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-rw-r--r--.gitignore493
-rw-r--r--doc/classes/CPUParticles2D.xml11
-rw-r--r--doc/classes/CPUParticles3D.xml13
-rw-r--r--doc/classes/ParticlesMaterial.xml13
-rw-r--r--doc/classes/ProjectSettings.xml7
-rw-r--r--editor/editor_about.cpp4
-rw-r--r--editor/editor_property_name_processor.cpp31
-rw-r--r--editor/import/dynamic_font_import_settings.cpp10
-rw-r--r--editor/import/resource_importer_texture.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/scene_tree_dock.cpp8
-rw-r--r--editor/translations/af.po3922
-rw-r--r--editor/translations/ar.po4194
-rw-r--r--editor/translations/az.po3672
-rw-r--r--editor/translations/bg.po4090
-rw-r--r--editor/translations/bn.po4162
-rw-r--r--editor/translations/br.po3565
-rw-r--r--editor/translations/ca.po4191
-rw-r--r--editor/translations/cs.po4197
-rw-r--r--editor/translations/da.po4059
-rw-r--r--editor/translations/de.po4195
-rw-r--r--editor/translations/editor.pot3381
-rw-r--r--editor/translations/el.po4193
-rw-r--r--editor/translations/en_Shaw.po3513
-rw-r--r--editor/translations/eo.po4152
-rw-r--r--editor/translations/es.po4193
-rw-r--r--editor/translations/es_AR.po4195
-rw-r--r--editor/translations/et.po3966
-rw-r--r--editor/translations/eu.po3805
-rwxr-xr-xeditor/translations/extract.py52
-rw-r--r--editor/translations/fa.po4047
-rw-r--r--editor/translations/fi.po4195
-rw-r--r--editor/translations/fil.po3576
-rw-r--r--editor/translations/fr.po4197
-rw-r--r--editor/translations/ga.po3594
-rw-r--r--editor/translations/gl.po4154
-rw-r--r--editor/translations/he.po4167
-rw-r--r--editor/translations/hi.po3983
-rw-r--r--editor/translations/hr.po3843
-rw-r--r--editor/translations/hu.po4155
-rw-r--r--editor/translations/id.po4193
-rw-r--r--editor/translations/is.po3711
-rw-r--r--editor/translations/it.po4196
-rw-r--r--editor/translations/ja.po4190
-rw-r--r--editor/translations/ka.po3892
-rw-r--r--editor/translations/km.po3425
-rw-r--r--editor/translations/ko.po4194
-rw-r--r--editor/translations/lt.po3927
-rw-r--r--editor/translations/lv.po4010
-rw-r--r--editor/translations/mi.po3381
-rw-r--r--editor/translations/mk.po3453
-rw-r--r--editor/translations/ml.po3497
-rw-r--r--editor/translations/mr.po3549
-rw-r--r--editor/translations/ms.po4093
-rw-r--r--editor/translations/nb.po4178
-rw-r--r--editor/translations/nl.po4193
-rw-r--r--editor/translations/or.po3381
-rw-r--r--editor/translations/pl.po4195
-rw-r--r--editor/translations/pr.po3872
-rw-r--r--editor/translations/pt.po4195
-rw-r--r--editor/translations/pt_BR.po4194
-rw-r--r--editor/translations/ro.po4135
-rw-r--r--editor/translations/ru.po4195
-rw-r--r--editor/translations/si.po3660
-rw-r--r--editor/translations/sk.po4123
-rw-r--r--editor/translations/sl.po4114
-rw-r--r--editor/translations/sq.po3943
-rw-r--r--editor/translations/sr_Cyrl.po4197
-rw-r--r--editor/translations/sr_Latn.po3826
-rw-r--r--editor/translations/sv.po4097
-rw-r--r--editor/translations/ta.po3612
-rw-r--r--editor/translations/te.po3429
-rw-r--r--editor/translations/th.po4193
-rw-r--r--editor/translations/tl.po4045
-rw-r--r--editor/translations/tr.po4195
-rw-r--r--editor/translations/tt.po3386
-rw-r--r--editor/translations/tzm.po3405
-rw-r--r--editor/translations/uk.po5423
-rw-r--r--editor/translations/ur_PK.po3821
-rw-r--r--editor/translations/vi.po4202
-rw-r--r--editor/translations/zh_CN.po6674
-rw-r--r--editor/translations/zh_HK.po4011
-rw-r--r--editor/translations/zh_TW.po4194
-rw-r--r--main/main.cpp6
-rw-r--r--misc/dist/linux/org.godotengine.Godot.desktop1
-rw-r--r--platform/windows/godot.icobin110755 -> 359559 bytes
-rw-r--r--scene/2d/cpu_particles_2d.cpp10
-rw-r--r--scene/2d/cpu_particles_2d.h1
-rw-r--r--scene/3d/cpu_particles_3d.cpp12
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/resources/particles_material.cpp15
-rw-r--r--scene/resources/particles_material.h1
-rw-r--r--servers/rendering_server.cpp3
95 files changed, 222490 insertions, 62569 deletions
diff --git a/.gitignore b/.gitignore
index 5a8f6aec40..9327cdde4e 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,23 +1,74 @@
-# Godot auto generated files
+# Godot .gitignore config
+#
+# Aims to encompass the most commonly found files that we don't want committed
+# to Git, such as compilation output, IDE specific files, etc.
+#
+# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
+# specific needs covered here, you can add them to:
+# .git/info/exclude
+#
+# Or contribute them to this file if they're common enough that a good number of
+# users would benefit from the shared rules.
+#
+# This file is organized by sections, with subsections ordered alphabetically.
+# - Build configuration
+# - Godot generated files
+# - General build output
+# - IDE and tool specific
+# - Visual Studio specific
+# - OS specific
+
+###########################
+### Build configuration ###
+###########################
+
+/custom.py
+
+#############################
+### Godot generated files ###
+#############################
+
+# Buildsystem
+bin/
*.gen.*
+compile_commands.json
+platform/windows/godot_res.res
+
+# Generated by Godot binary
.import/
+extension_api.json
+logs/
-# Documentation generated by doxygen or from classes.xml
-doc/_build/
+# Generated by unit tests
+tests/data/*.translation
-# Extension API dump
-extension_api.json
+############################
+### General build output ###
+############################
-# Javascript specific
-*.bc
+# C/C++ generated
+*.a
+*.ax
+*.d
+*.dll
+*.lib
+*.lo
+*.o
+*.os
+*.ox
+*.Plo
+*.so
+# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
+st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
-# CLion
-cmake-build-debug
+# Python generated
+__pycache__/
+*.pyc
-# clangd
-.clangd/
+# Documentation
+doc/_build/
-# Android specific
+# Android
.gradle
local.properties
*.iml
@@ -29,118 +80,192 @@ platform/android/java/app/libs/*
platform/android/java/lib/.cxx/*
platform/android/java/nativeSrcsConfigs/.cxx/
-# General c++ generated files
-*.lib
-*.o
-*.ox
-*.a
-*.ax
-*.d
-*.so
-*.os
-*.Plo
-*.lo
-# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
-st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
+# iOS
+*.dSYM
+
+# Javascript
+*.bc
+
+# Misc
+*.debug
-# Libs generated files
+#############################
+### IDE and tool specific ###
+#############################
+
+# Automake
.deps/*
.dirstamp
-# Gprof output
-gmon.out
+# ccls
+.ccls-cache/
-# Vim temp files
-*.swo
-*.swp
+# clangd
+.clangd/
+.cache/
-# Qt project files
-*.config
-*.creator
-*.creator.*
-*.files
-*.includes
-*.cflags
-*.cxxflags
+# CLion
+cmake-build-debug
-# Code::Blocks files
+# Code::Blocks
*.cbp
*.layout
*.depend
-# Eclipse CDT files
+# CodeLite
+*.project
+*.workspace
+.codelite/
+
+# Cppcheck
+*.cppcheck
+cppcheck-cppcheck-build-dir/
+
+# Eclipse CDT
.cproject
.settings/
*.pydevproject
*.launch
-# Geany/geany-plugins files
+# Gcov and Lcov code coverage
+*.gcno
+*.gcda
+*.gcov.html
+*.func.html
+*.func-sort-c.html
+*index-sort-f.html
+*index-sort-l.html
+*index.html
+godot.info
+amber.png
+emerald.png
+glass.png
+ruby.png
+snow.png
+updown.png
+gcov.css
+
+# Geany
*.geany
.geanyprj
+# Gprof
+gmon.out
+
# Jetbrains IDEs
.idea/
-# Misc
-.DS_Store
-__MACOSX
-logs/
+# Kate
+*.kate-swp
+
+# Kdevelop
+*.kdev4
+
+# Qt Creator
+*.config
+*.creator
+*.creator.*
+*.files
+*.includes
+*.cflags
+*.cxxflags
-# for projects that use SCons for building: https://www.scons.org/
+# SCons
.sconf_temp
.sconsign*.dblite
-*.pyc
+.scons_env.json
+.scons_node_count
+
+# Sourcetrail
+*.srctrl*
+
+# Tags
+# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
+# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
+TAGS
+!TAGS/
+tags
+*.tags
+!tags/
+gtags.files
+GTAGS
+GRTAGS
+GPATH
+cscope.files
+cscope.out
+cscope.in.out
+cscope.po.out
+
+# Vim
+*.swo
+*.swp
+
+# Visual Studio Code
+.vscode/
+*.code-workspace
+.history/
+
+# Xcode
+xcuserdata/
+*.xcscmblueprint
+*.xccheckout
+*.xcodeproj/*
+
+##############################
+### Visual Studio specific ###
+##############################
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
-## Ignore Visual Studio temporary files, build results, and
-## files generated by popular Visual Studio add-ons.
+# Ignore Visual Studio temporary files, build results, and
+# files generated by popular Visual Studio add-ons.
+
+# Actual VS project files we don't use
+*.sln
+*.vcxproj*
# User-specific files
+*.rsuser
*.suo
*.user
+*.userosscache
*.sln.docstates
-*.sln
-*.vcxproj*
-# Custom SCons configuration override
-/custom.py
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
+[Rr]eleases/
x64/
-build/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
-*.debug
-*.dSYM
+[Ll]og/
+[Ll]ogs/
-# Visual Studio cache/options directory
+# Visual Studio 2015/2017 cache/options directory
.vs/
-# MSTest test Results
-[Tt]est[Rr]esult*/
-[Bb]uild[Ll]og.*
-
-# Hints for improving IntelliSense, created together with VS project
-cpp.hint
-
-#NUNIT
-*.VisualState.xml
-TestResult.xml
+# Visual Studio 2017 auto generated files
+Generated\ Files/
-*.o
-*.a
+# Files built by Visual Studio
*_i.c
*_p.c
-*_i.h
+*_h.h
*.ilk
*.meta
*.obj
+*.iobj
*.pch
*.pdb
+*.ipdb
*.pgc
*.pgd
*.rsp
@@ -150,249 +275,89 @@ TestResult.xml
*.tlh
*.tmp
*.tmp_proj
-*.bak
+*_wpftmp.csproj
*.log
+*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
-*.nib
-
-# Chutzpah Test files
-_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
+*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
-*.VC.opendb
*.VC.VC.opendb
-enc_temp_folder/
# Visual Studio profiler
*.psess
*.vsp
*.vspx
+*.sap
-# CodeLite project files
-*.project
-*.workspace
-.codelite/
-
-# TFS 2012 Local Workspace
-$tf/
-
-# Guidance Automation Toolkit
-*.gpState
+# Visual Studio Trace Files
+*.e2e
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
-# JustCode is a .NET coding addin-in
-.JustCode
-
-# TeamCity is a build add-in
-_TeamCity*
-
-# DotCover is a Code Coverage Tool
-*.dotCover
-
-# NCrunch
-*.ncrunch*
-_NCrunch_*
-.*crunch*.local.xml
-
-# MightyMoose
-*.mm.*
-AutoTest.Net/
-
-# Web workbench (sass)
-.sass-cache/
-
-# Installshield output folder
-[Ee]xpress/
-
-# DocProject is a documentation generator add-in
-DocProject/buildhelp/
-DocProject/Help/*.HxT
-DocProject/Help/*.HxC
-DocProject/Help/*.hhc
-DocProject/Help/*.hhk
-DocProject/Help/*.hhp
-DocProject/Help/Html2
-DocProject/Help/html
-
-# Click-Once directory
-publish/
-
-# Publish Web Output
-*.[Pp]ublish.xml
-*.azurePubxml
-
-# NuGet Packages Directory
-## TODO: If you have NuGet Package Restore enabled, uncomment the next line
-#packages/*
-## TODO: If the tool you use requires repositories.config, also uncomment the next line
-#!packages/repositories.config
-
-# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
-# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
-!packages/build/
-
-# Windows Azure Build Output
-csx/
-*.build.csdef
-
-# Windows Store app package directory
-AppPackages/
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
# Others
-sql/
-*.Cache
ClientBin/
-[Ss]tyle[Cc]op.*
~$*
-*~
*.dbmdl
*.dbproj.schemaview
+*.jfm
*.pfx
*.publishsettings
-node_modules/
-__pycache__/
-
-# KDE
-.directory
-
-# Kdevelop project files
-*.kdev4
-
-# Kate swap files
-*.kate-swp
-
-# Xcode
-xcuserdata/
-*.xcscmblueprint
-*.xccheckout
-*.xcodeproj/*
-
-# RIA/Silverlight projects
-Generated_Code/
+orleans.codegen.cs
-# Backup & report files from converting an old project file to a newer
-# Visual Studio version. Backup files are not needed, because we have git ;-)
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
-# SQL Server files
-App_Data/*.mdf
-App_Data/*.ldf
+###################
+### OS specific ###
+###################
-# Business Intelligence projects
-*.rdl.data
-*.bim.layout
-*.bim_*.settings
-
-# Microsoft Fakes
-FakesAssemblies/
+# Linux
+*~
+.directory
-# =========================
-# Windows detritus
-# =========================
+# macOS
+.DS_Store
+__MACOSX
-# Windows image file caches
+# Windows
+# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
[Tt]humbs.db
[Tt]humbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
-
-# Windows stackdumps
*.stackdump
-
-# Windows shortcuts
-*.lnk
-
-# Folder config file
[Dd]esktop.ini
-
-# Recycle Bin used on file shares
$RECYCLE.BIN/
-logo.h
-*.autosave
-
-# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
-# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
-TAGS
-!TAGS/
-tags
-*.tags
-!tags/
-gtags.files
-GTAGS
-GRTAGS
-GPATH
-cscope.files
-cscope.out
-cscope.in.out
-cscope.po.out
-godot.creator.*
-
-projects/
-platform/windows/godot_res.res
-
-# Visual Studio 2017 and Visual Studio Code workspace folder
-/.vs
-/.vscode
-
-# Visual Studio Code workspace file
-*.code-workspace
-
-# Scons construction environment dump
-.scons_env.json
-
-# Scons progress indicator
-.scons_node_count
-
-# ccls cache (https://github.com/MaskRay/ccls)
-.ccls-cache/
-
-# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
-compile_commands.json
-
-# Cppcheck
-*.cppcheck
-cppcheck-cppcheck-build-dir/
-
-# Gcov and Lcov code coverage
-*.gcno
-*.gcda
-*.gcov.html
-*.func.html
-*.func-sort-c.html
-*index-sort-f.html
-*index-sort-l.html
-*index.html
-godot.info
-amber.png
-emerald.png
-glass.png
-ruby.png
-snow.png
-updown.png
-gcov.css
-
-# https://clangd.llvm.org/ cache folder
-.clangd/
-.cache/
-
-# Generated by unit tests files
-tests/data/*.translation
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+*.lnk
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 4a7ffe1536..dacdca1cee 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -313,18 +313,21 @@
All particles will be emitted from a single point.
</constant>
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
+ Particles will be emitted in the volume of a sphere flattened to two dimensions.
+ </constant>
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
Particles will be emitted on the surface of a sphere flattened to two dimensions.
</constant>
- <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RECTANGLE" value="3" enum="EmissionShape">
Particles will be emitted in the area of a rectangle.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 7152f67f48..f2a0040ed4 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -370,19 +370,22 @@
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
Particles will be emitted in the volume of a sphere.
</constant>
- <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
+ Particles will be emitted on the surface of a sphere.
+ </constant>
+ <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape">
Particles will be emitted in the volume of a box.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
- <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index e05853e816..885bedbc04 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -325,19 +325,22 @@
<constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
Particles will be emitted in the volume of a sphere.
</constant>
- <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape">
+ Particles will be emitted on the surface of a sphere.
+ </constant>
+ <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape">
Particles will be emitted in the volume of a box.
</constant>
- <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
- <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
- <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
- <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
+ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
<constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 068b2c7757..a8b4129061 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1655,11 +1655,8 @@
<member name="rendering/environment/ssao/fadeout_to" type="float" setter="" getter="" default="300.0">
Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
</member>
- <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="false">
- If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details.
- </member>
- <member name="rendering/environment/ssao/half_size.mobile" type="bool" setter="" getter="" default="true">
- Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns.
+ <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size.
</member>
<member name="rendering/environment/ssao/quality" type="int" setter="" getter="" default="2">
Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting.
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 767e531338..9b6e2698b6 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -170,9 +170,7 @@ EditorAbout::EditorAbout() {
dev_sections.push_back(TTR("Project Founders"));
dev_sections.push_back(TTR("Lead Developer"));
// TRANSLATORS: This refers to a job title.
- // The trailing space is used to distinguish with the project list application,
- // you do not have to keep it in your translation.
- dev_sections.push_back(TTR("Project Manager "));
+ dev_sections.push_back(TTR("Project Manager", "Job Title"));
dev_sections.push_back(TTR("Developers"));
const char *const *dev_src[] = { AUTHORS_FOUNDERS, AUTHORS_LEAD_DEVELOPERS,
AUTHORS_PROJECT_MANAGERS, AUTHORS_DEVELOPERS };
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index 7c31008768..49f2f21095 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -83,15 +83,23 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["aabb"] = "AABB";
capitalize_string_remaps["adb"] = "ADB";
capitalize_string_remaps["ao"] = "AO";
+ capitalize_string_remaps["arvr"] = "ARVR";
+ capitalize_string_remaps["bg"] = "BG";
+ capitalize_string_remaps["bp"] = "BP";
+ capitalize_string_remaps["bpc"] = "BPC";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
+ capitalize_string_remaps["ca"] = "CA";
+ capitalize_string_remaps["cd"] = "CD";
capitalize_string_remaps["cpu"] = "CPU";
capitalize_string_remaps["csg"] = "CSG";
capitalize_string_remaps["db"] = "dB";
capitalize_string_remaps["dof"] = "DoF";
capitalize_string_remaps["dpi"] = "DPI";
+ capitalize_string_remaps["dtls"] = "DTLS";
capitalize_string_remaps["etc"] = "ETC";
capitalize_string_remaps["etc2"] = "ETC2";
+ capitalize_string_remaps["fft"] = "FFT";
capitalize_string_remaps["fov"] = "FOV";
capitalize_string_remaps["fps"] = "FPS";
capitalize_string_remaps["fs"] = "FS";
@@ -100,29 +108,50 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["gdscript"] = "GDScript";
capitalize_string_remaps["ggx"] = "GGX";
capitalize_string_remaps["gi"] = "GI";
+ capitalize_string_remaps["glb"] = "GLB";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
capitalize_string_remaps["gpu"] = "GPU";
capitalize_string_remaps["gui"] = "GUI";
capitalize_string_remaps["hdr"] = "HDR";
capitalize_string_remaps["hidpi"] = "hiDPI";
+ capitalize_string_remaps["hipass"] = "High-pass";
+ capitalize_string_remaps["hsv"] = "HSV";
capitalize_string_remaps["http"] = "HTTP";
+ capitalize_string_remaps["id"] = "ID";
capitalize_string_remaps["ik"] = "IK";
+ capitalize_string_remaps["igd"] = "IGD";
capitalize_string_remaps["ios"] = "iOS";
+ capitalize_string_remaps["iod"] = "IOD";
+ capitalize_string_remaps["ip"] = "IP";
+ capitalize_string_remaps["ipv6"] = "IPv6";
+ capitalize_string_remaps["k1"] = "K1";
+ capitalize_string_remaps["k2"] = "K2";
capitalize_string_remaps["kb"] = "(KB)"; // Unit.
capitalize_string_remaps["lod"] = "LOD";
+ capitalize_string_remaps["lowpass"] = "Low-pass";
capitalize_string_remaps["macos"] = "macOS";
+ capitalize_string_remaps["mb"] = "(MB)"; // Unit.
+ capitalize_string_remaps["ms"] = "(ms)"; // Unit
+ // Not used for now as AudioEffectReverb has a `msec` property.
+ //capitalize_string_remaps["msec"] = "(msec)"; // Unit.
capitalize_string_remaps["msaa"] = "MSAA";
+ capitalize_string_remaps["normalmap"] = "Normal Map";
+ capitalize_string_remaps["opengl"] = "OpenGL";
capitalize_string_remaps["opentype"] = "OpenType";
capitalize_string_remaps["openxr"] = "OpenXR";
capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["pvrtc"] = "PVRTC";
+ capitalize_string_remaps["rid"] = "RID";
+ capitalize_string_remaps["rmb"] = "RMB";
+ capitalize_string_remaps["rpc"] = "RPC";
capitalize_string_remaps["s3tc"] = "S3TC";
capitalize_string_remaps["sdf"] = "SDF";
capitalize_string_remaps["sdfgi"] = "SDFGI";
capitalize_string_remaps["sdk"] = "SDK";
+ capitalize_string_remaps["sec"] = "(sec)"; // Unit.
capitalize_string_remaps["ssao"] = "SSAO";
capitalize_string_remaps["ssh"] = "SSH";
capitalize_string_remaps["ssil"] = "SSIL";
@@ -133,6 +162,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
+ capitalize_string_remaps["us"] = "(µs)"; // Unit.
capitalize_string_remaps["usec"] = "(µsec)"; // Unit.
capitalize_string_remaps["uv"] = "UV";
capitalize_string_remaps["uv1"] = "UV1";
@@ -147,6 +177,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["xr"] = "XR";
capitalize_string_remaps["xy"] = "XY";
capitalize_string_remaps["xz"] = "XZ";
+ capitalize_string_remaps["yz"] = "YZ";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 8904e012cf..5d8f14a978 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -1408,7 +1408,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 1 layout: Rendering Options
VBoxContainer *page1_vb = memnew(VBoxContainer);
- page1_vb->set_meta("_tab_name", TTR("Rendering options"));
+ page1_vb->set_name(TTR("Rendering Options"));
main_pages->add_child(page1_vb);
page1_description = memnew(Label);
@@ -1439,7 +1439,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 2 layout: Configurations
VBoxContainer *page2_vb = memnew(VBoxContainer);
- page2_vb->set_meta("_tab_name", TTR("Sizes and variations"));
+ page2_vb->set_name(TTR("Sizes and Variations"));
main_pages->add_child(page2_vb);
page2_description = memnew(Label);
@@ -1491,7 +1491,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 3 layout: Text to select glyphs
VBoxContainer *page3_vb = memnew(VBoxContainer);
- page3_vb->set_meta("_tab_name", TTR("Glyphs from the text"));
+ page3_vb->set_name(TTR("Glyphs from the Text"));
main_pages->add_child(page3_vb);
page3_description = memnew(Label);
@@ -1548,7 +1548,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 4 layout: Character map
VBoxContainer *page4_vb = memnew(VBoxContainer);
- page4_vb->set_meta("_tab_name", TTR("Glyphs from the character map"));
+ page4_vb->set_name(TTR("Glyphs from the Character Map"));
main_pages->add_child(page4_vb);
page4_description = memnew(Label);
@@ -1599,7 +1599,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 4 layout: Metadata override
VBoxContainer *page5_vb = memnew(VBoxContainer);
- page5_vb->set_meta("_tab_name", TTR("Metadata override"));
+ page5_vb->set_name(TTR("Metadata Override"));
main_pages->add_child(page5_vb);
page5_description = memnew(Label);
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 1dec4b00bb..8d6db7d1e0 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -208,7 +208,6 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/streamed"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false)));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0));
@@ -408,7 +407,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
const bool fix_alpha_border = p_options["process/fix_alpha_border"];
const bool premult_alpha = p_options["process/premult_alpha"];
const bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
- const bool stream = p_options["compress/streamed"];
+ // Support for texture streaming is not implemented yet.
+ const bool stream = false;
const int size_limit = p_options["process/size_limit"];
const bool hdr_as_srgb = p_options["process/hdr_as_srgb"];
const int normal = p_options["compress/normal_map"];
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7f30dd91e5..d83cf17048 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
undo_redo->create_action(TTR("Change Input Port Name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->create_action(TTR("Change Output Port Name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 25e3079a2c..d011d7a7e7 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2535,7 +2535,7 @@ ProjectManager::ProjectManager() {
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager"));
+ DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8d7916685a..13ece9011b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2735,7 +2735,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
if (profile_allow_editing) {
+ bool add_separator = false;
+
if (full_selection.size() == 1) {
+ add_separator = true;
menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
}
@@ -2748,11 +2751,14 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
if (can_replace) {
+ add_separator = true;
menu->add_icon_shortcut(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
}
if (scene_tree->get_selected() != edited_scene) {
- menu->add_separator();
+ if (add_separator) {
+ menu->add_separator();
+ }
menu->add_icon_shortcut(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index c9d3170cab..fa1552da44 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -24,6 +24,59 @@ msgstr ""
"X-Generator: Weblate 4.6-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktiveer"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Wissel Modus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Opnoemings"
@@ -32,12 +85,97 @@ msgstr "Opnoemings"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Skep Nuwe"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Lede"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Wissel Modus"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fout terwyl laai:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fout terwyl laai:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Deursoek Hulp"
@@ -63,9 +201,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Maak Funksie"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -92,6 +242,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Koppel"
@@ -100,25 +254,66 @@ msgstr "Koppel"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Skep Vouer"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Skep Vouer"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Koppel"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Wissel Modus"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -168,6 +363,15 @@ msgstr "Ongeldige argument om '%s' te genereer"
msgid "On call to '%s':"
msgstr "Aan roep tot '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -208,10 +412,157 @@ msgstr "Verwyder Seleksie"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Herset Zoem"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SkandeerBronne"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Herset Zoem"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Wissel Modus"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Waarde:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Alle Seleksie"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Verander Anim Lente"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Wissel Modus"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Reël Nommer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -226,10 +577,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projek Bestuurder"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Naam"
@@ -413,18 +766,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Eienskappe"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -453,7 +808,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Maak Funksie"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Skep Intekening"
@@ -526,16 +881,26 @@ msgstr "Eienskappe"
msgid "Resource"
msgstr "Hulpbron"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Pad"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Hulpbron"
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -548,7 +913,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -580,7 +945,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -650,8 +1015,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Wissel Modus"
@@ -668,7 +1038,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -954,8 +1324,10 @@ msgstr "Afhanklikheid Bewerker"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1100,6 +1472,8 @@ msgstr "Anim Skuif Sleutels"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1509,7 +1883,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Een-skoot"
@@ -1691,13 +2065,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhanklikhede"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pad"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhanklikhede:"
@@ -1837,11 +2204,10 @@ msgid "Lead Developer"
msgstr "Hoof Ontwikkelaar"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Projek Bestuurder"
#: editor/editor_about.cpp
@@ -2205,7 +2571,9 @@ msgid "Remove Autoload"
msgstr "Hernoem AutoLaai"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktiveer"
@@ -2688,8 +3056,11 @@ msgstr "Pad na Nodus:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Wissel Modus"
@@ -2709,6 +3080,16 @@ msgstr "Skep Vouer"
msgid "Current Path"
msgstr "Skep Vouer"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Wissel Versteekte Lêers"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gaan Terug"
@@ -2729,7 +3110,8 @@ msgstr "Wissel Versteekte Lêers"
msgid "Toggle Favorite"
msgstr "Wissel Gunsteling"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Wissel Modus"
@@ -2855,6 +3237,8 @@ msgid "Theme Properties"
msgstr "Eienskappe"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2981,15 +3365,19 @@ msgid "Method"
msgstr "Metodes"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Seine"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Eienskappe"
@@ -3003,6 +3391,31 @@ msgstr "Eienskappe"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metodes"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3720,7 +4133,7 @@ msgstr "Eienskappe"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Afgeskaskel"
@@ -3768,7 +4181,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4380,7 +4793,10 @@ msgstr "Lede"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4485,11 +4901,26 @@ msgstr "Hernoem AutoLaai"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Hulpbron"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Aktiveer"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4625,7 +5056,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4697,11 +5128,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Wissel Versteekte Lêers"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4752,15 +5178,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Beskrywing"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4774,19 +5200,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4795,11 +5215,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4809,11 +5229,11 @@ msgstr ""
msgid "Navigation"
msgstr "Skep Intekening"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4834,7 +5254,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Reël Nommer:"
@@ -4928,7 +5348,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5033,7 +5453,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5263,7 +5683,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5296,8 +5718,7 @@ msgstr "Skuif Gunsteling Op"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projek Bestuurder"
@@ -5464,6 +5885,10 @@ msgstr "Deursoek Hulp"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6941,8 +7366,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7031,6 +7456,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7039,6 +7465,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7129,6 +7557,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7248,7 +7677,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7417,12 +7846,12 @@ msgstr "Lisensie"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Voorskou:"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Volgende"
@@ -8525,6 +8954,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9074,17 +9504,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Skuif Gunsteling Op"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Skep Intekening"
@@ -9171,6 +9604,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9643,7 +10077,8 @@ msgstr "Koppel aan Nodus:"
msgid "Source"
msgstr "Hulpbron"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9689,6 +10124,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9882,7 +10318,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "EnkelHouer"
@@ -9900,7 +10337,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9988,7 +10425,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10248,7 +10685,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10639,6 +11076,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11193,15 +11633,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Verander Skikking Waarde-Soort"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11545,6 +11976,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11552,7 +11984,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12178,7 +12610,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12936,6 +13369,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12949,10 +13386,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13009,7 +13442,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13335,6 +13769,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projek Bestuurder"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13482,10 +13923,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13537,10 +13974,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13688,12 +14121,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Alle Seleksie"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13884,7 +14312,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Tree (s):"
@@ -14651,7 +15081,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14675,6 +15105,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14744,7 +15179,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14756,14 +15191,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Skuif Gunsteling Op"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14945,15 +15383,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15024,30 +15458,20 @@ msgid "Display"
msgstr "Vervang Alles"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15078,10 +15502,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15089,7 +15509,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktiveer"
@@ -15107,10 +15535,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Fout terwyl laai:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15143,10 +15567,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15177,8 +15597,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Tree (s):"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15189,10 +15610,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15252,14 +15669,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Eienskappe"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Hernoem AutoLaai"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15337,6 +15755,7 @@ msgid "Main Loop Type"
msgstr "Verander Skikking Waarde-Soort"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15357,7 +15776,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gaan Terug"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15398,34 +15817,45 @@ msgstr ""
msgid "Operation"
msgstr "Opnoemings:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Skep Intekening"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Skep Intekening"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Skep Intekening"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Hernoem AutoLaai"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15438,10 +15868,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15453,6 +15891,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Skep Intekening"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15462,6 +15907,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Skrap"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15479,20 +15929,84 @@ msgid "Path Rotation"
msgstr "Konstant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstant"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Deurlopend"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstant"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Skep Intekening"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Wissel Modus"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Voeg Sleutel Hier"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Leêr word gebêre:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Laai"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "EnkelHouer"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15548,12 +16062,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Klas:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokus Pad"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15650,6 +16170,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Ek sien..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponente"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Gunstelinge:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Voeg Sleutel Hier"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineêr"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Wissel Modus"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Voeg Sleutel Hier"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Oorgang"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Skuif Gunsteling Op"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15660,10 +16341,23 @@ msgid "Godot Bone Node"
msgstr "Skrap"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Skuif Gunsteling Op"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15671,7 +16365,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Anim Dupliseer Sleutels"
@@ -15692,6 +16430,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Skep Vouer"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Skep Vouer"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15735,17 +16483,46 @@ msgstr "EnkelHouer"
msgid "Animations"
msgstr "Animasie Zoem."
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Afhanklikheid Bewerker"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Skrap"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Skrap"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Skrap"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15931,12 +16708,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Wissel Modus"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15954,11 +16737,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16045,6 +16828,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16052,6 +16843,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16068,12 +16863,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Naam"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Oorgange"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrywing:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16115,13 +16954,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Deursoek Hulp"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Maak Funksie"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16456,6 +17288,7 @@ msgid "Edit Member"
msgstr "Lede"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16465,6 +17298,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Eienskappe"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Lede"
@@ -16563,12 +17401,29 @@ msgid "Basic Type"
msgstr "Verander Skikking Waarde-Soort"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Laai Verstek"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Laai Verstek"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Geldige karakters:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Wissel Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16628,10 +17483,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16674,6 +17525,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Naam"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16750,6 +17606,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16807,6 +17667,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16835,6 +17699,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16843,7 +17711,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16871,6 +17743,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17688,6 +18564,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Wissel Modus"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Skrap"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17697,22 +18623,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Skep"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Voorskou:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineêr"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17722,9 +18656,8 @@ msgid "Audio Bus"
msgstr "Voeg Oudio-Bus By"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Oop Oudio-Bus Uitleg"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17744,8 +18677,9 @@ msgid "Pitch Scale"
msgstr "Wissel Modus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17754,7 +18688,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17783,12 +18718,28 @@ msgstr "Verwyder Seleksie"
msgid "Anchor Mode"
msgstr "Wissel Modus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstant"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Skep Vouer"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoem In"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Wissel Modus"
@@ -17798,31 +18749,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Roep Argumente:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Wissel Modus"
@@ -17832,27 +18804,62 @@ msgstr "Wissel Modus"
msgid "Light Mode"
msgstr "Lineêr"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimaliseer Animasie"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Verander Animasie Omloop"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Wissel Modus"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17869,6 +18876,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17894,6 +18905,19 @@ msgid "Build Mode"
msgstr "Wissel Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Afgeskaskel"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Skep Intekening"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Skep Intekening"
@@ -17925,6 +18949,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Oorgange"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17934,15 +18965,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Wissel Modus"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17966,11 +18996,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projek Stigters"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17984,8 +19025,10 @@ msgstr ""
msgid "Texture"
msgstr "Verwyder Seleksie"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17995,7 +19038,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18022,7 +19073,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18061,11 +19113,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18100,16 +19147,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Anim Dupliseer Sleutels"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Afgeskaskel"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18117,11 +19180,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18131,40 +19194,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Afhanklikheid Bewerker"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18172,28 +19233,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Verander Anim Lente"
+msgid "Gradient Length"
+msgstr "Verander Skikking Waarde-Soort"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Eienskappe"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Eienskappe"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Maak Toe"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Wissel Modus"
@@ -18211,6 +19276,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Wysig Nodus Kurwe"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Verander Skikking Waarde-Soort"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18241,24 +19311,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Skep Vouer"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Wysig Seleksie Kurwe"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18287,12 +19372,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Eienskappe"
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18313,11 +19407,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18330,20 +19421,63 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Vervang Alles"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Verwyder Seleksie"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Deursoek Hulp"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Alle Seleksie"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spieel"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18372,11 +19506,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Wissel Versteekte Lêers"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Wysig Nodus Kurwe"
@@ -18389,6 +19529,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18398,12 +19550,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Maak Funksie"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18441,9 +19603,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Anim Dupliseer Sleutels"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Deurlopend"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18451,6 +19618,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Tree (s):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18458,39 +19643,88 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skaal Verhouding:"
+msgid "Collider"
+msgstr "Skep Intekening"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Ongeldige naam."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Skep Intekening"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Skep Intekening"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Skep Vouer"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18501,22 +19735,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Skep Vouer"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Skep Intekening"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstant"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18543,6 +19799,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Eienskappe"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18555,49 +19821,66 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Skep Intekening"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Verwyder Seleksie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Skep Intekening"
+msgid "Centered Textures"
+msgstr "Verwyder Seleksie"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Skep Intekening"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim Verander Transform"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Herset Zoem"
+msgid "Shape Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18614,17 +19897,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Herstel Bus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Herstel Bus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18632,10 +19905,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18650,8 +19923,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Wissel Modus"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18667,6 +19941,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Wissel Modus"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18693,33 +19972,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasie Zoem."
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Verander Anim Lente"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Tracking"
+msgstr "Verpak"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18734,6 +20018,15 @@ msgstr "Anim Verander Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18763,6 +20056,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18777,45 +20076,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Verander Skikking Waarde-Soort"
+msgid "Use Denoiser"
+msgstr "Eienskappe"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Hernoem AutoLaai"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Skep"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Afhanklikheid Bewerker"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Anim Dupliseer Sleutels"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Anim Dupliseer Sleutels"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Skuif Bus Effek"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Skep Intekening"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18824,15 +20143,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nodus Naam:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Beskrywing"
@@ -18842,6 +20170,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18849,8 +20181,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18859,12 +20192,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18920,15 +20253,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18945,12 +20286,15 @@ msgid "Portal Mode"
msgstr "Pad na Nodus:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18958,20 +20302,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Skep Intekening"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19005,20 +20344,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Wissel Modus"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Herstel Bus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19026,24 +20363,26 @@ msgid "Directional Shadow"
msgstr "Beskrywing"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Wissel Modus"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Wissel Modus"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Laai Verstek"
#: scene/3d/light.cpp
@@ -19055,11 +20394,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Skep Intekening"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -19067,6 +20415,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19121,9 +20473,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19151,7 +20512,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19179,6 +20540,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Skrap"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19230,39 +20596,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gaan Terug"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Voorskou:"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Verwyder Seleksie"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Wissel Modus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Beskrywing"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktiveer"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Skep Intekening"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Skep Intekening"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19288,6 +20693,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19325,6 +20734,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19380,6 +20793,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Aktiveer"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Skep Intekening"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19400,6 +20823,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19423,11 +20850,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim Verander Transform"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19435,7 +20857,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19484,13 +20914,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Opnoemings:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Maak Funksie"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fout terwyl laai:"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Opnoemings:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19518,27 +20980,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Skep"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Installeer"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19559,10 +21024,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19576,6 +21043,11 @@ msgid "Auto Triangles"
msgstr "Wissel AutoLaai Globale"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Wissel AutoLaai Globale"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19611,6 +21083,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Anim Voeg Sleutel by"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Anim Voeg Sleutel by"
@@ -19628,11 +21105,25 @@ msgstr "Gunstelinge:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Wissel Modus"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Stoor"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animasie Zoem."
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19648,10 +21139,6 @@ msgid "Assigned Animation"
msgstr "Optimaliseer Animasie"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19671,21 +21158,16 @@ msgid "Playback Options"
msgstr "Beskrywing:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Verander Skikking Waarde-Soort"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Alle Seleksie"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19733,9 +21215,19 @@ msgid "Tree Root"
msgstr "Skep Vouer"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animasie Zoem."
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Anim Voeg Baan By"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19744,15 +21236,82 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Fokus Pad"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasie Zoem."
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Skep Vouer"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Opnoemings"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Skrap"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Maak Funksie"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skaal Verhouding:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19763,13 +21322,22 @@ msgstr "Wissel Modus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Skep Vouer"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Eienskappe"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19778,11 +21346,11 @@ msgid "Action Mode"
msgstr "Wissel Modus"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19794,6 +21362,11 @@ msgstr ""
msgid "Group"
msgstr "Verwyder Seleksie"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Verwyder Seleksie"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19803,6 +21376,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19811,6 +21392,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Wissel Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Wissel Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Uitgestel"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktiveer"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19852,26 +21462,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "Beskrywing"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Skep Vouer"
+msgid "Min Size"
+msgstr "Afhanklikheid Bewerker"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Optimaliseer Animasie"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19880,21 +21490,16 @@ msgid "Focus"
msgstr "Fokus Pad"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Skep Intekening"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Verander Anim Lente"
+msgid "Default Cursor Shape"
+msgstr "Laai die verstek Bus Uitleg."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19902,16 +21507,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Wissel Modus"
#: scene/gui/control.cpp
#, fuzzy
@@ -19927,9 +21525,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Verwyder Seleksie"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19940,14 +21541,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Moet 'n geldige uitbreiding gebruik."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Ontkoppel"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Installeer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zoem In"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zoem In"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zoem Uit"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19957,10 +21590,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Maak Toe"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Verwyder Seleksie"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19971,21 +21618,50 @@ msgid "Timers"
msgstr "Tyd:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Herset Zoem"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Alle Seleksie"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Stoor"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Wissel Modus"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Afhanklikheid Bewerker"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20013,6 +21689,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Geldige karakters:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Slegs Seleksie"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Lineêr"
@@ -20022,37 +21744,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Skep Nuwe"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Wissel Modus"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Skep Vouer"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20068,12 +21797,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Dupliseer Seleksie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Dupliseer Seleksie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Dupliseer Seleksie"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Soek"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20083,29 +21840,104 @@ msgstr "Onlangse:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skaal Verhouding:"
+msgid "Min Value"
+msgstr "Waarde:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Waarde:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Afhanklikheid Bewerker"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Verwyder Seleksie"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Hernoem AutoLaai"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tree (s):"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Geldige karakters:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Verwyder Seleksie"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Slegs Seleksie"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Skep Vouer"
+
+#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "Skuif Bus Effek"
@@ -20123,13 +21955,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Eienskappe"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Skep Vouer"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Wysig Nodus Kurwe"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Vervang Alles"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20144,69 +22017,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Maak Funksie"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Oudio-Bus, Sleep-en-los om dit te herrangskik."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Skep"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Skep Vouer"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktiveer"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktiveer"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Skep Vouer"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Afgeskaskel"
+msgid "Block Mode"
+msgstr "Skuif Byvoeg Sleutel"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Fokus Pad"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Skep Intekening"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Eienskappe"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Pad na Nodus:"
@@ -20220,13 +22151,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Skrap"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Skep Intekening"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20236,6 +22177,21 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Wissel Versteekte Lêers"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Afgeskaskel"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Skep Vouer"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20244,20 +22200,25 @@ msgstr ""
msgid "Audio Track"
msgstr "Anim Voeg Baan By"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Wissel Modus"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20296,6 +22257,11 @@ msgstr "Beskrywing:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Projek Stigters"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Wissel Modus"
@@ -20322,6 +22288,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Wissel Modus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Opnoemings"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Skep Intekening"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Skep Intekening"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20330,6 +22324,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20359,10 +22361,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20388,12 +22386,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20420,16 +22418,14 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "Anim Voeg Sleutel by"
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Fokus Pad"
#: scene/main/viewport.cpp
msgid ""
@@ -20445,6 +22441,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20454,6 +22462,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Afgeskaskel"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineêr"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20462,20 +22500,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Verander Woordeboek Waarde"
+msgid "Clear Mode"
+msgstr "Wissel Modus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktiveer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktiveer"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Afgeskaskel"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Verander Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20497,15 +22564,28 @@ msgstr "Anim Dupliseer Sleutels"
msgid "Loop Mode"
msgstr "Wissel Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Waarde:"
+msgid "Loop Begin"
+msgstr "Wissel Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Waarde:"
+msgid "Loop End"
+msgstr "Wissel Modus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20516,12 +22596,12 @@ msgstr "Maak Funksie"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20535,6 +22615,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Maak Funksie"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Seine"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Beskrywing:"
@@ -20551,29 +22641,36 @@ msgstr "Koppel aan Nodus:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Wissel Modus"
+msgid "Sky Custom FOV"
+msgstr "Anim Dupliseer Sleutels"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Opnoemings"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstant"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Skep Intekening"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20581,85 +22678,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animasie Zoem."
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Leêr word gebêre:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Wissel Modus"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Wissel Modus"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Wysig Nodus Kurwe"
+msgid "Depth End"
+msgstr "Wissel Modus"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Wysig Nodus Kurwe"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Eienskappe"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Wysig Nodus Kurwe"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Eienskappe"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lineêr"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Wissel Modus"
+msgid "Height Max"
+msgstr "Lineêr"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Wysig Nodus Kurwe"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20668,141 +22775,97 @@ msgid "SS Reflections"
msgstr "Skaal Seleksie"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Slegs Seleksie"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Tree (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Wissel Modus"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Lineêr"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Installeer"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Oorgang"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
+msgid "HDR Scale"
msgstr "Wissel Modus"
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20810,26 +22873,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Opnoemings:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Maak Funksie"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Oorgange"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Onlangse:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Installeer"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20838,6 +22917,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20856,48 +22943,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lineêr"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Afhanklikheid Bewerker"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Skep Vouer"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Skuif Byvoeg Sleutel"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20916,10 +23016,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20940,10 +23036,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20971,32 +23063,34 @@ msgid "Ambient Occlusion"
msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Wissel Modus"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Wissel Modus"
+msgid "Min Layers"
+msgstr "Skep Intekening"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Waarde:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21009,24 +23103,12 @@ msgstr "Oorgang"
msgid "Refraction"
msgstr "Opnoemings:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21034,7 +23116,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21042,39 +23124,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Wissel Modus"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Wissel Modus"
@@ -21107,8 +23173,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Skep Intekening"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Skep Intekening"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Herskaleer Skikking"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Herskaleer Skikking"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21124,6 +23206,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Hulpbron"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21136,11 +23223,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Afhanklikheid Bewerker"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21154,11 +23236,6 @@ msgid "Max Error"
msgstr "Fout terwyl laai:"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Skep Intekening"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21170,6 +23247,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21178,36 +23267,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Skep Intekening"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Skuif Gunsteling Op"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Pad na Nodus:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Pad na Nodus:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Verwyder Seleksie"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Verwyder Seleksie"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Lede"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Gunstelinge:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21238,6 +23363,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21259,17 +23396,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Wysig Nodus Kurwe"
+msgid "Top Color"
+msgstr "Hernoem AutoLaai"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Leêr word gebêre:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21277,44 +23411,28 @@ msgid "Ground"
msgstr "Verwyder Seleksie"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Hernoem AutoLaai"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Wysig Nodus Kurwe"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21326,10 +23444,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21338,10 +23452,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21357,10 +23467,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21381,16 +23487,30 @@ msgid "Base Texture"
msgstr "Verwyder Seleksie"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Wissel Modus"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Pad na Nodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Pad na Nodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Verander Skikking Waarde-Soort"
@@ -21399,12 +23519,30 @@ msgstr "Verander Skikking Waarde-Soort"
msgid "Current Frame"
msgstr "Skuif Byvoeg Sleutel"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Wissel Modus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Letterkas Sensitief"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Verander Skikking Waarde-Soort"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21441,6 +23579,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Skep Vouer"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Laai Verstek"
@@ -21453,6 +23601,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21470,10 +23626,30 @@ msgstr "Lineêr"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21513,11 +23689,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21529,7 +23705,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21548,12 +23724,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omseil"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21573,19 +23750,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Hulpbron"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21620,20 +23788,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Afhanklikheid Bewerker"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Pad na Nodus:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21642,7 +23806,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omseil"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21654,17 +23818,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21684,13 +23844,31 @@ msgid "Channel Disable Time"
msgstr "Verander Skikking Waarde-Soort"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Gunstelinge:"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstant"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21704,7 +23882,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21712,11 +23890,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineêr"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Voorskou:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineêr"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Skep Intekening"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Skep Intekening"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21752,6 +24003,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Eienskappe"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21905,7 +24161,7 @@ msgstr "Skep Intekening"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Oop"
#: servers/visual_server.cpp
@@ -22050,5 +24306,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 7177231198..439ed3f36d 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -80,6 +80,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "الحافظة فارغة!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "المشهد الحالي"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "تفعيل"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "وضع التحريك"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "حجم الخطوط:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "حجم الخطوط:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "مُشغل الشاشة."
@@ -89,12 +144,104 @@ msgstr "مُشغل الشاشة."
msgid "Window"
msgstr "نافذة جديدة"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "البكسلات المحيطية (الحدودية)"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "تفعيل/إلغاء وضع الشاشة الكاملة"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "الشروع"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "مكان الرصيف"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "الحجم:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "المحرّر"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "وضعية الأستيفاء"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "الهدف"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "عقدة التكبير الزمني"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "نسبة الإطار الفيزيائي %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "خطأ"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "خطأ في الحفظ"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "خطأ في الحفظ"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "نتائج البحث"
@@ -121,9 +268,21 @@ msgstr "Command: استدارة"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "الوظائف البرمجية"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -152,6 +311,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "وصل"
@@ -160,25 +323,68 @@ msgstr "وصل"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "كائنات مرسومة:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "تفعيل تقشير البصل"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "ملف تعريف الشبكة Network Profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "اسم العُقدة الرئيسة (الجذر)"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "وصل"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "نوع التحوّل"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -227,6 +433,16 @@ msgstr "معامل غير صالح لإنشاء '%s'"
msgid "On call to '%s':"
msgstr "عند استدعاء '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "الحالة"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -268,10 +484,167 @@ msgstr "نسخ المُحدد"
msgid "Use Single Quotes"
msgstr "بلاطة مُفردة جديدة"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "الجهاز"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "الكل"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "إدارة الإصدارات (Version Control)"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "المجتمع"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "إعداد مُسبق"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "فحص"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "الزر الفيزيائي"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "زر"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ثابت"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "مُتجه"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "مؤشر Index زر الفأرة:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "إعداد مُسبق"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "نسبية المحاذاة"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "السرعة:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "محاور"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "القيمة المثبتة"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "الفهرس:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "إجراء"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "تغير"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "اقتراف التعديلا"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "حدّة:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "تحريك المسار لليمين"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "رقم الخط:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -287,10 +660,12 @@ msgstr "تعديل اللقطة"
msgid "Project Settings Override"
msgstr "إعدادات المشروع..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "الأسم"
@@ -484,18 +859,20 @@ msgstr "مُحرك الإخراج البصري:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "مرشحات:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -524,7 +901,7 @@ msgstr "مُنشئ الملفات التعريفية Profiler"
msgid "Max Functions"
msgstr "عمل دالة"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "تحديد التعبير"
@@ -598,16 +975,28 @@ msgstr "القمم:"
msgid "Resource"
msgstr "مورد"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "اغلاق المشهد"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "مسار المورد"
+msgid "Path"
+msgstr "المسار"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "مصدر"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "اقتراف التعديلا"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "محلي"
@@ -621,7 +1010,7 @@ msgstr "أختبار"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "بايت"
@@ -653,7 +1042,7 @@ msgstr "إكسي بايت (EiB)"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -726,8 +1115,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "المقياس"
@@ -744,7 +1138,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1020,8 +1414,10 @@ msgstr "المحرّر"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "رسوم متحركة"
@@ -1163,6 +1559,8 @@ msgstr "Anim تحريك المفاتيح"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "التحوّل"
@@ -1558,7 +1956,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "تأخير الإشارة وتخزينها في قائمة الانتظار و تشغيلها فقط في وقت الفراغ."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "لقطة واحدة"
@@ -1727,13 +2125,6 @@ msgstr ""
msgid "Dependencies"
msgstr "التبعيات"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "المسار"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "التبعيات:"
@@ -1872,11 +2263,11 @@ msgid "Lead Developer"
msgstr "قائد المطوريين"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "مدير المشروع "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "مدير المشروع"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2219,7 +2610,9 @@ msgid "Remove Autoload"
msgstr "ازالة التحميل التلقائي"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "تفعيل"
@@ -2691,8 +3084,11 @@ msgstr "وضع التشغيل:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "وضع السحب"
@@ -2712,6 +3108,16 @@ msgstr "الملف (النسخة) الحالية:"
msgid "Current Path"
msgstr "الحالي:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "أظهر الملفات المخفية"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "الرجوع للخلف"
@@ -2732,7 +3138,8 @@ msgstr "أظهر الملفات المخفية"
msgid "Toggle Favorite"
msgstr "أظهر المُفضلة"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "أظهر المود"
@@ -2850,6 +3257,8 @@ msgid "Theme Properties"
msgstr "خصائص الثِمة"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "الألوان"
@@ -2964,14 +3373,18 @@ msgid "Method"
msgstr "دالة"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "الإشاراة"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ثابت"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "خاصية"
@@ -2983,6 +3396,36 @@ msgstr "خاصية الموضوع (Theme)"
msgid "Property:"
msgstr "خاصية:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "القيمة"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "الطرق فقط"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "فَعل العنصر"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "عنصر مُفعل"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "استدعاءات الرسم:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "تشغيل"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "القيمة المثبتة"
@@ -3746,7 +4189,7 @@ msgstr "إلصق الخاصيات"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "زر معطّل"
@@ -3794,7 +4237,7 @@ msgstr "مسار المفتاح الخاص لSSH"
msgid "Dock Position"
msgstr "مكان الرصيف"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "وضع خالي من الإلهاء"
@@ -4429,7 +4872,10 @@ msgstr "تحرير النص:"
msgid "On"
msgstr "فعّال"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "طبقة"
@@ -4539,11 +4985,25 @@ msgstr "حوّلْ إلى %s"
msgid "New %s"
msgstr "%s جديدة"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "النوع الأساسي"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "إضافة مورد"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "عنصر قابل للتعديل"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "نص برمجي جديد"
@@ -4685,7 +5145,7 @@ msgstr "الألوان"
msgid "Accent Color"
msgstr "اختر لوناً"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4763,11 +5223,6 @@ msgstr "نافذة XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "أظهر الملفات المخفية"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "الصورة المصغرة..."
@@ -4819,16 +5274,16 @@ msgstr ""
msgid "Highlighting"
msgstr "الاتجاهات"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "مُعلّم التركيب Syntax"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4843,20 +5298,13 @@ msgid "Indent"
msgstr "المسافة البادئة يساراً"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "النوع"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "الحجم:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "مسافة بادئة تلقائية"
@@ -4866,12 +5314,12 @@ msgstr "مسافة بادئة تلقائية"
msgid "Convert Indent On Save"
msgstr "تحويل المسافة البادئة إلى مسافات"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "استدعاءات الرسم:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "استدعاءات الرسم:"
@@ -4881,11 +5329,11 @@ msgstr "استدعاءات الرسم:"
msgid "Navigation"
msgstr "تنقل"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4906,7 +5354,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "رقم الخط:"
@@ -5002,7 +5450,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5115,7 +5563,7 @@ msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "تلوين (طلاء) خريطة الشبكة GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5359,7 +5807,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "على كامل المستطيل"
@@ -5395,8 +5845,7 @@ msgstr "مسح النقطة"
msgid "Editor SSL Certificates"
msgstr "إعدادات المُعدل"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدير المشروع"
@@ -5571,6 +6020,11 @@ msgstr ""
"اضغط باستمرار s% للتقريب إلى اعداد صحيحة.اضغط باستمرار Shift لإجراء تغييرات "
"أكثر دقة."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "السطح 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "إختيار عقدة(عقد) للإستيراد"
@@ -6994,8 +7448,8 @@ msgid "Future"
msgstr "المستقبل"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "العمق"
@@ -7080,6 +7534,7 @@ msgid "Immediate"
msgstr "فوري"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "مزامنة"
@@ -7088,6 +7543,8 @@ msgid "At End"
msgstr "في النهاية"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "السفر"
@@ -7175,6 +7632,7 @@ msgid "Fade Out (s):"
msgstr "تلاشي من النهاية (ثواني):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "دمج"
@@ -7294,7 +7752,7 @@ msgstr "تعديل مصافي العقد"
msgid "Filters..."
msgstr "الفلترة..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7459,11 +7917,11 @@ msgstr "الرخصة (ي-أ)"
msgid "First"
msgstr "الأول"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "السابق"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "التالي"
@@ -8540,6 +8998,7 @@ msgid "Create Outline"
msgstr "أنشئ الحد"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9106,16 +9565,19 @@ msgstr "فتح مُحرر UV الخاص بالمُضلعات ثنائية الب
msgid "Polygon 2D UV Editor"
msgstr "مُحرر UV الخاص بالمُضلعات ثنائية البُعد"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "ال UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "النقاط"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "المُضلعات"
@@ -9200,6 +9662,7 @@ msgstr "إعدادات الشبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "محاذاة"
@@ -9651,7 +10114,8 @@ msgstr "الاتصالات لدالة:"
msgid "Source"
msgstr "مصدر"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "الهدف"
@@ -9695,6 +10159,7 @@ msgid "Convert Case"
msgstr "حالة التحويل"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "الأحرف الكبيرة (Uppercase)"
@@ -9876,7 +10341,8 @@ msgid "Create physical bones"
msgstr "إنشاء عظام مادية"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "الهيكل"
@@ -9892,7 +10358,7 @@ msgstr "تشغيل IK"
msgid "Orthogonal"
msgstr "متعامد Orthogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "منظوري"
@@ -9981,7 +10447,7 @@ msgstr "إظهار تحولات المستوى."
msgid "None"
msgstr "لا شيء"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "تدوير"
@@ -10245,7 +10711,7 @@ msgstr "لم يتم إيجاد أرضية صُلبة لمحاذاة ما تم ا
msgid "Use Local Space"
msgstr "استخدام الحيّز المحلي"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "استخدام المحاذاة"
@@ -10625,6 +11091,9 @@ msgid "Speed:"
msgstr "السرعة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "حلقة Loop"
@@ -11143,14 +11612,6 @@ msgid "Override all default type items."
msgstr "تجاوز جميع أنواع العناصر الافتراضية."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "النوع الأساسي"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11495,6 +11956,7 @@ msgstr "اختر الشكل أو البلاط الفرعي أو البلاط،
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "الإقليم"
@@ -11502,7 +11964,7 @@ msgstr "الإقليم"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "التصادم"
@@ -12108,7 +12570,8 @@ msgstr "رأس"
msgid "Fragment"
msgstr "شظايا"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "ضوء"
@@ -12933,6 +13396,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "قوالب تصدير هذه المنصة مفقودة / تالفة:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "مسار التصدير"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "مُعد سلفاً"
@@ -12948,10 +13415,6 @@ msgstr ""
"إن تم تحدديها، ستتم إتاحة المُعدّة سلفاً لتكون جاهزة للنشر deploy بضغط واحدة.\n"
"فقط واحدة من المُعدّة سلفاً preset لكل منصة ستوسم على أنها قابلة للتشغيل."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "مسار التصدير"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "الموراد"
@@ -13013,7 +13476,8 @@ msgstr "النص البرمجي"
msgid "GDScript Export Mode:"
msgstr "وضع تصدير النص البرمجي:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "نص"
@@ -13369,6 +13833,13 @@ msgstr ""
"هل أنت متأكد من فحص %s من المجلدات بحثاً عن مشاريع غودوت متوافرة؟\n"
"قد يستغرق وقتاً."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "مدير المشروع"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13522,10 +13993,6 @@ msgid "All Devices"
msgstr "جميع الأجهزة"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "الجهاز"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (فيزيائي)"
@@ -13577,10 +14044,6 @@ msgstr "زر X 2"
msgid "Joypad Axis Index:"
msgstr "مؤشر محور القبضة Joypad :"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "محاور"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "مؤشر زر القبضة Joypad:"
@@ -13732,11 +14195,7 @@ msgstr "خريطة الإدخال"
msgid "Action:"
msgstr "إجراء:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "إجراء"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "الحيز الميّت"
@@ -13925,7 +14384,9 @@ msgstr "إذا تم تحديده فإن العداد سيعيد البدء لك
msgid "Initial value for the counter"
msgstr "القيمة المبدئية للعداد"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "الخطوة"
@@ -14700,7 +15161,7 @@ msgid "Monitor"
msgstr "المراقب Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "القيمة"
@@ -14724,6 +15185,11 @@ msgstr "المجموع الكلي:"
msgid "Export list to a CSV file"
msgstr "تصدير القائمة إلى ملف CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "مسار المورد"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14794,7 +15260,7 @@ msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
"تعديل زاوية انبعاث (إصدار) مُشغل الصوت ثلاثي الأبعاد AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14806,14 +15272,17 @@ msgstr "تعديل حقل رؤية الكاميرا Camera FOV"
msgid "Change Camera Size"
msgstr "غيّر حجم الكاميرا"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "نقطة"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15008,16 +15477,11 @@ msgstr "حدد المعامل"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "اقتراف التعديلا"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "تحديد عقد متعددة"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15090,12 +15554,14 @@ msgid "Display"
msgstr "إظهار الكل"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15103,20 +15569,6 @@ msgstr ""
msgid "Height"
msgstr "ضوء"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "البكسلات المحيطية (الحدودية)"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "تفعيل/إلغاء وضع الشاشة الكاملة"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15150,10 +15602,6 @@ msgid "Use V-Sync"
msgstr "استخدام المحاذاة"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15161,7 +15609,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "تفعيل"
@@ -15180,11 +15636,6 @@ msgstr "تحديد الإطار"
msgid "Energy Saving"
msgstr "خطأ في الحفظ"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15220,11 +15671,6 @@ msgstr "نسبة الإطار الفيزيائي %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "نسبة الإطار الفيزيائي %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "أنشر بإجبار"
@@ -15256,7 +15702,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "تحديد الإطار"
#: main/main.cpp
@@ -15268,10 +15714,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15335,14 +15777,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "تصفية:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "الألوان"
#: main/main.cpp
@@ -15427,6 +15869,7 @@ msgid "Main Loop Type"
msgstr "إيجاد نوع العُقدة"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15448,7 +15891,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "الرجوع للخلف"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "حاذي إلي جوانب العقدة"
@@ -15490,24 +15933,33 @@ msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Rad
msgid "Operation"
msgstr "الإعدادات"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "التصادم"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "وضع التصادم"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "وضع التصادم"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "حالة التحويل"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15515,10 +15967,12 @@ msgstr "تغيرات المادة:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "نصف القطر:"
@@ -15535,10 +15989,19 @@ msgstr "تحذيرات"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "خطوة ناعمة"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "أظهر الموجهات"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "تغيير نصف قطر الدائرة الداخلي"
@@ -15552,6 +16015,13 @@ msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Rad
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "المُضلعات"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15562,6 +16032,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "لصق العُقد"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "إنشاء رأس داخلي"
@@ -15580,20 +16055,88 @@ msgstr "دوران عشوائي:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "اجعله محلياً"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "متواصل"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "اختر المسافة:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "دوران عشوائي:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "وضع التصادم"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "تعديل التحولات"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "كائن"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "إظهار الشبكة دوماً"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "استخدام المحاذاة"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "تخزين الملف:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "تحميل المورد"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "الهيكل"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "بادئة:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "إعادة تحميل"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15649,12 +16192,18 @@ msgstr "مكتبات: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "اسم الفئة:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "اسم النص البرمجي:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "مسار التركيز"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15755,6 +16304,180 @@ msgstr "تصدير مكتبة الميش"
msgid "Export GLTF..."
msgstr "تصدير..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "الواجهة View الخلفية"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "مكونات"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "البنية (اللاحقة)"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "الكمية:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ميبي بايت (MiB)"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "خلط"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "كائن"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "توزيع الأشكال الهندسية..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "الواجهة View الخلفية"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "المظهر الكلي الاساسي"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "جميع الأجهزة"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "الحجم:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "خطي"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "الألوان"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "تغير"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "تغيرات المادة:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "إعادة اختيار الأبوة"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "منصة"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "الترجمات"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "خطوة الدوران:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "أبناء قابلين للتعديل"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "نقطة"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15765,10 +16488,25 @@ msgid "Godot Bone Node"
msgstr "عقدة التنقل الزمني"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "مشهد رئيس (جذر) جديد"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "مصدر التركيز"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "تحريك النُقطة"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15776,7 +16514,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "مُشغل الكمية القياسية Scalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "الإصدار"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "الإصدار"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "مع البيانات"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "وحدة"
@@ -15800,6 +16586,16 @@ msgstr "مجسّم"
msgid "Materials"
msgstr "تغيرات المادة:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "المسار للمشهد:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "اسم العُقدة الرئيسة (الجذر)"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15844,18 +16640,49 @@ msgstr "اختر عُقدة"
msgid "Animations"
msgstr "الرسومات المتحركة:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "إظهار العظام"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "نسبة الإطار الفيزيائي %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "طبخ (إعداد) خرائط الضوء"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "الواجهة View الأمامية"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "المنتصف"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "المنتصف"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "المنتصف"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16042,12 +16869,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "المُعادل:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16065,11 +16898,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16157,6 +16990,15 @@ msgid "Done!"
msgstr "تم!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "حجم عشوائي:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16164,6 +17006,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16181,13 +17028,58 @@ msgstr "منظوري"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "الأسم"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "الإعدادات:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "الوصف"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "تحيد نوع المتغير"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "تحيد نوع المتغير"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "الحالة"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16233,13 +17125,6 @@ msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التك
msgid "Visual Script"
msgstr "بحث VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "الوظائف البرمجية"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "تعديل معاملات الإشارات"
@@ -16562,6 +17447,7 @@ msgid "Edit Member"
msgstr "تعديل العضو"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "تحديد التعبير"
@@ -16572,6 +17458,11 @@ msgstr "أرجعْ"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "قابل للتشغيل"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "أرجعْ"
@@ -16671,13 +17562,30 @@ msgid "Basic Type"
msgstr "النوع الأساسي"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "نسخ مسار العُقدة"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "تعديل اسم المعامل"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "اعادة التعيين للإفتراضيات"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "الأحرف الصالحة:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "وضع التحجيم"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16742,11 +17650,6 @@ msgid "Get %s"
msgstr "جلب %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "الفهرس:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "اسم خاصية المؤشر index property غير صالح."
@@ -16791,6 +17694,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "الأسم"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "لم يتم إيجاد VariableGet في النص البرمجي: "
@@ -16875,6 +17783,10 @@ msgstr ""
msgid "SubCall"
msgstr "إستدعاءات"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16934,6 +17846,11 @@ msgstr "نسبة الإطار الفيزيائي %"
msgid "%s sec(s)"
msgstr "s% ثانية(ثواني)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "طلاء البلاط"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16963,6 +17880,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "مسار المفتاح الخاص لSSH"
@@ -16973,9 +17894,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "إخلاء سلسلة IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "انتهت المهلة."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17004,6 +17930,11 @@ msgstr ""
msgid "Visibility State"
msgstr "تشغيل/إطفاء الوضوحية Visibility"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "إعادة المحاولة"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17868,6 +18799,60 @@ msgstr ""
"ليتم إظهار الإطارات في الAnimatedSprite (النقوش المتحركة), يجب تكوين مصدر "
"لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "نسبة الإطار %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "المقياس"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "تشغيل"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "المنتصف"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "المراقب Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "المراقب Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17880,22 +18865,30 @@ msgstr "يتجاوز"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "قم بتوليد نقاط"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "كائن"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "تحديث المُعاينة"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "خطي"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17906,8 +18899,8 @@ msgstr "أضف مسار الصوت"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "إفتح نسق مسار الصوت"
+msgid "Override"
+msgstr "يتجاوز"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17928,10 +18921,11 @@ msgid "Pitch Scale"
msgstr "المقياس"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "تشغيل"
+msgid "Autoplay"
+msgstr "إلغاء/تفعيل التشغيل التلقائي"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17939,7 +18933,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "اختر المسافة:"
@@ -17969,13 +18964,29 @@ msgstr "نسخ العُقد"
msgid "Anchor Mode"
msgstr "وضع الأيقونة"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "خطوة الدوران:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "الحالي:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "تكبير"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "ساحة رؤية واحدة"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "وضع التحريك"
@@ -17986,36 +18997,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "خطوة ناعمة"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "تحديد الهامش"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "تحديد الهامش"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "تحديد الهامش"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "خطوة ناعمة"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "المُعادل:"
+msgid "V"
+msgstr "ال UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "المُعادل:"
+msgid "Drag Margin"
+msgstr "تحديد الهامش"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "المُعادل:"
+msgid "Draw Screen"
+msgstr "استدعاءات الرسم:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "استدعاءات الرسم:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "تحديد الهامش"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "عقدة الدمج2"
@@ -18025,30 +19060,66 @@ msgstr "عقدة الدمج2"
msgid "Light Mode"
msgstr "بالعرض يميناً"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "جسيمات"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "جسيمات"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "تشغيل/إطفاء الوضوحية Visibility"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "تشغيل/إطفاء الوضوحية Visibility"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "تكثير/تزويد"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "تكثير/تزويد"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "إظهار المركز"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "طبخ/تجهيز-خريطة-الاضاءة"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18072,6 +19143,11 @@ msgstr ""
"أو الشكل التصادمي المُضلع ثنائي الأبعاد CollisionPolygon2D لتحديد الشكل "
"الخاصة بها."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "اختيار البلاط"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18108,6 +19184,19 @@ msgid "Build Mode"
msgstr "وضع المسطرة"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "عنصر معطّل"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "إنشاء مُضلع التصادم"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "إنشاء مُضلع التصادم"
@@ -18154,6 +19243,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "الإعدادات:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "الكمية:"
@@ -18163,16 +19259,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "المعالجة-اللاحقة Post-Process"
+msgid "One Shot"
+msgstr "عقدة اللقطة الواحدة"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "المقياس"
+msgid "Preprocess"
+msgstr "المعالجة-اللاحقة Post-Process"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18198,11 +19294,22 @@ msgstr "إظهار عدد الإطارات بالثانية"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "المشاريع"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18216,8 +19323,10 @@ msgstr ""
msgid "Texture"
msgstr "نص"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18229,9 +19338,19 @@ msgstr "قناع الانبعاث"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "مصدر الانبعاث: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "الأدوات Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "البنية (اللاحقة)"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18257,7 +19376,8 @@ msgid "Initial Velocity"
msgstr "الشروع"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18298,12 +19418,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "الألوان"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "الألوان"
@@ -18341,16 +19455,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "على العقدة A وكذلك العقدة B أن يكونا PhysicsBody2Ds مختلفين"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "وحدة"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "وحدة"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "زر معطّل"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18359,11 +19489,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "الشروع"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18373,44 +19503,41 @@ msgid ""
"property."
msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "المحرّر"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "منطقة النقش TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "تغير"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "تدوير لليمين"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "غيّر حجم الكاميرا"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "طبقة"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18419,28 +19546,33 @@ msgid "Shadow"
msgstr "مُظلل"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "الواجهة View الخلفية"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "تغيير المُرشح Filter"
+msgid "Gradient Length"
+msgstr "التدرج المُحرر"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "مرشحات:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "ترشيح الدوال"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "إغلاق"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "وضع المسطرة"
@@ -18459,6 +19591,11 @@ msgstr "المُضلع المُغلق لهذا الغَلق فارغ. الرجا
msgid "Width Curve"
msgstr "تقسيم المنحنى"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "افتراضي"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18492,24 +19629,40 @@ msgstr "وضع الأقليم"
msgid "End Cap Mode"
msgstr "وضع المحاذاة:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "إعادة تسمية مجلد:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "الشروع"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "تعديل الإتصال:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18541,12 +19694,22 @@ msgstr "اختر المسافة:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "القمم:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18572,12 +19735,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "خطوة الدوران:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "يُدير %s من الدرجات."
@@ -18592,10 +19751,48 @@ msgstr "ثابت"
msgid "Global Rotation Degrees"
msgstr "يُدير %s من الدرجات."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "حجم عشوائي:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "الاحتفاظ بالتحوّل الشمولي Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "نسبية المحاذاة"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "استخدام محاذاة التحجيم"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "في النهاية"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18603,11 +19800,18 @@ msgstr ""
"تعمل عقدة طبقة-المنظهر (ParallaxLayer) فقط عند تعيينها كعقدة تابعة لعقدة "
"خلفية-المنظر ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "إجراء"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "انعكاس"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18644,11 +19848,17 @@ msgstr ""
"تتطلب الرسوم المتحركة للجسيمات-ثنائية-البُعد (Particles2D) استخدام لوحة-مادة-"
"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم المتحركة للجسيمات\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "وضع الأولية"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "تقسيم المنحنى"
@@ -18664,6 +19874,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "مقدار إزاحة الشبكة:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "المُعادل:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18674,12 +19898,22 @@ msgid "Layers"
msgstr "طبقة"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "الشروع"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "الشروع"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "الوظائف البرمجية"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18722,9 +19956,14 @@ msgstr "ضوء"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "قص العُقد"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "متواصل"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18732,6 +19971,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "اختر لوناً"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "المحاذاة الذكية"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "السرعة:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18739,6 +19998,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "أنشر بإجبار"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18746,26 +20014,72 @@ msgstr "تحديد الهامش"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (فيزيائي)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "نقل المخرجات"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "البنية (اللاحقة)"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "مُحرك الإخراج البصري:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "محلي"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "وضع التصادم"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "يُدير %s من الدرجات."
+msgid "Collider RID"
+msgstr "RID غير صالح"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "منطقة النقش TextureRegion"
+msgid "Collider Shape"
+msgstr "وضع التصادم"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "وضع التصادم"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "تحريك المسار لليمين"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18773,8 +20087,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "إعادة تسمية مجلد:"
+msgid "Vertex Colors"
+msgstr "رأس"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18787,23 +20101,46 @@ msgid "Gizmo Extents"
msgstr "الأدوات Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "إنشاء عُقدة تظليل"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "وضع التصادم"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"يجب أن تشير خاصية المسار إلى عُقدة-ثنائية-البُعد (Node2D) صالحة لكي تعمل."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "مسح النقطة"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "الإحداثيات التالية"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "إعادة التشغيل"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18836,6 +20173,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "نسبة الإطار %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "تشريح النصوص البرمجية"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18855,51 +20202,70 @@ msgstr "مُحدد البلاط"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "غيّر حجم الكاميرا"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "التحوّل"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "الشروع"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "إظهار الأصل (المصدر)"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "وضع التصادم"
+msgid "Y Sort"
+msgstr "ترتيب"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "التصادم"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "وضع التصادم"
+msgid "Compatibility Mode"
+msgstr "وضع الأولية"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "وضع التصادم"
+msgid "Centered Textures"
+msgstr "المزايا الرئيسية:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "تم تغيير تحويل ال Occluder"
+msgid "Use Parent"
+msgstr "وضع التصادم"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "البنية (اللاحقة)"
+msgid "Shape Centered"
+msgstr "حاذي إلي مُنتصف العقدة"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "إعداد مُسبق"
+msgid "Shape Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18920,27 +20286,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "إرجاع صوت المسار"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "إرجاع صوت المسار"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "تحديد اسم موحد"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "يجب أن تحتوي ARVRCamera على عقدة ARVROrigin كأصل لها."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18958,7 +20315,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "المرتكزات فقط"
#: scene/3d/arvr_nodes.cpp
@@ -18982,6 +20339,11 @@ msgstr ""
"(StaticBody2D)، جسم-صلب-ثنائي-البُعد (RigidBody2D)، أو جسم-متحرك-ثنائي-البُعد "
"(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "حجم عشوائي:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19010,34 +20372,38 @@ msgstr "الوان الإنبعاث"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "الوان الإنبعاث"
+msgid "Degrees"
+msgstr "يُدير %s من الدرجات."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "رسوم متحركة"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "بايت"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "تفعيل دوبلر"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "مسار خاصية"
+msgid "Tracking"
+msgstr "يَحزم\"ينتج الملف المضغوط\""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19052,6 +20418,16 @@ msgstr "محو التَحَوّل"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "الشجرة الفرعية"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19084,6 +20460,13 @@ msgstr "انشاء خارطة الضوء"
msgid "Done"
msgstr "تم"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "الأدوات Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19098,6 +20481,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "تصفية:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "الألوان"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "المظهر الكلي الاساسي"
@@ -19108,38 +20505,43 @@ msgstr "أطلس جديد"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "عرض البيئة"
+msgid "Generate"
+msgstr "عام"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "الحجم:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "قص العُقد"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "يُدير %s من الدرجات."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "قص العُقد"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "التقط من البيكسل"
+msgid "Custom Energy"
+msgstr "حرك ثأثير مسار الصوت"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "التقاط"
+msgid "Min Light"
+msgstr "المسافة البادئة يميناً"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "تنقل"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19150,16 +20552,26 @@ msgstr ""
msgid "Light Data"
msgstr "مع البيانات"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "إسم العقدة:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "مسار خاصية"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "مشروع"
@@ -19169,6 +20581,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "أقرب"
@@ -19176,8 +20593,9 @@ msgstr "أقرب"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19188,16 +20606,16 @@ msgstr "تحديد الهامش"
msgid "Clip To"
msgstr "القص Clip أعلاه"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "إقلبْ البوابات"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "التقاط"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19270,17 +20688,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "الأدوات Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "قناع الانبعاث"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "تغيير نصف قطر الدائرة الداخلي"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "نقاط الانبعاث:"
+msgid "Ring Height"
+msgstr "تدوير لليمين"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "تحذيرات"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19297,35 +20726,34 @@ msgid "Portal Mode"
msgstr "وضع الأولية"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "تمكين الأولوية"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "مكتبة مطاوعة (ديناميكية)"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "تنقل"
+msgid "Dynamic Range"
+msgstr "مكتبة مطاوعة (ديناميكية)"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19364,21 +20792,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "اختر لوناً"
+msgid "Negative"
+msgstr "لغة البرمجة GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "طبخ/تجهيز-خريطة-الاضاءة"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "وضع قناع-البِت"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "إرجاع صوت المسار"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19387,24 +20812,26 @@ msgstr "الاتجاهات"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "وضع خالي من الإلهاء"
+msgid "Blend Splits"
+msgstr "أوقات الدمج:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "العمق"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "مُظلل"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "أظهر الإفتراضي"
#: scene/3d/light.cpp
@@ -19416,18 +20843,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "أجهض التحول."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "مُتجه"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "أختبار"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(تجاهل)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19492,9 +20935,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "تشغيل/إطفاء الوضوحية Visibility"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "استدعاءات الرسم:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "استدعاءات الرسم:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "يعمل تتبع المسار PathFollow فقط عندما يكون ابناً لعُقدة مسار Path."
@@ -19529,8 +20982,8 @@ msgstr "محاور"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "طلاء البلاط"
+msgid "Body Offset"
+msgstr "المُعادل:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19557,6 +21010,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "حذف العُقد"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19613,39 +21071,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [البوابات مفعلة]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "جذر التعديل المباشر:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "افتراضي"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "مُجَمعَ"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "نصف القطر:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "مُنقح الأخطاء"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "وضع التدوير"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "مقدار إزاحة الشبكة:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "مشروع"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "تمكين المحاذاة"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "اختر لوناً"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "الوان الإنبعاث"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "المسافة البادئة يميناً"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19674,6 +21175,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19712,6 +21217,10 @@ msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في ش
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19769,6 +21278,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "نسبة الإطار الفيزيائي %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "إنشاء مُضلع التصادم"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "شجرة التحريك غير صالحة."
@@ -19790,6 +21309,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19816,11 +21339,6 @@ msgstr ""
"قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "الاحتفاظ بالتحوّل الشمولي Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19829,7 +21347,16 @@ msgstr ""
msgid "Gizmo"
msgstr "الأدوات Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "نسبة الإطار الفيزيائي %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19887,14 +21414,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "التباعُدات:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "العجلة نحو الأقصى."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "الوظائف البرمجية"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "تحديد التعبير"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "خطأ"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "التباعُدات:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19927,6 +21486,11 @@ msgstr "طبخ (إعداد) خرائط الضوء"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "انشاء خارطة الضوء"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "طبخ/تجهيز-خريطة-الاضاءة"
@@ -19934,22 +21498,18 @@ msgstr "طبخ/تجهيز-خريطة-الاضاءة"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "اختر المسافة:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "اختر المسافة:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19974,11 +21534,13 @@ msgstr ""
"اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "المشهد الرئيس"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19993,6 +21555,11 @@ msgid "Auto Triangles"
msgstr "تفعيل المثلثات التلقائية"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "تفعيل المثلثات التلقائية"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20032,6 +21599,11 @@ msgstr "إعادة تشغيل تلقائية:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "إعادة تشغيل تلقائية:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "إعادة تشغيل تلقائية:"
@@ -20050,11 +21622,26 @@ msgstr "أضف منفذ أدخال"
msgid "Xfade Time"
msgstr "وقت التلاشي X (ثواني):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "حدّة"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "حدد التقدم التلقائي"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "إعدادات مُتقدمة"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20070,11 +21657,6 @@ msgid "Assigned Animation"
msgstr "أضف حركة"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "إلغاء/تفعيل التشغيل التلقائي"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20094,22 +21676,16 @@ msgid "Playback Options"
msgstr "إعدادات الصف (Class):"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "المظهر الكلي الاساسي"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "تشغيل المشهد"
+msgid "Active"
+msgstr "إجراء"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20155,9 +21731,19 @@ msgid "Tree Root"
msgstr "إنشاء العُقدة الرئيسة (الجذر):"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "تثبيت مُشغّل الرسوميات المتحركة"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "إضافة مسار"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20169,16 +21755,88 @@ msgstr ""
msgid "Playback"
msgstr "تشغيل"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "لصق المُعامل"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "مسار التصدير"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "رسوم متحركة"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "صفر"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "اسم العُقدة الرئيسة (الجذر)"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "العظام"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "وضعية الأستيفاء"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "يتجاوز"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "إعادة اختيار أبوة العُقدة"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "عمل دالة"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "تشغيل المشهد"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "الهدف"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "نسبة التكبير"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20189,30 +21847,38 @@ msgstr "تحديد الوضع"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "القلب أفقياً"
+msgid "Horizontal"
+msgstr "عَرضياً:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "القلب عموديًا"
+msgid "Vertical"
+msgstr "شاقولياً:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "وضع الأيقونة"
+msgid "Shortcut In Tooltip"
+msgstr "إظهار المركز"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "زر"
+msgid "Action Mode"
+msgstr "وضع الأيقونة"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20223,6 +21889,11 @@ msgstr "الاختصارات"
msgid "Group"
msgstr "المجموعات"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "نسخ النص"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20232,6 +21903,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "توسيع الكل"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "في الأعلى يساراً"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20244,6 +21925,36 @@ msgstr ""
"الزر الأيمن للفأرة: إزالة اللون الحالي"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "تعديل مُتعدد السطوح"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "تحديد الوضع"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "وضع السحب"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "مؤجل"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "مُعد سلفاً"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "اختر لوناً من نافذة المُحرر."
@@ -20292,28 +22003,29 @@ msgstr "المرتكزات فقط"
msgid "Grow Direction"
msgstr "الاتجاهات"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "عَرضياً:"
+msgid "Min Size"
+msgstr "حجم الخطوط:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "شاقولياً:"
+msgid "Pivot Offset"
+msgstr "مقدار إزاحة الشبكة:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "دوران عشوائي:"
+msgid "Clip Content"
+msgstr "ثابت"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "أدوات"
#: scene/gui/control.cpp
#, fuzzy
@@ -20321,21 +22033,16 @@ msgid "Focus"
msgstr "مسار التركيز"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "وضع الإطباق"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "مُرشح المحليّات Locales"
+msgid "Default Cursor Shape"
+msgstr "تحميل نسق المسار الإفتراضي."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20345,17 +22052,8 @@ msgstr "الحجم: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "القلب أفقياً"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "القلب عموديًا"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "تحديد الوضع"
#: scene/gui/control.cpp
#, fuzzy
@@ -20372,9 +22070,13 @@ msgid "Dialog"
msgstr "نافذة XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "نسخ النص"
+msgid "Autowrap"
+msgstr "تحميل تلقائي"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20385,14 +22087,49 @@ msgid "Please Confirm..."
msgstr "يُرجى التأكيد..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "تجاوز العنصر"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "يجب أن يستخدم صيغة صحيحة."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "قطع الاتصال"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "اختر المسافة:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "تكبير"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "تكبير"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "تصغير"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "إظهار العظام"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20402,10 +22139,25 @@ msgid "Enable grid minimap."
msgstr "تفعيل الخريطة المصغرة للشبكة."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "إظهار العظام"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "حدد"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "ارتكاب"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "حجم"
@@ -20417,21 +22169,50 @@ msgid "Timers"
msgstr "الوقت"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "إعادة تعيين"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "تعبئة المُحدد"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "أختبار"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "حجم عشوائي:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "الواجهة View الأمامية"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20459,6 +22240,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "الأحرف الصالحة:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "مساعدة سياقية"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "الاختصارات"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "المحدد فقط"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "الزر الأيمن"
@@ -20469,39 +22298,48 @@ msgid "Placeholder"
msgstr "تحميله كعنصر نائب"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "تحميله كعنصر نائب"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "حدد موقع خروج الإنحناء"
+msgid "Blink Speed"
+msgstr "السرعة:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "تحديد الهامش"
+msgid "Switch On Hover"
+msgstr "حدّة"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "المنتصف"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "إنشاء موجه أفقي جديد"
+msgid "Region Rect"
+msgstr "تحديد مستطيل المنطقة"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "تحديد الهامش"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20518,6 +22356,11 @@ msgid "Popup"
msgstr "تكثير/تزويد"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "شامل"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20526,6 +22369,30 @@ msgstr ""
"ستختفي النوافذ المنبثقة افتراضيًا ما لم تقم باستدعاء popup() أو أي من وظائف "
"popup(). من الجيد جعلها مرئية للتحرير ، لكنها ستختفي عند التشغيل."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "نصف المُحدد"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "خريطة الشبكة GridMap لحذف المُختار"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "إحدف المحدد (المجموعة المختارة)"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "بحث"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20535,24 +22402,81 @@ msgstr "الحالي:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "إذا تم تفعيل ال\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صفر."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "نسبة التكبير"
+msgid "Min Value"
+msgstr "القيمة المثبتة"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "القيمة"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "الصفحة: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "تعديل"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "مُجَمعَ"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "إعادة تسمية عنصر اللون"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "البكسلات المحيطية (الحدودية)"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "ترتيبية المحور Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "مسافة بادئة تلقائية"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "أوقات الدمج:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "النهاية"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "الأحرف الصالحة:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "نسخ النص"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20561,6 +22485,29 @@ msgstr "الحجم:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "طلاء العظام وزنياً"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "المحدد فقط"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "عدل على الحساب الحالي:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "حرك ثأثير مسار الصوت"
@@ -20580,14 +22527,58 @@ msgstr ""
"المخصص للحجم يدويًا."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "تزويد السطح"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "عَرضياً:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "تنقية الإشارات"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "اختر لوناً"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "إعادة تسمية مجلد:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "بادئة:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "لاحقة:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "مقدار إزاحة الشبكة:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "طوي الكل"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20602,73 +22593,132 @@ msgstr ""
msgid "Current Tab"
msgstr "الحالي:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "إسحب وأسقط لإعادة الترتيب."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "المحفوظات"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "تخطي نقاط التكسّر"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "منطقة النقش TextureRegion"
+msgid "Fold Gutter"
+msgstr "مجلد:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(المُحرر مُعطّل)"
+msgid "Hiding Enabled"
+msgstr "تفعيل"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "تفعيل"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "شاقولياً:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "عَرضياً:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "استدعاءات الرسم:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "إلغاء تأمين العقدة"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "توسيع الكل"
+msgid "Focused"
+msgstr "مسار التركيز"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "وضع التصادم"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "توسيع الكل"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "منطقة النقش TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "اخط خطوة متجاوزة"
+msgid "Over"
+msgstr "الكتابة المُتراكبة Overwrite"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "خصائص الثِمة"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "وضع التشغيل:"
@@ -20682,12 +22732,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "الشروع"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "يُدير %s من الدرجات."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "في المنتصف يساراً"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "وضعية الأستيفاء"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20698,6 +22760,21 @@ msgid "(Other)"
msgstr "(آخر)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "تشغيل/إطفاء الوضوحية"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "زر معطّل"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "إنشاء العُقدة الرئيسة (الجذر):"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20706,8 +22783,12 @@ msgstr ""
msgid "Audio Track"
msgstr "إضافة مسار"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20715,14 +22796,14 @@ msgstr ""
msgid "Stream Position"
msgstr "ضع الإنحناء في الموقع"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "أظهر الشاشة"
+msgid "Stretch Shrink"
+msgstr "تحديد الوضع"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "أظهر الشاشة"
#: scene/main/http_request.cpp
@@ -20764,6 +22845,11 @@ msgstr "الوصف"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "مسار التصدير"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "وضع السحب"
@@ -20792,6 +22878,35 @@ msgstr "تحديد التكرار:"
msgid "Custom Multiplayer"
msgstr "تحديد التكرار:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "تمكين الأولوية"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "وضعية الأستيفاء"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "في الأعلى يساراً"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "وضع التصادم"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "وضع التنقل"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20801,6 +22916,16 @@ msgstr "مشهد رئيس (جذر) جديد"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "تحديد التكرار:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "وضعية الأستيفاء"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20832,11 +22957,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "أنشئ الحد"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "وضعية الأستيفاء"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20863,12 +22983,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20899,17 +23019,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "طلاء البلاط"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "إعادة تشغيل تلقائية:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "في الأعلى يساراً"
+msgid "Viewport Path"
+msgstr "مسار التصدير"
#: scene/main/viewport.cpp
msgid ""
@@ -20929,6 +23045,19 @@ msgid ""
"dimensions to render anything."
msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "تجاوز العنصر"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20939,6 +23068,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "المصفوفة المنقولة Transpose"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "تعديل قيمة الإدخال"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "الربط"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "عنصر معطّل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "الخط اليساري"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "تصحيح الأخطاء"
@@ -20948,13 +23110,33 @@ msgid "Render Target"
msgstr "مُحرك الإخراج البصري:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "تغيير وضع التحديث للرسم المتحرك"
+msgid "Clear Mode"
+msgstr "وضع المسطرة"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "تفعيل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "تفعيل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "تفعيل تقشير البصل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "عنصر معطّل"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20962,7 +23144,17 @@ msgid "Shadow Atlas"
msgstr "أطلس جديد"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "محو التَحَوّل"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "الاحتفاظ بالتحوّل الشمولي Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20984,15 +23176,30 @@ msgstr "قص العُقد"
msgid "Loop Mode"
msgstr "وضع التحريك"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "القيمة المثبتة"
+msgid "Loop Begin"
+msgstr "وضع التحريك"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "القيمة"
+msgid "Loop End"
+msgstr "وضع التحريك"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "عقدة الخلط"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "معاملات المشهد الرئيس:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21003,17 +23210,17 @@ msgstr "نصف دقة الشاشة"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "مُتجه"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "تجاوز العنصر"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "مسار التركيز"
@@ -21024,6 +23231,16 @@ msgstr "حجم الخطوط:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "الوظائف البرمجية"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "الإشارات"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "خيارات إضافية:"
@@ -21041,29 +23258,36 @@ msgstr "مع البيانات"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "وضع الأيقونة"
+msgid "Sky Custom FOV"
+msgstr "قص العُقد"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "الوثائق الإلكترونية"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "خطوة الدوران:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "يُدير %s من الدرجات."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21072,86 +23296,98 @@ msgid "Ambient Light"
msgstr "المسافة البادئة يميناً"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "شرط"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "تخزين الملف:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "الكمية:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "العمق"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "العمق"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "تقسيم المنحنى"
+msgid "Depth End"
+msgstr "العمق"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "تقسيم المنحنى"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "تنقية الإشارات"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "تقسيم المنحنى"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "تنقية الإشارات"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "إعادة تعيين الخرائط"
+msgid "Height Min"
+msgstr "ضوء"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "وضع المحاذاة:"
+msgid "Height Max"
+msgstr "ضوء"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "تقسيم المنحنى"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "إعادة تعيين الخرائط"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "تصدير"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21160,20 +23396,27 @@ msgid "SS Reflections"
msgstr "تكبير المحدد"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "الخطوة"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "المحدد فقط"
+msgid "Fade In"
+msgstr "تلاشي في البداية (ثواني):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "تلاشي من النهاية (ثواني):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "العمق"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21182,122 +23425,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "نصف القطر:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "نصف القطر:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "بالعرض يميناً"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "الألوان"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "منقح أخطاء قناة UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "اختر المسافة:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "الانتقال: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "عقدة الدمج2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "المقياس"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21305,26 +23498,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ضوء"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "التباعُدات:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "الوظيفة البرمجية للون."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "تحذيرات"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "الحالي:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "وضع خالي من الإلهاء"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "المُعادل:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21334,6 +23545,15 @@ msgstr ""
msgid "Map Depth"
msgstr "العمق"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "العمق"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21355,44 +23575,46 @@ msgid "Parameters"
msgstr "لقد تم تغيير المَعلم:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "وضع السحب"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "عقدة الدمج2"
+msgid "Specular Mode"
+msgstr "وضع المسطرة"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "وضعية الأستيفاء"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "بالعرض يساراً"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "الواجهة View الأمامية"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "وضع المسطرة"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "الكمية:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21401,6 +23623,16 @@ msgid "Particles Anim"
msgstr "جسيمات"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "نسبة الإطار %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "نسبة الإطار %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21417,10 +23649,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21444,11 +23672,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "حجم عشوائي:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21477,32 +23700,35 @@ msgid "Ambient Occlusion"
msgstr "الإطباق Occlusion"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "منطقة النقش TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "العمق"
+msgid "Min Layers"
+msgstr "طبقة"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "طبقة"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "إقلبْ البوابة"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21515,27 +23741,14 @@ msgstr "الانتقال: "
msgid "Refraction"
msgstr "التباعُدات:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "حجم عشوائي:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "عقدة الدمج2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "طبقة"
#: scene/resources/material.cpp
#, fuzzy
@@ -21543,7 +23756,7 @@ msgid "UV1"
msgstr "ال UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21552,42 +23765,26 @@ msgid "UV2"
msgstr "ال UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "وضع الأولية"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "وضع خالي من الإلهاء"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "وضع السحب"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "طبخ/تجهيز-خريطة-الاضاءة"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "عقدة الدمج2"
@@ -21619,8 +23816,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "أجهض التحول."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "إعادة تشكيل خريطة UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "تغيير حجم المصفوفة"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "تغيير حجم المصفوفة"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21637,6 +23850,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "مصدر"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21650,11 +23868,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "حجم الخطوط:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "دمج من المشهد"
@@ -21668,11 +23881,6 @@ msgid "Max Error"
msgstr "خطأ"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "المُضلعات"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21686,6 +23894,18 @@ msgstr "اختر المسافة:"
msgid "Sample Max Error"
msgstr "عينات (صوتية)"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21694,43 +23914,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "المُضلعات"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "تحريك النقاط"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "مُعدّل سرعة الرؤية الحُرة"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "مُعدّل تباطؤ الرؤية الحُرة"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "نقاط الانبعاث:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "مصدر الانبعاث: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "الوان الإنبعاث"
+msgid "Color Texture"
+msgstr "مظهر المحرر/برنامج-جودوه"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "نقاط الانبعاث:"
+msgid "Point Count"
+msgstr "أضف منفذ أدخال"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "التبويت:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "إقلبْ البوابات"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21763,6 +24015,18 @@ msgstr "في الأسفل يميناً"
msgid "Left To Right"
msgstr "في الأعلى يميناً"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21786,17 +24050,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "تقسيم المنحنى"
+msgid "Top Color"
+msgstr "الطابق التالي"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "تخزين الملف:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21805,12 +24066,8 @@ msgstr "مُجَمعَ"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "إغلاق المنحنى"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "المحفوظات"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21819,35 +24076,21 @@ msgstr "تشغيل"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "استبدال"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "تقسيم المنحنى"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "منطقة النقش TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21860,11 +24103,6 @@ msgstr "توسيع الكل"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "تكثير/تزويد"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "تغيير نصف قطر الدائرة الداخلي"
@@ -21873,10 +24111,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21892,10 +24126,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21917,12 +24147,28 @@ msgstr "إزالة النقش"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "الصفحة: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "وضع التحجيم"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "التقاط"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "وضع التشغيل:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "وضع التشغيل:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21934,12 +24180,30 @@ msgstr "النوع الأساسي"
msgid "Current Frame"
msgstr "اسم المشهد الحالي"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "وضع السحب"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "حساسة لحالة الأحرف"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "افتراضي"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "الشروع"
@@ -21979,6 +24243,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "ملفات غودوت المُرشّحة"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "تعديل قيمة الإدخال"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "تحميل الإفتراضي"
@@ -21992,6 +24266,16 @@ msgid "Fallback Environment"
msgstr "عرض البيئة"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "المشهد الرئيس"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "مشهد"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22009,10 +24293,32 @@ msgstr "الخط اليساري"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "الشروع"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "واجهة المستخدم"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22054,12 +24360,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "الإصدار"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22071,7 +24377,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22090,13 +24396,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "إرسال مستندات التغذية الراجعة Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "تخطي"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22117,19 +24424,10 @@ msgid "Post Gain"
msgstr "لاحق"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "مورد"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "بايت"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22165,7 +24463,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "الحجم:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22173,14 +24471,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "وضع التشغيل:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "إرسال مستندات التغذية الراجعة Feedback"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22188,7 +24480,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "تخطي"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22201,18 +24493,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "انتهت المهلة."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "عقدة الخلط"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22233,13 +24520,33 @@ msgid "Channel Disable Time"
msgstr "تغيير وقت الدمج"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "أضف منفذ أدخال"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "التقط من البيكسل"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "مُتغيّر عام (Global Variable)"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "منظوري"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22253,19 +24560,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "الحجم:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "الرؤية الحُرة Freelook يساراً"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "خطي"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "تحديث المُعاينة"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "الشروع"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "وضع التصادم"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "وضع التصادم"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "في المنتصف يساراً"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22304,6 +24687,11 @@ msgstr "تجزئة..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "تنقية الإشارات"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "تحديد التعبير"
@@ -22462,7 +24850,7 @@ msgstr "وضعية الأستيفاء"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "إفتح"
#: servers/visual_server.cpp
@@ -22614,5 +25002,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "غيّر حجم الكاميرا"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index aac4d3c92c..ba17aea4c3 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -20,6 +20,56 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Pano boşdur!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -27,11 +77,97 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Animasiyanı Təmizləmə"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktə et"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "İnterpolasiya rejimi"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Animasya Açarlarını Ölçülə"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Yükləmə xətası:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Yükləmə xətası:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +193,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksiyalar:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -85,6 +233,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Qoş"
@@ -93,22 +245,63 @@ msgstr "Qoş"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Qoş"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -164,6 +357,15 @@ msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
msgid "On call to '%s':"
msgstr "'%s'-ə çağırış zamanı:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +405,151 @@ msgstr "Animasiyanı Təmizləmə"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Animasiyanı Təmizləmə"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Dəyər:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Dəyişdir"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Sətir Nömrəsi:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +563,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -399,18 +744,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Siqnalları filtirlə"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -438,7 +785,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Funksiyalar:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -509,15 +856,25 @@ msgstr ""
msgid "Resource"
msgstr "Mənbə"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Yol"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -530,7 +887,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -562,7 +919,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -632,8 +989,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -649,7 +1011,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -939,8 +1301,10 @@ msgstr "Redaktə et"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1090,6 +1454,8 @@ msgstr "Animasya Köçürmə Açarları"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1497,7 +1863,7 @@ msgstr ""
"Siqnalı təxirə salar, növbədə saxlayar və yalnız prosessorun bikar vaxtında "
"atəşlər."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Tək atış"
@@ -1669,13 +2035,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Asılılıqlar"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Yol"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Asılılıqlar:"
@@ -1817,10 +2176,10 @@ msgid "Lead Developer"
msgstr "Baş Developer"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Layihə Meneceri "
#: editor/editor_about.cpp
@@ -2168,7 +2527,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2623,8 +2984,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2641,6 +3005,16 @@ msgstr ""
msgid "Current Path"
msgstr "Animasiya xüsusiyyətləri."
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Asılılıqları göstər"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2661,7 +3035,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2779,6 +3154,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2889,14 +3266,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2908,6 +3289,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3610,7 +4015,7 @@ msgstr "Animasiya xüsusiyyətləri."
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3654,7 +4059,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4252,7 +4657,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4356,11 +4764,26 @@ msgstr "'%s' ilə '%s' qoş"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "%s növünü dəyişdirin"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Mənbə"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Redaktə et"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4492,7 +4915,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4559,11 +4982,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Asılılıqları göstər"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4611,15 +5029,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4633,19 +5051,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4654,11 +5066,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4667,11 +5079,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4691,7 +5103,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Sətir Nömrəsi:"
@@ -4782,7 +5194,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4887,7 +5299,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5107,7 +5519,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5139,8 +5553,7 @@ msgstr "Sil"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5298,6 +5711,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6689,8 +7106,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6775,6 +7192,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6783,6 +7201,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6864,6 +7284,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6983,7 +7404,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7147,11 +7568,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8212,6 +8633,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8751,16 +9173,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8844,6 +9269,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9290,7 +9716,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9333,6 +9760,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9513,7 +9941,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9529,7 +9958,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9617,7 +10046,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9871,7 +10300,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10246,6 +10675,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10760,15 +11192,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "%s növünü dəyişdirin"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11093,6 +11516,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11100,7 +11524,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11681,7 +12105,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12425,6 +12850,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12438,10 +12867,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12498,7 +12923,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12814,6 +13240,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Layihə Meneceri "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12952,10 +13385,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13007,10 +13436,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13157,11 +13582,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13347,7 +13768,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14079,7 +14502,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14103,6 +14526,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14172,7 +14600,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14184,13 +14612,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14364,15 +14795,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14441,30 +14868,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14494,10 +14911,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14505,7 +14918,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14521,10 +14942,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14556,10 +14973,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14590,8 +15003,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Vaxt (sn): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14602,10 +15016,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14663,13 +15073,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "%s növünü dəyişdirin"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14746,6 +15157,7 @@ msgid "Main Loop Type"
msgstr "%s növünü dəyişdirin"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14765,7 +15177,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14806,32 +15218,42 @@ msgstr ""
msgid "Operation"
msgstr "İzah:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "'%s' ilə '%s' qoş"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14845,10 +15267,18 @@ msgid "Rings"
msgstr "Xəbərdarlıqlar"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14860,6 +15290,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14869,6 +15305,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Yol"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14885,18 +15326,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Davamlı"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14951,13 +15451,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Yol"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15052,6 +15557,163 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentlər"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Xətti"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Dəyişdir"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15061,10 +15723,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15072,7 +15746,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -15092,6 +15810,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Açar sözü buraya daxil edin"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15132,17 +15859,42 @@ msgstr ""
msgid "Animations"
msgstr "Animasiyanı Təmizləmə"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15322,12 +16074,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15343,11 +16100,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15433,6 +16190,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15440,6 +16205,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15456,12 +16225,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Xəbərdarlıqlar"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "İzah:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "%s növünü dəyişdirin"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15503,13 +16315,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Əvvəlki addıma keç"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksiyalar:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15823,6 +16628,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15832,6 +16638,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "%s növünü dəyişdirin"
@@ -15928,14 +16739,30 @@ msgid "Basic Type"
msgstr "%s növünü dəyişdirin"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Yol"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Metod çağırma izi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15990,10 +16817,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16036,6 +16859,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16106,6 +16933,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16159,6 +16990,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16185,6 +17020,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16193,7 +17032,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16221,6 +17064,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17001,6 +17848,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17010,22 +17904,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Xətti"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17035,7 +17936,7 @@ msgid "Audio Bus"
msgstr "Audio kliplər:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17055,8 +17956,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17065,7 +17967,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17092,12 +17995,28 @@ msgstr "Animasiya xüsusiyyətləri."
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Yaxınlaşdır"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17106,31 +18025,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Çağırış Arqumentləri:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17138,27 +18078,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Animasiyanı Optimallaşdırma"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Animasya Döngüsünü Dəyiş"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17175,6 +18148,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17199,6 +18176,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17229,6 +18217,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17238,13 +18232,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17269,11 +18263,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Bütün sözlər"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17286,8 +18291,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17297,7 +18304,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17324,7 +18339,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17363,11 +18379,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17402,16 +18413,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17419,11 +18443,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17433,41 +18457,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktə et"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Dəyişdir"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17475,26 +18496,30 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Siqnalları filtirlə"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Siqnalları filtirlə"
#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Closed"
+msgstr "Bağla"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17511,6 +18536,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17539,23 +18569,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Əlaqəni redaktə edin:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17584,12 +18629,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17610,11 +18663,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17626,20 +18676,61 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Skriptə qoşulun:"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animasiyanı Təmizləmə"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Güzgü"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17668,11 +18759,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17684,6 +18780,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17693,12 +18801,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funksiyalar:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17735,9 +18851,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Davamlı"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17745,6 +18865,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Yapışdır(Snap):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17752,28 +18890,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17781,9 +18966,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Açar daxil et"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17794,21 +18978,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Sil"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17834,6 +19039,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Siqnalları filtirlə"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17846,43 +19060,62 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "%s növünü dəyişdirin"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17900,15 +19133,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17916,10 +19141,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17934,7 +19159,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17951,6 +19176,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17977,32 +19206,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasiyanı Təmizləmə"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Xassə"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18018,6 +19251,15 @@ msgstr "Animasya transformasiyasını dəyiş"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18046,6 +19288,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18059,46 +19307,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "%s növünü dəyişdirin"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Bezier Nöqtələrini Köçür"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tutmaq"
+msgid "Custom Color"
+msgstr "Funksiyalar:"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Energy"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "İzah:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18107,16 +19370,25 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Xassə"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Layihə Qurucuları"
@@ -18125,6 +19397,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Ən yaxın"
@@ -18133,8 +19409,9 @@ msgstr "Ən yaxın"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18143,13 +19420,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tutmaq"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18204,18 +19482,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Xəbərdarlıqlar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Xəbərdarlıqlar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18228,12 +19516,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18241,20 +19532,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "İzah:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18288,19 +19574,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Metod çağırma izi"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18308,23 +19591,25 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dəyişdir"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "İnterpolasiya rejimi"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18336,11 +19621,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D Transformasya izi"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18348,6 +19642,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18402,9 +19700,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18432,7 +19738,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18460,6 +19766,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18511,36 +19821,70 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+#, fuzzy
+msgid "Box Projection"
+msgstr "Layihə Qurucuları"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Sətir Nömrəsi:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18568,6 +19912,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18605,6 +19953,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18659,6 +20011,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18679,6 +20040,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18702,10 +20067,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18713,7 +20074,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18762,13 +20131,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "İzah:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funksiyalar:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Maks. Xətti Xəta:"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "İzah:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18795,27 +20196,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Bezier Nöqtələrini Köçür"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Quraşdır"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18836,10 +20240,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18852,6 +20258,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18885,6 +20295,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18901,10 +20315,24 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Qabaqcıl"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animasiyanı Təmizləmə"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18920,10 +20348,6 @@ msgid "Assigned Animation"
msgstr "Animasiyanı Optimallaşdırma"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18942,20 +20366,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19000,9 +20417,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animasiya Daxil Et"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "İz əlavə et"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19011,15 +20438,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Yol"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "İnterpolasiya rejimi"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funksiyalar:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19029,12 +20520,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19043,11 +20542,11 @@ msgid "Action Mode"
msgstr "Funksiyalar:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19058,6 +20557,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19067,6 +20570,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19075,6 +20586,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Təxirə salınmış"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19115,16 +20654,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -19132,7 +20671,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19140,19 +20679,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19160,16 +20695,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Ölçüm Nisbəti:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19184,7 +20712,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19196,14 +20728,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Ayır"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Quraşdır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Yaxınlaşdır"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Yaxınlaşdır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Uzaqlaşdır"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19213,10 +20777,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Bağla"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Hamısını Seç/Seçmə"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19227,7 +20805,16 @@ msgid "Timers"
msgstr "Vaxt:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Sıfırla"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19235,13 +20822,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19267,6 +20870,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Yalnız Seçim"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19275,36 +20923,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Animasiyanı Təmizləmə"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19320,12 +20975,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Seçiləni Sil"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Seçiləni Sil"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Seçiləni Sil"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Axtar:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19335,20 +21018,72 @@ msgstr "Son:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Dəyər:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Dəyər:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redaktə et"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Vaxt (sn): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19356,6 +21091,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Yalnız Seçim"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19371,13 +21128,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19390,64 +21185,117 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "Komponentlər"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19463,13 +21311,22 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "İnterpolasiya rejimi"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19479,6 +21336,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19487,20 +21356,24 @@ msgstr ""
msgid "Audio Track"
msgstr "İz əlavə et"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19538,6 +21411,11 @@ msgid "Editor Description"
msgstr "İzah:"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Yol"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19562,6 +21440,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19570,6 +21473,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "İnterpolasiya rejimi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19598,11 +21510,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "İnterpolasiya rejimi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19628,12 +21535,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19659,16 +21566,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Yol"
#: scene/main/viewport.cpp
msgid ""
@@ -19684,6 +21588,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19693,6 +21609,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Xətti"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19701,20 +21646,46 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animasya Yeniləmə Rejimini Dəyiş"
+msgid "Clear Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19733,15 +21704,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Dəyər:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Dəyər:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19752,12 +21734,12 @@ msgstr "Ölçmə seçimi"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19770,6 +21752,16 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Funksiyalar:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Siqnallar"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19785,254 +21777,219 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Animasiyanı Optimallaşdırma"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "İnterpolasiya rejimi"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "İnterpolasiya rejimi"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animasiyanı Təmizləmə"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funksiyalar:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Siqnalları filtirlə"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Siqnalları filtirlə"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Siqnalları filtirlə"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "Ölçmə seçimi"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Yalnız Seçim"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+msgid "SS Reflections"
+msgstr "Ölçmə seçimi"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Quraşdır"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Animasiyanı Təmizləmə"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20040,26 +21997,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "İzah:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Qoş"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Xəbərdarlıqlar"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Son:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Quraşdır"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20068,6 +22041,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20085,47 +22066,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "İnterpolasiya rejimi"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Metod çağırma izi"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20145,10 +22132,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20169,10 +22152,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20197,31 +22176,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Dəyər:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Dəyər:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20233,24 +22214,12 @@ msgstr ""
msgid "Refraction"
msgstr "İzah:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20258,7 +22227,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20266,35 +22235,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20328,8 +22281,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D Transformasya izi"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D Transformasya izi"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Massiv Ölçüsünü Dəyiş"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Massiv Ölçüsünü Dəyiş"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20344,19 +22313,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20373,10 +22342,6 @@ msgid "Max Error"
msgstr "Maks. Xətti Xəta:"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20388,6 +22353,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20396,36 +22373,70 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Metod çağırma izi"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20456,6 +22467,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20477,59 +22500,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "%s növünü dəyişdirin"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funksiyalar:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Funksiyalar:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20541,10 +22547,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20553,10 +22555,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20572,10 +22570,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20595,11 +22589,24 @@ msgid "Base Texture"
msgstr "%s növünü dəyişdirin"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tutmaq"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20611,11 +22618,27 @@ msgstr "%s növünü dəyişdirin"
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20650,6 +22673,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Yarat"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Dəyər:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20662,6 +22695,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20677,10 +22718,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20720,11 +22781,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20736,7 +22797,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20754,11 +22815,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20778,19 +22840,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Mənbə"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20825,7 +22878,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20833,11 +22886,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20845,7 +22894,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20857,17 +22906,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20885,13 +22930,31 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Açar sözü buraya daxil edin"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tutmaq"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20905,7 +22968,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20913,11 +22976,77 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Xətti"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Xətti"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20953,6 +23082,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Siqnalları filtirlə"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21099,7 +23233,7 @@ msgstr "İnterpolasiya rejimi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Aç"
#: servers/visual_server.cpp
@@ -21238,5 +23372,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index df3841b81e..5f116275a9 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -31,6 +31,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Отрязване над"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Текущо име на сцената"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Включване"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим на преместване"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Дебъгерът да остане отворен"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Размер на контура:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Размер на контура:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Отваряне на документацията"
@@ -39,12 +94,101 @@ msgstr "Отваряне на документацията"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Инициализиране"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Създаване на функция"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Тема на редактора"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Режим на интерполация"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Принудително изпращане"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Текстурна област"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Грешка при запазване"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Грешка при запазване"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Резултати от търсенето"
@@ -71,9 +215,20 @@ msgstr "Command: завъртане"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Функция"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +255,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Свързване"
@@ -108,25 +267,68 @@ msgstr "Свързване"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Изчертани обекти:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Показване на избледняващи кадри"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Профилиране на мрежата"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Име на коренния обект"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Свързване"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Панорамен режим"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -178,6 +380,16 @@ msgstr "Неправилни аргументи за изграждане на
msgid "On call to '%s':"
msgstr "При извикване на „%s“:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Ротация"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -218,10 +430,165 @@ msgstr "Копиране на избраното"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Устройство"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Всички"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Контрол на версиите"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Command: завъртане"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Конфигурация…"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Сканиране"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Бутон"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Глобална константа"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Вектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Бутон"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Конфигурация…"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Скорост:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Ос"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Закачане на стойността"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Индекс по Z"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Действие"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Промяна на филтъра"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Съобщение за подаването"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Скалиране"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Орбитален изглед отдясно"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Номер на реда:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -237,10 +604,12 @@ msgstr "Настройване на прилепването"
msgid "Project Settings Override"
msgstr "Настройки на проекта..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Име"
@@ -425,18 +794,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Филтри:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -465,7 +836,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Преобразуване във функция"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Израз"
@@ -538,16 +909,28 @@ msgstr "Вертекси:"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Затваряне на сцената"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Път"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Източник за полигонна мрежа:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Съобщение за подаването"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -561,7 +944,7 @@ msgstr "Тестово"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -593,7 +976,7 @@ msgstr "ЕиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -666,8 +1049,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Скалиране"
@@ -683,7 +1071,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -960,8 +1348,10 @@ msgstr "3-измерен редактор"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анимация"
@@ -1105,6 +1495,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Трансформиране"
@@ -1490,7 +1882,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1659,13 +2051,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Зависимости"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Път"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависимости:"
@@ -1804,11 +2189,11 @@ msgid "Lead Developer"
msgstr "Главен разработчик"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Ръководител на проекта "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Управление на проектите"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2147,7 +2532,9 @@ msgid "Remove Autoload"
msgstr "Премахване на автозареждането"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Включване"
@@ -2602,8 +2989,11 @@ msgstr "Режим на възпроизвеждане:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Панорамен режим"
@@ -2623,6 +3013,16 @@ msgstr "Текущ профил:"
msgid "Current Path"
msgstr "Текущ профил:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Превключване на скритите файлове"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2643,7 +3043,8 @@ msgstr "Превключване на скритите файлове"
msgid "Toggle Favorite"
msgstr "Превключване на любимите"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2761,6 +3162,8 @@ msgid "Theme Properties"
msgstr "Свойства на темата"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Цветове"
@@ -2871,14 +3274,18 @@ msgid "Method"
msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Сигнал"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Константа"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Свойство"
@@ -2890,6 +3297,35 @@ msgstr "Свойство на тема"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Стойност"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Само методи"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Елемент за отметка"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Отметнат елемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Извиквания за изчертаване:"
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Закачане на стойността"
@@ -3619,7 +4055,7 @@ msgstr "Поставяне на свойствата"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Заключен бутон"
@@ -3666,7 +4102,7 @@ msgstr "Път до частния SSH ключ"
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4281,7 +4717,10 @@ msgstr "Редактиране на текста:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4384,11 +4823,25 @@ msgstr "Преобразуване в %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Редактируем елемент"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Нов скрипт"
@@ -4525,7 +4978,7 @@ msgstr "Цветове"
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4599,11 +5052,6 @@ msgid "File Dialog"
msgstr "Диалогов прозорец XForm"
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Превключване на скритите файлове"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4654,15 +5102,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Директно осветяване"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4677,20 +5125,13 @@ msgid "Indent"
msgstr "Индекс по Z"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Размер:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4699,12 +5140,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Извиквания за изчертаване:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Извиквания за изчертаване:"
@@ -4714,11 +5155,11 @@ msgstr "Извиквания за изчертаване:"
msgid "Navigation"
msgstr "Навигация"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4739,7 +5180,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Номер на реда:"
@@ -4834,7 +5275,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4945,7 +5386,7 @@ msgstr "Настройки"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Настройки"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5187,7 +5628,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5222,8 +5665,7 @@ msgstr "Премахване на точката"
msgid "Editor SSL Certificates"
msgstr "Настройки на редактора"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Управление на проектите"
@@ -5392,6 +5834,10 @@ msgstr "Резултати от търсенето"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6789,8 +7235,8 @@ msgid "Future"
msgstr "Бъдеще"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дълбочина"
@@ -6875,6 +7321,7 @@ msgid "Immediate"
msgstr "Незабавно"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Синхронизиране"
@@ -6883,6 +7330,8 @@ msgid "At End"
msgstr "На края"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6964,6 +7413,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7083,7 +7533,7 @@ msgstr "Промяна на филтрите за обектите"
msgid "Filters..."
msgstr "Филтри..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7248,11 +7698,11 @@ msgstr "Лиценз (Я-А)"
msgid "First"
msgstr "Първа"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Предишна"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Следваща"
@@ -8324,6 +8774,7 @@ msgid "Create Outline"
msgstr "Създаване на контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8879,16 +9330,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигони"
@@ -8972,6 +9426,7 @@ msgstr "Настройки на решетката"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9422,7 +9877,8 @@ msgstr "Връзки към метода:"
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9465,6 +9921,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Главни букви"
@@ -9646,7 +10103,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9662,7 +10120,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9754,7 +10212,7 @@ msgstr ""
msgid "None"
msgstr "Няма"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Ротация"
@@ -10020,7 +10478,7 @@ msgstr "Не е намерен твърд под, към който да се п
msgid "Use Local Space"
msgstr "Използване на локалното пространство"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Използване на прилепването"
@@ -10397,6 +10855,9 @@ msgid "Speed:"
msgstr "Скорост:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Повтаряне"
@@ -10906,14 +11367,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11245,6 +11698,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Регион"
@@ -11252,7 +11706,7 @@ msgstr "Регион"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Колизия"
@@ -11832,7 +12286,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12576,6 +13031,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Шаблоните за изнасяне за тази платформа липсват или са повредени:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Път за изнасяне"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12589,10 +13048,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Път за изнасяне"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -12653,7 +13108,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим на изнасяне на файловете с код на GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Като текст"
@@ -12974,6 +13430,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Управление на проектите"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локални проекти"
@@ -13110,10 +13573,6 @@ msgid "All Devices"
msgstr "Всички устройства"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Устройство"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13165,10 +13624,6 @@ msgstr "Бутон X 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Ос"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13315,11 +13770,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Действие"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13507,7 +13958,9 @@ msgstr "Ако е зададено, броячът се подновява за
msgid "Initial value for the counter"
msgstr "Начална стойност на брояча"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Стъпка"
@@ -14243,7 +14696,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Стойност"
@@ -14267,6 +14720,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Изнасяне на списъка като файл CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14336,7 +14794,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14348,14 +14806,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Точка"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14538,16 +14999,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Съобщение за подаването"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14620,30 +15076,20 @@ msgid "Display"
msgstr "Показване на всичко"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14676,10 +15122,6 @@ msgid "Use V-Sync"
msgstr "Използване на прилепването"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14687,7 +15129,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Включване"
@@ -14706,11 +15156,6 @@ msgstr "Мащабиране до побиране на избраното в и
msgid "Energy Saving"
msgstr "Грешка при запазване"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Дебъгерът да остане отворен"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14744,10 +15189,6 @@ msgid "Physics FPS"
msgstr "Следващ кадър на физичната система"
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Принудително изпращане"
@@ -14780,7 +15221,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Мащабиране до побиране на избраното в изгледа"
#: main/main.cpp
@@ -14792,10 +15233,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14857,14 +15294,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Филтриране:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Цветове"
#: main/main.cpp
@@ -14946,6 +15383,7 @@ msgid "Main Loop Type"
msgstr "Промяна на типа на порта"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Извличане"
@@ -14967,7 +15405,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Прилепване към страните на обекта"
@@ -15009,24 +15447,33 @@ msgstr ""
msgid "Operation"
msgstr "Разделение:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Колизия"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Режим на колизии"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Режим на колизии"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Редактиране на оста Y"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15034,10 +15481,12 @@ msgstr "Промени в материала:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Радиус:"
@@ -15051,11 +15500,19 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Показване на водачите"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Радиус:"
@@ -15069,6 +15526,13 @@ msgstr "Радиус:"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигони"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15079,6 +15543,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Поставяне на обектите"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Създаване на вътрешен вертекс"
@@ -15096,20 +15565,87 @@ msgid "Path Rotation"
msgstr "Поставяне на анимация"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Пътят не е локален."
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Плавно"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Поставяне на анимация"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Режим на колизии"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Панорамен режим"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Инстанциране на сцена тук"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Винаги да се показва решетката"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Използване на прилепването"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Промяна на филтъра"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Опции на скелета"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Представка:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Презареждане"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15165,12 +15701,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Име на класа:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Име на скрипта:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Път за изнасяне"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15270,6 +15812,174 @@ msgstr "Изнасяне на полигонна мрежа като GLTF2"
msgid "Export GLTF..."
msgstr "Изнасяне на GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Изглед отзад"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Отместване на мрежата:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Компоненти"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Добавяне на входящ порт"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Инстанциране на сцена тук"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Изглед отзад"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Тема по подразбиране"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Всички устройства"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Размер:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Линейно"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Цветове"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Изпичане на карти на осветеност"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Промени в материала:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Транслиране: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Стъпка при завъртане:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Точка"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15280,10 +15990,25 @@ msgid "Godot Bone Node"
msgstr "Вземане на обект от сцената"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Нов корен на сцената"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Фокусиране върху отправната точка"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Преместване на ставата"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15291,8 +16016,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Версия"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Версия"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Обект"
@@ -15315,6 +16086,16 @@ msgstr "Полигонна мрежа"
msgid "Materials"
msgstr "Промени в материала:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Път на сцената:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Име на коренния обект"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15359,17 +16140,47 @@ msgstr "Избиране на обект"
msgid "Animations"
msgstr "Анимации:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Изпичане на карти на осветеност"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Изглед отпред"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "По средата горе"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "По средата горе"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "По средата горе"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15555,12 +16366,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Отместване:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15578,11 +16395,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15671,6 +16488,14 @@ msgid "Done!"
msgstr "Готово!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15678,6 +16503,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Отместване на мрежата:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15694,12 +16524,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Име"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Настройки:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "Описание"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Текстурна област"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15741,12 +16615,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Търсене във VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Функция"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16058,6 +16926,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Израз"
@@ -16066,6 +16935,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Филтриране на сигналите"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -16161,12 +17035,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Път"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Връщане на стандартните настройки"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Позволени знаци:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим на скалиране"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16227,11 +17118,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Индекс по Z"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16273,6 +17159,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Име"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16342,6 +17233,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Създаване на %s"
@@ -16395,6 +17290,11 @@ msgstr "Следващ кадър на физичната система"
msgid "%s sec(s)"
msgstr "%s сек"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Изчакване"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Изчакване на сигнал"
@@ -16421,6 +17321,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Път до частния SSH ключ"
@@ -16431,9 +17335,13 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Изчистване на веригата за IK"
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
+msgstr ""
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16459,6 +17367,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Повторен опит"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17294,6 +18207,57 @@ msgstr ""
"За да може AnimatedSprite да показва кадри, първо трябва се създаде или "
"зададе ресурс от тип SpriteFrames в свойството „Frames“."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Добавяне на кадър"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Скалиране"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "По средата вляво"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Отместване:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17305,22 +18269,30 @@ msgstr "Замяна на всичко"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Генериране на точки"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Изчакване на сигнал от инстанция"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Стандартен предварителен преглед"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Линейно"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17331,8 +18303,8 @@ msgstr "Изтриване на звуковата шина"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Изтриване на звуковата шина"
+msgid "Override"
+msgstr "Замяна на всичко"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17353,9 +18325,11 @@ msgid "Pitch Scale"
msgstr "Скалиране"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Превключване на авт. възпроизвеждане"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17363,7 +18337,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17391,13 +18366,29 @@ msgstr "Копиране на текста"
msgid "Anchor Mode"
msgstr "Режим на иконки"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Стъпка при завъртане:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Текущ профил:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Приближаване"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 прозорец за изглед"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Режим на преместване"
@@ -17407,36 +18398,58 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Задаване на отстъп"
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Задаване на отстъп"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Задаване на отстъп"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Отместване:"
+msgid "Drag Margin"
+msgstr "Задаване на отстъп"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Отместване:"
+msgid "Draw Screen"
+msgstr "Извиквания за изчертаване:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Отместване:"
+msgid "Draw Limits"
+msgstr "Извиквания за изчертаване:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Задаване на отстъп"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Режим на скалиране"
@@ -17446,27 +18459,62 @@ msgstr "Режим на скалиране"
msgid "Light Mode"
msgstr "Режим на навигация"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Поставяне на анимация"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Поставяне на анимация"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Изчистване на последните файлове"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Режим на избиране"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17486,6 +18534,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Изберете обект"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17515,6 +18568,19 @@ msgid "Build Mode"
msgstr "Режим на линията"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Заключен елемент"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Създаване на полигон за колизии"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Създаване на полигон за колизии"
@@ -17552,6 +18618,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Настройки:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17561,16 +18634,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "Постобработка"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Скалиране"
+msgid "Preprocess"
+msgstr "Постобработка"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17595,11 +18667,22 @@ msgstr "Показване на кадри/сек"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Локални проекти"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17613,8 +18696,10 @@ msgstr ""
msgid "Texture"
msgstr "Като текст"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17626,9 +18711,18 @@ msgstr "Източник на излъчването: "
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Източник на излъчването: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Гизмота"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17654,7 +18748,8 @@ msgid "Initial Velocity"
msgstr "Инициализиране"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17695,12 +18790,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Цветове"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Цветове"
@@ -17735,16 +18824,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Обект"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Обект"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Заключен бутон"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17753,11 +18858,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Инициализиране"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17769,42 +18874,39 @@ msgstr ""
"В свойството „Texture“ трябва да бъде зададена текстура с формата на "
"светлината."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "3-измерен редактор"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Текстурна област"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Завъртане надясно"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17812,28 +18914,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Изглед отзад"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Промяна на филтъра"
+msgid "Gradient Length"
+msgstr "Тема по подразбиране"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Филтри:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Филтриране на методите"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Затваряне"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Режим на линията"
@@ -17854,6 +18961,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Тема по подразбиране"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17886,24 +18998,40 @@ msgstr "Режим на регион"
msgid "End Cap Mode"
msgstr "Режим на прилепване:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "в ред:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Инициализиране"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Редактиране на Връзката:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17934,12 +19062,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Радиус:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Вертекси:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17965,12 +19103,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Стъпка при завъртане:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Завъртане на %s градуса."
@@ -17985,10 +19119,47 @@ msgstr "Глобална константа"
msgid "Global Rotation Degrees"
msgstr "Завъртане на %s градуса."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Глобална променлива"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Отместване:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Нов скрипт"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "На края"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -17996,11 +19167,18 @@ msgstr ""
"ParallaxLayer работи само, когато е дъщерен на обект от тип "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Действие"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Огледално"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18029,11 +19207,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим на приоритет"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18046,6 +19230,20 @@ msgstr "PathFollow2D работи само, когато е дъщерен на
msgid "Unit Offset"
msgstr "Отместване на мрежата:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Отместване:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Отместване:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18055,12 +19253,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Инициализиране"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Инициализиране"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Функция"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18099,9 +19307,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Персонализиран обект"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Плавно"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18109,6 +19322,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Настройки за прилепването"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Скорост:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18116,33 +19348,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Принудително изпращане"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Задаване на отстъп"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Moving platform"
msgstr "Преместване на изходящите данни"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Завъртане на %s градуса."
+msgid "Local Shape"
+msgstr "Използване на локалното пространство"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Текстурна област"
+msgid "Collider"
+msgstr "Режим на колизии"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Режим на колизии"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Режим на колизии"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Орбитален изглед отдясно"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18150,8 +19433,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "в ред:"
+msgid "Vertex Colors"
+msgstr "Следващ под"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18164,17 +19447,25 @@ msgid "Gizmo Extents"
msgstr "Гизмота"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Създаване на обект с шейдър"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Режим на колизии"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18182,6 +19473,21 @@ msgstr ""
"Свойството „Path“ трябва да сочи към действителен обект от тип Node2D, за да "
"работи."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Премахване на точката"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Следваща координата"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Рестартиране"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18208,6 +19514,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Добавяне на кадър"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Филтриране на скриптовете"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18225,50 +19541,70 @@ msgid "Tile Set"
msgstr "Плочен набор"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Размер на контура:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Трансформиране"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Инициализиране"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Показване на отправната точка"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Режим на колизии"
+msgid "Y Sort"
+msgstr "Сортиране"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Колизия"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Режим на колизии"
+msgid "Compatibility Mode"
+msgstr "Режим на приоритет"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Режим на колизии"
+msgid "Centered Textures"
+msgstr "Премахване на текстурата"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Изчистване на трансформацията"
+msgid "Use Parent"
+msgstr "Режим на колизии"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Конфигурация…"
+msgid "Shape Visible"
+msgstr "Изчистване на последните файлове"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18286,16 +19622,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Име на отдалеченото хранилище"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18303,10 +19630,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18321,8 +19648,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Режим на иконки"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18338,6 +19666,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Скалиране"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18365,33 +19698,38 @@ msgid "Emission Angle"
msgstr "Излъчващи точки:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Завъртане на %s градуса."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анимация"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Включване на доплеровия ефект"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Пътечка за свойство"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18407,6 +19745,16 @@ msgstr "Изчистване на трансформацията"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Поддърво"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18436,6 +19784,13 @@ msgstr ""
msgid "Done"
msgstr "Готово"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Гизмота"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18450,45 +19805,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Тема по подразбиране"
+msgid "Use Denoiser"
+msgstr "Филтриране:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Показване на обкръжението"
+msgid "Use Color"
+msgstr "Цветове"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Тема по подразбиране"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Общи"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Размер:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Персонализиран обект"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Завъртане на %s градуса."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Персонализиран обект"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Персонализиран обект"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "По средата вдясно"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Навигация"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18498,16 +19874,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Име на обекта:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Пътечка за свойство"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Проект"
@@ -18517,6 +19903,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Без интерполиране"
@@ -18524,8 +19915,9 @@ msgstr "Без интерполиране"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -18536,13 +19928,12 @@ msgstr "Задаване на отстъп"
msgid "Clip To"
msgstr "Отрязване над"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Отрязване над"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
+msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18601,17 +19992,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Гизмота"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Излъчващи точки:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Радиус:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Излъчващи точки:"
+msgid "Ring Height"
+msgstr "Завъртане надясно"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Ос"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18627,35 +20029,34 @@ msgid "Portal Mode"
msgstr "Режим на приоритет"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Включване на приоритета"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Динамична библиотека"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Навигация"
+msgid "Dynamic Range"
+msgstr "Динамична библиотека"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18689,21 +20090,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Режим на побитова маска"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Име на отдалеченото хранилище"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18711,24 +20109,27 @@ msgid "Directional Shadow"
msgstr "Направления"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Blend Splits"
+msgstr "Времена на смесване:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Дълбочина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Панорамен режим"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Показване на стандартните"
#: scene/3d/light.cpp
@@ -18740,18 +20141,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Константа за трансформация."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестово"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18811,9 +20227,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Режим на приоритет"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Извиквания за изчертаване:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Извиквания за изчертаване:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работи само когато е дъщерен обект на обект от тип Path."
@@ -18842,8 +20268,9 @@ msgid "Axis Lock"
msgstr "Ос"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Отместване:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -18870,6 +20297,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Изтриване на обектите"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18926,39 +20358,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Режим на приоритет"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Стандартен предварителен преглед"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Групирано"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Радиус:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Дебъгер"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Режим на завъртане"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Отместване на мрежата:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Проект"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Включване"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Следващ под"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Излъчващи точки:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "По средата вдясно"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -18987,6 +20461,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19025,6 +20503,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19080,6 +20562,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Включване"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Създаване на полигон за колизии"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19100,6 +20592,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19123,11 +20619,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Изчистване на трансформацията"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19136,7 +20627,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Гизмота"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Следващ кадър на физичната система"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19190,14 +20690,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Разделение:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Колелцето нагоре."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Функция"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Израз"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Грешка от %s"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Разделение:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19227,27 +20759,30 @@ msgid "Baked Light"
msgstr "Изпичане на карти на осветеност"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Изпичане на карти на осветеност"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Изберете главна сцена"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19268,10 +20803,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19286,6 +20823,11 @@ msgid "Auto Triangles"
msgstr "Превключване на автоматичните триъгълници"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Превключване на автоматичните триъгълници"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19322,6 +20864,11 @@ msgstr "Автоматично рестартиране:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Автоматично рестартиране:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Автоматично рестартиране:"
@@ -19339,11 +20886,26 @@ msgstr "Добавяне на входящ порт"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Отместване на мрежата:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Режим на скалиране"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Автоматично отрязване"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Разширени настройки"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19359,11 +20921,6 @@ msgid "Assigned Animation"
msgstr "Добавяне не анимация"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Превключване на авт. възпроизвеждане"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19383,22 +20940,16 @@ msgid "Playback Options"
msgstr "Настройки на класа:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Тема по подразбиране"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Пускане на сцената"
+msgid "Active"
+msgstr "Действие"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19443,9 +20994,19 @@ msgid "Tree Root"
msgstr "Създаване на коренен обект:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Закачане на AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Добавяне на пътечка"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19454,15 +21015,85 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Поставяне на параметрите"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Път за изнасяне"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анимация"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Нула"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Име на коренния обект"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Режим на интерполация"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Замяна на всичко"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Създаване на обект"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Преобразуване във функция"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Пускане на сцената"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19473,13 +21104,22 @@ msgstr "Режим на избиране"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Хоризонтала:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Вертикала:"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19488,12 +21128,11 @@ msgid "Action Mode"
msgstr "Режим на иконки"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Бутон"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19505,6 +21144,11 @@ msgstr ""
msgid "Group"
msgstr "Групи"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копиране на текста"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19514,6 +21158,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Задаване на отстъп"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Горе вляво"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19522,6 +21176,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Режим на избиране"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Панорамен режим"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Панорамен режим"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Включване"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Изчистване на последните файлове"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19563,49 +21246,45 @@ msgstr ""
msgid "Grow Direction"
msgstr "Направления"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Хоризонтала:"
+msgid "Min Size"
+msgstr "Размер на контура:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикала:"
+msgid "Pivot Offset"
+msgstr "Отместване на мрежата:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Заключване на въртенето на изгледа"
+msgid "Clip Content"
+msgstr "Константа от клас"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Инструменти"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Режим на прикриване"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Промяна на филтъра"
+msgid "Default Cursor Shape"
+msgstr "Линейно отляво"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19614,16 +21293,8 @@ msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Хоризонтала:"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Режим на избиране"
#: scene/gui/control.cpp
#, fuzzy
@@ -19640,9 +21311,13 @@ msgid "Dialog"
msgstr "Диалогов прозорец XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копиране на текста"
+msgid "Autowrap"
+msgstr "Автозареждане"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19653,14 +21328,48 @@ msgid "Please Confirm..."
msgstr "Моля, потвърдете..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Замяна на всичко"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Трябва да се използва правилно разширение."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Разкачване"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Изберете главна сцена"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Приближаване"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Приближаване"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Отдалечаване"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19670,10 +21379,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Затваряне"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Заключване на избраното"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Превключване на коментар"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Обем"
@@ -19685,21 +21409,49 @@ msgid "Timers"
msgstr "Време:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Запълване на избраното"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестово"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Стъпка при завъртане:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Изглед отпред"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19727,6 +21479,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Позволени знаци:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Само избраното"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Десен бутон"
@@ -19736,38 +21534,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Създаване на функция"
+msgid "Blink Speed"
+msgstr "Скорост:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Задаване на отстъп"
+msgid "Switch On Hover"
+msgstr "Режим на скалиране"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Създаване на нов хоризонтален водач"
+msgid "Region Rect"
+msgstr "Режим на регион"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Задаване на отстъп"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19783,12 +21590,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центриране върху избраното"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Изтриване на избраното"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Изтриване на избраното"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Търсене"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19798,22 +21633,79 @@ msgstr "Последни:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Закачане на стойността"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Стойност"
+
+#: scene/gui/range.cpp
+msgid "Page"
msgstr ""
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Отваряне на редактора"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Групирано"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Преименуване на елемента – цвят"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Вземане на индекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Вземане на индекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Времена на смесване:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Край"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Позволени знаци:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копиране на текста"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19821,6 +21713,29 @@ msgid "Tab Size"
msgstr "Размер:"
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Тестово"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Само избраното"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Настройка на избрания профил:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19837,13 +21752,56 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Хоризонтала:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Филтриране на сигналите"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "в ред:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Представка:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Наставка:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Отместване на мрежата:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Свиване на всичко"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19857,72 +21815,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Текущо име на сцената"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Пропускане на точките на прекъсване"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Текстурна област"
+msgid "Fold Gutter"
+msgstr "Папка:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Редакторът е заключен)"
+msgid "Hiding Enabled"
+msgstr "Включване"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Включване"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикала:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Хоризонтала:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Извиквания за изчертаване:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Отключване на обекта"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Режим на прикриване"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Режим на колизии"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Текстурна област"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Over"
-msgstr "Текстурна област"
+msgid "Over"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Свойства на темата"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Режим на възпроизвеждане:"
@@ -19936,12 +21949,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Инициализиране"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Завъртане на %s градуса."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "По средата вляво"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Режим на интерполация"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -19952,6 +21977,20 @@ msgid "(Other)"
msgstr "(Други)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Заключен бутон"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Създаване на коренен обект:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19960,23 +21999,28 @@ msgstr ""
msgid "Audio Track"
msgstr "Добавяне на пътечка"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Извличане"
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "1 прозорец за изглед"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -20016,6 +22060,11 @@ msgstr "Описание"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Път за изнасяне"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Панорамен режим"
@@ -20042,6 +22091,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Включване на приоритета"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Режим на интерполация"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Горе вляво"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Режим на колизии"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Режим на навигация"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20051,6 +22129,15 @@ msgstr "Нов корен на сцената"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим на интерполация"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20081,11 +22168,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Създаване на контур"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим на интерполация"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20112,12 +22194,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20146,17 +22228,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Изчакване"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Автоматично рестартиране:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Горе вляво"
+msgid "Viewport Path"
+msgstr "Път за изнасяне"
#: scene/main/viewport.cpp
msgid ""
@@ -20172,6 +22250,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Замяна на всичко"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20182,6 +22273,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Транслиране"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Отстъп"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Заключен елемент"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Линейно отляво"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Дебъгване"
@@ -20190,13 +22313,33 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Промяна на режима на обновяване на анимацията"
+msgid "Clear Mode"
+msgstr "Режим на линията"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Включване"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Включване"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Показване на избледняващи кадри"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Заключен елемент"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20204,7 +22347,17 @@ msgid "Shadow Atlas"
msgstr "Показване на всички езици"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Изчистване на трансформацията"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20226,15 +22379,28 @@ msgstr "Персонализиран обект"
msgid "Loop Mode"
msgstr "Режим на преместване"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Закачане на стойността"
+msgid "Loop Begin"
+msgstr "Режим на преместване"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Стойност"
+msgid "Loop End"
+msgstr "Режим на преместване"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20245,17 +22411,17 @@ msgstr "Половин резолюция"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Вектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Замяна на всичко"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Път за изнасяне"
@@ -20266,6 +22432,16 @@ msgstr "Размер на контура:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Функция"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Сигнали:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Допълнителни настройки:"
@@ -20283,29 +22459,36 @@ msgstr "Свързване на данните на обекта"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим на иконки"
+msgid "Sky Custom FOV"
+msgstr "Персонализиран обект"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Документация в Интернет"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Стъпка при завъртане:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Завъртане на %s градуса."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20314,84 +22497,95 @@ msgid "Ambient Light"
msgstr "По средата вдясно"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Условие"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Цветове"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Дълбочина"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Филтриране на сигналите"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Преходът е премахнат"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Филтриране на сигналите"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Директно осветяване"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим на прилепване:"
+msgid "Height Max"
+msgstr "Режим на навигация"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Изнасяне"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20400,143 +22594,98 @@ msgid "SS Reflections"
msgstr "Изрязване на избраното"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Само избраното"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+msgid "Max Steps"
+msgstr "Стъпка"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Радиус:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Радиус:"
+msgid "Depth Tolerance"
+msgstr "Дълбочина"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Радиус:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Цветове"
+msgid "Light Affect"
+msgstr "Режим на навигация"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Изберете главна сцена"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Преход: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Скалиране"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20544,26 +22693,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Изпичане на карти на осветеност"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Разделение:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Функция за цвят."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Внимание!"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Последни:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Инсталиране"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Отместване:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20573,6 +22740,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Дълбочина"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Дълбочина"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20593,44 +22769,46 @@ msgid "Parameters"
msgstr "Параметърът е променен:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Панорамен режим"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Панорамен режим"
+msgid "Specular Mode"
+msgstr "Режим на линията"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Режим на интерполация"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Показване на всичко"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Изглед отпред"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим на линията"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Хоризонтала:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20639,6 +22817,16 @@ msgid "Particles Anim"
msgstr "Поставяне на анимация"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Добавяне на кадър"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Добавяне на кадър"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20655,10 +22843,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20682,10 +22866,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20713,32 +22893,34 @@ msgid "Ambient Occlusion"
msgstr "Прикриване"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Текстурна област"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Дълбочина"
+msgid "Min Layers"
+msgstr "Режим на колизии"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Стойност"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20751,25 +22933,12 @@ msgstr "Преход: "
msgid "Refraction"
msgstr "Разделение:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Стъпка при завъртане:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20777,7 +22946,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20785,41 +22954,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Режим на приоритет"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Панорамен режим"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Изпичане на карти на осветеност"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Режим на скалиране"
@@ -20851,8 +23005,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Константа за трансформация."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Константа за трансформация."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Създаване на масив"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Създаване на масив"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20867,6 +23037,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Източник за полигонна мрежа:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20879,11 +23054,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Размер на контура:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20897,11 +23067,6 @@ msgid "Max Error"
msgstr "Грешка от %s"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полигони"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20913,6 +23078,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20921,43 +23098,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полигони"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Преместване на точките"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Модификатор за скоростта на свободния изглед"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Модификатор за забавяне на свободния изглед"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Излъчващи точки:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Източник на излъчването: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Източник на излъчването: "
+msgid "Color Texture"
+msgstr "Тема на редактора"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Излъчващи точки:"
+msgid "Point Count"
+msgstr "Добавяне на входящ порт"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Равнина:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -20990,6 +23198,18 @@ msgstr "Долу вдясно"
msgid "Left To Right"
msgstr "Горе вдясно"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21013,16 +23233,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Следващ под"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Цветове"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21030,12 +23248,9 @@ msgid "Ground"
msgstr "Групирано"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Цветове"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21044,34 +23259,21 @@ msgstr "Пускане"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Заместване"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Текстурна област"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21083,10 +23285,6 @@ msgid "Expand Margin"
msgstr "Задаване на отстъп"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Радиус:"
@@ -21096,10 +23294,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21115,10 +23309,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21139,14 +23329,29 @@ msgstr "Премахване на текстурата"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Размер:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим на скалиране"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Режим на възпроизвеждане:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Режим на възпроизвеждане:"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -21155,12 +23360,30 @@ msgstr ""
msgid "Current Frame"
msgstr "Текущо име на сцената"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Панорамен режим"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Чувствителност към регистъра"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Тема по подразбиране"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Инициализиране"
@@ -21199,6 +23422,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Създаване на профил"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Тема по подразбиране"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Показване на стандартните"
@@ -21212,6 +23445,16 @@ msgid "Fallback Environment"
msgstr "Показване на обкръжението"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Извиквания за изчертаване:"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21229,10 +23472,32 @@ msgstr "Линейно отляво"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Инициализиране"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Основна линия на всеки:"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21272,11 +23537,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21288,7 +23553,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21307,11 +23572,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21331,19 +23597,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ресурс"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21379,7 +23636,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Размер:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21387,12 +23644,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим на възпроизвеждане:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21400,7 +23652,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21412,17 +23664,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21442,13 +23690,32 @@ msgid "Channel Disable Time"
msgstr "Промяна на времето на смесване"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Добавяне на входящ порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Всички устройства"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Глобална променлива"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21462,19 +23729,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Размер:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Свободен изглед отляво"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Линейно"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Стандартен предварителен преглед"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Инициализиране"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Режим на колизии"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Режим на колизии"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "По средата вляво"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21511,6 +23854,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Филтриране на сигналите"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Израз"
@@ -21666,7 +24014,7 @@ msgstr "Режим на интерполация"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Отваряне"
#: servers/visual_server.cpp
@@ -21814,5 +24162,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 8ee17f2434..5a8e9476ea 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -28,6 +28,61 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "রিসোর্সের ক্লীপবোর্ড খালি!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "বর্তমান দৃশ্য"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "সক্রিয় করুন"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "মোড (Mode) সরান"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "ডিবাগার খোলা রাখুন"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "প্রান্তরেখার আকার:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "প্রান্তরেখার আকার:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
@@ -37,12 +92,103 @@ msgstr "রেফারেন্সের ডকুমেন্টেশনে
msgid "Window"
msgstr "উইন্ডো"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ড্ক পজিশন"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "সেল (Cell)-এর আকার:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "সম্পাদন করুন (Edit)"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "ইন্টারপোলেশন মোড"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "টার্গেট"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "টাইম-স্কেল নোড"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "সমস্যা/ভুল"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "সংরক্ষণে সমস্যা হয়েছে"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "সংরক্ষণে সমস্যা হয়েছে"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "সাহায্য অনুসন্ধান করুন"
@@ -69,9 +215,21 @@ msgstr "টান: ঘূর্ণন"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ফাংশনগুলি:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -99,6 +257,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "সংযোগ"
@@ -107,25 +269,67 @@ msgstr "সংযোগ"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "অবজেক্ট আঁকা হয়েছে"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "প্রকল্প এক্সপোর্ট করুন"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "মূল নোডের নাম:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "সংযোগ"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "রুপান্তরের ধরণ"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -174,6 +378,16 @@ msgstr "'%s' নির্মাণে একাধিক অবৈধ আর্
msgid "On call to '%s':"
msgstr "কল করুন '%s'"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "অবস্থা:"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -214,10 +428,166 @@ msgstr "নির্বাচিত সমূহ অপসারণ করুন
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "ডিভাইস/যন্ত্র"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "সকল"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "সংস্করণ:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "সম্প্রদায়"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "প্রিসেট..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "স্ক্যান"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "বাটন/বোতাম"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ধ্রুবক/কন্সট্যান্ট"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "পরিদর্শক/পরীক্ষক"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "মাউসের বোতাম ইন্ডেক্স:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "প্রিসেট..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "আপেক্ষিক স্ন্যাপ"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "গতি (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "অক্ষ"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "মান"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ইন্ডেক্স:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "প্রক্রিয়া/অ্যাকশন"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "পরিবর্তন করুন"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "পিচ্‌"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "লাইন নাম্বার:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -233,10 +603,12 @@ msgstr "স্ন্যাপ কনফিগার করুন"
msgid "Project Settings Override"
msgstr "প্রকল্পের সেটিংস"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "নাম"
@@ -431,18 +803,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ফিল্টারসমূহ"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -471,7 +845,7 @@ msgstr "প্রোফাইলার"
msgid "Max Functions"
msgstr "ফাংশনের (Function) নতুন নামকরণ করুন"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -545,16 +919,28 @@ msgstr "ভারটেক্স"
msgid "Resource"
msgstr "রিসোর্স"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "দৃশ্য বন্ধ করুন"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "রিসোর্স-এর পথ"
+msgid "Path"
+msgstr "পথ"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "উৎস:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ঘটনাস্থল"
@@ -568,7 +954,7 @@ msgstr "পরীক্ষামূলক উৎস"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -600,7 +986,7 @@ msgstr "এক্সি বাইট"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -673,8 +1059,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "স্কেল/মাপ:"
@@ -692,7 +1083,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -968,8 +1359,10 @@ msgstr "সম্পাদন করুন (Edit)"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "অ্যানিমেশন"
@@ -1114,6 +1507,8 @@ msgstr "অ্যানিমেশনে (Anim) চাবি/কী-সমু
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "রুপান্তর"
@@ -1525,7 +1920,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ওয়ান-শট"
@@ -1709,13 +2104,6 @@ msgstr ""
msgid "Dependencies"
msgstr "নির্ভরতা-সমূহ"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "পথ"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "নির্ভরতা-সমূহ:"
@@ -1855,11 +2243,10 @@ msgid "Lead Developer"
msgstr "মূল ডেভেলপার"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
#: editor/editor_about.cpp
@@ -2226,7 +2613,9 @@ msgid "Remove Autoload"
msgstr "Autoload অপসারণ করুন"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "সক্রিয় করুন"
@@ -2726,8 +3115,11 @@ msgstr "প্যান মোড"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "প্যান মোড"
@@ -2747,6 +3139,16 @@ msgstr "বর্তমান দৃশ্য"
msgid "Current Path"
msgstr "বর্তমান:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "পিছনের দিকে যান"
@@ -2767,7 +3169,8 @@ msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল
msgid "Toggle Favorite"
msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "মোড অদলবদল/টগল করুন"
@@ -2899,6 +3302,8 @@ msgid "Theme Properties"
msgstr "প্রোপার্টি-সমূহ:"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "রঙ"
@@ -3035,15 +3440,19 @@ msgid "Method"
msgstr "মেথডের তালিকা:"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "সংকেতসমূহ"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ধ্রুবক/কন্সট্যান্ট"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "প্রপার্টি:"
@@ -3057,6 +3466,36 @@ msgstr "প্রোপার্টি-সমূহ:"
msgid "Property:"
msgstr "প্রপার্টি:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "মান"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "মেথডের তালিকা:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "আইটেম চিহ্নিত করুন"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "চিহ্নিত আইটেম"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "ড্র কলস"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "চালান"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3842,7 +4281,7 @@ msgstr "প্রোপার্টি-সমূহ:"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "মধ্য বোতাম"
@@ -3890,7 +4329,7 @@ msgstr ""
msgid "Dock Position"
msgstr "ড্ক পজিশন"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "বিক্ষেপ-হীন মোড"
@@ -4567,7 +5006,10 @@ msgstr "থিম এডিট করুন..."
msgid "On"
msgstr "চালু"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "স্তর"
@@ -4681,11 +5123,26 @@ msgstr "এতে রূপান্তর করুন..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "ধরণ পরিবর্তন করুন"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "রিসোর্স যোগ করুন"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "নতুন স্ক্রিপ্ট"
@@ -4829,7 +5286,7 @@ msgstr "রঙ"
msgid "Accent Color"
msgstr "রঙ পছন্দ করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4906,11 +5363,6 @@ msgstr "XForm এর সংলাপ"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "থাম্বনেইল..."
@@ -4962,16 +5414,16 @@ msgstr ""
msgid "Highlighting"
msgstr "অংশাদি:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "ডানে মাত্রা দিন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4986,20 +5438,13 @@ msgid "Indent"
msgstr "বামে মাত্রা দিন"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "ধরণ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "সেল (Cell)-এর আকার:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
@@ -5009,12 +5454,12 @@ msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
msgid "Convert Indent On Save"
msgstr "স্পেসগুলি ইন্ডেন্টে রূপান্তর করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "ড্র কলস"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "ড্র কলস"
@@ -5025,11 +5470,11 @@ msgstr "ড্র কলস"
msgid "Navigation"
msgstr "Navigation Mesh তৈরি করুন"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5050,7 +5495,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "লাইন নাম্বার:"
@@ -5145,7 +5590,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5259,7 +5704,7 @@ msgstr "স্ন্যাপ সেটিংস"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "স্ন্যাপ সেটিংস"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5502,7 +5947,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "পূর্ণ নাম"
@@ -5538,8 +5985,7 @@ msgstr "পথের বিন্দু অপসারণ করুন"
msgid "Editor SSL Certificates"
msgstr "এডিটরের সেটিংস"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
@@ -5713,6 +6159,11 @@ msgstr ""
"গেটার (Getter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন। জেনেরিক সিগনেচার "
"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "ফ্ল্যাট0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন"
@@ -7287,8 +7738,8 @@ msgid "Future"
msgstr "গঠনবিন্যাস"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "গভীরতা"
@@ -7378,6 +7829,7 @@ msgid "Immediate"
msgstr "তাৎক্ষণিক"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "সিঙ্ক"
@@ -7386,6 +7838,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "ভ্রমণ"
@@ -7476,6 +7930,7 @@ msgid "Fade Out (s):"
msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ব্লেন্ড/মিশ্রণ"
@@ -7595,7 +8050,7 @@ msgstr "নোড ফিল্টারসমূহ সম্পাদন কর
msgid "Filters..."
msgstr "ফিল্টারসমূহ..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7780,12 +8235,12 @@ msgstr "লাইসেন্স"
msgid "First"
msgstr "প্রথম"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "পূর্বের ট্যাব"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "পরবর্তী"
@@ -8965,6 +9420,7 @@ msgid "Create Outline"
msgstr "প্রান্তরেখা তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9546,17 +10002,20 @@ msgstr "Polygon 2D UV এডিটর"
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV এডিটর"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "অতিবেগুনী"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "বিন্দু সরান"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "পলিগন->UV"
@@ -9648,6 +10107,7 @@ msgstr "স্ন্যাপ সেটিংস"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "স্ন্যাপ"
@@ -10139,7 +10599,8 @@ msgstr "নোডের সাথে সংযুক্ত করুন:"
msgid "Source"
msgstr "উৎস:"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "টার্গেট"
@@ -10187,6 +10648,7 @@ msgid "Convert Case"
msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "বড় হাতের অক্ষর"
@@ -10389,7 +10851,8 @@ msgid "Create physical bones"
msgstr "Navigation Mesh তৈরি করুন"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "স্কেলেটন/কাঠাম..."
@@ -10408,7 +10871,7 @@ msgstr "চালান"
msgid "Orthogonal"
msgstr "সমকোণীয় (Orthogonal)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "পরিপ্রেক্ষিত (Perspective)"
@@ -10509,7 +10972,7 @@ msgstr "প্লেন-এর রুপান্তর দেখুন।"
msgid "None"
msgstr "<নান/কিছুই না>"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "প্রদেশ/রাজ্য"
@@ -10795,7 +11258,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "মাপের মোড করুন (R)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "স্ন্যাপ ব্যবহার করুন"
@@ -11205,6 +11668,9 @@ msgid "Speed:"
msgstr "গতি (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "লুপ"
@@ -11794,15 +12260,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "ধরণ পরিবর্তন করুন"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -12171,6 +12628,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "চালানোর মোড:"
@@ -12179,7 +12637,7 @@ msgstr "চালানোর মোড:"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12846,7 +13304,8 @@ msgstr "ভারটেক্স"
msgid "Fragment"
msgstr "ফ্রাগমেন্ট"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "ডান"
@@ -13626,6 +14085,11 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Export Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Presets"
msgstr "প্রিসেট..."
@@ -13639,11 +14103,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "এক্সপোর্টের প্রিসেট:"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "রিসোর্সসমূহ"
@@ -13713,7 +14172,8 @@ msgstr "নতুন স্ক্রিপ্ট"
msgid "GDScript Export Mode:"
msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "টেক্সট"
@@ -14071,6 +14531,13 @@ msgstr ""
"বিদ্যমান Godot প্রজেক্টের খোঁজে আপনি %s ফোল্ডারসমূহ স্ক্যান করতে যাচ্ছেন। আপনি কি "
"সুনিশ্চিত?"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "প্রজেক্ট ম্যানেজার"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -14224,10 +14691,6 @@ msgid "All Devices"
msgstr "ডিভাইস/যন্ত্র"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "ডিভাইস/যন্ত্র"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -14284,10 +14747,6 @@ msgstr "বোতাম ৬"
msgid "Joypad Axis Index:"
msgstr "জয়স্টিক অক্ষ ইন্ডেক্স:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "অক্ষ"
-
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
@@ -14446,11 +14905,7 @@ msgstr "ইনপুট ম্যাপ/নকশা"
msgid "Action:"
msgstr "অ্যাকশন:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "প্রক্রিয়া/অ্যাকশন"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "মৃতস্থান"
@@ -14652,7 +15107,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "পদক্ষেপ:"
@@ -15485,7 +15942,7 @@ msgid "Monitor"
msgstr "মনিটর"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "মান"
@@ -15510,6 +15967,11 @@ msgstr "সর্বমোট:"
msgid "Export list to a CSV file"
msgstr "প্রকল্প এক্সপোর্ট করুন"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "রিসোর্স-এর পথ"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15582,7 +16044,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "অডিওস্ট্রিম প্লেয়ার 3 ডি ইমিশন এঙ্গেল পরিবর্তন করুন"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15594,14 +16056,17 @@ msgstr "Camera এর ভিউ (FOV) পরিবর্তন করুন"
msgid "Change Camera Size"
msgstr "Camera এর আকার পরিবর্তন করুন"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "বিন্দু সরান"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15799,16 +16264,11 @@ msgstr "হ্যান্ডেল স্থাপন করুন"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "মাল্টি-নোড স্থাপন করুন"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15881,12 +16341,14 @@ msgid "Display"
msgstr "Normal প্রদর্শন"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15894,19 +16356,6 @@ msgstr ""
msgid "Height"
msgstr "ডান"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15940,10 +16389,6 @@ msgid "Use V-Sync"
msgstr "স্ন্যাপ ব্যবহার করুন"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15951,7 +16396,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "সক্রিয় করুন"
@@ -15970,11 +16423,6 @@ msgstr "নির্বাচনকে ফ্রেমভূক্ত করু
msgid "Energy Saving"
msgstr "সংরক্ষণে সমস্যা হয়েছে"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "ডিবাগার খোলা রাখুন"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -16010,11 +16458,6 @@ msgstr "স্থির/বদ্ধ ফ্রেম %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "স্থির/বদ্ধ ফ্রেম %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "উৎস Mesh:"
@@ -16046,7 +16489,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "নির্বাচনকে ফ্রেমভূক্ত করুন"
#: main/main.cpp
@@ -16058,10 +16501,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -16124,14 +16563,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ফিল্টার:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "রঙ"
#: main/main.cpp
@@ -16215,6 +16654,7 @@ msgid "Main Loop Type"
msgstr "নোডের ধরণ সন্ধান করুন"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -16236,7 +16676,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "পিছনের দিকে যান"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "নোড সাইডের সাথে স্ন্যাপ করুন"
@@ -16282,24 +16722,33 @@ msgstr "Light এর ব্যাসার্ধ পরিবর্তন কর
msgid "Operation"
msgstr "সিদ্ধান্তসমূহ"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "অ্যানিমেশনের নোড"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "অ্যানিমেশনের নোড"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "অ্যানিমেশনের নোড"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -16307,10 +16756,12 @@ msgstr "পরিবর্তনসমূহ হাল-নাগাদ করু
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "ব্যাসার্ধ:"
@@ -16327,10 +16778,19 @@ msgstr "সতর্কতা"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "স্মুথ স্টেপ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "বোন্‌/হাড় দেখান"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
@@ -16344,6 +16804,13 @@ msgstr "Light এর ব্যাসার্ধ পরিবর্তন কর
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "পলিগন->UV"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -16354,6 +16821,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
@@ -16372,20 +16844,87 @@ msgstr "যথেচ্ছ ঘূর্ণায়ন:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "স্থানীয় করুন"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "ইন্সট্যান্স:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "যথেচ্ছ ঘূর্ণায়ন:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "অ্যানিমেশনের নোড"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "রুপান্তরের পরিবর্তন"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "ইনস্ট্যান্স"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "গ্রিড দেখান"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "স্ন্যাপ ব্যবহার করুন"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "সংরক্ষিত ফাইল:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "রিসোর্স লোড করুন"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "স্কেলেটন/কাঠাম..."
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "রিলোড"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16447,12 +16986,18 @@ msgstr "লাইব্রেরি: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "ক্লাস নাম:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "স্ক্রিপ্ট"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "পথের উপর ফোকাস করুন"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16554,6 +17099,180 @@ msgstr "Mesh Library এক্সপোর্ট করুন"
msgid "Export GLTF..."
msgstr "এক্সপোর্ট..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "পশ্চাৎ দর্শন"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "কম্পনেন্টস"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "ফরম্যাট"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "পরিমাণ:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "এম বি"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "মিশ্রিত করুন"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "ইনস্ট্যান্স"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "জ্যামিতিক-আকার বিশ্লেষণ করা হচ্ছে"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "পশ্চাৎ দর্শন"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "ডিভাইস/যন্ত্র"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "সেল (Cell)-এর আকার:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "রঙ"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "পরিবর্তন করুন"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "নতুন অভিভাবক দান করুন"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "প্লাটফর্মে প্রতিলিপি করুন..."
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "অনুবাদসমূহ"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "বিন্দু সরান"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16564,10 +17283,25 @@ msgid "Godot Bone Node"
msgstr "টাইম-সীক্‌ নোড"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "অর্থপূর্ন!"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "অরিজিনে ফোকাস করুন"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "বিন্দু সরান"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16575,7 +17309,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "সংস্করণ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "সংস্করণ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "ডান"
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "শাখা"
@@ -16599,6 +17381,16 @@ msgstr "মেস"
msgid "Materials"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "দৃশ্যের পথ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "মূল নোডের নাম:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16643,18 +17435,49 @@ msgstr "একটি নোড নির্বাচন করুন"
msgid "Animations"
msgstr "অ্যানিমেশনসমূহ"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "বোন্‌/হাড় দেখান"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "স্থির/বদ্ধ ফ্রেম %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "সন্মুখ দর্শন"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16858,12 +17681,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16881,11 +17710,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16982,6 +17811,15 @@ msgid "Done!"
msgstr "সম্পন্ন হয়েছে!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "যথেচ্ছ মাপ:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16989,6 +17827,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -17006,13 +17849,58 @@ msgstr "পরিপ্রেক্ষিত (Perspective)"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "নাম"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "সেটিংস"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "বর্ণনা:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "অবস্থা:"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -17061,13 +17949,6 @@ msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট
msgid "Visual Script"
msgstr "Shader Graph Node অপসারণ করুন"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ফাংশনগুলি:"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -17432,6 +18313,7 @@ msgid "Edit Member"
msgstr "সদস্যগণ (Members):"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -17442,6 +18324,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "সক্রিয় করুন"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "সদস্যগণ (Members):"
@@ -17543,13 +18430,30 @@ msgid "Basic Type"
msgstr "ধরণ পরিবর্তন করুন"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "পথ প্রতিলিপি/কপি করুন"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "ইনপুট নাম পরিবর্তন করুন"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "প্রাথমিক sRGB ব্যবহার করুন"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "মাপের মোড করুন (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17613,11 +18517,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "ইন্ডেক্স:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম।"
@@ -17660,6 +18559,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "নাম"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: "
@@ -17743,6 +18647,10 @@ msgstr ""
msgid "SubCall"
msgstr "ডাকুন (Call)"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17803,6 +18711,11 @@ msgstr "স্থির/বদ্ধ ফ্রেম %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "TileMap আঁকুন"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17832,6 +18745,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17841,9 +18758,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK চেইন পরিষ্কার করুন"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "সময়:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17872,6 +18794,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Spatial দৃশ্যমানতা টগল করুন"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "পুনরায় চেষ্টা করুন"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18707,6 +19634,60 @@ msgstr ""
"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "ফ্রেম %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "স্কেল/মাপ:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "চালান"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "বামে মাত্রা দিন"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "মনিটর"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "মনিটর"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18719,22 +19700,30 @@ msgstr "ওভাররাইড..."
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "উৎপাদিত বিন্দুর সংখ্যা:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "ইনস্ট্যান্স"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "রৈখিক/লিনিয়ার"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18745,8 +19734,8 @@ msgstr "অডিও বাস যোগ করুন"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "অডিও বাস লেআউট ওপেন করুন"
+msgid "Override"
+msgstr "ওভাররাইড..."
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18767,10 +19756,11 @@ msgid "Pitch Scale"
msgstr "স্কেল/মাপ:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "চালান"
+msgid "Autoplay"
+msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18778,7 +19768,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ইন্সট্যান্স:"
@@ -18808,13 +19799,29 @@ msgstr "নোড-সমূহ প্রতিলিপি/কপি করু
msgid "Anchor Mode"
msgstr "প্যান মোড"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "বর্তমান:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "১ টি Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "মোড (Mode) সরান"
@@ -18825,36 +19832,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "স্মুথ স্টেপ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "স্মুথ স্টেপ"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "অফসেট/ভারসাম্য:"
+msgid "V"
+msgstr "অতিবেগুনী"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "অফসেট/ভারসাম্য:"
+msgid "Drag Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "অফসেট/ভারসাম্য:"
+msgid "Draw Screen"
+msgstr "ড্র কলস"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "ড্র কলস"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ব্লেন্ড২ নোড"
@@ -18864,30 +19895,66 @@ msgstr "ব্লেন্ড২ নোড"
msgid "Light Mode"
msgstr "ডান দর্শন"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "ভারটেক্স"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "ভারটেক্স"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Spatial দৃশ্যমানতা টগল করুন"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "পপুলেট"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "পপুলেট"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "অরিজিন দেখুন"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "ডান"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18906,6 +19973,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "টাইল পছন্দ করুন"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18934,6 +20006,19 @@ msgid "Build Mode"
msgstr "চালানোর মোড:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "অসমর্থ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Navigation Polygon তৈরি করুন"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Navigation Polygon তৈরি করুন"
@@ -18971,6 +20056,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "সেটিংস"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "পরিমাণ:"
@@ -18980,16 +20072,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
+msgid "One Shot"
+msgstr "ওয়ান-শট নোড"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "স্কেল/মাপ:"
+msgid "Preprocess"
+msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -19015,11 +20107,22 @@ msgstr "ফাইল"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "নতুন প্রকল্প"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -19033,8 +20136,10 @@ msgstr ""
msgid "Texture"
msgstr "টেক্সট"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -19046,9 +20151,19 @@ msgstr "Emission Mask স্থাপন করুন"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emission পূরণ:"
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "গিজমোস"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "ফরম্যাট"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -19074,7 +20189,8 @@ msgid "Initial Velocity"
msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -19114,12 +20230,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "রঙ"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "রঙ"
@@ -19154,16 +20264,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "শাখা"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "শাখা"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "মধ্য বোতাম"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -19172,11 +20298,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -19188,44 +20314,41 @@ msgid ""
msgstr ""
"অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "সম্পাদন করুন (Edit)"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "গঠনবিন্যাসের এলাকা"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "পরিবর্তন করুন"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "ডানে সরান"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Camera এর আকার পরিবর্তন করুন"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "স্তর"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -19234,28 +20357,33 @@ msgid "Shadow"
msgstr "শেডার"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "পশ্চাৎ দর্শন"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন"
+msgid "Gradient Length"
+msgstr "সাধারণ/ডিফল্ট"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "ফিল্টারসমূহ"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "ফিল্টারসমূহ"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "বন্ধ করুন"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "চালানোর মোড:"
@@ -19275,6 +20403,11 @@ msgstr "এই occluder এর জন্য occluder পলিগনটি খ
msgid "Width Curve"
msgstr "বক্ররেখা বন্ধ করুন"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "সাধারণ/ডিফল্ট"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -19307,24 +20440,40 @@ msgstr "চালানোর মোড:"
msgid "End Cap Mode"
msgstr "স্ন্যাপ মোড:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "নোড পুনঃনামকরণ করুন"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "সংযোগসমূহ সম্পাদন করুন"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -19355,12 +20504,22 @@ msgstr "ইন্সট্যান্স:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Light এর ব্যাসার্ধ পরিবর্তন করুন"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "ভারটেক্স"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -19386,12 +20545,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "ঘূর্ণায়নের পদক্ষেপ:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
@@ -19406,21 +20561,65 @@ msgstr "ধ্রুবক/কন্সট্যান্ট"
msgid "Global Rotation Degrees"
msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "যথেচ্ছ মাপ:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "সার্বজনীন রূপান্তর রাখুন"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "আপেক্ষিক স্ন্যাপ"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "স্ন্যাপ ব্যবহার করুন"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "প্রক্রিয়া/অ্যাকশন"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "প্রতিবিম্ব"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -19449,11 +20648,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "এক্সপোর্ট মোড:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "বক্ররেখা বন্ধ করুন"
@@ -19467,6 +20672,20 @@ msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসে
msgid "Unit Offset"
msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "অফসেট/ভারসাম্য:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -19477,12 +20696,22 @@ msgid "Layers"
msgstr "স্তর"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ফাংশনগুলি:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -19522,9 +20751,14 @@ msgstr "ডান"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -19532,6 +20766,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "স্মার্ট স্ন্যাপিং ব্যাবহার করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "গতি (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19539,6 +20793,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "উৎস Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19546,26 +20809,71 @@ msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "প্লাটফর্মে প্রতিলিপি করুন..."
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "ফরম্যাট"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
+msgid "Local Shape"
+msgstr "ঘটনাস্থল"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "গঠনবিন্যাসের এলাকা"
+msgid "Collider"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "অকার্যকর পথ।"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19573,8 +20881,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "নোড পুনঃনামকরণ করুন"
+msgid "Vertex Colors"
+msgstr "ভারটেক্স"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19587,22 +20895,45 @@ msgid "Gizmo Extents"
msgstr "গিজমোস"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "নোড তৈরি করুন"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "অ্যানিমেশনের নোড"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path এর দিক অবশ্যই একটি কার্যকর Node2D এর দিকে নির্দেশ করাতে হবে।"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "পথের বিন্দু অপসারণ করুন"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "পরবর্তী স্ক্রিপ্ট"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "পুনরারম্ভ (সেঃ):"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19629,6 +20960,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "ফ্রেম %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "ফিল্টারসমূহ"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19647,51 +20988,70 @@ msgstr "TileSet (টাইল-সেট)..."
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Camera এর আকার পরিবর্তন করুন"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "রুপান্তর"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "অরিজিন দেখুন"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "সাজান:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "অ্যানিমেশনের নোড"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "এক্সপোর্ট মোড:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "অ্যানিমেশনের নোড"
+msgid "Centered Textures"
+msgstr "গঠনবিন্যাস"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "অ্যানিমেশনের নোড"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "রুপান্তর"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "ফরম্যাট"
+msgid "Shape Centered"
+msgstr "নোড অ্যান্করের সাথে স্ন্যাপ করুন"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "প্রিসেট..."
+msgid "Shape Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19713,27 +21073,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "বাস ভলিউম রিসেট করুন"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "বাস ভলিউম রিসেট করুন"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "রুপান্তরের পরিবর্তন"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19749,7 +21100,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "অ্যাংকর"
#: scene/3d/arvr_nodes.cpp
@@ -19766,6 +21117,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "যথেচ্ছ মাপ:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19794,34 +21150,38 @@ msgstr "Emission-এর স্থানসমূহ:"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "অ্যানিমেশন"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "বৈশিষ্ট্য ট্র্যাক"
+msgid "Tracking"
+msgstr "প্যাক/গুচ্ছিত করা"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19836,6 +21196,15 @@ msgstr "রুপান্তর"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19870,6 +21239,13 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু
msgid "Done"
msgstr "সম্পন্ন হয়েছে!"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "গিজমোস"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19884,6 +21260,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "ফিল্টার:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "রঙ"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "সাধারণ/ডিফল্ট"
@@ -19894,38 +21284,43 @@ msgstr "এটলাস/মানচিত্রাবলী:"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "পরিবেশ (Environment)"
+msgid "Generate"
+msgstr "সাধারণ"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "সেল (Cell)-এর আকার:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "দৃশ্য হতে তৈরি করবেন"
+msgid "Custom Energy"
+msgstr "বাস ইফেক্ট মুভ করুন"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "ক্যাপচার"
+msgid "Min Light"
+msgstr "ডানে মাত্রা দিন"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation Mesh তৈরি করুন"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19936,16 +21331,26 @@ msgstr ""
msgid "Light Data"
msgstr "ডান"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "নোডের নাম:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "বৈশিষ্ট্য ট্র্যাক"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "নতুন প্রকল্প"
@@ -19955,6 +21360,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "নিকটতম"
@@ -19962,8 +21372,9 @@ msgstr "নিকটতম"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19973,13 +21384,14 @@ msgstr "হ্যান্ডেল স্থাপন করুন"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "ক্যাপচার"
#: scene/3d/collision_object.cpp
msgid ""
@@ -20044,17 +21456,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "গিজমোস"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emission Mask স্থাপন করুন"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Ring Height"
+msgstr "ডানে সরান"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "সতর্কতা"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -20070,35 +21493,34 @@ msgid "Portal Mode"
msgstr "এক্সপোর্ট মোড:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigation Mesh তৈরি করুন"
+msgid "Dynamic Range"
+msgstr "MeshLibrary (মেস-লাইব্রেরি)..."
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -20134,21 +21556,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "রঙ পছন্দ করুন"
+msgid "Negative"
+msgstr "জিডিন্যাটিভ"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "ঘূর্ণায়ন মোড"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "বাস ভলিউম রিসেট করুন"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -20157,24 +21576,26 @@ msgstr "অংশাদি:"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "বিক্ষেপ-হীন মোড"
+msgid "Blend Splits"
+msgstr "ব্লেন্ড-এর সময়সমূহ:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "গভীরতা"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "শেডার"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "লোড ডিফল্ট"
#: scene/3d/light.cpp
@@ -20186,18 +21607,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "পরিদর্শক/পরীক্ষক"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "পরীক্ষামূলক উৎস"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -20255,9 +21691,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "ড্র কলস"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "ড্র কলস"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -20288,8 +21734,8 @@ msgstr "অক্ষ"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "TileMap আঁকুন"
+msgid "Body Offset"
+msgstr "অফসেট/ভারসাম্য:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -20316,6 +21762,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "নোড(সমূহ) অপসারণ করুন"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -20372,39 +21823,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "পিছনের দিকে যান"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "সক্রিয়ভাবে মূল সম্পাদন করুন:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "সাধারণ/ডিফল্ট"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "গ্রুপ"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "ব্যাসার্ধ:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ডিবাগার"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "ঘূর্ণায়ন মোড"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "নতুন প্রকল্প"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "স্ন্যাপ সক্রিয় করুন"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "রঙ পছন্দ করুন"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emission-এর স্থানসমূহ:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "ডানে মাত্রা দিন"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -20432,6 +21926,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -20470,6 +21968,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20527,6 +22029,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Navigation Polygon তৈরি করুন"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "অ্যানিমেশনের তালিকাটি অকার্যকর।"
@@ -20548,6 +22060,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20571,11 +22087,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "সার্বজনীন রূপান্তর রাখুন"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20584,7 +22095,16 @@ msgstr ""
msgid "Gizmo"
msgstr "গিজমোস"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "স্থির/বদ্ধ ফ্রেম %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20640,14 +22160,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "বিচ্ছেদ:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "মাউসের চাকা উপরের দিকে চক্কর।"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ফাংশনগুলি:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "সমস্যা/ভুল"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "বিচ্ছেদ:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20679,6 +22231,11 @@ msgid "Baked Light"
msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20686,22 +22243,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "ইন্সট্যান্স:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "ইন্সট্যান্স:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20724,11 +22277,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "প্রধান দৃশ্য"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20743,6 +22298,11 @@ msgid "Auto Triangles"
msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20781,6 +22341,11 @@ msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
@@ -20799,11 +22364,26 @@ msgstr "ইনপুট যোগ করুন"
msgid "Xfade Time"
msgstr "X-ফেড/বিলীন সময় (সেঃ):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "পিচ্‌"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "স্বয়ংক্রিয়-অগ্রগতি স্থাপন করুন"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20819,11 +22399,6 @@ msgid "Assigned Animation"
msgstr "অ্যানিমেশন যুক্ত করুন"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20843,22 +22418,16 @@ msgid "Playback Options"
msgstr "বর্ণনা:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "সাধারণ/ডিফল্ট"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "দৃশ্য চালান"
+msgid "Active"
+msgstr "প্রক্রিয়া/অ্যাকশন"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20908,9 +22477,19 @@ msgid "Tree Root"
msgstr "নোড তৈরি করুন"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "অ্যানিমেশন প্রতিলেপন করুন"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ট্র্যাক যোগ করুন"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20920,16 +22499,88 @@ msgstr ""
msgid "Playback"
msgstr "চালান"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "অ্যানিমেশন"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "শূন্য"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "মূল নোডের নাম:"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "বোন্‌/হাড় তৈরি করুন"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "ইন্টারপোলেশন মোড"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "ওভাররাইড..."
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "নোডের নতুন অভিভাবক দান করুন"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "ফাংশনের (Function) নতুন নামকরণ করুন"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "দৃশ্য চালান"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "টার্গেট"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "স্কেল/মাপের অনুপাত:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20940,29 +22591,38 @@ msgstr "মোড (Mode) বাছাই করুন"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
+msgid "Horizontal"
+msgstr "বক্ররেখায় বিন্দু সরান"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "ভারটেক্স"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "প্যান মোড"
+msgid "Shortcut In Tooltip"
+msgstr "অরিজিন দেখুন"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "বাটন/বোতাম"
+msgid "Action Mode"
+msgstr "প্যান মোড"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20973,6 +22633,11 @@ msgstr "শর্টকাটসমূহ"
msgid "Group"
msgstr "দলসমূহ"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "পথ প্রতিলিপি/কপি করুন"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20982,6 +22647,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "বাম"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20990,6 +22665,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Poly সম্পাদন করুন"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "মোড (Mode) বাছাই করুন"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "প্যান মোড"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "বিলম্বিত"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "প্রিসেট..."
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -21032,28 +22737,29 @@ msgstr "অ্যাংকর"
msgid "Grow Direction"
msgstr "অংশাদি:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "বক্ররেখায় বিন্দু সরান"
+msgid "Min Size"
+msgstr "প্রান্তরেখার আকার:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "ভারটেক্স"
+msgid "Pivot Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "যথেচ্ছ ঘূর্ণায়ন:"
+msgid "Clip Content"
+msgstr "ধ্রুবক/কন্সট্যান্ট"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "সরঞ্জাম-সমূহ"
#: scene/gui/control.cpp
#, fuzzy
@@ -21061,21 +22767,16 @@ msgid "Focus"
msgstr "পথের উপর ফোকাস করুন"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Poly সম্পাদন করুন"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ছবির ফিল্টার:"
+msgid "Default Cursor Shape"
+msgstr "ডিফল্ট বাস লেআউট লোড করুন।"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -21084,16 +22785,9 @@ msgid "Size Flags"
msgstr "সেল (Cell)-এর আকার:"
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "মোড (Mode) বাছাই করুন"
#: scene/gui/control.cpp
#, fuzzy
@@ -21110,9 +22804,13 @@ msgid "Dialog"
msgstr "XForm এর সংলাপ"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "পথ প্রতিলিপি/কপি করুন"
+msgid "Autowrap"
+msgstr "স্বয়ংক্রিয়-লোড"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -21123,14 +22821,49 @@ msgid "Please Confirm..."
msgstr "অনুগ্রহ করে নিশ্চিত করুন..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "ওভাররাইড..."
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "সংযোগ বিচ্ছিন্ন করুন"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "ইন্সট্যান্স:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "সংকুচিত করুন (জুম্ আউট)"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "বোন্‌/হাড় দেখান"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -21141,10 +22874,25 @@ msgid "Enable grid minimap."
msgstr "স্ন্যাপ সক্রিয় করুন"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "বোন্‌/হাড় দেখান"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "নির্বাচন করুন"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "আয়তন"
@@ -21156,21 +22904,50 @@ msgid "Timers"
msgstr "সময়:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "সব সিলেক্ট করুন"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "পরীক্ষামূলক উৎস"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "যথেচ্ছ মাপ:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "সন্মুখ দর্শন"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -21198,6 +22975,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "প্রাসঙ্গিক সাহায্য"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "শর্টকাটসমূহ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "ডান বোতাম"
@@ -21208,39 +23033,47 @@ msgid "Placeholder"
msgstr "প্লেসহোল্ডার হিসেবে লোড করুন"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "প্লেসহোল্ডার হিসেবে লোড করুন"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "বহিঃ-বক্ররেখার স্থান নির্ধারণ করুন"
+msgid "Blink Speed"
+msgstr "গতি (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "হ্যান্ডেল স্থাপন করুন"
+msgid "Switch On Hover"
+msgstr "পিচ্‌"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
+msgid "Region Rect"
+msgstr "গঠনবিন্যাসের এলাকা"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "হ্যান্ডেল স্থাপন করুন"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -21258,6 +23091,11 @@ msgstr "পপুলেট"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "অন্তর্ভুক্ত"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -21267,6 +23105,30 @@ msgstr ""
"ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে "
"যাবে।"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "নির্বাচিত সমূহ Delete করুন"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "অনুসন্ধান করুন"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -21276,23 +23138,80 @@ msgstr "সাম্প্রতিক:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "স্কেল/মাপের অনুপাত:"
+msgid "Min Value"
+msgstr "মান"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "মান"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "পাতা: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "সম্পাদন করুন (Edit)"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "গ্রুপ"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "ইন্ডেক্স:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ব্লেন্ড-এর সময়সমূহ:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "সমাপ্তি(সমূহ)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "পথ প্রতিলিপি/কপি করুন"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -21301,6 +23220,29 @@ msgstr "সেল (Cell)-এর আকার:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "পরীক্ষামূলক উৎস"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "বর্তমান দৃশ্য"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "বাস ইফেক্ট মুভ করুন"
@@ -21317,14 +23259,56 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "পৃষ্ঠতল পপুলেট করুন"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "সমকোণীয় (Orthogonal)"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "রঙ পছন্দ করুন"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "নোড পুনঃনামকরণ করুন"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "কলাপ্স করুন"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -21339,73 +23323,131 @@ msgstr ""
msgid "Current Tab"
msgstr "বর্তমান:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "অডিও বাস, পুনরায় সাজানোর জন্য ড্র্যাগ এন্ড ড্রপ অ্যাপ্লাই করুন।"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "বিন্দু অপসারণ করুন"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "গঠনবিন্যাসের এলাকা"
+msgid "Fold Gutter"
+msgstr "লাইন-এ যান"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "অসমর্থ/অক্ষম"
+msgid "Hiding Enabled"
+msgstr "সক্রিয় করুন"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "সক্রিয় করুন"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "ভারটেক্স"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "বক্ররেখায় বিন্দু সরান"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "ড্র কলস"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "একটি নোড নির্বাচন করুন"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
+msgid "Focused"
+msgstr "পথের উপর ফোকাস করুন"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "অ্যানিমেশনের নোড"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "গঠনবিন্যাসের এলাকা"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "ধাপ লাফিয়ে যান"
+msgid "Over"
+msgstr "প্রতিস্থাপন"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "প্রোপার্টি-সমূহ:"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "প্যান মোড"
@@ -21419,12 +23461,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "বামে মাত্রা দিন"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "ইন্টারপোলেশন মোড"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -21435,6 +23489,21 @@ msgid "(Other)"
msgstr "(অন্যান্য)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "মধ্য বোতাম"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "নোড তৈরি করুন"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -21443,8 +23512,12 @@ msgstr ""
msgid "Audio Track"
msgstr "ট্র্যাক যোগ করুন"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -21452,14 +23525,14 @@ msgstr ""
msgid "Stream Position"
msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "১ টি Viewport"
+msgid "Stretch Shrink"
+msgstr "মোড (Mode) বাছাই করুন"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "১ টি Viewport"
#: scene/main/http_request.cpp
@@ -21501,6 +23574,11 @@ msgstr "বর্ণনা:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "প্যান মোড"
@@ -21527,6 +23605,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "ইন্টারপোলেশন মোড"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "বাম"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "অ্যানিমেশনের নোড"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigation Mesh তৈরি করুন"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21536,6 +23643,15 @@ msgstr "অর্থপূর্ন!"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ইন্টারপোলেশন মোড"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21567,11 +23683,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "প্রান্তরেখা তৈরি করুন"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "ইন্টারপোলেশন মোড"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21598,12 +23709,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21631,17 +23742,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "TileMap আঁকুন"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "বাম"
+msgid "Viewport Path"
+msgstr "এক্সপোর্টের প্রিসেট:"
#: scene/main/viewport.cpp
msgid ""
@@ -21661,6 +23768,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "ওভাররাইড..."
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21671,6 +23791,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "পক্ষান্তরিত করুন"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "ইনপুট নাম পরিবর্তন করুন"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "শেডার"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "অসমর্থ"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "ডিবাগ"
@@ -21680,13 +23833,32 @@ msgid "Render Target"
msgstr "টার্গেট"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "অ্যানিমেশন আপডেট মোড পরিবর্তন করুন"
+msgid "Clear Mode"
+msgstr "চালানোর মোড:"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "সক্রিয় করুন"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "সক্রিয় করুন"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "অসমর্থ"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21694,7 +23866,17 @@ msgid "Shadow Atlas"
msgstr "এটলাস/মানচিত্রাবলী:"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "রুপান্তর"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "সার্বজনীন রূপান্তর রাখুন"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21716,15 +23898,30 @@ msgstr "নোড-সমূহ কর্তন/কাট করুন"
msgid "Loop Mode"
msgstr "মোড (Mode) সরান"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "মান"
+msgid "Loop Begin"
+msgstr "মোড (Mode) সরান"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "মান"
+msgid "Loop End"
+msgstr "মোড (Mode) সরান"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "মিশ্র নোড"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21735,17 +23932,17 @@ msgstr "নির্বাচিত সমূহের আকার পরিব
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "পরিদর্শক/পরীক্ষক"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "ওভাররাইড..."
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "পথের উপর ফোকাস করুন"
@@ -21756,6 +23953,16 @@ msgstr "প্রান্তরেখার আকার:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "ফাংশনগুলি:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "সংকেতসমূহ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "গঠনবিন্যাসের সিদ্ধান্ত (অপশন)-সমূহ"
@@ -21773,29 +23980,36 @@ msgstr "নোডের সাথে সংযুক্ত করুন:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "প্যান মোড"
+msgid "Sky Custom FOV"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21804,86 +24018,98 @@ msgid "Ambient Light"
msgstr "ডানে মাত্রা দিন"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "অ্যানিমেশন"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "সংরক্ষিত ফাইল:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "পরিমাণ:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "গভীরতা"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "গভীরতা"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
+msgid "Depth End"
+msgstr "গভীরতা"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "বক্ররেখা বন্ধ করুন"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "বক্ররেখা বন্ধ করুন"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "পুনঃনকশাসমূহ"
+msgid "Height Min"
+msgstr "ডান"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "স্ন্যাপ মোড:"
+msgid "Height Max"
+msgstr "ডান"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "বক্ররেখা বন্ধ করুন"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "পুনঃনকশাসমূহ"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "এক্সপোর্ট"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21892,144 +24118,100 @@ msgid "SS Reflections"
msgstr "নির্বাচিত সমূহের আকার পরিবর্তন করুন"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "শুধুমাত্র নির্বাচিতসমূহ"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "পদক্ষেপ:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "ব্যাসার্ধ:"
+msgid "Fade In"
+msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "ব্যাসার্ধ:"
+msgid "Depth Tolerance"
+msgstr "গভীরতা"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "ব্যাসার্ধ:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "রঙ"
+msgid "Light Affect"
+msgstr "ডান দর্শন"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "ইন্সট্যান্স:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "ট্র্যানজিশন/স্থানান্তরণ"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "ব্লেন্ড২ নোড"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "স্কেল/মাপ:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -22037,26 +24219,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ডান"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "বিচ্ছেদ:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ফাংশনে যান..."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "সতর্কতা"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "সাম্প্রতিক:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "বিক্ষেপ-হীন মোড"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "অফসেট/ভারসাম্য:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -22066,6 +24266,15 @@ msgstr ""
msgid "Map Depth"
msgstr "গভীরতা"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "গভীরতা"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -22087,44 +24296,46 @@ msgid "Parameters"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "প্যান মোড"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "ব্লেন্ড২ নোড"
+msgid "Specular Mode"
+msgstr "চালানোর মোড:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "ইন্টারপোলেশন মোড"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "বাম দর্শন"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "সন্মুখ দর্শন"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "চালানোর মোড:"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "পরিমাণ:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -22133,6 +24344,16 @@ msgid "Particles Anim"
msgstr "ভারটেক্স"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "ফ্রেম %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "ফ্রেম %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -22149,10 +24370,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -22176,11 +24393,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "যথেচ্ছ মাপ:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -22209,32 +24421,34 @@ msgid "Ambient Occlusion"
msgstr "Poly সম্পাদন করুন"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "গঠনবিন্যাসের এলাকা"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "গভীরতা"
+msgid "Min Layers"
+msgstr "স্তর"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "স্তর"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -22247,27 +24461,14 @@ msgstr "ট্র্যানজিশন/স্থানান্তরণ"
msgid "Refraction"
msgstr "বিচ্ছেদ:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "যথেচ্ছ মাপ:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "ব্লেন্ড২ নোড"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "স্তর"
#: scene/resources/material.cpp
#, fuzzy
@@ -22275,7 +24476,7 @@ msgid "UV1"
msgstr "অতিবেগুনী"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -22284,42 +24485,26 @@ msgid "UV2"
msgstr "অতিবেগুনী"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "এক্সপোর্ট মোড:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "বিক্ষেপ-হীন মোড"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "প্যান মোড"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "ব্লেন্ড২ নোড"
@@ -22351,8 +24536,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV Map রুপান্তর করুন"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -22369,6 +24570,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "উৎস:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -22382,11 +24588,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "প্রান্তরেখার আকার:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "দৃশ্য হতে একত্রিত করবেন"
@@ -22400,11 +24601,6 @@ msgid "Max Error"
msgstr "সমস্যা/ভুল"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "পলিগন->UV"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -22418,6 +24614,18 @@ msgstr "ইন্সট্যান্স:"
msgid "Sample Max Error"
msgstr "নমুনাসমূহ"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -22426,43 +24634,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "পলিগন->UV"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "বিন্দু সরান"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "ফ্রি লুক স্পিড মডিফায়ার"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "ফ্রি লুক স্পিড মডিফায়ার"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emission-এর স্থানসমূহ:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emission পূরণ:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Color Texture"
+msgstr "থিম এডিট করুন..."
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emission-এর স্থানসমূহ:"
+msgid "Point Count"
+msgstr "ইনপুট যোগ করুন"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "সমতল:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22495,6 +24734,18 @@ msgstr "ডানে সরান"
msgid "Left To Right"
msgstr "ডান"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22518,17 +24769,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
+msgid "Top Color"
+msgstr "পরবর্তী স্ক্রিপ্ট"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "সংরক্ষিত ফাইল:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22537,12 +24785,8 @@ msgstr "গ্রুপ"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "রঙ পছন্দ করুন"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22551,35 +24795,21 @@ msgstr "চালান"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "প্রতিস্থাপন"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "বক্ররেখা বন্ধ করুন"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "গঠনবিন্যাসের এলাকা"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22592,11 +24822,6 @@ msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "পপুলেট"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন"
@@ -22605,10 +24830,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22624,10 +24845,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22649,12 +24866,28 @@ msgstr "বস্তু অপসারণ করুন"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "পাতা: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "মাপের মোড করুন (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "ক্যাপচার"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "প্যান মোড"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "প্যান মোড"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22666,12 +24899,30 @@ msgstr "ধরণ পরিবর্তন করুন"
msgid "Current Frame"
msgstr "বর্তমান দৃশ্য"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "প্যান মোড"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "সাধারণ/ডিফল্ট"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
@@ -22713,6 +24964,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "ইনপুট নাম পরিবর্তন করুন"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "লোড ডিফল্ট"
@@ -22727,6 +24988,16 @@ msgid "Fallback Environment"
msgstr "পরিবেশ (Environment)"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "প্রধান দৃশ্য"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "দৃশ্য"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22744,10 +25015,32 @@ msgstr "রৈখিক/লিনিয়ার"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "উত্তরাধিকারত্ব পরিস্কার করুন"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22789,12 +25082,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "এইমাত্র অব্যাহিত/মুক্ত"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22806,7 +25099,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22825,12 +25118,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "বাইপাস"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22851,19 +25145,10 @@ msgid "Post Gain"
msgstr "পরবর্তী (Post)"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "রিসোর্স"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22899,7 +25184,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "সেল (Cell)-এর আকার:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22907,12 +25192,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "প্যান মোড"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22921,7 +25201,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "বাইপাস"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22934,18 +25214,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "সময়:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "মিশ্র নোড"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22966,13 +25241,33 @@ msgid "Channel Disable Time"
msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "ইনপুট যোগ করুন"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "দৃশ্য হতে তৈরি করবেন"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "চলক/ভেরিয়েবল"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "পরিপ্রেক্ষিত (Perspective)"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22986,19 +25281,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "সেল (Cell)-এর আকার:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "বাম দিকে ফ্রিলুক করুন"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "রৈখিক/লিনিয়ার"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "অ্যানিমেশনের নোড"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "বামে মাত্রা দিন"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -23036,6 +25407,11 @@ msgstr "সতর্কতা"
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
@@ -23194,7 +25570,7 @@ msgstr "ইন্টারপোলেশন মোড"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "খুলুন"
#: servers/visual_server.cpp
@@ -23344,5 +25720,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Camera এর আকার পরিবর্তন করুন"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 7a03f082c4..cfcfaad56b 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -23,6 +23,55 @@ msgstr ""
"X-Generator: Weblate 4.4.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Roudenn Perzhioù"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,11 +79,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mod Interpoladur"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -60,9 +192,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fonksionoù :"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +231,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Tro Fiñvskeudenn"
@@ -95,22 +243,63 @@ msgstr "Tro Fiñvskeudenn"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -158,6 +347,15 @@ msgstr "Argumant fall evit sevel '%s'"
msgid "On call to '%s':"
msgstr "O gervel '%s' :"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -197,10 +395,149 @@ msgstr "Tro Fiñvskeudenn"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Tro Fiñvskeudenn"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Talvoud :"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -214,10 +551,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -393,17 +732,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -431,7 +772,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Fonksionoù :"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -501,15 +842,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -522,7 +873,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -554,7 +905,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -623,8 +974,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -640,7 +996,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -914,8 +1270,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1062,6 +1420,8 @@ msgstr "Fiñval Alc'hwezioù Fiñvskeudenn"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1451,7 +1811,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1616,13 +1976,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1754,10 +2107,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2097,7 +2449,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2550,8 +2904,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2568,6 +2925,15 @@ msgstr ""
msgid "Current Path"
msgstr "Roudenn Perzhioù"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2588,7 +2954,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2706,6 +3073,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2816,14 +3185,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2835,6 +3208,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3533,7 +3930,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3577,7 +3974,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4173,7 +4570,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4276,10 +4676,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4411,7 +4824,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4478,10 +4891,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4529,15 +4938,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4551,19 +4960,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4572,11 +4975,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4585,11 +4988,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4609,7 +5012,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4698,7 +5101,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4801,7 +5204,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5017,7 +5420,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5047,8 +5452,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5201,6 +5605,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6587,8 +6995,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6673,6 +7081,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6681,6 +7090,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6762,6 +7173,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6881,7 +7293,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7045,11 +7457,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8104,6 +8516,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8643,16 +9056,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8736,6 +9152,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9178,7 +9595,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9221,6 +9639,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9400,7 +9819,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9416,7 +9836,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9504,7 +9924,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9758,7 +10178,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10132,6 +10552,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10639,14 +11062,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10971,6 +11386,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10978,7 +11394,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11549,7 +11965,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12293,6 +12710,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12306,10 +12727,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12366,7 +12783,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12682,6 +13100,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12818,10 +13242,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12873,10 +13293,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13023,11 +13439,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13213,7 +13625,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13944,7 +14358,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13968,6 +14382,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14037,7 +14456,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14049,13 +14468,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14228,15 +14650,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14304,30 +14722,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14357,10 +14765,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14368,7 +14772,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14384,10 +14796,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14419,10 +14827,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14453,8 +14857,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Amzer (s) : "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14465,10 +14870,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14526,12 +14927,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14608,6 +15009,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14627,7 +15029,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14667,32 +15069,42 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Enlakaat Alc'hwez"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14705,10 +15117,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14720,6 +15140,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14729,6 +15155,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14745,18 +15175,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kendalc'hus"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14811,11 +15300,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14911,6 +15404,161 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineel"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tro Fiñvskeudenn"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14920,10 +15568,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14931,7 +15591,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14951,6 +15655,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14991,17 +15704,42 @@ msgstr ""
msgid "Animations"
msgstr "Tro Fiñvskeudenn"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15180,12 +15918,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15201,11 +15944,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15290,6 +16033,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15297,6 +16048,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15313,12 +16068,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15359,13 +16154,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fonksionoù :"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15678,6 +16466,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15686,6 +16475,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15780,14 +16574,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15842,10 +16651,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15887,6 +16692,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15957,6 +16766,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16010,6 +16823,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16035,6 +16852,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16043,7 +16864,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16071,6 +16896,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16850,6 +17679,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16859,22 +17735,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Fiñval ar Poentoù Bezier"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineel"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16884,7 +17767,7 @@ msgid "Audio Bus"
msgstr "Lodenn Audio :"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16904,8 +17787,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16914,7 +17798,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16940,12 +17825,27 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Mod Interpoladur"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Roudenn Perzhioù"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16954,31 +17854,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16986,27 +17906,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Cheñch Tro ar Fiñvskeudenn"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17023,6 +17976,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17047,6 +18004,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17077,6 +18045,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17086,13 +18060,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17117,11 +18091,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17134,8 +18118,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17145,7 +18131,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17171,7 +18165,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17210,11 +18205,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17249,16 +18239,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17266,11 +18269,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17280,40 +18283,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17321,26 +18321,28 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Aktivañ ar Roudenn"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17357,6 +18359,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17385,23 +18391,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17430,12 +18451,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17456,11 +18485,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17472,20 +18498,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Tro Fiñvskeudenn"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Melezour"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17514,11 +18579,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17530,6 +18600,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17539,12 +18621,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fonksionoù :"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17581,9 +18671,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Kendalc'hus"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17591,6 +18685,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17598,28 +18709,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17627,9 +18785,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Enlakaat Alc'hwez"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17640,21 +18797,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17680,6 +18858,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Aktivañ ar Roudenn"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17692,43 +18879,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17746,15 +18950,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17762,10 +18958,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17780,7 +18976,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17797,6 +18993,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17823,32 +19023,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Tro Fiñvskeudenn"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Roudenn Perzhioù"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17864,6 +19068,15 @@ msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17892,6 +19105,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17905,47 +19124,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Fiñval ar Poentoù Bezier"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tapout"
+msgid "Custom Color"
+msgstr "Fonksionoù :"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17953,15 +19186,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Roudenn Perzhioù"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17970,6 +19212,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Tostañ"
@@ -17978,8 +19224,9 @@ msgstr "Tostañ"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17988,13 +19235,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tapout"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18049,15 +19297,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18073,12 +19329,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18086,20 +19345,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Tro Fiñvskeudenn"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18132,19 +19386,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Roudenn Galv Metodenn"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18152,11 +19403,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18164,11 +19415,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Mod Interpoladur"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18180,11 +19432,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18192,6 +19453,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18246,9 +19511,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18276,7 +19549,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18304,6 +19577,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18355,36 +19632,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18412,6 +19721,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18449,6 +19762,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18502,6 +19819,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18522,6 +19848,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18545,10 +19875,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18556,7 +19882,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18605,13 +19939,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fonksionoù :"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Melezour"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Fonksionoù :"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18637,27 +20002,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Fiñval ar Poentoù Bezier"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18678,10 +20045,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18694,6 +20063,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18727,6 +20100,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18743,10 +20120,23 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Tro Fiñvskeudenn"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18762,10 +20152,6 @@ msgid "Assigned Animation"
msgstr "Cheñch Tro ar Fiñvskeudenn"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18784,20 +20170,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18842,9 +20221,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Ouzhpenn Roudenn"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18853,15 +20242,78 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mod Interpoladur"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Fonksionoù :"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18871,12 +20323,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18885,11 +20345,11 @@ msgid "Action Mode"
msgstr "Fonksionoù :"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18900,6 +20360,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18909,6 +20373,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18917,6 +20389,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mod Interpoladur"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18957,16 +20456,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18974,7 +20473,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18982,19 +20481,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19002,15 +20497,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19026,7 +20513,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19038,11 +20529,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Enlakaat Fiñvskeudenn"
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19054,10 +20575,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19068,7 +20601,15 @@ msgid "Timers"
msgstr "Amzer :"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19076,13 +20617,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19108,6 +20665,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19116,36 +20718,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Tro Fiñvskeudenn"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19161,12 +20770,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19175,20 +20808,71 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Talvoud :"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Talvoud :"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Amzer (s) : "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19196,6 +20880,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19211,13 +20917,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19230,64 +20974,116 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19303,13 +21099,22 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mod Interpoladur"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19319,6 +21124,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19327,20 +21144,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Ouzhpenn Roudenn"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19377,6 +21198,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Roudenn Perzhioù"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19400,6 +21226,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mod Interpoladur"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19408,6 +21259,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpoladur"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19436,11 +21296,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Interpoladur"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19466,12 +21321,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19497,15 +21352,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19522,6 +21373,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19531,6 +21394,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineel"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19539,20 +21431,46 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn"
+msgid "Clear Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19571,15 +21489,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Talvoud :"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Talvoud :"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19589,12 +21518,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19606,6 +21535,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Fonksionoù :"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19621,284 +21559,271 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Mod Interpoladur"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Mod Interpoladur"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Fonksionoù :"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Aktivañ ar Roudenn"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Aktivañ ar Roudenn"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Aktivañ ar Roudenn"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Tro Fiñvskeudenn"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Tro Fiñvskeudenn"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19918,47 +21843,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mod Interpoladur"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Roudenn Galv Metodenn"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19978,10 +21909,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20002,10 +21929,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20030,31 +21953,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Talvoud :"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Talvoud :"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20065,24 +21990,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20090,7 +22003,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20098,35 +22011,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20160,7 +22057,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Roudenn Treuzfurmadur 3D"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20176,19 +22087,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20205,10 +22116,6 @@ msgid "Max Error"
msgstr "Melezour"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20220,6 +22127,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20228,36 +22147,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Fiñval ar Poentoù Bezier"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Roudenn Galv Metodenn"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20288,6 +22238,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20309,59 +22271,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Fonksionoù :"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Fonksionoù :"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Fonksionoù :"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20373,10 +22318,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20385,10 +22326,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20404,10 +22341,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20425,11 +22358,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tapout"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20440,11 +22386,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20479,6 +22441,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Krouiñ"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Talvoud :"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20491,6 +22463,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20506,10 +22486,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20549,11 +22549,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20565,7 +22565,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20583,11 +22583,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20607,18 +22608,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20653,7 +22645,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20661,11 +22653,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20673,7 +22661,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20685,17 +22673,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20713,13 +22697,31 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Enlakaat an Alc'hwezh Amañ"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tapout"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20733,7 +22735,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20741,11 +22743,77 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineel"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineel"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20781,6 +22849,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Aktivañ ar Roudenn"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20926,7 +22999,7 @@ msgid "Ninepatch Mode"
msgstr "Mod Interpoladur"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21064,5 +23137,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 87bd27e6a4..f93392b76d 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -33,6 +33,61 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "El porta-retalls és buit!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Escena Actual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mode de moviment"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manté el Depurador Obert"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Mida del Contorn:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Mida del Contorn:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Screen (trama)."
@@ -42,12 +97,104 @@ msgstr "Operador Screen (trama)."
msgid "Window"
msgstr "Finestra nova"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxels de la Vora"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Mode Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Converteix a Majúscules"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posició de l'Acoblador"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Mida:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mode d'Interpolació"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Objectiu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Node escalaTemps"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotograma de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error en Desar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error en Desar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultats de cerca"
@@ -74,9 +221,21 @@ msgstr "Arrossega: gira"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcions"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -104,6 +263,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Connectar"
@@ -112,25 +275,68 @@ msgstr "Connectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objectes Dibuixats:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activa l'Efecte Paper Ceba"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Perfilador de Xarxa"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nom del node arrel"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipus de Transformació"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -179,6 +385,16 @@ msgstr "Els arguments per a construir '%s' no són vàlids"
msgid "On call to '%s':"
msgstr "En la crida a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estat"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -220,10 +436,166 @@ msgstr "Copiar Selecció"
msgid "Use Single Quotes"
msgstr "Nova peça individual"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositiu"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tot"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versions"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunitat"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Configuracions prestablertes"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Explora"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botó"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índex del Botó del ratolí:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Configuracions prestablertes"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajustament Relatiu"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocitat (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eix"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valor)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índex:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acció"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Modifica"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sincronitzar Canvis en Scripts"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "commutador:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Converteix a Majúscules"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Línia:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -239,10 +611,12 @@ msgstr "Configurar Ajustament"
msgid "Project Settings Override"
msgstr "Configuració del Projecte..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nom"
@@ -436,18 +810,20 @@ msgstr "Renderitzador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtres:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -476,7 +852,7 @@ msgstr "Perfilador"
msgid "Max Functions"
msgstr "Reanomena Funció"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Canviar Expressió"
@@ -550,16 +926,28 @@ msgstr "Vèrtexs:"
msgid "Resource"
msgstr "Recurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Tanca l'Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Camí de Recursos"
+msgid "Path"
+msgstr "Camí"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Font"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sincronitzar Canvis en Scripts"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -573,7 +961,7 @@ msgstr "Provant"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -605,7 +993,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -678,8 +1066,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Escala"
@@ -697,7 +1090,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -973,8 +1366,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animació"
@@ -1118,6 +1513,8 @@ msgstr "Mou les Claus"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformar"
@@ -1520,7 +1917,7 @@ msgstr ""
"Difereix el senyal, emmagatzemant-lo en una cua i només disparant-lo en "
"temps d'inactivitat."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Un sol cop"
@@ -1691,13 +2088,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependències"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Camí"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependències:"
@@ -1837,11 +2227,11 @@ msgid "Lead Developer"
msgstr "Desenvolupador Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestor del Projecte "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestor del Projecte"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2197,7 +2587,9 @@ msgid "Remove Autoload"
msgstr "Treu Autocàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2686,8 +3078,11 @@ msgstr "Mode de Reproducció:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode d'Escombratge lateral"
@@ -2707,6 +3102,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta Fitxers Ocults"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Enrere"
@@ -2727,7 +3132,8 @@ msgstr "Commuta Fitxers Ocults"
msgid "Toggle Favorite"
msgstr "Commuta Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Commuta Mode"
@@ -2848,6 +3254,8 @@ msgid "Theme Properties"
msgstr "Propietats del tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Color"
@@ -2966,14 +3374,18 @@ msgid "Method"
msgstr "Mètode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Senyal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propietat"
@@ -2985,6 +3397,36 @@ msgstr "Propietats del tema"
msgid "Property:"
msgstr "Propietat:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Només Mètodes"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Valida l'Element"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Element validat"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Crides de Dibuix:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Reprodueix"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3765,7 +4207,7 @@ msgstr "Propietats"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botó Desactivat"
@@ -3813,7 +4255,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posició de l'Acoblador"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mode Lliure de Distraccions"
@@ -4461,7 +4903,10 @@ msgstr "Editar Text:"
msgid "On"
msgstr "Activat"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4573,11 +5018,26 @@ msgstr "Converteix a %s"
msgid "New %s"
msgstr "Nou %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Modifica el Tipus de Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Afegeix un Recurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Element Editable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Script Nou"
@@ -4720,7 +5180,7 @@ msgstr "Color"
msgid "Accent Color"
msgstr "Tria un Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4798,11 +5258,6 @@ msgstr "Diàleg XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Commuta Fitxers Ocults"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4854,16 +5309,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Direccions"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Ressaltador de sintaxi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4878,20 +5333,13 @@ msgid "Indent"
msgstr "Sagnia Esquerra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipus"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Mida:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Sagnat Automàtic"
@@ -4901,12 +5349,12 @@ msgstr "Sagnat Automàtic"
msgid "Convert Indent On Save"
msgstr "Converteix la Sagnia en Espais"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Crides de Dibuix:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Crides de Dibuix:"
@@ -4917,11 +5365,11 @@ msgstr "Crides de Dibuix:"
msgid "Navigation"
msgstr "Mode Navegació"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4942,7 +5390,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Línia:"
@@ -5037,7 +5485,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5150,7 +5598,7 @@ msgstr "Configuració del GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Configuració del GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5394,7 +5842,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect. Complet"
@@ -5430,8 +5880,7 @@ msgstr "Elimina Punt"
msgid "Editor SSL Certificates"
msgstr "Configuració de l'Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor del Projecte"
@@ -5607,6 +6056,11 @@ msgstr ""
"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
"dipositar una firma genèrica."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona Node(s) per Importar"
@@ -7088,8 +7542,8 @@ msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profunditat"
@@ -7174,6 +7628,7 @@ msgid "Immediate"
msgstr "Immediat"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronitzar"
@@ -7182,6 +7637,8 @@ msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viatge"
@@ -7268,6 +7725,7 @@ msgid "Fade Out (s):"
msgstr "Fosa de sortida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mescla"
@@ -7387,7 +7845,7 @@ msgstr "Edita els filtres de Node"
msgid "Filters..."
msgstr "Filtres..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7555,11 +8013,11 @@ msgstr "Llicència (Z-A)"
msgid "First"
msgstr "Primer"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Següent"
@@ -8699,6 +9157,7 @@ msgid "Create Outline"
msgstr "Crea el Contorn"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9256,16 +9715,19 @@ msgstr "Obrir editor UV de Polígons 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor d'UVs de Polígons 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punts"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígons"
@@ -9357,6 +9819,7 @@ msgstr "Configuració de la Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -9819,7 +10282,8 @@ msgstr "Connexions al mètode:"
msgid "Source"
msgstr "Font"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Objectiu"
@@ -9866,6 +10330,7 @@ msgid "Convert Case"
msgstr "Converteix Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Majúscules"
@@ -10051,7 +10516,8 @@ msgid "Create physical bones"
msgstr "Crear ossos físics"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esquelet"
@@ -10067,7 +10533,7 @@ msgstr "Reproduir IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10167,7 +10633,7 @@ msgstr "Transformació en el Pla de la Vista."
msgid "None"
msgstr "Cap"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotar"
@@ -10437,7 +10903,7 @@ msgstr "No s'ha pogut trobar un sòl sòlid on ajustar la selecció."
msgid "Use Local Space"
msgstr "Utilitzar Espai Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Utilitzar Ajustament"
@@ -10828,6 +11294,9 @@ msgid "Speed:"
msgstr "Velocitat (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Bucle"
@@ -11397,15 +11866,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Modifica el Tipus de Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11755,6 +12215,7 @@ msgstr "Seleccioneu la forma, el subtile o el Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Mode Regió"
@@ -11763,7 +12224,7 @@ msgstr "Mode Regió"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12421,7 +12882,8 @@ msgstr "Vèrtex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Llum"
@@ -13266,6 +13728,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Camí d'exportació"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Configuracions prestablertes"
@@ -13279,10 +13745,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Camí d'exportació"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13344,7 +13806,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'Exportació de Scripts:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -13720,6 +14183,13 @@ msgstr ""
"existents?\n"
"Això pot trigar una estona."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestor del Projecte"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projectes Locals"
@@ -13869,10 +14339,6 @@ msgid "All Devices"
msgstr "Tots els Dispositius"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositiu"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13928,10 +14394,6 @@ msgstr "Botó 6"
msgid "Joypad Axis Index:"
msgstr "Índex de l'eix de la maneta:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eix"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índex del Botó de la Maneta:"
@@ -14084,11 +14546,7 @@ msgstr "Mapa d'Entrades"
msgid "Action:"
msgstr "Acció:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acció"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -14280,7 +14738,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial per al comptador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Pas"
@@ -15079,7 +15539,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -15104,6 +15564,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar Perfil"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Camí de Recursos"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15173,7 +15638,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15185,14 +15650,17 @@ msgstr "Modifica el Camp de Visió de la Càmera"
msgid "Change Camera Size"
msgstr "Modifica la Mida de la Càmera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15389,16 +15857,11 @@ msgstr "Estableix la Nansa"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Sincronitzar Canvis en Scripts"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Establir MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15471,12 +15934,14 @@ msgid "Display"
msgstr "Mostra-ho tot"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15484,20 +15949,6 @@ msgstr ""
msgid "Height"
msgstr "Llum"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Píxels de la Vora"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Mode Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15531,10 +15982,6 @@ msgid "Use V-Sync"
msgstr "Utilitzar Ajustament"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15542,7 +15989,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15561,11 +16016,6 @@ msgstr "Enquadra la Selecció"
msgid "Energy Saving"
msgstr "Error en Desar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Manté el Depurador Obert"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15601,11 +16051,6 @@ msgstr "Fotograma de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotograma de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Malla d'Origen:"
@@ -15637,7 +16082,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Enquadra la Selecció"
#: main/main.cpp
@@ -15649,10 +16094,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15715,14 +16156,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Color"
#: main/main.cpp
@@ -15807,6 +16248,7 @@ msgid "Main Loop Type"
msgstr "Troba el Tipus de Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15828,7 +16270,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Enrere"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar als costats del node"
@@ -15872,24 +16314,33 @@ msgstr "Modifica el Radi de Llum"
msgid "Operation"
msgstr "Opcions"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Mode Col·lisió"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Mode Col·lisió"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Mode Col·lisió"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converteix Majúscules"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15897,10 +16348,12 @@ msgstr "Canvis de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radi:"
@@ -15917,10 +16370,19 @@ msgstr "Avisos"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Progressió Suau (SmoothStep)"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostra les guies"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
@@ -15934,6 +16396,13 @@ msgstr "Modifica el Radi de Llum"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígons"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15944,6 +16413,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Enganxa els Nodes"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crear Vèrtex Intern"
@@ -15962,20 +16436,88 @@ msgstr "Rotació aleatòria:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Fer Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Trieu la distància:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotació aleatòria:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Mode Col·lisió"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Modifica la Transformació"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instància"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostra la Quadrícula Sempre"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Utilitzar Ajustament"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Emmagatzemant Fitxer:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carrega un Recurs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esquelet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefix:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Torna a Carregar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -16033,12 +16575,18 @@ msgstr "Biblioteques: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nom de la Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nom de l'script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Enfoca Camí"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16142,6 +16690,180 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Posterior"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "òfset de la quadrícula:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Components"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantitat:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mesclar"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instància"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analitzant la Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Posterior"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Predeterminat"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tots els Dispositius"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Mida:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Color"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Modifica"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Precalcular Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Canvis de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Canvia el Parentatge"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduccions"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas de la Rotació:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Fills Editables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16152,10 +16874,25 @@ msgid "Godot Bone Node"
msgstr "Node cercaTemps"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova Arrel d'Escena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focalitza't en l'Origen"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Moure Unió"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16163,8 +16900,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versió"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versió"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Llum"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -16187,6 +16972,16 @@ msgstr "Malla"
msgid "Materials"
msgstr "Canvis de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Camí de l'Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nom del node arrel"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16231,18 +17026,49 @@ msgstr "Selecciona un Node"
msgid "Animations"
msgstr "Animacions:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostra els Ossos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotograma de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Precalcular Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16433,12 +17259,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "òfset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16456,11 +17288,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16549,6 +17381,15 @@ msgid "Done!"
msgstr "Fet!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala aleatòria:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16556,6 +17397,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "òfset de la quadrícula:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16573,13 +17419,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nom"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuració:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descripció"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estat"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16630,13 +17521,6 @@ msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
msgid "Visual Script"
msgstr "Elimina el Node de VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funcions"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifica els Arguments del Senyal"
@@ -16981,6 +17865,7 @@ msgid "Edit Member"
msgstr "Editar Membre"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Canviar Expressió"
@@ -16991,6 +17876,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipus de Membre"
@@ -17092,13 +17982,30 @@ msgid "Basic Type"
msgstr "Modifica el Tipus de Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copia el Camí del Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Modifica el nom de l'Argument"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Carrega Valors predeterminats"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caràcters vàlids:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mode d'Escalat"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17163,11 +18070,6 @@ msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índex:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "El Nom de la propietat índex no és vàlid."
@@ -17212,6 +18114,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nom"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Variable Get no trobada en l'Script: "
@@ -17297,6 +18204,10 @@ msgstr ""
msgid "SubCall"
msgstr "Crides"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17357,6 +18268,11 @@ msgstr "Fotograma de Física %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pinta Rajola"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17386,6 +18302,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17395,9 +18315,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Esborra la cadena CI"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Temps d'espera esgotat."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17426,6 +18351,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Visibilitat"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Torneu a provar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18284,6 +19214,60 @@ msgstr ""
"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
"quadres."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "% del Fotograma"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reprodueix"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "òfset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18296,22 +19280,30 @@ msgstr "Sobreescriu"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Recompte de punts generats"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instància"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Actualitzar Previsualització"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18322,8 +19314,8 @@ msgstr "Afegeix un Bus d'Àudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Obre un Disseny de Bus d'Àudio"
+msgid "Override"
+msgstr "Sobreescriu"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18344,10 +19336,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Reprodueix"
+msgid "Autoplay"
+msgstr "Reproducció Automàtica"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18355,7 +19348,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Trieu la distància:"
@@ -18385,13 +19379,29 @@ msgstr "Copia Nodes"
msgid "Anchor Mode"
msgstr "Mode Icona"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pas de la Rotació:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Apropa"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Vista"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mode de moviment"
@@ -18402,36 +19412,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Progressió Suau (SmoothStep)"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Establir Marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Establir Marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Establir Marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Progressió Suau (SmoothStep)"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "òfset:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "òfset:"
+msgid "Drag Margin"
+msgstr "Establir Marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "òfset:"
+msgid "Draw Screen"
+msgstr "Crides de Dibuix:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Crides de Dibuix:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Establir Marge"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Node Mescla2"
@@ -18441,30 +19475,66 @@ msgstr "Node Mescla2"
msgid "Light Mode"
msgstr "Vista Dreta"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partícules"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partícules"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Visibilitat"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Visibilitat"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Omple"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Omple"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostra l'Origen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Llum"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18488,6 +19558,11 @@ msgstr ""
"Considereu afegir-hi nodes fill del tipus CollisionShape2D o "
"CollisionPolygon2D per definir-ne la forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Escollir Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18516,6 +19591,19 @@ msgid "Build Mode"
msgstr "Mode Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Element Desactivat"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crear Polígon de Col·lisió"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crear Polígon de Col·lisió"
@@ -18553,6 +19641,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuració:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantitat:"
@@ -18562,16 +19657,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post-Processat"
+msgid "One Shot"
+msgstr "Node unSolCop"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Post-Processat"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18597,11 +19692,22 @@ msgstr "Visualitza FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projectes Locals"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18615,8 +19721,10 @@ msgstr ""
msgid "Texture"
msgstr "Text"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18628,9 +19736,19 @@ msgstr "Màscara d'Emissió"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Font d'Emissió: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18656,7 +19774,8 @@ msgid "Initial Velocity"
msgstr "Converteix a Majúscules"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18696,12 +19815,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Color"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Color"
@@ -18736,16 +19849,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botó Desactivat"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18754,11 +19883,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Converteix a Majúscules"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18771,44 +19900,41 @@ msgstr ""
"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la "
"llum."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Regió de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Modifica"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Gira cap a la Dreta"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Modifica la Mida de la Càmera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18817,28 +19943,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Posterior"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Canviar Filtre"
+msgid "Gradient Length"
+msgstr "Degradat Editat"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtres:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar mètodes"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Tancar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mode Regla"
@@ -18859,6 +19990,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Corba"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predeterminat"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18892,24 +20028,40 @@ msgstr "Mode Regió"
msgid "End Cap Mode"
msgstr "Mode d'ajustament:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Reanomenant directori:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Converteix a Majúscules"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Connexió:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18941,12 +20093,22 @@ msgstr "Trieu la distància:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Modifica el Radi de Llum"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vèrtexs:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18973,12 +20135,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas de la Rotació:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotació de %s graus."
@@ -18993,10 +20151,48 @@ msgstr "Constant"
msgid "Global Rotation Degrees"
msgstr "Rotació de %s graus."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala aleatòria:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manté la Transformació Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajustament Relatiu"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "òfset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Utilitzar Ajustament d'Escalat"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Al Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -19004,11 +20200,18 @@ msgstr ""
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acció"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Emmiralla"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -19039,11 +20242,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Mode Prioritat"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Partir Corba"
@@ -19058,6 +20267,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "òfset de la quadrícula:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "òfset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "òfset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -19068,12 +20291,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funcions"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -19116,9 +20349,14 @@ msgstr "Llum"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Talla els Nodes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -19126,6 +20364,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Tria un Color"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajustament Intel·ligent"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocitat (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19133,6 +20391,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Malla d'Origen:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19140,26 +20407,72 @@ msgstr "Establir Marge"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Plataforma"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderitzador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Idioma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotació de %s graus."
+msgid "Collider RID"
+msgstr "RID no vàlid"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Regió de Textura"
+msgid "Collider Shape"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Mode Col·lisió"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19167,8 +20480,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Reanomenant directori:"
+msgid "Vertex Colors"
+msgstr "Vèrtex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19181,22 +20494,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crear node Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Mode Col·lisió"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Elimina Punt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordenada Següent"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reinicia"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19226,6 +20562,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "% del Fotograma"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtra les propietats"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19244,51 +20590,70 @@ msgstr "Conjunt de rajoles"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Modifica la Mida de la Càmera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformar"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Converteix a Majúscules"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Mostra l'Origen"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Ordena"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Mode Col·lisió"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Mode Prioritat"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Mode Col·lisió"
+msgid "Centered Textures"
+msgstr "Característiques Principals:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Mode Col·lisió"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Restablir Transformació"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Ajustar al centre del node"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Configuracions prestablertes"
+msgid "Shape Visible"
+msgstr "Visibilitat"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19310,17 +20675,8 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Restableix el Volum del Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Restableix el Volum del Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Definir nom uniforme"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
@@ -19328,10 +20684,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19350,7 +20706,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Només Ancoratges"
#: scene/3d/arvr_nodes.cpp
@@ -19371,6 +20727,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala aleatòria:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19399,34 +20760,38 @@ msgstr "Colors d'Emissió"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colors d'Emissió"
+msgid "Degrees"
+msgstr "Rotació de %s graus."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animació"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Habilitar Filtració"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propietats"
+msgid "Tracking"
+msgstr "Compressió"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19441,6 +20806,16 @@ msgstr "Restablir Transformació"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subarbre"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19473,6 +20848,13 @@ msgstr "S'estan generant els Lightmaps"
msgid "Done"
msgstr "Fet"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19487,6 +20869,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtre:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Color"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Predeterminat"
@@ -19497,38 +20893,43 @@ msgstr "Nou %s"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Mostra l'Entorn"
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Mida:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Talla els Nodes"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotació de %s graus."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Talla els Nodes"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Captura des de Píxel"
+msgid "Custom Energy"
+msgstr "Mou l'Efecte de Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Min Light"
+msgstr "Sagnia Dreta"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Mode Navegació"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19539,16 +20940,26 @@ msgstr ""
msgid "Light Data"
msgstr "Llum"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nom del node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propietats"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projecte"
@@ -19558,6 +20969,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Més proper"
@@ -19565,8 +20981,9 @@ msgstr "Més proper"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19577,17 +20994,17 @@ msgstr "Establir Marge"
msgid "Clip To"
msgstr "Clip Damunt"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Invertir Horitzontalment"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
+
+#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19656,17 +21073,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Màscara d'Emissió"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifica el Radi d'un Forma Esfèrica"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Punts d'Emissió:"
+msgid "Ring Height"
+msgstr "Gira cap a la Dreta"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19683,35 +21111,34 @@ msgid "Portal Mode"
msgstr "Mode Prioritat"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Habilitar Prioritat"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinàmica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Mode Navegació"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinàmica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19749,21 +21176,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Tria un Color"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mode màscara de bits"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Restableix el Volum del Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19772,24 +21196,26 @@ msgstr "Direccions"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mode Lliure de Distraccions"
+msgid "Blend Splits"
+msgstr "Temps de mescla:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profunditat"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Carrega Valors predeterminats"
#: scene/3d/light.cpp
@@ -19803,18 +21229,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "S'ha interromput la Transformació ."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Provant"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(ignorar)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19872,9 +21314,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Visibilitat"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Crides de Dibuix:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Crides de Dibuix:"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19909,8 +21361,8 @@ msgstr "Eix"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pinta Rajola"
+msgid "Body Offset"
+msgstr "òfset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19937,6 +21389,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodes"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19993,39 +21450,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Enrere"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Arrel per l'Edició en directe:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predeterminat"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grups"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radi:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mode de Rotació"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "òfset de la quadrícula:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projecte"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Ajustament"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Tria un Color"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colors d'Emissió"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sagnia Dreta"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -20053,6 +21553,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -20091,6 +21595,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20148,6 +21656,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crear Polígon de Col·lisió"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "L'arbre d'animació no és vàlid."
@@ -20169,6 +21687,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20197,11 +21719,6 @@ msgstr ""
"Modifica la mida de les Formes de Col. lisió Filles."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Manté la Transformació Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20210,7 +21727,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20268,14 +21794,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separació:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda Amunt."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funcions"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Canviar Expressió"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separació:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20307,6 +21865,11 @@ msgid "Baked Light"
msgstr "Precalcular Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "S'estan generant els Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20314,22 +21877,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Trieu la distància:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Trieu la distància:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20354,11 +21913,13 @@ msgstr ""
"configureu el Background Mode a Canvas (per a escenes 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Escena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20373,6 +21934,11 @@ msgid "Auto Triangles"
msgstr "Commutar Auto Triangles"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Commutar Auto Triangles"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20410,6 +21976,11 @@ msgstr "Reinici automàtic :"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinici automàtic :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinici automàtic :"
@@ -20428,11 +21999,26 @@ msgstr "Afegeix una Entrada"
msgid "Xfade Time"
msgstr "Durada de la fosa (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "òfset de la quadrícula:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "commutador:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Estableix l'Autoavenç"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opcions Avançades"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20448,11 +22034,6 @@ msgid "Assigned Animation"
msgstr "Afegeix una Animació"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Reproducció Automàtica"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20472,22 +22053,16 @@ msgid "Playback Options"
msgstr "Opcions de Classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Predeterminat"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Reprodueix Escena"
+msgid "Active"
+msgstr "Acció"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20536,9 +22111,19 @@ msgid "Tree Root"
msgstr "Crear Node Arrel:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fixar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Afegeix una Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Aquest node està en desús. Fes servir AnimationTree."
@@ -20548,16 +22133,88 @@ msgstr "Aquest node està en desús. Fes servir AnimationTree."
msgid "Playback"
msgstr "Reprodueix"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Enganxa els Paràmetres"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Camí d'exportació"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animació"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nom del node arrel"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mode d'Interpolació"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sobreescriu"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Torna a Parentar el Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Reanomena Funció"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reprodueix Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Objectiu"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantenir Proporcions"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20568,30 +22225,38 @@ msgstr "Mode de selecció"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Volteja Horitzontalment"
+msgid "Horizontal"
+msgstr "Horitzontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Volteja Verticalment"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mode Icona"
+msgid "Shortcut In Tooltip"
+msgstr "Mostra l'Origen"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botó"
+msgid "Action Mode"
+msgstr "Mode Icona"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20602,6 +22267,11 @@ msgstr "Dreceres"
msgid "Group"
msgstr "Grups"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar text"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20611,6 +22281,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir tot"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Esquerra"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20624,6 +22304,36 @@ msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
+msgid "Edit Alpha"
+msgstr "Edita Polígon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mode de selecció"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferit"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Configuracions prestablertes"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
msgid "Pick a color from the editor window."
msgstr "Trieu un color de la pantalla."
@@ -20667,28 +22377,29 @@ msgstr "Només Ancoratges"
msgid "Grow Direction"
msgstr "Direccions"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horitzontal:"
+msgid "Min Size"
+msgstr "Mida del Contorn:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "òfset de la quadrícula:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotació aleatòria:"
+msgid "Clip Content"
+msgstr "Constant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Eines"
#: scene/gui/control.cpp
#, fuzzy
@@ -20696,21 +22407,16 @@ msgid "Focus"
msgstr "Enfoca Camí"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mode Oclusió"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtre de Localitzacions"
+msgid "Default Cursor Shape"
+msgstr "Carrega el disseny del Bus predeterminat."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20720,17 +22426,8 @@ msgstr "Mida: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Volteja Horitzontalment"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Volteja Verticalment"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Mode de selecció"
#: scene/gui/control.cpp
#, fuzzy
@@ -20747,9 +22444,13 @@ msgid "Dialog"
msgstr "Diàleg XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar text"
+msgid "Autowrap"
+msgstr "Càrrega Automàtica"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20760,14 +22461,49 @@ msgid "Please Confirm..."
msgstr "Confirmeu..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobreescriu"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Cal utilitzar una extensió vàlida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconnectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Trieu la distància:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Apropa"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Apropa"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Allunya"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostra els Ossos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20777,10 +22513,25 @@ msgid "Enable grid minimap."
msgstr "Activa el minimapa de quadrícula."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostra els Ossos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecciona"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Comunitat"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volum"
@@ -20792,21 +22543,50 @@ msgid "Timers"
msgstr "Temps"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Resetejar"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Omplir la Selecció"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Provant"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala aleatòria:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20834,6 +22614,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caràcters vàlids:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ajuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Dreceres"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Selecció Només"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botó Dret"
@@ -20844,39 +22672,48 @@ msgid "Placeholder"
msgstr "Carrega com a Contenidor Temporal"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carrega com a Contenidor Temporal"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Estableix la Posició de Sortida de la Corba"
+msgid "Blink Speed"
+msgstr "Velocitat (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Establir Marge"
+msgid "Switch On Hover"
+msgstr "commutador:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear guia horitzontal"
+msgid "Region Rect"
+msgstr "Defineix la Regió Rectangular"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Establir Marge"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20894,6 +22731,11 @@ msgstr "Omple"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusiu"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20903,6 +22745,30 @@ msgstr ""
"qualsevol de les funcions popup*(). És possible fer-les visibles mentre "
"s'edita, però s'ocultaran durant l'execució."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centra la Selecció"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Elimina la Selecció del GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Suprimeix la Selecció"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cerca"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20913,24 +22779,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantenir Proporcions"
+msgid "Min Value"
+msgstr "(valor)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pàgina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edita"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grups"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Elimina Elements de Classe"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Píxels de la Vora"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Índex"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Sagnat Automàtic"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Temps de mescla:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Final"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caràcters vàlids:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar text"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20939,6 +22862,29 @@ msgstr "Mida:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Pes dels Ossos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Selecció Només"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Perfil Actual:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mou l'Efecte de Bus"
@@ -20959,14 +22905,58 @@ msgstr ""
"i personalitzeu-hi la mida mínima manualment."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Omple la Superfície"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horitzontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrat de senyals"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Tria un Color"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Reanomenant directori:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefix:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufix:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "òfset de la quadrícula:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Col·lapsar tot"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20981,73 +22971,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrossegueu i deixeu anar per a reorganitzar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadors"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltar Punts de Parada"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Regió de Textura"
+msgid "Fold Gutter"
+msgstr "Directori:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivat)"
+msgid "Hiding Enabled"
+msgstr "Activar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horitzontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Crides de Dibuix:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Selecciona un Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir tot"
+msgid "Focused"
+msgstr "Enfoca Camí"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Mode Col·lisió"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir tot"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Regió de Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Pas a Pas (per Procediments)"
+msgid "Over"
+msgstr "Sobreescriu"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propietats del tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mode de Reproducció:"
@@ -21061,12 +23110,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Converteix a Majúscules"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotació de %s graus."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Sagnia Esquerra"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mode d'Interpolació"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -21077,6 +23138,21 @@ msgid "(Other)"
msgstr "(Altres)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Visibilitat"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botó Desactivat"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear Node Arrel:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -21085,8 +23161,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Afegeix una Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -21094,14 +23174,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Estableix la Posició d'Entrada de la Corba"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostra el Viewport"
+msgid "Stretch Shrink"
+msgstr "Mode de selecció"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostra el Viewport"
#: scene/main/http_request.cpp
@@ -21143,6 +23223,11 @@ msgstr "Descripció"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Camí d'exportació"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mode d'Escombratge lateral"
@@ -21171,6 +23256,35 @@ msgstr "Estableix Múltiples:"
msgid "Custom Multiplayer"
msgstr "Estableix Múltiples:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Habilitar Prioritat"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mode d'Interpolació"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Esquerra"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Mode Col·lisió"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Mode Navegació"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21180,6 +23294,16 @@ msgstr "Nova Arrel d'Escena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Estableix Múltiples:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d'Interpolació"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21211,11 +23335,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crea el Contorn"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode d'Interpolació"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21242,12 +23361,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21278,17 +23397,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pinta Rajola"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinici automàtic :"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Esquerra"
+msgid "Viewport Path"
+msgstr "Camí d'exportació"
#: scene/main/viewport.cpp
msgid ""
@@ -21308,6 +23423,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobreescriu"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21318,6 +23446,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transposa"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Modifica el Valor de l'Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Vinculació"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Element Desactivat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal Esquerra"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -21327,13 +23488,33 @@ msgid "Render Target"
msgstr "Renderitzador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Canviar el Mode d'Actualització de l'Animació"
+msgid "Clear Mode"
+msgstr "Mode Regla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activa l'Efecte Paper Ceba"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Element Desactivat"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21341,7 +23522,17 @@ msgid "Shadow Atlas"
msgstr "Nou %s"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Restablir Transformació"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Manté la Transformació Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21363,15 +23554,30 @@ msgstr "Talla els Nodes"
msgid "Loop Mode"
msgstr "Mode de moviment"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valor)"
+msgid "Loop Begin"
+msgstr "Mode de moviment"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Mode de moviment"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node de Mescla"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Arguments de l'Escena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21382,17 +23588,17 @@ msgstr "Mitja Resolució"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobreescriu"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Enfoca Camí"
@@ -21403,6 +23609,16 @@ msgstr "Mida del Contorn:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funcions"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Senyals"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcions Extra:"
@@ -21420,29 +23636,36 @@ msgstr "Connecta els Nodes"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mode Icona"
+msgid "Sky Custom FOV"
+msgstr "Talla els Nodes"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentació en Línia"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pas de la Rotació:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotació de %s graus."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21451,86 +23674,98 @@ msgid "Ambient Light"
msgstr "Sagnia Dreta"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animació"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Emmagatzemant Fitxer:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantitat:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profunditat"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profunditat"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Partir Corba"
+msgid "Depth End"
+msgstr "Profunditat"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Partir Corba"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrat de senyals"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Partir Corba"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrat de senyals"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapatges"
+msgid "Height Min"
+msgstr "Llum"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mode d'ajustament:"
+msgid "Height Max"
+msgstr "Llum"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Partir Corba"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapatges"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21539,20 +23774,27 @@ msgid "SS Reflections"
msgstr "Escala la Selecció"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Pas"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Selecció Només"
+msgid "Fade In"
+msgstr "Fosa d'entrada (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fosa de sortida (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profunditat"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21561,122 +23803,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radi:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radi:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Vista Dreta"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Color"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuració del canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Trieu la distància:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transició: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Node Mescla2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21684,26 +23876,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Llum"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separació:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funció color."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recents:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mode Lliure de Distraccions"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "òfset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21713,6 +23923,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profunditat"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profunditat"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21734,44 +23953,46 @@ msgid "Parameters"
msgstr "Paràmetre Canviat:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mode d'Escombratge lateral"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Node Mescla2"
+msgid "Specular Mode"
+msgstr "Mode Regla"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mode d'Interpolació"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Vista Esquerra"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mode Regla"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantitat:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21780,6 +24001,16 @@ msgid "Particles Anim"
msgstr "Partícules"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "% del Fotograma"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "% del Fotograma"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21796,10 +24027,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21823,11 +24050,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala aleatòria:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21856,32 +24078,35 @@ msgid "Ambient Occlusion"
msgstr "Mode Oclusió"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Regió de Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profunditat"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Invertir Horitzontalment"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21894,27 +24119,14 @@ msgstr "Transició: "
msgid "Refraction"
msgstr "Separació:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala aleatòria:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Node Mescla2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21922,7 +24134,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21931,42 +24143,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Mode Prioritat"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mode Lliure de Distraccions"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mode d'Escombratge lateral"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Precalcular Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Node Mescla2"
@@ -21998,8 +24194,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "S'ha interromput la Transformació ."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transforma el Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensiona la Matriu"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensiona la Matriu"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -22016,6 +24228,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Font"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -22029,11 +24246,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Mida del Contorn:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Combina-ho a partir de l'Escena"
@@ -22047,11 +24259,6 @@ msgid "Max Error"
msgstr "Error"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígons"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -22065,6 +24272,18 @@ msgstr "Trieu la distància:"
msgid "Sample Max Error"
msgstr "Mostra d'Àudio"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -22073,43 +24292,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígons"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Moure Punts"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Punts d'Emissió:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Font d'Emissió: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colors d'Emissió"
+msgid "Color Texture"
+msgstr "Editar Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Punts d'Emissió:"
+msgid "Point Count"
+msgstr "Afegeix una Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Pla:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Invertir Horitzontalment"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22142,6 +24393,18 @@ msgstr "Girar a la Dreta"
msgid "Left To Right"
msgstr "Dreta"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22165,17 +24428,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Partir Corba"
+msgid "Top Color"
+msgstr "Planta Següent"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Emmagatzemant Fitxer:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22184,12 +24444,8 @@ msgstr "Grups"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Tanca la Corba"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadors"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22198,35 +24454,21 @@ msgstr "Executar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substitut"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Partir Corba"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Regió de Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22239,11 +24481,6 @@ msgstr "Expandir tot"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Omple"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
@@ -22252,10 +24489,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22271,10 +24504,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22296,12 +24525,28 @@ msgstr "Eliminar Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pàgina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode d'Escalat"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mode de Reproducció:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mode de Reproducció:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22313,12 +24558,30 @@ msgstr "Modifica el Tipus de Base"
msgid "Current Frame"
msgstr "Nom de l'escena actual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mode d'Escombratge lateral"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Majúscules i minúscules"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predeterminat"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Converteix a Majúscules"
@@ -22359,6 +24622,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de les funcionalitats del Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Modifica el Valor de l'Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carrega Valors predeterminats"
@@ -22373,6 +24646,16 @@ msgid "Fallback Environment"
msgstr "Mostra l'Entorn"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22390,10 +24673,32 @@ msgstr "Lineal Esquerra"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Converteix a Majúscules"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfície d'usuari"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22435,12 +24740,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "alliberat"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22452,7 +24757,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22471,13 +24776,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar suggeriments sobre la Documentació"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Derivació"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22498,19 +24804,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22546,7 +24843,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Mida:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22554,14 +24851,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mode de Reproducció:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar suggeriments sobre la Documentació"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22569,7 +24860,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Derivació"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22582,18 +24873,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Temps d'espera esgotat."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Node de Mescla"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22614,13 +24900,33 @@ msgid "Channel Disable Time"
msgstr "Modifica el Temps de Mescla"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Afegeix una Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Captura des de Píxel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22634,19 +24940,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Mida:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Lliure Esquerra"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Actualitzar Previsualització"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Converteix a Majúscules"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Mode Col·lisió"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Sagnia Esquerra"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22684,6 +25066,11 @@ msgstr "Establint Particions..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrat de senyals"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Canviar Expressió"
@@ -22842,7 +25229,7 @@ msgstr "Mode d'Interpolació"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Obre"
#: servers/visual_server.cpp
@@ -22992,5 +25379,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Modifica la Mida de la Càmera"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 6b73b3c046..b5ffff54cc 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -47,6 +47,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Schránka je prázdná!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktuální scéna"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Povolit"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Režim přesouvání"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Nechat ladící program otevřený"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Velikost obrysu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Velikost obrysu:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operátor screen."
@@ -56,12 +111,104 @@ msgstr "Operátor screen."
msgid "Window"
msgstr "Nové okno"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Hraniční pixely"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Přepnout celou obrazovku"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializovat"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozice doku"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Velikost:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolační režim"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cíl"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Uzel TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fyzikální snímek %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Chyba"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Chyba ukládání"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Chyba ukládání"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Výsledky hledání"
@@ -88,9 +235,21 @@ msgstr "Příkaz: Otočit"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkce"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -119,6 +278,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Připojit"
@@ -127,25 +290,68 @@ msgstr "Připojit"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Kreslené objekty:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Povolit Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Síťový profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Název kořenového uzlu"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Připojit"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Typ transformace"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -195,6 +401,16 @@ msgstr "Neplatné argumenty pro zkonstruování '%s'"
msgid "On call to '%s':"
msgstr "Při volání '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -236,10 +452,167 @@ msgstr "Kopírovat výběr"
msgid "Use Single Quotes"
msgstr "Nová dlaždice"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Zařízení"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "všichni"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Správa verzí"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunita"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Profil"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skenovat"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fyzická Klávesa"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tlačítko"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstantní"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Index tlačítka myši:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Profil"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Přichytávat relativně"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Rychlost:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Osa"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(hodnota)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Akce"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Změnit"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commitnout změny"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Stoupání:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inicializovat"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Číslo řádku:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -255,10 +628,12 @@ msgstr "Nastavení přichycení"
msgid "Project Settings Override"
msgstr "Nastavení projektu..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Název"
@@ -452,18 +827,20 @@ msgstr "Vykreslovač:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtry:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -492,7 +869,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Vytvořit funkci"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Nastavit výraz"
@@ -566,16 +943,28 @@ msgstr "Vrcholy:"
msgid "Resource"
msgstr "Zdroj"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zavřít scénu"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Cesta ke zdroji"
+msgid "Path"
+msgstr "Cesta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Zdroj"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commitnout změny"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Jazyky"
@@ -589,7 +978,7 @@ msgstr "Testované"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -621,7 +1010,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -694,8 +1083,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Měřítko"
@@ -712,7 +1106,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -990,8 +1384,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animace"
@@ -1132,6 +1528,8 @@ msgstr "Animace: přesunout klíče"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformace"
@@ -1532,7 +1930,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odkládá signál, ukládá do fronty a jen spouští při nečinnosti."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Jednorázově"
@@ -1702,13 +2100,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Závislosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cesta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislosti:"
@@ -1847,11 +2238,11 @@ msgid "Lead Developer"
msgstr "Vedoucí vývojář"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Správce projektu "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Správce projektů"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2196,7 +2587,9 @@ msgid "Remove Autoload"
msgstr "Odstranit Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povolit"
@@ -2669,8 +3062,11 @@ msgstr "Režim přehrávání:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Režim posouvání"
@@ -2690,6 +3086,16 @@ msgstr "Aktuální profil:"
msgid "Current Path"
msgstr "Aktuální:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Zobrazit skryté soubory"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Jít zpět"
@@ -2710,7 +3116,8 @@ msgstr "Zobrazit skryté soubory"
msgid "Toggle Favorite"
msgstr "Zobrazit oblíbené"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Přepnout režim"
@@ -2831,6 +3238,8 @@ msgid "Theme Properties"
msgstr "Vlastnosti motivu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Barvy"
@@ -2945,14 +3354,18 @@ msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signál"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstantní"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Vlastnost"
@@ -2964,6 +3377,36 @@ msgstr "Vlastnost motivu"
msgid "Property:"
msgstr "Vlastnost:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Hodnota"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Pouze metody"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Zaškrtávátko"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zaškrtávací položka"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Vykreslovací volání:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Hrát"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3732,7 +4175,7 @@ msgstr "Vložit vlastnosti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivované tlačítko"
@@ -3780,7 +4223,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozice doku"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Nerozptylující režitm"
@@ -4419,7 +4862,10 @@ msgstr "Editovat text:"
msgid "On"
msgstr "Zapnout"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"
@@ -4530,11 +4976,26 @@ msgstr "Převést na %s"
msgid "New %s"
msgstr "Nový %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Změnit základní typ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Přidat zdroj"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Upravitelná položka"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový skript"
@@ -4677,7 +5138,7 @@ msgstr "Barvy"
msgid "Accent Color"
msgstr "Vyberte barvu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4755,11 +5216,6 @@ msgstr "XForm dialog"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Zobrazit skryté soubory"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Náhled..."
@@ -4811,16 +5267,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Přímé osvětlení"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Zvýrazňovač syntaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4835,20 +5291,13 @@ msgid "Indent"
msgstr "Odsadit zleva"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Velikost:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"
@@ -4858,12 +5307,12 @@ msgstr "Automatické odsazení"
msgid "Convert Indent On Save"
msgstr "Převést odsazení na mezery"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Vykreslovací volání:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Vykreslovací volání:"
@@ -4873,11 +5322,11 @@ msgstr "Vykreslovací volání:"
msgid "Navigation"
msgstr "Navigace"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4898,7 +5347,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Číslo řádku:"
@@ -4993,7 +5442,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5106,7 +5555,7 @@ msgstr "Vykreslit GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Vykreslit GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5350,7 +5799,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Celý obdélník"
@@ -5386,8 +5837,7 @@ msgstr "Odstranit bod"
msgid "Editor SSL Certificates"
msgstr "Nastavení editoru"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Správce projektů"
@@ -5561,6 +6011,11 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Podržte %s pro zaokrouhlení na celá čísla. Pro přesnější změny podržte Shift."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plocha 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte uzly pro import"
@@ -6990,8 +7445,8 @@ msgid "Future"
msgstr "Budoucí"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hloubka"
@@ -7076,6 +7531,7 @@ msgid "Immediate"
msgstr "Okamžité"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizovat"
@@ -7084,6 +7540,8 @@ msgid "At End"
msgstr "Na konci"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Cestovat"
@@ -7170,6 +7628,7 @@ msgid "Fade Out (s):"
msgstr "Zmizení za (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Prolnutí"
@@ -7289,7 +7748,7 @@ msgstr "Editovat filtry uzlů"
msgid "Filters..."
msgstr "Filtry..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7454,11 +7913,11 @@ msgstr "Licence (Z-A)"
msgid "First"
msgstr "První"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Předchozí"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Další"
@@ -8548,6 +9007,7 @@ msgid "Create Outline"
msgstr "Vytvořit obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9112,16 +9572,19 @@ msgstr "Otevřít editor 2D UV polygonu."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Body"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygony"
@@ -9207,6 +9670,7 @@ msgstr "Nastavení mřížky"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Přichytit"
@@ -9659,7 +10123,8 @@ msgstr "Připojení k metodě:"
msgid "Source"
msgstr "Zdroj"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cíl"
@@ -9702,6 +10167,7 @@ msgid "Convert Case"
msgstr "Změnit velikost písmen"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Velká písmena"
@@ -9885,7 +10351,8 @@ msgid "Create physical bones"
msgstr "Vytvořit fyzické kosti"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Kostra"
@@ -9901,7 +10368,7 @@ msgstr "Spustit IK"
msgid "Orthogonal"
msgstr "Ortogonální"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivní"
@@ -10001,7 +10468,7 @@ msgstr "Zobrazit transformaci roviny."
msgid "None"
msgstr "Žádné"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Otočit"
@@ -10265,7 +10732,7 @@ msgstr "Nelze najít pevnou podlahu, na kterou by se přichytil výběr."
msgid "Use Local Space"
msgstr "Použít místní prostor"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Použít přichycení"
@@ -10645,6 +11112,9 @@ msgid "Speed:"
msgstr "Rychlost:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Smyčka"
@@ -11194,15 +11664,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Změnit základní typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11542,6 +12003,7 @@ msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Oblast"
@@ -11549,7 +12011,7 @@ msgstr "Oblast"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolize"
@@ -12158,7 +12620,8 @@ msgstr "Vrchol"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Světlo"
@@ -12970,6 +13433,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Šablony exportu pro tuto platformu chybí nebo jsou poškozené:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportovat cestu"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Předvolby"
@@ -12985,10 +13452,6 @@ msgstr ""
"Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n"
"Pouze jeden profil na platformě může být označen jako spuštěný."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportovat cestu"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Zdroje"
@@ -13050,7 +13513,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Režim exportu skriptů:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -13408,6 +13872,13 @@ msgstr ""
"Opravdu hledat projekty Godot ve složce %s?\n"
"Může to chvíli trvat."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Správce projektů"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Místní projekty"
@@ -13555,10 +14026,6 @@ msgid "All Devices"
msgstr "Všechna zařízení"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Zařízení"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13610,10 +14077,6 @@ msgstr "Tlačítko X 2"
msgid "Joypad Axis Index:"
msgstr "Index osy Joypadu:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Osa"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Index tlačítka joysticku:"
@@ -13764,11 +14227,7 @@ msgstr "Mapování vstupů"
msgid "Action:"
msgstr "Akce:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Akce"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Mrtvá zóna"
@@ -13956,7 +14415,9 @@ msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků.
msgid "Initial value for the counter"
msgstr "Počáteční hodnota pro počítadlo"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Krok"
@@ -14721,7 +15182,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Hodnota"
@@ -14745,6 +15206,11 @@ msgstr "Celkem:"
msgid "Export list to a CSV file"
msgstr "Exportovat seznam do CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Cesta ke zdroji"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14814,7 +15280,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Změnit úhel vysílání uzlu AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14826,14 +15292,17 @@ msgstr "Změnit zorné pole kamery"
msgid "Change Camera Size"
msgstr "Změnit velikost kamery"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Bod"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15028,16 +15497,11 @@ msgstr "Nastavit úchyt"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commitnout změny"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode sada"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15110,12 +15574,14 @@ msgid "Display"
msgstr "Zobrazit všechny"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15123,20 +15589,6 @@ msgstr ""
msgid "Height"
msgstr "Světlo"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Hraniční pixely"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Přepnout celou obrazovku"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15170,10 +15622,6 @@ msgid "Use V-Sync"
msgstr "Použít přichycení"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15181,7 +15629,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povolit"
@@ -15200,11 +15656,6 @@ msgstr "Výběr snímku"
msgid "Energy Saving"
msgstr "Chyba ukládání"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Nechat ladící program otevřený"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15240,11 +15691,6 @@ msgstr "Fyzikální snímek %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fyzikální snímek %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Vnutit nahrátí"
@@ -15276,7 +15722,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Výběr snímku"
#: main/main.cpp
@@ -15288,10 +15734,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15354,14 +15796,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtr:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Barvy"
#: main/main.cpp
@@ -15446,6 +15888,7 @@ msgid "Main Loop Type"
msgstr "Vyhledat typ uzlu"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15467,7 +15910,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Jít zpět"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Přichytit ke stranám uzlu"
@@ -15509,24 +15952,33 @@ msgstr "Změnit vnější poloměr Torus"
msgid "Operation"
msgstr "Možnosti"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Kolize"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kolizní režim"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kolizní režim"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Změnit velikost písmen"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15534,10 +15986,12 @@ msgstr "Změny materiálu:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Poloměr:"
@@ -15554,10 +16008,19 @@ msgstr "Varování"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Plynulý krok"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Zobrazit vodítka"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Změnit vnitřní poloměr Torus"
@@ -15571,6 +16034,13 @@ msgstr "Změnit vnější poloměr Torus"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygony"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15581,6 +16051,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Vložit uzly"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Vytvořit vnitřní vrchol"
@@ -15599,20 +16074,88 @@ msgstr "Náhodná rotace:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Změnit na lokální"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Spojité"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Vybrat vzdálenost:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Náhodná rotace:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kolizní režim"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Změna transformace"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Vždy zobrazit mřížku"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Použít přichycení"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Ukládám soubor:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Načíst zdroj"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Kostra"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefix:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Znovu načíst"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15668,12 +16211,18 @@ msgstr "Knihovny: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Jméno třídy:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Název skriptu:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Zvýraznit cestu"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15773,6 +16322,180 @@ msgstr "Exportovat Mesh Library"
msgid "Export GLTF..."
msgstr "Exportovat GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Pohled zezadu"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset mřížky:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenty"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formát"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Množství:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parsuji geometrii..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Pohled zezadu"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Výchozí motiv"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Všechna zařízení"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Velikost:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineární"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Barvy"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Změnit"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Zapéct lightmapy"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Změny materiálu:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Upravit rodiče"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Překlady"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok rotace:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Upravitelní potomci"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Bod"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15783,10 +16506,25 @@ msgid "Godot Bone Node"
msgstr "Uzel TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nový kořen scény"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Zaměřit počátek"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Přesunout kloub"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15794,8 +16532,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalární operátor."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Verze"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Verze"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "S daty"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Uzel"
@@ -15818,6 +16604,16 @@ msgstr "Sítě (Mesh)"
msgid "Materials"
msgstr "Změny materiálu:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Cesta ke scéně:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Název kořenového uzlu"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15862,18 +16658,49 @@ msgstr "Vybrat uzel"
msgid "Animations"
msgstr "Animace:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Zobrazit kosti"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fyzikální snímek %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Zapéct lightmapy"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Pohled zepředu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Uprostřed"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Uprostřed"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Uprostřed"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16054,12 +16881,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset(Posun):"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16077,11 +16910,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16170,6 +17003,15 @@ msgid "Done!"
msgstr "Hotovo!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Náhodné měřítko:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16177,6 +17019,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset mřížky:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16194,13 +17041,58 @@ msgstr "Perspektivní"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Název"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Nastavení:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Popis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Nastavit typ proměnné"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Nastavit typ proměnné"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16247,13 +17139,6 @@ msgstr "Přetečení zásobníku s hloubkou: "
msgid "Visual Script"
msgstr "Hledat VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkce"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Upravit argumenty signálu"
@@ -16572,6 +17457,7 @@ msgid "Edit Member"
msgstr "Upravit členy"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Nastavit výraz"
@@ -16582,6 +17468,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Spustitelný"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Typ člena"
@@ -16682,13 +17573,30 @@ msgid "Basic Type"
msgstr "Změnit základní typ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopírovat cestu k uzlu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Změnit název argumentu"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Obnovit výchozí"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Platné znaky:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Režim škálování"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16753,11 +17661,6 @@ msgid "Get %s"
msgstr "Přijmi %d"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neplatné jméno vlastnosti."
@@ -16802,6 +17705,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Název"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
@@ -16886,6 +17794,10 @@ msgstr ""
msgid "SubCall"
msgstr "Volání"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16945,6 +17857,11 @@ msgstr "Fyzikální snímek %"
msgid "%s sec(s)"
msgstr "%s vteřin(y)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Nakreslit dlaždici"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16974,6 +17891,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Fyzická Klávesa"
@@ -16984,9 +17905,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Zrušit IK řetěz"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Čas vypršel."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17015,6 +17941,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Přepnout viditelnost"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Opakovat"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17851,6 +18782,60 @@ msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti \"Frames\"."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímek %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Měřítko"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Hrát"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Uprostřed"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17863,22 +18848,30 @@ msgstr "Přepisuje"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generovat body"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instance"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Výchozí náhled"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineární"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17889,8 +18882,8 @@ msgstr "Přidat audio sběrnici"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Otevřít rozložení audio sběrnice"
+msgid "Override"
+msgstr "Přepisuje"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17911,10 +18904,11 @@ msgid "Pitch Scale"
msgstr "Měřítko"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Hrát"
+msgid "Autoplay"
+msgstr "Zapnout Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17922,7 +18916,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Vybrat vzdálenost:"
@@ -17952,13 +18947,29 @@ msgstr "Zkopírovat uzly"
msgid "Anchor Mode"
msgstr "Režim ikony"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Krok rotace:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktuální:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zvětšit"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 výřez"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Režim přesouvání"
@@ -17969,36 +18980,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Plynulý krok"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Nastavit okraj"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Nastavit okraj"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Nastavit okraj"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Plynulý krok"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset(Posun):"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset(Posun):"
+msgid "Drag Margin"
+msgstr "Nastavit okraj"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset(Posun):"
+msgid "Draw Screen"
+msgstr "Vykreslovací volání:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Vykreslovací volání:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Nastavit okraj"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Uzel Blend2"
@@ -18008,30 +19043,66 @@ msgstr "Uzel Blend2"
msgid "Light Mode"
msgstr "Vpravo po celé výšce"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Částice"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Částice"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Přepnout viditelnost"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Naplnit"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Naplnit"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zobrazit počátek"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Světlo"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18055,6 +19126,11 @@ msgstr ""
"Zvažte možnost přidat CollisionShape2D nebo CollisionPolygon2D jako potomka "
"abyste definovali jeho tvar."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Vybrat dlaždici"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18084,6 +19160,19 @@ msgid "Build Mode"
msgstr "Režim pravítka"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktivovaná položka"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Vytvořit kolizní polygon"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Vytvořit kolizní polygon"
@@ -18125,6 +19214,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Nastavení:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Množství:"
@@ -18134,16 +19230,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Následné zpracování"
+msgid "One Shot"
+msgstr "Uzel OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Měřítko"
+msgid "Preprocess"
+msgstr "Následné zpracování"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18169,11 +19265,22 @@ msgstr "Zobrazit FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Místní projekty"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18187,8 +19294,10 @@ msgstr ""
msgid "Texture"
msgstr "Text"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18200,9 +19309,19 @@ msgstr "Emisní maska"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Zdroje emisí: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizma"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formát"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18228,7 +19347,8 @@ msgid "Initial Velocity"
msgstr "Inicializovat"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18268,12 +19388,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Barvy"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Barvy"
@@ -18308,16 +19422,32 @@ msgstr "Kloub není připojen ke dvěma PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Uzel A a uzel B musí být různé PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Uzel"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Uzel"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktivované tlačítko"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18326,11 +19456,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializovat"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18340,44 +19470,41 @@ msgid ""
"property."
msgstr "Textura tvaru světla musí být nastavena vlastností 'texture'."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Oblast textury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Změnit"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Otočit doprava"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Změnit velikost kamery"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Vrstva"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18386,28 +19513,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Pohled zezadu"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Změnit filtr"
+msgid "Gradient Length"
+msgstr "Gradient upraven"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtry:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrovat metody"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zavřít"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Režim pravítka"
@@ -18426,6 +19558,11 @@ msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon."
msgid "Width Curve"
msgstr "Rozdělit křivku"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Výchozí"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18459,25 +19596,41 @@ msgstr "Režim oblasti"
msgid "End Cap Mode"
msgstr "Režim přichycení:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Přejmenování složky:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializovat"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Vynásobit %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Upravit spojení:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18509,12 +19662,22 @@ msgstr "Vybrat vzdálenost:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Změnit vnější poloměr Torus"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vrcholy:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18540,12 +19703,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok rotace:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotuji %s stupňů."
@@ -18560,21 +19719,66 @@ msgstr "Konstantní"
msgid "Global Rotation Degrees"
msgstr "Rotuji %s stupňů."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Náhodné měřítko:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Zachovat globální transformaci"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Přichytávat relativně"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Použít škálovací přichytávání"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Na konci"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Akce"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrcadlit"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18610,11 +19814,17 @@ msgstr ""
"Animace Particles2D vyžaduje použití CanvasItemMaterial se zapnutou funkcí "
"\"Animace částic\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritní mód"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Rozdělit křivku"
@@ -18628,6 +19838,20 @@ msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
msgid "Unit Offset"
msgstr "Offset mřížky:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset(Posun):"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18638,12 +19862,22 @@ msgid "Layers"
msgstr "Vrstva"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkce"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18686,9 +19920,14 @@ msgstr "Světlo"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Vyjmout uzly"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Spojité"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18696,6 +19935,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Vyberte barvu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Chytré přichcování"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Rychlost:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18703,6 +19962,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Vnutit nahrátí"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18710,26 +19978,72 @@ msgstr "Nastavit okraj"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fyzikální snímek %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Přesunout výstup"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formát"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Vykreslovač:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Jazyky"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Kolizní režim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotuji %s stupňů."
+msgid "Collider RID"
+msgstr "Neplatné RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Oblast textury"
+msgid "Collider Shape"
+msgstr "Kolizní režim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Kolizní režim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inicializovat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18737,8 +20051,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Přejmenování složky:"
+msgid "Vertex Colors"
+msgstr "Vrchol"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18751,23 +20065,46 @@ msgid "Gizmo Extents"
msgstr "Gizma"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Vytvořit shader uzel"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Kolizní režim"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Odstranit bod"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Další koordináta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Restartovat"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18797,6 +20134,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Snímek %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrovat skripty"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18814,51 +20161,70 @@ msgstr "TileSet (Sada dlaždic)"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Změnit velikost kamery"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformace"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializovat"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Zobrazit počátek"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Kolizní režim"
+msgid "Y Sort"
+msgstr "Seřadit"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Kolize"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Kolizní režim"
+msgid "Compatibility Mode"
+msgstr "Prioritní mód"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Kolizní režim"
+msgid "Centered Textures"
+msgstr "Hlavní funkce:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Promazat transformaci"
+msgid "Use Parent"
+msgstr "Kolizní režim"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formát"
+msgid "Shape Centered"
+msgstr "Přichytit ke středu uzlu"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Profil"
+msgid "Shape Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18879,27 +20245,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Obnovit hlasitost sběrnice"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Obnovit hlasitost sběrnice"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Nastavit uniformní jméno"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musí mít uzel ARVROrigin jako rodiče."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18917,7 +20274,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Pouze kotvy"
#: scene/3d/arvr_nodes.cpp
@@ -18935,6 +20292,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Náhodné měřítko:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18963,34 +20325,38 @@ msgstr "Emisní barvy"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisní barvy"
+msgid "Degrees"
+msgstr "Rotuji %s stupňů."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animace"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Povolit Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Stopa vlastnosti"
+msgid "Tracking"
+msgstr "Balím"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19005,6 +20371,16 @@ msgstr "Promazat transformaci"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Podstrom"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19034,6 +20410,13 @@ msgstr "Ukládám světelné mapy"
msgid "Done"
msgstr "Hotovo"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizma"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19048,6 +20431,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtr:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Barvy"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Výchozí motiv"
@@ -19058,38 +20455,43 @@ msgstr "Nový Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Zobrazit prostředí"
+msgid "Generate"
+msgstr "Všeobecné"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Velikost:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Vyjmout uzly"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotuji %s stupňů."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Vyjmout uzly"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Snímání z pixelu"
+msgid "Custom Energy"
+msgstr "Přesunout efekt zvukové sběrnice"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Snímat"
+msgid "Min Light"
+msgstr "Odsadit zprava"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigace"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19100,16 +20502,26 @@ msgstr ""
msgid "Light Data"
msgstr "S daty"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Název uzlu:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Stopa vlastnosti"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19119,6 +20531,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset mřížky:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Nejbližší"
@@ -19126,8 +20543,9 @@ msgstr "Nejbližší"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19138,16 +20556,16 @@ msgstr "Nastavit okraj"
msgid "Clip To"
msgstr "Oříznout nahoře"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Převrátit portály"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Snímat"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19217,17 +20635,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizma"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisní maska"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Změnit vnitřní poloměr Torus"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emisní body:"
+msgid "Ring Height"
+msgstr "Otočit doprava"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varování"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19244,35 +20673,34 @@ msgid "Portal Mode"
msgstr "Prioritní mód"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Zapnout priority"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynamická knihovna"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigace"
+msgid "Dynamic Range"
+msgstr "Dynamická knihovna"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19309,21 +20737,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Vyberte barvu"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Režim bitové masky"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Obnovit hlasitost sběrnice"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19332,24 +20757,26 @@ msgstr "Směry"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Nerozptylující režitm"
+msgid "Blend Splits"
+msgstr "Blend časy:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Hloubka"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Zobrazit výchozí"
#: scene/3d/light.cpp
@@ -19361,18 +20788,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformace zrušena."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testované"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorovat]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19437,9 +20880,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Přepnout viditelnost"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Vykreslovací volání:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Vykreslovací volání:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funguje pouze, když je dítětem uzlu Path."
@@ -19474,8 +20927,8 @@ msgstr "Osa"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Nakreslit dlaždici"
+msgid "Body Offset"
+msgstr "Offset(Posun):"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19502,6 +20955,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Smazat uzly"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19558,39 +21016,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [aktivní portály]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Kořen živých úprav:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Výchozí"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Seskupené"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Poloměr:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Ladicí program"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Režim otáčení"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset mřížky:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Povolit přichytávání"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Vyberte barvu"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisní barvy"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Odsadit zprava"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19619,6 +21120,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19657,6 +21162,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19714,6 +21223,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fyzikální snímek %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Vytvořit kolizní polygon"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Strom animace je neplatný."
@@ -19735,6 +21254,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19760,11 +21283,6 @@ msgstr ""
"Změňte velikost kolizních tvarů v uzlech potomků."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Zachovat globální transformaci"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19773,7 +21291,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizma"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fyzikální snímek %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19830,14 +21357,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Oddělení:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Kolečko nahoru."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkce"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Nastavit výraz"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Chyba"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oddělení:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19869,6 +21428,11 @@ msgid "Baked Light"
msgstr "Zapéct lightmapy"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generování světelné mapy"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19876,22 +21440,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Vybrat vzdálenost:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Vybrat vzdálenost:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19918,11 +21478,13 @@ msgstr ""
"nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Hlavní scéna"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19937,6 +21499,11 @@ msgid "Auto Triangles"
msgstr "Zapnout/Vypnout automatické trojúhelníky"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Zapnout/Vypnout automatické trojúhelníky"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19974,6 +21541,11 @@ msgstr "Auto-restart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto-restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto-restart:"
@@ -19992,11 +21564,26 @@ msgstr "Přidat vstupní port"
msgid "Xfade Time"
msgstr "X-Fade čas (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset mřížky:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Režim škálování"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Nastavit auto-krok"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Pokročilé možnosti"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20012,11 +21599,6 @@ msgid "Assigned Animation"
msgstr "Přidání animace"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Zapnout Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20036,22 +21618,16 @@ msgid "Playback Options"
msgstr "Možnosti třídy:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Výchozí motiv"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Přehrát scénu"
+msgid "Active"
+msgstr "Akce"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20096,9 +21672,19 @@ msgid "Tree Root"
msgstr "Vytvořit kořenový uzel:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Připnout AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Přidat stopu"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree."
@@ -20108,16 +21694,88 @@ msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree
msgid "Playback"
msgstr "Hrát"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Vložit parametry"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportovat cestu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animace"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nula"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Název kořenového uzlu"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Kosti"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolační režim"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Přepisuje"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Změnit rodiče uzlu"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Vytvořit funkci"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Přehrát scénu"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cíl"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Zachovat poměr"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20128,30 +21786,38 @@ msgstr "Režim výběru"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Převrátit horizontálně"
+msgid "Horizontal"
+msgstr "Horizonálně:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Převrátit vertikálně"
+msgid "Vertical"
+msgstr "Vertikálně:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Režim ikony"
+msgid "Shortcut In Tooltip"
+msgstr "Zobrazit počátek"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Tlačítko"
+msgid "Action Mode"
+msgstr "Režim ikony"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20162,6 +21828,11 @@ msgstr "Zkratky"
msgid "Group"
msgstr "Skupiny"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopírovat text"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20171,6 +21842,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Rozbalit vše"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Vlevo nahoře"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20183,6 +21864,36 @@ msgstr ""
"PTM: Odstranit přednastavení"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editovat polygon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Režim výběru"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Režim posouvání"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odloženě"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Předvolby"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Vyberte barvu z okna editoru."
@@ -20231,28 +21942,29 @@ msgstr "Pouze kotvy"
msgid "Grow Direction"
msgstr "Směry"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizonálně:"
+msgid "Min Size"
+msgstr "Velikost obrysu:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertikálně:"
+msgid "Pivot Offset"
+msgstr "Offset mřížky:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Náhodná rotace:"
+msgid "Clip Content"
+msgstr "Konstantní"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Nástroje"
#: scene/gui/control.cpp
#, fuzzy
@@ -20260,21 +21972,16 @@ msgid "Focus"
msgstr "Zvýraznit cestu"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Režim okluze"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtr jazyků"
+msgid "Default Cursor Shape"
+msgstr "Načíst výchozí rozvržení sběrnice."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20284,17 +21991,8 @@ msgstr "Velikost: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Převrátit horizontálně"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Převrátit vertikálně"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Režim výběru"
#: scene/gui/control.cpp
#, fuzzy
@@ -20311,9 +22009,13 @@ msgid "Dialog"
msgstr "XForm dialog"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopírovat text"
+msgid "Autowrap"
+msgstr "Autoload"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20324,14 +22026,49 @@ msgid "Please Confirm..."
msgstr "Potvrďte prosím..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Přepsat položku"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Je nutné použít platnou příponu."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odpojit"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset mřížky:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zvětšit"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zvětšit"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zmenšit"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Zobrazit kosti"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20341,10 +22078,25 @@ msgid "Enable grid minimap."
msgstr "Povolit minimapu mřížky."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zobrazit kosti"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Vybrat"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Hlasitost"
@@ -20356,21 +22108,50 @@ msgid "Timers"
msgstr "Čas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Resetovat"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Vyplnit výběr"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testované"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Náhodné měřítko:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Pohled zepředu"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20398,6 +22179,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Platné znaky:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontextová nápověda"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Zkratky"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pouze výběr"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pravé tlačítko"
@@ -20408,39 +22237,48 @@ msgid "Placeholder"
msgstr "Načíst jako placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Načíst jako placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Nastavit bod z křivky"
+msgid "Blink Speed"
+msgstr "Rychlost:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Nastavit okraj"
+msgid "Switch On Hover"
+msgstr "Režim škálování"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Uprostřed"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Vytvořit vodorovné vodítko"
+msgid "Region Rect"
+msgstr "Nastavit oblast textury"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Nastavit okraj"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20457,6 +22295,11 @@ msgid "Popup"
msgstr "Naplnit"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluzivní"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20466,6 +22309,30 @@ msgstr ""
"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
"budou skryty."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Vycentrovat výběr"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Smazat výběr"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Smazat vyběr"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Hledat"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20476,24 +22343,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Pokud má \"Exp Edit\" hodnotu true, pak \"Min Value\" musí být větší než 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Zachovat poměr"
+msgid "Min Value"
+msgstr "(hodnota)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Hodnota"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Strana: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Upravit"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Seskupené"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Odstranit položky třídy"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Hraniční pixely"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z-Index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatické odsazení"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Blend časy:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Konec"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Platné znaky:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopírovat text"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20502,6 +22426,29 @@ msgstr "Velikost:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Změnit hmotnost kostí"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pouze výběr"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfigurace vybraného profilu:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Přesunout efekt zvukové sběrnice"
@@ -20521,14 +22468,58 @@ msgstr ""
"nastavte minimální velikost ručně."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Zaplnit povrch"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizonálně:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Vyberte barvu"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Přejmenování složky:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefix:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufix:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset mřížky:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Sbalit vše"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20543,73 +22534,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktuální:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Přetažením uspořádejte."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Záložky"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Přeskočit breakpointy"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Oblast textury"
+msgid "Fold Gutter"
+msgstr "Složka:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor deaktivován)"
+msgid "Hiding Enabled"
+msgstr "Povolit"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Povolit"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertikálně:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizonálně:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Vykreslovací volání:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Odemknout uzel"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Rozbalit vše"
+msgid "Focused"
+msgstr "Zvýraznit cestu"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Kolizní režim"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Rozbalit vše"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Oblast textury"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Přeskočit"
+msgid "Over"
+msgstr "Přepsat"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Vlastnosti motivu"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Režim přehrávání:"
@@ -20623,12 +22673,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializovat"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotuji %s stupňů."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Vlevo uprostřed"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolační režim"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20639,6 +22701,21 @@ msgid "(Other)"
msgstr "(Ostatní)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Přepnout viditelnost"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktivované tlačítko"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Vytvořit kořenový uzel:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20647,8 +22724,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Přidat stopu"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20656,14 +22737,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Nastavit bod do křivky"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Zobrazit Viewport"
+msgid "Stretch Shrink"
+msgstr "Režim výběru"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Zobrazit Viewport"
#: scene/main/http_request.cpp
@@ -20705,6 +22786,11 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportovat cestu"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Režim posouvání"
@@ -20733,6 +22819,35 @@ msgstr "Vynásobit %s"
msgid "Custom Multiplayer"
msgstr "Nastavit více:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Zapnout priority"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolační režim"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vlevo nahoře"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Kolizní režim"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigační režim"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20742,6 +22857,16 @@ msgstr "Nový kořen scény"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Vynásobit %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolační režim"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20773,11 +22898,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Vytvořit obrys"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolační režim"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20804,12 +22924,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20840,17 +22960,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Nakreslit dlaždici"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto-restart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Vlevo nahoře"
+msgid "Viewport Path"
+msgstr "Exportovat cestu"
#: scene/main/viewport.cpp
msgid ""
@@ -20872,6 +22988,19 @@ msgid ""
msgstr ""
"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Přepsat položku"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20882,6 +23011,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponovat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Změnit vstupní hodnotu"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Vazba"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktivovaná položka"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Levé lineární"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Ladění"
@@ -20891,13 +23053,33 @@ msgid "Render Target"
msgstr "Vykreslovač:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Změnit režim aktualizace animace"
+msgid "Clear Mode"
+msgstr "Režim pravítka"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Povolit"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Povolit"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Povolit Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktivovaná položka"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20905,7 +23087,17 @@ msgid "Shadow Atlas"
msgstr "Nový Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Promazat transformaci"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Zachovat globální transformaci"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20927,15 +23119,30 @@ msgstr "Vyjmout uzly"
msgid "Loop Mode"
msgstr "Režim přesouvání"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(hodnota)"
+msgid "Loop Begin"
+msgstr "Režim přesouvání"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Hodnota"
+msgid "Loop End"
+msgstr "Režim přesouvání"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Uzel Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumenty hlavní scény:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20946,17 +23153,17 @@ msgstr "Poloviční rozlišení"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Přepsat položku"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Zvýraznit cestu"
@@ -20967,6 +23174,16 @@ msgstr "Velikost obrysu:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkce"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signály"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Další možnosti:"
@@ -20984,29 +23201,36 @@ msgstr "S daty"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Režim ikony"
+msgid "Sky Custom FOV"
+msgstr "Vyjmout uzly"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Online dokumentace"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Krok rotace:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotuji %s stupňů."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21015,86 +23239,98 @@ msgid "Ambient Light"
msgstr "Odsadit zprava"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animace"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Ukládám soubor:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Množství:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Hloubka"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Hloubka"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Rozdělit křivku"
+msgid "Depth End"
+msgstr "Hloubka"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Rozdělit křivku"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrovat signály"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Rozdělit křivku"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrovat signály"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Přemapování"
+msgid "Height Min"
+msgstr "Světlo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Režim přichycení:"
+msgid "Height Max"
+msgstr "Světlo"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Rozdělit křivku"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Přemapování"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Export"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21103,20 +23339,27 @@ msgid "SS Reflections"
msgstr "Změnit měřítko výběru"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Krok"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pouze výběr"
+msgid "Fade In"
+msgstr "Objevení za (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Zmizení za (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Hloubka"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21125,122 +23368,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Poloměr:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Poloměr:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Vpravo po celé výšce"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Barvy"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Ladění UV kanálu"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Vybrat vzdálenost:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Přechod: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Uzel Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Měřítko"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21248,26 +23441,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Světlo"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Oddělení:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funkce obarvení."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varování"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedávné:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Nerozptylující režitm"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset(Posun):"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21277,6 +23488,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Hloubka"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Hloubka"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21298,44 +23518,46 @@ msgid "Parameters"
msgstr "Změněný parametr:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Režim posouvání"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Uzel Blend2"
+msgid "Specular Mode"
+msgstr "Režim pravítka"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolační režim"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Vlevo po celé výšce"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Pohled zepředu"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Režim pravítka"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Množství:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21344,6 +23566,16 @@ msgid "Particles Anim"
msgstr "Částice"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Snímek %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Snímek %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21360,10 +23592,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21387,11 +23615,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Náhodné měřítko:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21420,32 +23643,35 @@ msgid "Ambient Occlusion"
msgstr "Okluze"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Oblast textury"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Hloubka"
+msgid "Min Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Převrátit portál"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21458,27 +23684,14 @@ msgstr "Přechod: "
msgid "Refraction"
msgstr "Oddělení:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Náhodné měřítko:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Uzel Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Vrstva"
#: scene/resources/material.cpp
#, fuzzy
@@ -21486,7 +23699,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21495,42 +23708,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritní mód"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Nerozptylující režitm"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Režim posouvání"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Zapéct lightmapy"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Uzel Blend2"
@@ -21562,8 +23759,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformace zrušena."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformovat UV mapu"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Změnit velikost pole"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Změnit velikost pole"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21580,6 +23793,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Zdroj"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21593,11 +23811,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Velikost obrysu:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Sloučit ze scény"
@@ -21611,11 +23824,6 @@ msgid "Max Error"
msgstr "Chyba"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygony"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21629,6 +23837,18 @@ msgstr "Vybrat vzdálenost:"
msgid "Sample Max Error"
msgstr "Vzorkovač"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21637,43 +23857,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygony"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Přesunout body"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Vydělit %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Rychlost volného pohledu"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Zpomalení volného pohledu"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emisní body:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Zdroje emisí: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisní barvy"
+msgid "Color Texture"
+msgstr "Motiv editoru"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisní body:"
+msgid "Point Count"
+msgstr "Přidat vstupní port"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Rovina:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Převrátit portály"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21706,6 +23959,18 @@ msgstr "Vpravo dole"
msgid "Left To Right"
msgstr "Vpravo nahoře"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21729,17 +23994,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Rozdělit křivku"
+msgid "Top Color"
+msgstr "Další patro"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Ukládám soubor:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21748,12 +24010,8 @@ msgstr "Seskupené"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Uzavřít křivku"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Záložky"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21762,35 +24020,21 @@ msgstr "Spustit"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Nahradit"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Rozdělit křivku"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Oblast textury"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21803,11 +24047,6 @@ msgstr "Rozbalit vše"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Naplnit"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Změnit vnitřní poloměr Torus"
@@ -21816,10 +24055,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21835,10 +24070,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21860,12 +24091,28 @@ msgstr "Odstranit texturu"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Strana: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Režim škálování"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Snímat"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Režim přehrávání:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Režim přehrávání:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21877,12 +24124,30 @@ msgstr "Změnit základní typ"
msgid "Current Frame"
msgstr "Název aktuální scény"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Režim posouvání"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Rozlišovat velká a malá písmena"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Výchozí"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializovat"
@@ -21924,6 +24189,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot feature profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Změnit vstupní hodnotu"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Načíst výchozí"
@@ -21937,6 +24212,16 @@ msgid "Fallback Environment"
msgstr "Zobrazit prostředí"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Hlavní scéna"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scéna"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21954,10 +24239,32 @@ msgstr "Levé lineární"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializovat"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Uživatelské rozhraní"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21999,12 +24306,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Vydání"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22016,7 +24323,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22035,13 +24342,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Odeslat zpětnou vazbu dokumentace"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Obejít"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22062,19 +24370,10 @@ msgid "Post Gain"
msgstr "Po"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Zdroj"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22110,7 +24409,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Velikost:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22118,14 +24417,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Režim přehrávání:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Odeslat zpětnou vazbu dokumentace"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22133,7 +24426,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Obejít"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22146,18 +24439,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Čas vypršel."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Uzel Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22178,13 +24466,33 @@ msgid "Channel Disable Time"
msgstr "Změnit Blend Time"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Přidat vstupní port"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Snímání z pixelu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globální proměnná"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektivní"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22198,19 +24506,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Velikost:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Volný pohled doleva"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineární"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Výchozí náhled"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializovat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Kolizní režim"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Kolizní režim"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Vlevo uprostřed"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22249,6 +24633,11 @@ msgstr "Rozděluji..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrovat signály"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Nastavit výraz"
@@ -22407,7 +24796,7 @@ msgstr "Interpolační režim"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otevřít"
#: servers/visual_server.cpp
@@ -22557,5 +24946,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Změnit velikost kamery"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index ff7692313d..5491797ec3 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -35,6 +35,59 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktivér"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Eksporter Projekt"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Skrifttype Størrelse:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Skrifttype Størrelse:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Åben Seneste"
@@ -43,12 +96,101 @@ msgstr "Åben Seneste"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Skifter fuldskærm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dok Position"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Skrifttype Størrelse:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktør"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolationsmetode"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Tidsskala Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysik Frame %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fejl i flytning:\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fejl i flytning:\n"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Søg i Hjælp"
@@ -74,9 +216,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktioner:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -103,6 +257,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Forbind"
@@ -111,25 +269,67 @@ msgstr "Forbind"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktivér Onion Skin"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Eksporter Projekt"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Omdøb"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Forbind"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Overgangs Node"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -178,6 +378,15 @@ msgstr "Ugyldige argumenter til at konstruere '%s'"
msgid "On call to '%s':"
msgstr "Ved kald til '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -218,10 +427,164 @@ msgstr "Fjern Markering"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Enhed"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionskontrol"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Fællesskab"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Forudindstillet..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skan Kilder"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knap"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Inspektør"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Knap"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Forudindstillet..."
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skalér:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(værdi)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Tilføj Funktion"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Skift"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Synkroniser Script Ændringer"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skalér:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Linjenummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -236,10 +599,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projekt Indstillinger"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Navn"
@@ -428,18 +793,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +835,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Omdøb Funktion"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Skift udtryk"
@@ -541,16 +908,28 @@ msgstr "Egenskaber"
msgid "Resource"
msgstr "Ressource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Luk Scene"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Sti"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Ressource"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Synkroniser Script Ændringer"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -564,7 +943,7 @@ msgstr "Tester"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -596,7 +975,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -667,8 +1046,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalér:"
@@ -685,7 +1069,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -969,8 +1353,10 @@ msgstr "Redaktør"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1119,6 +1505,8 @@ msgstr "Anim Flyt Nøgle"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1538,7 +1926,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Udskyder signalet, gemmer det i en kø og anvender det ved spildtid."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "OneShot"
@@ -1715,13 +2103,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhængigheder"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Sti"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhængigheder:"
@@ -1863,11 +2244,11 @@ msgid "Lead Developer"
msgstr "Ledende Udvikler"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektleder "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projekt Manager"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2230,7 +2611,9 @@ msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivér"
@@ -2731,8 +3114,11 @@ msgstr "Afspil Mode:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Skifter Modus"
@@ -2752,6 +3138,16 @@ msgstr "Nuværende version:"
msgid "Current Path"
msgstr "Nuværende:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Skifter Skjulte Filer"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå Tilbage"
@@ -2772,7 +3168,8 @@ msgstr "Skifter Skjulte Filer"
msgid "Toggle Favorite"
msgstr "Skifter Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Skifter Modus"
@@ -2899,6 +3296,8 @@ msgid "Theme Properties"
msgstr "Tema Egenskaber"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -3016,15 +3415,19 @@ msgid "Method"
msgstr "Metoder"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signaler"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Egenskaber"
@@ -3038,6 +3441,34 @@ msgstr "Tema Egenskaber"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Kun metoder"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Vælg værktøj"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Kald"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spil"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3806,7 +4237,7 @@ msgstr "Egenskaber"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktiveret"
@@ -3854,7 +4285,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dok Position"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Distraktions Fri Modus"
@@ -4507,7 +4938,10 @@ msgstr "Medlemmer"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4612,11 +5046,26 @@ msgstr "Konverter Til %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Skift Base Type"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Indsæt Ressource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Rediger Variabel"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4758,7 +5207,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4834,11 +5283,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Skifter Skjulte Filer"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniature..."
@@ -4889,15 +5333,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Beskrivelse"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4911,20 +5355,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Skrifttype Størrelse:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4934,12 +5371,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "Konverter Til %s"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Kald"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Kald"
@@ -4950,11 +5387,11 @@ msgstr "Kald"
msgid "Navigation"
msgstr "Rediger Poly"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4975,7 +5412,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Linjenummer:"
@@ -5069,7 +5506,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5176,7 +5613,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5407,7 +5844,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5441,8 +5880,7 @@ msgstr "Fjern punkt"
msgid "Editor SSL Certificates"
msgstr "Editor Indstillinger"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projekt Manager"
@@ -5611,6 +6049,10 @@ msgstr "Søg i Hjælp"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vælg Noder at Importere"
@@ -7134,8 +7576,8 @@ msgid "Future"
msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
#, fuzzy
msgid "Depth"
msgstr "Dybde"
@@ -7222,6 +7664,7 @@ msgid "Immediate"
msgstr "Umiddelbar"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synkroniser"
@@ -7230,6 +7673,8 @@ msgid "At End"
msgstr "I Slutningen"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Rejse"
@@ -7315,6 +7760,7 @@ msgid "Fade Out (s):"
msgstr "Fade Ud (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7441,7 +7887,7 @@ msgstr "Rediger Node Filtre"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7612,11 +8058,11 @@ msgstr "Licens (Z-A)"
msgid "First"
msgstr "Første"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Forrige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Næste"
@@ -8736,6 +9182,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9297,17 +9744,20 @@ msgstr "Åbn 2D Editor"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Fjern punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
@@ -9396,6 +9846,7 @@ msgstr "Editor Indstillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9872,7 +10323,8 @@ msgstr "Forbind Til Node:"
msgid "Source"
msgstr "Ressource"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9918,6 +10370,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10115,7 +10568,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Singleton"
@@ -10134,7 +10588,7 @@ msgstr "Spil"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10223,7 +10677,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10489,7 +10943,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10884,6 +11338,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11453,15 +11910,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Skift Base Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11812,6 +12260,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Interpolationsmetode"
@@ -11820,7 +12269,7 @@ msgstr "Interpolationsmetode"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12476,7 +12925,8 @@ msgstr ""
msgid "Fragment"
msgstr "Argumenter:"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13236,6 +13686,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Eksporter Projekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13249,11 +13704,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Eksporter Projekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13312,7 +13762,8 @@ msgstr "Kør Script"
msgid "GDScript Export Mode:"
msgstr "Eksporter Projekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13646,6 +14097,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projekt Manager"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13795,10 +14253,6 @@ msgid "All Devices"
msgstr "Enhed"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhed"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13854,10 +14308,6 @@ msgstr "Knap"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -14007,12 +14457,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Tilføj Funktion"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14206,7 +14651,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Trin:"
@@ -14999,7 +15446,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15024,6 +15471,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporter Projekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15094,7 +15546,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15106,14 +15558,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Fjern punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15302,16 +15757,11 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Synkroniser Script Ændringer"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Sæt"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15382,31 +15832,20 @@ msgid "Display"
msgstr "Vis alle"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Skifter fuldskærm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15439,10 +15878,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15450,7 +15885,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivér"
@@ -15468,10 +15911,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Fejl i flytning:\n"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15506,11 +15945,6 @@ msgid "Physics FPS"
msgstr "Fysik Frame %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysik Frame %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15541,8 +15975,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Frame Tid (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15553,10 +15988,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15617,14 +16048,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Fjern Alt"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15703,6 +16135,7 @@ msgid "Main Loop Type"
msgstr "Find Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15724,7 +16157,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gå Tilbage"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Vælg Mode (Q)\n"
@@ -15766,24 +16199,33 @@ msgstr ""
msgid "Operation"
msgstr "Tællinger:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Interpolationsmetode"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Interpolationsmetode"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Interpolationsmetode"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverter Til %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15791,10 +16233,12 @@ msgstr "Skift Shader"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15808,10 +16252,18 @@ msgid "Rings"
msgstr "Advarsler"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15823,6 +16275,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Rediger Poly"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15833,6 +16292,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Indsæt Node"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Opret ny horisontal guide"
@@ -15850,20 +16314,85 @@ msgid "Path Rotation"
msgstr "Konstant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Stien fører ikke til Node!"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuerlig"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstant"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Interpolationsmetode"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Overgangs Node"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instans"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lagrings Fil:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Indlæs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Singleton"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Fjern Variabel"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15921,12 +16450,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasse:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Kør Script"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokus Sti"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16026,6 +16561,169 @@ msgstr "Eksporter Maske Bibliotek"
msgid "Export GLTF..."
msgstr "Eksport"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenter"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Mængde:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instans"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Enhed"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Skrifttype Størrelse:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineær"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Skift"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Skifter Modus"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Skift Shader"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Oversætter: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Fjern punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16036,10 +16734,24 @@ msgid "Godot Bone Node"
msgstr "Tidssøgning Node"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Gem Scene"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Fjern punkt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16047,8 +16759,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Version:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -16069,6 +16827,16 @@ msgstr ""
msgid "Materials"
msgstr "Skift Shader"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scene Sti:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Omdøb"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16112,18 +16880,47 @@ msgstr "Vælg Node"
msgid "Animations"
msgstr "Tilføj animation"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysik Frame %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Skrifttype Størrelse:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Vælg Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Vælg Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Vælg Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16314,12 +17111,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Skifter Modus"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16337,11 +17140,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16430,6 +17233,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16437,6 +17248,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16453,12 +17268,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Navn"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Tester"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrivelse"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Sæt Variabel Type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Sæt Variabel Type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16507,13 +17367,6 @@ msgstr "Stakoverløb med stak dybde: "
msgid "Visual Script"
msgstr "Fjern VisualScript Node"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktioner:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Rediger Signal argumenter"
@@ -16853,6 +17706,7 @@ msgid "Edit Member"
msgstr "Medlemmer"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Skift udtryk"
@@ -16863,6 +17717,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrer filer..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Medlemstype"
@@ -16963,13 +17822,30 @@ msgid "Basic Type"
msgstr "Skift Base Type"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Indlæs Fejl"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Ændre Argument navn"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Indlæs Default"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Gyldige karakterer:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skifter Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17030,10 +17906,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ugyldigt index egenskabsnavn."
@@ -17076,6 +17948,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Navn"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet blev ikke fundet i scriptet: "
@@ -17158,6 +18035,10 @@ msgstr ""
msgid "SubCall"
msgstr "Kald"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17216,6 +18097,11 @@ msgstr "Fysik Frame %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17245,6 +18131,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17253,9 +18143,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tiden udløb."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17283,6 +18178,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Prøv igen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18115,6 +19015,57 @@ msgstr ""
"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' "
"for at AnimatedSprite kan vise frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Ramme %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalér:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spil"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Vælg Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18126,22 +19077,30 @@ msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Indsæt Punkt"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instans"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Forhåndsvisning:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineær"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18152,8 +19111,8 @@ msgstr "Tilføj Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Åben Audio Bus Layout"
+msgid "Override"
+msgstr "Fysik Frame %"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18173,10 +19132,11 @@ msgid "Pitch Scale"
msgstr "Skalér:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spil"
+msgid "Autoplay"
+msgstr "Skift Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18184,7 +19144,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -18214,12 +19175,28 @@ msgstr "Kopier Sti"
msgid "Anchor Mode"
msgstr "Skifter Modus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstant"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nuværende:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoom Ind"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Eksporter Projekt"
@@ -18229,31 +19206,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Kald"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Kald"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Call Argumenter:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skifter Modus"
@@ -18263,27 +19263,62 @@ msgstr "Skifter Modus"
msgid "Light Mode"
msgstr "Lineær"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimer Animation"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Redigér animationsløkke"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Skifter Modus"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18303,6 +19338,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Vælg en Node"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18331,6 +19371,19 @@ msgid "Build Mode"
msgstr "Skifter Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktiveret"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Opret Poly"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Opret Poly"
@@ -18368,6 +19421,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Tester"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Mængde:"
@@ -18377,16 +19437,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "Skift udtryk"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalér:"
+msgid "Preprocess"
+msgstr "Skift udtryk"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18411,11 +19470,22 @@ msgstr "Vis FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekt"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18429,8 +19499,10 @@ msgstr ""
msgid "Texture"
msgstr "Fjern Template"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18441,7 +19513,15 @@ msgstr "Synlig Kollisionsformer"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18468,7 +19548,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18507,11 +19588,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18546,16 +19622,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktiveret"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18563,11 +19655,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18578,41 +19670,38 @@ msgid ""
"property."
msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktør"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Skift"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18620,28 +19709,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Skrifttype Størrelse:"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ændret Lokalfilter"
+msgid "Gradient Length"
+msgstr "Standard"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter mode:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Luk"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Skifter Modus"
@@ -18662,6 +19756,11 @@ msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
msgid "Width Curve"
msgstr "Rediger Node Kurve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18693,24 +19792,39 @@ msgstr "Interpolationsmetode"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Omdøber mappe:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Redigér Forbindelse:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18739,12 +19853,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Egenskaber"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18770,11 +19893,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18787,10 +19907,47 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Omdøbe variablen"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Fjern Template"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Åben script"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "I Slutningen"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18798,11 +19955,18 @@ msgstr ""
"ParallaxLayer node virker kun, når den angives som barn af en "
"ParallaxBackground node."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Tilføj Funktion"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spejl"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18831,11 +19995,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Eksporter Projekt"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Rediger Node Kurve"
@@ -18849,6 +20019,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18858,12 +20040,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Kun konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Kun konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktioner:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18901,9 +20093,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Indsæt Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Kontinuerlig"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18911,6 +20108,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Trin:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18918,39 +20133,89 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fysik Frame %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skalaforhold:"
+msgid "Collider"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Ugyldig sti"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Interpolationsmetode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Omdøber mappe:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18962,22 +20227,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Opret Mappe"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Interpolationsmetode"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Fjern punkt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstant"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Gem & genstart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19004,6 +20292,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Ramme %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrer noder"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19021,49 +20319,67 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Sorter"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Interpolationsmetode"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Eksporter Projekt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Interpolationsmetode"
+msgid "Centered Textures"
+msgstr "Funktions Liste:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Interpolationsmetode"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim Skift Transformering"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Forudindstillet..."
+msgid "Shape Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19085,27 +20401,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Nulstil Bus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Nulstil Bus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Skift Shader"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19120,8 +20427,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Skifter Modus"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -19137,6 +20445,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skalér:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19163,34 +20476,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ændret Lokalfilter"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Egenskabsbane"
+msgid "Tracking"
+msgstr "Pakker"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19205,6 +20522,15 @@ msgstr "Anim Skift Transformering"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19236,6 +20562,13 @@ msgstr "Generering af lightmaps"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Indhold:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19250,46 +20583,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Standard"
+msgid "Use Denoiser"
+msgstr "Filter:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Fjern Alt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Generelt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Skrifttype Størrelse:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Indsæt Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Indsæt Node"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Optag"
+msgid "Custom Energy"
+msgstr "Flyt Bus Effect"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Rediger Poly"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19298,16 +20650,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node Navn:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskabsbane"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19316,6 +20678,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Nærmest"
@@ -19324,8 +20690,9 @@ msgstr "Nærmest"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19334,13 +20701,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Optag"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19404,18 +20772,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Indhold:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Advarsler"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Tester"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advarsler"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19429,34 +20809,32 @@ msgid "Portal Mode"
msgstr "Eksporter Projekt"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Rediger filtre"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Rediger Poly"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19490,20 +20868,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Skifter Modus"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Nulstil Bus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19511,25 +20887,26 @@ msgid "Directional Shadow"
msgstr "Retninger"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Distraktions Fri Modus"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dybde"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Skifter Modus"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Indlæs Default"
#: scene/3d/light.cpp
@@ -19541,18 +20918,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Opret Poly"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektør"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Tester"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19610,9 +21002,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Eksporter Projekt"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Kald"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Kald"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19643,7 +21045,7 @@ msgid "Axis Lock"
msgstr "Akse"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19671,6 +21073,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Vælg Node"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19723,40 +21130,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gå Tilbage"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupper"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Editor Indstillinger"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Fejlfinde"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Opdater"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktivér"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Rediger Poly"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Rediger Poly"
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -19783,6 +21230,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19821,6 +21272,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19878,6 +21333,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysik Frame %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Opret Poly"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animationstræ er ugyldigt."
@@ -19898,6 +21363,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19921,11 +21390,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim Skift Transformering"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19933,7 +21397,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysik Frame %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19987,14 +21460,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Tællinger:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Hjulet op."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktioner:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Skift udtryk"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fejl!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Tællinger:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20024,27 +21529,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generering af lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instans"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20067,10 +21575,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20084,6 +21594,11 @@ msgid "Auto Triangles"
msgstr "Skift AutoIndlæs Globalt"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Skift AutoIndlæs Globalt"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20121,6 +21636,11 @@ msgstr "Auto Genstart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Genstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Genstart:"
@@ -20138,11 +21658,25 @@ msgstr "Tilføj punkt"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Skifter Modus"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Sæt Automatisk Fremrykning"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animation"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20158,11 +21692,6 @@ msgid "Assigned Animation"
msgstr "Tilføj animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Skift Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20182,22 +21711,16 @@ msgid "Playback Options"
msgstr "Klasse beskrivelse:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spil Scenen"
+msgid "Active"
+msgstr "Tilføj Funktion"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20246,9 +21769,19 @@ msgid "Tree Root"
msgstr "Opret Mappe"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fastgør AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Tilføj Spor"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20258,15 +21791,84 @@ msgstr ""
msgid "Playback"
msgstr "Spil"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Indsæt Parametre"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Eksporter Projekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Omdøb"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolationsmetode"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Tidsskala Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Omdøb Funktion"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spil Scenen"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skalaforhold:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20277,13 +21879,22 @@ msgstr "Skifter Modus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Opret ny horisontal guide"
+msgid "Horizontal"
+msgstr "Fjern horisontal guide"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Fjern vertikal guide"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20292,12 +21903,11 @@ msgid "Action Mode"
msgstr "Skifter Modus"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Knap"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20310,6 +21920,11 @@ msgstr "Slet valgte"
msgid "Group"
msgstr "Grupper"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopier Sti"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20319,6 +21934,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Udvid alle"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20327,6 +21951,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Rediger Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Skifter Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Skifter Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Udskudt"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktivér"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20368,28 +22022,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "Retninger"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Fjern horisontal guide"
+msgid "Min Size"
+msgstr "Skrifttype Størrelse:"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "Fjern vertikal guide"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Ny Animation Navn:"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Værktøjer"
#: scene/gui/control.cpp
#, fuzzy
@@ -20397,21 +22051,16 @@ msgid "Focus"
msgstr "Fokus Sti"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Rediger Poly"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Ændret Lokalfilter"
+msgid "Default Cursor Shape"
+msgstr "Indlæs standard Bus Layout."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20419,16 +22068,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Skifter Modus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20444,9 +22086,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopier Sti"
+msgid "Autowrap"
+msgstr "Skift Autoplay"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20457,14 +22103,46 @@ msgid "Please Confirm..."
msgstr "Bekræft venligst..."
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Du skal bruge en gyldig udvidelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Afbryd"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instans"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zoom Ind"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zoom Ind"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zoom Ud"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20474,10 +22152,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Luk"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Vælg"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Fællesskab"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20488,21 +22181,50 @@ msgid "Timers"
msgstr "Tid"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Anvende nulstilling"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "All selection"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Tester"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skalér:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Skrifttype Størrelse:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20530,6 +22252,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Gyldige karakterer:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Højre knap."
@@ -20539,37 +22307,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Fjern Signal"
+msgid "Blink Speed"
+msgstr "Spil Scenen"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Skifter Modus"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Opret ny horisontal guide"
+msgid "Region Rect"
+msgstr "Interpolationsmetode"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20586,6 +22363,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusiv"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20595,6 +22377,30 @@ msgstr ""
"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de "
"bliver skjult under afvikling."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Slet Valgte"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Slet Markerede"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Slet Valgte"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Søg"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20604,23 +22410,77 @@ msgstr "Seneste:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skalaforhold:"
+msgid "Min Value"
+msgstr "(værdi)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Værdi:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Rediger"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupper"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Fjern Alt"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Frame Tid (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Slut"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Gyldige karakterer:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopier Sti"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20629,6 +22489,29 @@ msgstr "Skrifttype Størrelse:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Tester"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Nuværende version:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Flyt Bus Effect"
@@ -20645,13 +22528,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrer filer..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Omdøber mappe:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Rediger Node Kurve"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Klap alle sammen"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20666,70 +22590,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Nuværende:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Audio Bus, Træk og Slip for at omarrangere."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Slet points"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Opret Mappe"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Clip Deaktiveret"
+msgid "Hiding Enabled"
+msgstr "Aktivér"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivér"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Fjern vertikal guide"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Fjern horisontal guide"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Kald"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Vælg Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Udvid alle"
+msgid "Focused"
+msgstr "Fokus Sti"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Interpolationsmetode"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Udvid alle"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Tema Egenskaber"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Afspil Mode:"
@@ -20743,12 +22727,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Enhed"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Vælg Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolationsmetode"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20759,6 +22754,21 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Skifter Skjulte Filer"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktiveret"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Opret Mappe"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20767,8 +22777,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Tilføj Spor"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20776,12 +22790,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Fjern Signal"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Skifter Modus"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20822,6 +22837,11 @@ msgstr "Beskrivelse"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Eksporter Projekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Skifter Modus"
@@ -20848,6 +22868,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Rediger filtre"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolationsmetode"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Tid"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Interpolationsmetode"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Rediger Poly"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20857,6 +22906,15 @@ msgstr "Gem Scene"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmetode"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20886,11 +22944,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsmetode"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20916,12 +22969,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20950,17 +23003,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tid"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Genstart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Tid"
+msgid "Viewport Path"
+msgstr "Eksporter Projekt"
#: scene/main/viewport.cpp
msgid ""
@@ -20980,6 +23029,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20990,6 +23051,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Oversætter: "
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Ændre Input Værdi"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Indlæser"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktiveret"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineær"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Fejlfinde"
@@ -20998,20 +23092,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ændre Animation Navn:"
+msgid "Clear Mode"
+msgstr "Skifter Modus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktivér"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktivér"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktivér Onion Skin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktiveret"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Skift Transformering"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21033,15 +23157,29 @@ msgstr "Indsæt Node"
msgid "Loop Mode"
msgstr "Skifter Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(værdi)"
+msgid "Loop Begin"
+msgstr "Skifter Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Værdi:"
+msgid "Loop End"
+msgstr "Skifter Modus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumenter:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21052,16 +23190,15 @@ msgstr "Halv opløsning"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektør"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Fokus Sti"
@@ -21072,6 +23209,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktioner:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaler"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Klasse beskrivelse:"
@@ -21088,29 +23235,36 @@ msgstr "Forbind Nodes"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Skifter Modus"
+msgid "Sky Custom FOV"
+msgstr "Indsæt Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Åben Seneste"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstant"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Interpolationsmetode"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21118,85 +23272,97 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animation"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lagrings Fil:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Mængde:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dybde"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Rediger Node Kurve"
+msgid "Depth End"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Rediger Node Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrer filer..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Rediger Node Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrer filer..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lineær"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Skifter Modus"
+msgid "Height Max"
+msgstr "Lineær"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Rediger Node Kurve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksport"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21205,141 +23371,99 @@ msgid "SS Reflections"
msgstr "Skalér Valgte"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Kun Valgte"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Trin:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Fade ind (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Ud (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Dybde"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Lineær"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instans"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Overgang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Skifter Modus"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalér:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21347,26 +23471,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Tællinger:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Tilføj Funktion"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advarsler"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Seneste:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Distraktions Fri Modus"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21376,6 +23516,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dybde"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dybde"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21396,48 +23545,61 @@ msgid "Parameters"
msgstr "Skift Shader"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolationsmetode"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lineær"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Skrifttype Størrelse:"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Mængde:"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Ramme %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Ramme %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -21456,10 +23618,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21481,10 +23639,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21512,32 +23666,34 @@ msgid "Ambient Occlusion"
msgstr "Rediger Poly"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Skifter Modus"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dybde"
+msgid "Min Layers"
+msgstr "Interpolationsmetode"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Værdi:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21550,24 +23706,12 @@ msgstr "Overgang: "
msgid "Refraction"
msgstr "Tællinger:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21575,7 +23719,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21583,41 +23727,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Eksporter Projekt"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Distraktions Fri Modus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Skifter Modus"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Skifter Modus"
@@ -21650,8 +23777,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Opret Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Opret Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ændre størrelsen på Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ændre størrelsen på Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21667,6 +23810,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Ressource"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21679,11 +23827,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Skrifttype Størrelse:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21697,11 +23840,6 @@ msgid "Max Error"
msgstr "Fejl!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Rediger Poly"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21713,6 +23851,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21721,36 +23871,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Rediger Poly"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Fjern punkt"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Afspil Mode:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Afspil Mode:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Fjern Template"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Fjern Template"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Medlemmer"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Tilføj punkt"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Næste fane"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21781,6 +23968,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21803,17 +24002,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Rediger Node Kurve"
+msgid "Top Color"
+msgstr "Fjern Alt"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lagrings Fil:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21821,44 +24017,28 @@ msgid "Ground"
msgstr "Grupper"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Fjern Alt"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Rediger Node Kurve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21872,10 +24052,6 @@ msgid "Expand Margin"
msgstr "Udvid alle"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21884,10 +24060,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21903,10 +24075,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21928,12 +24096,28 @@ msgstr "Fjern Template"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Skrifttype Størrelse:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skifter Modus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Optag"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Afspil Mode:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Afspil Mode:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21945,12 +24129,30 @@ msgstr "Skift Base Type"
msgid "Current Frame"
msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Skifter Modus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Forskel på små og store bogstaver"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21990,6 +24192,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Organiser Eksport Skabeloner"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Ændre Input Værdi"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Indlæs Default"
@@ -22003,6 +24215,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Kald"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scene"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22020,10 +24242,30 @@ msgstr "Lineær"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -22063,11 +24305,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22079,7 +24321,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22098,12 +24340,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Spring Over"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22123,19 +24366,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22171,7 +24405,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Skrifttype Størrelse:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22179,12 +24413,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Afspil Mode:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22193,7 +24422,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Spring Over"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22206,17 +24435,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tiden udløb."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22237,13 +24462,32 @@ msgid "Channel Disable Time"
msgstr "Ændre standard typen"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Tilføj punkt"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Optag"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Omdøbe variablen"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22257,19 +24501,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Skrifttype Størrelse:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineær"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Forhåndsvisning:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineær"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Interpolationsmetode"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22306,6 +24624,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrer filer..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Skift udtryk"
@@ -22459,7 +24782,7 @@ msgstr "Interpolationsmetode"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Åben"
#: servers/visual_server.cpp
@@ -22606,5 +24929,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index df6b59c913..71f340e477 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -94,6 +94,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Zwischenablage ist leer!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktuelle Szene"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktivieren"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Bewegungsmodus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Debugger offen halten"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Umrissgröße:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Umrissgröße:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Bildschirm-Opertor."
@@ -103,12 +158,104 @@ msgstr "Bildschirm-Opertor."
msgid "Window"
msgstr "Neues Fenster"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Rand-Pixel"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Vollbildmodus umschalten"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Initialisieren"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Leistenanordnung"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Größe:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolationsmodus"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Ziel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Zeitskalier-Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Physik-relative Renderzeit %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fehler beim Speichern"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fehler beim Speichern"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Suchergebnisse"
@@ -135,9 +282,20 @@ msgstr "Strg: Rotieren"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funktion"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -166,6 +324,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Verbinden"
@@ -174,25 +336,68 @@ msgstr "Verbinden"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Gezeichnete Objekte:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Zwiebelhaut aktivieren"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Netzwerk-Profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Name des Wurzel-Nodes"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Verbinden"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Typ der Transformation"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -242,6 +447,16 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘"
msgid "On call to '%s':"
msgstr "Im Aufruf von ‚%s‘:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -283,10 +498,167 @@ msgstr "Auswahl kopieren"
msgid "Use Single Quotes"
msgstr "Neue Einzel-Kachel"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Gerät"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionsverwaltung"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Community"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Vorlage"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Durchsuchen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Physische Taste"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Globale Konstante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Maustasten-Index:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Vorlage"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Relatives Einrasten benutzen"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Geschwindigkeit:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Achse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Wert anheften"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Aktion"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ändern"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit-Nachricht"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Neigung:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbitsicht rechts"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Zeilennummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -302,10 +674,12 @@ msgstr "Einrasten konfigurieren"
msgid "Project Settings Override"
msgstr "Projekteinstellungen..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Name"
@@ -499,18 +873,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -539,7 +915,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Funktion erstellen"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ausdruck"
@@ -613,16 +989,28 @@ msgstr "Eckpunkte:"
msgid "Resource"
msgstr "Ressource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Szene schließen"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ressourcenpfad"
+msgid "Path"
+msgstr "Pfad"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Quelle"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit-Nachricht"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Gebietsschema"
@@ -636,7 +1024,7 @@ msgstr "Testphase"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -668,7 +1056,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -741,8 +1129,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skalierung"
@@ -759,7 +1152,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1034,8 +1427,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1178,6 +1573,8 @@ msgstr "Schlüsselbilder bewegen"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformation"
@@ -1580,7 +1977,7 @@ msgstr ""
"Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es "
"erst in einer Ruhephase."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Einmalig"
@@ -1749,13 +2146,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Abhängigkeiten"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pfad"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Abhängigkeiten:"
@@ -1897,11 +2287,11 @@ msgid "Lead Developer"
msgstr "Hauptentwickler"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektleiter "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektverwaltung"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2248,7 +2638,9 @@ msgid "Remove Autoload"
msgstr "Autoload entfernen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivieren"
@@ -2734,8 +3126,11 @@ msgstr "Abspielmodus:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Schwenkmodus"
@@ -2755,6 +3150,16 @@ msgstr "Aktuelles Profil:"
msgid "Current Path"
msgstr "Laufend:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Versteckte Dateien ein- und ausblenden"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Zurück"
@@ -2775,7 +3180,8 @@ msgstr "Versteckte Dateien ein- und ausblenden"
msgid "Toggle Favorite"
msgstr "Favoriten ein- und ausblenden"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modus umschalten"
@@ -2895,6 +3301,8 @@ msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Farben"
@@ -3011,14 +3419,18 @@ msgid "Method"
msgstr "Methode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Ereignis"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Eigenschaft"
@@ -3030,6 +3442,36 @@ msgstr "Theme-Eigenschaft"
msgid "Property:"
msgstr "Eigenschaft:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Wert"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Nur Methoden"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Überprüfe Element"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Überprüftes Element"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Zeichenaufrufe:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Abspielen"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Wert anheften"
@@ -3815,7 +4257,7 @@ msgstr "Eigenschaften einfügen"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivierter Knopf"
@@ -3862,7 +4304,7 @@ msgstr "Pfad des privaten SSH-Schlüssels"
msgid "Dock Position"
msgstr "Leistenanordnung"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
@@ -4510,7 +4952,10 @@ msgstr "Text bearbeiten:"
msgid "On"
msgstr "An"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Schicht"
@@ -4622,11 +5067,25 @@ msgstr "Umwandeln zu %s"
msgid "New %s"
msgstr "Neues %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Basistyp"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ressource hinzufügen"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Bearbeitbares Element"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Neues Skript"
@@ -4767,7 +5226,7 @@ msgstr "Farben"
msgid "Accent Color"
msgstr "Farbe auswählen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4845,11 +5304,6 @@ msgstr "Transformationsdialog"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Versteckte Dateien ein- und ausblenden"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Vorschau..."
@@ -4901,16 +5355,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Direct-Lighting"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Syntaxhervorhebung"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4925,20 +5379,13 @@ msgid "Indent"
msgstr "Nach links einrücken"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Art"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Größe:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
@@ -4948,12 +5395,12 @@ msgstr "Automatische Einrückung"
msgid "Convert Indent On Save"
msgstr "Konvertiere Einrückung zu Leerzeichen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Zeichenaufrufe:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Zeichenaufrufe:"
@@ -4963,11 +5410,11 @@ msgstr "Zeichenaufrufe:"
msgid "Navigation"
msgstr "Navigation"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4988,7 +5435,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Zeilennummer:"
@@ -5084,7 +5531,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5197,7 +5644,7 @@ msgstr "GridMap zeichnen"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap zeichnen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5441,7 +5888,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Vollständiges Rechteck"
@@ -5477,8 +5926,7 @@ msgstr "Punkt entfernen"
msgid "Editor SSL Certificates"
msgstr "Editoreinstellungen"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"
@@ -5653,6 +6101,11 @@ msgstr ""
"%s-Taste halten um auf Ganzzahlen zu runden. Umschalt-Taste halten für "
"präzisere Änderungen."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flach 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
@@ -7098,8 +7551,8 @@ msgid "Future"
msgstr "Zukunft"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Tiefe"
@@ -7184,6 +7637,7 @@ msgid "Immediate"
msgstr "Unmittelbar"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronisieren"
@@ -7192,6 +7646,8 @@ msgid "At End"
msgstr "Am Ende"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Reisen"
@@ -7278,6 +7734,7 @@ msgid "Fade Out (s):"
msgstr "Ausblenden (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Blenden"
@@ -7397,7 +7854,7 @@ msgstr "Nodefilter bearbeiten"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7562,11 +8019,11 @@ msgstr "Lizenz (Z-A)"
msgid "First"
msgstr "Erste"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Vorherige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Nächste"
@@ -8662,6 +9119,7 @@ msgid "Create Outline"
msgstr "Umriss erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9231,16 +9689,19 @@ msgstr "Polygon2D-UV-Editor öffnen."
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D-UV-Editor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punkte"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygone"
@@ -9326,6 +9787,7 @@ msgstr "Gittereinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Einrasten"
@@ -9778,7 +10240,8 @@ msgstr "Verbindungen mit Methode:"
msgid "Source"
msgstr "Quelle"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Ziel"
@@ -9824,6 +10287,7 @@ msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
@@ -10007,7 +10471,8 @@ msgid "Create physical bones"
msgstr "Physikalische Knochen erstellen"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -10023,7 +10488,7 @@ msgstr "IK abspielen"
msgid "Orthogonal"
msgstr "Orthogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivisch"
@@ -10111,7 +10576,7 @@ msgstr "Zeige Flächentransformation."
msgid "None"
msgstr "Nichts"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotierung"
@@ -10380,7 +10845,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Lokalkoordinaten verwenden"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Einrasten aktivieren"
@@ -10758,6 +11223,9 @@ msgid "Speed:"
msgstr "Geschwindigkeit:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Wiederholung"
@@ -11278,14 +11746,6 @@ msgid "Override all default type items."
msgstr "Alle Standard-Typelemente überbrücken."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Basistyp"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Den Variationsbasistyp aus einer Liste von verfügbaren Typen auswählen."
@@ -11631,6 +12091,7 @@ msgstr "Die vorherige Form oder (Unter-)Kachel auswählen."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Bereich"
@@ -11638,7 +12099,7 @@ msgstr "Bereich"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kollision"
@@ -12231,7 +12692,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
@@ -13052,6 +13514,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportpfad"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Vorlagen"
@@ -13067,10 +13533,6 @@ msgstr ""
"Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n"
"Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportpfad"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressourcen"
@@ -13131,7 +13593,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "GDScript-Exportmodus:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Text"
@@ -13496,6 +13959,13 @@ msgstr ""
"Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n"
"Dies kann eine Weile dauern."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektverwaltung"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokale Projekte"
@@ -13641,10 +14111,6 @@ msgid "All Devices"
msgstr "Alle Geräte"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Gerät"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (physisch)"
@@ -13696,10 +14162,6 @@ msgstr "X-Knopf 2"
msgid "Joypad Axis Index:"
msgstr "Joystickachsen-Index:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Achse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Joysticktasten-Index:"
@@ -13849,11 +14311,7 @@ msgstr "Eingabe-Zuordnung"
msgid "Action:"
msgstr "Aktion:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Aktion"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Nullschwelle"
@@ -14042,7 +14500,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Anfangswert für Zähler"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Schritt"
@@ -14837,7 +15297,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Wert"
@@ -14861,6 +15321,11 @@ msgstr "Insgesamt:"
msgid "Export list to a CSV file"
msgstr "Liste als CSV-Datei exportieren"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ressourcenpfad"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14930,7 +15395,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14942,14 +15407,17 @@ msgstr "Ändere FOV der Kamera"
msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15138,16 +15606,11 @@ msgstr "Wähle Griff"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commit-Nachricht"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode setzen"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15220,12 +15683,14 @@ msgid "Display"
msgstr "Alles anzeigen"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15233,20 +15698,6 @@ msgstr ""
msgid "Height"
msgstr "Licht"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Rand-Pixel"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Vollbildmodus umschalten"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15280,10 +15731,6 @@ msgid "Use V-Sync"
msgstr "Einrasten aktivieren"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15291,7 +15738,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivieren"
@@ -15310,11 +15765,6 @@ msgstr "Auswahl einrahmen"
msgid "Energy Saving"
msgstr "Fehler beim Speichern"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Debugger offen halten"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15350,11 +15800,6 @@ msgstr "Physik-relative Renderzeit %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Physik-relative Renderzeit %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Force Push"
@@ -15386,7 +15831,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Auswahl einrahmen"
#: main/main.cpp
@@ -15398,10 +15843,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15465,14 +15906,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Farben"
#: main/main.cpp
@@ -15557,6 +15998,7 @@ msgid "Main Loop Type"
msgstr "Node-Typ finden"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Fetch"
@@ -15579,7 +16021,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Zurück"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "An Node-Seiten einrasten"
@@ -15621,24 +16063,33 @@ msgstr "Äußeren Torusradius ändern"
msgid "Operation"
msgstr "Optionen"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Kollision"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kollisionsmodus"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kollisionsmodus"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Groß-/Kleinschreibung ändern"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15646,10 +16097,12 @@ msgstr "Materialänderungen:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15666,10 +16119,19 @@ msgstr "Warnungen"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Sanft-Stufig"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Hilfslinien anzeigen"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Inneren Torusradius ändern"
@@ -15683,6 +16145,13 @@ msgstr "Äußeren Torusradius ändern"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygone"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15693,6 +16162,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Nodes einfügen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Internen Vertex erstellen"
@@ -15711,20 +16185,88 @@ msgstr "Zufälliges Drehen:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Lokal machen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Fortlaufend"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Auswahlradius:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Zufälliges Drehen:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kollisionsmodus"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformationsänderung"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanz"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Raster immer anzeigen"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Einrasten aktivieren"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Speichere Datei:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ressource laden"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelett"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Präfix:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Neu laden"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15780,12 +16322,18 @@ msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klassenname:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skriptname:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Zu Pfad springen"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15886,6 +16434,180 @@ msgstr "GLTF2-Mesh exportieren"
msgid "Export GLTF..."
msgstr "GLTF exportieren..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Sicht von hinten"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Gitterversatz:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenten"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Menge:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mischen"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanz"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parse Geometrie…"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Sicht von hinten"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard-Thema"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Alle Geräte"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Größe:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Farben"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ändern"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Lightmaps vorrendern"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materialänderungen:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Umhängen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plattform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Übersetzungen"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotationsabstand:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Bearbeitbare Unterobjekte"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15896,10 +16618,25 @@ msgid "Godot Bone Node"
msgstr "Szenen-Node erhalten"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Neue Szenenwurzel"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Auf Ursprung zentrieren"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Gelenk verschieben"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15907,8 +16644,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalaroperator."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Mit Daten"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15931,6 +16716,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Materialänderungen:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Szenenpfad:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Name des Wurzel-Nodes"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15975,18 +16770,49 @@ msgstr "Node auswählen"
msgid "Animations"
msgstr "Animationen:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Knochen anzeigen"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Physik-relative Renderzeit %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Lightmaps vorrendern"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Sicht von vorne"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Mitte"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Mitte"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Mitte"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16166,12 +16992,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Versatz:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16189,11 +17021,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16281,6 +17113,15 @@ msgid "Done!"
msgstr "Abgeschlossen!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Zufälliges Skalieren:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16288,6 +17129,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Gitterversatz:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16305,13 +17151,58 @@ msgstr "Perspektivisch"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Name"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Einstellungen:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beschreibung"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Variablentyp festlegen"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Variablentyp festlegen"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16362,12 +17253,6 @@ msgstr "Stack-Overflow mit Stack-Tiefe: "
msgid "Visual Script"
msgstr "VisualScript suchen"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funktion"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Signalparameter ändern"
@@ -16689,6 +17574,7 @@ msgid "Edit Member"
msgstr "Mitglied bearbeiten"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ausdruck"
@@ -16698,6 +17584,11 @@ msgstr "Rückgabewert"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Soforteinsatz"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Rückgabewert"
@@ -16794,13 +17685,30 @@ msgid "Basic Type"
msgstr "Basistyp"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Node-Pfad kopieren"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Parametername ändern"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Auf Standardwerte zurücksetzen"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Gültige Zeichen:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skalierungsmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16861,11 +17769,6 @@ msgid "Get %s"
msgstr "%s abrufen"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ungültiger Name der Index-Eigenschaft."
@@ -16908,6 +17811,11 @@ msgid "a if cond, else b"
msgstr "Falls Bedingung a, ansonsten b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Name"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nicht im Skript gefunden: "
@@ -16981,6 +17889,10 @@ msgstr ""
msgid "SubCall"
msgstr "Unteraufruf"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "%s konstruieren"
@@ -17034,6 +17946,11 @@ msgstr "Nächster Physik-Frame"
msgid "%s sec(s)"
msgstr "%s sek"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Kachel zeichnen"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Wartesignal"
@@ -17060,6 +17977,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Pfad des privaten SSH-Schlüssels"
@@ -17070,9 +17991,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK-Kette zurücksetzen"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Zeitüberschreitung."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17101,6 +18027,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Sichtbarkeit umschalten"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Erneut versuchen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17997,6 +18928,60 @@ msgstr ""
"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Relative Renderzeit %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalierung"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Abspielen"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Mitte"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Versatz:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18009,22 +18994,30 @@ msgstr "Überschreibungen"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generiere Punkte"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanz-Wartesignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Standard-Vorschau"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18035,8 +19028,8 @@ msgstr "Audiobus hinzufügen"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Audiobus-Layout"
+msgid "Override"
+msgstr "Überschreibungen"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18057,10 +19050,11 @@ msgid "Pitch Scale"
msgstr "Skalierung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Abspielen"
+msgid "Autoplay"
+msgstr "Automatisches Abspielen umschalten"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18068,7 +19062,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Auswahlradius:"
@@ -18098,13 +19093,29 @@ msgstr "Nodes kopieren"
msgid "Anchor Mode"
msgstr "Symbolmodus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotationsabstand:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Laufend:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Vergrößern"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Eine Ansicht"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Bewegungsmodus"
@@ -18115,36 +19126,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Sanft-Stufig"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Rand einstellen"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Rand einstellen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Rand einstellen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Sanft-Stufig"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Versatz:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Versatz:"
+msgid "Drag Margin"
+msgstr "Rand einstellen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Versatz:"
+msgid "Draw Screen"
+msgstr "Zeichenaufrufe:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Zeichenaufrufe:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Rand einstellen"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2-Node"
@@ -18154,30 +19189,66 @@ msgstr "Blend2-Node"
msgid "Light Mode"
msgstr "Rechts groß"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikel"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikel"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Sichtbarkeit umschalten"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Füllen"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Füllen"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zeige Ursprung"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "LightMap-Bake"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18201,6 +19272,11 @@ msgstr ""
"Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
"hinzuzufügen, um seine Form festzulegen."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Wähle Kachel"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18234,6 +19310,19 @@ msgid "Build Mode"
msgstr "Linealmodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktiviertes Objekt"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Kollisionspolygon erzeugen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Kollisionspolygon erzeugen"
@@ -18277,6 +19366,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Einstellungen:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Menge:"
@@ -18286,16 +19382,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Nachbearbeitung"
+msgid "One Shot"
+msgstr "Einfach-Aufruf-Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalierung"
+msgid "Preprocess"
+msgstr "Nachbearbeitung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18321,11 +19417,22 @@ msgstr "FPS anzeigen"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Lokale Projekte"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18339,8 +19446,10 @@ msgstr ""
msgid "Texture"
msgstr "Text"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18352,9 +19461,19 @@ msgstr "Emissionsmaske"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emissionsquelle: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Manipulator"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18380,7 +19499,8 @@ msgid "Initial Velocity"
msgstr "Initialisieren"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18421,12 +19541,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Farben"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Farben"
@@ -18461,16 +19575,32 @@ msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktivierter Knopf"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18479,11 +19609,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Initialisieren"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18495,44 +19625,41 @@ msgstr ""
"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft "
"angegeben werden."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Texturbereich"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ändern"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Nach rechts rotieren"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Ändere Kameragröße"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Schicht"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18541,28 +19668,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Sicht von hinten"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Filter ändern"
+msgid "Gradient Length"
+msgstr "Gradient bearbeitet"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Methoden filtern"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Schließen"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Linealmodus"
@@ -18584,6 +19716,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Kurve Teilen"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18617,25 +19754,41 @@ msgstr "Bereichsmodus"
msgid "End Cap Mode"
msgstr "Einrastmodus:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "in Reihenfolge:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Initialisieren"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "%s multiplizieren"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Verbindung bearbeiten:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18667,6 +19820,11 @@ msgstr "Auswahlradius:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Äußeren Torusradius ändern"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18675,6 +19833,11 @@ msgstr ""
"Der einzige Zweck eines NavigationObstacle2D ist es, Kollisionsvermeidung "
"für ein Node2D-Objekt bereitzustellen."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Eckpunkte:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18702,12 +19865,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotationsabstand:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotiere %s Grad."
@@ -18722,10 +19881,48 @@ msgstr "Globale Konstante"
msgid "Global Rotation Degrees"
msgstr "Rotiere %s Grad."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Zufälliges Skalieren:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Behalte globale Transformation"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Relatives Einrasten benutzen"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Versatz:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Einrasten verwenden"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Am Ende"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18733,11 +19930,18 @@ msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Aktion"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Gespiegelt"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18779,11 +19983,17 @@ msgstr ""
"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
"„Particles Animation“ aktiviert."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritätsmodus"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Kurve Teilen"
@@ -18799,6 +20009,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Gitterversatz:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Versatz:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Versatz:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18809,12 +20033,22 @@ msgid "Layers"
msgstr "Schicht"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Initialisieren"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Initialisieren"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktion"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18858,9 +20092,14 @@ msgstr "Licht"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Benutzerdefiniertes Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Fortlaufend"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18868,6 +20107,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Farbe auswählen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Intelligentes Einrasten"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Geschwindigkeit:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18875,6 +20134,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Force Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18882,26 +20150,72 @@ msgstr "Rand einstellen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (physisch)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Verschiebe Ausgabe"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Gebietsschema"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotiere %s Grad."
+msgid "Collider RID"
+msgstr "Ungültige RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Texturbereich"
+msgid "Collider Shape"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbitsicht rechts"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18909,8 +20223,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "in Reihenfolge:"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18923,17 +20237,25 @@ msgid "Gizmo Extents"
msgstr "Manipulator"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Shader-Node erzeugen"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Kollisionsmodus"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18941,6 +20263,21 @@ msgstr ""
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu "
"funktionieren."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Punkt entfernen"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Nächste Koordinate"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Neustarten"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18971,6 +20308,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Relative Renderzeit %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Skripte filtern"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18989,51 +20336,70 @@ msgstr "Kachelsatz"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Ändere Kameragröße"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformation"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Initialisieren"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Zeige Ursprung"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Kollisionsmodus"
+msgid "Y Sort"
+msgstr "Sortiere"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Kollision"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Kollisionsmodus"
+msgid "Compatibility Mode"
+msgstr "Prioritätsmodus"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Kollisionsmodus"
+msgid "Centered Textures"
+msgstr "Wichtigste Funktionen:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Occluder-Set-Transform"
+msgid "Use Parent"
+msgstr "Kollisionsmodus"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Am Node-Mittelpunkt einrasten"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Vorlage"
+msgid "Shape Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19054,27 +20420,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Bus-Lautstärke zurücksetzen"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Bus-Lautstärke zurücksetzen"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform-Name festlegen"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19092,7 +20449,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "nur Anker"
#: scene/3d/arvr_nodes.cpp
@@ -19111,6 +20468,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Zufälliges Skalieren:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19139,34 +20501,38 @@ msgstr "Emissionsfarben"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emissionsfarben"
+msgid "Degrees"
+msgstr "Rotiere %s Grad."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Dopplereffekt aktivieren"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Eigenschaftenspur"
+msgid "Tracking"
+msgstr "Packe"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19181,6 +20547,16 @@ msgstr "Transform leeren"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Unterbaum"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19210,6 +20586,13 @@ msgstr "Am Speichern der Lightmaps"
msgid "Done"
msgstr "Fertig"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Manipulator"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19224,6 +20607,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filter:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Farben"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Standard-Thema"
@@ -19234,38 +20631,43 @@ msgstr "Neuer Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Umgebung anzeigen"
+msgid "Generate"
+msgstr "Allgemein"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Größe:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Benutzerdefiniertes Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotiere %s Grad."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Benutzerdefiniertes Node"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Von Pixel aufnehmen"
+msgid "Custom Energy"
+msgstr "Audiobuseffekt verschieben"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Aufnahme"
+msgid "Min Light"
+msgstr "Nach rechts einrücken"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19276,16 +20678,26 @@ msgstr ""
msgid "Light Data"
msgstr "Mit Daten"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node-Name:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Eigenschaftenspur"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19295,6 +20707,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Gitterversatz:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Nächste"
@@ -19302,8 +20719,9 @@ msgstr "Nächste"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19314,16 +20732,16 @@ msgstr "Rand einstellen"
msgid "Clip To"
msgstr "Oben einrasten"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Portale umdrehen"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Aufnahme"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19395,17 +20813,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Manipulator"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emissionsmaske"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Inneren Torusradius ändern"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emissionspunkte:"
+msgid "Ring Height"
+msgstr "Nach rechts rotieren"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Warnungen"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19422,35 +20851,34 @@ msgid "Portal Mode"
msgstr "Prioritätsmodus"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Priorität aktivieren"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynamische Bibliothek"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigation"
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliothek"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19490,21 +20918,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Farbe auswählen"
+msgid "Negative"
+msgstr "GDNativ"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMap-Bake"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Bitmaskenmodus"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Bus-Lautstärke zurücksetzen"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19513,24 +20938,26 @@ msgstr "Richtungen"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Ablenkungsfreier Modus"
+msgid "Blend Splits"
+msgstr "Übergangszeiten:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Tiefe"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Standard anzeigen"
#: scene/3d/light.cpp
@@ -19544,18 +20971,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformation abgebrochen."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testphase"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorieren]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden."
@@ -19627,9 +21070,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Zeichenaufrufe:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Zeichenaufrufe:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19667,8 +21120,8 @@ msgstr "Achse"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Kachel zeichnen"
+msgid "Body Offset"
+msgstr "Versatz:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19695,6 +21148,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Nodes löschen"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19753,39 +21211,82 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
"RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [Portale aktiv]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Wurzel der Echtzeitbearbeitung:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Gruppiert"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotationsmodus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Gitterversatz:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Einrasten aktivieren"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Farbe auswählen"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emissionsfarben"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Nach rechts einrücken"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19818,6 +21319,10 @@ msgstr ""
"Es bietet sich an Room-Hülle zu vereinfachen um die Leistung zu steigern."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19860,6 +21365,10 @@ msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19928,6 +21437,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Physik-relative Renderzeit %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Kollisionspolygon erzeugen"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animationsbaum ist ungültig."
@@ -19949,6 +21468,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19976,11 +21499,6 @@ msgstr ""
"geändert werden."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Behalte globale Transformation"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19989,7 +21507,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Manipulator"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Physik-relative Renderzeit %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20047,14 +21574,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Trennung:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Mausrad hoch."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktion"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ausdruck"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fehler"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Trennung:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20087,6 +21646,11 @@ msgstr "Lightmaps vorrendern"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generiere Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "LightMap-Bake"
@@ -20094,22 +21658,18 @@ msgstr "LightMap-Bake"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Auswahlradius:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Auswahlradius:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20137,11 +21697,13 @@ msgstr ""
"(für 2D-Szenen)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Hauptszene"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20156,6 +21718,11 @@ msgid "Auto Triangles"
msgstr "Automatische Dreiecke umschalten"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Automatische Dreiecke umschalten"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20193,6 +21760,11 @@ msgstr "Automatisch neu starten:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatisch neu starten:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatisch neu starten:"
@@ -20211,11 +21783,26 @@ msgstr "Eingangsschnittstelle hinzufügen"
msgid "Xfade Time"
msgstr "Überblendungszeit (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Gitterversatz:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Durchwechseln"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Starte automatisches Weitergehen"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Erweiterte Einstellungen"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Reset anwenden"
@@ -20231,11 +21818,6 @@ msgid "Assigned Animation"
msgstr "Animation hinzufügen"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Automatisches Abspielen umschalten"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20255,22 +21837,16 @@ msgid "Playback Options"
msgstr "Klassen-Optionen:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard-Thema"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Szene abspielen"
+msgid "Active"
+msgstr "Aktion"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20319,9 +21895,19 @@ msgid "Tree Root"
msgstr "Erzeuge Wurzel-Node:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animationsspieler anheften"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Spur hinzufügen"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20333,16 +21919,88 @@ msgstr ""
msgid "Playback"
msgstr "Abspielen"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Parameter einfügen"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportpfad"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Null"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Name des Wurzel-Nodes"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Knochen"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolationsmodus"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Überschreibungen"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Node umhängen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funktion erstellen"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Szene abspielen"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Ziel"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skalierungsverhältnis beibehalten"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20353,30 +22011,38 @@ msgstr "Auswahlmodus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Horizontal umdrehen"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Vertikal umdrehen"
+msgid "Vertical"
+msgstr "Vertikal:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Symbolmodus"
+msgid "Shortcut In Tooltip"
+msgstr "Zeige Ursprung"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button"
+msgid "Action Mode"
+msgstr "Symbolmodus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20387,6 +22053,11 @@ msgstr "Tastenkürzel"
msgid "Group"
msgstr "Gruppen"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Text kopieren"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20396,6 +22067,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Alle ausklappen"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Oben links"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20407,6 +22088,36 @@ msgstr ""
"RMT: Voreinstellung entfernen"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Polygon bearbeiten"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Auswahlmodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Schwenkmodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Verzögert"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Vorlagen"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Eine Farbe innerhalb des Editorfensters auswählen."
@@ -20456,28 +22167,29 @@ msgstr "nur Anker"
msgid "Grow Direction"
msgstr "Richtungen"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Umrissgröße:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertikal:"
+msgid "Pivot Offset"
+msgstr "Gitterversatz:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Zufälliges Drehen:"
+msgid "Clip Content"
+msgstr "Klassenkonstante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Werkzeuge"
#: scene/gui/control.cpp
#, fuzzy
@@ -20485,21 +22197,16 @@ msgid "Focus"
msgstr "Zu Pfad springen"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Verdeckungsmodus"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Sprachfilter"
+msgid "Default Cursor Shape"
+msgstr "Standard Bus-Layout laden."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20509,17 +22216,8 @@ msgstr "Größe: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Horizontal umdrehen"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Vertikal umdrehen"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Auswahlmodus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20536,9 +22234,13 @@ msgid "Dialog"
msgstr "Transformationsdialog"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Text kopieren"
+msgid "Autowrap"
+msgstr "Autoload"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20549,14 +22251,49 @@ msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Element überbrücken"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Trennen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Gitterversatz:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Auswahlradius:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Vergrößern"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Vergrößern"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Verkleinern"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Knochen anzeigen"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20566,10 +22303,25 @@ msgid "Enable grid minimap."
msgstr "Gitterübersichtskarte aktivieren."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Knochen anzeigen"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Auswählen"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Speicherpunkt"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volumen"
@@ -20581,21 +22333,50 @@ msgid "Timers"
msgstr "Zeit"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Zurücksetzen durchführen"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Auswahl füllen"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testphase"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Zufälliges Skalieren:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Sicht von vorne"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20623,6 +22404,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Gültige Zeichen:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontexthilfe"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Tastenkürzel"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Nur Auswahl"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Rechte Taste"
@@ -20633,39 +22462,48 @@ msgid "Placeholder"
msgstr "Als Platzhalter laden"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Als Platzhalter laden"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Kurven-Ausgangsposition festlegen"
+msgid "Blink Speed"
+msgstr "Geschwindigkeit:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Rand einstellen"
+msgid "Switch On Hover"
+msgstr "Durchwechseln"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Mitte"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Horizontale Hilfslinie erstellen"
+msgid "Region Rect"
+msgstr "Bereichsrechteck setzen"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Rand einstellen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20686,6 +22524,11 @@ msgid "Popup"
msgstr "Füllen"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Gesamt"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20696,6 +22539,30 @@ msgstr ""
"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie "
"allerdings nicht automatisch angezeigt."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Auswahl zentrieren"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap-Auswahl löschen"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Auswahl löschen"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Suchen"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20705,24 +22572,81 @@ msgstr "Kürzlich:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skalierungsverhältnis beibehalten"
+msgid "Min Value"
+msgstr "Wert anheften"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Wert"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Seite: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Bearbeiten"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Gruppiert"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Farbelement umbenennen"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Rand-Pixel"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Index lesen"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatische Einrückung"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Übergangszeiten:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Ende"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Gültige Zeichen:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Text kopieren"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20731,6 +22655,29 @@ msgstr "Größe:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Knochenmalgewichte"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Nur Auswahl"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Ausgewähltes Profil bearbeiten:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Audiobuseffekt verschieben"
@@ -20752,14 +22699,58 @@ msgstr ""
"werden."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Oberfläche füllen"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Signale filtern"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Farbe auswählen"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "in Reihenfolge:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Präfix:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Endung:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Gitterversatz:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Alle einklappen"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20774,73 +22765,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Laufend:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Mittels Drag&Drop umordnen."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Lesezeichen"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Haltepunkte auslassen"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Texturbereich"
+msgid "Fold Gutter"
+msgstr "Verzeichnis:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor deaktiviert)"
+msgid "Hiding Enabled"
+msgstr "Aktivieren"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivieren"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertikal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Zeichenaufrufe:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Node entsperren"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Alle ausklappen"
+msgid "Focused"
+msgstr "Zu Pfad springen"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Kollisionsmodus"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Alle ausklappen"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Texturbereich"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Überspringen"
+msgid "Over"
+msgstr "Überschreiben"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Theme-Eigenschaften"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Abspielmodus:"
@@ -20854,12 +22904,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Initialisieren"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotiere %s Grad."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Mitte links"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolationsmodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20870,6 +22932,21 @@ msgid "(Other)"
msgstr "(Andere)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Sichtbarkeit umschalten"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktivierter Knopf"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Erzeuge Wurzel-Node:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20878,8 +22955,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Spur hinzufügen"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20887,14 +22968,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Kurven-Eingangsposition festlegen"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Zeige Ansichtsfenster (Viewport)"
+msgid "Stretch Shrink"
+msgstr "Fetch"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Zeige Ansichtsfenster (Viewport)"
#: scene/main/http_request.cpp
@@ -20936,6 +23017,11 @@ msgstr "Beschreibung"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportpfad"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Schwenkmodus"
@@ -20964,6 +23050,35 @@ msgstr "%s multiplizieren"
msgid "Custom Multiplayer"
msgstr "Mehrfach festlegen:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Priorität aktivieren"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolationsmodus"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Oben links"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Kollisionsmodus"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigationsmodus"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20973,6 +23088,16 @@ msgstr "Neue Szenenwurzel"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "%s multiplizieren"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsmodus"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21004,11 +23129,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Umriss erzeugen"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsmodus"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21035,12 +23155,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21075,17 +23195,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Kachel zeichnen"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatisch neu starten:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Oben links"
+msgid "Viewport Path"
+msgstr "Exportpfad"
#: scene/main/viewport.cpp
msgid ""
@@ -21108,6 +23224,19 @@ msgstr ""
"Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen "
"betragen um überhaupt irgendetwas rendern zu können."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Element überbrücken"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21118,6 +23247,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Eingabewert ändern"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Zuordnung"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktiviertes Objekt"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Links linear"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debuggen"
@@ -21127,13 +23289,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animationsaktualisierungsmoduls ändern"
+msgid "Clear Mode"
+msgstr "Linealmodus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktivieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktivieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Zwiebelhaut aktivieren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktiviertes Objekt"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21141,7 +23323,17 @@ msgid "Shadow Atlas"
msgstr "Neuer Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transform leeren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Behalte globale Transformation"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21163,15 +23355,30 @@ msgstr "Benutzerdefiniertes Node"
msgid "Loop Mode"
msgstr "Bewegungsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Wert anheften"
+msgid "Loop Begin"
+msgstr "Bewegungsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Wert"
+msgid "Loop End"
+msgstr "Bewegungsmodus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Misch-Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Hauptszenen Parameter:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21182,17 +23389,17 @@ msgstr "Halbe Auflösung"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Element überbrücken"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Zu Pfad springen"
@@ -21203,6 +23410,16 @@ msgstr "Umrissgröße:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktion"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signale"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Zusatzoptionen:"
@@ -21220,29 +23437,36 @@ msgstr "Mit Daten"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Symbolmodus"
+msgid "Sky Custom FOV"
+msgstr "Benutzerdefiniertes Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Internet-Dokumentation"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotationsabstand:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotiere %s Grad."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21251,86 +23475,98 @@ msgid "Ambient Light"
msgstr "Nach rechts einrücken"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Bedingung"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Speichere Datei:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Menge:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Tiefe"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Tiefe"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Kurve Teilen"
+msgid "Depth End"
+msgstr "Tiefe"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Kurve Teilen"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Signale filtern"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Kurve Teilen"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Signale filtern"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Neu zuweisen"
+msgid "Height Min"
+msgstr "Licht"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Einrastmodus:"
+msgid "Height Max"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Kurve Teilen"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Neu zuweisen"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportieren"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21339,20 +23575,27 @@ msgid "SS Reflections"
msgstr "Auswahl skalieren"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Schritt"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Nur Auswahl"
+msgid "Fade In"
+msgstr "Einblenden (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Ausblenden (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Tiefe"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21361,122 +23604,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Rechts groß"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Farben"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV-Channel-Debug"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Auswahlradius:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Übergang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2-Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalierung"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21484,26 +23677,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Trennung:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Farbfunktion."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Warnungen"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Kürzlich:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Ablenkungsfreier Modus"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Versatz:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21513,6 +23724,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Tiefe"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Tiefe"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21534,44 +23754,46 @@ msgid "Parameters"
msgstr "Parameter geändert:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Schwenkmodus"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2-Node"
+msgid "Specular Mode"
+msgstr "Linealmodus"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolationsmodus"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Links groß"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Sicht von vorne"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Linealmodus"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Menge:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21580,6 +23802,16 @@ msgid "Particles Anim"
msgstr "Partikel"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Relative Renderzeit %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Relative Renderzeit %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21596,10 +23828,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21623,11 +23851,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Zufälliges Skalieren:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21656,32 +23879,35 @@ msgid "Ambient Occlusion"
msgstr "Verdeckung"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Texturbereich"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Tiefe"
+msgid "Min Layers"
+msgstr "Schicht"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Schicht"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Portal umdrehen"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21694,27 +23920,14 @@ msgstr "Übergang: "
msgid "Refraction"
msgstr "Trennung:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Zufälliges Skalieren:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2-Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Schicht"
#: scene/resources/material.cpp
#, fuzzy
@@ -21722,7 +23935,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21731,42 +23944,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritätsmodus"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Ablenkungsfreier Modus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Schwenkmodus"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "LightMap-Bake"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2-Node"
@@ -21798,8 +23995,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformation abgebrochen."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformiere UV-Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Array zusammenstellen"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Array zusammenstellen"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21816,6 +24029,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Quelle"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21829,11 +24047,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Umrissgröße:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Node-Zweig aus anderer Szene hier einbinden"
@@ -21847,11 +24060,6 @@ msgid "Max Error"
msgstr "Fehler"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygone"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21865,6 +24073,18 @@ msgstr "Auswahlradius:"
msgid "Sample Max Error"
msgstr "Abtaster"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21873,43 +24093,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere-Spheres festlegen"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygone"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Punkte Verschieben"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Durch %s dividieren"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Freisicht Geschwindigkeitsregler"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Freisicht Trägheitsregler"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emissionspunkte:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emissionsquelle: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emissionsfarben"
+msgid "Color Texture"
+msgstr "Editor-Motiv"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emissionspunkte:"
+msgid "Point Count"
+msgstr "Eingangsschnittstelle hinzufügen"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Ebene:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Portale umdrehen"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21942,6 +24195,18 @@ msgstr "Unten rechts"
msgid "Left To Right"
msgstr "Oben rechts"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21965,17 +24230,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Kurve Teilen"
+msgid "Top Color"
+msgstr "Nächste Ebene"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Speichere Datei:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21984,12 +24246,8 @@ msgstr "Gruppiert"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Kurve schließen"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Lesezeichen"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21998,35 +24256,21 @@ msgstr "Ausführen"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Ersatz"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Kurve Teilen"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Texturbereich"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22039,11 +24283,6 @@ msgstr "Alle ausklappen"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Füllen"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Inneren Torusradius ändern"
@@ -22052,10 +24291,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22071,10 +24306,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22096,12 +24327,28 @@ msgstr "Textur entfernen"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Seite: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skalierungsmodus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Aufnahme"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Abspielmodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Abspielmodus:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22113,12 +24360,30 @@ msgstr "Basistyp"
msgid "Current Frame"
msgstr "Aktueller Szenenname"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Schwenkmodus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Groß-/Kleinschreibung beachten"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Initialisieren"
@@ -22160,6 +24425,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot-Funktionsprofil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Eingabewert ändern"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Standard laden"
@@ -22173,6 +24448,16 @@ msgid "Fallback Environment"
msgstr "Umgebung anzeigen"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Hauptszene"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Szene"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22190,10 +24475,32 @@ msgstr "Links linear"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Initialisieren"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Benutzerschnittstelle"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22235,12 +24542,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Veröffentlichung"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22252,7 +24559,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22271,13 +24578,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Dokumentationsvorschläge senden"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Überbrückung"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22298,19 +24606,10 @@ msgid "Post Gain"
msgstr "Nachher"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22346,7 +24645,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Größe:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22354,14 +24653,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Abspielmodus:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Dokumentationsvorschläge senden"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22369,7 +24662,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Überbrückung"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22382,18 +24675,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Zeitüberschreitung."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Misch-Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22414,13 +24702,33 @@ msgid "Channel Disable Time"
msgstr "Überblendungszeit ändern"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Eingangsschnittstelle hinzufügen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Von Pixel aufnehmen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globale Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektivisch"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22434,19 +24742,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Größe:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Freisicht Links"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Standard-Vorschau"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Initialisieren"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Kollisionsmodus"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Mitte links"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22488,6 +24872,11 @@ msgstr "Einteilen..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Signale filtern"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ausdruck"
@@ -22646,7 +25035,7 @@ msgstr "Interpolationsmodus"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Öffnen"
#: servers/visual_server.cpp
@@ -22796,5 +25185,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Ändere Kameragröße"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 7184992da2..61af831bd5 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -15,6 +15,54 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -22,11 +70,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -52,9 +180,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -79,6 +218,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -86,22 +229,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -149,6 +332,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -187,10 +379,147 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -203,10 +532,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -382,17 +713,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -419,7 +752,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -489,15 +822,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -510,7 +853,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -542,7 +885,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -611,8 +954,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -628,7 +976,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -902,8 +1250,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1039,6 +1389,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1424,7 +1776,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1589,13 +1941,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1727,10 +2072,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2070,7 +2414,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2521,8 +2867,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2538,6 +2887,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2558,7 +2916,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2676,6 +3035,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2786,14 +3147,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2805,6 +3170,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3501,7 +3890,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3545,7 +3934,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4139,7 +4528,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4242,10 +4634,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4376,7 +4781,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4441,10 +4846,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4490,15 +4891,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4512,19 +4913,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4533,11 +4928,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4546,11 +4941,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4570,7 +4965,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4659,7 +5054,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4761,7 +5156,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4972,7 +5367,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5002,8 +5399,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5155,6 +5551,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6541,8 +6941,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6627,6 +7027,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6635,6 +7036,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6716,6 +7119,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6835,7 +7239,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -6999,11 +7403,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8053,6 +8457,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8590,16 +8995,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8683,6 +9091,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9123,7 +9532,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9166,6 +9576,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9345,7 +9756,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9361,7 +9773,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9449,7 +9861,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9703,7 +10115,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10077,6 +10489,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10584,14 +10999,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10916,6 +11323,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10923,7 +11331,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11493,7 +11901,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12237,6 +12646,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12250,10 +12663,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12310,7 +12719,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12626,6 +13036,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12762,10 +13178,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12817,10 +13229,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12967,11 +13375,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13157,7 +13561,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13888,7 +14294,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13912,6 +14318,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13981,7 +14392,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13993,13 +14404,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14172,15 +14586,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14248,30 +14658,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14301,10 +14701,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14312,7 +14708,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14328,10 +14732,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14362,10 +14762,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14396,7 +14792,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14408,10 +14804,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14469,12 +14861,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14551,6 +14943,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14570,7 +14963,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14610,32 +15003,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14648,10 +15050,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14663,6 +15073,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14672,6 +15088,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14688,18 +15108,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14754,11 +15231,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14854,6 +15335,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14863,10 +15494,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14874,7 +15517,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14894,6 +15581,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14932,17 +15627,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15121,12 +15841,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15142,11 +15867,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15231,6 +15956,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15238,6 +15971,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15254,12 +15991,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15300,12 +16077,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15617,6 +16388,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15625,6 +16397,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15717,11 +16493,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15779,10 +16569,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15824,6 +16610,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15893,6 +16683,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15945,6 +16739,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15970,6 +16768,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15978,7 +16780,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16005,6 +16811,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16784,6 +17594,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16793,21 +17650,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16816,7 +17679,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16836,8 +17699,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16846,7 +17710,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16871,12 +17736,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16885,31 +17763,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16917,27 +17815,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16954,6 +17883,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16978,6 +17911,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17008,6 +17952,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17017,13 +17967,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17048,11 +17998,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17065,8 +18025,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17076,7 +18038,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17102,7 +18072,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17140,11 +18111,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17178,16 +18144,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17195,11 +18174,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17209,40 +18188,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17250,26 +18226,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17286,6 +18263,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17314,23 +18295,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17359,12 +18354,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17385,11 +18388,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17401,19 +18401,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17442,11 +18480,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17458,6 +18501,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17467,11 +18522,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17508,8 +18571,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17517,6 +18584,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17524,28 +18608,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17553,7 +18684,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17565,21 +18696,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17605,6 +18756,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17617,43 +18776,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17671,15 +18846,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17687,10 +18854,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17705,7 +18872,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17722,6 +18889,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17747,11 +18918,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17759,19 +18930,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17786,6 +18959,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17814,6 +18996,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17827,43 +19015,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17874,15 +19074,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17891,6 +19099,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17898,8 +19110,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17908,12 +19121,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17969,15 +19182,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17993,32 +19214,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18051,19 +19271,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18071,11 +19287,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18083,11 +19299,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18099,11 +19315,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18111,6 +19335,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18165,9 +19393,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18194,7 +19430,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18222,6 +19458,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18273,36 +19513,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18330,6 +19602,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18367,6 +19643,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18420,6 +19700,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18440,6 +19728,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18463,10 +19755,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18474,7 +19762,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18523,13 +19819,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18555,27 +19879,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18596,10 +19921,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18612,6 +19939,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18644,6 +19975,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18660,10 +19995,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18677,10 +20024,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18697,20 +20040,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18754,9 +20090,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18765,14 +20109,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18782,26 +20187,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18810,6 +20223,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18819,6 +20236,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18827,6 +20252,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18867,16 +20316,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18884,7 +20333,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18892,19 +20341,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18912,15 +20357,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18936,7 +20373,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18948,11 +20389,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18964,10 +20433,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18977,7 +20458,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18985,13 +20474,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19017,6 +20522,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19025,35 +20571,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19069,12 +20623,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19083,20 +20661,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19104,6 +20730,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19119,13 +20765,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19138,64 +20820,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19211,11 +20942,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19227,6 +20966,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19234,20 +20985,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19283,6 +21038,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19306,6 +21065,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19314,6 +21097,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19342,10 +21133,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19370,12 +21157,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19401,15 +21188,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19426,6 +21209,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19435,6 +21230,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19443,11 +21266,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19455,7 +21294,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19474,12 +21321,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19490,12 +21350,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19507,6 +21367,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19522,40 +21390,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19563,159 +21431,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Color"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19723,83 +21571,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19819,47 +21663,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19879,10 +21727,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19903,10 +21747,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19931,31 +21771,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19966,24 +21806,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -19991,7 +21819,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -19999,35 +21827,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20059,7 +21871,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20075,19 +21899,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20103,10 +21927,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20118,6 +21938,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20126,36 +21958,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20186,6 +22046,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20207,15 +22079,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20223,11 +22091,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20235,31 +22099,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20271,10 +22123,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20283,10 +22131,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20302,10 +22146,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20323,11 +22163,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20338,11 +22190,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20377,6 +22245,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20389,6 +22265,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20404,10 +22288,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20447,11 +22351,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20463,7 +22367,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20481,11 +22385,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20505,17 +22410,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20550,7 +22447,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20558,11 +22455,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20570,7 +22463,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20582,17 +22475,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20610,13 +22499,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20630,7 +22535,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20638,11 +22543,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20678,6 +22647,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20822,7 +22795,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20958,5 +22931,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 81e56d9bb9..d4e6a25fc0 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -32,6 +32,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Το πρόχειρο είναι άδειο!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Τρέχουσα σκηνή"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ενεργοποίηση"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Λειτουργία Μετακίνησης"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Μέγεθος περιγράμματος:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Μέγεθος περιγράμματος:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Τελεστής οθόνης."
@@ -41,12 +96,104 @@ msgstr "Τελεστής οθόνης."
msgid "Window"
msgstr "Νέο Παράθυρο"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Εικονοστοιχεία Περιγράμματος"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Εναλλαγή πλήρους οθόνης"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Αρχικοποιήστε"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Θέση αγκύρωσης"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Μέγεθος: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Επεξεργαστής"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Μέθοδος παρεμβολής"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Στόχος"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Κόμβος κλιμάκωσης χρόνου"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Kαρέ φυσικής %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Σφάλμα"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Σφάλμα αποθήκευσης"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Σφάλμα αποθήκευσης"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Αποτελέσματα Αναζήτησης"
@@ -73,9 +220,21 @@ msgstr "Σύρσιμο: Περιστροφή"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Συναρτήσεις"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -103,6 +262,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Σύνδεση"
@@ -111,25 +274,68 @@ msgstr "Σύνδεση"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Ζωγραφισμένα αντικείμενα"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Όνομα ριζικού κόμβου"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Σύνδεση"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Είδος μετασχηματισμού"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -181,6 +387,16 @@ msgstr "Άκυρα ορίσματα στην κατασκευή του '%s'"
msgid "On call to '%s':"
msgstr "Στην κλήση στο '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Κατάσταση"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -222,10 +438,166 @@ msgstr "Αντιγραφή Επιλογής"
msgid "Use Single Quotes"
msgstr "Νέο Μοναδικό Πλακίδιο"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Συσκευή"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Όλα"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Διαχείριση Εκδόσεων (VCS)"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Κοινότητα"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Προρύθμιση"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Σάρωση"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Κουμπί"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Σταθερή"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Διάνυσμα"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Kουμπί ποντικιού:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Προρύθμιση"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Σχετική Προσκόλληση"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Ταχύτητα:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Άξονας"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(τιμή)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Δείκτης:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Ενέργεια"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Αλλαγή"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Αλλαγές Δέσμευσης"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Τόνος"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Αρ. γραμμής:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -241,10 +613,12 @@ msgstr "Προσαρμογή Προσκόλλησης"
msgid "Project Settings Override"
msgstr "Ρυθμίσεις Έργου..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Όνομα"
@@ -438,18 +812,20 @@ msgstr "Μέθοδος Απόδοσης:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Φίλτρα:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -478,7 +854,7 @@ msgstr "Πρόγραμμα Δημιουργίας Προφίλ"
msgid "Max Functions"
msgstr "Κάνε Συνάρτηση"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ορισμός έκφρασης"
@@ -552,16 +928,28 @@ msgstr "Κορυφές"
msgid "Resource"
msgstr "Πόρος"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Κλείσιμο σκηνής"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Διαδρομή πόρου"
+msgid "Path"
+msgstr "Διαδρομή"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Πηγή"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Αλλαγές Δέσμευσης"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Περιοχή"
@@ -575,7 +963,7 @@ msgstr "Δοκιμαστικά"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -607,7 +995,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -680,8 +1068,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Κλιμάκωση:"
@@ -699,7 +1092,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -975,8 +1368,10 @@ msgstr "Επεξεργαστής"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Κίνηση"
@@ -1123,6 +1518,8 @@ msgstr "Μετακίνηση Κλειδιών Κίνησης"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Μετασχηματισμός"
@@ -1527,7 +1924,7 @@ msgstr ""
"Καθυστερεί το σήμα, αποθηκεύοντας το σε ουρά, και ενεργοποιώντας το σε "
"στιγμή ηρεμίας."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Μία κλήση"
@@ -1699,13 +2096,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Εξαρτήσεις"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Διαδρομή"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Εξαρτήσεις:"
@@ -1845,11 +2235,11 @@ msgid "Lead Developer"
msgstr "Επικεφαλής προγραμματιστής"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Διαχειριστής έργων "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Διαχειριστής"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2204,7 +2594,9 @@ msgid "Remove Autoload"
msgstr "Αφαίρεση AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ενεργοποίηση"
@@ -2688,8 +3080,11 @@ msgstr "Λειτουργία Αναπαραγωγής:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
@@ -2709,6 +3104,16 @@ msgstr "Τρέχων Προφίλ:"
msgid "Current Path"
msgstr "Τρέχων:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Εναλλαγή κρυμμένων αρχείων"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Επιστροφή"
@@ -2729,7 +3134,8 @@ msgstr "Εναλλαγή κρυμμένων αρχείων"
msgid "Toggle Favorite"
msgstr "Εναλλαγή αγαπημένου"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Εναλλαγή λειτουργίας"
@@ -2850,6 +3256,8 @@ msgid "Theme Properties"
msgstr "Ιδιότητες θέματος"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Χρώμα"
@@ -2968,14 +3376,18 @@ msgid "Method"
msgstr "Μέθοδος"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Σήμα"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Σταθερή"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Ιδιότητα"
@@ -2987,6 +3399,36 @@ msgstr "Ιδιότητα Θέματος"
msgid "Property:"
msgstr "Ιδιότητα:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Τιμή"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Μόνο μεθόδοι"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Επιλογή στοιχείου"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Επιλεγμένο στοιχείο"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Κλήσεις σχεδίασης"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Αναπαραγωγή"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3771,7 +4213,7 @@ msgstr "Ιδιότητες"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Απενεργοποιημένο Κουμπί"
@@ -3819,7 +4261,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Θέση αγκύρωσης"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
@@ -4474,7 +4916,10 @@ msgstr "Επεξεργασία Κειμένου:"
msgid "On"
msgstr "Ναι"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Στρώμα"
@@ -4586,11 +5031,26 @@ msgstr "Μετατροπή σε %s"
msgid "New %s"
msgstr "Νέο %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Αλλαγή βασικού τύπου"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Προσθήκη πόρου"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Επεξεργάσιμο Στοιχείο"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Νέα Δέσμη Ενεργειών"
@@ -4731,7 +5191,7 @@ msgstr "Χρώμα"
msgid "Accent Color"
msgstr "Επιλογή χρώματος"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4809,11 +5269,6 @@ msgstr "Διάλογος XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Εναλλαγή κρυμμένων αρχείων"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Μικρογραφία..."
@@ -4865,16 +5320,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Κατευθήνσεις"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Επισημαντής Σύνταξης"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4889,20 +5344,13 @@ msgid "Indent"
msgstr "Στοιχειοθέτηση Αριστερά"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Τύπος"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Μέγεθος: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Αυτόματη Στοιχειοθέτηση"
@@ -4912,12 +5360,12 @@ msgstr "Αυτόματη Στοιχειοθέτηση"
msgid "Convert Indent On Save"
msgstr "Μετατροπή Εσοχών σε Κενά"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Κλήσεις σχεδίασης"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Κλήσεις σχεδίασης"
@@ -4927,11 +5375,11 @@ msgstr "Κλήσεις σχεδίασης"
msgid "Navigation"
msgstr "Πλοήγηση"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4952,7 +5400,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Αρ. γραμμής:"
@@ -5047,7 +5495,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5160,7 +5608,7 @@ msgstr "GridMap Ζωγραφική"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap Ζωγραφική"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5404,7 +5852,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Γεμάτο Ορθογώνιο Παραλληλόγραμμο"
@@ -5440,8 +5890,7 @@ msgstr "Αφαίρεση Σημείου"
msgid "Editor SSL Certificates"
msgstr "Ρυθμίσεις επεξεργαστή"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Διαχειριστής"
@@ -5617,6 +6066,11 @@ msgstr ""
"Πατήστε παρατεταμένα το Ctrl για στρογγυλοποίηση ακεραίων και το Shift για "
"πιο ακριβείς αλλαγές."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Επίπεδο 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Επιλέξτε κόμβους για εισαγωγή"
@@ -7083,8 +7537,8 @@ msgid "Future"
msgstr "Μέλλον"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Βάθος"
@@ -7169,6 +7623,7 @@ msgid "Immediate"
msgstr "Άμεση"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Συγχρωνισμένη"
@@ -7177,6 +7632,8 @@ msgid "At End"
msgstr "Στο τέλος"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Ταξίδι"
@@ -7263,6 +7720,7 @@ msgid "Fade Out (s):"
msgstr "Απόκρυψη σε (δευτερόλεπτα):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Ανάμειξη"
@@ -7382,7 +7840,7 @@ msgstr "Επεξεργασία φίλτρων κόμβων"
msgid "Filters..."
msgstr "Φίλτρα..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7548,11 +8006,11 @@ msgstr "Άδεια (Z-A)"
msgid "First"
msgstr "Πρώτο"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Προηγούμενο"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Επόμενο"
@@ -8671,6 +9129,7 @@ msgid "Create Outline"
msgstr "Δημιουργία περιγράμματος"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9241,16 +9700,19 @@ msgstr "Άνοιγμα Επεξεργαστή UV Polygon2D."
msgid "Polygon 2D UV Editor"
msgstr "Επεξεργαστής δισδιάστατου πολυγώνου"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Σημεία"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Πολύγωνα"
@@ -9342,6 +9804,7 @@ msgstr "Ρυθμίσεις Πλέγματος"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Κούμπωμα"
@@ -9805,7 +10268,8 @@ msgstr "Σύνδεση σε μέθοδο:"
msgid "Source"
msgstr "Πηγή"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Στόχος"
@@ -9852,6 +10316,7 @@ msgid "Convert Case"
msgstr "Μετατροπή κεφαλαίων/πεζών"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Κεφαλαία"
@@ -10037,7 +10502,8 @@ msgid "Create physical bones"
msgstr "Δημιουργία φυσικών οστών"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Σκελετός"
@@ -10053,7 +10519,7 @@ msgstr "Αναπαραγωγή IK"
msgid "Orthogonal"
msgstr "Αξονομετρική"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Προοπτική"
@@ -10153,7 +10619,7 @@ msgstr "Μετασχηματισμός στο επίπεδο θέασης."
msgid "None"
msgstr "Τίποτα"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Λειτουργία Περιστροφής"
@@ -10432,7 +10898,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Χρησιμοποιείστε Τοπικό Χώρο"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Χρήση κουμπώματος"
@@ -10813,6 +11279,9 @@ msgid "Speed:"
msgstr "Ταχύτητα:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Επανάληψη"
@@ -11389,15 +11858,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Αλλαγή βασικού τύπου"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11744,6 +12204,7 @@ msgstr "Επιλογή προηγούμενου σχήματος, υπό-πλα
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Περιοχή"
@@ -11751,7 +12212,7 @@ msgstr "Περιοχή"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Σύγκρουση"
@@ -12373,7 +12834,8 @@ msgstr "Κορυφή"
msgid "Fragment"
msgstr "Τμήμα"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Φως"
@@ -13193,6 +13655,10 @@ msgstr ""
"Τα πρότυπα εξαγωγής για αυτή την πλατφόρτμα λείπουν ή είναι κατεστραμμένα:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Διαδρομή Εξαγωγής"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Διαμορφώσεις"
@@ -13209,10 +13675,6 @@ msgstr ""
"ένα-κλικ.\n"
"Μία μόνο προρύθμιση ανά πλατφόρμα μπορεί να σημειωθεί ως δυνατή να τρέξει."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Διαδρομή Εξαγωγής"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Πόροι"
@@ -13274,7 +13736,8 @@ msgstr "Δέσμες Ενεργειών"
msgid "GDScript Export Mode:"
msgstr "Λειτουργία Εξαγωγής Δεσμών Ενεργειών:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Κείμενο"
@@ -13640,6 +14103,13 @@ msgstr ""
"Θέλετε να σαρώσετε %s φακέλους για υπαρκτά έργα Godot;\n"
"Αυτό μπορεί να πάρει κάποια ώρα."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Διαχειριστής"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13794,10 +14264,6 @@ msgid "All Devices"
msgstr "Όλες οι Συσκευές"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Συσκευή"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13849,10 +14315,6 @@ msgstr "Κουμπί Χ 2"
msgid "Joypad Axis Index:"
msgstr "Αριθμός άξονα Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Άξονας"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Αριθμός κουμπιού Joypad:"
@@ -14004,11 +14466,7 @@ msgstr "Χάρτης εισόδου"
msgid "Action:"
msgstr "Ενέργεια:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Ενέργεια"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Νεκρή Ζώνη"
@@ -14197,7 +14655,9 @@ msgstr "Εάν οριστεί, ο μετρητής επανεκκινείται
msgid "Initial value for the counter"
msgstr "Αρχική τιμή μετρητή"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Βήμα"
@@ -14970,7 +15430,7 @@ msgid "Monitor"
msgstr "Κλειδί"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Τιμή"
@@ -14996,6 +15456,11 @@ msgstr "Συνολικά:"
msgid "Export list to a CSV file"
msgstr "Εξαγωγή λίστας σε αρχείο CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Διαδρομή πόρου"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15065,7 +15530,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Αλλαγή γωνίας εκπομπής του AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15077,14 +15542,17 @@ msgstr "Αλλαγή εύρους πεδίου κάμερας"
msgid "Change Camera Size"
msgstr "Αλλαγή μεγέθους κάμερας"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Σημείο"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15279,16 +15747,11 @@ msgstr "Ορισμός λαβής"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Αλλαγές Δέσμευσης"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Σετ πολλαπλών κόμβων"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15361,12 +15824,14 @@ msgid "Display"
msgstr "Εμφάνιση όλων"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15374,20 +15839,6 @@ msgstr ""
msgid "Height"
msgstr "Φως"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Εικονοστοιχεία Περιγράμματος"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Εναλλαγή πλήρους οθόνης"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15421,10 +15872,6 @@ msgid "Use V-Sync"
msgstr "Χρήση κουμπώματος"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15432,7 +15879,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ενεργοποίηση"
@@ -15451,11 +15906,6 @@ msgstr "Καρέ Επιλογής"
msgid "Energy Saving"
msgstr "Σφάλμα αποθήκευσης"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15491,11 +15941,6 @@ msgstr "Kαρέ φυσικής %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Kαρέ φυσικής %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Πηγαίο πλέγμα:"
@@ -15527,7 +15972,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Καρέ Επιλογής"
#: main/main.cpp
@@ -15539,10 +15984,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15605,14 +16046,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Φίλτρο: "
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Χρώμα"
#: main/main.cpp
@@ -15697,6 +16138,7 @@ msgid "Main Loop Type"
msgstr "Εύρεση είδους κόμβου"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15718,7 +16160,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Επιστροφή"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Προσκόλληση σε Πλευρές Κόμβου"
@@ -15760,24 +16202,33 @@ msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"
msgid "Operation"
msgstr "Επιλογές"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Σύγκρουση"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Λειτουργία Σύγκρουσης"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Λειτουργία Σύγκρουσης"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Μετατροπή κεφαλαίων/πεζών"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15785,10 +16236,12 @@ msgstr "Αλλαγές υλικού"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Ακτίνα:"
@@ -15805,10 +16258,19 @@ msgstr "Προειδοποιήσεις"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Ομαλό βήμα"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Εμφάνιση Οδηγιών"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
@@ -15822,6 +16284,13 @@ msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Πολύγωνα"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15832,6 +16301,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Επικόλληση κόμβων"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Δημιουργία Εσωτερικής Κορυφής"
@@ -15850,20 +16324,88 @@ msgstr "Τυχαία περιστροφή:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Κάνε τοπικό"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Συνεχόμενη"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Επιλογή απόστασης:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Τυχαία περιστροφή:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Λειτουργία Σύγκρουσης"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Αλλαγή μετασχηματισμού"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Στιγμιότυπο"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Πάντα Εμφάνιση Πλέγματος"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Χρήση κουμπώματος"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Αρχείο αποθήκευσης:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Φόρτωση πόρου"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Σκελετός"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Πρόθεμα:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Επαναφόρτωση"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15919,12 +16461,18 @@ msgstr "Βιβλιοθήκες: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Όνομα Κλάσης:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Όνομα Δέσμης Ενεργειών:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Εστίαση στη διαδρομή"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16027,6 +16575,180 @@ msgstr "Εξαγωγή βιβλιοθήκης πλεγμάτων"
msgid "Export GLTF..."
msgstr "Εξαγωγή..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Πίσω όψη"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Συστατικά"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Μορφή"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Ποσότητα:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Μείξη"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Στιγμιότυπο"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Ανάλυση γεωμετρίας..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Πίσω όψη"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Προεπιλογή"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Όλες οι Συσκευές"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Μέγεθος: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Γραμμική"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Χρώμα"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Αλλαγή"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Προετοιμασία Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Αλλαγές υλικού"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Επαναπροσδιορισμός Γονέα"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Πλατφόρμα"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Μεταφράσεις"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Βήμα Περιστροφής:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Επεξεργάσιμα παιδιά"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Σημείο"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16037,10 +16759,25 @@ msgid "Godot Bone Node"
msgstr "Κόμβος εύρεσης χρόνου"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Νέα Ρίζα Σκηνής"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Εστίαση στην αρχή"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Μετακίνηση Άρθρωσης"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16048,8 +16785,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Βαθμωτός τελεστής."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Έκδοση:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Έκδοση:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Φως"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Κόμβος"
@@ -16072,6 +16857,16 @@ msgstr "Πλέγμα..."
msgid "Materials"
msgstr "Αλλαγές υλικού"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Διαδρομή σκηνής:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Όνομα ριζικού κόμβου"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16116,18 +16911,49 @@ msgstr "Επιλέξτε έναν κόμβο"
msgid "Animations"
msgstr "Κινήσεις:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Εμφάνιση Οστών"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Kαρέ φυσικής %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Προετοιμασία Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Εμπρόσθια όψη"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Κέντρο"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Κέντρο"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Κέντρο"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16313,12 +17139,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Μετατόπιση:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16336,11 +17168,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16429,6 +17261,15 @@ msgid "Done!"
msgstr "Τέλος!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16436,6 +17277,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16453,13 +17299,58 @@ msgstr "Προοπτική"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Όνομα"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Ρυθμίσεις:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Περιγραφή"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ορισμός τύπου μεταβλητής"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Ορισμός τύπου μεταβλητής"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Κατάσταση"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16510,13 +17401,6 @@ msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: "
msgid "Visual Script"
msgstr "Αναζήτηση VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Συναρτήσεις"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Αλλαγή παραμέτρων σήματος"
@@ -16842,6 +17726,7 @@ msgid "Edit Member"
msgstr "Επεξεργασία Μέλους"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Ορισμός έκφρασης"
@@ -16852,6 +17737,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Εκτελέσιμο"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Είδος μέλους"
@@ -16953,13 +17843,30 @@ msgid "Basic Type"
msgstr "Αλλαγή βασικού τύπου"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Αντιγραφή διαδρομής κόμβου"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Αλλαγή ονόματος παραμέτρου"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Επαναφορά προεπιλογών"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Έγκυροι χαρακτήρες:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Λειτουργία Κλιμάκωσης"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17024,11 +17931,6 @@ msgid "Get %s"
msgstr "Διάβασε %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Δείκτης:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Άκυρο όνομα ιδιότητας δείκτη."
@@ -17073,6 +17975,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Όνομα"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: "
@@ -17158,6 +18065,10 @@ msgstr ""
msgid "SubCall"
msgstr "Κλήσεις"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17217,6 +18128,11 @@ msgstr "Kαρέ φυσικής %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Βάψιμο πλακιδίου"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17246,6 +18162,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17255,9 +18175,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Εκκαθάριση Αλυσίδας IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Λήξη χρονικού ορίου."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17286,6 +18211,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Εναλλαγή ορατότητας"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Ξαναδοκίμασε"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18148,6 +19078,60 @@ msgstr ""
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Καρέ %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Κλιμάκωση:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Αναπαραγωγή"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Κέντρο"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Κλειδί"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Κλειδί"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18160,22 +19144,30 @@ msgstr "Παρακάμπτει"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Αριθμός δημιουργημένων σημείων:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Στιγμιότυπο"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Ανανέωση Προεπισκόπησης"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Γραμμική"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18186,8 +19178,8 @@ msgstr "Προσθήκη διαύλου ήχου"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Άνοιγμα διάταξης διαύλων ήχου"
+msgid "Override"
+msgstr "Παρακάμπτει"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18208,10 +19200,11 @@ msgid "Pitch Scale"
msgstr "Κλιμάκωση:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Αναπαραγωγή"
+msgid "Autoplay"
+msgstr "Εναλλαγή αυτόματης αναπαραγωγής"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18219,7 +19212,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Επιλογή απόστασης:"
@@ -18249,13 +19243,29 @@ msgstr "Αντιγραφή κόμβων"
msgid "Anchor Mode"
msgstr "Λειτουργία Εικονιδίων"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Βήμα Περιστροφής:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Τρέχων:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Μεγέθυνση"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Οπτική γωνία"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Λειτουργία Μετακίνησης"
@@ -18266,36 +19276,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Ομαλό βήμα"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Ορισμός Περιθωρίου"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Ορισμός Περιθωρίου"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Ομαλό βήμα"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Μετατόπιση:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Μετατόπιση:"
+msgid "Drag Margin"
+msgstr "Ορισμός Περιθωρίου"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Μετατόπιση:"
+msgid "Draw Screen"
+msgstr "Κλήσεις σχεδίασης"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Κλήσεις σχεδίασης"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Ορισμός Περιθωρίου"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Κόμβος Ανάμειξης 2"
@@ -18305,30 +19339,66 @@ msgstr "Κόμβος Ανάμειξης 2"
msgid "Light Mode"
msgstr "Ευρεία Δεξιά"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Σωματίδια"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Σωματίδια"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Εναλλαγή ορατότητας"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Εναλλαγή ορατότητας"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Συμπλήρωση"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Συμπλήρωση"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Προβολή Προέλευσης"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Φως"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18352,6 +19422,11 @@ msgstr ""
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
"να ορίσετε το σχήμα του."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Επιλογή πλακιδίου"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18381,6 +19456,19 @@ msgid "Build Mode"
msgstr "Λειτουργία Χάρακα"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"
@@ -18423,6 +19511,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Ρυθμίσεις:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Ποσότητα:"
@@ -18432,16 +19527,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Μετεπεξεργασία"
+msgid "One Shot"
+msgstr "Κόμβος OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Κλιμάκωση:"
+msgid "Preprocess"
+msgstr "Μετεπεξεργασία"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18467,11 +19562,22 @@ msgstr "Εμφάνιση FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Έργα"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18485,8 +19591,10 @@ msgstr ""
msgid "Texture"
msgstr "Κείμενο"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18498,9 +19606,19 @@ msgstr "Μάσκα εκπομπής"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Πηγή εκπομπής: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Μαραφέτια"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Μορφή"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18526,7 +19644,8 @@ msgid "Initial Velocity"
msgstr "Αρχικοποιήστε"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18566,12 +19685,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Χρώμα"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Χρώμα"
@@ -18606,16 +19719,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Κόμβος"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Κόμβος"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Απενεργοποιημένο Κουμπί"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18624,11 +19753,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Αρχικοποιήστε"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18638,44 +19767,41 @@ msgid ""
"property."
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Επεξεργαστής"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Αλλαγή"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Περιστροφή Δεξιά"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Αλλαγή μεγέθους κάμερας"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Στρώμα"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18684,28 +19810,33 @@ msgid "Shadow"
msgstr "Πρόγραμμα Σκίασης"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Πίσω όψη"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Αλλαγή Φίλτρου"
+msgid "Gradient Length"
+msgstr "Επεξεργασία Διαβάθμισης"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Φίλτρα:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Φιλτράρισμα μεθόδων"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Κλείσιμο"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Λειτουργία Χάρακα"
@@ -18727,6 +19858,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Διαίρεση Καμπύλης"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Προεπιλεγμένο"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18760,24 +19896,40 @@ msgstr "Λειτουργία Περιοχής"
msgid "End Cap Mode"
msgstr "Λειτουργία κουμπώματος:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Μετονομασία καταλόγου:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Αρχικοποιήστε"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Επεξεργασία Σύνδεσης:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18809,12 +19961,22 @@ msgstr "Επιλογή απόστασης:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Κορυφές"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18840,12 +20002,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Βήμα Περιστροφής:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."
@@ -18860,10 +20018,48 @@ msgstr "Σταθερή"
msgid "Global Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Σχετική Προσκόλληση"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Χρήση Κλιμακωτής Προσκόλλησης"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Στο τέλος"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18871,11 +20067,18 @@ msgstr ""
"Ένας κόμβος ParallaxLayer δουλεύει μόνο όταν κληρονομεί έναν κόμβο τύπου "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ενέργεια"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Κατοπτρισμός"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18912,11 +20115,17 @@ msgstr ""
"Η κίνηση Particles2D απαιτεί την χρήση ενός CanvasItemMaterial με το "
"«Particles Animation» ενεργό."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Λειτουργία Προτεραιότητας"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Διαίρεση Καμπύλης"
@@ -18930,6 +20139,20 @@ msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομε
msgid "Unit Offset"
msgstr "Μετατόπιση Πλέγματος:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Μετατόπιση:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18940,12 +20163,22 @@ msgid "Layers"
msgstr "Στρώμα"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Συναρτήσεις"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18988,9 +20221,14 @@ msgstr "Φως"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Αποκοπή κόμβων"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Συνεχόμενη"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18998,6 +20236,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Επιλογή χρώματος"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Έξυπνη Προσκόλληση"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Ταχύτητα:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19005,6 +20263,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Πηγαίο πλέγμα:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19012,26 +20279,72 @@ msgstr "Ορισμός Περιθωρίου"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Πλατφόρμα"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Μορφή"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Μέθοδος Απόδοσης:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Περιοχή"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Περιστροφή %s μοίρες."
+msgid "Collider RID"
+msgstr "Άκυρο RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19039,8 +20352,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Μετονομασία καταλόγου:"
+msgid "Vertex Colors"
+msgstr "Κορυφή"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19053,17 +20366,25 @@ msgid "Gizmo Extents"
msgstr "Μαραφέτια"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Δημιουργία Κόμβου Σκίασης"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -19071,6 +20392,21 @@ msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Node2D για να "
"δουλέψει."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Αφαίρεση Σημείου"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Επόμενη Συντεταγμένη"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Επανεκκίνηση"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19101,6 +20437,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Καρέ %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Φιλτράρισμα δεσμών ενεργειών"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19119,51 +20465,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Αλλαγή μεγέθους κάμερας"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Μετασχηματισμός"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Αρχικοποιήστε"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Προβολή Αρχής"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Y Sort"
+msgstr "Ταξινόμηση"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Σύγκρουση"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Compatibility Mode"
+msgstr "Λειτουργία Προτεραιότητας"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Λειτουργία Σύγκρουσης"
+msgid "Centered Textures"
+msgstr "Δυνατότητες"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Εκκαθάριση Μετασχηματισμού"
+msgid "Use Parent"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Μορφή"
+msgid "Shape Centered"
+msgstr "Προσκόλληση σε Κέντρο Κόμβου"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Προρύθμιση"
+msgid "Shape Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19184,27 +20549,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Επαναφορά Έντασης Διαύλου"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Επαναφορά Έντασης Διαύλου"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19222,7 +20578,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Μόνο Άγκυρες"
#: scene/3d/arvr_nodes.cpp
@@ -19241,6 +20597,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19269,34 +20630,38 @@ msgstr "Χρώματα εκπομπής"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Χρώματα εκπομπής"
+msgid "Degrees"
+msgstr "Περιστροφή %s μοίρες."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Κίνηση"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ενεργοποίηση Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Κομμάτι Ιδιότητας"
+msgid "Tracking"
+msgstr "Πακετάρισμα"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19311,6 +20676,16 @@ msgstr "Εκκαθάριση Μετασχηματισμού"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Υπόδεντρο"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19343,6 +20718,13 @@ msgstr "Δημιουργία χαρτών φωτός"
msgid "Done"
msgstr "Τέλος"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Μαραφέτια"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19357,6 +20739,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Φίλτρο: "
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Χρώμα"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Προεπιλογή"
@@ -19367,38 +20763,43 @@ msgstr "Νέος Άτλαντας"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Εμφάνιση περιβάλλοντος"
+msgid "Generate"
+msgstr "Γενικά"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Μέγεθος: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Αποκοπή κόμβων"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Περιστροφή %s μοίρες."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Αποκοπή κόμβων"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Καταγραφή από εικονοστοιχείο"
+msgid "Custom Energy"
+msgstr "Μετακίνηση εφέ διαύλου ήχου"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Καταγραφή"
+msgid "Min Light"
+msgstr "Στοιχειοθέτηση Δεξιά"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Πλοήγηση"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19409,16 +20810,26 @@ msgstr ""
msgid "Light Data"
msgstr "Φως"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Όνομα κόμβου:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Κομμάτι Ιδιότητας"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Έργο"
@@ -19428,6 +20839,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Πλησιέστερη"
@@ -19435,8 +20851,9 @@ msgstr "Πλησιέστερη"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19447,16 +20864,16 @@ msgstr "Ορισμός Περιθωρίου"
msgid "Clip To"
msgstr "Περικοπή πάνω"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Αναστροφή Οριζόντια"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Καταγραφή"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19530,17 +20947,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Μαραφέτια"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Μάσκα εκπομπής"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Σημεία εκπομπής:"
+msgid "Ring Height"
+msgstr "Περιστροφή Δεξιά"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Προειδοποιήσεις"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19557,35 +20985,34 @@ msgid "Portal Mode"
msgstr "Λειτουργία Προτεραιότητας"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Επεξεργασία Προτεραιότητας"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Δυναμική Βιβλιοθήκη"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Πλοήγηση"
+msgid "Dynamic Range"
+msgstr "Δυναμική Βιβλιοθήκη"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19622,21 +21049,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Επιλογή χρώματος"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Λειτουργία Μάσκας Bit"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Επαναφορά Έντασης Διαύλου"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19645,24 +21069,26 @@ msgstr "Κατευθήνσεις"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
+msgid "Blend Splits"
+msgstr "Χρόνοι ανάμειξης:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Βάθος"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Πρόγραμμα Σκίασης"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Φόρτωση προεπιλογής"
#: scene/3d/light.cpp
@@ -19676,18 +21102,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Ο μετασχηματισμός ματαιώθηκε."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Διάνυσμα"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Δοκιμαστικά"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Παράβλεψη]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19752,9 +21194,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Εναλλαγή ορατότητας"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Κλήσεις σχεδίασης"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Κλήσεις σχεδίασης"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."
@@ -19789,8 +21241,8 @@ msgstr "Άξονας"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Βάψιμο πλακιδίου"
+msgid "Body Offset"
+msgstr "Μετατόπιση:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19817,6 +21269,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Διαγραφή Κόμβων"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19873,39 +21330,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Επιστροφή"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Ρίζα ζωντανής επεξεργασίας:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Προεπιλεγμένο"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Ομάδες"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Ακτίνα:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Αποσφαλματωτής"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Λειτουργία Περιστροφής"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Μετατόπιση Πλέγματος:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Έργο"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ενεργοποίηση κουμπώματος"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Επιλογή χρώματος"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Χρώματα εκπομπής"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Στοιχειοθέτηση Δεξιά"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19934,6 +21434,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19972,6 +21476,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20029,6 +21537,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."
@@ -20050,6 +21568,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20076,11 +21598,6 @@ msgstr ""
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20089,7 +21606,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Μαραφέτια"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Kαρέ φυσικής %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20146,14 +21672,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Διαχωρισμός:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Ροδέλα πάνω."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Συναρτήσεις"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ορισμός έκφρασης"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Σφάλμα"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Διαχωρισμός:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20185,6 +21743,11 @@ msgid "Baked Light"
msgstr "Προετοιμασία Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Δημιουργία χαρτών φωτός"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20192,22 +21755,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Επιλογή απόστασης:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Επιλογή απόστασης:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20234,11 +21793,13 @@ msgstr ""
"το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Κύρια σκηνή"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20253,6 +21814,11 @@ msgid "Auto Triangles"
msgstr "Εναλλαγή Αυτόματων Τριγώνων"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Εναλλαγή Αυτόματων Τριγώνων"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20290,6 +21856,11 @@ msgstr "Αυτόματη επανεκκίνηση:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Αυτόματη επανεκκίνηση:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Αυτόματη επανεκκίνηση:"
@@ -20308,11 +21879,26 @@ msgstr "Προσθήκη Θύρας Εισόδου"
msgid "Xfade Time"
msgstr "Χρόνος συνδιασμού (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Τόνος"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Ορισμός αυτόματης προέλασης"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Προχωρημένες Επιλογές"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20328,11 +21914,6 @@ msgid "Assigned Animation"
msgstr "Προσθήκη κίνησης"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Εναλλαγή αυτόματης αναπαραγωγής"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20352,22 +21933,16 @@ msgid "Playback Options"
msgstr "Επιλογές Κλάσης:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Προεπιλογή"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Αναπαραγωγή σκηνής"
+msgid "Active"
+msgstr "Ενέργεια"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20413,9 +21988,19 @@ msgid "Tree Root"
msgstr "Δημιουργία Ριζικού Κόμβου:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Καρφίτσωμα AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Προσθήκη κομματιού"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20426,16 +22011,88 @@ msgstr ""
msgid "Playback"
msgstr "Αναπαραγωγή"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Επικόλληση παραμέτρων"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Διαδρομή Εξαγωγής"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Κίνηση"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Μηδέν"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Όνομα ριζικού κόμβου"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Οστά"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Μέθοδος παρεμβολής"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Παρακάμπτει"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Κάνε Συνάρτηση"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Αναπαραγωγή σκηνής"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Στόχος"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Λόγος Μεγέθυνσης"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20446,30 +22103,38 @@ msgstr "Επιλογή Λειτουργίας"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Αναστροφή Οριζόντια"
+msgid "Horizontal"
+msgstr "Οριζόντια:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Αναστροφή Κάθετα"
+msgid "Vertical"
+msgstr "Κάθετα:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Λειτουργία Εικονιδίων"
+msgid "Shortcut In Tooltip"
+msgstr "Προβολή Προέλευσης"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Κουμπί"
+msgid "Action Mode"
+msgstr "Λειτουργία Εικονιδίων"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20480,6 +22145,11 @@ msgstr "Συντομεύσεις"
msgid "Group"
msgstr "Ομάδες"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Αντιγραφή Κειμένου"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20489,6 +22159,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Ανάπτυξη Όλων"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Πάνω Αριστερά"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20501,6 +22181,36 @@ msgstr ""
"RMB: Κατάργηση διαμόρφωσης"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Επεγεργασία πολυγώνου"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Επιλογή Λειτουργίας"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Αναβλημένη"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Διαμορφώσεις"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."
@@ -20550,28 +22260,29 @@ msgstr "Μόνο Άγκυρες"
msgid "Grow Direction"
msgstr "Κατευθήνσεις"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Οριζόντια:"
+msgid "Min Size"
+msgstr "Μέγεθος περιγράμματος:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Κάθετα:"
+msgid "Pivot Offset"
+msgstr "Μετατόπιση Πλέγματος:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Τυχαία περιστροφή:"
+msgid "Clip Content"
+msgstr "Σταθερή"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Εργαλεία"
#: scene/gui/control.cpp
#, fuzzy
@@ -20579,21 +22290,16 @@ msgid "Focus"
msgstr "Εστίαση στη διαδρομή"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Λειτουργία Εμποδίου"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Φίλτρο τοπικών ρυθμίσεων"
+msgid "Default Cursor Shape"
+msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20603,17 +22309,8 @@ msgstr "Μέγεθος: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Αναστροφή Οριζόντια"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Αναστροφή Κάθετα"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Επιλογή Λειτουργίας"
#: scene/gui/control.cpp
#, fuzzy
@@ -20630,9 +22327,13 @@ msgid "Dialog"
msgstr "Διάλογος XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Αντιγραφή Κειμένου"
+msgid "Autowrap"
+msgstr "Αυτόματη φόρτωση"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20643,14 +22344,49 @@ msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Παρακάμπτει"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Απαιτείται η χρήση έγκυρης επέκτασης."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Αποσύνδεση"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Επιλογή απόστασης:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Μεγέθυνση"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Μεγέθυνση"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Σμίκρυνση"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Εμφάνιση Οστών"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20661,10 +22397,25 @@ msgid "Enable grid minimap."
msgstr "Ενεργοποίηση κουμπώματος"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Εμφάνιση Οστών"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Επιλογή"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Υποβολή"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Ένταση"
@@ -20676,21 +22427,50 @@ msgid "Timers"
msgstr "Χρόνος"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Επαναφορά"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Γέμισμα Επιλογής"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Δοκιμαστικά"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Τυχαία κλιμάκωση:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Εμπρόσθια όψη"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20718,6 +22498,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Έγκυροι χαρακτήρες:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Συντομεύσεις"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Δεξί κουμπί"
@@ -20728,39 +22556,48 @@ msgid "Placeholder"
msgstr "Φόρτωση ως μέσο κράτησης"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Φόρτωση ως μέσο κράτησης"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Ορισμός θέσης εξόδου καμπύλης"
+msgid "Blink Speed"
+msgstr "Ταχύτητα:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Ορισμός Περιθωρίου"
+msgid "Switch On Hover"
+msgstr "Τόνος"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Κέντρο"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Δημιουργία Οριζόντιου Οδηγού"
+msgid "Region Rect"
+msgstr "Ορισμός ορθογωνίου περιοχής"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Ορισμός Περιθωρίου"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20777,6 +22614,11 @@ msgid "Popup"
msgstr "Συμπλήρωση"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Περιοκτικός"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20786,6 +22628,30 @@ msgstr ""
"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
"αλλά θα εξαφανιστούν κατά την εκτέλεση."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Κεντράρισμα Επιλογής"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Διαγραφή επιλογής"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Διαγραφή επιλογής"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Αναζήτηση"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20797,24 +22663,81 @@ msgstr ""
"Εάν το «Exp Edit» είναι ενεργό, το «Min Value» πρέπει να είναι μεγαλύτερο "
"του 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Λόγος Μεγέθυνσης"
+msgid "Min Value"
+msgstr "(τιμή)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Τιμή"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Σελίδα: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Επεξεργασία"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Ομάδες"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Αφαίρεση στοιχείων κλάσης"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Εικονοστοιχεία Περιγράμματος"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Δείκτης Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Αυτόματη Στοιχειοθέτηση"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Χρόνοι ανάμειξης:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Τέλος"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Έγκυροι χαρακτήρες:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Αντιγραφή Κειμένου"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20823,6 +22746,29 @@ msgstr "Μέγεθος: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Ζωγράφισμα Βαρών Οστών"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Μόνο στην επιλογή"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Τρέχων Προφίλ:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Μετακίνηση εφέ διαύλου ήχου"
@@ -20843,14 +22789,58 @@ msgstr ""
"προσαρμοσμένο ελάχιστο μέγεθος."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Συμπλήρωση επιφάνειας"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Οριζόντια:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Επιλογή χρώματος"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Μετονομασία καταλόγου:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Πρόθεμα:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Επίθεμα:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Μετατόπιση Πλέγματος:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Σύμπτυξη Όλων"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20865,73 +22855,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Τρέχων:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Μεταφορά & απόθεση για αναδιάταξη."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Αγαπημένα"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Παράλειψη Σημείων Διακοπής"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Φάκελος:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Απενεργοποίηση Επεξεργαστή)"
+msgid "Hiding Enabled"
+msgstr "Ενεργοποίηση"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ενεργοποίηση"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Κάθετα:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Οριζόντια:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Κλήσεις σχεδίασης"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Ξεκλείδωμα Κόμβου"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Ανάπτυξη Όλων"
+msgid "Focused"
+msgstr "Εστίαση στη διαδρομή"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Λειτουργία Σύγκρουσης"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Ανάπτυξη Όλων"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Βήμα πάνω"
+msgid "Over"
+msgstr "Αντικατάσταση"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Ιδιότητες θέματος"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Λειτουργία Αναπαραγωγής:"
@@ -20945,12 +22994,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Αρχικοποιήστε"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Περιστροφή %s μοίρες."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Κέντρο Αριστερά"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Μέθοδος παρεμβολής"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20961,6 +23022,21 @@ msgid "(Other)"
msgstr "(Άλλο)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Εναλλαγή Ορατότητας"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Απενεργοποιημένο Κουμπί"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Δημιουργία Ριζικού Κόμβου:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20969,8 +23045,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Προσθήκη κομματιού"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20978,14 +23058,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Ορισμός θέσης εισόδου καμπύλης"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Εμφάνιση Οπτικής Γωνίας"
+msgid "Stretch Shrink"
+msgstr "Επιλογή Λειτουργίας"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Εμφάνιση Οπτικής Γωνίας"
#: scene/main/http_request.cpp
@@ -21027,6 +23107,11 @@ msgstr "Περιγραφή"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Διαδρομή Εξαγωγής"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
@@ -21055,6 +23140,35 @@ msgstr "Ορισμός πολλών:"
msgid "Custom Multiplayer"
msgstr "Ορισμός πολλών:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Επεξεργασία Προτεραιότητας"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Μέθοδος παρεμβολής"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Πάνω Αριστερά"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Δημιουργία Πλοήγησης"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21064,6 +23178,16 @@ msgstr "Νέα Ρίζα Σκηνής"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Ορισμός πολλών:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Μέθοδος παρεμβολής"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21095,11 +23219,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Δημιουργία περιγράμματος"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Μέθοδος παρεμβολής"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21126,12 +23245,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21162,17 +23281,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Βάψιμο πλακιδίου"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Αυτόματη επανεκκίνηση:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Πάνω Αριστερά"
+msgid "Viewport Path"
+msgstr "Διαδρομή Εξαγωγής"
#: scene/main/viewport.cpp
msgid ""
@@ -21195,6 +23310,19 @@ msgstr ""
"Το μέγεθος της οπτικής γωνίας πρέπει να είναι μεγαλύτερο του 0 για να γίνει "
"απόδοση."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Παρακάμπτει"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21205,6 +23333,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Μετατόπιση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Αλλαγή τιμής εισόδου"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Δεσμός"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Απενεργοποιημένο Στοιχείο"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Αριστερή Γραμμική"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Αποσφαλμάτωση"
@@ -21214,13 +23375,33 @@ msgid "Render Target"
msgstr "Μέθοδος Απόδοσης:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Αλλαγή Λειτουργίας Ενημέρωσης Κίνησης"
+msgid "Clear Mode"
+msgstr "Λειτουργία Χάρακα"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ενεργοποίηση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ενεργοποίηση"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Απενεργοποιημένο Στοιχείο"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21228,7 +23409,17 @@ msgid "Shadow Atlas"
msgstr "Νέος Άτλαντας"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Εκκαθάριση Μετασχηματισμού"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21250,15 +23441,30 @@ msgstr "Αποκοπή κόμβων"
msgid "Loop Mode"
msgstr "Λειτουργία Μετακίνησης"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(τιμή)"
+msgid "Loop Begin"
+msgstr "Λειτουργία Μετακίνησης"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Τιμή"
+msgid "Loop End"
+msgstr "Λειτουργία Μετακίνησης"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Κόμβος μείξης"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Ορίσματα κύριας σκηνής:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21269,17 +23475,17 @@ msgstr "Μισή ανάλυση"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Διάνυσμα"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Παρακάμπτει"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Εστίαση στη διαδρομή"
@@ -21290,6 +23496,16 @@ msgstr "Μέγεθος περιγράμματος:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Συναρτήσεις"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Σήματα"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Επιλογές υφής"
@@ -21307,29 +23523,36 @@ msgstr "Σύνδεση Δεδομένων Κόμβων"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Λειτουργία Εικονιδίων"
+msgid "Sky Custom FOV"
+msgstr "Αποκοπή κόμβων"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Άνοιγμα Τεκμηρίωσης"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Βήμα Περιστροφής:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Περιστροφή %s μοίρες."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21338,86 +23561,98 @@ msgid "Ambient Light"
msgstr "Στοιχειοθέτηση Δεξιά"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Κίνηση"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Αρχείο αποθήκευσης:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Ποσότητα:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Βάθος"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Βάθος"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Διαίρεση Καμπύλης"
+msgid "Depth End"
+msgstr "Βάθος"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Διαίρεση Καμπύλης"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Φιλτράρισμα σημάτων"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Διαίρεση Καμπύλης"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Φιλτράρισμα σημάτων"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Ανακατευθύνσεις"
+msgid "Height Min"
+msgstr "Φως"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Λειτουργία κουμπώματος:"
+msgid "Height Max"
+msgstr "Φως"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Διαίρεση Καμπύλης"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Ανακατευθύνσεις"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Εξαγωγή"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21426,20 +23661,27 @@ msgid "SS Reflections"
msgstr "Μεγέθυνση επιλογής"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Βήμα"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Μόνο στην επιλογή"
+msgid "Fade In"
+msgstr "Εμφάνιση σε (δευτερόλεπτα):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Απόκρυψη σε (δευτερόλεπτα):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Βάθος"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21448,122 +23690,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Ακτίνα:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Ακτίνα:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Ευρεία Δεξιά"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Χρώμα"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Αποσφαλμάτωση Καναλιού UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Επιλογή απόστασης:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Μετάβαση: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Κόμβος Ανάμειξης 2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Κλιμάκωση:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21571,26 +23763,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Φως"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Διαχωρισμός:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Συνάρτηση χρώματος."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Προειδοποιήσεις"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Πρόσφατα:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Μετατόπιση:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21600,6 +23810,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Βάθος"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Βάθος"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21621,44 +23840,46 @@ msgid "Parameters"
msgstr "Αλλαγη Παραμέτρου"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Κόμβος Ανάμειξης 2"
+msgid "Specular Mode"
+msgstr "Λειτουργία Χάρακα"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Μέθοδος παρεμβολής"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ευρεία Αριστερά"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Εμπρόσθια όψη"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Λειτουργία Χάρακα"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ποσότητα:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21667,6 +23888,16 @@ msgid "Particles Anim"
msgstr "Σωματίδια"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Καρέ %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Καρέ %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21683,10 +23914,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21710,11 +23937,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Τυχαία κλιμάκωση:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21743,32 +23965,35 @@ msgid "Ambient Occlusion"
msgstr "Έμφραξη"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Βάθος"
+msgid "Min Layers"
+msgstr "Στρώμα"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Στρώμα"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Αναστροφή Οριζόντια"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21781,27 +24006,14 @@ msgstr "Μετάβαση: "
msgid "Refraction"
msgstr "Διαχωρισμός:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Τυχαία κλιμάκωση:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Κόμβος Ανάμειξης 2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Στρώμα"
#: scene/resources/material.cpp
#, fuzzy
@@ -21809,7 +24021,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21818,42 +24030,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Λειτουργία Προτεραιότητας"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Προετοιμασία Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Κόμβος Ανάμειξης 2"
@@ -21885,8 +24081,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Ο μετασχηματισμός ματαιώθηκε."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Μετασχηματισμός χάρτη UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Αλλαγή μεγέθους πίνακα"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Αλλαγή μεγέθους πίνακα"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21903,6 +24115,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Πηγή"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21916,11 +24133,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Μέγεθος περιγράμματος:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Συγχώνευση από σκηνή"
@@ -21934,11 +24146,6 @@ msgid "Max Error"
msgstr "Σφάλμα"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Πολύγωνα"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21952,6 +24159,18 @@ msgstr "Επιλογή απόστασης:"
msgid "Sample Max Error"
msgstr "Δειγματολήπτης"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21960,43 +24179,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Πολύγωνα"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Μετακίνηση Σημείων"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Ταχύτητα ελεύθερου κοιτάγματος"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Σημεία εκπομπής:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Πηγή εκπομπής: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Χρώματα εκπομπής"
+msgid "Color Texture"
+msgstr "Επεξεργασία Θέματος"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Σημεία εκπομπής:"
+msgid "Point Count"
+msgstr "Προσθήκη Θύρας Εισόδου"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Επίπεδο:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Αναστροφή Οριζόντια"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22029,6 +24280,18 @@ msgstr "Κάτω Δεξιά"
msgid "Left To Right"
msgstr "Πάνω Δεξιά"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22052,17 +24315,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Διαίρεση Καμπύλης"
+msgid "Top Color"
+msgstr "Επόμενο πάτωμα"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Αρχείο αποθήκευσης:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22071,12 +24331,8 @@ msgstr "Ομάδες"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "κλείσιμο καμπύλης"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Αγαπημένα"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22085,35 +24341,21 @@ msgstr "Εκτέλεση"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Αντικατάσταση"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Διαίρεση Καμπύλης"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22126,11 +24368,6 @@ msgstr "Ανάπτυξη Όλων"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Συμπλήρωση"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"
@@ -22139,10 +24376,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22158,10 +24391,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22183,12 +24412,28 @@ msgstr "Αφαίρεση Υφής"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Σελίδα: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Λειτουργία Κλιμάκωσης"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Καταγραφή"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Λειτουργία Αναπαραγωγής:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Λειτουργία Αναπαραγωγής:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22200,12 +24445,30 @@ msgstr "Αλλαγή βασικού τύπου"
msgid "Current Frame"
msgstr "Όνομα τρέχουσας σκηνής"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Λειτουργία Μετακίνησης Κάμερας"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Διάκριση πεζών-κεφαλαίων"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Προεπιλεγμένο"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Αρχικοποιήστε"
@@ -22245,6 +24508,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Προφίλ Χαρακτηριστικών του Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Αλλαγή τιμής εισόδου"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Φόρτωση προεπιλογής"
@@ -22258,6 +24531,16 @@ msgid "Fallback Environment"
msgstr "Εμφάνιση περιβάλλοντος"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Κύρια σκηνή"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Σκηνή"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22275,10 +24558,32 @@ msgstr "Αριστερή Γραμμική"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Αρχικοποιήστε"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Περιβάλλον χρήστη"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22320,12 +24625,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Διανομή"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22337,7 +24642,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22356,13 +24661,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Αποστολή Σχολίων Τεκμηρίωσης"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Παράκαμψη"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22383,19 +24689,10 @@ msgid "Post Gain"
msgstr "Μετά"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Πόρος"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22431,7 +24728,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Μέγεθος: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22439,14 +24736,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Λειτουργία Αναπαραγωγής:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Αποστολή Σχολίων Τεκμηρίωσης"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22454,7 +24745,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Παράκαμψη"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22467,18 +24758,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Λήξη χρονικού ορίου."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Κόμβος μείξης"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22499,13 +24785,33 @@ msgid "Channel Disable Time"
msgstr "Αλλαγή χρόνου ανάμειξης"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Προσθήκη Θύρας Εισόδου"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Καταγραφή από εικονοστοιχείο"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Μεταβλητή"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Προοπτική"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22519,19 +24825,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Μέγεθος: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Ελεύθερο κοίταγμα αριστερά"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Γραμμική"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Ανανέωση Προεπισκόπησης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Αρχικοποιήστε"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Λειτουργία Σύγκρουσης"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Κέντρο Αριστερά"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22570,6 +24952,11 @@ msgstr "Διαμερισμός..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Φιλτράρισμα σημάτων"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ορισμός έκφρασης"
@@ -22728,7 +25115,7 @@ msgstr "Μέθοδος παρεμβολής"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Άνοιγμα"
#: servers/visual_server.cpp
@@ -22878,5 +25265,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Αλλαγή μεγέθους κάμερας"
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index dfccbdc8ea..493817d333 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -20,6 +20,54 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -27,11 +75,93 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +187,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -84,6 +225,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
@@ -92,22 +237,63 @@ msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +341,15 @@ msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑
msgid "On call to '%s':"
msgstr "𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -193,10 +388,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -209,10 +542,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -388,17 +723,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -426,7 +763,7 @@ msgstr ""
msgid "Max Functions"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -496,15 +833,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -517,7 +864,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -549,7 +896,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -618,8 +965,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -635,7 +987,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -909,8 +1261,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1046,6 +1400,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1431,7 +1787,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1596,13 +1952,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1734,10 +2083,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2077,7 +2425,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2528,8 +2878,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2545,6 +2898,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2565,7 +2927,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2683,6 +3046,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2793,14 +3158,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2812,6 +3181,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3508,7 +3901,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3552,7 +3945,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4146,7 +4539,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4249,10 +4645,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4384,7 +4793,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4450,10 +4859,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4500,15 +4905,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4522,19 +4927,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4543,11 +4942,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4556,11 +4955,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4580,7 +4979,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4669,7 +5068,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4772,7 +5171,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4984,7 +5383,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5014,8 +5415,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5168,6 +5568,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6554,8 +6958,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6640,6 +7044,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6648,6 +7053,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6729,6 +7136,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6848,7 +7256,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7012,11 +7420,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8066,6 +8474,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8604,16 +9013,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8697,6 +9109,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9137,7 +9550,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9180,6 +9594,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9359,7 +9774,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9375,7 +9791,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9463,7 +9879,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9717,7 +10133,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10091,6 +10507,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10598,14 +11017,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10930,6 +11341,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10937,7 +11349,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11507,7 +11919,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12251,6 +12664,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12264,10 +12681,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12324,7 +12737,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12640,6 +13054,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12776,10 +13196,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12831,10 +13247,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12981,11 +13393,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13171,7 +13579,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13902,7 +14312,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13926,6 +14336,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13995,7 +14410,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14007,13 +14422,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14186,15 +14604,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14262,30 +14676,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14315,10 +14719,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14326,7 +14726,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14342,10 +14750,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14376,10 +14780,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14410,7 +14810,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14422,10 +14822,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14483,12 +14879,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14565,6 +14961,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14584,7 +14981,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14624,32 +15021,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14662,10 +15068,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14677,6 +15091,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14686,6 +15106,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14702,18 +15126,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14768,11 +15250,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14868,6 +15354,157 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14877,10 +15514,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14888,7 +15537,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14908,6 +15601,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14948,17 +15649,42 @@ msgstr ""
msgid "Animations"
msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15137,12 +15863,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15158,11 +15889,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15247,6 +15978,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15254,6 +15993,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15270,12 +16013,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15316,12 +16099,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15633,6 +16410,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15641,6 +16419,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15734,14 +16517,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15796,10 +16594,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15841,6 +16635,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15910,6 +16708,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15962,6 +16764,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15987,6 +16793,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15995,7 +16805,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16023,6 +16837,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16802,6 +17620,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16811,22 +17676,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "𐑤𐑦𐑯𐑽"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16836,7 +17707,7 @@ msgid "Audio Bus"
msgstr "𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16856,8 +17727,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16866,7 +17738,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16891,12 +17764,26 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16905,31 +17792,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16937,27 +17844,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16974,6 +17914,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16998,6 +17942,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17028,6 +17983,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17037,13 +17998,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17068,11 +18029,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17085,8 +18056,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17096,7 +18069,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17122,7 +18103,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17161,11 +18143,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17199,16 +18176,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17216,11 +18206,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17230,40 +18220,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17271,26 +18258,28 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17307,6 +18296,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17335,23 +18328,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17380,12 +18388,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17406,11 +18422,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17422,19 +18435,58 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "𐑥𐑦𐑮𐑼"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17463,11 +18515,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17479,6 +18536,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17488,12 +18557,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17530,9 +18607,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17540,6 +18621,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17547,28 +18645,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17576,7 +18721,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17588,21 +18733,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17628,6 +18793,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17640,43 +18814,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17694,15 +18885,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17710,10 +18893,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17728,7 +18911,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17745,6 +18928,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17771,32 +18958,35 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17812,6 +19002,15 @@ msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17840,6 +19039,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17853,44 +19058,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "𐑒𐑨𐑐𐑗𐑼"
+msgid "Custom Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17901,15 +19118,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17918,6 +19144,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "𐑯𐑽𐑩𐑕𐑑"
@@ -17926,8 +19156,9 @@ msgstr "𐑯𐑽𐑩𐑕𐑑"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17936,13 +19167,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
#: scene/3d/collision_object.cpp
msgid ""
@@ -17997,15 +19229,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18021,32 +19261,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18079,19 +19318,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18099,11 +19335,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18111,11 +19347,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18127,11 +19364,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18139,6 +19385,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18193,9 +19443,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18223,7 +19481,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18251,6 +19509,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18302,36 +19564,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18359,6 +19653,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18396,6 +19694,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18449,6 +19751,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18469,6 +19780,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18492,10 +19807,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18503,7 +19814,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18552,13 +19871,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "𐑥𐑦𐑮𐑼"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18584,27 +19934,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18625,10 +19976,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18641,6 +19994,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18673,6 +20030,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18689,10 +20050,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18708,10 +20081,6 @@ msgid "Assigned Animation"
msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18730,20 +20099,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18788,9 +20150,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18799,15 +20170,78 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18817,12 +20251,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18831,11 +20273,11 @@ msgid "Action Mode"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18846,6 +20288,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18855,6 +20301,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18863,6 +20317,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18903,16 +20384,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18920,7 +20401,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18928,19 +20409,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18948,15 +20425,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18972,7 +20441,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18984,11 +20457,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19000,10 +20501,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19014,7 +20527,15 @@ msgid "Timers"
msgstr "𐑑𐑲𐑥:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19022,13 +20543,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19054,6 +20591,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19062,35 +20644,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19106,12 +20696,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19120,20 +20734,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19141,6 +20805,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19156,13 +20841,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19175,64 +20898,116 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19248,13 +21023,22 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19264,6 +21048,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19272,20 +21068,24 @@ msgstr ""
msgid "Audio Track"
msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19322,6 +21122,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19345,6 +21149,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19353,6 +21182,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19381,11 +21219,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19410,12 +21243,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19441,15 +21274,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19466,6 +21295,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19475,6 +21316,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19483,11 +21353,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19495,7 +21382,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19514,15 +21411,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "𐑝𐑨𐑤𐑿:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "𐑝𐑨𐑤𐑿:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19532,12 +21440,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19549,6 +21457,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19564,40 +21481,42 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19605,243 +21524,226 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19861,47 +21763,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19921,10 +21829,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19945,10 +21849,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19973,31 +21873,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "𐑝𐑨𐑤𐑿:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "𐑝𐑨𐑤𐑿:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20008,24 +21910,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20033,7 +21923,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20041,35 +21931,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20102,7 +21976,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20118,19 +22006,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20147,10 +22035,6 @@ msgid "Max Error"
msgstr "𐑥𐑦𐑮𐑼"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20162,6 +22046,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20170,36 +22066,66 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20230,6 +22156,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20251,59 +22189,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20315,10 +22236,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20327,10 +22244,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20346,10 +22259,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20367,11 +22276,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20382,11 +22304,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20421,6 +22359,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20433,6 +22381,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20448,10 +22404,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20491,11 +22467,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20507,7 +22483,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20525,11 +22501,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20549,17 +22526,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20594,7 +22563,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20602,11 +22571,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20614,7 +22579,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20626,17 +22591,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20654,13 +22615,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20674,7 +22652,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20682,11 +22660,77 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20722,6 +22766,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20867,7 +22916,7 @@ msgid "Ninepatch Mode"
msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21004,5 +23053,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 510a868ede..485f81265c 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -29,6 +29,60 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "La tondujo estas malplena!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktuala sceno"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ŝaltita"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Movada reĝimo"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Grando de konturo:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Grando de konturo:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Malfermi dokumentaron"
@@ -38,12 +92,104 @@ msgstr "Malfermi dokumentaron"
msgid "Window"
msgstr "Nova Fenestro"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Rastumeroj de bordero"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Baskuli plenekranon"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Kapitaligi"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozicio de doko"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grando: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktilo"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolado Modo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Celo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Skalo:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fiziko-kadro %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Eraro dum movado de:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Eraro dum movado de:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Rezultoj de serĉo"
@@ -69,9 +215,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcioj:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -99,6 +257,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Konekti"
@@ -107,25 +269,67 @@ msgstr "Konekti"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ŝalti cepo-haŭtadon"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Reta Profililo"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Krei radikan nodon:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Konekti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Panoramada reĝimo"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -174,6 +378,16 @@ msgstr "Malvalidaj argumentoj por konstrui '%s'"
msgid "On call to '%s':"
msgstr "En voko al '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Rotaciada reĝimo"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -214,10 +428,164 @@ msgstr "Kopii elektaron"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Aparato"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tuta"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versikontrolo"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunumo"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Antaŭagordo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Esplori"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Butono"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstanto"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indekso de musbutono:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Antaŭagordo"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Kapti relative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skalo:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akso"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valoro)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indekso:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Faro"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ŝanĝu"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Ŝanĝu"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skalo:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Lineo-Numeron:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -233,10 +601,12 @@ msgstr "Agordi kapton"
msgid "Project Settings Override"
msgstr "Projektaj agordoj..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nomo"
@@ -428,18 +798,20 @@ msgstr "Bildigilo:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriloj:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +840,7 @@ msgstr "Profililo"
msgid "Max Functions"
msgstr "Renomi funkcion"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Uzi regulesprimojn"
@@ -542,16 +914,28 @@ msgstr "Partikloj"
msgid "Resource"
msgstr "Rimedo"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fermi scenon"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Risurca Vojo"
+msgid "Path"
+msgstr "Dosierindiko"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fonto"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Ŝanĝu"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Lokaĵaro"
@@ -565,7 +949,7 @@ msgstr "Testada"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -597,7 +981,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -670,8 +1054,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalo:"
@@ -688,7 +1077,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -963,8 +1352,10 @@ msgstr "Redaktilo"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacio"
@@ -1105,6 +1496,8 @@ msgstr "Animado Movi Ŝlosilojn"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformo"
@@ -1506,7 +1899,7 @@ msgstr ""
"Prokrastas la signalon, memoras ĝin en atendovico kaj nur pafas ĝin je "
"senokupa tempo."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Unu pafo"
@@ -1675,13 +2068,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependecoj"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Dosierindiko"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependecoj:"
@@ -1821,11 +2207,11 @@ msgid "Lead Developer"
msgstr "Ĉefa ellaboranto"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektadministrilo "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Mastrumilo de Projektoj"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2171,7 +2557,9 @@ msgid "Remove Autoload"
msgstr "Forigi aŭtoŝargon"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ŝaltita"
@@ -2648,8 +3036,11 @@ msgstr "Reĝimo de ludado:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Panoramada reĝimo"
@@ -2669,6 +3060,16 @@ msgstr "Aktuala profilo:"
msgid "Current Path"
msgstr "Aktuala profilo:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Baskuli kaŝitaj dosieroj"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Posteniri"
@@ -2689,7 +3090,8 @@ msgstr "Baskuli kaŝitaj dosieroj"
msgid "Toggle Favorite"
msgstr "Baskuli favorata"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Baskuli reĝimon"
@@ -2810,6 +3212,8 @@ msgid "Theme Properties"
msgstr "Etosaj atributoj"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Elekti koloron"
@@ -2925,14 +3329,18 @@ msgid "Method"
msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signalo"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanto"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Atributo"
@@ -2944,6 +3352,35 @@ msgstr "Etosa atributo"
msgid "Property:"
msgstr "Atributo:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valoro"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Nur metodoj"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Ŝlosi elektiton"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Alvokoj"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Ludi"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3717,7 +4154,7 @@ msgstr "Atributoj"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Ŝalti filtradon"
@@ -3765,7 +4202,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozicio de doko"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Sendistra reĝimo"
@@ -4402,7 +4839,10 @@ msgstr "Redakti tekston:"
msgid "On"
msgstr "Ŝaltita"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Tavolo"
@@ -4514,11 +4954,26 @@ msgstr "Konverti al %s"
msgid "New %s"
msgstr "Nova %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ŝanĝi tipon"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Rimedo"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Ŝaltita"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nova skripto"
@@ -4660,7 +5115,7 @@ msgstr "Elekti koloron"
msgid "Accent Color"
msgstr "Elekti koloron"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4736,11 +5191,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Baskuli kaŝitaj dosieroj"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Bildeto..."
@@ -4792,16 +5242,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Sintaksa markilo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Sintaksa markilo"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4816,20 +5266,13 @@ msgid "Indent"
msgstr "Krommarĝeni maldekstren"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Grando: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4839,12 +5282,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "Konverti krommarĝenon al spacoj"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Alvokoj"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Alvokoj"
@@ -4855,11 +5298,11 @@ msgstr "Alvokoj"
msgid "Navigation"
msgstr "Videbla navigacio"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4880,7 +5323,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Lineo-Numeron:"
@@ -4974,7 +5417,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5083,7 +5526,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5321,7 +5764,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Plene rektangula"
@@ -5355,8 +5800,7 @@ msgstr "Forigi punkton"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Mastrumilo de Projektoj"
@@ -5530,6 +5974,11 @@ msgstr ""
"Premteni stirklavon por rondigi al entjeroj. Premteni majuskligan klavon por "
"pli precizaj ŝanĝoj."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Konstanta 0"
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -6993,8 +7442,8 @@ msgid "Future"
msgstr "Estonteco"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundo"
@@ -7079,6 +7528,7 @@ msgid "Immediate"
msgstr "Tuja"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinkrona"
@@ -7087,6 +7537,8 @@ msgid "At End"
msgstr "Je la fino"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Vojaĝa"
@@ -7174,6 +7626,7 @@ msgid "Fade Out (s):"
msgstr "Fordissolvo (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7293,7 +7746,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7458,11 +7911,11 @@ msgstr "Permesilo (Z-A)"
msgid "First"
msgstr "Unua"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Antaŭa"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Sekva"
@@ -8558,6 +9011,7 @@ msgid "Create Outline"
msgstr "Krei konturon"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9116,16 +9570,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -9209,6 +9666,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9662,7 +10120,8 @@ msgstr "Konektoj al metodo:"
msgid "Source"
msgstr "Fonto"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Celo"
@@ -9705,6 +10164,7 @@ msgid "Convert Case"
msgstr "Konverti usklon"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Majuskla"
@@ -9888,7 +10348,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9904,7 +10365,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9996,7 +10457,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Rotaciada reĝimo"
@@ -10267,7 +10728,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Uzi lokan spacon"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Uzi kapton krade"
@@ -10645,6 +11106,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11208,15 +11672,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ŝanĝi tipon"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11552,6 +12007,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11559,7 +12015,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -12158,7 +12614,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12903,6 +13360,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12916,10 +13377,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12976,7 +13433,8 @@ msgstr "Skripto"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13325,6 +13783,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Mastrumilo de Projektoj"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13474,10 +13939,6 @@ msgid "All Devices"
msgstr "Ĉiuj aparatoj"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aparato"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13529,10 +13990,6 @@ msgstr "X-butono 2"
msgid "Joypad Axis Index:"
msgstr "Indekso de la stirstanga akso:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akso"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indekso de la stirstanga butono:"
@@ -13680,11 +14137,7 @@ msgstr "Eniga mapo"
msgid "Action:"
msgstr "Faro:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Faro"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Mortzono"
@@ -13870,7 +14323,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14630,7 +15085,7 @@ msgid "Monitor"
msgstr "Monitoro"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valoro"
@@ -14654,6 +15109,11 @@ msgstr "Totalo:"
msgid "Export list to a CSV file"
msgstr "Eksporti liston al CSV dosiero"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Risurca Vojo"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14724,7 +15184,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14736,14 +15196,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14930,16 +15393,11 @@ msgstr "Defini stirilon"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Ŝanĝu"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Aro de plur-nodo"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15012,32 +15470,20 @@ msgid "Display"
msgstr "Vidigi tutan"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Rastumeroj de bordero"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Baskuli plenekranon"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15071,10 +15517,6 @@ msgid "Use V-Sync"
msgstr "Uzi kapton krade"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15082,7 +15524,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ŝaltita"
@@ -15100,10 +15550,6 @@ msgstr "Enkadrigi elekton"
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15139,11 +15585,6 @@ msgstr "Fiziko-kadro %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fiziko-kadro %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Risurca Vojo"
@@ -15175,7 +15616,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Enkadrigi elekton"
#: main/main.cpp
@@ -15187,10 +15628,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15252,14 +15689,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtriloj:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Elekti koloron"
#: main/main.cpp
@@ -15343,6 +15780,7 @@ msgid "Main Loop Type"
msgstr "Ŝanĝi tipon"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15364,7 +15802,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Posteniri"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Kapti al flankoj de nodo"
@@ -15406,24 +15844,33 @@ msgstr ""
msgid "Operation"
msgstr "Versio:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Emisia masko"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Videblaj koliziaj formoj"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Emisia masko"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverti usklon"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15431,10 +15878,12 @@ msgstr "Parametro ŝanĝiĝis"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15450,10 +15899,19 @@ msgstr "Avertoj"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Glat-paŝe"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Montri gvidilojn"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15465,6 +15923,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Redakti plurlateron"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15474,6 +15939,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Alia Nodo"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15491,20 +15961,88 @@ msgid "Path Rotation"
msgstr "Alglui animacion"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Loka"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Seninterrompa"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Alglui animacion"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Uzi regulesprimojn"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Panoramada reĝimo"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Ekzemplodoni"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Ĉiam montri kradon"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Uzi kapton krade"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Memoras dosieron:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ŝargi"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Opcioj de ostaro"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefikso:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Reŝargi"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15560,12 +16098,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasa nomo:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nomo de skripto:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokusi al dosierindiko"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15665,6 +16209,175 @@ msgstr "Eksporti maŝajn bibliotekon"
msgid "Export GLTF..."
msgstr "Eksporti..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Krada deŝovo:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponantoj"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formo"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Elekti koloron"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Ekzemplodoni"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Defaŭlto"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Ĉiuj aparatoj"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Grando: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineara"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Elekti koloron"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ŝanĝu"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Baki lummapojn"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Parametro ŝanĝiĝis"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Kapti al patro"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tradukoj"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacia paŝo:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Redakteblaj infanoj"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15675,10 +16388,25 @@ msgid "Godot Bone Node"
msgstr "Nova radiko de sceno"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova radiko de sceno"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Montri originon"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Punkto"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15686,8 +16414,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versio:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versio:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15709,6 +16483,16 @@ msgstr "Maŝo"
msgid "Materials"
msgstr "Parametro ŝanĝiĝis"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scena dosierindiko:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Krei radikan nodon:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15752,18 +16536,49 @@ msgstr "Elektu nodon"
msgid "Animations"
msgstr "Animacio"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Montri ostojn"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fiziko-kadro %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Baki lummapojn"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Grando de konturo:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15945,12 +16760,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Krada deŝovo:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15968,11 +16789,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16058,6 +16879,15 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Formo"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16065,6 +16895,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Krada deŝovo:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16081,12 +16916,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nomo"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Testada"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Priskribo"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ŝanĝu la tipon de %s"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16128,13 +17007,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Antaŭa tabo"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcioj:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16459,6 +17331,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Uzi regulesprimojn"
@@ -16469,6 +17342,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtri signalojn"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipo de membro"
@@ -16569,12 +17447,29 @@ msgid "Basic Type"
msgstr "Ŝanĝi tipon"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Ŝargi antaŭagordon"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Rekomencigi al defaŭltoj"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Validaj signoj:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skalada reĝimo"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16638,11 +17533,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indekso:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16686,6 +17576,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nomo"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16767,6 +17662,10 @@ msgstr ""
msgid "SubCall"
msgstr "Alvokoj"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16826,6 +17725,11 @@ msgstr "Fiziko-kadro %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tempo"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16855,6 +17759,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16864,9 +17772,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Vakigi IK-an ĉenon"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tempolimo."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16895,6 +17808,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Baskuli videblon"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reprovi"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17712,6 +18630,60 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadro %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalo:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Ludi"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitoro"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitoro"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17724,22 +18696,30 @@ msgstr "Redifinoj"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Nombrado de generintaj punktoj:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Ekzemplodoni"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Defaŭlto"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineara"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17750,8 +18730,8 @@ msgstr "Aldoni aŭdian buson"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Malfermi aranĝon de aŭdia buso"
+msgid "Override"
+msgstr "Redifinoj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17771,10 +18751,11 @@ msgid "Pitch Scale"
msgstr "Skalo:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Ludi"
+msgid "Autoplay"
+msgstr "Baskuli aŭtoludadon"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17782,7 +18763,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Ekzemplodoni"
@@ -17812,13 +18794,29 @@ msgstr "Kopii la pozon"
msgid "Anchor Mode"
msgstr "Nur ankroj"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotacia paŝo:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktuala profilo:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zomi"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Montri vidujon"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Movada reĝimo"
@@ -17828,35 +18826,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Glat-paŝe"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Glat-paŝe"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Krada deŝovo:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Krada deŝovo:"
+msgid "Draw Screen"
+msgstr "Alvokoj"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Krada deŝovo:"
+msgid "Draw Limits"
+msgstr "Alvokoj"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Aldona argumentoj de alvoko:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skalada reĝimo"
@@ -17866,29 +18885,64 @@ msgstr "Skalada reĝimo"
msgid "Light Mode"
msgstr "Dekstre vaste"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikloj"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikloj"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Baskuli videblon"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Baskuli videblon"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Elektada reĝimo"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Montri originon"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17905,6 +18959,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elekti nodon"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17930,6 +18989,18 @@ msgid "Build Mode"
msgstr "Mezurado reĝimo"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Ŝalti filtradon"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17960,6 +19031,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Testada"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17969,15 +19047,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalo:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18001,11 +19078,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projektoj"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18019,8 +19107,10 @@ msgstr ""
msgid "Texture"
msgstr "Estonteco"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18032,9 +19122,18 @@ msgstr "Emisia masko"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emisia masko"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formo"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18059,7 +19158,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18099,12 +19199,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Elekti koloron"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Elekti koloron"
@@ -18139,16 +19233,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Ŝalti filtradon"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18157,11 +19267,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Krada deŝovo:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18171,41 +19281,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktilo"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ŝanĝu"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Tavolo"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Tavolo"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18213,28 +19322,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Rastumeroj de bordero"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ŝanĝi filtron"
+msgid "Gradient Length"
+msgstr "Gradienton redaktis"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtriloj:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Reĝimo de filtro:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fermi"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mezurado reĝimo"
@@ -18251,6 +19365,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Defaŭlto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18283,24 +19402,40 @@ msgstr ""
msgid "End Cap Mode"
msgstr "Panoramada reĝimo"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Renomas dosierujon:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Kapitaligi"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Redakti Konekton:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18329,12 +19464,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Malsupre dekstre"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Partikloj"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18356,12 +19501,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotacia paŝo:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotacia paŝo:"
@@ -18375,20 +19516,65 @@ msgstr "Konstanto"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Malloka variablo"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformo"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Kapti relative"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Uzi skalan kaptadon"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Je la fino"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Faro"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spegulo"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18417,11 +19603,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Baskuli videblon"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18434,6 +19626,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Krada deŝovo:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18444,12 +19650,22 @@ msgid "Layers"
msgstr "Tavolo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Nur konstantoj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Nur konstantoj"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcioj:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18487,9 +19703,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Eltondi nodo(j)n"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Seninterrompa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18497,6 +19718,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Elekti koloron"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Inteligenta kaptado"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18504,30 +19744,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Risurca Vojo"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fiziko-kadro %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formo"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Bildigilo:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Lokaĵaro"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Videblaj koliziaj formoj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Malvalida RID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skali Rejŝo:"
+msgid "Collider Shape Index"
+msgstr "Skalada reĝimo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18535,8 +19829,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Renomas dosierujon:"
+msgid "Vertex Colors"
+msgstr "Elekti koloron"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18547,21 +19841,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Forigi punkton"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstanto"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Rekomencigi"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18588,6 +19905,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kadro %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtriloj:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18601,46 +19928,70 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Grando de konturo:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformo"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Krada deŝovo:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Tile Origin"
+msgstr "Montri originon"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Ordigo:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
+msgstr "Emisia masko"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Baskuli videblon"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Ĉefa eblaĵoj:"
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formo"
+msgid "Shape Centered"
+msgstr "Kapti al centro de nodo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Antaŭagordo"
+msgid "Shape Visible"
+msgstr "Baskuli videblon"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18658,17 +20009,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Rekomencigi la laŭtecon de buso"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Rekomencigi la laŭtecon de buso"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18676,10 +20017,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18695,7 +20036,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Nur ankroj"
#: scene/3d/arvr_nodes.cpp
@@ -18712,6 +20053,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skalo:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18740,33 +20086,37 @@ msgstr "Emisiaj koloroj"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisiaj koloroj"
+msgid "Degrees"
+msgstr "Rotacia paŝo:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacio"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Atributa trako"
+msgid "Tracking"
+msgstr "Pakas"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18781,6 +20131,15 @@ msgstr "Aliigi Transformon de Animado"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18810,6 +20169,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Enhavo:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18824,46 +20190,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Defaŭlto"
+msgid "Use Denoiser"
+msgstr "Filtriloj:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Elekti koloron"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Defaŭlto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Ĝenerala"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Grando: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Eltondi nodo(j)n"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Kapti el rastumero"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotacia paŝo:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Eltondi nodo(j)n"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Kapti"
+msgid "Custom Energy"
+msgstr "Movi busan efekton"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Krommarĝeni dekstren"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Videbla navigacio"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18873,16 +20259,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nomo de nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Atributa trako"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekto"
@@ -18892,6 +20288,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Plej apuda"
@@ -18899,8 +20300,9 @@ msgstr "Plej apuda"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18909,13 +20311,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Kapti"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18971,16 +20374,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Enhavo:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisia masko"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Emisia masko"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testada"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avertoj"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18996,12 +20411,15 @@ msgid "Portal Mode"
msgstr "Panoramada reĝimo"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19009,20 +20427,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Videbla navigacio"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19056,22 +20469,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Elekti koloron"
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Rotaciada reĝimo"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Rekomencigi la laŭtecon de buso"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19080,24 +20489,26 @@ msgstr "Direktoj"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Sendistra reĝimo"
+msgid "Blend Splits"
+msgstr "Tempoj de mikso:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundo"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Baskuli reĝimon"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ŝargi defaŭlton"
#: scene/3d/light.cpp
@@ -19109,18 +20520,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformo"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektoro"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testada"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19176,9 +20602,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Baskuli videblon"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Alvokoj"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Alvokoj"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19207,8 +20643,9 @@ msgid "Axis Lock"
msgstr "Akso"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Krada deŝovo:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19235,6 +20672,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Krei okludan plurlateron"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19291,39 +20733,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Posteniri"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Senpere redakta radiko:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Defaŭlto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupoj"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Supre dekstre"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Sencimigilo"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotaciada reĝimo"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Krada deŝovo:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ŝaltita"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Elekti koloron"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisiaj koloroj"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Krommarĝeni dekstren"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19350,6 +20835,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19387,6 +20876,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19442,6 +20935,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fiziko-kadro %"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19463,6 +20965,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19486,11 +20992,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Transformo"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19498,7 +20999,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fiziko-kadro %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19551,14 +21061,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Versio:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Radeto supren."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcioj:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Uzi regulesprimojn"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Eraro!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versio:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19589,27 +21131,30 @@ msgid "Baked Light"
msgstr "Baki lummapojn"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Naskas lummapojn"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Ekzemplodoni"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19630,11 +21175,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Ĉefa sceno"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19649,6 +21196,11 @@ msgid "Auto Triangles"
msgstr "Baskuli aŭtomatajn triangulojn"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Baskuli aŭtomatajn triangulojn"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19685,6 +21237,11 @@ msgstr "Rekomencigi"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Rekomencigi"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Aŭtomate enmeti ŝlosilon"
@@ -19702,11 +21259,26 @@ msgstr "Eniga mapo"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Krada deŝovo:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Skalada reĝimo"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Altnivela"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Specialaj opcioj"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19722,11 +21294,6 @@ msgid "Assigned Animation"
msgstr "Aldoni animacion"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Baskuli aŭtoludadon"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19746,22 +21313,16 @@ msgid "Playback Options"
msgstr "Agordoj de klaso:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Defaŭlto"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Ludi scenon"
+msgid "Active"
+msgstr "Faro"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19806,9 +21367,19 @@ msgid "Tree Root"
msgstr "Krei radikan nodon:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fiksi AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Aldoni trakon"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19818,16 +21389,86 @@ msgstr ""
msgid "Playback"
msgstr "Ludi"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Alglui parametroj"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Projekta vojo:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacio"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Krei radikan nodon:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolado Modo"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Redifinoj"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Krei nodon"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Renomi funkcion"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Ludi scenon"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Celo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skali Rejŝo:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19838,29 +21479,38 @@ msgstr "Elektada reĝimo"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Krei horizontalan gvidilon"
+msgid "Horizontal"
+msgstr "Movi horizontalan gvidilon"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Movi vertikalan gvidilon"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Faro"
+msgid "Shortcut In Tooltip"
+msgstr "Montri originon"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Butono"
+msgid "Action Mode"
+msgstr "Faro"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -19870,6 +21520,11 @@ msgstr ""
msgid "Group"
msgstr "Grupoj"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopii la tekston"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19879,6 +21534,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Etendi tuton"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Supre maldekstre"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19887,6 +21552,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Redakti plurlateron"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Elektada reĝimo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Panoramada reĝimo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Ŝaltita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19929,28 +21624,29 @@ msgstr "Nur ankroj"
msgid "Grow Direction"
msgstr "Direktoj"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Movi horizontalan gvidilon"
+msgid "Min Size"
+msgstr "Grando de konturo:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Movi vertikalan gvidilon"
+msgid "Pivot Offset"
+msgstr "Krada deŝovo:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Uzi rotacian kaptadon"
+msgid "Clip Content"
+msgstr "Konstanto"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Iloj"
#: scene/gui/control.cpp
#, fuzzy
@@ -19958,21 +21654,16 @@ msgid "Focus"
msgstr "Fokusi al dosierindiko"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Movada reĝimo"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de lokaĵaroj"
+msgid "Default Cursor Shape"
+msgstr "Ŝargi la defaŭlta busaranĝo."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19981,16 +21672,9 @@ msgid "Size Flags"
msgstr "Grando: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Elektada reĝimo"
#: scene/gui/control.cpp
#, fuzzy
@@ -20006,9 +21690,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopii la tekston"
+msgid "Autowrap"
+msgstr "Aŭtoŝargado"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20019,14 +21707,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Redifinoj"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Malkonekti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Ekzemplodoni"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zomi"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zomi"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Malzomi"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Montri ostojn"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20036,10 +21759,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Montri ostojn"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Elekti"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunumo"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20050,7 +21788,16 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Almeti rekomencigon"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -20058,13 +21805,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testada"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Rotacia paŝo:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Grando de konturo:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20092,6 +21858,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Validaj signoj:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kunteksta Helpo"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Nur Elektaro"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Dekstra butono"
@@ -20102,38 +21915,47 @@ msgid "Placeholder"
msgstr "Ŝargi kiel lokokupilo"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Ŝargi kiel lokokupilo"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Pozicio de doko"
+msgid "Blink Speed"
+msgstr "Ludi scenon"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Skalada reĝimo"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Krei horizontalan gvidilon"
+msgid "Region Rect"
+msgstr "Malfermi lastaj"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20149,12 +21971,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluziva"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrigi elekton"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Forigi Elektaron"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Forigi Elektaron"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Serĉo"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20164,24 +22015,81 @@ msgstr "Lastatempe:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skali Rejŝo:"
+msgid "Min Value"
+msgstr "(valoro)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valoro"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Paĝo: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redakti"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupoj"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomi nodon"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Rastumeroj de bordero"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indekso:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indekso:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempoj de mikso:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fino"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Validaj signoj:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopii la tekston"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20190,6 +22098,29 @@ msgstr "Grando: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testada"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Nur Elektaro"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Agordi elektitan profilon:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Movi busan efekton"
@@ -20206,14 +22137,57 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtri signalojn"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Elekti koloron"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Renomas dosierujon:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefikso:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufikso:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Krada deŝovo:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Maletendi tuton"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20228,71 +22202,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktuala sceno"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Ŝovi kaj demeti por rearanĝi."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Paĝosignoj"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Pasi preter paŭzpunktojn"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Dosierujo:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Ŝaltita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ŝaltita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Movi vertikalan gvidilon"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Movi horizontalan gvidilon"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Alvokoj"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Malŝlosi nodon"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Redaktilo malŝaltita)"
-
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
-msgstr ""
+msgid "Focused"
+msgstr "Fokusi al dosierindiko"
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Emisia masko"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Etendi tuton"
-#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
-
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Paŝi poste"
+msgid "Over"
+msgstr "Superskribi"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Etosaj atributoj"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Reĝimo de ludado:"
@@ -20306,12 +22341,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Krada deŝovo:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotacia paŝo:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centre maldekstre"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolado Modo"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20322,6 +22369,21 @@ msgid "(Other)"
msgstr "(Alia)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Baskuli videblon"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Ŝalti filtradon"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Krei radikan nodon:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20330,8 +22392,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Aldoni trakon"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20339,14 +22405,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Pozicio de doko"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Montri vidujon"
+msgid "Stretch Shrink"
+msgstr "Elektada reĝimo"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Montri vidujon"
#: scene/main/http_request.cpp
@@ -20387,6 +22453,11 @@ msgstr "Priskribo"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Enporti"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Panoramada reĝimo"
@@ -20415,6 +22486,34 @@ msgstr "Agordi pluroblan:"
msgid "Custom Multiplayer"
msgstr "Agordi pluroblan:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Movada reĝimo"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolado Modo"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Supre maldekstre"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Videbla navigacio"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20424,6 +22523,16 @@ msgstr "Nova radiko de sceno"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Agordi pluroblan:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolado Modo"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20454,11 +22563,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Krei konturon"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolado Modo"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20485,12 +22589,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20519,17 +22623,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tempo"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Rekomencigi"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Supre maldekstre"
+msgid "Viewport Path"
+msgstr "Fokusi al dosierindiko"
#: scene/main/viewport.cpp
msgid ""
@@ -20545,6 +22645,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Redifinoj"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20555,6 +22668,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tradukoj"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Elŝutas"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Ŝalti filtradon"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineara maldekstro"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Sencimigi"
@@ -20564,13 +22709,33 @@ msgid "Render Target"
msgstr "Bildigilo:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Aliigi Animadon Aktualigon Modon"
+msgid "Clear Mode"
+msgstr "Mezurado reĝimo"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ŝaltita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ŝaltita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ŝalti cepo-haŭtadon"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Renomi aŭdia buso"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20578,7 +22743,17 @@ msgid "Shadow Atlas"
msgstr "Vidigi ĉiajn lokaĵarojn"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transformo"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Transformo"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20600,15 +22775,29 @@ msgstr "Eltondi nodo(j)n"
msgid "Loop Mode"
msgstr "Movada reĝimo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valoro)"
+msgid "Loop Begin"
+msgstr "Movada reĝimo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valoro"
+msgid "Loop End"
+msgstr "Movada reĝimo"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Parametroj de ĉefa sceno:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20619,17 +22808,17 @@ msgstr "Renomi funkcion"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektoro"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Redifinoj"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokusi al dosierindiko"
@@ -20640,6 +22829,16 @@ msgstr "Grando de konturo:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcioj:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaloj"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Pli agordoj:"
@@ -20655,29 +22854,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Panoramada reĝimo"
+msgid "Sky Custom FOV"
+msgstr "Eltondi nodo(j)n"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Malfermi dokumentaron"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotacia paŝo:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotacia paŝo:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20686,85 +22892,97 @@ msgid "Ambient Light"
msgstr "Krommarĝeni dekstren"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animacio"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Memoras dosieron:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Profundo"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtri signalojn"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Transpason forigis"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtri signalojn"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapoj"
+msgid "Height Min"
+msgstr "Lineara dekstro"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Baskuli reĝimon"
+msgid "Height Max"
+msgstr "Dekstre vaste"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Elekti koloron"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapoj"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksporti"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20773,142 +22991,101 @@ msgid "SS Reflections"
msgstr "Skali Elektaron"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Nur Elektaro"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "paŝoj"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Maldissolvo (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fordissolvo (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundo"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Supre dekstre"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Elekti koloron"
+msgid "Light Affect"
+msgstr "Dekstre vaste"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Sencimigo de UV-kanalo"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Ekzemplodoni"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transpaso: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Baskuli reĝimon"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalo:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20916,26 +23093,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Baki lummapojn"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versio:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Formo"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avertoj"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Lastatempe:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Sendistra reĝimo"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Krada deŝovo:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20945,6 +23140,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundo"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundo"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20964,44 +23168,46 @@ msgid "Parameters"
msgstr "Parametro ŝanĝiĝis"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Panoramada reĝimo"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Panoramada reĝimo"
+msgid "Specular Mode"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolado Modo"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Maldekstre vaste"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Grando de konturo:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Movi horizontalan gvidilon"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21010,6 +23216,16 @@ msgid "Particles Anim"
msgstr "Partikloj"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kadro %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kadro %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21026,10 +23242,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21053,10 +23265,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21083,32 +23291,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Mezurado reĝimo"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundo"
+msgid "Min Layers"
+msgstr "Tavolo"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Tavolo"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21121,33 +23331,21 @@ msgstr "Transpaso: "
msgid "Refraction"
msgstr "Versio:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Rotacia paŝo:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Tavolo"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21155,41 +23353,25 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Sendistra reĝimo"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Panoramada reĝimo"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Baki lummapojn"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Skalada reĝimo"
@@ -21221,8 +23403,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformo"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformo"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Regrandigi Vicon"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Regrandigi Vicon"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21238,6 +23436,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fonto"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21251,11 +23454,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Grando de konturo:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Kunigi el sceno"
@@ -21269,11 +23467,6 @@ msgid "Max Error"
msgstr "Eraro!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Redakti plurlateron"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21285,6 +23478,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21293,41 +23498,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Forigi plurlateron kaj punkton"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Forigi punkton"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Lastaj modifitaj"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Modifita"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Krei emisiajn punktojn el la maŝo"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emisiaj koloroj"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisiaj koloroj"
+msgid "Color Texture"
+msgstr "Redaktilo"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisiaj koloroj"
+msgid "Point Count"
+msgstr "Eniga mapo"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21360,6 +23597,18 @@ msgstr "Malsupre dekstre"
msgid "Left To Right"
msgstr "Supre dekstre"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21383,16 +23632,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Elekti koloron"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Memoras dosieron:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21400,12 +23647,9 @@ msgid "Ground"
msgstr "Grupoj"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Paĝosignoj"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21414,31 +23658,19 @@ msgstr "Ruli"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Anstatŭigi"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21452,10 +23684,6 @@ msgid "Expand Margin"
msgstr "Etendi tuton"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21464,10 +23692,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21483,10 +23707,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21508,12 +23728,28 @@ msgstr "Ŝanĝi tipon"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Paĝo: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skalada reĝimo"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Kapti"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Reĝimo de ludado:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Reĝimo de ludado:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21525,12 +23761,30 @@ msgstr "Ŝanĝi tipon"
msgid "Current Frame"
msgstr "Posta tabo"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Panoramada reĝimo"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Uskleciva"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Defaŭlto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Kapitaligi"
@@ -21570,6 +23824,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profilo de funkciaro de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Defaŭlto"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ŝargi defaŭlton"
@@ -21583,6 +23847,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ĉefa sceno"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Sceno"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21600,10 +23874,32 @@ msgstr "Lineara maldekstro"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Kapitaligi"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Uzanta Interfaco"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21643,11 +23939,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21659,7 +23955,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21678,13 +23974,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Sendi rimarkojn pri la dokumentaro"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Preterpase"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21704,19 +24001,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Rimedo"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21752,7 +24040,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Grando: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21760,14 +24048,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Reĝimo de ludado:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Sendi rimarkojn pri la dokumentaro"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21775,7 +24057,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Preterpase"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21788,17 +24070,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tempolimo."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21819,13 +24097,32 @@ msgid "Channel Disable Time"
msgstr "Ŝanĝi tempon de mikso"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Eniga mapo"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Kapti el rastumero"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Malloka variablo"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21839,19 +24136,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Grando: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineara"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Defaŭlto"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineara"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Emisia masko"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Emisia masko"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Videblaj koliziaj formoj"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Videblaj koliziaj formoj"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Videblaj koliziaj formoj"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centre maldekstre"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21888,6 +24259,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtri signalojn"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Uzi regulesprimojn"
@@ -22042,7 +24418,7 @@ msgstr "Interpolado Modo"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Malfermi"
#: servers/visual_server.cpp
@@ -22189,5 +24565,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index f52de1309d..d896f220f3 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -92,6 +92,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "¡El portapapeles está vacío!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Escena Actual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo de Movimiento"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantener el Depurador Abierto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamaño del Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamaño del Outline:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Screen."
@@ -101,12 +156,104 @@ msgstr "Operador Screen."
msgid "Window"
msgstr "Nueva Ventana"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxeles del Borde"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Cambiar a Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posición del Dock"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolación"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Objetivo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramas de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados de la Búsqueda"
@@ -133,9 +280,20 @@ msgstr "Command: Rotar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Función"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -164,6 +322,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -172,25 +334,68 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Dibujados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activar Papel Cebolla"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler de Red"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nombre del nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformación"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -242,6 +447,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En llamada a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -283,10 +498,167 @@ msgstr "Copiar Selección"
msgid "Use Single Quotes"
msgstr "Nuevo Tile Individual"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versiones"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidad"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preajuste"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Escanear"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tecla Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante Global"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice de Botones del Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preajuste"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidad:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eje"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fijar Valor"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambiar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensaje de Confirmación"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Eje de paso:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Vista de Órbita Derecha"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Número de Línea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -302,10 +674,12 @@ msgstr "Configurar Ajuste"
msgid "Project Settings Override"
msgstr "Configuración del Proyecto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nombre"
@@ -499,18 +873,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -539,7 +915,7 @@ msgstr "Perfilador"
msgid "Max Functions"
msgstr "Crear Función"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expresión"
@@ -613,16 +989,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recursos"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Cerrar Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ruta de Recursos"
+msgid "Path"
+msgstr "Ruta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fuente"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Mensaje de Confirmación"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -636,7 +1024,7 @@ msgstr "Prueba"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -668,7 +1056,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -741,8 +1129,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
@@ -759,7 +1152,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1034,8 +1427,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animación"
@@ -1180,6 +1575,8 @@ msgstr "Mover Claves de Animación"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformar"
@@ -1580,7 +1977,7 @@ msgstr ""
"Difiere la señal, la almacena en una cola y sólo la ejecuta en tiempo de "
"inactividad."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "OneShot"
@@ -1751,13 +2148,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ruta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
@@ -1896,11 +2286,11 @@ msgid "Lead Developer"
msgstr "Desarrollador Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Administrador de Proyectos "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Administrador de Proyectos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2246,7 +2636,9 @@ msgid "Remove Autoload"
msgstr "Eliminar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2731,8 +3123,11 @@ msgstr "Modo de Reproducción:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo desplazamiento lateral"
@@ -2752,6 +3147,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Act./Desact. Archivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2772,7 +3177,8 @@ msgstr "Act./Desact. Archivos Ocultos"
msgid "Toggle Favorite"
msgstr "Act./Desact. Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Cambiar Modo"
@@ -2892,6 +3298,8 @@ msgid "Theme Properties"
msgstr "Propiedades del Theme"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colores"
@@ -3006,14 +3414,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Señal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propiedad"
@@ -3025,6 +3437,36 @@ msgstr "Propiedades del Theme"
msgid "Property:"
msgstr "Propiedad:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Activar Elemento"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Elemento Activado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Reproducir"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fijar Valor"
@@ -3804,7 +4246,7 @@ msgstr "Pegar Propiedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botón Desactivado"
@@ -3851,7 +4293,7 @@ msgstr "Ruta de la Clave Privada SSH"
msgid "Dock Position"
msgstr "Posición del Dock"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
@@ -4501,7 +4943,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Activado"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4613,11 +5058,25 @@ msgstr "Convertir a %s"
msgid "New %s"
msgstr "Nuevo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Tipo Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Añadir Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Elemento Editable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
@@ -4760,7 +5219,7 @@ msgstr "Colores"
msgid "Accent Color"
msgstr "Seleccionar Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4838,11 +5297,6 @@ msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Act./Desact. Archivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4894,16 +5348,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminación directa"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Resaltador de Sintaxis"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4918,20 +5372,13 @@ msgid "Indent"
msgstr "Indentar a la Izquierda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamaño:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Sangría"
@@ -4941,12 +5388,12 @@ msgstr "Auto Sangría"
msgid "Convert Indent On Save"
msgstr "Convertir Sangría en Espacios"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Llamadas de Dibujado:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Llamadas de Dibujado:"
@@ -4956,11 +5403,11 @@ msgstr "Llamadas de Dibujado:"
msgid "Navigation"
msgstr "Navegación"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4981,7 +5428,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Número de Línea:"
@@ -5077,7 +5524,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5190,7 +5637,7 @@ msgstr "Pintar GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintar GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5434,7 +5881,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Completo"
@@ -5470,8 +5919,7 @@ msgstr "Eliminar Punto"
msgid "Editor SSL Certificates"
msgstr "Configuración del Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proyectos"
@@ -5646,6 +6094,11 @@ msgstr ""
"Mantenga presionado %s para redondear a números enteros. Mantenga presionada "
"la tecla Mayús para cambios más precisos."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plano 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona nodo(s) a importar"
@@ -7096,8 +7549,8 @@ msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -7182,6 +7635,7 @@ msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizar"
@@ -7190,6 +7644,8 @@ msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viaje"
@@ -7276,6 +7732,7 @@ msgid "Fade Out (s):"
msgstr "Fundido de salida (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mezcla"
@@ -7395,7 +7852,7 @@ msgstr "Editar Filtros de Nodo"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7560,11 +8017,11 @@ msgstr "Licencia (Z-A)"
msgid "First"
msgstr "Primero"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Siguiente"
@@ -8658,6 +9115,7 @@ msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9229,16 +9687,19 @@ msgstr "Abrir editor UV de Polígonos 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de polígonos en 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9326,6 +9787,7 @@ msgstr "Configuración de la Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajuste"
@@ -9777,7 +10239,8 @@ msgstr "Conexiones al método:"
msgid "Source"
msgstr "Fuente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Objetivo"
@@ -9823,6 +10286,7 @@ msgid "Convert Case"
msgstr "Convertir Mayúsculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
@@ -10004,7 +10468,8 @@ msgid "Create physical bones"
msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -10020,7 +10485,7 @@ msgstr "Reproducir IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10108,7 +10573,7 @@ msgstr "Ver Transformación en Plano."
msgid "None"
msgstr "Ninguno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotar"
@@ -10374,7 +10839,7 @@ msgstr "No se pudo encontrar un suelo sólido para ajustar la selección."
msgid "Use Local Space"
msgstr "Usar Espacio Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Snap"
@@ -10751,6 +11216,9 @@ msgid "Speed:"
msgstr "Velocidad:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Bucle"
@@ -11273,14 +11741,6 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Tipo Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Selecciona el tipo de base de variación de una lista con los tipos "
@@ -11624,6 +12084,7 @@ msgstr "Seleccionar la anterior forma, subtile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Región"
@@ -11631,7 +12092,7 @@ msgstr "Región"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -12223,7 +12684,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -13046,6 +13508,10 @@ msgstr ""
"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Ruta de Exportación"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Ajustes preestablecidos"
@@ -13062,10 +13528,6 @@ msgstr ""
"con un clic.\n"
"Sólo se puede marcar un preset por plataforma como ejecutable."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Ruta de Exportación"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13126,7 +13588,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13490,6 +13953,13 @@ msgstr ""
"existentes?\n"
"Esto puede tardar un poco."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Administrador de Proyectos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Proyectos Locales"
@@ -13634,10 +14104,6 @@ msgid "All Devices"
msgstr "Todos los Dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Física)"
@@ -13689,10 +14155,6 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Índice de Ejes del Mando:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eje"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice de Botones del Mando:"
@@ -13841,11 +14303,7 @@ msgstr "Mapa de Entrada"
msgid "Action:"
msgstr "Acción:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acción"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona muerta"
@@ -14034,7 +14492,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Paso"
@@ -14827,7 +15287,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14851,6 +15311,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista a un archivo CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ruta de Recursos"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14920,7 +15385,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar Ángulo de Emisión de AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14932,14 +15397,17 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15128,16 +15596,11 @@ msgstr "Establecer Manipulador"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Mensaje de Confirmación"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Establecer multinodo"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15210,12 +15673,14 @@ msgid "Display"
msgstr "Mostrar Todos"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15223,20 +15688,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Píxeles del Borde"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Cambiar a Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15270,10 +15721,6 @@ msgid "Use V-Sync"
msgstr "Usar Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15281,7 +15728,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15300,11 +15755,6 @@ msgstr "Seleccionar Fotogramas"
msgid "Energy Saving"
msgstr "Error al Guardar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Mantener el Depurador Abierto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15340,11 +15790,6 @@ msgstr "Fotogramas de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotogramas de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forzar Push"
@@ -15376,7 +15821,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleccionar Fotogramas"
#: main/main.cpp
@@ -15388,10 +15833,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15455,14 +15896,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Colores"
#: main/main.cpp
@@ -15547,6 +15988,7 @@ msgid "Main Loop Type"
msgstr "Buscar Tipo de Nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Buscar"
@@ -15569,7 +16011,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retroceder"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar a los Lados del Nodo"
@@ -15611,24 +16053,33 @@ msgstr "Cambiar Radio Externo de Torus"
msgid "Operation"
msgstr "Opciones"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo de Colisión"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo de Colisión"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Convertir Mayúsculas/Minúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15636,10 +16087,12 @@ msgstr "Cambios del Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radio:"
@@ -15656,10 +16109,19 @@ msgstr "Advertencias"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Suavizado"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar Guías"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Cambiar Radio Interno de Torus"
@@ -15673,6 +16135,13 @@ msgstr "Cambiar Radio Externo de Torus"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15683,6 +16152,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Pegar Nodos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crear Vértice Interno"
@@ -15701,20 +16175,88 @@ msgstr "Rotación al azar:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Crear Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Seleccionar Distancia:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotación al azar:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo de Colisión"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambio de Transformación"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanciar"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostrar Siempre la Cuadrícula"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Archivo de Almacenamiento:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Cargar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefijo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recargar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15770,12 +16312,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nombre de Clase:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nombre del Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Foco en Ruta"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15878,6 +16426,180 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Trasera"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantidad:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanciar"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analizando geometría..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Trasera"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Theme Predeterminado"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos los Dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamaño:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Calcular Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambios del Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reemparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traducciones"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Step de Rotación:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Hijos Editables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15888,10 +16610,25 @@ msgid "Godot Bone Node"
msgstr "Obtener Nodo de Escena"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nueva Raíz de Escena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Foco en Origen"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Unión"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15899,8 +16636,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador de Scalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versión"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versión"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con Datos"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodos"
@@ -15923,6 +16708,16 @@ msgstr "Malla"
msgid "Materials"
msgstr "Cambios del Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ruta de la Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nombre del nodo raíz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15967,18 +16762,49 @@ msgstr "Selecciona un Nodo"
msgid "Animations"
msgstr "Animaciones:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar Huesos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotogramas de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Calcular Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16159,12 +16985,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16182,11 +17014,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16274,6 +17106,15 @@ msgid "Done!"
msgstr "¡Hecho!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala al azar:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16281,6 +17122,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16298,13 +17144,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nombre"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuración:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descripción"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Establecer Tipo de la Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Establecer Tipo de la Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16355,12 +17246,6 @@ msgstr "Desbordamiento de pila en el nivel: "
msgid "Visual Script"
msgstr "Buscar en VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Función"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambiar Argumentos de la Señal"
@@ -16680,6 +17565,7 @@ msgid "Edit Member"
msgstr "Editar Miembro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expresión"
@@ -16689,6 +17575,11 @@ msgstr "Regresar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Ejecutable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Regresar"
@@ -16785,13 +17676,30 @@ msgid "Basic Type"
msgstr "Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Ruta del Nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Cambiar Nombre del Argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Restablecer Valores por Defecto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo de Escalado"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16852,11 +17760,6 @@ msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Índice del nombre de la propiedad inválido."
@@ -16899,6 +17802,11 @@ msgid "a if cond, else b"
msgstr "a si cond, sino b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nombre"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "
@@ -16972,6 +17880,10 @@ msgstr ""
msgid "SubCall"
msgstr "SubCall"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construir %s"
@@ -17025,6 +17937,11 @@ msgstr "Siguiente Fotograma de Física"
msgid "%s sec(s)"
msgstr "%s seg(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Dibujar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -17051,6 +17968,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Ruta de la Clave Privada SSH"
@@ -17061,9 +17982,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Reestrablecer cadena IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tiempo de espera."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17092,6 +18018,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Cambiar Visibilidad"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reintentar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17998,6 +18929,60 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotograma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reproducir"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18010,22 +18995,30 @@ msgstr "Anulaciones"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generar puntos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Vista Previa Por Defecto"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18036,8 +19029,8 @@ msgstr "Añadir Bus de Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Layout de Bus de Audio"
+msgid "Override"
+msgstr "Anulaciones"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18058,10 +19051,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Reproducir"
+msgid "Autoplay"
+msgstr "Act./Desact. Reproducción Automática"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18069,7 +19063,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Seleccionar Distancia:"
@@ -18099,13 +19094,29 @@ msgstr "Copiar Nodos"
msgid "Anchor Mode"
msgstr "Modo de Icono"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Step de Rotación:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Acercar Zoom"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo de Movimiento"
@@ -18116,36 +19127,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Suavizado"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Suavizado"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset:"
+msgid "Drag Margin"
+msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset:"
+msgid "Draw Screen"
+msgstr "Llamadas de Dibujado:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Asignar Margen"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -18155,30 +19190,66 @@ msgstr "Nodo Blend2"
msgid "Light Mode"
msgstr "Ancho Derecha"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Cambiar Visibilidad"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Cambiar Visibilidad"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Rellenar"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Rellenar"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Origen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18202,6 +19273,11 @@ msgstr ""
"Considera agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elegir Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18235,6 +19311,19 @@ msgid "Build Mode"
msgstr "Modo de Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Desactivar Elemento"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crear Polígono de Colisión"
@@ -18277,6 +19366,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuración:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantidad:"
@@ -18286,16 +19382,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post procesado"
+msgid "One Shot"
+msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Post procesado"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18321,11 +19417,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proyectos Locales"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18339,8 +19446,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18352,9 +19461,19 @@ msgstr "Máscara de Emisión"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Fuente de Emisión: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18380,7 +19499,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18421,12 +19541,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Colores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Colores"
@@ -18461,16 +19575,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodos"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodos"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botón Desactivado"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18479,11 +19609,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18495,44 +19625,41 @@ msgstr ""
"Se debe proporcionar una textura con la forma de la luz a la propiedad \" "
"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Región de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambiar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotar a la Derecha"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18541,28 +19668,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Trasera"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambiar Filtro"
+msgid "Gradient Length"
+msgstr "Degradado Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Cerrar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo de Regla"
@@ -18584,6 +19716,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Por defecto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18617,25 +19754,41 @@ msgstr "Modo de Región"
msgid "End Cap Mode"
msgstr "Modo de Ajuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "en orden:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplicar %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18667,6 +19820,11 @@ msgstr "Seleccionar Distancia:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Cambiar Radio Externo de Torus"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18675,6 +19833,11 @@ msgstr ""
"El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto "
"Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18700,12 +19863,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Step de Rotación:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotando %s grados."
@@ -18720,10 +19879,48 @@ msgstr "Constante Global"
msgid "Global Rotation Degrees"
msgstr "Rotando %s grados."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala al azar:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantener transformación global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Ajuste de Escalado"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Al Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18731,11 +19928,18 @@ msgstr ""
"En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un "
"nodo ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acción"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Reflejar"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18778,11 +19982,17 @@ msgstr ""
"La animación Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo de Prioridad"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Partir Curva"
@@ -18797,6 +20007,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Desplazamiento de Cuadrícula:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18807,12 +20031,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Función"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18855,9 +20089,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "CustomNode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Continuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18865,6 +20104,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Seleccionar Color"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajuste Inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidad:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18872,6 +20131,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forzar Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18879,26 +20147,72 @@ msgstr "Asignar Margen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Física)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Moviendo salida"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Idioma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo de Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotando %s grados."
+msgid "Collider RID"
+msgstr "RID inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Región de Textura"
+msgid "Collider Shape"
+msgstr "Modo de Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo de Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Vista de Órbita Derecha"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18906,8 +20220,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "en orden:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18920,22 +20234,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crear Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo de Colisión"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Eliminar Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Siguiente Coordenada"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18965,6 +20302,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotograma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18982,51 +20329,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inicializar"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Ver Origen"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo de Colisión"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisión"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo de Colisión"
+msgid "Compatibility Mode"
+msgstr "Modo de Prioridad"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo de Colisión"
+msgid "Centered Textures"
+msgstr "Características principales:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Ocluir Conjunto de Transformación"
+msgid "Use Parent"
+msgstr "Modo de Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Ajustar al Centro del Nodo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Preajuste"
+msgid "Shape Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19047,27 +20413,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Restablecer Volumen de Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Restablecer Volumen de Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Establecer Nombre de Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19085,7 +20442,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Sólo anclado"
#: scene/3d/arvr_nodes.cpp
@@ -19104,6 +20461,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala al azar:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19132,34 +20494,38 @@ msgstr "Colores de Emisión"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colores de Emisión"
+msgid "Degrees"
+msgstr "Rotando %s grados."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgid "Tracking"
+msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19174,6 +20540,16 @@ msgstr "Reestablecer Transformación"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárbol"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19203,6 +20579,13 @@ msgstr "Guardar lightmaps"
msgid "Done"
msgstr "Hecho"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19217,6 +20600,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Theme Predeterminado"
@@ -19227,38 +20624,43 @@ msgstr "Nuevo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ver Entorno"
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamaño:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotando %s grados."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar desde píxel"
+msgid "Custom Energy"
+msgstr "Mover Efecto de Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Min Light"
+msgstr "Indentar a la Derecha"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19269,16 +20671,26 @@ msgstr ""
msgid "Light Data"
msgstr "Con Datos"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nombre del Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyecto"
@@ -19288,6 +20700,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Más Cercano"
@@ -19295,8 +20712,9 @@ msgstr "Más Cercano"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19307,16 +20725,16 @@ msgstr "Asignar Margen"
msgid "Clip To"
msgstr "Clip Arriba"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Voltear Portales"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19387,17 +20805,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emisión"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Cambiar Radio Interno de Torus"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Puntos de Emisión:"
+msgid "Ring Height"
+msgstr "Rotar a la Derecha"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advertencias"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19414,35 +20843,34 @@ msgid "Portal Mode"
msgstr "Modo de Prioridad"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Activar Prioridad"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Librería Dinámica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegación"
+msgid "Dynamic Range"
+msgstr "Librería Dinámica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19482,21 +20910,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Seleccionar Color"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo de Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Restablecer Volumen de Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19505,24 +20930,26 @@ msgstr "Direcciones"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sin Distracciones"
+msgid "Blend Splits"
+msgstr "Tiempos de Mezcla:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Por Defecto"
#: scene/3d/light.cpp
@@ -19535,18 +20962,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformación Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Prueba"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
@@ -19620,9 +21063,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Cambiar Visibilidad"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Llamadas de Dibujado:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Llamadas de Dibujado:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19658,8 +21111,8 @@ msgstr "Eje"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Dibujar Tile"
+msgid "Body Offset"
+msgstr "Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19686,6 +21139,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodos"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19742,39 +21200,82 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portales activos]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Raíz de edición en vivo:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Por defecto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo de Rotación"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Desplazamiento de Cuadrícula:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyecto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Ajuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Seleccionar Color"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colores de Emisión"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentar a la Derecha"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19806,6 +21307,10 @@ msgstr ""
"el rendimiento."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19846,6 +21351,10 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19917,6 +21426,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotogramas de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "El árbol de animación no es correcto."
@@ -19938,6 +21457,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19964,11 +21487,6 @@ msgstr ""
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Mantener transformación global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19977,7 +21495,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotogramas de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20034,14 +21561,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separación:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rueda Hacia Arriba."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Función"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expresión"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separación:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20073,6 +21632,11 @@ msgid "Baked Light"
msgstr "Calcular Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20080,22 +21644,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Seleccionar Distancia:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Seleccionar Distancia:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20123,11 +21683,13 @@ msgstr ""
"(para escenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Escena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20142,6 +21704,11 @@ msgid "Auto Triangles"
msgstr "Act./Desact. Triángulos Automáticos"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Act./Desact. Triángulos Automáticos"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20179,6 +21746,11 @@ msgstr "Reinicio automático:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinicio automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinicio automático:"
@@ -20197,11 +21769,26 @@ msgstr "Añadir Puerto de Entrada"
msgid "Xfade Time"
msgstr "Tiempo de Crossfade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Cambiar"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Establecer avance automático"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opciones Avanzadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de la Animación"
@@ -20217,11 +21804,6 @@ msgid "Assigned Animation"
msgstr "Añadir Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Act./Desact. Reproducción Automática"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20241,22 +21823,16 @@ msgid "Playback Options"
msgstr "Opciones de Clase:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Theme Predeterminado"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Reproducir Escena"
+msgid "Active"
+msgstr "Acción"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20303,9 +21879,19 @@ msgid "Tree Root"
msgstr "Crear Nodo Raíz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fijar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Agregar Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
@@ -20315,16 +21901,88 @@ msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
msgid "Playback"
msgstr "Reproducir"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Pegar Parámetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ruta de Exportación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Cero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nombre del nodo raíz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Huesos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolación"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Anulaciones"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reemparentar nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crear Función"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reproducir Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Objetivo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantener Proporciones"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20335,30 +21993,38 @@ msgstr "Modo de Selección"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Voltear Horizontalmente"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Voltear Verticalmente"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo de Icono"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Origen"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botón"
+msgid "Action Mode"
+msgstr "Modo de Icono"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20369,6 +22035,11 @@ msgstr "Atajos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20378,6 +22049,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Todo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Superior Izquierda"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20389,6 +22070,36 @@ msgstr ""
"Clic der: Borrar configuración predeterminada"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo de Selección"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Ajustes preestablecidos"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Selecciona un color de la ventana del editor."
@@ -20438,28 +22149,29 @@ msgstr "Sólo anclado"
msgid "Grow Direction"
msgstr "Direcciones"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamaño del Outline:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Desplazamiento de Cuadrícula:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotación al azar:"
+msgid "Clip Content"
+msgstr "Constante de Clase"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Herramientas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20467,21 +22179,16 @@ msgid "Focus"
msgstr "Foco en Ruta"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo de Oclusión"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de Idioma"
+msgid "Default Cursor Shape"
+msgstr "Cargar el Bus Layout predeterminado."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20491,17 +22198,8 @@ msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Voltear Horizontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Voltear Verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo de Selección"
#: scene/gui/control.cpp
#, fuzzy
@@ -20518,9 +22216,13 @@ msgid "Dialog"
msgstr "Diálogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20531,14 +22233,49 @@ msgid "Please Confirm..."
msgstr "Por favor, Confirma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Elemento de Anulación"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe tener una extensión válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Seleccionar Distancia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Acercar Zoom"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Acercar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Alejar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar Huesos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20548,10 +22285,25 @@ msgid "Enable grid minimap."
msgstr "Activar minimapa de cuadrícula."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar Huesos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleccionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Confirmar"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volumen"
@@ -20563,21 +22315,50 @@ msgid "Timers"
msgstr "Tiempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Aplicar Restablecer"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Rellenar Selección"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Prueba"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala al azar:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20605,6 +22386,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ayuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atajos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Sólo selección"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botón Derecho"
@@ -20615,39 +22444,48 @@ msgid "Placeholder"
msgstr "Cargar Como Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Cargar Como Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Establecer Posición de Salida de Curva"
+msgid "Blink Speed"
+msgstr "Velocidad:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Asignar Margen"
+msgid "Switch On Hover"
+msgstr "Cambiar"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear Guía Horizontal"
+msgid "Region Rect"
+msgstr "Establecer Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Asignar Margen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20668,6 +22506,11 @@ msgid "Popup"
msgstr "Rellenar"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20677,6 +22520,30 @@ msgstr ""
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
"edición, pero se esconderán al iniciar."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Eliminar Selección de GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Buscar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20686,24 +22553,81 @@ msgstr "Recientes:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantener Proporciones"
+msgid "Min Value"
+msgstr "Fijar Valor"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Cambiar Nombre del Elemento Color"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Píxeles del Borde"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Obtener Índice"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Sangría"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tiempos de Mezcla:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20712,6 +22636,29 @@ msgstr "Tamaño:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Peso de Huesos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Sólo selección"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar el perfil seleccionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efecto de Bus"
@@ -20731,14 +22678,58 @@ msgstr ""
"manualmente el tamaño mínimo personalizado."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Llenar superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Seleccionar Color"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "en orden:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefijo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufijo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Desplazamiento de Cuadrícula:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Todo"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20753,73 +22744,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastrar y soltar para reordenar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltar Breakpoints"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Región de Textura"
+msgid "Fold Gutter"
+msgstr "Carpeta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivado)"
+msgid "Hiding Enabled"
+msgstr "Activar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Todo"
+msgid "Focused"
+msgstr "Foco en Ruta"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo de Colisión"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Región de Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Salir de Aquí"
+msgid "Over"
+msgstr "Sobreescribir"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propiedades del Theme"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo de Reproducción:"
@@ -20833,12 +22883,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Izquierda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolación"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20849,6 +22911,21 @@ msgid "(Other)"
msgstr "(Otros)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Act./Desact. Visible"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botón Desactivado"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear Nodo Raíz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20857,8 +22934,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Agregar Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20866,14 +22947,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Establecer Posición de Entrada de Curva"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Buscar"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20915,6 +22996,11 @@ msgstr "Descripción"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Ruta de Exportación"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo desplazamiento lateral"
@@ -20943,6 +23029,35 @@ msgstr "Multiplicar %s"
msgid "Custom Multiplayer"
msgstr "Asignar Múltiples:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Activar Prioridad"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Izquierda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo de Colisión"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo de Navegación"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20952,6 +23067,16 @@ msgstr "Nueva Raíz de Escena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplicar %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20983,11 +23108,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crear Outline"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21014,12 +23134,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21055,17 +23175,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Dibujar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinicio automático:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Superior Izquierda"
+msgid "Viewport Path"
+msgstr "Ruta de Exportación"
#: scene/main/viewport.cpp
msgid ""
@@ -21088,6 +23204,19 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Elemento de Anulación"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21098,6 +23227,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Vinculación"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Desactivar Elemento"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Izquierda Lineal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -21107,13 +23269,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambiar Modo de Actualización de Animación"
+msgid "Clear Mode"
+msgstr "Modo de Regla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activar Papel Cebolla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Desactivar Elemento"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21121,7 +23303,17 @@ msgid "Shadow Atlas"
msgstr "Nuevo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Reestablecer Transformación"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantener transformación global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21143,15 +23335,30 @@ msgstr "CustomNode"
msgid "Loop Mode"
msgstr "Modo de Movimiento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fijar Valor"
+msgid "Loop Begin"
+msgstr "Modo de Movimiento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo de Movimiento"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nodo Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos de Escena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21162,17 +23369,17 @@ msgstr "Media Resolución"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Elemento de Anulación"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Foco en Ruta"
@@ -21183,6 +23390,16 @@ msgstr "Tamaño del Outline:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Función"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Señales"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opciones adicionales:"
@@ -21200,29 +23417,36 @@ msgstr "Con Datos"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo de Icono"
+msgid "Sky Custom FOV"
+msgstr "CustomNode"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentación en línea"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Step de Rotación:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotando %s grados."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21231,86 +23455,98 @@ msgid "Ambient Light"
msgstr "Indentar a la Derecha"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condición"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Archivo de Almacenamiento:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantidad:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Partir Curva"
+msgid "Depth End"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo de Ajuste:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21319,20 +23555,27 @@ msgid "SS Reflections"
msgstr "Escalar Selección"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Paso"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Sólo selección"
+msgid "Fade In"
+msgstr "Fundido de entrada (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fundido de salida (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidad"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21341,122 +23584,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Ancho Derecha"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Colores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuración del Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Seleccionar Distancia:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transición: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21464,26 +23657,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separación:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Función Color."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advertencias"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recientes:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sin Distracciones"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21493,6 +23704,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidad"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidad"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21514,44 +23734,46 @@ msgid "Parameters"
msgstr "Parámetro Modificado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo desplazamiento lateral"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nodo Blend2"
+msgid "Specular Mode"
+msgstr "Modo de Regla"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolación"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ancho Izquierda"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo de Regla"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantidad:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21560,6 +23782,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21576,10 +23808,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21603,11 +23831,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala al azar:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21636,32 +23859,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Región de Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidad"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Voltear Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21674,27 +23900,14 @@ msgstr "Transición: "
msgid "Refraction"
msgstr "Separación:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala al azar:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21702,7 +23915,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21711,42 +23924,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo de Prioridad"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sin Distracciones"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo desplazamiento lateral"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Calcular Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nodo Blend2"
@@ -21778,8 +23975,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformación Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ordenar Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ordenar Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21796,6 +24009,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fuente"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21809,11 +24027,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamaño del Outline:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Unir desde escena"
@@ -21827,11 +24040,6 @@ msgid "Max Error"
msgstr "Error"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21845,6 +24053,18 @@ msgstr "Seleccionar Distancia:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21853,43 +24073,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Establecer Esferas OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Puntos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Puntos de Emisión:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Fuente de Emisión: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colores de Emisión"
+msgid "Color Texture"
+msgstr "Editor de Themes"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Puntos de Emisión:"
+msgid "Point Count"
+msgstr "Añadir Puerto de Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Voltear Portales"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21922,6 +24175,18 @@ msgstr "Inferior Derecha"
msgid "Left To Right"
msgstr "Superior Derecha"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21945,17 +24210,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Partir Curva"
+msgid "Top Color"
+msgstr "Siguiente Plano"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Archivo de Almacenamiento:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21964,12 +24226,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Cerrar Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21978,35 +24236,21 @@ msgstr "Ejecutar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Sustituir"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Partir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Región de Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22019,11 +24263,6 @@ msgstr "Expandir Todo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Rellenar"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Cambiar Radio Interno de Torus"
@@ -22032,10 +24271,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22051,10 +24286,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22076,12 +24307,28 @@ msgstr "Eliminar Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalado"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo de Reproducción:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo de Reproducción:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22093,12 +24340,30 @@ msgstr "Tipo Base"
msgid "Current Frame"
msgstr "Nombre de la escena actual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo desplazamiento lateral"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Respetar Mayúsculas/Minúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Por defecto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -22140,6 +24405,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Características de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Cargar Valores por Defecto"
@@ -22153,6 +24428,16 @@ msgid "Fallback Environment"
msgstr "Ver Entorno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22170,10 +24455,32 @@ msgstr "Izquierda Lineal"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaz de usuario"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22215,12 +24522,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22232,7 +24539,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22251,13 +24558,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar Feedback de la Documentación"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omitir"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22278,19 +24586,10 @@ msgid "Post Gain"
msgstr "Posterior"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recursos"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22326,7 +24625,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamaño:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22334,14 +24633,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo de Reproducción:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar Feedback de la Documentación"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22349,7 +24642,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omitir"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22362,18 +24655,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tiempo de espera."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nodo Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22394,13 +24682,33 @@ msgid "Channel Disable Time"
msgstr "Cambiar Tiempo de Mezcla"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Añadir Puerto de Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar desde píxel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22414,19 +24722,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamaño:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libre Izquierda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Vista Previa Por Defecto"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo de Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo de Colisión"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Izquierda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22468,6 +24852,11 @@ msgstr "Particionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar señales"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expresión"
@@ -22626,7 +25015,7 @@ msgstr "Modo de Interpolación"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22776,5 +25165,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Cambiar Tamaño de Cámara"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index ca8a16b64a..01286d65fc 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -36,6 +36,61 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "El portapapeles está vacío!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Escena Actual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo Mover"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantener el Depurador Abierto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamaño de Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamaño de Outline:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Screen(trama)."
@@ -45,12 +100,104 @@ msgstr "Operador Screen(trama)."
msgid "Window"
msgstr "Nueva Ventana"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Píxeles del Borde"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Act./Desact. Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posición del Panel"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolación"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Objetivo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frames de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error al Guardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados de la Búsqueda"
@@ -77,9 +224,20 @@ msgstr "Command: Rotar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Función"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -108,6 +266,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -116,25 +278,68 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Dibujados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activar Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler de Red"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nombre del nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformación"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -185,6 +390,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En la llamada a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -226,10 +441,167 @@ msgstr "Copiar Selección"
msgid "Use Single Quotes"
msgstr "Nuevo Tile Individual"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versiones"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidad"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Examinar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tecla Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante Global"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indice de Botones de Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidad:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eje"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fijar Valor"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambiar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensaje de Commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Cabeceo:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbitar Vista Hacia La Derecha"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero de Línea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -245,10 +617,12 @@ msgstr "Configurar Ajuste"
msgid "Project Settings Override"
msgstr "Ajustes del Proyecto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nombre"
@@ -442,18 +816,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -482,7 +858,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Crear Función"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expresión"
@@ -556,16 +932,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recursos"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Cerrar Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ruta de Recursos"
+msgid "Path"
+msgstr "Ruta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fuente"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Mensaje de Commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"
@@ -579,7 +967,7 @@ msgstr "Prueba"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -611,7 +999,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -684,8 +1072,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escalar"
@@ -702,7 +1095,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -977,8 +1370,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animación"
@@ -1121,6 +1516,8 @@ msgstr "Mover Claves de Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transform"
@@ -1521,7 +1918,7 @@ msgstr ""
"Difiere la señal, almacenándola en una cola y solo disparándola en tiempo de "
"inactividad."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "OneShot"
@@ -1691,13 +2088,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ruta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
@@ -1837,11 +2227,11 @@ msgid "Lead Developer"
msgstr "Desarrollador Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestor de Proyectos "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestor de Proyectos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2189,7 +2579,9 @@ msgid "Remove Autoload"
msgstr "Quitar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2671,8 +3063,11 @@ msgstr "Modo de Reproducción:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo Paneo"
@@ -2692,6 +3087,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Act/Desact. Archivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2712,7 +3117,8 @@ msgstr "Act/Desact. Archivos Ocultos"
msgid "Toggle Favorite"
msgstr "Act/Desact. Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Act/Desact. Modo"
@@ -2832,6 +3238,8 @@ msgid "Theme Properties"
msgstr "Propiedades de Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colores"
@@ -2946,14 +3354,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Señal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propiedad"
@@ -2965,6 +3377,36 @@ msgstr "Propiedades del Tema"
msgid "Property:"
msgstr "Propiedad:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Tildar Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Ítem Tildado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Llamadas de Dibujado:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Reproducir"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fijar Valor"
@@ -3746,7 +4188,7 @@ msgstr "Pegar Propiedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botón Desactivado"
@@ -3793,7 +4235,7 @@ msgstr "Ruta de la Clave Privada SSH"
msgid "Dock Position"
msgstr "Posición del Panel"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
@@ -4441,7 +4883,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4552,11 +4997,26 @@ msgstr "Convertir a %s"
msgid "New %s"
msgstr "Nuevo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Agregar Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Ítem Editable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
@@ -4699,7 +5159,7 @@ msgstr "Colores"
msgid "Accent Color"
msgstr "Seleccionar Color"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4777,11 +5237,6 @@ msgstr "Dialogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Act/Desact. Archivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4833,16 +5288,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminación directa"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Resaltador de Sintaxis"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4857,20 +5312,13 @@ msgid "Indent"
msgstr "Indentar a la Izq"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamaño:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -4880,12 +5328,12 @@ msgstr "Auto Indentar"
msgid "Convert Indent On Save"
msgstr "Convertir Indentación En Espacios"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Llamadas de Dibujado:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Llamadas de Dibujado:"
@@ -4895,11 +5343,11 @@ msgstr "Llamadas de Dibujado:"
msgid "Navigation"
msgstr "Navegación"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4920,7 +5368,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numero de Línea:"
@@ -5016,7 +5464,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5129,7 +5577,7 @@ msgstr "Pintar GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintar GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5373,7 +5821,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Todo el Rect"
@@ -5409,8 +5859,7 @@ msgstr "Quitar Punto"
msgid "Editor SSL Certificates"
msgstr "Configuración del Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
@@ -5585,6 +6034,11 @@ msgstr ""
"Mantené %s para redondear a números enteros. Mantené Mayús para cambios más "
"precisos."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
@@ -7036,8 +7490,8 @@ msgid "Future"
msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -7122,6 +7576,7 @@ msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincro"
@@ -7130,6 +7585,8 @@ msgid "At End"
msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viaje"
@@ -7216,6 +7673,7 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Blend"
@@ -7335,7 +7793,7 @@ msgstr "Editar Filtros de Nodo"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7500,11 +7958,11 @@ msgstr "Licencia (Z-A)"
msgid "First"
msgstr "Primero"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Siguiente"
@@ -8596,6 +9054,7 @@ msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9163,16 +9622,19 @@ msgstr "Abrir editor UV de Polígonos 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9260,6 +9722,7 @@ msgstr "Ajustes de Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -9711,7 +10174,8 @@ msgstr "Conexiones al método:"
msgid "Source"
msgstr "Fuente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Objetivo"
@@ -9757,6 +10221,7 @@ msgid "Convert Case"
msgstr "Convertir Mayúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
@@ -9938,7 +10403,8 @@ msgid "Create physical bones"
msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -9954,7 +10420,7 @@ msgstr "Reproducir IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10042,7 +10508,7 @@ msgstr "Ver Transformación en Plano."
msgid "None"
msgstr "Ninguno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotar"
@@ -10307,7 +10773,7 @@ msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección."
msgid "Use Local Space"
msgstr "Usar Espacio Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Ajuste"
@@ -10683,6 +11149,9 @@ msgid "Speed:"
msgstr "Velocidad:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
@@ -11208,15 +11677,6 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Cambiar Tipo Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11556,6 +12016,7 @@ msgstr "Seleccionar la forma, subtile o Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Región"
@@ -11563,7 +12024,7 @@ msgstr "Región"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -12153,7 +12614,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -12977,6 +13439,10 @@ msgstr ""
"corruptas:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Ruta de Exportación"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -12993,10 +13459,6 @@ msgstr ""
"lanzamiento de “un click”.\n"
"Sólo se puede marcar como ejecutable una plantilla por plataforma."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Ruta de Exportación"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13057,7 +13519,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportación GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13423,6 +13886,13 @@ msgstr ""
"existentes?\n"
"Podría demorar un rato."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestor de Proyectos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Proyectos Locales"
@@ -13567,10 +14037,6 @@ msgid "All Devices"
msgstr "Todos los Dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Física)"
@@ -13622,10 +14088,6 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Indice del Eje del Gamepad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eje"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice del Boton del Gamepad:"
@@ -13774,11 +14236,7 @@ msgstr "Mapa de Entradas"
msgid "Action:"
msgstr "Acción:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acción"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona muerta"
@@ -13967,7 +14425,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valor inicial para el contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Paso"
@@ -14761,7 +15221,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14785,6 +15245,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista a un archivo CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ruta de Recursos"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14854,7 +15319,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14866,14 +15331,17 @@ msgstr "Cambiar FOV de Cámara"
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15062,16 +15530,11 @@ msgstr "Setear Handle"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Mensaje de Commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Setear MultiNodo"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15144,12 +15607,14 @@ msgid "Display"
msgstr "Mostrar Todo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15157,20 +15622,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Píxeles del Borde"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Act./Desact. Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15204,10 +15655,6 @@ msgid "Use V-Sync"
msgstr "Usar Ajuste"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15215,7 +15662,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15234,11 +15689,6 @@ msgstr "Encuadrar Selección"
msgid "Energy Saving"
msgstr "Error al Guardar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Mantener el Depurador Abierto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15274,11 +15724,6 @@ msgstr "Frames de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frames de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forzar Push"
@@ -15310,7 +15755,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Encuadrar Selección"
#: main/main.cpp
@@ -15322,10 +15767,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15389,14 +15830,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Colores"
#: main/main.cpp
@@ -15481,6 +15922,7 @@ msgid "Main Loop Type"
msgstr "Encontrar Tipo de Nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Fetch"
@@ -15503,7 +15945,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retroceder"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar a los Lados del Nodo"
@@ -15545,24 +15987,33 @@ msgstr "Cambiar Radio Externo de Toro"
msgid "Operation"
msgstr "Opciones"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo Colisión"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo Colisión"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Convertir Mayúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15570,10 +16021,12 @@ msgstr "Cambios de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radio:"
@@ -15590,10 +16043,19 @@ msgstr "Advertencias"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smoothstep"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar guías"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Cambiar Radio Interno de Toro"
@@ -15607,6 +16069,13 @@ msgstr "Cambiar Radio Externo de Toro"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15617,6 +16086,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Pegar Nodos"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crear Vértice Interno"
@@ -15635,20 +16109,88 @@ msgstr "Rotación al Azar:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Crear Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Contínuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Elegir Instancia:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotación al Azar:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo Colisión"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambio de Transformación"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instancia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Siempre Mostrar la Grilla"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Ajuste"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Almacenando Archivo:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Cargar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefijo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Volver a Cargar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15704,12 +16246,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nombre de Clase:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nombre del Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Foco en Ruta"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15811,6 +16359,180 @@ msgstr "Exportar Malla GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Anterior"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset de Grilla:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantidad:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instancia"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parseando Geometría..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Anterior"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Theme Predeterminado"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos los Dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamaño:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bake Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambios de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reemparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traducciones"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Step de Rotación:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Hijos Editables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15821,10 +16543,25 @@ msgid "Godot Bone Node"
msgstr "Obtener Nodo de Escena"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nueva Raíz de Escena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Foco en Origen"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Unión"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15832,7 +16569,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador Escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con Data"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15856,6 +16641,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Cambios de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ruta a la Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nombre del nodo raíz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15900,18 +16695,49 @@ msgstr "Seleccionar un Nodo"
msgid "Animations"
msgstr "Animaciones:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar Huesos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frames de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bake Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16091,12 +16917,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16114,11 +16946,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16205,6 +17037,15 @@ msgid "Done!"
msgstr "Hecho!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala al Azar:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16212,6 +17053,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset de Grilla:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16229,13 +17075,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nombre"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuración:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descripción"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Editar Tipo de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Editar Tipo de Variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16285,12 +17176,6 @@ msgstr "Stack overflow con la profundidad del stack: "
msgid "Visual Script"
msgstr "Buscar en VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Función"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Editar Argumentos de Señal"
@@ -16610,6 +17495,7 @@ msgid "Edit Member"
msgstr "Editar Miembros"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expresión"
@@ -16619,6 +17505,11 @@ msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Ejecutable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Retornar"
@@ -16715,13 +17606,30 @@ msgid "Basic Type"
msgstr "Cambiar Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Ruta del Nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Cambiar Nombre de Argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Restablecer Valores Por Defecto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo de Escalado"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16782,11 +17690,6 @@ msgid "Get %s"
msgstr "Obtener %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nombre de propiedad indíce inválido."
@@ -16829,6 +17732,11 @@ msgid "a if cond, else b"
msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nombre"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "
@@ -16902,6 +17810,10 @@ msgstr ""
msgid "SubCall"
msgstr "SubCall"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construir %s"
@@ -16955,6 +17867,11 @@ msgstr "Frames de Física %"
msgid "%s sec(s)"
msgstr "%s seg(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -16981,6 +17898,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Ruta de la Clave Privada SSH"
@@ -16991,9 +17912,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Reestrablecer Cadena IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tiempo de espera."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17022,6 +17948,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Act/Desact. Visibilidad"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reintentar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17915,6 +18846,60 @@ msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
"\"Frames\" para que AnimatedSprite pueda mostrar frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escalar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Reproducir"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17927,22 +18912,30 @@ msgstr "Reemplazos(Overrides)"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generar puntos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Vista Previa Por Defecto"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17953,8 +18946,8 @@ msgstr "Agregar Bus de Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Layout de Bus de Audio"
+msgid "Override"
+msgstr "Reemplazos(Overrides)"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17975,10 +18968,11 @@ msgid "Pitch Scale"
msgstr "Escalar"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Reproducir"
+msgid "Autoplay"
+msgstr "Activar/Desact. Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17986,7 +18980,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Elegir Instancia:"
@@ -18016,13 +19011,29 @@ msgstr "Copiar Nodo"
msgid "Anchor Mode"
msgstr "Modo Icono"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Step de Rotación:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoom In"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo Mover"
@@ -18033,36 +19044,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Asignar Margen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Smoothstep"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset:"
+msgid "Drag Margin"
+msgstr "Asignar Margen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset:"
+msgid "Draw Screen"
+msgstr "Llamadas de Dibujado:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Asignar Margen"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -18072,30 +19107,66 @@ msgstr "Nodo Blend2"
msgid "Light Mode"
msgstr "Derecha Ancha"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Act/Desact. Visibilidad"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Act/Desact. Visibilidad"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Poblar"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Poblar"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Orígen"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18119,6 +19190,11 @@ msgstr ""
"Considerá agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elegir Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18151,6 +19227,19 @@ msgid "Build Mode"
msgstr "Modo Regla"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Desactivar Ítem"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crear Polígono de Colisión"
@@ -18193,6 +19282,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuración:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantidad:"
@@ -18202,16 +19298,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post procesado"
+msgid "One Shot"
+msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escalar"
+msgid "Preprocess"
+msgstr "Post procesado"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18237,11 +19333,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proyectos Locales"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18255,8 +19362,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18268,9 +19377,19 @@ msgstr "Máscara de Emisión"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Fuente de Emisión: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18296,7 +19415,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18337,12 +19457,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Colores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Colores"
@@ -18377,16 +19491,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botón Desactivado"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18395,11 +19525,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18411,44 +19541,41 @@ msgstr ""
"Se debe proporcionar una textura con la forma de la luz a la propiedad "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Región de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambiar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotar a la Derecha"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18457,28 +19584,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Anterior"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambiar Filtro"
+msgid "Gradient Length"
+msgstr "Degradado Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Cerrar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo Regla"
@@ -18500,6 +19632,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Partir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Por Defecto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18533,25 +19670,41 @@ msgstr "Modo Región"
msgid "End Cap Mode"
msgstr "Modo de Ajuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "en orden:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplicar %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18583,12 +19736,22 @@ msgstr "Elegir Instancia:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Cambiar Radio Externo de Toro"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18614,12 +19777,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Step de Rotación:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotando %s grados."
@@ -18634,10 +19793,48 @@ msgstr "Constante Global"
msgid "Global Rotation Degrees"
msgstr "Rotando %s grados."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala al Azar:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantener Transformación Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Ajuste de Escalado"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Al Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18645,11 +19842,18 @@ msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acción"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espejar"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18687,11 +19891,17 @@ msgstr ""
"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
"\"Particles Animation\" activado."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo Prioridad"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Partir Curva"
@@ -18706,6 +19916,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Offset de Grilla:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18716,12 +19940,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Función"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18764,9 +19998,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "CustomNode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Contínuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18774,6 +20013,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Seleccionar Color"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajuste Inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidad:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18781,6 +20040,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forzar Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18788,26 +20056,72 @@ msgstr "Asignar Margen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Física)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Moviendo salida"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Idioma"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotando %s grados."
+msgid "Collider RID"
+msgstr "RID Inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Región de Textura"
+msgid "Collider Shape"
+msgstr "Modo Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbitar Vista Hacia La Derecha"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18815,8 +20129,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "en orden:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18829,22 +20143,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crear Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo Colisión"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Quitar Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordenada Siguiente"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18874,6 +20211,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18891,51 +20238,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Cambiar Tamaño de Cámara"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transform"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Ver Origen"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo Colisión"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisión"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo Colisión"
+msgid "Compatibility Mode"
+msgstr "Modo Prioridad"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo Colisión"
+msgid "Centered Textures"
+msgstr "Características Principales:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Transform de Occluder Set"
+msgid "Use Parent"
+msgstr "Modo Colisión"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Ajustar al Centro del Nodo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Preset"
+msgid "Shape Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18956,27 +20322,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Resetear Volumen de Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Resetear Volumen de Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Asignar Nombre a Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18994,7 +20351,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Solo anclas"
#: scene/3d/arvr_nodes.cpp
@@ -19013,6 +20370,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala al Azar:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19041,34 +20403,38 @@ msgstr "Colores de Emisión"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colores de Emisión"
+msgid "Degrees"
+msgstr "Rotando %s grados."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgid "Tracking"
+msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19083,6 +20449,16 @@ msgstr "Reestablecer Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárbol"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19112,6 +20488,13 @@ msgstr "Guardando lightmaps"
msgid "Done"
msgstr "Hecho"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19126,6 +20509,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Theme Predeterminado"
@@ -19136,38 +20533,43 @@ msgstr "Nuevo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ver Entorno"
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamaño:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotando %s grados."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar desde Pixel"
+msgid "Custom Energy"
+msgstr "Mover Efecto de Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Min Light"
+msgstr "Indentar a la Der"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19178,16 +20580,26 @@ msgstr ""
msgid "Light Data"
msgstr "Con Data"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nombre de Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyecto"
@@ -19197,6 +20609,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Mas Cercano"
@@ -19204,8 +20621,9 @@ msgstr "Mas Cercano"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19216,16 +20634,16 @@ msgstr "Asignar Margen"
msgid "Clip To"
msgstr "Clip Arriba"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Invertir Portales"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19296,17 +20714,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emisión"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Cambiar Radio Interno de Toro"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Puntos de Emisión:"
+msgid "Ring Height"
+msgstr "Rotar a la Derecha"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advertencias"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19323,35 +20752,34 @@ msgid "Portal Mode"
msgstr "Modo Prioridad"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Activar Prioridad"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinámica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegación"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinámica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19391,21 +20819,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Seleccionar Color"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Resetear Volumen de Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19414,24 +20839,26 @@ msgstr "Direcciones"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sin Distracciones"
+msgid "Blend Splits"
+msgstr "Tiempos de Blending:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Valores por Defecto"
#: scene/3d/light.cpp
@@ -19445,18 +20872,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformación Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Prueba"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19521,9 +20964,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Act/Desact. Visibilidad"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Llamadas de Dibujado:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Llamadas de Dibujado:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19559,8 +21012,8 @@ msgstr "Eje"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pintar Tile"
+msgid "Body Offset"
+msgstr "Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19587,6 +21040,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodos"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19643,39 +21101,82 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portales activos]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Raíz de Edición en Vivo:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Por Defecto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo Rotar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset de Grilla:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyecto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Ajuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Seleccionar Color"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colores de Emisión"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentar a la Der"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19707,6 +21208,10 @@ msgstr ""
"el rendimiento."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19747,6 +21252,10 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19818,6 +21327,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frames de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crear Polígono de Colisión"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "El árbol de animación es inválido."
@@ -19839,6 +21358,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19865,11 +21388,6 @@ msgstr ""
"En su lugar, cambiá el tamaño de los collision shapes hijos."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Mantener Transformación Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19878,7 +21396,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frames de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19935,14 +21462,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separación:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rueda Arriba."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Función"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expresión"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separación:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19974,6 +21533,11 @@ msgid "Baked Light"
msgstr "Bake Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19981,22 +21545,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Elegir Instancia:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Elegir Instancia:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20024,11 +21584,13 @@ msgstr ""
"(para escenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Escena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20043,6 +21605,11 @@ msgid "Auto Triangles"
msgstr "Act/Desact. Auto Triángulos"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Act/Desact. Auto Triángulos"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20080,6 +21647,11 @@ msgstr "Auto Reiniciar:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Reiniciar:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Reiniciar:"
@@ -20098,11 +21670,26 @@ msgstr "Agregar Puerto de Entrada"
msgid "Xfade Time"
msgstr "Tiempo de Crossfade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset de Grilla:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Setear Auto Avanzar"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opciones Avanzadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de Animación"
@@ -20118,11 +21705,6 @@ msgid "Assigned Animation"
msgstr "Agregar Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Activar/Desact. Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20142,22 +21724,16 @@ msgid "Playback Options"
msgstr "Opciones de Clase:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Theme Predeterminado"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Reproducir Escena"
+msgid "Active"
+msgstr "Acción"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20204,9 +21780,19 @@ msgid "Tree Root"
msgstr "Crear Nodo Raíz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fijar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Agregar Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
@@ -20216,16 +21802,88 @@ msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
msgid "Playback"
msgstr "Reproducir"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Pegar Parámetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ruta de Exportación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nombre del nodo raíz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Huesos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolación"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Reemplazos(Overrides)"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reemparentar Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crear Función"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Reproducir Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Objetivo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantener Proporciones"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20236,30 +21894,38 @@ msgstr "Modo Seleccionar"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Espejar Horizontalmente"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Espejar Verticalmente"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo Icono"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Orígen"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botón"
+msgid "Action Mode"
+msgstr "Modo Icono"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20270,6 +21936,11 @@ msgstr "Atajos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20279,6 +21950,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Todos"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Superior Izquierda"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20291,6 +21972,36 @@ msgstr ""
"RMB: Borrar configuración predeterminada"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo Seleccionar"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo Paneo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Presets"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Elegir un color de la ventana del editor."
@@ -20340,28 +22051,29 @@ msgstr "Solo anclas"
msgid "Grow Direction"
msgstr "Direcciones"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamaño de Outline:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Offset de Grilla:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotación al Azar:"
+msgid "Clip Content"
+msgstr "Constante Global"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Herramientas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20369,21 +22081,16 @@ msgid "Focus"
msgstr "Foco en Ruta"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo Oclusión"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de Locales"
+msgid "Default Cursor Shape"
+msgstr "Cargar el Bus Layout predeterminado."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20393,17 +22100,8 @@ msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Espejar Horizontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Espejar Verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo Seleccionar"
#: scene/gui/control.cpp
#, fuzzy
@@ -20420,9 +22118,13 @@ msgid "Dialog"
msgstr "Dialogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20433,14 +22135,49 @@ msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Reemplazar Elemento"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Elegir Instancia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zoom In"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zoom In"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Alejar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar Huesos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20450,10 +22187,25 @@ msgid "Enable grid minimap."
msgstr "Activar minimapa de grilla."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar Huesos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleccionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volumen"
@@ -20465,21 +22217,50 @@ msgid "Timers"
msgstr "Tiempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Aplicar Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Llenar la Selección"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Prueba"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala al Azar:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20507,6 +22288,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ayuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atajos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Solo Selección"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botón Derecho"
@@ -20517,39 +22346,48 @@ msgid "Placeholder"
msgstr "Cargar Como Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Cargar Como Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Setear Posición de Salida de Curva"
+msgid "Blink Speed"
+msgstr "Velocidad:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Asignar Margen"
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear Guía Horizontal"
+msgid "Region Rect"
+msgstr "Setear Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Asignar Margen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20570,6 +22408,11 @@ msgid "Popup"
msgstr "Poblar"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20579,6 +22422,30 @@ msgstr ""
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
"edición, pero se esconderán al iniciar."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Eliminar Seleccionados en GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Buscar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20588,24 +22455,81 @@ msgstr "Recientes:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantener Proporciones"
+msgid "Min Value"
+msgstr "Fijar Valor"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Cambiar Nombre del Elemento Color"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Píxeles del Borde"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Obtener Índice"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Indentar"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tiempos de Blending:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20614,6 +22538,29 @@ msgstr "Tamaño:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Peso de Huesos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Solo Selección"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar Perfil Seleccionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efecto de Bus"
@@ -20633,14 +22580,58 @@ msgstr ""
"manualmente el tamaño mínimo personalizado."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Poblar Superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar señales"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Seleccionar Color"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "en orden:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefijo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufijo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset de Grilla:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Todos"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20655,73 +22646,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastrar y soltar para reordenar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltear Breakpoints"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Región de Textura"
+msgid "Fold Gutter"
+msgstr "Carpeta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivado)"
+msgid "Hiding Enabled"
+msgstr "Activar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Llamadas de Dibujado:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Todos"
+msgid "Focused"
+msgstr "Foco en Ruta"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo Colisión"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Todos"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Región de Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Step Over"
+msgid "Over"
+msgstr "Sobreescribir"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propiedades de Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo de Reproducción:"
@@ -20735,12 +22785,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotando %s grados."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Izquierda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolación"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20751,6 +22813,21 @@ msgid "(Other)"
msgstr "(Otro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Act/Desact. Visible"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botón Desactivado"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear Nodo Raíz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20759,8 +22836,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Agregar Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20768,14 +22849,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Setear Posición de Entrada de Curva"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Fetch"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20817,6 +22898,11 @@ msgstr "Descripción"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Ruta de Exportación"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo Paneo"
@@ -20845,6 +22931,35 @@ msgstr "Multiplicar %s"
msgid "Custom Multiplayer"
msgstr "Asignar Múltiples:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Activar Prioridad"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Izquierda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo Colisión"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo Navegación"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20854,6 +22969,16 @@ msgstr "Nueva Raíz de Escena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplicar %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20885,11 +23010,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crear Outline"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20916,12 +23036,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20957,17 +23077,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pintar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Reiniciar:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Superior Izquierda"
+msgid "Viewport Path"
+msgstr "Ruta de Exportación"
#: scene/main/viewport.cpp
msgid ""
@@ -20989,6 +23105,19 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Reemplazar Elemento"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20999,6 +23128,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Binding"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Desactivar Ítem"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal Izquierda"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -21008,13 +23170,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambiar Modo de Actualización de Animación"
+msgid "Clear Mode"
+msgstr "Modo Regla"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activar Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Desactivar Ítem"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21022,7 +23204,17 @@ msgid "Shadow Atlas"
msgstr "Nuevo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Reestablecer Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantener Transformación Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21044,15 +23236,30 @@ msgstr "CustomNode"
msgid "Loop Mode"
msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fijar Valor"
+msgid "Loop Begin"
+msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo Mover"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nodo Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos de Escena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21063,17 +23270,17 @@ msgstr "Media Resolución"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Reemplazar Elemento"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Foco en Ruta"
@@ -21084,6 +23291,16 @@ msgstr "Tamaño de Outline:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Función"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Señales"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opciones Extra:"
@@ -21101,29 +23318,36 @@ msgstr "Con Data"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo Icono"
+msgid "Sky Custom FOV"
+msgstr "CustomNode"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentación En Línea"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Step de Rotación:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotando %s grados."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21132,86 +23356,98 @@ msgid "Ambient Light"
msgstr "Indentar a la Der"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condición"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Almacenando Archivo:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantidad:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Partir Curva"
+msgid "Depth End"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar señales"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo de Ajuste:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Partir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21220,20 +23456,27 @@ msgid "SS Reflections"
msgstr "Escalar Selección"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Paso"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Solo Selección"
+msgid "Fade In"
+msgstr "Fade In (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Out (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidad"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21242,122 +23485,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Derecha Ancha"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Colores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuración de Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Elegir Instancia:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transición: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escalar"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21365,26 +23558,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separación:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Función Color."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advertencias"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recientes:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sin Distracciones"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21394,6 +23605,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidad"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidad"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21415,44 +23635,46 @@ msgid "Parameters"
msgstr "Parámetro Modificado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo Paneo"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nodo Blend2"
+msgid "Specular Mode"
+msgstr "Modo Regla"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolación"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Izquierda Ancha"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo Regla"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantidad:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21461,6 +23683,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21477,10 +23709,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21504,11 +23732,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala al Azar:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21537,32 +23760,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Región de Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidad"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Invertir Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21575,27 +23801,14 @@ msgstr "Transición: "
msgid "Refraction"
msgstr "Separación:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala al Azar:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21603,7 +23816,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21612,42 +23825,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo Prioridad"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sin Distracciones"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo Paneo"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bake Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nodo Blend2"
@@ -21679,8 +23876,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformación Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Componer Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Componer Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21697,6 +23910,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fuente"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21710,11 +23928,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamaño de Outline:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Mergear desde Escena"
@@ -21728,11 +23941,6 @@ msgid "Max Error"
msgstr "Error"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21746,6 +23954,18 @@ msgstr "Elegir Instancia:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21754,43 +23974,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Establecer Esferas OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Puntos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Puntos de Emisión:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Fuente de Emisión: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colores de Emisión"
+msgid "Color Texture"
+msgstr "Editar Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Puntos de Emisión:"
+msgid "Point Count"
+msgstr "Agregar Puerto de Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Invertir Portales"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21823,6 +24076,18 @@ msgstr "Inferior Derecha"
msgid "Left To Right"
msgstr "Superior Derecha"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21846,17 +24111,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Partir Curva"
+msgid "Top Color"
+msgstr "Piso Siguiente"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Almacenando Archivo:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21865,12 +24127,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Cerrar Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21879,35 +24137,21 @@ msgstr "Ejecutar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Sustituir"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Partir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Región de Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21920,11 +24164,6 @@ msgstr "Expandir Todos"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Poblar"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Cambiar Radio Interno de Toro"
@@ -21933,10 +24172,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21952,10 +24187,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21977,12 +24208,28 @@ msgstr "Remover Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalado"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo de Reproducción:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo de Reproducción:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21994,12 +24241,30 @@ msgstr "Cambiar Tipo Base"
msgid "Current Frame"
msgstr "Nombre de la escena actual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo Paneo"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Respetar Mayúsculas/Minúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Por Defecto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -22041,6 +24306,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Características de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Cargar Valores por Defecto"
@@ -22054,6 +24329,16 @@ msgid "Fallback Environment"
msgstr "Ver Entorno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Escena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22071,10 +24356,32 @@ msgstr "Lineal Izquierda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaz de Usuario"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22116,12 +24423,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22133,7 +24440,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22152,13 +24459,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar comentarios sobre la documentación"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22179,19 +24487,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recursos"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22227,7 +24526,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamaño:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22235,14 +24534,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo de Reproducción:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar comentarios sobre la documentación"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22250,7 +24543,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22263,18 +24556,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tiempo de espera."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nodo Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22295,13 +24583,33 @@ msgid "Channel Disable Time"
msgstr "Cambiar Tiempo de Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Agregar Puerto de Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar desde Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22315,19 +24623,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamaño:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libre A La Izquierda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Vista Previa Por Defecto"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo Colisión"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Izquierda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22369,6 +24753,11 @@ msgstr "Particionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar señales"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expresión"
@@ -22527,7 +24916,7 @@ msgstr "Modo de Interpolación"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22677,5 +25066,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Cambiar Tamaño de Cámara"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index c2ad73e735..2aa61272ad 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -22,6 +22,59 @@ msgstr ""
"X-Generator: Weblate 4.7.2-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Virnakaadrid"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Luba"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Liigutamisrežiim"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Suurus: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Suurus: "
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Ava dokumentatsioon"
@@ -31,11 +84,99 @@ msgstr "Ava dokumentatsioon"
msgid "Window"
msgstr "Uus aken"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Doki asukoht"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Suurus: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolatsiooni režiim"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Ressursi tee"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Skaleerimisrežiim"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Redaktori sätted"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Viga:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -61,9 +202,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktsioonid"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +243,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ühenda"
@@ -98,25 +255,67 @@ msgstr "Ühenda"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objekte kuvatud"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Võrgu profileerija"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Sõlm"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ühenda"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Skaleerimisrežiim"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -165,6 +364,16 @@ msgstr "Kehtetud argumendid '%s' ehitamise jaoks"
msgid "On call to '%s':"
msgstr "'%' kutsudes:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Olek"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +414,158 @@ msgstr "Kopeeri valik"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tähelepanu!"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Kogukond"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Eelseadistus"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Otsi"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Eelseadistus"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skaleerimisrežiim"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(väärtus)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Muuda"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Kasutus"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Frontaal"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +580,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projekti sätted..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nimi"
@@ -409,18 +768,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtreeri sõlmed"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -449,7 +810,7 @@ msgstr "Profileerija"
msgid "Max Functions"
msgstr "Loo funktsioon"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -521,15 +882,27 @@ msgstr "Tipud"
msgid "Resource"
msgstr "Ressurss"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Sule stseen"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ressursi tee"
+msgid "Path"
+msgstr "Tee"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Kasutus"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -543,7 +916,7 @@ msgstr "Testimine"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -575,7 +948,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -646,8 +1019,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skaleerimisrežiim"
@@ -664,7 +1042,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -939,8 +1317,10 @@ msgstr "Redaktor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animatsioon"
@@ -1083,6 +1463,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1470,7 +1852,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Ainulaadne"
@@ -1637,13 +2019,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Sõltuvused"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Tee"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Sõltuvused:"
@@ -1775,11 +2150,11 @@ msgid "Lead Developer"
msgstr "Juhtiv arendaja"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projekti juht "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "projektihaldur"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2125,7 +2500,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Luba"
@@ -2611,8 +2988,11 @@ msgstr "Kuva varjutamata"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Liigutamisrežiim"
@@ -2632,6 +3012,16 @@ msgstr "Praegune profiil:"
msgid "Current Path"
msgstr "Praegune profiil:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Lülita varjatud failid sisse/välja"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mine tagasi"
@@ -2652,7 +3042,8 @@ msgstr "Lülita varjatud failid sisse/välja"
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2773,6 +3164,8 @@ msgid "Theme Properties"
msgstr "Teema atribuudid"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2883,14 +3276,18 @@ msgid "Method"
msgstr "Meetod"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Atribuut"
@@ -2902,6 +3299,34 @@ msgstr "Teema atribuut"
msgid "Property:"
msgstr "Atribuut:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Väärtus"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Ainult meetodid"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Kuvamise kutsungid"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Mängi"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3628,7 +4053,7 @@ msgstr "Atribuudid"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3675,7 +4100,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Doki asukoht"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4282,7 +4707,10 @@ msgstr ""
msgid "On"
msgstr "Sees"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kiht"
@@ -4386,11 +4814,26 @@ msgstr "Teisenda..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Muuda tüüpi"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ressurss"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Luba"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Uus skript"
@@ -4526,7 +4969,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4599,11 +5042,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Lülita varjatud failid sisse/välja"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Pisipilt..."
@@ -4653,15 +5091,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4675,20 +5113,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tüüp"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Suurus: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4697,12 +5128,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Kuvamise kutsungid"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Kuvamise kutsungid"
@@ -4712,11 +5143,11 @@ msgstr "Kuvamise kutsungid"
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4737,7 +5168,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4829,7 +5260,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4933,7 +5364,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5158,7 +5589,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5193,8 +5626,7 @@ msgstr "Uus projekt"
msgid "Editor SSL Certificates"
msgstr "Redaktori sätted"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "projektihaldur"
@@ -5355,6 +5787,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6758,8 +7194,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6844,6 +7280,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6852,6 +7289,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6933,6 +7372,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7052,7 +7492,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7217,11 +7657,11 @@ msgstr "Litsents (Z-A)"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8278,6 +8718,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8818,16 +9259,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8911,6 +9355,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9359,7 +9804,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9402,6 +9848,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9583,7 +10030,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9599,7 +10047,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiiv"
@@ -9693,7 +10141,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Pööramisrežiim"
@@ -9958,7 +10406,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Kasuta kohalikku ruumi"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Kasuta naksamist"
@@ -10338,6 +10786,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Kordus"
@@ -10877,15 +11328,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Muuda tüüpi"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11219,6 +11661,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11226,7 +11669,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11816,7 +12259,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12561,6 +13005,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12574,10 +13022,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12634,7 +13078,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12957,6 +13402,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "projektihaldur"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13101,10 +13553,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13156,10 +13604,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13307,11 +13751,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13498,7 +13938,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14234,7 +14676,7 @@ msgid "Monitor"
msgstr "Jälgija"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Väärtus"
@@ -14258,6 +14700,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ressursi tee"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14328,7 +14775,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14340,13 +14787,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14520,16 +14970,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Kasutus"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14601,30 +15046,20 @@ msgid "Display"
msgstr "Kuva kõik"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14656,10 +15091,6 @@ msgid "Use V-Sync"
msgstr "Kasuta naksamist"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14667,7 +15098,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Luba"
@@ -14684,10 +15123,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14720,10 +15155,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Ressursi tee"
@@ -14755,8 +15186,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Kaadri aeg (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14767,10 +15199,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14831,14 +15259,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtreeri sõlmed"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Vidinad"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14919,6 +15348,7 @@ msgid "Main Loop Type"
msgstr "Muuda tüüpi"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14940,7 +15370,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Mine tagasi"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14981,22 +15411,30 @@ msgstr ""
msgid "Operation"
msgstr "Versioon:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Teisenda..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15004,10 +15442,12 @@ msgstr "Materjali muutused"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15020,10 +15460,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15035,6 +15483,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15044,6 +15498,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15061,19 +15520,83 @@ msgid "Path Rotation"
msgstr "Konstant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Kasuta kohalikku ruumi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Pidev"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstant"
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Skaleerimisrežiim"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Sisesta võti siia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Kasuta naksamist"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Salvestan faili:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Lae"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15129,12 +15652,18 @@ msgstr "Teegid: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klass"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skripti nimi:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fookuse tee"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15234,6 +15763,171 @@ msgstr "Ekspordi võrgu kogum"
msgid "Export GLTF..."
msgstr "Ekspordi..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Tagavaade"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponendid"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formaat"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Sisesta võti siia"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Tagavaade"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Vaikimisi"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Suurus: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Sirgjooneline"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Muuda"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Skaleerimisrežiim"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materjali muutused"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tõlked"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pööramisrežiim"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Pööramisrežiim"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15244,10 +15938,23 @@ msgid "Godot Bone Node"
msgstr "Kustuta sõlm(ed)"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Fookuse alge"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15255,7 +15962,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versioon:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versioon:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Sõlm"
@@ -15278,6 +16031,16 @@ msgstr ""
msgid "Materials"
msgstr "Materjali muutused"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Stseeni tee:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Sõlm"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15319,17 +16082,46 @@ msgstr "Kustuta sõlm(ed)"
msgid "Animations"
msgstr "Animatsioon"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Eesvaade"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Kustuta sõlm(ed)"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15509,12 +16301,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Liigutamisrežiim"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15532,11 +16330,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15623,6 +16421,15 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Formaat"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15630,6 +16437,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15647,13 +16458,57 @@ msgstr "Perspektiiv"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nimi"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Sätted..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Kirjeldus"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Muuda tüüpi"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Olek"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15695,13 +16550,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Eelmine skript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktsioonid"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16016,6 +16864,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16025,6 +16874,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Muuda tüüpi"
@@ -16123,12 +16977,29 @@ msgid "Basic Type"
msgstr "Muuda tüüpi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopeeri sõlme tee"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Laadi vaikimisi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Kehtivad märgid:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skaleerimisrežiim"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16189,10 +17060,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16234,6 +17101,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nimi"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16311,6 +17183,10 @@ msgstr ""
msgid "SubCall"
msgstr "Kutsungid"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16369,6 +17245,11 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Aeg"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16397,6 +17278,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16405,9 +17290,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Aeg maha."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16436,6 +17326,10 @@ msgstr ""
msgid "Visibility State"
msgstr "Sea nähtavus sisse/välja"
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17242,6 +18136,59 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kaadri %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Mängi"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Jälgija"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Jälgija"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17252,22 +18199,30 @@ msgid "Space Override"
msgstr "Salvesta kõik"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Liiguta Bezieri punkte"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Kinemaatiline eelvaade"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Sirgjooneline"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17278,8 +18233,8 @@ msgstr "Lisa siin"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Ava heliliinide paigutus"
+msgid "Override"
+msgstr "Salvesta kõik"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17299,10 +18254,10 @@ msgid "Pitch Scale"
msgstr "Skaleerimisrežiim"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Mängi"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17310,7 +18265,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17339,13 +18295,28 @@ msgstr "Kopeeri sõlme tee"
msgid "Anchor Mode"
msgstr "Liigutamisrežiim"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pööramisrežiim"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Praegune profiil:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 vaateaken"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Liigutamisrežiim"
@@ -17355,31 +18326,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Kuvamise kutsungid"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Kuvamise kutsungid"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Skaleerimisrežiim"
@@ -17389,28 +18382,63 @@ msgstr "Skaleerimisrežiim"
msgid "Light Mode"
msgstr "Paremvaade"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimiseeri Animatsiooni"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Muuda animatsiooni silmust"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Sea nähtavus sisse/välja"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Valimisrežiim"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17427,6 +18455,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17452,6 +18484,18 @@ msgid "Build Mode"
msgstr "Skaleerimisrežiim"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Redaktor keelatud)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17482,6 +18526,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Sätted..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17491,15 +18542,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Skaleerimisrežiim"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17524,11 +18574,22 @@ msgstr "Kuva kaardisagedus"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projektid"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17541,8 +18602,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17552,9 +18615,19 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr ""
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Vidinad"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formaat"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17579,7 +18652,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17618,11 +18692,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17657,16 +18726,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Sõlm"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Sõlm"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17674,11 +18758,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17688,41 +18772,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Muuda"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Kiht"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Kiht"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17730,28 +18813,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Tagavaade"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Kuva failikuvajas"
+msgid "Gradient Length"
+msgstr "Vaikimisi"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtreeri sõlmed"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtreeri sõlmed"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Sulge"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Skaleerimisrežiim"
@@ -17768,6 +18856,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Vaikimisi"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17798,23 +18891,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ühenda"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17843,12 +18951,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Altvaade"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Tipud"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17870,12 +18988,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pööramisrežiim"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17888,20 +19002,62 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Kuva kõik"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Muuda tüüpi"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Uus skript"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animatsioon"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Peegel"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17930,11 +19086,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Sea nähtavus sisse/välja"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17946,6 +19108,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17956,12 +19130,22 @@ msgid "Layers"
msgstr "Kiht"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Ainult konstandid"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Ainult konstandid"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktsioonid"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17999,9 +19183,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Pidev"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18009,6 +19198,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Jälgija"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Intervall:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18016,28 +19224,79 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Ressursi tee"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formaat"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Kasuta kohalikku ruumi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Skaleerimisrežiim"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18045,9 +19304,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Sisesta võti"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18059,21 +19317,43 @@ msgid "Gizmo Extents"
msgstr "Vidinad"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Uus projekt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstant"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18100,6 +19380,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kaadri %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtreeri sõlmed"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18112,47 +19402,66 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Eesvaade"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Redaktor"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Kuva lähtekoht"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sordi:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Lubatud funktsioonid:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Normal"
-msgstr "Formaat"
+msgid "Shape Centered"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Eelseadistus"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18170,17 +19479,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Lähtesta siini valjus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Lähtesta siini valjus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18188,10 +19487,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18206,8 +19505,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Liigutamisrežiim"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18223,6 +19523,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skaleerimisrežiim"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18249,33 +19554,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animatsioon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Atribuudi rada"
+msgid "Tracking"
+msgstr "Pakin"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18289,6 +19598,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18319,6 +19637,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Vidinad"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18333,47 +19658,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Vaikimisi"
+msgid "Use Denoiser"
+msgstr "Filtreeri sõlmed"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Kuva keskkond"
+msgid "Use Color"
+msgstr "Muuda tüüpi"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Vaikimisi"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Üldine"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Suurus: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Kustuta sõlm(ed)"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Kustuta sõlm(ed)"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Jäädvusta"
+msgid "Custom Energy"
+msgstr "Kustuta sõlm(ed)"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Versioon:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18382,16 +19725,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Sõlme nimi:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Atribuudi rada"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -18400,6 +19753,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Lähim"
@@ -18408,8 +19765,9 @@ msgstr "Lähim"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18418,13 +19776,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Jäädvusta"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18479,15 +19838,25 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+#, fuzzy
+msgid "Box Extents"
+msgstr "Vidinad"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testimine"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18504,12 +19873,15 @@ msgid "Portal Mode"
msgstr "Pööramisrežiim"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18517,20 +19889,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Versioon:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18564,45 +19931,44 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Pööramisrežiim"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Lähtesta siini valjus"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Skaleerimisrežiim"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Kuva failikuvajas"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Laadi vaikimisi"
#: scene/3d/light.cpp
@@ -18614,18 +19980,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D muundus rada"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Ülevaataja"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testimine"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18681,9 +20062,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Sea nähtavus sisse/välja"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Kuvamise kutsungid"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Kuvamise kutsungid"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18711,7 +20102,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18739,6 +20130,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18791,40 +20186,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Mine tagasi"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Vaikimisi"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Rühmad"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Siluja"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Pööramisrežiim"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Luba"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Vaateakna sätted"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Vaateakna sätted"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18850,6 +20284,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18887,6 +20325,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18942,6 +20384,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Luba"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18962,6 +20413,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18985,10 +20440,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18997,7 +20448,15 @@ msgstr ""
msgid "Gizmo"
msgstr "Vidinad"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19047,13 +20506,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Versioon:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktsioonid"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Viga:"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versioon:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19080,27 +20571,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Liiguta Bezieri punkte"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Paigalda"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19121,10 +20615,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19138,6 +20634,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19172,6 +20672,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19188,11 +20692,25 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Frontaal"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Täpsem"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Täpsemad sätted"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19208,10 +20726,6 @@ msgid "Assigned Animation"
msgstr "Optimiseeri Animatsiooni"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19231,23 +20745,16 @@ msgid "Playback Options"
msgstr "Klassi valikud:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Vaikimisi"
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-#, fuzzy
-msgid "Playback Speed"
-msgstr "Mängi stseeni"
-
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
@@ -19290,9 +20797,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animatsiooni sisestus"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Lisa rada"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19302,15 +20819,84 @@ msgstr ""
msgid "Playback"
msgstr "Mängi"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Kleebi parameetrid"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ressursi tee"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animatsioon"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Sõlm"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolatsiooni režiim"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Salvesta kõik"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Loo funktsioon"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Mängi stseeni"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19321,13 +20907,22 @@ msgstr "Valimisrežiim"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Eemalda horisontaalne juht"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Tipud"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19336,11 +20931,11 @@ msgid "Action Mode"
msgstr "Funktsioonid"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19353,6 +20948,11 @@ msgstr "Kiirklahvid"
msgid "Group"
msgstr "Rühmad"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopeeri tekst"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19362,6 +20962,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Laienda kõik"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19370,6 +20979,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Valimisrežiim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Pööramisrežiim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Luba"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19410,27 +21047,28 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Eemalda horisontaalne juht"
+msgid "Min Size"
+msgstr "Suurus: "
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Lukusta vaateakna pöördenurk"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Tööriistad"
#: scene/gui/control.cpp
#, fuzzy
@@ -19438,21 +21076,16 @@ msgid "Focus"
msgstr "Fookuse tee"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Liigutamisrežiim"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtreeri sõlmed"
+msgid "Default Cursor Shape"
+msgstr "Lae vaikimise siini paigutus."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19461,16 +21094,9 @@ msgid "Size Flags"
msgstr "Suurus: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Valimisrežiim"
#: scene/gui/control.cpp
#, fuzzy
@@ -19486,9 +21112,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopeeri tekst"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19499,11 +21128,45 @@ msgid "Please Confirm..."
msgstr "Palun kinnita..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Salvesta kõik"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Peab kasutama kehtivat laiendit."
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Katkesta ühendus"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Paigalda"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Animatsiooni sisestus"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Animatsiooni sisestus"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19515,10 +21178,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Sulge"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Vali"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Kogukond"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19529,7 +21207,15 @@ msgid "Timers"
msgstr "Aeg"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19537,13 +21223,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testimine"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skaleerimisrežiim"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Eesvaade"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19570,6 +21275,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Kehtivad märgid:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontekstuaalne abi"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Kiirklahvid"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Paremvaade"
@@ -19579,36 +21332,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Doki asukoht"
+msgid "Blink Speed"
+msgstr "Mängi stseeni"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Frontaal"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "Hiljuti avatud"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19624,12 +21387,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Kaasav"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Kustuta Valim"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Kustuta Valim"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Kustuta Valim"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Otsi"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19639,22 +21431,76 @@ msgstr "Hiljutised:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(väärtus)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Väärtus"
+
+#: scene/gui/range.cpp
+msgid "Page"
msgstr ""
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Muuda"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Rühmad"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Kopeeri sõlme tee"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Kaadri aeg (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Kehtivad märgid:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopeeri tekst"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19662,6 +21508,29 @@ msgid "Tab Size"
msgstr "Suurus: "
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testimine"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Vali see kaust"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Praegune profiil:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19678,13 +21547,52 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Ahenda kõik"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -19699,71 +21607,126 @@ msgstr ""
msgid "Current Tab"
msgstr "(Praegune)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Jäta katkepunktid vahele"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Luba"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Luba"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Redaktor keelatud)"
+msgid "Scroll Horizontal"
+msgstr "Eemalda horisontaalne juht"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Kuvamise kutsungid"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Skaleerimisrežiim"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Laienda kõik"
+msgid "Focused"
+msgstr "Fookuse tee"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Click Mask"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Laienda kõik"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
+msgid "Over"
msgstr "Trepi üle"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Teema atribuudid"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Skaleerimisrežiim"
@@ -19777,13 +21740,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Kustuta sõlm(ed)"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolatsiooni režiim"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19793,6 +21766,19 @@ msgid "(Other)"
msgstr "(Muu)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Tee stseeni juurikaks"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19801,8 +21787,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Lisa rada"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19810,14 +21800,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Doki asukoht"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Kuva vaateaken"
+msgid "Stretch Shrink"
+msgstr "Valimisrežiim"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Kuva vaateaken"
#: scene/main/http_request.cpp
@@ -19856,6 +21846,11 @@ msgstr "Kirjeldus"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Impordi"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Skaleerimisrežiim"
@@ -19883,6 +21878,33 @@ msgstr "Sea mitu:"
msgid "Custom Multiplayer"
msgstr "Sea mitu:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Liigutamisrežiim"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolatsiooni režiim"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Aeg"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -19892,6 +21914,16 @@ msgstr "Tee stseeni juurikaks"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Sea mitu:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatsiooni režiim"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19920,11 +21952,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolatsiooni režiim"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19950,12 +21977,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19982,18 +22009,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-#, fuzzy
-msgid "Wait Time"
-msgstr "Aeg"
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Aeg"
+msgid "Viewport Path"
+msgstr "1 vaateaken"
#: scene/main/viewport.cpp
msgid ""
@@ -20010,6 +22032,19 @@ msgid ""
"dimensions to render anything."
msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Salvesta kõik"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20020,6 +22055,37 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tõlked"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Kombinatsioon"
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Sirgjooneline"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Silumine"
@@ -20028,20 +22094,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Muuda animatsiooni uuendamise režiimi"
+msgid "Clear Mode"
+msgstr "Filtreeri sõlmed"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Luba"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Luba"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Konstant"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20063,15 +22156,28 @@ msgstr "Kustuta sõlm(ed)"
msgid "Loop Mode"
msgstr "Liigutamisrežiim"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(väärtus)"
+msgid "Loop Begin"
+msgstr "Liigutamisrežiim"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Väärtus"
+msgid "Loop End"
+msgstr "Liigutamisrežiim"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20082,17 +22188,17 @@ msgstr "Poolresolutioon"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Ülevaataja"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Salvesta kõik"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fookuse tee"
@@ -20102,6 +22208,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktsioonid"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaalid"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Klassi valikud:"
@@ -20117,255 +22233,230 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "Kustuta sõlm(ed)"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Ava dokumentatsioon"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pööramisrežiim"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Pööramisrežiim"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animatsioon"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Salvestan faili:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtreeri sõlmed"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Tõlked"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtreeri sõlmed"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Liigutamisrežiim"
+msgid "Height Min"
+msgstr "Paremvaade"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Paremvaade"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Ekspordi"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "Kopeeri valik"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Vali see kaust"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
+msgid "SS Reflections"
+msgstr "Kopeeri valik"
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Skaleerimisrežiim"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Paremvaade"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Paigalda"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tõlked"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Skaleerimisrežiim"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20373,26 +22464,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versioon:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Formaat"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Hoiatus!"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Hiljutised:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Paigalda"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20401,6 +22508,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20420,48 +22535,61 @@ msgid "Parameters"
msgstr "Materjali muutused"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Skaleerimisrežiim"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Skaleerimisrežiim"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolatsiooni režiim"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Kuva traatraamina"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Eesvaade"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Skaleerimisrežiim"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Eemalda horisontaalne juht"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Kaadri %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kaadri %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20480,10 +22608,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20504,10 +22628,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20534,32 +22654,34 @@ msgid "Ambient Occlusion"
msgstr "Vaateakna sätted"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Pööramisrežiim"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Skaleerimisrežiim"
+msgid "Min Layers"
+msgstr "Kiht"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Kiht"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20572,32 +22694,21 @@ msgstr "Tõlked"
msgid "Refraction"
msgstr "Versioon:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Kiht"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20605,39 +22716,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Skaleerimisrežiim"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Skaleerimisrežiim"
@@ -20670,7 +22765,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D muundus rada"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D muundus rada"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Formaat"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20686,6 +22796,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Skripti nimi:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20699,11 +22814,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Suurus: "
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Liida stseenist"
@@ -20717,10 +22827,6 @@ msgid "Max Error"
msgstr "Viga:"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20732,6 +22838,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20740,36 +22858,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Liiguta Bezieri punkte"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Valimisrežiim"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Formaat"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Muuda tüüpi"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Muuda tüüpi"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redaktor"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Sisesta võti siia"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20801,6 +22954,18 @@ msgstr "Altvaade"
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20823,16 +22988,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Muuda tüüpi"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Salvestan faili:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20840,12 +23003,9 @@ msgid "Ground"
msgstr "Rühmad"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Katkepunktid"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20853,31 +23013,19 @@ msgid "Sun"
msgstr "Käivita"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20890,10 +23038,6 @@ msgid "Expand Margin"
msgstr "Laienda kõik"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20902,10 +23046,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20921,10 +23061,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -20946,12 +23082,28 @@ msgstr "Muuda tüüpi"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Liida stseenist"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaleerimisrežiim"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Jäädvusta"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Skaleerimisrežiim"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20963,12 +23115,30 @@ msgstr "Muuda tüüpi"
msgid "Current Frame"
msgstr "Virnakaadrid"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Skaleerimisrežiim"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Tõstutundlik"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Vaikimisi"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21005,6 +23175,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godoti funktsiooniprofiil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Vaikimisi"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Laadi vaikimisi"
@@ -21018,6 +23198,16 @@ msgid "Fallback Environment"
msgstr "Kuva keskkond"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Kuvamise kutsungid"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Stseen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21035,10 +23225,31 @@ msgstr "Vaikimisi"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Kasutajaliides"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21079,11 +23290,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21095,7 +23306,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21114,13 +23325,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Saada dokumentatsioonide tagasiside"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Jäta vahele"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21140,19 +23352,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressurss"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21188,7 +23391,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Suurus: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21196,21 +23399,16 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Saada dokumentatsioonide tagasiside"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Jäta vahele"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21223,17 +23421,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Aeg maha."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -21252,13 +23446,33 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Lähtesta siini valjus"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Jäädvusta"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstant"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiiv"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21272,19 +23486,88 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Suurus: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Sirgjooneline"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Kinemaatiline eelvaade"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Sirgjooneline"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Formaat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21320,6 +23603,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtreeri sõlmed"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21473,7 +23761,7 @@ msgstr "Interpolatsiooni režiim"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Ava"
#: servers/visual_server.cpp
@@ -21616,5 +23904,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index eebcf528dc..fbc74dbab4 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -21,6 +21,57 @@ msgstr ""
"X-Generator: Weblate 4.7.2-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Txandakatu modua"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -28,11 +79,98 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Txandakatu pantaila osoa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Kargatu animazioa"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editatu azala"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolazio mota"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Erakutsi guztiak"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Errorea kargatzean:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Errorea kargatzean:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -58,9 +196,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funtzioak:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -86,6 +236,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Konexio-errorea"
@@ -94,24 +248,65 @@ msgstr "Konexio-errorea"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Blend4 nodoa"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Konexio-errorea"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Trantsizio nodoa"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -161,6 +356,15 @@ msgstr "'%s' eraikitzeko argumentu baliogabeak"
msgid "On call to '%s':"
msgstr "'%s' deitzean:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -200,10 +404,152 @@ msgstr "Kargatu animazioa"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Bertsio kontrola"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunitatea"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstantea"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Atxikitze erlatiboa"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(balioa)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -219,10 +565,12 @@ msgstr "Konfiguratu atxikitzea"
msgid "Project Settings Override"
msgstr "Proiektuaren ezarpenak..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -399,18 +747,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Iragazkiak..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -439,7 +789,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Funtzioak:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Erabili adierazpen erregularrak"
@@ -511,15 +861,25 @@ msgstr "Propietateak"
msgid "Resource"
msgstr "Baliabidea"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Bidea"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -532,7 +892,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -564,7 +924,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -635,8 +995,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -652,7 +1017,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -927,8 +1292,10 @@ msgstr "Editatu azala"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1073,6 +1440,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1458,7 +1827,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1624,13 +1993,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Mendekotasunak"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Bidea"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Mendekotasunak:"
@@ -1769,10 +2131,10 @@ msgid "Lead Developer"
msgstr "Garatzaile nagusia"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Proiektu-kudeatzailea "
#: editor/editor_about.cpp
@@ -2120,7 +2482,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2581,8 +2945,11 @@ msgstr "Erakutsi guztiak"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2601,6 +2968,16 @@ msgstr "Hautatu uneko karpeta"
msgid "Current Path"
msgstr "Eszenaren bidea:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Txandakatu ezkutatutako fitxategiak"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Joan atzera"
@@ -2621,7 +2998,8 @@ msgstr "Txandakatu ezkutatutako fitxategiak"
msgid "Toggle Favorite"
msgstr "Txandakatu gogokoa"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Txandakatu modua"
@@ -2740,6 +3118,8 @@ msgid "Theme Properties"
msgstr "Azalaren propietateak"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2850,14 +3230,18 @@ msgid "Method"
msgstr "Metodoa"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Seinalea"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstantea"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2869,6 +3253,31 @@ msgstr "Azalaren propietatea"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metodoak bakarrik"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3579,7 +3988,7 @@ msgstr "Propietateak"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Gaitu iragazkia"
@@ -3624,7 +4033,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4228,7 +4637,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4331,11 +4743,26 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Kide mota"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Baliabidea"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Gaitu atxikitzea"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4470,7 +4897,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4541,11 +4968,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Txandakatu ezkutatutako fitxategiak"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4594,15 +5016,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4616,19 +5038,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4637,11 +5053,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4650,11 +5066,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4674,7 +5090,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4765,7 +5181,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4870,7 +5286,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5092,7 +5508,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5124,8 +5542,7 @@ msgstr "Proiektua"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5283,6 +5700,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Hautatu inportatu nahi dituzun nodoak"
@@ -6694,8 +7115,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6780,6 +7201,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6788,6 +7210,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6869,6 +7293,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6988,7 +7413,7 @@ msgstr "Editatu nodo-iragazkiak"
msgid "Filters..."
msgstr "Iragazkiak..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7153,11 +7578,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8216,6 +8641,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8756,16 +9182,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8849,6 +9278,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Atxikitu"
@@ -9296,7 +9726,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9339,6 +9770,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9519,7 +9951,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9535,7 +9968,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9623,7 +10056,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9881,7 +10314,7 @@ msgstr "Ez da hautapena atxikitzeko lur trinkorik aurkitu."
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Erabili atxikitzea"
@@ -10256,6 +10689,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10796,15 +11232,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Kide mota"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11137,6 +11564,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11144,7 +11572,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11724,7 +12152,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12468,6 +12897,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12481,10 +12914,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12541,7 +12970,8 @@ msgstr "Scripta"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testua"
@@ -12860,6 +13290,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Proiektu-kudeatzailea "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13008,10 +13445,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13063,10 +13496,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13213,11 +13642,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13404,7 +13829,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14139,7 +14566,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14163,6 +14590,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Esportatu zerrenda CSV fitxategi batera"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14232,7 +14664,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14244,13 +14676,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14425,15 +14860,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14504,31 +14935,20 @@ msgid "Display"
msgstr "Erakutsi guztiak"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Txandakatu pantaila osoa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14559,10 +14979,6 @@ msgid "Use V-Sync"
msgstr "Erabili atxikitzea"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14570,7 +14986,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Gaitu atxikitzea"
@@ -14587,10 +15011,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14624,10 +15044,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14658,8 +15074,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Denbora (s): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14670,10 +15087,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14731,14 +15144,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Iragazkiak..."
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Kendu elementu guztiak"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14814,6 +15228,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14834,7 +15249,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Joan atzera"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Atxikitu nodoaren ertzetara"
@@ -14876,34 +15291,45 @@ msgstr ""
msgid "Operation"
msgstr "Enumerazioak"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Talka formak ikusgai"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Talka formak ikusgai"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Talka formak ikusgai"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Sartu Giltza"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14916,10 +15342,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14931,6 +15365,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14940,6 +15380,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Blend4 nodoa"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14957,19 +15402,84 @@ msgid "Path Rotation"
msgstr "Itsatsi animazioa"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Itsatsi animazioa"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Etengabea"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Itsatsi animazioa"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Erabili adierazpen erregularrak"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Trantsizio nodoa"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Txertatu gakoa hemen"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Erabili atxikitzea"
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Kargatu"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Birkargatu azala"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15025,12 +15535,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasea"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Scripta"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Kopiatu bidea"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15127,6 +15643,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Esportatu..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Osagaiak"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Txertatu gakoa hemen"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Birkargatu azala"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Blend4 nodoa"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Txertatu gakoa hemen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Atxikitu gurasora"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Translazio atzikitzea:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Erabili biraketa atxikitzea"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Atxikitze modua:"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15137,10 +15814,22 @@ msgid "Godot Bone Node"
msgstr "Blend4 nodoa"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15148,7 +15837,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Bertsio kontrola"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Bertsio kontrola"
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -15168,6 +15903,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Eszenaren bidea:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Blend4 nodoa"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15209,17 +15954,45 @@ msgstr ""
msgid "Animations"
msgstr "Kargatu animazioa"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Blend4 nodoa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Blend4 nodoa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Blend4 nodoa"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15398,12 +16171,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Atxikitze modua:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15421,11 +16200,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15511,6 +16290,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15518,6 +16305,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15534,12 +16325,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Atxikitze ezarpenak"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Deskripzioa"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Kide mota"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15581,13 +16416,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Scripta"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funtzioak:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15900,6 +16728,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Erabili adierazpen erregularrak"
@@ -15910,6 +16739,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Kide mota"
@@ -16006,14 +16840,31 @@ msgid "Basic Type"
msgstr "Kide mota"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopiatu bidea"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+#, fuzzy
+msgid "Use Default Args"
+msgstr "Aurrebista:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Atxikitze modua:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -16069,10 +16920,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16114,6 +16961,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16189,6 +17040,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16245,6 +17100,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16272,6 +17131,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16280,7 +17143,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16310,6 +17177,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17108,6 +17979,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Blend4 nodoa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17118,22 +18038,30 @@ msgid "Space Override"
msgstr "gainidatzi:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Mugitu Bezier puntuak"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aurrebista:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17143,8 +18071,9 @@ msgid "Audio Bus"
msgstr "Audioa"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
-msgstr ""
+#, fuzzy
+msgid "Override"
+msgstr "gainidatzi:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17163,8 +18092,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17173,7 +18103,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17200,12 +18131,27 @@ msgstr "Propietateak"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Erabili biraketa atxikitzea"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Uneko bertsioa:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Txandakatu modua"
@@ -17215,31 +18161,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend4 nodoa"
@@ -17248,27 +18214,61 @@ msgstr "Blend4 nodoa"
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Itsatsi animazioa"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Itsatsi animazioa"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Atxikitze modua:"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17285,6 +18285,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17309,6 +18313,18 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Gaitu iragazkia"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17339,6 +18355,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Atxikitze ezarpenak"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17348,13 +18371,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17379,11 +18402,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proiektua"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17397,8 +18431,10 @@ msgstr ""
msgid "Texture"
msgstr "Testua"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17409,7 +18445,15 @@ msgstr "Talka formak ikusgai"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17436,7 +18480,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17475,11 +18520,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17514,16 +18554,30 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Gaitu iragazkia"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17531,11 +18585,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17545,40 +18599,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editatu azala"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17586,27 +18638,31 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Sareta atxikitzea"
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Gradient Length"
+msgstr "Birkargatu azala"
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Erakutsi fitxategi-kudeatzailean"
+msgid "Filter"
+msgstr "Iragazkiak..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Iragazkiak..."
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Txandakatu modua"
@@ -17624,6 +18680,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Birkargatu azala"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17656,23 +18717,38 @@ msgstr "Atxikitze modua:"
msgid "End Cap Mode"
msgstr "Atxikitze modua:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Edukiak:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17701,12 +18777,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Propietateak"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17728,12 +18813,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Erabili biraketa atxikitzea"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17746,20 +18827,63 @@ msgstr "Konstantea"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Erakutsi guztiak"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Atxikitze erlatiboa"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Kide mota"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Erabili eskala atxikitzea"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Kargatu animazioa"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Ispilua"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17788,11 +18912,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17804,6 +18933,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17813,12 +18954,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstanteak bakarrik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstanteak bakarrik"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funtzioak:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17856,9 +19007,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Kendu elementu guztiak"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Etengabea"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17866,6 +19022,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Atxikitze adimentsua"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17873,39 +19047,86 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Erabili biraketa atxikitzea"
+msgid "Collider"
+msgstr "Talka formak ikusgai"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Blend4 nodoa"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Sartu Giltza"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17916,21 +19137,43 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Proiektua"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstantea"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -17957,6 +19200,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Iragazkiak..."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17969,43 +19222,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Editatu azala"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Show Collision"
+msgstr "Talka formak ikusgai"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Propietateak"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Ezaugarriak"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Atxikitu nodoaren zentrora"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18023,15 +19297,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18039,10 +19305,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18057,7 +19323,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18074,6 +19340,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18100,32 +19370,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Itsatsi animazioa"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Propietateen pista"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18141,6 +19415,15 @@ msgstr "Animazioaren transformazioa aldatu"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18170,6 +19453,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Edukiak:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18184,46 +19474,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Birkargatu azala"
+msgid "Use Denoiser"
+msgstr "Iragazkiak..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Kendu elementu guztiak"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Birkargatu azala"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Mugitu Bezier puntuak"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Pixel atxikitzea"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Kendu elementu guztiak"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Funtzioak:"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Kaptura"
+msgid "Custom Energy"
+msgstr "Kendu elementu guztiak"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Enumerazioak"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18232,16 +19541,25 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Propietateen pista"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proiektua"
@@ -18250,6 +19568,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Gertukoena"
@@ -18258,8 +19580,9 @@ msgstr "Gertukoena"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18268,13 +19591,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Kaptura"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18329,15 +19653,24 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+#, fuzzy
+msgid "Box Extents"
+msgstr "Edukiak:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18354,12 +19687,15 @@ msgid "Portal Mode"
msgstr "Txandakatu modua"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18367,20 +19703,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Enumerazioak"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18414,19 +19745,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Atxikitze modua:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18434,11 +19762,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18446,12 +19774,13 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Txandakatu modua"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Inportatu profila(k)"
#: scene/3d/light.cpp
@@ -18463,11 +19792,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D Transformazioaren pista"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18475,6 +19813,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18529,9 +19871,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18559,7 +19909,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18587,6 +19937,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18638,37 +19992,74 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Joan atzera"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Aurrebista:"
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Sareta atxikitzea"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Araztu"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proiektua"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Gaitu atxikitzea"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18696,6 +20087,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18733,6 +20128,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18787,6 +20186,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18807,6 +20215,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18830,10 +20242,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18841,7 +20249,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18892,14 +20308,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumerazioak"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funtzioak:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Erabili adierazpen erregularrak"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Ispilua"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerazioak"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18925,27 +20373,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Mugitu Bezier puntuak"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instalatu"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18966,10 +20417,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18982,6 +20435,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19015,6 +20472,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19031,10 +20492,24 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Gorde"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Kargatu animazioa"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19050,10 +20525,6 @@ msgid "Assigned Animation"
msgstr "Itsatsitako animazioa"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19073,20 +20544,14 @@ msgid "Playback Options"
msgstr "Klaseko aukerak"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Birkargatu azala"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19131,9 +20596,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animazioa Sartu"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Gehitu pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19142,15 +20617,82 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Bidea"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Kargatu animazioa"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Blend4 nodoa"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolazio mota"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "gainidatzi:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Blend4 nodoa"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funtzioak:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19160,12 +20702,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Propietateak"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19174,11 +20725,11 @@ msgid "Action Mode"
msgstr "Funtzioak:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19189,6 +20740,11 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Testua"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19198,6 +20754,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19206,6 +20770,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Atxikitze modua:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Txandakatu modua"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19246,46 +20838,43 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Erabili biraketa atxikitzea"
+msgid "Clip Content"
+msgstr "Konstantea"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Tresnak"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Iragazkiak..."
+msgid "Default Cursor Shape"
+msgstr "Birkargatu azala"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19293,16 +20882,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Erabili biraketa atxikitzea"
#: scene/gui/control.cpp
#, fuzzy
@@ -19318,7 +20900,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19330,11 +20916,44 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "gainidatzi:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Baliozko luzapena erabili behar du."
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instalatu"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Animazioa Sartu"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Animazioa Sartu"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Kendu elementu guztiak"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19347,10 +20966,24 @@ msgid "Enable grid minimap."
msgstr "Gaitu atxikitzea"
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Inportatu azala"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunitatea"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19361,7 +20994,15 @@ msgid "Timers"
msgstr "Denbora:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19369,13 +21010,31 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Gorde"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Pixel atxikitzea"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19402,6 +21061,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Talka formak ikusgai"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19410,36 +21115,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Kargatu animazioa"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19455,12 +21167,37 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Bilatu"
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19469,20 +21206,73 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(balioa)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Balioa:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Kendu elementu guztiak"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Denbora (s): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Talka formak ikusgai"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19490,6 +21280,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Hautatu karpeta hau"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19506,13 +21318,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19526,68 +21376,122 @@ msgstr ""
msgid "Current Tab"
msgstr "(Unekoa)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastatu eta jaregin berrantolatzeko."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Gaitu atxikitzea"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Blend4 nodoa"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Click Mask"
+msgstr "Talka formak ikusgai"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Azalaren propietateak"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Txandakatu modua"
@@ -19601,13 +21505,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Blend4 nodoa"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolazio mota"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19617,6 +21531,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Gaitu iragazkia"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19625,20 +21552,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Gehitu pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19679,6 +21610,11 @@ msgstr "Deskripzioa"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Inportatu azala"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Atxikitze modua:"
@@ -19705,6 +21641,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Txandakatu modua"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolazio mota"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Trantsizio nodoa"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19713,6 +21676,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolazio mota"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19741,11 +21713,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolazio mota"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19771,12 +21738,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19803,16 +21770,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Kopiatu bidea"
#: scene/main/viewport.cpp
msgid ""
@@ -19828,6 +21792,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "gainidatzi:"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19838,6 +21815,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Translazio atzikitzea:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Jaisten"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Gaitu iragazkia"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Araztu"
@@ -19846,20 +21855,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animazioaren Eguneraketa Modua Aldatu"
+msgid "Clear Mode"
+msgstr "Iragazkiak..."
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Gaitu atxikitzea"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Gaitu atxikitzea"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Gaitu atxikitzea"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animazioaren transformazioa aldatu"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19879,26 +21917,35 @@ msgstr ""
msgid "Loop Mode"
msgstr "Atxikitze modua:"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(balioa)"
+msgid "Loop Begin"
+msgstr "Atxikitze modua:"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Balioa:"
+msgid "Loop End"
+msgstr "Atxikitze modua:"
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
-msgid "Bake Interval"
+msgid "Bake Resolution"
msgstr ""
#: scene/resources/curve.cpp
-msgid "Up Vector"
+msgid "Bake Interval"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19907,6 +21954,11 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "gainidatzi:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Kopiatu bidea"
@@ -19916,6 +21968,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funtzioak:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Erabili atxikitzea"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Klaseko aukerak"
@@ -19931,279 +21993,262 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Lineako dokumentuak"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Erabili biraketa atxikitzea"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Interpolazio mota"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Kargatu animazioa"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funtzioak:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Gaitu atxikitzea"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Pista Akt./Desakt."
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Atxikitze modua:"
+msgid "Transmit Curve"
+msgstr "Trantsizio nodoa"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Pista Akt./Desakt."
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Esportatu"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Hautatu karpeta hau"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Kudeatu esportazio txantiloiak..."
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instalatu"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Trantsizio nodoa"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend4 nodoa"
+msgid "HDR Scale"
+msgstr "Erakutsi guztiak"
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumerazioak"
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Konexio-errorea"
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "Atxikitze ezarpenak"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
#: scene/resources/font.cpp
-msgid "Ascent"
+#, fuzzy
+msgid "Distance Field"
+msgstr "Instalatu"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
#: scene/resources/height_map_shape.cpp
@@ -20214,6 +22259,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20232,44 +22285,45 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Atxikitze modua:"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend4 nodoa"
+msgid "Specular Mode"
+msgstr "Atxikitze modua:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolazio mota"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Erakutsi guztiak"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Pixel atxikitzea"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Txandakatu modua"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20278,6 +22332,16 @@ msgid "Particles Anim"
msgstr "Itsatsi animazioa"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Hurrengo karpeta/fitxategia"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20294,10 +22358,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20319,10 +22379,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20347,31 +22403,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Txandakatu modua"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Talka formak ikusgai"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Balioa:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20384,25 +22443,12 @@ msgstr "Trantsizio nodoa"
msgid "Refraction"
msgstr "Enumerazioak"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend4 nodoa"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20410,7 +22456,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20418,39 +22464,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Atxikitze modua:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend4 nodoa"
@@ -20482,7 +22512,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D Transformazioaren pista"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D Transformazioaren pista"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20498,19 +22542,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20527,10 +22571,6 @@ msgid "Max Error"
msgstr "Ispilua"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20542,6 +22582,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20550,36 +22602,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mugitu Bezier puntuak"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Atxikitze modua:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Atxikitze modua:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Testua"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Kide mota"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Editatu azala"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Txertatu gakoa hemen"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20610,6 +22697,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20631,59 +22730,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Kendu elementu guztiak"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funtzioak:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Kendu elementu guztiak"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20696,10 +22778,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20708,10 +22786,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20727,10 +22801,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20751,12 +22821,28 @@ msgstr "Kide mota"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pixel atxikitzea"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Txandakatu modua"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Kaptura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Txandakatu modua"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Txandakatu modua"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20768,12 +22854,30 @@ msgstr "Kide mota"
msgid "Current Frame"
msgstr "Hurrengo karpeta/fitxategia"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Atxikitze modua:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Maiuskulak eta minuskulak"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Birkargatu azala"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20810,6 +22914,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot ezaugarri profila"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Birkargatu azala"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Inportatu profila(k)"
@@ -20822,6 +22936,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Eszenaren bidea:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20839,10 +22962,30 @@ msgstr "Birkargatu azala"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20882,11 +23025,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20898,7 +23041,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20916,11 +23059,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20940,19 +23084,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Baliabidea"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20987,7 +23122,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20995,11 +23130,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21007,7 +23138,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21019,17 +23150,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21048,13 +23175,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Txertatu gakoa hemen"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Kaptura"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstantea"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21068,7 +23214,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21076,11 +23222,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aurrebista:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Talka formak ikusgai"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21117,6 +23335,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Pista Akt./Desakt."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Erabili adierazpen erregularrak"
@@ -21269,7 +23492,7 @@ msgstr "Interpolazio mota"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Ireki"
#: servers/visual_server.cpp
@@ -21411,5 +23634,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index 5f68d7702e..dd86bd1c1f 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -1,5 +1,6 @@
#!/bin/python
+import enum
import fnmatch
import os
import re
@@ -63,22 +64,30 @@ msgstr ""
"""
+class ExtractType(enum.IntEnum):
+ TEXT = 1
+ PROPERTY_PATH = 2
+ GROUP = 3
+
+
# Regex "(?P<name>(?:[^"\\]|\\.)*)" creates a group named `name` that matches a string.
message_patterns = {
- re.compile(r'RTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): False,
- re.compile(r'TTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): False,
- re.compile(r'TTRC\("(?P<message>(?:[^"\\]|\\.)*)"\)'): False,
+ re.compile(r'RTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): ExtractType.TEXT,
+ re.compile(r'TTR\("(?P<message>(?:[^"\\]|\\.)*)"(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'): ExtractType.TEXT,
+ re.compile(r'TTRC\("(?P<message>(?:[^"\\]|\\.)*)"\)'): ExtractType.TEXT,
re.compile(
r'TTRN\("(?P<message>(?:[^"\\]|\\.)*)", "(?P<plural_message>(?:[^"\\]|\\.)*)",[^,)]+?(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'
- ): False,
+ ): ExtractType.TEXT,
re.compile(
r'RTRN\("(?P<message>(?:[^"\\]|\\.)*)", "(?P<plural_message>(?:[^"\\]|\\.)*)",[^,)]+?(?:, "(?P<context>(?:[^"\\]|\\.)*)")?\)'
- ): False,
- re.compile(r'_initial_set\("(?P<message>[^"]+?)",'): True,
- re.compile(r'GLOBAL_DEF(?:_RST)?\("(?P<message>[^".]+?)",'): True,
- re.compile(r'EDITOR_DEF(?:_RST)?\("(?P<message>[^"]+?)",'): True,
- re.compile(r'ADD_PROPERTY\(PropertyInfo\(Variant::[A-Z]+,\s*"(?P<message>[^"]+?)",'): True,
- re.compile(r'ADD_GROUP\("(?P<message>[^"]+?)",'): False,
+ ): ExtractType.TEXT,
+ re.compile(r'_initial_set\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
+ re.compile(r'GLOBAL_DEF(?:_RST)?\("(?P<message>[^".]+?)",'): ExtractType.PROPERTY_PATH,
+ re.compile(r'EDITOR_DEF(?:_RST)?\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH,
+ re.compile(
+ r'ADD_PROPERTY\(PropertyInfo\(Variant::[_A-Z0-9]+, "(?P<message>[^"]+?)"[,)]'
+ ): ExtractType.PROPERTY_PATH,
+ re.compile(r'ADD_GROUP\("(?P<message>[^"]+?)", "(?P<prefix>[^"]*?)"\)'): ExtractType.GROUP,
}
@@ -239,6 +248,7 @@ def process_file(f, fname):
reading_translator_comment = False
is_block_translator_comment = False
translator_comment = ""
+ current_group = ""
while l:
@@ -257,22 +267,30 @@ def process_file(f, fname):
translator_comment = translator_comment[:-1] # Remove extra \n at the end.
if not reading_translator_comment:
- for pattern, is_property_path in message_patterns.items():
+ for pattern, extract_type in message_patterns.items():
for m in pattern.finditer(l):
location = os.path.relpath(fname).replace("\\", "/")
if line_nb:
location += ":" + str(lc)
- groups = m.groupdict("")
- msg = groups.get("message", "")
- msg_plural = groups.get("plural_message", "")
- msgctx = groups.get("context", "")
+ captures = m.groupdict("")
+ msg = captures.get("message", "")
+ msg_plural = captures.get("plural_message", "")
+ msgctx = captures.get("context", "")
- if is_property_path:
+ if extract_type == ExtractType.TEXT:
+ _add_message(msg, msg_plural, msgctx, location, translator_comment)
+ elif extract_type == ExtractType.PROPERTY_PATH:
+ if current_group:
+ if msg.startswith(current_group):
+ msg = msg[len(current_group) :]
+ else:
+ current_group = ""
for part in msg.split("/"):
_add_message(_process_editor_string(part), msg_plural, msgctx, location, translator_comment)
- else:
+ elif extract_type == ExtractType.GROUP:
_add_message(msg, msg_plural, msgctx, location, translator_comment)
+ current_group = captures["prefix"]
translator_comment = ""
l = f.readline()
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 4b220680de..723704ab97 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -41,6 +41,60 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "حافظه پنهان خالی است!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "حرکت دادن گره(ها)"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "روشن"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "حالت صدور:"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "شمارش ها"
@@ -50,12 +104,99 @@ msgstr "شمارش ها"
msgid "Window"
msgstr "چارچوب جدید"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "حالت تمام صفحه"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "برداشتن موج"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "ویرایشگر"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "بومی"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "خطا در بارگذاری:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "خطا در بارگذاری:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "جستجوی راهنما"
@@ -81,9 +222,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "توابع"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -110,6 +263,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "اتصال"
@@ -118,25 +275,66 @@ msgstr "اتصال"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "صدور پروژه"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "تغییر نام"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "اتصال"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "گره جابجای"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -187,6 +385,16 @@ msgstr "آرگومان های نامعتبر برای ساخت '%s'"
msgid "On call to '%s':"
msgstr "به هنگام فراخوان تابع'%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "وضعیت:"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -227,10 +435,165 @@ msgstr "کپی برگزیده"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "دستگاه"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "همه"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "مهار نسخه"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "جامعه"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "بازنشانی بزرگنمایی"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "پویش"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ثابت"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Button"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "بازنشانی بزرگنمایی"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "بومی"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "محور"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(مقدار)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "اندیس:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "افزودن وظیفه"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "تغییر بده"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "تغییر بده"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "سوییچ"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "شماره خط:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -245,10 +608,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "تنظیمات طرح…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "نام"
@@ -431,18 +796,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "صافی:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -471,7 +838,7 @@ msgstr ""
msgid "Max Functions"
msgstr "تغییر نام نقش"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "انتقال را در انیمیشن تغییر بده"
@@ -544,16 +911,28 @@ msgstr "خصوصیات"
msgid "Resource"
msgstr "منبع"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "بستن صحنه"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "آدرس"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "منبع"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "تغییر بده"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "بومی"
@@ -567,7 +946,7 @@ msgstr "آزمودن"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "بایت"
@@ -599,7 +978,7 @@ msgstr "اگزابایت"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -670,8 +1049,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "بومی"
@@ -688,7 +1072,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -963,8 +1347,10 @@ msgstr "ویرایشگر"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "انیمیشن"
@@ -1105,6 +1491,8 @@ msgstr "کلیدها را در انیمیشن جابجا کن"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1502,7 +1890,7 @@ msgstr ""
"سیگنال را تعویض می کند ، آن را در یک صف ذخیره می کند و فقط در زمان بیکاری "
"شلیک می کند."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "تک نما"
@@ -1673,13 +2061,6 @@ msgstr ""
msgid "Dependencies"
msgstr "بستگی‌ها"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "آدرس"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "بستگی‌ها:"
@@ -1818,11 +2199,11 @@ msgid "Lead Developer"
msgstr "توسعه‌دهنده‌ی اصلی"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "مدیر پروژه "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "مدیر پروژه"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2165,7 +2546,9 @@ msgid "Remove Autoload"
msgstr "بارگیری خودکار را حذف کنید"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "روشن"
@@ -2641,8 +3024,11 @@ msgstr "حالت صدور:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "انتخاب حالت"
@@ -2662,6 +3048,16 @@ msgstr "نمایه موجود:"
msgid "Current Path"
msgstr "نمایه موجود:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "نمایش در فایل‌سیستم"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2682,7 +3078,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2800,6 +3197,8 @@ msgid "Theme Properties"
msgstr "خصوصیات زمینه"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2910,14 +3309,18 @@ msgid "Method"
msgstr "روش"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "سیگنال‌"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ثابت"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "خصیصه"
@@ -2929,6 +3332,34 @@ msgstr "ویژگی زمینه"
msgid "Property:"
msgstr "ویژگی:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "تنها روش‌ها"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "همه‌ی انتخاب ها"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "فراخوانی"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "پخش"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3643,7 +4074,7 @@ msgstr "خصوصیات"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "غیرفعال شده"
@@ -3691,7 +4122,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4319,7 +4750,10 @@ msgstr "عضوها"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4424,11 +4858,26 @@ msgstr "اتصال به گره:"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "تغییر نوع پایه"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "منبع"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "فرزند قابل ویرایش"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4568,7 +5017,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4642,11 +5091,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "نمایش در فایل‌سیستم"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4697,15 +5141,15 @@ msgstr ""
msgid "Highlighting"
msgstr "توضیح"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4720,19 +5164,13 @@ msgid "Indent"
msgstr "اندیس:"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4742,12 +5180,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "اتصال به گره:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "فراخوانی"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "فراخوانی"
@@ -4757,11 +5195,11 @@ msgstr "فراخوانی"
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4782,7 +5220,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "شماره خط:"
@@ -4876,7 +5314,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4986,7 +5424,7 @@ msgstr "ترجیحات"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "ترجیحات"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5222,7 +5660,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5256,8 +5696,7 @@ msgstr "برداشتن نقطه"
msgid "Editor SSL Certificates"
msgstr "ویرایشگر ترجیحات"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدیر پروژه"
@@ -5425,6 +5864,11 @@ msgstr "جستجوی راهنما"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "تخت 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "انتخاب گره (ها) برای وارد شدن"
@@ -6931,8 +7375,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7021,6 +7465,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7029,6 +7474,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7119,6 +7566,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7238,7 +7686,7 @@ msgstr "ویرایش صافی های گره"
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7413,12 +7861,12 @@ msgstr "مجوز"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "زبانه قبلی"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "بعدی"
@@ -8536,6 +8984,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9099,17 +9548,20 @@ msgstr "گشودن ویرایشگر دو بعدی"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "برداشتن نقطه"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "ویرایش سیگنال"
@@ -9197,6 +9649,7 @@ msgstr "ترجیحات"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9677,7 +10130,8 @@ msgstr "اتصال به گره:"
msgid "Source"
msgstr "منبع"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9723,6 +10177,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9920,7 +10375,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9938,7 +10394,7 @@ msgstr "پخش"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10027,7 +10483,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "وضعیت:"
@@ -10300,7 +10756,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10698,6 +11154,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11276,15 +11735,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "تغییر نوع پایه"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11637,6 +12087,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "گره انیمیشن"
@@ -11645,7 +12096,7 @@ msgstr "گره انیمیشن"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12300,7 +12751,8 @@ msgstr ""
msgid "Fragment"
msgstr "نشانوندها:"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13061,6 +13513,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "صدور پروژه"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13074,11 +13531,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "صدور پروژه"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "منابع"
@@ -13138,7 +13590,8 @@ msgstr "صحنه جدید"
msgid "GDScript Export Mode:"
msgstr "حالت صدور:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13469,6 +13922,13 @@ msgstr ""
"شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. "
"آیا انجام این عمل را تایید می کنید؟‌"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "مدیر پروژه"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13625,10 +14085,6 @@ msgid "All Devices"
msgstr "دستگاه"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "دستگاه"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13684,10 +14140,6 @@ msgstr "دکمه"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "محور"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13837,12 +14289,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "افزودن وظیفه"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14039,7 +14486,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "گام(ها):"
@@ -14834,7 +15283,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14859,6 +15308,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "صدور پروژه"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14929,7 +15383,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14941,14 +15395,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "برداشتن نقطه"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15135,16 +15592,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "تغییر بده"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15216,31 +15668,20 @@ msgid "Display"
msgstr "نشان دادن همه"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "حالت تمام صفحه"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15272,10 +15713,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15283,7 +15720,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "روشن"
@@ -15301,10 +15746,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "خطا در بارگذاری:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15337,10 +15778,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15371,8 +15808,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "زمان(s): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15383,10 +15821,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15447,14 +15881,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "صافی:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "برداشتن انتخاب شده"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15533,6 +15968,7 @@ msgid "Main Loop Type"
msgstr "پیدا کردن نوع گره"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15552,7 +15988,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "انتخاب حالت"
@@ -15594,24 +16030,33 @@ msgstr ""
msgid "Operation"
msgstr "شمارش ها:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "گره انیمیشن"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "گره انیمیشن"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "گره انیمیشن"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "اتصال به گره:"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15619,10 +16064,12 @@ msgstr "تغییر بده"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15636,10 +16083,19 @@ msgid "Rings"
msgstr "هشدارها"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Smooth Faces"
+msgstr "گام نرم"
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15651,6 +16107,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ویرایش سیگنال"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15661,6 +16124,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "مسیر به سمت گره:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "ساختن راهنمای افقی"
@@ -15678,20 +16146,85 @@ msgid "Path Rotation"
msgstr "ثابت"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "محلی"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "مستمر"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "ثابت"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "گره انیمیشن"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "گره جابجای"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "ارث‌بری صحنهٔ فرزند"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ذخیره فایل:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "بارگیری"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "حذف متغیر"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -15751,12 +16284,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "کلاس:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "نام پروژه:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "صدور پروژه"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15859,6 +16398,171 @@ msgstr "صادر کردن کتابخانه شبکه مش"
msgid "Export GLTF..."
msgstr "صدور…"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "اجزا"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "افزودن عمل ورودی"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "مگابایت"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "ارث‌بری صحنهٔ فرزند"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "پیشفرض"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "دستگاه"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "خطی"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "تغییر بده"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "گره مخلوط۲"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "تغییر بده"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "ترجمه‌ها"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "وضعیت:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "فرزند قابل ویرایش"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "برداشتن نقطه"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15869,10 +16573,24 @@ msgid "Godot Bone Node"
msgstr "صحنه جدید"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "صحنه جدید"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "برداشتن نقطه"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15880,8 +16598,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "نسخه:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "نسخه:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "گره"
@@ -15902,6 +16666,16 @@ msgstr ""
msgid "Materials"
msgstr "تغییر بده"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "جاگرداندن زبانه صحنه"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "تغییر نام"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15945,17 +16719,46 @@ msgstr "انتخاب یک گره"
msgid "Animations"
msgstr "گره انیمیشن"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "ساختن گره"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "ساختن گره"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "ساختن گره"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16150,12 +16953,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "انتخاب حالت"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16173,11 +16982,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16264,6 +17073,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16271,6 +17088,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16287,13 +17108,58 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "نام"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "ترجیحات"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "تعریف"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "وضعیت:"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16344,13 +17210,6 @@ msgstr "سرریزی پشته با عمق پشته: "
msgid "Visual Script"
msgstr "حذف گره اسکریپتِ دیداری"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "توابع"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -16695,6 +17554,7 @@ msgid "Edit Member"
msgstr "عضوها"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "انتقال را در انیمیشن تغییر بده"
@@ -16705,6 +17565,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "نوع عضو"
@@ -16807,13 +17672,30 @@ msgid "Basic Type"
msgstr "تغییر نوع پایه"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "کپی کردن مسیر node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "مقدار آرایه را تغییر بده"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "بارگیری پیش فرض"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "کاراکترهای معتبر:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "انتخاب حالت"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16875,11 +17757,6 @@ msgid "Get %s"
msgstr "گرفتن %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "اندیس:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "نام دارایی ایندکس نامعتبر."
@@ -16923,6 +17800,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "نام"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet در اسکریپت پیدا نشد: "
@@ -17006,6 +17888,10 @@ msgstr ""
msgid "SubCall"
msgstr "فراخوانی"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17065,6 +17951,11 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "زمان:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17093,6 +17984,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17101,9 +17996,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "زمان:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17131,6 +18031,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17958,6 +18862,57 @@ msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
"AnimatedSprite فریم‌ها را نمایش دهد."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "انتخاب یک گره"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "بومی"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "پخش"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "ساختن گره"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17967,22 +18922,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "حذف کن"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "به‌روزرسانی از صحنه"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "خطی"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17992,9 +18955,8 @@ msgid "Audio Bus"
msgstr "افزودن کانل صوتی"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "چیدمان اتوبوس صوتی را باز کنید"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18014,10 +18976,11 @@ msgid "Pitch Scale"
msgstr "بومی"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "پخش"
+msgid "Autoplay"
+msgstr "AutoLoad"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18025,7 +18988,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -18054,12 +19018,28 @@ msgstr "کپی کردن مسیر node"
msgid "Anchor Mode"
msgstr "انتخاب حالت"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "وضعیت:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "نمایه موجود:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "بزرگنمایی"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "حالت صدور:"
@@ -18069,32 +19049,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "گام نرم"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "گام نرم"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "فراخوانی"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "فراخوانی"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "آرگومان‌های اضافی فراخوانی:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "گره مخلوط۲"
@@ -18104,27 +19108,62 @@ msgstr "گره مخلوط۲"
msgid "Light Mode"
msgstr "خطی"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "انیمیشن را بهینه‌سازی کن"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "تغییر حلقه(loop) انیمیشن"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "انتخاب حالت"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18144,6 +19183,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "کاویدن گره"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18173,6 +19217,19 @@ msgid "Build Mode"
msgstr "انتخاب حالت"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "غیرفعال شده"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "انتخاب شده را تغییر مقیاس بده"
@@ -18210,6 +19267,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "ترجیحات"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18219,16 +19283,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "انتقال را در انیمیشن تغییر بده"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "بومی"
+msgid "Preprocess"
+msgstr "انتقال را در انیمیشن تغییر بده"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18253,11 +19316,22 @@ msgstr "پرونده:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "طرح ها"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18271,8 +19345,10 @@ msgstr ""
msgid "Texture"
msgstr "حذف قالب"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18282,7 +19358,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18309,7 +19393,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18348,11 +19433,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18387,16 +19467,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "گره"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "گره"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "غیرفعال شده"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18404,11 +19500,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18419,41 +19515,38 @@ msgid ""
"property."
msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "ویرایشگر"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "تغییر بده"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18461,28 +19554,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "ادغام از صحنه"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "صافی بومی‌سازی تغییر کرد"
+msgid "Gradient Length"
+msgstr "پیشفرض"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "صافی:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "حالت صافی:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "بستن"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "انتخاب حالت"
@@ -18501,6 +19599,11 @@ msgstr "چندضلعی مسدود برای این مسدودکننده، خال
msgid "Width Curve"
msgstr "ویرایش منحنی گره"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "پیشفرض"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18532,24 +19635,39 @@ msgstr "گره انیمیشن"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "ساختن پوشه"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "ویرایش اتصال:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18578,12 +19696,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "خصوصیات"
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18608,12 +19735,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "وضعیت:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18626,10 +19749,46 @@ msgstr "ثابت"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "متغیر عمومی"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "حذف قالب"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "صحنه جدید"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18637,11 +19796,18 @@ msgstr ""
"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "افزودن وظیفه"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "بازتاب"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18670,11 +19836,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "حالت صدور:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "ویرایش منحنی گره"
@@ -18689,6 +19861,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18698,12 +19882,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "تنها ثوابت"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "تنها ثوابت"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "توابع"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18741,9 +19935,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ساختن گره"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "مستمر"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18751,6 +19950,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "چفت:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18758,39 +19975,89 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "بومی"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "گره انیمیشن"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "نسبت تغییر مقیاس:"
+msgid "Collider RID"
+msgstr "مسیر نامعتبر."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "گره انیمیشن"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "گره انیمیشن"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "ساختن پوشه"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18802,22 +20069,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "ساختن گره"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "گره انیمیشن"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "برداشتن نقطه"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "ثابت"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "راه اندازی دوباره"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18844,6 +20134,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "انتخاب یک گره"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "صافی کردن گره‌ها"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -18862,49 +20162,67 @@ msgid "Tile Set"
msgstr "صدور مجموعه کاشی"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "مرتب‌سازی:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "گره انیمیشن"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "حالت صدور:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "گره انیمیشن"
+msgid "Centered Textures"
+msgstr "ویژگی‌ها"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "گره انیمیشن"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "انتقال را در انیمیشن تغییر بده"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "بازنشانی بزرگنمایی"
+msgid "Shape Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18926,27 +20244,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "باز‌نشانی مقدار خطی"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "باز‌نشانی مقدار خطی"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "تغییر بده"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18961,8 +20270,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "انتخاب حالت"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18978,6 +20288,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "بومی"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19004,34 +20319,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "انیمیشن"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "بایت"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "فرزند قابل ویرایش"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "ویژگی مسیر"
+msgid "Tracking"
+msgstr "بسته بندی"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19046,6 +20365,15 @@ msgstr "انتقال را در انیمیشن تغییر بده"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19075,6 +20403,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "محتواها:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19089,46 +20424,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "پیشفرض"
+msgid "Use Denoiser"
+msgstr "صافی:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "برداشتن انتخاب شده"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "پیشفرض"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "عمومی"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ساختن گره"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ساختن گره"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "گرفتن"
+msgid "Custom Energy"
+msgstr "انتقال جلوه خطی"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "شمارش ها:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19137,16 +20491,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "نام گره:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ویژگی مسیر"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "پروژه"
@@ -19155,6 +20519,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "نزدیکترین"
@@ -19163,8 +20531,9 @@ msgstr "نزدیکترین"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19173,13 +20542,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "گرفتن"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19245,18 +20615,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "محتواها:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "هشدارها"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "آزمودن"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "هشدارها"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19270,35 +20652,34 @@ msgid "Portal Mode"
msgstr "حالت صدور:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "ویرایش صافی ها"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "صادکردن فایل کتابخانه ای"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "شمارش ها:"
+msgid "Dynamic Range"
+msgstr "صادکردن فایل کتابخانه ای"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19332,20 +20713,19 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
+#, fuzzy
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "انتخاب حالت"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "باز‌نشانی مقدار خطی"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19353,24 +20733,26 @@ msgid "Directional Shadow"
msgstr "توضیح"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "بومی"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "صافی بومی‌سازی تغییر کرد"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "بارگیری پیش فرض"
#: scene/3d/light.cpp
@@ -19382,18 +20764,32 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
msgstr ""
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "آزمودن"
+
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19451,9 +20847,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "حالت صدور:"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "فراخوانی"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "فراخوانی"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19485,7 +20891,7 @@ msgid "Axis Lock"
msgstr "محور"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19513,6 +20919,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "حذف گره(ها)"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19565,40 +20976,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "حالت صدور:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "پیشفرض"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "گروه ها"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "ترجیحات"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "اشکال یابی"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "بروز رسانی"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "پروژه"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "روشن"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "ویرایش سیگنال"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "ویرایش سیگنال"
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -19625,6 +21076,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19663,6 +21118,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19719,6 +21178,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "روشن"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19739,6 +21208,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19762,11 +21235,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19774,7 +21242,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19827,14 +21303,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "شمارش ها:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "غلطاندن به بالا."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "توابع"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "انتقال را در انیمیشن تغییر بده"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "بازتاب"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "شمارش ها:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19863,27 +21371,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "حذف کن"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "نصب کردن"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19908,10 +21419,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19925,6 +21438,11 @@ msgid "Auto Triangles"
msgstr "افزودن متغیر"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "افزودن متغیر"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19962,6 +21480,11 @@ msgstr "راه اندازی دوباره"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "راه اندازی دوباره"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "کلید را در انیمیشن درج کن"
@@ -19979,11 +21502,25 @@ msgstr "افزودن عمل ورودی"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "سوییچ"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "پیشرفته"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "انیمیشن"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19999,11 +21536,6 @@ msgid "Assigned Animation"
msgstr "تغییر نام انیمیشن"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "AutoLoad"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20023,22 +21555,16 @@ msgid "Playback Options"
msgstr "گزینه‌های کلاس:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "پیشفرض"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "پخش صحنه"
+msgid "Active"
+msgstr "افزودن وظیفه"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20086,9 +21612,19 @@ msgid "Tree Root"
msgstr "ساختن گره"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "تغییر نام انیمیشن"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ترک را اضافه کن"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20098,15 +21634,84 @@ msgstr ""
msgid "Playback"
msgstr "پخش"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "چسباندن پارام ها"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "صدور پروژه"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "انیمیشن"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "تغییر نام"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "گره تغییر والد"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "تغییر نام نقش"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "پخش صحنه"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "نسبت تغییر مقیاس:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20117,13 +21722,22 @@ msgstr "انتخاب حالت"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "ساختن راهنمای افقی"
+msgid "Horizontal"
+msgstr "کلیدهای نامعتبر را حذف کن"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "برداشتن متغیر"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20132,12 +21746,11 @@ msgid "Action Mode"
msgstr "انتخاب حالت"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Button"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20150,6 +21763,11 @@ msgstr "کُندی در پایان"
msgid "Group"
msgstr "گروه ها"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "کپی متن"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20159,6 +21777,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20167,6 +21793,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "انتخاب حالت"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "انتخاب حالت"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "به تعویق افتاده"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "روشن"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "یک رنگ از پنجره ویرایشگر بردارید"
@@ -20208,49 +21863,44 @@ msgstr ""
msgid "Grow Direction"
msgstr "توضیح"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "کلیدهای نامعتبر را حذف کن"
+msgid "Min Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "برداشتن متغیر"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "بومی‌سازی"
+msgid "Clip Content"
+msgstr "ثابت"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "ابزارها"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "ویرایش سیگنال"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "صافی بومی‌سازی‌ها"
+msgid "Default Cursor Shape"
+msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20258,16 +21908,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "انتخاب حالت"
#: scene/gui/control.cpp
#, fuzzy
@@ -20283,9 +21926,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "کپی متن"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20296,14 +21943,46 @@ msgid "Please Confirm..."
msgstr "لطفاً تأیید کنید…"
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "باید یک پسوند معتبر بکار گیرید."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "عدم اتصال"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "نصب کردن"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "بزرگنمایی"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "بزرگنمایی"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "کوچکنمایی"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20313,10 +21992,25 @@ msgid "Enable grid minimap."
msgstr "فعال سازی شبکه نقشه کوچک."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "بستن"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "همه‌ی انتخاب ها"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "انجمن"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20327,21 +22021,50 @@ msgid "Timers"
msgstr "زمان:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "بازنشانی را اعمال کنید"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "همه‌ی انتخاب ها"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "آزمودن"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "بومی"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20369,6 +22092,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "کاراکترهای معتبر:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "دکمهٔ راست."
@@ -20379,38 +22148,46 @@ msgid "Placeholder"
msgstr "بارگیری به عنوان جانگهدار"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "بارگیری به عنوان جانگهدار"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "برداشتن موج"
+msgid "Blink Speed"
+msgstr "پخش صحنه"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "سوییچ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "ساختن راهنمای افقی"
+msgid "Region Rect"
+msgstr "گره انیمیشن"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20426,6 +22203,10 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -20436,6 +22217,30 @@ msgstr ""
"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، "
"اما به محض اجرا مخفی می‌شوند."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "حذف برگزیده"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "انتخاب شده را حذف کن"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "حذف برگزیده"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "جستجو"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20445,23 +22250,78 @@ msgstr "اخیر:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "اگر \"Exp ویرایش\" فعال است, \"حداقل داده\" باید بزرگتر از 0 باشد."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "نسبت تغییر مقیاس:"
+msgid "Min Value"
+msgstr "(مقدار)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "مقدار:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "ویرایش"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "گروه ها"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "برداشتن انتخاب شده"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "اندیس:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "اندیس:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "زمان(s): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "کاراکترهای معتبر:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "کپی متن"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -20469,6 +22329,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "آزمودن"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "تنها در قسمت انتخاب شده"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "نمایه موجود:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "انتقال جلوه خطی"
@@ -20485,13 +22368,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "ساختن پوشه"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "ویرایش منحنی گره"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "بستن"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20506,69 +22430,129 @@ msgstr ""
msgid "Current Tab"
msgstr "ساختن جریان"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "برای چینش مجدد، بکشید و رها کنید."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "حذف کن"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "ساختن پوشه"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(ویرایشگر غیرفعال شده)"
+msgid "Hiding Enabled"
+msgstr "روشن"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "روشن"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "برداشتن متغیر"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "کلیدهای نامعتبر را حذف کن"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "فراخوانی"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "گره انتخاب"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "ویرایش سیگنال"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "گره انیمیشن"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "خصوصیات زمینه"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "حالت صدور:"
@@ -20582,12 +22566,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "دستگاه"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "ساختن گره"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20598,6 +22593,21 @@ msgid "(Other)"
msgstr "(دیگر)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "یک Breakpoint درج کن"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "غیرفعال شده"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "ساختن گره"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20606,8 +22616,12 @@ msgstr ""
msgid "Audio Track"
msgstr "ترک را اضافه کن"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20615,12 +22629,13 @@ msgstr ""
msgid "Stream Position"
msgstr "برداشتن موج"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "انتخاب حالت"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20661,6 +22676,11 @@ msgstr "تعریف"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "صدور پروژه"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "انتخاب حالت"
@@ -20689,6 +22709,35 @@ msgstr "تعیین چندگانه:"
msgid "Custom Multiplayer"
msgstr "تعیین چندگانه:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "ویرایش صافی ها"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "زمان:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "گره انیمیشن"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "گره انیمیشن"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20698,6 +22747,16 @@ msgstr "صحنه جدید"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "تعیین چندگانه:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20727,11 +22786,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20757,12 +22811,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20790,17 +22844,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "زمان:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "راه اندازی دوباره"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "زمان:"
+msgid "Viewport Path"
+msgstr "صدور پروژه"
#: scene/main/viewport.cpp
msgid ""
@@ -20820,6 +22870,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20830,6 +22892,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "ترجمه‌ها"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "تغییر مقدار ورودی"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "در حال بارگیری"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "غیرفعال شده"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "خطی"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "اشکال یابی"
@@ -20838,13 +22933,32 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "تغییر حالت بروزرسانی انیمیشن"
+msgid "Clear Mode"
+msgstr "انتخاب حالت"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "روشن"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "روشن"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "غیرفعال شده"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20852,7 +22966,17 @@ msgid "Shadow Atlas"
msgstr "نشان دادن همهٔ بومی‌سازی‌ها"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20874,15 +22998,30 @@ msgstr "ساختن گره"
msgid "Loop Mode"
msgstr "انتخاب حالت"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(مقدار)"
+msgid "Loop Begin"
+msgstr "انتخاب حالت"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "مقدار:"
+msgid "Loop End"
+msgstr "انتخاب حالت"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "گره ترکیب"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "نشانوندها:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20893,12 +23032,12 @@ msgstr "انتخاب شده را تغییر مقیاس بده"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20912,6 +23051,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "توابع"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "سیگنال ها"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "گزینه‌های کلاس:"
@@ -20928,29 +23077,36 @@ msgstr "اتصال گره‌ها"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "انتخاب حالت"
+msgid "Sky Custom FOV"
+msgstr "ساختن گره"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "شمارش ها"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "وضعیت:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "گره انیمیشن"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20958,86 +23114,97 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "انیمیشن"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ذخیره فایل:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "بومی"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "بومی"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "ویرایش منحنی گره"
+msgid "Depth End"
+msgstr "بومی"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "ویرایش منحنی گره"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "ویرایش منحنی گره"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "بازطرح‌شده‌ها"
+msgid "Height Min"
+msgstr "خطی"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "انتخاب حالت"
+msgid "Height Max"
+msgstr "خطی"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "ویرایش منحنی گره"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "بازطرح‌شده‌ها"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "خروجی"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21046,141 +23213,97 @@ msgid "SS Reflections"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "تنها در قسمت انتخاب شده"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "گام(ها):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "بومی"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "خطی"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "نصب کردن"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "انتقال"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "گره مخلوط۲"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "بومی"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21188,26 +23311,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "شمارش ها:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "افزودن وظیفه"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "هشدارها"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "اخیر:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "نصب کردن"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21216,6 +23355,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21236,49 +23383,61 @@ msgid "Parameters"
msgstr "تغییر بده"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "گره مخلوط۲"
+msgid "Depth Draw Mode"
+msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "خطی"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "کلیدهای نامعتبر را حذف کن"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "انتخاب یک گره"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "انتخاب یک گره"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -21297,10 +23456,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21322,10 +23477,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21353,32 +23504,34 @@ msgid "Ambient Occlusion"
msgstr "ویرایش سیگنال"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "انتخاب حالت"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "بومی"
+msgid "Min Layers"
+msgstr "گره انیمیشن"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "مقدار:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21391,25 +23544,12 @@ msgstr "انتقال"
msgid "Refraction"
msgstr "شمارش ها:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "گره مخلوط۲"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21417,7 +23557,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21425,40 +23565,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "حالت صدور:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "انتخاب حالت"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "گره مخلوط۲"
@@ -21491,8 +23615,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "آرایه را تغییر اندازه بده"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "آرایه را تغییر اندازه بده"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21508,6 +23648,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "منبع"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21521,11 +23666,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "باز کردن و اجرای یک اسکریپت"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "ادغام از صحنه"
@@ -21539,11 +23679,6 @@ msgid "Max Error"
msgstr "بازتاب"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "ویرایش سیگنال"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21556,6 +23691,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr "نمونه ها"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21564,38 +23711,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "ویرایش سیگنال"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "برداشتن نقطه"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "غلطاندن به پایین."
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "غلطاندن به پایین."
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "حذف قالب"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "حذف قالب"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "عضوها"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "افزودن عمل ورودی"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "زبانه بعدی"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21626,6 +23808,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21648,17 +23842,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "ویرایش منحنی گره"
+msgid "Top Color"
+msgstr "برداشتن انتخاب شده"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ذخیره فایل:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21666,12 +23857,9 @@ msgid "Ground"
msgstr "گروه ها"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "برداشتن انتخاب شده"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21679,32 +23867,19 @@ msgid "Sun"
msgstr "اجرا"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "ویرایش منحنی گره"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21717,10 +23892,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21729,10 +23900,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21748,10 +23915,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21773,12 +23936,28 @@ msgstr "حذف قالب"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "ادغام از صحنه"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "انتخاب حالت"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "گرفتن"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "حالت صدور:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "حالت صدور:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21790,12 +23969,30 @@ msgstr "تغییر نوع پایه"
msgid "Current Frame"
msgstr "حرکت دادن گره(ها)"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "انتخاب حالت"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "حساس به حروف کوچک و بزرگ"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "پیشفرض"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21834,6 +24031,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "ویژگی نمایه Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "تغییر مقدار ورودی"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "بارگیری پیش فرض"
@@ -21846,6 +24053,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "فراخوانی"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "صحنه"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21863,10 +24080,31 @@ msgstr "خطی"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "پاک کردن ارث‌بری"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21907,11 +24145,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21923,7 +24161,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21942,12 +24180,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "‌گذرگاه فرعی"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21967,19 +24206,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "منبع"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "بایت"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22014,20 +24244,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "باز کردن و اجرای یک اسکریپت"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "حالت صدور:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22036,7 +24262,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "‌گذرگاه فرعی"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22049,18 +24275,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "زمان:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "گره ترکیب"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22081,13 +24302,32 @@ msgid "Channel Disable Time"
msgstr "نوع مقدار آرایه را تغییر بده"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "افزودن عمل ورودی"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "گرفتن"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "متغیر عمومی"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22101,7 +24341,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22109,11 +24349,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "غلطاندن به پایین."
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "خطی"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "به‌روزرسانی از صحنه"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "خطی"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "گره انیمیشن"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "گره انیمیشن"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22150,6 +24464,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "انتقال را در انیمیشن تغییر بده"
@@ -22303,7 +24622,7 @@ msgstr "حالت درون یابی(درون‌یابی روشی است برای
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "باز کن"
#: servers/visual_server.cpp
@@ -22451,5 +24770,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 3bf0935220..216309f2b1 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -29,6 +29,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Leikepöytä on tyhjä!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nykyinen kohtaus"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ota käyttöön"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Siirtotila"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Pidä testaaja auki"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Ääriviivojen koko:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Ääriviivojen koko:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Näyttöoperaattori."
@@ -38,12 +93,104 @@ msgstr "Näyttöoperaattori."
msgid "Window"
msgstr "Uusi ikkuna"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Reunapikselit"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Siirry koko näytön tilaan"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Alusta"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Telakan sijainti"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Koko:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editori"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolaatiotila"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Kohde"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Ajanskaalaussolmu"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysiikkaruutujen %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Virhe"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Virhe tallennettaessa"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Virhe tallennettaessa"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Haun tulokset"
@@ -70,9 +217,20 @@ msgstr "Komentonäppäin: Kierrä"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funktio"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -101,6 +259,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Yhdistä"
@@ -109,25 +271,68 @@ msgstr "Yhdistä"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objekteja piirretty:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Käytä onion skinningiä"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Verkkoprofiloija"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Juurisolmun nimi"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Yhdistä"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Muunnoksen tyyppi"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -177,6 +382,16 @@ msgstr "Virheelliset argumentit rakenteelle '%s'"
msgid "On call to '%s':"
msgstr "Kutsuttaessa funktiota '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Tila"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -218,10 +433,167 @@ msgstr "Kopioi valinta"
msgid "Use Single Quotes"
msgstr "Uusi yksittäinen laatta"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Laite"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Kaikki"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionhallinta"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Yhteisö"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Esiasetukset"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Tutki"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fyysinen avain"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Nappi"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Globaali vakio"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektori"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Hiiren painikkeen indeksi:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Esiasetukset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Suhteellinen tarttuminen"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Nopeus:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akseli"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Kiinnitä arvo"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeksi:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Toiminto"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Muuta"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Muutosten vahvistusviesti"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Nyökkäyskulma:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Kiertoratanäkymä oikealle"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Rivinumero:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -237,10 +609,12 @@ msgstr "Määrittele tarttuminen"
msgid "Project Settings Override"
msgstr "Projektin asetukset..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nimi"
@@ -434,18 +808,20 @@ msgstr "Renderöijä:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Suodattimet:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -474,7 +850,7 @@ msgstr "Profiloija"
msgid "Max Functions"
msgstr "Tee funktio"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Lauseke"
@@ -548,16 +924,28 @@ msgstr "Kärkipisteitä:"
msgid "Resource"
msgstr "Resurssi"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Sulje kohtaus"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Resurssipolku"
+msgid "Path"
+msgstr "Polku"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Lähde"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Muutosten vahvistusviesti"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Kielialue"
@@ -571,7 +959,7 @@ msgstr "Testaus"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -603,7 +991,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -676,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skaalaa"
@@ -694,7 +1087,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -969,8 +1362,10 @@ msgstr "Editori"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animaatio"
@@ -1111,6 +1506,8 @@ msgstr "Animaatio: siirrä avaimia"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Muunna"
@@ -1508,7 +1905,7 @@ msgid ""
msgstr ""
"Lykkää signaalia, tallentaen sen jonoon ja laukaisten sen vain joutoajalla."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Ainutkertainen"
@@ -1677,13 +2074,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Riippuvuudet"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Polku"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Riippuvuudet:"
@@ -1822,11 +2212,11 @@ msgid "Lead Developer"
msgstr "Pääkehittäjä"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektipäällikkö "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektinhallinta"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2175,7 +2565,9 @@ msgid "Remove Autoload"
msgstr "Poista automaattinen lataus"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ota käyttöön"
@@ -2653,8 +3045,11 @@ msgstr "Toistotila:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Panorointitila"
@@ -2674,6 +3069,16 @@ msgstr "Nykyinen profiili:"
msgid "Current Path"
msgstr "Nykyinen:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Näytä piilotiedostot"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Mene taaksepäin"
@@ -2694,7 +3099,8 @@ msgstr "Näytä piilotiedostot"
msgid "Toggle Favorite"
msgstr "Aseta suosikiksi"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Aseta tila"
@@ -2813,6 +3219,8 @@ msgid "Theme Properties"
msgstr "Teeman ominaisuudet"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Värit"
@@ -2927,14 +3335,18 @@ msgid "Method"
msgstr "Metodi"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaali"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Vakio"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Ominaisuus"
@@ -2946,6 +3358,36 @@ msgstr "Teeman ominaisuus"
msgid "Property:"
msgstr "Ominaisuus:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Arvo"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Vain metodit"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Valinta"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Valittu"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Piirtokutsuja:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Pelaa"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Kiinnitä arvo"
@@ -3718,7 +4160,7 @@ msgstr "Liitä ominaisuudet"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Toimintakyvytön painike"
@@ -3765,7 +4207,7 @@ msgstr "Yksityisen SSH-avaimen polku"
msgid "Dock Position"
msgstr "Telakan sijainti"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Häiriötön tila"
@@ -4410,7 +4852,10 @@ msgstr "Muokkaa tekstiä:"
msgid "On"
msgstr "Päällä"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kerros"
@@ -4521,11 +4966,25 @@ msgstr "Muunna muotoon %s"
msgid "New %s"
msgstr "Uusi %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Kantatyyppi"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Lisää resurssi"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Muokattava osanen"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Uusi skripti"
@@ -4667,7 +5126,7 @@ msgstr "Värit"
msgid "Accent Color"
msgstr "Poimi väri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4745,11 +5204,6 @@ msgstr "XForm-ikkuna"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Näytä piilotiedostot"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Pienoiskuva..."
@@ -4801,16 +5255,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Suora valaistus"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Syntaksin korostaja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4825,20 +5279,13 @@ msgid "Indent"
msgstr "Sisennä vasemmalle"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tyyppi"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Koko:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automaattinen sisennys"
@@ -4848,12 +5295,12 @@ msgstr "Automaattinen sisennys"
msgid "Convert Indent On Save"
msgstr "Muuta sisennys välilyönneiksi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Piirtokutsuja:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Piirtokutsuja:"
@@ -4863,11 +5310,11 @@ msgstr "Piirtokutsuja:"
msgid "Navigation"
msgstr "Navigointi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4888,7 +5335,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Rivinumero:"
@@ -4984,7 +5431,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5097,7 +5544,7 @@ msgstr "Ruudukon maalaus"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Ruudukon maalaus"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5341,7 +5788,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Täysi ruutu"
@@ -5377,8 +5826,7 @@ msgstr "Poista piste"
msgid "Editor SSL Certificates"
msgstr "Editorin asetukset"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektinhallinta"
@@ -5553,6 +6001,11 @@ msgstr ""
"Pidä %s pohjassa pyöristääksesi kokonaislukuun. Pidä Shift pohjassa "
"tarkempia muutoksia varten."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Tasainen 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Valitse tuotavat solmut"
@@ -6992,8 +7445,8 @@ msgid "Future"
msgstr "Tuleva"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Syvyys"
@@ -7078,6 +7531,7 @@ msgid "Immediate"
msgstr "Välitön"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synkronoi"
@@ -7086,6 +7540,8 @@ msgid "At End"
msgstr "Lopussa"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Matkaa"
@@ -7172,6 +7628,7 @@ msgid "Fade Out (s):"
msgstr "Häivytys ulos (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Sulauta"
@@ -7291,7 +7748,7 @@ msgstr "Muokkaa solmun suodattimia"
msgid "Filters..."
msgstr "Suodattimet..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7457,11 +7914,11 @@ msgstr "Lisenssi (Z-A)"
msgid "First"
msgstr "Ensimmäinen"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Edellinen"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Seuraava"
@@ -8548,6 +9005,7 @@ msgid "Create Outline"
msgstr "Luo ääriviivat"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9117,16 +9575,19 @@ msgstr "Avaa Polygon 2D UV-editori."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV-editori"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pisteet"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonit"
@@ -9213,6 +9674,7 @@ msgstr "Ruudukon asetukset"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Tartu"
@@ -9665,7 +10127,8 @@ msgstr "Yhteydet metodiin:"
msgid "Source"
msgstr "Lähde"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Kohde"
@@ -9710,6 +10173,7 @@ msgid "Convert Case"
msgstr "Muunna aakkoslaji"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Isot kirjaimet"
@@ -9891,7 +10355,8 @@ msgid "Create physical bones"
msgstr "Luo fyysiset luut"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Luuranko"
@@ -9907,7 +10372,7 @@ msgstr "Toista IK"
msgid "Orthogonal"
msgstr "Ortogonaalinen"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiivi"
@@ -9995,7 +10460,7 @@ msgstr "Näkymätason muunnos."
msgid "None"
msgstr "Ei mitään"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Kierrä"
@@ -10261,7 +10726,7 @@ msgstr "Ei löydetty kiinteää lattiaa, johon kohdistaa valinta."
msgid "Use Local Space"
msgstr "Käytä paikallisavaruutta"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Käytä tarttumista"
@@ -10637,6 +11102,9 @@ msgid "Speed:"
msgstr "Nopeus:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Toista"
@@ -11155,14 +11623,6 @@ msgid "Override all default type items."
msgstr "Ylikirjoita kaikki oletustyypin osat."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Kantatyyppi"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
"Valitse muunnoksen kantatyyppi saatavilla olevien tyyppien luettelosta."
@@ -11509,6 +11969,7 @@ msgstr "Valitse edellinen muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Alue"
@@ -11516,7 +11977,7 @@ msgstr "Alue"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Törmäys"
@@ -12106,7 +12567,8 @@ msgstr "Kärkipiste"
msgid "Fragment"
msgstr "Kuvapiste"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Valo"
@@ -12922,6 +13384,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Vientipolku"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Esiasetukset"
@@ -12937,10 +13403,6 @@ msgstr ""
"Jos päällä, esiasetus on käytettävissä yhden napsautuksen käyttöönotossa.\n"
"Kutakin alustaa kohden voidaan merkitä ajettavaksi vain yksi esiasetus."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Vientipolku"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resurssit"
@@ -13002,7 +13464,8 @@ msgstr "Skripti"
msgid "GDScript Export Mode:"
msgstr "GDScriptin vientitila:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Teksti"
@@ -13362,6 +13825,13 @@ msgstr ""
"Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n"
"Tämä saattaa kestää hetken."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektinhallinta"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Paikalliset projektit"
@@ -13505,10 +13975,6 @@ msgid "All Devices"
msgstr "Kaikki laitteet"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Laite"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (fyysinen)"
@@ -13560,10 +14026,6 @@ msgstr "X-painike 2"
msgid "Joypad Axis Index:"
msgstr "Ohjaimen akselin indeksi:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akseli"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Ohjaimen painikkeen indeksi:"
@@ -13712,11 +14174,7 @@ msgstr "Syötekartta"
msgid "Action:"
msgstr "Toiminto:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Toiminto"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Katvealue"
@@ -13904,7 +14362,9 @@ msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle."
msgid "Initial value for the counter"
msgstr "Laskurin alkuarvo"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Askel"
@@ -14696,7 +15156,7 @@ msgid "Monitor"
msgstr "Monitoroija"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Arvo"
@@ -14720,6 +15180,11 @@ msgstr "Yhteensä:"
msgid "Export list to a CSV file"
msgstr "Vie lista CSV tiedostoon"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Resurssipolku"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14789,7 +15254,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Muuta AudioStreamPlayer3D solmun suuntausta"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14801,14 +15266,17 @@ msgstr "Muuta kameran näkökenttää"
msgid "Change Camera Size"
msgstr "Muuta kameran kokoa"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Piste"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14997,16 +15465,11 @@ msgstr "Aseta kahva"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Muutosten vahvistusviesti"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Aseta usealle solmulle"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15079,12 +15542,14 @@ msgid "Display"
msgstr "Näytä kaikki"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15092,20 +15557,6 @@ msgstr ""
msgid "Height"
msgstr "Valo"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Reunapikselit"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Siirry koko näytön tilaan"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15139,10 +15590,6 @@ msgid "Use V-Sync"
msgstr "Käytä tarttumista"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15150,7 +15597,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ota käyttöön"
@@ -15169,11 +15624,6 @@ msgstr "Rajaa valintaan"
msgid "Energy Saving"
msgstr "Virhe tallennettaessa"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Pidä testaaja auki"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15209,11 +15659,6 @@ msgstr "Fysiikkaruutujen %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysiikkaruutujen %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Työnnä väkisin"
@@ -15245,7 +15690,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Rajaa valintaan"
#: main/main.cpp
@@ -15257,10 +15702,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15324,14 +15765,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Suodatin:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Värit"
#: main/main.cpp
@@ -15416,6 +15857,7 @@ msgid "Main Loop Type"
msgstr "Etsi solmun tyyppi"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Nouda"
@@ -15438,7 +15880,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Mene taaksepäin"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Tartu solmun reunoihin"
@@ -15480,24 +15922,33 @@ msgstr "Muuta toruksen ulkosädettä"
msgid "Operation"
msgstr "Asetuksia"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Törmäys"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Törmäystila"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Törmäystila"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Muunna aakkoslaji"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15505,10 +15956,12 @@ msgstr "Materiaalimuutokset:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Säde:"
@@ -15525,10 +15978,19 @@ msgstr "Varoitukset"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Pehmeä askellus"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Näytä apuviivat"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Muuta toruksen sisäsädettä"
@@ -15542,6 +16004,13 @@ msgstr "Muuta toruksen ulkosädettä"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygonit"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15552,6 +16021,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Liitä solmut"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Luo sisäinen kärkipiste"
@@ -15570,20 +16044,88 @@ msgstr "Satunnainen kierto:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Tee paikallinen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Jatkuva"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Poimintaetäisyys:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Satunnainen kierto:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Törmäystila"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Muunnoksen muutos"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Luo ilmentymä"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Näytä aina ruudukko"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Käytä tarttumista"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Varastoidaan tiedostoa:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Lataa resurssi"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Luuranko"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Etuliite:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Lataa uudelleen"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15639,12 +16181,18 @@ msgstr "Kirjastot: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Luokan nimi:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skriptin nimi:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Kohdista polkuun"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15747,6 +16295,180 @@ msgstr "Vie mesh GLTF2:na"
msgid "Export GLTF..."
msgstr "Vie GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Takanäkymä"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentit"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Muoto"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Määrä:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Sekoita"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Luo ilmentymä"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Jäsentää geometriaa…"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Takanäkymä"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Oletusteema"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Kaikki laitteet"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Koko:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineaarinen"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Värit"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Muuta"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Kehitä Lightmapit"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materiaalimuutokset:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Uusi isäntä"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Alusta"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Käännökset"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Kierron välistys:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Muokattavat alisolmut"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Piste"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15757,10 +16479,25 @@ msgid "Godot Bone Node"
msgstr "Hae kohtaussolmu"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Uusi kohtauksen pääkansio"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Kohdista origoon"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Siirrä liitosta"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15768,8 +16505,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalaarioperaattori."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versio"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versio"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Datan kanssa"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Solmu"
@@ -15792,6 +16577,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Materiaalimuutokset:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kohtauspolku:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Juurisolmun nimi"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15836,18 +16631,49 @@ msgstr "Valitse solmu"
msgid "Animations"
msgstr "Animaatiot:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Näytä luut"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysiikkaruutujen %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Kehitä Lightmapit"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Etunäkymä"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Keskitä"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Keskitä"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Keskitä"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16028,12 +16854,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Siirtymä:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16051,11 +16883,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16143,6 +16975,15 @@ msgid "Done!"
msgstr "Valmis!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Satunnainen skaalaus:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16150,6 +16991,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Ruudukon siirtymä:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16167,13 +17013,58 @@ msgstr "Perspektiivi"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nimi"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Asetukset:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Kuvaus"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Aseta muuttujan tyyppi"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Aseta muuttujan tyyppi"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Tila"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16222,12 +17113,6 @@ msgstr "Pinon ylivuoto pinosyvyydellä: "
msgid "Visual Script"
msgstr "Hae VisualScriptistä"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funktio"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Muuta signaalin argumentit"
@@ -16547,6 +17432,7 @@ msgid "Edit Member"
msgstr "Muokkaa jäsentä"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Lauseke"
@@ -16556,6 +17442,11 @@ msgstr "Palauta"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Suoritettava"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Palauta"
@@ -16652,13 +17543,30 @@ msgid "Basic Type"
msgstr "Kantatyyppi"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopioi solmun polku"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Vaihda argumentin nimi"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Palauta oletusarvoihin"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Kelvolliset merkit:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skaalaustila"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16719,11 +17627,6 @@ msgid "Get %s"
msgstr "Hae %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indeksi:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Virheellinen osoitinominaisuuden nimi."
@@ -16766,6 +17669,11 @@ msgid "a if cond, else b"
msgstr "a jos ehto, muutoin b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nimi"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet ei löytynyt skriptistä: "
@@ -16838,6 +17746,10 @@ msgstr ""
msgid "SubCall"
msgstr "Alikutsu"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Muodosta %s"
@@ -16891,6 +17803,11 @@ msgstr "Seuraava fysiikkaruutu"
msgid "%s sec(s)"
msgstr "%s sekuntia"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Maalaa laatta"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Odota signaalia"
@@ -16917,6 +17834,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Yksityisen SSH-avaimen polku"
@@ -16927,9 +17848,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Tyhjennä IK ketju"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Aikakatkaisu."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16958,6 +17884,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Aseta näkyvyys"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Yritä uudelleen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17844,6 +18775,60 @@ msgstr ""
"SpriteFrames resurssi on luotava tai asetettava \"Frames\" ominaisuudelle, "
"jotta AnimatedSprite voi näyttää ruutuja."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kuvaruutujen %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaalaa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Pelaa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Keskitä"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitoroija"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitoroija"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17856,22 +18841,30 @@ msgstr "Ylikirjoittaa"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Luo pisteet"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Odota ilmentymän signaalia"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Oletusesikatselu"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineaarinen"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17882,8 +18875,8 @@ msgstr "Lisää ääniväylä"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Ääniväylän asettelu"
+msgid "Override"
+msgstr "Ylikirjoittaa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17904,10 +18897,11 @@ msgid "Pitch Scale"
msgstr "Skaalaa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Pelaa"
+msgid "Autoplay"
+msgstr "Toista automaattisesti"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17915,7 +18909,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Poimintaetäisyys:"
@@ -17945,13 +18940,29 @@ msgstr "Kopioi solmut"
msgid "Anchor Mode"
msgstr "Kuvaketila"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Kierron välistys:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nykyinen:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Lähennä"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 näyttöruutu"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Siirtotila"
@@ -17962,36 +18973,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Pehmeä askellus"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Aseta marginaali"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Aseta marginaali"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Aseta marginaali"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Pehmeä askellus"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Siirtymä:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Siirtymä:"
+msgid "Drag Margin"
+msgstr "Aseta marginaali"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Siirtymä:"
+msgid "Draw Screen"
+msgstr "Piirtokutsuja:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Piirtokutsuja:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Aseta marginaali"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "2-sulautussolmu"
@@ -18001,30 +19036,66 @@ msgstr "2-sulautussolmu"
msgid "Light Mode"
msgstr "Laaja oikealla"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikkelit"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikkelit"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Aseta näkyvyys"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Täytä"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Täytä"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Näytä origo"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "LightMapin kehitys"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18048,6 +19119,11 @@ msgstr ""
"Harkitse CollisionShape2D tai CollisionPolygon2D solmun lisäämistä "
"alisolmuksi muodon määrittämiseksi."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Poimi laatta"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18080,6 +19156,19 @@ msgid "Build Mode"
msgstr "Viivaintila"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Luo törmäyspolygoni"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Luo törmäyspolygoni"
@@ -18122,6 +19211,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Asetukset:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Määrä:"
@@ -18131,16 +19227,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Jälkikäsittely"
+msgid "One Shot"
+msgstr "Vaiheistussolmu"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skaalaa"
+msgid "Preprocess"
+msgstr "Jälkikäsittely"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18166,11 +19262,22 @@ msgstr "Näytä FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Paikalliset projektit"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18184,8 +19291,10 @@ msgstr ""
msgid "Texture"
msgstr "Teksti"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18197,9 +19306,19 @@ msgstr "Emissiomaski"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emission lähde: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Vempaimet"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Muoto"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18225,7 +19344,8 @@ msgid "Initial Velocity"
msgstr "Alusta"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18266,12 +19386,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Värit"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Värit"
@@ -18306,16 +19420,32 @@ msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Solmu"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Solmu"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Toimintakyvytön painike"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18324,11 +19454,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Alusta"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18339,44 +19469,41 @@ msgid ""
msgstr ""
"Tekstuuri, jolta löytyy valon muoto, täytyy antaa \"texture\" ominaisuudelle."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editori"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Tekstuurialue"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Muuta"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Kierrä oikealle"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Muuta kameran kokoa"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Kerros"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18385,28 +19512,33 @@ msgid "Shadow"
msgstr "Sävytin"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Takanäkymä"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Muuta suodinta"
+msgid "Gradient Length"
+msgstr "Liukuväriä muokattu"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Suodattimet:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Suodata metodeja"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Sulje"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Viivaintila"
@@ -18426,6 +19558,11 @@ msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polyg
msgid "Width Curve"
msgstr "Puolita käyrä"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Oletus"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18459,25 +19596,41 @@ msgstr "Aluetila"
msgid "End Cap Mode"
msgstr "Tarttumisen tila:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "järjestyksessä:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Alusta"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Monista %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Muokkaa yhteyttä:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18510,6 +19663,11 @@ msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
"NavigationAgent2D solmua voidaan käyttää ainoastaan Node2D solmun alla."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Muuta toruksen ulkosädettä"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18518,6 +19676,11 @@ msgstr ""
"NavigationObstacle2D on olemassa ainoastaan tarjotakseen Node2D objektille "
"törmäyksen välttämistä."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Kärkipisteitä:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18543,12 +19706,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Kierron välistys:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Kierto %s astetta."
@@ -18563,10 +19722,48 @@ msgstr "Globaali vakio"
msgid "Global Rotation Degrees"
msgstr "Kierto %s astetta."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Satunnainen skaalaus:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Pidä globaali muunnos"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Suhteellinen tarttuminen"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Käytä skaalauksen tarttumista"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Lopussa"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18574,11 +19771,18 @@ msgstr ""
"ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun "
"alla."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Toiminto"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Peilaa"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18619,11 +19823,17 @@ msgstr ""
"Particles2D animaatio edellyttää CanvasItemMaterial käyttöä niin että "
"\"Particles Animation\" on kytketty päälle."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioriteettitila"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Puolita käyrä"
@@ -18638,6 +19848,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Ruudukon siirtymä:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Siirtymä:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18648,12 +19872,22 @@ msgid "Layers"
msgstr "Kerros"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Alusta"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Alusta"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktio"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18696,9 +19930,14 @@ msgstr "Valo"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Mukautettu solmu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Jatkuva"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18706,6 +19945,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Poimi väri"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Älykäs tarttuminen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Nopeus:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18713,6 +19972,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Työnnä väkisin"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18720,26 +19988,72 @@ msgstr "Aseta marginaali"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (fyysinen)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Siirretään tulostetta"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Muoto"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderöijä:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Kielialue"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Törmäystila"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Kierto %s astetta."
+msgid "Collider RID"
+msgstr "Virheellinen RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Tekstuurialue"
+msgid "Collider Shape"
+msgstr "Törmäystila"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Törmäystila"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Kiertoratanäkymä oikealle"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18747,8 +20061,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "järjestyksessä:"
+msgid "Vertex Colors"
+msgstr "Kärkipiste"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18761,23 +20075,46 @@ msgid "Gizmo Extents"
msgstr "Vempaimet"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Luo sävytinsolmu"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Törmäystila"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Polkuominaisuuden täytyy osoittaa kelvolliseen Node2D solmuun toimiakseen."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Poista piste"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Seuraava koordinaatti"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Käynnistä uudelleen"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18807,6 +20144,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kuvaruutujen %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Suodata skriptejä"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18825,51 +20172,70 @@ msgstr "Laattavalikoima"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Muuta kameran kokoa"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Muunna"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Alusta"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Näytä origo"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Törmäystila"
+msgid "Y Sort"
+msgstr "Lajittele"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Törmäys"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Törmäystila"
+msgid "Compatibility Mode"
+msgstr "Prioriteettitila"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Törmäystila"
+msgid "Centered Textures"
+msgstr "Pääominaisuudet:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Aseta peittäjän muunnos"
+msgid "Use Parent"
+msgstr "Törmäystila"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Muoto"
+msgid "Shape Centered"
+msgstr "Tartu solmun keskipisteeseen"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Esiasetukset"
+msgid "Shape Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18890,27 +20256,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Palauta väylän äänenvoimakkuus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Palauta väylän äänenvoimakkuus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Aseta uniformin nimi"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18928,7 +20285,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Vain ankkurit"
#: scene/3d/arvr_nodes.cpp
@@ -18947,6 +20304,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Satunnainen skaalaus:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18975,34 +20337,38 @@ msgstr "Emissiovärit"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emissiovärit"
+msgid "Degrees"
+msgstr "Kierto %s astetta."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animaatio"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Kytke Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Ominaisuusraita"
+msgid "Tracking"
+msgstr "Pakataan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19017,6 +20383,16 @@ msgstr "Tyhjennä muunnos"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Alipuu"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19046,6 +20422,13 @@ msgstr "Tallennetaan lightmappeja"
msgid "Done"
msgstr "Valmis"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Vempaimet"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19060,6 +20443,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Suodatin:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Värit"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Oletusteema"
@@ -19070,38 +20467,43 @@ msgstr "Uusi Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Näytä ympäristö"
+msgid "Generate"
+msgstr "Yleistä"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Koko:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Mukautettu solmu"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Kierto %s astetta."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Mukautettu solmu"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Nappaa pikselistä"
+msgid "Custom Energy"
+msgstr "Siirrä väylän efektiä"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Kaappaa"
+msgid "Min Light"
+msgstr "Sisennä oikealle"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigointi"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19112,16 +20514,26 @@ msgstr ""
msgid "Light Data"
msgstr "Datan kanssa"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Solmun nimi:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ominaisuusraita"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekti"
@@ -19131,6 +20543,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Lähin"
@@ -19138,8 +20555,9 @@ msgstr "Lähin"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19150,16 +20568,16 @@ msgstr "Aseta marginaali"
msgid "Clip To"
msgstr "Leikkaa yläpuolelta"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Käännä portaalit"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Kaappaa"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19230,17 +20648,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Vempaimet"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emissiomaski"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Muuta toruksen sisäsädettä"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emissiopisteet:"
+msgid "Ring Height"
+msgstr "Kierrä oikealle"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varoitukset"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19257,35 +20686,34 @@ msgid "Portal Mode"
msgstr "Prioriteettitila"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Ota prioriteetti käyttöön"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynaaminen kirjasto"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigointi"
+msgid "Dynamic Range"
+msgstr "Dynaaminen kirjasto"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19325,21 +20753,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Poimi väri"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMapin kehitys"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Bittimaskitila"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Palauta väylän äänenvoimakkuus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19348,24 +20773,26 @@ msgstr "Suunnat"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Häiriötön tila"
+msgid "Blend Splits"
+msgstr "Sulautusajat:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Syvyys"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Sävytin"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Näytä oletus"
#: scene/3d/light.cpp
@@ -19378,18 +20805,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Muunnos keskeytetty."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektori"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testaus"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Sivuuta]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent solmua voidaan käyttää ainoastaan Spatial solmun alla."
@@ -19461,9 +20904,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Aseta näkyvyys"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Piirtokutsuja:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Piirtokutsuja:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
@@ -19498,8 +20951,8 @@ msgstr "Akseli"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Maalaa laatta"
+msgid "Body Offset"
+msgstr "Siirtymä:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19526,6 +20979,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Poista solmut"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19582,39 +21040,82 @@ msgstr "Room solmun ei pitäisi sijaita Portal solmun alla."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup solmun ei pitäisi sijaita Portal solmun alla."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portaalit aktiivisia]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Juuren suora muokkaus:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Oletus"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Ryhmitetty"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Säde:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debuggeri"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Kiertotila"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Ruudukon siirtymä:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekti"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Käytä tarttumista"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Poimi väri"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emissiovärit"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sisennä oikealle"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19645,6 +21146,10 @@ msgstr ""
"Harkitse huoneen rajojen yksinkertaistamista suorituskyvyn lisäämiseksi."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19685,6 +21190,10 @@ msgstr "Kohtauspuussa pitäisi olla vain yksi huonemanageri."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19755,6 +21264,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysiikkaruutujen %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Luo törmäyspolygoni"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animaatiopuu ei ole kelvollinen."
@@ -19776,6 +21295,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19801,11 +21324,6 @@ msgstr ""
"Muuta kokoa sen sijaan alisolmujen törmäysmuodoissa."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Pidä globaali muunnos"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19814,7 +21332,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Vempaimet"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysiikkaruutujen %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19871,14 +21398,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Erotus:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rulla ylös."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktio"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Lauseke"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Virhe"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Erotus:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19911,6 +21470,11 @@ msgstr "Kehitä Lightmapit"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Luodaan Lightmappeja"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "LightMapin kehitys"
@@ -19918,22 +21482,18 @@ msgstr "LightMapin kehitys"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Poimintaetäisyys:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Poimintaetäisyys:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19961,11 +21521,13 @@ msgstr ""
"varten)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Pääkohtaus"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19980,6 +21542,11 @@ msgid "Auto Triangles"
msgstr "Aseta automaattiset kolmiot"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Aseta automaattiset kolmiot"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20017,6 +21584,11 @@ msgstr "Automaattinen uudelleenaloitus:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automaattinen uudelleenaloitus:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automaattinen uudelleenaloitus:"
@@ -20035,11 +21607,26 @@ msgstr "Lisää tuloportti"
msgid "Xfade Time"
msgstr "Ristihäivytyksen aika (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Ruudukon siirtymä:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Valitsin"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Aseta automaattinen eteneminen"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Edistyneet asetukset"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Tee animaation palautus"
@@ -20055,11 +21642,6 @@ msgid "Assigned Animation"
msgstr "Lisää animaatio"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Toista automaattisesti"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20079,22 +21661,16 @@ msgid "Playback Options"
msgstr "Luokan valinnat:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Oletusteema"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Toista kohtaus"
+msgid "Active"
+msgstr "Toiminto"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20139,9 +21715,19 @@ msgid "Tree Root"
msgstr "Luo juurisolmu:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Kiinnitä AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Lisää raita"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20152,16 +21738,88 @@ msgstr ""
msgid "Playback"
msgstr "Pelaa"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Liitä parametrit"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Vientipolku"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animaatio"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nolla"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Juurisolmun nimi"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Luut"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolaatiotila"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Ylikirjoittaa"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Vaihda solmun isäntää"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Tee funktio"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Toista kohtaus"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Kohde"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Säilytä suhde"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20172,30 +21830,38 @@ msgstr "Valintatila"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Käännä vaakasuorasti"
+msgid "Horizontal"
+msgstr "Vaakasuora:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Käännä pystysuorasti"
+msgid "Vertical"
+msgstr "Pystysuora:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Kuvaketila"
+msgid "Shortcut In Tooltip"
+msgstr "Näytä origo"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Nappi"
+msgid "Action Mode"
+msgstr "Kuvaketila"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20206,6 +21872,11 @@ msgstr "Pikanäppäimet"
msgid "Group"
msgstr "Ryhmät"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopioi teksti"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20215,6 +21886,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Laajenna kaikki"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Ylävasen"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20226,6 +21907,36 @@ msgstr ""
"Oikea hiirenkorva: Poista esiasetus"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Muokkaa polygonia"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Valintatila"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Panorointitila"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Lykätty"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Esiasetukset"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Valitse väri editori-ikkunasta."
@@ -20275,28 +21986,29 @@ msgstr "Vain ankkurit"
msgid "Grow Direction"
msgstr "Suunnat"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Vaakasuora:"
+msgid "Min Size"
+msgstr "Ääriviivojen koko:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Pystysuora:"
+msgid "Pivot Offset"
+msgstr "Ruudukon siirtymä:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Satunnainen kierto:"
+msgid "Clip Content"
+msgstr "Luokkavakio"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Työkalut"
#: scene/gui/control.cpp
#, fuzzy
@@ -20304,21 +22016,16 @@ msgid "Focus"
msgstr "Kohdista polkuun"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Peittotila"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Kielten suodatus"
+msgid "Default Cursor Shape"
+msgstr "Lataa väylän oletusasettelu."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20328,17 +22035,8 @@ msgstr "Koko: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Käännä vaakasuorasti"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Käännä pystysuorasti"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Valintatila"
#: scene/gui/control.cpp
#, fuzzy
@@ -20355,9 +22053,13 @@ msgid "Dialog"
msgstr "XForm-ikkuna"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopioi teksti"
+msgid "Autowrap"
+msgstr "Automaattilataus"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20368,14 +22070,49 @@ msgid "Please Confirm..."
msgstr "Ole hyvä ja vahvista..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Ylikirjoita osa"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Käytä sopivaa tiedostopäätettä."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Katkaise yhteys"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Poimintaetäisyys:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Lähennä"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Lähennä"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Loitonna"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Näytä luut"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20385,10 +22122,25 @@ msgid "Enable grid minimap."
msgstr "Käytä ruudukon pienoiskarttaa."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Näytä luut"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Valitse"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Vahvista muutos"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Tilavuus"
@@ -20400,21 +22152,50 @@ msgid "Timers"
msgstr "Aika"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Tee palautus"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Täytä valinta"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testaus"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Satunnainen skaalaus:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Etunäkymä"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20442,6 +22223,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Kelvolliset merkit:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Asiayhteydellinen ohje"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Pikanäppäimet"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pelkkä valinta"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Oikea painike"
@@ -20452,39 +22281,48 @@ msgid "Placeholder"
msgstr "Lataa paikanpitäjäksi"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Lataa paikanpitäjäksi"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Aseta käyrän lopetussijainti"
+msgid "Blink Speed"
+msgstr "Nopeus:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Aseta marginaali"
+msgid "Switch On Hover"
+msgstr "Valitsin"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Keskitä"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Luo vaakasuora apuviiva"
+msgid "Region Rect"
+msgstr "Aseta alueen suorakulmio"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Aseta marginaali"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20505,6 +22343,11 @@ msgid "Popup"
msgstr "Täytä"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Sisältävä"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20514,6 +22357,30 @@ msgstr ""
"tai jotain muuta popup*() -funktiota. Ne saadaan näkyville muokattaessa, "
"mutta eivät näy suoritettaessa."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Keskitä valintaan"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Poista valinta"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Poista valitut"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Hae"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20523,24 +22390,81 @@ msgstr "Viimeaikaiset:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jos \"Exp Edit\" on päällä, \"Min Value\" täytyy olla suurempi kuin 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Säilytä suhde"
+msgid "Min Value"
+msgstr "Kiinnitä arvo"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Arvo"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Sivu: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Muokkaa"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Ryhmitetty"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Nimeä väri uudelleen"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Reunapikselit"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Hae indeksi"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automaattinen sisennys"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Sulautusajat:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "End"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Kelvolliset merkit:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopioi teksti"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20549,6 +22473,29 @@ msgstr "Koko:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Maalaa luiden painot"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pelkkä valinta"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfiguroi valittu profiili:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Siirrä väylän efektiä"
@@ -20568,14 +22515,58 @@ msgstr ""
"aseta haluttu minimikoko käsin."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Täytä pinta"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Vaakasuora:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Suodata signaaleja"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Poimi väri"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "järjestyksessä:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Etuliite:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Pääte:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Ruudukon siirtymä:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Tiivistä kaikki"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20590,73 +22581,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Nykyinen:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Vedä ja pudota järjestelläksesi uudelleen."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Kirjanmerkit"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Sivuuta keskeytyskohdat"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Tekstuurialue"
+msgid "Fold Gutter"
+msgstr "Kansio:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editori pois käytöstä)"
+msgid "Hiding Enabled"
+msgstr "Ota käyttöön"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ota käyttöön"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Pystysuora:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Vaakasuora:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Piirtokutsuja:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Poista solmun lukitus"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Laajenna kaikki"
+msgid "Focused"
+msgstr "Kohdista polkuun"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Törmäystila"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Laajenna kaikki"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Tekstuurialue"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Siirry seuraavaan"
+msgid "Over"
+msgstr "Ylikirjoita"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Teeman ominaisuudet"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Toistotila:"
@@ -20670,12 +22720,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Alusta"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Kierto %s astetta."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Keskitä vasemmalle"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolaatiotila"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20686,6 +22748,21 @@ msgid "(Other)"
msgstr "(Muu)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Aseta näkyvyys"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Toimintakyvytön painike"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Luo juurisolmu:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20694,8 +22771,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Lisää raita"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20703,14 +22784,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Aseta käyrän aloitussijainti"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Näytä näyttöruutu"
+msgid "Stretch Shrink"
+msgstr "Nouda"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Näytä näyttöruutu"
#: scene/main/http_request.cpp
@@ -20752,6 +22833,11 @@ msgstr "Kuvaus"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Vientipolku"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Panorointitila"
@@ -20780,6 +22866,35 @@ msgstr "Monista %s"
msgid "Custom Multiplayer"
msgstr "Aseta useita:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ota prioriteetti käyttöön"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolaatiotila"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Ylävasen"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Törmäystila"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Siirtymistila"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20789,6 +22904,16 @@ msgstr "Uusi kohtauksen pääkansio"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Monista %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolaatiotila"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20820,11 +22945,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Luo ääriviivat"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolaatiotila"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20851,12 +22971,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20892,17 +23012,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Maalaa laatta"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automaattinen uudelleenaloitus:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Ylävasen"
+msgid "Viewport Path"
+msgstr "Vientipolku"
#: scene/main/viewport.cpp
msgid ""
@@ -20924,6 +23040,19 @@ msgstr ""
"Näyttöruudun koko on oltava suurempi tai yhtä suuri kuin kaksi pikseliä "
"kummassakin suunnassa, jotta mitään renderöidään."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Ylikirjoita osa"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20934,6 +23063,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponoi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Vaihda syötteen arvo"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Sidonta"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Toimintakyvytön osanen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Vasen lineaarinen"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Virheenkorjaus"
@@ -20943,13 +23105,33 @@ msgid "Render Target"
msgstr "Renderöijä:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Vaihda animaation päivitystilaa"
+msgid "Clear Mode"
+msgstr "Viivaintila"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ota käyttöön"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ota käyttöön"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Käytä onion skinningiä"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Toimintakyvytön osanen"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20957,7 +23139,17 @@ msgid "Shadow Atlas"
msgstr "Uusi Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Tyhjennä muunnos"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Pidä globaali muunnos"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20979,15 +23171,30 @@ msgstr "Mukautettu solmu"
msgid "Loop Mode"
msgstr "Siirtotila"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Kiinnitä arvo"
+msgid "Loop Begin"
+msgstr "Siirtotila"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Arvo"
+msgid "Loop End"
+msgstr "Siirtotila"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Sekoitussolmu"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Pääkohtauksen argumentit:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20998,17 +23205,17 @@ msgstr "Puolikas näyttötarkkuus"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektori"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Ylikirjoita osa"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Kohdista polkuun"
@@ -21019,6 +23226,16 @@ msgstr "Ääriviivojen koko:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktio"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaalit"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Ylimääräiset asetukset:"
@@ -21036,29 +23253,36 @@ msgstr "Datan kanssa"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Kuvaketila"
+msgid "Sky Custom FOV"
+msgstr "Mukautettu solmu"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Online-dokumentaatio"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Kierron välistys:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Kierto %s astetta."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21067,86 +23291,98 @@ msgid "Ambient Light"
msgstr "Sisennä oikealle"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Ehto"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Varastoidaan tiedostoa:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Määrä:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Syvyys"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Syvyys"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Puolita käyrä"
+msgid "Depth End"
+msgstr "Syvyys"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Puolita käyrä"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Suodata signaaleja"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Puolita käyrä"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Suodata signaaleja"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Korvaavuudet"
+msgid "Height Min"
+msgstr "Valo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Tarttumisen tila:"
+msgid "Height Max"
+msgstr "Valo"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Puolita käyrä"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Korvaavuudet"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Vie"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21155,20 +23391,27 @@ msgid "SS Reflections"
msgstr "Skaalaa valintaa"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Askel"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pelkkä valinta"
+msgid "Fade In"
+msgstr "Häivytys sisään (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Häivytys ulos (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Syvyys"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21177,122 +23420,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Säde:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Säde:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Laaja oikealla"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Värit"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV-kanavan debuggaus"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Poimintaetäisyys:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Siirtymä: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "2-sulautussolmu"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skaalaa"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21300,26 +23493,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Valo"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Erotus:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Värifunktio."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varoitukset"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Viimeaikaiset:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Häiriötön tila"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Siirtymä:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21329,6 +23540,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Syvyys"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Syvyys"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21350,44 +23570,46 @@ msgid "Parameters"
msgstr "Parametri muutettu:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Panorointitila"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "2-sulautussolmu"
+msgid "Specular Mode"
+msgstr "Viivaintila"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolaatiotila"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Laaja vasemmalla"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Etunäkymä"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Viivaintila"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Määrä:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21396,6 +23618,16 @@ msgid "Particles Anim"
msgstr "Partikkelit"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kuvaruutujen %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kuvaruutujen %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21412,10 +23644,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21439,11 +23667,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Satunnainen skaalaus:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21472,32 +23695,35 @@ msgid "Ambient Occlusion"
msgstr "Peitto"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Tekstuurialue"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Syvyys"
+msgid "Min Layers"
+msgstr "Kerros"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Kerros"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Käännä portaali"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21510,27 +23736,14 @@ msgstr "Siirtymä: "
msgid "Refraction"
msgstr "Erotus:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Satunnainen skaalaus:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "2-sulautussolmu"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Kerros"
#: scene/resources/material.cpp
#, fuzzy
@@ -21538,7 +23751,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21547,42 +23760,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioriteettitila"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Häiriötön tila"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Panorointitila"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "LightMapin kehitys"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "2-sulautussolmu"
@@ -21614,8 +23811,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Muunnos keskeytetty."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Muunna UV kartta"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Laadi taulukko"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Laadi taulukko"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21632,6 +23845,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Lähde"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21645,11 +23863,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Ääriviivojen koko:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Yhdistä kohtauksesta"
@@ -21663,11 +23876,6 @@ msgid "Max Error"
msgstr "Virhe"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygonit"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21681,6 +23889,18 @@ msgstr "Poimintaetäisyys:"
msgid "Sample Max Error"
msgstr "Sampleri"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21689,43 +23909,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Aseta pallot OccluderShapeSpherelle"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygonit"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Siirrä pisteitä"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Jaa %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Liikkumisen nopeussäädin"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Liikkumisen hitauskerroin"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emissiopisteet:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emission lähde: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emissiovärit"
+msgid "Color Texture"
+msgstr "Editorin teema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emissiopisteet:"
+msgid "Point Count"
+msgstr "Lisää tuloportti"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Taso:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Käännä portaalit"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21758,6 +24011,18 @@ msgstr "Alaoikea"
msgid "Left To Right"
msgstr "Yläoikea"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21781,17 +24046,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Puolita käyrä"
+msgid "Top Color"
+msgstr "Seuraava kerros"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Varastoidaan tiedostoa:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21800,12 +24062,8 @@ msgstr "Ryhmitetty"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Sulje käyrä"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Kirjanmerkit"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21814,35 +24072,21 @@ msgstr "Suorita"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Korvike"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Puolita käyrä"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Tekstuurialue"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21855,11 +24099,6 @@ msgstr "Laajenna kaikki"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Täytä"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Muuta toruksen sisäsädettä"
@@ -21868,10 +24107,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21887,10 +24122,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21912,12 +24143,28 @@ msgstr "Poista tekstuuri"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Sivu: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaalaustila"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Kaappaa"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Toistotila:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Toistotila:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21929,12 +24176,30 @@ msgstr "Kantatyyppi"
msgid "Current Frame"
msgstr "Nykyisen kohtauksen nimi"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Panorointitila"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Merkkikokoriippuvainen"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Oletus"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Alusta"
@@ -21976,6 +24241,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godotin ominaisuusprofiili"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Vaihda syötteen arvo"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Lataa oletus"
@@ -21989,6 +24264,16 @@ msgid "Fallback Environment"
msgstr "Näytä ympäristö"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Pääkohtaus"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Kohtaus"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22006,10 +24291,32 @@ msgstr "Vasen lineaarinen"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Alusta"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Käyttöliittymä"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22051,12 +24358,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Julkaisuversio"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22068,7 +24375,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22087,13 +24394,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Lähetä palautetta ohjeesta"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ohita"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22114,19 +24422,10 @@ msgid "Post Gain"
msgstr "Jälki"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurssi"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22162,7 +24461,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Koko:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22170,14 +24469,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Toistotila:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Lähetä palautetta ohjeesta"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22185,7 +24478,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ohita"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22198,18 +24491,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Aikakatkaisu."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Sekoitussolmu"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22230,13 +24518,33 @@ msgid "Channel Disable Time"
msgstr "Muuta sulautusaikaa"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Lisää tuloportti"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Nappaa pikselistä"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globaali muuttuja"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiivi"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22250,19 +24558,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Koko:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Liiku vasemmalle"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineaarinen"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Oletusesikatselu"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Alusta"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Törmäystila"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Törmäystila"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Keskitä vasemmalle"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22304,6 +24688,11 @@ msgstr "Ositetaan..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Suodata signaaleja"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Lauseke"
@@ -22462,7 +24851,7 @@ msgstr "Interpolaatiotila"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Avaa"
#: servers/visual_server.cpp
@@ -22612,5 +25001,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Muuta kameran kokoa"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 4f24e3af0f..9b6ecaea18 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -24,6 +24,55 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Property Track"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -31,11 +80,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pagulit ng Animation"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "I-edit"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Salamin"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -61,9 +193,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Mga Functions:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +234,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ikabit"
@@ -98,22 +246,63 @@ msgstr "Ikabit"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ikabit"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -163,6 +352,15 @@ msgstr "Mga invalid na argument para i-construct ang '%s'"
msgid "On call to '%s':"
msgstr "On call sa '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -202,10 +400,151 @@ msgstr "Pagulit ng Animation"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunidad"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Pagulit ng Animation"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Halaga:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Baguhin"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -219,10 +558,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -400,17 +741,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -438,7 +781,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Mga Functions:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -508,15 +851,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -529,7 +882,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -561,7 +914,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -630,8 +983,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -647,7 +1005,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -922,8 +1280,10 @@ msgstr "I-edit"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1060,6 +1420,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1445,7 +1807,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1611,13 +1973,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1749,10 +2104,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2092,7 +2446,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2546,8 +2902,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2564,6 +2923,15 @@ msgstr ""
msgid "Current Path"
msgstr "Property Track"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2584,7 +2952,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2702,6 +3071,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2813,14 +3184,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2832,6 +3207,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3536,7 +3935,7 @@ msgstr "Burahin ang (mga) Napiling Key"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3580,7 +3979,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4179,7 +4578,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4282,10 +4684,24 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "I-edit"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4416,7 +4832,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4483,10 +4899,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4534,15 +4946,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4556,19 +4968,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4577,11 +4983,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4590,11 +4996,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4614,7 +5020,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4704,7 +5110,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4807,7 +5213,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5020,7 +5426,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5052,8 +5460,7 @@ msgstr "Ilipat Ang Mga Bezier Points"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5208,6 +5615,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6601,8 +7012,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6687,6 +7098,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6695,6 +7107,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6776,6 +7190,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6895,7 +7310,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7060,11 +7475,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8122,6 +8537,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8663,16 +9079,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8756,6 +9175,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9199,7 +9619,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9242,6 +9663,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9422,7 +9844,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9438,7 +9861,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9526,7 +9949,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9780,7 +10203,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10154,6 +10577,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10669,14 +11095,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11003,6 +11421,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11010,7 +11429,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11589,7 +12008,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12334,6 +12754,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12347,10 +12771,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12407,7 +12827,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12723,6 +13144,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12860,10 +13287,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12915,10 +13338,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13065,11 +13484,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13255,7 +13670,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13988,7 +14405,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14012,6 +14429,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14081,7 +14503,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14093,14 +14515,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Ilipat Ang Mga Bezier Points"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14273,15 +14698,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14349,30 +14770,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14402,10 +14813,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14413,7 +14820,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14429,10 +14844,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14465,10 +14876,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14499,8 +14906,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Oras (s): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14511,10 +14919,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14572,12 +14976,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14656,6 +15060,7 @@ msgid "Main Loop Type"
msgstr "Baguhin ang Type ng Nilalaman ng Array"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14675,7 +15080,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14716,32 +15121,42 @@ msgstr ""
msgid "Operation"
msgstr "Paglalarawan"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Magpasok Ang Key"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14755,10 +15170,18 @@ msgid "Rings"
msgstr "Mga Babala"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14770,6 +15193,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14779,6 +15208,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14795,18 +15229,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Tuloy-tuloy"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14861,11 +15354,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14962,6 +15459,164 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Baguhin ang Type ng Nilalaman ng Array"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Baguhin"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Pagulit ng Animation"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14971,10 +15626,23 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14982,7 +15650,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Burahin ang (mga) Napiling Key"
@@ -15003,6 +15715,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Mag-insert ng Key dito"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Burahin ang (mga) Napiling Key"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15043,17 +15765,43 @@ msgstr ""
msgid "Animations"
msgstr "Pagulit ng Animation"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Pahina: "
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15233,12 +15981,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15254,11 +16007,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15344,6 +16097,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15351,6 +16112,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15367,12 +16132,54 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Mga Babala"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Paglalarawan"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15413,13 +16220,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Mga Functions:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15737,6 +16537,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15745,6 +16546,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15838,11 +16643,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15900,10 +16719,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15946,6 +16761,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16016,6 +16835,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16069,6 +16892,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16094,6 +16921,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16102,9 +16933,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Oras:"
+
#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr ""
@@ -16129,6 +16965,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16908,6 +17748,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16917,21 +17804,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Maglipat ng (mga) Bezier Point"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16941,7 +17835,7 @@ msgid "Audio Bus"
msgstr "Mga clip ng tunog:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16961,8 +17855,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16971,7 +17866,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16998,12 +17894,26 @@ msgstr "Kopya"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Property Track"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17012,31 +17922,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17044,27 +17974,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Pagbago ng Animation Loop"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Pagbago ng Animation Loop"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17081,6 +18044,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17105,6 +18072,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17135,6 +18113,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17144,13 +18128,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17175,11 +18159,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17192,8 +18186,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17203,7 +18199,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17230,7 +18234,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17268,11 +18273,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17307,16 +18307,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Burahin ang (mga) Napiling Key"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17324,11 +18339,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17338,41 +18353,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "I-edit"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Baguhin"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17380,26 +18392,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Pahina: "
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+msgid "Filter Smooth"
msgstr ""
#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Closed"
+msgstr "Isara"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17416,6 +18431,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17444,23 +18463,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ikabit"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17489,12 +18523,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17515,11 +18557,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17531,20 +18570,60 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "3D Transform Track"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Pagulit ng Animation"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Salamin"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17573,11 +18652,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17589,6 +18673,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17598,12 +18694,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Mga Functions:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17640,9 +18744,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Tuloy-tuloy"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17650,6 +18759,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17657,28 +18783,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17686,9 +18859,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Magpasok Ang Key"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17699,21 +18871,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17739,6 +18932,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17751,44 +18952,61 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "3D Transform Track"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopya"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "3D Transform Track"
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17806,15 +19024,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17822,10 +19032,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17840,7 +19050,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17857,6 +19067,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17882,32 +19096,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Pagulit ng Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Property Track"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17923,6 +19141,15 @@ msgstr "3D Transform Track"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17951,6 +19178,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17964,45 +19197,63 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Pangkalahatan"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Pahina: "
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Ilipat Ang Mga Bezier Points"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Mga Functions:"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Pagulit ng Animation"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18011,15 +19262,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Property Track"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -18028,6 +19288,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Pinakamalapit"
@@ -18036,8 +19300,9 @@ msgstr "Pinakamalapit"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18046,12 +19311,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18107,18 +19372,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Mga Babala"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Mga Babala"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18131,12 +19406,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18144,20 +19422,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Pagulit ng Animation"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18190,19 +19463,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18210,23 +19479,25 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Baguhin"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Kopya"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18238,11 +19509,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D Transform Track"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18250,6 +19530,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18304,9 +19588,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18333,7 +19625,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18361,6 +19653,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18412,36 +19708,69 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18469,6 +19798,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18506,6 +19839,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18560,6 +19897,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18580,6 +19925,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18603,11 +19952,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "3D Transform Track"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18615,7 +19959,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18664,13 +20016,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Mga Functions:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Salamin"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Mga Functions:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18696,27 +20079,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Maglipat ng (mga) Bezier Point"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18737,10 +20122,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18753,6 +20140,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18786,6 +20177,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18803,10 +20198,23 @@ msgstr "Idagdag Ang Bezier Point"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Pagulit ng Animation"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18822,10 +20230,6 @@ msgid "Assigned Animation"
msgstr "Pagbago ng Animation Loop"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18844,20 +20248,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18901,9 +20298,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Magdagdag ng Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18912,14 +20318,77 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Pagulit ng Animation"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Mga Functions:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18929,13 +20398,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Ilipat Ang Mga Bezier Points"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18944,11 +20421,11 @@ msgid "Action Mode"
msgstr "Mga Functions:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18959,6 +20436,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18968,6 +20449,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18976,6 +20465,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19016,17 +20529,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Ilipat Ang Mga Bezier Points"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -19034,7 +20546,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19042,19 +20554,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19062,15 +20570,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19086,7 +20586,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19098,11 +20602,40 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19114,10 +20647,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Isara"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunidad"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19128,7 +20676,15 @@ msgid "Timers"
msgstr "Oras:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19136,13 +20692,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19168,6 +20740,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19176,36 +20789,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Pagulit ng Animation"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19221,12 +20841,37 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Paghahanap:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19236,20 +20881,73 @@ msgstr "Kamakailan:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Halaga:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Halaga:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pahina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "I-edit"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Oras (s): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19257,6 +20955,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19273,13 +20992,50 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19292,64 +21048,115 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Kopya"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19365,11 +21172,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19381,6 +21196,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19389,20 +21216,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Magdagdag ng Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19441,6 +21272,11 @@ msgid "Editor Description"
msgstr "Paglalarawan"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19464,6 +21300,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19472,6 +21332,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19500,10 +21368,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19529,12 +21393,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19560,15 +21424,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19585,6 +21445,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19594,6 +21466,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19602,11 +21502,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Kopya"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19614,7 +21531,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "3D Transform Track"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "3D Transform Track"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19633,15 +21560,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Halaga:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Halaga:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19651,12 +21589,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19668,6 +21606,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Mga Functions:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19683,252 +21630,212 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Mga Functions:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -19936,26 +21843,41 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Pagulit ng Animation"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Ikabit"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Mga Babala"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Kamakailan:"
+#: scene/resources/font.cpp
+msgid "Distance Field"
+msgstr ""
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -19964,6 +21886,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -19981,47 +21911,53 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Idagdag Ang Bezier Point"
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20041,10 +21977,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20065,10 +21997,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20093,31 +22021,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Halaga:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Halaga:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20128,24 +22058,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20153,7 +22071,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20161,35 +22079,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20223,8 +22125,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D Transform Track"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D Transform Track"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Baguhin ang Laki ng Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Baguhin ang Laki ng Array"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20239,19 +22157,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20268,10 +22186,6 @@ msgid "Max Error"
msgstr "Salamin"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20283,6 +22197,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20291,36 +22217,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Kopya"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20351,6 +22308,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20372,59 +22341,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Mga Functions:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Mga Functions:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Mga Functions:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20436,10 +22388,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20448,10 +22396,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20467,10 +22411,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20488,11 +22428,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Image Size"
+msgstr "Pahina: "
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20503,11 +22456,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20542,6 +22511,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Lumikha"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Halaga:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20554,6 +22533,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20569,10 +22556,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20612,11 +22619,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20628,7 +22635,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20646,11 +22653,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20670,18 +22678,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20716,7 +22715,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20724,11 +22723,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20736,7 +22731,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20749,17 +22744,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Oras:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20777,13 +22768,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Idagdag Ang Bezier Point"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20797,7 +22805,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20805,11 +22813,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20845,6 +22917,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20991,7 +23067,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "I-buksan"
#: servers/visual_server.cpp
@@ -21128,5 +23204,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 2e7d5355ff..0865df5dac 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -107,6 +107,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Le presse-papiers est vide !"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Scène actuelle"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activer"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mode déplacement"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Garder le débogueur ouvert"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Taille du contour :"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Taille du contour :"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Opérateur d'écran."
@@ -116,12 +171,104 @@ msgstr "Opérateur d'écran."
msgid "Window"
msgstr "Nouvelle Fenêtre"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixels de bordure"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Activer/Désactiver le plein écran"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Initialiser"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Position du dock"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Taille :"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Éditeur"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mode d’interpolation"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cible"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nœud TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Image physique %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erreur d'enregistrement"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erreur d'enregistrement"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Résultats de recherche"
@@ -148,9 +295,20 @@ msgstr "Commande : Rotation"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Fonction"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -179,6 +337,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Connecter"
@@ -187,25 +349,68 @@ msgstr "Connecter"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objets dessinés :"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activer l'effet « pelure d'oignon »"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profileur réseau"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nom de nœud racine"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connecter"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Type de transformation"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -255,6 +460,16 @@ msgstr "Arguments invalides pour construire '%s'"
msgid "On call to '%s':"
msgstr "Lors de l’appel à '%s' :"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "État"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -296,10 +511,167 @@ msgstr "Copier la sélection"
msgid "Use Single Quotes"
msgstr "Nouvelle Simple Tuile"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Périphérique"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tous"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Contrôle de version"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Communauté"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Préréglage"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Scanner"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Touche physique"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Bouton"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante globale"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vecteur"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Index du bouton de la souris :"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Préréglage"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Alignement relatif"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Vitesse :"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Axe"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Épingler la valeur"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index :"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Action"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Changer"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Message du commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Tangage :"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Vue de l'orbite vers la droite"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numéro de ligne :"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -315,10 +687,12 @@ msgstr "Configurer la grille"
msgid "Project Settings Override"
msgstr "Paramètres du projet..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nom"
@@ -512,18 +886,20 @@ msgstr "Moteur de rendu :"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtres :"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -552,7 +928,7 @@ msgstr "Profileur"
msgid "Max Functions"
msgstr "Faire fonction"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expression"
@@ -626,16 +1002,28 @@ msgstr "Sommets :"
msgid "Resource"
msgstr "Ressource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fermer la scène"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Chemin de ressource"
+msgid "Path"
+msgstr "Chemin"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Source"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Message du commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisation"
@@ -649,7 +1037,7 @@ msgstr "En période de test"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "o"
@@ -681,7 +1069,7 @@ msgstr "Eio"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -754,8 +1142,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Mode mise à l'échelle"
@@ -772,7 +1165,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1047,8 +1440,10 @@ msgstr "Éditeur"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1194,6 +1589,8 @@ msgstr "Déplacer les clés d’animation"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformation"
@@ -1597,7 +1994,7 @@ msgstr ""
"Diffère le signal, le stockant dans une file d'attente et l'active pendant "
"un temps d'inactivité."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "One-shot"
@@ -1766,13 +2163,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dépendances"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Chemin"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dépendances :"
@@ -1912,11 +2302,11 @@ msgid "Lead Developer"
msgstr "Développeur principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Chef de projet "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestionnaire de projets"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2266,7 +2656,9 @@ msgid "Remove Autoload"
msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activer"
@@ -2751,8 +3143,11 @@ msgstr "Mode d'exécution :"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode navigation"
@@ -2772,6 +3167,16 @@ msgstr "Profil actuel :"
msgid "Current Path"
msgstr "Actuel :"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Basculer les fichiers cachés"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retourner"
@@ -2792,7 +3197,8 @@ msgstr "Basculer les fichiers cachés"
msgid "Toggle Favorite"
msgstr "Basculer l'état favori"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Basculer le mode"
@@ -2912,6 +3318,8 @@ msgid "Theme Properties"
msgstr "Propriétés du thème"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Couleurs"
@@ -3026,14 +3434,18 @@ msgid "Method"
msgstr "Méthode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaux"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propriété"
@@ -3045,6 +3457,36 @@ msgstr "Propriété du thème"
msgid "Property:"
msgstr "Propriété :"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valeur"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Méthodes seulement"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item à cocher"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item coché"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Appels de dessin :"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Jouer"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Épingler la valeur"
@@ -3832,7 +4274,7 @@ msgstr "Coller les propriétés"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Bouton désactivé"
@@ -3879,7 +4321,7 @@ msgstr "Chemin de la clé privée SSH"
msgid "Dock Position"
msgstr "Position du dock"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mode Sans Distraction"
@@ -4531,7 +4973,10 @@ msgstr "Modifier le texte :"
msgid "On"
msgstr "Activé"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Calque"
@@ -4643,11 +5088,26 @@ msgstr "Convertir vers %s"
msgid "New %s"
msgstr "Nouveau %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Changer le type de base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ajouter une ressource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Élément modifiable"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nouveau script"
@@ -4788,7 +5248,7 @@ msgstr "Couleurs"
msgid "Accent Color"
msgstr "Prélever une couleur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4866,11 +5326,6 @@ msgstr "Dialogue XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Basculer les fichiers cachés"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Aperçu…"
@@ -4922,16 +5377,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Éclairage direct"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Coloration syntaxique"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4946,20 +5401,13 @@ msgid "Indent"
msgstr "Indenter vers la gauche"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Type"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Taille :"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
@@ -4969,12 +5417,12 @@ msgstr "Indentation automatique"
msgid "Convert Indent On Save"
msgstr "Convertir indentations en espaces"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Appels de dessin :"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Appels de dessin :"
@@ -4984,11 +5432,11 @@ msgstr "Appels de dessin :"
msgid "Navigation"
msgstr "Navigation"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5009,7 +5457,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numéro de ligne :"
@@ -5105,7 +5553,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5218,7 +5666,7 @@ msgstr "Peinture GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Peinture GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5462,7 +5910,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rectangle complet"
@@ -5498,8 +5948,7 @@ msgstr "Supprimer un point"
msgid "Editor SSL Certificates"
msgstr "Paramètres de l'éditeur"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"
@@ -5674,6 +6123,11 @@ msgstr ""
"Maintenir %s pour arrondir à l'entier près. Maintenir Maj. pour des "
"changements plus précis."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Sélectionner les nœuds à importer"
@@ -7128,8 +7582,8 @@ msgid "Future"
msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondeur"
@@ -7214,6 +7668,7 @@ msgid "Immediate"
msgstr "Immédiat"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchroniser"
@@ -7222,6 +7677,8 @@ msgid "At End"
msgstr "À la fin"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Se déplacer"
@@ -7309,6 +7766,7 @@ msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mélanger"
@@ -7428,7 +7886,7 @@ msgstr "Modifier les filtres de nœud"
msgid "Filters..."
msgstr "Filtres…"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7593,11 +8051,11 @@ msgstr "Licence (Z-A)"
msgid "First"
msgstr "Premier"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Précédent"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Suivant"
@@ -8693,6 +9151,7 @@ msgid "Create Outline"
msgstr "Créer le contour"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9268,16 +9727,19 @@ msgstr "Ouvrir l'éditeur d'UV de polygones 2D."
msgid "Polygon 2D UV Editor"
msgstr "Éditeur UV de polygones 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Points"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygones"
@@ -9364,6 +9826,7 @@ msgstr "Paramètres de la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Aligner"
@@ -9815,7 +10278,8 @@ msgstr "Connexions à la méthode :"
msgid "Source"
msgstr "Source"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cible"
@@ -9862,6 +10326,7 @@ msgid "Convert Case"
msgstr "Modifier la casse"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Tout en majuscule"
@@ -10043,7 +10508,8 @@ msgid "Create physical bones"
msgstr "Créer des os physiques"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Squelette"
@@ -10059,7 +10525,7 @@ msgstr "Jouer IK"
msgid "Orthogonal"
msgstr "Orthogonale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspective"
@@ -10147,7 +10613,7 @@ msgstr "Transformation du plan de vue."
msgid "None"
msgstr "Aucun"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotation"
@@ -10415,7 +10881,7 @@ msgstr "Pas de sol solide trouvé pour y attacher la sélection."
msgid "Use Local Space"
msgstr "Utiliser les coordonées locales"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Utiliser l’aimantation"
@@ -10793,6 +11259,9 @@ msgid "Speed:"
msgstr "Vitesse :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Boucle"
@@ -11324,15 +11793,6 @@ msgid "Override all default type items."
msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Changer le type de base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11675,6 +12135,7 @@ msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Région"
@@ -11682,7 +12143,7 @@ msgstr "Région"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
@@ -12274,7 +12735,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Lumière"
@@ -13099,6 +13561,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Chemin d'exportation"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Préréglages"
@@ -13115,10 +13581,6 @@ msgstr ""
"déploiement en un clic.\n"
"Un seul préréglage par plateforme peut être marqué comme exécutable."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Chemin d'exportation"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressources"
@@ -13179,7 +13641,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'exportation GDScript :"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texte"
@@ -13546,6 +14009,13 @@ msgstr ""
"Godot existants ?\n"
"Cela pourrait prendre un moment."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestionnaire de projets"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projets locaux"
@@ -13690,10 +14160,6 @@ msgid "All Devices"
msgstr "Tous les périphérique"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Périphérique"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (physique)"
@@ -13745,10 +14211,6 @@ msgstr "X Bouton 2"
msgid "Joypad Axis Index:"
msgstr "Index de l'axe de la manette de jeu :"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Axe"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Index de bouton de la manette de jeu :"
@@ -13900,11 +14362,7 @@ msgstr "Contrôles"
msgid "Action:"
msgstr "Action :"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Action"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zone morte"
@@ -14092,7 +14550,9 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
msgid "Initial value for the counter"
msgstr "Valeur initiale pour le compteur"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Pas"
@@ -14888,7 +15348,7 @@ msgid "Monitor"
msgstr "Moniteur"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valeur"
@@ -14913,6 +15373,11 @@ msgstr "Total :"
msgid "Export list to a CSV file"
msgstr "Exporter la liste vers un fichier CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Chemin de ressource"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14982,7 +15447,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14994,14 +15459,17 @@ msgstr "Changer le champ de vision d'une caméra"
msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Point"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15192,16 +15660,11 @@ msgstr "Définir la poignée"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Message du commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Ensemble multi-nœud"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15274,12 +15737,14 @@ msgid "Display"
msgstr "Tout afficher"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15287,20 +15752,6 @@ msgstr ""
msgid "Height"
msgstr "Lumière"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixels de bordure"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Activer/Désactiver le plein écran"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15334,10 +15785,6 @@ msgid "Use V-Sync"
msgstr "Utiliser l’aimantation"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15345,7 +15792,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activer"
@@ -15364,11 +15819,6 @@ msgstr "Encadrer la sélection"
msgid "Energy Saving"
msgstr "Erreur d'enregistrement"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Garder le débogueur ouvert"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15404,11 +15854,6 @@ msgstr "Image physique %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Image physique %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Force-pousser"
@@ -15440,7 +15885,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Encadrer la sélection"
#: main/main.cpp
@@ -15452,10 +15897,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15519,14 +15960,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre :"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Couleurs"
#: main/main.cpp
@@ -15611,6 +16052,7 @@ msgid "Main Loop Type"
msgstr "Rechercher le type de nœud"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Actualiser"
@@ -15633,7 +16075,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retourner"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Aimanter aux flancs du nœud"
@@ -15675,24 +16117,33 @@ msgstr "Changer le rayon extérieur de la tour"
msgid "Operation"
msgstr "Options"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collision"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Mode collision"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Mode collision"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Modifier la casse"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15700,10 +16151,12 @@ msgstr "Changements de matériau :"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Rayon :"
@@ -15720,10 +16173,19 @@ msgstr "Avertissements"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Progression douce"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Afficher les guides"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Changer le rayon intérieur de la tour"
@@ -15737,6 +16199,13 @@ msgstr "Changer le rayon extérieur de la tour"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygones"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15747,6 +16216,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Coller les nœuds"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Créer un vertex interne"
@@ -15765,20 +16239,88 @@ msgstr "Rotation aléatoire :"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Rendre local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Choisissez distance :"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotation aléatoire :"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Mode collision"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Modification de la transformation"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Toujours afficher la grille"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Utiliser l’aimantation"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Stockage du fichier :"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Charger une ressource"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Squelette"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Préfixe :"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recharger"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15834,12 +16376,18 @@ msgstr "Bibliothèques : "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nom de la classe :"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nom du script :"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Focaliser le chemin"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15942,6 +16490,180 @@ msgstr "Exporter le Maillage en GLTF2"
msgid "Export GLTF..."
msgstr "Exporter en GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vue de derrière"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Décalage de la grille :"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Composants"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantité :"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Mio"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mixer"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analyse de la géométrie..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vue de derrière"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Thème par défaut"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tous les périphérique"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Taille :"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linéaire"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Couleurs"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Changer"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Précalculer les lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Changements de matériau :"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Re-parenter"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plateforme"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traductions"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas de la rotation :"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Enfants modifiables"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Point"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15952,10 +16674,25 @@ msgid "Godot Bone Node"
msgstr "Le nœud de la scène"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nouvelle racine de scène"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focaliser l'origine"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Déplacer la jointure"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15963,7 +16700,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Opérateur scalaire."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Avec données"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nœud"
@@ -15987,6 +16772,16 @@ msgstr "Maillages"
msgid "Materials"
msgstr "Changements de matériau :"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Chemin de la scène :"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nom de nœud racine"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16031,18 +16826,49 @@ msgstr "Sélectionner un nœud"
msgid "Animations"
msgstr "Animations :"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Afficher les os"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Image physique %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Précalculer les lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vue de devant"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16223,12 +17049,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Décalage :"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16246,11 +17078,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16338,6 +17170,15 @@ msgid "Done!"
msgstr "C'est fait !"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Échelle aléatoire :"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16345,6 +17186,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Décalage de la grille :"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16362,13 +17208,58 @@ msgstr "Perspective"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nom"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Paramètres :"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Description"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Définir type de variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Définir type de variable"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "État"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16419,12 +17310,6 @@ msgstr "Débordement de pile avec profondeur de pile : "
msgid "Visual Script"
msgstr "Rechercher VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Fonction"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Modifier les arguments du signal"
@@ -16745,6 +17630,7 @@ msgid "Edit Member"
msgstr "Modifier le membre"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expression"
@@ -16754,6 +17640,11 @@ msgstr "Retour"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Exécutable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Retour"
@@ -16850,13 +17741,30 @@ msgid "Basic Type"
msgstr "Changer le type de base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copier le chemin du nœud"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Changer nom d'argument"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Réinitialiser"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caractères valides :"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mode mise à l'échelle"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16917,11 +17825,6 @@ msgid "Get %s"
msgstr "Obtenir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index :"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Indice de nom de propriété invalide."
@@ -16964,6 +17867,11 @@ msgid "a if cond, else b"
msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nom"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet introuvable dans le script : "
@@ -17037,6 +17945,10 @@ msgstr ""
msgid "SubCall"
msgstr "Sous-appel"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construire %s"
@@ -17090,6 +18002,11 @@ msgstr "Image physique suivante"
msgid "%s sec(s)"
msgstr "%s seconde(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Peindre la tuile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -17116,6 +18033,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Chemin de la clé privée SSH"
@@ -17126,9 +18047,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Effacer la chaîne IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Délai dépassé."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17157,6 +18083,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Basculer la visibilité"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Réessayer"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18048,6 +18979,60 @@ msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Image %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Mode mise à l'échelle"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Jouer"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Décalage :"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Moniteur"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Moniteur"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18060,22 +19045,30 @@ msgstr "Redéfinition"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Générer des points"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aperçu par défaut"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linéaire"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18086,8 +19079,8 @@ msgstr "Ajouter un bus audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Configuration du bus audio"
+msgid "Override"
+msgstr "Redéfinition"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18108,10 +19101,11 @@ msgid "Pitch Scale"
msgstr "Mode mise à l'échelle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Jouer"
+msgid "Autoplay"
+msgstr "Activer/désactiver la lecture automatique"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18119,7 +19113,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Choisissez distance :"
@@ -18149,13 +19144,29 @@ msgstr "Copier les nœuds"
msgid "Anchor Mode"
msgstr "Mode Icône"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pas de la rotation :"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actuel :"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zoomer"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 vue"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mode déplacement"
@@ -18166,36 +19177,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Progression douce"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Définir la marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Définir la marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Définir la marge"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Progression douce"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Décalage :"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Décalage :"
+msgid "Drag Margin"
+msgstr "Définir la marge"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Décalage :"
+msgid "Draw Screen"
+msgstr "Appels de dessin :"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Appels de dessin :"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Définir la marge"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nœud Blend2"
@@ -18205,30 +19240,66 @@ msgstr "Nœud Blend2"
msgid "Light Mode"
msgstr "Étendu à Droite"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particules"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particules"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Basculer la visibilité"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Basculer la visibilité"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Peupler"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Peupler"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Afficher l'origine"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "LightMap Bake"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18251,6 +19322,11 @@ msgstr ""
"Envisagez d'ajouter un CollisionShape2D ou CollisionPolygon2D en tant "
"qu'enfant pour définir sa forme."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Sélectionner une tuile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18283,6 +19359,19 @@ msgid "Build Mode"
msgstr "Mode Règle"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item désactivé"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Créer le polygone de collision"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Créer le polygone de collision"
@@ -18325,6 +19414,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Paramètres :"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantité :"
@@ -18334,16 +19430,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post-traitement"
+msgid "One Shot"
+msgstr "Nœud one-shot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Mode mise à l'échelle"
+msgid "Preprocess"
+msgstr "Post-traitement"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18369,11 +19465,22 @@ msgstr "Voir Images par secondes"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projets locaux"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18387,8 +19494,10 @@ msgstr ""
msgid "Texture"
msgstr "Texte"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18400,9 +19509,19 @@ msgstr "Masque d'émission"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Source d'émission : "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gadgets"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18428,7 +19547,8 @@ msgid "Initial Velocity"
msgstr "Initialiser"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18469,12 +19589,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Couleurs"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Couleurs"
@@ -18509,16 +19623,32 @@ msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D différents"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nœud"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nœud"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Bouton désactivé"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18527,11 +19657,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Initialiser"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18543,44 +19673,41 @@ msgstr ""
"Une texture avec la forme de la lumière doit être fournie dans la propriété "
"« Texture »."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Éditeur"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "RegionDeTexture"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Changer"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotation vers la droite"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Changer la taille d'une caméra"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Calque"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18589,28 +19716,33 @@ msgid "Shadow"
msgstr "Ombrage"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vue de derrière"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Changer le filtre"
+msgid "Gradient Length"
+msgstr "Dégradé édité"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtres :"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrer les méthodes"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fermer"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mode Règle"
@@ -18632,6 +19764,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Scinder la courbe"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Défaut"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18665,25 +19802,41 @@ msgstr "Mode Région"
msgid "End Cap Mode"
msgstr "Mode d'aimantation :"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "dans l'ordre :"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Initialiser"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplier %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifier la connexion :"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18715,6 +19868,11 @@ msgstr "Choisissez distance :"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Changer le rayon extérieur de la tour"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18723,6 +19881,11 @@ msgstr ""
"Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds "
"Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Sommets :"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18749,12 +19912,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas de la rotation :"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotation de %s degrés."
@@ -18769,10 +19928,48 @@ msgstr "Constante globale"
msgid "Global Rotation Degrees"
msgstr "Rotation de %s degrés."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Échelle aléatoire :"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Conserver la transformation globale"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Alignement relatif"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Décalage :"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Utiliser le magnétisme d'échelle"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "À la fin"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18780,11 +19977,18 @@ msgstr ""
"Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Action"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Miroir"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18826,11 +20030,17 @@ msgstr ""
"L'animation de Particles2D a besoin d'un CanvasItemMaterial avec « Particles "
"Animation » activé."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Mode prioritaire"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Scinder la courbe"
@@ -18846,6 +20056,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Décalage de la grille :"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Décalage :"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Décalage :"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18856,12 +20080,22 @@ msgid "Layers"
msgstr "Calque"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Initialiser"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Initialiser"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fonction"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18904,9 +20138,14 @@ msgstr "Lumière"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Nœud Personnalisé"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Continu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18914,6 +20153,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Prélever une couleur"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Magnétisme intelligent"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Vitesse :"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18921,6 +20180,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Force-pousser"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18928,26 +20196,72 @@ msgstr "Définir la marge"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (physique)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Déplacement du résultat"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Moteur de rendu :"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localisation"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Mode collision"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotation de %s degrés."
+msgid "Collider RID"
+msgstr "RID invalide"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "RegionDeTexture"
+msgid "Collider Shape"
+msgstr "Mode collision"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Mode collision"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Vue de l'orbite vers la droite"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18955,8 +20269,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "dans l'ordre :"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18969,17 +20283,25 @@ msgid "Gizmo Extents"
msgstr "Gadgets"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Créer un nœud Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Mode collision"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18987,6 +20309,21 @@ msgstr ""
"La propriété Path doit pointer vers un nœud de type Node2D valide pour "
"fonctionner."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Supprimer un point"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordonnée suivante"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Redémarrer"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19017,6 +20354,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Image %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrer les scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19034,51 +20381,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Changer la taille d'une caméra"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformation"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Initialiser"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Afficher l'origine"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Mode collision"
+msgid "Y Sort"
+msgstr "Trier"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Collision"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Mode collision"
+msgid "Compatibility Mode"
+msgstr "Mode prioritaire"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Mode collision"
+msgid "Centered Textures"
+msgstr "Fonctionnalités principales :"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Définir la transformation pour l'occulteur"
+msgid "Use Parent"
+msgstr "Mode collision"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Aimanter au centre du nœud"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Préréglage"
+msgid "Shape Visible"
+msgstr "Rendre visible"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19099,27 +20465,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Réinitialiser le volume de bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Réinitialiser le volume de bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Définir le nom de l'uniforme"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19137,7 +20494,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Uniquement les ancres"
#: scene/3d/arvr_nodes.cpp
@@ -19156,6 +20513,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Échelle aléatoire :"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19184,34 +20546,38 @@ msgstr "Couleurs d'émission"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Couleurs d'émission"
+msgid "Degrees"
+msgstr "Rotation de %s degrés."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "o"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activer l'effet Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Piste de propriété"
+msgid "Tracking"
+msgstr "Empaquetage"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19226,6 +20592,16 @@ msgstr "Supprimer la transformation"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sous-arbre"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19255,6 +20631,13 @@ msgstr "Enregistrement des lightmaps"
msgid "Done"
msgstr "Terminé"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gadgets"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19269,6 +20652,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtre :"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Couleurs"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Thème par défaut"
@@ -19279,38 +20676,43 @@ msgstr "Nouvel Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Voir environnement"
+msgid "Generate"
+msgstr "Général"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Taille :"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Nœud Personnalisé"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotation de %s degrés."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Nœud Personnalisé"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturer depuis Pixel"
+msgid "Custom Energy"
+msgstr "Déplacer effet de transport"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturer"
+msgid "Min Light"
+msgstr "Indenter vers la droite"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigation"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19321,16 +20723,26 @@ msgstr ""
msgid "Light Data"
msgstr "Avec données"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nom de nœud :"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Piste de propriété"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projet"
@@ -19340,6 +20752,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Au plus proche"
@@ -19347,8 +20764,9 @@ msgstr "Au plus proche"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19359,16 +20777,16 @@ msgstr "Définir la marge"
msgid "Clip To"
msgstr "Agrafe ci-dessus"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Retourner les Portals"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturer"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19438,17 +20856,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gadgets"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Masque d'émission"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Changer le rayon intérieur de la tour"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Points d'Émission :"
+msgid "Ring Height"
+msgstr "Rotation vers la droite"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avertissements"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19465,35 +20894,34 @@ msgid "Portal Mode"
msgstr "Mode prioritaire"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Activer la priorité"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Bibliothèque dynamique"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigation"
+msgid "Dynamic Range"
+msgstr "Bibliothèque dynamique"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19534,21 +20962,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Prélever une couleur"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMap Bake"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Mode Bitmask"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Réinitialiser le volume de bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19557,24 +20982,26 @@ msgstr "Directions"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mode Sans Distraction"
+msgid "Blend Splits"
+msgstr "Temps de mélange :"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profondeur"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Ombrage"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Afficher par défaut"
#: scene/3d/light.cpp
@@ -19588,18 +21015,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformation annulée."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vecteur"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "En période de test"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorer]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
@@ -19673,9 +21116,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Basculer la visibilité"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Appels de dessin :"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Appels de dessin :"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19712,8 +21165,8 @@ msgstr "Axe"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Peindre la tuile"
+msgid "Body Offset"
+msgstr "Décalage :"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19740,6 +21193,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Supprimer des nœuds"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19796,39 +21254,82 @@ msgstr "Un Room ne doit pas être enfant ou petit-enfant d'un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup ne doit pas être enfant ou petit-enfant d'un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portails actifs]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Racine pour l'édition en direct :"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Défaut"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groupé"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Rayon :"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Débogueur"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mode rotation"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Décalage de la grille :"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projet"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activer l'alignement"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Prélever une couleur"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Couleurs d'émission"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indenter vers la droite"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19861,6 +21362,10 @@ msgstr ""
"performances."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19901,6 +21406,10 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19974,6 +21483,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Image physique %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Créer le polygone de collision"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "L'arbre d'animations est invalide."
@@ -19995,6 +21514,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20021,11 +21544,6 @@ msgstr ""
"Modifiez les tailles dans les formes de collision enfants à la place."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Conserver la transformation globale"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20034,7 +21552,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gadgets"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Image physique %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20091,14 +21618,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Séparation :"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Molette vers le haut."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fonction"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expression"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erreur"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Séparation :"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20131,6 +21690,11 @@ msgstr "Précalculer les lightmaps"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Génération des lightmaps"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "LightMap Bake"
@@ -20138,22 +21702,18 @@ msgstr "LightMap Bake"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Choisissez distance :"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Choisissez distance :"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20181,11 +21741,13 @@ msgstr ""
"\"Canvas\" (pour les scènes 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Scène principale"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20200,6 +21762,11 @@ msgid "Auto Triangles"
msgstr "Commutation automatique des triangles"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Commutation automatique des triangles"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20237,6 +21804,11 @@ msgstr "Redémarrage automatique :"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Redémarrage automatique :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Redémarrage automatique :"
@@ -20255,11 +21827,26 @@ msgstr "Ajouter un port d'entrée"
msgid "Xfade Time"
msgstr "Durée du fondu (s) :"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Décalage de la grille :"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Définir la progression automatique"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Options avancées"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Animer Appliquer Réinitialiser"
@@ -20275,11 +21862,6 @@ msgid "Assigned Animation"
msgstr "Ajouter une Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Activer/désactiver la lecture automatique"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20299,22 +21881,16 @@ msgid "Playback Options"
msgstr "Options de classe :"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Thème par défaut"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Lancer la scène"
+msgid "Active"
+msgstr "Action"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20362,9 +21938,19 @@ msgid "Tree Root"
msgstr "Créer un nœud racine :"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Épingler AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Ajouter une piste"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
@@ -20374,16 +21960,88 @@ msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place.
msgid "Playback"
msgstr "Jouer"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Coller les paramètres"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Chemin d'exportation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zéro"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nom de nœud racine"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Os"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mode d’interpolation"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Redéfinition"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Re-parenter le nœud"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Faire fonction"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Lancer la scène"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cible"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Conserver les Proportions"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20394,30 +22052,38 @@ msgstr "Mode sélection"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Retourner horizontalement"
+msgid "Horizontal"
+msgstr "Horizontal :"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Retourner verticalement"
+msgid "Vertical"
+msgstr "Vertical :"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mode Icône"
+msgid "Shortcut In Tooltip"
+msgstr "Afficher l'origine"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Bouton"
+msgid "Action Mode"
+msgstr "Mode Icône"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20428,6 +22094,11 @@ msgstr "Raccourcis"
msgid "Group"
msgstr "Groupes"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copier le texte"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20437,6 +22108,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Développer tout"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "En haut à gauche"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20448,6 +22129,36 @@ msgstr ""
"Clic droit : Supprimer le préréglage"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Modifier le polygone"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mode sélection"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mode navigation"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Différé"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Préréglages"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Échantillonner une couleur depuis la fenêtre de l'éditeur."
@@ -20497,28 +22208,29 @@ msgstr "Uniquement les ancres"
msgid "Grow Direction"
msgstr "Directions"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal :"
+msgid "Min Size"
+msgstr "Taille du contour :"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical :"
+msgid "Pivot Offset"
+msgstr "Décalage de la grille :"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotation aléatoire :"
+msgid "Clip Content"
+msgstr "Constante de classe"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Outils"
#: scene/gui/control.cpp
#, fuzzy
@@ -20526,21 +22238,16 @@ msgid "Focus"
msgstr "Focaliser le chemin"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mode Occlusion"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtre de langues"
+msgid "Default Cursor Shape"
+msgstr "Charger l'agencement de transport par défaut."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20550,17 +22257,8 @@ msgstr "Taille : "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Retourner horizontalement"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Retourner verticalement"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Mode sélection"
#: scene/gui/control.cpp
#, fuzzy
@@ -20577,9 +22275,13 @@ msgid "Dialog"
msgstr "Dialogue XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copier le texte"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20590,14 +22292,49 @@ msgid "Please Confirm..."
msgstr "Veuillez confirmer…"
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Remplacer l'item"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Utilisez une extension valide."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Déconnecter"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Choisissez distance :"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zoomer"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zoomer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Dézoomer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Afficher les os"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20607,10 +22344,25 @@ msgid "Enable grid minimap."
msgstr "Activer l'alignement."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Afficher les os"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Sélectionner"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Enregistrer"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20622,21 +22374,50 @@ msgid "Timers"
msgstr "Temps"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Appliquer la réinitialisation"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Remplir la sélection"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "En période de test"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Échelle aléatoire :"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vue de devant"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20664,6 +22445,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caractères valides :"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Aide contextuelle"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Raccourcis"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Sélection uniquement"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Bouton droit"
@@ -20674,39 +22503,48 @@ msgid "Placeholder"
msgstr "Charger en tant qu'instance temporaire"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Charger en tant qu'instance temporaire"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Définir la position de sortie de la courbe"
+msgid "Blink Speed"
+msgstr "Vitesse :"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Définir la marge"
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Créer un guide horizontal"
+msgid "Region Rect"
+msgstr "Définir région rectangulaire"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Définir la marge"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20727,6 +22565,11 @@ msgid "Popup"
msgstr "Peupler"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusif"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20737,6 +22580,30 @@ msgstr ""
"l'édition ne pose pas de problème, mais elles seront cachées lors de "
"l'exécution."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrer sur la sélection"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Suppression de la sélection de GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Supprimer la sélection"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Rechercher"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20746,24 +22613,81 @@ msgstr "Récents :"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si « Exp Edit » est vrai, « Min Value » doit être supérieur à 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Conserver les Proportions"
+msgid "Min Value"
+msgstr "Épingler la valeur"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valeur"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Page : "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Édition"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groupé"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renommer l'item de couleur"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixels de bordure"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Récupérer la position"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indentation automatique"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Temps de mélange :"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caractères valides :"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copier le texte"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20772,6 +22696,29 @@ msgstr "Taille :"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Peindre les poids de l'os"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Sélection uniquement"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurer le profil sélectionné :"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Déplacer effet de transport"
@@ -20792,14 +22739,58 @@ msgstr ""
"définissez manuellement la taille minimale personnalisée."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Remplir la surface"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal :"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Prélever une couleur"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "dans l'ordre :"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Préfixe :"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Suffixe :"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Décalage de la grille :"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Réduire tout"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20814,73 +22805,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Actuel :"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Glisser-déposer pour réorganiser."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Signets"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Passer les points d'arrêt"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "RegionDeTexture"
+msgid "Fold Gutter"
+msgstr "Dossier :"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Éditeur désactivé)"
+msgid "Hiding Enabled"
+msgstr "Activer"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activer"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical :"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal :"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Appels de dessin :"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Déverrouiller le nœud"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Développer tout"
+msgid "Focused"
+msgstr "Focaliser le chemin"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Mode collision"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Développer tout"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "RegionDeTexture"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Sortir"
+msgid "Over"
+msgstr "Écraser"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propriétés du thème"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mode d'exécution :"
@@ -20894,12 +22944,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Initialiser"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotation de %s degrés."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centré à Gauche"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mode d’interpolation"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20910,6 +22972,21 @@ msgid "(Other)"
msgstr "(Autre)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Rendre visible"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Bouton désactivé"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Créer un nœud racine :"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20918,8 +22995,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Ajouter une piste"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20927,14 +23008,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Définir position d'entrée de la courbe"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Afficher le Viewport"
+msgid "Stretch Shrink"
+msgstr "Actualiser"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Afficher le Viewport"
#: scene/main/http_request.cpp
@@ -20976,6 +23057,11 @@ msgstr "Description"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Chemin d'exportation"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mode navigation"
@@ -21004,6 +23090,35 @@ msgstr "Multiplier %s"
msgid "Custom Multiplayer"
msgstr "Définir plusieurs :"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Activer la priorité"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mode d’interpolation"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "En haut à gauche"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Mode collision"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Mode Navigation"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21013,6 +23128,16 @@ msgstr "Nouvelle racine de scène"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplier %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode d’interpolation"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21044,11 +23169,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Créer le contour"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode d’interpolation"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21075,12 +23195,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21115,17 +23235,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Peindre la tuile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Redémarrage automatique :"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "En haut à gauche"
+msgid "Viewport Path"
+msgstr "Chemin d'exportation"
#: scene/main/viewport.cpp
msgid ""
@@ -21147,6 +23263,19 @@ msgstr ""
"La taille de la fenêtre d'affichage doit être supérieure ou égale à 2 pixels "
"dans les deux sens pour que le rendu soit possible."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Remplacer l'item"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21157,6 +23286,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transposer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Changer nom de l'entrée"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Liaison"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item désactivé"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linéaire gauche"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Débogage"
@@ -21166,13 +23328,33 @@ msgid "Render Target"
msgstr "Moteur de rendu :"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Modifier le mode de mise à jour de l’animation"
+msgid "Clear Mode"
+msgstr "Mode Règle"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activer l'effet « pelure d'oignon »"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item désactivé"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21180,7 +23362,17 @@ msgid "Shadow Atlas"
msgstr "Nouvel Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Supprimer la transformation"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Conserver la transformation globale"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21202,15 +23394,30 @@ msgstr "Nœud Personnalisé"
msgid "Loop Mode"
msgstr "Mode déplacement"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Épingler la valeur"
+msgid "Loop Begin"
+msgstr "Mode déplacement"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valeur"
+msgid "Loop End"
+msgstr "Mode déplacement"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mélanger le nœud"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Arguments de la scène principale :"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21221,17 +23428,17 @@ msgstr "Demi résolution"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vecteur"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Remplacer l'item"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Focaliser le chemin"
@@ -21242,6 +23449,16 @@ msgstr "Taille du contour :"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fonction"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaux"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Options additionnelles :"
@@ -21259,29 +23476,36 @@ msgstr "Avec données"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mode Icône"
+msgid "Sky Custom FOV"
+msgstr "Nœud Personnalisé"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentation en ligne"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pas de la rotation :"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotation de %s degrés."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21290,86 +23514,98 @@ msgid "Ambient Light"
msgstr "Indenter vers la droite"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condition"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Stockage du fichier :"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantité :"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profondeur"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profondeur"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Scinder la courbe"
+msgid "Depth End"
+msgstr "Profondeur"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Scinder la courbe"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrer les signaux"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Scinder la courbe"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrer les signaux"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Réaffectation"
+msgid "Height Min"
+msgstr "Lumière"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mode d'aimantation :"
+msgid "Height Max"
+msgstr "Lumière"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Scinder la courbe"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Réaffectation"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exporter"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21378,20 +23614,27 @@ msgid "SS Reflections"
msgstr "Mettre à l'échelle la sélection"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Pas"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Sélection uniquement"
+msgid "Fade In"
+msgstr "Fondu entrant (s) :"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fondu sortant (s) :"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profondeur"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21400,122 +23643,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Rayon :"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Rayon :"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Étendu à Droite"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Couleurs"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Débogage du canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Choisissez distance :"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transition : "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nœud Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Mode mise à l'échelle"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21523,26 +23716,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Lumière"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Séparation :"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Fonction de coloration."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avertissements"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Récents :"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mode Sans Distraction"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Décalage :"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21552,6 +23763,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profondeur"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profondeur"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21573,44 +23793,46 @@ msgid "Parameters"
msgstr "Paramètre modifié :"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mode navigation"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nœud Blend2"
+msgid "Specular Mode"
+msgstr "Mode Règle"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mode d’interpolation"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Étendu à Gauche"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vue de devant"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mode Règle"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantité :"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21619,6 +23841,16 @@ msgid "Particles Anim"
msgstr "Particules"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Image %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Image %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21635,10 +23867,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21662,11 +23890,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Échelle aléatoire :"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21695,32 +23918,35 @@ msgid "Ambient Occlusion"
msgstr "Occlusion"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "RegionDeTexture"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profondeur"
+msgid "Min Layers"
+msgstr "Calque"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Calque"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Retourner le Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21733,27 +23959,14 @@ msgstr "Transition : "
msgid "Refraction"
msgstr "Séparation :"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Échelle aléatoire :"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nœud Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Calque"
#: scene/resources/material.cpp
#, fuzzy
@@ -21761,7 +23974,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21770,42 +23983,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Mode prioritaire"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mode Sans Distraction"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mode navigation"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "LightMap Bake"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nœud Blend2"
@@ -21837,8 +24034,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformation annulée."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformer la carte UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Composer le tableau"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Composer le tableau"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21855,6 +24068,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Source"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21868,11 +24086,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Taille du contour :"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Fusionner depuis la scène"
@@ -21886,11 +24099,6 @@ msgid "Max Error"
msgstr "Erreur"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygones"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21904,6 +24112,18 @@ msgstr "Choisissez distance :"
msgid "Sample Max Error"
msgstr "Échantillonneur"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21912,43 +24132,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Définir les sphères pour OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygones"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Déplacer de points"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Diviser %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificateur de vitesse de la vue libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Ralentissement de la vue libre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Points d'Émission :"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Source d'émission : "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Couleurs d'émission"
+msgid "Color Texture"
+msgstr "Thème de l'éditeur"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Points d'Émission :"
+msgid "Point Count"
+msgstr "Ajouter un port d'entrée"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plan :"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Retourner les Portals"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21981,6 +24234,18 @@ msgstr "En bas à droite"
msgid "Left To Right"
msgstr "En haut à droite"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22004,17 +24269,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Scinder la courbe"
+msgid "Top Color"
+msgstr "Étage suivant"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Stockage du fichier :"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22023,12 +24285,8 @@ msgstr "Groupé"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Fermer la courbe"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Signets"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22037,35 +24295,21 @@ msgstr "Lancer"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Remplacer"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Scinder la courbe"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "RegionDeTexture"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22078,11 +24322,6 @@ msgstr "Développer tout"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Peupler"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Changer le rayon intérieur de la tour"
@@ -22091,10 +24330,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22110,10 +24345,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22135,12 +24366,28 @@ msgstr "Supprimer la texture"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Page : "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode mise à l'échelle"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturer"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mode d'exécution :"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mode d'exécution :"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22152,12 +24399,30 @@ msgstr "Changer le type de base"
msgid "Current Frame"
msgstr "Nom de la scène courante"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mode navigation"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensible à la casse"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Défaut"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Initialiser"
@@ -22199,6 +24464,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil des fonctionnalités de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Changer nom de l'entrée"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Charger défaut"
@@ -22212,6 +24487,16 @@ msgid "Fallback Environment"
msgstr "Voir environnement"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scène principale"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scène"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22229,10 +24514,32 @@ msgstr "Linéaire gauche"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Initialiser"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interface utilisateur"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22274,12 +24581,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Publication (release)"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22291,7 +24598,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22310,13 +24617,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Envoyez vos retours sur la documentation"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Contourner"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22337,19 +24645,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "o"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22385,7 +24684,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Taille :"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22393,14 +24692,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mode d'exécution :"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Envoyez vos retours sur la documentation"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22408,7 +24701,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Contourner"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22421,18 +24714,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Délai dépassé."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mélanger le nœud"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22453,13 +24741,33 @@ msgid "Channel Disable Time"
msgstr "Changer le temps de mélange"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Ajouter un port d'entrée"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturer depuis Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variable globale"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspective"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22473,19 +24781,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Taille :"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vue libre gauche"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linéaire"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aperçu par défaut"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Initialiser"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Mode collision"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Mode collision"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centré à Gauche"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22527,6 +24911,11 @@ msgstr "Partitionnement..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrer les signaux"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expression"
@@ -22685,7 +25074,7 @@ msgstr "Mode d’interpolation"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Ouvrir"
#: servers/visual_server.cpp
@@ -22835,5 +25224,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Changer la taille d'une caméra"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index d83f6bf06d..0b725a1022 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Cruthaigh"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Cuntas:"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Scála:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +187,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Cruthaigh"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +226,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "CrannBeochan"
@@ -91,23 +238,64 @@ msgstr "CrannBeochan"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nód UrcharAmháin"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "CrannBeochan"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +343,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +391,150 @@ msgstr "CrannBeochan"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Cruthaigh"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Scála:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Scála:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -211,10 +548,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -392,18 +731,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Scagairí..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -431,7 +772,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Cruthaigh"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -501,16 +842,26 @@ msgstr ""
msgid "Resource"
msgstr "Acmhainn"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Cosán"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Acmhainn"
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -523,7 +874,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -556,7 +907,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -625,8 +976,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Scála:"
@@ -643,7 +999,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -917,8 +1273,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1055,6 +1413,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1440,7 +1800,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1606,13 +1966,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cosán"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1744,10 +2097,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2088,7 +2440,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2541,8 +2895,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2558,6 +2915,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2578,7 +2944,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2696,6 +3063,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2806,14 +3175,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2825,6 +3198,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3524,7 +3921,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3569,7 +3966,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4164,7 +4561,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4267,11 +4667,24 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Acmhainn"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4402,7 +4815,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4467,10 +4880,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4517,15 +4926,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4539,19 +4948,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4560,11 +4963,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4573,11 +4976,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4597,7 +5000,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4687,7 +5090,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4789,7 +5192,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5002,7 +5405,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5032,8 +5437,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5186,6 +5590,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6576,8 +6984,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6663,6 +7071,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6671,6 +7080,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6752,6 +7163,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Cumaisc"
@@ -6871,7 +7283,7 @@ msgstr ""
msgid "Filters..."
msgstr "Scagairí..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7035,11 +7447,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8090,6 +8502,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8627,16 +9040,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8720,6 +9136,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9162,7 +9579,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9205,6 +9623,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9384,7 +9803,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9400,7 +9820,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9488,7 +9908,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9742,7 +10162,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10116,6 +10536,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10629,14 +11052,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10963,6 +11378,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10970,7 +11386,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11545,7 +11961,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12289,6 +12706,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12302,10 +12723,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12362,7 +12779,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12678,6 +13096,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12815,10 +13239,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12870,10 +13290,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13020,11 +13436,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13210,7 +13622,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13944,7 +14358,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13968,6 +14382,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14037,7 +14456,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14049,13 +14468,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14230,15 +14652,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14307,30 +14725,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14360,10 +14768,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14371,7 +14775,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14387,10 +14799,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14422,10 +14830,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14456,7 +14860,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14468,10 +14872,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14529,13 +14929,13 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Scagairí..."
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14612,6 +15012,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14631,7 +15032,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14672,32 +15073,41 @@ msgstr ""
msgid "Operation"
msgstr "Cuntas:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14710,10 +15120,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14725,6 +15143,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14734,6 +15158,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Nód UrcharAmháin"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14750,18 +15179,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14816,13 +15302,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Cosán"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -14917,6 +15408,162 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Méid:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Measc"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Measc"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Cuir ionchur leis"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Nód Cumaisc2"
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Athrú: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14927,10 +15574,22 @@ msgid "Godot Bone Node"
msgstr "Nód Cumaisc2"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14938,7 +15597,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nód Measc"
@@ -14959,6 +15662,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Cruthaigh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nód UrcharAmháin"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14999,17 +15712,45 @@ msgstr ""
msgid "Animations"
msgstr "CrannBeochan"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Nód Cumaisc2"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Nód Cumaisc2"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Nód Cumaisc2"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15189,12 +15930,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15210,11 +15956,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15299,6 +16045,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15306,6 +16060,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15322,12 +16080,53 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Cuntas:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15369,13 +16168,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Cruthaigh"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15691,6 +16483,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15699,6 +16492,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Scagairí..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15792,11 +16590,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Cosán"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15854,10 +16667,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15899,6 +16708,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15970,6 +16783,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16023,6 +16840,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16048,6 +16869,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16056,7 +16881,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16083,6 +16912,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16863,6 +17696,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scála:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Nód Cumaisc2"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16872,21 +17754,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16895,7 +17783,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16916,8 +17804,9 @@ msgid "Pitch Scale"
msgstr "Scála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16926,7 +17815,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16952,12 +17842,26 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Nód Beochana"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16966,31 +17870,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nód Cumaisc2"
@@ -16999,27 +17923,59 @@ msgstr "Nód Cumaisc2"
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Cruthaigh"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17036,6 +17992,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17060,6 +18020,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17090,6 +18061,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "Méid:"
@@ -17100,15 +18077,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nód UrcharAmháin"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Scála:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17132,11 +18109,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17149,8 +18136,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17160,7 +18149,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17187,7 +18184,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17225,11 +18223,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17264,16 +18257,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nód Measc"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nód Measc"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17281,11 +18289,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17295,40 +18303,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17336,27 +18341,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Filter"
msgstr "Scagairí..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Scagairí..."
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17373,6 +18380,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17401,23 +18412,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ábhar:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17446,12 +18472,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17472,11 +18506,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17488,20 +18519,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Scála:"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "CrannBeochan"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17530,11 +18600,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17546,6 +18621,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17555,12 +18642,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Cruthaigh"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17597,8 +18692,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17606,6 +18705,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17613,28 +18729,76 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Nód Cumaisc2"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17642,7 +18806,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17654,21 +18818,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Cosán"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17694,6 +18879,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Scagairí..."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17706,43 +18900,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17760,15 +18970,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17776,10 +18978,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17794,7 +18996,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17811,6 +19013,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Scála:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17837,31 +19044,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "CrannBeochan"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17876,6 +19086,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17904,6 +19123,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Ábhar:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17917,45 +19143,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
+#, fuzzy
+msgid "Use Denoiser"
+msgstr "Scagairí..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Scagairí..."
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Cruthaigh"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Cuntas:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17964,15 +19206,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17981,6 +19231,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17988,8 +19242,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17998,12 +19253,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18059,15 +19314,24 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+#, fuzzy
+msgid "Box Extents"
+msgstr "Ábhar:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18083,12 +19347,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18096,20 +19363,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Cuntas:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18142,19 +19404,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Nód Cumaisc2"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18162,24 +19421,28 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Blend Splits"
+msgstr "Cumaisc 0:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Scála:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Scagairí..."
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Scagairí..."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18190,11 +19453,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18202,6 +19473,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18256,9 +19531,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18286,7 +19569,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18314,6 +19597,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18365,36 +19652,69 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "Cuntas:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18422,6 +19742,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18459,6 +19783,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18513,6 +19841,15 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Scagairí..."
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Tá an crann beochana neamhbhailí."
@@ -18533,6 +19870,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18556,10 +19897,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18567,7 +19904,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18616,13 +19961,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Cuntas:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Cruthaigh"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Cuntas:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18648,27 +20024,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18689,10 +20066,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18705,6 +20084,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18738,6 +20121,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18755,10 +20142,23 @@ msgstr "Cuir ionchur leis"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "CrannBeochan"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18773,10 +20173,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18793,20 +20189,14 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Nód Cumaisc2"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18851,9 +20241,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18862,14 +20260,80 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Cosán"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "CrannBeochan"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nód UrcharAmháin"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Nód Cumaisc2"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Cruthaigh"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18879,12 +20343,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18893,11 +20365,11 @@ msgid "Action Mode"
msgstr "Nód Beochana"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18908,6 +20380,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18917,6 +20393,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18925,6 +20409,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Nód Measc"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Nód Beochana"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18965,24 +20477,25 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
-msgstr ""
+#, fuzzy
+msgid "Clip Content"
+msgstr "Ábhar:"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18990,20 +20503,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Scagairí..."
+msgid "Default Cursor Shape"
+msgstr "Scrios ionchur"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19011,15 +20520,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19035,7 +20536,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19047,11 +20552,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19063,10 +20596,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19076,7 +20621,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19084,13 +20637,30 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Scála:"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19116,6 +20686,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19124,36 +20739,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Cruthaigh"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19169,12 +20791,37 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cuardach:"
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19183,20 +20830,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19204,6 +20899,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19219,13 +20935,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19238,64 +20992,116 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Scagairí..."
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Nód Cumaisc2"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19311,11 +21117,20 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Nód Cumaisc2"
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19327,6 +21142,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19334,20 +21161,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19384,6 +21215,11 @@ msgid "Editor Description"
msgstr "Cuntas:"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Cosán"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19408,6 +21244,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Nód Beochana"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19416,6 +21277,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19444,10 +21313,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19473,12 +21338,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19504,16 +21369,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Cosán"
#: scene/main/viewport.cpp
msgid ""
@@ -19529,6 +21391,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19538,6 +21412,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19546,19 +21448,45 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Scagairí..."
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Scrios ionchur"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19577,12 +21505,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nód Measc"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19593,12 +21535,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19611,6 +21553,16 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Cruthaigh"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Scagairí..."
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19626,285 +21578,279 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "CrannBeochan"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Nód Beochana"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Nód Beochana"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "CrannBeochan"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Cruthaigh"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Méid:"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Scagairí..."
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Athrú: "
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Scagairí..."
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Scála:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Athrú: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Scála:"
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nód Cumaisc2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+msgid "Saturation"
+msgstr "Cuntas:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "CrannBeochan"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19924,48 +21870,55 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Scagairí..."
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nód Cumaisc2"
+msgid "Depth Draw Mode"
+msgstr "Scála:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Nód Cumaisc2"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Méid:"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19985,10 +21938,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20009,10 +21958,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20037,32 +21982,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Depth Scale"
-msgstr "Scála:"
+msgid "Min Layers"
+msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20075,25 +22019,12 @@ msgstr "Athrú: "
msgid "Refraction"
msgstr "Cuntas:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nód Cumaisc2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20101,7 +22032,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20109,35 +22040,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20170,7 +22085,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20186,6 +22113,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Acmhainn"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20198,10 +22130,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20214,10 +22142,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20229,6 +22153,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20237,36 +22173,65 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Cuir ionchur leis"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20297,6 +22262,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20318,59 +22295,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Cruthaigh"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Cruthaigh"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Cruthaigh"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20383,10 +22343,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20395,10 +22351,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20414,10 +22366,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20436,11 +22384,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20451,11 +22411,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20490,6 +22466,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Cruthaigh"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Scrios ionchur"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20502,6 +22488,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20517,10 +22511,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20560,11 +22574,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20576,7 +22590,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20594,11 +22608,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20618,18 +22633,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Acmhainn"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20664,7 +22671,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20672,11 +22679,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20684,7 +22687,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20696,18 +22699,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nód Measc"
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20725,13 +22723,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Cuir ionchur leis"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20745,7 +22760,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20753,11 +22768,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20793,6 +22872,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Scagairí..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20939,7 +23023,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Oscailte"
#: servers/visual_server.cpp
@@ -21076,5 +23160,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 7749e4dc0a..7971450244 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -22,6 +22,60 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "O portapapeis está baleiro!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Seguinte pestana"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mover Modo"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamaño: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamaño: "
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,12 +84,103 @@ msgstr ""
msgid "Window"
msgstr "Nova Xanela"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Act./Desact. Pantalla Completa"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posición do Panel"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolación"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Obxectivo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Escala:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotograma de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erro ao Gardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erro ao Gardar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados de Búsqueda"
@@ -61,9 +206,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcións"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -91,6 +248,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -99,25 +260,67 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Obxectos Debuxados"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Analítica de Rendemento de Rede"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome do nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformación"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -167,6 +370,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "En chamada a '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -207,10 +420,166 @@ msgstr "Copiar Selección"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control de Versións"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidade"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Axustes de Importación"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Escanear"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botón"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice do Botón do Rato:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Axustes de Importación"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Axuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidade:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eixe"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valor)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambiar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Uso"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Cabeceo"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inicializar"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Número de Liña:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -226,10 +595,12 @@ msgstr "Configurar Axuste de Cuadrícula"
msgid "Project Settings Override"
msgstr "Axustes do Proxecto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -417,18 +788,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -457,7 +830,7 @@ msgstr "Analítica de Rendemento"
msgid "Max Functions"
msgstr "Funcións"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Colisión"
@@ -531,16 +904,28 @@ msgstr "Vértices"
msgid "Resource"
msgstr "Recurso"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Pechar Escena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Ruta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fonte"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Uso"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Linguaxe"
@@ -554,7 +939,7 @@ msgstr "Probas"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -586,7 +971,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -658,8 +1043,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Escala:"
@@ -676,7 +1066,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -951,8 +1341,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animación"
@@ -1094,6 +1486,8 @@ msgstr "Mover Claves de Animación"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformación"
@@ -1496,7 +1890,7 @@ msgstr ""
"Difire a sinal, almacenándoa nunha cola é só executándoa en tempo de "
"inactividade."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Execución Única (Oneshot)"
@@ -1666,13 +2060,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependencias"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ruta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
@@ -1814,11 +2201,11 @@ msgid "Lead Developer"
msgstr "Desenvolvedor Líder"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Xestor do Proxecto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Administrador de Proxectos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2169,7 +2556,9 @@ msgid "Remove Autoload"
msgstr "Eliminar AutoCargador"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activar"
@@ -2653,8 +3042,11 @@ msgstr "Modo de Reprodución:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mover Modo"
@@ -2674,6 +3066,16 @@ msgstr "Perfil Actual:"
msgid "Current Path"
msgstr "Actual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Amosar/Ocultar Arquivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
@@ -2694,7 +3096,8 @@ msgstr "Amosar/Ocultar Arquivos Ocultos"
msgid "Toggle Favorite"
msgstr "Act./Desact. Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Act./Desact. Modo"
@@ -2813,6 +3216,8 @@ msgid "Theme Properties"
msgstr "Propiedades do Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Cor"
@@ -2931,14 +3336,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propiedade"
@@ -2950,6 +3359,34 @@ msgstr "Propiedade de Temas"
msgid "Property:"
msgstr "Propiedade:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Só Métodos"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Chamadas"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Executar"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3729,7 +4166,7 @@ msgstr "Propiedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3776,7 +4213,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posición do Panel"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sen Distraccións"
@@ -4411,7 +4848,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Activado"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Capa"
@@ -4519,11 +4959,26 @@ msgstr "Converter a %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Engadir Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Activar"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -4664,7 +5119,7 @@ msgstr "Cor"
msgid "Accent Color"
msgstr "Elexir Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4739,11 +5194,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Amosar/Ocultar Arquivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4795,16 +5245,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Marcador de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Marcador de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4819,20 +5269,13 @@ msgid "Indent"
msgstr "Sangrado á Esquerda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamaño: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -4842,12 +5285,12 @@ msgstr "Auto Indentar"
msgid "Convert Indent On Save"
msgstr "Convertir Indentación a Espazos"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Chamadas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Chamadas"
@@ -4857,11 +5300,11 @@ msgstr "Chamadas"
msgid "Navigation"
msgstr "Navegación"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4882,7 +5325,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Número de Liña:"
@@ -4977,7 +5420,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5085,7 +5528,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5322,7 +5765,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Recta Completa"
@@ -5357,8 +5802,7 @@ msgstr "Eliminar Punto"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proxectos"
@@ -5531,6 +5975,10 @@ msgstr ""
"Mantén pulsado Ctrl para redondear a enteiros. Mantén pulsado Shift para "
"cambios máis precisos."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona o(s) Nodo(s) a Importar"
@@ -6959,8 +7407,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidad"
@@ -7045,6 +7493,7 @@ msgid "Immediate"
msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizar"
@@ -7053,6 +7502,8 @@ msgid "At End"
msgstr "Ao Final"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viaxe"
@@ -7134,6 +7585,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mezcla"
@@ -7253,7 +7705,7 @@ msgstr "Editar Filtros do Nodo"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7418,11 +7870,11 @@ msgstr "Licenza (Z-A)"
msgid "First"
msgstr "Primeiro"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Seguinte"
@@ -8514,6 +8966,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9070,16 +9523,19 @@ msgstr "Abrir Editor UV de Polígonos 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9163,6 +9619,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Axuste de Cuadrícula"
@@ -9613,7 +10070,8 @@ msgstr ""
msgid "Source"
msgstr "Fonte"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Obxectivo"
@@ -9656,6 +10114,7 @@ msgid "Convert Case"
msgstr "Converter Maiús./Minús."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiúscula"
@@ -9840,7 +10299,8 @@ msgid "Create physical bones"
msgstr "Crear ósos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -9856,7 +10316,7 @@ msgstr ""
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspetiva"
@@ -9956,7 +10416,7 @@ msgstr ""
msgid "None"
msgstr "Ningún"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Modo Rotación"
@@ -10232,7 +10692,7 @@ msgstr "Non se puido encontrar chan sólido no que poder axustar a selección."
msgid "Use Local Space"
msgstr "Usar Espazo Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Axuste de Cuadrícula"
@@ -10613,6 +11073,9 @@ msgid "Speed:"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Bucle"
@@ -11185,15 +11648,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Cambiar Tipo Base:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11531,6 +11985,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Rexión"
@@ -11538,7 +11993,7 @@ msgstr "Rexión"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisión"
@@ -12131,7 +12586,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12916,6 +13372,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Axustes de Exportación"
@@ -12932,10 +13392,6 @@ msgstr ""
"usar co despregue dun só clic.\n"
"Só uns axustes de exportación por plataforma poden marcarse como executables."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -12994,7 +13450,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13345,6 +13802,13 @@ msgstr ""
"Seguro que quere escanear proxectos de Godot en %s cartafois?\n"
"Esto podería demorarse un tempo."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Administrador de Proxectos"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13498,10 +13962,6 @@ msgid "All Devices"
msgstr "Tódolos Dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13553,10 +14013,6 @@ msgstr "Botón X 2"
msgid "Joypad Axis Index:"
msgstr "Índice do Eixe do Joystick:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eixe"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice do Botón do Joystick:"
@@ -13706,11 +14162,7 @@ msgstr "Mapeado de Entradas"
msgid "Action:"
msgstr "Acción:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acción"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13897,7 +14349,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Paso"
@@ -14635,7 +15089,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14659,6 +15113,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14728,7 +15187,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14740,14 +15199,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14928,16 +15390,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Uso"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15009,31 +15466,20 @@ msgid "Display"
msgstr "Amosar Todo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Act./Desact. Pantalla Completa"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15067,10 +15513,6 @@ msgid "Use V-Sync"
msgstr "Usar Axuste de Cuadrícula"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15078,7 +15520,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activar"
@@ -15097,10 +15547,6 @@ msgstr "Encadrar Selección"
msgid "Energy Saving"
msgstr "Erro ao Gardar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15135,11 +15581,6 @@ msgid "Physics FPS"
msgstr "Fotograma de Física %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotograma de Física %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15171,7 +15612,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Encadrar Selección"
#: main/main.cpp
@@ -15183,10 +15624,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15249,14 +15686,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtros:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Cor"
#: main/main.cpp
@@ -15339,6 +15776,7 @@ msgid "Main Loop Type"
msgstr "Encontrar Tipo de Nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15360,7 +15798,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Retroceder"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Axustar aos Laterais do Nodo"
@@ -15402,24 +15840,33 @@ msgstr ""
msgid "Operation"
msgstr "Opcións"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisión"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Colisión"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Colisión"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converter Maiús./Minús."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15427,10 +15874,12 @@ msgstr "Parámetro Cambiado"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radio:"
@@ -15445,11 +15894,19 @@ msgid "Rings"
msgstr "Avisos"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Amosar Guías"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Radio:"
@@ -15463,6 +15920,13 @@ msgstr "Radio:"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15472,6 +15936,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Pegar Nodos"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15489,20 +15958,88 @@ msgid "Path Rotation"
msgstr "Pegar Animación"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continuo"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Pegar Animación"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Descomprimindo Assets"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambio de Transformación"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanciar"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Sempre Amosar a Cuadrícula"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Axuste de Cuadrícula"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Almacenando Arquivo:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Cargar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefixo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recargar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15558,12 +16095,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome da Clase:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome do Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Copiar Ruta"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15664,6 +16207,178 @@ msgstr "Exportar Biblioteca de Mallas"
msgid "Export GLTF..."
msgstr "Exportar..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista Traseira"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Compoñentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantidade:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mezcla"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanciar"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista Traseira"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Por Defecto"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tódolos Dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamaño: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cor"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambiar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Modo Escalado"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Parámetro Cambiado"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Remparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traducións"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Modo Rotación"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15674,10 +16389,24 @@ msgid "Godot Bone Node"
msgstr "Eliminar Nodo"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Amosar Orixe"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Puntos"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15685,8 +16414,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versión:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versión:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15709,6 +16484,16 @@ msgstr "Malla"
msgid "Materials"
msgstr "Parámetro Cambiado"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ruta da Escena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome do nodo raíz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15752,18 +16537,48 @@ msgstr "Seleccione un Nodo"
msgid "Animations"
msgstr "Animacións:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Amosar Ósos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotograma de Física %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15943,12 +16758,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15966,11 +16787,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16057,6 +16878,15 @@ msgid "Done!"
msgstr "Feito!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Formato"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16064,6 +16894,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16081,13 +16916,57 @@ msgstr "Perspetiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Axustes:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descrición"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Cambiar Tipo Base:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16130,13 +17009,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Buscar en VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funcións"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16451,6 +17323,7 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16460,6 +17333,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executable"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipo do Membro"
@@ -16561,12 +17439,29 @@ msgid "Basic Type"
msgstr "Cambiar Tipo Base:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Ruta do Nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Cargar Valores por Defecto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo Escalado"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16629,11 +17524,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16676,6 +17566,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16757,6 +17652,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chamadas"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16816,6 +17715,11 @@ msgstr "Fotograma de Física %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tempo"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16845,6 +17749,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16853,9 +17761,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Timeout."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16883,6 +17796,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reintentar"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17709,6 +18627,60 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotograma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Executar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17721,22 +18693,30 @@ msgstr "sobrescribir:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Número de Puntos Xerados:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanciar"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Vista Previa Cinemática"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17747,8 +18727,8 @@ msgstr "Engadir Bus de Son"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Disposición do Bus de Son"
+msgid "Override"
+msgstr "Sobreescribir"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17769,10 +18749,11 @@ msgid "Pitch Scale"
msgstr "Escala:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Executar"
+msgid "Autoplay"
+msgstr "Act./Desact. Auto-reproducción"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17780,7 +18761,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanciar"
@@ -17810,13 +18792,29 @@ msgstr "Copiar Nodos"
msgid "Anchor Mode"
msgstr "Só Áncoras"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Modo Rotación"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Actual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Aumentar Zoom"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Ventá"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mover Modo"
@@ -17826,34 +18824,55 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Offset:"
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Offset:"
+msgid "Draw Screen"
+msgstr "Chamadas"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Offset:"
+msgid "Draw Limits"
+msgstr "Chamadas"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Argumentos Extra da Chamada:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Modo Escalado"
@@ -17863,28 +18882,63 @@ msgstr "Modo Escalado"
msgid "Light Mode"
msgstr "Dereito Alto"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Encher"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Encher"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Amosar Orixe"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17905,6 +18959,11 @@ msgstr ""
"Engade un nodo CollisionShape2D ou CollisionPolygon2D como fillo para "
"definir a sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Elixe un Nodo"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17933,6 +18992,19 @@ msgid "Build Mode"
msgstr "Modo Regra"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Editor Desactivado)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Colisión"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17970,6 +19042,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Axustes:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantidade:"
@@ -17979,15 +19058,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nodo de Execución Única (Oneshot)"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18012,11 +19091,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proxectos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18030,8 +19120,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18041,10 +19133,20 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Radio:"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
@@ -18069,7 +19171,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18109,12 +19212,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Cor"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Cor"
@@ -18149,16 +19246,32 @@ msgstr "A articulación non está conectada a dous nodos PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Os nodos A e B teñen que ser nodos PhysicsBody2D distintos"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Colisión"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18167,11 +19280,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18181,41 +19294,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambiar"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Capa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18224,28 +19336,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista Traseira"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambiar Filtro"
+msgid "Gradient Length"
+msgstr "Por Defecto"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Pechar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo Regra"
@@ -18262,6 +19379,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Por Defecto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18294,24 +19416,40 @@ msgstr "Modo de Axuste:"
msgid "End Cap Mode"
msgstr "Modo de Axuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Renomeando Cartafol:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexión:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18342,12 +19480,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Radio:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18369,12 +19517,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Modo Rotación"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotando % graos."
@@ -18389,20 +19533,65 @@ msgstr "Constante"
msgid "Global Rotation Degrees"
msgstr "Rotando % graos."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Eliminar Variable"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformación"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Axuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Empregar Axuste de Escalado"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Ao Final"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acción"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espello"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18436,11 +19625,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18453,6 +19647,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Offset:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18463,12 +19671,22 @@ msgid "Layers"
msgstr "Capa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funcións"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18511,9 +19729,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Cortar Nodos"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18521,6 +19744,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Elexir Cor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Axuste Intelixente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidade:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18528,32 +19771,85 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fotograma de Física %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Plataforma"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Linguaxe"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Colisión"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotando % graos."
+msgid "Collider RID"
+msgstr "Identificador de Recurso (RID) inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Manter Relación de Aspecto"
+msgid "Collider Shape Index"
+msgstr "Modo Escalado"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18561,8 +19857,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Renomeando Cartafol:"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18573,21 +19869,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Eliminar Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Constante"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18614,6 +19933,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotograma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18626,50 +19955,70 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Vista Frontal"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformación"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Amosar Orixe"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Ordenar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Colisión"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Copiar Nodos"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Colisión"
+msgid "Centered Textures"
+msgstr "Características"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Colisión"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Axustar ao Centro do Nodo"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Axustes de Importación"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18686,17 +20035,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Restablecer Volume do Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Restablecer Volume do Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18704,10 +20043,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18725,7 +20064,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Só Áncoras"
#: scene/3d/arvr_nodes.cpp
@@ -18744,6 +20083,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18770,34 +20114,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Rotando % graos."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activar Efecto Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgid "Tracking"
+msgstr "Empaquetando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18812,6 +20161,16 @@ msgstr "Cambiar Transformación da Animación"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárbore"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18841,6 +20200,13 @@ msgstr ""
msgid "Done"
msgstr "Feito"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Contidos:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18855,46 +20221,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Por Defecto"
+msgid "Use Denoiser"
+msgstr "Filtros:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Amosar Entorno"
+msgid "Use Color"
+msgstr "Cor"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Por Defecto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Xeral"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamaño: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Cortar Nodos"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotando % graos."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Cortar Nodos"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Captura"
+msgid "Custom Energy"
+msgstr "Mover Efecto do Bus de Son"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Sangrado á Dereita"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18904,16 +20290,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome do Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propiedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proxecto"
@@ -18923,6 +20319,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Máis Cercano"
@@ -18930,8 +20331,9 @@ msgstr "Máis Cercano"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18940,13 +20342,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Captura"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19013,16 +20416,29 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Contidos:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Radio:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Radio:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Probas"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19038,34 +20454,32 @@ msgid "Portal Mode"
msgstr "Modo Rotación"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioridade"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navegación"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19100,21 +20514,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Elexir Cor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Rotación"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Restablecer Volume do Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19122,25 +20533,26 @@ msgid "Directional Shadow"
msgstr "Direccións"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sen Distraccións"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Cargar Valores por Defecto"
#: scene/3d/light.cpp
@@ -19152,18 +20564,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformación"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Probas"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19223,10 +20651,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Chamadas"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Chamadas"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19259,8 +20696,9 @@ msgid "Axis Lock"
msgstr "Eixe"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19287,6 +20725,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Eliminar Nodos"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19343,39 +20786,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Retroceder"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Por Defecto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupos"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo Rotación"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Inicializar"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proxecto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activar Axuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Elexir Cor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Sangrado á Dereita"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sangrado á Dereita"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19402,6 +20887,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19440,6 +20929,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19495,6 +20988,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Colisión"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19516,6 +21019,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19543,11 +21050,6 @@ msgstr ""
"lugar."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Transformación"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19556,7 +21058,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Amosar Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotograma de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19611,13 +21122,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Escalar (Razón):"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda cara Arriba."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funcións"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erro"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Escalar (Razón):"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19646,27 +21189,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Número de Puntos Xerados:"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instanciar"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19687,10 +21233,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19705,6 +21253,11 @@ msgid "Auto Triangles"
msgstr "Engadir Triángulo"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Engadir Triángulo"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19741,6 +21294,11 @@ msgstr "Auto Reinicio:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Reinicio:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Reinicio:"
@@ -19758,11 +21316,26 @@ msgstr "Mapeado de Entradas"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Cabeceo"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Avanzado"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "animación"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19778,11 +21351,6 @@ msgid "Assigned Animation"
msgstr "Engadir Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Act./Desact. Auto-reproducción"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19802,22 +21370,16 @@ msgid "Playback Options"
msgstr "Opcións de Clase:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Por Defecto"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Executar Escena"
+msgid "Active"
+msgstr "Acción"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19862,9 +21424,19 @@ msgid "Tree Root"
msgstr "Crear nodo raíz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Engadir Animación"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Engadir Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19874,16 +21446,88 @@ msgstr ""
msgid "Playback"
msgstr "Executar"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Pegar Parámetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ruta do Proxecto:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animación"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Cero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome do nodo raíz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ósos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolación"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "sobrescribir:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Remparentar Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funcións"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Executar Escena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Obxectivo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter Relación de Aspecto"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19894,29 +21538,38 @@ msgstr "Elixir Modo"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Nodo de Animación"
+msgid "Shortcut In Tooltip"
+msgstr "Amosar Orixe"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botón"
+msgid "Action Mode"
+msgstr "Nodo de Animación"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -19927,6 +21580,11 @@ msgstr "Atallos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19936,6 +21594,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Todo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Arriba á Esquerda"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19944,6 +21612,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Elixir Modo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo Rotación"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Axustes de Exportación"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Axustes de Exportación"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19990,49 +21688,45 @@ msgstr "Só Áncoras"
msgid "Grow Direction"
msgstr "Direccións"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Offset:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Empregar Axuste de Rotación"
+msgid "Clip Content"
+msgstr "Constante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Ferramentas"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mover Modo"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtrar Linguaxes"
+msgid "Default Cursor Shape"
+msgstr "Cargar a disposición de Bus por defecto."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20042,16 +21736,8 @@ msgstr "Tamaño: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Horizontal:"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Elixir Modo"
#: scene/gui/control.cpp
#, fuzzy
@@ -20067,9 +21753,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoCargador"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20080,14 +21770,49 @@ msgid "Please Confirm..."
msgstr "Por favor, confirma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobreescribir"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instanciar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Aumentar Zoom"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Aumentar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Diminuír Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Amosar Ósos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20097,10 +21822,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Amosar Ósos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Elixir"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Comunidade"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20112,7 +21852,16 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Restablecer"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -20120,13 +21869,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Probas"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20153,6 +21921,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Axuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atallos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Só a Selección"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botón Dereito"
@@ -20162,37 +21978,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Posición do Panel"
+msgid "Blink Speed"
+msgstr "Velocidade:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Cabeceo"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crear Guía Horizontal"
+msgid "Region Rect"
+msgstr "Rexión"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20209,6 +22035,11 @@ msgid "Popup"
msgstr "Encher"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20218,6 +22049,30 @@ msgstr ""
"chames a popup() ou calquera das funcións popup*(). Podes facelas visibles "
"para editalas, pero ocultarasen ao iniciar a execución."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Eliminar Selección"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Buscar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20227,23 +22082,80 @@ msgstr "Recente:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Manter Relación de Aspecto"
+msgid "Min Value"
+msgstr "(valor)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Páxina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupos"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomear Nodo"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Índice:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Indentar"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Duración de Fotograma (seg)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fin"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20252,6 +22164,29 @@ msgstr "Tamaño: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Probas"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Só a Selección"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Perfil Actual:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efecto do Bus de Son"
@@ -20268,14 +22203,57 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Elexir Cor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Renomeando Cartafol:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefixo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufixo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Todo"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20289,70 +22267,131 @@ msgstr ""
msgid "Current Tab"
msgstr "Actual:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastrar e soltar para reordenar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Cartafol:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Chamadas"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desactivado)"
-
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
-msgstr ""
+msgid "Focused"
+msgstr "Mover Modo"
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Colisión"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Expandir Todo"
-#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
-
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Sobreescribir"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propiedades do Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo de Reprodución:"
@@ -20366,12 +22405,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotando % graos."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro á Esquerda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolación"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20382,6 +22433,19 @@ msgid "(Other)"
msgstr "(Outros)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crear nodo raíz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20390,8 +22454,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Engadir Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20399,14 +22467,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Posición do Panel"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Amosar Mini-Ventá (Viewport)"
+msgid "Stretch Shrink"
+msgstr "Elixir Modo"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Amosar Mini-Ventá (Viewport)"
#: scene/main/http_request.cpp
@@ -20447,6 +22515,11 @@ msgstr "Descrición"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importar"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo Escalado"
@@ -20475,6 +22548,35 @@ msgstr "Establecer Varios:"
msgid "Custom Multiplayer"
msgstr "Establecer Varios:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Prioridade"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolación"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Arriba á Esquerda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Colisión"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navegación"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20483,6 +22585,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Establecer Varios:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolación"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20512,11 +22624,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20542,12 +22649,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20575,17 +22682,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tempo"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Reinicio:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Arriba á Esquerda"
+msgid "Viewport Path"
+msgstr "1 Ventá"
#: scene/main/viewport.cpp
msgid ""
@@ -20608,6 +22711,19 @@ msgstr ""
"As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder "
"renderizar nada."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobreescribir"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20618,6 +22734,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpoñer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Shader"
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depuración"
@@ -20627,13 +22775,32 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambiar Modo de Actualización da Animación"
+msgid "Clear Mode"
+msgstr "Modo Regra"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activar"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Eliminar Entrada"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20641,7 +22808,17 @@ msgid "Shadow Atlas"
msgstr "Amosar Tódolos Linguaxes"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transformación"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Transformación"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20663,15 +22840,29 @@ msgstr "Cortar Nodos"
msgid "Loop Mode"
msgstr "Mover Modo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valor)"
+msgid "Loop Begin"
+msgstr "Mover Modo"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Mover Modo"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Fragment"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20682,17 +22873,17 @@ msgstr "Resolución á Metade"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobreescribir"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Copiar Ruta"
@@ -20702,6 +22893,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funcións"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinais"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcións de Clase:"
@@ -20718,28 +22919,36 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "Cortar Nodos"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentación En Liña"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Modo Rotación"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotando % graos."
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20748,84 +22957,97 @@ msgid "Ambient Light"
msgstr "Sangrado á Dereita"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animación"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Almacenando Arquivo:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantidade:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Profundidad"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Transición Eliminada"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Marcador de Sintaxe"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo de Axuste:"
+msgid "Height Max"
+msgstr "Dereito Alto"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Elexir Cor"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportación"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20834,144 +23056,99 @@ msgid "SS Reflections"
msgstr "Escalar Selección"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Só a Selección"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
+msgid "Max Steps"
+msgstr "Paso"
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SSAO Radius"
-msgstr "Radio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radio:"
+msgid "Depth Tolerance"
+msgstr "Profundidad"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Radio:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Cor"
+msgid "Light Affect"
+msgstr "Dereito Alto"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Depuración do Canle UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instanciar"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transición: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Act./Desact. Modo"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20979,26 +23156,43 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Escalar (Razón):"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Colisión"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recente:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sen Distraccións"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21008,6 +23202,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidad"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidad"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21029,43 +23232,46 @@ msgid "Parameters"
msgstr "Parámetro Cambiado"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo Escalado"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolación"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Esquerdo Alto"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantidade:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21074,6 +23280,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotograma %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21090,10 +23306,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21114,10 +23326,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21145,32 +23353,34 @@ msgid "Ambient Occlusion"
msgstr "Oclusión"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Modo Regra"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidad"
+msgid "Min Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Capa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21183,25 +23393,14 @@ msgstr "Transición: "
msgid "Refraction"
msgstr "Escalar (Razón):"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Capa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21209,7 +23408,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21218,40 +23417,23 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sen Distraccións"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo de Reprodución:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Modo Escalado"
@@ -21284,8 +23466,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformación"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensionar Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensionar Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21301,6 +23499,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fonte"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21313,11 +23516,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Tamaño: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21331,11 +23529,6 @@ msgid "Max Error"
msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21347,6 +23540,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21355,38 +23560,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Puntos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Derradeira Modificación"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Modificado"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Texto"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Cambiar Tipo Base:"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Editar Membro"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Número de Puntos Xerados:"
+msgid "Point Count"
+msgstr "Mapeado de Entradas"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21419,6 +23660,18 @@ msgstr "Abaixo á Dereita"
msgid "Left To Right"
msgstr "Arriba á Dereita"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21441,16 +23694,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Cor"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Almacenando Arquivo:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21458,12 +23709,9 @@ msgid "Ground"
msgstr "Grupos"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21472,31 +23720,19 @@ msgstr "Executar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substituír"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21511,11 +23747,6 @@ msgstr "Expandir Todo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Encher"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Radio:"
@@ -21524,10 +23755,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21543,10 +23770,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21568,12 +23791,28 @@ msgstr "Cambiar Tipo Base:"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Páxina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo Escalado"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Captura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo de Reprodución:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo de Reprodución:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21585,12 +23824,30 @@ msgstr "Cambiar Tipo Base:"
msgid "Current Frame"
msgstr "Seguinte pestana"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo Escalado"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Distinguir Maíusculas e Minúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Por Defecto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -21629,6 +23886,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Características de Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambiar Valor de Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Cargar Valores por Defecto"
@@ -21642,6 +23909,16 @@ msgid "Fallback Environment"
msgstr "Amosar Entorno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Chamadas"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Escena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21659,10 +23936,31 @@ msgstr "Por Defecto"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21703,11 +24001,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21719,7 +24017,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21738,13 +24036,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Reportar Problema ca Documentación"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21765,19 +24064,10 @@ msgid "Post Gain"
msgstr "Posterior (Post)"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurso"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21813,7 +24103,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamaño: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21821,14 +24111,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo de Reprodución:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Reportar Problema ca Documentación"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21836,7 +24120,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Bypass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21849,17 +24133,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Timeout."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21880,13 +24160,33 @@ msgid "Channel Disable Time"
msgstr "Cambiar Tipo por Defecto"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Mapeado de Entradas"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Captura"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Eliminar Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspetiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21900,19 +24200,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamaño: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vertical:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Vista Previa Cinemática"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Colisión"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Colisión"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro á Esquerda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21949,6 +24324,11 @@ msgid "Spatial Partitioning"
msgstr "Particionando..."
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar sinais"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22104,7 +24484,7 @@ msgstr "Modo de Interpolación"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22251,5 +24631,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 071f253a8a..3447cee261 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -39,6 +39,61 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "לוח העתקה ריק!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "שם סצנה נוכחית"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "הפעלה"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "ייצוא מיזם"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "להשאיר את מנפה השגיאות פתוח"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "מבט קדמי"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "מבט קדמי"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "פתיחת התיעוד"
@@ -48,12 +103,103 @@ msgstr "פתיחת התיעוד"
msgid "Window"
msgstr "חלון חדש"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "הפעלת/ביטול מסך מלא"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "הגדלת אות ראשונה"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "מיקום הפנל"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "מבט קדמי"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "עורך"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "מצב אינטרפולציה"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "נתיב המשאב"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "מפרק TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "שקופית פיזיקלית %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "שגיאה בשמירה"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "שגיאה בשמירה"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "חיפוש בעזרה"
@@ -80,9 +226,21 @@ msgstr "Ctrl: הטייה"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "פונקציות"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -109,6 +267,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "התחברות"
@@ -117,25 +279,67 @@ msgstr "התחברות"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "הפעלת שכבות בצל"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "מאפיין רשת"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "שינוי שם מפרק השורש"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "התחברות"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "מפרק מעברון"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -184,6 +388,16 @@ msgstr "פרמטרים שגויים לבניית '%s'"
msgid "On call to '%s':"
msgstr "בקריאה ל־‚%s’:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "הטיית מצולע"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -224,10 +438,167 @@ msgstr "העתקת בחירה"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "התקן"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "הכל"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "בקרת גירסאות"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "קהילה"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ערכה מוגדרת…"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "סריקת מקורות"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "כפתור"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "קבוע"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "חוקר"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "מפתח כפתורי עכבר:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "ערכה מוגדרת…"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "מהירות (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(ערך)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "הזחה אוטומטית"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "כל הבחירה"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "שינוי"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "סנכרון השינויים בסקריפט"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "קנה מידה:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "שורה מספר:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -243,10 +614,12 @@ msgstr "הגדרת הצמדה"
msgid "Project Settings Override"
msgstr "הגדרות מיזם..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "שם"
@@ -435,18 +808,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "מסננים..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -475,7 +850,7 @@ msgstr "מאפיין"
msgid "Max Functions"
msgstr "יצירת פונקציה"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "גרסה נוכחית:"
@@ -549,16 +924,28 @@ msgstr "קודקודים"
msgid "Resource"
msgstr "משאב"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "סגירת סצנה"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "נתיב המשאב"
+msgid "Path"
+msgstr "נתיב"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "משאב"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "סנכרון השינויים בסקריפט"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -572,7 +959,7 @@ msgstr "בבדיקה"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -604,7 +991,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -677,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "קנה מידה:"
@@ -695,7 +1087,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -970,8 +1362,10 @@ msgstr "עורך"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "הנפשה"
@@ -1112,6 +1506,8 @@ msgstr "מפתחות הזזת אנימצייה"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "התמרה"
@@ -1505,7 +1901,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "דחיית האות ואחסונו בתור, השידור יהיה רק כשאין פעילות (idle)."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "חד פעמי"
@@ -1674,13 +2070,6 @@ msgstr ""
msgid "Dependencies"
msgstr "תלויות"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "נתיב"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "תלויות:"
@@ -1817,11 +2206,11 @@ msgid "Lead Developer"
msgstr "מפתחים ראשיים"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "מנהל המיזם "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "מנהל המיזמים"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2164,7 +2553,9 @@ msgid "Remove Autoload"
msgstr "הסרת טעינה אוטומטית"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "הפעלה"
@@ -2633,8 +3024,11 @@ msgstr "מצב ניגון:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -2654,6 +3048,16 @@ msgstr "פרופיל נוכחי:"
msgid "Current Path"
msgstr "נוכחי:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "הצג/הסתר קבצים מוסתרים"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "מעבר אחורה"
@@ -2674,7 +3078,8 @@ msgstr "הצג/הסתר קבצים מוסתרים"
msgid "Toggle Favorite"
msgstr "הוספת/ביטול מועדף"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "שינוי מצב"
@@ -2793,6 +3198,8 @@ msgid "Theme Properties"
msgstr "מאפייני ערכת עיצוב"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "בחירת צבע"
@@ -2908,14 +3315,18 @@ msgid "Method"
msgstr "מתודה"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "אות"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "קבוע"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "מאפיין"
@@ -2927,6 +3338,35 @@ msgstr "מאפיין ערכת עיצוב"
msgid "Property:"
msgstr "מאפיין:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "ערך"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "מתודות בלבד"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "בחירת מיקוד"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "קריאות"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "הרצה"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3676,7 +4116,7 @@ msgstr "מאפיינים"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "כפתור אמצעי"
@@ -3724,7 +4164,7 @@ msgstr ""
msgid "Dock Position"
msgstr "מיקום הפנל"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "מצב ללא הסחות דעת"
@@ -4363,7 +4803,10 @@ msgstr "חברים"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4468,11 +4911,26 @@ msgstr "המרה לאותיות גדולות"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "שינוי סוג בסיס"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "הוספת משאב"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "הפעלה"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4613,7 +5071,7 @@ msgstr "בחירת צבע"
msgid "Accent Color"
msgstr "בחירת צבע"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4689,11 +5147,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "הצג/הסתר קבצים מוסתרים"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "תמונה ממוזערת…"
@@ -4744,16 +5197,16 @@ msgstr ""
msgid "Highlighting"
msgstr "כיוונים"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "הזחה מימין"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4768,20 +5221,13 @@ msgid "Indent"
msgstr "הזחה משמאל"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "סוג"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "מבט קדמי"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "הזחה אוטומטית"
@@ -4791,12 +5237,12 @@ msgstr "הזחה אוטומטית"
msgid "Convert Indent On Save"
msgstr "המרת הזחות לרווחים"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "קריאות"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "קריאות"
@@ -4807,11 +5253,11 @@ msgstr "קריאות"
msgid "Navigation"
msgstr "עריכת מצולע"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4832,7 +5278,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "שורה מספר:"
@@ -4926,7 +5372,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5038,7 +5484,7 @@ msgstr "GridMap צביעה"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap צביעה"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5272,7 +5718,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5307,8 +5755,7 @@ msgstr "הסרת נקודה בנתיב"
msgid "Editor SSL Certificates"
msgstr "הגדרות עורך"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "מנהל המיזמים"
@@ -5481,6 +5928,10 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"החזק את %s כדי להוסיף Getter. החזק את מקש Shift כדי להוסיף חתימה גנרית."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "נא לבחור מפרקים לייצוא"
@@ -6965,8 +7416,8 @@ msgid "Future"
msgstr "עתיד"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "עומק"
@@ -7051,6 +7502,7 @@ msgid "Immediate"
msgstr "מיידי"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "סנכרון"
@@ -7059,6 +7511,8 @@ msgid "At End"
msgstr "בסוף"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "טיול"
@@ -7145,6 +7599,7 @@ msgid "Fade Out (s):"
msgstr "עמעום/ים:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "מיזוג"
@@ -7264,7 +7719,7 @@ msgstr "עריכת מסנני המפרק"
msgid "Filters..."
msgstr "מסננים..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7430,11 +7885,11 @@ msgstr "רישיון (ת-א)"
msgid "First"
msgstr "ראשון"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "הקודם"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "הבא"
@@ -8561,6 +9016,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9115,17 +9571,20 @@ msgstr "פתיחת עורך דו־ממד"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "הזזת נקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "עריכת מצולע"
@@ -9216,6 +9675,7 @@ msgstr "הגדרות"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "הצמדה"
@@ -9684,7 +10144,8 @@ msgstr "התחברות למפרק:"
msgid "Source"
msgstr "משאב"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9728,6 +10189,7 @@ msgid "Convert Case"
msgstr "החלפת מצב רשיות"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "אותיות גדולות"
@@ -9927,7 +10389,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "יחידני"
@@ -9946,7 +10409,7 @@ msgstr "נגינה"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10038,7 +10501,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "הטיית מצולע"
@@ -10308,7 +10771,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "מצב מרחב מקומי (%s)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10707,6 +11170,9 @@ msgid "Speed:"
msgstr "מהירות (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "לולאה"
@@ -11282,15 +11748,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "שינוי סוג בסיס"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11641,6 +12098,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "מצב גולמי"
@@ -11649,7 +12107,7 @@ msgstr "מצב גולמי"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12302,7 +12760,8 @@ msgstr "קודקודים"
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "ימין"
@@ -13059,6 +13518,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "ייצוא מיזם"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13072,11 +13536,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "ייצוא מיזם"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13134,7 +13593,8 @@ msgstr "סקריפט"
msgid "GDScript Export Mode:"
msgstr "ייצוא מיזם"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13464,6 +13924,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "מנהל המיזמים"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13614,10 +14081,6 @@ msgid "All Devices"
msgstr "התקן"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "התקן"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13673,10 +14136,6 @@ msgstr "כפתור 6"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13824,12 +14283,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "כל הבחירה"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14023,7 +14477,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "צעד/ים:"
@@ -14788,7 +15244,7 @@ msgid "Monitor"
msgstr "צג"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "ערך"
@@ -14812,6 +15268,11 @@ msgstr "סה\"כ:"
msgid "Export list to a CSV file"
msgstr "ייצוא רשימה לקובץ CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "נתיב המשאב"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14881,7 +15342,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "שינוי זווית הפליטה של AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14893,14 +15354,17 @@ msgstr "שינוי שדה הראייה של מצלמה"
msgid "Change Camera Size"
msgstr "שינוי גודל מצלמה"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "הזזת נקודה"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15085,16 +15549,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "סנכרון השינויים בסקריפט"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15166,12 +15625,14 @@ msgid "Display"
msgstr "הצג הכל"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15179,19 +15640,6 @@ msgstr ""
msgid "Height"
msgstr "ימין"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "הפעלת/ביטול מסך מלא"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15224,10 +15672,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15235,7 +15679,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "הפעלה"
@@ -15253,11 +15705,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "שגיאה בשמירה"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "להשאיר את מנפה השגיאות פתוח"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15293,11 +15740,6 @@ msgstr "שקופית פיזיקלית %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "שקופית פיזיקלית %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "נתיב המשאב"
@@ -15328,8 +15770,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "זמן שקופית (שניות)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15340,10 +15783,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15405,14 +15844,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "מסננים..."
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "בחירת צבע"
#: main/main.cpp
@@ -15496,6 +15935,7 @@ msgid "Main Loop Type"
msgstr "איתור סוג המפרק"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15517,7 +15957,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "מעבר אחורה"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "מצב הצמדה (%s)"
@@ -15559,24 +15999,33 @@ msgstr "שינוי רדיוס חיצוני של טבעת"
msgid "Operation"
msgstr "מונים:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "עריכת מצולע"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "עריכת מצולע"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "עריכת מצולע"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "החלפת מצב רשיות"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15584,10 +16033,12 @@ msgstr "שינויי חומרים"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15601,10 +16052,18 @@ msgid "Rings"
msgstr "אזהרות"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "שינוי רדיוס פנימי של טבעת"
@@ -15618,6 +16077,13 @@ msgstr "שינוי רדיוס חיצוני של טבעת"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "עריכת מצולע"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15627,6 +16093,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "הדבקת מפרקים"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15645,20 +16116,85 @@ msgstr "הדבקת הנפשה"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "הפיכה למקומי"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "מתמשך"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "בחירת מרחק:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "הדבקת הנפשה"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "עריכת מצולע"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "מפרק מעברון"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "עותק"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "קובץ אחסון:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "טעינת משאב"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "יחידני"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "רענון"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15714,12 +16250,18 @@ msgstr "ספריות: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "שם מחלקה:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "סקריפט"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "מיקוד נתיב"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15819,6 +16361,179 @@ msgstr "ייצוא Mesh Library"
msgid "Export GLTF..."
msgstr "ייצוא..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "מבט אחורי"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "היסט רשת:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "רכיבים"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "תבנית"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "כמות:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "עירבוב"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "עותק"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "ניתוח גיאומטרי..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "מבט אחורי"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "בחירת מחדל"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "התקן"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "מבט קדמי"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "ליניארי"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "בחירת צבע"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "שינוי"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "אפיית Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "שינויי חומרים"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "פלטפורמה"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "מעברון: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "צעד סיבוב:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "צאצאים הניתנים לעריכה"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "הזזת נקודה"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15829,10 +16544,24 @@ msgid "Godot Bone Node"
msgstr "מפרק TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "שורש סצינה חדש"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "הזזת נקודה"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15840,7 +16569,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "שינוי קנה מידה (יחס):"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "גרסה:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "גרסה:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "ימין"
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "מפרק"
@@ -15863,6 +16640,16 @@ msgstr ""
msgid "Materials"
msgstr "שינויי חומרים"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "נתיב סצנות:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "שינוי שם מפרק השורש"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15907,18 +16694,48 @@ msgstr "בחר מפרק"
msgid "Animations"
msgstr "אנימציות"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "שקופית פיזיקלית %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "אפיית Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "מבט קדמי"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "הזחה משמאל"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "הזחה משמאל"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "הזחה משמאל"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16103,12 +16920,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "היסט רשת:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16126,11 +16949,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16217,6 +17040,15 @@ msgid "Done!"
msgstr "בוצע!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "תבנית"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16224,6 +17056,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "היסט רשת:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16240,12 +17077,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "שם"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "הגדרות"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "תיאור"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "קביעת סוג משתנה"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "קביעת סוג משתנה"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16291,13 +17173,6 @@ msgstr "גלישת מחסנית עם עומק מחסנית: "
msgid "Visual Script"
msgstr "חיפוש VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "פונקציות"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "שינוי ארגומנטים של אות"
@@ -16616,6 +17491,7 @@ msgid "Edit Member"
msgstr "עריכת שדה"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "גרסה נוכחית:"
@@ -16626,6 +17502,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "סנן אותות"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "סוג שדה"
@@ -16726,13 +17607,30 @@ msgid "Basic Type"
msgstr "שינוי סוג בסיס"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "העתקת נתיב המפרק"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "שינוי שם ארגומנט"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "טעינת בררת המחדל"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "תווים תקפים:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16794,11 +17692,6 @@ msgid "Get %s"
msgstr "קבלת %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "הזחה אוטומטית"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "שם מאפיין האינדקס שגוי."
@@ -16842,6 +17735,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "שם"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "לא נמצא VariableGet בסקריפט: "
@@ -16925,6 +17823,10 @@ msgstr ""
msgid "SubCall"
msgstr "קריאות"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16984,6 +17886,11 @@ msgstr "שקופית פיזיקלית %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "זמן"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17013,6 +17920,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17021,9 +17932,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "עבר הזמן."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17052,6 +17968,11 @@ msgstr ""
msgid "Visibility State"
msgstr "הצגה/הסתרה"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "ניסיון חוזר"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17895,6 +18816,60 @@ msgstr ""
"יש ליצור או להגדיר משאב SpriteFrames במאפיין \"Frames\" כדי ש- "
"AnimatedSprite יציג תמוניות."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "שקופית %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "קנה מידה:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "הרצה"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "הזחה משמאל"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "צג"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "צג"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17907,22 +18882,30 @@ msgstr "דריסה"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "מחיקת נקודה"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "עותק"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "תצוגה מקדימה:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "ליניארי"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17933,8 +18916,8 @@ msgstr "הוספת אפיק שמע"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "פתיחת פריסת אפיקי שמע"
+msgid "Override"
+msgstr "דריסה"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17954,10 +18937,11 @@ msgid "Pitch Scale"
msgstr "קנה מידה:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "הרצה"
+msgid "Autoplay"
+msgstr "הפעלת/ביטול הפעלה אוטומטית"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17965,7 +18949,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "בחירת מרחק:"
@@ -17995,13 +18980,29 @@ msgstr "העתקת מפרקים"
msgid "Anchor Mode"
msgstr "מצב שינוי קנה מידה (R)"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "צעד סיבוב:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "נוכחי:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "התקרבות"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "מבט תחתי"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "ייצוא מיזם"
@@ -18011,34 +19012,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "היסט רשת:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "היסט רשת:"
+msgid "Draw Screen"
+msgstr "קריאות"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "היסט רשת:"
+msgid "Draw Limits"
+msgstr "קריאות"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "פרמטרי קריאה נוספים:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "מפרק Blend2"
@@ -18048,29 +19069,64 @@ msgstr "מפרק Blend2"
msgid "Light Mode"
msgstr "מבט ימני"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "קודקודים"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "קודקודים"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "הצגה/הסתרה"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "ימין"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18092,6 +19148,10 @@ msgstr ""
"אחרים.\n"
"הוספת CollisionShape2D או CollisionPolygon2D כילד תגדיר את צורתו."
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18120,6 +19180,19 @@ msgid "Build Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "מושבת"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "יצירת מצולע"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "יצירת מצולע"
@@ -18159,6 +19232,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "הגדרות"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "כמות:"
@@ -18168,16 +19248,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "גרסה נוכחית:"
+msgid "One Shot"
+msgstr "מפרק חד-פעמי"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "קנה מידה:"
+msgid "Preprocess"
+msgstr "גרסה נוכחית:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18202,11 +19282,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "מיזם"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18220,8 +19311,10 @@ msgstr ""
msgid "Texture"
msgstr "הסרת תבנית"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18233,9 +19326,18 @@ msgstr "צורות התנגשות גלויים"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "שינוי רדיוס לצורת כדור"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "תבנית"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18261,7 +19363,8 @@ msgid "Initial Velocity"
msgstr "הגדלת אות ראשונה"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18301,12 +19404,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "בחירת צבע"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "בחירת צבע"
@@ -18341,16 +19438,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "מפרק"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "מפרק"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "כפתור אמצעי"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18359,11 +19472,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "הגדלת אות ראשונה"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18373,43 +19486,39 @@ msgid ""
"property."
msgstr "יש לספק טקסטורה בצורת האור למאפיין \"טקסטורה\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "עורך"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "שינוי"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "הטיית מצולע"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "שינוי גודל מצלמה"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18417,28 +19526,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "מבט אחורי"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "שינוי"
+msgid "Gradient Length"
+msgstr "בחירת מחדל"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "מסננים..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "מאפייני פריט."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "סגירה"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -18455,6 +19569,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "בחירת מחדל"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18486,24 +19605,40 @@ msgstr "מצב גולמי"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "שינוי שם התיקייה:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "הגדלת אות ראשונה"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "עריכת חיבור:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18534,12 +19669,22 @@ msgstr "בחירת מרחק:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "שינוי רדיוס חיצוני של טבעת"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "קודקודים"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18565,12 +19710,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "צעד סיבוב:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "הטיה של %s מעלות."
@@ -18585,21 +19726,65 @@ msgstr "קבוע"
msgid "Global Rotation Degrees"
msgstr "הטיה של %s מעלות."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "משתנה גלובלי"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "התמרה"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "מצב מרחב מקומי (%s)"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "בסוף"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"מפרק ParallaxLayer עובד רק כאשר הוא מוגדר כצאצא של מפרק ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "כל הבחירה"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "מראה"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18634,11 +19819,17 @@ msgstr ""
"הנפשת Particles2D מחייבת שימוש ב-CanvasItemMaterial עם \"הנפשת חלקיקים\" "
"מאופשרת."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "ייצוא מיזם"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18651,6 +19842,20 @@ msgstr "PathFollow2D עובד רק כאשר הוא מוגדר כצאצא של מ
msgid "Unit Offset"
msgstr "היסט רשת:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "היסט רשת:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18660,12 +19865,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "פונקציות"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18708,9 +19923,14 @@ msgstr "ימין"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "גזירת מפרקים"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "מתמשך"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18718,6 +19938,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "בחירת צבע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "הגדרות הצמדה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "מהירות (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18725,32 +19965,86 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "נתיב המשאב"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "פלטפורמה"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "תבנית"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "הטיה של %s מעלות."
+msgid "Local Shape"
+msgstr "מצב מרחב מקומי (%s)"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "מחיקת הטיית מצביע"
+msgid "Collider"
+msgstr "עריכת מצולע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "שם שגוי."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "עריכת מצולע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "עריכת מצולע"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18758,8 +20052,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "שינוי שם התיקייה:"
+msgid "Vertex Colors"
+msgstr "קודקודים"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18770,22 +20064,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "יצירת תיקייה"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "עריכת מצולע"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "מאפיין הנתיב חייב להצביע על מפרק Node2D חוקי כדי לעבוד."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "הסרת נקודה בנתיב"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "הסקריפט הבא"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "להפעיל מחדש כעת"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18812,6 +20129,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "שקופית %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "סינון סקריפטים"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18829,50 +20156,68 @@ msgstr "TileSet..."
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "שינוי גודל מצלמה"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "התמרה"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+#, fuzzy
+msgid "Half Offset"
+msgstr "הגדלת אות ראשונה"
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "מיון"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "עריכת מצולע"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "ייצוא מיזם"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "עריכת מצולע"
+msgid "Centered Textures"
+msgstr "תכונות מרכזיות:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "עריכת מצולע"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "התמרה"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Normal"
-msgstr "תבנית"
+msgid "Shape Centered"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "ערכה מוגדרת…"
+msgid "Shape Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18893,27 +20238,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "איפוס עצמת שמע האפיק"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "איפוס עצמת שמע האפיק"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "משתנה השתנה"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ההורה של ARVRCamera חייב להיות מפרק ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18928,8 +20264,9 @@ msgid ""
msgstr "מזהה הבקר אינו יכול להיות 0 או שבקר זה לא יהיה מחובר לבקר האמיתי."
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18945,6 +20282,11 @@ msgstr "מזהה העוגן אינו יכול להיות 0 או שעוגן זה
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin דורש צאצא מסוג ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "קנה מידה:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18971,34 +20313,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "הטיה של %s מעלות."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "הנפשה"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "שינוי"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "רצועת מאפיין"
+msgid "Tracking"
+msgstr "אורז"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19013,6 +20360,15 @@ msgstr "התמרה"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19046,6 +20402,13 @@ msgstr "נוצרות מפות תאורה"
msgid "Done"
msgstr "בוצע"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "תוכן:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19060,47 +20423,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "בחירת מחדל"
+msgid "Use Denoiser"
+msgstr "מסננים..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "צפייה בסביבה"
+msgid "Use Color"
+msgstr "בחירת צבע"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "בחירת מחדל"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "כללי"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "מבט קדמי"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "גזירת מפרקים"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "שינוי גודל מצלמה"
+msgid "Custom Sky Rotation Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "גזירת מפרקים"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "לכידה"
+msgid "Custom Energy"
+msgstr "העברת אפקט אפיק"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "הזחה מימין"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "עריכת מצולע"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19111,16 +20493,26 @@ msgstr ""
msgid "Light Data"
msgstr "ימין"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "שם המפרק:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "רצועת מאפיין"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "מיזם"
@@ -19130,6 +20522,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "היסט רשת:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "הקרוב ביותר"
@@ -19137,8 +20534,9 @@ msgstr "הקרוב ביותר"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19148,16 +20546,16 @@ msgstr ""
msgid "Clip To"
msgstr "קליפ מעל"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "קליפ מעל"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "לכידה"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19221,16 +20619,29 @@ msgstr ""
"מוגדר ל-\"Particle Billboard\"."
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "שינוי הרחבות של צורת תיבה"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "הטיית מצולע"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "אזהרות"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19246,35 +20657,34 @@ msgid "Portal Mode"
msgstr "ייצוא מיזם"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "ייצוא מיזם"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "ספריה דינאמית"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "עריכת מצולע"
+msgid "Dynamic Range"
+msgstr "ספריה דינאמית"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19311,21 +20721,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "בחירת צבע"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "מצב גולמי"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "איפוס עצמת שמע האפיק"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19334,24 +20741,26 @@ msgstr "כיוונים"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "מצב ללא הסחות דעת"
+msgid "Blend Splits"
+msgstr "זמני מיזוג:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "עומק"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "שינוי מצב"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "טעינת בררת המחדל"
#: scene/3d/light.cpp
@@ -19363,18 +20772,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "התמרה"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "חוקר"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "בבדיקה"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19438,9 +20862,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "הצגה/הסתרה"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "קריאות"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "קריאות"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow עובד רק כאשר הוא מוגדר כצאצא של מפרק Path."
@@ -19473,8 +20907,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "היסט רשת:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19501,6 +20936,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "מחיקת שורה"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19557,39 +20997,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "מעבר אחורה"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "עריכת שורש בזמן ריצה:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "בחירת מחדל"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "קבוצות"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "שינוי רדיוס פנימי של טבעת"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ניפוי שגיאות"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "עדכון"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "היסט רשת:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "מיזם"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "הפעלת הצמדה"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "בחירת צבע"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "הזחה מימין"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "הזחה מימין"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19618,6 +21101,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19656,6 +21143,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19713,6 +21204,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "יצירת מצולע"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "עץ הנפשה לא חוקי."
@@ -19734,6 +21235,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19759,11 +21264,6 @@ msgstr ""
"במקום זאת יש לשנות את גודל צורות ההתנגשות של הצאצאים."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "התמרה"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19771,7 +21271,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "שקופית פיזיקלית %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19827,14 +21336,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "מונים:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "גלגלת למעלה."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "פונקציות"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "גרסה נוכחית:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "שגיאה!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "מונים:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19866,6 +21407,11 @@ msgid "Baked Light"
msgstr "אפיית Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "נוצרות מפות תאורה"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19873,22 +21419,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "בחירת מרחק:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "בחירת מרחק:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19913,10 +21455,12 @@ msgstr ""
"מצב הרקע של סביבה זו ל-Canvas (לסצינות דו-ממדיות)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19931,6 +21475,11 @@ msgid "Auto Triangles"
msgstr "החלפת מצב מועדפים"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "החלפת מצב מועדפים"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19968,6 +21517,11 @@ msgstr "התחלה מחדש אוטומטית:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "התחלה מחדש אוטומטית:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "התחלה מחדש אוטומטית:"
@@ -19986,11 +21540,26 @@ msgstr "הוספת פורט כניסה"
msgid "Xfade Time"
msgstr "זמן עמעום/ים (X-Fade):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "היסט רשת:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "מצב שינוי קנה מידה (R)"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "קביעת קידום אוטומטי"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "הגדרות הצמדה"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20006,11 +21575,6 @@ msgid "Assigned Animation"
msgstr "הנפשה הודבקה"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "הפעלת/ביטול הפעלה אוטומטית"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20030,22 +21594,16 @@ msgid "Playback Options"
msgstr "אפשרויות מחלקה:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "בחירת מחדל"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "הרצת הסצנה"
+msgid "Active"
+msgstr "כל הבחירה"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20090,9 +21648,19 @@ msgid "Tree Root"
msgstr "יצירת מפרק שורש:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "הצמדת AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "הוספת רצועה"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree במקום."
@@ -20102,15 +21670,85 @@ msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree
msgid "Playback"
msgstr "הרצה"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "הדבקת משתנים"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "ייצוא מיזם"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "הנפשה"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "שינוי שם מפרק השורש"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "מצב אינטרפולציה"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "דריסה"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "מפרק TimeScale"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "יצירת פונקציה"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "הרצת הסצנה"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "יחס מתיחה:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20121,13 +21759,22 @@ msgstr "מצב שינוי קנה מידה (R)"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "יצירת תיקייה"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "קודקודים"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20136,12 +21783,11 @@ msgid "Action Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "כפתור"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20154,6 +21800,11 @@ msgstr "מקשי קיצור"
msgid "Group"
msgstr "קבוצות"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "העתקת טקסט"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20163,6 +21814,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "להרחיב הכול"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "שמאל"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20175,6 +21836,36 @@ msgstr ""
"לחצן עכבר ימני: הסרת צבע שמור"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "עריכת מצולע"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "דחוי"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "הפעלה"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "בחירת צבע מחלון העורך."
@@ -20220,28 +21911,29 @@ msgstr ""
msgid "Grow Direction"
msgstr "כיוונים"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "יצירת תיקייה"
+msgid "Min Size"
+msgstr "מבט קדמי"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "קודקודים"
+msgid "Pivot Offset"
+msgstr "היסט רשת:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "הצגת מידע"
+msgid "Clip Content"
+msgstr "קבוע"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "כלים"
#: scene/gui/control.cpp
#, fuzzy
@@ -20249,21 +21941,16 @@ msgid "Focus"
msgstr "מיקוד נתיב"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "עריכת מצולע"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "שינוי"
+msgid "Default Cursor Shape"
+msgstr "טעינת בררת המחדל של פריסת אפיקי השמע."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20271,16 +21958,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/gui/control.cpp
#, fuzzy
@@ -20296,9 +21976,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "העתקת טקסט"
+msgid "Autowrap"
+msgstr "הפעלת/ביטול הפעלה אוטומטית"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20309,14 +21993,48 @@ msgid "Please Confirm..."
msgstr "נא לאשר…"
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "דריסה"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "יש להשתמש בסיומת תקנית."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "ניתוק"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "היסט רשת:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "בחירת מרחק:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "התקרבות"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "התקרבות"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "התרחקות"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20327,10 +22045,25 @@ msgid "Enable grid minimap."
msgstr "הפעלת הצמדה"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "סגירה"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "בחירה"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "קהילה"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20341,21 +22074,50 @@ msgid "Timers"
msgstr "זמן"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "החל איפוס"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "מילוי הבחירה"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "בבדיקה"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "צעד סיבוב:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "מבט קדמי"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20383,6 +22145,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "תווים תקפים:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "עזרה תלוית הקשר"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "מקשי קיצור"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "בחירה בלבד"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "כפתור ימני"
@@ -20393,38 +22203,46 @@ msgid "Placeholder"
msgstr "טען כשומר מקום"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "טען כשומר מקום"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "מיקום הפנל"
+msgid "Blink Speed"
+msgstr "מהירות (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "יצירת תיקייה"
+msgid "Region Rect"
+msgstr "מצב גולמי"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20440,6 +22258,10 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20448,6 +22270,30 @@ msgstr ""
"חלונות קופצים מוסתרים כברירת מחדל אלא אם תהיה קריאה ל-popup() או לאחת "
"מפונקציות popup*(). החלונות יוצגו בזמן עריכה, אך יוסתרו בזמן ריצה."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "מחיקת הבחירה"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap מחיקת הבחירה"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "מחיקת הבחירה"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "חיפוש"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20457,23 +22303,79 @@ msgstr "אחרונים:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "אם \"Exp Edit\" מאופשר, \"Min Value\" חייב להיות גדול מ-0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "יחס מתיחה:"
+msgid "Min Value"
+msgstr "(ערך)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ערך"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "עריכה"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "קבוצות"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "שינוי שם מפרק"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "הזחה אוטומטית"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "הזחה אוטומטית"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "זמני מיזוג:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "סוף"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "תווים תקפים:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "העתקת טקסט"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20482,6 +22384,29 @@ msgstr "מבט קדמי"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "בבדיקה"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "בחירה בלבד"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "הגדר את הפרופיל הנבחר:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "העברת אפקט אפיק"
@@ -20501,14 +22426,55 @@ msgstr ""
"המותאם אישית באופן ידני."
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "סנן אותות"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "בחירת צבע"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "שינוי שם התיקייה:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "היסט רשת:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "לצמצם הכול"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20523,71 +22489,131 @@ msgstr ""
msgid "Current Tab"
msgstr "נוכחי:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "גרור ושחרר לסידור מחדש."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "דילוג על נקודות עצירה"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "יצירת תיקייה"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(העורך הושבת)"
+msgid "Hiding Enabled"
+msgstr "הפעלה"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "הפעלה"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "קודקודים"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "יצירת תיקייה"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "קריאות"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ביטול נעילת מפרק"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "להרחיב הכול"
+msgid "Focused"
+msgstr "מיקוד נתיב"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "עריכת מצולע"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "להרחיב הכול"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
+msgid "Over"
msgstr "לצעוד מעל"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "מאפייני ערכת עיצוב"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "מצב ניגון:"
@@ -20601,12 +22627,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "הגדלת אות ראשונה"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "הטיה של %s מעלות."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "הזחה משמאל"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "מצב אינטרפולציה"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20617,6 +22655,21 @@ msgid "(Other)"
msgstr "(אחר)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "הצגה/הסתרה"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "כפתור אמצעי"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "יצירת מפרק שורש:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20625,8 +22678,12 @@ msgstr ""
msgid "Audio Track"
msgstr "הוספת רצועה"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20634,12 +22691,13 @@ msgstr ""
msgid "Stream Position"
msgstr "מיקום הפנל"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20680,6 +22738,11 @@ msgstr "תיאור"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "ייצוא מיזם"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "מצב שינוי קנה מידה (R)"
@@ -20708,6 +22771,35 @@ msgstr "קביעה מרובה:"
msgid "Custom Multiplayer"
msgstr "קביעה מרובה:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "ייצוא מיזם"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "מצב אינטרפולציה"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "שמאל"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "עריכת מצולע"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "עריכת מצולע"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20717,6 +22809,16 @@ msgstr "שורש סצינה חדש"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "קביעה מרובה:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "מצב אינטרפולציה"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20747,11 +22849,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "מצב אינטרפולציה"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20777,12 +22874,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20813,17 +22910,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "זמן"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "התחלה מחדש אוטומטית:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "שמאל"
+msgid "Viewport Path"
+msgstr "ייצוא מיזם"
#: scene/main/viewport.cpp
msgid ""
@@ -20843,6 +22936,19 @@ msgid ""
"dimensions to render anything."
msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על מנת להציג משהו."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "דריסה"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20852,6 +22958,38 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "שינוי ערך נקלט"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "קישור"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "מושבת"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "ליניארי"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "ניפוי שגיאות"
@@ -20861,13 +22999,33 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "שינוי מצב עדכון הנפשה"
+msgid "Clear Mode"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "הפעלה"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "הפעלה"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "הפעלת שכבות בצל"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "מושבת"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20875,7 +23033,17 @@ msgid "Shadow Atlas"
msgstr "צמצום כל השורות"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "התמרה"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "התמרה"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20897,15 +23065,29 @@ msgstr "גזירת מפרקים"
msgid "Loop Mode"
msgstr "מצב שינוי קנה מידה (R)"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(ערך)"
+msgid "Loop Begin"
+msgstr "מצב שינוי קנה מידה (R)"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "ערך"
+msgid "Loop End"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "מפרק ערבוב"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20916,17 +23098,17 @@ msgstr "חצי רזולוציה"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "חוקר"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "דריסה"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "מיקוד נתיב"
@@ -20936,6 +23118,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "פונקציות"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "אותות"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "אפשרויות נוספות:"
@@ -20952,29 +23144,36 @@ msgstr "קישור נתוני ‫מפרק"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "מצב שינוי קנה מידה (R)"
+msgid "Sky Custom FOV"
+msgstr "גזירת מפרקים"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "פתיחת התיעוד"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "צעד סיבוב:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "הטיה של %s מעלות."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20983,84 +23182,97 @@ msgid "Ambient Light"
msgstr "הזחה מימין"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "הנפשה"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "קובץ אחסון:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "כמות:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "עומק"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "סנן אותות"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "הוסר מעברון"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "סנן אותות"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "ימין"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "שינוי מצב"
+msgid "Height Max"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "ייצוא"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21069,142 +23281,100 @@ msgid "SS Reflections"
msgstr "שינוי גודל של הבחירה"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "בחירה בלבד"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "צעד/ים:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "דהייה/יות:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "עמעום/ים:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "עומק"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "בחירת צבע"
+msgid "Light Affect"
+msgstr "מבט ימני"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "בחירת מרחק:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "מעברון: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "מפרק Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "קנה מידה:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21212,26 +23382,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ימין"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "מונים:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "פונקציית צבע."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "אזהרות"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "אחרונים:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "מצב ללא הסחות דעת"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "היסט רשת:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21241,6 +23429,15 @@ msgstr ""
msgid "Map Depth"
msgstr "עומק"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "עומק"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21262,44 +23459,46 @@ msgid "Parameters"
msgstr "משתנה השתנה"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "מפרק Blend2"
+msgid "Specular Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "מצב אינטרפולציה"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "מבט שמאלי"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "מבט קדמי"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "כמות:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21308,6 +23507,16 @@ msgid "Particles Anim"
msgstr "קודקודים"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "שקופית %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "שקופית %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21324,10 +23533,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21349,10 +23554,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21380,32 +23581,34 @@ msgid "Ambient Occlusion"
msgstr "עריכת מצולע"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "עומק"
+msgid "Min Layers"
+msgstr "עריכת מצולע"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "ערך"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21418,26 +23621,12 @@ msgstr "מעברון: "
msgid "Refraction"
msgstr "מונים:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "צעד סיבוב:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "מפרק Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21445,7 +23634,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21453,42 +23642,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "ייצוא מיזם"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "מצב ללא הסחות דעת"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "אפיית Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "מפרק Blend2"
@@ -21520,8 +23693,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "התמרה"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "התמרה"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "שינוי גודל המערך"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "שינוי גודל המערך"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21538,6 +23727,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "משאב"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21551,11 +23745,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "מבט קדמי"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "מיזוג מסצנה"
@@ -21569,11 +23758,6 @@ msgid "Max Error"
msgstr "שגיאה!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "עריכת מצולע"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21586,6 +23770,18 @@ msgstr "בחירת מרחק:"
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21594,36 +23790,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "עריכת מצולע"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "הזזת נקודה"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "מצב ניגון:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "מצב ניגון:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "הסרת תבנית"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "הסרת תבנית"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "חברים"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "הוספת פורט כניסה"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "מישור:"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21657,6 +23890,18 @@ msgstr "הטיית מצולע"
msgid "Left To Right"
msgstr "ימין"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21679,16 +23924,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "הקומה הבאה"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "קובץ אחסון:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21696,12 +23939,9 @@ msgid "Ground"
msgstr "קבוצות"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "בחירת צבע"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21709,31 +23949,19 @@ msgid "Sun"
msgstr "הרצה"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21747,10 +23975,6 @@ msgid "Expand Margin"
msgstr "להרחיב הכול"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "שינוי רדיוס פנימי של טבעת"
@@ -21760,10 +23984,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21779,10 +23999,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21804,12 +24020,28 @@ msgstr "הסרת תבנית"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "מיזוג מסצנה"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "לכידה"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "מצב ניגון:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "מצב ניגון:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21821,12 +24053,30 @@ msgstr "שינוי סוג בסיס"
msgid "Current Frame"
msgstr "שם סצנה נוכחית"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "מצב שינוי קנה מידה (R)"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "תלוי רישיות"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "בחירת מחדל"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "הגדלת אות ראשונה"
@@ -21865,6 +24115,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "פרופיל התכונות של Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "שינוי ערך נקלט"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "טעינת בררת המחדל"
@@ -21878,6 +24138,16 @@ msgid "Fallback Environment"
msgstr "צפייה בסביבה"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "קריאות"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "סצנה"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21895,10 +24165,32 @@ msgstr "ליניארי"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "הגדלת אות ראשונה"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "ממשק משתמש"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21939,11 +24231,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21955,7 +24247,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21974,13 +24266,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "שליחת משוב על התיעוד"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "מעקף"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22000,19 +24293,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "משאב"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22048,7 +24332,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "מבט קדמי"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22056,14 +24340,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "מצב ניגון:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "שליחת משוב על התיעוד"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22071,7 +24349,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "מעקף"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22084,18 +24362,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "עבר הזמן."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "מפרק ערבוב"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22116,13 +24389,32 @@ msgid "Channel Disable Time"
msgstr "שינוי זמן מיזוג"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "הוספת פורט כניסה"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "שינוי גודל מצלמה"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "משתנה גלובלי"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22136,19 +24428,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "מבט קדמי"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "קודקודים"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "ליניארי"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "תצוגה מקדימה:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "הגדלת אות ראשונה"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "עריכת מצולע"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "עריכת מצולע"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "הזחה משמאל"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22187,6 +24555,11 @@ msgstr "יצירת מחיצות..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "סנן אותות"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "גרסה נוכחית:"
@@ -22342,7 +24715,7 @@ msgstr "מצב אינטרפולציה"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "פתיחה"
#: servers/visual_server.cpp
@@ -22491,5 +24864,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "שינוי גודל מצלמה"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index c226038516..d9c7456e40 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -32,6 +32,59 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "अगला टैब"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "सक्रिय करे"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "आकार: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "आकार: "
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -40,12 +93,101 @@ msgstr ""
msgid "Window"
msgstr "नया विंडो"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "पूर्णस्क्रीन चालू करें"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "डॉक पोजीशन"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "आकार: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "संपादक"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "इंटरपोलेशन मोड"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "एनिमेटेड स्केल कुंजी"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "फिजिक्स फ्रेम %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "लोड होने मे त्रुटि:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "लोड होने मे त्रुटि:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "खोज के परिणाम"
@@ -71,9 +213,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "कार्यों"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +254,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "जोड़िये"
@@ -108,24 +266,65 @@ msgstr "जोड़िये"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "एक नया बनाएं"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "जोड़िये"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "सदस्यता बनाएं"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -174,6 +373,15 @@ msgstr "'%s' बनाने के लिए अवैध तर्क"
msgid "On call to '%s':"
msgstr "'%s ' को कॉल करने पर:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -214,10 +422,157 @@ msgstr "खंड कौपी कीजिये"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "वर्जन कंट्रोल"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "समुदाय"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "प्रीसेट"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "स्रोतस्कैन कीजिये"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "कोन्स्टन्ट"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "प्रीसेट"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(मूल्य)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "कार्य"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "बदली"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "समुदाय"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "लाइन क्र.:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -232,10 +587,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "प्रोजेक्ट सेटिंग ..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "नाम"
@@ -422,18 +779,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "फिल्टर:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -462,7 +821,7 @@ msgstr ""
msgid "Max Functions"
msgstr "कार्यों:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "सदस्यता बनाएं"
@@ -535,16 +894,28 @@ msgstr "विशेषता"
msgid "Resource"
msgstr "संसाधन"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "क्लोज सीन"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "पथ"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "संसाधन"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "समुदाय"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -557,7 +928,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -589,7 +960,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -659,8 +1030,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -676,7 +1052,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -951,8 +1327,10 @@ msgstr "संपादक"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1095,6 +1473,8 @@ msgstr "ऐनिमेटेड मूव कीज़"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1493,7 +1873,7 @@ msgstr ""
"इशारा को स्थगित कर देता है, इसे एक कतार में संग्रहित करता है और केवल निष्क्रिय समय पर इसे "
"फायरिंग करता है।"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "एक बार"
@@ -1663,13 +2043,6 @@ msgstr ""
msgid "Dependencies"
msgstr "निर्भरताएँ"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "पथ"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "निर्भरता:"
@@ -1808,11 +2181,11 @@ msgid "Lead Developer"
msgstr "प्रमुख डेवलपर"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "परियोजना प्रबंधक "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "प्रोजेक्ट मैनेजर"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2162,7 +2535,9 @@ msgid "Remove Autoload"
msgstr "औटोलोड हटा दीजिये"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "सक्रिय करे"
@@ -2641,8 +3016,11 @@ msgstr "सब दिखाइए"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2661,6 +3039,16 @@ msgstr "वर्तमान प्रोफ़ाइल:"
msgid "Current Path"
msgstr "वर्तमान प्रोफ़ाइल:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "छिपी फ़ाइले टॉगल कीजिये"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "पीछे जाय"
@@ -2681,7 +3069,8 @@ msgstr "छिपी फ़ाइले टॉगल कीजिये"
msgid "Toggle Favorite"
msgstr "फ़ेवरेट टॉगल कीजिये"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "मोड टॉगल कीजिये"
@@ -2801,6 +3190,8 @@ msgid "Theme Properties"
msgstr "थीम विशेषता"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2915,14 +3306,18 @@ msgid "Method"
msgstr "मेथड"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "सिग्नल"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "कोन्स्टन्ट"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "प्रोपर्टी"
@@ -2934,6 +3329,33 @@ msgstr "थिम प्रोपर्टी"
msgid "Property:"
msgstr "प्रोपर्टी:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "सिर्फ मेथड"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "कॉल"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "खेल"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3687,7 +4109,7 @@ msgstr "विशेषता"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "बंद कर दिया गया है"
@@ -3733,7 +4155,7 @@ msgstr ""
msgid "Dock Position"
msgstr "डॉक पोजीशन"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "व्याकुलता मुक्त मोड"
@@ -4375,7 +4797,10 @@ msgstr "टेक्स्ट संपादित करें:"
msgid "On"
msgstr "पर"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "परत"
@@ -4484,11 +4909,26 @@ msgstr "% एस में परिवर्तित करें"
msgid "New %s"
msgstr "नया%s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "%s का टाइप बदले"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "संसाधन"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "सक्रिय करे"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "नई स्क्रिप्ट"
@@ -4628,7 +5068,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4702,11 +5142,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "छिपी फ़ाइले टॉगल कीजिये"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "थंबनेल..."
@@ -4757,15 +5192,15 @@ msgstr ""
msgid "Highlighting"
msgstr "निर्देशों"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4779,20 +5214,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "आकार: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4801,12 +5229,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "कॉल"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "कॉल"
@@ -4817,11 +5245,11 @@ msgstr "कॉल"
msgid "Navigation"
msgstr "सदस्यता बनाएं"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4842,7 +5270,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "लाइन क्र.:"
@@ -4936,7 +5364,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5042,7 +5470,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5272,7 +5700,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5305,8 +5735,7 @@ msgstr "मिटाना"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "प्रोजेक्ट मैनेजर"
@@ -5474,6 +5903,10 @@ msgstr "खोज के परिणाम"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "पूर्णांक के लिए Ctrl दबाए रखें. सटीक अंक के लिये Shift दबाए रखें."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "आयात करने के लिए नोड (एस) का चयन करें"
@@ -6905,8 +7338,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6991,6 +7424,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6999,6 +7433,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7080,6 +7516,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7199,7 +7636,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7364,11 +7801,11 @@ msgstr "लाइसेंस (जेड-ए)"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8441,6 +8878,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8989,16 +9427,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "सदस्यता बनाएं"
@@ -9084,6 +9525,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9544,7 +9986,8 @@ msgstr ""
msgid "Source"
msgstr "संसाधन"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9589,6 +10032,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9773,7 +10217,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9790,7 +10235,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9878,7 +10323,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10138,7 +10583,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10526,6 +10971,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11081,15 +11529,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "%s का टाइप बदले"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11430,6 +11869,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11437,7 +11877,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12062,7 +12502,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12816,6 +13257,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12829,10 +13274,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12889,7 +13330,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13210,6 +13652,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "प्रोजेक्ट मैनेजर"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13357,10 +13806,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13412,10 +13857,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13563,11 +14004,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "कार्य"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13754,7 +14191,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14511,7 +14950,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14536,6 +14975,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "‍एक्सपोर्ट प्रोफ़ाइल"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14605,7 +15049,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14617,13 +15061,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14805,16 +15252,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "समुदाय"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14884,31 +15326,20 @@ msgid "Display"
msgstr "सब दिखाइए"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "पूर्णस्क्रीन चालू करें"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14938,10 +15369,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14949,7 +15376,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "सक्रिय करे"
@@ -14967,10 +15402,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "लोड होने मे त्रुटि:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15005,11 +15436,6 @@ msgid "Physics FPS"
msgstr "फिजिक्स फ्रेम %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "फिजिक्स फ्रेम %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15040,8 +15466,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "फ्रेम समय (सेकंड)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15052,10 +15479,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15113,14 +15536,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "फिल्टर:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "आइटम निकालें"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15198,6 +15622,7 @@ msgid "Main Loop Type"
msgstr "%s का टाइप बदले"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15219,7 +15644,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "पीछे जाय"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15260,34 +15685,45 @@ msgstr ""
msgid "Operation"
msgstr "संस्करण:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "सदस्यता बनाएं"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "सदस्यता बनाएं"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "सदस्यता बनाएं"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "% एस में परिवर्तित करें"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15301,10 +15737,18 @@ msgid "Rings"
msgstr "चेतावनियाँ"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15316,6 +15760,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "सदस्यता बनाएं"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15325,6 +15776,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "को हटा दें"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15342,20 +15798,84 @@ msgid "Path Rotation"
msgstr "कोन्स्टन्ट"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "कोन्स्टन्ट"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "सतत"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "कोन्स्टन्ट"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "सदस्यता बनाएं"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "सदस्यता बनाएं"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "इनस्टन्स"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "फ़ाइल स्टोर कर रहा है:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "लोड कीजिये"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "पुनः लोड करें"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15410,12 +15930,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "क्लास"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "फ़ोकस पाथ"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15514,6 +16040,168 @@ msgstr "निर्यात मेष पुस्तकालय"
msgid "Export GLTF..."
msgstr "निर्यात..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "अवयव"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "पसंदीदा:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MIB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "इनस्टन्स"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "चूक"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "आकार: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "रैखिक"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "बदली"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "मोड टॉगल कीजिये"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "फिजिक्स फ्रेम %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "संक्रमण: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "सदस्यता बनाएं"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15524,10 +16212,22 @@ msgid "Godot Bone Node"
msgstr "नोड हटाएं"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15535,7 +16235,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "संस्करण:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "संस्करण:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "नोड"
@@ -15556,6 +16302,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "दृश्य पथ:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "एक नया बनाएं"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15598,18 +16354,47 @@ msgstr "नोड हटाएं"
msgid "Animations"
msgstr "कार्यों:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "फिजिक्स फ्रेम %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "आकार: "
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "को हटा दें"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "को हटा दें"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "को हटा दें"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15795,12 +16580,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "सदस्यता बनाएं"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15818,11 +16609,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15909,6 +16700,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15916,6 +16715,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15932,12 +16735,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "नाम"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "एडीटर सेटिन्गस..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "विवरण"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "मेंबर टाइप"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15979,13 +16826,6 @@ msgstr ""
msgid "Visual Script"
msgstr "पिछला टैब"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "कार्यों"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16314,6 +17154,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16323,6 +17164,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "मेंबर टाइप"
@@ -16421,12 +17267,30 @@ msgid "Basic Type"
msgstr "%s का टाइप बदले"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "प्रायिक लोड कीजिये"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Default Args"
+msgstr "प्रायिक लोड कीजिये"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "मान्य अक्षर:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "सदस्यता बनाएं"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -16485,10 +17349,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16531,6 +17391,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "नाम"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16610,6 +17475,10 @@ msgstr ""
msgid "SubCall"
msgstr "कॉल"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16667,6 +17536,11 @@ msgstr "फिजिक्स फ्रेम %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "समय"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16695,6 +17569,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16703,9 +17581,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "एसएसएल हैंडशेक एरर"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16733,6 +17616,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17551,6 +18438,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "फ़्रेम%"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "खेल"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "को हटा दें"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17563,22 +18500,30 @@ msgstr "अधिभावी करता है:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "अंक बनाएं।"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "इनस्टन्स"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "चूक"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "रैखिक"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17589,8 +18534,8 @@ msgstr "ऑडियो बस ऐड कीजिए"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "ऑडियो बस लेआउट खोलिये"
+msgid "Override"
+msgstr "मौजूदा के ऊपर लिखे"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17609,10 +18554,10 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "खेल"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17620,7 +18565,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "इनस्टन्स"
@@ -17649,13 +18595,29 @@ msgstr "टेक्स्ट कौपी कीजिये"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "कोन्स्टन्ट"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "वर्तमान प्रोफ़ाइल:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "बड़ा करो"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "व्यूपोर्ट चुनें"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "मोड टॉगल कीजिये"
@@ -17665,31 +18627,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "कॉल"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "कॉल"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "अतिरिक्त Call Arguments:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "मोड टॉगल कीजिये"
@@ -17699,27 +18684,61 @@ msgstr "मोड टॉगल कीजिये"
msgid "Light Mode"
msgstr "सदस्यता बनाएं"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "एनिमेशन का अनुकूलन"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "एनिमेशन लूप बदलें"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17736,6 +18755,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17760,6 +18783,19 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "बंद कर दिया गया है"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "सदस्यता बनाएं"
@@ -17791,6 +18827,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "एडीटर सेटिन्गस..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17800,13 +18843,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17831,11 +18874,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "परियोजना के संस्थापक"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17849,8 +18903,10 @@ msgstr ""
msgid "Texture"
msgstr "मिटाना"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17861,7 +18917,15 @@ msgstr "दृश्यमान टकराव आकार"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17888,7 +18952,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17927,11 +18992,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17966,16 +19026,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "नोड"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "नोड"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "बंद कर दिया गया है"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17983,11 +19059,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17997,41 +19073,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "संपादक"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "बदली"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "परत"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "परत"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18039,28 +19114,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "आकार: "
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "शो में फाइल सिस्टम"
+msgid "Gradient Length"
+msgstr "चूक"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "फिल्टर:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "नोड फिल्टर किजिये"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "बंद करे"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "सदस्यता बनाएं"
@@ -18078,6 +19158,11 @@ msgstr ""
msgid "Width Curve"
msgstr "नोड वक्र संपादित करें"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "चूक"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18108,24 +19193,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "फ़ोल्डर का नाम बदल रहे है:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "कनेक्शन संपादित करें:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18154,12 +19254,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "विशेषता"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18181,11 +19290,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18198,20 +19304,63 @@ msgstr "कोन्स्टन्ट"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "सब दिखाइए"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "मिटाना"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "नई स्क्रिप्ट"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "कार्य"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "आइना"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18240,11 +19389,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "नोड वक्र संपादित करें"
@@ -18257,6 +19411,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18267,12 +19433,22 @@ msgid "Layers"
msgstr "परत"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "सिर्फ कोन्स्टन्ट"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "सिर्फ कोन्स्टन्ट"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "कार्यों"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18310,9 +19486,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "प्रतिलिपि"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "सतत"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18320,6 +19501,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "आकस्मिक:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18327,28 +19526,80 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "अमान्य RID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "सदस्यता बनाएं"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18356,9 +19607,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "फ़ोल्डर का नाम बदल रहे है:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18369,22 +19619,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "एक नया बनाएं"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "सदस्यता बनाएं"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "मिटाना"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "कोन्स्टन्ट"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18411,6 +19683,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "फ़्रेम%"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "फिल्टर:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18424,49 +19706,65 @@ msgid "Tile Set"
msgstr "Tileset ..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "सदस्यता बनाएं"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "टेक्स्ट कौपी कीजिये"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "सदस्यता बनाएं"
+msgid "Centered Textures"
+msgstr "सुविधाऐं"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "सदस्यता बनाएं"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "प्रीसेट"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18483,17 +19781,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "बस की ध्वनि मात्रा पूर्वरूप करे"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "बस की ध्वनि मात्रा पूर्वरूप करे"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18501,10 +19789,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18519,7 +19807,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18536,6 +19824,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18562,33 +19854,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "कार्यों:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "गुण(Property) ट्रैक"
+msgid "Tracking"
+msgstr "पैक कर रहा है"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18603,6 +19899,15 @@ msgstr "एनीमेशन परिवर्तन परिणत"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18634,6 +19939,13 @@ msgstr "लाईटमॅप बना रहा है"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "स्क्रिप्ट बढ़ाएँ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18648,46 +19960,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "चूक"
+msgid "Use Denoiser"
+msgstr "फिल्टर:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "आइटम निकालें"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "चूक"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "सामान्य"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "आकार: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "प्रतिलिपि"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "प्रतिलिपि"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "पकड़ना"
+msgid "Custom Energy"
+msgstr "बस प्रभाव हटो"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "सदस्यता बनाएं"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18696,16 +20027,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "नोड का नाम:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "गुण(Property) ट्रैक"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "परियोजना"
@@ -18714,6 +20055,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "निकटतम"
@@ -18722,8 +20067,9 @@ msgstr "निकटतम"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18732,13 +20078,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "पकड़ना"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18793,18 +20140,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "चेतावनियाँ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "चेतावनियाँ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18818,12 +20175,15 @@ msgid "Portal Mode"
msgstr "मोड टॉगल कीजिये"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18831,20 +20191,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "सदस्यता बनाएं"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18878,20 +20233,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "दृश्य रोकें"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "बस की ध्वनि मात्रा पूर्वरूप करे"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18899,25 +20252,26 @@ msgid "Directional Shadow"
msgstr "निर्देशों"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "व्याकुलता मुक्त मोड"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "बदली"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "मोड टॉगल कीजिये"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "प्रायिक लोड कीजिये"
#: scene/3d/light.cpp
@@ -18929,11 +20283,21 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "सदस्यता बनाएं"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "निरीक्षक"
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18941,6 +20305,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18995,10 +20363,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "कॉल"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "कॉल"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19026,7 +20403,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19054,6 +20431,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "को हटा दें"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19106,40 +20488,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "पीछे जाय"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "चूक"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "अनेक ग्रुप"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "डीबग करें"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "अद्यतन"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "परियोजना"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "सक्रिय करे"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "सदस्यता बनाएं"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "सदस्यता बनाएं"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19165,6 +20586,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19202,6 +20627,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19256,6 +20685,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "सदस्यता बनाएं"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19276,6 +20715,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19299,11 +20742,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "एनीमेशन परिवर्तन परिणत"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19311,7 +20749,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "फिजिक्स फ्रेम %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19361,13 +20808,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "संस्करण:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "कार्यों"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "प्रतिमा"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "संस्करण:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19395,27 +20874,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "लाईटमॅप बना रहा है"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "इनस्टन्स"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19436,10 +20918,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19453,6 +20937,11 @@ msgid "Auto Triangles"
msgstr "त्रिकोण जोड़ें"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "त्रिकोण जोड़ें"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19487,6 +20976,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "ऑटो डालें कुंजी"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "ऑटो डालें कुंजी"
@@ -19504,10 +20998,24 @@ msgstr "पसंदीदा:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "अग्रवर्ती"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "एनिमेशन"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19523,10 +21031,6 @@ msgid "Assigned Animation"
msgstr "सेट एनिमेशन"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19546,22 +21050,16 @@ msgid "Playback Options"
msgstr "क्लास विकल्प:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "चूक"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "प्ले सीन"
+msgid "Active"
+msgstr "कार्य"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19608,9 +21106,19 @@ msgid "Tree Root"
msgstr "एक नया बनाएं"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "अनीम डालें"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ट्रैक जोड़ें"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19620,15 +21128,84 @@ msgstr ""
msgid "Playback"
msgstr "खेल"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "पैरैमिटर्स पेस्ट कीजिये"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "फ़ोकस पाथ"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "कार्यों:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "एक नया बनाएं"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "इंटरपोलेशन मोड"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "अधिभावी करता है:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "नोड हटाएं"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "कार्यों:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "प्ले सीन"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19638,13 +21215,22 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "क्षैतिज गाइड बनाएं"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "विशेषता"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19653,11 +21239,11 @@ msgid "Action Mode"
msgstr "सदस्यता बनाएं"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19669,6 +21255,11 @@ msgstr ""
msgid "Group"
msgstr "अनेक ग्रुप"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "टेक्स्ट कौपी कीजिये"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19678,6 +21269,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "सभी बढाय"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19686,6 +21286,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "सदस्यता बनाएं"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "स्थगित"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19727,27 +21355,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "निर्देशों"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "क्षैतिज गाइड बनाएं"
+msgid "Min Size"
+msgstr "आकार: "
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "सेट एनिमेशन"
+msgid "Clip Content"
+msgstr "कोन्स्टन्ट"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "उपकरण"
#: scene/gui/control.cpp
#, fuzzy
@@ -19755,21 +21384,16 @@ msgid "Focus"
msgstr "फ़ोकस पाथ"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "सदस्यता बनाएं"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "फिल्टर:"
+msgid "Default Cursor Shape"
+msgstr "प्रायिक बस लेआउट लोड कीजिये."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19778,16 +21402,9 @@ msgid "Size Flags"
msgstr "आकार: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "स्केल अनुपात:"
#: scene/gui/control.cpp
#, fuzzy
@@ -19803,9 +21420,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "टेक्स्ट कौपी कीजिये"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19816,14 +21436,47 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "मौजूदा के ऊपर लिखे"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "मान्य एक्सटेनशन इस्तेमाल कीजिये."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "विलगन"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "इनस्टन्स"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "बड़ा करो"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "बड़ा करो"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "छोटा करो"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19833,10 +21486,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "बंद करे"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "चुनें"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "समुदाय"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19847,21 +21515,49 @@ msgid "Timers"
msgstr "समय"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "रीसेट आकार"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "सभी खंड"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "सहेजें मत करो"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "आकार: "
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19888,6 +21584,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "मान्य अक्षर:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19896,37 +21638,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "डॉक पोजीशन"
+msgid "Blink Speed"
+msgstr "प्ले सीन"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "क्षैतिज गाइड बनाएं"
+msgid "Region Rect"
+msgstr "खुला हाल"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19942,12 +21692,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "समावेशी"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "चयन हटाएं"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "चयन हटाएं"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "चयन हटाएं"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "ढूंढें"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19957,22 +21736,77 @@ msgstr "हाल ही में किया:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(मूल्य)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "मूल्य :"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "पृष्ठ: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "संपादित"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "अनेक ग्रुप"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "आइटम निकालें"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "फ्रेम समय (सेकंड)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "मान्य अक्षर:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "टेक्स्ट कौपी कीजिये"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19980,6 +21814,28 @@ msgid "Tab Size"
msgstr "आकार: "
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "सिर्फ चयन किये हुए"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "वर्तमान प्रोफ़ाइल:"
+
+#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "बस प्रभाव हटो"
@@ -19997,13 +21853,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "फ़ोल्डर का नाम बदल रहे है:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "नोड वक्र संपादित करें"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "सभी ढहाय"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20017,70 +21914,129 @@ msgstr ""
msgid "Current Tab"
msgstr "वर्तमान बनाय"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "पुनर्व्यवस्थित करने के लिए खींचें और छोड़ दें।"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "एक नया बनाएं"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "फ़ोल्डर:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(एडीटर निष्क्रिय)"
+msgid "Scroll Horizontal"
+msgstr "क्षैतिज गाइड बनाएं"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "कॉल"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "सभी बढाय"
+msgid "Focused"
+msgstr "फ़ोकस पाथ"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "सदस्यता बनाएं"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "सभी बढाय"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "मौजूदा के ऊपर लिखे"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "थीम विशेषता"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "सदस्यता बनाएं"
@@ -20094,13 +22050,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "को हटा दें"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "इंटरपोलेशन मोड"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20110,6 +22076,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "बंद कर दिया गया है"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "एक नया बनाएं"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20118,8 +22098,12 @@ msgstr ""
msgid "Audio Track"
msgstr "ट्रैक जोड़ें"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20127,15 +22111,15 @@ msgstr ""
msgid "Stream Position"
msgstr "डॉक पोजीशन"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
+msgstr ""
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "व्यूपोर्ट चुनें"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -20174,6 +22158,11 @@ msgstr "विवरण"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "आयात"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "दृश्य रोकें"
@@ -20202,6 +22191,35 @@ msgstr "अनेक सेट करे:"
msgid "Custom Multiplayer"
msgstr "अनेक सेट करे:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "मोड टॉगल कीजिये"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "इंटरपोलेशन मोड"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "समय"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "सदस्यता बनाएं"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "सदस्यता बनाएं"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20210,6 +22228,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "अनेक सेट करे:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "इंटरपोलेशन मोड"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20239,11 +22267,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "इंटरपोलेशन मोड"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20269,12 +22292,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20302,17 +22325,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "समय"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "ऑटो डालें कुंजी"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "समय"
+msgid "Viewport Path"
+msgstr "फ़ोकस पाथ"
#: scene/main/viewport.cpp
msgid ""
@@ -20328,6 +22347,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "मौजूदा के ऊपर लिखे"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20337,6 +22369,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "डाउनलोड"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "बंद कर दिया गया है"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "रैखिक"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "डीबग करें"
@@ -20346,20 +22409,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "एनिमेशन अपडेट मोड बदलें"
+msgid "Clear Mode"
+msgstr "साफ हड्डियां"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "सक्रिय करे"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "सक्रिय करे"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "बंद कर दिया गया है"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20381,15 +22473,28 @@ msgstr "प्रतिलिपि"
msgid "Loop Mode"
msgstr "सदस्यता बनाएं"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(मूल्य)"
+msgid "Loop Begin"
+msgstr "सदस्यता बनाएं"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "मूल्य :"
+msgid "Loop End"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20400,17 +22505,17 @@ msgstr "कार्यों:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "निरीक्षक"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "मौजूदा के ऊपर लिखे"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "फ़ोकस पाथ"
@@ -20420,6 +22525,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "कार्यों"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "संकेत"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "क्लास विकल्प:"
@@ -20435,29 +22550,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "सदस्यता बनाएं"
+msgid "Sky Custom FOV"
+msgstr "प्रतिलिपि"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ऑनलाइन डॉक्स"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "कोन्स्टन्ट"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "सदस्यता बनाएं"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20465,85 +22587,94 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "एनिमेशन"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "फ़ाइल स्टोर कर रहा है:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "सक्रिय करे"
+
+#: scene/resources/environment.cpp
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
+msgid "Depth Curve"
msgstr "नोड वक्र संपादित करें"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "नोड वक्र संपादित करें"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "निर्देशों"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "मोड टॉगल कीजिये"
+msgid "Height Max"
+msgstr "सदस्यता बनाएं"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "नोड वक्र संपादित करें"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "‍एक्सपोर्ट"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20552,141 +22683,96 @@ msgid "SS Reflections"
msgstr "स्केल चयन"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "सिर्फ चयन किये हुए"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "निर्यात टेम्पलेट्स का प्रबंधन करें ..."
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "सदस्यता बनाएं"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "इनस्टन्स"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "संक्रमण: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "मोड टॉगल कीजिये"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "सब दिखाइए"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20694,26 +22780,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "संस्करण:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "कार्यों:"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "चेतावनियाँ"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "हाल ही में किया:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "व्याकुलता मुक्त मोड"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20722,6 +22824,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20740,48 +22850,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "दृश्य रोकें"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "इंटरपोलेशन मोड"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "सब दिखाइए"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "आकार: "
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "सदस्यता बनाएं"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "क्षैतिज गाइड बनाएं"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "फ़्रेम%"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "फ़्रेम%"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20800,10 +22923,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20824,10 +22943,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20855,31 +22970,34 @@ msgid "Ambient Occlusion"
msgstr "सदस्यता बनाएं"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "परत"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "परत"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20892,32 +23010,21 @@ msgstr "संक्रमण: "
msgid "Refraction"
msgstr "संस्करण:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "परत"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20925,36 +23032,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "व्याकुलता मुक्त मोड"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20990,8 +23080,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Array को बड़ा या छोटा करना"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Array को बड़ा या छोटा करना"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -21006,6 +23112,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "संसाधन"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21018,11 +23129,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "आकार: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21036,11 +23142,6 @@ msgid "Max Error"
msgstr "प्रतिमा"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "सदस्यता बनाएं"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21052,6 +23153,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21060,36 +23173,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "मिटाना"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "मोड टॉगल कीजिये"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "एनीमेशन परिवर्तन परिणत"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "मिटाना"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "मिटाना"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "संपादक"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "पसंदीदा:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21120,6 +23269,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21142,17 +23303,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "नोड वक्र संपादित करें"
+msgid "Top Color"
+msgstr "आइटम निकालें"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "फ़ाइल स्टोर कर रहा है:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21160,44 +23318,28 @@ msgid "Ground"
msgstr "अनेक ग्रुप"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "आइटम निकालें"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "नोड वक्र संपादित करें"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21210,10 +23352,6 @@ msgid "Expand Margin"
msgstr "सभी बढाय"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21222,10 +23360,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21241,10 +23375,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21266,12 +23396,28 @@ msgstr "मिटाना"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "पृष्ठ: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "मोड टॉगल कीजिये"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "पकड़ना"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "सदस्यता बनाएं"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "सदस्यता बनाएं"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21283,12 +23429,30 @@ msgstr "%s का टाइप बदले"
msgid "Current Frame"
msgstr "अगला टैब"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "दृश्य रोकें"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "अक्षर संवेदनशील"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "चूक"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21327,6 +23491,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot फ़िचर प्रोफ़ाइल"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "चूक"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "प्रायिक लोड कीजिये"
@@ -21340,6 +23514,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "कॉल"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "दृश्य"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21357,10 +23541,30 @@ msgstr "चूक"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21400,11 +23604,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21416,7 +23620,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21435,13 +23639,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Docs की प्रतिक्रिया भेजें"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "उपमार्ग"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21461,19 +23666,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "संसाधन"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21509,7 +23705,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "आकार: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21517,21 +23713,16 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Docs की प्रतिक्रिया भेजें"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "उपमार्ग"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21543,17 +23734,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21573,13 +23760,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "पसंदीदा:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "पकड़ना"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "कोन्स्टन्ट"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21593,19 +23799,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "आकार: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "रैखिक"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "चूक"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "रैखिक"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "सदस्यता बनाएं"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21641,6 +23921,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21794,7 +24079,7 @@ msgstr "इंटरपोलेशन मोड"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "खोलो इसे"
#: servers/visual_server.cpp
@@ -21939,5 +24224,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index d61cbdb0a0..07c2ed68e3 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -22,6 +22,58 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Premjesti Okvir"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Omogući"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Glavna skripta:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Glavna skripta:"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +81,97 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Stvori"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "(Editor Onemogućen)"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Način Interpolacije"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Dubina"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Pogreška učitavanja:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Pogreška učitavanja:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -59,9 +197,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcije"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +237,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Spoji"
@@ -95,24 +249,66 @@ msgstr "Spoji"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Omogući \"Onion Skinning\""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Premjesti čvor(node)"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Spoji"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Način Ravnala"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -161,6 +357,15 @@ msgstr "Neispravni argumenti za konstrukciju '%s'"
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -200,10 +405,153 @@ msgstr "Animacija"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Zajednica"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Stvori"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(vrijednost)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Promijeni"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Promijeni"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Broj linije:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -217,10 +565,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Ime"
@@ -399,18 +749,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriraj signale"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -438,7 +790,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Napravi Funkciju"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Collision"
@@ -510,16 +862,27 @@ msgstr ""
msgid "Resource"
msgstr "Resurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Put"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Izvor:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Promijeni"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -532,7 +895,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -564,7 +927,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -633,8 +996,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -650,7 +1018,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -925,8 +1293,10 @@ msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
@@ -1064,6 +1434,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1454,7 +1826,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odgađa signal spremanjem u red i okidanjem prilikom dokolice."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Jednookidajući"
@@ -1624,13 +1996,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Ovisnosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Put"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ovisnosti:"
@@ -1767,10 +2132,10 @@ msgid "Lead Developer"
msgstr "Glavni razvijatelj"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Projektni menadžer "
#: editor/editor_about.cpp
@@ -2116,7 +2481,9 @@ msgid "Remove Autoload"
msgstr "Ukloni Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Omogući"
@@ -2578,8 +2945,11 @@ msgstr "Način reprodukcije:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2598,6 +2968,16 @@ msgstr "Trenutni Profil:"
msgid "Current Path"
msgstr "Trenutni Profil:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Prikaži/sakrij skrivene datoteke"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Idi Natrag"
@@ -2618,7 +2998,8 @@ msgstr "Prikaži/sakrij skrivene datoteke"
msgid "Toggle Favorite"
msgstr "Prikaži/sakrij favorite"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2736,6 +3117,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2846,14 +3229,18 @@ msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2865,6 +3252,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3571,7 +3982,7 @@ msgstr "Omogućena Svojstva:"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3618,7 +4029,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4222,7 +4633,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4326,11 +4740,26 @@ msgstr "Spoji '%s' na '%s'"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Promijeni vrstu baze:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Omogući"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4463,7 +4892,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4533,11 +4962,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Prikaži/sakrij skrivene datoteke"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4586,15 +5010,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Direkcije"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4608,19 +5032,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4629,11 +5047,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4642,11 +5060,11 @@ msgstr ""
msgid "Navigation"
msgstr "Navigacija"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4666,7 +5084,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Broj linije:"
@@ -4759,7 +5177,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4864,7 +5282,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5092,7 +5510,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5124,8 +5544,7 @@ msgstr "Obriši Bezier Točku"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5285,6 +5704,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6687,8 +7110,8 @@ msgid "Future"
msgstr "Budućnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dubina"
@@ -6773,6 +7196,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6781,6 +7205,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6862,6 +7288,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6981,7 +7408,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7146,11 +7573,11 @@ msgstr "Licenca (Z-A)"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8212,6 +8639,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8752,16 +9180,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8845,6 +9276,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9293,7 +9725,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9336,6 +9769,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9517,7 +9951,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9533,7 +9968,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9621,7 +10056,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9878,7 +10313,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10254,6 +10689,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10782,15 +11220,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Promijeni vrstu baze:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11119,6 +11548,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regija"
@@ -11126,7 +11556,7 @@ msgstr "Regija"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
@@ -11721,7 +12151,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12466,6 +12897,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12479,10 +12914,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12539,7 +12970,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12857,6 +13289,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektni menadžer "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12996,10 +13435,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13051,10 +13486,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13202,11 +13633,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13393,7 +13820,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14127,7 +14556,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14151,6 +14580,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14220,7 +14654,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14232,14 +14666,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Pomakni Bezier Točke"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14419,16 +14856,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Promijeni"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14498,30 +14930,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14552,10 +14974,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14563,7 +14981,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogući"
@@ -14580,10 +15006,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14616,10 +15038,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14650,8 +15068,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Vrijeme/vremena: "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14662,10 +15081,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14724,13 +15139,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Preimenuj Autoload"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14807,6 +15223,7 @@ msgid "Main Loop Type"
msgstr "Promijeni tip %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14827,7 +15244,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Idi Natrag"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14868,34 +15285,45 @@ msgstr ""
msgid "Operation"
msgstr "Opis:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collision"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Način Interpolacije"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Način Interpolacije"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Spoji '%s' na '%s'"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14909,10 +15337,18 @@ msgid "Rings"
msgstr "Upozorenja"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14924,6 +15360,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14933,6 +15375,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14950,19 +15397,82 @@ msgid "Path Rotation"
msgstr "Zalijepi Animaciju"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Zalijepi Animaciju"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuirano"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Zalijepi Animaciju"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Način Interpolacije"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Način Ravnala"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Unesite ključ ovdje"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Učitaj"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15017,12 +15527,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Naziv Čvora(node):"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Put"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15119,6 +15635,168 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Izvoz"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponente"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Dodaj Bezier Točku"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Unesite ključ ovdje"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Mesh2D Pregled"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Glavna skripta:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linearno"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Promijeni"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Način Ravnala"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Unesite ključ ovdje"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Uredi Tranzicije..."
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Pomakni Bezier Točke"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15129,10 +15807,23 @@ msgid "Godot Bone Node"
msgstr "Premjesti čvor(node)"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Pomakni Bezier Točke"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15140,7 +15831,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Brisati odabrani ključ/odabrane ključeve"
@@ -15161,6 +15896,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kreiraj Scenu"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Premjesti čvor(node)"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15201,17 +15946,46 @@ msgstr ""
msgid "Animations"
msgstr "Animacija"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Glavna skripta:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Premjesti čvor(node)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Premjesti čvor(node)"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Premjesti čvor(node)"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15393,12 +16167,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Način Interpolacije"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15414,11 +16194,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15504,6 +16284,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15511,6 +16299,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15527,12 +16319,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Ime"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Upozorenja"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Opis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Promijeni vrstu baze:"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15574,13 +16410,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Idi na prethodni korak"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcije"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15901,6 +16730,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15910,6 +16740,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtriraj signale"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Promijeni vrstu baze:"
@@ -16007,12 +16842,29 @@ msgid "Basic Type"
msgstr "Promijeni vrstu baze:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Učitaj Zadano"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Učitaj Zadano"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Važeći znakovi:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Način Ravnala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16072,10 +16924,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16117,6 +16965,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Ime"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16188,6 +17041,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16242,6 +17099,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16269,6 +17130,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16277,7 +17142,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16307,6 +17176,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17095,6 +17968,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Premjesti Okvir"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Premjesti čvor(node)"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17104,22 +18026,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Mesh2D Pregled"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearno"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17129,9 +18059,8 @@ msgid "Audio Bus"
msgstr "Premjesti Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Promijeni glasnoću zvučne sabirnice"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17150,9 +18079,11 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Automatska reprodukcija pri učitavanju"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17160,7 +18091,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17188,12 +18120,28 @@ msgstr "Omogućena Svojstva:"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Zalijepi Animaciju"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Trenutni Profil:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zumiraj"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17202,31 +18150,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Dodatni argumenti poziva:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Način Ravnala"
@@ -17236,27 +18205,61 @@ msgstr "Način Ravnala"
msgid "Light Mode"
msgstr "Desno Široko"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Zalijepi Animaciju"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Zalijepi Animaciju"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Način Ravnala"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17273,6 +18276,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17298,6 +18305,19 @@ msgid "Build Mode"
msgstr "Način Ravnala"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Editor Onemogućen)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Collision"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17328,6 +18348,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17337,13 +18363,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17368,11 +18394,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Cijele riječi"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17386,8 +18423,10 @@ msgstr ""
msgid "Texture"
msgstr "Budućnost"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17397,7 +18436,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17424,7 +18471,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17463,11 +18511,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17502,16 +18545,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Collision"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17519,11 +18578,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17533,41 +18592,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Uredi"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Promijeni"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17575,27 +18631,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#, fuzzy
+msgid "Gradient Length"
+msgstr "Mesh2D Pregled"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtriraj signale"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Način Ravnala"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zatvori"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Način Ravnala"
@@ -17612,6 +18673,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Mesh2D Pregled"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17643,23 +18709,38 @@ msgstr "Način Interpolacije"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Uredi vezu:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17688,12 +18769,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17714,11 +18803,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17730,20 +18816,61 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Promijeni vrstu baze:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Odspoji Skriptu"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacija"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrcalo"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17772,11 +18899,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17788,6 +18920,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17797,12 +18941,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcije"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17840,9 +18992,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Kontinuirano"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17850,6 +19007,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17857,28 +19031,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Način Interpolacije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Način Interpolacije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Način Interpolacije"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17886,9 +19110,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Umetni Ključ(Key)"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17899,22 +19122,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Način Interpolacije"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Obriši Bezier Točku"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -17941,6 +19184,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Premjesti Okvir"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtriraj signale"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17953,46 +19206,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Način Interpolacije"
+msgid "Show Collision"
+msgstr "Collision"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Omogućena Svojstva:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Način Interpolacije"
+msgid "Centered Textures"
+msgstr "Omogućene Značajke:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Način Interpolacije"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18010,16 +19281,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Naziv Čvora(node):"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18027,10 +19289,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18045,7 +19307,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18062,6 +19324,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18088,31 +19354,35 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18128,6 +19398,15 @@ msgstr "Anim Promijeni Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18157,6 +19436,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18170,45 +19455,64 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Preimenuj Autoload"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Općenito"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Glavna skripta:"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Pomakni Bezier Točke"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Funkcije"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Pomakni Bezier Točke"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigacija"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18217,15 +19521,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Naziv Čvora(node):"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Direkcije"
@@ -18235,6 +19548,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Najbliži"
@@ -18243,8 +19560,9 @@ msgstr "Najbliži"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18253,12 +19571,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18314,18 +19632,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18339,12 +19667,15 @@ msgid "Portal Mode"
msgstr "Način reprodukcije:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18352,20 +19683,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigacija"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18399,20 +19725,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Način reprodukcije:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Naziv Čvora(node):"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18420,24 +19744,26 @@ msgid "Directional Shadow"
msgstr "Direkcije"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dubina"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Način Ravnala"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Učitaj Zadano"
#: scene/3d/light.cpp
@@ -18449,11 +19775,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Način Ravnala"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18461,6 +19796,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18515,9 +19854,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18545,7 +19892,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18573,6 +19920,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18624,36 +19975,74 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Idi Natrag"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Mesh2D Pregled"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Naziv Čvora(node):"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Direkcije"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Omogući"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Broj linije:"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18681,6 +20070,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18718,6 +20111,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18774,6 +20171,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Omogući"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Način Interpolacije"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18794,6 +20201,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18817,10 +20228,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18828,7 +20235,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18877,13 +20292,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Opis:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcije"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Greška!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Opis:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18910,27 +20357,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Pomakni Bezier Točke"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instaliraj"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18951,10 +20401,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18967,6 +20419,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19001,6 +20457,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19018,10 +20478,24 @@ msgstr "Dodaj Bezier Točku"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Napredno"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animacija"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19037,11 +20511,6 @@ msgid "Assigned Animation"
msgstr "Animacija Zalijepljena"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Automatska reprodukcija pri učitavanju"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19061,20 +20530,14 @@ msgid "Playback Options"
msgstr "Opcije Klase"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Mesh2D Pregled"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19119,9 +20582,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pinuj AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Dodati stazu"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19130,15 +20603,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Put"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Premjesti čvor(node)"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Način Interpolacije"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Premjesti čvor(node)"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Napravi Funkciju"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19148,13 +20687,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Makni Vodoravne Upute"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19163,11 +20710,11 @@ msgid "Action Mode"
msgstr "Način Interpolacije"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19178,6 +20725,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19187,6 +20738,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19195,6 +20754,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Način Ravnala"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Način Interpolacije"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odgođeno"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Omogući"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19236,17 +20823,17 @@ msgstr ""
msgid "Grow Direction"
msgstr "Direkcije"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Makni Vodoravne Upute"
+msgid "Min Size"
+msgstr "Glavna skripta:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -19254,7 +20841,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19262,20 +20849,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Način Ravnala"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Učitaj zadani Bus Izgled."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19283,16 +20866,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Zalijepi Animaciju"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19307,9 +20883,14 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
msgstr ""
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Automatska reprodukcija pri učitavanju"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
@@ -19319,14 +20900,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Nastavak mora biti ispravan."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odspoji"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instaliraj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Zumiraj"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Zumiraj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Odzumiraj"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19336,10 +20949,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zatvori"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Zajednica"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19350,7 +20978,15 @@ msgid "Timers"
msgstr "Vrijeme:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19358,13 +20994,31 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Spremi"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Glavna skripta:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19391,6 +21045,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Važeći znakovi:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Samo odabir"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Desno Linearno"
@@ -19400,36 +21100,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Stvori"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "Način Interpolacije"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19445,12 +21153,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Izbriši Odabir"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Izbriši Odabir"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Izbriši Odabir"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Pretraga:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19460,20 +21196,74 @@ msgstr "Nedavno:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(vrijednost)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrijednost:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Uredi"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Preimenuj Autoload"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Vrijeme/vremena: "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Važeći znakovi:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19481,6 +21271,28 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Samo odabir"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Trenutni Profil:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19497,13 +21309,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19517,65 +21367,120 @@ msgstr ""
msgid "Current Tab"
msgstr "Učini Aktualnim"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Omogući"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Omogući"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Onemogućen)"
+msgid "Scroll Horizontal"
+msgstr "Makni Vodoravne Upute"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Način Ravnala"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Način Ravnala"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Način Interpolacije"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "Komponente"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19592,13 +21497,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Premjesti čvor(node)"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Način Interpolacije"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19608,6 +21523,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19616,20 +21543,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Dodati stazu"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19668,6 +21599,11 @@ msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Uvezi"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Način reprodukcije:"
@@ -19693,6 +21629,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Način Interpolacije"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Način Interpolacije"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Način Navigacije"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19701,6 +21664,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Način Interpolacije"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19729,11 +21701,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Način Interpolacije"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19759,12 +21726,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19792,16 +21759,13 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Put"
#: scene/main/viewport.cpp
msgid ""
@@ -19817,6 +21781,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19826,6 +21802,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lijevo Linearno"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19834,20 +21839,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Promijeni Način Ažuriranja Animacije"
+msgid "Clear Mode"
+msgstr "Način Ravnala"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Omogući"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Omogući"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Omogući \"Onion Skinning\""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Preimenuj zvučnu sabirnicu"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Promijeni Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19867,15 +21902,28 @@ msgstr ""
msgid "Loop Mode"
msgstr "Način Interpolacije"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(vrijednost)"
+msgid "Loop Begin"
+msgstr "Način Interpolacije"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vrijednost:"
+msgid "Loop End"
+msgstr "Način Interpolacije"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19886,12 +21934,12 @@ msgstr "Napravi Funkciju"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19905,6 +21953,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcije"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcije Klase"
@@ -19920,256 +21978,229 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Background Mode"
-msgstr "Način Interpolacije"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Optimiraj animaciju"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Zalijepi Animaciju"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Način Interpolacije"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funkcije"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Način Interpolacije"
+msgid "Height Min"
+msgstr "Desno Linearno"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Desno Široko"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Izvoz"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "Samo odabir"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
+msgid "SS Reflections"
msgstr "Samo odabir"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "2 koraka"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Dubina"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Desno Široko"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instaliraj"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Dubina"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20177,26 +22208,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Opis:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Način Interpolacije"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Upozorenja"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Instaliraj"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20206,6 +22253,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dubina"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dubina"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20224,43 +22280,46 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Način reprodukcije:"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Način Interpolacije"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lijevo Široko"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Glavna skripta:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Makni Vodoravne Upute"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20269,6 +22328,16 @@ msgid "Particles Anim"
msgstr "Zalijepi Animaciju"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Premjesti Okvir"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Premjesti Okvir"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20285,10 +22354,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20309,10 +22374,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20337,32 +22398,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Način Ravnala"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dubina"
+msgid "Min Layers"
+msgstr "Način Interpolacije"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrijednost:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20374,24 +22437,12 @@ msgstr ""
msgid "Refraction"
msgstr "Opis:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20399,7 +22450,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20407,39 +22458,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Način reprodukcije:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
@@ -20469,7 +22504,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20486,6 +22533,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Izvor:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20498,11 +22550,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Glavna skripta:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20516,10 +22563,6 @@ msgid "Max Error"
msgstr "Greška!"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20531,6 +22574,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20539,36 +22594,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Obriši Bezier Točku"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Način reprodukcije:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Način reprodukcije:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Budućnost"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Promijeni vrstu baze:"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Budućnost"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Dodaj Bezier Točku"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20599,6 +22689,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20620,59 +22722,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Preimenuj Autoload"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funkcije"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Preimenuj Autoload"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20684,10 +22769,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20696,10 +22777,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20715,10 +22792,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20738,15 +22811,29 @@ msgid "Base Texture"
msgstr "Promijeni vrstu baze:"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Promijeni vrstu baze:"
@@ -20755,11 +22842,28 @@ msgstr "Promijeni vrstu baze:"
msgid "Current Frame"
msgstr "Premjesti Okvir"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Način reprodukcije:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20796,6 +22900,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot Značajke Profila"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Mesh2D Pregled"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Učitaj Zadano"
@@ -20808,6 +22922,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20825,10 +22947,30 @@ msgstr "Lijevo Linearno"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20868,11 +23010,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20884,7 +23026,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20902,11 +23044,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20926,19 +23069,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20973,20 +23107,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Glavna skripta:"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Način reprodukcije:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20994,7 +23124,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21006,17 +23136,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21035,13 +23161,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Dodaj Bezier Točku"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21055,7 +23198,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21063,11 +23206,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Mesh2D Pregled"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Način Interpolacije"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Način Interpolacije"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21104,6 +23320,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtriraj signale"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21256,7 +23477,7 @@ msgstr "Način Interpolacije"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otvori"
#: servers/visual_server.cpp
@@ -21396,5 +23617,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 22d5f090d7..3b4b7fa7ae 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -39,6 +39,61 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "A vágólap üres!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Jelenlegi Jelenet"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Engedélyezés"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mozgató Mód"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hibakereső Nyitva Tartása"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Körvonal Mérete:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Körvonal Mérete:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Dokumentáció megnyitása"
@@ -48,12 +103,103 @@ msgstr "Dokumentáció megnyitása"
msgid "Window"
msgstr "Új ablak"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Teljes Képernyő"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializálás"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dokk Pozíció"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Méret: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Szerkesztő"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolálás Módja"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cél Felület:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Időskála Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizika Keret %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Hiba a mentéskor"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Hiba a mentéskor"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Keresési eredmények"
@@ -80,9 +226,21 @@ msgstr "Command: Forgatás"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Függvények"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -110,6 +268,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Csatlakoztatás"
@@ -118,25 +280,68 @@ msgstr "Csatlakoztatás"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Rajzolt objektumok"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Másolópapír Mód Bekapcsolása"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Hálózati profilkészítő"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Gyökér Node Létrehozása:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Csatlakoztatás"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Pásztázás Mód"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -186,6 +391,16 @@ msgstr "Érvénytelen argumentumok a(z) '%s' építőben"
msgid "On call to '%s':"
msgstr "'%s' hívásánál:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Forgató Mód"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -226,10 +441,165 @@ msgstr "Kijelölés másolása"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Eszköz"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Mind"
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Verziókezelés"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Közösség"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Előre beállított"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Keresés"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Gomb"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Állandó"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Egérgomb index:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Előre beállított"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Relatív Illesztés"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skála:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Tengely"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(érték)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Művelet"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Változtatás"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skála:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inicializálás"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Sorszám:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -245,10 +615,12 @@ msgstr "Illesztés Beállítása"
msgid "Project Settings Override"
msgstr "Projekt beállítások..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Név"
@@ -441,18 +813,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Szűrők:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -481,7 +855,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Függvények"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Kifejezés beállítása"
@@ -554,16 +928,27 @@ msgstr "Részecskék"
msgid "Resource"
msgstr "Forrás"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Jelenet bezárása"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Útvonal"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Forrás"
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -577,7 +962,7 @@ msgstr "Tesztelés"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -609,7 +994,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -682,8 +1067,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skála:"
@@ -701,7 +1091,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -976,8 +1366,10 @@ msgstr "Szerkesztő"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animáció"
@@ -1122,6 +1514,8 @@ msgstr "Animáció - Kulcsok Mozgatása"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1525,7 +1919,7 @@ msgid ""
msgstr ""
"Késlelteti a jelzést, amit egy sorban tárol és csak holtidőben adja ki."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Egyszeri"
@@ -1694,13 +2088,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Függőségek"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Útvonal"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Függőségek:"
@@ -1839,11 +2226,11 @@ msgid "Lead Developer"
msgstr "Vezető Fejlesztő"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projekt Kezelő "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektkezelő"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2188,7 +2575,9 @@ msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Engedélyezés"
@@ -2675,8 +3064,11 @@ msgstr "Lejátszási mód:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Pásztázás Mód"
@@ -2696,6 +3088,16 @@ msgstr "Jelenlegi profil:"
msgid "Current Path"
msgstr "Jelenlegi:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Rejtett fálok megjelenítése/elrejtése"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ugrás Vissza"
@@ -2716,7 +3118,8 @@ msgstr "Rejtett fálok megjelenítése/elrejtése"
msgid "Toggle Favorite"
msgstr "Kedvencek Mutatása/Elrejtése"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Mód váltása"
@@ -2835,6 +3238,8 @@ msgid "Theme Properties"
msgstr "Téma Tulajdonságai"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Szín"
@@ -2953,14 +3358,18 @@ msgid "Method"
msgstr "Metódus"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Jelzés"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Állandó"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Tulajdonság"
@@ -2972,6 +3381,34 @@ msgstr "Téma tulajdonság"
msgid "Property:"
msgstr "Tulajdonság:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Csak metódusok"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Kijelölés zárolása"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Hívások"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Játék"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3757,7 +4194,7 @@ msgstr "Tulajdonságok"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Letiltott gomb"
@@ -3803,7 +4240,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dokk Pozíció"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Zavarmentes Mód"
@@ -4439,7 +4876,10 @@ msgstr "Szöveg szerkesztése:"
msgid "On"
msgstr "Be"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Réteg"
@@ -4543,11 +4983,26 @@ msgstr "Átalakítás erre: %s"
msgid "New %s"
msgstr "Új %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Alaptípus módosítása:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Erőforrás Hozzáadása"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Szerkeszthető elem"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Új szkript"
@@ -4687,7 +5142,7 @@ msgstr "Szín"
msgid "Accent Color"
msgstr "Szín Választása"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4763,11 +5218,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Rejtett fálok megjelenítése/elrejtése"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Indexkép..."
@@ -4819,16 +5269,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Közvetlen megvilágítás"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Közvetett megvilágítás"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4843,20 +5293,13 @@ msgid "Indent"
msgstr "Behúzás Balra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Méret: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatikus Behúzás"
@@ -4866,12 +5309,12 @@ msgstr "Automatikus Behúzás"
msgid "Convert Indent On Save"
msgstr "Behúzás átalakítása szóközökké"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Hívások"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Hívások"
@@ -4881,11 +5324,11 @@ msgstr "Hívások"
msgid "Navigation"
msgstr "Navigáció"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4906,7 +5349,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Sorszám:"
@@ -5001,7 +5444,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5111,7 +5554,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5349,7 +5792,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Teljes Téglalap"
@@ -5384,8 +5829,7 @@ msgstr "Pont eltávolítása"
msgid "Editor SSL Certificates"
msgstr "Szerkesztő Beállítások"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektkezelő"
@@ -5556,6 +6000,11 @@ msgstr "Keresési eredmények"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Lapos 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza ki az importálandó Node-okat"
@@ -6994,8 +7443,8 @@ msgid "Future"
msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Mélység"
@@ -7080,6 +7529,7 @@ msgid "Immediate"
msgstr "Azonnal"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Szinkronizálás"
@@ -7088,6 +7538,8 @@ msgid "At End"
msgstr "A végén"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Utazás"
@@ -7169,6 +7621,7 @@ msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Keverés"
@@ -7288,7 +7741,7 @@ msgstr "Node szűrők szerkesztés"
msgid "Filters..."
msgstr "Szűrők..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7455,11 +7908,11 @@ msgstr "Licenc (Z-A)"
msgid "First"
msgstr "Első"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Előző"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Következő"
@@ -8556,6 +9009,7 @@ msgid "Create Outline"
msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9103,16 +9557,19 @@ msgstr "2D UV sokszög szerkesztő megnyitása."
msgid "Polygon 2D UV Editor"
msgstr "2D UV Sokszög Szerkesztő"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontok"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Sokszögek"
@@ -9196,6 +9653,7 @@ msgstr "Rács beállításai"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Illesztés"
@@ -9651,7 +10109,8 @@ msgstr "Kapcsolatok a metódushoz:"
msgid "Source"
msgstr "Forrás"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9694,6 +10153,7 @@ msgid "Convert Case"
msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mind Nagybetű"
@@ -9876,7 +10336,8 @@ msgid "Create physical bones"
msgstr "Fizikai csontok létrehozása"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Csontváz"
@@ -9892,7 +10353,7 @@ msgstr ""
msgid "Orthogonal"
msgstr "Ortogonális"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektíva"
@@ -9992,7 +10453,7 @@ msgstr "Megnéz a Síklap transzformációját."
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Forgató Mód"
@@ -10258,7 +10719,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Illesztés Használata"
@@ -10636,6 +11097,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ciklus"
@@ -11205,15 +11669,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Alaptípus módosítása:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11551,6 +12006,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Régió"
@@ -11558,7 +12014,7 @@ msgstr "Régió"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Ütközés"
@@ -12151,7 +12607,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12896,6 +13353,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportálási Útvonal"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12909,10 +13370,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportálási Útvonal"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12970,7 +13427,8 @@ msgstr "Szkript"
msgid "GDScript Export Mode:"
msgstr "Szkript Exportálás Mód:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13290,6 +13748,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektkezelő"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13434,10 +13899,6 @@ msgid "All Devices"
msgstr "Minden eszköz"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Eszköz"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13489,10 +13950,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Tengely"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13640,11 +14097,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Művelet"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13831,7 +14284,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Lépés"
@@ -14569,7 +15024,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14593,6 +15048,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14662,7 +15122,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14674,14 +15134,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Pont"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14873,16 +15336,12 @@ msgid "Crash Handler"
msgstr "Fogantyú Beállítása"
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Beállítás"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14955,31 +15414,20 @@ msgid "Display"
msgstr "Az összes megjelenítése"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Teljes Képernyő"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15012,10 +15460,6 @@ msgid "Use V-Sync"
msgstr "Illesztés Használata"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15023,7 +15467,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Engedélyezés"
@@ -15042,11 +15494,6 @@ msgstr "Kijelölés Keretezése"
msgid "Energy Saving"
msgstr "Hiba a mentéskor"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Hibakereső Nyitva Tartása"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15082,11 +15529,6 @@ msgstr "Fizika Keret %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizika Keret %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forrás Mesh:"
@@ -15118,7 +15560,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Kijelölés Keretezése"
#: main/main.cpp
@@ -15130,10 +15572,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15196,14 +15634,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Szűrők:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Szín"
#: main/main.cpp
@@ -15287,6 +15725,7 @@ msgid "Main Loop Type"
msgstr "Node típus keresése"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15308,7 +15747,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Ugrás Vissza"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Illesztés node oldalakhoz"
@@ -15350,24 +15789,33 @@ msgstr ""
msgid "Operation"
msgstr "Felsorolások:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Ütközés"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Ütközési mód"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Ütközési mód"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Kis- és Nagybetűk Konvertálása"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15375,10 +15823,12 @@ msgstr "A paraméter megváltozott"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15394,10 +15844,19 @@ msgstr "Figyelmeztetések"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Simított Lépés"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Vezetővonalak Megjelenítése"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15409,6 +15868,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Sokszögek"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15419,6 +15885,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Node-ok beillesztése"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Belső csúcspont létrehozása"
@@ -15436,20 +15907,87 @@ msgid "Path Rotation"
msgstr "Véletlenszerű Forgatás:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Az útvonal nem helyi."
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Folyamatos"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Véletlenszerű Forgatás:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ütközési mód"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Pásztázás Mód"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Példány"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Rács megjelenítése mindig"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Illesztés Használata"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Tároló Fájl:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Erőforrás Betöltése"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Csontváz"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Újratöltés"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15505,12 +16043,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Osztálynév:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Szkript neve:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Elérési Út Fókuszálása"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15613,6 +16157,176 @@ msgstr "Mesh könyvtár exportálás"
msgid "Export GLTF..."
msgstr "Exportálás..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Rács Eltolás:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Összetevők"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Véletlenszerű Skálázás:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Mennyiség:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mixelés"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Példány"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Geometria Elemzése…"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Alapértelmezett"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Minden eszköz"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Méret: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineáris"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Szín"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Változtatás"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Fény Besütése"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "A paraméter megváltozott"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Új szülő hozzárendelése"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Fordítások"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Forgatási Léptetés:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Pont"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15623,10 +16337,24 @@ msgid "Godot Bone Node"
msgstr "IdőKereső Node"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Origó Megjelenítése"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Pontok mozgatása"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15634,7 +16362,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Skalár operátor."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Verzió:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Verzió:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15657,6 +16432,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "A paraméter megváltozott"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scene elérési Út:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Gyökér Node Létrehozása:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15701,18 +16486,49 @@ msgstr "Csontváz"
msgid "Animations"
msgstr "Animációk:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Csontok Mutatása"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizika Keret %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Fény Besütése"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Körvonal Mérete:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Középre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Középre"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Középre"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15893,12 +16709,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Rács Eltolás:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15916,11 +16738,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16007,6 +16829,15 @@ msgid "Done!"
msgstr "Kész!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Véletlenszerű Skálázás:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16014,6 +16845,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Rács Eltolás:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16031,12 +16867,56 @@ msgstr "Perspektíva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Név"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Beállítások:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Leírás"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Alaptípus módosítása:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16085,13 +16965,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Előző Szkript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Függvények"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16406,6 +17279,7 @@ msgid "Edit Member"
msgstr "Tag szerkesztése"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Kifejezés beállítása"
@@ -16416,6 +17290,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Jelek szűrése"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tag típusa"
@@ -16516,12 +17395,29 @@ msgid "Basic Type"
msgstr "Alaptípus módosítása:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Node Útvonal Másolása"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Visszaállítás Alapértelmezettre"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Érvényes karakterek:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Méretezési mód"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16585,11 +17481,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16632,6 +17523,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Név"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nem található a szkriptben: "
@@ -16713,6 +17609,10 @@ msgstr ""
msgid "SubCall"
msgstr "Hívások"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16770,6 +17670,11 @@ msgstr "Fizika Keret %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Idő"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16799,6 +17704,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16808,9 +17717,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK Lánc Törlése"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Időtúllépés."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16839,6 +17753,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Láthatósági Téglalap Generálása"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Újra"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17656,6 +18575,58 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Keret %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skála:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Játék"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Középre"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17668,22 +18639,30 @@ msgstr "felülírja:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generált Pontok Száma:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Példány"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Előnézet frissítése"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineáris"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17694,8 +18673,8 @@ msgstr "Hangbusz Hozzáadása"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Hangbusz Elrendezés Megnyitása"
+msgid "Override"
+msgstr "Felülírás"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17716,10 +18695,11 @@ msgid "Pitch Scale"
msgstr "Skála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Játék"
+msgid "Autoplay"
+msgstr "Automatikus Lejátszás Váltása"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17727,7 +18707,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Példány"
@@ -17757,13 +18738,29 @@ msgstr "Node-ok Másolása"
msgid "Anchor Mode"
msgstr "Ikon mód"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Forgatási Léptetés:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Jelenlegi:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Nagyítás"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Nézet Megjelenítése"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mozgató Mód"
@@ -17774,36 +18771,59 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Simított Lépés"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Margó Beállítása"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Margó Beállítása"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Simított Lépés"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Rács Eltolás:"
+msgid "Drag Margin"
+msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Rács X eltolása:"
+msgid "Draw Screen"
+msgstr "Hívások"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Rács X eltolása:"
+msgid "Draw Limits"
+msgstr "Hívások"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Margó Beállítása"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Keverés2 Node"
@@ -17813,28 +18833,64 @@ msgstr "Keverés2 Node"
msgid "Light Mode"
msgstr "Navigációs mód"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Részecskék"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Részecskék"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Kitöltés"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Kitöltés"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Origó Megjelenítése"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17851,6 +18907,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17876,6 +18936,19 @@ msgid "Build Mode"
msgstr "Vonalzó mód"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Letiltott elem"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Ütközési sokszög létrehozása"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Ütközési sokszög létrehozása"
@@ -17908,6 +18981,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Beállítások:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Mennyiség:"
@@ -17917,16 +18997,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Utófeldolgozás"
+msgid "One Shot"
+msgstr "Egyszeri Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skála:"
+msgid "Preprocess"
+msgstr "Utófeldolgozás"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17951,11 +19031,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projektek"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17969,8 +19060,10 @@ msgstr ""
msgid "Texture"
msgstr "Textúra eltávolítása"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17982,9 +19075,18 @@ msgstr "Kibocsátási Maszk"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Kibocsátási Forrás: "
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Véletlenszerű Skálázás:"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18010,7 +19112,8 @@ msgid "Initial Velocity"
msgstr "Inicializálás"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18050,12 +19153,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Szín"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Szín"
@@ -18090,16 +19187,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Letiltott gomb"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18108,11 +19221,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializálás"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18122,42 +19235,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Szerkesztő"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Változtatás"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Forgatás jobbra"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Réteg"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Réteg"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18166,28 +19277,33 @@ msgid "Shadow"
msgstr "Árnyaló"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Méret: "
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Szűrő módosítása"
+msgid "Gradient Length"
+msgstr "Színátmenet szerkesztve"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Szűrők:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Metódusok szűrése"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Bezárás"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Vonalzó mód"
@@ -18204,6 +19320,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Alapértelmezett"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18236,24 +19357,40 @@ msgstr ""
msgid "End Cap Mode"
msgstr "Pásztázás Mód"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mappa átnevezése:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializálás"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Kapcsolat szerkesztése:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18282,12 +19419,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Jobb alsó"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Részecskék"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18309,12 +19456,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Forgatási Léptetés:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Forgatási Léptetés:"
@@ -18328,20 +19471,65 @@ msgstr "Állandó"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Relatív Illesztés"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Új szkript"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "A végén"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Művelet"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Tükör"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18370,11 +19558,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritás mód"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Görbe Lezárása"
@@ -18388,6 +19582,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Rács Eltolás:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18398,12 +19606,22 @@ msgid "Layers"
msgstr "Réteg"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Függvények"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18441,9 +19659,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Node-ok kivágása"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Folyamatos"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18451,6 +19674,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Szín Választása"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Intelligens illesztés"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18458,31 +19700,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forrás Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Margó Beállítása"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizika Keret %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Ütközési mód"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Arány megtartása"
+msgid "Collider Shape"
+msgstr "Ütközési mód"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Ütközési mód"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inicializálás"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18490,8 +19785,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Mappa átnevezése:"
+msgid "Vertex Colors"
+msgstr "Következő koordináta"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18503,22 +19798,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Ütközési mód"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Pont eltávolítása"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Következő koordináta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Újraindítás"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18545,6 +19862,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Keret %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Szkriptek szűrése"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18558,49 +19885,71 @@ msgid "Tile Set"
msgstr "Csempekészlet"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Körvonal Mérete:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Globális Transzformáció Megtartása"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inicializálás"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Ütközési mód"
+msgid "Tile Origin"
+msgstr "Origó Megjelenítése"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Rendezés"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Ütközési mód"
+msgid "Show Collision"
+msgstr "Ütközés"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Ütközési mód"
+msgid "Compatibility Mode"
+msgstr "Prioritás mód"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Megnéz a Síklap transzformációját."
+msgid "Centered Textures"
+msgstr "Funkciók"
-#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Ütközési mód"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Előre beállított"
+msgid "Shape Centered"
+msgstr "Illesztés node középponthoz"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18619,27 +19968,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Busz Hangerő Visszaállítása"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Busz Hangerő Visszaállítása"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "UniformRef Név Megváltozott"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18655,7 +19995,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Csak Horgonyok"
#: scene/3d/arvr_nodes.cpp
@@ -18672,6 +20012,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Véletlenszerű Skálázás:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18700,33 +20045,37 @@ msgstr "Kibocsátási színek"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Kibocsátási színek"
+msgid "Degrees"
+msgstr "Forgatási Léptetés:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animáció"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Tulajdonság Sáv"
+msgid "Tracking"
+msgstr "Csomagolás"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18741,6 +20090,15 @@ msgstr "Megnéz a Síklap transzformációját."
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18772,6 +20130,13 @@ msgstr "Fénytérképek Létrehozása"
msgid "Done"
msgstr "Kész"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Tartalom:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18786,46 +20151,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Alapértelmezett"
+msgid "Use Denoiser"
+msgstr "Szűrők:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Szín"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Alapértelmezett"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Általános"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Méret: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Node-ok kivágása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Kinyerés Pixelből"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Forgatási Léptetés:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Node-ok kivágása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Felvétel"
+msgid "Custom Energy"
+msgstr "Busz Effektus Áthelyezése"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Behúzás Jobbra"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigáció"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18835,16 +20220,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node neve:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Tulajdonság Sáv"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -18854,6 +20249,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Legközelebbi"
@@ -18861,8 +20261,9 @@ msgstr "Legközelebbi"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -18872,13 +20273,14 @@ msgstr "Margó Beállítása"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Felvétel"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18934,17 +20336,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Tartalom:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Kibocsátási Maszk"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Kibocsátási Forrás: "
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Kibocsátási Pontok:"
+msgid "Ring Height"
+msgstr "Forgatás jobbra"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Figyelmeztetések"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18960,34 +20373,32 @@ msgid "Portal Mode"
msgstr "Prioritás mód"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioritás Engedélyezése"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigáció"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19021,22 +20432,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Szín Választása"
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Forgató Mód"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Busz Hangerő Visszaállítása"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19045,24 +20452,26 @@ msgstr "Irányok"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Zavarmentes Mód"
+msgid "Blend Splits"
+msgstr "Keverési Idők:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Mélység"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Árnyaló"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Alapértelmezett Betöltése"
#: scene/3d/light.cpp
@@ -19074,18 +20483,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Átalakítás Megszakítva."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Tesztelés"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19141,9 +20565,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Láthatósági AABB Generálása"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Hívások"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Hívások"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19172,8 +20606,9 @@ msgid "Axis Lock"
msgstr "Tengely"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Rács Eltolás:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19200,6 +20635,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Node-ok törlése"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19256,39 +20696,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Ugrás Vissza"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Alapértelmezett"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Csoportok"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Jobb felső"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Hibakereső"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Forgató Mód"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Rács Eltolás:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Illesztés Engedélyezése"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Szín Választása"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Kibocsátási színek"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Behúzás Jobbra"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19315,6 +20797,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19353,6 +20839,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19410,6 +20900,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizika Keret %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Ütközési sokszög létrehozása"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Az animációs fa érvénytelen."
@@ -19430,6 +20930,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19453,11 +20957,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Globális Transzformáció Megtartása"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19465,7 +20964,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizika Keret %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19518,14 +21026,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Felsorolások:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Felfelé Görgetés."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Függvények"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Kifejezés beállítása"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Hiba!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Felsorolások:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19555,27 +21095,30 @@ msgid "Baked Light"
msgstr "Fény Besütése"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Fénytérképek Létrehozása"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Példány"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19596,11 +21139,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Fő Jelenet"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19614,6 +21159,11 @@ msgid "Auto Triangles"
msgstr "Automatikus háromszögek be- és kikapcsolása"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Automatikus háromszögek be- és kikapcsolása"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19651,6 +21201,11 @@ msgstr "Automatikus Újraindítás:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatikus Újraindítás:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatikus Újraindítás:"
@@ -19669,11 +21224,26 @@ msgstr "Bemeneti port hozzáadása"
msgid "Xfade Time"
msgstr "Áttűnési Idő (mp):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Rács Eltolás:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Méretezési mód"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Automatikus Léptetés Beállítása"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Haladó beállítások"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19689,11 +21259,6 @@ msgid "Assigned Animation"
msgstr "Animáció Hozzáadása"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Automatikus Lejátszás Váltása"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19713,22 +21278,16 @@ msgid "Playback Options"
msgstr "Osztály beállítások:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Alapértelmezett"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Scene Futtatása"
+msgid "Active"
+msgstr "Művelet"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19773,9 +21332,19 @@ msgid "Tree Root"
msgstr "Gyökér Node Létrehozása:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animáció - Beszúrás"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Sáv Hozzáadása"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19785,15 +21354,86 @@ msgstr ""
msgid "Playback"
msgstr "Játék"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Paraméterek Beillesztése"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportálási Útvonal"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animáció"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Gyökér Node Létrehozása:"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Csontok"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolálás Módja"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "felülírja:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Node új szülőhöz rendelése"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Függvények"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Scene Futtatása"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Arány megtartása"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19804,29 +21444,38 @@ msgstr "Kiválasztó Mód"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Vízszintes segédvonal létrehozása"
+msgid "Horizontal"
+msgstr "Vízszintes segédvonal mozgatása"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Függőleges segédvonal mozgatása"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Ikon mód"
+msgid "Shortcut In Tooltip"
+msgstr "Origó Megjelenítése"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Gomb"
+msgid "Action Mode"
+msgstr "Ikon mód"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -19837,6 +21486,11 @@ msgstr "Gyorsbillentyű törlése"
msgid "Group"
msgstr "Csoportok"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Szöveg másolása"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19846,6 +21500,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Összes kinyitása"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Bal felső"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19854,6 +21518,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Sokszög Szerkesztése"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Kiválasztó Mód"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Pásztázás Mód"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Elhalasztott"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Engedélyezés"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Legutóbbi Fájlok Törlése"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19896,28 +21590,29 @@ msgstr "Csak Horgonyok"
msgid "Grow Direction"
msgstr "Irányok"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Vízszintes segédvonal mozgatása"
+msgid "Min Size"
+msgstr "Körvonal Mérete:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Függőleges segédvonal mozgatása"
+msgid "Pivot Offset"
+msgstr "Rács Eltolás:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Véletlenszerű Forgatás:"
+msgid "Clip Content"
+msgstr "Állandó"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Eszközök"
#: scene/gui/control.cpp
#, fuzzy
@@ -19925,21 +21620,16 @@ msgid "Focus"
msgstr "Elérési Út Fókuszálása"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mozgató Mód"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Szűrő módosítása"
+msgid "Default Cursor Shape"
+msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19948,16 +21638,9 @@ msgid "Size Flags"
msgstr "Méret: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Kiválasztó Mód"
#: scene/gui/control.cpp
#, fuzzy
@@ -19973,9 +21656,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Szöveg másolása"
+msgid "Autowrap"
+msgstr "Automatikus Lejátszás Váltása"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19986,14 +21673,49 @@ msgid "Please Confirm..."
msgstr "Kérjük erősítse meg..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Felülírás"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Leválasztás"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Példány"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Nagyítás"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Nagyítás"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Kicsinyítés"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Csontok Mutatása"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20003,10 +21725,25 @@ msgid "Enable grid minimap."
msgstr "Rács kistérkép engedélyezése."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Csontok Mutatása"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Kiválasztás"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Közösség"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Mennyiség"
@@ -20018,21 +21755,50 @@ msgid "Timers"
msgstr "Idő"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Visszaállítás"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Kijelölés kitöltése"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Tesztelés"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Véletlenszerű Skálázás:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Körvonal Mérete:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20060,6 +21826,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Érvényes karakterek:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Kontextusérzékeny Súgó"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Csak kijelölés"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Jobb gomb"
@@ -20069,38 +21882,48 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Ki-Görbe Pozíció Beállítása"
+msgid "Blink Speed"
+msgstr "Scene Futtatása"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Margó Beállítása"
+msgid "Switch On Hover"
+msgstr "Méretezési mód"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Középre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Vízszintes segédvonal létrehozása"
+msgid "Region Rect"
+msgstr "Régió"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Margó Beállítása"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20117,12 +21940,41 @@ msgid "Popup"
msgstr "Kitöltés"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Befoglaló"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Kijelölés középre"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Kijelölés Törlése"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Kijelölés Törlése"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Keresés"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20132,23 +21984,79 @@ msgstr "Legutóbbi:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Arány megtartása"
+msgid "Min Value"
+msgstr "(érték)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Érték:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Oldal: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Szerkesztés"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Csoportok"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Elem eltávolítása"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatikus Behúzás"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Keverési Idők:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Érvényes karakterek:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Szöveg másolása"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20157,6 +22065,29 @@ msgstr "Méret: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Tesztelés"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Csak kijelölés"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Jelenlegi profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Busz Effektus Áthelyezése"
@@ -20173,14 +22104,56 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Felület Kitöltése"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Jelek szűrése"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Szín Választása"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Mappa átnevezése:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Rács Eltolás:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Összes becsukása"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20195,71 +22168,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Jelenlegi:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Az átrendezéshez húzza át."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Töréspontok kihagyása"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Mappa:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(A szerkesztő le van tiltva)"
+msgid "Hiding Enabled"
+msgstr "Engedélyezés"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Engedélyezés"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Függőleges segédvonal mozgatása"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Vízszintes segédvonal mozgatása"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Hívások"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Node feloldása"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Összes kinyitása"
+msgid "Focused"
+msgstr "Elérési Út Fókuszálása"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Ütközési mód"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Összes kinyitása"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Átlépés"
+msgid "Over"
+msgstr "Felülírás"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Téma Tulajdonságai"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Lejátszási mód:"
@@ -20273,12 +22305,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializálás"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Forgatási Léptetés:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Bal közép"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolálás Módja"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20289,6 +22333,20 @@ msgid "(Other)"
msgstr "(Más)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Letiltott gomb"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Gyökér Node Létrehozása:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20297,8 +22355,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Sáv Hozzáadása"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20306,14 +22368,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Be-Görbe Pozíció Beállítása"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Nézet Megjelenítése"
+msgid "Stretch Shrink"
+msgstr "Kiválasztó Mód"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Nézet Megjelenítése"
#: scene/main/http_request.cpp
@@ -20354,6 +22416,11 @@ msgstr "Leírás"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportálási Útvonal"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Pásztázás Mód"
@@ -20382,6 +22449,35 @@ msgstr "Többszörös beállítása:"
msgid "Custom Multiplayer"
msgstr "Többszörös beállítása:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Prioritás Engedélyezése"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolálás Módja"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Bal felső"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Ütközési mód"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigációs mód"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20390,6 +22486,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Többszörös beállítása:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolálás Módja"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20421,11 +22527,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Körvonal Készítése"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolálás Módja"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20452,12 +22553,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20486,17 +22587,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Idő"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatikus Újraindítás:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Bal felső"
+msgid "Viewport Path"
+msgstr "Exportálási Útvonal"
#: scene/main/viewport.cpp
msgid ""
@@ -20516,6 +22613,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Felülírás"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20526,6 +22636,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transzpozálás"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Árnyaló"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Letiltott elem"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Bal lineáris"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Hibakeresés"
@@ -20534,20 +22676,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animáció Frissítés Módjának Változtatása"
+msgid "Clear Mode"
+msgstr "Vonalzó mód"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Engedélyezés"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Engedélyezés"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Másolópapír Mód Bekapcsolása"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Letiltott elem"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animáció - Transzformáció Változtatása"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20569,15 +22741,30 @@ msgstr "Node-ok kivágása"
msgid "Loop Mode"
msgstr "Mozgató Mód"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(érték)"
+msgid "Loop Begin"
+msgstr "Mozgató Mód"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Érték:"
+msgid "Loop End"
+msgstr "Mozgató Mód"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mixelő Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Fő Jelenet Argumentumok:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20588,17 +22775,17 @@ msgstr "Kijelölés kitöltése"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Felülírás"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Elérési Út Fókuszálása"
@@ -20609,6 +22796,16 @@ msgstr "Körvonal Mérete:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Függvények"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Jelzések"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Osztály beállítások:"
@@ -20625,29 +22822,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ikon mód"
+msgid "Sky Custom FOV"
+msgstr "Node-ok kivágása"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentáció megnyitása"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Forgatási Léptetés:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Forgatási Léptetés:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20656,85 +22860,97 @@ msgid "Ambient Light"
msgstr "Behúzás Jobbra"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animáció"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Tároló Fájl:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Mennyiség:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Mélység"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Mélység"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Görbe Lezárása"
+msgid "Depth End"
+msgstr "Mélység"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Görbe Lezárása"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Jelek szűrése"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Átmenet eltávolítva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Jelek szűrése"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Jobb lineáris"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mód váltása"
+msgid "Height Max"
+msgstr "Navigációs mód"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Görbe Lezárása"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportálás"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20743,142 +22959,100 @@ msgid "SS Reflections"
msgstr "Kijelölés Nyújtása"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Csak kijelölés"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Lépés"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Előtűnés (mp):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Elhalványulás (mp):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Mélység"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Jobb felső"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Szín"
+msgid "Light Affect"
+msgstr "Navigációs mód"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Példány"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Átmenet: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Keverés2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skála:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20886,26 +23060,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Fény Besütése"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Felsorolások:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Szín függvény."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Figyelmeztetések"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Legutóbbi:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Zavarmentes Mód"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Rács Eltolás:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20915,6 +23107,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Mélység"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Mélység"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20935,44 +23136,46 @@ msgid "Parameters"
msgstr "A paraméter megváltozott"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Pásztázás Mód"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Keverés2 Node"
+msgid "Specular Mode"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolálás Módja"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Az összes megjelenítése"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Körvonal Mérete:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Mennyiség:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20981,6 +23184,16 @@ msgid "Particles Anim"
msgstr "Részecskék"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Keret %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Keret %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20997,10 +23210,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21024,11 +23233,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Véletlenszerű Skálázás:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21056,32 +23260,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Vonalzó mód"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Mélység"
+msgid "Min Layers"
+msgstr "Réteg"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Réteg"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21094,34 +23300,21 @@ msgstr "Átmenet: "
msgid "Refraction"
msgstr "Felsorolások:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Véletlenszerű Skálázás:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Keverés2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Réteg"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21129,42 +23322,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritás mód"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Zavarmentes Mód"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Pásztázás Mód"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Fény Besütése"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Keverés2 Node"
@@ -21196,8 +23373,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Átalakítás Megszakítva."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV Térkép Transzformálása"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Tömb átméretezése"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Tömb átméretezése"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21214,6 +23407,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Forrás"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21226,11 +23424,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Körvonal Mérete:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21244,11 +23437,6 @@ msgid "Max Error"
msgstr "Hiba!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Sokszögek"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21260,6 +23448,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21268,41 +23468,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Sokszögek"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Pontok mozgatása"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Módosított"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Módosított"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Kibocsátási Pontok:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Kibocsátási Forrás: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Kibocsátási színek"
+msgid "Color Texture"
+msgstr "Téma szerkesztése"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Kibocsátási Pontok:"
+msgid "Point Count"
+msgstr "Bemeneti port hozzáadása"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Következő Síklap"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21335,6 +23568,18 @@ msgstr "Jobb alsó"
msgid "Left To Right"
msgstr "Jobb felső"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21358,17 +23603,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Görbe Lezárása"
+msgid "Top Color"
+msgstr "Következő koordináta"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Tároló Fájl:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21377,12 +23619,8 @@ msgstr "Csoportok"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Görbe Lezárása"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Szín Választása"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21390,32 +23628,19 @@ msgid "Sun"
msgstr "Futtatás"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Görbe Lezárása"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21429,11 +23654,6 @@ msgid "Expand Margin"
msgstr "Összes kinyitása"
#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Kitöltés"
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21442,10 +23662,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21461,10 +23677,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21486,12 +23698,28 @@ msgstr "Textúra eltávolítása"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Oldal: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Méretezési mód"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Felvétel"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Lejátszási mód:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Lejátszási mód:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21503,12 +23731,30 @@ msgstr "Alaptípus módosítása:"
msgid "Current Frame"
msgstr "Jelenlegi jelenet neve"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Pásztázás Mód"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Pontos Egyezés"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Alapértelmezett"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializálás"
@@ -21548,6 +23794,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot funkcióprofil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Bemenet Törlése"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Alapértelmezett Betöltése"
@@ -21560,6 +23816,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Fő Jelenet"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Jelenet"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21577,10 +23843,32 @@ msgstr "Bal lineáris"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializálás"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Felhasználói Felület"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21622,11 +23910,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21638,7 +23926,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21657,13 +23945,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Visszajelzé Küldése s A Dokumentumokról"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Kitérés"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21683,19 +23972,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Forrás"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21731,7 +24011,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Méret: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21739,14 +24019,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Lejátszási mód:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Visszajelzé Küldése s A Dokumentumokról"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21754,7 +24028,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Kitérés"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21767,18 +24041,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Időtúllépés."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mixelő Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21799,13 +24068,33 @@ msgid "Channel Disable Time"
msgstr "Keverési Idő Módosítása"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Bemeneti port hozzáadása"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Kinyerés Pixelből"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globális Változó"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektíva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21819,19 +24108,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Méret: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineáris"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Előnézet frissítése"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializálás"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Ütközési mód"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Ütközési mód"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Bal közép"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21869,6 +24233,11 @@ msgstr "Particionálás…"
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Jelek szűrése"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Kifejezés beállítása"
@@ -22026,7 +24395,7 @@ msgstr "Interpolálás Módja"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Megnyitás"
#: servers/visual_server.cpp
@@ -22172,5 +24541,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 3e255e95be..7599452a28 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -52,6 +52,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Papan klip kosong!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Skena Saat Ini"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktifkan"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mode Pindah"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Biarkan Pengawakutu Terbuka"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Ukuran Garis Tepi:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operator layar."
@@ -61,12 +116,104 @@ msgstr "Operator layar."
msgid "Window"
msgstr "Jendela Baru"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Piksel Pembatas"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Mode Layar Penuh"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inisialisasi"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posisi Pengait"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Ukuran:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mode Interpolasi"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Sasaran"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Node TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame Fisika %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Galat"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Galat Menyimpan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Galat Menyimpan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Hasil Pencarian"
@@ -93,9 +240,21 @@ msgstr "Comand: Putar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fungsi"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -123,6 +282,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Menghubungkan"
@@ -131,25 +294,68 @@ msgstr "Menghubungkan"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objek Digambar:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktifkan Bayang-bayang"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Network Profiler(Debug jaringan)"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nama node akar"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Menghubungkan"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Jenis Transformasi"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -199,6 +405,16 @@ msgstr "argumen untuk membangun '%s' tidak sah"
msgid "On call to '%s':"
msgstr "Pada pemanggilan '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -240,10 +456,166 @@ msgstr "Salin Seleksi"
msgid "Use Single Quotes"
msgstr "Tile Tunggal Baru"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Perangkat"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Semua"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kontrol Versi"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunitas"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Prasetel"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Pindai"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tombol"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstan"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indeks Tombol Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Prasetel"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relatif"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Kecepatan:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Sumbu"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(nilai)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeks:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Aksi"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ubah"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Komit Perubahan"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Dongak:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Inisialisasi"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Nomor Baris:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -259,10 +631,12 @@ msgstr "Atur Snap"
msgid "Project Settings Override"
msgstr "Pengaturan Proyek…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nama"
@@ -456,18 +830,20 @@ msgstr "Perender:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -496,7 +872,7 @@ msgstr "Profiler(debugger/pemantauan)"
msgid "Max Functions"
msgstr "Buat Fungsi"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Tetapkan ekspresi"
@@ -570,16 +946,28 @@ msgstr "Sudut:"
msgid "Resource"
msgstr "Resource"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Tutup Skena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Lokasi Resource"
+msgid "Path"
+msgstr "Jalur"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Sumber"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Komit Perubahan"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Pelokalan"
@@ -593,7 +981,7 @@ msgstr "Menguji"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -625,7 +1013,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -698,8 +1086,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skala"
@@ -716,7 +1109,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -991,8 +1384,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasi"
@@ -1135,6 +1530,8 @@ msgstr "Pindahkan Kunci Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformasi"
@@ -1534,7 +1931,7 @@ msgid ""
msgstr ""
"Menahan sinyal, menyimpannya dalam antrean dan hanya memicunya saat idle."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Satu Waktu"
@@ -1703,13 +2100,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Ketergantungan"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Jalur"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ketergantungan:"
@@ -1849,11 +2239,11 @@ msgid "Lead Developer"
msgstr "Pengembang Utama"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Manajer Proyek "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Manajer Proyek"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2197,7 +2587,9 @@ msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -2676,8 +3068,11 @@ msgstr "Mode Putar:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mode Geser Pandangan"
@@ -2697,6 +3092,16 @@ msgstr "Profil Sekarang:"
msgid "Current Path"
msgstr "Saat ini:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Beralih File Tersembunyi"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Kembali"
@@ -2717,7 +3122,8 @@ msgstr "Beralih File Tersembunyi"
msgid "Toggle Favorite"
msgstr "Beralih Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Beralih Mode"
@@ -2838,6 +3244,8 @@ msgid "Theme Properties"
msgstr "Properti Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Warna"
@@ -2956,14 +3364,18 @@ msgid "Method"
msgstr "Fungsi"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinyal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstan"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Properti"
@@ -2975,6 +3387,36 @@ msgstr "Properti Tema"
msgid "Property:"
msgstr "Properti:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Nilai"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Hanya Fungsi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item Check"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item yang Dicentang"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Gambarkan Panggilan:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Mainkan"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3749,7 +4191,7 @@ msgstr "Tempel Properti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Tombol Dinonaktifkan"
@@ -3797,7 +4239,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posisi Pengait"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
@@ -4437,7 +4879,10 @@ msgstr "Sunting Teks:"
msgid "On"
msgstr "Nyala"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
@@ -4549,11 +4994,26 @@ msgstr "Konversi ke %s"
msgid "New %s"
msgstr "%s baru"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ubah Tipe Basis"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Tambah Resource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Item dapat diedit"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
@@ -4694,7 +5154,7 @@ msgstr "Warna"
msgid "Accent Color"
msgstr "Pilih Warna"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4772,11 +5232,6 @@ msgstr "Dialog XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Beralih File Tersembunyi"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Gambar Kecil..."
@@ -4828,16 +5283,16 @@ msgstr ""
msgid "Highlighting"
msgstr "PEncahayaan langsung"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Penyorot Sintaks"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4852,20 +5307,13 @@ msgid "Indent"
msgstr "Indentasi Kiri"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipe"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Ukuran:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentasi Otomatis"
@@ -4875,12 +5323,12 @@ msgstr "Indentasi Otomatis"
msgid "Convert Indent On Save"
msgstr "Konversikan Indentasi ke Spasi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Gambarkan Panggilan:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Gambarkan Panggilan:"
@@ -4890,11 +5338,11 @@ msgstr "Gambarkan Panggilan:"
msgid "Navigation"
msgstr "Navigasi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4915,7 +5363,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Nomor Baris:"
@@ -5010,7 +5458,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5123,7 +5571,7 @@ msgstr "Cat GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Cat GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5367,7 +5815,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Kotak Penuh"
@@ -5403,8 +5853,7 @@ msgstr "Hapus Titik"
msgid "Editor SSL Certificates"
msgstr "Pengaturan Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
@@ -5579,6 +6028,11 @@ msgstr ""
"Tahan %s untuk membulatkan ke integer. Tahan Shift untuk perubahan yang "
"lebih presisi."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih node untuk diimpor"
@@ -7003,8 +7457,8 @@ msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -7089,6 +7543,7 @@ msgid "Immediate"
msgstr "Segera"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinkron"
@@ -7097,6 +7552,8 @@ msgid "At End"
msgstr "Pada Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Menjelajah"
@@ -7181,6 +7638,7 @@ msgid "Fade Out (s):"
msgstr "Memudar Keluar (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Berbaur"
@@ -7300,7 +7758,7 @@ msgstr "Sunting Filter Node"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7465,11 +7923,11 @@ msgstr "Lisensi (Z-A)"
msgid "First"
msgstr "Pertama"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Sebelum"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Berikutnya"
@@ -8558,6 +9016,7 @@ msgid "Create Outline"
msgstr "Buat Garis Tepi"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9129,16 +9588,19 @@ msgstr "Buka Editor UV Poligon 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV Poligon 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligon"
@@ -9224,6 +9686,7 @@ msgstr "Pengaturan Kisi"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Pengancingan"
@@ -9675,7 +10138,8 @@ msgstr "Hubungan dengan fungsi:"
msgid "Source"
msgstr "Sumber"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Sasaran"
@@ -9722,6 +10186,7 @@ msgid "Convert Case"
msgstr "Konversikan Pengkapitalan"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Huruf Besar"
@@ -9905,7 +10370,8 @@ msgid "Create physical bones"
msgstr "Buat tulang fisik"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Kerangka"
@@ -9921,7 +10387,7 @@ msgstr "Mainkan IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektif"
@@ -10009,7 +10475,7 @@ msgstr "Tampilkan Transformasi Planar."
msgid "None"
msgstr "Tidak ada"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Putar"
@@ -10277,7 +10743,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Gunakan Ruang Lokal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Gunakan Snap"
@@ -10658,6 +11124,9 @@ msgid "Speed:"
msgstr "Kecepatan:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Pengulangan"
@@ -11219,15 +11688,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ubah Tipe Basis"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11569,6 +12029,7 @@ msgstr "Pilih bentuk sebelumnya, subtile, atau Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Wilayah"
@@ -11576,7 +12037,7 @@ msgstr "Wilayah"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Area Tabrakan"
@@ -12193,7 +12654,8 @@ msgstr "Titik"
msgid "Fragment"
msgstr "Fragmen"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Cahaya"
@@ -13018,6 +13480,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Templat ekspor untuk platform ini tidak ada / rusak:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Lokasi Ekspor"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Prasetel"
@@ -13034,10 +13500,6 @@ msgstr ""
"klik.\n"
"Hanya satu preset per platform yang dapat ditandai sebagai runnable."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Lokasi Ekspor"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resource"
@@ -13099,7 +13561,8 @@ msgstr "Skrip"
msgid "GDScript Export Mode:"
msgstr "Mode Ekspor Skrip:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Teks"
@@ -13462,6 +13925,13 @@ msgstr ""
"Apakah Anda yakin untuk memindai %s folder untuk proyek Godot yang ada?\n"
"Ini bisa memakan waktu yang lama."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Manajer Proyek"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13615,10 +14085,6 @@ msgid "All Devices"
msgstr "Semua Perangkat"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Perangkat"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13670,10 +14136,6 @@ msgstr "Tombol X 2"
msgid "Joypad Axis Index:"
msgstr "Indeks Sumbu Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Sumbu"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indeks Tombol Joypad:"
@@ -13825,11 +14287,7 @@ msgstr "Pemetaan Input"
msgid "Action:"
msgstr "Aksi:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Aksi"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona mati"
@@ -14018,7 +14476,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Nilai awal untuk penghitung"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Langkah"
@@ -14786,7 +15246,7 @@ msgid "Monitor"
msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Nilai"
@@ -14810,6 +15270,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Ekspor daftar ke berkas CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Lokasi Resource"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14879,7 +15344,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Ubah Sudut Emisi AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14891,14 +15356,17 @@ msgstr "Ubah FOV Kamera"
msgid "Change Camera Size"
msgstr "Ubah Ukuran Kamera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Titik"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15093,16 +15561,11 @@ msgstr "Atur Pegangan"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Komit Perubahan"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Set MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15175,12 +15638,14 @@ msgid "Display"
msgstr "Tampilkan Semua"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15188,20 +15653,6 @@ msgstr ""
msgid "Height"
msgstr "Cahaya"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Piksel Pembatas"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Mode Layar Penuh"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15235,10 +15686,6 @@ msgid "Use V-Sync"
msgstr "Gunakan Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15246,7 +15693,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktifkan"
@@ -15265,11 +15720,6 @@ msgstr "Seleksi Bingkai"
msgid "Energy Saving"
msgstr "Galat Menyimpan"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Biarkan Pengawakutu Terbuka"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15305,11 +15755,6 @@ msgstr "Frame Fisika %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frame Fisika %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Sumber Mesh:"
@@ -15341,7 +15786,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleksi Bingkai"
#: main/main.cpp
@@ -15353,10 +15798,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15419,14 +15860,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Warna"
#: main/main.cpp
@@ -15511,6 +15952,7 @@ msgid "Main Loop Type"
msgstr "Cari Tipe Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15532,7 +15974,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Kembali"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Kancing ke Tepi Node"
@@ -15574,24 +16016,33 @@ msgstr "Ubah Torus Radius Luar"
msgid "Operation"
msgstr "Opsi"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Area Tabrakan"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Mode Tabrakan"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Mode Tabrakan"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konversikan Pengkapitalan"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15599,10 +16050,12 @@ msgstr "Perubahan Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15619,10 +16072,19 @@ msgstr "Peringatan"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Tingkat Kemulusan"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Tampilkan Garis-bantu"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Ubah Torus Radius Dalam"
@@ -15636,6 +16098,13 @@ msgstr "Ubah Torus Radius Luar"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15646,6 +16115,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Rekatkan Node"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Buat Verteks Internal"
@@ -15664,20 +16138,88 @@ msgstr "Perputaran Acak:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Jadikan Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Lanjut"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Pilih Jarak:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Perputaran Acak:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Mode Tabrakan"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Perubahan Transformasi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instansi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Selalu Tampilkan Kisi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Gunakan Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Menyimpan File:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Muat Resource"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Kerangka"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Awalan:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Muat Ulang"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15733,12 +16275,18 @@ msgstr "Pustaka: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nama Kelas:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nama Skrip:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Garis Fokus"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15839,6 +16387,180 @@ msgstr "Ekspor Pustaka Mesh"
msgid "Export GLTF..."
msgstr "Ekspor…"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Tampilan Belakang"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponen"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Jumlah:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Bercampur"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instansi"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Mengurai Geometri..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Tampilan Belakang"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Bawaan"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Semua Perangkat"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Ukuran:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linier"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Warna"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ubah"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Panggang Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Perubahan Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Pengindukan Ulang"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Terjemahan"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Jangkah Perputaran:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Anakan yang Dapat Disunting"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Titik"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15849,10 +16571,25 @@ msgid "Godot Bone Node"
msgstr "Node TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Skena Dasar Baru"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Fokus asal"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Geser Persendian"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15860,8 +16597,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operator skalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Cahaya"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15884,6 +16669,16 @@ msgstr "Jala"
msgid "Materials"
msgstr "Perubahan Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Lokasi Skena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nama node akar"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15928,18 +16723,49 @@ msgstr "Pilih Node"
msgid "Animations"
msgstr "Animasi:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Tampilkan Tulang-tulang"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frame Fisika %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Panggang Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Tampilan Depan"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16121,12 +16947,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Pengimbangan:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16144,11 +16976,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16237,6 +17069,15 @@ msgid "Done!"
msgstr "Selesai!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Skala Acak:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16244,6 +17085,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset Kotak-kotak:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16261,13 +17107,58 @@ msgstr "Perspektif"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nama"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Pengaturan:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Deskripsi"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Atur Jenis variabel"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Atur Jenis variabel"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16318,13 +17209,6 @@ msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
msgid "Visual Script"
msgstr "Cari VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fungsi"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Ubah Argumen Sinyal"
@@ -16646,6 +17530,7 @@ msgid "Edit Member"
msgstr "Sunting Anggota"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Tetapkan ekspresi"
@@ -16656,6 +17541,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Dapat dijalankan"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipe Anggota"
@@ -16757,13 +17647,30 @@ msgid "Basic Type"
msgstr "Ubah Tipe Basis"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Salin Lokasi Node"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Ubah Nama Argumen"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Kembalikan ke Nilai Baku"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Karakter sah:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mode Skala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16828,11 +17735,6 @@ msgid "Get %s"
msgstr "Dapatkan %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indeks:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nama properti index tidak sah."
@@ -16877,6 +17779,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nama"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet tidak ditemukan dalam script: "
@@ -16962,6 +17869,10 @@ msgstr ""
msgid "SubCall"
msgstr "Panggil"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17021,6 +17932,11 @@ msgstr "Frame Fisika %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Cat Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17050,6 +17966,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17059,9 +17979,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Bersihkan Rantai IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tenggat waktu habis."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17090,6 +18015,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Jungkitkan Visibilitas"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Coba Lagi"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17933,6 +18863,60 @@ msgstr ""
"Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti "
"'Frames' agar AnimatedSprite menampilkan frame-frame."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bingkai %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Mainkan"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Tengah"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Pemantau"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Pemantau"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17945,22 +18929,30 @@ msgstr "Menimpa"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Menghasilkan Nilai"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instansi"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Perbarui Pratinjau"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linier"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17971,8 +18963,8 @@ msgstr "Tambah Suara Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Buka Layout Suara Bus"
+msgid "Override"
+msgstr "Menimpa"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17993,10 +18985,11 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Mainkan"
+msgid "Autoplay"
+msgstr "Jungkitkan Putar Otomatis"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18004,7 +18997,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Pilih Jarak:"
@@ -18034,13 +19028,29 @@ msgstr "Salin Node"
msgid "Anchor Mode"
msgstr "Mode Ikon"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Jangkah Perputaran:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Saat ini:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Perbesar Pandangan"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Tampilan"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mode Pindah"
@@ -18051,36 +19061,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Tingkat Kemulusan"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Atur Batas"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Atur Batas"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Atur Batas"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Tingkat Kemulusan"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Pengimbangan:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Pengimbangan:"
+msgid "Drag Margin"
+msgstr "Atur Batas"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Pengimbangan:"
+msgid "Draw Screen"
+msgstr "Gambarkan Panggilan:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Gambarkan Panggilan:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Atur Batas"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Campur 2 Node"
@@ -18090,30 +19124,66 @@ msgstr "Campur 2 Node"
msgid "Light Mode"
msgstr "Kanan Lebar"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikel"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikel"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Jungkitkan Visibilitas"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Jungkitkan Visibilitas"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Isi"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Isi"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Tampilkan Pangkal"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Cahaya"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18137,6 +19207,11 @@ msgstr ""
"Pertimbangkan untuk menambahkan CollisionShape2D atau CollisionPolygon2D "
"sebagai anak untuk mendefinisikan bentuknya."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Pilih Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18171,6 +19246,19 @@ msgid "Build Mode"
msgstr "Mode Penggaris"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Buat Poligon Collision"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Buat Poligon Collision"
@@ -18214,6 +19302,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Pengaturan:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Jumlah:"
@@ -18223,16 +19318,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Pasca pemrosesan"
+msgid "One Shot"
+msgstr "Node sekali tembak"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skala"
+msgid "Preprocess"
+msgstr "Pasca pemrosesan"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18258,11 +19353,22 @@ msgstr "Tampilkan FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proyek"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18276,8 +19382,10 @@ msgstr ""
msgid "Texture"
msgstr "Teks"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18289,9 +19397,19 @@ msgstr "Masker Emisi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Sumber Emisi: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18317,7 +19435,8 @@ msgid "Initial Velocity"
msgstr "Inisialisasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18357,12 +19476,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Warna"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Warna"
@@ -18397,16 +19510,32 @@ msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Tombol Dinonaktifkan"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18415,11 +19544,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inisialisasi"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18430,44 +19559,41 @@ msgid ""
msgstr ""
"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TeksturRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ubah"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Putar ke kanan"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Ubah Ukuran Kamera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lapisan"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18476,28 +19602,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Tampilan Belakang"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ganti Filter"
+msgid "Gradient Length"
+msgstr "Gradasi Disunting"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter method"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Tutup"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mode Penggaris"
@@ -18518,6 +19649,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Pisahkan Kurva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Bawaan"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18551,24 +19687,40 @@ msgstr "Mode Wilayah"
msgid "End Cap Mode"
msgstr "Mode Pengancingan:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mengubah nama folder dengan:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inisialisasi"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Sunting Koneksi:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18600,12 +19752,22 @@ msgstr "Pilih Jarak:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Ubah Torus Radius Luar"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Sudut:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18631,12 +19793,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Jangkah Perputaran:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Memutar %s derajat."
@@ -18651,10 +19809,48 @@ msgstr "Konstan"
msgid "Global Rotation Degrees"
msgstr "Memutar %s derajat."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Skala Acak:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Pertahankan Transformasi Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relatif"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Gunakan Pengancingan Skala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Pada Akhir"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18662,11 +19858,18 @@ msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Aksi"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Cermin"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18703,11 +19906,17 @@ msgstr ""
"Animasi Particles2D membutuhkan penggunaan CanvasItemMaterial dengan "
"\"Animasi Partikel\" diaktifkan."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Mode Prioritas"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Pisahkan Kurva"
@@ -18723,6 +19932,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Offset Kotak-kotak:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Pengimbangan:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18733,12 +19956,22 @@ msgid "Layers"
msgstr "Lapisan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fungsi"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18781,9 +20014,14 @@ msgstr "Cahaya"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Potong Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Lanjut"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18791,6 +20029,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Pilih Warna"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Pengancingan Pintar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Kecepatan:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18798,6 +20056,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Sumber Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18805,26 +20072,72 @@ msgstr "Atur Batas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Frame Fisika %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Memindahkan keluaran"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Perender:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Pelokalan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Memutar %s derajat."
+msgid "Collider RID"
+msgstr "RID tidak valid"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TeksturRegion"
+msgid "Collider Shape"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Inisialisasi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18832,8 +20145,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Mengubah nama folder dengan:"
+msgid "Vertex Colors"
+msgstr "Titik"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18846,23 +20159,46 @@ msgid "Gizmo Extents"
msgstr "Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Buat Node Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Mode Tabrakan"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Hapus Titik"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Koordinat berikutnya"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Mulai Ulang"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18892,6 +20228,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bingkai %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filter skrip"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18909,51 +20255,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Ubah Ukuran Kamera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformasi"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inisialisasi"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Tampilkan Titik Asal"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Mode Tabrakan"
+msgid "Y Sort"
+msgstr "Urutkan"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Area Tabrakan"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Mode Tabrakan"
+msgid "Compatibility Mode"
+msgstr "Mode Prioritas"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Mode Tabrakan"
+msgid "Centered Textures"
+msgstr "Fitur Utama:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Tutup Set Transformasi"
+msgid "Use Parent"
+msgstr "Mode Tabrakan"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Kancing ke Tengah Node"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Prasetel"
+msgid "Shape Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18974,27 +20339,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Setel Ulang Bus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Setel Ulang Bus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Tetapkan Nama Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19012,7 +20368,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Hanya jangkar-jangkar"
#: scene/3d/arvr_nodes.cpp
@@ -19031,6 +20387,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skala Acak:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19059,34 +20420,38 @@ msgstr "Warna Emisi"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Warna Emisi"
+msgid "Degrees"
+msgstr "Memutar %s derajat."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Aktifkan Efek Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Track Properti"
+msgid "Tracking"
+msgstr "Mengemas"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19101,6 +20466,16 @@ msgstr "Bersihkan Transformasi"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subpohon"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19130,6 +20505,13 @@ msgstr "Menyimpan lightmap"
msgid "Done"
msgstr "Selesai"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmo"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19144,6 +20526,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filter:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Warna"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Bawaan"
@@ -19154,38 +20550,43 @@ msgstr "Atlas Baru"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Tampilkan Lingkungan"
+msgid "Generate"
+msgstr "Umum"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Ukuran:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Potong Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Memutar %s derajat."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Potong Node"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Tangkap dari Piksel"
+msgid "Custom Energy"
+msgstr "Pindah Efek Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tangkap"
+msgid "Min Light"
+msgstr "Indentasi Kanan"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigasi"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19196,16 +20597,26 @@ msgstr ""
msgid "Light Data"
msgstr "Cahaya"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nama Node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Track Properti"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyek"
@@ -19215,6 +20626,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Terdekat"
@@ -19222,8 +20638,9 @@ msgstr "Terdekat"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19234,16 +20651,16 @@ msgstr "Atur Batas"
msgid "Clip To"
msgstr "Klip Di Atas"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Balikkan Portal"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tangkap"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19316,17 +20733,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmo"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Masker Emisi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Ubah Torus Radius Dalam"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Titik Emisi:"
+msgid "Ring Height"
+msgstr "Putar ke kanan"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Peringatan"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19343,35 +20771,34 @@ msgid "Portal Mode"
msgstr "Mode Prioritas"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Aktifkan Prioritas"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Pustaka Dinamis"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigasi"
+msgid "Dynamic Range"
+msgstr "Pustaka Dinamis"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19408,21 +20835,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Pilih Warna"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mode Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Setel Ulang Bus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19431,24 +20855,26 @@ msgstr "Arah"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mode Tanpa Gangguan"
+msgid "Blend Splits"
+msgstr "Waktu Berbaur:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Kedalaman"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Muat Default"
#: scene/3d/light.cpp
@@ -19461,18 +20887,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformasi Dibatalkan."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Menguji"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[abaikan]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19538,9 +20980,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Jungkitkan Visibilitas"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Gambarkan Panggilan:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Gambarkan Panggilan:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19577,8 +21029,8 @@ msgstr "Sumbu"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Cat Tile"
+msgid "Body Offset"
+msgstr "Pengimbangan:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19605,6 +21057,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Hapus Node"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19661,39 +21118,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portal aktif]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Sunting Root Langsung:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Bawaan"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Terkelompok"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Pengawakutu"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mode Putar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset Kotak-kotak:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyek"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktifkan Pengancingan"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Pilih Warna"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Warna Emisi"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentasi Kanan"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19722,6 +21222,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19760,6 +21264,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19817,6 +21325,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frame Fisika %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Buat Poligon Collision"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Pohon animasi tidak valid."
@@ -19838,6 +21356,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19863,11 +21385,6 @@ msgstr ""
"Ubah ukurannya melalui \"collision shape\"-anaknya saja."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Pertahankan Transformasi Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19876,7 +21393,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmo"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frame Fisika %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19933,14 +21459,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumerasi:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Scroll ke atas."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fungsi"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Tetapkan ekspresi"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Galat"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerasi:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19972,6 +21530,11 @@ msgid "Baked Light"
msgstr "Panggang Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Membuat Pemetaan Cahaya"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19979,22 +21542,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Pilih Jarak:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Pilih Jarak:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20021,11 +21580,13 @@ msgstr ""
"Mode Latar Belakang lingkungannya menjadi Canvas (untuk skena 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Skena Utama"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20040,6 +21601,11 @@ msgid "Auto Triangles"
msgstr "Jungkitkan Segitiga Otomatis"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Jungkitkan Segitiga Otomatis"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20077,6 +21643,11 @@ msgstr "Mulai Ulang Otomatis:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Mulai Ulang Otomatis:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Mulai Ulang Otomatis:"
@@ -20095,11 +21666,26 @@ msgstr "Tambah Port Masukan"
msgid "Xfade Time"
msgstr "Waktu X-Fade (d):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset Kotak-kotak:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Dongak:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Terapkan Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opsi Lanjutan"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20115,11 +21701,6 @@ msgid "Assigned Animation"
msgstr "Tambah Animasi"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Jungkitkan Putar Otomatis"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20139,22 +21720,16 @@ msgid "Playback Options"
msgstr "Opsi Kelas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Bawaan"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Mainkan Skena"
+msgid "Active"
+msgstr "Aksi"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20202,9 +21777,19 @@ msgid "Tree Root"
msgstr "Buat Node Root:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Sematkan AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Tambah Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
@@ -20214,16 +21799,88 @@ msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
msgid "Playback"
msgstr "Mainkan"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Tempel Parameter"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Lokasi Ekspor"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasi"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nol"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nama node akar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Tulang"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mode Interpolasi"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Menimpa"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Pengindukan Ulang Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Buat Fungsi"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Mainkan Skena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Sasaran"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Jaga Rasio"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20234,30 +21891,38 @@ msgstr "Mode Seleksi"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Balik secara Horizontal"
+msgid "Horizontal"
+msgstr "Horisontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Balik secara Vertikal"
+msgid "Vertical"
+msgstr "Vertikal:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mode Ikon"
+msgid "Shortcut In Tooltip"
+msgstr "Tampilkan Pangkal"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Tombol"
+msgid "Action Mode"
+msgstr "Mode Ikon"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20268,6 +21933,11 @@ msgstr "Tombol Pintasan"
msgid "Group"
msgstr "Kelompok"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Salin Teks"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20277,6 +21947,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Bentangkan Semua"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Kiri Atas"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20289,6 +21969,36 @@ msgstr ""
"RMB: Cabut preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Sunting Poligon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mode Seleksi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mode Geser Pandangan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ditunda"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Prasetel"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Ambil warna dari layar editor."
@@ -20338,28 +22048,29 @@ msgstr "Hanya jangkar-jangkar"
msgid "Grow Direction"
msgstr "Arah"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horisontal:"
+msgid "Min Size"
+msgstr "Ukuran Garis Tepi:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertikal:"
+msgid "Pivot Offset"
+msgstr "Offset Kotak-kotak:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Perputaran Acak:"
+msgid "Clip Content"
+msgstr "Konstan"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Alat-alat"
#: scene/gui/control.cpp
#, fuzzy
@@ -20367,21 +22078,16 @@ msgid "Focus"
msgstr "Garis Fokus"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mode Oklusi"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filter Locale"
+msgid "Default Cursor Shape"
+msgstr "Muat default Layout Bus."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20391,17 +22097,8 @@ msgstr "Ukuran: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Balik secara Horizontal"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Balik secara Vertikal"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Mode Seleksi"
#: scene/gui/control.cpp
#, fuzzy
@@ -20418,9 +22115,13 @@ msgid "Dialog"
msgstr "Dialog XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Salin Teks"
+msgid "Autowrap"
+msgstr "Muat Otomatis"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20431,14 +22132,49 @@ msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Menimpa"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Putuskan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Pilih Jarak:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Perbesar Pandangan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Perbesar Pandangan"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Perkecil Pandangan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Tampilkan Tulang-tulang"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20448,10 +22184,25 @@ msgid "Enable grid minimap."
msgstr "Aktifkan peta mini grid."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Tampilkan Tulang-tulang"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Pilih"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20463,21 +22214,50 @@ msgid "Timers"
msgstr "Waktu"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Terapkan Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Isi Pilihan"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Menguji"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skala Acak:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Tampilan Depan"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20505,6 +22285,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Karakter sah:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Bantuan Kontekstual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Tombol Pintasan"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Hanya yang Dipilih"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Tombol Kanan"
@@ -20515,39 +22343,48 @@ msgid "Placeholder"
msgstr "Muat sebagai Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Muat sebagai Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Atur Posisi Kurva Luar"
+msgid "Blink Speed"
+msgstr "Kecepatan:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Atur Batas"
+msgid "Switch On Hover"
+msgstr "Dongak:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Tengah"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Buat Panduan Horizontal"
+msgid "Region Rect"
+msgstr "Atur Kotak Region"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Atur Batas"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20564,6 +22401,11 @@ msgid "Popup"
msgstr "Isi"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusif"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20574,6 +22416,30 @@ msgstr ""
"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
"gim dijalankan."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Seleksi Tengah"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Hapus Seleksi GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Hapus Pilihan"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cari"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20585,24 +22451,81 @@ msgstr ""
"Jika \"Exp Edit\" diaktifkan, \"Nilai Minimal\" seharusnya lebih besar dari "
"0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Jaga Rasio"
+msgid "Min Value"
+msgstr "(nilai)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Nilai"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Halaman: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Sunting"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Terkelompok"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Hapus Item Kelas"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Piksel Pembatas"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indeks Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indentasi Otomatis"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Waktu Berbaur:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Akhir"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Karakter sah:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Salin Teks"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20611,6 +22534,29 @@ msgstr "Ukuran:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Gambar Pembobotan Tulang"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Hanya yang Dipilih"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfigurasi Profil Saat Ini:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Pindah Efek Bus"
@@ -20630,14 +22576,58 @@ msgstr ""
"manual ukuran minimumnya."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Isi Permukaan"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horisontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filter sinyal"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Pilih Warna"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Mengubah nama folder dengan:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Awalan:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Akhiran:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset Kotak-kotak:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Lipat Semua"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20652,73 +22642,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Saat ini:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Seret dan Lepas untuk menyusun ulang."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Bilah Marka"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Lewati Breakpoint"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TeksturRegion"
+msgid "Fold Gutter"
+msgstr "Direktori:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Dinonaktifkan)"
+msgid "Hiding Enabled"
+msgstr "Aktifkan"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktifkan"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertikal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horisontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Gambarkan Panggilan:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Buka Kunci Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Bentangkan Semua"
+msgid "Focused"
+msgstr "Garis Fokus"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Mode Tabrakan"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Bentangkan Semua"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TeksturRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Langkahi"
+msgid "Over"
+msgstr "Timpa"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Properti Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mode Putar:"
@@ -20732,12 +22781,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inisialisasi"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Memutar %s derajat."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Kiri Tengah"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mode Interpolasi"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20748,6 +22809,21 @@ msgid "(Other)"
msgstr "(Yang Lain)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Jungkitkan Keterlihatan"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Tombol Dinonaktifkan"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Buat Node Root:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20756,8 +22832,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Tambah Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20765,14 +22845,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Atur Posisi Kurva Dalam"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Tampilkan Viewport"
+msgid "Stretch Shrink"
+msgstr "Mode Seleksi"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Tampilkan Viewport"
#: scene/main/http_request.cpp
@@ -20814,6 +22894,11 @@ msgstr "Deskripsi"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Lokasi Ekspor"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mode Geser Pandangan"
@@ -20842,6 +22927,35 @@ msgstr "Terapkan Bersamaan:"
msgid "Custom Multiplayer"
msgstr "Terapkan Bersamaan:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Aktifkan Prioritas"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mode Interpolasi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Kiri Atas"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Mode Tabrakan"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Mode Navigasi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20851,6 +22965,16 @@ msgstr "Skena Dasar Baru"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Terapkan Bersamaan:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mode Interpolasi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20882,11 +23006,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Buat Garis Tepi"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mode Interpolasi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20913,12 +23032,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20949,17 +23068,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Cat Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Mulai Ulang Otomatis:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Kiri Atas"
+msgid "Viewport Path"
+msgstr "Lokasi Ekspor"
#: scene/main/viewport.cpp
msgid ""
@@ -20981,6 +23096,19 @@ msgid ""
"dimensions to render anything."
msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Menimpa"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20991,6 +23119,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Mengubah urutan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Ubah Nilai Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Mengikat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item yang Dinonaktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linier ke Kiri"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Awakutu"
@@ -21000,13 +23161,33 @@ msgid "Render Target"
msgstr "Perender:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ubah Mode Pembaruan Animasi"
+msgid "Clear Mode"
+msgstr "Mode Penggaris"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktifkan Bayang-bayang"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item yang Dinonaktifkan"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21014,7 +23195,17 @@ msgid "Shadow Atlas"
msgstr "Atlas Baru"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Bersihkan Transformasi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Pertahankan Transformasi Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21036,15 +23227,30 @@ msgstr "Potong Node"
msgid "Loop Mode"
msgstr "Mode Pindah"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(nilai)"
+msgid "Loop Begin"
+msgstr "Mode Pindah"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Nilai"
+msgid "Loop End"
+msgstr "Mode Pindah"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Aduk Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumen Skena Utama:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21055,17 +23261,17 @@ msgstr "Setengah Resolusi"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Menimpa"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Garis Fokus"
@@ -21076,6 +23282,16 @@ msgstr "Ukuran Garis Tepi:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fungsi"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinyal"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opsi Ekstra:"
@@ -21093,29 +23309,36 @@ msgstr "Sambungkan Data Node"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mode Ikon"
+msgid "Sky Custom FOV"
+msgstr "Potong Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentasi Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Jangkah Perputaran:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Memutar %s derajat."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21124,86 +23347,98 @@ msgid "Ambient Light"
msgstr "Indentasi Kanan"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animasi"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Menyimpan File:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Jumlah:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Pisahkan Kurva"
+msgid "Depth End"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Pisahkan Kurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filter sinyal"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Pisahkan Kurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filter sinyal"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Pemetaan Ulang"
+msgid "Height Min"
+msgstr "Cahaya"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mode Pengancingan:"
+msgid "Height Max"
+msgstr "Cahaya"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Pisahkan Kurva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Pemetaan Ulang"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Ekspor"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21212,20 +23447,27 @@ msgid "SS Reflections"
msgstr "Seleksi Skala"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Langkah"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Hanya yang Dipilih"
+msgid "Fade In"
+msgstr "Memudar Masuk (d):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Memudar Keluar (d):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Kedalaman"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21234,122 +23476,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Kanan Lebar"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Warna"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Awakutu Kanal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Pilih Jarak:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transisi: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Campur 2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21357,26 +23549,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Cahaya"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumerasi:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Fungsi warna."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Peringatan"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Saat ini:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mode Tanpa Gangguan"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Pengimbangan:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21386,6 +23596,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Kedalaman"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Kedalaman"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21407,44 +23626,46 @@ msgid "Parameters"
msgstr "Parameter Berubah:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mode Geser Pandangan"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Campur 2 Node"
+msgid "Specular Mode"
+msgstr "Mode Penggaris"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mode Interpolasi"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Kiri Lebar"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Tampilan Depan"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mode Penggaris"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Jumlah:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21453,6 +23674,16 @@ msgid "Particles Anim"
msgstr "Partikel"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21469,10 +23700,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21496,11 +23723,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Skala Acak:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21529,32 +23751,35 @@ msgid "Ambient Occlusion"
msgstr "Oklusi"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TeksturRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Kedalaman"
+msgid "Min Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Balikkan Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21567,27 +23792,14 @@ msgstr "Transisi: "
msgid "Refraction"
msgstr "Enumerasi:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Skala Acak:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Campur 2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lapisan"
#: scene/resources/material.cpp
#, fuzzy
@@ -21595,7 +23807,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21604,42 +23816,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Mode Prioritas"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mode Tanpa Gangguan"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mode Geser Pandangan"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Panggang Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Campur 2 Node"
@@ -21671,8 +23867,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformasi Dibatalkan."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformasikan Peta UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ubah ukuran Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ubah ukuran Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21689,6 +23901,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Sumber"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21702,11 +23919,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Ukuran Garis Tepi:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Gabung dari Skena"
@@ -21720,11 +23932,6 @@ msgid "Max Error"
msgstr "Galat"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21738,6 +23945,18 @@ msgstr "Pilih Jarak:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21746,43 +23965,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligon"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Geser Titik"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Pengubah Kecepatan Tampilan Bebas"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Pengubah Lambat Tampilan Bebas"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Titik Emisi:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Sumber Emisi: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Warna Emisi"
+msgid "Color Texture"
+msgstr "Sunting Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Titik Emisi:"
+msgid "Point Count"
+msgstr "Tambah Port Masukan"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Dataran:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Balikkan Portal"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21815,6 +24066,18 @@ msgstr "Kanan Bawah"
msgid "Left To Right"
msgstr "Kanan Atas"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21838,17 +24101,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Pisahkan Kurva"
+msgid "Top Color"
+msgstr "Floor Selanjutnya"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Menyimpan File:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21857,12 +24117,8 @@ msgstr "Terkelompok"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Tutup Kurva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Bilah Marka"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21871,35 +24127,21 @@ msgstr "Jalankan"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Pengganti"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Pisahkan Kurva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TeksturRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21912,11 +24154,6 @@ msgstr "Bentangkan Semua"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Isi"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Ubah Torus Radius Dalam"
@@ -21925,10 +24162,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21944,10 +24177,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21969,12 +24198,28 @@ msgstr "Hapus Tekstur"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Halaman: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode Skala"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tangkap"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mode Putar:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mode Putar:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21986,12 +24231,30 @@ msgstr "Ubah Tipe Basis"
msgid "Current Frame"
msgstr "Nama skena saat ini"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mode Geser Pandangan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Peka terhadap Huruf Besar/Kecil"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Bawaan"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inisialisasi"
@@ -22033,6 +24296,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil Fitur Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Ubah Nilai Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Muat Default"
@@ -22046,6 +24319,16 @@ msgid "Fallback Environment"
msgstr "Tampilkan Lingkungan"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Skena Utama"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Skena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22063,10 +24346,32 @@ msgstr "Linier ke Kiri"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inisialisasi"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Antarmuka Pengguna"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22108,12 +24413,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Rilis"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22125,7 +24430,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22144,13 +24449,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Kirim Tanggapan Dokumentasi"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Jalan Lingkar"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22171,19 +24477,10 @@ msgid "Post Gain"
msgstr "Sesudah"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resource"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22219,7 +24516,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Ukuran:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22227,14 +24524,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mode Putar:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Kirim Tanggapan Dokumentasi"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22242,7 +24533,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Jalan Lingkar"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22255,18 +24546,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tenggat waktu habis."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Aduk Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22287,13 +24573,33 @@ msgid "Channel Disable Time"
msgstr "Ubah Waktu Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Tambah Port Masukan"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tangkap dari Piksel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variabel Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektif"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22307,19 +24613,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Ukuran:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Tampilan Bebas Kiri"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linier"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Perbarui Pratinjau"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inisialisasi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Mode Tabrakan"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Kiri Tengah"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22358,6 +24740,11 @@ msgstr "Mempartisi..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filter sinyal"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Tetapkan ekspresi"
@@ -22516,7 +24903,7 @@ msgstr "Mode Interpolasi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Buka"
#: servers/visual_server.cpp
@@ -22666,5 +25053,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Ubah Ukuran Kamera"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index e0e020c0bc..f4c96b77e1 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -22,6 +22,55 @@ msgstr ""
"X-Generator: Weblate 4.4-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +78,95 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Val á kvarða"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Breyta:"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Val á kvarða"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Stillið breyting á:"
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -59,9 +192,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Val á kvarða"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +232,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Breyta Tengingu: "
@@ -95,23 +244,64 @@ msgstr "Breyta Tengingu: "
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Hreyfa Viðbótar Lykil"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Breyta Tengingu: "
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -161,6 +351,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -201,10 +400,151 @@ msgstr "Fjarlægja val"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Val á kvarða"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Val á kvarða"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Allt úrvalið"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Val á kvarða"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -219,10 +559,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Verkefna Stjóri"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -401,18 +743,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Verkefna Stjóri"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -441,7 +785,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Val á kvarða"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Breyta Viðbót"
@@ -512,15 +856,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -533,7 +887,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -565,7 +919,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -634,8 +988,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Val á kvarða"
@@ -652,7 +1011,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -947,8 +1306,10 @@ msgstr "Breyta"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1090,6 +1451,8 @@ msgstr "Færa lykla af Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1482,7 +1845,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1648,13 +2011,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1787,11 +2143,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Verkefna Stjóri "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Verkefna Stjóri"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2131,7 +2487,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2588,8 +2946,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2605,6 +2966,16 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Breyta"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2625,7 +2996,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2743,6 +3115,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2853,14 +3227,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2872,6 +3250,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3578,7 +3980,7 @@ msgstr "Tvíteknir lyklar"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Óvirkt"
@@ -3624,7 +4026,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4225,7 +4627,10 @@ msgstr "Breyta:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4329,10 +4734,24 @@ msgstr "Hreyfa Viðbótar Lykil"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Breyta"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4464,7 +4883,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4531,11 +4950,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Breyta"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4583,15 +4997,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4605,19 +5019,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4626,11 +5034,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4640,11 +5048,11 @@ msgstr ""
msgid "Navigation"
msgstr "Breyta Viðbót"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4664,7 +5072,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4753,7 +5161,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4857,7 +5265,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5077,7 +5485,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5110,8 +5520,7 @@ msgstr "Fjarlægja val"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Verkefna Stjóri"
@@ -5267,6 +5676,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6667,8 +7080,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6756,6 +7169,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6764,6 +7178,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6848,6 +7264,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6967,7 +7384,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7131,11 +7548,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8203,6 +8620,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8749,16 +9167,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Breyta Viðbót"
@@ -8844,6 +9265,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9287,7 +9709,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9330,6 +9753,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9510,7 +9934,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9526,7 +9951,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9614,7 +10039,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9868,7 +10293,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10249,6 +10674,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10771,14 +11199,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11111,6 +11531,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11118,7 +11539,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11717,7 +12138,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12464,6 +12886,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12477,10 +12903,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12537,7 +12959,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12856,6 +13279,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Verkefna Stjóri"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13000,10 +13430,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13055,10 +13481,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13206,12 +13628,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Allt úrvalið"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13398,7 +13815,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14136,7 +14555,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14160,6 +14579,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14229,7 +14653,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14241,14 +14665,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Hreyfa Viðbótar Lykil"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14428,15 +14855,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14504,30 +14927,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14557,10 +14970,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14568,7 +14977,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14584,10 +15001,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14619,10 +15032,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14653,7 +15062,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14665,10 +15074,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14726,12 +15131,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14810,6 +15215,7 @@ msgid "Main Loop Type"
msgstr "Anim breyting umskipti"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14829,7 +15235,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14870,34 +15276,45 @@ msgstr ""
msgid "Operation"
msgstr "Stillið breyting á:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Breyta Viðbót"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Breyta Viðbót"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Breyta Viðbót"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14910,10 +15327,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14925,6 +15350,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Breyta Viðbót"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14934,6 +15366,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14950,19 +15387,77 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Samfellt"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Breyta Viðbót"
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15017,11 +15512,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15118,6 +15617,162 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Breyta..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Anim breyting umskipti"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Stillið breyting á:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Allt úrvalið"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Stillið breyting á:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Stillið breyting á:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15128,10 +15783,23 @@ msgid "Godot Bone Node"
msgstr "Anim DELETE-lyklar"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15139,7 +15807,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Tvíteknir lyklar"
@@ -15160,6 +15872,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Hreyfa Viðbótar Lykil"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15202,17 +15924,45 @@ msgstr "Anim DELETE-lyklar"
msgid "Animations"
msgstr "Stillið breyting á:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Anim DELETE-lyklar"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15396,12 +16146,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Breyta Viðbót"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15417,11 +16173,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15508,6 +16264,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15515,6 +16279,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15531,12 +16299,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Stillið breyting á:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "Breyta Tengingu: "
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15577,13 +16388,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Val á kvarða"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15908,6 +16712,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15916,6 +16721,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Óvirkt"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -16010,14 +16820,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Breyta Viðbót"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -16072,10 +16897,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16117,6 +16938,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16188,6 +17013,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16242,6 +17071,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16267,6 +17100,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16275,7 +17112,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16303,6 +17144,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17084,6 +17929,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Val á kvarða"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17093,21 +17988,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17117,7 +18018,7 @@ msgid "Audio Bus"
msgstr "Anim bæta við lag"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17138,8 +18039,9 @@ msgid "Pitch Scale"
msgstr "Val á kvarða"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17148,7 +18050,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17175,12 +18078,27 @@ msgstr "Fjarlægja val"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17189,31 +18107,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17222,27 +18160,59 @@ msgstr ""
msgid "Light Mode"
msgstr "Breyta Viðbót"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Stillið breyting á:"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17259,6 +18229,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17283,6 +18257,19 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Óvirkt"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17313,6 +18300,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Stillið breyting á:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17322,15 +18316,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Val á kvarða"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17354,11 +18347,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Verkefna Stjóri"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17372,8 +18376,10 @@ msgstr ""
msgid "Texture"
msgstr "Fjarlægja val"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17383,7 +18389,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17410,7 +18424,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17448,11 +18463,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17487,16 +18497,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Tvíteknir lyklar"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Tvíteknir lyklar"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Óvirkt"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17504,11 +18530,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17518,40 +18544,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Breyta"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17559,26 +18583,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Verkefna Stjóri"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Verkefna Stjóri"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Breyta Viðbót"
@@ -17597,6 +18624,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Breyta hnútnum Ferill"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Afrita val"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17626,23 +18658,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Breyta Tengingu: "
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17671,12 +18718,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17697,11 +18752,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17713,20 +18765,61 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Fjarlægja val"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Val á kvarða"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Allt úrvalið"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17755,11 +18848,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Breyta hnútnum Ferill"
@@ -17772,6 +18870,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17781,12 +18891,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Val á kvarða"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17823,9 +18941,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Tvíteknir lyklar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Samfellt"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17833,6 +18956,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17840,28 +18980,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Breyta Viðbót"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17869,7 +19059,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17881,22 +19071,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Breyta Viðbót"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Fjarlægja val"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17922,6 +19132,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Verkefna Stjóri"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17934,47 +19154,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Breyta Viðbót"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Fjarlægja val"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Breyta Viðbót"
+msgid "Centered Textures"
+msgstr "Fjarlægja val"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Breyta Viðbót"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Breyta umbreytingu"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17992,16 +19229,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Fjarlægja val"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18009,10 +19237,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18027,7 +19255,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18044,6 +19272,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Val á kvarða"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18070,31 +19303,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Stillið breyting á:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18110,6 +19346,15 @@ msgstr "Breyta umbreytingu"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18138,6 +19383,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18151,45 +19402,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Tvíteknir lyklar"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Tvíteknir lyklar"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Tvíteknir lyklar"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Breyta Viðbót"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18198,15 +19465,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Fjarlægja val"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Verkefna Stjóri"
@@ -18216,6 +19492,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18223,8 +19503,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18233,12 +19514,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18294,15 +19575,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18318,12 +19607,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18331,20 +19623,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Breyta Viðbót"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18377,43 +19664,43 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Tvíteknir lyklar"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Fjarlægja val"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Val á kvarða"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Breyta Viðbót"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18425,11 +19712,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18437,6 +19732,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18491,9 +19790,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18521,7 +19828,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18549,6 +19856,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18600,39 +19912,75 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Fjarlægja val"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Tvíteknir lyklar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Verkefna Stjóri"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Breyta Viðbót"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18658,6 +20006,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18695,6 +20047,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18748,6 +20104,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Breyta Viðbót"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18768,6 +20133,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18791,11 +20160,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Breyta umbreytingu"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18803,7 +20167,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18852,13 +20224,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Val á kvarða"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18884,27 +20287,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18925,10 +20329,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18942,6 +20348,11 @@ msgid "Auto Triangles"
msgstr "Anim bæta við lag"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Anim bæta við lag"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18974,6 +20385,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18991,10 +20406,24 @@ msgstr "Stillið breyting á:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Anim bæta við lag"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Stillið breyting á:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19010,10 +20439,6 @@ msgid "Assigned Animation"
msgstr "Stillið breyting á:"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19032,21 +20457,15 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Allt úrvalið"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19089,9 +20508,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Anim bæta við lag"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19100,14 +20528,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Stillið breyting á:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Val á kvarða"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19117,13 +20610,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Fjarlægja val"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19132,11 +20633,11 @@ msgid "Action Mode"
msgstr "Breyta Viðbót"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19148,6 +20649,11 @@ msgstr ""
msgid "Group"
msgstr "Fjarlægja val"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Fjarlægja val"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19157,6 +20663,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19165,6 +20679,32 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19205,26 +20745,24 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Fjarlægja val"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Rect Rotation"
-msgstr "Stillið breyting á:"
+msgid "Clip Content"
+msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19232,20 +20770,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Breyta Viðbót"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19253,16 +20786,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Stillið breyting á:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19277,9 +20803,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Fjarlægja val"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19290,11 +20819,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Tvíteknir lyklar"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Tvíteknir lyklar"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19306,10 +20865,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Fjarlægja val"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19319,21 +20891,47 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Allt úrvalið"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Val á kvarða"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19359,6 +20957,49 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Breyta umbreytingu"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Afrita val"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19367,36 +21008,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Val á kvarða"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19412,12 +21060,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Afrita val"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Afrita val"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Afrita val"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19426,28 +21101,99 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Breyta"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Fjarlægja val"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Fjarlægja val"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Afrita val"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Fjarlægja val"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19464,13 +21210,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Fjarlægja val"
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Breyta hnútnum Ferill"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19483,65 +21267,117 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Óvirkt"
+msgid "Scroll Horizontal"
+msgstr "Fjarlægja val"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Breyta Viðbót"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19558,13 +21394,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Anim DELETE-lyklar"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Breyta Viðbót"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19574,6 +21420,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Óvirkt"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19582,20 +21441,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Anim bæta við lag"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19632,6 +21495,11 @@ msgid "Editor Description"
msgstr "Breyta Tengingu: "
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Verkefna Stjóri"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19656,6 +21524,32 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Breyta Viðbót"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Breyta Viðbót"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19664,6 +21558,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19693,10 +21595,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19722,12 +21620,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19753,15 +21651,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19778,6 +21672,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19787,6 +21693,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Óvirkt"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19795,19 +21730,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Breyta umbreytingu"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Óvirkt"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Breyta umbreytingu"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19829,12 +21792,27 @@ msgstr "Tvíteknir lyklar"
msgid "Loop Mode"
msgstr "Breyta Viðbót"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19846,12 +21824,12 @@ msgstr "Val á kvarða"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19863,6 +21841,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Val á kvarða"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19878,29 +21865,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Breyta Viðbót"
+msgid "Sky Custom FOV"
+msgstr "Tvíteknir lyklar"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19908,84 +21902,93 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Breyta hnútnum Ferill"
+msgid "Depth End"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Breyta hnútnum Ferill"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Breyta hnútnum Ferill"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Breyta hnútnum Ferill"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -19994,171 +21997,151 @@ msgid "SS Reflections"
msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Val á kvarða"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Breyta Viðbót"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Val á kvarða"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Stillið breyting á:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Breyta Viðbót"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "Stillið breyting á:"
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20179,48 +22162,60 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Anim bæta við lag"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Fjarlægja val"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Hreyfa Viðbótar Lykil"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20239,10 +22234,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20263,10 +22254,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20294,32 +22281,33 @@ msgid "Ambient Occlusion"
msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Óvirkt"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Val á kvarða"
+msgid "Min Layers"
+msgstr "Breyta Viðbót"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20332,24 +22320,12 @@ msgstr "Stillið breyting á:"
msgid "Refraction"
msgstr "Stillið breyting á:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20357,7 +22333,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20365,35 +22341,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20426,7 +22386,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Breyta umbreytingu"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20442,19 +22416,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20470,11 +22444,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Breyta Viðbót"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20486,6 +22455,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20494,36 +22475,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Fjarlægja val"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Breyta umbreytingu"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Fjarlægja val"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Fjarlægja val"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Breyta:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Stillið breyting á:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20554,6 +22570,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20575,17 +22603,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Breyta hnútnum Ferill"
+msgid "Top Color"
+msgstr "Val á kvarða"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Val á kvarða"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20593,44 +22618,28 @@ msgid "Ground"
msgstr "Fjarlægja val"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Val á kvarða"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Breyta hnútnum Ferill"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20642,10 +22651,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20654,10 +22659,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20673,10 +22674,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20695,14 +22692,28 @@ msgid "Base Texture"
msgstr "Fjarlægja val"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Breyta Viðbót"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -20711,11 +22722,27 @@ msgstr ""
msgid "Current Frame"
msgstr "Hreyfa Viðbótar Lykil"
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20750,6 +22777,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Afrita val"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Afrita val"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20762,6 +22799,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20777,10 +22822,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20820,11 +22885,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20836,7 +22901,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20854,11 +22919,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20878,17 +22944,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20923,7 +22981,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20931,11 +22989,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20943,7 +22997,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20955,17 +23009,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20983,13 +23033,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Stillið breyting á:"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21003,7 +23070,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21011,11 +23078,81 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Breyta Viðbót"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21051,6 +23188,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21201,7 +23342,7 @@ msgid "Ninepatch Mode"
msgstr "Breyta Viðbót"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21344,5 +23485,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 615384e15e..f926fa7ce2 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -84,6 +84,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Gli appunti sono vuoti!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Scena Corrente"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Abilita"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modalità spostamento"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantieni il debugger aperto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Dimensione Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Dimensione Outline:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operatore schermo."
@@ -93,12 +148,104 @@ msgstr "Operatore schermo."
msgid "Window"
msgstr "Nuova Finestra"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixel del Bordo"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Commuta la modalità a schermo intero"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inizializza"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posizione del pannello"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensione:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modalità d'interpolazione"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Target"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramma fisico %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Errore"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Errore di salvataggio"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Errore di salvataggio"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Risultati Ricerca"
@@ -125,9 +272,21 @@ msgstr "Command: Ruota"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funzioni"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -156,6 +315,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Connetti"
@@ -164,25 +327,68 @@ msgstr "Connetti"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Oggetti disegnati:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Abilita l'Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler di Rete"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome del nodo radice"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connetti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo Transform"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -231,6 +437,16 @@ msgstr "Argomenti non validi per costruire \"%s\""
msgid "On call to '%s':"
msgstr "Alla chiamata di \"%s\":"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Stato"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -272,10 +488,168 @@ msgstr "Copia selezione"
msgid "Use Single Quotes"
msgstr "Nuovo Tile Singolo"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tutto"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controllo della versione"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunità"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preimpostazione"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Scansiona"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tasto Fisico"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Pulsante"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Costante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vettore"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indice Pulsante Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preimpostazione"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Scatti relativi"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocità:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Asse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fissa valore"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Azione"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambia"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit Modifiche"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Inclinazione:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero della linea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -291,10 +665,12 @@ msgstr "Configura lo scatto"
msgid "Project Settings Override"
msgstr "Impostazioni del progetto…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -488,18 +864,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtri:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -528,7 +906,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Crea funzione"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Cambia espressione"
@@ -602,16 +980,28 @@ msgstr "Vertici:"
msgid "Resource"
msgstr "Risorsa"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Chiudi la scena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Percorso Risorsa"
+msgid "Path"
+msgstr "Percorso"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Sorgente"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit Modifiche"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Locale"
@@ -625,7 +1015,7 @@ msgstr "Testing"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -657,7 +1047,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -730,8 +1120,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Scala"
@@ -748,7 +1143,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1023,8 +1418,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animazione"
@@ -1170,6 +1567,8 @@ msgstr "Sposta delle chiavi d'animazione"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Trasformazione"
@@ -1571,7 +1970,7 @@ msgstr ""
"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase "
"d'inattività."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1740,13 +2139,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dipendenze"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Percorso"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dipendenze:"
@@ -1886,11 +2278,11 @@ msgid "Lead Developer"
msgstr "Sviluppatore principale"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestore del progetto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2236,7 +2628,9 @@ msgid "Remove Autoload"
msgstr "Rimuovi l'autocaricamento"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Abilita"
@@ -2722,8 +3116,11 @@ msgstr "Modalità Riproduzione:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modalità di Pan"
@@ -2743,6 +3140,16 @@ msgstr "Profilo attuale:"
msgid "Current Path"
msgstr "Corrente:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta la visibilità dei file nascosti"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Torna indietro"
@@ -2763,7 +3170,8 @@ msgstr "Commuta la visibilità dei file nascosti"
msgid "Toggle Favorite"
msgstr "Commuta lo stato di preferito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Commuta la modalità"
@@ -2883,6 +3291,8 @@ msgid "Theme Properties"
msgstr "Proprietà del tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colori"
@@ -2997,14 +3407,18 @@ msgid "Method"
msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Segnale"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Costante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Proprietà"
@@ -3016,6 +3430,36 @@ msgstr "Proprietà del tema"
msgid "Property:"
msgstr "Proprietà:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valore"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo i metodi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Check Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Checked Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Draw Calls:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Esegui"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fissa valore"
@@ -3798,7 +4242,7 @@ msgstr "Incolla Proprietà"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Pulsante disabilitato"
@@ -3846,7 +4290,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Posizione del pannello"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modalità senza distrazioni"
@@ -4495,7 +4939,10 @@ msgstr "Modifica il testo:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Livello"
@@ -4606,11 +5053,26 @@ msgstr "Converti in %s"
msgid "New %s"
msgstr "Nuovo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambia Tipo di Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Aggiungi risorsa"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Elemento Modificabile"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuovo script"
@@ -4753,7 +5215,7 @@ msgstr "Colori"
msgid "Accent Color"
msgstr "Scegli un colore"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4831,11 +5293,6 @@ msgstr "Finestra di XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Commuta la visibilità dei file nascosti"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4887,16 +5344,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Luci dirette"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Evidenziatore di sintassi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4911,20 +5368,13 @@ msgid "Indent"
msgstr "Indenta a sinistra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Dimensione:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indenta automaticamente"
@@ -4934,12 +5384,12 @@ msgstr "Indenta automaticamente"
msgid "Convert Indent On Save"
msgstr "Converti l'indentazione in spazi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Draw Calls:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Draw Calls:"
@@ -4949,11 +5399,11 @@ msgstr "Draw Calls:"
msgid "Navigation"
msgstr "Navigazione"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4974,7 +5424,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numero della linea:"
@@ -5070,7 +5520,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5183,7 +5633,7 @@ msgstr "GridMap Riempi"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap Riempi"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5427,7 +5877,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rettangolo Completo"
@@ -5463,8 +5915,7 @@ msgstr "Rimuovi punto"
msgid "Editor SSL Certificates"
msgstr "Impostazioni Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestore dei progetti"
@@ -5639,6 +6090,11 @@ msgstr ""
"Tieni premuto %s per arrotondare ai numeri interi. Tieni premuto Shift per "
"modifiche più precise."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Scegli Nodo(i) da Importare"
@@ -7088,8 +7544,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
@@ -7174,6 +7630,7 @@ msgid "Immediate"
msgstr "Immediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizza"
@@ -7182,6 +7639,8 @@ msgid "At End"
msgstr "Alla Fine"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Spostamento"
@@ -7268,6 +7727,7 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Fondi"
@@ -7387,7 +7847,7 @@ msgstr "Modifica Filtri Nodi"
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7552,11 +8012,11 @@ msgstr "Licenza (Z-A)"
msgid "First"
msgstr "Primo"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Precedente"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Successivo"
@@ -8677,6 +9137,7 @@ msgid "Create Outline"
msgstr "Crea Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9255,16 +9716,19 @@ msgstr "Apri l'editor UV di Polygon2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV Polygon 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punti"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
@@ -9352,6 +9816,7 @@ msgstr "Impostazioni griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Scatto"
@@ -9807,7 +10272,8 @@ msgstr "Connessioni al metodo:"
msgid "Source"
msgstr "Sorgente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Target"
@@ -9854,6 +10320,7 @@ msgid "Convert Case"
msgstr "Converti Maiuscole/Minuscole"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
@@ -10037,7 +10504,8 @@ msgid "Create physical bones"
msgstr "Crea ossa fisiche"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Scheletro"
@@ -10053,7 +10521,7 @@ msgstr "Riproduci IK"
msgid "Orthogonal"
msgstr "Ortogonale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Prospettica"
@@ -10142,7 +10610,7 @@ msgstr "Visualizza la trasformazione del piano."
msgid "None"
msgstr "Nessuno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Ruota"
@@ -10411,7 +10879,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Usa Spazio Locale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usa Scatto"
@@ -10795,6 +11263,9 @@ msgid "Speed:"
msgstr "Velocità:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
@@ -11344,15 +11815,6 @@ msgid "Override all default type items."
msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Cambia Tipo di Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11698,6 +12160,7 @@ msgstr "Seleziona la precedente forma, sottotile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regione"
@@ -11705,7 +12168,7 @@ msgstr "Regione"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collisione"
@@ -12315,7 +12778,8 @@ msgstr "Vertice"
msgid "Fragment"
msgstr "Frammento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luce"
@@ -13142,6 +13606,10 @@ msgstr ""
"I template di esportazione per questa piattaforma sono mancanti/corrotti:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Percorso di Esportazione"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -13158,10 +13626,6 @@ msgstr ""
"click.\n"
"Solo un preset per piattaforma può essere selezionato come eseguibile."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Percorso di Esportazione"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Risorse"
@@ -13222,7 +13686,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modalità Esportazione GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testo"
@@ -13587,6 +14052,13 @@ msgstr ""
"esistenti?\n"
"Potrebbe volerci un po' di tempo."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Progetti Locali"
@@ -13730,10 +14202,6 @@ msgid "All Devices"
msgstr "Tutti i Dispositivi"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Fisico)"
@@ -13785,10 +14253,6 @@ msgstr "Pulsante X 2"
msgid "Joypad Axis Index:"
msgstr "Indice Asse Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Asse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice Pulsante Joypad:"
@@ -13938,12 +14402,7 @@ msgstr "Mappa Input"
msgid "Action:"
msgstr "Azione:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Azione"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -14132,7 +14591,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valore iniziale per il contatore"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -14916,7 +15377,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valore"
@@ -14940,6 +15401,11 @@ msgstr "Totale:"
msgid "Export list to a CSV file"
msgstr "Esporta l'elenco in un file CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Percorso Risorsa"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15009,7 +15475,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15021,14 +15487,17 @@ msgstr "Cambia FOV Telecamera"
msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15219,16 +15688,11 @@ msgstr "Imposta Maniglia"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commit Modifiche"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Set"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15301,12 +15765,14 @@ msgid "Display"
msgstr "Mostra tutto"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15314,20 +15780,6 @@ msgstr ""
msgid "Height"
msgstr "Luce"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixel del Bordo"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Commuta la modalità a schermo intero"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15361,10 +15813,6 @@ msgid "Use V-Sync"
msgstr "Usa Scatto"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15372,7 +15820,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Abilita"
@@ -15391,11 +15847,6 @@ msgstr "Selezione Frame"
msgid "Energy Saving"
msgstr "Errore di salvataggio"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Mantieni il debugger aperto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15431,11 +15882,6 @@ msgstr "Fotogramma fisico %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fotogramma fisico %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Mesh Sorgente:"
@@ -15467,7 +15913,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Selezione Frame"
#: main/main.cpp
@@ -15479,10 +15925,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15546,14 +15988,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtra:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Colori"
#: main/main.cpp
@@ -15638,6 +16080,7 @@ msgid "Main Loop Type"
msgstr "Trova tipo del nodo"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15659,7 +16102,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Torna indietro"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Scatta sui lati dei nodi"
@@ -15701,24 +16144,33 @@ msgstr "Modifica Raggio Esterno del Toroide"
msgid "Operation"
msgstr "Opzioni"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collisione"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modalità Collisioni"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modalità Collisioni"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converti Maiuscole/Minuscole"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15726,10 +16178,12 @@ msgstr "Cambiamenti dei materiali:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Raggio:"
@@ -15746,10 +16200,19 @@ msgstr "Avvisi"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Graduale"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostra Guide"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Modifica Raggio Interno del Toroide"
@@ -15763,6 +16226,13 @@ msgstr "Modifica Raggio Esterno del Toroide"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15773,6 +16243,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Incolla nodi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Crea Vertice Interno"
@@ -15791,20 +16266,88 @@ msgstr "Rotazione Casuale:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Rendi Locale"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continua"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Scegli la Distanza:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotazione Casuale:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modalità Collisioni"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambiamento Transform"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Istanza"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostra sempre Griglia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usa Scatto"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Memorizzazione file:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carica risorsa"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Scheletro"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefisso:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Ricarica"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15860,12 +16403,18 @@ msgstr "Librerie: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Metti a fuoco il percorso"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15967,6 +16516,180 @@ msgstr "Esporta Mesh GLTF2"
msgid "Export GLTF..."
msgstr "Esporta GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Scostamento della griglia:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componenti"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantità:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mischia"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Istanza"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Elaborazione Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Predefinito"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tutti i Dispositivi"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Dimensione:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineare"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colori"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambia"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Preprocessa Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Cambia Genitore"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Piattaforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduzioni"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo di rotazione:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Figli Modificabili"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15977,10 +16700,25 @@ msgid "Godot Bone Node"
msgstr "Nodo TimeScale"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nuova Scena Radice"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Centra Origine"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Sposta Articolazione"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15988,8 +16726,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operatore scalare."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versione"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versione"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con i Dati"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -16012,6 +16798,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Cambiamenti dei materiali:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Percorso Scena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome del nodo radice"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16056,18 +16852,49 @@ msgstr "Scegli un Nodo"
msgid "Animations"
msgstr "Animazioni:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostra Ossa"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fotogramma fisico %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Preprocessa Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista frontale"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16251,12 +17078,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Scostamento:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16274,11 +17107,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16367,6 +17200,15 @@ msgid "Done!"
msgstr "Fatto!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Scala Casuale:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16374,6 +17216,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Scostamento della griglia:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16391,13 +17238,58 @@ msgstr "Prospettica"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Impostazioni:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descrizione"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Stato"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16446,13 +17338,6 @@ msgstr "Overflow dello stack con profondità dello stack: "
msgid "Visual Script"
msgstr "Ricerca VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funzioni"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambia Argomenti Segnale"
@@ -16771,6 +17656,7 @@ msgid "Edit Member"
msgstr "Modifica membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Cambia espressione"
@@ -16781,6 +17667,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Eseguibile"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipo di membro"
@@ -16881,13 +17772,30 @@ msgid "Basic Type"
msgstr "Cambia Tipo di Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copia percorso del nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Cambia nome Argomento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Ripristinare le impostazioni predefinite"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caratteri validi:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modalità scala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16952,11 +17860,6 @@ msgid "Get %s"
msgstr "Ottieni %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome proprietà indice invalido."
@@ -17001,6 +17904,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet non trovato nello script: "
@@ -17087,6 +17995,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chiamate"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17146,6 +18058,11 @@ msgstr "% fotogramma fisico"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Disegna tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17175,6 +18092,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Tasto Fisico"
@@ -17185,9 +18106,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Elimina Catena IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Timeout."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17216,6 +18142,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Commuta visibilità"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Riprova"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18095,6 +19026,60 @@ msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotogramma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Esegui"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18107,22 +19092,30 @@ msgstr "Sovrascrizioni"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Genera punti"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Istanza"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aggiorna Anteprima"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineare"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18133,8 +19126,8 @@ msgstr "Aggiungi un bus audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Apri la disposizione di un bus audio"
+msgid "Override"
+msgstr "Sovrascrizioni"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18155,10 +19148,11 @@ msgid "Pitch Scale"
msgstr "Scala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Esegui"
+msgid "Autoplay"
+msgstr "Commuta la riproduzione automatica"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18166,7 +19160,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Scegli la Distanza:"
@@ -18196,13 +19191,29 @@ msgstr "Copia nodi"
msgid "Anchor Mode"
msgstr "Modalità Icona"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo di rotazione:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Corrente:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ingrandisci"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Vista"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modalità spostamento"
@@ -18213,36 +19224,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Graduale"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Imposta Margine"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Graduale"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Scostamento:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Scostamento:"
+msgid "Drag Margin"
+msgstr "Imposta Margine"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Scostamento:"
+msgid "Draw Screen"
+msgstr "Draw Calls:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Draw Calls:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Imposta Margine"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -18252,30 +19287,66 @@ msgstr "Nodo Blend2"
msgid "Light Mode"
msgstr "Lato Destro"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particelle"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particelle"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Commuta visibilità"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Commuta visibilità"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popola"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Popola"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostra Origine"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luce"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18299,6 +19370,11 @@ msgstr ""
"Aggiungi come figlio un CollisionShape2D o un CollisionPolygon2D per "
"definire la sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Preleva tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18332,6 +19408,19 @@ msgid "Build Mode"
msgstr "Modalità Righello"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crea Poligono di Collisione"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Crea Poligono di Collisione"
@@ -18375,6 +19464,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Impostazioni:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantità:"
@@ -18384,16 +19480,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Post processing"
+msgid "One Shot"
+msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Scala"
+msgid "Preprocess"
+msgstr "Post processing"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18419,11 +19515,22 @@ msgstr "Vedi FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Progetti Locali"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18437,8 +19544,10 @@ msgstr ""
msgid "Texture"
msgstr "Testo"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18450,9 +19559,19 @@ msgstr "Maschera Emissione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Sorgente Emissione: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18478,7 +19597,8 @@ msgid "Initial Velocity"
msgstr "Inizializza"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18519,12 +19639,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Colori"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Colori"
@@ -18559,16 +19673,32 @@ msgstr "Il giunto non è collegato a due PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Pulsante disabilitato"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18577,11 +19707,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inizializza"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18593,44 +19723,41 @@ msgstr ""
"Una texture con la forma della luce deve essere fornita alla proprietà "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Cambia"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Ruota a destra"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Cambia dimensione Telecamera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Livello"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18639,28 +19766,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista dal retro"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Cambia Filtro"
+msgid "Gradient Length"
+msgstr "Gradiente Modificato"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtri:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Modalità di filtraggio"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Chiudi"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modalità Righello"
@@ -18681,6 +19813,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Dividi Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predefinito"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18714,24 +19851,40 @@ msgstr "Modalità Regione"
msgid "End Cap Mode"
msgstr "Modalità dello scatto:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Rinomina cartella:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inizializza"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifica una connessione:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18763,12 +19916,22 @@ msgstr "Scegli la Distanza:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Modifica Raggio Esterno del Toroide"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vertici:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18795,12 +19958,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo di rotazione:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Ruotando di %s gradi."
@@ -18815,10 +19974,48 @@ msgstr "Costante"
msgid "Global Rotation Degrees"
msgstr "Ruotando di %s gradi."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Scala Casuale:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Scatti relativi"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Scatta la scala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Alla Fine"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18826,11 +20023,18 @@ msgstr ""
"Il nodo ParallaxLayer funziona solamente se impostato come figlio di un nodo "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Azione"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Specchiate"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18867,11 +20071,17 @@ msgstr ""
"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con "
"\"Animazione di Particelle\" abilitato."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modalità Priorità"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Dividi Curva"
@@ -18886,6 +20096,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Scostamento della griglia:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18896,12 +20120,22 @@ msgid "Layers"
msgstr "Livello"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funzioni"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18944,9 +20178,14 @@ msgstr "Luce"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Taglia nodi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continua"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18954,6 +20193,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Scegli un colore"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Scatto intelligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocità:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18961,6 +20220,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh Sorgente:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18968,26 +20236,72 @@ msgstr "Imposta Margine"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Fisico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Spostando l'output"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Locale"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Ruotando di %s gradi."
+msgid "Collider RID"
+msgstr "RID non valido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18995,8 +20309,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Rinomina cartella:"
+msgid "Vertex Colors"
+msgstr "Vertice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19009,22 +20323,45 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Crea Nodo Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modalità Collisioni"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La proprietà path deve puntare a un nodo Node2D valido per funzionare."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Rimuovi punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordinata successiva"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Ricomincia"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19055,6 +20392,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotogramma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtra gli script"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19072,51 +20419,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Cambia dimensione Telecamera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Trasformazione"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inizializza"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Visualizza Origine"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modalità Collisioni"
+msgid "Y Sort"
+msgstr "Ordina"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Collisione"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modalità Collisioni"
+msgid "Compatibility Mode"
+msgstr "Modalità Priorità"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modalità Collisioni"
+msgid "Centered Textures"
+msgstr "Funzionalità Principali:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Azzera la trasformazione"
+msgid "Use Parent"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Scatta sul centro dei nodi"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Preimpostazione"
+msgid "Shape Visible"
+msgstr "Commuta visibilità"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19137,27 +20503,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ripristina il volume di un bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ripristina il volume di un bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Imposta Nome Uniforme"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve avere un nodo ARVROrigin come genitore."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19175,7 +20532,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Solo ancore"
#: scene/3d/arvr_nodes.cpp
@@ -19195,6 +20552,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Scala Casuale:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19223,34 +20585,38 @@ msgstr "Colori Emissione"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Colori Emissione"
+msgid "Degrees"
+msgstr "Ruotando di %s gradi."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animazione"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Abilita Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Traccia di proprietà"
+msgid "Tracking"
+msgstr "Impacchettando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19265,6 +20631,16 @@ msgstr "Azzera la trasformazione"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sottoalbero"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19294,6 +20670,13 @@ msgstr "Salvataggio Lightmap"
msgid "Done"
msgstr "Fatto"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19308,6 +20691,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtra:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colori"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Tema Predefinito"
@@ -19318,38 +20715,43 @@ msgstr "Nuova Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Mostra Ambiente"
+msgid "Generate"
+msgstr "Generale"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Dimensione:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Taglia nodi"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Ruotando di %s gradi."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Taglia nodi"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Cattura da Pixel"
+msgid "Custom Energy"
+msgstr "Sposta un effetto di un bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Cattura"
+msgid "Min Light"
+msgstr "Indenta a destra"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigazione"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19360,16 +20762,26 @@ msgstr ""
msgid "Light Data"
msgstr "Con i Dati"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome del Nodo:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Traccia di proprietà"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Progetto"
@@ -19379,6 +20791,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Più vicino"
@@ -19386,8 +20803,9 @@ msgstr "Più vicino"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19398,16 +20816,16 @@ msgstr "Imposta Margine"
msgid "Clip To"
msgstr "Taglia sopra"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Ribalta orizzontalmente"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Cattura"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19480,17 +20898,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Maschera Emissione"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Punti Emissione:"
+msgid "Ring Height"
+msgstr "Ruota a destra"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avvisi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19507,35 +20936,34 @@ msgid "Portal Mode"
msgstr "Modalità Priorità"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Abilita Priorità Tile"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Libreria Dinamica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigazione"
+msgid "Dynamic Range"
+msgstr "Libreria Dinamica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19575,21 +21003,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Scegli un colore"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modalità Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ripristina il volume di un bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19598,24 +21023,26 @@ msgstr "Direzioni"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modalità senza distrazioni"
+msgid "Blend Splits"
+msgstr "Tempi di Blend:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profondità"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Carica i predefiniti"
#: scene/3d/light.cpp
@@ -19628,18 +21055,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transform Abortito."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vettore"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testing"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignora]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19703,9 +21146,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Commuta visibilità"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Draw Calls:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Draw Calls:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path."
@@ -19740,8 +21193,8 @@ msgstr "Asse"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Disegna tile"
+msgid "Body Offset"
+msgstr "Scostamento:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19768,6 +21221,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Elimina Nodi"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19824,39 +21282,82 @@ msgstr "Un nodo Room non dovrebbe essere figlio o nipote di un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup non dovrebbe essere figlio o nipote di un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portali attivi]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Modifica Root Live:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predefinito"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Raggruppato"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raggio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modalità rotazione"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Scostamento della griglia:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Progetto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Abilita lo scatto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Scegli un colore"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colori Emissione"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indenta a destra"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19888,6 +21389,10 @@ msgstr ""
"prestazioni."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19930,6 +21435,10 @@ msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -20005,6 +21514,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotogramma fisico %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crea Poligono di Collisione"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animation tree invalido."
@@ -20026,6 +21545,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20052,11 +21575,6 @@ msgstr ""
"Modifica invece la dimensione nelle forme di collisione figlie."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Mantieni Transform Globale"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20065,7 +21583,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotogramma fisico %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20122,14 +21649,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separazione:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Rotellina Su."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funzioni"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Cambia espressione"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Errore"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separazione:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20161,6 +21720,11 @@ msgid "Baked Light"
msgstr "Preprocessa Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmap"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20168,22 +21732,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Scegli la Distanza:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Scegli la Distanza:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20211,11 +21771,13 @@ msgstr ""
"scene in 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Scena Principale"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20230,6 +21792,11 @@ msgid "Auto Triangles"
msgstr "Attiva la triangolazione automatica"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Attiva la triangolazione automatica"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20267,6 +21834,11 @@ msgstr "Riavvio Automatico:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Riavvio Automatico:"
@@ -20285,11 +21857,26 @@ msgstr "Aggiungi Porta Input"
msgid "Xfade Time"
msgstr "Tempo(i) di Crossfade:"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Scostamento della griglia:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Inverti"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Imposta Auto-Avanzamento"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opzioni Avanzate"
+
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Anim Apply Reset"
@@ -20306,11 +21893,6 @@ msgid "Assigned Animation"
msgstr "Aggiungi Animazione"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Commuta la riproduzione automatica"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20330,22 +21912,16 @@ msgid "Playback Options"
msgstr "Opzioni della classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Predefinito"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Esegui la scena"
+msgid "Active"
+msgstr "Azione"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20393,9 +21969,19 @@ msgid "Tree Root"
msgstr "Crea Nodo Radice:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fissa AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Aggiungi una traccia"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
@@ -20405,16 +21991,88 @@ msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
msgid "Playback"
msgstr "Esegui"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Incolla dei parametri"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Percorso di Esportazione"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animazione"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome del nodo radice"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossa"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modalità d'interpolazione"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sovrascrizioni"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reparent Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crea funzione"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Esegui la scena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Target"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantieni Le Proporzioni"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20425,30 +22083,38 @@ msgstr "Modalità di Selezione"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Ribalta orizzontalmente"
+msgid "Horizontal"
+msgstr "Orizzontale:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Ribalta verticalmente"
+msgid "Vertical"
+msgstr "Verticale:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modalità Icona"
+msgid "Shortcut In Tooltip"
+msgstr "Mostra Origine"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Pulsante"
+msgid "Action Mode"
+msgstr "Modalità Icona"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20459,6 +22125,11 @@ msgstr "Scorciatoie"
msgid "Group"
msgstr "Gruppi"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copia il testo"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20468,6 +22139,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Espandi Tutto"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "In Alto A Sinistra"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20480,6 +22161,36 @@ msgstr ""
"RMB: Rimuovi preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Modifica Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modalità di Selezione"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modalità di Pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Differita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Presets"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Scegli un colore dalla finestra dell'editor."
@@ -20529,28 +22240,29 @@ msgstr "Solo ancore"
msgid "Grow Direction"
msgstr "Direzioni"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Orizzontale:"
+msgid "Min Size"
+msgstr "Dimensione Outline:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Verticale:"
+msgid "Pivot Offset"
+msgstr "Scostamento della griglia:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotazione Casuale:"
+msgid "Clip Content"
+msgstr "Costante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Strumenti"
#: scene/gui/control.cpp
#, fuzzy
@@ -20558,21 +22270,16 @@ msgid "Focus"
msgstr "Metti a fuoco il percorso"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modalità Occlusione"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro lingue"
+msgid "Default Cursor Shape"
+msgstr "Carica la disposizione di bus predefinita."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20582,17 +22289,8 @@ msgstr "Dimensione: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Ribalta orizzontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Ribalta verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modalità di Selezione"
#: scene/gui/control.cpp
#, fuzzy
@@ -20609,9 +22307,13 @@ msgid "Dialog"
msgstr "Finestra di XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copia il testo"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20622,14 +22324,49 @@ msgid "Please Confirm..."
msgstr "Per Favore Conferma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "È necessaria un'estensione valida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Disconnetti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Ingrandisci"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Ingrandisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Rimpicciolisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostra Ossa"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20639,10 +22376,25 @@ msgid "Enable grid minimap."
msgstr "Abilita mini-mappa griglia."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostra Ossa"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleziona"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20654,21 +22406,50 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Reimposta"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Riempi Selezione"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testing"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Scala Casuale:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista frontale"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20696,6 +22477,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caratteri validi:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Aiuto contestuale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Scorciatoie"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Solo nella selezione"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pulsante Destro"
@@ -20706,39 +22535,48 @@ msgid "Placeholder"
msgstr "Carica come Placeholder"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carica come Placeholder"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Imposta posizione curva esterna"
+msgid "Blink Speed"
+msgstr "Velocità:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Imposta Margine"
+msgid "Switch On Hover"
+msgstr "Inverti"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Crea Guida Orizzontale"
+msgid "Region Rect"
+msgstr "Imposta Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Imposta Margine"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20759,6 +22597,11 @@ msgid "Popup"
msgstr "Popola"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20768,6 +22611,30 @@ msgstr ""
"qualsiasi delle funzioni popup*(). Renderli visibili per modificarli va "
"bene, ma scompariranno durante l'esecuzione."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centra Selezione"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Elimina Selezione"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Elimina la selezione"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cerca"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20777,24 +22644,81 @@ msgstr "Recenti:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Mantieni Le Proporzioni"
+msgid "Min Value"
+msgstr "Fissa valore"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valore"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pagina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Modifica"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Raggruppato"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Rimuovi Elementi di Classe"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixel del Bordo"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indice Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indenta automaticamente"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempi di Blend:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fine"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caratteri validi:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copia il testo"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20803,6 +22727,29 @@ msgstr "Dimensione:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Dipingi Peso delle Ossa"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Solo nella selezione"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configura il profilo selezionato:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Sposta un effetto di un bus"
@@ -20823,14 +22770,58 @@ msgstr ""
"impostando la dimensione minima personalizzata manualmente."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Popola la Superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Orizzontale:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Scegli un colore"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Rinomina cartella:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefisso:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Suffisso:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Comprimi Tutto"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20845,73 +22836,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Corrente:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Trascina e rilascia per riordinare."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Segnalibri"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Salta i punti di interruzione"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Cartella:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(editor disabilitato)"
+msgid "Hiding Enabled"
+msgstr "Abilita"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Abilita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Verticale:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Orizzontale:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Draw Calls:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Sblocca nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Espandi Tutto"
+msgid "Focused"
+msgstr "Metti a fuoco il percorso"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modalità Collisioni"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Espandi Tutto"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Fai un passo"
+msgid "Over"
+msgstr "Sovrascrivi"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Proprietà del tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modalità Riproduzione:"
@@ -20925,12 +22975,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inizializza"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "In Centro A Sinistra"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modalità d'interpolazione"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20941,6 +23003,21 @@ msgid "(Other)"
msgstr "(Altro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Pulsante disabilitato"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crea Nodo Radice:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20949,8 +23026,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Aggiungi una traccia"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20958,14 +23039,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Imposta Curva In Posizione"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostra Viewport"
+msgid "Stretch Shrink"
+msgstr "Modalità di Selezione"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostra Viewport"
#: scene/main/http_request.cpp
@@ -21007,6 +23088,11 @@ msgstr "Descrizione"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Percorso di Esportazione"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modalità di Pan"
@@ -21035,6 +23121,35 @@ msgstr "Imposta più valori:"
msgid "Custom Multiplayer"
msgstr "Imposta più valori:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modalità d'interpolazione"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "In Alto A Sinistra"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modalità Collisioni"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modalità Navigazione"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -21044,6 +23159,16 @@ msgstr "Nuova Scena Radice"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Imposta più valori:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modalità d'interpolazione"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -21075,11 +23200,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Crea Outline"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modalità d'interpolazione"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21106,12 +23226,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21146,17 +23266,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Disegna tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Riavvio Automatico:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "In Alto A Sinistra"
+msgid "Viewport Path"
+msgstr "Percorso di Esportazione"
#: scene/main/viewport.cpp
msgid ""
@@ -21179,6 +23295,19 @@ msgstr ""
"La dimensione del Viewport deve essere maggiore o uguale a 2 pixel su "
"entrambi i lati per visualizzare qualcosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21189,6 +23318,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Trasponi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambia Valore di Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Associazione"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Oggetto disabilitato"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineare sinistra"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debug"
@@ -21198,13 +23360,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Cambia la modalità d'aggiornamento di un'animazione"
+msgid "Clear Mode"
+msgstr "Modalità Righello"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Abilita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Abilita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Abilita l'Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Oggetto disabilitato"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21212,7 +23394,17 @@ msgid "Shadow Atlas"
msgstr "Nuova Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Azzera la trasformazione"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21234,15 +23426,30 @@ msgstr "Taglia nodi"
msgid "Loop Mode"
msgstr "Modalità spostamento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fissa valore"
+msgid "Loop Begin"
+msgstr "Modalità spostamento"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valore"
+msgid "Loop End"
+msgstr "Modalità spostamento"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argomenti Scena Principale:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21253,17 +23460,17 @@ msgstr "Risoluzione Dimezzata"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vettore"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Metti a fuoco il percorso"
@@ -21274,6 +23481,16 @@ msgstr "Dimensione Outline:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funzioni"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Segnali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opzioni aggiuntive:"
@@ -21291,29 +23508,36 @@ msgstr "Con i Dati"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modalità Icona"
+msgid "Sky Custom FOV"
+msgstr "Taglia nodi"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentazione in linea"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo di rotazione:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ruotando di %s gradi."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21322,86 +23546,98 @@ msgid "Ambient Light"
msgstr "Indenta a destra"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condizione"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Memorizzazione file:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantità:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profondità"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profondità"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Dividi Curva"
+msgid "Depth End"
+msgstr "Profondità"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dividi Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtra segnali"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dividi Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtra segnali"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Rimappature"
+msgid "Height Min"
+msgstr "Luce"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modalità dello scatto:"
+msgid "Height Max"
+msgstr "Luce"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dividi Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Rimappature"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Esporta"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21410,20 +23646,27 @@ msgid "SS Reflections"
msgstr "Scala la selezione"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Solo nella selezione"
+msgid "Fade In"
+msgstr "Fade In (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Out (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profondità"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21432,122 +23675,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Raggio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Raggio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Lato Destro"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Colori"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Debug del Canale UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Scegli la Distanza:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transizione: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Scala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21555,26 +23748,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luce"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separazione:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funzione colore."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avvisi"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recenti:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modalità senza distrazioni"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Scostamento:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21584,6 +23795,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profondità"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profondità"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21605,44 +23825,46 @@ msgid "Parameters"
msgstr "Parametro modificato:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modalità di Pan"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nodo Blend2"
+msgid "Specular Mode"
+msgstr "Modalità Righello"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modalità d'interpolazione"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Lato Sinistro"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista frontale"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modalità Righello"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantità:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21651,6 +23873,16 @@ msgid "Particles Anim"
msgstr "Particelle"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotogramma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotogramma %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21667,10 +23899,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21694,11 +23922,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Scala Casuale:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21727,32 +23950,35 @@ msgid "Ambient Occlusion"
msgstr "Occlusione"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profondità"
+msgid "Min Layers"
+msgstr "Livello"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Livello"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Ribalta orizzontalmente"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21765,27 +23991,14 @@ msgstr "Transizione: "
msgid "Refraction"
msgstr "Separazione:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Scala Casuale:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nodo Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Livello"
#: scene/resources/material.cpp
#, fuzzy
@@ -21793,7 +24006,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21802,42 +24015,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modalità Priorità"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modalità senza distrazioni"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modalità di Pan"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Preprocessa Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nodo Blend2"
@@ -21869,8 +24066,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transform Abortito."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Trasforma Mappa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ridimensiona lista"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ridimensiona lista"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21887,6 +24100,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Sorgente"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21900,11 +24118,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Dimensione Outline:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Unisci da Scena"
@@ -21918,11 +24131,6 @@ msgid "Max Error"
msgstr "Errore"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligoni"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21936,6 +24144,18 @@ msgstr "Scegli la Distanza:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21945,43 +24165,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Imposta Sfere OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligoni"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Sposta punti"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificatore Velocità Vista Libera"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificatore Velocità Lenta Vista Libera"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Punti Emissione:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Sorgente Emissione: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Colori Emissione"
+msgid "Color Texture"
+msgstr "Modifica Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Punti Emissione:"
+msgid "Point Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Piano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Ribalta orizzontalmente"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -22014,6 +24266,18 @@ msgstr "In Basso A Destra"
msgid "Left To Right"
msgstr "In Alto A Destra"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -22037,17 +24301,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Dividi Curva"
+msgid "Top Color"
+msgstr "Pavimento Successivo"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Memorizzazione file:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22056,12 +24317,8 @@ msgstr "Raggruppato"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Chiudi Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Segnalibri"
#: scene/resources/sky.cpp
#, fuzzy
@@ -22070,35 +24327,21 @@ msgstr "Esegui"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Sostituto"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Dividi Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22111,11 +24354,6 @@ msgstr "Espandi Tutto"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Popola"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Modifica Raggio Interno del Toroide"
@@ -22124,10 +24362,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22143,10 +24377,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22168,12 +24398,28 @@ msgstr "Rimuovi Texture"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pagina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modalità scala"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Cattura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modalità Riproduzione:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modalità Riproduzione:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22185,12 +24431,30 @@ msgstr "Cambia Tipo di Base"
msgid "Current Frame"
msgstr "Nome della scena corrente"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modalità di Pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Distingui tra maiuscole e minuscole"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predefinito"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inizializza"
@@ -22232,6 +24496,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profilo di funzionalità di Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambia Valore di Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carica predefinita"
@@ -22245,6 +24519,16 @@ msgid "Fallback Environment"
msgstr "Mostra Ambiente"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena Principale"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22262,10 +24546,32 @@ msgstr "Lineare sinistra"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inizializza"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaccia Utente"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22307,12 +24613,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Rilascio"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22324,7 +24630,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22343,13 +24649,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Manda un parere sulla documentazione"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Aggira"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22370,19 +24677,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Risorsa"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22418,7 +24716,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Dimensione:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22426,14 +24724,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modalità Riproduzione:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Manda un parere sulla documentazione"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22441,7 +24733,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Aggira"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22454,18 +24746,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Timeout."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Node Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22486,13 +24773,33 @@ msgid "Channel Disable Time"
msgstr "Cambia tempo di Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Aggiungi Porta Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Cattura da Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Valiabile globale"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Prospettica"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22506,19 +24813,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Dimensione:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libera Sinistra"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineare"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aggiorna Anteprima"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inizializza"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "In Centro A Sinistra"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22560,6 +24943,11 @@ msgstr "Partizionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtra segnali"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Cambia espressione"
@@ -22718,7 +25106,7 @@ msgstr "Modalità d'interpolazione"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Apri"
#: servers/visual_server.cpp
@@ -22868,5 +25256,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Cambia dimensione Telecamera"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index c5f5e7b80d..b7588a9d2b 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -54,6 +54,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "クリップボードは空です!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "現在のシーン"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "有効"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動モード"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "デバッガーを開いたままにする"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "アウトラインのサイズ:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "アウトラインのサイズ:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Screen演算子。"
@@ -63,12 +118,104 @@ msgstr "Screen演算子。"
msgid "Window"
msgstr "新規ウィンドウ"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "境界ピクセル"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "フルスクリーンを有効化 / 無効化"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "初期化"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ドックの位置"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "サイズ:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "エディター"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "補間モード"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "ターゲット"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "タイムスケール ノード"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理フレーム %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "エラー"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "保存中にエラーが発生しました"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "保存中にエラーが発生しました"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "検索結果"
@@ -95,9 +242,21 @@ msgstr "Command: 回転"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "関数"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -126,6 +285,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "接続"
@@ -134,25 +297,68 @@ msgstr "接続"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "描画されたオブジェクト:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "オニオンスキンを有効にする"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "ネットワークプロファイラー"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "ルートノード名"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "接続"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "トランスフォーム タイプ"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -201,6 +407,16 @@ msgstr "'%s' を構築するための引数が無効です"
msgid "On call to '%s':"
msgstr "'%s' の呼び出し時:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "ステータス"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -242,10 +458,167 @@ msgstr "選択範囲をコピー"
msgid "Use Single Quotes"
msgstr "新しいシングルタイル"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "デバイス"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "すべて"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "バージョンコントロール"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "コミュニティ"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "プリセット"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "スキャン"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "物理キー"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "コンスタント"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "マウスボタンインデックス:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "プリセット"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "相対スナップ"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "速度:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "軸"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(値)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "インデックス:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "アクション(Action)"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "変更"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "メッセージをコミットする"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "ピッチ:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "オービットビュー 右"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行番号:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -261,10 +634,12 @@ msgstr "スナップの設定"
msgid "Project Settings Override"
msgstr "プロジェクト設定..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名前"
@@ -458,18 +833,20 @@ msgstr "レンダラー:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "フィルター:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -498,7 +875,7 @@ msgstr "プロファイラー"
msgid "Max Functions"
msgstr "関数を作成"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "式を変更"
@@ -572,16 +949,28 @@ msgstr "頂点:"
msgid "Resource"
msgstr "リソース"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "シーンを閉じる"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "リソース パス"
+msgid "Path"
+msgstr "パス"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "ソース"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "メッセージをコミットする"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ロケール"
@@ -595,7 +984,7 @@ msgstr "試験的"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -627,7 +1016,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -700,8 +1089,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "スケール"
@@ -718,7 +1112,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -994,8 +1388,10 @@ msgstr "エディター"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "アニメーション"
@@ -1138,6 +1534,8 @@ msgstr "アニメーションキーの移動"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "トランスフォーム"
@@ -1538,7 +1936,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "シグナルを保留し、キューに格納して、アイドル時にのみ起動します。"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "単発"
@@ -1707,13 +2105,6 @@ msgstr ""
msgid "Dependencies"
msgstr "依存関係"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "パス"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依存関係:"
@@ -1852,11 +2243,11 @@ msgid "Lead Developer"
msgstr "開発リーダー"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "プロジェクトマネージャー "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "プロジェクトマネージャー"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2200,7 +2591,9 @@ msgid "Remove Autoload"
msgstr "自動読み込みを除去"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "有効"
@@ -2680,8 +3073,11 @@ msgstr "プレイモード:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "パンモード"
@@ -2701,6 +3097,16 @@ msgstr "現在のプロファイル:"
msgid "Current Path"
msgstr "現在:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "隠しファイルをオン / オフ"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "戻る"
@@ -2721,7 +3127,8 @@ msgstr "隠しファイルをオン / オフ"
msgid "Toggle Favorite"
msgstr "お気に入りにする / しない"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "モード切り替え"
@@ -2841,6 +3248,8 @@ msgid "Theme Properties"
msgstr "テーマ プロパティ"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "カラー"
@@ -2955,14 +3364,18 @@ msgid "Method"
msgstr "メソッド"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "シグナル"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "コンスタント"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "プロパティ"
@@ -2974,6 +3387,36 @@ msgstr "テーマプロパティ"
msgid "Property:"
msgstr "プロパティ:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "値"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "メソッドのみ"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "アイテムをチェック"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "チェック済みアイテム"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "ドローコール:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "実行"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3742,7 +4185,7 @@ msgstr "プロパティを貼り付け"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "無効なボタン"
@@ -3789,7 +4232,7 @@ msgstr "SSH 秘密鍵パス"
msgid "Dock Position"
msgstr "ドックの位置"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "集中モード"
@@ -4437,7 +4880,10 @@ msgstr "テキストを編集:"
msgid "On"
msgstr "オン"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "レイヤー"
@@ -4548,11 +4994,26 @@ msgstr "%s に変換"
msgid "New %s"
msgstr "新規 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "基底型を変更"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "リソースを追加"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "編集可能なアイテム"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新規スクリプト"
@@ -4694,7 +5155,7 @@ msgstr "カラー"
msgid "Accent Color"
msgstr "色を取得"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4772,11 +5233,6 @@ msgstr "XFormダイアログ"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "隠しファイルをオン / オフ"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "サムネイル..."
@@ -4828,16 +5284,16 @@ msgstr ""
msgid "Highlighting"
msgstr "直接光"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "シンタックスハイライト"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4852,20 +5308,13 @@ msgid "Indent"
msgstr "左インデント"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "タイプ(型)"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "サイズ:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動インデント"
@@ -4875,12 +5324,12 @@ msgstr "自動インデント"
msgid "Convert Indent On Save"
msgstr "インデントをスペースに変換"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "ドローコール:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "ドローコール:"
@@ -4890,11 +5339,11 @@ msgstr "ドローコール:"
msgid "Navigation"
msgstr "ナビゲーション"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4915,7 +5364,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行番号:"
@@ -5011,7 +5460,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5124,7 +5573,7 @@ msgstr "GridMap ペイント"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap ペイント"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5368,7 +5817,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect全面"
@@ -5404,8 +5855,7 @@ msgstr "ポイントを削除"
msgid "Editor SSL Certificates"
msgstr "エディター設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "プロジェクトマネージャー"
@@ -5578,6 +6028,11 @@ msgstr "検索結果"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "%s を押したままで整数値に丸める。Shiftを押したままで精密調整。"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "フラット0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "インポートするノードを選択"
@@ -7010,8 +7465,8 @@ msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Depth(深度/奥行)"
@@ -7096,6 +7551,7 @@ msgid "Immediate"
msgstr "即座"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "同期"
@@ -7104,6 +7560,8 @@ msgid "At End"
msgstr "終りに"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "トラベル"
@@ -7190,6 +7648,7 @@ msgid "Fade Out (s):"
msgstr "フェードアウト:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ブレンド"
@@ -7309,7 +7768,7 @@ msgstr "ノードフィルターの編集"
msgid "Filters..."
msgstr "フィルター..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7475,11 +7934,11 @@ msgstr "ライセンス (ZからA)"
msgid "First"
msgstr "最初"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "前"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "次"
@@ -8566,6 +9025,7 @@ msgid "Create Outline"
msgstr "アウトラインを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9132,16 +9592,19 @@ msgstr "Polygon 2D UV エディターを開く。"
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV エディター"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "ポリゴン"
@@ -9227,6 +9690,7 @@ msgstr "スナップの設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "スナップ"
@@ -9679,7 +10143,8 @@ msgstr "メソッドへの接続:"
msgid "Source"
msgstr "ソース"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "ターゲット"
@@ -9726,6 +10191,7 @@ msgid "Convert Case"
msgstr "大文字と小文字を変換"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "大文字"
@@ -9907,7 +10373,8 @@ msgid "Create physical bones"
msgstr "物理ボーンを作成する"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "スケルトン"
@@ -9923,7 +10390,7 @@ msgstr "IKを再生"
msgid "Orthogonal"
msgstr "平行投影"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "透視投影"
@@ -10011,7 +10478,7 @@ msgstr "ビュー平面トランスフォーム。"
msgid "None"
msgstr "None"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "回転"
@@ -10275,7 +10742,7 @@ msgstr "選択対象をスナップさせる剛体の床を見つけられませ
msgid "Use Local Space"
msgstr "ローカル空間を使用"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "スナップを使用"
@@ -10651,6 +11118,9 @@ msgid "Speed:"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "ループ"
@@ -11174,15 +11644,6 @@ msgid "Override all default type items."
msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。"
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "基底型を変更"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11524,6 +11985,7 @@ msgstr "前のシェイプ、サブタイル、またはタイルを選択しま
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "領域"
@@ -11531,7 +11993,7 @@ msgstr "領域"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "コリジョン"
@@ -12126,7 +12588,8 @@ msgstr "頂点"
msgid "Fragment"
msgstr "フラグメント"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "ライト"
@@ -12934,6 +13397,10 @@ msgstr ""
"ています:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "エクスポート先のパス"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "プリセット"
@@ -12951,10 +13418,6 @@ msgstr ""
"ひとつのプラットフォームに対し、ひとつのプリセットのみが実行可能としてマーク"
"できます。"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "エクスポート先のパス"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "リソース"
@@ -13015,7 +13478,8 @@ msgstr "スクリプト"
msgid "GDScript Export Mode:"
msgstr "GDScript のエクスポートモード:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "テキスト"
@@ -13374,6 +13838,13 @@ msgstr ""
"%s個のフォルダー内に存在するGodotプロジェクトをスキャンしますか?\n"
"これにはしばらく時間がかかります。"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "プロジェクトマネージャー"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "ローカルのプロジェクト"
@@ -13518,10 +13989,6 @@ msgid "All Devices"
msgstr "すべてのデバイス"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "デバイス"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (物理的)"
@@ -13573,10 +14040,6 @@ msgstr "Xボタン2"
msgid "Joypad Axis Index:"
msgstr "ジョイパッドの方向キー/スティックのインデックス:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "ジョイパッドのボタンのインデックス:"
@@ -13725,11 +14188,7 @@ msgstr "インプットマップ"
msgid "Action:"
msgstr "アクション:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "アクション(Action)"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "デッドゾーン"
@@ -13917,7 +14376,9 @@ msgstr "設定すると、子ノードのグループごとにカウンターが
msgid "Initial value for the counter"
msgstr "カウンターの初期値"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "ステップ"
@@ -14705,7 +15166,7 @@ msgid "Monitor"
msgstr "モニター"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "値"
@@ -14729,6 +15190,11 @@ msgstr "合計:"
msgid "Export list to a CSV file"
msgstr "リストをCSVファイルにエクスポート"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "リソース パス"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14798,7 +15264,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3Dの放射角度を変更する"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14810,14 +15276,17 @@ msgstr "カメラのFOVを変更"
msgid "Change Camera Size"
msgstr "カメラサイズを変更"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "点"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15008,16 +15477,11 @@ msgstr "ハンドルを設定する"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "メッセージをコミットする"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "マルチノード セット"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15090,12 +15554,14 @@ msgid "Display"
msgstr "すべて表示"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15103,20 +15569,6 @@ msgstr ""
msgid "Height"
msgstr "ライト"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "境界ピクセル"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "フルスクリーンを有効化 / 無効化"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15150,10 +15602,6 @@ msgid "Use V-Sync"
msgstr "スナップを使用"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15161,7 +15609,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "有効"
@@ -15180,11 +15636,6 @@ msgstr "選択対象を全面に"
msgid "Energy Saving"
msgstr "保存中にエラーが発生しました"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "デバッガーを開いたままにする"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15220,11 +15671,6 @@ msgstr "物理フレーム %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理フレーム %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "強制プッシュ"
@@ -15256,7 +15702,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "選択対象を全面に"
#: main/main.cpp
@@ -15268,10 +15714,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15335,14 +15777,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "フィルター:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "カラー"
#: main/main.cpp
@@ -15427,6 +15869,7 @@ msgid "Main Loop Type"
msgstr "ノードタイプを探す"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "フェッチ"
@@ -15449,7 +15892,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "戻る"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "ノード側面にスナップ"
@@ -15491,24 +15934,33 @@ msgstr "トーラスの外径を変更"
msgid "Operation"
msgstr "オプション"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "コリジョン"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "コリジョンモード"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "コリジョンモード"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "大文字と小文字を変換"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15516,10 +15968,12 @@ msgstr "マテリアルの変更:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "半径:"
@@ -15536,10 +15990,19 @@ msgstr "警告"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "スムーズステップ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "ガイドを表示"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "トーラスの内径を変更"
@@ -15553,6 +16016,13 @@ msgstr "トーラスの外径を変更"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "ポリゴン"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15563,6 +16033,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "ノードを貼り付け"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "内部頂点を作成"
@@ -15581,20 +16056,88 @@ msgstr "ランダムな回転:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "ローカルにする"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "継続的"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "距離を取得:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "ランダムな回転:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "コリジョンモード"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "トランスフォーム変更"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "インスタンス"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "常にグリッドを表示"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "スナップを使用"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ファイルの保存:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "リソースを読み込む"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "スケルトン"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "接頭辞:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "再読み込み"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15650,12 +16193,18 @@ msgstr "ライブラリ: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "クラス名:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "スクリプト名:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "パスにフォーカス"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15754,6 +16303,180 @@ msgstr "メッシュの GLTF2 エクスポート"
msgid "Export GLTF..."
msgstr "GLTF をエクスポート..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "後面図"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "グリッドのオフセット:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "コンポーネント"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "フォーマット"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "総計:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "ミックス"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "インスタンス"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "ジオメトリを解析しています..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "後面図"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "デフォルトのテーマ"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "すべてのデバイス"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "サイズ:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "リニア"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "カラー"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "変更"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "ライトマップを焼き込む"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "マテリアルの変更:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "親を変更"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "プラットフォーム"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻訳"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "回転のステップ:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "編集可能な子"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "点"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15764,10 +16487,25 @@ msgid "Godot Bone Node"
msgstr "タイムシーク ノード"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "新しいシーンのルート"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "原点にフォーカス"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "ジョイントを移動"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15775,8 +16513,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "スカラー演算子。"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "バージョン"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "バージョン"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "データ付"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "ノード"
@@ -15799,6 +16585,16 @@ msgstr "メッシュ"
msgid "Materials"
msgstr "マテリアルの変更:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "シーンのパス:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "ルートノード名"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15843,18 +16639,49 @@ msgstr "ノードを選択"
msgid "Animations"
msgstr "アニメーション:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "ボーンを表示する"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理フレーム %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "ライトマップを焼き込む"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "前面図"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16036,12 +16863,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "オフセット:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16059,11 +16892,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16151,6 +16984,15 @@ msgid "Done!"
msgstr "完了!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "ランダムな縮尺:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16158,6 +17000,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "グリッドのオフセット:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16175,13 +17022,58 @@ msgstr "透視投影"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名前"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "説明"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "変数の型を設定"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "変数の型を設定"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "ステータス"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16231,13 +17123,6 @@ msgstr "スタックオーバーフロー発生 スタックの深さ: "
msgid "Visual Script"
msgstr "VisualScriptを検索"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "関数"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "シグナルの引数を変更"
@@ -16559,6 +17444,7 @@ msgid "Edit Member"
msgstr "メンバーを編集"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16568,6 +17454,11 @@ msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "実行可能"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Return(戻り値)"
@@ -16664,13 +17555,30 @@ msgid "Basic Type"
msgstr "基底型を変更"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "ノードのパスをコピー"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "引数名の変更"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "デフォルトに戻す"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有効な文字:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "スケールモード"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16731,11 +17639,6 @@ msgid "Get %s"
msgstr "%s を取得"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "インデックス:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "インデックスのプロパティ名が無効です。"
@@ -16780,6 +17683,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名前"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGetがスクリプト内にありません: "
@@ -16864,6 +17772,10 @@ msgstr ""
msgid "SubCall"
msgstr "呼び出し"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16923,6 +17835,11 @@ msgstr "物理フレーム %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "タイルをペイント"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16952,6 +17869,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "SSH 秘密鍵パス"
@@ -16962,9 +17883,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IKチェーンをクリア"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "タイムアウト。"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16993,6 +17919,11 @@ msgstr ""
msgid "Visibility State"
msgstr "可視性の切り替え"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "再試行"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17846,6 +18777,60 @@ msgstr ""
"AnimatedSpriteでフレームを表示するには、\"Frames\"プロパティでSpriteFramesリ"
"ソースを作成または設定する必要があります。"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "フレーム %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "スケール"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "実行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "中央"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "オフセット:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "モニター"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "モニター"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17858,22 +18843,30 @@ msgstr "上書き"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "ポイントを生成"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "インスタンス"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "デフォルトのプレビュー"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "リニア"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17884,8 +18877,8 @@ msgstr "オーディオバスを追加"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "オーディオバスのレイアウトを開く"
+msgid "Override"
+msgstr "上書き"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17906,10 +18899,11 @@ msgid "Pitch Scale"
msgstr "スケール"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "実行"
+msgid "Autoplay"
+msgstr "自動再生の有効化 / 無効化"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17917,7 +18911,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "距離を取得:"
@@ -17947,13 +18942,29 @@ msgstr "ノードをコピー"
msgid "Anchor Mode"
msgstr "アイコンモード"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "回転のステップ:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "現在:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ズームイン"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 ビューポート"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動モード"
@@ -17964,36 +18975,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "スムーズステップ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "マージンを設定する"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "マージンを設定する"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "マージンを設定する"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "スムーズステップ"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "オフセット:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "オフセット:"
+msgid "Drag Margin"
+msgstr "マージンを設定する"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "オフセット:"
+msgid "Draw Screen"
+msgstr "ドローコール:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "ドローコール:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "マージンを設定する"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ブレンド2 ノード"
@@ -18003,30 +19038,66 @@ msgstr "ブレンド2 ノード"
msgid "Light Mode"
msgstr "右伸長"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "パーティクル"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "パーティクル"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "可視性の切り替え"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "可視性の切り替え"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "データの投入"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "データの投入"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "原点を表示"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "ライト"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18050,6 +19121,11 @@ msgstr ""
"CollisionShape2DまたはCollisionPolygon2Dを子として追加して、シェイプを定義す"
"ることを検討してください。"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "タイルをピック"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18080,6 +19156,19 @@ msgid "Build Mode"
msgstr "定規モード"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "アイテムを無効にする"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "コリジョン ポリゴンを生成"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "コリジョン ポリゴンを生成"
@@ -18121,6 +19210,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "設定:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "総計:"
@@ -18130,16 +19226,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "後処理"
+msgid "One Shot"
+msgstr "ワンショット ノード"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "スケール"
+msgid "Preprocess"
+msgstr "後処理"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18165,11 +19261,22 @@ msgstr "フレームレートを表示"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "ローカルのプロジェクト"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18183,8 +19290,10 @@ msgstr ""
msgid "Texture"
msgstr "テキスト"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18196,9 +19305,19 @@ msgstr "放出マスク"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "放出源: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "ギズモ"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "フォーマット"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18224,7 +19343,8 @@ msgid "Initial Velocity"
msgstr "初期化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18265,12 +19385,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "カラー"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "カラー"
@@ -18305,16 +19419,32 @@ msgstr "Joint が2つの PhysicsBody2D に接続されてません"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A と Node B は異なる PhysicsBody2D でなければなりません"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "ノード"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "ノード"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "無効なボタン"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18323,11 +19453,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "初期化"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18338,44 +19468,41 @@ msgid ""
msgstr ""
"光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "エディター"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "テクスチャ領域"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "変更"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "右に回転"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "カメラサイズを変更"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "レイヤー"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18384,28 +19511,33 @@ msgid "Shadow"
msgstr "シェーダー"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "後面図"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "フィルターを変更"
+msgid "Gradient Length"
+msgstr "グラデーション編集"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "フィルター:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "メソッドを絞り込む"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "閉じる"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "定規モード"
@@ -18425,6 +19557,11 @@ msgstr "この遮蔽用のオクルーダーポリゴンは空です。ポリゴ
msgid "Width Curve"
msgstr "曲線を分割する"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "デフォルト"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18458,24 +19595,40 @@ msgstr "領域モード"
msgid "End Cap Mode"
msgstr "Snapモード:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "境界ピクセル"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "初期化"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "接続を編集:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18507,6 +19660,11 @@ msgstr "距離を取得:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D は Node2Dノードの下でのみ使用可能です。"
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "トーラスの外径を変更"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18515,6 +19673,11 @@ msgstr ""
"NavigationObstacle2D はコリジョン回避を Node2D オブジェクトに提供するためだけ"
"に機能します。"
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "頂点:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18540,12 +19703,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "回転のステップ:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s 度回転。"
@@ -18560,10 +19719,48 @@ msgstr "コンスタント"
msgid "Global Rotation Degrees"
msgstr "%s 度回転。"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "ランダムな縮尺:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "グローバル トランスフォームを保持"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "相対スナップ"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "オフセット:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "スケールスナップを使用"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "終りに"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18571,11 +19768,18 @@ msgstr ""
"ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合"
"のみ動作します。"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "アクション(Action)"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "ミラー"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18618,11 +19822,17 @@ msgstr ""
"Particles2Dアニメーションでは、 \"Particles Animation\"が有効になっている"
"CanvasItemMaterialを使用する必要があります。"
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "優先順位モード"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "曲線を分割する"
@@ -18637,6 +19847,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "グリッドのオフセット:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "オフセット:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "オフセット:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18647,12 +19871,22 @@ msgid "Layers"
msgstr "レイヤー"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "初期化"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "初期化"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "関数"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18695,9 +19929,14 @@ msgstr "ライト"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ノードを切り取る"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "継続的"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18705,6 +19944,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "色を取得"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "スマートスナップ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "速度:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18712,6 +19971,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "強制プッシュ"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18719,26 +19987,72 @@ msgstr "マージンを設定する"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (物理的)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "出力結果の移動中"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "フォーマット"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "レンダラー:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "ロケール"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "コリジョンモード"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s 度回転。"
+msgid "Collider RID"
+msgstr "無効なRID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "テクスチャ領域"
+msgid "Collider Shape"
+msgstr "コリジョンモード"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "コリジョンモード"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "オービットビュー 右"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18746,8 +20060,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "キーを挿入"
+msgid "Vertex Colors"
+msgstr "頂点"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18760,23 +20074,46 @@ msgid "Gizmo Extents"
msgstr "ギズモ"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "シェーダーノードの作成"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "コリジョンモード"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "ポイントを削除"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "次の座標"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "再起動"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18807,6 +20144,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "フレーム %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "スクリプトを絞り込む"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18824,51 +20171,70 @@ msgstr "タイルセット"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "カメラサイズを変更"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "トランスフォーム"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "初期化"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "原点を表示"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "コリジョンモード"
+msgid "Y Sort"
+msgstr "ソート"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "コリジョン"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "コリジョンモード"
+msgid "Compatibility Mode"
+msgstr "優先順位モード"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "コリジョンモード"
+msgid "Centered Textures"
+msgstr "主要機能:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "オクルーダーのトランスフォームをセット"
+msgid "Use Parent"
+msgstr "コリジョンモード"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "フォーマット"
+msgid "Shape Centered"
+msgstr "ノードの中心にスナップ"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "プリセット"
+msgid "Shape Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18889,27 +20255,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "バスボリュームをリセット"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "バスボリュームをリセット"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform名を設定"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります。"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18927,7 +20284,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "アンカーのみ"
#: scene/3d/arvr_nodes.cpp
@@ -18946,6 +20303,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROriginは子ノードにARVRCameraが必要です。"
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "ランダムな縮尺:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18974,34 +20336,38 @@ msgstr "放出色"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "放出色"
+msgid "Degrees"
+msgstr "%s 度回転。"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "アニメーション"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "ドップラー効果を有効化"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "プロパティトラック"
+msgid "Tracking"
+msgstr "パック中"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19016,6 +20382,16 @@ msgstr "トランスフォームをクリア"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "サブツリー"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19045,6 +20421,13 @@ msgstr "ライトマップを保存中"
msgid "Done"
msgstr "完了"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "ギズモ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19059,6 +20442,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "フィルター:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "カラー"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "デフォルトのテーマ"
@@ -19069,38 +20466,43 @@ msgstr "新しいアトラス"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "環境を表示"
+msgid "Generate"
+msgstr "一般"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "サイズ:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ノードを切り取る"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s 度回転。"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ノードを切り取る"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "ピクセルからキャプチャ"
+msgid "Custom Energy"
+msgstr "バスエフェクトを移動"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "キャプチャ"
+msgid "Min Light"
+msgstr "右インデント"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ナビゲーション"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19111,16 +20513,26 @@ msgstr ""
msgid "Light Data"
msgstr "データ付"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "ノード名:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "プロパティトラック"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "プロジェクト"
@@ -19130,6 +20542,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "近傍"
@@ -19137,8 +20554,9 @@ msgstr "近傍"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19149,16 +20567,16 @@ msgstr "マージンを設定する"
msgid "Clip To"
msgstr "上クリップ"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "ポータルを反転"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "キャプチャ"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19230,17 +20648,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "ギズモ"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "放出マスク"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "トーラスの内径を変更"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "放出点:"
+msgid "Ring Height"
+msgstr "右に回転"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19257,35 +20686,34 @@ msgid "Portal Mode"
msgstr "優先順位モード"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "優先順位を有効化"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "ダイナミック ライブラリ"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "ナビゲーション"
+msgid "Dynamic Range"
+msgstr "ダイナミック ライブラリ"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19325,21 +20753,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "色を取得"
+msgid "Negative"
+msgstr "\\ GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "ビットマスクモード"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "バスボリュームをリセット"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19348,24 +20773,26 @@ msgstr "方向"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "集中モード"
+msgid "Blend Splits"
+msgstr "ブレンド時間:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Depth(深度/奥行)"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "シェーダー"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "デフォルトを表示"
#: scene/3d/light.cpp
@@ -19377,18 +20804,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "トランスフォームは中止されました。"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "試験的"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[無視]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent はSpatialノードの下でのみ使用されます。"
@@ -19458,9 +20901,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "可視性の切り替え"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "ドローコール:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "ドローコール:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow は、Path ノードの子として設定されている場合のみ動作します。"
@@ -19495,8 +20948,8 @@ msgstr "軸"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "タイルをペイント"
+msgid "Body Offset"
+msgstr "オフセット:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19523,6 +20976,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "ノードを削除"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19579,39 +21037,82 @@ msgstr "Room は Portal の子や孫にできません。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup は Portal の子や孫にできません。"
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [ポータル有効]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "ルートのライブ編集:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "デフォルト"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "グループ化済み"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "半径:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "デバッガー"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "回転モード"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "グリッドのオフセット:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "プロジェクト"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "スナップを有効にする"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "色を取得"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "放出色"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "右インデント"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19642,6 +21143,10 @@ msgstr ""
"パフォーマンスの向上のために、Roomの境界の単純化を検討してください。"
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19683,6 +21188,10 @@ msgstr "SceneTree には RoomManager が1つだけ存在できます。"
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19752,6 +21261,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理フレーム %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "コリジョン ポリゴンを生成"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "アニメーションツリーが無効です。"
@@ -19773,6 +21292,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19799,11 +21322,6 @@ msgstr ""
"代わりに、子の衝突シェイプのサイズを変更してください。"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "グローバル トランスフォームを保持"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19812,7 +21330,16 @@ msgstr ""
msgid "Gizmo"
msgstr "ギズモ"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理フレーム %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19869,13 +21396,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "分離:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "マウスホイールを上に。"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "関数"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "エラー"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "分離:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19907,6 +21466,11 @@ msgid "Baked Light"
msgstr "ライトマップを焼き込む"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "ライトマップの生成"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19914,22 +21478,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "距離を取得:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "距離を取得:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19956,11 +21516,13 @@ msgstr ""
"のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "メインシーン"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19975,6 +21537,11 @@ msgid "Auto Triangles"
msgstr "三角形の自動作成をオン / オフ"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "三角形の自動作成をオン / オフ"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20012,6 +21579,11 @@ msgstr "自動リスタート:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "自動リスタート:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "自動リスタート:"
@@ -20030,11 +21602,26 @@ msgstr "入力ポートを追加"
msgid "Xfade Time"
msgstr "クロスフェード時間 (秒):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "グリッドのオフセット:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "スケールモード"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "自動アドバンスを設定"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "高度なオプション"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "アニメーションをリセット"
@@ -20050,11 +21637,6 @@ msgid "Assigned Animation"
msgstr "アニメーションを追加"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "自動再生の有効化 / 無効化"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20074,22 +21656,16 @@ msgid "Playback Options"
msgstr "クラスオプション:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "デフォルトのテーマ"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "シーンを実行"
+msgid "Active"
+msgstr "アクション(Action)"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20135,9 +21711,19 @@ msgid "Tree Root"
msgstr "ルートノードを生成:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "アニメーションプレーヤーを固定"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "トラックを追加"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20148,16 +21734,88 @@ msgstr ""
msgid "Playback"
msgstr "実行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "パラメーターを貼り付け"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "エクスポート先のパス"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "アニメーション"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "無し"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "ルートノード名"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "ボーン"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "補間モード"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "上書き"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "親ノードを変更"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "関数を作成"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "シーンを実行"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "ターゲット"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "比率を保つ"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20168,30 +21826,38 @@ msgstr "選択モード"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "左右反転"
+msgid "Horizontal"
+msgstr "水平:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "上下反転"
+msgid "Vertical"
+msgstr "垂直:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "アイコンモード"
+msgid "Shortcut In Tooltip"
+msgstr "原点を表示"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button"
+msgid "Action Mode"
+msgstr "アイコンモード"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20202,6 +21868,11 @@ msgstr "ショートカット"
msgid "Group"
msgstr "グループ"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "テキストをコピー"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20211,6 +21882,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "すべて展開"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "左上"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20223,6 +21904,36 @@ msgstr ""
"右クリック: プリセットの除去"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "ポリゴンを編集"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選択モード"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "パンモード"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "遅延"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "プリセット"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "エディターウィンドウから色を選択。"
@@ -20272,28 +21983,29 @@ msgstr "アンカーのみ"
msgid "Grow Direction"
msgstr "方向"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "水平:"
+msgid "Min Size"
+msgstr "アウトラインのサイズ:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "垂直:"
+msgid "Pivot Offset"
+msgstr "グリッドのオフセット:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "ランダムな回転:"
+msgid "Clip Content"
+msgstr "コンスタント"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "ツール"
#: scene/gui/control.cpp
#, fuzzy
@@ -20301,21 +22013,16 @@ msgid "Focus"
msgstr "パスにフォーカス"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "オクルージョンモード"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ロケールフィルター"
+msgid "Default Cursor Shape"
+msgstr "デフォルトのバスレイアウトを読み込む。"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20325,17 +22032,8 @@ msgstr "サイズ: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "左右反転"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "上下反転"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "選択モード"
#: scene/gui/control.cpp
#, fuzzy
@@ -20352,9 +22050,13 @@ msgid "Dialog"
msgstr "XFormダイアログ"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "テキストをコピー"
+msgid "Autowrap"
+msgstr "自動読み込み"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20365,14 +22067,49 @@ msgid "Please Confirm..."
msgstr "確認"
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "アイテムを上書き"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "有効な拡張子を使用する必要があります。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "切断"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "距離を取得:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "ズームイン"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "ズームイン"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ズームアウト"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "ボーンを表示する"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20382,10 +22119,25 @@ msgid "Enable grid minimap."
msgstr "グリッドミニマップを有効にする。"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "ボーンを表示する"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選択"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "コミット"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "ボリューム"
@@ -20397,21 +22149,50 @@ msgid "Timers"
msgstr "時間"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "リセット"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "選択部の塗り潰し"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "試験的"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "ランダムな縮尺:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "前面図"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20439,6 +22220,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "有効な文字:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "コンテキスト ヘルプ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "ショートカット"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "選択範囲のみ"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右ボタン"
@@ -20449,39 +22278,48 @@ msgid "Placeholder"
msgstr "プレースホルダとしてロード"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "プレースホルダとしてロード"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "曲線のOut-Controlの位置を指定"
+msgid "Blink Speed"
+msgstr "速度:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "マージンを設定する"
+msgid "Switch On Hover"
+msgstr "スケールモード"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "中央"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "水平ガイドを作成"
+msgid "Region Rect"
+msgstr "領域 Rect を設定"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "マージンを設定する"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20502,6 +22340,11 @@ msgid "Popup"
msgstr "データの投入"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "包括"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20511,6 +22354,30 @@ msgstr ""
"表示になります。編集用に表示しても問題ありませんが、実行時には非表示になりま"
"す。"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "選択対象を中央に"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap 選択範囲を削除"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "選択範囲を削除"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "検索"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20520,24 +22387,81 @@ msgstr "最近:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "比率を保つ"
+msgid "Min Value"
+msgstr "(値)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "値"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "ページ: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "編集"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "グループ化済み"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "カラーアイテム名の変更"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "境界ピクセル"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Zインデックス"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "自動インデント"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ブレンド時間:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "終り"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "有効な文字:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "テキストをコピー"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20546,6 +22470,29 @@ msgstr "サイズ:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "ボーンウェイトをペイント"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "選択範囲のみ"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "選択されたプロファイルの設定:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "バスエフェクトを移動"
@@ -20565,14 +22512,57 @@ msgstr ""
"して使用してください。"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "サーフェスを投入する"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "水平:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "シグナルを絞り込む"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "色を取得"
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "接頭辞:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "接尾辞:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "グリッドのオフセット:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "すべて折りたたむ"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20587,73 +22577,132 @@ msgstr ""
msgid "Current Tab"
msgstr "現在:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "ドラッグ&ドロップで並び替えることができます。"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "ブックマーク"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "ブレークポイントをスキップする"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "テクスチャ領域"
+msgid "Fold Gutter"
+msgstr "フォルダー:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(エディター無効)"
+msgid "Hiding Enabled"
+msgstr "有効"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "有効"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "垂直:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "水平:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "ドローコール:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ノードをロック解除"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "すべて展開"
+msgid "Focused"
+msgstr "パスにフォーカス"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "コリジョンモード"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "すべて展開"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "テクスチャ領域"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "ステップオーバー"
+msgid "Over"
+msgstr "上書き"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "テーマ プロパティ"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "プレイモード:"
@@ -20667,12 +22716,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "初期化"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s 度回転。"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "中央左"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "補間モード"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20683,6 +22744,21 @@ msgid "(Other)"
msgstr "(その他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "表示 / 非表示の切り替え"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "無効なボタン"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "ルートノードを生成:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20691,8 +22767,12 @@ msgstr ""
msgid "Audio Track"
msgstr "トラックを追加"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20700,14 +22780,14 @@ msgstr ""
msgid "Stream Position"
msgstr "曲線のIn-Controlの位置を指定"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "ビューポートを表示"
+msgid "Stretch Shrink"
+msgstr "フェッチ"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "ビューポートを表示"
#: scene/main/http_request.cpp
@@ -20749,6 +22829,11 @@ msgstr "説明"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "エクスポート先のパス"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "パンモード"
@@ -20777,6 +22862,35 @@ msgstr "複数設定:"
msgid "Custom Multiplayer"
msgstr "複数設定:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "優先順位を有効化"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "補間モード"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "コリジョンモード"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "ナビゲーションモード"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20786,6 +22900,16 @@ msgstr "新しいシーンのルート"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "複数設定:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "補間モード"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20817,11 +22941,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "アウトラインを生成"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "補間モード"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20848,12 +22967,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20888,17 +23007,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "タイルをペイント"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "自動リスタート:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "左上"
+msgid "Viewport Path"
+msgstr "エクスポート先のパス"
#: scene/main/viewport.cpp
msgid ""
@@ -20919,6 +23034,19 @@ msgid ""
msgstr ""
"レンダーするにはViewportの縦横それぞれが2ピクセル以上である必要があります。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "アイテムを上書き"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20929,6 +23057,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "行列(縦横)入れ替え"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "入力値の変更"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "バインド"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "アイテムを無効にする"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "左線形"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "デバッグ"
@@ -20938,13 +23099,33 @@ msgid "Render Target"
msgstr "レンダラー:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "アニメーション更新モードを変更"
+msgid "Clear Mode"
+msgstr "定規モード"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "有効"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "有効"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "オニオンスキンを有効にする"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "アイテムを無効にする"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20952,7 +23133,17 @@ msgid "Shadow Atlas"
msgstr "新しいアトラス"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "トランスフォームをクリア"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "グローバル トランスフォームを保持"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20974,15 +23165,30 @@ msgstr "ノードを切り取る"
msgid "Loop Mode"
msgstr "移動モード"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(値)"
+msgid "Loop Begin"
+msgstr "移動モード"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "値"
+msgid "Loop End"
+msgstr "移動モード"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "ミックス ノード"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "メインシーンの引数:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20993,17 +23199,17 @@ msgstr "半解像度"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "アイテムを上書き"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "パスにフォーカス"
@@ -21014,6 +23220,16 @@ msgstr "アウトラインのサイズ:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "関数"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "シグナル"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "追加のオプション:"
@@ -21031,29 +23247,36 @@ msgstr "データ付"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "アイコンモード"
+msgid "Sky Custom FOV"
+msgstr "ノードを切り取る"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "オンラインドキュメント"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "回転のステップ:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s 度回転。"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21062,86 +23285,97 @@ msgid "Ambient Light"
msgstr "右インデント"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ファイルの保存:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "総計:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Depth(深度/奥行)"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Depth(深度/奥行)"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "曲線を分割する"
+msgid "Depth End"
+msgstr "Depth(深度/奥行)"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "曲線を分割する"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "シグナルを絞り込む"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "曲線を分割する"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "シグナルを絞り込む"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "再マップ"
+msgid "Height Min"
+msgstr "ライト"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Snapモード:"
+msgid "Height Max"
+msgstr "ライト"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "曲線を分割する"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "再マップ"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "エクスポート"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21150,20 +23384,27 @@ msgid "SS Reflections"
msgstr "スケールの選択"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "ステップ"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "選択範囲のみ"
+msgid "Fade In"
+msgstr "フェードイン:"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "フェードアウト:"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21172,122 +23413,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "半径:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "半径:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "右伸長"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "カラー"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UVチャンネル デバッグ"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "距離を取得:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "トランジション: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "ブレンド2 ノード"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "スケール"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21295,26 +23486,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "ライト"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "分離:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Color関数。"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "集中モード"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "オフセット:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21324,6 +23533,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Depth(深度/奥行)"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Depth(深度/奥行)"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21345,44 +23563,46 @@ msgid "Parameters"
msgstr "パラメーターが変更されました:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "パンモード"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "ブレンド2 ノード"
+msgid "Specular Mode"
+msgstr "定規モード"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "補間モード"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "左伸長"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "前面図"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "定規モード"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "総計:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21391,6 +23611,16 @@ msgid "Particles Anim"
msgstr "パーティクル"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "フレーム %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "フレーム %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21407,10 +23637,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21434,11 +23660,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "ランダムな縮尺:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21467,32 +23688,35 @@ msgid "Ambient Occlusion"
msgstr "オクルージョン"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "テクスチャ領域"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Depth(深度/奥行)"
+msgid "Min Layers"
+msgstr "レイヤー"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "レイヤー"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "ポータルを反転"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21505,27 +23729,14 @@ msgstr "トランジション: "
msgid "Refraction"
msgstr "分離:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "ランダムな縮尺:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "ブレンド2 ノード"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "レイヤー"
#: scene/resources/material.cpp
#, fuzzy
@@ -21533,7 +23744,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21542,42 +23753,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "優先順位モード"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "集中モード"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "パンモード"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "ライトマップを焼き込む"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "ブレンド2 ノード"
@@ -21609,8 +23804,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "トランスフォームは中止されました。"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UVマップをトランスフォーム"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "配列のサイズを変更"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "配列のサイズを変更"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21627,6 +23838,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "ソース"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21640,11 +23856,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "アウトラインのサイズ:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "シーンからマージ"
@@ -21658,11 +23869,6 @@ msgid "Max Error"
msgstr "エラー"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "ポリゴン"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21676,6 +23882,18 @@ msgstr "距離を取得:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21684,43 +23902,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphereの球形をセット"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "ポリゴン"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ポイントを移動"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "フリールックの速度調整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "フリールックの減速調整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "放出点:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "放出源: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "放出色"
+msgid "Color Texture"
+msgstr "エディターのテーマ"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "放出点:"
+msgid "Point Count"
+msgstr "入力ポートを追加"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "平面:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "ポータルを反転"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21753,6 +24003,18 @@ msgstr "右下"
msgid "Left To Right"
msgstr "右上"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21776,17 +24038,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "曲線を分割する"
+msgid "Top Color"
+msgstr "次の床面"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ファイルの保存:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21795,12 +24054,8 @@ msgstr "グループ化済み"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "曲線を閉じる"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "ブックマーク"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21809,35 +24064,21 @@ msgstr "実行"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "代替"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "曲線を分割する"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "テクスチャ領域"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21850,11 +24091,6 @@ msgstr "すべて展開"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "データの投入"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "トーラスの内径を変更"
@@ -21863,10 +24099,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21882,10 +24114,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21907,12 +24135,28 @@ msgstr "テクスチャを削除"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "ページ: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "スケールモード"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "キャプチャ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "プレイモード:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "プレイモード:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21924,12 +24168,30 @@ msgstr "基底型を変更"
msgid "Current Frame"
msgstr "現在のシーン名"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "パンモード"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "大文字小文字を区別"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "デフォルト"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "初期化"
@@ -21971,6 +24233,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot機能プロファイル"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "入力値の変更"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "デフォルトを読み込む"
@@ -21984,6 +24256,16 @@ msgid "Fallback Environment"
msgstr "環境を表示"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "メインシーン"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "シーン"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22001,10 +24283,32 @@ msgstr "左線形"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "初期化"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "ユーザーインターフェース"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22046,12 +24350,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "リリース"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22063,7 +24367,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22082,13 +24386,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "ドキュメントのフィードバックを送る"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "バイパス"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22109,19 +24414,10 @@ msgid "Post Gain"
msgstr "後"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "リソース"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22157,7 +24453,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "サイズ:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22165,14 +24461,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "プレイモード:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "ドキュメントのフィードバックを送る"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22180,7 +24470,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "バイパス"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22193,18 +24483,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "タイムアウト。"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "ミックス ノード"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22225,13 +24510,33 @@ msgid "Channel Disable Time"
msgstr "ブレンド時間の変更"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "入力ポートを追加"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "ピクセルからキャプチャ"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "グローバル変数"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "透視投影"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22245,19 +24550,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "サイズ:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "フリールック左"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "リニア"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "デフォルトのプレビュー"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "初期化"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "コリジョンモード"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "コリジョンモード"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "中央左"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22299,6 +24680,11 @@ msgstr "分割中..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "シグナルを絞り込む"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "式を設定"
@@ -22457,7 +24843,7 @@ msgstr "補間モード"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開く"
#: servers/visual_server.cpp
@@ -22607,5 +24993,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "カメラサイズを変更"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 2d19a6c154..f9abaf3fa3 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -23,6 +23,58 @@ msgstr ""
"X-Generator: Weblate 3.5.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ფუნქციის შექმნა"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,12 +82,98 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ახალი %s შექმნა"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "ჩატვირთვის შეცდომა:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "ჩატვირთვის შეცდომა:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "ძებნა:"
@@ -61,9 +199,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ფუნქციები:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +239,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "დაკავშირება"
@@ -97,24 +251,65 @@ msgstr "დაკავშირება"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "კვანძთან დაკავშირება:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "დაკავშირება"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -163,6 +358,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +407,156 @@ msgstr "მონიშვნის მოშორება"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "მუდმივი"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ყველა მონიშნვა"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "ცვლილება"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "ცვლილება"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "ხაზის ნომერი:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +570,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -404,18 +756,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ანიმ სიგრძის შეცვლა"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -444,7 +798,7 @@ msgstr ""
msgid "Max Functions"
msgstr "ფუნქციები:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "ინტერპოლაციის რეჟიმი"
@@ -516,16 +870,27 @@ msgstr ""
msgid "Resource"
msgstr "რესურსი"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "გზა"
+
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "რესურსი"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "ცვლილება"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -538,7 +903,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -570,7 +935,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -640,8 +1005,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "მასშტაბის თანაფარდობა:"
@@ -658,7 +1028,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -959,8 +1329,10 @@ msgstr "დამოკიდებულებების შემსწო
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1111,6 +1483,8 @@ msgstr "ანიმაციის გასაღებების გად
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1517,7 +1891,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ერთი გასროლით"
@@ -1696,13 +2070,6 @@ msgstr ""
msgid "Dependencies"
msgstr "დამოკიდებულებები"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "გზა"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "დამოკიდებულებები:"
@@ -1840,10 +2207,10 @@ msgid "Lead Developer"
msgstr "მთავარი დეველოპერი"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "პროექტის მენეჯერი. "
#: editor/editor_about.cpp
@@ -2198,7 +2565,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2664,8 +3033,11 @@ msgstr "გზა კვანძამდე:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -2685,6 +3057,16 @@ msgstr "გახსნილი"
msgid "Current Path"
msgstr "ანიმაციის . პარამეტრები."
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "დამოკიდებულებები"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2705,7 +3087,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2826,6 +3209,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2943,15 +3328,19 @@ msgid "Method"
msgstr "მონიშნული მხოლოდ"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "სიგნალები"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "მუდმივი"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "ობიექტზე დაკვირვება"
@@ -2964,6 +3353,31 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "მონიშნული მხოლოდ"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3676,7 +4090,7 @@ msgstr "ანიმაციის . პარამეტრები."
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "გამორთული"
@@ -3722,7 +4136,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4329,7 +4743,10 @@ msgstr "მონიშვნის მრუდის ცვლილება"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4434,11 +4851,26 @@ msgstr "შექმნა"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "%s ტიპის ცვლილება"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "რესურსი"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "შეცვლა"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4574,7 +5006,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4642,11 +5074,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "დამოკიდებულებები"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4695,15 +5122,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4717,19 +5144,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4738,11 +5159,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4752,11 +5173,11 @@ msgstr ""
msgid "Navigation"
msgstr "შექმნა"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4776,7 +5197,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "ხაზის ნომერი:"
@@ -4869,7 +5290,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4974,7 +5395,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5202,7 +5623,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5235,8 +5658,7 @@ msgstr "მონიშვნის მოშორება"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5401,6 +5823,10 @@ msgstr "ძებნა:"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6841,8 +7267,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6929,6 +7355,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6937,6 +7364,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7025,6 +7454,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7144,7 +7574,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7313,11 +7743,11 @@ msgstr "ლიცენზია"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8414,6 +8844,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8962,16 +9393,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "შექმნა"
@@ -9057,6 +9491,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9519,7 +9954,8 @@ msgstr "კვანძთან დაკავშირება:"
msgid "Source"
msgstr "რესურსი"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9565,6 +10001,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9754,7 +10191,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9770,7 +10208,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9858,7 +10296,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10116,7 +10554,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10503,6 +10941,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11043,15 +11484,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "%s ტიპის ცვლილება"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11387,6 +11819,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "ინტერპოლაციის რეჟიმი"
@@ -11395,7 +11828,7 @@ msgstr "ინტერპოლაციის რეჟიმი"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12021,7 +12454,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12779,6 +13213,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12792,10 +13230,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12852,7 +13286,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13172,6 +13607,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "პროექტის მენეჯერი. "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13318,10 +13760,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13373,10 +13811,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13524,12 +13958,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "ყველა მონიშნვა"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13717,7 +14146,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "ნაბიჯი (წამი):"
@@ -14478,7 +14909,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14502,6 +14933,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14571,7 +15007,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14583,13 +15019,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14770,16 +15209,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "ცვლილება"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14850,30 +15284,20 @@ msgid "Display"
msgstr "ყველას ჩანაცვლება"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14904,10 +15328,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14915,7 +15335,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14932,10 +15360,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "ჩატვირთვის შეცდომა:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14967,10 +15391,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15001,8 +15421,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "დრო (წამი): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15013,10 +15434,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15075,14 +15492,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ანიმ სიგრძის შეცვლა"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "%s ტიპის ცვლილება"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15160,6 +15578,7 @@ msgid "Main Loop Type"
msgstr "%s ტიპის ცვლილება"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15179,7 +15598,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15220,34 +15639,45 @@ msgstr ""
msgid "Operation"
msgstr "ფუნქციის შექმნა"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "ინტერპოლაციის რეჟიმი"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "ინტერპოლაციის რეჟიმი"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "შექმნა"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15260,10 +15690,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15275,6 +15713,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "შექმნა"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15284,6 +15729,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "წაშლა"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15301,20 +15751,83 @@ msgid "Path Rotation"
msgstr "მუდმივი"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "მუდმივი"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "უწყვეტი"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "მუდმივი"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "ინტერპოლაციის რეჟიმი"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "აქ ჩასვით გასაღები"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ანიმ სიგრძის შეცვლა"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "მონიშნული მხოლოდ"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15369,13 +15882,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "გზა"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15470,6 +15988,168 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "კომპონენტები"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "საყვარლები:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ყველა მონიშნვა"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "აქ ჩასვით გასაღები"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "%s ტიპის ცვლილება"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "წრფივი"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "ცვლილება"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "აქ ჩასვით გასაღები"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "გარდასვლა"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15480,10 +16160,22 @@ msgid "Godot Bone Node"
msgstr "წაშლა"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15491,7 +16183,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "ანიმაციის გასაღებების ასლის შექმნა"
@@ -15512,6 +16248,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "შექმნა"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "კვანძთან დაკავშირება:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15555,17 +16301,46 @@ msgstr "წაშლა"
msgid "Animations"
msgstr "ფუნქციები:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "წაშლა"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "წაშლა"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "წაშლა"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15749,12 +16524,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "მასშტაბის თანაფარდობა:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15772,11 +16553,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15863,6 +16644,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15870,6 +16659,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15886,12 +16679,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "გადასვლები"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "აღწერა:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15933,13 +16769,6 @@ msgstr ""
msgid "Visual Script"
msgstr "წინამდებარე ნაბიჯზე გადასვლა"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ფუნქციები:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16271,6 +17100,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16280,6 +17110,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "%s ტიპის ცვლილება"
@@ -16377,12 +17212,28 @@ msgid "Basic Type"
msgstr "%s ტიპის ცვლილება"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "გზა"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "%s ტიპის ცვლილება"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16442,10 +17293,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16488,6 +17335,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16564,6 +17415,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16619,6 +17474,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16647,6 +17506,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16655,7 +17518,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16683,6 +17550,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17484,6 +18355,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "წაშლა"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17493,22 +18413,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "შექმნა"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "წრფივი"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17518,9 +18445,8 @@ msgid "Audio Bus"
msgstr "აუდიო გადამტანის სახელის ცვლილება"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "აუდიო გადამტანის ხმის გადართვა"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17540,8 +18466,9 @@ msgid "Pitch Scale"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17550,7 +18477,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17578,12 +18506,28 @@ msgstr "მონიშვნის მოშორება"
msgid "Anchor Mode"
msgstr "მასშტაბის თანაფარდობა:"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "მუდმივი"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ზუმის გაზრდა"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -17593,31 +18537,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "დამატებითი გამოძახების არგუმენტები:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -17627,27 +18592,60 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Light Mode"
msgstr "წრფივი"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "ანიმაციის ოპტიმიზაცია"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17664,6 +18662,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17689,6 +18691,19 @@ msgid "Build Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "გამორთული"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "შექმნა"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "შექმნა"
@@ -17720,6 +18735,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "გადასვლები"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17729,15 +18751,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17761,11 +18782,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "პროექტის დამფუძნებლები"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17779,8 +18811,10 @@ msgstr ""
msgid "Texture"
msgstr "მონიშვნის მოშორება"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17790,7 +18824,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17817,7 +18859,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17856,11 +18899,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17895,16 +18933,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "გამორთული"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17912,11 +18966,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17926,41 +18980,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "ცვლილება"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17968,28 +19019,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Gradient Length"
+msgstr "%s ტიპის ცვლილება"
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Filter"
msgstr "ანიმ სიგრძის შეცვლა"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "დახურვა"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -18007,6 +19062,11 @@ msgstr ""
msgid "Width Curve"
msgstr "კვანძის მრუდის რედაქტირება"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "%s ტიპის ცვლილება"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18038,23 +19098,38 @@ msgstr "ინტერპოლაციის რეჟიმი"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "მონიშვნის მრუდის ცვლილება"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18083,12 +19158,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18109,11 +19192,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18126,20 +19206,63 @@ msgstr "მუდმივი"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "ყველას ჩანაცვლება"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ყველა მონიშნვა"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "სარკე"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18168,11 +19291,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "კვანძის მრუდის რედაქტირება"
@@ -18185,6 +19313,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18194,12 +19334,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "მუდმივი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "მუდმივი"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ფუნქციები:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18236,9 +19386,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "უწყვეტი"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18246,6 +19401,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "ნაბიჯი (s): "
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18253,39 +19426,88 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Collider"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "არასწორი ფონტის ზომა."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "ჩასვით გასაღები"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18296,22 +19518,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "კვანძთან დაკავშირება:"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "ინტერპოლაციის რეჟიმი"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "მუდმივი"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18338,6 +19582,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "ანიმ სიგრძის შეცვლა"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18350,49 +19603,65 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "ინტერპოლაციის რეჟიმი"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "მონიშვნის მოშორება"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "ინტერპოლაციის რეჟიმი"
+msgid "Centered Textures"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "ინტერპოლაციის რეჟიმი"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "ანიმაციის გარდაქმნის ცვლილება"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "ზუმის საწყისზე დაყენება"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18409,16 +19678,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "მოშორება"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18426,10 +19686,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18444,8 +19704,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18461,6 +19722,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18487,23 +19753,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "ფუნქციები:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -18511,9 +19780,9 @@ msgstr ""
msgid "Doppler"
msgstr "ანიმ სიგრძის შეცვლა"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "ობიექტზე დაკვირვება"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18529,6 +19798,15 @@ msgstr "ანიმაციის გარდაქმნის ცვლი
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18558,6 +19836,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18572,46 +19856,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "%s ტიპის ცვლილება"
+msgid "Use Denoiser"
+msgstr "ანიმ სიგრძის შეცვლა"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "%s ტიპის ცვლილება"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "შექმნა"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "გადაღება"
+msgid "Custom Energy"
+msgstr "გადამტანის ეფექტის გადაადგილება"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "შექმნა"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18620,16 +19923,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "მოშორება"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ობიექტზე დაკვირვება"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "პროექტის დამფუძნებლები"
@@ -18638,6 +19951,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "უახლოესი"
@@ -18646,8 +19963,9 @@ msgstr "უახლოესი"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18656,13 +19974,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "გადაღება"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18717,15 +20036,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18742,12 +20069,15 @@ msgid "Portal Mode"
msgstr "გზა კვანძამდე:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18755,20 +20085,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "შექმნა"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18802,44 +20127,45 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "მოშორება"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "ანიმ სიგრძის შეცვლა"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "ანიმ სიგრძის შეცვლა"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18850,11 +20176,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "შექმნა"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18862,6 +20197,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18916,9 +20255,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18946,7 +20293,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18974,6 +20321,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "წაშლა"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19025,39 +20377,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "გზა კვანძამდე:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "მონიშვნის მოშორება"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "პროექტის დამფუძნებლები"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "შექმნა"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "შექმნა"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19083,6 +20474,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19120,6 +20515,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19174,6 +20573,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "შექმნა"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19194,6 +20603,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19217,11 +20630,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "ანიმაციის გარდაქმნის ცვლილება"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19229,7 +20637,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19278,13 +20694,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ფუნქციები:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "სარკე"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "ფუნქციის შექმნა"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19312,27 +20760,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "შექმნა"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "დაყენება"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19353,10 +20804,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19370,6 +20823,11 @@ msgid "Auto Triangles"
msgstr "ანიმაციის თრექის დამატება"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "ანიმაციის თრექის დამატება"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19406,6 +20864,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "ანიმ გასაღების ჩაყენება"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "ანიმ გასაღების ჩაყენება"
@@ -19423,11 +20886,25 @@ msgstr "საყვარლები:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "მასშტაბის თანაფარდობა:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "დაბალანსებული"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ფუნქციები:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19443,10 +20920,6 @@ msgid "Assigned Animation"
msgstr "ანიმაციის ოპტიმიზაცია"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19466,21 +20939,16 @@ msgid "Playback Options"
msgstr "აღწერა:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "%s ტიპის ცვლილება"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "ყველა მონიშნვა"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19528,9 +20996,19 @@ msgid "Tree Root"
msgstr "კვანძთან დაკავშირება:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "ანიმ ჩაყენება"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ანიმაციის თრექის დამატება"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19539,15 +21017,82 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "გზა"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "ფუნქციები:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "ინტერპოლაციის რეჟიმი"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "წაშლა"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "ფუნქციები:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "მასშტაბის თანაფარდობა:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19558,13 +21103,21 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "კვანძთან დაკავშირება:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19573,11 +21126,11 @@ msgid "Action Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19589,6 +21142,11 @@ msgstr ""
msgid "Group"
msgstr "მონიშვნის მოშორება"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "მონიშვნის მოშორება"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19598,6 +21156,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19606,6 +21172,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "გადადებული"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19646,26 +21240,26 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "კვანძთან დაკავშირება:"
+msgid "Min Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "ანიმაციის ოპტიმიზაცია"
+msgid "Clip Content"
+msgstr "მუდმივი"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19673,21 +21267,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "შექმნა"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ანიმ სიგრძის შეცვლა"
+msgid "Default Cursor Shape"
+msgstr "აუდიო გადამტანის ხმის გადართვა"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19695,16 +21284,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19719,9 +21301,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "მონიშვნის მოშორება"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19732,14 +21317,46 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "კავშირის გაწყვეტა"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "დაყენება"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "ზუმის გაზრდა"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "ზუმის გაზრდა"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ზუმის დაპატარავება"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19749,10 +21366,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "დახურვა"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19763,21 +21394,49 @@ msgid "Timers"
msgstr "დრო (წამი): "
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "ყველა მონიშნვა"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19803,6 +21462,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "წრფივი"
@@ -19812,37 +21516,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "ახალი %s შექმნა"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "კვანძთან დაკავშირება:"
+msgid "Region Rect"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19858,12 +21570,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "მონიშვნის ასლის შექმნა"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "მონიშვნის ასლის შექმნა"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "მონიშვნის ასლის შექმნა"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "ძებნა:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19873,29 +21613,101 @@ msgstr "ბოლო:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Exp Edit"
+msgstr "შეცვლა"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "არასწორი ფონტის ზომა."
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "დრო (წამი): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "მონიშვნის მოშორება"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "მონიშნული მხოლოდ"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "გადამტანის ეფექტის გადაადგილება"
@@ -19913,13 +21725,53 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "კვანძის მრუდის რედაქტირება"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "ყველას ჩანაცვლება"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19933,65 +21785,122 @@ msgstr ""
msgid "Current Tab"
msgstr "ფუნქციის შექმნა"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "აუდიო გადამტანი, გადაათრიეთ რომ შეცვალოთ რიგი."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "შექმნა"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "გამორთული"
+msgid "Block Mode"
+msgstr "მასშტაბის თანაფარდობა:"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "შექმნა"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "ზუმის საწყისზე დაყენება"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -20008,13 +21917,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "წაშლა"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "ინტერპოლაციის რეჟიმი"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20024,6 +21943,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "გამორთული"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20032,20 +21965,25 @@ msgstr ""
msgid "Audio Track"
msgstr "ანიმაციის თრექის დამატება"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20083,6 +22021,11 @@ msgstr "აღწერა:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "პროექტის დამფუძნებლები"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -20109,6 +22052,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "შექმნა"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20117,6 +22088,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "ინტერპოლაციის რეჟიმი"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20146,11 +22126,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "ინტერპოლაციის რეჟიმი"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20176,12 +22151,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20208,16 +22183,14 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "ანიმ გასაღების ჩაყენება"
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "გზა"
#: scene/main/viewport.cpp
msgid ""
@@ -20233,6 +22206,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20242,6 +22227,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "გამორთული"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "წრფივი"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20250,20 +22265,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "ლექსიკონის მნიშვნელობის შეცვლა"
+msgid "Clear Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "ანიმ სიგრძის შეცვლა"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "გამორთული"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20285,12 +22329,27 @@ msgstr "ანიმაციის გასაღებების ასლ
msgid "Loop Mode"
msgstr "მასშტაბის თანაფარდობა:"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20302,12 +22361,12 @@ msgstr "ფუნქციები:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20321,6 +22380,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "ფუნქციები:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "სიგნალები"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "აღწერა:"
@@ -20337,29 +22406,36 @@ msgstr "კვანძთან დაკავშირება:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Sky Custom FOV"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ანიმაციის ოპტიმიზაცია"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "მუდმივი"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20367,85 +22443,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "ფუნქციები:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ფუნქციები:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "კვანძის მრუდის რედაქტირება"
+msgid "Depth End"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "კვანძის მრუდის რედაქტირება"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "კვანძის მრუდის რედაქტირება"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "წრფივი"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Height Max"
+msgstr "წრფივი"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "კვანძის მრუდის რედაქტირება"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20454,140 +22540,97 @@ msgid "SS Reflections"
msgstr "მონიშვნის მასშტაბის ცვლილება"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "მონიშნული მხოლოდ"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "ნაბიჯი (წამი):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "მასშტაბის თანაფარდობა:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "წრფივი"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "დაყენება"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "გარდასვლა"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20595,26 +22638,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "ფუნქციის შექმნა"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ფუნქციის შექმნა"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "გადასვლები"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "ბოლო:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "დაყენება"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20623,6 +22682,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20640,47 +22707,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "წრფივი"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "კვანძთან დაკავშირება:"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20700,10 +22778,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20724,10 +22798,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20755,32 +22825,33 @@ msgid "Ambient Occlusion"
msgstr "შექმნა"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "მასშტაბის თანაფარდობა:"
+msgid "Min Layers"
+msgstr "ინტერპოლაციის რეჟიმი"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20793,24 +22864,12 @@ msgstr "გარდასვლა"
msgid "Refraction"
msgstr "ფუნქციის შექმნა"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20818,7 +22877,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20826,39 +22885,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "მასშტაბის თანაფარდობა:"
@@ -20891,8 +22934,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "შექმნა"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "შექმნა"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "მასივის ზომის ცვლილება"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "მასივის ზომის ცვლილება"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -20908,6 +22967,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "რესურსი"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20920,11 +22984,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "დამოკიდებულებების შემსწორებელი"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20938,11 +22997,6 @@ msgid "Max Error"
msgstr "სარკე"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "შექმნა"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20954,6 +23008,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20962,36 +23028,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "შექმნა"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "მონიშვნის მოშორება"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "გზა კვანძამდე:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "გზა კვანძამდე:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "მონიშვნის მოშორება"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "მონიშვნის მოშორება"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "მონიშვნის მრუდის ცვლილება"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "საყვარლები:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21022,6 +23124,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21043,17 +23157,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "კვანძის მრუდის რედაქტირება"
+msgid "Top Color"
+msgstr "%s ტიპის ცვლილება"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ფუნქციები:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21061,44 +23172,28 @@ msgid "Ground"
msgstr "მონიშვნის მოშორება"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "შექმნა"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "კვანძის მრუდის რედაქტირება"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21110,10 +23205,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21122,10 +23213,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21141,10 +23228,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21164,13 +23247,28 @@ msgid "Base Texture"
msgstr "მონიშვნის მოშორება"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "მასშტაბის თანაფარდობა:"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "გადაღება"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "გზა კვანძამდე:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "გზა კვანძამდე:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21181,12 +23279,29 @@ msgstr "%s ტიპის ცვლილება"
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "%s ტიპის ცვლილება"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21225,6 +23340,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "შექმნა"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "%s ტიპის ცვლილება"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "ფუნქციის შექმნა"
@@ -21238,6 +23363,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21254,10 +23387,30 @@ msgstr "წრფივი"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21297,11 +23450,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21313,7 +23466,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21331,11 +23484,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21355,18 +23509,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "რესურსი"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21401,20 +23547,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "გზა კვანძამდე:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21422,7 +23564,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21434,17 +23576,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21464,13 +23602,32 @@ msgid "Channel Disable Time"
msgstr "%s ტიპის ცვლილება"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "საყვარლები:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "გადაღება"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "მუდმივი"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21484,7 +23641,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21492,11 +23649,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "წრფივი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "წრფივი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21532,6 +23761,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21683,7 +23917,7 @@ msgstr "ინტერპოლაციის რეჟიმი"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "გახსნილი"
#: servers/visual_server.cpp
@@ -21826,5 +24060,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 41c9867cc8..5eccef2159 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,22 +233,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -153,6 +336,15 @@ msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិ
msgid "On call to '%s':"
msgstr "កំពុងហៅទៅកាន់ '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -191,10 +383,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "តម្លៃ:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -207,10 +537,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -386,17 +718,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -423,7 +757,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -493,15 +827,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -514,7 +858,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -546,7 +890,7 @@ msgstr "EB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -615,8 +959,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -632,7 +981,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -907,8 +1256,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1044,6 +1395,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1429,7 +1782,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1594,13 +1947,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1732,10 +2078,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2075,7 +2420,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2526,8 +2873,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2543,6 +2893,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2563,7 +2922,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2681,6 +3041,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2791,14 +3153,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2810,6 +3176,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3506,7 +3896,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3550,7 +3940,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4145,7 +4535,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4248,10 +4641,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4382,7 +4788,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4447,10 +4853,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4497,15 +4899,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4519,19 +4921,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4540,11 +4936,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4553,11 +4949,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4577,7 +4973,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4666,7 +5062,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4769,7 +5165,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4982,7 +5378,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5012,8 +5410,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5165,6 +5562,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6551,8 +6952,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6637,6 +7038,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6645,6 +7047,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6726,6 +7130,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6845,7 +7250,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7009,11 +7414,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8068,6 +8473,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8607,16 +9013,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8700,6 +9109,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9142,7 +9552,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9185,6 +9596,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9364,7 +9776,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9380,7 +9793,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9468,7 +9881,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9722,7 +10135,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10096,6 +10509,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10603,14 +11019,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10935,6 +11343,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10942,7 +11351,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11512,7 +11921,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12256,6 +12666,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12269,10 +12683,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12329,7 +12739,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12645,6 +13056,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12781,10 +13198,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12836,10 +13249,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12986,11 +13395,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13176,7 +13581,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13907,7 +14314,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13931,6 +14338,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14000,7 +14412,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14012,13 +14424,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14191,15 +14606,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14267,30 +14678,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14320,10 +14721,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14331,7 +14728,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14347,10 +14752,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14381,10 +14782,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14415,7 +14812,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14427,10 +14824,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14488,12 +14881,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14570,6 +14963,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14589,7 +14983,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14629,32 +15023,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14667,10 +15070,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14682,6 +15093,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14691,6 +15108,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14707,18 +15128,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14773,11 +15252,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14873,6 +15356,159 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14882,10 +15518,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14893,7 +15541,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14913,6 +15605,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14951,17 +15652,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15140,12 +15866,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15161,11 +15892,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15250,6 +15981,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15257,6 +15996,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15273,12 +16016,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15319,12 +16102,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15636,6 +16413,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15644,6 +16422,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15736,11 +16518,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15798,10 +16594,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15843,6 +16635,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15913,6 +16709,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15965,6 +16765,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15990,6 +16794,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15998,7 +16806,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16025,6 +16837,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16804,6 +17620,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16813,21 +17676,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16836,7 +17706,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16856,8 +17726,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16866,7 +17737,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16891,12 +17763,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16905,31 +17790,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16937,27 +17842,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16974,6 +17910,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16998,6 +17938,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17028,6 +17979,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17037,13 +17994,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17068,11 +18025,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17085,8 +18052,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17096,7 +18065,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17122,7 +18099,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17160,11 +18138,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17198,16 +18171,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17215,11 +18201,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17229,40 +18215,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17270,26 +18253,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17306,6 +18290,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17334,23 +18322,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17379,12 +18381,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17405,11 +18415,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17421,19 +18428,58 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "កញ្ចក់"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17462,11 +18508,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17478,6 +18529,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17487,11 +18550,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17528,8 +18599,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17537,6 +18612,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17544,28 +18636,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17573,7 +18712,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17585,21 +18724,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17625,6 +18784,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17637,43 +18804,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17691,15 +18875,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17707,10 +18883,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17725,7 +18901,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17742,6 +18918,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17767,11 +18947,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17779,19 +18959,22 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17807,6 +18990,15 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17835,6 +19027,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17848,43 +19046,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17895,15 +19106,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17912,6 +19131,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17919,8 +19142,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17929,12 +19153,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17990,15 +19214,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18014,32 +19246,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18072,19 +19303,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18092,11 +19319,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18104,11 +19331,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18120,11 +19347,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18132,6 +19367,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18186,9 +19425,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18215,7 +19462,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18243,6 +19490,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18294,36 +19545,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18351,6 +19634,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18388,6 +19675,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18441,6 +19732,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18461,6 +19760,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18484,10 +19787,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18495,7 +19794,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18544,13 +19851,42 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "កញ្ចក់"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18576,27 +19912,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "ផ្លាស់ទី Bezier Points"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18617,10 +19955,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18633,6 +19973,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18665,6 +20009,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18681,10 +20029,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18698,10 +20058,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18718,20 +20074,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18775,9 +20124,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18786,14 +20143,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18803,12 +20221,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18816,11 +20242,11 @@ msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18831,6 +20257,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18840,6 +20270,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18848,6 +20286,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18888,16 +20350,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18905,7 +20367,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18913,19 +20375,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18933,15 +20391,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18957,7 +20407,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18969,11 +20423,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18985,10 +20467,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18999,7 +20493,15 @@ msgid "Timers"
msgstr "ពេលវេលា:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19007,13 +20509,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19039,6 +20557,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19047,35 +20606,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19091,12 +20658,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19105,20 +20696,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "តម្លៃ:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "តម្លៃ:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19126,6 +20767,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19141,13 +20803,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19160,64 +20858,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19233,11 +20980,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19249,6 +21004,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19256,20 +21023,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19306,6 +21077,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19329,6 +21104,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19337,6 +21136,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19365,10 +21172,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19393,12 +21196,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19424,15 +21227,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19449,6 +21248,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19458,6 +21269,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19466,11 +21305,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19478,7 +21333,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19497,15 +21362,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "តម្លៃ:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "តម្លៃ:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19515,12 +21391,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19532,6 +21408,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19547,40 +21431,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19588,243 +21472,220 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19844,47 +21705,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19904,10 +21769,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19928,10 +21789,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19956,31 +21813,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "តម្លៃ:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "តម្លៃ:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19991,24 +21850,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20016,7 +21863,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20024,35 +21871,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20085,7 +21916,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20101,19 +21944,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20130,10 +21973,6 @@ msgid "Max Error"
msgstr "កញ្ចក់"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20145,6 +21984,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20153,36 +22004,66 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20213,6 +22094,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20234,15 +22127,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20250,11 +22139,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20262,31 +22147,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20298,10 +22171,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20310,10 +22179,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20329,10 +22194,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20350,11 +22211,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20365,11 +22238,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20404,6 +22293,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "តម្លៃ:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20416,6 +22314,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20431,10 +22337,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20474,11 +22400,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20490,7 +22416,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20508,11 +22434,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20532,18 +22459,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20578,7 +22496,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20586,11 +22504,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20598,7 +22512,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20610,17 +22524,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20638,13 +22548,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20658,7 +22585,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20666,11 +22593,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20706,6 +22697,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20850,7 +22845,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20986,5 +22981,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 1fc3ec8c46..30f188251e 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -47,6 +47,61 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "클립보드가 비었습니다!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "현재 씬"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "활성화"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "이동 모드"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "디버거 항상 열어놓기"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "윤곽선 크기:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "윤곽선 크기:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "화면 연산자."
@@ -56,12 +111,104 @@ msgstr "화면 연산자."
msgid "Window"
msgstr "새 창"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "테두리 픽셀"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "전체 화면 토글"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "초기화"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "독 위치"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "크기:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "에디터"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "보간 모드"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Target(대상)"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "시간 스케일 노드"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "물리 프레임 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "오류"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "저장 중 오류"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "저장 중 오류"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "검색 결과"
@@ -88,9 +235,21 @@ msgstr "Command: 회전"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "함수(Function)"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -119,6 +278,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "연결"
@@ -127,25 +290,68 @@ msgstr "연결"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "그려진 오브젝트:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "어니언 스키닝 활성화"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "네트워크 프로파일러"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "루트 노드 이름"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "연결"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "변형 타입"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -195,6 +401,16 @@ msgstr "'%s' 를 생성하기 위한 인수가 올바르지 않습니다"
msgid "On call to '%s':"
msgstr "'%s'을(를) 호출 시:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "상태"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -236,10 +452,167 @@ msgstr "선택 항목 복사"
msgid "Use Single Quotes"
msgstr "새 단일 타일"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "기기"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "모두"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "버전 컨트롤"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "커뮤니티"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "프리셋"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "스캔"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "물리 키"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "버튼"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "상수"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "벡터"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "마우스 버튼 인덱스:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "프리셋"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "상대적인 스냅"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "속도:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "축"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(값)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "인덱스:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "액션"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "바꾸기"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "커밋 변경사항"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pitch:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "선회 뷰 오른쪽으로"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "행 번호:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -255,10 +628,12 @@ msgstr "스냅 구성"
msgid "Project Settings Override"
msgstr "프로젝트 설정..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "이름"
@@ -452,18 +827,20 @@ msgstr "렌더러:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "필터:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -492,7 +869,7 @@ msgstr "프로파일러"
msgid "Max Functions"
msgstr "함수 만들기"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "표현식 설정"
@@ -566,16 +943,28 @@ msgstr "정점:"
msgid "Resource"
msgstr "리소스"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "씬 닫기"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "리소스 경로"
+msgid "Path"
+msgstr "경로"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "소스"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "커밋 변경사항"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "로케일"
@@ -589,7 +978,7 @@ msgstr "테스트"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -621,7 +1010,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -694,8 +1083,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "스케일"
@@ -712,7 +1106,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -988,8 +1382,10 @@ msgstr "에디터"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "애니메이션"
@@ -1132,6 +1528,8 @@ msgstr "애니메이션 키 이동"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "변형"
@@ -1531,7 +1929,7 @@ msgstr ""
"시그널을 지연합니다. 지연된 시그널은 큐에 보관되었다가 대기 상태가 되면 발생"
"됩니다."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "1회"
@@ -1700,13 +2098,6 @@ msgstr ""
msgid "Dependencies"
msgstr "종속 관계"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "경로"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "종속 관계:"
@@ -1844,11 +2235,11 @@ msgid "Lead Developer"
msgstr "리드 개발자"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "프로젝트 매니저 "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "프로젝트 매니저"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2191,7 +2582,9 @@ msgid "Remove Autoload"
msgstr "오토로드 제거"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "활성화"
@@ -2665,8 +3058,11 @@ msgstr "실행 모드:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "팬 모드"
@@ -2686,6 +3082,16 @@ msgstr "현재 프로필:"
msgid "Current Path"
msgstr "현재:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "숨김 파일 토글"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "뒤로"
@@ -2706,7 +3112,8 @@ msgstr "숨김 파일 토글"
msgid "Toggle Favorite"
msgstr "즐겨찾기 토글"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "모드 토글"
@@ -2827,6 +3234,8 @@ msgid "Theme Properties"
msgstr "테마 속성들"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "색상"
@@ -2942,14 +3351,18 @@ msgid "Method"
msgstr "메서드"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "시그널"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "상수"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "속성"
@@ -2961,6 +3374,36 @@ msgstr "테마 속성"
msgid "Property:"
msgstr "속성:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "값"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "메서드만 표시"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "체크 항목"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "체크된 항목"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "드로우 콜:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "실행"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3731,7 +4174,7 @@ msgstr "속성 붙여넣기"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "비활성화된 버튼"
@@ -3779,7 +4222,7 @@ msgstr ""
msgid "Dock Position"
msgstr "독 위치"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "집중 모드"
@@ -4416,7 +4859,10 @@ msgstr "문자 편집:"
msgid "On"
msgstr "사용"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "레이어"
@@ -4525,11 +4971,26 @@ msgstr "%s(으)로 변환"
msgid "New %s"
msgstr "새 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "기본 타입 바꾸기"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "리소스 추가"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "편집할 수 있는 항목"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "새 스크립트"
@@ -4671,7 +5132,7 @@ msgstr "색상"
msgid "Accent Color"
msgstr "색상 선택"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4749,11 +5210,6 @@ msgstr "XForm 대화 상자"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "숨김 파일 토글"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "썸네일..."
@@ -4805,16 +5261,16 @@ msgstr ""
msgid "Highlighting"
msgstr "직접 조명"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "구문 강조"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4829,20 +5285,13 @@ msgid "Indent"
msgstr "내어쓰기"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "타입"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "크기:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "자동 들여쓰기"
@@ -4852,12 +5301,12 @@ msgstr "자동 들여쓰기"
msgid "Convert Indent On Save"
msgstr "공백으로 들여쓰도록 변환"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "드로우 콜:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "드로우 콜:"
@@ -4867,11 +5316,11 @@ msgstr "드로우 콜:"
msgid "Navigation"
msgstr "네비게이션"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4892,7 +5341,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "행 번호:"
@@ -4987,7 +5436,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5100,7 +5549,7 @@ msgstr "그리드맵 칠하기"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "그리드맵 칠하기"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5344,7 +5793,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "사각형 전체"
@@ -5380,8 +5831,7 @@ msgstr "점 제거"
msgid "Editor SSL Certificates"
msgstr "에디터 설정"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "프로젝트 매니저"
@@ -5554,6 +6004,11 @@ msgstr "검색 결과"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정밀하게 조작합니다."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "플랫 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "가져올 노드 선택"
@@ -6980,8 +7435,8 @@ msgid "Future"
msgstr "미래"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "깊이"
@@ -7066,6 +7521,7 @@ msgid "Immediate"
msgstr "즉시"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "동기화"
@@ -7074,6 +7530,8 @@ msgid "At End"
msgstr "끝에서"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "진행"
@@ -7159,6 +7617,7 @@ msgid "Fade Out (s):"
msgstr "페이드 아웃 (초):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "혼합"
@@ -7278,7 +7737,7 @@ msgstr "노드 필터 편집"
msgid "Filters..."
msgstr "필터..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7443,11 +7902,11 @@ msgstr "라이선스 (Z-A)"
msgid "First"
msgstr "처음으로"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "이전"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "다음"
@@ -8528,6 +8987,7 @@ msgid "Create Outline"
msgstr "윤곽선 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9093,16 +9553,19 @@ msgstr "폴리곤 2D UV 에디터를 엽니다."
msgid "Polygon 2D UV Editor"
msgstr "폴리곤 2D UV 에디터"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "점"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "폴리곤"
@@ -9188,6 +9651,7 @@ msgstr "격자 설정"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "스냅"
@@ -9639,7 +10103,8 @@ msgstr "메서드에 연결:"
msgid "Source"
msgstr "소스"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Target(대상)"
@@ -9685,6 +10150,7 @@ msgid "Convert Case"
msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "대문자로"
@@ -9867,7 +10333,8 @@ msgid "Create physical bones"
msgstr "물리적 본 만들기"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "스켈레톤"
@@ -9883,7 +10350,7 @@ msgstr "IK 실행"
msgid "Orthogonal"
msgstr "직교"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "원근"
@@ -9971,7 +10438,7 @@ msgstr "뷰 평면 변형."
msgid "None"
msgstr "없음"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "회전"
@@ -10233,7 +10700,7 @@ msgstr "선택 항목을 스냅할 바닥을 찾을 수 없습니다."
msgid "Use Local Space"
msgstr "로컬 공간 사용"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "스냅 사용"
@@ -10610,6 +11077,9 @@ msgid "Speed:"
msgstr "속도:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "루프"
@@ -11133,15 +11603,6 @@ msgid "Override all default type items."
msgstr "모든 디폴트 타입 항목을 오버라이드합니다."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "기본 타입 바꾸기"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11480,6 +11941,7 @@ msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "영역"
@@ -11487,7 +11949,7 @@ msgstr "영역"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "콜리전"
@@ -12099,7 +12561,8 @@ msgstr "꼭짓점"
msgid "Fragment"
msgstr "프래그먼트"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "라이트"
@@ -12895,6 +13358,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "이 플랫폼의 내보내기 템플릿이 누락됨/손상됨:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "경로 내보내기"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "프리셋"
@@ -12910,10 +13377,6 @@ msgstr ""
"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 됩니다.\n"
"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 것입니다."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "경로 내보내기"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "리소스"
@@ -12974,7 +13437,8 @@ msgstr "스크립트"
msgid "GDScript Export Mode:"
msgstr "GDScript 내보내기 모드:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "텍스트"
@@ -13329,6 +13793,13 @@ msgstr ""
"Godot 프로젝트를 확인하기 위해 %s 폴더를 스캔하시겠습니까?\n"
"시간이 걸릴 수 있습니다."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "프로젝트 매니저"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "로컬 프로젝트"
@@ -13472,10 +13943,6 @@ msgid "All Devices"
msgstr "모든 기기"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "기기"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (물리)"
@@ -13527,10 +13994,6 @@ msgstr "X 버튼 2"
msgid "Joypad Axis Index:"
msgstr "조이패드 축 인덱스:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "축"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "조이패드 버튼 인덱스:"
@@ -13679,11 +14142,7 @@ msgstr "입력 맵"
msgid "Action:"
msgstr "액션:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "액션"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "데드존"
@@ -13871,7 +14330,9 @@ msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작
msgid "Initial value for the counter"
msgstr "카운터의 초기 값"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "단계"
@@ -14644,7 +15105,7 @@ msgid "Monitor"
msgstr "모니터"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "값"
@@ -14668,6 +15129,11 @@ msgstr "전체:"
msgid "Export list to a CSV file"
msgstr "목록을 CSV 파일로 내보내기"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "리소스 경로"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14737,7 +15203,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D 방출 각도 바꾸기"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14749,14 +15215,17 @@ msgstr "카메라 시야 바꾸기"
msgid "Change Camera Size"
msgstr "카메라 크기 바꾸기"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "점"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14947,16 +15416,11 @@ msgstr "핸들 설정"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "커밋 변경사항"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "다중 노드 설정"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15029,12 +15493,14 @@ msgid "Display"
msgstr "모두 표시"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15042,20 +15508,6 @@ msgstr ""
msgid "Height"
msgstr "라이트"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "테두리 픽셀"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "전체 화면 토글"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15089,10 +15541,6 @@ msgid "Use V-Sync"
msgstr "스냅 사용"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15100,7 +15548,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "활성화"
@@ -15119,11 +15575,6 @@ msgstr "프레임 선택"
msgid "Energy Saving"
msgstr "저장 중 오류"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "디버거 항상 열어놓기"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15159,11 +15610,6 @@ msgstr "물리 프레임 %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "물리 프레임 %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "원본 메시:"
@@ -15195,7 +15641,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "프레임 선택"
#: main/main.cpp
@@ -15207,10 +15653,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15273,14 +15715,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "필터:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "색상"
#: main/main.cpp
@@ -15365,6 +15807,7 @@ msgid "Main Loop Type"
msgstr "노드 타입 찾기"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15386,7 +15829,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "뒤로"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "노드 옆면에 스냅"
@@ -15428,24 +15871,33 @@ msgstr "도넛 외부 반지름 바꾸기"
msgid "Operation"
msgstr "설정"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "콜리전"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "콜리전 모드"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "콜리전 모드"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "대소문자 변환"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15453,10 +15905,12 @@ msgstr "머티리얼 바꾸기:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "반지름:"
@@ -15473,10 +15927,19 @@ msgstr "경고"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "부드러운 단계"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "가이드 보이기"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "도넛 내부 반지름 바꾸기"
@@ -15490,6 +15953,13 @@ msgstr "도넛 외부 반지름 바꾸기"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "폴리곤"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15500,6 +15970,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "노드 붙여넣기"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "내부 꼭짓점 만들기"
@@ -15518,20 +15993,88 @@ msgstr "무작위 회전:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "로컬로 만들기"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "연속적"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "거리 선택:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "무작위 회전:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "콜리전 모드"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "변형 바꾸기"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "인스턴스하기"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "항상 격자 보이기"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "스냅 사용"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "저장하려는 파일:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "리소스 불러오기"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "스켈레톤"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "접두사:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "새로고침"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15587,12 +16130,18 @@ msgstr "라이브러리: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "클래스 이름:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "스크립트 이름:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "경로 포커스"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15691,6 +16240,180 @@ msgstr "메시 GLTF2 내보내기"
msgid "Export GLTF..."
msgstr "GLTF 내보내기..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "후면 뷰"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "격자 오프셋:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "구성 요소"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "형식"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "양:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "믹스"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "인스턴스하기"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "지오메트리 분석 중..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "후면 뷰"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "디폴트 테마"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "모든 기기"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "크기:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "직선형"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "색상"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "바꾸기"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "라이트맵 굽기"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "머티리얼 바꾸기:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "부모 다시 지정"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "플랫폼"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "번역"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "회전 단계:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "편집할 수 있는 자식"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "점"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15701,10 +16424,25 @@ msgid "Godot Bone Node"
msgstr "시간 탐색 노드"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "새 씬 루트"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "원점 포커스"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "관절 이동"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15712,8 +16450,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "스칼라 연산자."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "버전"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "버전"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "데이터와 함께"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "노드"
@@ -15736,6 +16522,16 @@ msgstr "메시"
msgid "Materials"
msgstr "머티리얼 바꾸기:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "씬 경로:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "루트 노드 이름"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15780,18 +16576,49 @@ msgstr "노드를 선택하세요"
msgid "Animations"
msgstr "애니메이션:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "본 보이기"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "물리 프레임 %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "라이트맵 굽기"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "정면 뷰"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "중앙"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "중앙"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "중앙"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15971,12 +16798,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "오프셋:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15994,11 +16827,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16085,6 +16918,15 @@ msgid "Done!"
msgstr "완료!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "무작위 스케일:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16092,6 +16934,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "격자 오프셋:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16109,13 +16956,58 @@ msgstr "원근"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "이름"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "설정:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "설명"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "변수 타입 설정"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "변수 타입 설정"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "상태"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16164,13 +17056,6 @@ msgstr "스택 깊이로 오버플로우한 스택: "
msgid "Visual Script"
msgstr "비주얼스크립트 검색"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "함수(Function)"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "시그널 인수 바꾸기"
@@ -16489,6 +17374,7 @@ msgid "Edit Member"
msgstr "멤버 편집"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "표현식 설정"
@@ -16499,6 +17385,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "실행가능"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "멤버 타입"
@@ -16600,13 +17491,30 @@ msgid "Basic Type"
msgstr "기본 타입 바꾸기"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "노드 경로 복사"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "인수 이름 바꾸기"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "디폴트로 재설정"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "올바른 문자:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "스케일 모드"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16671,11 +17579,6 @@ msgid "Get %s"
msgstr "Get %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "인덱스:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "잘못된 인덱스 속성 이름."
@@ -16720,6 +17623,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "이름"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet을 스크립트에서 찾을 수 없음: "
@@ -16804,6 +17712,10 @@ msgstr ""
msgid "SubCall"
msgstr "호출"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16863,6 +17775,11 @@ msgstr "물리 프레임 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "타일 칠하기"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16892,6 +17809,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "물리 키"
@@ -16902,9 +17823,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK 체인 지우기"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "시간 초과."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16933,6 +17859,11 @@ msgstr ""
msgid "Visibility State"
msgstr "가시성 토글"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "다시 시도"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17771,6 +18702,60 @@ msgstr ""
"AnimatedSprite이 프레임을 보여주려면 \"Frames\" 속성에 SpriteFrames 리소스를 "
"만들거나 지정해야 합니다."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "프레임 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "스케일"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "실행"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "중앙"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "오프셋:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "모니터"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "모니터"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17783,22 +18768,30 @@ msgstr "오버라이드"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "생성한 점 개수"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "인스턴스하기"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "디폴트 미리보기"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "직선형"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17809,8 +18802,8 @@ msgstr "오디오 버스 추가"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "오디오 버스 레이아웃 열기"
+msgid "Override"
+msgstr "오버라이드"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17831,10 +18824,11 @@ msgid "Pitch Scale"
msgstr "스케일"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "실행"
+msgid "Autoplay"
+msgstr "자동 재생 토글"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17842,7 +18836,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "거리 선택:"
@@ -17872,13 +18867,29 @@ msgstr "노드 복사"
msgid "Anchor Mode"
msgstr "아이콘 모드"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "회전 단계:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "현재:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "줌 인"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "뷰포트 1개"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "이동 모드"
@@ -17889,36 +18900,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "부드러운 단계"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "여백 설정"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "여백 설정"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "여백 설정"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "부드러운 단계"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "오프셋:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "오프셋:"
+msgid "Drag Margin"
+msgstr "여백 설정"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "오프셋:"
+msgid "Draw Screen"
+msgstr "드로우 콜:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "드로우 콜:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "여백 설정"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "혼합2 노드"
@@ -17928,30 +18963,66 @@ msgstr "혼합2 노드"
msgid "Light Mode"
msgstr "오른쪽 넓게"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "파티클"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "파티클"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "가시성 토글"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "가시성 토글"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "만들기"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "만들기"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "원점 보이기"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "라이트"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17973,6 +19044,11 @@ msgstr ""
"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 모양을 정의하"
"는 것을 고려하세요."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "타일 선택"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18001,6 +19077,19 @@ msgid "Build Mode"
msgstr "자 모드"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "비활성화된 항목"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "콜리전 폴리곤 만들기"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "콜리전 폴리곤 만들기"
@@ -18042,6 +19131,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "설정:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "양:"
@@ -18051,16 +19147,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "후처리"
+msgid "One Shot"
+msgstr "원샷 노드"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "스케일"
+msgid "Preprocess"
+msgstr "후처리"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18086,11 +19182,22 @@ msgstr "FPS 보기"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "로컬 프로젝트"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18104,8 +19211,10 @@ msgstr ""
msgid "Texture"
msgstr "텍스트"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18117,9 +19226,19 @@ msgstr "방출 마스크"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "방출 소스: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "기즈모"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "형식"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18145,7 +19264,8 @@ msgid "Initial Velocity"
msgstr "초기화"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18186,12 +19306,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "색상"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "색상"
@@ -18226,16 +19340,32 @@ msgstr "관절이 PhysicsBody2D 두 곳과 연결되어 있지 않습니다"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody2D여야 합니다"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "노드"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "노드"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "비활성화된 버튼"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18244,11 +19374,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "초기화"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18258,44 +19388,41 @@ msgid ""
"property."
msgstr "라이트 모양의 텍스처는 반드시 \"Texture\" 속성에 지정해야 합니다."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "에디터"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "텍스처 영역"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "바꾸기"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "오른쪽으로 회전"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "카메라 크기 바꾸기"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "레이어"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18304,28 +19431,33 @@ msgid "Shadow"
msgstr "셰이더"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "후면 뷰"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "필터 바꾸기"
+msgid "Gradient Length"
+msgstr "기울기 편집됨"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "필터:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "메서드 필터"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "닫기"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "자 모드"
@@ -18344,6 +19476,11 @@ msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그려주세요."
msgid "Width Curve"
msgstr "곡선 가르기"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "디폴트"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18377,24 +19514,40 @@ msgstr "영역 모드"
msgid "End Cap Mode"
msgstr "스냅 모드:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "폴더 이름 바꾸기:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "초기화"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "연결 변경:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18426,12 +19579,22 @@ msgstr "거리 선택:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "도넛 외부 반지름 바꾸기"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "정점:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18457,12 +19620,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "회전 단계:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s도로 회전."
@@ -18477,21 +19636,66 @@ msgstr "상수"
msgid "Global Rotation Degrees"
msgstr "%s도로 회전."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "무작위 스케일:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "전역 변형 유지"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "상대적인 스냅"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "오프셋:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "스케일 스냅 사용"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "끝에서"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동합니다."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "액션"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "거울"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18528,11 +19732,17 @@ msgstr ""
"Particles2D 애니메이션은 \"Particles Animation\"이 활성화되어 있는 "
"CanvasItemMaterial을 사용해야 합니다."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "우선 순위 모드"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "곡선 가르기"
@@ -18546,6 +19756,20 @@ msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동
msgid "Unit Offset"
msgstr "격자 오프셋:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "오프셋:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "오프셋:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18556,12 +19780,22 @@ msgid "Layers"
msgstr "레이어"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "초기화"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "초기화"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "함수(Function)"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18604,9 +19838,14 @@ msgstr "라이트"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "노드 잘라내기"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "연속적"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18614,6 +19853,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "색상 선택"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "스마트 스냅"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "속도:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18621,6 +19880,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "원본 메시:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18628,26 +19896,72 @@ msgstr "여백 설정"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (물리)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "출력 이동 중"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "형식"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "렌더러:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "로케일"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "콜리전 모드"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s도로 회전."
+msgid "Collider RID"
+msgstr "잘못된 RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "텍스처 영역"
+msgid "Collider Shape"
+msgstr "콜리전 모드"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "콜리전 모드"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "선회 뷰 오른쪽으로"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18655,8 +19969,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "폴더 이름 바꾸기:"
+msgid "Vertex Colors"
+msgstr "꼭짓점"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18669,22 +19983,45 @@ msgid "Gizmo Extents"
msgstr "기즈모"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "셰이더 노드 만들기"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "콜리전 모드"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 합니다."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "점 제거"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "다음 좌표"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "다시 시작"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18713,6 +20050,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "프레임 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "스크립트 필터"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18730,51 +20077,70 @@ msgstr "타일셋"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "카메라 크기 바꾸기"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "변형"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "초기화"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "원점 보기"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "콜리전 모드"
+msgid "Y Sort"
+msgstr "정렬"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "콜리전"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "콜리전 모드"
+msgid "Compatibility Mode"
+msgstr "우선 순위 모드"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "콜리전 모드"
+msgid "Centered Textures"
+msgstr "주요 기능:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "어클루더 세트 변형"
+msgid "Use Parent"
+msgstr "콜리전 모드"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "형식"
+msgid "Shape Centered"
+msgstr "노드 중앙에 스냅"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "프리셋"
+msgid "Shape Visible"
+msgstr "보이기 토글"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18795,27 +20161,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "버스 볼륨 재설정"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "버스 볼륨 재설정"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform 이름 설정"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera의 부모 노드는 반드시 ARVROrigin이어야 합니다."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18832,7 +20189,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "앵커만 적용"
#: scene/3d/arvr_nodes.cpp
@@ -18849,6 +20206,11 @@ msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "무작위 스케일:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18877,34 +20239,38 @@ msgstr "방출 색상"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "방출 색상"
+msgid "Degrees"
+msgstr "%s도로 회전."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "애니메이션"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "파동 왜곡 활성화"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "속성 트랙"
+msgid "Tracking"
+msgstr "패킹 중"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18919,6 +20285,16 @@ msgstr "변형 지우기"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "하위 트리"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18948,6 +20324,13 @@ msgstr "라이트맵 저장 중"
msgid "Done"
msgstr "완료"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "기즈모"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18962,6 +20345,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "필터:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "색상"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "디폴트 테마"
@@ -18972,38 +20369,43 @@ msgstr "새 아틀라스"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "환경 보기"
+msgid "Generate"
+msgstr "일반"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "크기:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "노드 잘라내기"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s도로 회전."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "노드 잘라내기"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "픽셀에서 캡처"
+msgid "Custom Energy"
+msgstr "버스 이펙트 이동"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "캡처"
+msgid "Min Light"
+msgstr "들여쓰기"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "네비게이션"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19014,16 +20416,26 @@ msgstr ""
msgid "Light Data"
msgstr "데이터와 함께"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "노드 이름:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "속성 트랙"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "프로젝트"
@@ -19033,6 +20445,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "격자 오프셋:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "가장 가까움"
@@ -19040,8 +20457,9 @@ msgstr "가장 가까움"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19052,16 +20470,16 @@ msgstr "여백 설정"
msgid "Clip To"
msgstr "위에 클립"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "포털 뒤집기"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "캡처"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19132,17 +20550,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "기즈모"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "방출 마스크"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "도넛 내부 반지름 바꾸기"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "방출 점:"
+msgid "Ring Height"
+msgstr "오른쪽으로 회전"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "경고"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19159,35 +20588,34 @@ msgid "Portal Mode"
msgstr "우선 순위 모드"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "우선 순위 활성화"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "동적 라이브러리"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "네비게이션"
+msgid "Dynamic Range"
+msgstr "동적 라이브러리"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19227,21 +20655,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "색상 선택"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "비트 마스크 모드"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "버스 볼륨 재설정"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19250,24 +20675,26 @@ msgstr "방향"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "집중 모드"
+msgid "Blend Splits"
+msgstr "혼합 시간:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "깊이"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "셰이더"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "디폴트 보이기"
#: scene/3d/light.cpp
@@ -19279,18 +20706,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "변형 중단됨."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "벡터"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "테스트"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[무시]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19354,9 +20797,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "가시성 토글"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "드로우 콜:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "드로우 콜:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동합니다."
@@ -19391,8 +20844,8 @@ msgstr "축"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "타일 칠하기"
+msgid "Body Offset"
+msgstr "오프셋:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19419,6 +20872,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "노드 삭제"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19475,39 +20933,82 @@ msgstr "Room은 Portal의 자식이나 손주가 아니어야 합니다."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup은 Portal의 자식이나 손주가 아니어야 합니다."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [포털 활성]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "실시간 편집 루트:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "디폴트"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "그룹됨"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "반지름:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "디버거"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "회전 모드"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "격자 오프셋:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "프로젝트"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "스냅 켜기"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "색상 선택"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "방출 색상"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "들여쓰기"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19538,6 +21039,10 @@ msgstr ""
"성능을 높이려면 룸 경계를 단순화하는 것을 고려하세요."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19578,6 +21083,10 @@ msgstr "SceneTree에는 RoomManager 하나만 있어야 합니다."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19645,6 +21154,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "물리 프레임 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "콜리전 폴리곤 만들기"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "애니메이션 트리가 잘못되었습니다."
@@ -19666,6 +21185,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19691,11 +21214,6 @@ msgstr ""
"대신 자식 콜리전 모양의 크기를 변경하세요."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "전역 변형 유지"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19704,7 +21222,16 @@ msgstr ""
msgid "Gizmo"
msgstr "기즈모"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "물리 프레임 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19761,14 +21288,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "간격:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "휠 위로."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "함수(Function)"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "표현식 설정"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "오류"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "간격:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19800,6 +21359,11 @@ msgid "Baked Light"
msgstr "라이트맵 굽기"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "라이트맵 생성 중"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19807,22 +21371,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "거리 선택:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "거리 선택:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19848,11 +21408,13 @@ msgstr ""
"(2D 씬을 위해) 이 환경의 Background Mode를 Canvas로 설정하세요."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "메인 씬"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19867,6 +21429,11 @@ msgid "Auto Triangles"
msgstr "자동 삼각형 토글"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "자동 삼각형 토글"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19904,6 +21471,11 @@ msgstr "자동 재시작:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "자동 재시작:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "자동 재시작:"
@@ -19922,11 +21494,26 @@ msgstr "입력 포트 추가하기"
msgid "Xfade Time"
msgstr "X-페이드 시간 (초):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "격자 오프셋:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "자동 진행 설정"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "고급 옵션"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "애니메이션 적용 재설정"
@@ -19942,11 +21529,6 @@ msgid "Assigned Animation"
msgstr "애니메이션 추가"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "자동 재생 토글"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19966,22 +21548,16 @@ msgid "Playback Options"
msgstr "클래스 옵션:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "디폴트 테마"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "씬 실행"
+msgid "Active"
+msgstr "액션"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20028,9 +21604,19 @@ msgid "Tree Root"
msgstr "루트 노드 만들기:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "AnimationPlayer 고정"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "트랙 추가"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTree를 사용하세요."
@@ -20040,16 +21626,88 @@ msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTre
msgid "Playback"
msgstr "실행"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "매개변수 붙여넣기"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "경로 내보내기"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "애니메이션"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "등속"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "루트 노드 이름"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "본"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "보간 모드"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "오버라이드"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "부모 노드 다시 지정"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "함수 만들기"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "씬 실행"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Target(대상)"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "비율 유지"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20060,30 +21718,38 @@ msgstr "모드 선택"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "수평으로 뒤집기"
+msgid "Horizontal"
+msgstr "수평:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "수직으로 뒤집기"
+msgid "Vertical"
+msgstr "수직:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "아이콘 모드"
+msgid "Shortcut In Tooltip"
+msgstr "원점 보이기"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "버튼"
+msgid "Action Mode"
+msgstr "아이콘 모드"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20094,6 +21760,11 @@ msgstr "단축키"
msgid "Group"
msgstr "그룹"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "문자 복사"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20103,6 +21774,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "모두 펼치기"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "왼쪽 위"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20115,6 +21796,36 @@ msgstr ""
"우클릭: 프리셋 제거"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "폴리곤 편집"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "모드 선택"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "팬 모드"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "지연"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "프리셋"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "보이기 토글"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "에디터 창에서 색상을 고르세요."
@@ -20162,28 +21873,29 @@ msgstr "앵커만 적용"
msgid "Grow Direction"
msgstr "방향"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "수평:"
+msgid "Min Size"
+msgstr "윤곽선 크기:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "수직:"
+msgid "Pivot Offset"
+msgstr "격자 오프셋:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "무작위 회전:"
+msgid "Clip Content"
+msgstr "상수"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "툴"
#: scene/gui/control.cpp
#, fuzzy
@@ -20191,21 +21903,16 @@ msgid "Focus"
msgstr "경로 포커스"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "어클루전 모드"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "로케일 필터"
+msgid "Default Cursor Shape"
+msgstr "디폴트 버스 레이아웃을 불러옵니다."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20215,17 +21922,8 @@ msgstr "크기: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "수평으로 뒤집기"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "수직으로 뒤집기"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "모드 선택"
#: scene/gui/control.cpp
#, fuzzy
@@ -20242,9 +21940,13 @@ msgid "Dialog"
msgstr "XForm 대화 상자"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "문자 복사"
+msgid "Autowrap"
+msgstr "오토로드"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20255,14 +21957,49 @@ msgid "Please Confirm..."
msgstr "확인해주세요..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "항목 오버라이드"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "올바른 확장자를 사용해야 합니다."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "연결 끊기"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "격자 오프셋:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "거리 선택:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "줌 인"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "줌 인"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "줌 아웃"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "본 보이기"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20272,10 +22009,25 @@ msgid "Enable grid minimap."
msgstr "그리드 미니맵을 활성화합니다."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "본 보이기"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "선택"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "커밋"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "볼륨"
@@ -20287,21 +22039,50 @@ msgid "Timers"
msgstr "시간"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "재설정 적용"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "선택 항목 채우기"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "테스트"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "무작위 스케일:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "정면 뷰"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20329,6 +22110,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "올바른 문자:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "상황에 맞는 도움말"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "단축키"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "선택 영역만"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "오른쪽 버튼"
@@ -20339,39 +22168,48 @@ msgid "Placeholder"
msgstr "자리 표시자로 불러오기"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "자리 표시자로 불러오기"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "곡선의 아웃 위치 설정"
+msgid "Blink Speed"
+msgstr "속도:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "여백 설정"
+msgid "Switch On Hover"
+msgstr "Pitch:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "중앙"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "수평 가이드 만들기"
+msgid "Region Rect"
+msgstr "사각 영역 설정"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "여백 설정"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20392,6 +22230,11 @@ msgid "Popup"
msgstr "만들기"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "포괄적"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20400,6 +22243,30 @@ msgstr ""
"Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있습"
"니다. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않습니다."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "선택 항목 중앙으로"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "그리드맵 선택 항목 삭제"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "선택 항목 삭제"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "검색"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20409,24 +22276,81 @@ msgstr "최근 기록:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\"을 활성화하면, \"Min Value\"는 반드시 0보다 커야 합니다."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "비율 유지"
+msgid "Min Value"
+msgstr "(값)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "값"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "페이지: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "편집"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "그룹됨"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "색상 항목 이름 바꾸기"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "테두리 픽셀"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z 인덱스"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "자동 들여쓰기"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "혼합 시간:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "끝"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "올바른 문자:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "문자 복사"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20435,6 +22359,29 @@ msgstr "크기:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "본 가중치 칠하기"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "선택 영역만"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "선택된 프로필 구성:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "버스 이펙트 이동"
@@ -20454,14 +22401,58 @@ msgstr ""
"정 최소 수치를 수동으로 설정하세요."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "표면 채우기"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "수평:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "시그널 필터"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "색상 선택"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "폴더 이름 바꾸기:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "접두사:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "접미사:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "격자 오프셋:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "모두 접기"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20476,73 +22467,132 @@ msgstr ""
msgid "Current Tab"
msgstr "현재:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "보이기 토글"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "드래그 & 드롭으로 다시 정렬합니다."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "북마크"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "중단점 넘기기"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "텍스처 영역"
+msgid "Fold Gutter"
+msgstr "폴더:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(에디터 비활성화됨)"
+msgid "Hiding Enabled"
+msgstr "활성화"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "활성화"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "수직:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "수평:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "드로우 콜:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "노드 잠금 풀기"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "모두 펼치기"
+msgid "Focused"
+msgstr "경로 포커스"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "콜리전 모드"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "모두 펼치기"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "텍스처 영역"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "한 단계씩 코드 실행"
+msgid "Over"
+msgstr "덮어 쓰기"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "테마 속성들"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "실행 모드:"
@@ -20556,12 +22606,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "초기화"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s도로 회전."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "왼쪽 중앙"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "보간 모드"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20572,6 +22634,21 @@ msgid "(Other)"
msgstr "(기타)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "보이기 토글"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "비활성화된 버튼"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "루트 노드 만들기:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20580,8 +22657,12 @@ msgstr ""
msgid "Audio Track"
msgstr "트랙 추가"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20589,14 +22670,14 @@ msgstr ""
msgid "Stream Position"
msgstr "곡선의 인 위치 설정"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "뷰포트 보이기"
+msgid "Stretch Shrink"
+msgstr "모드 선택"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "뷰포트 보이기"
#: scene/main/http_request.cpp
@@ -20638,6 +22719,11 @@ msgstr "설명"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "경로 내보내기"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "팬 모드"
@@ -20666,6 +22752,35 @@ msgstr "다수 설정:"
msgid "Custom Multiplayer"
msgstr "다수 설정:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "우선 순위 활성화"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "보간 모드"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "왼쪽 위"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "콜리전 모드"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "내비게이션 모드"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20675,6 +22790,16 @@ msgstr "새 씬 루트"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "다수 설정:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "보간 모드"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20706,11 +22831,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "윤곽선 만들기"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "보간 모드"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20737,12 +22857,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20777,17 +22897,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "타일 칠하기"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "자동 재시작:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "왼쪽 위"
+msgid "Viewport Path"
+msgstr "경로 내보내기"
#: scene/main/viewport.cpp
msgid ""
@@ -20808,6 +22924,19 @@ msgid ""
msgstr ""
"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "항목 오버라이드"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20818,6 +22947,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "행렬 맞바꾸기"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "입력 값 바꾸기"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "바인딩"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "비활성화된 항목"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "왼쪽 선형"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "디버그"
@@ -20827,13 +22989,33 @@ msgid "Render Target"
msgstr "렌더러:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "애니메이션 업데이트 모드 바꾸기"
+msgid "Clear Mode"
+msgstr "자 모드"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "활성화"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "활성화"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "어니언 스키닝 활성화"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "비활성화된 항목"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20841,7 +23023,17 @@ msgid "Shadow Atlas"
msgstr "새 아틀라스"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "변형 지우기"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "전역 변형 유지"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20863,15 +23055,30 @@ msgstr "노드 잘라내기"
msgid "Loop Mode"
msgstr "이동 모드"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(값)"
+msgid "Loop Begin"
+msgstr "이동 모드"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "값"
+msgid "Loop End"
+msgstr "이동 모드"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "믹스 노드"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "메인 씬 인수:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20882,17 +23089,17 @@ msgstr "절반 해상도"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "벡터"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "항목 오버라이드"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "경로 포커스"
@@ -20903,6 +23110,16 @@ msgstr "윤곽선 크기:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "함수(Function)"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "시그널"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "별도의 옵션:"
@@ -20920,29 +23137,36 @@ msgstr "데이터와 함께"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "아이콘 모드"
+msgid "Sky Custom FOV"
+msgstr "노드 잘라내기"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "온라인 문서"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "회전 단계:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s도로 회전."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20951,86 +23175,98 @@ msgid "Ambient Light"
msgstr "들여쓰기"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "애니메이션"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "저장하려는 파일:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "양:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "깊이"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "깊이"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "곡선 가르기"
+msgid "Depth End"
+msgstr "깊이"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "곡선 가르기"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "시그널 필터"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "곡선 가르기"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "시그널 필터"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "리맵핑"
+msgid "Height Min"
+msgstr "라이트"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "스냅 모드:"
+msgid "Height Max"
+msgstr "라이트"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "곡선 가르기"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "리맵핑"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "내보내기"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21039,20 +23275,27 @@ msgid "SS Reflections"
msgstr "선택 항목 스케일 조절"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "단계"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "선택 영역만"
+msgid "Fade In"
+msgstr "페이드 인 (초):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "페이드 아웃 (초):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "깊이"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21061,122 +23304,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "반지름:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "반지름:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "오른쪽 넓게"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "색상"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV 채널 디버그"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "거리 선택:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "전환: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "혼합2 노드"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "스케일"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21184,26 +23377,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "라이트"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "간격:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "색상 함수."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "경고"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "최근 기록:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "집중 모드"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "오프셋:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21213,6 +23424,15 @@ msgstr ""
msgid "Map Depth"
msgstr "깊이"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "깊이"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21234,44 +23454,46 @@ msgid "Parameters"
msgstr "매개변수 변경됨:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "팬 모드"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "혼합2 노드"
+msgid "Specular Mode"
+msgstr "자 모드"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "보간 모드"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "왼쪽 넓게"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "정면 뷰"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "자 모드"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "양:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21280,6 +23502,16 @@ msgid "Particles Anim"
msgstr "파티클"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "프레임 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "프레임 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21296,10 +23528,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21323,11 +23551,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "무작위 스케일:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21356,32 +23579,35 @@ msgid "Ambient Occlusion"
msgstr "어클루전"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "텍스처 영역"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "깊이"
+msgid "Min Layers"
+msgstr "레이어"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "레이어"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "포털 뒤집기"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21394,27 +23620,14 @@ msgstr "전환: "
msgid "Refraction"
msgstr "간격:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "무작위 스케일:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "혼합2 노드"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "레이어"
#: scene/resources/material.cpp
#, fuzzy
@@ -21422,7 +23635,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21431,42 +23644,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "우선 순위 모드"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "집중 모드"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "팬 모드"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "라이트맵 굽기"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "혼합2 노드"
@@ -21498,8 +23695,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "변형 중단됨."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV 맵 변형"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "배열 크기 바꾸기"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "배열 크기 바꾸기"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21516,6 +23729,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "소스"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21529,11 +23747,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "윤곽선 크기:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "씬에서 병합하기"
@@ -21547,11 +23760,6 @@ msgid "Max Error"
msgstr "오류"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "폴리곤"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21565,6 +23773,18 @@ msgstr "거리 선택:"
msgid "Sample Max Error"
msgstr "샘플러"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21573,43 +23793,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere를 구체로 설정"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "폴리곤"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "점 이동"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "자유 시점 속도 수정자"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "자유 시점 느린 수정자"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "방출 점:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "방출 소스: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "방출 색상"
+msgid "Color Texture"
+msgstr "테마 에디터"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "방출 점:"
+msgid "Point Count"
+msgstr "입력 포트 추가하기"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "평면:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "포털 뒤집기"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21642,6 +23894,18 @@ msgstr "오른쪽 아래"
msgid "Left To Right"
msgstr "오른쪽 위"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21665,17 +23929,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "곡선 가르기"
+msgid "Top Color"
+msgstr "다음 층"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "저장하려는 파일:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21684,12 +23945,8 @@ msgstr "그룹됨"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "곡선 닫기"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "북마크"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21698,35 +23955,21 @@ msgstr "실행"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "대체"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "곡선 가르기"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "텍스처 영역"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21739,11 +23982,6 @@ msgstr "모두 펼치기"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "만들기"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "도넛 내부 반지름 바꾸기"
@@ -21752,10 +23990,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21771,10 +24005,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21796,12 +24026,28 @@ msgstr "텍스처 제거"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "페이지: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "스케일 모드"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "캡처"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "실행 모드:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "실행 모드:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21813,12 +24059,30 @@ msgstr "기본 타입 바꾸기"
msgid "Current Frame"
msgstr "현재 씬 이름"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "팬 모드"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "대소문자 구분"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "디폴트"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "초기화"
@@ -21860,6 +24124,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot 기능 프로필"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "입력 값 바꾸기"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "디폴트 불러오기"
@@ -21873,6 +24147,16 @@ msgid "Fallback Environment"
msgstr "환경 보기"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "메인 씬"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "씬"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21890,10 +24174,32 @@ msgstr "왼쪽 선형"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "초기화"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "유저 인터페이스"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21935,12 +24241,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "출시"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21952,7 +24258,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21971,13 +24277,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "문서 피드백 보내기"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "바이패스"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21998,19 +24305,10 @@ msgid "Post Gain"
msgstr "후"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "리소스"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22046,7 +24344,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "크기:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22054,14 +24352,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "실행 모드:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "문서 피드백 보내기"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22069,7 +24361,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "바이패스"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22082,18 +24374,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "시간 초과."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "믹스 노드"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22114,13 +24401,33 @@ msgid "Channel Disable Time"
msgstr "혼합 시간 바꾸기"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "입력 포트 추가하기"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "픽셀에서 캡처"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "전역 변수"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "원근"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22134,19 +24441,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "크기:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "자유 시점 왼쪽으로"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "직선형"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "디폴트 미리보기"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "초기화"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "콜리전 모드"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "콜리전 모드"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "왼쪽 중앙"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22188,6 +24571,11 @@ msgstr "파티션 중..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "시그널 필터"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "표현식 설정"
@@ -22346,7 +24734,7 @@ msgstr "보간 모드"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "열기"
#: servers/visual_server.cpp
@@ -22496,5 +24884,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "카메라 크기 바꾸기"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 0edc340c36..0ccf8bb76f 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -25,6 +25,59 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Mix Nodas"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Įgalinti"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Importuoti iš Nodo:"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -32,11 +85,98 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Sukurti Naują"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaguoti Filtrus"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpoliacijos režimas"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale Nodas"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikos Kadro %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -62,9 +202,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "(Esama)"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -91,6 +243,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Prijungti"
@@ -99,25 +255,66 @@ msgstr "Prijungti"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Importuoti iš Nodo:"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Prijunkite prie Nodo:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Prijungti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transition Nodas"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -166,6 +363,15 @@ msgstr "Netinkami argumentai sukurti '%s'"
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -206,10 +412,159 @@ msgstr "Panaikinti pasirinkimą"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Visi"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versija:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Bendruomenė"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Atstatyti Priartinimą"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstanta"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Atstatyti Priartinimą"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skalė:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Naujas pavadinimas:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Animacija"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Bendruomenė"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Skalė:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Eilės Numeris:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +578,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Vardas"
@@ -411,18 +768,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrai..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -451,7 +810,7 @@ msgstr ""
msgid "Max Functions"
msgstr "(Esama)"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Animacijos Nodas"
@@ -523,15 +882,26 @@ msgstr ""
msgid "Resource"
msgstr "Ištekliai"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Takas"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Bendruomenė"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -544,7 +914,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -576,7 +946,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -646,8 +1016,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalė:"
@@ -664,7 +1039,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -946,8 +1321,10 @@ msgstr "Atidaryti 3D Editorių"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
@@ -1090,6 +1467,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1493,7 +1872,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1666,13 +2045,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Priklausomybės"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Takas"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1804,11 +2176,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Aprašymas:"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2150,7 +2522,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Įgalinti"
@@ -2624,8 +2998,11 @@ msgstr "Importuoti iš Nodo:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "TimeScale Nodas"
@@ -2645,6 +3022,16 @@ msgstr "Pradėti Profiliavimą"
msgid "Current Path"
msgstr "Pradėti Profiliavimą"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Filtrai..."
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2665,7 +3052,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2785,6 +3173,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2900,15 +3290,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signalai"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2920,6 +3314,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3636,7 +4054,7 @@ msgstr "Animacija"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Išjungta"
@@ -3682,7 +4100,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4296,7 +4714,10 @@ msgstr "Redaguoti Filtrus"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4403,11 +4824,25 @@ msgstr "Keisti Poligono Skalę"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ištekliai"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Redaguoti Filtrus"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4543,7 +4978,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4614,11 +5049,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Filtrai..."
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatūra..."
@@ -4668,15 +5098,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Aprašymas:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4690,19 +5120,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4711,11 +5135,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4725,11 +5149,11 @@ msgstr ""
msgid "Navigation"
msgstr "Animacijos Nodas"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4749,7 +5173,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Eilės Numeris:"
@@ -4843,7 +5267,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4946,7 +5370,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5173,7 +5597,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5206,8 +5632,7 @@ msgstr "Panaikinti pasirinkimą"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5369,6 +5794,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
@@ -6818,8 +7247,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6908,6 +7337,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6916,6 +7346,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7005,6 +7437,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7125,7 +7558,7 @@ msgstr "Redaguoti Nodų Filtrus"
msgid "Filters..."
msgstr "Filtrai..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7294,11 +7727,11 @@ msgstr ""
msgid "First"
msgstr "pirmas"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8389,6 +8822,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8941,16 +9375,19 @@ msgstr "Atidaryti 2D Editorių"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Priedai"
@@ -9037,6 +9474,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9503,7 +9941,8 @@ msgstr "Prijunkite prie Nodo:"
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9548,6 +9987,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9732,7 +10172,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9748,7 +10189,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9836,7 +10277,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10093,7 +10534,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10482,6 +10923,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11022,14 +11466,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11368,6 +11804,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Animacijos Nodas"
@@ -11376,7 +11813,7 @@ msgstr "Animacijos Nodas"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12003,7 +12440,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12757,6 +13195,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12770,11 +13213,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Importuoti iš Nodo:"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12833,7 +13271,8 @@ msgstr "Atidaryti Skriptų Editorių"
msgid "GDScript Export Mode:"
msgstr "Importuoti iš Nodo:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13154,6 +13593,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Aprašymas:"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -13297,10 +13743,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13352,10 +13794,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13503,12 +13941,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Animacija"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13696,7 +14129,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Žingsnis(iai):"
@@ -14454,7 +14889,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14479,6 +14914,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Importuoti iš Nodo:"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14548,7 +14988,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14560,14 +15000,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Mix Nodas"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14748,16 +15191,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Bendruomenė"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14826,30 +15264,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14879,10 +15307,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14890,7 +15314,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Įgalinti"
@@ -14908,10 +15340,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Įvyko klaida kraunant šriftą."
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14945,11 +15373,6 @@ msgid "Physics FPS"
msgstr "Fizikos Kadro %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizikos Kadro %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14980,8 +15403,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Kadro Trukmė (sekundėmis)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14992,10 +15416,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15053,13 +15473,13 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrai..."
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -15139,6 +15559,7 @@ msgid "Main Loop Type"
msgstr "Animacijos Nodas"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15158,7 +15579,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15199,34 +15620,45 @@ msgstr ""
msgid "Operation"
msgstr "Versija:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animacijos Nodas"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animacijos Nodas"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animacijos Nodas"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Keisti Poligono Skalę"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15239,10 +15671,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15254,6 +15694,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Priedai"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15263,6 +15710,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Ištrinti Efektą"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15280,20 +15732,83 @@ msgid "Path Rotation"
msgstr "Konstanta"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstanta"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Tęstinis"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstanta"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animacijos Nodas"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transition Nodas"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Įrašyti raktažodį čia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Atidaryti"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Įkelti"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15349,12 +15864,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Priedai"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Atidaryti Skriptų Editorių"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Importuoti iš Nodo:"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15451,6 +15972,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Redaguoti"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Animacijos Nodas"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Kiekis:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Įrašyti raktažodį čia"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Redaguoti Filtrus"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linijinis"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Blend2 Nodas"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Fizikos Kadro %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Transition Nodas"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Mix Nodas"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15461,10 +16143,23 @@ msgid "Godot Bone Node"
msgstr "TimeSeek Nodas"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mix Nodas"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15472,7 +16167,53 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versija:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versija:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Transition Nodas"
@@ -15493,6 +16234,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kelias iki Scenos:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Prijunkite prie Nodo:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15535,18 +16286,47 @@ msgstr "Ištrinti Efektą"
msgid "Animations"
msgstr "Animacija"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikos Kadro %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Ištrinti Efektą"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Ištrinti Efektą"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Ištrinti Efektą"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15732,12 +16512,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "TimeScale Nodas"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15753,11 +16539,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15846,6 +16632,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15853,6 +16647,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15869,12 +16667,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Vardas"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Importuoti Animacijas..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Aprašymas:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15916,13 +16757,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "(Esama)"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16253,6 +17087,7 @@ msgid "Edit Member"
msgstr "Redaguoti Filtrus"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16261,6 +17096,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrai..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -16357,12 +17197,28 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Takas"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Atnaujinti"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "TimeScale Nodas"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16421,10 +17277,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16466,6 +17318,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Vardas"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16542,6 +17399,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16599,6 +17460,11 @@ msgstr "Fizikos Kadro %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Trukmė:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16627,6 +17493,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16635,9 +17505,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Trukmė:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16663,6 +17538,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Bandyti iš naujo"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17467,6 +18347,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadro %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skalė:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Ištrinti Efektą"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17477,22 +18407,30 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Sukurti"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Atnaujinti"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linijinis"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17502,8 +18440,9 @@ msgid "Audio Bus"
msgstr "Animacija: Pridėti Takelį"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
-msgstr ""
+#, fuzzy
+msgid "Override"
+msgstr "Fizikos Kadro %"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17523,8 +18462,9 @@ msgid "Pitch Scale"
msgstr "Skalė:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17533,7 +18473,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17561,12 +18502,28 @@ msgstr "Panaikinti pasirinkimą"
msgid "Anchor Mode"
msgstr "TimeScale Nodas"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstanta"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Pradėti Profiliavimą"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Priartinti"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Importuoti iš Nodo:"
@@ -17576,31 +18533,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Papildomi Iškvietimo Argumentai:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Nodas"
@@ -17610,27 +18588,62 @@ msgstr "Blend2 Nodas"
msgid "Light Mode"
msgstr "Animacijos Nodas"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Animacija"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Pakeisti animacijos ciklą"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "TimeScale Nodas"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17647,6 +18660,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17672,6 +18689,19 @@ msgid "Build Mode"
msgstr "TimeScale Nodas"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Išjungta"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Keisti Poligono Skalę"
@@ -17704,6 +18734,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Importuoti Animacijas..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Kiekis:"
@@ -17713,15 +18750,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "OneShot Nodas"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Skalė:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17745,11 +18782,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17763,8 +18810,10 @@ msgstr ""
msgid "Texture"
msgstr "Panaikinti pasirinkimą"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17774,7 +18823,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17801,7 +18858,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17840,11 +18898,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17879,16 +18932,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Transition Nodas"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Transition Nodas"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Išjungta"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17896,11 +18965,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17910,40 +18979,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Atidaryti 3D Editorių"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17951,28 +19018,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Gradient Length"
msgstr "Redaguoti Filtrus"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtrai..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrai..."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Užverti"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "TimeScale Nodas"
@@ -17989,6 +19060,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Redaguoti Filtrus"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18020,23 +19096,38 @@ msgstr "Animacijos Nodas"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Prijungti"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18065,12 +19156,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18091,11 +19190,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18108,20 +19204,62 @@ msgstr "Konstanta"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacija"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Atspindėti"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18150,11 +19288,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Importuoti iš Nodo:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18166,6 +19310,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18175,12 +19331,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstanta"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstanta"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "(Esama)"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18218,9 +19384,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Transition Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Tęstinis"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18228,6 +19399,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Žingsnis(iai):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18235,28 +19424,80 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizikos Kadro %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Netinkamas šrifto dydis."
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Animacijos Nodas"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18264,9 +19505,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Įterpti raktažodį"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18277,22 +19517,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Prijunkite prie Nodo:"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Animacijos Nodas"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstanta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Pradėti!"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18319,6 +19582,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kadro %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrai..."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18331,49 +19604,65 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Animacijos Nodas"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Importuoti iš Nodo:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Animacijos Nodas"
+msgid "Centered Textures"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Animacijos Nodas"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Animacija: Pakeisti Transformaciją"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Atstatyti Priartinimą"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18391,16 +19680,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Panaikinti"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18408,10 +19688,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18426,8 +19706,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "TimeScale Nodas"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18443,6 +19724,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Skalė:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18469,33 +19755,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Animacija"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Ypatybės seklys"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18511,6 +19801,15 @@ msgstr "Animacija: Pakeisti Transformaciją"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18540,6 +19839,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Atidaryti Skriptų Editorių"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18554,46 +19860,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Redaguoti Filtrus"
+msgid "Use Denoiser"
+msgstr "Filtrai..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Filtrai..."
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Redaguoti Filtrus"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Sukurti"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Atidaryti Skriptų Editorių"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Transition Nodas"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Fiksuoti"
+msgid "Custom Energy"
+msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animacijos Nodas"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18602,16 +19927,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Panaikinti"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ypatybės seklys"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Aprašymas:"
@@ -18620,6 +19955,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Artimiausias"
@@ -18628,8 +19967,9 @@ msgstr "Artimiausias"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18638,13 +19978,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Fiksuoti"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18699,15 +20040,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18724,34 +20073,32 @@ msgid "Portal Mode"
msgstr "Importuoti iš Nodo:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Redaguoti Filtrus"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Animacijos Nodas"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18784,20 +20131,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "TimeScale Nodas"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Panaikinti"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18805,24 +20150,27 @@ msgid "Directional Shadow"
msgstr "Aprašymas:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Skalė:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Redaguoti Filtrus"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Redaguoti Filtrus"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18833,11 +20181,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18845,6 +20202,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18899,9 +20260,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18929,7 +20299,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18957,6 +20327,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Ištrinti Efektą"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19008,39 +20383,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Atnaujinti"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Panaikinti pasirinkimą"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Atnaujinti"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Aprašymas:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Įgalinti"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Priedai"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Priedai"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19066,6 +20480,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19104,6 +20522,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19158,6 +20580,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizikos Kadro %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19178,6 +20610,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19201,11 +20637,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Animacija: Pakeisti Transformaciją"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19213,7 +20644,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizikos Kadro %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19262,13 +20702,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Versija:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "(Esama)"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versija:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19297,27 +20769,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Sukurti"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Diegti"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19338,10 +20813,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19355,6 +20832,11 @@ msgid "Auto Triangles"
msgstr "Animacija: Pridėti Takelį"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19391,6 +20873,11 @@ msgid "autorestart_"
msgstr "Pradėti!"
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart"
+msgstr "Pradėti!"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19408,11 +20895,25 @@ msgstr "Mėgstamiausi:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "TimeScale Nodas"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Animacija: Pridėti Takelį"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animacija"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19428,10 +20929,6 @@ msgid "Assigned Animation"
msgstr "Animacija"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19451,21 +20948,16 @@ msgid "Playback Options"
msgstr "Aprašymas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Redaguoti Filtrus"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Animacija"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19514,9 +21006,19 @@ msgid "Tree Root"
msgstr "Prijunkite prie Nodo:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animacija"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Pridėti įrašą"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19525,15 +21027,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpoliacijos režimas"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "TimeScale Nodas"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "(Esama)"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19544,13 +21112,21 @@ msgstr "TimeScale Nodas"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Prijunkite prie Nodo:"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19559,11 +21135,11 @@ msgid "Action Mode"
msgstr "TimeScale Nodas"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19575,6 +21151,11 @@ msgstr ""
msgid "Group"
msgstr "Panaikinti pasirinkimą"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Panaikinti pasirinkimą"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19584,6 +21165,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19592,6 +21181,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Įgalinti"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19633,26 +21250,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "Aprašymas:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Prijunkite prie Nodo:"
+msgid "Min Size"
+msgstr "Atidaryti Skriptų Editorių"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Animacija"
+msgid "Clip Content"
+msgstr "Konstanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19660,21 +21277,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Priedai"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtrai..."
+msgid "Default Cursor Shape"
+msgstr "Redaguoti Filtrus"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19682,16 +21294,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "TimeScale Nodas"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19706,9 +21311,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Panaikinti pasirinkimą"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19719,14 +21327,46 @@ msgid "Please Confirm..."
msgstr "Prašome Patvirtinti..."
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Atsijungti"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Diegti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Priartinti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Priartinti"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Ištolinti"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19736,10 +21376,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Užverti"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Bendruomenė"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19750,21 +21405,49 @@ msgid "Timers"
msgstr "Trukmė:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Visas Pasirinkimas"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Skalė:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Atidaryti Skriptų Editorių"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19790,6 +21473,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19798,37 +21526,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Sukurti Naują"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "TimeScale Nodas"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Prijunkite prie Nodo:"
+msgid "Region Rect"
+msgstr "Animacijos Nodas"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19844,12 +21580,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Ieškoti"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19859,28 +21623,103 @@ msgstr "Naujausi:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Naujas pavadinimas:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Reikšmė:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redaguoti"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
msgstr ""
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Netinkamas šrifto dydis."
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Kadro Trukmė (sekundėmis)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Panaikinti pasirinkimą"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Pradėti Profiliavimą"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19897,13 +21736,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrai..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19917,65 +21794,121 @@ msgstr ""
msgid "Current Tab"
msgstr "(Esama)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Sukurti"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Įgalinti"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Įgalinti"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Išjungta"
+msgid "Block Mode"
+msgstr "OneShot Nodas"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Priedai"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Animacijos Nodas"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+#, fuzzy
+msgid "Progress"
+msgstr "Atstatyti Priartinimą"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19992,13 +21925,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Ištrinti Efektą"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpoliacijos režimas"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20008,6 +21951,20 @@ msgid "(Other)"
msgstr "(Kita)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Išjungta"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Prijunkite prie Nodo:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20016,20 +21973,25 @@ msgstr ""
msgid "Audio Track"
msgstr "Pridėti įrašą"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "TimeScale Nodas"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20069,6 +22031,11 @@ msgstr "Aprašymas:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "TimeScale Nodas"
@@ -20093,6 +22060,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Redaguoti Filtrus"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpoliacijos režimas"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Trukmė:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Animacijos Nodas"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Animacijos Nodas"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20101,6 +22097,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpoliacijos režimas"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20130,11 +22135,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpoliacijos režimas"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20160,12 +22160,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20193,17 +22193,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Trukmė:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Pradėti!"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Trukmė:"
+msgid "Viewport Path"
+msgstr "Importuoti iš Nodo:"
#: scene/main/viewport.cpp
msgid ""
@@ -20219,6 +22215,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20228,6 +22236,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Išjungta"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linijinis"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20236,20 +22274,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Keisti animacijos atnaujinimo režimą"
+msgid "Clear Mode"
+msgstr "TimeScale Nodas"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Įgalinti"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Įgalinti"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Išjungta"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20271,15 +22338,29 @@ msgstr "Transition Nodas"
msgid "Loop Mode"
msgstr "TimeScale Nodas"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Naujas pavadinimas:"
+msgid "Loop Begin"
+msgstr "TimeScale Nodas"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Reikšmė:"
+msgid "Loop End"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix Nodas"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20290,12 +22371,12 @@ msgstr "(Esama)"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20309,6 +22390,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "(Esama)"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signalai"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Aprašymas:"
@@ -20325,29 +22416,36 @@ msgstr "Prijunkite prie Nodo:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "TimeScale Nodas"
+msgid "Sky Custom FOV"
+msgstr "Transition Nodas"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Animacija"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstanta"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20355,84 +22453,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacija"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "(Esama)"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Kiekis:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrai..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Transition Nodas"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrai..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Aprašymas:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "TimeScale Nodas"
+msgid "Height Max"
+msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20441,141 +22551,97 @@ msgid "SS Reflections"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Žingsnis(iai):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Skalė:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Diegti"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transition Nodas"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 Nodas"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skalė:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20583,26 +22649,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versija:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Panaikinti pasirinkimą"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Importuoti Animacijas..."
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Naujausi:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Diegti"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20611,6 +22693,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20630,49 +22720,60 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 Nodas"
+msgid "Depth Draw Mode"
+msgstr "Interpoliacijos režimas"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Atidaryti Skriptų Editorių"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Kiekis:"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Kadro %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kadro %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20691,10 +22792,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20715,10 +22812,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20746,32 +22839,34 @@ msgid "Ambient Occlusion"
msgstr "Priedai"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Skalė:"
+msgid "Min Layers"
+msgstr "Animacijos Nodas"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Reikšmė:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20784,25 +22879,12 @@ msgstr "Transition Nodas"
msgid "Refraction"
msgstr "Versija:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 Nodas"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20810,7 +22892,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20818,40 +22900,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Importuoti iš Nodo:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "TimeScale Nodas"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Nodas"
@@ -20884,7 +22950,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Keisti Poligono Skalę"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20900,6 +22981,10 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20912,11 +22997,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Atidaryti Skriptų Editorių"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20930,11 +23010,6 @@ msgid "Max Error"
msgstr "Įvyko klaida kraunant šriftą."
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Priedai"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20946,6 +23021,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20954,36 +23041,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Priedai"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Panaikinti pasirinkimą"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Panaikinti pasirinkimą"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Panaikinti pasirinkimą"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redaguoti Filtrus"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Mėgstamiausi:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21014,6 +23137,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21035,16 +23170,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "(Esama)"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "(Esama)"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21052,43 +23185,28 @@ msgid "Ground"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Sukurti"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21100,10 +23218,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21112,10 +23226,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21131,10 +23241,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21154,13 +23260,28 @@ msgid "Base Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "TimeScale Nodas"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Fiksuoti"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Importuoti iš Nodo:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Importuoti iš Nodo:"
#: scene/resources/texture.cpp
msgid "Base"
@@ -21171,12 +23292,29 @@ msgstr ""
msgid "Current Frame"
msgstr "Mix Nodas"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "TimeScale Nodas"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Redaguoti Filtrus"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21214,6 +23352,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Pradėti Profiliavimą"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Redaguoti Filtrus"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Panaikinti pasirinkimą"
@@ -21227,6 +23375,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Kelias iki Scenos:"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21244,10 +23401,30 @@ msgstr "Redaguoti Filtrus"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21287,11 +23464,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21303,7 +23480,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21321,12 +23498,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Apeiti"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21346,19 +23524,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ištekliai"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21393,20 +23562,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Atidaryti Skriptų Editorių"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Importuoti iš Nodo:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21415,7 +23580,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Apeiti"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21428,18 +23593,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Trukmė:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix Nodas"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21458,13 +23618,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Mėgstamiausi:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Fiksuoti"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstanta"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21478,7 +23657,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21486,11 +23665,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linijinis"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Atnaujinti"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linijinis"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Animacijos Nodas"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21526,6 +23778,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrai..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21678,7 +23935,7 @@ msgstr "Interpoliacijos režimas"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Atidaryti"
#: servers/visual_server.cpp
@@ -21824,5 +24081,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 958c138ed1..ca1840bbd7 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -27,6 +27,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Starpliktuve ir tukša!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nākamā cilne"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Iespējot"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mēroga Režīms"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Atstāt atkļūdotāju atvērtu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Galvenais Skripts:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Galvenais Skripts:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Atvērt dokumentāciju"
@@ -36,12 +91,101 @@ msgstr "Atvērt dokumentāciju"
msgid "Window"
msgstr "Jauns logs"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Pārslēgt Pilnekrānu"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Doka pozīcija"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Izmērs: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktors"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolācijas režīms"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Mērogs"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikas kadrs %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Kļūda Saglabājot"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Kļūda Saglabājot"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Meklēšanas Rezultāti"
@@ -67,9 +211,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcijas"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -96,6 +252,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Savienot"
@@ -104,24 +264,65 @@ msgstr "Savienot"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Izveidot Cilmes Mezglu:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Savienot"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Lineāla Režīms"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -171,6 +372,16 @@ msgstr "Nederīgs arguments, lai izveidotu '%s'"
msgid "On call to '%s':"
msgstr "'%s' izsaukumā:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Statuss"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -211,10 +422,160 @@ msgstr "Kopēt Izvēlēto"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Visi"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versiju Kontrole"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komūns"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Sagatave"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skenēt"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstante"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Sagatave"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Mērogs"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Piespraust vērtību"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Darbība"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Nomainīt"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Pielietot izmaiņas"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Mērogs"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Rindas Numurs:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -229,10 +590,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projekta iestatjumi..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nosaukums"
@@ -420,18 +783,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrs:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -460,7 +825,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Izveidot Funkciju"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Sadursme"
@@ -532,16 +897,28 @@ msgstr ""
msgid "Resource"
msgstr "Resurss"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Aizvērt ainu"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Ceļš"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Avots"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Pielietot izmaiņas"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -555,7 +932,7 @@ msgstr "Testē"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -587,7 +964,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -657,8 +1034,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Mērogs"
@@ -674,7 +1056,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -949,8 +1331,10 @@ msgstr "Redaktors"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animācija"
@@ -1091,6 +1475,8 @@ msgstr "Anim Pārvietot Atslēgas"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1489,7 +1875,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Atliek signālu, glabājot to rindā, un to izstaro tikai dīkstāvē."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Vienreiz"
@@ -1660,13 +2046,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Atkarības"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ceļš"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Atkarības:"
@@ -1806,10 +2185,10 @@ msgid "Lead Developer"
msgstr "Galvenais Izstrādātājs"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Projekta Menedžeris "
#: editor/editor_about.cpp
@@ -2156,7 +2535,9 @@ msgid "Remove Autoload"
msgstr "Izdzēst Auto-ielādi"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Iespējot"
@@ -2632,8 +3013,11 @@ msgstr "Atskaņošanas Režīms:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Ikonu Režīms"
@@ -2653,6 +3037,16 @@ msgstr "Pašreizējais profils:"
msgid "Current Path"
msgstr "Pašreizējs:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Pārslēgt slēptos failus"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Doties atpakaļ"
@@ -2673,7 +3067,8 @@ msgstr "Pārslēgt slēptos failus"
msgid "Toggle Favorite"
msgstr "Pārslēgt favorītu"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Pārslēgt režīmu"
@@ -2793,6 +3188,8 @@ msgid "Theme Properties"
msgstr "Motīva iestatījumi"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Krāsas"
@@ -2907,14 +3304,18 @@ msgid "Method"
msgstr "Metode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signāls"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Mainīgais"
@@ -2926,6 +3327,32 @@ msgstr "Motīva Mainīgais"
msgid "Property:"
msgstr "Parametrs:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Tikai Metodes"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Atskaņot"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Piespraust vērtību"
@@ -3689,7 +4116,7 @@ msgstr "Ielīmēt iestatījumus"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Atspējota poga"
@@ -3735,7 +4162,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Doka pozīcija"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Traucējumu brīvs režīms"
@@ -4351,7 +4778,10 @@ msgstr "Rediģēt Tekstu:"
msgid "On"
msgstr "Ieslēgts"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Kārta"
@@ -4454,11 +4884,26 @@ msgstr "Konvertēt uz %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Mainīt tipu"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurss"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Iespējot"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Jauns skripts"
@@ -4596,7 +5041,7 @@ msgstr "Krāsas"
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4669,11 +5114,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Pārslēgt slēptos failus"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Sīktēls..."
@@ -4723,15 +5163,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4745,20 +5185,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Izmērs: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4767,11 +5200,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4780,11 +5213,11 @@ msgstr ""
msgid "Navigation"
msgstr "Navigācija"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4805,7 +5238,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Rindas Numurs:"
@@ -4899,7 +5332,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5007,7 +5440,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5237,7 +5670,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Pilns logs"
@@ -5271,8 +5706,7 @@ msgstr "Noņemt Punktu"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5442,6 +5876,11 @@ msgstr "Meklēšanas Rezultāti"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plakans 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6830,8 +7269,8 @@ msgid "Future"
msgstr "Nākotne"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dziļums"
@@ -6916,6 +7355,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinhronizācija"
@@ -6924,6 +7364,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7005,6 +7447,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Pludināt"
@@ -7124,7 +7567,7 @@ msgstr ""
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7289,11 +7732,11 @@ msgstr "Licence (Z-A)"
msgid "First"
msgstr "Pirmais"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Iepriekšējais"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Nākamais"
@@ -8346,6 +8789,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8887,16 +9331,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Daudzstūri"
@@ -8980,6 +9427,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9426,7 +9874,8 @@ msgstr ""
msgid "Source"
msgstr "Avots"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9470,6 +9919,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9650,7 +10100,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9666,7 +10117,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektīva"
@@ -9754,7 +10205,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10008,7 +10459,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10384,6 +10835,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Cilpa"
@@ -10897,15 +11351,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Mainīt tipu"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11235,6 +11680,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Reģions"
@@ -11242,7 +11688,7 @@ msgstr "Reģions"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Sadursme"
@@ -11825,7 +12271,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12569,6 +13016,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12582,10 +13033,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12642,7 +13089,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12958,6 +13406,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projekta Menedžeris "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokālie projekti"
@@ -13096,10 +13551,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13151,10 +13602,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13301,11 +13748,7 @@ msgstr "Ievade"
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Darbība"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13491,7 +13934,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Solis"
@@ -14225,7 +14670,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14249,6 +14694,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14318,7 +14768,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14330,13 +14780,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14518,16 +14971,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Pielietot izmaiņas"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14599,31 +15047,20 @@ msgid "Display"
msgstr "Parādīt Visu"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Pārslēgt Pilnekrānu"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14656,10 +15093,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14667,7 +15100,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Iespējot"
@@ -14685,11 +15126,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Kļūda Saglabājot"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Atstāt atkļūdotāju atvērtu"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14724,11 +15160,6 @@ msgid "Physics FPS"
msgstr "Fizikas kadrs %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizikas kadrs %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14759,8 +15190,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Kadra Laiks (ms)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14771,10 +15203,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14834,14 +15262,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrs:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Krāsas"
#: main/main.cpp
@@ -14922,6 +15350,7 @@ msgid "Main Loop Type"
msgstr "Mainīt porta tipu"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14943,7 +15372,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Doties atpakaļ"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14984,34 +15413,45 @@ msgstr ""
msgid "Operation"
msgstr "Opcijas"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Sadursme"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Sadursmes režīms"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Sadursmes režīms"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertēt uz %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15025,10 +15465,18 @@ msgid "Rings"
msgstr "Brīdinājumi"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15040,6 +15488,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Daudzstūri"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15049,6 +15504,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Cits mezgls"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15066,20 +15526,84 @@ msgid "Path Rotation"
msgstr "Konstante"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstante"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Nepārtraukti"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstante"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Sadursmes režīms"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Lineāla Režīms"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Šablons"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Faila saglabāšana:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ielādēt"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Pārlādēt"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15134,12 +15658,18 @@ msgid "Libraries: "
msgstr "Bibliotēkas: "
#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Klases nosaukums:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokusa ceļš"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15237,6 +15767,171 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentes"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Daudzums:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Miksēt"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Šablons"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Noklusējuma motīvs"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Izmērs: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineārs"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Krāsas"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Nomainīt"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Mēroga Režīms"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Fizikas kadrs %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Pāreja eksistē!"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Lokalizācija"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ikonu Režīms"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15247,10 +15942,22 @@ msgid "Godot Bone Node"
msgstr "Izdzēst Mezglu"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15258,8 +15965,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versija"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versija"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Mezgls"
@@ -15279,6 +16032,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ainas ceļš:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Izveidot Cilmes Mezglu:"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15321,18 +16084,47 @@ msgstr "Izdzēst Mezglu"
msgid "Animations"
msgstr "Animācijas:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikas kadrs %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Galvenais Skripts:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centrēt mezglu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centrēt mezglu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centrēt mezglu"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15511,12 +16303,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Ikonu Režīms"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15534,11 +16332,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15624,6 +16422,14 @@ msgid "Done!"
msgstr "Darīts!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15631,6 +16437,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15648,13 +16458,57 @@ msgstr "Perspektīva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nosaukums"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Testē"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Apraksts"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Nomainīt Bāzes Tipu:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Statuss"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15696,13 +16550,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Iepriekšējais skripts"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcijas"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16014,6 +16861,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16023,6 +16871,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrēt signālus"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Dalībnieka veids"
@@ -16121,12 +16974,29 @@ msgid "Basic Type"
msgstr "Mainīt tipu"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopēt mezgla ceļu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Atiestatīt uz noklusējumiem"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Derīgie simboli:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mēroga Režīms"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16189,10 +17059,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16236,6 +17102,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nosaukums"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16315,6 +17186,10 @@ msgstr ""
msgid "SubCall"
msgstr "Izsaukumi"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16372,6 +17247,11 @@ msgstr "Fizikas kadrs %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Laiks"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16401,6 +17281,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16409,7 +17293,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16440,6 +17328,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Pārslēgt redzamību"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Mēģināt vēlreiz"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17234,6 +18127,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kadrs %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Mērogs"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Atskaņot"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centrēt mezglu"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17245,22 +18189,30 @@ msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Ģenerēt Punktus"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Šablons"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Šablons"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineārs"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17271,8 +18223,8 @@ msgstr "Pievienot Audio Kopni"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Atvērt audio kopnes izkārtojumu"
+msgid "Override"
+msgstr "pārraksta %s:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17293,10 +18245,10 @@ msgid "Pitch Scale"
msgstr "Mērogs"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Atskaņot"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17304,7 +18256,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Šablons"
@@ -17334,12 +18287,28 @@ msgstr "Kopēt mezgla ceļu"
msgid "Anchor Mode"
msgstr "Ikonu Režīms"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Lokalizācija"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Pašreizējs:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Palielināt"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mēroga Režīms"
@@ -17349,31 +18318,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Uzņemt Ekrānšāviņu"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Ekstra Izsaukuma Argumenti:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Mēroga Režīms"
@@ -17383,28 +18374,64 @@ msgstr "Mēroga Režīms"
msgid "Light Mode"
msgstr "Pa labi, Plašs"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Daļiņas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Daļiņas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Pārslēgt redzamību"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Pārslēgt redzamību"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Apdzīvot"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Apdzīvot"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17421,6 +18448,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17446,6 +18477,19 @@ msgid "Build Mode"
msgstr "Lineāla Režīms"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Atspējots vienums"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Izveidot sadursmes daudzstūri"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Izveidot sadursmes daudzstūri"
@@ -17478,6 +18522,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Testē"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Daudzums:"
@@ -17487,15 +18538,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Mērogs"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17519,11 +18569,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Lokālie projekti"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17537,8 +18598,10 @@ msgstr ""
msgid "Texture"
msgstr "Noņemt tekstūru"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17549,7 +18612,15 @@ msgstr "Redzamas sadursmes formas"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17576,7 +18647,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17616,12 +18688,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Krāsas"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Krāsas"
@@ -17656,16 +18722,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Mezgls"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Mezgls"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Atspējota poga"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17673,11 +18755,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17687,41 +18769,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktors"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Nomainīt"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Kārta"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Kārta"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17730,28 +18811,33 @@ msgid "Shadow"
msgstr "Ēnotājs"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Sapludināt no ainas"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Nomainīt Filtru"
+msgid "Gradient Length"
+msgstr "Noklusējuma motīvs"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtrs:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lineāla Režīms"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Aizvērt"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Lineāla Režīms"
@@ -17768,6 +18854,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Noklusējuma"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17799,23 +18890,38 @@ msgstr "Reģiona režīms"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Izmainīt Savienojumu:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17844,12 +18950,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Daļiņas"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17871,12 +18986,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Lokalizācija"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17889,20 +19000,62 @@ msgstr "Konstante"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Globāls mainīgais"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Noņemt tekstūru"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Jauns skripts"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Darbība"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spogulis"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17931,11 +19084,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Pārslēgt redzamību"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17947,6 +19106,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17957,12 +19128,22 @@ msgid "Layers"
msgstr "Kārta"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Tikai Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Tikai Konstantes"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcijas"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18000,9 +19181,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Izgriezt mezglu(s)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Nepārtraukti"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18010,6 +19196,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Pievilkt:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18017,30 +19221,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizikas kadrs %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Ievērot Attiecību"
+msgid "Collider"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Nederīgs RID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Sadursmes režīms"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18048,8 +19303,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Ievietot Atslēgu"
+msgid "Vertex Colors"
+msgstr "Krāsas"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18060,22 +19315,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Izveidot ēnotāja mezglu"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Sadursmes režīms"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Noņemt Punktu"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstante"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18102,6 +19379,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kadrs %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrs:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18115,48 +19402,66 @@ msgid "Tile Set"
msgstr "FlīžuKomplekts..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Redaktora motīvs"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Sadursmes režīms"
+msgid "Y Sort"
+msgstr "Šķirot"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Sadursme"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Sadursmes režīms"
+msgid "Compatibility Mode"
+msgstr "Pārslēgt redzamību"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Galvenās iespējas:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Sadursmes režīms"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Sagatave"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18174,17 +19479,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Atiestatīt Kopnes Skaļumu"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Atiestatīt Kopnes Skaļumu"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18192,10 +19487,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18210,8 +19505,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Ikonu Režīms"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18227,6 +19523,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Mērogs"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18253,34 +19554,38 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animācija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Iespējot doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Mainīgo Celiņš"
+msgid "Tracking"
+msgstr "Pako"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18295,6 +19600,15 @@ msgstr "Anim Izmainīt Transformāciju"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18324,6 +19638,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Saturs:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18338,46 +19659,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Noklusējuma motīvs"
+msgid "Use Denoiser"
+msgstr "Filtrs:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Krāsas"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Noklusējuma motīvs"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Vispārēji"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Galvenais Skripts:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Izgriezt mezglu(s)"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Izgriezt mezglu(s)"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Uztvert"
+msgid "Custom Energy"
+msgstr "Pārvietot Busa Efektu"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigācija"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18386,16 +19726,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Mezgla Vārds:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Mainīgo Celiņš"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekts"
@@ -18404,6 +19754,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Tuvākais"
@@ -18412,8 +19766,9 @@ msgstr "Tuvākais"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18422,13 +19777,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Uztvert"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18483,18 +19839,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Saturs:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Brīdinājumi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testē"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Brīdinājumi"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18508,12 +19876,15 @@ msgid "Portal Mode"
msgstr "Atskaņošanas Režīms:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18521,20 +19892,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigācija"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18568,20 +19934,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Mēroga Režīms"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Atiestatīt Kopnes Skaļumu"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18589,25 +19953,26 @@ msgid "Directional Shadow"
msgstr "Virzieni"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Traucējumu brīvs režīms"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dziļums"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Ēnotājs"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Rādīt noklusējumu"
#: scene/3d/light.cpp
@@ -18619,18 +19984,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektors"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testē"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorēt]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18685,9 +20066,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Pārslēgt redzamību"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18715,7 +20105,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18743,6 +20133,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Dzēst mezglus"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18795,40 +20190,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Doties atpakaļ"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Noklusējuma"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupēts"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Režģis"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Atkļūdotājs"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Atjaunināt"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekts"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ēnotājs"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Krāsas"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Šķērslis"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18854,6 +20289,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18891,6 +20330,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18946,6 +20389,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizikas kadrs %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Izveidot sadursmes daudzstūri"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18966,6 +20419,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18989,10 +20446,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19000,7 +20453,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizikas kadrs %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19050,13 +20512,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Atdalījums:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcijas"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "%s Kļūda"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Atdalījums:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19085,27 +20579,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Ģenerēt Punktus"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Šablons"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19126,10 +20623,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19143,6 +20642,11 @@ msgid "Auto Triangles"
msgstr "Pievienot Trijstūri"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Pievienot Trijstūri"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19178,6 +20682,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automātiski Ievietot Atslēgu"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automātiski Ievietot Atslēgu"
@@ -19195,11 +20704,25 @@ msgstr "Pievienot Ieejas Pieslēgvietu"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Mēroga Režīms"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Papildus"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "animācija"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19215,10 +20738,6 @@ msgid "Assigned Animation"
msgstr "Iestatīt Animāciju"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19238,22 +20757,16 @@ msgid "Playback Options"
msgstr "Klases Iespējas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Noklusējuma motīvs"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spēlēt Ainu"
+msgid "Active"
+msgstr "Darbība"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19298,9 +20811,19 @@ msgid "Tree Root"
msgstr "Izveidot Cilmes Mezglu:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Anim ievietot"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Pievienot celiņu"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree."
@@ -19310,15 +20833,84 @@ msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree."
msgid "Playback"
msgstr "Atskaņot"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Ielīmēt Parametrus"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Projekta ceļš:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animācija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Izveidot Cilmes Mezglu:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolācijas režīms"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Izdzēst Mezglu"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Izveidot Funkciju"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spēlēt Ainu"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Ievērot Attiecību"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19329,13 +20921,21 @@ msgstr "Mēroga Režīms"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Izveidot Horizontālu Vadotni"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19344,11 +20944,11 @@ msgid "Action Mode"
msgstr "Ikonu Režīms"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19360,6 +20960,11 @@ msgstr ""
msgid "Group"
msgstr "Grupas"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopēt Tekstu"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19369,6 +20974,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Izvērst apakšējo paneli"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19377,6 +20991,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mēroga Režīms"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Atlikts"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Iespējot"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Izvēlēties krāsu no redaktora loga."
@@ -19418,27 +21060,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "Virzieni"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Izveidot Horizontālu Vadotni"
+msgid "Min Size"
+msgstr "Galvenais Skripts:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Iestatīt Animāciju"
+msgid "Clip Content"
+msgstr "Konstante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Rīki"
#: scene/gui/control.cpp
#, fuzzy
@@ -19446,21 +21089,16 @@ msgid "Focus"
msgstr "Fokusa ceļš"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Oklūzijas režīms"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Nomainīt Filtru"
+msgid "Default Cursor Shape"
+msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19469,16 +21107,9 @@ msgid "Size Flags"
msgstr "Izmērs: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Mēroga Režīms"
#: scene/gui/control.cpp
#, fuzzy
@@ -19494,9 +21125,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopēt Tekstu"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19507,14 +21141,47 @@ msgid "Please Confirm..."
msgstr "Lūdzu apstipriniet..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "pārraksta %s:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Jābūt derīgai galotnei."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Atvienot"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Šablons"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Palielināt"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Palielināt"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Attālināt"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19524,10 +21191,25 @@ msgid "Enable grid minimap."
msgstr "Iespējot režģa minikarti."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Aizvērt"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Izvēlēties"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komūns"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Tilpums"
@@ -19539,21 +21221,50 @@ msgid "Timers"
msgstr "Laiks"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Pielietot atiestatīšanu"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Aizpildīt izvēlni"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testē"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Mērogs"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Galvenais Skripts:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19580,6 +21291,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Derīgie simboli:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Tikai izvēlētais"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Pa Labi, Lineārs"
@@ -19589,37 +21346,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Doka pozīcija"
+msgid "Blink Speed"
+msgstr "Spēlēt Ainu"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Mēroga Režīms"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Izveidot Horizontālu Vadotni"
+msgid "Region Rect"
+msgstr "Reģiona režīms"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19636,6 +21402,11 @@ msgid "Popup"
msgstr "Apdzīvot"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Iekļaujošs"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -19645,6 +21416,30 @@ msgstr ""
"popup() vai jebkuru no to funkcijām. Padarīt tos redzamus rediģēšanai ir "
"labi, bet tie tiks paslēpti pēc palaišanas."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Dzēst izvēlētos"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Dzēst izvēlētos"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Dzēst izvēlētos"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Meklēt"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19654,23 +21449,77 @@ msgstr "Nesenie:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Ievērot Attiecību"
+msgid "Min Value"
+msgstr "Piespraust vērtību"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vērtība:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Lapa: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Rediģēt"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupēts"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Krāsas"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Kadra Laiks (ms)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Derīgie simboli:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopēt Tekstu"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -19678,6 +21527,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testē"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Tikai izvēlētais"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfigurēt izvēlēto profilu:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Pārvietot Busa Efektu"
@@ -19694,13 +21566,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrēt signālus"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -19715,69 +21625,126 @@ msgstr ""
msgid "Current Tab"
msgstr "Pašreizējs:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Velc un atlaid, lai pārkārtotu."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Grāmatzīmes"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Izlaist pārrāvumpunktus"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Iespējot"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Iespējot"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Izveidot Horizontālu Vadotni"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Redaktors Izslēgts)"
+msgid "Block Mode"
+msgstr "Mēroga Režīms"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Fokusa ceļš"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Sadursmes režīms"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Motīva iestatījumi"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Atskaņošanas Režīms:"
@@ -19791,13 +21758,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centrēt mezglu"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolācijas režīms"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19807,6 +21784,20 @@ msgid "(Other)"
msgstr "(Cits(i))"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Atspējota poga"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Izveidot Cilmes Mezglu:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19815,8 +21806,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Pievienot celiņu"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19824,12 +21819,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Doka pozīcija"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Mēroga Režīms"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19870,6 +21866,11 @@ msgstr "Apraksts"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importēt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mēroga Režīms"
@@ -19898,6 +21899,35 @@ msgstr "Uzlikt vairākus:"
msgid "Custom Multiplayer"
msgstr "Uzlikt vairākus:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Mēroga Režīms"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolācijas režīms"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Laiks"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Sadursmes režīms"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigācijas režīms"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19906,6 +21936,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Uzlikt vairākus:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolācijas režīms"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19935,11 +21975,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolācijas režīms"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19965,12 +22000,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20000,17 +22035,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Laiks"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automātiski Ievietot Atslēgu"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Laiks"
+msgid "Viewport Path"
+msgstr "Fokusa ceļš"
#: scene/main/viewport.cpp
msgid ""
@@ -20026,6 +22057,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20035,6 +22078,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Ēnotājs"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Atspējots vienums"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Pa Kreisi, Lineārs"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Atkļūdot"
@@ -20044,20 +22118,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Izmainīt Animācijas Atjaunošanas Režīmu"
+msgid "Clear Mode"
+msgstr "Lineāla Režīms"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Iespējot"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Iespējot"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Atspējots vienums"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Izmainīt Transformāciju"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Izmainīt Transformāciju"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20079,15 +22182,28 @@ msgstr "Izgriezt mezglu(s)"
msgid "Loop Mode"
msgstr "Ikonu Režīms"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Piespraust vērtību"
+msgid "Loop Begin"
+msgstr "Ikonu Režīms"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vērtība:"
+msgid "Loop End"
+msgstr "Ikonu Režīms"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20098,16 +22214,15 @@ msgstr "Izveidot Funkciju"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektors"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Fokusa ceļš"
@@ -20118,6 +22233,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcijas"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signāli"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Papildus iespējas:"
@@ -20134,29 +22259,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ikonu Režīms"
+msgid "Sky Custom FOV"
+msgstr "Izgriezt mezglu(s)"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Tiešsaistes Dokumentācija"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Lokalizācija"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Reģiona režīms"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20164,84 +22296,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animācija"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Faila saglabāšana:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Daudzums:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dziļums"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrēt signālus"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrēt signālus"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Pa Labi, Lineārs"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Pārslēgt režīmu"
+msgid "Height Max"
+msgstr "Pa labi, Plašs"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksportēt"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20250,142 +22393,97 @@ msgid "SS Reflections"
msgstr "Mēroga Izvēle"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Tikai izvēlētais"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Solis"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Dziļums"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Krāsas"
+msgid "Light Affect"
+msgstr "Pa labi, Plašs"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Šablons"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Pievienot Pāreju"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Pārslēgt režīmu"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Mērogs"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20393,26 +22491,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Atdalījums:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Krāsas funkcija."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Brīdinājumi"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nesenie:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Traucējumu brīvs režīms"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20422,6 +22536,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dziļums"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dziļums"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20440,43 +22563,46 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mēroga Režīms"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolācijas režīms"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Pa Kreisi, Plašs"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Galvenais Skripts:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Daudzums:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20485,6 +22611,16 @@ msgid "Particles Anim"
msgstr "Daļiņas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kadrs %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kadrs %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20501,10 +22637,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20525,10 +22657,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20556,32 +22684,34 @@ msgid "Ambient Occlusion"
msgstr "Šķērslis"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Lineāla Režīms"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dziļums"
+msgid "Min Layers"
+msgstr "Kārta"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Kārta"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20594,32 +22724,21 @@ msgstr "Pievienot Pāreju"
msgid "Refraction"
msgstr "Atdalījums:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Kārta"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20627,40 +22746,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Traucējumu brīvs režīms"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Ikonu Režīms"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Mēroga Režīms"
@@ -20692,8 +22794,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformēt vienmērīgo."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Mainīt Masīva Lielumu"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Mainīt Masīva Lielumu"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -20709,6 +22827,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Avots"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20722,11 +22845,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Galvenais Skripts:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Sapludināt no ainas"
@@ -20740,11 +22858,6 @@ msgid "Max Error"
msgstr "%s Kļūda"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Daudzstūri"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20756,6 +22869,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20764,36 +22889,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Daudzstūri"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Noņemt Punktu"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Atskaņošanas Režīms:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Atskaņošanas Režīms:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Noņemt tekstūru"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Noņemt tekstūru"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redaktora motīvs"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Pievienot Ieejas Pieslēgvietu"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20824,6 +22985,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20846,16 +23019,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Krāsas"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Faila saglabāšana:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20863,12 +23034,9 @@ msgid "Ground"
msgstr "Grupēts"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Grāmatzīmes"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20876,31 +23044,19 @@ msgid "Sun"
msgstr "Palaist"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20913,11 +23069,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Apdzīvot"
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20926,10 +23077,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20945,10 +23092,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -20970,12 +23113,28 @@ msgstr "Noņemt tekstūru"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Lapa: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mēroga Režīms"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Uztvert"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Atskaņošanas Režīms:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Atskaņošanas Režīms:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20987,12 +23146,30 @@ msgstr "Mainīt tipu"
msgid "Current Frame"
msgstr "Nākamā cilne"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mēroga Režīms"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Reģistrjūtīgs"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Noklusējuma"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21030,6 +23207,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot iespēju profils"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Noklusējuma"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ielādēt Noklusējumu"
@@ -21042,6 +23229,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Aina"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21058,10 +23254,31 @@ msgstr "Pa Kreisi, Lineārs"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Lietotāja interfeiss"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21101,11 +23318,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21117,7 +23334,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21136,13 +23353,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Sūtīt dokumentu atsauksmi"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Šunts"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21162,19 +23380,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurss"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21209,22 +23418,17 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Izmērs: "
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Atskaņošanas Režīms:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Sūtīt dokumentu atsauksmi"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21232,7 +23436,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Šunts"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21244,17 +23448,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21275,13 +23475,33 @@ msgid "Channel Disable Time"
msgstr "Nomainīt Noklusējuma Tipu"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Pievienot Ieejas Pieslēgvietu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Uztvert"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globāls mainīgais"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektīva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21295,7 +23515,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21303,11 +23523,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineārs"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Noklusējuma"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineārs"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Sadursmes režīms"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21343,6 +23636,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrēt signālus"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21497,7 +23795,7 @@ msgstr "Interpolācijas režīms"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Atvērt"
#: servers/visual_server.cpp
@@ -21641,5 +23939,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index d44b4d7cfa..53cfb05c28 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -12,6 +12,54 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -19,11 +67,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -49,9 +177,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -76,6 +215,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -83,22 +226,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -146,6 +329,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -184,10 +376,147 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -200,10 +529,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -379,17 +710,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -416,7 +749,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -486,15 +819,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -507,7 +850,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -539,7 +882,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -608,8 +951,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -625,7 +973,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -899,8 +1247,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1036,6 +1386,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1421,7 +1773,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1586,13 +1938,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1724,10 +2069,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2067,7 +2411,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2518,8 +2864,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2535,6 +2884,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2555,7 +2913,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2673,6 +3032,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2783,14 +3144,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2802,6 +3167,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3498,7 +3887,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3542,7 +3931,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4136,7 +4525,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4239,10 +4631,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4373,7 +4778,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4438,10 +4843,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4487,15 +4888,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4509,19 +4910,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4530,11 +4925,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4543,11 +4938,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4567,7 +4962,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4656,7 +5051,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4758,7 +5153,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4969,7 +5364,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -4999,8 +5396,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5152,6 +5548,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6538,8 +6938,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6624,6 +7024,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6632,6 +7033,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6713,6 +7116,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6832,7 +7236,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -6996,11 +7400,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8050,6 +8454,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8587,16 +8992,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8680,6 +9088,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9120,7 +9529,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9163,6 +9573,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9342,7 +9753,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9358,7 +9770,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9446,7 +9858,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9700,7 +10112,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10074,6 +10486,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10581,14 +10996,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10913,6 +11320,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10920,7 +11328,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11490,7 +11898,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12234,6 +12643,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12247,10 +12660,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12307,7 +12716,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12623,6 +13033,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12759,10 +13175,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12814,10 +13226,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12964,11 +13372,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13154,7 +13558,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13885,7 +14291,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13909,6 +14315,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13978,7 +14389,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13990,13 +14401,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14169,15 +14583,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14245,30 +14655,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14298,10 +14698,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14309,7 +14705,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14325,10 +14729,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14359,10 +14759,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14393,7 +14789,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14405,10 +14801,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14466,12 +14858,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14548,6 +14940,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14567,7 +14960,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14607,32 +15000,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14645,10 +15047,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14660,6 +15070,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14669,6 +15085,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14685,18 +15105,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14751,11 +15228,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14851,6 +15332,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14860,10 +15491,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14871,7 +15514,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14891,6 +15578,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14929,17 +15624,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15118,12 +15838,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15139,11 +15864,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15228,6 +15953,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15235,6 +15968,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15251,12 +15988,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15297,12 +16074,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15614,6 +16385,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15622,6 +16394,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15714,11 +16490,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15776,10 +16566,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15821,6 +16607,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15890,6 +16680,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15942,6 +16736,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15967,6 +16765,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15975,7 +16777,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16002,6 +16808,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16781,6 +17591,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16790,21 +17647,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16813,7 +17676,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16833,8 +17696,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16843,7 +17707,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16868,12 +17733,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16882,31 +17760,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16914,27 +17812,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16951,6 +17880,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16975,6 +17908,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17005,6 +17949,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17014,13 +17964,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17045,11 +17995,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17062,8 +18022,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17073,7 +18035,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17099,7 +18069,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17137,11 +18108,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17175,16 +18141,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17192,11 +18171,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17206,40 +18185,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17247,26 +18223,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17283,6 +18260,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17311,23 +18292,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17356,12 +18351,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17382,11 +18385,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17398,19 +18398,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17439,11 +18477,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17455,6 +18498,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17464,11 +18519,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17505,8 +18568,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17514,6 +18581,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17521,28 +18605,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17550,7 +18681,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17562,21 +18693,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17602,6 +18753,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17614,43 +18773,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17668,15 +18843,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17684,10 +18851,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17702,7 +18869,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17719,6 +18886,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17744,11 +18915,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17756,19 +18927,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17783,6 +18956,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17811,6 +18993,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17824,43 +19012,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17871,15 +19071,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17888,6 +19096,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17895,8 +19107,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17905,12 +19118,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17966,15 +19179,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17990,32 +19211,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18048,19 +19268,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18068,11 +19284,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18080,11 +19296,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18096,11 +19312,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18108,6 +19332,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18162,9 +19390,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18191,7 +19427,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18219,6 +19455,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18270,36 +19510,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18327,6 +19599,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18364,6 +19640,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18417,6 +19697,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18437,6 +19725,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18460,10 +19752,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18471,7 +19759,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18520,13 +19816,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18552,27 +19876,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18593,10 +19918,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18609,6 +19936,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18641,6 +19972,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18657,10 +19992,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18674,10 +20021,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18694,20 +20037,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18751,9 +20087,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18762,14 +20106,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18779,26 +20184,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18807,6 +20220,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18816,6 +20233,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18824,6 +20249,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18864,16 +20313,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18881,7 +20330,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18889,19 +20338,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18909,15 +20354,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18933,7 +20370,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18945,11 +20386,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18961,10 +20430,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18974,7 +20455,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18982,13 +20471,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19014,6 +20519,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19022,35 +20568,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19066,12 +20620,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19080,20 +20658,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19101,6 +20727,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19116,13 +20762,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19135,64 +20817,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19208,11 +20939,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19224,6 +20963,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19231,20 +20982,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19280,6 +21035,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19303,6 +21062,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19311,6 +21094,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19339,10 +21130,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19367,12 +21154,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19398,15 +21185,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19423,6 +21206,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19432,6 +21227,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19440,11 +21263,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19452,7 +21291,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19471,12 +21318,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19487,12 +21347,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19504,6 +21364,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19519,40 +21387,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19560,159 +21428,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Color"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19720,83 +21568,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19816,47 +21660,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19876,10 +21724,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19900,10 +21744,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19928,31 +21768,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19963,24 +21803,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -19988,7 +21816,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -19996,35 +21824,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20056,7 +21868,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20072,19 +21896,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20100,10 +21924,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20115,6 +21935,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20123,36 +21955,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20183,6 +22043,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20204,15 +22076,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20220,11 +22088,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20232,31 +22096,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20268,10 +22120,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20280,10 +22128,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20299,10 +22143,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20320,11 +22160,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20335,11 +22187,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20374,6 +22242,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20386,6 +22262,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20401,10 +22285,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20444,11 +22348,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20460,7 +22364,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20478,11 +22382,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20502,17 +22407,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20547,7 +22444,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20555,11 +22452,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20567,7 +22460,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20579,17 +22472,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20607,13 +22496,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20627,7 +22532,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20635,11 +22540,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20675,6 +22644,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20819,7 +22792,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20955,5 +22928,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 089ef62ae4..61baf22b1f 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -20,6 +20,55 @@ msgstr ""
"X-Generator: Weblate 4.9.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Својства на анимацијата."
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -27,11 +76,92 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Уреди"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +187,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -85,6 +226,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -92,23 +237,63 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Јазол"
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -156,6 +341,15 @@ msgstr "Невалидни аргументи на конструкт '%s'"
msgid "On call to '%s':"
msgstr "На јавување до '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +388,149 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative(ГДДомороден)"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Вредност:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -210,10 +543,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -389,17 +724,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -426,7 +763,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -496,15 +833,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -517,7 +864,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -549,7 +896,7 @@ msgstr "ЕиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -618,8 +965,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -635,7 +987,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -910,8 +1262,10 @@ msgstr "Уреди"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1047,6 +1401,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1432,7 +1788,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1597,13 +1953,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1735,10 +2084,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2078,7 +2426,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2530,8 +2880,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2548,6 +2901,15 @@ msgstr ""
msgid "Current Path"
msgstr "Својства на анимацијата."
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2568,7 +2930,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2686,6 +3049,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2796,14 +3161,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2815,6 +3184,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3516,7 +3909,7 @@ msgstr "Својства на анимацијата."
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3560,7 +3953,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4155,7 +4548,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4258,10 +4654,24 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Уреди"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4392,7 +4802,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4458,10 +4868,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4509,15 +4915,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4531,19 +4937,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4552,11 +4952,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4565,11 +4965,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4589,7 +4989,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4678,7 +5078,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4781,7 +5181,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4994,7 +5394,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5026,8 +5428,7 @@ msgstr "Избриши невалидни клучеви"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5179,6 +5580,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6568,8 +6973,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6654,6 +7059,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6662,6 +7068,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6743,6 +7151,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6862,7 +7271,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7026,11 +7435,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8085,6 +8494,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8622,16 +9032,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8715,6 +9128,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9157,7 +9571,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9200,6 +9615,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9379,7 +9795,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9395,7 +9812,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9483,7 +9900,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9737,7 +10154,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10111,6 +10528,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10618,14 +11038,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10950,6 +11362,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10957,7 +11370,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11529,7 +11942,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12273,6 +12687,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12286,10 +12704,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12346,7 +12760,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12662,6 +13077,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12798,10 +13219,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12853,10 +13270,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13003,11 +13416,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13193,7 +13602,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13924,7 +14335,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13948,6 +14359,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14017,7 +14433,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14029,13 +14445,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14208,15 +14627,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14284,30 +14699,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14337,10 +14742,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14348,7 +14749,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14364,10 +14773,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14398,10 +14803,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14432,7 +14833,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14444,10 +14845,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14505,12 +14902,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14587,6 +14984,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14606,7 +15004,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14646,32 +15044,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14684,10 +15091,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14699,6 +15114,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14708,6 +15129,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Јазол"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14724,18 +15150,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Внеси клуч тука"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14790,11 +15274,15 @@ msgid "Libraries: "
msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14890,6 +15378,159 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Внеси клуч тука"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Внеси клуч тука"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14899,10 +15540,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14910,7 +15563,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Јазол"
@@ -14931,6 +15628,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Внеси клуч тука"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Јазол"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14970,17 +15677,42 @@ msgstr ""
msgid "Animations"
msgstr "Својства на анимацијата."
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15159,12 +15891,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15180,11 +15917,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15269,6 +16006,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15276,6 +16021,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15292,12 +16041,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15338,12 +16127,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15655,6 +16438,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15663,6 +16447,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15755,11 +16543,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Јазол"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15817,10 +16620,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15862,6 +16661,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15932,6 +16735,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15984,6 +16791,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16009,6 +16820,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16017,7 +16832,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16044,6 +16863,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16823,6 +17646,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16832,21 +17702,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Промести Безиер Точка"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16855,7 +17732,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16875,8 +17752,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16885,7 +17763,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16911,12 +17790,26 @@ msgstr "Својства на анимацијата."
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Својства на анимацијата."
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16925,31 +17818,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16957,27 +17870,59 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Исчисти сите анимации"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16994,6 +17939,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17018,6 +17967,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17048,6 +18008,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17057,13 +18023,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17088,11 +18054,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17105,8 +18081,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17116,7 +18094,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17142,7 +18128,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17180,11 +18167,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17218,16 +18200,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Јазол"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Јазол"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17235,11 +18232,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17249,40 +18246,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Уреди"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17290,26 +18285,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17326,6 +18322,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17354,23 +18354,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17399,12 +18413,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17425,11 +18447,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17441,19 +18460,58 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Огледало"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17482,11 +18540,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17498,6 +18561,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17507,11 +18582,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17548,8 +18631,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17557,6 +18644,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17564,28 +18668,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17593,7 +18744,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17605,21 +18756,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Избриши невалидни клучеви"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17645,6 +18817,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17657,43 +18837,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Својства на анимацијата."
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17711,15 +18908,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17727,10 +18916,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17745,7 +18934,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17762,6 +18951,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17787,11 +18980,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17799,19 +18992,22 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17826,6 +19022,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17854,6 +19059,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17867,43 +19078,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "Промести Безиер Точка"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17914,15 +19138,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17931,6 +19163,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17938,8 +19174,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17948,12 +19185,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18009,15 +19246,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18033,32 +19278,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18091,19 +19335,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
+#, fuzzy
+msgid "Negative"
+msgstr "GDNative(ГДДомороден)"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18111,11 +19352,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18123,11 +19364,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Својства на анимацијата."
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18139,11 +19381,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18151,6 +19401,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18205,9 +19459,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18234,7 +19496,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18262,6 +19524,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18314,36 +19580,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18371,6 +19669,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18408,6 +19710,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18462,6 +19768,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18482,6 +19796,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18505,10 +19823,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18516,7 +19830,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18565,13 +19887,42 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Огледало"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18597,27 +19948,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Промести Безиер Точка"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18638,10 +19991,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18654,6 +20009,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18686,6 +20045,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18702,10 +20065,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18720,10 +20095,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18740,20 +20111,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18797,9 +20161,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Додади Лента"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18808,14 +20181,78 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Својства на анимацијата."
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Јазол"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Јазол"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18825,26 +20262,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18853,6 +20298,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18862,6 +20311,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18870,6 +20327,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18910,16 +20391,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18927,7 +20408,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18935,19 +20416,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18955,15 +20432,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18979,7 +20448,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18991,11 +20464,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19007,10 +20508,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19021,7 +20534,15 @@ msgid "Timers"
msgstr "Време:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19029,13 +20550,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19061,6 +20598,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19069,35 +20647,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19113,12 +20699,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19127,20 +20737,71 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Вредност:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Вредност:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Уреди"
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19148,6 +20809,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19163,13 +20845,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19182,64 +20900,114 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Својства на анимацијата."
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19255,11 +21023,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19271,6 +21047,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19279,20 +21067,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Додади Лента"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19329,6 +21121,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Импортирај"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19352,6 +21149,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19360,6 +21181,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19388,10 +21217,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19416,12 +21241,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19447,15 +21272,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19472,6 +21293,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19481,6 +21314,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19489,11 +21350,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Својства на анимацијата."
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19501,7 +21379,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19520,15 +21406,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Вредност:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Вредност:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19538,12 +21435,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19555,6 +21452,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19570,40 +21475,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19611,243 +21516,220 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Анимација Промени Прелаз"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19867,47 +21749,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19927,10 +21813,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19951,10 +21833,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19979,31 +21857,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Вредност:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Вредност:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20014,24 +21894,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20039,7 +21907,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20047,35 +21915,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20108,7 +21960,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20124,19 +21988,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20153,10 +22017,6 @@ msgid "Max Error"
msgstr "Огледало"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20168,6 +22028,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20176,36 +22048,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Промести Безиер Точка"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Својства на анимацијата."
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Внеси клуч тука"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20236,6 +22139,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20257,15 +22172,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20273,11 +22184,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20285,31 +22192,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20321,10 +22216,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20333,10 +22224,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20352,10 +22239,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20373,11 +22256,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20388,11 +22283,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20427,6 +22338,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Вредност:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20439,6 +22359,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20454,10 +22382,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20497,11 +22445,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20513,7 +22461,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20531,11 +22479,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20555,18 +22504,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20601,7 +22541,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20609,11 +22549,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20621,7 +22557,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20633,17 +22569,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20661,13 +22593,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Внеси клуч тука"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20681,7 +22630,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20689,11 +22638,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20729,6 +22742,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20878,7 +22895,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21015,5 +23032,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 3b78cdb6eb..979616e92d 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -22,6 +22,55 @@ msgstr ""
"X-Generator: Weblate 3.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ഗുണം നോക്കുക"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +78,92 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -59,9 +189,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -86,6 +228,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "ചലനം ചുറ്റൽ"
@@ -94,22 +240,63 @@ msgstr "ചലനം ചുറ്റൽ"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -157,6 +344,15 @@ msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വി
msgid "On call to '%s':"
msgstr "'%s' വിളിച്ചപ്പോൾ:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -196,10 +392,149 @@ msgstr "ചലനം ചുറ്റൽ"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "വില:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -213,10 +548,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -392,17 +729,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -430,7 +769,7 @@ msgstr ""
msgid "Max Functions"
msgstr "പ്രവൃത്തികൾ:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -500,15 +839,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -521,7 +870,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "ബൈറ്റ്"
@@ -553,7 +902,7 @@ msgstr "എക്സിബൈറ്റ്"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -622,8 +971,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -639,7 +993,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -913,8 +1267,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1052,6 +1408,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1437,7 +1795,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1602,13 +1960,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1740,10 +2091,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2084,7 +2434,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2535,8 +2887,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2553,6 +2908,15 @@ msgstr ""
msgid "Current Path"
msgstr "ഗുണം നോക്കുക"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2573,7 +2937,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2691,6 +3056,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2802,14 +3169,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "ഗുണം നോക്കുക"
@@ -2822,6 +3193,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3525,7 +3920,7 @@ msgstr "ഗുണം നോക്കുക"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3569,7 +3964,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4164,7 +4559,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4267,10 +4665,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4401,7 +4812,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4468,10 +4879,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4519,15 +4926,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4541,19 +4948,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4562,11 +4963,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4575,11 +4976,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4599,7 +5000,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4688,7 +5089,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4791,7 +5192,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5004,7 +5405,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5034,8 +5437,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5189,6 +5591,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6579,8 +6985,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6665,6 +7071,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6673,6 +7080,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6754,6 +7163,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6873,7 +7283,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7037,11 +7447,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8097,6 +8507,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8636,16 +9047,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8729,6 +9143,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9171,7 +9586,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9214,6 +9630,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9393,7 +9810,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9409,7 +9827,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9497,7 +9915,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9751,7 +10169,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10125,6 +10543,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10632,14 +11053,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10964,6 +11377,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10971,7 +11385,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11542,7 +11956,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12286,6 +12701,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12299,10 +12718,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12359,7 +12774,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12675,6 +13091,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12811,10 +13233,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12866,10 +13284,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13016,11 +13430,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13206,7 +13616,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13937,7 +14349,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13961,6 +14373,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14030,7 +14447,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14042,13 +14459,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14221,15 +14641,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14297,30 +14713,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14350,10 +14756,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14361,7 +14763,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14377,10 +14787,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14412,10 +14818,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14446,7 +14848,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14458,10 +14860,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14519,12 +14917,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14601,6 +14999,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14620,7 +15019,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14661,32 +15060,41 @@ msgstr ""
msgid "Operation"
msgstr "പ്രവൃത്തികൾ:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14699,10 +15107,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14714,6 +15130,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14723,6 +15145,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14739,18 +15165,76 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14805,11 +15289,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14905,6 +15393,160 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "മെഗാബൈറ്റ്"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14914,10 +15556,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14925,7 +15579,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14945,6 +15643,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14985,17 +15692,42 @@ msgstr ""
msgid "Animations"
msgstr "ചലനം ചുറ്റൽ"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15174,12 +15906,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15195,11 +15932,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15284,6 +16021,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15291,6 +16036,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15307,12 +16056,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15353,13 +16142,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "പ്രവൃത്തികൾ:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15673,6 +16455,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15681,6 +16464,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15775,14 +16562,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15837,10 +16639,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15882,6 +16680,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15952,6 +16754,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16005,6 +16811,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16030,6 +16840,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16038,7 +16852,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16065,6 +16883,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16844,6 +17666,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16853,21 +17722,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16877,7 +17753,7 @@ msgid "Audio Bus"
msgstr "ശബ്ദരേഖകൾ:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16897,8 +17773,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16907,7 +17784,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16934,12 +17812,26 @@ msgstr "ഗുണം നോക്കുക"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16948,31 +17840,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16980,27 +17892,60 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "ചലനാവർത്തനം മാറ്റുക"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "ചലനാവർത്തനം മാറ്റുക"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17017,6 +17962,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17041,6 +17990,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17071,6 +18031,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17080,13 +18046,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17111,11 +18077,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17128,8 +18104,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17139,7 +18117,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17165,7 +18151,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17203,11 +18190,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17242,16 +18224,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17259,11 +18254,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17273,40 +18268,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17314,26 +18306,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17350,6 +18343,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17378,23 +18375,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17423,12 +18435,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17449,11 +18469,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17465,20 +18482,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ചലനം ചുറ്റൽ"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "കണ്ണാടി"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17507,11 +18563,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17523,6 +18584,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17532,12 +18605,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "പ്രവൃത്തികൾ:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17574,8 +18655,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17583,6 +18668,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17590,28 +18692,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17619,7 +18768,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17631,21 +18780,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17671,6 +18841,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17683,43 +18861,61 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17737,15 +18933,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17753,10 +18941,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17771,7 +18959,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17788,6 +18976,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17813,32 +19005,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "ബൈറ്റ്"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "ഗുണം നോക്കുക"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17854,6 +19050,15 @@ msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17882,6 +19087,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17895,45 +19106,60 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "പ്രവൃത്തികൾ:"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17942,15 +19168,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17959,6 +19194,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17966,8 +19205,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17976,12 +19216,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18037,15 +19277,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18061,12 +19309,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18074,20 +19325,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "ചലനം ചുറ്റൽ"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18120,19 +19366,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "വിളി രീതി നോക്കുക"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18140,11 +19383,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18152,11 +19395,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "വിളി രീതി നോക്കുക"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18168,11 +19412,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18180,6 +19433,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18234,9 +19491,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18263,7 +19528,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18291,6 +19556,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18342,36 +19611,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18399,6 +19700,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18436,6 +19741,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18489,6 +19798,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18509,6 +19826,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18532,10 +19853,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18543,7 +19860,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18592,13 +19917,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "കണ്ണാടി"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18624,27 +19980,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18665,10 +20023,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18681,6 +20041,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18713,6 +20077,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18729,10 +20097,23 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ചലനം ചുറ്റൽ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18748,10 +20129,6 @@ msgid "Assigned Animation"
msgstr "ചലനാവർത്തനം മാറ്റുക"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18770,20 +20147,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18827,9 +20197,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "വഴി ചേർക്കുക"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18838,14 +20217,77 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18855,12 +20297,20 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -18869,11 +20319,11 @@ msgid "Action Mode"
msgstr "പ്രവൃത്തികൾ:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -18884,6 +20334,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18893,6 +20347,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18901,6 +20363,31 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18941,16 +20428,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18958,7 +20445,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18966,19 +20453,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18986,15 +20469,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19010,7 +20485,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19022,11 +20501,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19038,10 +20545,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19052,7 +20571,15 @@ msgid "Timers"
msgstr "സമയം:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19060,13 +20587,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19092,6 +20635,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19100,36 +20684,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "ചലനം ചുറ്റൽ"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19145,12 +20736,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19159,20 +20774,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "വില:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "വില:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19180,6 +20845,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "സൂചികകളുടെ പകർപ്പെടുക്കുക"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19195,13 +20881,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19214,64 +20936,114 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19287,11 +21059,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19303,6 +21083,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19311,20 +21103,24 @@ msgstr ""
msgid "Audio Track"
msgstr "വഴി ചേർക്കുക"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19361,6 +21157,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "ഗുണം നോക്കുക"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19384,6 +21185,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19392,6 +21217,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19420,10 +21253,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19449,12 +21278,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19480,15 +21309,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19505,6 +21330,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19514,6 +21351,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19522,11 +21387,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19534,7 +21416,17 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "പരിവർത്തനം ചലിപ്പിക്കുക"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19553,15 +21445,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "വില:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "വില:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19571,12 +21474,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19588,6 +21491,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "പ്രവൃത്തികൾ:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19603,284 +21515,266 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "ചലനം ചുറ്റൽ"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ചലനം ചുറ്റൽ"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19900,47 +21794,52 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19960,10 +21859,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19984,10 +21879,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20012,31 +21903,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "വില:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "വില:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20047,24 +21940,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20072,7 +21953,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20080,35 +21961,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20142,7 +22007,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20158,19 +22037,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20187,10 +22066,6 @@ msgid "Max Error"
msgstr "കണ്ണാടി"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20202,6 +22077,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20210,36 +22097,67 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ബെസിയർ ബിന്ദു നീക്കുക"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "വിളി രീതി നോക്കുക"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20270,6 +22188,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20291,59 +22221,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "പ്രവൃത്തികൾ:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20355,10 +22268,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20367,10 +22276,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20386,10 +22291,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20407,11 +22308,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20422,11 +22335,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20461,6 +22390,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "വില:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20473,6 +22411,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20488,10 +22434,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20531,11 +22497,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20547,7 +22513,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20565,11 +22531,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20589,18 +22556,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "ബൈറ്റ്"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20635,7 +22593,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20643,11 +22601,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20655,7 +22609,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20667,17 +22621,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20695,13 +22645,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "സൂചിക ഇവിടെയിടുക"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20715,7 +22682,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20723,11 +22690,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20763,6 +22794,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20907,7 +22942,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21043,5 +23078,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 14a5e8d4bf..3e562db05b 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -19,6 +19,55 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "समक्रमित करा"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +75,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "स्केल:"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "त्रुटी!"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +188,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +226,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "अ‍ॅनिमेशन ट्री"
@@ -91,23 +238,64 @@ msgstr "अ‍ॅनिमेशन ट्री"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "नोड हलवा"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +343,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +391,152 @@ msgstr "अ‍ॅनिमेशन ट्री"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "समुदाय"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "स्केल:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(किंमत)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "स्केल:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -211,10 +550,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -391,17 +732,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -428,7 +771,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -498,15 +841,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -519,7 +872,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -551,7 +904,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -620,8 +973,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "स्केल:"
@@ -638,7 +996,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -912,8 +1270,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1050,6 +1410,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1435,7 +1797,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1600,13 +1962,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1738,10 +2093,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2081,7 +2435,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2533,8 +2889,11 @@ msgstr "प्ले मोड:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2550,6 +2909,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2570,7 +2938,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2688,6 +3057,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2798,14 +3169,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2817,6 +3192,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3516,7 +3915,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3560,7 +3959,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4155,7 +4554,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4258,10 +4660,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4392,7 +4807,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4457,10 +4872,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4506,15 +4917,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4528,19 +4939,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4549,11 +4954,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4562,11 +4967,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4586,7 +4991,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4676,7 +5081,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4779,7 +5184,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4993,7 +5398,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5025,8 +5432,7 @@ msgstr "नोड काढला"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5178,6 +5584,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6565,8 +6975,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6651,6 +7061,7 @@ msgid "Immediate"
msgstr "त्वरित"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "समक्रमित करा"
@@ -6659,6 +7070,8 @@ msgid "At End"
msgstr "शेवटी"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "प्रवास"
@@ -6740,6 +7153,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6859,7 +7273,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7023,11 +7437,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8081,6 +8495,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8618,16 +9033,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8711,6 +9129,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9152,7 +9571,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9195,6 +9615,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9374,7 +9795,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9390,7 +9812,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9478,7 +9900,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9732,7 +10154,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10106,6 +10528,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10615,14 +11040,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10947,6 +11364,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10954,7 +11372,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11530,7 +11948,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12274,6 +12693,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12287,10 +12710,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12347,7 +12766,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12663,6 +13083,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12799,10 +13225,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12854,10 +13276,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13005,11 +13423,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13195,7 +13609,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13926,7 +14342,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13950,6 +14366,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14019,7 +14440,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14031,13 +14452,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14210,15 +14634,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14286,30 +14706,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14340,10 +14750,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14351,7 +14757,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14367,10 +14781,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14403,10 +14813,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14437,8 +14843,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "प्ले मोड:"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14449,10 +14856,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14510,12 +14913,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14592,6 +14995,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14611,7 +15015,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14652,32 +15056,41 @@ msgstr ""
msgid "Operation"
msgstr "संक्रमण: "
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14690,10 +15103,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14705,6 +15126,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14714,6 +15141,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "नोड हलवा"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14730,18 +15162,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14796,11 +15285,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14896,6 +15389,159 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "ब्लेंड टाइम्स:"
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "संक्रमण: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14906,10 +15552,22 @@ msgid "Godot Bone Node"
msgstr "नोड हलवा"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14917,7 +15575,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "नोड जोडा"
@@ -14938,6 +15640,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "नोड हलवा"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "नोड हलवा"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14978,17 +15690,45 @@ msgstr ""
msgid "Animations"
msgstr "अ‍ॅनिमेशन ट्री"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "नोड हलवा"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "नोड हलवा"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "नोड हलवा"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15167,12 +15907,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15188,11 +15933,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15277,6 +16022,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15284,6 +16037,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15300,12 +16057,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15346,12 +16143,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15664,6 +16455,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15672,6 +16464,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15767,14 +16563,29 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "प्ले मोड:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -15829,10 +16640,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15874,6 +16681,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15944,6 +16755,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15996,6 +16811,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16022,6 +16841,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16030,7 +16853,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16057,6 +16884,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16836,6 +17667,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "स्केल:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "नोड हलवा"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16845,21 +17725,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16868,7 +17754,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16889,8 +17775,9 @@ msgid "Pitch Scale"
msgstr "स्केल:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16899,7 +17786,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16926,12 +17814,25 @@ msgstr "प्ले मोड:"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16940,31 +17841,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ब्लेंड टाइम्स:"
@@ -16973,27 +17894,61 @@ msgstr "ब्लेंड टाइम्स:"
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "नवीन अ‍ॅनिमेशन तयार करा"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "अ‍ॅनिमेशन लूप बदला"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17010,6 +17965,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17035,6 +17994,17 @@ msgid "Build Mode"
msgstr "प्ले मोड:"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17065,6 +18035,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17074,15 +18050,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "स्केल:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17106,11 +18081,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17123,8 +18108,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17134,7 +18121,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17160,7 +18155,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17198,11 +18194,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17237,16 +18228,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "नोड जोडा"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "नोड जोडा"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17254,11 +18260,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17268,40 +18274,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17309,26 +18312,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "नोड हलवा"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "नोड हलवा"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "प्ले मोड:"
@@ -17346,6 +18352,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17374,23 +18384,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17419,12 +18444,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17445,11 +18478,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17461,20 +18491,60 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "स्केल:"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "शेवटी"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "अ‍ॅनिमेशन ट्री"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17503,11 +18573,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17519,6 +18594,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17528,12 +18615,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "संक्रमण: "
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17570,8 +18665,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17579,6 +18678,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17586,28 +18702,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17615,7 +18778,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17627,21 +18790,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "नोड काढला"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17667,6 +18851,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "नोड हलवा"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17679,43 +18872,60 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "प्ले मोड:"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17733,15 +18943,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17749,10 +18951,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17767,7 +18969,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17784,6 +18986,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "स्केल:"
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17809,31 +19016,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17848,6 +19058,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17876,6 +19095,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17889,45 +19114,59 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "सामान्य"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "संक्रमण: "
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -17936,15 +19175,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17953,6 +19200,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17960,8 +19211,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17970,12 +19222,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18031,15 +19283,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18056,12 +19316,15 @@ msgid "Portal Mode"
msgstr "प्ले मोड:"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18069,20 +19332,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "संक्रमण: "
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18115,19 +19373,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "प्ले मोड:"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18135,23 +19390,26 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Blend Splits"
+msgstr "ब्लेंड टाइम्स:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "स्केल:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "प्ले मोड:"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18163,11 +19421,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18175,6 +19441,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18229,9 +19499,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18258,7 +19536,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18286,6 +19564,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18337,36 +19619,69 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "प्ले मोड:"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18394,6 +19709,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18431,6 +19750,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18485,6 +19808,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18505,6 +19836,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18528,10 +19863,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18539,7 +19870,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18588,13 +19927,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "संक्रमण: "
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "संक्रमण: "
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "त्रुटी!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "संक्रमण: "
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18620,27 +19991,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18661,10 +20033,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18677,6 +20051,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18710,6 +20088,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18726,10 +20108,23 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "अ‍ॅनिमेशन ट्री"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18745,10 +20140,6 @@ msgid "Assigned Animation"
msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18767,20 +20158,14 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "ब्लेंड टाइम्स:"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18824,9 +20209,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18835,14 +20229,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "अ‍ॅनिमेशन नाव:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "नोड हलवा"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "नोड हलवा"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "संक्रमण: "
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18852,26 +20311,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18880,6 +20347,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18889,6 +20360,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18897,6 +20376,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "प्ले मोड:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "प्ले मोड:"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18937,16 +20443,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18954,7 +20460,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18962,19 +20468,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18982,15 +20484,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -19006,7 +20500,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19018,11 +20516,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19034,10 +20560,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "समुदाय"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19048,7 +20587,15 @@ msgid "Timers"
msgstr "वेळ:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19056,13 +20603,30 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "स्केल:"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19088,6 +20652,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19096,36 +20701,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "अ‍ॅनिमेशन ट्री"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19141,12 +20753,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19155,20 +20791,72 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "(किंमत)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "मूल्य:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "समाप्त"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19176,6 +20864,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19191,13 +20899,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19210,64 +20954,114 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ब्लेंड टाइम्स:"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19284,11 +21078,20 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "नोड हलवा"
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19300,6 +21103,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19307,20 +21122,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19357,6 +21176,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "प्ले मोड:"
@@ -19381,6 +21204,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19389,6 +21236,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19417,10 +21272,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19445,12 +21296,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19476,15 +21327,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19501,6 +21348,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19510,6 +21369,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19518,11 +21405,28 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "नोड हलवा"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19530,7 +21434,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19549,15 +21461,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "(किंमत)"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "मूल्य:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19567,12 +21490,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19584,6 +21507,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19599,284 +21530,273 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "अ‍ॅनिमेशन ट्री"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "शेवटी"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "संक्रमण काढले"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "2 पायऱ्या"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "स्केल:"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "संक्रमण: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "स्केल:"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "संक्रमण: "
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "अ‍ॅनिमेशन ट्री"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19896,47 +21816,55 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "प्ले मोड:"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "प्ले मोड:"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "स्केल:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "प्ले मोड:"
+
+#: scene/resources/material.cpp
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19956,10 +21884,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19980,10 +21904,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20008,32 +21928,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "स्केल:"
+msgid "Min Layers"
+msgstr "(किंमत)"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "मूल्य:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20046,24 +21967,12 @@ msgstr "संक्रमण: "
msgid "Refraction"
msgstr "संक्रमण: "
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20071,7 +21980,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20079,39 +21988,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "प्ले मोड:"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
@@ -20140,7 +22033,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20156,19 +22061,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20185,10 +22090,6 @@ msgid "Max Error"
msgstr "त्रुटी!"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20200,6 +22101,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20208,36 +22121,66 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "प्ले मोड:"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "प्ले मोड:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20268,6 +22211,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20289,15 +22244,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20305,11 +22256,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20317,31 +22264,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20353,10 +22288,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20365,10 +22296,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20384,10 +22311,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20405,14 +22328,28 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "प्ले मोड:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "प्ले मोड:"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -20420,11 +22357,28 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "प्ले मोड:"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20459,6 +22413,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "मूल्य:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20471,6 +22434,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20486,10 +22457,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20529,11 +22520,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20545,7 +22536,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20563,11 +22554,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20587,17 +22579,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20632,7 +22616,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20640,12 +22624,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "प्ले मोड:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20653,7 +22632,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20665,17 +22644,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20693,13 +22668,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20713,7 +22704,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20721,11 +22712,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20761,6 +22816,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20906,7 +22965,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21042,5 +23101,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 7fadfb9c5b..f1fdbb20bb 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -28,6 +28,60 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Papan klip kosong!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Tab seterusnya"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktifkan"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mod Alih"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Saiz:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Saiz:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Buka Dokumentasi"
@@ -37,11 +91,101 @@ msgstr "Buka Dokumentasi"
msgid "Window"
msgstr "Tetingkap Baru"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Piksel Sempadan"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Togol Skrin Penuh"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Kedudukan Dok"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Saiz:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mod Interpolasi"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nod TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Bingkai Fizik %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Ralat semasa memindahkan:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Ralat semasa memindahkan:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -67,9 +211,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Fungsi"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -96,6 +252,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Sambung"
@@ -104,24 +264,66 @@ msgstr "Sambung"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktifkan Kulit Bawang"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nod OneShot"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Sambung"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Mod Pan"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -170,6 +372,16 @@ msgstr "Argumen tidak sah untuk binaan '%s'"
msgid "On call to '%s':"
msgstr "Atas panggilan ke '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -210,10 +422,161 @@ msgstr "Salin Pilihan"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Semua"
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kawalan Versi"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komuniti"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Pratetap"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Sumber Imbas"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Butang X 1"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Pemalar"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Butang X 1"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Pratetap"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relatif"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Nilai pin"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Aksi"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ubah"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Komuniti"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Nombor Baris:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -229,10 +592,12 @@ msgstr "Konfigurasikan Snap"
msgid "Project Settings Override"
msgstr "Tetapan Projek..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nama"
@@ -423,18 +788,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Penapis:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -463,7 +830,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Buat Fungsi"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -535,15 +902,27 @@ msgstr "Bucu:"
msgid "Resource"
msgstr "Sumber"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Tutup Adegan"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Laluan"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Komuniti"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -557,7 +936,7 @@ msgstr "Menguji"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -589,7 +968,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -662,8 +1041,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -679,7 +1063,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -954,8 +1338,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasi"
@@ -1096,6 +1482,8 @@ msgstr "Kunci Gerak Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1496,7 +1884,7 @@ msgstr ""
"Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada "
"waktu terbiar."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1668,13 +2056,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Kebergantungan"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Laluan"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Kebergantungan:"
@@ -1814,10 +2195,10 @@ msgid "Lead Developer"
msgstr "Pemaju Utama"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Pengurus Projek "
#: editor/editor_about.cpp
@@ -2163,7 +2544,9 @@ msgid "Remove Autoload"
msgstr "Keluarkan Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -2643,8 +3026,11 @@ msgstr "Mod Main:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mod Pan"
@@ -2664,6 +3050,16 @@ msgstr "Profil Semasa:"
msgid "Current Path"
msgstr "Semasa:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Togol Fail Tersembunyi"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pergi Balik"
@@ -2684,7 +3080,8 @@ msgstr "Togol Fail Tersembunyi"
msgid "Toggle Favorite"
msgstr "Togol Kegemaran"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Togol Mod"
@@ -2804,6 +3201,8 @@ msgid "Theme Properties"
msgstr "Sifat Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Warna"
@@ -2918,14 +3317,18 @@ msgid "Method"
msgstr "Kaedah"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Isyarat"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Pemalar"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Sifat"
@@ -2937,6 +3340,34 @@ msgstr "Sifat Tema"
msgid "Property:"
msgstr "Sifat:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Kaedah Sahaja"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Terkunci"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Cabutan Panggilan:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Main"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Nilai pin"
@@ -3709,7 +4140,7 @@ msgstr "Tampal Sifat-sifat"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Tidak Aktif"
@@ -3757,7 +4188,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Kedudukan Dok"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Mod Bebas Gangguan"
@@ -4404,7 +4835,10 @@ msgstr "Sunting Teks:"
msgid "On"
msgstr "Hidupkan"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
@@ -4516,11 +4950,26 @@ msgstr "Tukar ke %s"
msgid "New %s"
msgstr "%s baru"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ubah Jenis %s"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Sumber"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Aktifkan"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Skrip Baru"
@@ -4661,7 +5110,7 @@ msgstr "Warna"
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4736,11 +5185,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Togol Fail Tersembunyi"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Gambar kecil..."
@@ -4791,15 +5235,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4813,20 +5257,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Saiz:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4835,12 +5272,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Cabutan Panggilan:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Cabutan Panggilan:"
@@ -4850,11 +5287,11 @@ msgstr "Cabutan Panggilan:"
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4875,7 +5312,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Nombor Baris:"
@@ -4969,7 +5406,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5078,7 +5515,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5311,7 +5748,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Penuh Rect"
@@ -5345,8 +5784,7 @@ msgstr "Buang Titik"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5512,6 +5950,11 @@ msgstr ""
"Tahan %s untuk membundarkan ke integer. Tahan Shift untuk perubahan yang "
"lebih tepat."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih Nod(Nod-nod) untuk Diimport"
@@ -6942,8 +7385,8 @@ msgid "Future"
msgstr "Masa depan"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
@@ -7028,6 +7471,7 @@ msgid "Immediate"
msgstr "Segera"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Segerak"
@@ -7036,6 +7480,8 @@ msgid "At End"
msgstr "Pada Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Perjalanan"
@@ -7121,6 +7567,7 @@ msgid "Fade Out (s):"
msgstr "Pudar Keluar (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Adun"
@@ -7240,7 +7687,7 @@ msgstr "Sunting Filter Nod"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7405,11 +7852,11 @@ msgstr "Lesen (Z-A)"
msgid "First"
msgstr "Pertama"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Sebelum"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Seterusnya"
@@ -8491,6 +8938,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9032,16 +9480,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -9125,6 +9576,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9577,7 +10029,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9620,6 +10073,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9802,7 +10256,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9818,7 +10273,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9906,7 +10361,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10163,7 +10618,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10542,6 +10997,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11091,15 +11549,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ubah Jenis %s"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11436,6 +11885,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11443,7 +11893,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -12039,7 +12489,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12784,6 +13235,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12797,10 +13252,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12857,7 +13308,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13175,6 +13627,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Pengurus Projek "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13320,10 +13779,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13375,10 +13830,6 @@ msgstr "Butang X 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13526,11 +13977,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Aksi"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13717,7 +14164,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14454,7 +14903,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14478,6 +14927,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14547,7 +15001,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14559,14 +15013,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Titik"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14750,16 +15207,11 @@ msgstr "Tetapkan Pemegang"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Komuniti"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Tetap MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14831,32 +15283,20 @@ msgid "Display"
msgstr "Paparkan Semua"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Piksel Sempadan"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Togol Skrin Penuh"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14889,10 +15329,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14900,7 +15336,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktifkan"
@@ -14918,10 +15362,6 @@ msgstr "Pemilihan Bingkai"
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14956,11 +15396,6 @@ msgid "Physics FPS"
msgstr "Bingkai Fizik %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Bingkai Fizik %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14992,7 +15427,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Pemilihan Bingkai"
#: main/main.cpp
@@ -15004,10 +15439,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15069,14 +15500,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Penapis:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Warna"
#: main/main.cpp
@@ -15157,6 +15588,7 @@ msgid "Main Loop Type"
msgstr "Ubah Jenis %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15178,7 +15610,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Pergi Balik"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Snap ke Sisi Nod"
@@ -15220,24 +15652,33 @@ msgstr ""
msgid "Operation"
msgstr "Versi:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Topeng Emission"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Topeng Emission"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Tukar ke %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15245,10 +15686,12 @@ msgstr "Perubahan Bahan:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15263,10 +15706,19 @@ msgstr "Amaran"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smoothstep"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Tunjukkan Panduan"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15278,6 +15730,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Semua Pilihan"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15287,6 +15746,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Tampal Nod"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15304,20 +15768,86 @@ msgid "Path Rotation"
msgstr "Tampal Animasi"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Tampal Animasi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Berterusan"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Tampal Animasi"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Nyahmampatkan Aset"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Mod Pan"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Contoh"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Sentiasa Tunjukkan Grid"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Menyimpan Fail:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Memuatkan"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Pilihan Rangka"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Muatkan Semula"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15373,12 +15903,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Kelas"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nama Skrip:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Laluan Fokus"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15478,6 +16014,173 @@ msgstr "Eksport Perpustakaan Mesh"
msgid "Export GLTF..."
msgstr "Eksport..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Grid Offset:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponen"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Jumlah:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Campur"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Contoh"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Lalai"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Saiz:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Warna"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ubah"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bake Lightmap"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Perubahan Bahan:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Snap kepada Ibu Bapa"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Peralihan: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Langkah Putaran:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Titik"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15488,10 +16191,24 @@ msgid "Godot Bone Node"
msgstr "Padam Nod"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Tunjukkan Asal"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Titik"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15499,8 +16216,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versi"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nod"
@@ -15521,6 +16284,16 @@ msgstr ""
msgid "Materials"
msgstr "Perubahan Bahan:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Laluan Adegan:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nod OneShot"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15564,18 +16337,49 @@ msgstr "Padam Nod"
msgid "Animations"
msgstr "Set Peralihan ke:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Tunjukkan Tulang-tulang"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Bingkai Fizik %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bake Lightmap"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Saiz:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Tengah"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15760,12 +16564,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Grid Offset:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15783,11 +16593,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15874,6 +16684,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15881,6 +16699,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Grid Offset:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15897,13 +16720,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nama"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Menguji"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Keterangan"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Jenis Ahli"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15946,13 +16813,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Tab sebelumnya"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Fungsi"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16271,6 +17131,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16280,6 +17141,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Tapis isyarat"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Jenis Ahli"
@@ -16379,12 +17245,29 @@ msgid "Basic Type"
msgstr "Ubah Jenis %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Muatkan Pratetap"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Memulihkan ke Keadaan Asli"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Watak yang sah:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mod Skala"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16446,10 +17329,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16493,6 +17372,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nama"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16572,6 +17456,10 @@ msgstr ""
msgid "SubCall"
msgstr "Panggilan"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16629,6 +17517,11 @@ msgstr "Bingkai Fizik %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Masa"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16658,6 +17551,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16667,9 +17564,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Kosongkan Rantai IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Masa tamat."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16697,6 +17599,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Cuba semula"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17497,6 +18404,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bingkai %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Main"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Tengah"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17509,22 +18467,30 @@ msgstr "Gantikan Semua"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Masukkan Titik"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Contoh"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Lalai"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17535,8 +18501,8 @@ msgstr "Tambah Bas Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Buka Susun Atur Bas Audio"
+msgid "Override"
+msgstr "Tulis Ganti"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17555,10 +18521,11 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Main"
+msgid "Autoplay"
+msgstr "Togol Automain"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17566,7 +18533,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Contoh"
@@ -17596,13 +18564,29 @@ msgstr "Salin Nod"
msgid "Anchor Mode"
msgstr "Sauh sahaja"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Langkah Putaran:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Semasa:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zum Masuk"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Tunjukkan Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mod Alih"
@@ -17612,35 +18596,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Smoothstep"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Grid Offset:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Grid Offset:"
+msgid "Draw Screen"
+msgstr "Cabutan Panggilan:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Grid Offset:"
+msgid "Draw Limits"
+msgstr "Cabutan Panggilan:"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Hujah Panggilan Tambahan:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nod Blend2"
@@ -17650,28 +18655,62 @@ msgstr "Nod Blend2"
msgid "Light Mode"
msgstr "Kanan Lebar"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Zarah"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Zarah"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Pilih Mod"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Tunjukkan Asal"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17688,6 +18727,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17713,6 +18756,18 @@ msgid "Build Mode"
msgstr "Mod Pembaris"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Tidak Aktif"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17744,6 +18799,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Menguji"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Jumlah:"
@@ -17753,13 +18815,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nod OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17785,11 +18848,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projek"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17803,8 +18877,10 @@ msgstr ""
msgid "Texture"
msgstr "Masa depan"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17816,9 +18892,17 @@ msgstr "Topeng Emission"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Topeng Emission"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17843,7 +18927,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17883,12 +18968,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Warna"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Warna"
@@ -17923,16 +19002,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nod"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nod"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Tidak Aktif"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17941,11 +19036,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Grid Offset:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17955,41 +19050,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ubah"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lapisan"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lapisan"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17997,28 +19091,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Piksel Sempadan"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Tukar Filter"
+msgid "Gradient Length"
+msgstr "Kecerunan Disunting"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Penapis:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Tapis nod-nod"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Tutup"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mod Pembaris"
@@ -18035,6 +19134,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Lalai"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18067,24 +19171,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr "Mod Pan"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Menamakan semula folder:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Edit Sambungan:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18113,12 +19232,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Bawah Kanan"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Bucu:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18140,12 +19269,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Langkah Putaran:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Langkah Putaran:"
@@ -18159,20 +19284,65 @@ msgstr "Pemalar"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Pembolehubah Global"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relatif"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Gunakan Skala Snap"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Pada Akhir"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Aksi"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Cermin"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18201,11 +19371,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18218,6 +19393,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Grid Offset:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Grid Offset:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18228,12 +19417,22 @@ msgid "Layers"
msgstr "Lapisan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Pemalar Sahaja"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Pemalar Sahaja"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fungsi"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18271,9 +19470,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Potong Nod"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Berterusan"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18281,6 +19485,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Snap Pintar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18288,30 +19510,80 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Bingkai Fizik %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Kekalkan Nisbah"
+msgid "Collider"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "RID tidak sah"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Nod Blend2"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18319,8 +19591,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Menamakan semula folder:"
+msgid "Vertex Colors"
+msgstr "Warna"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18331,21 +19603,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Buang Titik"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Pemalar"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Mula semula"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18372,6 +19667,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bingkai %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Penapis:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18385,46 +19690,68 @@ msgid "Tile Set"
msgstr "SetJubin..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Kosongkan Transformasi"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Grid Offset:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Tile Origin"
+msgstr "Tunjukkan Asal"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Isih:"
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Show Collision"
+msgstr "Topeng Emission"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Salin Nod"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Ciri-ciri Utama:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Kosongkan Transformasi"
+msgid "Shape Centered"
+msgstr "Snap ke Pusat Nod"
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Pratetap"
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18441,17 +19768,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Tetapkan Semula Kelantangan Bas"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Tetapkan Semula Kelantangan Bas"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18459,10 +19776,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18478,7 +19795,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Sauh sahaja"
#: scene/3d/arvr_nodes.cpp
@@ -18495,6 +19812,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18523,33 +19844,37 @@ msgstr "Warna Emission"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Warna Emission"
+msgid "Degrees"
+msgstr "Langkah Putaran:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Trek Sifat"
+msgid "Tracking"
+msgstr "Pembungkusan"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18564,6 +19889,15 @@ msgstr "Kosongkan Transformasi"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18593,6 +19927,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Kandungan:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18607,46 +19948,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Lalai"
+msgid "Use Denoiser"
+msgstr "Penapis:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Warna"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Lalai"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Am"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Saiz:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Potong Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Tangkap daripada Pixel"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Langkah Putaran:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Potong Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Tangkap"
+msgid "Custom Energy"
+msgstr "Alih Kesan Bas"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Tengah Kanan"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Versi:"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18656,16 +20017,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nama Nod:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Trek Sifat"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projek"
@@ -18675,6 +20046,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Grid Offset:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Terdekat"
@@ -18682,8 +20058,9 @@ msgstr "Terdekat"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18692,13 +20069,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Tangkap"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18754,16 +20132,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Kandungan:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Topeng Emission"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Topeng Emission"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Height"
+msgstr "Menguji"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Amaran"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18779,12 +20169,15 @@ msgid "Portal Mode"
msgstr "Mod Pan"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18792,20 +20185,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Versi:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18839,21 +20227,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mod Putar"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Tetapkan Semula Kelantangan Bas"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18862,24 +20247,26 @@ msgstr "Arah"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Mod Bebas Gangguan"
+msgid "Blend Splits"
+msgstr "Masa Adunan:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Kedalaman"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Togol Mod"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Muatkan Lalai"
#: scene/3d/light.cpp
@@ -18891,18 +20278,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Trek Transformasi 3D"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Pemeriksa"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Menguji"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18957,10 +20359,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Cabutan Panggilan:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Cabutan Panggilan:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18988,8 +20399,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Grid Offset:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19016,6 +20428,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Semua Pilihan"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19068,39 +20485,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Pergi Balik"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Lalai"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Terkumpul"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Atas Kanan"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Nyahpepijat"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mod Putar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Grid Offset:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projek"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktifkan"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Warna"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Warna Emission"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Tengah Kanan"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19127,6 +20586,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19164,6 +20627,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19220,6 +20687,15 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Bingkai Fizik %"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Pokok animasi tidak sah."
@@ -19240,6 +20716,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19263,11 +20743,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Kosongkan Transformasi"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19275,7 +20750,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Bingkai Fizik %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19325,13 +20809,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Versi:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fungsi"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "%s Ralat"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Versi:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19361,27 +20877,30 @@ msgid "Baked Light"
msgstr "Bake Lightmap"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Menjana Peta Cahaya"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Contoh"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19402,10 +20921,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19419,6 +20940,11 @@ msgid "Auto Triangles"
msgstr "Togol Segi Tiga Auto"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Togol Segi Tiga Auto"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19456,6 +20982,11 @@ msgstr "Mula Semula Auto:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Mula Semula Auto:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Mula Semula Auto:"
@@ -19474,11 +21005,26 @@ msgstr "Tambah Port Input"
msgid "Xfade Time"
msgstr "Masa X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Grid Offset:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Mod Skala"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Tetapkan Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "animasi"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19494,11 +21040,6 @@ msgid "Assigned Animation"
msgstr "Tambah Animasi"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Togol Automain"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19518,22 +21059,16 @@ msgid "Playback Options"
msgstr "Pilihan Kelas:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Lalai"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Main Adegan"
+msgid "Active"
+msgstr "Aksi"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19577,9 +21112,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pin AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Tambah Trek"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19589,15 +21134,85 @@ msgstr ""
msgid "Playback"
msgstr "Main"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Tampal Param"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Laluan Fokus"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasi"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nod OneShot"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mod Interpolasi"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Gantikan Semua"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Cipta Nod"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Buat Fungsi"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Main Adegan"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Kekalkan Nisbah"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19608,29 +21223,38 @@ msgstr "Pilih Mod"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Cipta Panduan Mendatar"
+msgid "Horizontal"
+msgstr "Alihkan Panduan Mendatar"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Alih Panduan Menegak"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Nod Animasi"
+msgid "Shortcut In Tooltip"
+msgstr "Tunjukkan Asal"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Butang X 1"
+msgid "Action Mode"
+msgstr "Nod Animasi"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -19640,6 +21264,11 @@ msgstr ""
msgid "Group"
msgstr "Kumpulan"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Salin Teks"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19649,6 +21278,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Kembangkan Semua"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Atas Kiri"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19657,6 +21296,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Edit Poli"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Pilih Mod"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mod Pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ditangguhkan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktifkan"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19699,28 +21367,29 @@ msgstr "Sauh sahaja"
msgid "Grow Direction"
msgstr "Arah"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Alihkan Panduan Mendatar"
+msgid "Min Size"
+msgstr "Saiz:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Alih Panduan Menegak"
+msgid "Pivot Offset"
+msgstr "Grid Offset:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Gunakan Snap Putaran"
+msgid "Clip Content"
+msgstr "Pemalar"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Alatan"
#: scene/gui/control.cpp
#, fuzzy
@@ -19728,21 +21397,16 @@ msgid "Focus"
msgstr "Laluan Fokus"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Mod Alih"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Tukar Filter"
+msgid "Default Cursor Shape"
+msgstr "Muatkan Susun Atur Bas lalai."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19751,16 +21415,9 @@ msgid "Size Flags"
msgstr "Saiz: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Pilih Mod"
#: scene/gui/control.cpp
#, fuzzy
@@ -19776,9 +21433,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Salin Teks"
+msgid "Autowrap"
+msgstr "Togol Automain"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19789,14 +21450,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Tulis Ganti"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Mesti menggunakan sambungan yang sah."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Putuskan sambungan"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Grid Offset:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Contoh"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zum Masuk"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zum Masuk"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zum Keluar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Tunjukkan Tulang-tulang"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19806,10 +21502,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Tunjukkan Tulang-tulang"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Pilih"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komuniti"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19820,21 +21531,50 @@ msgid "Timers"
msgstr "Masa"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Guna Set Semula"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Semua Pilihan"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Menguji"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Langkah Putaran:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Saiz:"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19861,6 +21601,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Watak yang sah:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Pilihan Sahaja"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Linear Kanan"
@@ -19870,37 +21656,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Kedudukan Dok"
+msgid "Blink Speed"
+msgstr "Main Adegan"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Mod Skala"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Tengah"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Cipta Panduan Mendatar"
+msgid "Region Rect"
+msgstr "Buka Terkini"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19916,12 +21712,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusif"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Pemilihan Pusat"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Padam Pilihan"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Padam Pilihan"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cari"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19931,24 +21756,79 @@ msgstr "Terkini:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Kekalkan Nisbah"
+msgid "Min Value"
+msgstr "Nilai pin"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Nilai:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Halaman: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Sunting"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Terkumpul"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Keluarkan Item"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Piksel Sempadan"
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Masa Adunan:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Akhir"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Watak yang sah:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Salin Teks"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -19957,6 +21837,29 @@ msgstr "Saiz:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Menguji"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Pilihan Sahaja"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Kemas Kini Profil Terpilih:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Alih Kesan Bas"
@@ -19973,13 +21876,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Tapis isyarat"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Menamakan semula folder:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Grid Offset:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Runtuhkan Semua"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19993,70 +21937,129 @@ msgstr ""
msgid "Current Tab"
msgstr "Semasa:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Seret & lepas untuk menyusun semula."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folder:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Dinyahaktif)"
+msgid "Hiding Enabled"
+msgstr "Aktifkan"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktifkan"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Alih Panduan Menegak"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Alihkan Panduan Mendatar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Cabutan Panggilan:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Nod Blend2"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Kembangkan Semua"
+msgid "Focused"
+msgstr "Laluan Fokus"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Topeng Emission"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Kembangkan Semua"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Tulis Ganti"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Sifat Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mod Main:"
@@ -20070,12 +22073,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Grid Offset:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Langkah Putaran:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Tengah Kiri"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mod Interpolasi"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20086,6 +22101,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Tidak Aktif"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20094,8 +22122,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Tambah Trek"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20103,14 +22135,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Kedudukan Dok"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Tunjukkan Viewport"
+msgid "Stretch Shrink"
+msgstr "Pilih Mod"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Tunjukkan Viewport"
#: scene/main/http_request.cpp
@@ -20151,6 +22183,11 @@ msgstr "Keterangan"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "import"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mod Pan"
@@ -20179,6 +22216,34 @@ msgstr "Tetapkan Pelbagai:"
msgid "Custom Multiplayer"
msgstr "Tetapkan Pelbagai:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Mod Alih"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mod Interpolasi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Atas Kiri"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Nod Animasi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20187,6 +22252,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Tetapkan Pelbagai:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Interpolasi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20216,11 +22291,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Interpolasi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20246,12 +22316,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20280,17 +22350,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Masa"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Mula Semula Auto:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Atas Kiri"
+msgid "Viewport Path"
+msgstr "Laluan Fokus"
#: scene/main/viewport.cpp
msgid ""
@@ -20306,6 +22372,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Tulis Ganti"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20315,6 +22394,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Memuat turun"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Tidak Aktif"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linear Kiri"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Nyahpepijat"
@@ -20324,20 +22434,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Mod Tukar Kemas Kini Animasi"
+msgid "Clear Mode"
+msgstr "Mod Pembaris"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktifkan"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktifkan Kulit Bawang"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Tidak Aktif"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Kosongkan Transformasi"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20359,15 +22499,29 @@ msgstr "Potong Nod"
msgid "Loop Mode"
msgstr "Mod Alih"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Nilai pin"
+msgid "Loop Begin"
+msgstr "Mod Alih"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Nilai:"
+msgid "Loop End"
+msgstr "Mod Alih"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Campur Nod"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20378,17 +22532,17 @@ msgstr "Buat Fungsi"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Pemeriksa"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Tulis Ganti"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Laluan Fokus"
@@ -20398,6 +22552,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fungsi"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Isyarat"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Pilihan Tambahan:"
@@ -20414,29 +22578,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mod Pan"
+msgid "Sky Custom FOV"
+msgstr "Potong Nod"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentasi Dalam Talian"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Langkah Putaran:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Langkah Putaran:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20445,84 +22616,96 @@ msgid "Ambient Light"
msgstr "Tengah Kanan"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animasi"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Menyimpan Fail:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Jumlah:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Tapis isyarat"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Peralihan Dikeluarkan"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Tapis isyarat"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Linear Kanan"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Togol Mod"
+msgid "Height Max"
+msgstr "Kanan Lebar"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksport"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20531,142 +22714,100 @@ msgid "SS Reflections"
msgstr "Pemilihan Skala"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Pilihan Sahaja"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "langkah-langkah"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Pudar Masuk (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Pudar Keluar (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Kedalaman"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Atas Kanan"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Warna"
+msgid "Light Affect"
+msgstr "Kanan Lebar"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Contoh"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Peralihan: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nod Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Kedalaman"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20674,26 +22815,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Bake Lightmap"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Versi:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Warna seragam."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Amaran"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Terkini:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Mod Bebas Gangguan"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Grid Offset:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20703,6 +22862,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Kedalaman"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Kedalaman"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20722,44 +22890,46 @@ msgid "Parameters"
msgstr "Parameter Berubah:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mod Pan"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nod Blend2"
+msgid "Specular Mode"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mod Interpolasi"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Kiri Lebar"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Saiz:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Jumlah:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -20768,6 +22938,16 @@ msgid "Particles Anim"
msgstr "Zarah"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bingkai %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -20784,10 +22964,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20811,10 +22987,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20841,32 +23013,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Mod Pembaris"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Kedalaman"
+msgid "Min Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lapisan"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20879,34 +23053,21 @@ msgstr "Peralihan: "
msgid "Refraction"
msgstr "Versi:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Langkah Putaran:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nod Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lapisan"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20914,41 +23075,25 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Mod Bebas Gangguan"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mod Pan"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bake Lightmap"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nod Blend2"
@@ -20980,8 +23125,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Trek Transformasi 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Trek Transformasi 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ubah saiz Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ubah saiz Array"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
@@ -20996,6 +23157,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Nama Skrip:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21008,11 +23174,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Saiz:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21026,11 +23187,6 @@ msgid "Max Error"
msgstr "%s Ralat"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Semua Pilihan"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21042,6 +23198,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21050,41 +23218,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Keluarkan Poligon Dan Titik"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Buang Titik"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Susun mengikut Pertama Diubah Suai"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Susun mengikut Pertama Diubah Suai"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Cipta Titik Emission Daripada Mesh"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Warna Emission"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Warna Emission"
+msgid "Color Texture"
+msgstr "Editor"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Warna Emission"
+msgid "Point Count"
+msgstr "Tambah Port Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21117,6 +23317,18 @@ msgstr "Bawah Kanan"
msgid "Left To Right"
msgstr "Atas Kanan"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21139,16 +23351,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Warna"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Menyimpan Fail:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21156,43 +23366,28 @@ msgid "Ground"
msgstr "Terkumpul"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Warna"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21206,10 +23401,6 @@ msgid "Expand Margin"
msgstr "Kembangkan Semua"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21218,10 +23409,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21237,10 +23424,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21262,12 +23445,28 @@ msgstr "Ubah Jenis %s"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Halaman: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mod Skala"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Tangkap"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mod Main:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mod Main:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21279,12 +23478,30 @@ msgstr "Ubah Jenis %s"
msgid "Current Frame"
msgstr "Tab seterusnya"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mod Pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Kesensitifan Huruf"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Lalai"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21322,6 +23539,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil Ciri Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Padam Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Muatkan Lalai"
@@ -21334,6 +23561,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cabutan Panggilan:"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Adegan"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21351,10 +23588,31 @@ msgstr "Linear Kiri"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Garis Utama Setiap:"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21394,11 +23652,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21410,7 +23668,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21429,13 +23687,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Hantar Maklum Balas Dokumen"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Pintas"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21455,19 +23714,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Sumber"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21503,7 +23753,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Saiz:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21511,14 +23761,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mod Main:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Hantar Maklum Balas Dokumen"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21526,7 +23770,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Pintas"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21539,18 +23783,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Masa tamat."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Campur Nod"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21571,13 +23810,32 @@ msgid "Channel Disable Time"
msgstr "Tukar Masa Blend"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Tambah Port Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Tangkap daripada Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Pembolehubah Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21591,19 +23849,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Saiz:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Lalai"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Topeng Emission"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Topeng Emission"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Bentuk Perlanggaran Yang Boleh Dilihat"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Tengah Kiri"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21639,6 +23971,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Tapis isyarat"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21792,7 +24129,7 @@ msgstr "Mod Interpolasi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Buka"
#: servers/visual_server.cpp
@@ -21938,5 +24275,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 8f7420a50d..30f91069fc 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -39,6 +39,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Utklippsbordet er tomt!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Navn på gjeldende scene"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktiver"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Flytt Modus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hold feilretteren åpen"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Størrelse:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Størrelse:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Åpne Godots nettbaserte dokumentasjon"
@@ -48,12 +103,103 @@ msgstr "Åpne Godots nettbaserte dokumentasjon"
msgid "Window"
msgstr "Nytt vindu"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Veksle Fullskjerm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Store bokstaver"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dock-posisjon"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Størrelse:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redaktør"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolasjonsmodus"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Mål"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TidSkala Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysikk-Frame %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Feil ved lagring"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Feil ved lagring"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Søkeresultater"
@@ -80,9 +226,21 @@ msgstr "Dra: Roter"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksjoner"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -109,6 +267,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Koble til"
@@ -117,24 +279,66 @@ msgstr "Koble til"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Aktiver Løk-Lag"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Endre navn"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Koble til"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Panorerings-Modus"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -183,6 +387,16 @@ msgstr "Ugyldige argumenter for å lage \"%s\""
msgid "On call to '%s':"
msgstr "Når \"%s\" ble anropt:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -223,10 +437,166 @@ msgstr "Fjern Utvalg"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Enhet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versjon:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Samfunn"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Forhåndsinnstilling"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skann"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knapp"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Automatisk Innrykk"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Forhåndsinnstilling"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relativt"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Hastighet (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Akse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Verdi:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Panorerings-Modus"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Handling"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Endre"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sjekk inn endringer"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Bryter"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Store bokstaver"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Linjenummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -242,10 +612,12 @@ msgstr "Konfigurer Snap"
msgid "Project Settings Override"
msgstr "Prosjektinnstillinger"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Navn"
@@ -437,18 +809,20 @@ msgstr "Opptegner:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Lim inn Noder"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -477,7 +851,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Lag Funksjon"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Gjeldende Versjon:"
@@ -551,16 +925,28 @@ msgstr "Egenskaper:"
msgid "Resource"
msgstr "Ressurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Lukk Scene"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Bane"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Kilde"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sjekk inn endringer"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Språk"
@@ -574,7 +960,7 @@ msgstr "Tester"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -606,7 +992,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -678,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skala"
@@ -695,7 +1086,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -971,8 +1362,10 @@ msgstr "Redaktør"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasjon"
@@ -1114,6 +1507,8 @@ msgstr "Anim Flytt Nøkler"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformer"
@@ -1518,7 +1913,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Engangs"
@@ -1697,13 +2092,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Avhengigheter"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Bane"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Avhengigheter:"
@@ -1846,11 +2234,11 @@ msgid "Lead Developer"
msgstr "Ledende utvikler"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Prosjektstyring "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Prosjekthåndterer"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2213,7 +2601,9 @@ msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktiver"
@@ -2714,8 +3104,11 @@ msgstr "Panorerings-Modus"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Panorerings-Modus"
@@ -2735,6 +3128,16 @@ msgstr "Gjeldende Versjon:"
msgid "Current Path"
msgstr "Aktiv:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Veksle Visning av Skjulte Filer"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå tilbake"
@@ -2755,7 +3158,8 @@ msgstr "Veksle Visning av Skjulte Filer"
msgid "Toggle Favorite"
msgstr "Veksle Favorittmarkering"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Veksle Modus"
@@ -2883,6 +3287,8 @@ msgid "Theme Properties"
msgstr "Egenskaper"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Farger"
@@ -3007,14 +3413,18 @@ msgid "Method"
msgstr "Metode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Egenskap"
@@ -3027,6 +3437,34 @@ msgstr "Egenskaper"
msgid "Property:"
msgstr "Egenskap:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metoder"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Låst"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Ring"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spill"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3801,7 +4239,7 @@ msgstr "Egenskaper"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Deaktivert"
@@ -3849,7 +4287,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dock-posisjon"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Distraksjonsfri Modus"
@@ -4500,7 +4938,10 @@ msgstr "Medlemmer"
msgid "On"
msgstr "På"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lag"
@@ -4612,11 +5053,26 @@ msgstr "Konverter Til %s"
msgid "New %s"
msgstr "Ny %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Endre %s type"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Legg til Ressurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Rediger Variabel:"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
@@ -4759,7 +5215,7 @@ msgstr "Farger"
msgid "Accent Color"
msgstr "Velg farge"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4835,11 +5291,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Veksle Visning av Skjulte Filer"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatyrbilde..."
@@ -4891,16 +5342,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Retninger"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Innrykk Høyre"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4915,20 +5366,13 @@ msgid "Indent"
msgstr "Innrykk Venstre"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Skriv"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Størrelse:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Innrykk"
@@ -4938,12 +5382,12 @@ msgstr "Automatisk Innrykk"
msgid "Convert Indent On Save"
msgstr "Konverter Innrykk til Mellomrom"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Ring"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Ring"
@@ -4953,11 +5397,11 @@ msgstr "Ring"
msgid "Navigation"
msgstr "Navigasjon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4978,7 +5422,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Linjenummer:"
@@ -5072,7 +5516,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5182,7 +5626,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5419,7 +5863,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5454,8 +5900,7 @@ msgstr "Fjern punkt"
msgid "Editor SSL Certificates"
msgstr "Innstillinger for redigeringsverktøy"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Prosjekthåndterer"
@@ -5630,6 +6075,11 @@ msgstr ""
"Hold Meta for å slippe en Getter. Hold Skift for å slippe en generisk "
"signatur."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Velg node(r) som skal importeres"
@@ -7151,8 +7601,8 @@ msgid "Future"
msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dybde"
@@ -7242,6 +7692,7 @@ msgid "Immediate"
msgstr "Umiddelbart"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synkroniser"
@@ -7250,6 +7701,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Reise"
@@ -7338,6 +7791,7 @@ msgid "Fade Out (s):"
msgstr "Fade Ut (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Bland"
@@ -7462,7 +7916,7 @@ msgstr "Rediger Node-Filtre"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7641,11 +8095,11 @@ msgstr "Lisens"
msgid "First"
msgstr "Første"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Forrige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Neste"
@@ -8791,6 +9245,7 @@ msgid "Create Outline"
msgstr "Lag Omriss"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9358,16 +9813,19 @@ msgstr "Åpne 2D-redigeringsverktøy for polygon-UV"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Poeng"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"
@@ -9458,6 +9916,7 @@ msgstr "Instillinger for rutenett"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9931,7 +10390,8 @@ msgstr "Koble Til Node:"
msgid "Source"
msgstr "Kilde"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Mål"
@@ -9975,6 +10435,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Store bokstaver"
@@ -10164,7 +10625,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -10182,7 +10644,7 @@ msgstr "Spill"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiv"
@@ -10278,7 +10740,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Roter"
@@ -10548,7 +11010,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Bruk Snap"
@@ -10944,6 +11406,9 @@ msgid "Speed:"
msgstr "Hastighet (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Repeter"
@@ -11514,15 +11979,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Endre %s type"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11876,6 +12332,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Region"
@@ -11883,7 +12340,7 @@ msgstr "Region"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12538,7 +12995,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Lys"
@@ -13300,6 +13758,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Eksporter Prosjekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Forhåndsinnstillinger"
@@ -13313,11 +13776,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Eksporter Prosjekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ressurser"
@@ -13375,7 +13833,8 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Eksporter Prosjekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -13723,6 +14182,13 @@ msgstr ""
"Godotprosjekter.\n"
"Det kan ta en stund."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Prosjekthåndterer"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13870,10 +14336,6 @@ msgid "All Devices"
msgstr "Alle enheter"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhet"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13925,10 +14387,6 @@ msgstr "X knapp 2"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Akse"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -14078,11 +14536,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Handling"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Dødsone"
@@ -14277,7 +14731,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Steg"
@@ -15057,7 +15513,7 @@ msgid "Monitor"
msgstr "Skjerm"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15082,6 +15538,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporter Prosjekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15153,7 +15614,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15165,14 +15626,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15365,16 +15829,11 @@ msgstr "Sett Handle"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Sjekk inn endringer"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Set"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15447,12 +15906,14 @@ msgid "Display"
msgstr "Vis alle"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15460,19 +15921,6 @@ msgstr ""
msgid "Height"
msgstr "Lys"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Veksle Fullskjerm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15506,10 +15954,6 @@ msgid "Use V-Sync"
msgstr "Bruk Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15517,7 +15961,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktiver"
@@ -15536,11 +15988,6 @@ msgstr "Bildeutvalg"
msgid "Energy Saving"
msgstr "Feil ved lagring"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Hold feilretteren åpen"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15575,11 +16022,6 @@ msgid "Physics FPS"
msgstr "Fysikk-Frame %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysikk-Frame %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15611,7 +16053,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Bildeutvalg"
#: main/main.cpp
@@ -15623,10 +16065,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15688,14 +16126,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Farger"
#: main/main.cpp
@@ -15779,6 +16217,7 @@ msgid "Main Loop Type"
msgstr "Finn Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15800,7 +16239,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gå tilbake"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Snap til nodesider"
@@ -15845,24 +16284,33 @@ msgstr ""
msgid "Operation"
msgstr "Innstillinger"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animasjonsnode"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Kollisjon Modus"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Kollisjon Modus"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverter Til %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15870,10 +16318,12 @@ msgstr "Forandre"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15889,10 +16339,19 @@ msgstr "Advarsler"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smooth-steg"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Vis Veiledere"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Endre Anker og Marginer"
@@ -15906,6 +16365,13 @@ msgstr "Radius:"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Rediger Poly"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15916,6 +16382,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Lim inn Noder"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Lag ny horisontal veileder"
@@ -15933,20 +16404,87 @@ msgid "Path Rotation"
msgstr "Tilfeldig Rotasjon:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Lag Ben"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuerlig"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Tilfeldig Rotasjon:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Kollisjon Modus"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Panorerings-Modus"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instans"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Alltid Vis Rutenett"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Bruk Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lagrer Fil:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Last Ressurs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelett"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Oppdater"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -16004,12 +16542,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasse:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Prosjektnavn:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokuser Bane"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16110,6 +16654,178 @@ msgstr "Eksporter MeshBibliotek"
msgid "Export GLTF..."
msgstr "Eksporter"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Bakvisning"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Rutenett Offset:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenter"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Mengde:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Miks"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instans"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Bakvisning"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Alle enheter"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Størrelse:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineær"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Farger"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Endre"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Lys"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Forandre"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Snap til foreldre"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plattform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Oversettelser"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotasjon Steg:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16120,10 +16836,25 @@ msgid "Godot Bone Node"
msgstr "TidSøk Node"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Lagre Scene"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Vis Rutenett"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Flytt Punkt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16131,8 +16862,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versjon"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versjon"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Lys"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -16154,6 +16932,16 @@ msgstr ""
msgid "Materials"
msgstr "Forandre"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scene-Sti:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Endre navn"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16198,18 +16986,49 @@ msgstr "Velg node"
msgid "Animations"
msgstr "Animasjoner"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Vis Ben"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysikk-Frame %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Lys"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Frontvisning"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "I midten"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "I midten"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "I midten"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16402,12 +17221,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Avstand:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16425,11 +17250,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16516,6 +17341,15 @@ msgid "Done!"
msgstr "Ferdig"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Tilfeldig Skala:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16523,6 +17357,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Rutenett Offset:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16540,13 +17379,58 @@ msgstr "Perspektiv"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Navn"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Innstillinger:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrivelse"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Rediger Variabel:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr "Rediger Variabel:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16591,13 +17475,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Lim inn Noder"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksjoner"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -16946,6 +17823,7 @@ msgid "Edit Member"
msgstr "Rediger Medlem"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Gjeldende Versjon:"
@@ -16956,6 +17834,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Kjørbar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Medlemmer"
@@ -17057,12 +17940,29 @@ msgid "Basic Type"
msgstr "Endre %s type"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopier Node-bane"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Last Standard"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Gyldige karakterer:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Skaler Modus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17126,11 +18026,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Panorerings-Modus"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -17173,6 +18068,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Navn"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -17254,6 +18154,10 @@ msgstr ""
msgid "SubCall"
msgstr "Samtaler"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17314,6 +18218,11 @@ msgstr "Fysikk-Frame %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17343,6 +18252,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17352,9 +18265,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Fjern IK Kjede"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tid:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17383,6 +18301,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Juster synlighet"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Prøv på nytt"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18215,6 +19138,60 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bilde %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spill"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "I midten"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Avstand:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Skjerm"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Skjerm"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18227,22 +19204,30 @@ msgstr "Overskriv"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Fjern Punkt"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instans"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Forhåndsvis"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineær"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18253,8 +19238,8 @@ msgstr "Legg til Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Åpne Audio Bus oppsett"
+msgid "Override"
+msgstr "Overskriv"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18275,10 +19260,11 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spill"
+msgid "Autoplay"
+msgstr "Slå av/på Autoavspilling"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18286,7 +19272,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -18316,13 +19303,29 @@ msgstr "Kopier Noder"
msgid "Anchor Mode"
msgstr "Ikon Modus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotasjon Steg:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktiv:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Forstørr"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Vis hjelpere"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Flytt Modus"
@@ -18333,36 +19336,59 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Smooth-steg"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Sett Handle"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Sett Handle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Sett Handle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Smooth-steg"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Avstand:"
+msgid "Drag Margin"
+msgstr "Sett Handle"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Avstand:"
+msgid "Draw Screen"
+msgstr "Ring"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Avstand:"
+msgid "Draw Limits"
+msgstr "Ring"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Sett Handle"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -18372,30 +19398,65 @@ msgstr "Blend2 Node"
msgid "Light Mode"
msgstr "Høyrevisning"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikler"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikler"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Juster synlighet"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Juster synlighet"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Velg Modus"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Vis Rutenett"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Lys"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18412,6 +19473,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Lim inn Noder"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18437,6 +19503,19 @@ msgid "Build Mode"
msgstr "Linjal Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Deaktivert"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Lag Poly"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Lag Poly"
@@ -18469,6 +19548,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Innstillinger:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Mengde:"
@@ -18478,16 +19564,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Etterbehandling"
+msgid "One Shot"
+msgstr "Endre Anker"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skala"
+msgid "Preprocess"
+msgstr "Etterbehandling"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18513,11 +19599,22 @@ msgstr "Vis FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Prosjekter"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18531,8 +19628,10 @@ msgstr ""
msgid "Texture"
msgstr "Tekst"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18543,10 +19642,20 @@ msgstr "Synlige kollisjons-former"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Endre Anker og Marginer"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
@@ -18571,7 +19680,8 @@ msgid "Initial Velocity"
msgstr "Store bokstaver"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18611,12 +19721,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Farger"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Farger"
@@ -18651,16 +19755,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Deaktivert"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18669,11 +19789,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Store bokstaver"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18683,42 +19803,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redaktør"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Endre"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Roter til høyre"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lag"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lag"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18726,28 +19844,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Bakvisning"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Endre Anim Lengde"
+msgid "Gradient Length"
+msgstr "Standard"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Lim inn Noder"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lim inn Noder"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Lukk"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Linjal Modus"
@@ -18765,6 +19888,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Lukk Kurve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18797,24 +19925,40 @@ msgstr "Region Modus"
msgid "End Cap Mode"
msgstr "Panorerings-Modus"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Ender mappenavn:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Store bokstaver"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Tilkoblingsfeil"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18845,12 +19989,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Radius:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Egenskaper:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18872,12 +20026,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotasjon Steg:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Roterer %s grader."
@@ -18892,20 +20042,64 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr "Roterer %s grader."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Tilfeldig Skala:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relativt"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Avstand:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Bruk Snap"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Handling"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Speil"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18934,11 +20128,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioritet Modus"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Lukk Kurve"
@@ -18952,6 +20152,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Rutenett Offset:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Avstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Avstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18962,12 +20176,22 @@ msgid "Layers"
msgstr "Lag"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funksjoner"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -19006,9 +20230,14 @@ msgstr "Lys"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Klipp ut Noder"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Kontinuerlig"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -19016,6 +20245,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Velg farge"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Smart snapping"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Hastighet (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -19023,6 +20272,14 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -19030,26 +20287,72 @@ msgstr "Sett Handle"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fysikk-Frame %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Plattform"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Opptegner:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Språk"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Roterer %s grader."
+msgid "Collider RID"
+msgstr "Ugyldig RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Skaler Størrelsesforhold:"
+msgid "Collider Shape"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Store bokstaver"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -19057,8 +20360,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Ender mappenavn:"
+msgid "Vertex Colors"
+msgstr "Neste Koordinat"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19070,22 +20373,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Lag Node"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Kollisjon Modus"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Fjern punkt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Neste Koordinat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Omstart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19112,6 +20438,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bilde %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Lim inn Noder"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19125,50 +20461,71 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Frontvisning"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformer"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Store bokstaver"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Kollisjon Modus"
+msgid "Tile Origin"
+msgstr "Vis Rutenett"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sortering"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Kollisjon Modus"
+msgid "Show Collision"
+msgstr "Animasjonsnode"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Kollisjon Modus"
+msgid "Compatibility Mode"
+msgstr "Prioritet Modus"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Nullstill Transformasjon"
+msgid "Centered Textures"
+msgstr "Egenskaper"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Kollisjon Modus"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Snap til nodeanker"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Forhåndsinnstilling"
+msgid "Shape Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19187,27 +20544,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Nullstill Bus Volum"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Nullstill Bus Volum"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Forandre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19223,7 +20571,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Kun anker"
#: scene/3d/arvr_nodes.cpp
@@ -19240,6 +20588,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Tilfeldig Skala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19266,34 +20619,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Roterer %s grader."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasjon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Endre Anim Lengde"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Egenskapsspor"
+msgid "Tracking"
+msgstr "Pakking"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19308,6 +20666,16 @@ msgstr "Nullstill Transformasjon"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Undertre"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19339,6 +20707,13 @@ msgstr "Genererer Lyskart"
msgid "Done"
msgstr "Fullført"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Innhold:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19353,6 +20728,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filter:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Farger"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Standard"
@@ -19362,37 +20751,44 @@ msgid "Atlas"
msgstr "Ny %s"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Generelt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Størrelse:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Roterer %s grader."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Flytt Bus Effekt"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Fang"
+msgid "Min Light"
+msgstr "Innrykk Høyre"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigasjon"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19403,16 +20799,26 @@ msgstr ""
msgid "Light Data"
msgstr "Lys"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nodenavn:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskapsspor"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Prosjekt"
@@ -19422,6 +20828,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Nærmeste"
@@ -19429,8 +20840,9 @@ msgstr "Nærmeste"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19440,13 +20852,14 @@ msgstr "Sett Handle"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Fang"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19503,16 +20916,29 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Innhold:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Radius:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Endre Anker og Marginer"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Roter til høyre"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Advarsler"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19528,34 +20954,32 @@ msgid "Portal Mode"
msgstr "Prioritet Modus"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Rediger Filtre"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Navigasjon"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19589,22 +21013,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Velg farge"
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmaske Modus"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Nullstill Bus Volum"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19613,24 +21033,26 @@ msgstr "Retninger"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Distraksjonsfri Modus"
+msgid "Blend Splits"
+msgstr "Blend-Tid:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Dybde"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Veksle Modus"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Last Standard"
#: scene/3d/light.cpp
@@ -19642,18 +21064,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Lag Poly"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Tester"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19709,9 +21146,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Juster synlighet"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Ring"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Ring"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19740,8 +21187,9 @@ msgid "Axis Lock"
msgstr "Akse"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Avstand:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19768,6 +21216,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Kutt Noder"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19824,39 +21277,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gå tilbake"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupper"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Feilsøkingsprogram"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Roter Modus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Rutenett Offset:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Prosjekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktiver Snap"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Velg farge"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Innrykk Høyre"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Innrykk Høyre"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19883,6 +21378,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19921,6 +21420,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19978,6 +21481,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysikk-Frame %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Lag Poly"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animasjonstre er ugyldig."
@@ -19998,6 +21511,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -20021,11 +21538,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Nullstill Transformasjon"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -20033,7 +21545,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysikk-Frame %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20083,14 +21604,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Nummereringer:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funksjoner"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Gjeldende Versjon:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Feil!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Nummereringer:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20122,27 +21675,30 @@ msgid "Baked Light"
msgstr "Lys"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Genererer lyskart"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instans"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20163,10 +21719,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20180,6 +21738,11 @@ msgid "Auto Triangles"
msgstr "Veksle AutoLoad Globals"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Veksle AutoLoad Globals"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20218,6 +21781,11 @@ msgstr "Start Om Igjen Automatisk:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Start Om Igjen Automatisk:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Start Om Igjen Automatisk:"
@@ -20236,11 +21804,26 @@ msgstr "Legg til Input"
msgid "Xfade Time"
msgstr "X-Fade Tid (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Rutenett Offset:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Bryter"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Sett Auto-Avansering"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Avanserte alternativer"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20256,11 +21839,6 @@ msgid "Assigned Animation"
msgstr "Legg til Animasjon"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Slå av/på Autoavspilling"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20280,22 +21858,16 @@ msgid "Playback Options"
msgstr "Alternativer for klasse:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spill Scene"
+msgid "Active"
+msgstr "Handling"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20343,9 +21915,19 @@ msgid "Tree Root"
msgstr "Opprett rot-node:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Lim inn Animasjon"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Legg til Spor"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20355,16 +21937,87 @@ msgstr ""
msgid "Playback"
msgstr "Spill"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Lim inn Parametre"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Eksporter Prosjekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasjon"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Endre navn"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Lag Ben"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolasjonsmodus"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Overskriv"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Lag Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Lag Funksjon"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spill Scene"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Mål"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Skaler Størrelsesforhold:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20375,30 +22028,38 @@ msgstr "Velg Modus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Vend horisontalt"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
+msgid "Vertical"
msgstr "Vend loddrett"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Ikon Modus"
+msgid "Shortcut In Tooltip"
+msgstr "Vis Rutenett"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Knapp"
+msgid "Action Mode"
+msgstr "Ikon Modus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20409,6 +22070,11 @@ msgstr "Snarveier"
msgid "Group"
msgstr "Grupper"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopier Sti"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20418,6 +22084,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Utvid alle"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Øverst til venstre"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20426,6 +22102,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Rediger Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Velg Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Panorerings-Modus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Utsatt"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Forhåndsinnstillinger"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20468,28 +22174,29 @@ msgstr "Kun anker"
msgid "Grow Direction"
msgstr "Retninger"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Vend horisontalt"
+msgid "Min Size"
+msgstr "Størrelse:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vend loddrett"
+msgid "Pivot Offset"
+msgstr "Rutenett Offset:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Tilfeldig Rotasjon:"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Verktøy"
#: scene/gui/control.cpp
#, fuzzy
@@ -20497,21 +22204,16 @@ msgid "Focus"
msgstr "Fokuser Bane"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Okklusjon Modus"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Endre Anim Lengde"
+msgid "Default Cursor Shape"
+msgstr "Last standard Bus oppsettet."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20521,17 +22223,8 @@ msgstr "Størrelse: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Vend horisontalt"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Vend loddrett"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Velg Modus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20547,9 +22240,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopier Sti"
+msgid "Autowrap"
+msgstr "Slå av/på Autoavspilling"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20560,14 +22257,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Overskriv"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Må ha en gyldig filutvidelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Koble fra"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instans"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Forstørr"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Forstørr"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zoom ut"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Vis Ben"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20578,10 +22310,25 @@ msgid "Enable grid minimap."
msgstr "Aktiver Snap"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Vis Ben"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Velg"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Sjekk inn"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volum"
@@ -20593,21 +22340,50 @@ msgid "Timers"
msgstr "Tid"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Nullstill Zoom"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Alle valg"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Tester"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Tilfeldig Skala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Frontvisning"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20635,6 +22411,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Gyldige karakterer:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Snarveier"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Høyre knapp"
@@ -20644,38 +22467,48 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Fjern Funksjon"
+msgid "Blink Speed"
+msgstr "Hastighet (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Sett Handle"
+msgid "Switch On Hover"
+msgstr "Bryter"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "I midten"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Lag ny horisontal veileder"
+msgid "Region Rect"
+msgstr "Region Modus"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Sett Handle"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20691,12 +22524,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inklusiv"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Plasser Utvalg I Midten"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Slett Valgte"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Slett valgte"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Søk"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20706,23 +22568,80 @@ msgstr "Nylige:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Skaler Størrelsesforhold:"
+msgid "Min Value"
+msgstr "Verdi:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Verdi:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Side: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Rediger"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupper"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Fjern Gjenstand"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Panorerings-Modus"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatisk Innrykk"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Blend-Tid:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "End"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Gyldige karakterer:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopier Sti"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20731,6 +22650,29 @@ msgstr "Størrelse:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Tester"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Kun Valgte"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Gjeldende Versjon:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Flytt Bus Effekt"
@@ -20747,14 +22689,55 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Vend horisontalt"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrer Signaler"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Velg farge"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Ender mappenavn:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Rutenett Offset:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Fold sammen alle"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20769,71 +22752,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktiv:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Audio Bus, Dra og Slipp for å omorganisere."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Bokmerker"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Slett punkter"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Mappe:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktiver"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktiver"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vend loddrett"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Vend horisontalt"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Ring"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Kutt Noder"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Avslått"
-
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
-msgstr ""
+msgid "Focused"
+msgstr "Fokuser Bane"
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Kollisjon Modus"
-#: scene/gui/texture_button.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Utvid alle"
-#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
-
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Stepp over"
+msgid "Over"
+msgstr "Overskriv"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Egenskaper"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Panorerings-Modus"
@@ -20847,12 +22891,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Store bokstaver"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Roterer %s grader."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "I midten til venstre"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolasjonsmodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20863,6 +22919,21 @@ msgid "(Other)"
msgstr "(Annet)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Veksle visning av skjulte filer"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Deaktivert"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Opprett rot-node:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20871,8 +22942,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Legg til Spor"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20880,14 +22955,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Fjern Funksjon"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Vis hjelpere"
+msgid "Stretch Shrink"
+msgstr "Velg Modus"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Vis hjelpere"
#: scene/main/http_request.cpp
@@ -20928,6 +23003,11 @@ msgstr "Beskrivelse"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Eksporter Prosjekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Panorerings-Modus"
@@ -20956,6 +23036,35 @@ msgstr "Sett mange:"
msgid "Custom Multiplayer"
msgstr "Sett mange:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Rediger Filtre"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolasjonsmodus"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Øverst til venstre"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Kollisjon Modus"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigasjon Modus"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20965,6 +23074,16 @@ msgstr "Lagre Scene"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Sett mange:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolasjonsmodus"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20996,11 +23115,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Lag Omriss"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolasjonsmodus"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21026,12 +23140,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21060,17 +23174,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tid"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Start Om Igjen Automatisk:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Øverst til venstre"
+msgid "Viewport Path"
+msgstr "Eksporter Prosjekt"
#: scene/main/viewport.cpp
msgid ""
@@ -21086,6 +23196,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Overskriv"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21096,6 +23219,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transposer"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Anim Forandre Verdi"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Fyll"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Deaktivert"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Venstrelineær"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Avlus"
@@ -21105,13 +23261,33 @@ msgid "Render Target"
msgstr "Opptegner:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Endre oppdateringsmetode for animasjon"
+msgid "Clear Mode"
+msgstr "Linjal Modus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktiver"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktiver"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Aktiver Løk-Lag"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Deaktivert"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21119,7 +23295,17 @@ msgid "Shadow Atlas"
msgstr "Ny %s"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Nullstill Transformasjon"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21141,15 +23327,29 @@ msgstr "Klipp ut Noder"
msgid "Loop Mode"
msgstr "Flytt Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Verdi:"
+msgid "Loop Begin"
+msgstr "Flytt Modus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Verdi:"
+msgid "Loop End"
+msgstr "Flytt Modus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Miks-Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -21160,17 +23360,17 @@ msgstr "Halver Oppløsning"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Overskriv"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokuser Bane"
@@ -21180,6 +23380,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funksjoner"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaler"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Beskrivelse:"
@@ -21197,29 +23407,36 @@ msgstr "Kutt Noder"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ikon Modus"
+msgid "Sky Custom FOV"
+msgstr "Klipp ut Noder"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Åpne Godots nettbaserte dokumentasjon"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotasjon Steg:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Roterer %s grader."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21228,85 +23445,97 @@ msgid "Ambient Light"
msgstr "Innrykk Høyre"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animasjon"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lagrer Fil:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Mengde:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Dybde"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Lukk Kurve"
+msgid "Depth End"
+msgstr "Dybde"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Lukk Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrer Signaler"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Lukk Kurve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrer Signaler"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lys"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Veksle Modus"
+msgid "Height Max"
+msgstr "Lys"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Lukk Kurve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksporter"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21315,144 +23544,100 @@ msgid "SS Reflections"
msgstr "Skaler Utvalg"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Kun Valgte"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Steg"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Radius:"
+msgid "Fade In"
+msgstr "Fade Inn (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Ut (s):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
+msgid "Depth Tolerance"
+msgstr "Dybde"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Farger"
+msgid "Light Affect"
+msgstr "Høyrevisning"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instans"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Overgang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21460,26 +23645,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Lys"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Nummereringer:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Fjern Funksjon"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Advarsler"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nylige:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Distraksjonsfri Modus"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Avstand:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21489,6 +23692,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Dybde"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Dybde"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21509,44 +23721,46 @@ msgid "Parameters"
msgstr "Forandre"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Panorerings-Modus"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 Node"
+msgid "Specular Mode"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolasjonsmodus"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Venstrevisning"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Frontvisning"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Mengde:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21555,6 +23769,16 @@ msgid "Particles Anim"
msgstr "Partikler"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bilde %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bilde %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21571,10 +23795,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21596,11 +23816,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Tilfeldig Skala:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21629,32 +23844,35 @@ msgid "Ambient Occlusion"
msgstr "Rediger Poly"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Linjal Modus"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Dybde"
+msgid "Min Layers"
+msgstr "Lag"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lag"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Vend horisontalt"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21667,34 +23885,21 @@ msgstr "Overgang: "
msgid "Refraction"
msgstr "Nummereringer:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Tilfeldig Skala:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lag"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21702,41 +23907,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritet Modus"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Distraksjonsfri Modus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Panorerings-Modus"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Node"
@@ -21769,8 +23957,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Lag Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Lag Poly"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Endre størrelsen på Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Endre størrelsen på Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21786,6 +23990,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Kilde"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21798,11 +24007,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Størrelse:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21816,11 +24020,6 @@ msgid "Max Error"
msgstr "Feil!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Rediger Poly"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21832,6 +24031,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21840,36 +24051,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Rediger Poly"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Flytt Punkt"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Sist endret"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Endret"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Tekst"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Fjern Mal"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Medlemmer"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Legg til Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Neste fane"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21903,6 +24151,18 @@ msgstr "Nederst til høyre"
msgid "Left To Right"
msgstr "Øverst til høyre"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21925,17 +24185,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Lukk Kurve"
+msgid "Top Color"
+msgstr "Neste Koordinat"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lagrer Fil:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21944,12 +24201,8 @@ msgstr "Grupper"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Lukk Kurve"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Bokmerker"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21957,32 +24210,19 @@ msgid "Sun"
msgstr "Kjør"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Lukk Kurve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21996,10 +24236,6 @@ msgid "Expand Margin"
msgstr "Utvid alle"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Endre Anker og Marginer"
@@ -22009,10 +24245,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22028,10 +24260,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22053,12 +24281,28 @@ msgstr "Fjern Mal"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Side: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Skaler Modus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Fang"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Panorerings-Modus"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22070,12 +24314,30 @@ msgstr "Endre %s type"
msgid "Current Frame"
msgstr "Navn på gjeldende scene"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Panorerings-Modus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Skilling mellom store/små bokstaver"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Store bokstaver"
@@ -22117,6 +24379,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Håndter Eksportmaler"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Anim Forandre Verdi"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Last Standard"
@@ -22129,6 +24401,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ring"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scene"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22146,10 +24428,32 @@ msgstr "Venstrelineær"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Store bokstaver"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Brukergrensesnitt"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22191,12 +24495,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Slipp"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22208,7 +24512,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22227,12 +24531,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Forbipasser"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22253,19 +24558,10 @@ msgid "Post Gain"
msgstr "Send"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ressurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22301,7 +24597,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Størrelse:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22309,12 +24605,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Panorerings-Modus"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22323,7 +24614,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Forbipasser"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22336,18 +24627,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tid:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Miks-Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22368,13 +24654,33 @@ msgid "Channel Disable Time"
msgstr "Endre Blend-Tid"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Legg til Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Fang"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Endre navn på variabelen"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiv"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22388,19 +24694,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Størrelse:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineær"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Forhåndsvis"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Store bokstaver"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Kollisjon Modus"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "I midten til venstre"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22438,6 +24819,11 @@ msgstr "Partisjonerer..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrer Signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Gjeldende Versjon:"
@@ -22593,7 +24979,7 @@ msgstr "Interpolasjonsmodus"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Åpne"
#: servers/visual_server.cpp
@@ -22741,5 +25127,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index c2d39975b1..4b16de9877 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -75,6 +75,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Plakbord is leeg!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Huidige scène"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Inschakelen"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Verplaatsingsmodus"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Houd Debugger Open"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Omlijningsgrootte:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Omlijningsgrootte:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Scherm operator."
@@ -84,12 +139,104 @@ msgstr "Scherm operator."
msgid "Window"
msgstr "Nieuw Venster"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Randpixels"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Volledig scherm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Initialiseren"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Tabbladpositie"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grootte: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolatiemodus"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Doel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Tijdschaalknoop"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Physics Frame %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fout"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fout bij het opslaan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fout bij het opslaan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Zoek Resultaten"
@@ -116,9 +263,21 @@ msgstr "Ctrl: Roteer"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Functies"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -146,6 +305,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Verbinden"
@@ -154,25 +317,68 @@ msgstr "Verbinden"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objecten Getekend"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "\"Onion Skinning\" Inschakelen"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Netwerk Profiler"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Wortelknoopnaam"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Verbinden"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transformatie Type"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -223,6 +429,16 @@ msgstr "Ongeldig argument in constructie '%s'"
msgid "On call to '%s':"
msgstr "Tijdens invocatie van '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -264,10 +480,166 @@ msgstr "Selectie kopiëren"
msgid "Use Single Quotes"
msgstr "Nieuwe enkele tegel"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Apparaat"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alle"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versiebeheer"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Gemeenschap"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Voorinstellingen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Inlezen"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button (Knop)"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Muis Knop Index:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Voorinstellingen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Relatief kleven"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Snelheid:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "As"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Waarde vastzetten"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Actie"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Wijzig"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit veranderingen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pitch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Initialiseren"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Regelnummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -283,10 +655,12 @@ msgstr "Kleven instellen"
msgid "Project Settings Override"
msgstr "Projectinstellingen..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Naam"
@@ -480,18 +854,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filters:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -520,7 +896,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Creëer Functie"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Stel expressie in"
@@ -594,16 +970,28 @@ msgstr "Hoekpunten"
msgid "Resource"
msgstr "Bron"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Scène sluiten"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Bronpad"
+msgid "Path"
+msgstr "Pad"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Bron"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit veranderingen"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisatie"
@@ -617,7 +1005,7 @@ msgstr "Testen"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -649,7 +1037,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -722,8 +1110,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Schaal:"
@@ -741,7 +1134,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1016,8 +1409,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animatie"
@@ -1158,6 +1553,8 @@ msgstr "Anim Verplaats Keys"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformatie"
@@ -1560,7 +1957,7 @@ msgstr ""
"Stelt het signaal uit, bewaart het in een wachtrij en activeert het pas op "
"een dood moment."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Eenmalig"
@@ -1731,13 +2128,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Afhankelijkheden"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pad"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhankelijkheden:"
@@ -1878,11 +2268,11 @@ msgid "Lead Developer"
msgstr "Hoofdontwikkelaar"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projectbeheer "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projectbeheer"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2227,7 +2617,9 @@ msgid "Remove Autoload"
msgstr "Autoload verwijderen"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Inschakelen"
@@ -2710,8 +3102,11 @@ msgstr "Afspeelmodus:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Verschuifmodus"
@@ -2731,6 +3126,16 @@ msgstr "Huidig Profiel:"
msgid "Current Path"
msgstr "Huidig:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Verborgen Bestanden Omschakelen"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ga Terug"
@@ -2751,7 +3156,8 @@ msgstr "Verborgen Bestanden Omschakelen"
msgid "Toggle Favorite"
msgstr "Favoriet Omschakelen"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modus wisselen"
@@ -2871,6 +3277,8 @@ msgid "Theme Properties"
msgstr "Thema-eigenschappen"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Kleuren"
@@ -2985,14 +3393,18 @@ msgid "Method"
msgstr "Methode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signaal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Eigenschap"
@@ -3004,6 +3416,36 @@ msgstr "Thema-eigenschap"
msgid "Property:"
msgstr "Eigenschap:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Waarde"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Alleen Methoden"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item Aanvinken"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item Aangevinkt"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Teken Aanroepingen"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Speel"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Waarde vastzetten"
@@ -3778,7 +4220,7 @@ msgstr "Plakken Eigenschappen"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Knop Uitschakelen"
@@ -3826,7 +4268,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Tabbladpositie"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Afleidingsvrijemodus"
@@ -4463,7 +4905,10 @@ msgstr "Tekst bewerken:"
msgid "On"
msgstr "Aan"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Laag"
@@ -4575,11 +5020,26 @@ msgstr "Omzetten naar %s"
msgid "New %s"
msgstr "Nieuw %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Verander basis type"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Bron toevoegen"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Bewerkbaar Item"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nieuw Script"
@@ -4720,7 +5180,7 @@ msgstr "Kleuren"
msgid "Accent Color"
msgstr "Kies Kleur"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4798,11 +5258,6 @@ msgstr "XForm Dialoog"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Verborgen Bestanden Omschakelen"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Voorbeeld..."
@@ -4854,16 +5309,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Directe verlichting"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Syntax Markeren"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4878,20 +5333,13 @@ msgid "Indent"
msgstr "Links Inspringen"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Type"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Grootte: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisch inspringen"
@@ -4901,12 +5349,12 @@ msgstr "Automatisch inspringen"
msgid "Convert Indent On Save"
msgstr "Insprong in spaties omzetten"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Teken Aanroepingen"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Teken Aanroepingen"
@@ -4916,11 +5364,11 @@ msgstr "Teken Aanroepingen"
msgid "Navigation"
msgstr "Navigatie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4941,7 +5389,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Regelnummer:"
@@ -5036,7 +5484,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5149,7 +5597,7 @@ msgstr "GridMap tekenen"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "GridMap tekenen"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5393,7 +5841,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Volledige rechthoek"
@@ -5429,8 +5879,7 @@ msgstr "Punt verwijderen"
msgid "Editor SSL Certificates"
msgstr "Editor Instellingen"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projectbeheer"
@@ -5606,6 +6055,11 @@ msgstr ""
"Houdt Ctrl ingedrukt om op gehele getallen af te ronden. Houdt Shift "
"ingedrukt voor preciezere veranderingen."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecteer een of meer knopen om te importeren"
@@ -7057,8 +7511,8 @@ msgid "Future"
msgstr "Toekomst"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Diepte"
@@ -7143,6 +7597,7 @@ msgid "Immediate"
msgstr "Onmiddellijk"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchroniseren"
@@ -7151,6 +7606,8 @@ msgid "At End"
msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Verplaats"
@@ -7237,6 +7694,7 @@ msgid "Fade Out (s):"
msgstr "Fade-Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Vochtigheid vermenging ruis"
@@ -7356,7 +7814,7 @@ msgstr "Wijzig knoopfilters"
msgid "Filters..."
msgstr "Filters..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7521,11 +7979,11 @@ msgstr "Licentie (Z-A)"
msgid "First"
msgstr "Eerste"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Vorige"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Volgende"
@@ -8633,6 +9091,7 @@ msgid "Create Outline"
msgstr "Creëer Omlijning"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9200,16 +9659,19 @@ msgstr "Open Polygon 2D UV Editor."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punten"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygonen"
@@ -9297,6 +9759,7 @@ msgstr "Raster Instellingen"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Uitlijnen"
@@ -9755,7 +10218,8 @@ msgstr "Verbindingen aan methode:"
msgid "Source"
msgstr "Bron"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Doel"
@@ -9799,6 +10263,7 @@ msgid "Convert Case"
msgstr "Letters omzetten"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Hoofdletters"
@@ -9983,7 +10448,8 @@ msgid "Create physical bones"
msgstr "Creëer fysieke botten"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelet"
@@ -9999,7 +10465,7 @@ msgstr "Speel IK"
msgid "Orthogonal"
msgstr "Orthogonaal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectief"
@@ -10099,7 +10565,7 @@ msgstr "Bekijk Vlak Transformatie."
msgid "None"
msgstr "Geen"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Rotatiemodus"
@@ -10375,7 +10841,7 @@ msgstr "Geen solide vloer gevonden om selectie aan te kleven."
msgid "Use Local Space"
msgstr "Gebruik Lokale Ruimtemodus"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Kleven gebruiken"
@@ -10757,6 +11223,9 @@ msgid "Speed:"
msgstr "Snelheid:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Lus"
@@ -11332,15 +11801,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Verander basis type"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11684,6 +12144,7 @@ msgstr "Selecteer de vorige shape, subtegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Gebied"
@@ -11691,7 +12152,7 @@ msgstr "Gebied"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Botsing"
@@ -12299,7 +12760,8 @@ msgstr "Vertex"
msgid "Fragment"
msgstr "Fragment"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Licht"
@@ -13131,6 +13593,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Export Pad"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Voorinstelling"
@@ -13146,10 +13612,6 @@ msgstr ""
"Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n"
"Per platform kan maar een preset als runnable gekozen worden."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Export Pad"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Bronnen"
@@ -13211,7 +13673,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Script-exporteermodus:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -13575,6 +14038,13 @@ msgstr ""
"Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n"
"Dit kan een tijdje duren."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projectbeheer"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13728,10 +14198,6 @@ msgid "All Devices"
msgstr "Alle Apparaten"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Apparaat"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13783,10 +14249,6 @@ msgstr "X Knop 2"
msgid "Joypad Axis Index:"
msgstr "Controller-as index:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "As"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Controllerknop index:"
@@ -13938,11 +14400,7 @@ msgstr "Invoertoewijzing"
msgid "Action:"
msgstr "Action:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Actie"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Dode zone"
@@ -14132,7 +14590,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Initiële waarde van teller"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Stap"
@@ -14897,7 +15357,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Waarde"
@@ -14921,6 +15381,11 @@ msgstr "Totaal:"
msgid "Export list to a CSV file"
msgstr "Exporteer lijst naar een csv-bestand"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Bronpad"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14990,7 +15455,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15002,14 +15467,17 @@ msgstr "Wijzig Camera FOV"
msgid "Change Camera Size"
msgstr "Verander Camera grootte"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15204,16 +15672,11 @@ msgstr "Stel Handgreep In"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Commit veranderingen"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode zetten"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15286,12 +15749,14 @@ msgid "Display"
msgstr "Alles tonen"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15299,20 +15764,6 @@ msgstr ""
msgid "Height"
msgstr "Licht"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Randpixels"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Volledig scherm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15346,10 +15797,6 @@ msgid "Use V-Sync"
msgstr "Kleven gebruiken"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15357,7 +15804,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Inschakelen"
@@ -15376,11 +15831,6 @@ msgstr "Raam Selectie"
msgid "Energy Saving"
msgstr "Fout bij het opslaan"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Houd Debugger Open"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15416,11 +15866,6 @@ msgstr "Physics Frame %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Physics Frame %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Bron Mesh:"
@@ -15452,7 +15897,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Raam Selectie"
#: main/main.cpp
@@ -15464,10 +15909,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15530,14 +15971,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filters:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Kleuren"
#: main/main.cpp
@@ -15622,6 +16063,7 @@ msgid "Main Loop Type"
msgstr "Knooptype vinden"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15643,7 +16085,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Ga Terug"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Aan knoopzijden kleven"
@@ -15685,24 +16127,33 @@ msgstr "Wijzig Torus Buitenste Straal"
msgid "Operation"
msgstr "Opties"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Botsing"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Botsingsmodus"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Botsingsmodus"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Letters omzetten"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15710,10 +16161,12 @@ msgstr "Materiaal Wijzigingen"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Radius:"
@@ -15730,10 +16183,19 @@ msgstr "Waarschuwingen"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Gelijke stap"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Toon gidsen"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Wijzig Torus Binnenste Straal"
@@ -15747,6 +16209,13 @@ msgstr "Wijzig Torus Buitenste Straal"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polygonen"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15757,6 +16226,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Knopen plakken"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Creëren Internal Vertex"
@@ -15775,20 +16249,88 @@ msgstr "Willekeurige Rotatie:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Maak locaal"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Doorlopend"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Selecteerafstand:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Willekeurige Rotatie:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Botsingsmodus"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformatie Verandering"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instantie"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Raster Altijd Weergeven"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Kleven gebruiken"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Bestand Opslaan:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Bron laden"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Voorvoegsel:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Herladen"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15844,12 +16386,18 @@ msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasse Naam:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Scriptnaam:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Focus Pad"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15951,6 +16499,180 @@ msgstr "Exporteer Mesh Library"
msgid "Export GLTF..."
msgstr "Exporteren..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Achteraanzicht"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Raster Verplaatsing:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componenten"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formaat"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Hoeveelheid:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mengen"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instantie"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Geometrie aan het ontleden..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Achteraanzicht"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standaard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Alle Apparaten"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Grootte: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineair"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Kleuren"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Wijzig"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bak Lichtmappen"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materiaal Wijzigingen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Ouder veranderen"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platform"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Vertalingen"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotatie Stap:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Bewerkbare kinderen"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15961,10 +16683,25 @@ msgid "Godot Bone Node"
msgstr "TimeSeek-knoop"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nieuwe scènewortel"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focus op Oorsprongspunt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Beweeg Punt"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15972,8 +16709,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Scalar operator."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versie"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versie"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Licht"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15996,6 +16781,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Materiaal Wijzigingen"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scènepad:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Wortelknoopnaam"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16040,18 +16835,49 @@ msgstr "Knoop uitkiezen"
msgid "Animations"
msgstr "Animaties:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Laat Botten Zien"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Physics Frame %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bak Lichtmappen"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vooraanzicht"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Center"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Center"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Center"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16232,12 +17058,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Afstand:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16255,11 +17087,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16346,6 +17178,15 @@ msgid "Done!"
msgstr "Klaar!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Willekeurige Schaal:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16353,6 +17194,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Raster Verplaatsing:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16370,13 +17216,58 @@ msgstr "Perspectief"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Naam"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Instellingen:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Beschrijving"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Zet variabele type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Zet variabele type"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16427,13 +17318,6 @@ msgstr "Stapeloverloop met stapeldiepte: "
msgid "Visual Script"
msgstr "Zoek VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Functies"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Bewerken Signaal Argumenten"
@@ -16757,6 +17641,7 @@ msgid "Edit Member"
msgstr "Lid bewerken"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Stel expressie in"
@@ -16767,6 +17652,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Uitvoerbaar"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Veld Type"
@@ -16868,13 +17758,30 @@ msgid "Basic Type"
msgstr "Verander basis type"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Knooppad kopiëren"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Wijzig Argument naam"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Reset naar standaard waarden"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Geldige karakters:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Schaalmodus"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16939,11 +17846,6 @@ msgid "Get %s"
msgstr "Krijg %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ongeldige index eigenschap naam."
@@ -16988,6 +17890,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Naam"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet niet gevonden in script: "
@@ -17073,6 +17980,10 @@ msgstr ""
msgid "SubCall"
msgstr "Aanroepen"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17132,6 +18043,11 @@ msgstr "Physics Frame %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Teken Tegel"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17161,6 +18077,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17170,9 +18090,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK-Keten wissen"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tijdslimiet."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17201,6 +18126,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Toggle Zichtbaarheid"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Probeer opnieuw"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18060,6 +18990,60 @@ msgstr ""
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
"eigenschap om AnimatedSprite frames te laten tonen."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Schaal:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Speel"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Center"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Afstand:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18072,22 +19056,30 @@ msgstr "Overschrijvers"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Telling Gegenereerde Punten:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instantie"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Voorbeeld bijwerken"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineair"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18098,8 +19090,8 @@ msgstr "Audiobus Toevoegen"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Audio Bus Indeling"
+msgid "Override"
+msgstr "Overschrijvers"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18120,10 +19112,11 @@ msgid "Pitch Scale"
msgstr "Schaal:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Speel"
+msgid "Autoplay"
+msgstr "Schakel Automatisch Afspelen"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18131,7 +19124,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Selecteerafstand:"
@@ -18161,13 +19155,29 @@ msgstr "Knopen kopiëren"
msgid "Anchor Mode"
msgstr "Icoonmodus"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotatie Stap:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Huidig:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Inzoomen"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 beeldvenster"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Verplaatsingsmodus"
@@ -18178,36 +19188,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Gelijke stap"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Stel Marge In"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Stel Marge In"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Stel Marge In"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Gelijke stap"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Afstand:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Afstand:"
+msgid "Drag Margin"
+msgstr "Stel Marge In"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Afstand:"
+msgid "Draw Screen"
+msgstr "Teken Aanroepingen"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Teken Aanroepingen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Stel Marge In"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "2-Overgangsknoop"
@@ -18217,30 +19251,66 @@ msgstr "2-Overgangsknoop"
msgid "Light Mode"
msgstr "Rechterbreedte"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partikels"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partikels"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Toggle Zichtbaarheid"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Bevolken"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Bevolken"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Toon Oorsprongspunt"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Licht"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18264,6 +19334,11 @@ msgstr ""
"Plaats hieronder een knoop als CollisionShape2D of CollisionPolygon2D om "
"deze vorm vast te leggen."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Kies Tegel"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18293,6 +19368,19 @@ msgid "Build Mode"
msgstr "Meetlatmodus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item Uitschakelen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Botsingsvorm aanmaken"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Botsingsvorm aanmaken"
@@ -18334,6 +19422,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Instellingen:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Hoeveelheid:"
@@ -18343,16 +19438,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Nabewerking"
+msgid "One Shot"
+msgstr "Eenmalige-oproepknoop"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Schaal:"
+msgid "Preprocess"
+msgstr "Nabewerking"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18378,11 +19473,22 @@ msgstr "Beeldsnelheid bekijken"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projecten"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18396,8 +19502,10 @@ msgstr ""
msgid "Texture"
msgstr "Tekst"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18409,9 +19517,19 @@ msgstr "Emissiemasker"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emissiebron: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formaat"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18437,7 +19555,8 @@ msgid "Initial Velocity"
msgstr "Initialiseren"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18477,12 +19596,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Kleuren"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Kleuren"
@@ -18517,16 +19630,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Knoop A en Knoop B moeten verschillende PhysicsBody2D's zijn"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Knop Uitschakelen"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18535,11 +19664,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Initialiseren"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18551,44 +19680,41 @@ msgstr ""
"Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden "
"aangegeven."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Wijzig"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Naar rechts draaien"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Verander Camera grootte"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Laag"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18597,28 +19723,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Achteraanzicht"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Verander Filter"
+msgid "Gradient Length"
+msgstr "Gradient aangepast"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filters:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter methoden"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Sluiten"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Meetlatmodus"
@@ -18640,6 +19771,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Split Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standaard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18673,24 +19809,40 @@ msgstr "Gebiedmodus"
msgid "End Cap Mode"
msgstr "Kleefmodus:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mapnaam wijzigen:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Initialiseren"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Verbinding bewerken:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18722,12 +19874,22 @@ msgstr "Selecteerafstand:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Wijzig Torus Buitenste Straal"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Hoekpunten"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18753,12 +19915,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotatie Stap:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Roteren %s graden."
@@ -18773,21 +19931,66 @@ msgstr "Constante"
msgid "Global Rotation Degrees"
msgstr "Roteren %s graden."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Willekeurige Schaal:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Houd Globale Transformatie"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Relatief kleven"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Afstand:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "In stappen verschalen"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Aan het einde"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Actie"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spiegel"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18825,11 +20028,17 @@ msgstr ""
"Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles "
"Animation\" aan."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Prioriteitmodus"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Split Curve"
@@ -18843,6 +20052,20 @@ msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop."
msgid "Unit Offset"
msgstr "Raster Verplaatsing:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Afstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Afstand:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18853,12 +20076,22 @@ msgid "Layers"
msgstr "Laag"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Functies"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18901,9 +20134,14 @@ msgstr "Licht"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Knopen knippen"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Doorlopend"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18911,6 +20149,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Kies Kleur"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Slim Kleven"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Snelheid:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18918,6 +20176,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Bron Mesh:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18925,26 +20192,72 @@ msgstr "Stel Marge In"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Physics Frame %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Output verplaatsen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formaat"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localisatie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Botsingsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Roteren %s graden."
+msgid "Collider RID"
+msgstr "Ongeldige RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Botsingsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Botsingsmodus"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Initialiseren"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18952,8 +20265,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Mapnaam wijzigen:"
+msgid "Vertex Colors"
+msgstr "Vertex"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18966,23 +20279,46 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Shader-knoop maken"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Botsingsmodus"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Punt verwijderen"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Volgend Coördinaat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Herstart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19012,6 +20348,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filter scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -19029,51 +20375,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Verander Camera grootte"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformatie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Initialiseren"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Bekijk Oorsprongspunt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Botsingsmodus"
+msgid "Y Sort"
+msgstr "Sorteren"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Botsing"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Botsingsmodus"
+msgid "Compatibility Mode"
+msgstr "Prioriteitmodus"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Botsingsmodus"
+msgid "Centered Textures"
+msgstr "Voornaamste Functionaliteiten:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Transform wissen"
+msgid "Use Parent"
+msgstr "Botsingsmodus"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formaat"
+msgid "Shape Centered"
+msgstr "Aan knoopmiddelpunt kleven"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Voorinstellingen"
+msgid "Shape Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19094,27 +20459,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Reset Audiobus Volume"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Reset Audiobus Volume"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniforme naam instellen"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19132,7 +20488,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Alleen Ankers"
#: scene/3d/arvr_nodes.cpp
@@ -19151,6 +20507,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin heeft een ARVRCamera nodig als kind."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Willekeurige Schaal:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19179,34 +20540,38 @@ msgstr "Emissiekleuren"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emissiekleuren"
+msgid "Degrees"
+msgstr "Roteren %s graden."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animatie"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Activeer Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Eigenschap Track"
+msgid "Tracking"
+msgstr "Inpakken"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19221,6 +20586,16 @@ msgstr "Transform wissen"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subtree"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19250,6 +20625,13 @@ msgstr "Lightmappen aan het opslaan"
msgid "Done"
msgstr "Klaar"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19264,6 +20646,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filters:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Kleuren"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Standaard"
@@ -19274,38 +20670,43 @@ msgstr "Nieuwe atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Bekijk Omgeving"
+msgid "Generate"
+msgstr "Algemeen"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Grootte: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Knopen knippen"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Roteren %s graden."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Knopen knippen"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Neem uit Pixel"
+msgid "Custom Energy"
+msgstr "Verplaats audiobuseffect"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Vastleggen"
+msgid "Min Light"
+msgstr "Rechts Inspringen"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigatie"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19316,16 +20717,26 @@ msgstr ""
msgid "Light Data"
msgstr "Licht"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Knoopnaam:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Eigenschap Track"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Project"
@@ -19335,6 +20746,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Dichtstbijzijnde"
@@ -19342,8 +20758,9 @@ msgstr "Dichtstbijzijnde"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19354,16 +20771,16 @@ msgstr "Stel Marge In"
msgid "Clip To"
msgstr "Clip Boven"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Horizontaal omdraaien"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Vastleggen"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19431,17 +20848,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emissiemasker"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Wijzig Torus Binnenste Straal"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emissiepunten:"
+msgid "Ring Height"
+msgstr "Naar rechts draaien"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Waarschuwingen"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19458,35 +20886,34 @@ msgid "Portal Mode"
msgstr "Prioriteitmodus"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioriteit Inschakelen"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dynamische Bibliotheek"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navigatie"
+msgid "Dynamic Range"
+msgstr "Dynamische Bibliotheek"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19523,21 +20950,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Kies Kleur"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmaskermodus"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Reset Audiobus Volume"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19546,24 +20970,26 @@ msgstr "Richtingen"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Afleidingsvrijemodus"
+msgid "Blend Splits"
+msgstr "Overgangstijden:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Diepte"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Laad standaard"
#: scene/3d/light.cpp
@@ -19576,18 +21002,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformatie Afgebroken."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testen"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Negeren]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19654,9 +21096,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Teken Aanroepingen"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Teken Aanroepingen"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is."
@@ -19691,8 +21143,8 @@ msgstr "As"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Teken Tegel"
+msgid "Body Offset"
+msgstr "Afstand:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19719,6 +21171,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "VisualShader-knoop/knopen verwijderen"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19775,39 +21232,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Ga Terug"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Live bewerking wortel:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standaard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groepen"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Radius:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotatiemodus"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Raster Verplaatsing:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Project"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aan raster kleven"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Kies Kleur"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emissiekleuren"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Rechts Inspringen"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19836,6 +21336,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19874,6 +21378,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19931,6 +21439,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Physics Frame %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Botsingsvorm aanmaken"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animatie boom is ongeldig."
@@ -19952,6 +21470,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19977,11 +21499,6 @@ msgstr ""
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Houd Globale Transformatie"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19990,7 +21507,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Physics Frame %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20047,14 +21573,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Afzondering:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Scrollwiel Omhoog."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Functies"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Stel expressie in"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fout"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Afzondering:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20086,6 +21644,11 @@ msgid "Baked Light"
msgstr "Bak Lichtmappen"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Bouw Lightmappen"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20093,22 +21656,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Selecteerafstand:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Selecteerafstand:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20135,11 +21694,13 @@ msgstr ""
"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Startscène"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20154,6 +21715,11 @@ msgid "Auto Triangles"
msgstr "Omschakelen Automatische Driehoeken"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Omschakelen Automatische Driehoeken"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20191,6 +21757,11 @@ msgstr "Automatische herstart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatische herstart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatische herstart:"
@@ -20209,11 +21780,26 @@ msgstr "Voeg invoerpoort toe"
msgid "Xfade Time"
msgstr "X-Fade Tijd (en):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Raster Verplaatsing:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Automatische voortgang instellen"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Geavanceerde opties"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20229,11 +21815,6 @@ msgid "Assigned Animation"
msgstr "Voeg Animatie Toe"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Schakel Automatisch Afspelen"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20253,22 +21834,16 @@ msgid "Playback Options"
msgstr "Klasse opties:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standaard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Speel scène"
+msgid "Active"
+msgstr "Actie"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20314,9 +21889,19 @@ msgid "Tree Root"
msgstr "Maak de wortelknoop:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animatiespeler vastzetten"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Track Toevoegen"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
@@ -20326,16 +21911,88 @@ msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
msgid "Playback"
msgstr "Speel"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Plak Parameters"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Export Pad"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animatie"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Nul"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Wortelknoopnaam"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Botten"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolatiemodus"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Overschrijvers"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Knoopouder wijzigen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Creëer Functie"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Speel scène"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Doel"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Ratio Behouden"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20346,30 +22003,38 @@ msgstr "Selecteermodus"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Horizontaal omdraaien"
+msgid "Horizontal"
+msgstr "Horizontaal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Verticaal omdraaien"
+msgid "Vertical"
+msgstr "Verticaal:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Icoonmodus"
+msgid "Shortcut In Tooltip"
+msgstr "Toon Oorsprongspunt"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button (Knop)"
+msgid "Action Mode"
+msgstr "Icoonmodus"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20380,6 +22045,11 @@ msgstr "Sneltoetsen"
msgid "Group"
msgstr "Groepen"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Tekst Kopiëren"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20389,6 +22059,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Alles uitklappen"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Linksboven"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20401,6 +22081,36 @@ msgstr ""
"RMK: Voorinstelling verwijderen"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Bewerk Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Selecteermodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Verschuifmodus"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Uitgesteld"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Voorinstelling"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Kies een kleur uit het editorvenster."
@@ -20450,28 +22160,29 @@ msgstr "Alleen Ankers"
msgid "Grow Direction"
msgstr "Richtingen"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontaal:"
+msgid "Min Size"
+msgstr "Omlijningsgrootte:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Verticaal:"
+msgid "Pivot Offset"
+msgstr "Raster Verplaatsing:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Willekeurige Rotatie:"
+msgid "Clip Content"
+msgstr "Constante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Hulpmiddelen"
#: scene/gui/control.cpp
#, fuzzy
@@ -20479,21 +22190,16 @@ msgid "Focus"
msgstr "Focus Pad"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Occlusiemodus"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Lokalisatie filter"
+msgid "Default Cursor Shape"
+msgstr "Standaard audiobusindeling laden."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20503,17 +22209,8 @@ msgstr "Grootte: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Horizontaal omdraaien"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Verticaal omdraaien"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Selecteermodus"
#: scene/gui/control.cpp
#, fuzzy
@@ -20530,9 +22227,13 @@ msgid "Dialog"
msgstr "XForm Dialoog"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Tekst Kopiëren"
+msgid "Autowrap"
+msgstr "Automatisch Laden"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20543,14 +22244,49 @@ msgid "Please Confirm..."
msgstr "Bevestig alstublieft..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Overschrijvers"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Een geldige extensie moet gebruikt worden."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Loskoppelen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Selecteerafstand:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Inzoomen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Inzoomen"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Uitzoomen"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Laat Botten Zien"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20560,10 +22296,25 @@ msgid "Enable grid minimap."
msgstr "Rasteroverzicht inschakelen."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Laat Botten Zien"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecteer"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20575,21 +22326,50 @@ msgid "Timers"
msgstr "Tijd"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Vul selectie"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testen"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Willekeurige Schaal:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vooraanzicht"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20617,6 +22397,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Geldige karakters:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Contextuele Hulp"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Sneltoetsen"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Alleen selectie"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Rechts Knop"
@@ -20627,39 +22455,48 @@ msgid "Placeholder"
msgstr "Laden als"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Laden als"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Set Curve Uit Positie"
+msgid "Blink Speed"
+msgstr "Snelheid:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Stel Marge In"
+msgid "Switch On Hover"
+msgstr "Pitch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Center"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Maak nieuwe horizontale gids"
+msgid "Region Rect"
+msgstr "Stel een rechthoekig oppervlak in"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Stel Marge In"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20676,6 +22513,11 @@ msgid "Popup"
msgstr "Bevolken"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusief"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20685,6 +22527,30 @@ msgstr ""
"popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze "
"zullen zich verbergen bij het draaien van het spel."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centreer Selectie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap-selectie verwijderen"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Verwijder Selectie"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Zoeken"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20694,24 +22560,81 @@ msgstr "Onlangs:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Ratio Behouden"
+msgid "Min Value"
+msgstr "Waarde vastzetten"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Waarde"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pagina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Bewerken"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groepen"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Class Items Verwijderen"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Randpixels"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z Index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatisch inspringen"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Overgangstijden:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Einde"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Geldige karakters:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Tekst Kopiëren"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20720,6 +22643,29 @@ msgstr "Grootte: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Teken Botgewichten"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Alleen selectie"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configureer Huidig Profiel:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Verplaats audiobuseffect"
@@ -20739,14 +22685,58 @@ msgstr ""
"minimale grootte handmatig."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Bevolk Oppervlakte"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontaal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Signalen filteren"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Kies Kleur"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Mapnaam wijzigen:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Voorvoegsel:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Achtervoegsel:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Raster Verplaatsing:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Alles inklappen"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20761,73 +22751,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Huidig:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Versleep om volgorde te veranderen."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Favorieten"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Breakpoint overslaan"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Map:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor uitgeschakeld)"
+msgid "Hiding Enabled"
+msgstr "Inschakelen"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Inschakelen"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Verticaal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontaal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Teken Aanroepingen"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Knoop ontgrendelen"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Alles uitklappen"
+msgid "Focused"
+msgstr "Focus Pad"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Botsingsmodus"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Alles uitklappen"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Stap Over"
+msgid "Over"
+msgstr "Overschrijven"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Thema-eigenschappen"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Afspeelmodus:"
@@ -20841,12 +22890,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Initialiseren"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Roteren %s graden."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Center links"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolatiemodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20857,6 +22918,21 @@ msgid "(Other)"
msgstr "(Andere)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Toggle Zichtbaarheid"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Knop Uitschakelen"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Maak de wortelknoop:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20865,8 +22941,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Track Toevoegen"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20874,14 +22954,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Zet Curve In Positie"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Toon beeldvenster"
+msgid "Stretch Shrink"
+msgstr "Selecteermodus"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Toon beeldvenster"
#: scene/main/http_request.cpp
@@ -20923,6 +23003,11 @@ msgstr "Beschrijving"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Export Pad"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Verschuifmodus"
@@ -20951,6 +23036,35 @@ msgstr "Zet Meerdere:"
msgid "Custom Multiplayer"
msgstr "Zet Meerdere:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Prioriteit Inschakelen"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolatiemodus"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Linksboven"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Botsingsmodus"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Navigatiemodus"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20960,6 +23074,16 @@ msgstr "Nieuwe scènewortel"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Zet Meerdere:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolatiemodus"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20991,11 +23115,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Creëer Omlijning"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolatiemodus"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -21022,12 +23141,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21058,17 +23177,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Teken Tegel"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatische herstart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Linksboven"
+msgid "Viewport Path"
+msgstr "Export Pad"
#: scene/main/viewport.cpp
msgid ""
@@ -21090,6 +23205,19 @@ msgid ""
msgstr ""
"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Overschrijvers"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21100,6 +23228,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transponeren"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Wijzig Invoer Waarde"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Binding"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item Uitschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Links Lineair"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debuggen"
@@ -21109,13 +23270,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animatiebijwerkmodus veranderen"
+msgid "Clear Mode"
+msgstr "Meetlatmodus"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Inschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Inschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "\"Onion Skinning\" Inschakelen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item Uitschakelen"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21123,7 +23304,17 @@ msgid "Shadow Atlas"
msgstr "Nieuwe atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transform wissen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Houd Globale Transformatie"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21145,15 +23336,30 @@ msgstr "Knopen knippen"
msgid "Loop Mode"
msgstr "Verplaatsingsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Waarde vastzetten"
+msgid "Loop Begin"
+msgstr "Verplaatsingsmodus"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Waarde"
+msgid "Loop End"
+msgstr "Verplaatsingsmodus"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Overgangsknoop"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Startscène argumenten:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21164,17 +23370,17 @@ msgstr "Halve Resolutie"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Overschrijvers"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Focus Pad"
@@ -21185,6 +23391,16 @@ msgstr "Omlijningsgrootte:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Functies"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signalen"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Extra Opties:"
@@ -21202,29 +23418,36 @@ msgstr "Verbind Knoop gegevens"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Icoonmodus"
+msgid "Sky Custom FOV"
+msgstr "Knopen knippen"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Online Documentatie"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotatie Stap:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Roteren %s graden."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21233,86 +23456,98 @@ msgid "Ambient Light"
msgstr "Rechts Inspringen"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animatie"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Bestand Opslaan:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Hoeveelheid:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Diepte"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Diepte"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Split Curve"
+msgid "Depth End"
+msgstr "Diepte"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Split Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Signalen filteren"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Split Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Signalen filteren"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Omleidingen"
+msgid "Height Min"
+msgstr "Licht"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Kleefmodus:"
+msgid "Height Max"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Split Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Omleidingen"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exporteren"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21321,20 +23556,27 @@ msgid "SS Reflections"
msgstr "Schaal selectie"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Stap"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Alleen selectie"
+msgid "Fade In"
+msgstr "Fade-In (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade-Out (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Diepte"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21343,122 +23585,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Radius:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Radius:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Rechterbreedte"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Kleuren"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV-kanaal debug"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Selecteerafstand:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Overgang: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "2-Overgangsknoop"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Schaal:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21466,26 +23658,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Licht"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Afzondering:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Kleur functie."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Waarschuwingen"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Onlangs:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Afleidingsvrijemodus"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Afstand:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21495,6 +23705,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Diepte"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Diepte"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21516,44 +23735,46 @@ msgid "Parameters"
msgstr "Parameter veranderd:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Verschuifmodus"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "2-Overgangsknoop"
+msgid "Specular Mode"
+msgstr "Meetlatmodus"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolatiemodus"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Linkerbreedte"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vooraanzicht"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Meetlatmodus"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Hoeveelheid:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21562,6 +23783,16 @@ msgid "Particles Anim"
msgstr "Partikels"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21578,10 +23809,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21605,11 +23832,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Willekeurige Schaal:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21638,32 +23860,35 @@ msgid "Ambient Occlusion"
msgstr "Occlusie"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Diepte"
+msgid "Min Layers"
+msgstr "Laag"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Laag"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Horizontaal omdraaien"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21676,27 +23901,14 @@ msgstr "Overgang: "
msgid "Refraction"
msgstr "Afzondering:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Willekeurige Schaal:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "2-Overgangsknoop"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Laag"
#: scene/resources/material.cpp
#, fuzzy
@@ -21704,7 +23916,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21713,42 +23925,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioriteitmodus"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Afleidingsvrijemodus"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Verschuifmodus"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bak Lichtmappen"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "2-Overgangsknoop"
@@ -21780,8 +23976,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformatie Afgebroken."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformeer UV-Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Array Grootte Wijzigen"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Array Grootte Wijzigen"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21798,6 +24010,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Bron"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21811,11 +24028,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Omlijningsgrootte:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Vanuit scène samenvoegen"
@@ -21829,11 +24041,6 @@ msgid "Max Error"
msgstr "Fout"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polygonen"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21847,6 +24054,18 @@ msgstr "Selecteerafstand:"
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21855,43 +24074,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polygonen"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Beweeg Punten"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emissiepunten:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emissiebron: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emissiekleuren"
+msgid "Color Texture"
+msgstr "Bewerk Thema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emissiepunten:"
+msgid "Point Count"
+msgstr "Voeg invoerpoort toe"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Blad:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Horizontaal omdraaien"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21924,6 +24175,18 @@ msgstr "Rechtsonder"
msgid "Left To Right"
msgstr "Rechtsboves"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21947,17 +24210,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Split Curve"
+msgid "Top Color"
+msgstr "Volgende verdieping"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Bestand Opslaan:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21966,12 +24226,8 @@ msgstr "Groepen"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Sluit Curve"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Favorieten"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21980,35 +24236,21 @@ msgstr "Uitvoeren"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Plaatsvervanger"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Split Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -22021,11 +24263,6 @@ msgstr "Alles uitklappen"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Bevolken"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Wijzig Torus Binnenste Straal"
@@ -22034,10 +24271,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22053,10 +24286,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22078,12 +24307,28 @@ msgstr "Verwijder Textuur"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pagina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Schaalmodus"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Vastleggen"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Afspeelmodus:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Afspeelmodus:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22095,12 +24340,30 @@ msgstr "Verander basis type"
msgid "Current Frame"
msgstr "Naam huidige scène"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Verschuifmodus"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Hoofdlettergevoelig"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standaard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Initialiseren"
@@ -22140,6 +24403,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godotfunctieprofiel"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Wijzig Invoer Waarde"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Laad standaard"
@@ -22153,6 +24426,16 @@ msgid "Fallback Environment"
msgstr "Bekijk Omgeving"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Startscène"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scène"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22170,10 +24453,32 @@ msgstr "Links Lineair"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Initialiseren"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Gebruikersomgeving"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22215,12 +24520,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Release"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22232,7 +24537,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22251,13 +24556,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Suggesties voor documentatie verzenden"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omleiden"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22278,19 +24584,10 @@ msgid "Post Gain"
msgstr "Post"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Bron"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22326,7 +24623,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Grootte: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22334,14 +24631,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Afspeelmodus:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Suggesties voor documentatie verzenden"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22349,7 +24640,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omleiden"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22362,18 +24653,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tijdslimiet."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Overgangsknoop"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22394,13 +24680,33 @@ msgid "Channel Disable Time"
msgstr "Wijzig overgangstijd"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Voeg invoerpoort toe"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Neem uit Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Globale Variabele"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectief"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22414,19 +24720,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Grootte: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vrijekijk Links"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineair"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Voorbeeld bijwerken"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Initialiseren"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Botsingsmodus"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Botsingsmodus"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Center links"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22465,6 +24847,11 @@ msgstr "Partitioneren..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Signalen filteren"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Stel expressie in"
@@ -22623,7 +25010,7 @@ msgstr "Interpolatiemodus"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Openen"
#: servers/visual_server.cpp
@@ -22773,5 +25160,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Verander Camera grootte"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 1d14264c18..1fb7a73097 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -18,6 +18,54 @@ msgstr ""
"X-Generator: Weblate 3.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -25,11 +73,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -55,9 +183,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -82,6 +221,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -89,22 +232,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -152,6 +335,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -190,10 +382,147 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -206,10 +535,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -385,17 +716,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -422,7 +755,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -492,15 +825,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -513,7 +856,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -545,7 +888,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -614,8 +957,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -631,7 +979,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -905,8 +1253,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1042,6 +1392,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1427,7 +1779,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1592,13 +1944,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1730,10 +2075,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2073,7 +2417,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2524,8 +2870,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2541,6 +2890,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2561,7 +2919,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2679,6 +3038,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2789,14 +3150,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2808,6 +3173,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3504,7 +3893,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3548,7 +3937,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4142,7 +4531,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4245,10 +4637,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4379,7 +4784,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4444,10 +4849,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4493,15 +4894,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4515,19 +4916,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4536,11 +4931,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4549,11 +4944,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4573,7 +4968,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4662,7 +5057,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4764,7 +5159,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4975,7 +5370,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5005,8 +5402,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5158,6 +5554,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6544,8 +6944,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6630,6 +7030,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6638,6 +7039,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6719,6 +7122,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6838,7 +7242,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7002,11 +7406,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8056,6 +8460,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8593,16 +8998,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8686,6 +9094,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9126,7 +9535,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9169,6 +9579,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9348,7 +9759,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9364,7 +9776,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9452,7 +9864,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9706,7 +10118,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10080,6 +10492,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10587,14 +11002,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10919,6 +11326,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10926,7 +11334,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11496,7 +11904,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12240,6 +12649,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12253,10 +12666,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12313,7 +12722,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12629,6 +13039,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12765,10 +13181,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12820,10 +13232,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12970,11 +13378,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13160,7 +13564,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13891,7 +14297,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13915,6 +14321,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13984,7 +14395,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13996,13 +14407,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14175,15 +14589,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14251,30 +14661,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14304,10 +14704,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14315,7 +14711,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14331,10 +14735,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14365,10 +14765,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14399,7 +14795,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14411,10 +14807,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14472,12 +14864,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14554,6 +14946,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14573,7 +14966,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14613,32 +15006,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14651,10 +15053,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14666,6 +15076,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14675,6 +15091,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14691,18 +15111,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14757,11 +15234,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14857,6 +15338,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14866,10 +15497,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14877,7 +15520,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14897,6 +15584,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14935,17 +15630,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15124,12 +15844,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15145,11 +15870,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15234,6 +15959,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15241,6 +15974,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15257,12 +15994,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15303,12 +16080,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15620,6 +16391,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15628,6 +16400,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15720,11 +16496,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15782,10 +16572,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15827,6 +16613,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15896,6 +16686,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15948,6 +16742,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15973,6 +16771,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15981,7 +16783,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16008,6 +16814,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16787,6 +17597,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16796,21 +17653,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16819,7 +17682,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16839,8 +17702,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16849,7 +17713,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16874,12 +17739,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16888,31 +17766,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16920,27 +17818,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16957,6 +17886,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16981,6 +17914,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17011,6 +17955,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17020,13 +17970,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17051,11 +18001,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17068,8 +18028,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17079,7 +18041,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17105,7 +18075,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17143,11 +18114,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17181,16 +18147,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17198,11 +18177,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17212,40 +18191,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17253,26 +18229,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17289,6 +18266,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17317,23 +18298,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17362,12 +18357,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17388,11 +18391,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17404,19 +18404,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17445,11 +18483,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17461,6 +18504,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17470,11 +18525,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17511,8 +18574,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17520,6 +18587,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17527,28 +18611,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17556,7 +18687,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17568,21 +18699,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17608,6 +18759,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17620,43 +18779,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17674,15 +18849,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17690,10 +18857,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17708,7 +18875,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17725,6 +18892,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17750,11 +18921,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17762,19 +18933,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17789,6 +18962,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17817,6 +18999,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17830,43 +19018,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17877,15 +19077,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17894,6 +19102,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17901,8 +19113,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17911,12 +19124,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17972,15 +19185,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17996,32 +19217,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18054,19 +19274,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18074,11 +19290,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18086,11 +19302,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18102,11 +19318,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18114,6 +19338,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18168,9 +19396,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18197,7 +19433,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18225,6 +19461,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18276,36 +19516,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18333,6 +19605,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18370,6 +19646,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18423,6 +19703,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18443,6 +19731,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18466,10 +19758,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18477,7 +19765,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18526,13 +19822,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18558,27 +19882,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18599,10 +19924,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18615,6 +19942,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18647,6 +19978,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18663,10 +19998,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18680,10 +20027,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18700,20 +20043,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18757,9 +20093,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18768,14 +20112,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18785,26 +20190,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18813,6 +20226,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18822,6 +20239,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18830,6 +20255,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18870,16 +20319,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18887,7 +20336,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18895,19 +20344,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18915,15 +20360,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18939,7 +20376,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18951,11 +20392,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18967,10 +20436,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18980,7 +20461,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18988,13 +20477,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19020,6 +20525,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19028,35 +20574,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19072,12 +20626,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19086,20 +20664,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19107,6 +20733,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19122,13 +20768,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19141,64 +20823,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19214,11 +20945,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19230,6 +20969,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19237,20 +20988,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19286,6 +21041,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19309,6 +21068,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19317,6 +21100,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19345,10 +21136,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19373,12 +21160,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19404,15 +21191,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19429,6 +21212,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19438,6 +21233,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19446,11 +21269,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19458,7 +21297,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19477,12 +21324,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19493,12 +21353,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19510,6 +21370,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19525,40 +21393,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19566,159 +21434,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Color"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19726,83 +21574,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19822,47 +21666,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19882,10 +21730,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19906,10 +21750,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19934,31 +21774,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19969,24 +21809,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -19994,7 +21822,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20002,35 +21830,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20062,7 +21874,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20078,19 +21902,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20106,10 +21930,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20121,6 +21941,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20129,36 +21961,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20189,6 +22049,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20210,15 +22082,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20226,11 +22094,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20238,31 +22102,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20274,10 +22126,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20286,10 +22134,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20305,10 +22149,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20326,11 +22166,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20341,11 +22193,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20380,6 +22248,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20392,6 +22268,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20407,10 +22291,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20450,11 +22354,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20466,7 +22370,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20484,11 +22388,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20508,17 +22413,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20553,7 +22450,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20561,11 +22458,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20573,7 +22466,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20585,17 +22478,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20613,13 +22502,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20633,7 +22538,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20641,11 +22546,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20681,6 +22650,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20825,7 +22798,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20961,5 +22934,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 0b380a117a..9efe2f3e74 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -75,6 +75,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Schowek jest pusty!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Aktualna scena"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Włącz"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Tryb przesuwania"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Pozostaw Debugger otwarty"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Rozmiar zarysu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Rozmiar zarysu:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operator ekranu."
@@ -84,12 +139,104 @@ msgstr "Operator ekranu."
msgid "Window"
msgstr "Nowe okno"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Brzegowe piksele"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Przełącz pełny ekran"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicjuj"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozycja doku"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Rozmiar:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Edytor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Sposób interpolacji"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Cel"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Węzeł Skalowania Czasu"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Klatka fizyki %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Błąd"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Błąd zapisywania"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Błąd zapisywania"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Wyniki wyszukiwania"
@@ -116,9 +263,20 @@ msgstr "Command: Obróć"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funkcja"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -147,6 +305,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Połącz"
@@ -155,25 +317,68 @@ msgstr "Połącz"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Narysowane obiekty:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Włącz tryb warstw cebuli (onion skinning)"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Profiler sieci"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nazwa korzenia"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Połącz"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Typ przekształcenia"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -223,6 +428,16 @@ msgstr "Niepoprawne argumenty do utworzenia \"%s\""
msgid "On call to '%s':"
msgstr "Przy wywołaniu \"%s\":"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -264,10 +479,167 @@ msgstr "Kopiuj zaznaczenie"
msgid "Use Single Quotes"
msgstr "Nowy pojedynczy kafelek"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Urządzenie"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Wszystko"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kontrola wersji"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Społeczność"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Profil"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skanuj"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fizyczny klawisz"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Przycisk"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Stała globalna"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Wektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indeks przycisku myszy:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Profil"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Przyciągaj względnie"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Szybkość:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Oś"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Przypnij wartość"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indeks:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Akcja"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Zmień"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Opis zmian"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pułap:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbituj widok w prawo"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numer linii:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -283,10 +655,12 @@ msgstr "Konfiguruj przyciąganie"
msgid "Project Settings Override"
msgstr "Ustawienia projektu..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nazwa"
@@ -480,18 +854,20 @@ msgstr "Renderer:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtry:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -520,7 +896,7 @@ msgstr "Profiler"
msgid "Max Functions"
msgstr "Zamień na funkcję"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Wyrażenie"
@@ -594,16 +970,28 @@ msgstr "Wierzchołki:"
msgid "Resource"
msgstr "Zasoby"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zamknij scenę"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Ścieżka zasobu"
+msgid "Path"
+msgstr "Ścieżka"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Źródło"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Opis zmian"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Języki"
@@ -617,7 +1005,7 @@ msgstr "Testowanie"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -649,7 +1037,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -722,8 +1110,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skaluj"
@@ -740,7 +1133,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1015,8 +1408,10 @@ msgstr "Edytor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacja"
@@ -1158,6 +1553,8 @@ msgstr "Przemieść klucze animacji"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Przekształcanie"
@@ -1556,7 +1953,7 @@ msgid ""
msgstr ""
"Opóźnij sygnał, kolejkując go i uruchamiając tylko w czasie bezczynności."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Wywołaj raz"
@@ -1725,13 +2122,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Zależności"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Ścieżka"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zależności:"
@@ -1870,11 +2260,11 @@ msgid "Lead Developer"
msgstr "Deweloper naczelny"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Menedżer projektu "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Menedżer projektów"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2219,7 +2609,9 @@ msgid "Remove Autoload"
msgstr "Usuń Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Włącz"
@@ -2695,8 +3087,11 @@ msgstr "Tryb odtwarzania:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Tryb przesuwania"
@@ -2716,6 +3111,16 @@ msgstr "Bieżący profil:"
msgid "Current Path"
msgstr "Bieżący:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Przełącz ukryte pliki"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Wróć"
@@ -2736,7 +3141,8 @@ msgstr "Przełącz ukryte pliki"
msgid "Toggle Favorite"
msgstr "Przełącz ulubione"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Przełącz tryb"
@@ -2854,6 +3260,8 @@ msgid "Theme Properties"
msgstr "Właściwości motywu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Kolory"
@@ -2968,14 +3376,18 @@ msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sygnał"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Stała"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Właściwość"
@@ -2987,6 +3399,36 @@ msgstr "Właściwość motywu"
msgid "Property:"
msgstr "Właściwość:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Wartość"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Tylko metody"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Element wyboru"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zaznaczony element wyboru"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Wywołania rysowania:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Uruchom"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Przypnij wartość"
@@ -3757,7 +4199,7 @@ msgstr "Wklej właściwości"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Wyłączony przycisk"
@@ -3804,7 +4246,7 @@ msgstr "Ścieżka do prywatnego klucza SSH"
msgid "Dock Position"
msgstr "Pozycja doku"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"
@@ -4446,7 +4888,10 @@ msgstr "Edytuj tekst:"
msgid "On"
msgstr "Włącz"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Warstwa"
@@ -4557,11 +5002,26 @@ msgstr "Konwertuj do %s"
msgid "New %s"
msgstr "Nowy %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmień typ podstawowy"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Dodaj Zasób"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Edytowalny element"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nowy skrypt"
@@ -4703,7 +5163,7 @@ msgstr "Kolory"
msgid "Accent Color"
msgstr "Wybierz Kolor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4781,11 +5241,6 @@ msgstr "Okno dialogowe XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Przełącz ukryte pliki"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4837,16 +5292,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Oświetlenie bezpośrednie"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Podświetlacz składni"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4861,20 +5316,13 @@ msgid "Indent"
msgstr "Wcięcie w lewo"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Rozmiar:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatyczne wcięcie"
@@ -4884,12 +5332,12 @@ msgstr "Automatyczne wcięcie"
msgid "Convert Indent On Save"
msgstr "Zamień wcięcia na spacje"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Wywołania rysowania:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Wywołania rysowania:"
@@ -4899,11 +5347,11 @@ msgstr "Wywołania rysowania:"
msgid "Navigation"
msgstr "Nawigacja"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4924,7 +5372,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numer linii:"
@@ -5020,7 +5468,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5133,7 +5581,7 @@ msgstr "Malowanie GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Malowanie GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5377,7 +5825,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Cały obszar"
@@ -5413,8 +5863,7 @@ msgstr "Usuń punkt"
msgid "Editor SSL Certificates"
msgstr "Ustawienia edytora"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Menedżer projektów"
@@ -5589,6 +6038,11 @@ msgstr ""
"Przytrzymaj %s, by zaokrąglić do liczb całkowitych. Przytrzymaj Shift dla "
"bardziej precyzyjnych zmian."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Płaskie 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"
@@ -7027,8 +7481,8 @@ msgid "Future"
msgstr "Przyszłe"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Głębia"
@@ -7113,6 +7567,7 @@ msgid "Immediate"
msgstr "Pośredni"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizuj"
@@ -7121,6 +7576,8 @@ msgid "At End"
msgstr "Na końcu"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Przejdź"
@@ -7207,6 +7664,7 @@ msgid "Fade Out (s):"
msgstr "Zanikanie z (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Mieszanie"
@@ -7326,7 +7784,7 @@ msgstr "Edytuj filtry węzłów"
msgid "Filters..."
msgstr "Filtry..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7492,11 +7950,11 @@ msgstr "Licencja (Z-A)"
msgid "First"
msgstr "Początek"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Wstecz"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Dalej"
@@ -8587,6 +9045,7 @@ msgid "Create Outline"
msgstr "Utwórz obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9154,16 +9613,19 @@ msgstr "Otwórz Polygon 2D UV editor."
msgid "Polygon 2D UV Editor"
msgstr "Wielokąt 2D UV Edytor"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Wielokąt"
@@ -9249,6 +9711,7 @@ msgstr "Ustawienia siatki"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Przyciągaj"
@@ -9700,7 +10163,8 @@ msgstr "Połączenia do metody:"
msgid "Source"
msgstr "Źródło"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Cel"
@@ -9746,6 +10210,7 @@ msgid "Convert Case"
msgstr "Zmień wielkość liter"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Wielkie litery"
@@ -9927,7 +10392,8 @@ msgid "Create physical bones"
msgstr "Utwórz fizyczne kości"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Szkielet"
@@ -9943,7 +10409,7 @@ msgstr "Odtwórz IK"
msgid "Orthogonal"
msgstr "Ortogonalna"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektywa"
@@ -10031,7 +10497,7 @@ msgstr "Pokaż transformację płaszczyzny."
msgid "None"
msgstr "Brak"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Obróć"
@@ -10296,7 +10762,7 @@ msgstr "Nie udało się znaleźć stałej podłogi do przyciągnięcia zaznaczen
msgid "Use Local Space"
msgstr "Użyj przestrzeni lokalnej"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Użyj przyciągania"
@@ -10673,6 +11139,9 @@ msgid "Speed:"
msgstr "Szybkość:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Zapętl"
@@ -11195,15 +11664,6 @@ msgid "Override all default type items."
msgstr "Nadpisz wszystkie domyślne elementy typu."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Zmień typ podstawowy"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11546,6 +12006,7 @@ msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Obszar"
@@ -11553,7 +12014,7 @@ msgstr "Obszar"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Kolizja"
@@ -12143,7 +12604,8 @@ msgstr "Wierzchołki"
msgid "Fragment"
msgstr "Fragmenty"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Światło"
@@ -12963,6 +13425,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Ścieżka eksportu"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Profile eksportu"
@@ -12978,10 +13444,6 @@ msgstr ""
"Kiedy zaznaczone, profil będzie dostępny do szybkiego wdrażania.\n"
"Tylko jeden profil na platformę może być zaznaczony jako uruchamiany."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Ścieżka eksportu"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Zasoby"
@@ -13042,7 +13504,8 @@ msgstr "Skrypt"
msgid "GDScript Export Mode:"
msgstr "Tryb eksportu GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Tekst"
@@ -13404,6 +13867,13 @@ msgstr ""
"projektów Godota?\n"
"To może chwilę zająć."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Menedżer projektów"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Lokalne projekty"
@@ -13547,10 +14017,6 @@ msgid "All Devices"
msgstr "Wszystkie urządzenia"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Urządzenie"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (fizyczny)"
@@ -13602,10 +14068,6 @@ msgstr "Przycisk X 2"
msgid "Joypad Axis Index:"
msgstr "Indeks osi joysticka:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Oś"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indeks przycisku joysticka:"
@@ -13754,11 +14216,7 @@ msgstr "Mapowanie wejścia"
msgid "Action:"
msgstr "Akcja:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Akcja"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Martwa strefa"
@@ -13946,7 +14404,9 @@ msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych.
msgid "Initial value for the counter"
msgstr "Początkowa wartość dla licznika"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Krok"
@@ -14732,7 +15192,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Wartość"
@@ -14756,6 +15216,11 @@ msgstr "Całkowity:"
msgid "Export list to a CSV file"
msgstr "Eksportuj listę do pliku CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Ścieżka zasobu"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14825,7 +15290,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14837,14 +15302,17 @@ msgstr "Zmień Pole Widzenia Kamery"
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punkt"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15033,16 +15501,11 @@ msgstr "Ustaw uchwyt"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Opis zmian"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Ustaw wielu węzłom"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15115,12 +15578,14 @@ msgid "Display"
msgstr "Pokaż wszystko"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15128,20 +15593,6 @@ msgstr ""
msgid "Height"
msgstr "Światło"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Brzegowe piksele"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Przełącz pełny ekran"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15175,10 +15626,6 @@ msgid "Use V-Sync"
msgstr "Użyj przyciągania"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15186,7 +15633,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Włącz"
@@ -15205,11 +15660,6 @@ msgstr "Powiększ do zaznaczenia"
msgid "Energy Saving"
msgstr "Błąd zapisywania"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Pozostaw Debugger otwarty"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15245,11 +15695,6 @@ msgstr "Klatka fizyki %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Klatka fizyki %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Wrzuć na siłę"
@@ -15281,7 +15726,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Powiększ do zaznaczenia"
#: main/main.cpp
@@ -15293,10 +15738,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15360,14 +15801,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtr:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Kolory"
#: main/main.cpp
@@ -15452,6 +15893,7 @@ msgid "Main Loop Type"
msgstr "Znajdź typ węzła"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Załaduj"
@@ -15474,7 +15916,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Wróć"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Przyciągaj do boków węzła"
@@ -15516,24 +15958,33 @@ msgstr "Zmień zewnętrzny promień torusa"
msgid "Operation"
msgstr "Opcje"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Kolizja"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Tryb kolizji"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Tryb kolizji"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Zmień wielkość liter"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15541,10 +15992,12 @@ msgstr "Zmiany materiału:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Promień:"
@@ -15561,10 +16014,19 @@ msgstr "Ostrzeżenia"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Płynny Krok"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Pokaż prowadnice"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Zmień wewnętrzny promień torusa"
@@ -15578,6 +16040,13 @@ msgstr "Zmień zewnętrzny promień torusa"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Wielokąt"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15588,6 +16057,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Wklej węzły"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Utwórz wewnętrzny wierzchołek"
@@ -15606,20 +16080,88 @@ msgstr "Obrót losowy:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Uczyń lokalnym"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Ciągłe"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Wybierz odległość:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Obrót losowy:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Tryb kolizji"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Zmiana przekształcenia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instancja"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Zawsze pokazuj siatkę"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Użyj przyciągania"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Zapisywanie pliku:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Wczytaj zasób"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Szkielet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Przedrostek:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Przeładuj"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15675,12 +16217,18 @@ msgstr "Biblioteki: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nazwa klasy:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nazwa skryptu:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Przejdź do wprowadzania ścieżki"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15780,6 +16328,180 @@ msgstr "Eksportowani siatki GLTF2"
msgid "Export GLTF..."
msgstr "Eksportuj GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Widok z tyłu"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Offset siatki:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenty"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Format"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Ilośc:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Miks"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instancja"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Parsowanie Geometrii..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Widok z tyłu"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Domyślny motyw"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Wszystkie urządzenia"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Rozmiar:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Liniowy"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Kolory"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Zmień"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Stwórz Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Zmiany materiału:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Zmień nadrzędny"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Platforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tłumaczenia"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok obrotu:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Edytowalne dzieci"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punkt"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15790,10 +16512,25 @@ msgid "Godot Bone Node"
msgstr "Pozyskaj węzeł sceny"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nowy korzeń sceny"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Wycentruj na pozycji początkowej"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Przesuń złącze"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15801,7 +16538,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operator skalarny."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Wersja"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Wersja"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "z danymi"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Węzeł"
@@ -15825,6 +16610,16 @@ msgstr "Siatka"
msgid "Materials"
msgstr "Zmiany materiału:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Ścieżka sceny:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nazwa korzenia"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15869,18 +16664,49 @@ msgstr "Wybierz węzeł"
msgid "Animations"
msgstr "Animacje:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Pokaż kości"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Klatka fizyki %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Stwórz Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Widok z przodu"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Wyśrodkowane"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Wyśrodkowane"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Wyśrodkowane"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16061,12 +16887,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Przesunięcie:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16084,11 +16916,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16176,6 +17008,15 @@ msgid "Done!"
msgstr "Skończone!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Losowa skala:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16183,6 +17024,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Offset siatki:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16200,13 +17046,58 @@ msgstr "Perspektywa"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nazwa"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Ustawienia:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Opis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ustaw typ zmiennej"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Ustaw typ zmiennej"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16255,12 +17146,6 @@ msgstr "Przepełnienie stosu z głębokością stosu: "
msgid "Visual Script"
msgstr "Przeszukaj VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funkcja"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Edytuj argumenty sygnału"
@@ -16579,6 +17464,7 @@ msgid "Edit Member"
msgstr "Edytuj członka"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Wyrażenie"
@@ -16588,6 +17474,11 @@ msgstr "Wróć"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Uruchamiany"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Wróć"
@@ -16684,13 +17575,30 @@ msgid "Basic Type"
msgstr "Zmień typ podstawowy"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Skopiuj ścieżkę węzła"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Zmień nazwę argumentu"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Resetuj do domyślnych"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Dopuszczalne znaki:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Tryb skalowania"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16751,11 +17659,6 @@ msgid "Get %s"
msgstr "Przyjmij %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Indeks:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nieprawidłowa nazwa właściwości indeksowej."
@@ -16798,6 +17701,11 @@ msgid "a if cond, else b"
msgstr "a jeśli warunek, w przeciwnym razie b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nazwa"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Nie znaleziono VariableGet w skrypcie: "
@@ -16870,6 +17778,10 @@ msgstr ""
msgid "SubCall"
msgstr "PodWywołania"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Zbuduj %s"
@@ -16923,6 +17835,11 @@ msgstr "Następna klatka fizyki"
msgid "%s sec(s)"
msgstr "%s sekund(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Maluj kafelek"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "SygnałOczekiwania"
@@ -16949,6 +17866,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Ścieżka do prywatnego klucza SSH"
@@ -16959,9 +17880,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Wyczyść Łańcuch IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Przekroczenie czasu."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16990,6 +17916,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Przełącz widoczność"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Ponów Próbę"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17869,6 +18800,60 @@ msgstr ""
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
"AnimatedSprite wyświetlał klatki."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Klatka %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skaluj"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Uruchom"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Wyśrodkowane"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17881,22 +18866,30 @@ msgstr "Nadpisuje"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Wygeneruj punkty"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "SygnałOczekiwaniaInstancji"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Domyślny podgląd"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Liniowy"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17907,8 +18900,8 @@ msgstr "Dodaj magistralę audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Otwórz układ magistrali audio"
+msgid "Override"
+msgstr "Nadpisuje"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17929,10 +18922,11 @@ msgid "Pitch Scale"
msgstr "Skaluj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Uruchom"
+msgid "Autoplay"
+msgstr "Ustaw automatycznie"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17940,7 +18934,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Wybierz odległość:"
@@ -17970,13 +18965,29 @@ msgstr "Skopiuj węzły"
msgid "Anchor Mode"
msgstr "Tryb ikon"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Krok obrotu:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Bieżący:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Przybliż"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 widok"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Tryb przesuwania"
@@ -17987,36 +18998,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Płynny Krok"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Ustaw margines"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Ustaw margines"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Ustaw margines"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Płynny Krok"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Przesunięcie:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Przesunięcie:"
+msgid "Drag Margin"
+msgstr "Ustaw margines"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Przesunięcie:"
+msgid "Draw Screen"
+msgstr "Wywołania rysowania:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Wywołania rysowania:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Ustaw margines"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Węzeł Blend2"
@@ -18026,30 +19061,66 @@ msgstr "Węzeł Blend2"
msgid "Light Mode"
msgstr "Rozciągnij po prawej"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Cząsteczki"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Cząsteczki"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Przełącz widoczność"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Zapełnij"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Zapełnij"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Pokaż pozycję początkową"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Światło"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18073,6 +19144,11 @@ msgstr ""
"Rozważ dodanie węzła CollisionShape2D lub CollisionPolygon2D jako podrzędny, "
"aby zdefiniować kształt."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Wybierz kafelek"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18106,6 +19182,19 @@ msgid "Build Mode"
msgstr "Tryb linijki"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Wyłączony element"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Utwórz wielokąt kolizji"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Utwórz wielokąt kolizji"
@@ -18149,6 +19238,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Ustawienia:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Ilośc:"
@@ -18158,16 +19254,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Przetwarzanie końcowe"
+msgid "One Shot"
+msgstr "Jednorazowy Węzeł"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skaluj"
+msgid "Preprocess"
+msgstr "Przetwarzanie końcowe"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18193,11 +19289,22 @@ msgstr "Pokaż klatki na sekundę"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Lokalne projekty"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18211,8 +19318,10 @@ msgstr ""
msgid "Texture"
msgstr "Tekst"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18224,9 +19333,19 @@ msgstr "Maska emisji"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Źródła emisji: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Uchwyty"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Format"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18252,7 +19371,8 @@ msgid "Initial Velocity"
msgstr "Inicjuj"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18293,12 +19413,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Kolory"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Kolory"
@@ -18333,16 +19447,32 @@ msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Węzeł"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Węzeł"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Wyłączony przycisk"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18351,11 +19481,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicjuj"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18367,44 +19497,41 @@ msgstr ""
"Tekstura z kształtem promieni światła musi być dostarczona do właściwości "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Edytor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Obszar tekstury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Zmień"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Obróć w prawo"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Zmień rozmiar kamery"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Warstwa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18413,28 +19540,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Widok z tyłu"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Zmień filtr"
+msgid "Gradient Length"
+msgstr "Gradient edytowany"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtry:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtruj metody"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zamknij"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Tryb linijki"
@@ -18455,6 +19587,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Podziel krzywą"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Domyślny"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18488,25 +19625,41 @@ msgstr "Tryb obszaru"
msgid "End Cap Mode"
msgstr "Tryb przyciągania:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "w kolejności:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicjuj"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Pomnóż %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Edytuj połączenie:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18538,6 +19691,11 @@ msgstr "Wybierz odległość:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Zmień zewnętrzny promień torusa"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18546,6 +19704,11 @@ msgstr ""
"NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi "
"Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Wierzchołki:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18571,12 +19734,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok obrotu:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Obracanie o %s stopni."
@@ -18591,10 +19750,48 @@ msgstr "Stała globalna"
msgid "Global Rotation Degrees"
msgstr "Obracanie o %s stopni."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Losowa skala:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Zachowaj globalną transformację"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Przyciągaj względnie"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Użyj przyciągania skali"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Na końcu"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18602,11 +19799,18 @@ msgstr ""
"Węzeł typu ParallaxLayer zadziała tylko jeśli będzie dzieckiem węzła "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Akcja"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Odbij"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18648,11 +19852,17 @@ msgstr ""
"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym "
"\"Particles Animation\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Tryb priorytetów"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Podziel krzywą"
@@ -18666,6 +19876,20 @@ msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D
msgid "Unit Offset"
msgstr "Offset siatki:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Przesunięcie:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18676,12 +19900,22 @@ msgid "Layers"
msgstr "Warstwa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicjuj"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicjuj"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcja"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18724,9 +19958,14 @@ msgstr "Światło"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "NiestandardowyWęzeł"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Ciągłe"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18734,6 +19973,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Wybierz Kolor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Inteligentne przyciąganie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Szybkość:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18741,6 +20000,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Wrzuć na siłę"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18748,26 +20016,72 @@ msgstr "Ustaw margines"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (fizyczny)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Przesuwam wyjście"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Format"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Języki"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Tryb kolizji"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Obracanie o %s stopni."
+msgid "Collider RID"
+msgstr "Nieprawidłowy RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Obszar tekstury"
+msgid "Collider Shape"
+msgstr "Tryb kolizji"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Tryb kolizji"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbituj widok w prawo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18775,8 +20089,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "w kolejności:"
+msgid "Vertex Colors"
+msgstr "Wierzchołki"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18789,22 +20103,45 @@ msgid "Gizmo Extents"
msgstr "Uchwyty"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Utwórz węzeł shadera"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Tryb kolizji"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Usuń punkt"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Następny koordynat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Uruchom ponownie"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18835,6 +20172,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Klatka %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtruj skrypty"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18852,51 +20199,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Zmień rozmiar kamery"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Przekształcanie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicjuj"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Pokaż pozycję początkową"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Tryb kolizji"
+msgid "Y Sort"
+msgstr "Sortuj"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Kolizja"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Tryb kolizji"
+msgid "Compatibility Mode"
+msgstr "Tryb priorytetów"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Tryb kolizji"
+msgid "Centered Textures"
+msgstr "Główne funkcjonalności:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Ustaw transformację przesłaniacza"
+msgid "Use Parent"
+msgstr "Tryb kolizji"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Format"
+msgid "Shape Centered"
+msgstr "Przyciągaj do środka węzła"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Profil"
+msgid "Shape Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18917,27 +20283,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Zresetuj głośność magistrali"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Zresetuj głośność magistrali"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Ustaw nazwę uniformu"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera musi posiadać węzeł ARVROrigin jako nadrzędny."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18955,7 +20312,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Tylko zakotwiczenie"
#: scene/3d/arvr_nodes.cpp
@@ -18974,6 +20331,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Losowa skala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19002,34 +20364,38 @@ msgstr "Kolory emisji"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Kolory emisji"
+msgid "Degrees"
+msgstr "Obracanie o %s stopni."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacja"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Włącz Dopplera"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Ścieżka właściwości"
+msgid "Tracking"
+msgstr "Pakowanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19044,6 +20410,16 @@ msgstr "Wyczyść przekształcenie"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Poddrzewo"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19073,6 +20449,13 @@ msgstr "Zapisywanie map światła"
msgid "Done"
msgstr "Gotowe"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Uchwyty"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19087,6 +20470,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtr:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Kolory"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Domyślny motyw"
@@ -19097,38 +20494,43 @@ msgstr "Nowy atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Wyświetlaj środowisko"
+msgid "Generate"
+msgstr "Ogólne"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Rozmiar:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "NiestandardowyWęzeł"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Obracanie o %s stopni."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "NiestandardowyWęzeł"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Przechwytywanie z piksela"
+msgid "Custom Energy"
+msgstr "Przemieść efekt magistrali"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Przechwyć"
+msgid "Min Light"
+msgstr "Wcięcie w prawo"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Nawigacja"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19139,16 +20541,26 @@ msgstr ""
msgid "Light Data"
msgstr "z danymi"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nazwa węzła:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Ścieżka właściwości"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19158,6 +20570,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Offset siatki:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Najbliższy"
@@ -19165,8 +20582,9 @@ msgstr "Najbliższy"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19177,16 +20595,16 @@ msgstr "Ustaw margines"
msgid "Clip To"
msgstr "Przytnij powyżej"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Odbij portale"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Przechwyć"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19259,17 +20677,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Uchwyty"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Maska emisji"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Zmień wewnętrzny promień torusa"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Punkty emisji:"
+msgid "Ring Height"
+msgstr "Obróć w prawo"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Ostrzeżenia"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19286,35 +20715,34 @@ msgid "Portal Mode"
msgstr "Tryb priorytetów"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Włącz priorytety"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteka dynamiczna"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Nawigacja"
+msgid "Dynamic Range"
+msgstr "Biblioteka dynamiczna"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19354,21 +20782,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Wybierz Kolor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Tryb maski bitowej"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Zresetuj głośność magistrali"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19377,24 +20802,26 @@ msgstr "Kierunki"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Tryb bez rozproszeń"
+msgid "Blend Splits"
+msgstr "Czasy Blendowania:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Głębia"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Pokaż domyślne"
#: scene/3d/light.cpp
@@ -19406,18 +20833,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformacja Zaniechana."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Wektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testowanie"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignoruj]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
@@ -19489,9 +20932,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Przełącz widoczność"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Wywołania rysowania:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Wywołania rysowania:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
@@ -19526,8 +20979,8 @@ msgstr "Oś"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Maluj kafelek"
+msgid "Body Offset"
+msgstr "Przesunięcie:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19554,6 +21007,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Usuń węzły"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19610,39 +21068,82 @@ msgstr "Room nie powinien być potomkiem Portalu."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup nie powinien być potomkiem Portalu."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portale aktywne]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Korzeń edycji:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Domyślny"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Zgrupowany"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Promień:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debugger"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Tryb obrotu"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Offset siatki:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Włączyć przyciąganie"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Wybierz Kolor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Kolory emisji"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Wcięcie w prawo"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19673,6 +21174,10 @@ msgstr ""
"Rozważ uproszczenie granicy pokoju w celu zwiększenia wydajności."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19713,6 +21218,10 @@ msgstr "Powinien być tylko jeden RoomManager w drzewie sceny."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19783,6 +21292,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Klatka fizyki %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Utwórz wielokąt kolizji"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Drzewo animacji jest wadliwe."
@@ -19804,6 +21323,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19830,11 +21353,6 @@ msgstr ""
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Zachowaj globalną transformację"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19843,7 +21361,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Uchwyty"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Klatka fizyki %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19900,14 +21427,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separacja:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Kółko myszy w górę."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcja"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Wyrażenie"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Błąd"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separacja:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19939,6 +21498,11 @@ msgid "Baked Light"
msgstr "Stwórz Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generowanie Lightmapy"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19946,22 +21510,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Wybierz odległość:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Wybierz odległość:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19988,11 +21548,13 @@ msgstr ""
"Background Mode tego środowiska na Canvas (dla scen 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Scena główna"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20007,6 +21569,11 @@ msgid "Auto Triangles"
msgstr "Przełącz automatyczne trójkąty"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Przełącz automatyczne trójkąty"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20044,6 +21611,11 @@ msgstr "Automatyczny Restart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatyczny Restart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatyczny Restart:"
@@ -20062,11 +21634,26 @@ msgstr "Dodaj port wejściowy"
msgid "Xfade Time"
msgstr "Czas X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Offset siatki:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Przełącznik"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Ustaw autopostęp"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opcje zaawansowane"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Resetowanie animacji"
@@ -20082,11 +21669,6 @@ msgid "Assigned Animation"
msgstr "Dodaj animację"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Ustaw automatycznie"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20106,22 +21688,16 @@ msgid "Playback Options"
msgstr "Opcje klasy:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Domyślny motyw"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Odtwórz scenę"
+msgid "Active"
+msgstr "Akcja"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20168,9 +21744,19 @@ msgid "Tree Root"
msgstr "Utwórz korzeń:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Przypnij AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Dodaj ścieżkę"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
@@ -20180,16 +21766,88 @@ msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
msgid "Playback"
msgstr "Uruchom"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Wklej parametry"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Ścieżka eksportu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacja"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nazwa korzenia"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Kości"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Sposób interpolacji"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Nadpisuje"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Zmień nadrzędny węzeł"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Zamień na funkcję"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Odtwórz scenę"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Cel"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Zachowaj proporcje"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20200,30 +21858,38 @@ msgstr "Tryb zaznaczenia"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Odbij poziomo"
+msgid "Horizontal"
+msgstr "Poziomo:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Odbij pionowo"
+msgid "Vertical"
+msgstr "Pionowo:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Tryb ikon"
+msgid "Shortcut In Tooltip"
+msgstr "Pokaż pozycję początkową"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Przycisk"
+msgid "Action Mode"
+msgstr "Tryb ikon"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20234,6 +21900,11 @@ msgstr "Skróty"
msgid "Group"
msgstr "Grupy"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Skopiuj tekst"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20243,6 +21914,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Rozwiń wszystko"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Lewy górny róg"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20254,6 +21935,36 @@ msgstr ""
"PPM: Usuń próbkę"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Edytuj wielokąt"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Tryb zaznaczenia"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Tryb przesuwania"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Opóźniony"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Profile eksportu"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Pobierz kolor z okna edytora."
@@ -20301,28 +22012,29 @@ msgstr "Tylko zakotwiczenie"
msgid "Grow Direction"
msgstr "Kierunki"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Poziomo:"
+msgid "Min Size"
+msgstr "Rozmiar zarysu:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Pionowo:"
+msgid "Pivot Offset"
+msgstr "Offset siatki:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Obrót losowy:"
+msgid "Clip Content"
+msgstr "Stała klasy"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Narzędzia"
#: scene/gui/control.cpp
#, fuzzy
@@ -20330,21 +22042,16 @@ msgid "Focus"
msgstr "Przejdź do wprowadzania ścieżki"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Tryb okluzji"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtr ustawień lokalizacji"
+msgid "Default Cursor Shape"
+msgstr "Załaduj domyślny układ magistral."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20354,17 +22061,8 @@ msgstr "Rozmiar: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Odbij poziomo"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Odbij pionowo"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Tryb zaznaczenia"
#: scene/gui/control.cpp
#, fuzzy
@@ -20381,9 +22079,13 @@ msgid "Dialog"
msgstr "Okno dialogowe XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Skopiuj tekst"
+msgid "Autowrap"
+msgstr "Autoładowanie"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20394,14 +22096,49 @@ msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Nadpisz element"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Rozszerzenie musi być poprawne."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Rozłącz"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Offset siatki:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Wybierz odległość:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Przybliż"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Przybliż"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Oddal"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Pokaż kości"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20411,10 +22148,25 @@ msgid "Enable grid minimap."
msgstr "Włącz minimapę siatki."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Pokaż kości"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Zaznacz"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Głośność"
@@ -20426,21 +22178,50 @@ msgid "Timers"
msgstr "Czas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Zastosuj reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Wypełnij zaznaczone"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testowanie"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Losowa skala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Widok z przodu"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20468,6 +22249,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Dopuszczalne znaki:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Pomoc kontekstowa"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Skróty"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Tylko zaznaczenie"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Prawy przycisk"
@@ -20478,39 +22307,48 @@ msgid "Placeholder"
msgstr "Wczytaj jako zastępczy"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Wczytaj jako zastępczy"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Ustaw punkt kontrolny wychodzący z krzywej"
+msgid "Blink Speed"
+msgstr "Szybkość:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Ustaw margines"
+msgid "Switch On Hover"
+msgstr "Przełącznik"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Wyśrodkowane"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Utwórz poziomą prowadnicę"
+msgid "Region Rect"
+msgstr "Ustaw obszar tekstury"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Ustaw margines"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20531,6 +22369,11 @@ msgid "Popup"
msgstr "Zapełnij"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Łącznie"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20540,6 +22383,30 @@ msgstr ""
"dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w "
"porządku, ale zostaną ukryte po uruchomieniu."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Wyśrodkowywanie na zaznaczeniu"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Usuń zaznaczenie"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Usuń zaznaczone"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Szukaj"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20549,24 +22416,81 @@ msgstr "Ostatnie:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Jeśli \"Exp Edit\" jest włączone, \"Min Value\" musi być większe od 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Zachowaj proporcje"
+msgid "Min Value"
+msgstr "Przypnij wartość"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Wartość"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Strona: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edycja"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Zgrupowany"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Zmień nazwę elementu koloru"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Brzegowe piksele"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Weź indeks"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatyczne wcięcie"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Czasy Blendowania:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Koniec"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Dopuszczalne znaki:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Skopiuj tekst"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20575,6 +22499,29 @@ msgstr "Rozmiar:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Oznacz ciężar kości"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Tylko zaznaczenie"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Konfiguruj wybrany profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Przemieść efekt magistrali"
@@ -20594,14 +22541,58 @@ msgstr ""
"ustaw minimalny rozmiar ręcznie."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Zapełnij powierzchnię"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Poziomo:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtruj sygnały"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Wybierz Kolor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "w kolejności:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Przedrostek:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Przyrostek:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Offset siatki:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Zwiń wszystko"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20616,73 +22607,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Bieżący:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Przeciągnij i upuść, by zmienić kolejność."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Zakładki"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Pomiń punkty wstrzymania"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Obszar tekstury"
+msgid "Fold Gutter"
+msgstr "Folder:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Edytor wyłączony)"
+msgid "Hiding Enabled"
+msgstr "Włącz"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Włącz"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Pionowo:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Poziomo:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Wywołania rysowania:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Odblokuj węzeł"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Rozwiń wszystko"
+msgid "Focused"
+msgstr "Przejdź do wprowadzania ścieżki"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Tryb kolizji"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Rozwiń wszystko"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Obszar tekstury"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Przekrocz"
+msgid "Over"
+msgstr "Nadpisz"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Właściwości motywu"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Tryb odtwarzania:"
@@ -20696,12 +22746,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicjuj"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Obracanie o %s stopni."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Wyśrodkowane po lewej"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Sposób interpolacji"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20712,6 +22774,21 @@ msgid "(Other)"
msgstr "Inne"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Przełącz widoczność"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Wyłączony przycisk"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Utwórz korzeń:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20720,8 +22797,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Dodaj ścieżkę"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20729,14 +22810,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Pokaż widok"
+msgid "Stretch Shrink"
+msgstr "Załaduj"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Pokaż widok"
#: scene/main/http_request.cpp
@@ -20778,6 +22859,11 @@ msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Ścieżka eksportu"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Tryb przesuwania"
@@ -20806,6 +22892,35 @@ msgstr "Pomnóż %s"
msgid "Custom Multiplayer"
msgstr "Ustaw wiele:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Włącz priorytety"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Sposób interpolacji"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Lewy górny róg"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Tryb kolizji"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Tryb nawigacji"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20815,6 +22930,16 @@ msgstr "Nowy korzeń sceny"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Pomnóż %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Sposób interpolacji"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20846,11 +22971,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Utwórz obrys"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Sposób interpolacji"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20877,12 +22997,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20917,17 +23037,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Maluj kafelek"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Automatyczny Restart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Lewy górny róg"
+msgid "Viewport Path"
+msgstr "Ścieżka eksportu"
#: scene/main/viewport.cpp
msgid ""
@@ -20949,6 +23065,19 @@ msgstr ""
"Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by "
"cokolwiek renderować."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Nadpisz element"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20959,6 +23088,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpozycja"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Zmień wartość wejściową"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Wiązanie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Wyłączony element"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lewe liniowe"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debugowanie"
@@ -20968,13 +23130,33 @@ msgid "Render Target"
msgstr "Renderer:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Zmień sposób aktualizacji animacji"
+msgid "Clear Mode"
+msgstr "Tryb linijki"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Włącz"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Włącz"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Włącz tryb warstw cebuli (onion skinning)"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Wyłączony element"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20982,7 +23164,17 @@ msgid "Shadow Atlas"
msgstr "Nowy atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Wyczyść przekształcenie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Zachowaj globalną transformację"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21004,15 +23196,30 @@ msgstr "NiestandardowyWęzeł"
msgid "Loop Mode"
msgstr "Tryb przesuwania"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Przypnij wartość"
+msgid "Loop Begin"
+msgstr "Tryb przesuwania"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Wartość"
+msgid "Loop End"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Węzeł Mieszania"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumenty głównej sceny:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21023,17 +23230,17 @@ msgstr "Połowa rozdzielczości"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Wektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Nadpisz element"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Przejdź do wprowadzania ścieżki"
@@ -21044,6 +23251,16 @@ msgstr "Rozmiar zarysu:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcja"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sygnały"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opcje dodatkowe:"
@@ -21061,29 +23278,36 @@ msgstr "z danymi"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Tryb ikon"
+msgid "Sky Custom FOV"
+msgstr "NiestandardowyWęzeł"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Dokumentacja online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Krok obrotu:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Obracanie o %s stopni."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21092,86 +23316,98 @@ msgid "Ambient Light"
msgstr "Wcięcie w prawo"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Warunek"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Zapisywanie pliku:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Ilośc:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Głębia"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Głębia"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Podziel krzywą"
+msgid "Depth End"
+msgstr "Głębia"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Podziel krzywą"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtruj sygnały"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Podziel krzywą"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtruj sygnały"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Mapowanie zasobów"
+msgid "Height Min"
+msgstr "Światło"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Tryb przyciągania:"
+msgid "Height Max"
+msgstr "Światło"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Podziel krzywą"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Mapowanie zasobów"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksportuj"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21180,20 +23416,27 @@ msgid "SS Reflections"
msgstr "Skaluj zaznaczone"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Krok"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Tylko zaznaczenie"
+msgid "Fade In"
+msgstr "Zanikanie w (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Zanikanie z (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Głębia"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21202,122 +23445,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Promień:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Promień:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Rozciągnij po prawej"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Kolory"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Debug kanału UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Wybierz odległość:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Przejście: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Węzeł Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skaluj"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21325,26 +23518,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Światło"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separacja:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funkcja koloru."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Ostrzeżenia"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Ostatnie:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Tryb bez rozproszeń"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Przesunięcie:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21354,6 +23565,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Głębia"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Głębia"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21375,44 +23595,46 @@ msgid "Parameters"
msgstr "Parametr zmieniony:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Tryb przesuwania"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Węzeł Blend2"
+msgid "Specular Mode"
+msgstr "Tryb linijki"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Sposób interpolacji"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Rozciągnij po lewej"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Widok z przodu"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Tryb linijki"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ilośc:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21421,6 +23643,16 @@ msgid "Particles Anim"
msgstr "Cząsteczki"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Klatka %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Klatka %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21437,10 +23669,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21464,11 +23692,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Losowa skala:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21497,32 +23720,35 @@ msgid "Ambient Occlusion"
msgstr "Okluzja"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Obszar tekstury"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Głębia"
+msgid "Min Layers"
+msgstr "Warstwa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Warstwa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Odbij portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21535,27 +23761,14 @@ msgstr "Przejście: "
msgid "Refraction"
msgstr "Separacja:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Losowa skala:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Węzeł Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Warstwa"
#: scene/resources/material.cpp
#, fuzzy
@@ -21563,7 +23776,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21572,42 +23785,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Tryb priorytetów"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Tryb bez rozproszeń"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Tryb przesuwania"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Stwórz Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Węzeł Blend2"
@@ -21639,8 +23836,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformacja Zaniechana."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Przekształć Mapę UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Utwórz Tablicę"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Utwórz Tablicę"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21657,6 +23870,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Źródło"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21670,11 +23888,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Rozmiar zarysu:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Połącz ze sceny"
@@ -21688,11 +23901,6 @@ msgid "Max Error"
msgstr "Błąd"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Wielokąt"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21706,6 +23914,18 @@ msgstr "Wybierz odległość:"
msgid "Sample Max Error"
msgstr "Próbnik (sampler)"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21714,43 +23934,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere ustaw sfery"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Wielokąt"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Przesuń punkty"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dziel %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modyfikator prędkości swobodnego widoku"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Wolny modyfikator swobodnego widoku"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Punkty emisji:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Źródła emisji: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Kolory emisji"
+msgid "Color Texture"
+msgstr "Motyw edytora"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Punkty emisji:"
+msgid "Point Count"
+msgstr "Dodaj port wejściowy"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Płaszczyzna:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Odbij portale"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21783,6 +24036,18 @@ msgstr "Prawy dolny róg"
msgid "Left To Right"
msgstr "Prawy górny róg"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21806,17 +24071,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Podziel krzywą"
+msgid "Top Color"
+msgstr "Następny poziom"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Zapisywanie pliku:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21825,12 +24087,8 @@ msgstr "Zgrupowany"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Zamknij krzywą"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Zakładki"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21839,35 +24097,21 @@ msgstr "Uruchom"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substytut"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Podziel krzywą"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Obszar tekstury"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21880,11 +24124,6 @@ msgstr "Rozwiń wszystko"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Zapełnij"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Zmień wewnętrzny promień torusa"
@@ -21893,10 +24132,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21912,10 +24147,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21937,12 +24168,28 @@ msgstr "Usuń teksturę"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Strona: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Tryb skalowania"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Przechwyć"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Tryb odtwarzania:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Tryb odtwarzania:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21954,12 +24201,30 @@ msgstr "Zmień typ podstawowy"
msgid "Current Frame"
msgstr "Nazwa aktualnej sceny"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Tryb przesuwania"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Z uwzględnieniem wielkości liter"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Domyślny"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicjuj"
@@ -22001,6 +24266,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profil funkcjonalności Godota"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Zmień wartość wejściową"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Wczytaj domyślny"
@@ -22014,6 +24289,16 @@ msgid "Fallback Environment"
msgstr "Wyświetlaj środowisko"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena główna"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22031,10 +24316,32 @@ msgstr "Lewe liniowe"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicjuj"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfejs użytkownika"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22076,12 +24383,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Wydanie"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22093,7 +24400,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22112,13 +24419,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Oceń dokumentację"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Omiń"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22139,19 +24447,10 @@ msgid "Post Gain"
msgstr "Po"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Zasoby"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22187,7 +24486,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Rozmiar:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22195,14 +24494,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Tryb odtwarzania:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Oceń dokumentację"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22210,7 +24503,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Omiń"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22223,18 +24516,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Przekroczenie czasu."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Węzeł Mieszania"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22255,13 +24543,33 @@ msgid "Channel Disable Time"
msgstr "Zmień czas mieszania"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Dodaj port wejściowy"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Przechwytywanie z piksela"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Zmienna globalna"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektywa"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22275,19 +24583,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Rozmiar:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "\"Wolny widok\" w lewo"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Liniowy"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Domyślny podgląd"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicjuj"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Tryb kolizji"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Tryb kolizji"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Wyśrodkowane po lewej"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22329,6 +24713,11 @@ msgstr "Rozdzielanie..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtruj sygnały"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Wyrażenie"
@@ -22487,7 +24876,7 @@ msgstr "Sposób interpolacji"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otwórz"
#: servers/visual_server.cpp
@@ -22637,5 +25026,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Zmień rozmiar kamery"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 667c849590..e37790164a 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -24,6 +24,58 @@ msgstr ""
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Forge yer Node!"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Slit th' Node"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Edit"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Edit"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Yer functions:"
@@ -32,12 +84,97 @@ msgstr "Yer functions:"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Discharge ye' Signal"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Edit"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Slit th' Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Discharge ye' Variable"
@@ -63,9 +200,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Yer functions:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -92,6 +241,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Slit th' Node"
@@ -100,25 +253,66 @@ msgstr "Slit th' Node"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Slit th' Node"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Slit th' Node"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Slit th' Node"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Slit th' Node"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -169,6 +363,15 @@ msgstr "Evil argument o' th' type '%s'"
msgid "On call to '%s':"
msgstr "O' th' call t' '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -209,10 +412,154 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Rename Variable"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Slit th' Node"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Grub:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Add Function"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Change"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Change"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Switch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -226,10 +573,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -411,18 +760,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Paste yer Node"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -450,7 +801,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Rename Function"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Swap yer Expression"
@@ -522,15 +873,26 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Change"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -543,7 +905,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "' Barnacles"
@@ -575,7 +937,7 @@ msgstr "' Exa-Barnacles"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -645,8 +1007,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Slit th' Node"
@@ -663,7 +1030,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -955,8 +1322,10 @@ msgstr "Edit"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1096,6 +1465,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1490,7 +1861,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1663,13 +2034,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1801,11 +2165,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Yer functions:"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2151,7 +2515,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2626,8 +2992,11 @@ msgstr "Slit th' Node"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Slit th' Node"
@@ -2647,6 +3016,16 @@ msgstr "Slit th' Node"
msgid "Current Path"
msgstr "Slit th' Node"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Rename Variable"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2667,7 +3046,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2788,6 +3168,8 @@ msgid "Theme Properties"
msgstr "Paste yer Node"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2901,15 +3283,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Yer signals:"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2922,6 +3308,32 @@ msgstr "Paste yer Node"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Call"
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3635,7 +4047,7 @@ msgstr "Paste yer Node"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Cursed"
@@ -3681,7 +4093,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4294,7 +4706,10 @@ msgstr "th' Members:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4399,11 +4814,26 @@ msgstr "Discharge ye' Function"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "th' Base Type:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Paste yer Node"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Edit yer Variable:"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4537,7 +4967,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4606,11 +5036,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Rename Variable"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4660,15 +5085,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Yer functions:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4682,19 +5107,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4703,12 +5122,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Call"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Call"
@@ -4719,11 +5138,11 @@ msgstr "Call"
msgid "Navigation"
msgstr "Ye be fixin' Signal:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4744,7 +5163,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4836,7 +5255,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4940,7 +5359,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5167,7 +5586,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5200,8 +5621,7 @@ msgstr "Discharge ye' Signal"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5368,6 +5788,10 @@ msgstr ""
"Smash yer Ctrl key t' sink yer Getter. Smash yer Shift t' sink a generic "
"signature."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6823,8 +7247,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6912,6 +7336,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6920,6 +7345,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7004,6 +7431,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7123,7 +7551,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7288,11 +7716,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8381,6 +8809,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8933,17 +9362,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Ye be fixin' Signal:"
@@ -9030,6 +9462,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9493,7 +9926,8 @@ msgstr "Slit th' Node"
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9537,6 +9971,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9730,7 +10165,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9746,7 +10182,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9834,7 +10270,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10095,7 +10531,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10482,6 +10918,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11030,15 +11469,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "th' Base Type:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11379,6 +11809,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11386,7 +11817,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12020,7 +12451,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12772,6 +13204,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12785,10 +13221,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12845,7 +13277,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13164,6 +13597,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Yer functions:"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13309,10 +13749,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13364,10 +13800,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13517,12 +13949,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Add Function"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13713,7 +14140,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14480,7 +14909,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14504,6 +14933,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14573,7 +15007,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14585,14 +15019,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Discharge ye' Signal"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14778,16 +15215,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Change"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14856,30 +15288,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14910,10 +15332,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14921,7 +15339,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14938,10 +15364,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Error loading yer Calligraphy Pen."
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14973,10 +15395,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15007,8 +15425,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Slit th' Node"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15019,10 +15438,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15082,14 +15497,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Paste yer Node"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Discharge ye' Variable"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15167,6 +15583,7 @@ msgid "Main Loop Type"
msgstr "Find ye Node Type"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15186,7 +15603,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15227,24 +15644,33 @@ msgstr ""
msgid "Operation"
msgstr "Yer functions:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Ye be fixin' Signal:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Ye be fixin' Signal:"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Discharge ye' Function"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15252,10 +15678,12 @@ msgstr "Change"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15268,10 +15696,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15283,6 +15719,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Ye be fixin' Signal:"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15292,6 +15735,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Paste yer Node"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15309,20 +15757,83 @@ msgid "Path Rotation"
msgstr "Slit th' Node"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "There be no Node at ye path's end!"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Slit th' Node"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Slit th' Node"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ye be fixin' Signal:"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Slit th' Node"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Change"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Discharge ye' Variable"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15378,13 +15889,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Forge yer Node!"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15485,6 +16001,167 @@ msgstr ""
msgid "Export GLTF..."
msgstr "Edit"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "th' Base Type:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Add Signal"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "' Mega-Barnacles"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Add Signal"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "th' Base Type:"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Edit"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Change"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Slit th' Node"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Change"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Add Function"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Discharge ye' Signal"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15495,10 +16172,23 @@ msgid "Godot Bone Node"
msgstr "Slit th' Node"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Discharge ye' Signal"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15506,7 +16196,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Slit th' Node"
@@ -15528,6 +16262,16 @@ msgstr ""
msgid "Materials"
msgstr "Change"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Slit th' Node"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15571,17 +16315,46 @@ msgstr "Slit th' Node"
msgid "Animations"
msgstr "Yer functions:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Edit"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Slit th' Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Slit th' Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Slit th' Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15770,12 +16543,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Slit th' Node"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15791,11 +16570,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15882,6 +16661,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15889,6 +16676,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15905,12 +16696,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Slit th' Node"
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Edit yer Variable:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Edit yer Variable:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15960,13 +16795,6 @@ msgstr "Avast! Yer stack has burst! Her depth be: "
msgid "Visual Script"
msgstr "Discharge ye' Variable"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Yer functions:"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -16316,6 +17144,7 @@ msgid "Edit Member"
msgstr "th' Members:"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Swap yer Expression"
@@ -16326,6 +17155,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Paste yer Node"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "th' Members:"
@@ -16424,12 +17258,28 @@ msgid "Basic Type"
msgstr "th' Base Type:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Forge yer Node!"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "th' Base Type:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16489,10 +17339,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Yer index property name be thrown overboard!"
@@ -16534,6 +17380,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Change"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet be in davy jones locker! Not in th' script: "
@@ -16612,6 +17463,10 @@ msgstr ""
msgid "SubCall"
msgstr "Call"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16667,6 +17522,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16695,6 +17554,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16703,7 +17566,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16731,6 +17598,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17531,6 +18402,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Slit th' Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Slit th' Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Slit th' Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17540,21 +18461,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17564,9 +18492,8 @@ msgid "Audio Bus"
msgstr "Rename Function"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Rename Function"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17586,8 +18513,9 @@ msgid "Pitch Scale"
msgstr "Slit th' Node"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17596,7 +18524,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17624,12 +18553,27 @@ msgstr "Forge yer Node!"
msgid "Anchor Mode"
msgstr "Slit th' Node"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Slit th' Node"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Slit th' Node"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Slit th' Node"
@@ -17639,31 +18583,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Call"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Call"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Slit th' Node"
@@ -17673,27 +18639,61 @@ msgstr "Slit th' Node"
msgid "Light Mode"
msgstr "Ye be fixin' Signal:"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Yer functions:"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Slit th' Node"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17710,6 +18710,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Paste yer Node"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17735,6 +18740,19 @@ msgid "Build Mode"
msgstr "Slit th' Node"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Cursed"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Yar, Blow th' Selected Down!"
@@ -17766,6 +18784,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Discharge ye' Signal"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17775,16 +18800,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Preprocess"
-msgstr "Swap yer Expression"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Slit th' Node"
+msgid "Preprocess"
+msgstr "Swap yer Expression"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17808,11 +18832,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Rename Function"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17826,8 +18861,10 @@ msgstr ""
msgid "Texture"
msgstr "Discharge ye' Variable"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17837,7 +18874,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17864,7 +18909,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17902,11 +18948,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17941,16 +18982,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Slit th' Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Slit th' Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Cursed"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17958,11 +19015,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17972,41 +19029,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Edit"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Change"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18014,28 +19068,32 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Change"
+msgid "Gradient Length"
+msgstr "th' Base Type:"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Paste yer Node"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Paste yer Node"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Close"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Slit th' Node"
@@ -18052,6 +19110,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "th' Base Type:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18082,23 +19145,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Slit th' Node"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18127,12 +19205,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -18153,11 +19239,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18170,20 +19253,63 @@ msgstr "Rename Variable"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Rename Variable"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Add Function"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "See'in Double"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18212,11 +19338,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Toggle ye Breakpoint"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18228,6 +19360,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18237,12 +19381,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Yer functions:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18279,8 +19431,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Slit th' Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18288,6 +19445,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18295,37 +19469,87 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Discharge ye' Signal"
+msgid "Collider"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr ": Evil arguments: "
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18338,22 +19562,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Ye be fixin' Signal:"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Discharge ye' Signal"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18380,6 +19624,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Slit th' Node"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Paste yer Node"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18392,47 +19646,65 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Ye be fixin' Signal:"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Forge yer Node!"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Ye be fixin' Signal:"
+msgid "Centered Textures"
+msgstr "Discharge ye' Variable"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Ye be fixin' Signal:"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Change yer Anim Transform"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18451,26 +19723,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Discharge ye' Signal"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Change"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18485,8 +19749,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Slit th' Node"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18502,6 +19767,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Slit th' Node"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18528,32 +19798,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Yer functions:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "' Barnacles"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Change"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18569,6 +19843,15 @@ msgstr "Change yer Anim Transform"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18598,6 +19881,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18612,45 +19901,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "th' Base Type:"
+msgid "Use Denoiser"
+msgstr "Paste yer Node"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Discharge ye' Variable"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "th' Base Type:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Edit"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Slit th' Node"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Slit th' Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Ye be fixin' Signal:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18659,15 +19968,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Discharge ye' Signal"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Yer functions:"
@@ -18677,6 +19995,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18684,8 +20006,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18694,12 +20017,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18755,15 +20078,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18780,34 +20111,32 @@ msgid "Portal Mode"
msgstr "Slit th' Node"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Edit yer Variable:"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Ye be fixin' Signal:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18840,20 +20169,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Slit th' Node"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Discharge ye' Signal"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18861,24 +20188,27 @@ msgid "Directional Shadow"
msgstr "Yer functions:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Slit th' Node"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Change"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Change"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18889,11 +20219,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Slit th' Node"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18901,6 +20240,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18956,9 +20299,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Call"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Call"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18986,7 +20339,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19014,6 +20367,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Slit th' Node"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19065,40 +20423,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Slit th' Node"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "th' Base Type:"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Yar, Blow th' Selected Down!"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debuggin'"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Slit th' Node"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Yer functions:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Yer functions:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Ye be fixin' Signal:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Ye be fixin' Signal:"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19124,6 +20521,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19162,6 +20563,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19216,6 +20621,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Paste yer Node"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19236,6 +20651,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19259,11 +20678,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Change yer Anim Transform"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19271,7 +20685,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19320,14 +20742,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Yer functions:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Yer functions:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Swap yer Expression"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Yer functions:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19354,27 +20808,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Edit"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19395,10 +20852,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19412,6 +20871,11 @@ msgid "Auto Triangles"
msgstr "Add Variable"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Add Variable"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19444,6 +20908,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19461,11 +20929,25 @@ msgstr "Add Signal"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Add Variable"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Yer functions:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19481,10 +20963,6 @@ msgid "Assigned Animation"
msgstr "Yer functions:"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19504,21 +20982,16 @@ msgid "Playback Options"
msgstr "Yar, Blow th' Selected Down!"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "th' Base Type:"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Add Function"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19563,9 +21036,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19574,15 +21055,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Forge yer Node!"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Yer functions:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Slit th' Node"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Yer functions:"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Slit th' Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Rename Function"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19593,13 +21140,22 @@ msgstr "Slit th' Node"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "Discharge ye' Variable"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19608,11 +21164,11 @@ msgid "Action Mode"
msgstr "Slit th' Node"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19624,6 +21180,11 @@ msgstr ""
msgid "Group"
msgstr "Yar, Blow th' Selected Down!"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Forge yer Node!"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19633,6 +21194,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19641,6 +21210,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19682,27 +21280,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "Yer functions:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Discharge ye' Variable"
+msgid "Min Size"
+msgstr "Edit"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "Discharge ye' Variable"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Yer functions:"
+msgid "Clip Content"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19710,21 +21307,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Ye be fixin' Signal:"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Change"
+msgid "Default Cursor Shape"
+msgstr "Rename Function"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19732,16 +21324,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Slit th' Node"
#: scene/gui/control.cpp
#, fuzzy
@@ -19757,9 +21342,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Forge yer Node!"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19770,11 +21358,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Slit th' Node"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Slit th' Node"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19786,10 +21404,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Close"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19800,21 +21432,48 @@ msgid "Timers"
msgstr "Sundial:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "All yer Booty"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Slit th' Node"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Edit"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19841,6 +21500,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19849,37 +21553,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Discharge ye' Signal"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Discharge ye' Variable"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19895,12 +21606,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19909,28 +21647,102 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Grub:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Grub:"
+
+#: scene/gui/range.cpp
+msgid "Page"
msgstr ""
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edit"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Discharge ye' Variable"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Forge yer Node!"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Slit th' Node"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Slit th' Node"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19947,13 +21759,52 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Paste yer Node"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -19968,69 +21819,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Close"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Yar, Blow th' Selected Down!"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Edit yer Variable:"
+msgid "Hiding Enabled"
+msgstr "Paste yer Node"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Paste yer Node"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Discharge ye' Variable"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Call"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Slit th' Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Paste yer Node"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Slit th' Node"
@@ -20044,13 +21953,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Slit th' Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Ye be fixin' Signal:"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20060,6 +21979,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Toggle ye Breakpoint"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Cursed"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20067,8 +22000,12 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20076,12 +22013,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Discharge ye' Signal"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Slit th' Node"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20121,6 +22059,11 @@ msgstr "Yar, Blow th' Selected Down!"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Rename Function"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Slit th' Node"
@@ -20145,6 +22088,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Edit yer Variable:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Yer functions:"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20153,6 +22124,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20182,10 +22161,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20211,12 +22186,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20243,15 +22218,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -20268,6 +22239,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20277,6 +22260,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Cursed"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Debuggin'"
@@ -20286,19 +22299,49 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Slit th' Node"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Change"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Change"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Cursed"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Change yer Anim Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20320,15 +22363,28 @@ msgstr "Slit th' Node"
msgid "Loop Mode"
msgstr "Slit th' Node"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Grub:"
+msgid "Loop Begin"
+msgstr "Slit th' Node"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Grub:"
+msgid "Loop End"
+msgstr "Slit th' Node"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20339,12 +22395,12 @@ msgstr "Rename Function"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20357,6 +22413,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Yer functions:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Yer signals:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Yar, Blow th' Selected Down!"
@@ -20373,29 +22439,36 @@ msgstr "Slit th' Node"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
+msgid "Sky Custom FOV"
msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20403,84 +22476,93 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Paste yer Node"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Paste yer Node"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Slit th' Node"
+msgid "Height Max"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20489,172 +22571,150 @@ msgid "SS Reflections"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Slit th' Node"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Discharge ye' Variable"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Slit th' Node"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Add Function"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Slit th' Node"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Yer functions:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Add Function"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20677,48 +22737,61 @@ msgid "Parameters"
msgstr "Change"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Edit"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Discharge ye' Variable"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Slit th' Node"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20737,10 +22810,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20762,10 +22831,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20793,32 +22858,34 @@ msgid "Ambient Occlusion"
msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Slit th' Node"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Slit th' Node"
+msgid "Min Layers"
+msgstr "Ye be fixin' Signal:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Grub:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20831,24 +22898,12 @@ msgstr "Add Function"
msgid "Refraction"
msgstr "Yer functions:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20856,7 +22911,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20864,39 +22919,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Slit th' Node"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Slit th' Node"
@@ -20927,7 +22966,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Change yer Anim Transform"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20944,6 +22997,10 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20956,11 +23013,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Edit"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20974,11 +23026,6 @@ msgid "Max Error"
msgstr "Error loading yer Calligraphy Pen."
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Ye be fixin' Signal:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20990,6 +23037,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20998,36 +23057,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Ye be fixin' Signal:"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Discharge ye' Signal"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Slit th' Node"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Discharge ye' Variable"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Discharge ye' Variable"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "th' Members:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Add Signal"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21058,6 +23153,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21079,16 +23186,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Discharge ye' Variable"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Yer functions:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21096,43 +23201,28 @@ msgid "Ground"
msgstr "Yar, Blow th' Selected Down!"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Discharge ye' Variable"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21144,10 +23234,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21156,10 +23242,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21175,10 +23257,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21198,16 +23276,30 @@ msgid "Base Texture"
msgstr "Discharge ye' Variable"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Slit th' Node"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "th' Base Type:"
@@ -21216,12 +23308,29 @@ msgstr "th' Base Type:"
msgid "Current Frame"
msgstr "Forge yer Node!"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Slit th' Node"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "th' Base Type:"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21261,6 +23370,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "th' Base Type:"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Add Function"
@@ -21274,6 +23393,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Call"
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21290,10 +23418,30 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21333,12 +23481,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "just released"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21350,7 +23498,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21368,11 +23516,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21392,18 +23541,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "' Barnacles"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21438,20 +23578,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Edit"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Slit th' Node"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21459,7 +23595,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21471,17 +23607,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21502,13 +23634,31 @@ msgid "Channel Disable Time"
msgstr "th' Base Type:"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Add Signal"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Rename Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21522,7 +23672,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21530,11 +23680,82 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Ye be fixin' Signal:"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21571,6 +23792,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Paste yer Node"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Swap yer Expression"
@@ -21720,7 +23946,7 @@ msgid "Ninepatch Mode"
msgstr "Ye be fixin' Signal:"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21864,5 +24090,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 04472dc362..c0ea85103f 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -36,6 +36,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Área de Transferência está vazia!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Cena Atual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Ativar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo Mover"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manter Depurador Aberto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamanho do contorno:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamanho do contorno:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador Ecrã."
@@ -45,12 +100,104 @@ msgstr "Operador Ecrã."
msgid "Window"
msgstr "Nova Janela"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixeis da Margem"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Alternar Ecrã completo"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posição da Doca"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolação"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Alvo"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nó TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erro Ao Gravar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erro Ao Gravar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Resultados da Pesquisa"
@@ -77,9 +224,20 @@ msgstr "Comando: Rodar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Função"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -108,6 +266,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ligar"
@@ -116,25 +278,68 @@ msgstr "Ligar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Desenhados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ativar Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Analisador de Rede"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome do nó raiz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ligar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformação"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -184,6 +389,16 @@ msgstr "Argumentos inválidos para construir '%s'"
msgid "On call to '%s':"
msgstr "Em chamada para '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -225,10 +440,167 @@ msgstr "Copiar Seleção"
msgid "Use Single Quotes"
msgstr "Novo Tile Único"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Aparelho"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controle de Versões"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidade"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Predefinições"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Pequisar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Chave Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botão"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante Global"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vetor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice do botão do rato:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Predefinições"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Ajuste Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidade:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eixo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Valor pin"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Ação"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Mudar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Gravar Mensagem"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Inclinação:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Vista Órbita Direita"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero da linha:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -244,10 +616,12 @@ msgstr "Configurar Ajuste"
msgid "Project Settings Override"
msgstr "Configurações do Projeto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -441,18 +815,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -481,7 +857,7 @@ msgstr "Analisador"
msgid "Max Functions"
msgstr "Criar Função"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expressão"
@@ -555,16 +931,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recurso"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fechar Cena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Caminho do Recurso"
+msgid "Path"
+msgstr "Caminho"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Fonte"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Gravar Mensagem"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localização"
@@ -578,7 +966,7 @@ msgstr "Em teste"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -610,7 +998,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -683,8 +1071,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
@@ -701,7 +1094,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -976,8 +1369,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animação"
@@ -1120,6 +1515,8 @@ msgstr "Anim Mover Chaves"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformar"
@@ -1519,7 +1916,7 @@ msgstr ""
"Retarda o sinal, armazena-o numa fila e só a ativar-o em tempo de "
"inatividade."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1688,13 +2085,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependências"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Caminho"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependências:"
@@ -1834,11 +2224,11 @@ msgid "Lead Developer"
msgstr "Desenvolvedor-chefe"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestor de Projeto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestor de Projetos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2186,7 +2576,9 @@ msgid "Remove Autoload"
msgstr "Remover Carregamento Automático"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ativar"
@@ -2662,8 +3054,11 @@ msgstr "Modo Jogo:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo deslocamento"
@@ -2683,6 +3078,16 @@ msgstr "Perfil atual:"
msgid "Current Path"
msgstr "Atual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Alternar Ficheiros Escondidos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Voltar"
@@ -2703,7 +3108,8 @@ msgstr "Alternar Ficheiros Escondidos"
msgid "Toggle Favorite"
msgstr "Alternar Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Alternar Modo"
@@ -2823,6 +3229,8 @@ msgid "Theme Properties"
msgstr "Propriedades do Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Cores"
@@ -2937,14 +3345,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propriedade"
@@ -2956,6 +3368,36 @@ msgstr "Propriedade do Tema"
msgid "Property:"
msgstr "Propriedade:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Apenas Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Marcar item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item Marcado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Executar"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Valor pin"
@@ -3729,7 +4171,7 @@ msgstr "Colar Propriedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Desativar Botão"
@@ -3776,7 +4218,7 @@ msgstr "Caminho da Chave Privada SSH"
msgid "Dock Position"
msgstr "Posição da Doca"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Livre de Distrações"
@@ -4422,7 +4864,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Camada"
@@ -4533,11 +4978,26 @@ msgstr "Converter em %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar tipo base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Adicionar recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Item Editável"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -4680,7 +5140,7 @@ msgstr "Cores"
msgid "Accent Color"
msgstr "Escolher cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4758,11 +5218,6 @@ msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Alternar Ficheiros Escondidos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4814,16 +5269,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminação direta"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Destaque de Sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4838,20 +5293,13 @@ msgid "Indent"
msgstr "Indentar à esquerda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamanho:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentação Automática"
@@ -4861,12 +5309,12 @@ msgstr "Indentação Automática"
msgid "Convert Indent On Save"
msgstr "Converter Indentação em Espaços"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Chamadas de Desenho:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Chamadas de Desenho:"
@@ -4876,11 +5324,11 @@ msgstr "Chamadas de Desenho:"
msgid "Navigation"
msgstr "Navegação"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4901,7 +5349,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Numero da linha:"
@@ -4997,7 +5445,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5110,7 +5558,7 @@ msgstr "Pintura do GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintura do GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5354,7 +5802,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect Completo"
@@ -5390,8 +5840,7 @@ msgstr "Remover Ponto"
msgid "Editor SSL Certificates"
msgstr "Configurações do Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Projetos"
@@ -5566,6 +6015,11 @@ msgstr ""
"Pressione %s para arredondar para inteiro. Pressione Shift para mudanças "
"mais precisas."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plano 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecionar Nó(s) para Importar"
@@ -7002,8 +7456,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -7088,6 +7542,7 @@ msgid "Immediate"
msgstr "Imediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinc"
@@ -7096,6 +7551,8 @@ msgid "At End"
msgstr "No Fim"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viagem"
@@ -7181,6 +7638,7 @@ msgid "Fade Out (s):"
msgstr "Desvanecer (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Misturar"
@@ -7300,7 +7758,7 @@ msgstr "Editar Filtros de Nó"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7465,11 +7923,11 @@ msgstr "Licença (Z-A)"
msgid "First"
msgstr "Primeiro"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Próximo"
@@ -8555,6 +9013,7 @@ msgid "Create Outline"
msgstr "Criar contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9118,16 +9577,19 @@ msgstr "Abrir editor UV de Polígono 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígono 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9215,6 +9677,7 @@ msgstr "Configurações da Grelha"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Ajustar"
@@ -9666,7 +10129,8 @@ msgstr "Conexões ao método:"
msgid "Source"
msgstr "Fonte"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Alvo"
@@ -9709,6 +10173,7 @@ msgid "Convert Case"
msgstr "Converter maiúsculas/minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiúsculas"
@@ -9890,7 +10355,8 @@ msgid "Create physical bones"
msgstr "Criar ossos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -9906,7 +10372,7 @@ msgstr "Executar IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspetiva"
@@ -9994,7 +10460,7 @@ msgstr "Ver Transformação do Plano."
msgid "None"
msgstr "Nenhum"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rodar"
@@ -10259,7 +10725,7 @@ msgstr "Não foi encontrado um chão sólido para ajustar a seleção."
msgid "Use Local Space"
msgstr "Usar Espaço Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usar Ajuste"
@@ -10635,6 +11101,9 @@ msgid "Speed:"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ciclo"
@@ -11158,15 +11627,6 @@ msgid "Override all default type items."
msgstr "Sobrepõe todos os itens de tipo predefinido."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Mudar tipo base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11506,6 +11966,7 @@ msgstr "Selecione a forma, subtile ou Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Região"
@@ -11513,7 +11974,7 @@ msgstr "Região"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisão"
@@ -12103,7 +12564,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -12917,6 +13379,10 @@ msgstr ""
"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Exportar Caminho"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Predefinições"
@@ -12933,10 +13399,6 @@ msgstr ""
"clique.\n"
"Apenas uma predefinição por plataforma pode ser marcada como executável."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Exportar Caminho"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -12997,7 +13459,8 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13359,6 +13822,13 @@ msgstr ""
"Pretende pesquisar %s pastas por projetos Godot existentes?\n"
"Pode demorar um pouco."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gestor de Projetos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projetos Locais"
@@ -13503,10 +13973,6 @@ msgid "All Devices"
msgstr "Todos os Aparelhos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aparelho"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Físico)"
@@ -13558,10 +14024,6 @@ msgstr "X Botão 2"
msgid "Joypad Axis Index:"
msgstr "Índice do Eixo do joystick:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eixo"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice do botão do joypad:"
@@ -13710,11 +14172,7 @@ msgstr "Mapa de entrada"
msgid "Action:"
msgstr "Ação:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Ação"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -13902,7 +14360,9 @@ msgstr "Se definido, o contador reinicia para cada grupo de nós filhos."
msgid "Initial value for the counter"
msgstr "Valor inicial do contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -14688,7 +15148,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14712,6 +15172,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista para ficheiro CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Caminho do Recurso"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14781,7 +15246,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14793,14 +15258,17 @@ msgstr "Mudar FOV da Câmara"
msgid "Change Camera Size"
msgstr "Mudar tamanho da Câmara"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Ponto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14991,16 +15459,11 @@ msgstr "Definir Manipulador"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Gravar Mensagem"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Conjunto MultiNó"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15073,12 +15536,14 @@ msgid "Display"
msgstr "Mostrar Tudo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15086,20 +15551,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixeis da Margem"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Alternar Ecrã completo"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15133,10 +15584,6 @@ msgid "Use V-Sync"
msgstr "Usar Ajuste"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15144,7 +15591,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ativar"
@@ -15163,11 +15618,6 @@ msgstr "Seleção de Frame"
msgid "Energy Saving"
msgstr "Erro Ao Gravar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Manter Depurador Aberto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15203,11 +15653,6 @@ msgstr "Frame de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frame de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forçar Impulso"
@@ -15239,7 +15684,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleção de Frame"
#: main/main.cpp
@@ -15251,10 +15696,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15318,14 +15759,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Cores"
#: main/main.cpp
@@ -15410,6 +15851,7 @@ msgid "Main Loop Type"
msgstr "Localizar Tipo de Nó"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Trazer"
@@ -15432,7 +15874,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Voltar"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Ajustar aos Lados do Nó"
@@ -15474,24 +15916,33 @@ msgstr "Mudar Raio Externo do Toro"
msgid "Operation"
msgstr "Opções"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisão"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converter maiúsculas/minúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15499,10 +15950,12 @@ msgstr "Mudanças de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Raio:"
@@ -15519,10 +15972,19 @@ msgstr "Avisos"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Smoothstep"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar Guias"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Mudar Raio Interno do Toro"
@@ -15536,6 +15998,13 @@ msgstr "Mudar Raio Externo do Toro"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15546,6 +16015,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Colar Nós"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Criar vértice interno"
@@ -15564,20 +16038,88 @@ msgstr "Rotação aleatória:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Tornar Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Contínuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Distância de escolha:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotação aleatória:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo Colisão"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Mudar Transformação"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instância"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostrar Grelha Sempre"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usar Ajuste"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Armazenar o Ficheiro:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carregar recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefixo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recarregar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15633,12 +16175,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome de Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome do Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Caminho de Foco"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15739,6 +16287,180 @@ msgstr "Exportar Malha GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista de Trás"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Compensação da grelha:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Valor:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Combinar"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instância"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "A analisar geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista de Trás"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Predefinido"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos os Aparelhos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamanho:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Mudar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Consolidar Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Mudanças de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reassociar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduções"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo da rotação:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Filhos editáveis"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ponto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15749,10 +16471,25 @@ msgid "Godot Bone Node"
msgstr "Obter Nó da Cena"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova Raiz da Cena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Focar na Origem"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Junta"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15760,7 +16497,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador Escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Com Dados"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nó"
@@ -15784,6 +16569,16 @@ msgstr "Malha"
msgid "Materials"
msgstr "Mudanças de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Caminho da Cena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome do nó raiz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15828,18 +16623,49 @@ msgstr "Selecione um Nó"
msgid "Animations"
msgstr "Animações:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar ossos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frame de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Consolidar Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista de Frente"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16019,12 +16845,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Compensação:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16042,11 +16874,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16134,6 +16966,15 @@ msgid "Done!"
msgstr "Feito!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala aleatória:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16141,6 +16982,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Compensação da grelha:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16158,13 +17004,58 @@ msgstr "Perspetiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configuração:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descrição"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Definir tipo de variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Definir tipo de variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16214,12 +17105,6 @@ msgstr "Pilha cheia com a profundidade da pilha: "
msgid "Visual Script"
msgstr "Procurar VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Função"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Mudar argumentos do sinal"
@@ -16537,6 +17422,7 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expressão"
@@ -16546,6 +17432,11 @@ msgstr "Voltar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executável"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Voltar"
@@ -16642,13 +17533,30 @@ msgid "Basic Type"
msgstr "Mudar tipo base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Caminho do Nó"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Mudar nome do argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Restaurar Predefinições"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo Escalar"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16709,11 +17617,6 @@ msgid "Get %s"
msgstr "Obter %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome de índice Propriedade inválido."
@@ -16756,6 +17659,11 @@ msgid "a if cond, else b"
msgstr "a se cond, senão b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet não encontrado no script: "
@@ -16828,6 +17736,10 @@ msgstr ""
msgid "SubCall"
msgstr "SubCall"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Construir %s"
@@ -16881,6 +17793,11 @@ msgstr "Próximo Frame de Física"
msgid "%s sec(s)"
msgstr "%s sec(s)"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "WaitSignal"
@@ -16907,6 +17824,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Caminho da Chave Privada SSH"
@@ -16917,9 +17838,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Apagar corrente IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tempo expirado."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16948,6 +17874,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Alternar visibilidade"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Repetir"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17805,6 +18736,60 @@ msgstr ""
"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade "
"\"Frames\" para que AnimatedSprite mostre frames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Executar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensação:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17817,22 +18802,30 @@ msgstr "Sobrepõe"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Gerar Pontos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "WaitInstanceSignal"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Pré-visualização Predefinida"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17843,8 +18836,8 @@ msgstr "Adicionar barramento de áudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Modelo de barramento de áudio"
+msgid "Override"
+msgstr "Sobrepõe"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17865,10 +18858,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Executar"
+msgid "Autoplay"
+msgstr "Alternar reprodução automática"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17876,7 +18870,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Distância de escolha:"
@@ -17906,13 +18901,29 @@ msgstr "Copiar Nós"
msgid "Anchor Mode"
msgstr "Modo Ícone"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo da rotação:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Atual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Aumentar Zoom"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo Mover"
@@ -17923,36 +18934,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Smoothstep"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Smoothstep"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Compensação:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Compensação:"
+msgid "Drag Margin"
+msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Compensação:"
+msgid "Draw Screen"
+msgstr "Chamadas de Desenho:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Chamadas de Desenho:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Definir Margem"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nó Blend2"
@@ -17962,30 +18997,66 @@ msgstr "Nó Blend2"
msgid "Light Mode"
msgstr "Direita Wide"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Alternar visibilidade"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Alternar visibilidade"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Povoar"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Povoar"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Origem"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18008,6 +19079,11 @@ msgstr ""
"Considere adicionar nós CollisionShape2D ou CollisionPolygon2D como filhos "
"para definir a sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Escolher Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18040,6 +19116,19 @@ msgid "Build Mode"
msgstr "Modo Régua"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item Desativado"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Criar Polígono de Colisão"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Criar Polígono de Colisão"
@@ -18081,6 +19170,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configuração:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Valor:"
@@ -18090,16 +19186,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Pós-processamento"
+msgid "One Shot"
+msgstr "Nó OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Pós-processamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18125,11 +19221,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projetos Locais"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18143,8 +19250,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18156,9 +19265,19 @@ msgstr "Máscara de Emissão"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Fonte de emissão: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Bugigangas"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18184,7 +19303,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18225,12 +19345,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Cores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Cores"
@@ -18265,16 +19379,32 @@ msgstr "Junção não está conectada a dois PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nó"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nó"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Desativar Botão"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18283,11 +19413,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18299,44 +19429,41 @@ msgstr ""
"Uma textura com a forma da luz tem de ser disponibilizada na Propriedade "
"\"Textura\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Mudar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rodar Direita"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Mudar tamanho da Câmara"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Camada"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18345,28 +19472,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista de Trás"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Alterar Filtro"
+msgid "Gradient Length"
+msgstr "Gradiente Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Métodos de filtro"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fechar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo Régua"
@@ -18386,6 +19518,11 @@ msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono."
msgid "Width Curve"
msgstr "Dividir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predefinição"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18419,25 +19556,41 @@ msgstr "Modo Região"
msgid "End Cap Mode"
msgstr "Modo Ajuste:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "em ordem:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Multiplicar %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexão:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18469,6 +19622,11 @@ msgstr "Distância de escolha:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Mudar Raio Externo do Toro"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18477,6 +19635,11 @@ msgstr ""
"NavigationObstacle2D serve apenas para fornecer prevenção de colisão a um "
"objeto Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18502,12 +19665,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo da rotação:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "A rodar %s graus."
@@ -18522,10 +19681,48 @@ msgstr "Constante Global"
msgid "Global Rotation Degrees"
msgstr "A rodar %s graus."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala aleatória:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Ajuste Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Compensação:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Ajuste de Escala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "No Fim"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18533,11 +19730,18 @@ msgstr ""
"O nó ParallaxLayer só funciona quando definido como filho de um nó "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ação"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espelho"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18579,11 +19783,17 @@ msgstr ""
"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Particles "
"Animation\" ativada."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo Prioridade"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Dividir Curva"
@@ -18598,6 +19808,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Compensação da grelha:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Compensação:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Compensação:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18608,12 +19832,22 @@ msgid "Layers"
msgstr "Camada"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Função"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18656,9 +19890,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "CustomNode"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Contínuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18666,6 +19905,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Escolher cor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Ajuste Inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidade:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18673,6 +19932,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forçar Impulso"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18680,26 +19948,72 @@ msgstr "Definir Margem"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Físico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "A mover saída"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localização"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "A rodar %s graus."
+msgid "Collider RID"
+msgstr "RID inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Vista Órbita Direita"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18707,8 +20021,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "em ordem:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18721,17 +20035,25 @@ msgid "Gizmo Extents"
msgstr "Bugigangas"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Criar Nó Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo Colisão"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18739,6 +20061,21 @@ msgstr ""
"Para funcionar, a propriedade caminho tem de apontar para um nó Node2D "
"válido."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Remover Ponto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Próxima Coordenada"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18765,6 +20102,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Scripts de filtro"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18782,51 +20129,70 @@ msgstr "TileSet"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Mudar tamanho da Câmara"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformar"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Ver origem"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo Colisão"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisão"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo Colisão"
+msgid "Compatibility Mode"
+msgstr "Modo Prioridade"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo Colisão"
+msgid "Centered Textures"
+msgstr "Funcionalidades Principais:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Oclusor Definir Transformação"
+msgid "Use Parent"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Ajustar ao Centro do Nó"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Predefinições"
+msgid "Shape Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18847,27 +20213,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Repor Volume do Barramento"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Repor Volume do Barramento"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Definir Nome do Uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera precisa de um nó ARVROrigin como progenitor."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18885,7 +20242,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Só âncoras"
#: scene/3d/arvr_nodes.cpp
@@ -18904,6 +20261,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin exige um nó filho ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala aleatória:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18932,34 +20294,38 @@ msgstr "Cores de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Cores de Emissão"
+msgid "Degrees"
+msgstr "A rodar %s graus."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ativar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pista de Propriedades"
+msgid "Tracking"
+msgstr "Empacotamento"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18974,6 +20340,16 @@ msgstr "Limpar Transformação"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sub-árvore"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19003,6 +20379,13 @@ msgstr "A guardar lightmaps"
msgid "Done"
msgstr "Feito"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Bugigangas"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19017,6 +20400,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Cores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Tema Predefinido"
@@ -19027,38 +20424,43 @@ msgstr "Novo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ver ambiente"
+msgid "Generate"
+msgstr "Geral"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamanho:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "A rodar %s graus."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "CustomNode"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar a partir do pixel"
+msgid "Custom Energy"
+msgstr "Mover Efeito de Barramento"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturar"
+msgid "Min Light"
+msgstr "Indentar à direita"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegação"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19069,16 +20471,26 @@ msgstr ""
msgid "Light Data"
msgstr "Com Dados"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome do Nó:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pista de Propriedades"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projeto"
@@ -19088,6 +20500,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Mais próximo"
@@ -19095,8 +20512,9 @@ msgstr "Mais próximo"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19107,16 +20525,16 @@ msgstr "Definir Margem"
msgid "Clip To"
msgstr "Recorte ativado"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Inverter Portais"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturar"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19185,17 +20603,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Bugigangas"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emissão"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Mudar Raio Interno do Toro"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Pontos de emissão:"
+msgid "Ring Height"
+msgstr "Rodar Direita"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19212,35 +20641,34 @@ msgid "Portal Mode"
msgstr "Modo Prioridade"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Ativar Prioridade"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinâmica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegação"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19280,21 +20708,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Escolher cor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Repor Volume do Barramento"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19303,24 +20728,26 @@ msgstr "Direções"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Livre de Distrações"
+msgid "Blend Splits"
+msgstr "Tempos de Mistura:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidade"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Predefinição"
#: scene/3d/light.cpp
@@ -19332,18 +20759,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformação Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vetor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Em teste"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignorar]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
@@ -19415,9 +20858,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Alternar visibilidade"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Chamadas de Desenho:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Chamadas de Desenho:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow apenas funciona quando definido como filho de um nó Path."
@@ -19452,8 +20905,8 @@ msgstr "Eixo"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pintar Tile"
+msgid "Body Offset"
+msgstr "Compensação:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19480,6 +20933,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Apagar Nós"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19536,39 +20994,82 @@ msgstr "Um Room não deve ser filho ou neto de um Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portais ativos]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Raiz de Edição ao Vivo:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predefinição"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo Rodar"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Compensação da grelha:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projeto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ativar Ajuste"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Escolher cor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Cores de Emissão"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indentar à direita"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19599,6 +21100,10 @@ msgstr ""
"Pense em simplificar os limites do quarto para melhorar o desempenho."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19639,6 +21144,10 @@ msgstr "Só deve existir um RoomManager na SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19708,6 +21217,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frame de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Criar Polígono de Colisão"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Árvore de Animação inválida."
@@ -19729,6 +21248,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19755,11 +21278,6 @@ msgstr ""
"Em vez disso, mude o tamanho das formas de colisão filhas."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Manter Transformação Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19768,7 +21286,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Bugigangas"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frame de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19825,14 +21352,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separação:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda para cima."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Função"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expressão"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erro"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separação:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19864,6 +21423,11 @@ msgid "Baked Light"
msgstr "Consolidar Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "A gerar Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19871,22 +21435,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Distância de escolha:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Distância de escolha:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19913,11 +21473,13 @@ msgstr ""
"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Cena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19932,6 +21494,11 @@ msgid "Auto Triangles"
msgstr "Alternar Triângulos Auto"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Alternar Triângulos Auto"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19969,6 +21536,11 @@ msgstr "Reinício automático:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinício automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinício automático:"
@@ -19987,11 +21559,26 @@ msgstr "Adicionar Porta de Entrada"
msgid "Xfade Time"
msgstr "Tempo X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Compensação da grelha:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Alternar"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Definir avanço automático"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opções Avançadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Anim Aplicar Reinicialização"
@@ -20007,11 +21594,6 @@ msgid "Assigned Animation"
msgstr "Adicionar Animação"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Alternar reprodução automática"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20031,22 +21613,16 @@ msgid "Playback Options"
msgstr "Opções da Classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Predefinido"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Executar Cena"
+msgid "Active"
+msgstr "Ação"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20093,9 +21669,19 @@ msgid "Tree Root"
msgstr "Criar Nó Raiz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pregar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Adicionar Pista"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use antes AnimationTree."
@@ -20105,16 +21691,88 @@ msgstr "Este nó foi descontinuado. Use antes AnimationTree."
msgid "Playback"
msgstr "Executar"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Colar Parâmetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportar Caminho"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animação"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome do nó raiz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolação"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sobrepõe"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reassociar Nó"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Criar Função"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Executar Cena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Alvo"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter Proporção"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20125,30 +21783,38 @@ msgstr "Modo Seleção"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Inverter na Horizontal"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Inverter na Vertical"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo Ícone"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Origem"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botão"
+msgid "Action Mode"
+msgstr "Modo Ícone"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20159,6 +21825,11 @@ msgstr "Atalhos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20168,6 +21839,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Tudo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Topo Esquerda"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20180,6 +21861,36 @@ msgstr ""
"RMB: Remover predefinição"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo Seleção"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo deslocamento"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Deferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Predefinições"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Escolha uma cor através do editor."
@@ -20228,28 +21939,29 @@ msgstr "Só âncoras"
msgid "Grow Direction"
msgstr "Direções"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamanho do contorno:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Compensação da grelha:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotação aleatória:"
+msgid "Clip Content"
+msgstr "Constante de Classe"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Ferramentas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20257,21 +21969,16 @@ msgid "Focus"
msgstr "Caminho de Foco"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo Oclusão"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de localização"
+msgid "Default Cursor Shape"
+msgstr "Carregar o Modelo predefinido de barramento."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20281,17 +21988,8 @@ msgstr "Tamanho: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Inverter na Horizontal"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Inverter na Vertical"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo Seleção"
#: scene/gui/control.cpp
#, fuzzy
@@ -20308,9 +22006,13 @@ msgid "Dialog"
msgstr "Diálogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "Carregamento automático"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20321,14 +22023,49 @@ msgid "Please Confirm..."
msgstr "Confirme por favor..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobrepor Item"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desligar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Distância de escolha:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Aumentar Zoom"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Aumentar Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Diminuir Zoom"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar ossos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20338,10 +22075,25 @@ msgid "Enable grid minimap."
msgstr "Ativar grelha do minimapa."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar ossos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Gravar"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20353,21 +22105,50 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Aplicar Reinicialização"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Preencher Seleção"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Em teste"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala aleatória:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista de Frente"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20395,6 +22176,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ajuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atalhos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Apenas seleção"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botão direito"
@@ -20405,39 +22234,48 @@ msgid "Placeholder"
msgstr "Carregar como marcador de posição"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carregar como marcador de posição"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Definir posição Curve Out"
+msgid "Blink Speed"
+msgstr "Velocidade:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Definir Margem"
+msgid "Switch On Hover"
+msgstr "Alternar"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Criar Guia Horizontal"
+msgid "Region Rect"
+msgstr "Definir região Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Definir Margem"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20457,6 +22295,11 @@ msgid "Popup"
msgstr "Povoar"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20466,6 +22309,30 @@ msgstr ""
"das funções popup*(). Torná-las visíveis para edição é aceitável, mas "
"estarão escondidas na execução."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrar Seleção"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Apagar seleção GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Apagar Seleção"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Procurar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20475,24 +22342,81 @@ msgstr "Recente:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" está ativado, \"Min Value\" tem de ser maior que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Manter Proporção"
+msgid "Min Value"
+msgstr "Valor pin"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomear Item Cor"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixeis da Margem"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Obter Índice"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indentação Automática"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempos de Mistura:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fim"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20501,6 +22425,29 @@ msgstr "Tamanho:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar pesos dos ossos"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Apenas seleção"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar Perfil Selecionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efeito de Barramento"
@@ -20520,14 +22467,58 @@ msgstr ""
"tamanho mínimo manualmente."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Povoar superfície"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Escolher cor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "em ordem:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefixo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufixo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Compensação da grelha:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Colapsar Tudo"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20542,73 +22533,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Atual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastar e largar para reorganizar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Saltar Pontos de Paragem"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Pasta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desativado)"
+msgid "Hiding Enabled"
+msgstr "Ativar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Ativar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Chamadas de Desenho:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nó"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Tudo"
+msgid "Focused"
+msgstr "Caminho de Foco"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo Colisão"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Tudo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Passar Sobre"
+msgid "Over"
+msgstr "Sobrescrever"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propriedades do Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo Jogo:"
@@ -20622,12 +22672,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "A rodar %s graus."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Esquerda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolação"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20638,6 +22700,21 @@ msgid "(Other)"
msgstr "(Outro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Desativar Botão"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Criar Nó Raiz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20646,8 +22723,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Adicionar Pista"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20655,14 +22736,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Definir curva na posição"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Trazer"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20704,6 +22785,11 @@ msgstr "Descrição"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportar Caminho"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo deslocamento"
@@ -20732,6 +22818,35 @@ msgstr "Multiplicar %s"
msgid "Custom Multiplayer"
msgstr "Definir Múltiplo:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolação"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Topo Esquerda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo Colisão"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo Navegação"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20741,6 +22856,16 @@ msgstr "Nova Raiz da Cena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Multiplicar %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20772,11 +22897,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Criar contorno"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolação"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20803,12 +22923,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20844,17 +22964,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pintar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinício automático:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Topo Esquerda"
+msgid "Viewport Path"
+msgstr "Exportar Caminho"
#: scene/main/viewport.cpp
msgid ""
@@ -20876,6 +22992,19 @@ msgstr ""
"O tamanho do Viewport tem de ser maior ou igual a 2 pixeis em ambas as "
"dimensões para renderizar."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobrepor Item"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20886,6 +23015,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpor"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Mudar valor de entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Ligação"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item Desativado"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linear Esquerda"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depurar"
@@ -20895,13 +23057,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Mudar o Modo de Atualização da Animação"
+msgid "Clear Mode"
+msgstr "Modo Régua"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Ativar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Ativar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ativar Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item Desativado"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20909,7 +23091,17 @@ msgid "Shadow Atlas"
msgstr "Novo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Limpar Transformação"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20931,15 +23123,30 @@ msgstr "CustomNode"
msgid "Loop Mode"
msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Valor pin"
+msgid "Loop Begin"
+msgstr "Modo Mover"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo Mover"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nó Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos da Cena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20950,17 +23157,17 @@ msgstr "Meia resolução"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vetor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobrepor Item"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Caminho de Foco"
@@ -20971,6 +23178,16 @@ msgstr "Tamanho do contorno:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Função"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinais"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opções Extra:"
@@ -20988,29 +23205,36 @@ msgstr "Com Dados"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo Ícone"
+msgid "Sky Custom FOV"
+msgstr "CustomNode"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentação Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo da rotação:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "A rodar %s graus."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21019,86 +23243,98 @@ msgid "Ambient Light"
msgstr "Indentar à direita"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condição"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Armazenar o Ficheiro:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Valor:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Dividir Curva"
+msgid "Depth End"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dividir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dividir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeamentos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo Ajuste:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dividir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeamentos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21107,20 +23343,27 @@ msgid "SS Reflections"
msgstr "Escalar Seleção"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Apenas seleção"
+msgid "Fade In"
+msgstr "Aparecer (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Desvanecer (s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidade"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21129,122 +23372,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Raio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Raio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Direita Wide"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Cores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuração Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Distância de escolha:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transição: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21252,26 +23445,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separação:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Função Cor."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recente:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Livre de Distrações"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Compensação:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21281,6 +23492,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidade"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidade"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21302,44 +23522,46 @@ msgid "Parameters"
msgstr "Parâmetro Alterado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo deslocamento"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nó Blend2"
+msgid "Specular Mode"
+msgstr "Modo Régua"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolação"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Esquerda Wide"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista de Frente"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo Régua"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Valor:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21348,6 +23570,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21364,10 +23596,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21391,11 +23619,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21424,32 +23647,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusão"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidade"
+msgid "Min Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Inverter Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21462,27 +23688,14 @@ msgstr "Transição: "
msgid "Refraction"
msgstr "Separação:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Camada"
#: scene/resources/material.cpp
#, fuzzy
@@ -21490,7 +23703,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21499,42 +23712,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo Prioridade"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Livre de Distrações"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo deslocamento"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Consolidar Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nó Blend2"
@@ -21566,8 +23763,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformação Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Compor Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Compor Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21584,6 +23797,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Fonte"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21597,11 +23815,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamanho do contorno:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Mesclar a partir da Cena"
@@ -21615,11 +23828,6 @@ msgid "Max Error"
msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21633,6 +23841,18 @@ msgstr "Distância de escolha:"
msgid "Sample Max Error"
msgstr "Mostrador"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21641,43 +23861,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Definir Esferas"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover Ponto"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Dividir %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Freelook Modificador de Velocidade"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Freelook Modificador de Lentidão"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Pontos de emissão:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Fonte de emissão: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Cores de Emissão"
+msgid "Color Texture"
+msgstr "Editor de Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Pontos de emissão:"
+msgid "Point Count"
+msgstr "Adicionar Porta de Entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Inverter Portais"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21710,6 +23963,18 @@ msgstr "Fundo Direita"
msgid "Left To Right"
msgstr "Topo Direita"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21733,17 +23998,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Dividir Curva"
+msgid "Top Color"
+msgstr "Próximo Piso"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Armazenar o Ficheiro:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21752,12 +24014,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Fechar curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21766,35 +24024,21 @@ msgstr "Executar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substituto"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Dividir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21807,11 +24051,6 @@ msgstr "Expandir Tudo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Povoar"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Mudar Raio Interno do Toro"
@@ -21820,10 +24059,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21839,10 +24074,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21864,12 +24095,28 @@ msgstr "Remover Textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo Escalar"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturar"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo Jogo:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo Jogo:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21881,12 +24128,30 @@ msgstr "Mudar tipo base"
msgid "Current Frame"
msgstr "Nome da cena atual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo deslocamento"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensível a maiúsculas"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predefinição"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -21928,6 +24193,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de Funcionalidades Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Mudar valor de entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carregar Predefinição"
@@ -21941,6 +24216,16 @@ msgid "Fallback Environment"
msgstr "Ver ambiente"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Cena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21958,10 +24243,32 @@ msgstr "Linear Esquerda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interface do Utilizador"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22003,12 +24310,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Libertar"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22020,7 +24327,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22039,13 +24346,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar Sugestão dos Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22066,19 +24374,10 @@ msgid "Post Gain"
msgstr "Pós"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurso"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22114,7 +24413,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamanho:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22122,14 +24421,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo Jogo:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar Sugestão dos Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22137,7 +24430,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22150,18 +24443,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tempo expirado."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nó Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22182,13 +24470,33 @@ msgid "Channel Disable Time"
msgstr "Mudar tempo de Mistura"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Adicionar Porta de Entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar a partir do pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variável Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspetiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22202,19 +24510,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamanho:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Freelook Esquerda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Pré-visualização Predefinida"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Esquerda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22256,6 +24640,11 @@ msgstr "A segmentar..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expressão"
@@ -22414,7 +24803,7 @@ msgstr "Modo de Interpolação"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22564,5 +24953,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Mudar tamanho da Câmara"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 740d2c7613..e9a2408eae 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -151,6 +151,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Área de transferência vazia!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Cena Atual"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Habilitar"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modo de Movimentação"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Manter Depurador Aberto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Tamanho do Contorno:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Tamanho do Contorno:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Operador de tela."
@@ -160,12 +215,104 @@ msgstr "Operador de tela."
msgid "Window"
msgstr "Nova Janela"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixels de Borda"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Alternar Tela Cheia"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inicializar"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pos. do Painel"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modo de Interpolação"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Destino"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nó TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Frame de Física %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Erro ao salvar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Erro ao salvar"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Pesquisar resultados"
@@ -192,9 +339,21 @@ msgstr "Command: Rotacionar"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funções"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -223,6 +382,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectar"
@@ -231,25 +394,68 @@ msgstr "Conectar"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Objetos Desenhados:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Ativar Papel Vegetal"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Perfis de rede"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Nome do nó raiz"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectar"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Tipo de Transformação"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -298,6 +504,16 @@ msgstr "Argumentos inválidos para o construto '%s'"
msgid "On call to '%s':"
msgstr "Na chamada para '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -339,10 +555,167 @@ msgstr "Copiar Seleção"
msgid "Use Single Quotes"
msgstr "Novo Tile Único"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Todos"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controle de Versão"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunidade"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Predefinição"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Escanear"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tecla Física"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Botão"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vetor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Índice do Botão do Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Predefinição"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Encaixe Relativo"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocidade:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eixo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fixar valor"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Índice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Ação"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Alterar"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Mensagem de Commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Tom:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbitar Visão para a Direita"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Número da Linha:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -358,10 +731,12 @@ msgstr "Configurar o Snap"
msgid "Project Settings Override"
msgstr "Configurações do Projeto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nome"
@@ -555,18 +930,20 @@ msgstr "Renderizador:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtros:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -595,7 +972,7 @@ msgstr "Profilador"
msgid "Max Functions"
msgstr "Criar Função"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Expressão"
@@ -669,16 +1046,28 @@ msgstr "Vértices:"
msgid "Resource"
msgstr "Recurso"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Fechar Cena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Caminho do Recurso"
+msgid "Path"
+msgstr "Caminho"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Origem"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Mensagem de Commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localizar"
@@ -692,7 +1081,7 @@ msgstr "Testando"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -724,7 +1113,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -797,8 +1186,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Escala"
@@ -815,7 +1209,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1090,8 +1484,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animação"
@@ -1234,6 +1630,8 @@ msgstr "Mover Chaves da Anim"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformação"
@@ -1634,7 +2032,7 @@ msgid ""
msgstr ""
"Adia o sinal, guardando em uma fila e o ativando somente em tempo ocioso."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1803,13 +2201,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependências"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Caminho"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependências:"
@@ -1949,11 +2340,11 @@ msgid "Lead Developer"
msgstr "Desenvolvedor-chefe"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gerente do Projeto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gerenciador de Projetos"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2299,7 +2690,9 @@ msgid "Remove Autoload"
msgstr "Remover Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Habilitar"
@@ -2777,8 +3170,11 @@ msgstr "Modo Panorâmico:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Modo Panorâmico"
@@ -2798,6 +3194,16 @@ msgstr "Perfil Atual:"
msgid "Current Path"
msgstr "Atual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Alternar Arquivos Ocultos"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Voltar"
@@ -2818,7 +3224,8 @@ msgstr "Alternar Arquivos Ocultos"
msgid "Toggle Favorite"
msgstr "Alternar Favorito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Alternar Modo"
@@ -2938,6 +3345,8 @@ msgid "Theme Properties"
msgstr "Propriedades do Tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Cores"
@@ -3052,14 +3461,18 @@ msgid "Method"
msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Propriedade"
@@ -3071,6 +3484,36 @@ msgstr "Propriedade do Tema"
msgid "Property:"
msgstr "Propriedade:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valor"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Apenas Métodos"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Item Marcável"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Item Checado"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Chamadas de Desenho:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Rodar"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fixar valor"
@@ -3848,7 +4291,7 @@ msgstr "Colar Propriedades"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Botão Desativado"
@@ -3895,7 +4338,7 @@ msgstr "Caminho da chave privada SSH"
msgid "Dock Position"
msgstr "Pos. do Painel"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sem Distrações"
@@ -4543,7 +4986,10 @@ msgstr "Editar Texto:"
msgid "On"
msgstr "Ativo"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Camada"
@@ -4655,11 +5101,26 @@ msgstr "Converter para %s"
msgid "New %s"
msgstr "Novo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar Tipo Base"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Adicionar Recurso"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Item Editável"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Novo Script"
@@ -4802,7 +5263,7 @@ msgstr "Cores"
msgid "Accent Color"
msgstr "Escolher Cor"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4880,11 +5341,6 @@ msgstr "Diálogo XForm"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Alternar Arquivos Ocultos"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatura..."
@@ -4936,16 +5392,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Iluminação direta"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Realce de sintaxe"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4960,20 +5416,13 @@ msgid "Indent"
msgstr "Recuar Esquerda"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tipo"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Tamanho:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Recuar"
@@ -4983,12 +5432,12 @@ msgstr "Auto Recuar"
msgid "Convert Indent On Save"
msgstr "Converter recuo para espaços"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Chamadas de Desenho:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Chamadas de Desenho:"
@@ -4998,11 +5447,11 @@ msgstr "Chamadas de Desenho:"
msgid "Navigation"
msgstr "Navegação"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5023,7 +5472,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Número da Linha:"
@@ -5119,7 +5568,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5232,7 +5681,7 @@ msgstr "Pintura GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Pintura GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5476,7 +5925,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rect Completo"
@@ -5512,8 +5963,7 @@ msgstr "Remover Ponto"
msgid "Editor SSL Certificates"
msgstr "Configurações do Editor"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gerenciador de Projetos"
@@ -5688,6 +6138,11 @@ msgstr ""
"Segure %s para arredondar para inteiros. Segure Shift para aplicar mudanças "
"mais precisas."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plano 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecione Nó(s) para Importar"
@@ -7134,8 +7589,8 @@ msgid "Future"
msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profundidade"
@@ -7220,6 +7675,7 @@ msgid "Immediate"
msgstr "Imediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizar"
@@ -7228,6 +7684,8 @@ msgid "At End"
msgstr "No Fim"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Viagem"
@@ -7314,6 +7772,7 @@ msgid "Fade Out (s):"
msgstr "[i]Fade Out[/i](s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Misturar"
@@ -7433,7 +7892,7 @@ msgstr "Editar Filtros de Nó"
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7598,11 +8057,11 @@ msgstr "Licença (Z-A)"
msgid "First"
msgstr "Primeiro"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Anterior"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Próximo"
@@ -8691,6 +9150,7 @@ msgid "Create Outline"
msgstr "Criar Contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9259,16 +9719,19 @@ msgstr "Abrir editor de Polígonos UV 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polígonos"
@@ -9356,6 +9819,7 @@ msgstr "Configurações da grade"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Snap"
@@ -9807,7 +10271,8 @@ msgstr "Conexões com o método:"
msgid "Source"
msgstr "Origem"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Destino"
@@ -9851,6 +10316,7 @@ msgid "Convert Case"
msgstr "Converter Maíusculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiúscula"
@@ -10032,7 +10498,8 @@ msgid "Create physical bones"
msgstr "Crie ossos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Esqueleto"
@@ -10048,7 +10515,7 @@ msgstr "Jogar IK"
msgid "Orthogonal"
msgstr "Ortogonal"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspectiva"
@@ -10136,7 +10603,7 @@ msgstr "Ver Transformada do Plano."
msgid "None"
msgstr "Nenhum"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Rotacionar"
@@ -10401,7 +10868,7 @@ msgstr "Não foi encontrado chão sólido onde encaixar a seleção."
msgid "Use Local Space"
msgstr "Usar Espaço Local"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Use Encaixar"
@@ -10778,6 +11245,9 @@ msgid "Speed:"
msgstr "Velocidade:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Repetir"
@@ -11301,15 +11771,6 @@ msgid "Override all default type items."
msgstr "Substituir todos os itens do modelo padrão."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Mudar Tipo Base"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11649,6 +12110,7 @@ msgstr "Selecione a forma, subtile ou tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Região"
@@ -11656,7 +12118,7 @@ msgstr "Região"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Colisão"
@@ -12246,7 +12708,8 @@ msgstr "Vértice"
msgid "Fragment"
msgstr "Fragmento"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luz"
@@ -13065,6 +13528,10 @@ msgstr ""
"corrompidos:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Caminho de Exportação"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Predefinições"
@@ -13081,10 +13548,6 @@ msgstr ""
"clique.\n"
"Somente uma predefinição por plataforma pode ser marcada como executável."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Caminho de Exportação"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Recursos"
@@ -13145,7 +13608,8 @@ msgstr "Roteiro"
msgid "GDScript Export Mode:"
msgstr "Modo de Exportação do GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Texto"
@@ -13507,6 +13971,13 @@ msgstr ""
"existentes?\n"
"Isso pode levar algum tempo."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Gerenciador de Projetos"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Projetos Locais"
@@ -13650,10 +14121,6 @@ msgid "All Devices"
msgstr "Todos os dispositivos"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Físico)"
@@ -13705,10 +14172,6 @@ msgstr "Botão X 2"
msgid "Joypad Axis Index:"
msgstr "Índice de Eixo do Joypad:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eixo"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Índice de Botão do Joypad:"
@@ -13857,11 +14320,7 @@ msgstr "Mapa de Entrada"
msgid "Action:"
msgstr "Ação:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Ação"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -14049,7 +14508,9 @@ msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos.
msgid "Initial value for the counter"
msgstr "Valor inicial para o contador"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -14838,7 +15299,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valor"
@@ -14862,6 +15323,11 @@ msgstr "Total:"
msgid "Export list to a CSV file"
msgstr "Exportar lista para arquivo CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Caminho do Recurso"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14931,7 +15397,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14943,14 +15409,17 @@ msgstr "Alterar FOV da Câmera"
msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Ponto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15141,16 +15610,11 @@ msgstr "Definir Manipulador"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Mensagem de Commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Conjunto de MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15223,12 +15687,14 @@ msgid "Display"
msgstr "Exibir Tudo"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15236,20 +15702,6 @@ msgstr ""
msgid "Height"
msgstr "Luz"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Pixels de Borda"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Alternar Tela Cheia"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15283,10 +15735,6 @@ msgid "Use V-Sync"
msgstr "Use Encaixar"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15294,7 +15742,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Habilitar"
@@ -15313,11 +15769,6 @@ msgstr "Seleção de Frame"
msgid "Energy Saving"
msgstr "Erro ao salvar"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Manter Depurador Aberto"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15353,11 +15804,6 @@ msgstr "Frame de Física %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Frame de Física %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Forçar Push"
@@ -15389,7 +15835,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Seleção de Frame"
#: main/main.cpp
@@ -15401,10 +15847,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15468,14 +15910,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtro:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Cores"
#: main/main.cpp
@@ -15560,6 +16002,7 @@ msgid "Main Loop Type"
msgstr "Localizar Tipo de Nó"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Buscar"
@@ -15582,7 +16025,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Voltar"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Encaixar nos Lados do Nó"
@@ -15624,24 +16067,33 @@ msgstr "Alterar Raio Externo do Toro"
msgid "Operation"
msgstr "Opções"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Colisão"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Modo Colisão"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converter Maíusculas/Minúsculas"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15649,10 +16101,12 @@ msgstr "Alterações de Material:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Raio:"
@@ -15669,10 +16123,19 @@ msgstr "Avisos"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Passo suave"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Mostrar Guias"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Alterar Raio Interno do Toro"
@@ -15686,6 +16149,13 @@ msgstr "Alterar Raio Externo do Toro"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Polígonos"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15696,6 +16166,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Colar Nós"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Criar Vertex Interno"
@@ -15714,20 +16189,88 @@ msgstr "Rotação aleatória:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Tornar Local"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Contínuo"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Escolha uma Distância:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotação aleatória:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Modo Colisão"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Alteração de Transformação"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instância"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Sempre Mostrar Grade"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Use Encaixar"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Armazenando Arquivo:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carregar Recurso"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Esqueleto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefixo:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Recarregar"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15783,12 +16326,18 @@ msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Nome da Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Nome do Script:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Habilitar"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15889,6 +16438,180 @@ msgstr "Exportar Malha GLTF2"
msgid "Export GLTF..."
msgstr "Exportar GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Visão Traseira"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Deslocamento da Grade:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componentes"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantidade:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Misturar"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instância"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analisando Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Visão Traseira"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Padrão"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Todos os dispositivos"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Tamanho:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Cores"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Alterar"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Faça mapas de luz"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Alterações de Material:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Reparentar"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Plataforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduções"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo de Rotação:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Filhos Editáveis"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Ponto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15899,10 +16622,25 @@ msgid "Godot Bone Node"
msgstr "Nó TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nova Raiz de Cena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Origem do Foco"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Mover Junta"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15910,8 +16648,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operador escalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versão"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Com Dados"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nodo"
@@ -15934,6 +16720,16 @@ msgstr "Malha"
msgid "Materials"
msgstr "Alterações de Material:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Caminho da Cena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome do nó raiz"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15978,18 +16774,49 @@ msgstr "Selecione um Nó"
msgid "Animations"
msgstr "Animações:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostrar Ossos"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Frame de Física %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Faça mapas de luz"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Visão Frontal"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16169,12 +16996,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Deslocamento:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16192,11 +17025,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16284,6 +17117,15 @@ msgid "Done!"
msgstr "Pronto!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Escala aleatória:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16291,6 +17133,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Deslocamento da Grade:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16308,13 +17155,58 @@ msgstr "Perspectiva"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Configurações:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Descrição"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Definir o Tipo da Variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Definir o Tipo da Variável"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Estado"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16363,13 +17255,6 @@ msgstr "Sobrecarga da pilha com profundidade: "
msgid "Visual Script"
msgstr "Buscar VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funções"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Alterar Argumentos do Sinal"
@@ -16689,6 +17574,7 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Expressão"
@@ -16698,6 +17584,11 @@ msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Executável"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Retornar"
@@ -16796,13 +17687,30 @@ msgid "Basic Type"
msgstr "Mudar Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copiar Caminho do Nó"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Alterar Nome do Argumento"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Redefinir para o padrão"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caracteres válidos:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Modo de Escalonamento"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16867,11 +17775,6 @@ msgid "Get %s"
msgstr "Receba %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Índice:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nome da propriedade de índice inválido."
@@ -16916,6 +17819,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet não encontrada no script: "
@@ -17002,6 +17910,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chamadas"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17061,6 +17973,11 @@ msgstr "Frame de Física %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Pintar Tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17090,6 +18007,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Caminho da chave privada SSH"
@@ -17100,9 +18021,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Limpar Cadeia de IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tempo esgotado."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17131,6 +18057,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Alternar Visibilidade"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Tentar Novamente"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17994,6 +18925,60 @@ msgstr ""
"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade "
"\"Frames\" para que o AnimatedSprite mostre quadros."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Frame %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Escala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Rodar"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18006,22 +18991,30 @@ msgstr "Sobrescreve"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Gerar Pontos"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instância"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Prévia Padrão"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18032,8 +19025,8 @@ msgstr "Adicionar Canal de Áudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Abrir Layout de Canais de Áudio"
+msgid "Override"
+msgstr "Sobrescreve"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18054,10 +19047,11 @@ msgid "Pitch Scale"
msgstr "Escala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Rodar"
+msgid "Autoplay"
+msgstr "Alternar Início Automático"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18065,7 +19059,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Escolha uma Distância:"
@@ -18095,13 +19090,29 @@ msgstr "Copiar Nós"
msgid "Anchor Mode"
msgstr "Modo Ícone"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo de Rotação:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Atual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ampliar"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Modo de Movimentação"
@@ -18112,36 +19123,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Passo suave"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Definir Margem"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Passo suave"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Deslocamento:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Deslocamento:"
+msgid "Drag Margin"
+msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Deslocamento:"
+msgid "Draw Screen"
+msgstr "Chamadas de Desenho:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Chamadas de Desenho:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Definir Margem"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nó Blend2"
@@ -18151,30 +19186,66 @@ msgstr "Nó Blend2"
msgid "Light Mode"
msgstr "Largura Direita"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partículas"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partículas"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Alternar Visibilidade"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popular"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Popular"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Mostrar Origem"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Luz"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18198,6 +19269,11 @@ msgstr ""
"Considere adicionar um CollisionShape2D ou CollisionPolygon2D como filho "
"para definir sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Escolher Tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18230,6 +19306,19 @@ msgid "Build Mode"
msgstr "Modo de Régua"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Item Desativado"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Criar polígono de colisão"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Criar polígono de colisão"
@@ -18271,6 +19360,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Configurações:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Quantidade:"
@@ -18280,16 +19376,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Pós-processamento"
+msgid "One Shot"
+msgstr "Nó OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Escala"
+msgid "Preprocess"
+msgstr "Pós-processamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18315,11 +19411,22 @@ msgstr "Ver FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projetos Locais"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18333,8 +19440,10 @@ msgstr ""
msgid "Texture"
msgstr "Texto"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18346,9 +19455,19 @@ msgstr "Máscara de Emissão"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Origem da Emissão: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18374,7 +19493,8 @@ msgid "Initial Velocity"
msgstr "Inicializar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18415,12 +19535,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Cores"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Cores"
@@ -18455,16 +19569,32 @@ msgstr "A Junta não está conectada a dois PhysicsBody2Ds"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "O Nó A e o Nó B devem ser diferentes PhysicsBody2Ds"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Botão Desativado"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18473,11 +19603,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Inicializar"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18488,44 +19618,41 @@ msgid ""
msgstr ""
"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Região da Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Alterar"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Girar à Direita"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Alterar Tamanho da Câmera"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Camada"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18534,28 +19661,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Visão Traseira"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Alterar Filtro"
+msgid "Gradient Length"
+msgstr "Gradiente Editado"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtros:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrar métodos"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Fechar"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Modo de Régua"
@@ -18576,6 +19708,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Dvidir Curva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Padrão"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18609,24 +19746,40 @@ msgstr "Modo Região"
msgid "End Cap Mode"
msgstr "Modo Snap:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Renomear pasta:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inicializar"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Editar Conexão:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18658,12 +19811,22 @@ msgstr "Escolha uma Distância:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Alterar Raio Externo do Toro"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vértices:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18689,12 +19852,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo de Rotação:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotacionando %s degraus."
@@ -18709,10 +19868,48 @@ msgstr "Constante"
msgid "Global Rotation Degrees"
msgstr "Rotacionando %s degraus."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Escala aleatória:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Encaixe Relativo"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Usar Encaixe Escalar"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "No Fim"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18720,11 +19917,18 @@ msgstr ""
"O nó ParallaxLayer apenas funciona quando definido como filho de um nó "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ação"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Espelhar"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18761,11 +19965,17 @@ msgstr ""
"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Animação de "
"Partículas\" ativada."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modo Prioridade"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Dvidir Curva"
@@ -18780,6 +19990,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Deslocamento da Grade:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Deslocamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18790,12 +20014,22 @@ msgid "Layers"
msgstr "Camada"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inicializar"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funções"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18838,9 +20072,14 @@ msgstr "Luz"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Recortar Nós"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Contínuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18848,6 +20087,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Escolher Cor"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Encaixe inteligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocidade:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18855,6 +20114,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Forçar Push"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18862,26 +20130,72 @@ msgstr "Definir Margem"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Físico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Movendo saída"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderizador:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Localizar"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Rotacionando %s degraus."
+msgid "Collider RID"
+msgstr "RID inválido"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Região da Textura"
+msgid "Collider Shape"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modo Colisão"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbitar Visão para a Direita"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18889,8 +20203,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Renomear pasta:"
+msgid "Vertex Colors"
+msgstr "Vértice"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18903,17 +20217,25 @@ msgid "Gizmo Extents"
msgstr "Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Criar Nó Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Modo Colisão"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18921,6 +20243,21 @@ msgstr ""
"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para "
"funcionar."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Remover Ponto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Próxima Coordenada"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reiniciar"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18949,6 +20286,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Frame %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrar scripts"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18966,51 +20313,70 @@ msgstr "Conjunto de Telha"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Alterar Tamanho da Câmera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformação"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Inicializar"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Ver Origem"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Modo Colisão"
+msgid "Y Sort"
+msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Colisão"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Modo Colisão"
+msgid "Compatibility Mode"
+msgstr "Modo Prioridade"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Modo Colisão"
+msgid "Centered Textures"
+msgstr "Características Principais:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Aplicar transformação do Occluder"
+msgid "Use Parent"
+msgstr "Modo Colisão"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Formato"
+msgid "Shape Centered"
+msgstr "Encaixar no Centro do Nó"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Predefinição"
+msgid "Shape Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19031,27 +20397,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Redefinir Volume do Canal"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Redefinir Volume do Canal"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Definir Nome Uniforme"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve ter um nó ARVROrigin como seu pai."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19069,7 +20426,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Apenas âncoras"
#: scene/3d/arvr_nodes.cpp
@@ -19088,6 +20445,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin necessita um nó ARVRCamera como filho."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Escala aleatória:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19116,34 +20478,38 @@ msgstr "Cores de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Cores de Emissão"
+msgid "Degrees"
+msgstr "Rotacionando %s degraus."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ativar Doppler"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Trilha de Propriedade"
+msgid "Tracking"
+msgstr "Empacotando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19158,6 +20524,16 @@ msgstr "Limpar Transformação"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Subárvore"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19187,6 +20563,13 @@ msgstr "Salvando mapas de luz"
msgid "Done"
msgstr "Pronto"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19201,6 +20584,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtro:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Cores"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Tema Padrão"
@@ -19211,38 +20608,43 @@ msgstr "Novo Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Visualizar Ambiente"
+msgid "Generate"
+msgstr "Geral"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Tamanho:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Recortar Nós"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotacionando %s degraus."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Recortar Nós"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturar a partir do Pixel"
+msgid "Custom Energy"
+msgstr "Mover Efeito de Canal"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturar"
+msgid "Min Light"
+msgstr "Recuar Direita"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navegação"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19253,16 +20655,26 @@ msgstr ""
msgid "Light Data"
msgstr "Com Dados"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome do Nó:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Trilha de Propriedade"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projeto"
@@ -19272,6 +20684,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Mais próximo"
@@ -19279,8 +20696,9 @@ msgstr "Mais próximo"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19291,16 +20709,16 @@ msgstr "Definir Margem"
msgid "Clip To"
msgstr "Cortar Acima"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Inverter Horizontalmente"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturar"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19371,17 +20789,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Máscara de Emissão"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Alterar Raio Interno do Toro"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Pontos de Emissão:"
+msgid "Ring Height"
+msgstr "Girar à Direita"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19398,35 +20827,34 @@ msgid "Portal Mode"
msgstr "Modo Prioridade"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Ativar Prioridade"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Biblioteca Dinâmica"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Navegação"
+msgid "Dynamic Range"
+msgstr "Biblioteca Dinâmica"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19466,21 +20894,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Escolher Cor"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Redefinir Volume do Canal"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19489,24 +20914,26 @@ msgstr "Direções"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modo Sem Distrações"
+msgid "Blend Splits"
+msgstr "Tempos de Mistura:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profundidade"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Mostrar Padrão"
#: scene/3d/light.cpp
@@ -19518,18 +20945,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformação Abortada."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vetor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testando"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(Ignore)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19594,9 +21037,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Alternar Visibilidade"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Chamadas de Desenho:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Chamadas de Desenho:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow só funciona quando definido como filho de um nó Path."
@@ -19631,8 +21084,8 @@ msgstr "Eixo"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Pintar Tile"
+msgid "Body Offset"
+msgstr "Deslocamento:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19659,6 +21112,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Excluir Nós"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19715,39 +21173,82 @@ msgstr "Um Room não deve ser filho ou neto de um Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Um RoomGroup não deve ser filho ou neto de um Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portais ativados]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Edição de Root em tempo real:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Padrão"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Agrupado"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raio:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depurador"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Modo de Rotação"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Deslocamento da Grade:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projeto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Ativar Snap"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Escolher Cor"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Cores de Emissão"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Recuar Direita"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19778,6 +21279,10 @@ msgstr ""
"Considere simplificar o limite da sala para aumentar o desempenho."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19818,6 +21323,10 @@ msgstr "Só Deve existir um RoomManager na SceneTree."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19888,6 +21397,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Frame de Física %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Criar polígono de colisão"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Árvore de Animação é inválida."
@@ -19909,6 +21428,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19935,11 +21458,6 @@ msgstr ""
"Altere o tamanho em formas de colisão de crianças."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Manter Transformação Global"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19948,7 +21466,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmos"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Frame de Física %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20005,14 +21532,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Separação:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Roda para Cima."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funções"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Expressão"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Erro"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separação:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20044,6 +21603,11 @@ msgid "Baked Light"
msgstr "Faça mapas de luz"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -20051,22 +21615,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Escolha uma Distância:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Escolha uma Distância:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20093,11 +21653,13 @@ msgstr ""
"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Cena Principal"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20112,6 +21674,11 @@ msgid "Auto Triangles"
msgstr "Alternar Triângulos Automáticos"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Alternar Triângulos Automáticos"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20149,6 +21716,11 @@ msgstr "Reinício Automático:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Reinício Automático:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Reinício Automático:"
@@ -20167,11 +21739,26 @@ msgstr "Adicionar porta de entrada"
msgid "Xfade Time"
msgstr "Tempo do X-Fade (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Deslocamento da Grade:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Definir Avanço Automático"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opções Avançadas"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Redefinição De Animação"
@@ -20187,11 +21774,6 @@ msgid "Assigned Animation"
msgstr "Adicionar Animação"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Alternar Início Automático"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20211,22 +21793,16 @@ msgid "Playback Options"
msgstr "Opções da Classe:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Padrão"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Rodar Cena"
+msgid "Active"
+msgstr "Ação"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20274,9 +21850,19 @@ msgid "Tree Root"
msgstr "Criar nó raiz:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fixar AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Adicionar Faixa"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
@@ -20286,16 +21872,88 @@ msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
msgid "Playback"
msgstr "Rodar"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Colar Parâmetros"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Caminho de Exportação"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animação"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome do nó raiz"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossos"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Modo de Interpolação"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sobrescreve"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reparentar Nó"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Criar Função"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Rodar Cena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Destino"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Manter proporção"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20306,30 +21964,38 @@ msgstr "Modo de Seleção"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Inverter Horizontalmente"
+msgid "Horizontal"
+msgstr "Horizontal:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Inverter Verticalmente"
+msgid "Vertical"
+msgstr "Vertical:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Modo Ícone"
+msgid "Shortcut In Tooltip"
+msgstr "Mostrar Origem"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Botão"
+msgid "Action Mode"
+msgstr "Modo Ícone"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20340,6 +22006,11 @@ msgstr "Atalhos"
msgid "Group"
msgstr "Grupos"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiar Texto"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20349,6 +22020,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandir Tudo"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Superior Esquerda"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20361,6 +22042,36 @@ msgstr ""
"RMB: Remover preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editar Polígono"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modo de Seleção"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modo Panorâmico"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Diferido"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Predefinições"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Escolha uma cor da janela do editor."
@@ -20409,28 +22120,29 @@ msgstr "Apenas âncoras"
msgid "Grow Direction"
msgstr "Direções"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Horizontal:"
+msgid "Min Size"
+msgstr "Tamanho do Contorno:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Vertical:"
+msgid "Pivot Offset"
+msgstr "Deslocamento da Grade:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotação aleatória:"
+msgid "Clip Content"
+msgstr "Constante"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Ferramentas"
#: scene/gui/control.cpp
#, fuzzy
@@ -20438,21 +22150,16 @@ msgid "Focus"
msgstr "Habilitar"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Modo Oclusão"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtro de Idiomas"
+msgid "Default Cursor Shape"
+msgstr "Carregar o Layout de Canais padrão."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20462,17 +22169,8 @@ msgstr "Tamanho: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Inverter Horizontalmente"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Inverter Verticalmente"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Modo de Seleção"
#: scene/gui/control.cpp
#, fuzzy
@@ -20489,9 +22187,13 @@ msgid "Dialog"
msgstr "Diálogo XForm"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiar Texto"
+msgid "Autowrap"
+msgstr "AutoLoad"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20502,14 +22204,49 @@ msgid "Please Confirm..."
msgstr "Confirme Por Favor..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sobrescrever Item"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Desconectar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Escolha uma Distância:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Ampliar"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Ampliar"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Reduzir"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostrar Ossos"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20519,10 +22256,25 @@ msgid "Enable grid minimap."
msgstr "Ativar minimap em grade."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostrar Ossos"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selecionar"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Confirmação"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volume"
@@ -20534,21 +22286,50 @@ msgid "Timers"
msgstr "Tempo"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Redefinir"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Seleção de preenchimento"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testando"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Escala aleatória:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Visão Frontal"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20576,6 +22357,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caracteres válidos:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Ajuda Contextual"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Atalhos"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Selecionar Apenas"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Botão Direito"
@@ -20586,39 +22415,48 @@ msgid "Placeholder"
msgstr "Carregar como Substituto"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Carregar como Substituto"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Definir Posição de Saída da Curva"
+msgid "Blink Speed"
+msgstr "Velocidade:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Definir Margem"
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Criar Guia Horizontal"
+msgid "Region Rect"
+msgstr "Definir Retângulo de Região"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Definir Margem"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20639,6 +22477,11 @@ msgid "Popup"
msgstr "Popular"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20648,6 +22491,30 @@ msgstr ""
"funções popup*(). Torná-los visíveis para editar não causa problema, mas "
"eles serão ocultados ao rodar a cena."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Seleção Central"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Excluir Seleção do Gridap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Deletar Seleção"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Pesquisar"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20658,24 +22525,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Se \"Exp Edit\" estiver habilitado, \"Min Value\" deve ser maior que 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Manter proporção"
+msgid "Min Value"
+msgstr "Fixar valor"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valor"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Página: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Editar"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Agrupado"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renomear Item de Cor"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Pixels de Borda"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Índice Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Auto Recuar"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempos de Mistura:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fim"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caracteres válidos:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiar Texto"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20684,6 +22608,29 @@ msgstr "Tamanho:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Pintar Pesos Ósseo"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Selecionar Apenas"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configurar Perfil Selecionado:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mover Efeito de Canal"
@@ -20703,14 +22650,58 @@ msgstr ""
"tamanho mínimo manualmente."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Popular Superfície"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Horizontal:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrar sinais"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Escolher Cor"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Renomear pasta:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefixo:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Sufixo:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Deslocamento da Grade:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Recolher Tudo"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20725,73 +22716,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Atual:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Arrastar e soltar para reorganizar."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Marcadores"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Pular Breakpoints"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Região da Textura"
+msgid "Fold Gutter"
+msgstr "Pasta:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Desativado)"
+msgid "Hiding Enabled"
+msgstr "Habilitar"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Habilitar"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Vertical:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Horizontal:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Chamadas de Desenho:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Desbloquear Nó"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandir Tudo"
+msgid "Focused"
+msgstr "Habilitar"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modo Colisão"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandir Tudo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Região da Textura"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Passo por cima"
+msgid "Over"
+msgstr "Sobrescrever"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Propriedades do Tema"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Modo Panorâmico:"
@@ -20805,12 +22855,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotacionando %s degraus."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centro Esquerda"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modo de Interpolação"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20821,6 +22883,21 @@ msgid "(Other)"
msgstr "(Outro)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Alternar Visibilidade"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Botão Desativado"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Criar nó raiz:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20829,8 +22906,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Adicionar Faixa"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20838,14 +22919,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Colocar a Curva na Posição"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgid "Stretch Shrink"
+msgstr "Buscar"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Mostrar Viewport"
#: scene/main/http_request.cpp
@@ -20887,6 +22968,11 @@ msgstr "Descrição"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Caminho de Exportação"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Modo Panorâmico"
@@ -20915,6 +23001,35 @@ msgstr "Definir Múltiplos:"
msgid "Custom Multiplayer"
msgstr "Definir Múltiplos:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ativar Prioridade"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modo de Interpolação"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Superior Esquerda"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modo Colisão"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modo Navegação"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20924,6 +23039,16 @@ msgstr "Nova Raiz de Cena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Definir Múltiplos:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modo de Interpolação"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20955,11 +23080,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Criar Contorno"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Modo de Interpolação"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20986,12 +23106,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -21027,17 +23147,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Pintar Tile"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Reinício Automático:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Superior Esquerda"
+msgid "Viewport Path"
+msgstr "Caminho de Exportação"
#: scene/main/viewport.cpp
msgid ""
@@ -21060,6 +23176,19 @@ msgstr ""
"O tamanho do Viewport deve ser maior ou igual a 2 pixels em ambas as "
"dimensões para renderizar algo."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sobrescrever Item"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21070,6 +23199,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Transpor"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Alterar Valor da Entrada"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "VInculamento"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Item Desativado"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linear Esquerda"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depuração"
@@ -21079,13 +23241,33 @@ msgid "Render Target"
msgstr "Renderizador:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Alterar Modo de Atualização da Animação"
+msgid "Clear Mode"
+msgstr "Modo de Régua"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Habilitar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Habilitar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Ativar Papel Vegetal"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Item Desativado"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21093,7 +23275,17 @@ msgid "Shadow Atlas"
msgstr "Novo Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Limpar Transformação"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Manter Transformação Global"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21115,15 +23307,30 @@ msgstr "Recortar Nós"
msgid "Loop Mode"
msgstr "Modo de Movimentação"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Fixar valor"
+msgid "Loop Begin"
+msgstr "Modo de Movimentação"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valor"
+msgid "Loop End"
+msgstr "Modo de Movimentação"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nó Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argumentos da Cena Principal:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21134,17 +23341,17 @@ msgstr "Metade da Resolução"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vetor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sobrescrever Item"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Habilitar"
@@ -21155,6 +23362,16 @@ msgstr "Tamanho do Contorno:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funções"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinais"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opções Extra:"
@@ -21172,29 +23389,36 @@ msgstr "Com Dados"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Modo Ícone"
+msgid "Sky Custom FOV"
+msgstr "Recortar Nós"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentação Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo de Rotação:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotacionando %s degraus."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21203,86 +23427,98 @@ msgid "Ambient Light"
msgstr "Recuar Direita"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condição"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Armazenando Arquivo:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantidade:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Dvidir Curva"
+msgid "Depth End"
+msgstr "Profundidade"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dvidir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dvidir Curva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrar sinais"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Remapeamentos"
+msgid "Height Min"
+msgstr "Luz"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Modo Snap:"
+msgid "Height Max"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dvidir Curva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Remapeamentos"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportação"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21291,20 +23527,27 @@ msgid "SS Reflections"
msgstr "Selecionar Escala"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Selecionar Apenas"
+msgid "Fade In"
+msgstr "[i]Fade In[/i](s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "[i]Fade Out[/i](s):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profundidade"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21313,122 +23556,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Raio:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Raio:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Largura Direita"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Cores"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Depuração do Canal UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Escolha uma Distância:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transição: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Escala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21436,26 +23629,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Luz"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Separação:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Função cor."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avisos"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recente:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modo Sem Distrações"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Deslocamento:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21465,6 +23676,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Profundidade"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profundidade"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21486,44 +23706,46 @@ msgid "Parameters"
msgstr "Parâmetro Modificado:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modo Panorâmico"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nó Blend2"
+msgid "Specular Mode"
+msgstr "Modo de Régua"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modo de Interpolação"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Largura Esquerda"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Visão Frontal"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modo de Régua"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantidade:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21532,6 +23754,16 @@ msgid "Particles Anim"
msgstr "Partículas"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Frame %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21548,10 +23780,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21575,11 +23803,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21608,32 +23831,35 @@ msgid "Ambient Occlusion"
msgstr "Oclusão"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Região da Textura"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Profundidade"
+msgid "Min Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Camada"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Virar Portal"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21646,27 +23872,14 @@ msgstr "Transição: "
msgid "Refraction"
msgstr "Separação:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Escala aleatória:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nó Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Camada"
#: scene/resources/material.cpp
#, fuzzy
@@ -21674,7 +23887,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21683,42 +23896,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Modo Prioridade"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modo Sem Distrações"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Modo Panorâmico"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Faça mapas de luz"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nó Blend2"
@@ -21750,8 +23947,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformação Abortada."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformar Mapa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensionar Vetor"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensionar Vetor"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21768,6 +23981,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Origem"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21781,11 +23999,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Tamanho do Contorno:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Fundir a partir de Cena"
@@ -21799,11 +24012,6 @@ msgid "Max Error"
msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Polígonos"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21817,6 +24025,18 @@ msgstr "Escolha uma Distância:"
msgid "Sample Max Error"
msgstr "Amostrador"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21825,43 +24045,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Atribuir esferas do OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Polígonos"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Mover pontos"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Modificador de velocidade da Visão Livre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Modificador de velocidade lenta da Visão Livre"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Pontos de Emissão:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Origem da Emissão: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Cores de Emissão"
+msgid "Color Texture"
+msgstr "Tema do Editor"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Pontos de Emissão:"
+msgid "Point Count"
+msgstr "Adicionar porta de entrada"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Plano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Inverter Horizontalmente"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21894,6 +24146,18 @@ msgstr "Inferior direita"
msgid "Left To Right"
msgstr "Superior Direita"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21917,17 +24181,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Dvidir Curva"
+msgid "Top Color"
+msgstr "Próximo Chão"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Armazenando Arquivo:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21936,12 +24197,8 @@ msgstr "Agrupado"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Fechar Curva"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Marcadores"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21950,35 +24207,21 @@ msgstr "Rodar"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Substituir"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Dvidir Curva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Região da Textura"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21991,11 +24234,6 @@ msgstr "Expandir Tudo"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Popular"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Alterar Raio Interno do Toro"
@@ -22004,10 +24242,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -22023,10 +24257,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22048,12 +24278,28 @@ msgstr "Remover textura"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Página: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modo de Escalonamento"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturar"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modo Panorâmico:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modo Panorâmico:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22065,12 +24311,30 @@ msgstr "Mudar Tipo Base"
msgid "Current Frame"
msgstr "Nome da cena atual"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modo Panorâmico"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Diferenciar Caixa"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Padrão"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializar"
@@ -22112,6 +24376,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Perfil de funcionalidade do Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Alterar Valor da Entrada"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Carregar Padrão"
@@ -22125,6 +24399,16 @@ msgid "Fallback Environment"
msgstr "Visualizar Ambiente"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cena Principal"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Cena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22142,10 +24426,32 @@ msgstr "Linear Esquerda"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inicializar"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interface de Usuário"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22187,12 +24493,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Lançamento"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22204,7 +24510,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22223,13 +24529,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Enviar Feedback de Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22250,19 +24557,10 @@ msgid "Post Gain"
msgstr "Pós"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Recurso"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22298,7 +24596,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Tamanho:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22306,14 +24604,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Modo Panorâmico:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Enviar Feedback de Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22321,7 +24613,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ignorar"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22334,18 +24626,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tempo esgotado."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nó Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22366,13 +24653,33 @@ msgid "Channel Disable Time"
msgstr "Alterar Tempo de Mistura"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Adicionar porta de entrada"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturar a partir do Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variável Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspectiva"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22386,19 +24693,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Tamanho:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Visão Livre na Esquerda"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Prévia Padrão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inicializar"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modo Colisão"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centro Esquerda"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22440,6 +24823,11 @@ msgstr "Particionando..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrar sinais"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Expressão"
@@ -22598,7 +24986,7 @@ msgstr "Modo de Interpolação"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Abrir"
#: servers/visual_server.cpp
@@ -22748,5 +25136,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Alterar Tamanho da Câmera"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index fbf9d77b58..4a40aa107b 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -35,6 +35,60 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Clipboardul este gol!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Numele scenei curente"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Activați"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Mod Mutare"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Dimensiunea Conturului:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Dimensiunea Conturului:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Deschide Recente"
@@ -44,12 +98,102 @@ msgstr "Deschide Recente"
msgid "Window"
msgstr "Fereastră Nouă"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Comutare ecran complet"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Poziția Dock-ului"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensiunea Conturului:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Mod Intercalare"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Suprafață Țintă:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nod DimensiuneTimp"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Cadru Fizic %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Eroare La Salvarea"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Eroare La Salvarea"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Căutați în Ajutor"
@@ -76,9 +220,21 @@ msgstr "Trage: Rotire"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funcții"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -105,6 +261,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Conectați"
@@ -113,25 +273,67 @@ msgstr "Conectați"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Activează Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Analizator Network"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Redenumește"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Conectați"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Mod În Jur"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -181,6 +383,16 @@ msgstr "Argumente invalide pentru a construi '%s'"
msgid "On call to '%s':"
msgstr "În apelarea lui '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Mod Rotație"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -221,10 +433,165 @@ msgstr "Copiază Selecția"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Toate"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Control versiune"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunitate"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Presetare"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SurseScan"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Adaugă în Grup"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Permanent"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Mod În Jur"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Presetare"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Snap Relativ"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Dimensiune:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(valoare)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Mod În Jur"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Acțiune"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Schimbați"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sincronizează Modificările Scriptului"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Dimensiune:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Linia Numărul:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -240,10 +607,12 @@ msgstr "Configurare Snap"
msgid "Project Settings Override"
msgstr "Setări proiect..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Nume"
@@ -432,18 +801,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtre:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -472,7 +843,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Faceți Funcția"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Setare expresie"
@@ -545,16 +916,28 @@ msgstr "Particule"
msgid "Resource"
msgstr "Resursă"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Închide Scena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Cale"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Resursă"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sincronizează Modificările Scriptului"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -568,7 +951,7 @@ msgstr "Se Testează"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -600,7 +983,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -673,8 +1056,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Dimensiune:"
@@ -692,7 +1080,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -968,8 +1356,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animație"
@@ -1110,6 +1500,8 @@ msgstr "Anim Mutați Cheie"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1511,7 +1903,7 @@ msgid ""
msgstr ""
"Amână semnalul stocând-ul într-o coadă, dându-i drumul numai la timp inactiv."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Tragere unică"
@@ -1681,13 +2073,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dependențe"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cale"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependințe:"
@@ -1827,10 +2212,10 @@ msgid "Lead Developer"
msgstr "Dezvoltator Principal"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Manager de Proiect "
#: editor/editor_about.cpp
@@ -2183,7 +2568,9 @@ msgid "Remove Autoload"
msgstr "Eliminați Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Activați"
@@ -2663,8 +3050,11 @@ msgstr "Mod redare:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Mod În Jur"
@@ -2684,6 +3074,16 @@ msgstr "Profil Curent:"
msgid "Current Path"
msgstr "Curent:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Comutați Fișiere Ascunse"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Înapoi"
@@ -2704,7 +3104,8 @@ msgstr "Comutați Fișiere Ascunse"
msgid "Toggle Favorite"
msgstr "Comutați Favorite"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Comutare mod"
@@ -2825,6 +3226,8 @@ msgid "Theme Properties"
msgstr "Proprietățile Temei"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2940,14 +3343,18 @@ msgid "Method"
msgstr "Metodă"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Semnal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Permanent"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Proprietate"
@@ -2959,6 +3366,34 @@ msgstr "Proprietate Temă"
msgid "Property:"
msgstr "Proprietate:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Doar Metode"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Selectează"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Apeluri"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Rulează"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3729,7 +4164,7 @@ msgstr "Proprietăți"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Dezactivat"
@@ -3777,7 +4212,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Poziția Dock-ului"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modul Fără Distrageri"
@@ -4419,7 +4854,10 @@ msgstr "Editare text:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4523,11 +4961,26 @@ msgstr "Conversie în Mesh2D"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Modificare tip bază:"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Adăugare resursă"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Editează Filtrele"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4668,7 +5121,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4743,11 +5196,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Comutați Fișiere Ascunse"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatură..."
@@ -4799,15 +5247,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Direcții"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4822,20 +5270,13 @@ msgid "Indent"
msgstr "Mod În Jur"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Dimensiunea Conturului:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4844,12 +5285,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Apeluri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Apeluri"
@@ -4860,11 +5301,11 @@ msgstr "Apeluri"
msgid "Navigation"
msgstr "Creează un Mesh de Navigare"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4885,7 +5326,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Linia Numărul:"
@@ -4979,7 +5420,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5088,7 +5529,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5322,7 +5763,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5356,8 +5799,7 @@ msgstr "Elimină punct"
msgid "Editor SSL Certificates"
msgstr "Setări ale Editorului"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5525,6 +5967,11 @@ msgstr "Căutați în Ajutor"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plat0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selectează Nodul(rile) pentru Importare"
@@ -6988,8 +7435,8 @@ msgid "Future"
msgstr "Viitor"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Adâncime"
@@ -7077,6 +7524,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7085,6 +7533,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7170,6 +7620,7 @@ msgid "Fade Out (s):"
msgstr "Reliefează (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Amestec"
@@ -7289,7 +7740,7 @@ msgstr "Editează Filtrele Nodurilor"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7460,12 +7911,12 @@ msgstr "Licență"
msgid "First"
msgstr "primul"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Fila anterioară"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Next"
msgstr "Fila următoare"
@@ -8618,6 +9069,7 @@ msgid "Create Outline"
msgstr "Creează Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9183,17 +9635,20 @@ msgstr "Deschideți editorul UV Poligon 2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de poligoane 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Poligon->UV"
@@ -9285,6 +9740,7 @@ msgstr "Setări ale Editorului"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Aliniere"
@@ -9755,7 +10211,8 @@ msgstr "Conectați la Nod:"
msgid "Source"
msgstr "Resursă"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9801,6 +10258,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9995,7 +10453,8 @@ msgid "Create physical bones"
msgstr "Creează un Mesh de Navigare"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Singleton (Unicat)"
@@ -10012,7 +10471,7 @@ msgstr "Rulează"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10102,7 +10561,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Mod Rotație"
@@ -10371,7 +10830,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Utilizează Snap"
@@ -10765,6 +11224,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11335,15 +11797,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Modificare tip bază:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11696,6 +12149,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regiunea"
@@ -11703,7 +12157,7 @@ msgstr "Regiunea"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12350,7 +12804,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13097,6 +13552,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Exportă Proiectul"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13110,11 +13570,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Exportă Proiectul"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13173,7 +13628,8 @@ msgstr "Execută Scriptul"
msgid "GDScript Export Mode:"
msgstr "Mod export script:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13505,6 +13961,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Manager de Proiect "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13655,10 +14118,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13710,10 +14169,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13862,11 +14317,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Acțiune"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14058,7 +14509,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Pas"
@@ -14825,7 +15278,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14850,6 +15303,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Exportă Profil"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14921,7 +15379,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14933,14 +15391,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Deplasare punct"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15133,16 +15594,11 @@ msgstr "Setează Mâner"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Sincronizează Modificările Scriptului"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Set MultiNod"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15213,31 +15669,20 @@ msgid "Display"
msgstr "Afișează Tot"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Comutare ecran complet"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15270,10 +15715,6 @@ msgid "Use V-Sync"
msgstr "Utilizează Snap"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15281,7 +15722,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activați"
@@ -15300,10 +15749,6 @@ msgstr "Încadrează în Ecran Selecția"
msgid "Energy Saving"
msgstr "Eroare La Salvarea"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15339,11 +15784,6 @@ msgstr "Cadru Fizic %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Cadru Fizic %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Mesh Sursă:"
@@ -15375,7 +15815,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Încadrează în Ecran Selecția"
#: main/main.cpp
@@ -15387,10 +15827,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15452,14 +15888,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Redenumiţi Autoload"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15540,6 +15977,7 @@ msgid "Main Loop Type"
msgstr "Schimbați Tipul %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15561,7 +15999,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Înapoi"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Snap pe fețele nodului"
@@ -15606,24 +16044,33 @@ msgstr ""
msgid "Operation"
msgstr "Enumerări:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Nod de Animație"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Nod de Animație"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Nod de Animație"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Conversie în Mesh2D"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15631,10 +16078,12 @@ msgstr "Modificări ale Actualizării"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15649,10 +16098,19 @@ msgstr "Avertismente"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "PasOmogen"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Afișare ghiduri"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Modifică Ancorele și Limitele"
@@ -15665,6 +16123,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligon->UV"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15675,6 +16140,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Creează Nod"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Creează un nou ghid orizontal"
@@ -15692,20 +16162,86 @@ msgid "Path Rotation"
msgstr "Rotație aleatorie:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Creează Oase"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continuu"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotație aleatorie:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Nod de Animație"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Mod În Jur"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanță"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Arată Grila"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Utilizează Snap"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Fişierul se Stochează:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Încărcați"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Singleton (Unicat)"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15762,12 +16298,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Clasă:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Execută Scriptul"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Cale focalizare"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15866,6 +16408,174 @@ msgstr "Exportă Librăria de Mesh-uri"
msgid "Export GLTF..."
msgstr "Export..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Compensare Grilă:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componente"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Dimensiune Aleatorie:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Cantitate:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Amestecare"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanță"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Analiza geometriei..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Implicit"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Dimensiunea Conturului:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linear"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Schimbați"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Procesează Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Modificări ale Actualizării"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Snap către părinte"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tradu Snap:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Pas Rotație:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Deplasare punct"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15876,10 +16586,25 @@ msgid "Godot Bone Node"
msgstr "Nod CăutareTimp"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Salvează Scena"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Arată Originea"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Deplasare punct"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15887,7 +16612,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operator scalar."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versiune:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versiune:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Nod"
@@ -15910,6 +16682,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "Modificări ale Actualizării"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Calea Scenei:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Redenumește"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15954,18 +16736,49 @@ msgstr "Singleton (Unicat)"
msgid "Animations"
msgstr "Animaţii:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Arată Oasele"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Cadru Fizic %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Procesează Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Dimensiunea Conturului:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centrează Selecția"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centrează Selecția"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centrează Selecția"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16154,12 +16967,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Compensare Grilă:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16177,11 +16996,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16268,6 +17087,15 @@ msgid "Done!"
msgstr "Efectuat!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Dimensiune Aleatorie:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16275,6 +17103,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Compensare Grilă:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16291,12 +17124,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nume"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Setări:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descriere"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "Modificare tip bază:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16339,13 +17216,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Curăță Scriptul"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funcții"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16676,6 +17546,7 @@ msgid "Edit Member"
msgstr "Membri"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Setare expresie"
@@ -16686,6 +17557,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrare semne"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tip Membru"
@@ -16785,12 +17661,29 @@ msgid "Basic Type"
msgstr "Modificare tip bază:"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Încarcă presetare"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Încărcați Implicit"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caractere valide:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Mod Redimensionare (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16854,11 +17747,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Mod În Jur"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16902,6 +17790,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nume"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16982,6 +17875,10 @@ msgstr ""
msgid "SubCall"
msgstr "Apeluri"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17042,6 +17939,11 @@ msgstr "Cadru Fizic %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Timp"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17071,6 +17973,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17080,9 +17986,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Curăță Lanțul IK"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Pauză."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17111,6 +18022,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Generare Dreptunghi de Vizibilitate"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Reîncearcă"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17932,6 +18848,58 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Cadru %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Dimensiune:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Rulează"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centrează Selecția"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17944,22 +18912,30 @@ msgstr "extindere:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Număr de Puncte Generate:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanță"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Previzualizare"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linear"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17970,8 +18946,8 @@ msgstr "Adaugă Pistă Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Deschide Schema Pistei Audio"
+msgid "Override"
+msgstr "extindere:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17992,10 +18968,11 @@ msgid "Pitch Scale"
msgstr "Dimensiune:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Rulează"
+msgid "Autoplay"
+msgstr "Comutează Auto-Execuție"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18003,7 +18980,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanță"
@@ -18033,13 +19011,29 @@ msgstr "Copiază Postura"
msgid "Anchor Mode"
msgstr "Mod În Jur"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Pas Rotație:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Curent:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Apropiere"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Arată Fereastra de Lucru"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mod Mutare"
@@ -18050,36 +19044,59 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "PasOmogen"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Setează Mâner"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Setează Mâner"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Setează Mâner"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "PasOmogen"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Compensare Grilă:"
+msgid "Drag Margin"
+msgstr "Setează Mâner"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Compensare Grilă:"
+msgid "Draw Screen"
+msgstr "Apeluri"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Compensare Grilă:"
+msgid "Draw Limits"
+msgstr "Apeluri"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Setează Mâner"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nod Amestec2"
@@ -18089,28 +19106,64 @@ msgstr "Nod Amestec2"
msgid "Light Mode"
msgstr "Dreapta liniară"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particule"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particule"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Populare"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Populare"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Arată Originea"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18127,6 +19180,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18152,6 +19209,19 @@ msgid "Build Mode"
msgstr "Mod riglă"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Dezactivat"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Creare Poligon de Navigare"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Creare Poligon de Navigare"
@@ -18184,6 +19254,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Setări:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Cantitate:"
@@ -18193,16 +19270,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Setare expresie"
+msgid "One Shot"
+msgstr "Nod OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Dimensiune:"
+msgid "Preprocess"
+msgstr "Setare expresie"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18227,11 +19304,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Proiect"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18245,8 +19333,10 @@ msgstr ""
msgid "Texture"
msgstr "Elimină Șablon"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18258,9 +19348,18 @@ msgstr "Mască de Emisie"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Sursă de Emisie: "
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Dimensiune Aleatorie:"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18285,7 +19384,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18324,11 +19424,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18363,16 +19458,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nod"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nod"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Dezactivat"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18381,11 +19492,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Compensare Grilă:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18395,42 +19506,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Schimbați"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Rotație poligon"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18438,28 +19545,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Dimensiunea Conturului:"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Schimbați Lung Anim"
+msgid "Gradient Length"
+msgstr "Implicit"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtre:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Metode de filtrare"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Aproape"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Mod riglă"
@@ -18477,6 +19589,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Închidere curbă"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Implicit"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18509,24 +19626,39 @@ msgstr "Mod regiune"
msgid "End Cap Mode"
msgstr "Mod Snap:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Redenumind directorul:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifică Conexiunea:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18555,12 +19687,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Rotație poligon"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Particule"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18582,12 +19724,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Pas Rotație:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Pas Rotație:"
@@ -18601,20 +19739,64 @@ msgstr "Permanent"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Snap Relativ"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Utilizează Snap"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Acțiune"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Oglinda"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18643,11 +19825,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Exportă Proiectul"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Închidere curbă"
@@ -18661,6 +19849,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Compensare Grilă:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18670,12 +19872,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Doar Constante"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Doar Constante"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funcții"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18713,9 +19925,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Creează Nod"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Continuu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18723,6 +19940,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Snapping inteligent"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18730,31 +19965,84 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh Sursă:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Setează Mâner"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Cadru Fizic %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Nod de Animație"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Curăță Rotația Cursorului"
+msgid "Collider RID"
+msgstr "RID nevalid"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Nod de Animație"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Nod de Animație"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18762,8 +20050,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Redenumind directorul:"
+msgid "Vertex Colors"
+msgstr "Culori de Emisie"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18775,22 +20063,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Creează Nod"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Nod de Animație"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Elimină punct"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Permanent"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Restart"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18817,6 +20128,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Cadru %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrare scripturi"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18830,49 +20151,71 @@ msgid "Tile Set"
msgstr "Set de dale"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Dimensiunea Conturului:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim Schimbare transformare"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Compensare Grilă:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Nod de Animație"
+msgid "Tile Origin"
+msgstr "Arată Originea"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sorare:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr "Nod de Animație"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Nod de Animație"
+msgid "Compatibility Mode"
+msgstr "Exportă Proiectul"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim Schimbare transformare"
+msgid "Centered Textures"
+msgstr "Caracteristici active:"
-#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Nod de Animație"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Presetare"
+msgid "Shape Centered"
+msgstr "Snap către ancora nodului"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18891,27 +20234,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Resetați Volumul Pistei Audio"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Resetați Volumul Pistei Audio"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Modificări ale Actualizării"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18927,7 +20261,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Doar ancore"
#: scene/3d/arvr_nodes.cpp
@@ -18944,6 +20278,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Dimensiune Aleatorie:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18972,34 +20311,38 @@ msgstr "Culori de Emisie"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Culori de Emisie"
+msgid "Degrees"
+msgstr "Pas Rotație:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animație"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Schimbați Lung Anim"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Lista De Proprietati"
+msgid "Tracking"
+msgstr "Ambalare"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19014,6 +20357,15 @@ msgstr "Anim Schimbare transformare"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19045,6 +20397,13 @@ msgstr "Se Genereaza Lightmaps"
msgid "Done"
msgstr "Efectuat"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Conținut:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19059,46 +20418,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Implicit"
+msgid "Use Denoiser"
+msgstr "Filtre:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Culori de Emisie"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Implicit"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "General"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Dimensiunea Conturului:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Creează Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Capturare din Pixel"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Pas Rotație:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Creează Nod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Capturează"
+msgid "Custom Energy"
+msgstr "Mutați Pista Efect"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Rotație poligon"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Creează un Mesh de Navigare"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19108,16 +20487,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nume Nod:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Lista De Proprietati"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proiect"
@@ -19127,6 +20516,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Cel mai apropiat"
@@ -19134,8 +20528,9 @@ msgstr "Cel mai apropiat"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19145,13 +20540,14 @@ msgstr "Setează Mâner"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Capturează"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19207,17 +20603,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Conținut:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Mască de Emisie"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifică Ancorele și Limitele"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Puncte de Emisie:"
+msgid "Ring Height"
+msgstr "Rotație poligon"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avertismente"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19233,34 +20640,32 @@ msgid "Portal Mode"
msgstr "Exportă Proiectul"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Editează Filtrele"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Creează un Mesh de Navigare"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19294,22 +20699,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Light Color"
-msgstr "Operator HardLight."
+msgid "Negative"
+msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mod Rotație"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Resetați Volumul Pistei Audio"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19318,24 +20719,26 @@ msgstr "Direcții"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Modul Fără Distrageri"
+msgid "Blend Splits"
+msgstr "Timpi de Amestecare:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Adâncime"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Comutare mod"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Încărcați Implicit"
#: scene/3d/light.cpp
@@ -19347,18 +20750,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformare uniformă."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Se Testează"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19414,9 +20832,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Generare Vizibilitate AABB"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Apeluri"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Apeluri"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19444,8 +20872,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Compensare Grilă:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19472,6 +20901,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Creează Nod"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19524,39 +20958,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Înapoi"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Implicit"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupuri"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Modifică Ancorele și Limitele"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Depanare"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mod Rotație"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Compensare Grilă:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proiect"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Activează aliniere"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Culori de Emisie"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Culori de Emisie"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Rotație poligon"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19583,6 +21059,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19621,6 +21101,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19678,6 +21162,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Cadru Fizic %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Creare Poligon de Navigare"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Arborele Animației este nevalid."
@@ -19698,6 +21192,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19721,11 +21219,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim Schimbare transformare"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19733,7 +21226,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Cadru Fizic %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19784,14 +21286,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumerări:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funcții"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Setare expresie"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Eroare!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumerări:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19822,27 +21356,30 @@ msgid "Baked Light"
msgstr "Procesează Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Se Genereaza Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instanță"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19863,10 +21400,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19880,6 +21419,11 @@ msgid "Auto Triangles"
msgstr "Comutați Globale AutoLoad"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Comutați Globale AutoLoad"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19918,6 +21462,11 @@ msgstr "Restartare Automată:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Restartare Automată:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Restartare Automată:"
@@ -19936,11 +21485,26 @@ msgstr "Adaugă Intrare(Input)"
msgid "Xfade Time"
msgstr "Timp X-Decolorare (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Compensare Grilă:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Mod Redimensionare (R)"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Setează Auto-Avansare"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opțiuni Snapping"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19956,11 +21520,6 @@ msgid "Assigned Animation"
msgstr "Adaugă Animația"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Comutează Auto-Execuție"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19980,22 +21539,16 @@ msgid "Playback Options"
msgstr "Opțiuni Clasă:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Implicit"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Rulează Scena"
+msgid "Active"
+msgstr "Acțiune"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20042,9 +21595,19 @@ msgid "Tree Root"
msgstr "Creare nod rădăcină:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Lipește Animație"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Adăugați Pistă"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20054,15 +21617,86 @@ msgstr ""
msgid "Playback"
msgstr "Rulează"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Lipiţi Parametrii"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportă Proiectul"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animație"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Redenumește"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Creează Oase"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Mod Intercalare"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "extindere:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Creează Nod"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Faceți Funcția"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Rulează Scena"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Păstrare raport"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20073,29 +21707,38 @@ msgstr "Selectare mod"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Creează un nou ghid orizontal"
+msgid "Horizontal"
+msgstr "Mută ghidul orizontal"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Mută ghidul vertical"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Mod În Jur"
+msgid "Shortcut In Tooltip"
+msgstr "Arată Originea"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Adaugă în Grup"
+msgid "Action Mode"
+msgstr "Mod În Jur"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20106,6 +21749,11 @@ msgstr "Facilitare din"
msgid "Group"
msgstr "Grupuri"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copiază textul"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20115,6 +21763,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Extinde Toate"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Mod Rotație"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20123,6 +21781,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Editează Poligon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Selectare mod"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Mod În Jur"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Amânat(ă)"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Activați"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20165,28 +21853,29 @@ msgstr "Doar ancore"
msgid "Grow Direction"
msgstr "Direcții"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Mută ghidul orizontal"
+msgid "Min Size"
+msgstr "Dimensiunea Conturului:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Mută ghidul vertical"
+msgid "Pivot Offset"
+msgstr "Compensare Grilă:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rotație aleatorie:"
+msgid "Clip Content"
+msgstr "Permanent"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Unelte"
#: scene/gui/control.cpp
#, fuzzy
@@ -20194,21 +21883,16 @@ msgid "Focus"
msgstr "Cale focalizare"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Editează Poligon"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Schimbați Lung Anim"
+msgid "Default Cursor Shape"
+msgstr "Încarcă Schema de Pistă Audio implicită."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20216,16 +21900,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Selectare mod"
#: scene/gui/control.cpp
#, fuzzy
@@ -20241,9 +21918,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Copiază textul"
+msgid "Autowrap"
+msgstr "Comutează Auto-Execuție"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20254,14 +21935,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "extindere:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Deconectați"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instanță"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Apropiere"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Apropiere"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Departare"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Arată Oasele"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20271,10 +21987,25 @@ msgid "Enable grid minimap."
msgstr "Activează minimapa in format grilă."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Arată Oasele"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Selectează"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Comunitate"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volum"
@@ -20286,21 +22017,50 @@ msgid "Timers"
msgstr "Timp"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Resetați"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Toată selecția"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Se Testează"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Dimensiune Aleatorie:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Conectare prin pixeli"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20328,6 +22088,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caractere valide:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Numai Selecția"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Dreapta liniară"
@@ -20337,38 +22143,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Setare poziție de ieșire a curbei"
+msgid "Blink Speed"
+msgstr "Rulează Scena"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Setează Mâner"
+msgid "Switch On Hover"
+msgstr "Mod Redimensionare (R)"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Creează un nou ghid orizontal"
+msgid "Region Rect"
+msgstr "Mod regiune"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Setează Mâner"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20385,12 +22200,41 @@ msgid "Popup"
msgstr "Populare"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusiv"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centrează Selecția"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Șterge Selecția"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Șterge Selecția"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Căutare"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20400,23 +22244,78 @@ msgstr "Recent:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Păstrare raport"
+msgid "Min Value"
+msgstr "(valoare)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valoare:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Modificare"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupuri"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Redenumiţi Autoload"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Mod În Jur"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Mod În Jur"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Timpi de Amestecare:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caractere valide:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Copiază textul"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20425,6 +22324,29 @@ msgstr "Dimensiunea Conturului:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Se Testează"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Numai Selecția"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configură Profilul Selectat:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Mutați Pista Efect"
@@ -20441,13 +22363,55 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Populează Suprafața"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrare semne"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Redenumind directorul:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Compensare Grilă:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Reduceți Toate"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20462,70 +22426,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Curent:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Pista Audio, Trageți și Plasați pentru a rearanja."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Șterge puncte"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folderul:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor Dezactivat)"
+msgid "Hiding Enabled"
+msgstr "Activați"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Activați"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Mută ghidul vertical"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Mută ghidul orizontal"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Apeluri"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Nod OneShot"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Extinde Toate"
+msgid "Focused"
+msgstr "Cale focalizare"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Nod de Animație"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Extinde Toate"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Proprietățile Temei"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Mod redare:"
@@ -20539,12 +22563,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Compensare Grilă:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Pas Rotație:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centrează Selecția"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Mod Intercalare"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20555,6 +22591,21 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Comutați Fișiere Ascunse"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Dezactivat"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Creare nod rădăcină:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20563,8 +22614,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Adăugați Pistă"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20572,14 +22627,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Setare Curbă În Poziție"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Arată Fereastra de Lucru"
+msgid "Stretch Shrink"
+msgstr "Selectare mod"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Arată Fereastra de Lucru"
#: scene/main/http_request.cpp
@@ -20620,6 +22675,11 @@ msgstr "Descriere"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportă Proiectul"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Mod În Jur"
@@ -20648,6 +22708,35 @@ msgstr "Seteaza Multiple:"
msgid "Custom Multiplayer"
msgstr "Seteaza Multiple:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Editează Filtrele"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Mod Intercalare"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Mod Rotație"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Nod de Animație"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Creează un Mesh de Navigare"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20657,6 +22746,16 @@ msgstr "Salvează Scena"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Seteaza Multiple:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Mod Intercalare"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20687,11 +22786,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Creează Contur"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Mod Intercalare"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20718,12 +22812,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20752,17 +22846,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Timp"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Restartare Automată:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Mod Rotație"
+msgid "Viewport Path"
+msgstr "Exportă Proiectul"
#: scene/main/viewport.cpp
msgid ""
@@ -20778,6 +22868,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "extindere:"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20788,6 +22891,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tradu Snap:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Se Descarcă"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Dezactivat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Stânga liniară"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Depanare"
@@ -20796,13 +22931,33 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Schimbă Modul de Actualizare al Animației"
+msgid "Clear Mode"
+msgstr "Mod riglă"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Activați"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Activați"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Activează Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Dezactivat"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20810,7 +22965,17 @@ msgid "Shadow Atlas"
msgstr "Arată Oasele"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Schimbare transformare"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20832,15 +22997,29 @@ msgstr "Creează Nod"
msgid "Loop Mode"
msgstr "Mod Mutare"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(valoare)"
+msgid "Loop Begin"
+msgstr "Mod Mutare"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Valoare:"
+msgid "Loop End"
+msgstr "Mod Mutare"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nod de Amestecare"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20851,17 +23030,17 @@ msgstr "Faceți Funcția"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "extindere:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Cale focalizare"
@@ -20872,6 +23051,16 @@ msgstr "Dimensiunea Conturului:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funcții"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Semnale"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opțiunii Extra:"
@@ -20888,29 +23077,36 @@ msgstr "Conectare date nod"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Mod În Jur"
+msgid "Sky Custom FOV"
+msgstr "Creează Nod"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Deschide Recente"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Pas Rotație:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Pas Rotație:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20919,85 +23115,97 @@ msgid "Ambient Light"
msgstr "Rotație poligon"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animație"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Fişierul se Stochează:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Cantitate:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Adâncime"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Adâncime"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Închidere curbă"
+msgid "Depth End"
+msgstr "Adâncime"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Închidere curbă"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrare semne"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Închidere curbă"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrare semne"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Dreapta liniară"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Mod Snap:"
+msgid "Height Max"
+msgstr "Dreapta liniară"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Închidere curbă"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportare"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21006,141 +23214,100 @@ msgid "SS Reflections"
msgstr "Scalați Selecția"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Numai Selecția"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Pas"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Estompează (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Reliefează (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Adâncime"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Rotație poligon"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Dreapta liniară"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instanță"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tranziție: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nod Amestec2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Dimensiune:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21148,26 +23315,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Procesează Lightmaps"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumerări:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funcția de culoare."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Avertismente"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Recent:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modul Fără Distrageri"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Compensare Grilă:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21177,6 +23362,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Adâncime"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Adâncime"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21197,44 +23391,46 @@ msgid "Parameters"
msgstr "Modificări ale Actualizării"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Mod În Jur"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nod Amestec2"
+msgid "Specular Mode"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Mod Intercalare"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Stânga liniară"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Dimensiunea Conturului:"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Cantitate:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21243,6 +23439,16 @@ msgid "Particles Anim"
msgstr "Particule"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Cadru %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Cadru %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21259,10 +23465,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21286,11 +23488,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Dimensiune Aleatorie:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21319,32 +23516,34 @@ msgid "Ambient Occlusion"
msgstr "Editează Poligon"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Mod riglă"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Adâncime"
+msgid "Min Layers"
+msgstr "Nod de Animație"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Valoare:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21357,26 +23556,12 @@ msgstr "Tranziție: "
msgid "Refraction"
msgstr "Enumerări:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Dimensiune Aleatorie:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nod Amestec2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21384,7 +23569,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21392,42 +23577,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Exportă Proiectul"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Modul Fără Distrageri"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Mod În Jur"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Procesează Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nod Amestec2"
@@ -21459,8 +23628,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformare uniformă."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformare hartă UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Redimensionați Array-ul"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Redimensionați Array-ul"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21477,6 +23662,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Resursă"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21489,11 +23679,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Dimensiunea Conturului:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21507,11 +23692,6 @@ msgid "Max Error"
msgstr "Eroare!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligon->UV"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21523,6 +23703,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21531,41 +23723,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligon->UV"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Deplasare punct"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Mod În Jur"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Mod În Jur"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Puncte de Emisie:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Sursă de Emisie: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Culori de Emisie"
+msgid "Color Texture"
+msgstr "Membri"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Puncte de Emisie:"
+msgid "Point Count"
+msgstr "Adaugă Intrare(Input)"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Planul următor"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21598,6 +23823,18 @@ msgstr "Rotație poligon"
msgid "Left To Right"
msgstr "Rotație poligon"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21621,17 +23858,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Închidere curbă"
+msgid "Top Color"
+msgstr "Redenumiţi Autoload"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Fişierul se Stochează:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21640,12 +23874,8 @@ msgstr "Grupuri"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Închidere curbă"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Redenumiţi Autoload"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21653,32 +23883,19 @@ msgid "Sun"
msgstr "Execută"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Închidere curbă"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21693,11 +23910,6 @@ msgstr "Extinde Toate"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Populare"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Modifică Ancorele și Limitele"
@@ -21706,10 +23918,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21725,10 +23933,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21750,12 +23954,28 @@ msgstr "Elimină Șablon"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Dimensiunea Conturului:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mod Redimensionare (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Capturează"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Mod redare:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Mod redare:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21767,12 +23987,30 @@ msgstr "Modificare tip bază:"
msgid "Current Frame"
msgstr "Numele scenei curente"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Mod În Jur"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensibil la Majuscule"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Implicit"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21811,6 +24049,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Administrează Șabloanele de Export"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Șterge Intrare(Input)"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Încărcați Implicit"
@@ -21823,6 +24071,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Apeluri"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scenă"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21840,10 +24098,31 @@ msgstr "Stânga liniară"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Curăță Derivarea"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21884,11 +24163,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21900,7 +24179,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21919,13 +24198,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Trimite Feedbackul Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ocolire"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21945,19 +24225,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resursă"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21993,7 +24264,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Dimensiunea Conturului:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22001,14 +24272,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Mod redare:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Trimite Feedbackul Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22016,7 +24281,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ocolire"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22029,18 +24294,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Pauză."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nod de Amestecare"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22061,13 +24321,32 @@ msgid "Channel Disable Time"
msgstr "Schimbă Timpul Amestecului"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Adaugă Intrare(Input)"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Capturare din Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Variabil Global"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22081,19 +24360,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Dimensiunea Conturului:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Previzualizare"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linear"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Nod de Animație"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Nod de Animație"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Centrează Selecția"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22131,6 +24485,11 @@ msgstr "Partiționare..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrare semne"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Setare expresie"
@@ -22286,7 +24645,7 @@ msgstr "Mod Intercalare"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Deschide"
#: servers/visual_server.cpp
@@ -22434,5 +24793,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 47ca74be14..7d232d0b0f 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -121,6 +121,61 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Буфер обмена пуст!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Текущая сцена"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Включить"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим перемещения"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Оставить отладчик открытым"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Размер обводки:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Размер обводки:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Оператор экрана."
@@ -130,12 +185,104 @@ msgstr "Оператор экрана."
msgid "Window"
msgstr "Новое окно"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Граничные пиксели"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Включить полноэкранный режим"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Инициализировать"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Позиция панели"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Редактор"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Режим интерполяции"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Цель"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale узел"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Кадр физики %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Ошибка"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Ошибка сохранения"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Ошибка сохранения"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Результаты поиска"
@@ -162,9 +309,20 @@ msgstr "Command: Повернуть"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Функция"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -193,6 +351,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Присоединить"
@@ -201,25 +363,68 @@ msgstr "Присоединить"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Отрисовано объектов:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Включить режим кальки"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Сетевой профайлер"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Имя корневого узла"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Присоединить"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Тип преобразования"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -271,6 +476,16 @@ msgstr "Недопустимые аргументы для построения
msgid "On call to '%s':"
msgstr "При вызове «%s»:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -312,10 +527,167 @@ msgstr "Копировать выделенное"
msgid "Use Single Quotes"
msgstr "Новая одиночная плитка"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Устройство"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Все"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Контроль версий"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Сообщество"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Пресет"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Сканировать"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Физическая клавиша"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Кнопка"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Глобальная константа"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Вектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Индекс кнопки мыши:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Пресет"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Относительная привязка"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Скорость:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Ось"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Закрепить значение"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Индекс:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Действие"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Изменить"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Сообщение коммита"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Высота:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Вид с орбиты вправо"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Номер строки:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -331,10 +703,12 @@ msgstr "Настроить привязку"
msgid "Project Settings Override"
msgstr "Настройки проекта..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Название"
@@ -528,18 +902,20 @@ msgstr "Отрисовщик:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Фильтры:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -568,7 +944,7 @@ msgstr "Профайлер"
msgid "Max Functions"
msgstr "Сделать функцию"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Выражение"
@@ -642,16 +1018,28 @@ msgstr "Вершины:"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Закрыть сцену"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Путь к ресурсу"
+msgid "Path"
+msgstr "Путь"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Источник"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Сообщение коммита"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Локаль"
@@ -665,7 +1053,7 @@ msgstr "Тестируемые"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -697,7 +1085,7 @@ msgstr "ЭиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -770,8 +1158,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Масштабировать"
@@ -788,7 +1181,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1063,8 +1456,10 @@ msgstr "Редактор"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анимация"
@@ -1206,6 +1601,8 @@ msgstr "Переместить ключи"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Преобразование"
@@ -1606,7 +2003,7 @@ msgstr ""
"Откладывает сигнал, храня его в очереди и выполняет его только в режиме "
"простоя."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Один раз"
@@ -1775,13 +2172,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Зависимости"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Путь"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависимости:"
@@ -1920,11 +2310,11 @@ msgid "Lead Developer"
msgstr "Ведущий разработчик"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Менеджер проекта "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Менеджер проектов"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2267,7 +2657,9 @@ msgid "Remove Autoload"
msgstr "Удалить автозагрузку"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Включить"
@@ -2747,8 +3139,11 @@ msgstr "Режим воспроизведения:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Режим осмотра"
@@ -2768,6 +3163,16 @@ msgstr "Текущий профиль:"
msgid "Current Path"
msgstr "Выбранный:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Переключение скрытых файлов"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Назад"
@@ -2788,7 +3193,8 @@ msgstr "Переключение скрытых файлов"
msgid "Toggle Favorite"
msgstr "Избранное"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Режим отображения"
@@ -2908,6 +3314,8 @@ msgid "Theme Properties"
msgstr "Свойства темы"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Цвета"
@@ -3022,14 +3430,18 @@ msgid "Method"
msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Сигнал"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Константа"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Параметр"
@@ -3041,6 +3453,36 @@ msgstr "Свойство темы"
msgid "Property:"
msgstr "Параметр:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Значение"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Только методы"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Отметить элемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Отмеченный элемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Вызовов отрисовки:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Запустить"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Закрепить значение"
@@ -3816,7 +4258,7 @@ msgstr "Вставить свойства"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Заблокированная кнопка"
@@ -3863,7 +4305,7 @@ msgstr "Путь к закрытому ключу SSH"
msgid "Dock Position"
msgstr "Позиция панели"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Режим без отвлечения"
@@ -4509,7 +4951,10 @@ msgstr "Редактировать текст:"
msgid "On"
msgstr "Вкл"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Слой"
@@ -4620,11 +5065,25 @@ msgstr "Преобразовать в %s"
msgid "New %s"
msgstr "Новый %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Базовый тип"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Добавить ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Редактируемый элемент"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Новый скрипт"
@@ -4766,7 +5225,7 @@ msgstr "Цвета"
msgid "Accent Color"
msgstr "Выбрать цвет"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4844,11 +5303,6 @@ msgstr "XForm диалоговое окно"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Переключение скрытых файлов"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Миниатюра..."
@@ -4900,16 +5354,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Прямое освещение"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Подсветка синтаксиса"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4924,20 +5378,13 @@ msgid "Indent"
msgstr "Убрать отступ слева"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Тип"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Размер:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автоотступ"
@@ -4947,12 +5394,12 @@ msgstr "Автоотступ"
msgid "Convert Indent On Save"
msgstr "Преобразовать отступ в пробелы"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Вызовов отрисовки:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Вызовов отрисовки:"
@@ -4962,11 +5409,11 @@ msgstr "Вызовов отрисовки:"
msgid "Navigation"
msgstr "Навигация"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4987,7 +5434,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Номер строки:"
@@ -5083,7 +5530,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5196,7 +5643,7 @@ msgstr "Рисование сетки"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Рисование сетки"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5440,7 +5887,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Полный прямоугольник"
@@ -5476,8 +5925,7 @@ msgstr "Удалить точку"
msgid "Editor SSL Certificates"
msgstr "Настройки редактора"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менеджер проектов"
@@ -5652,6 +6100,11 @@ msgstr ""
"Зажмите %s, чтобы округлить до целых. Зажмите Shift для более точных "
"изменений."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Плоский 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Выберите узлы для импорта"
@@ -7090,8 +7543,8 @@ msgid "Future"
msgstr "Будущие"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глубина"
@@ -7176,6 +7629,7 @@ msgid "Immediate"
msgstr "Немедленно"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Синхронизация"
@@ -7184,6 +7638,8 @@ msgid "At End"
msgstr "В конце"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Переместится"
@@ -7270,6 +7726,7 @@ msgid "Fade Out (s):"
msgstr "Исчезновение (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Смешивание"
@@ -7389,7 +7846,7 @@ msgstr "Редактировать фильтры узла"
msgid "Filters..."
msgstr "Фильтры..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7554,11 +8011,11 @@ msgstr "Лицензия (Я-А)"
msgid "First"
msgstr "Первая"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Предыдущая"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Следующая"
@@ -8643,6 +9100,7 @@ msgid "Create Outline"
msgstr "Создать контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9208,16 +9666,19 @@ msgstr "Открыть UV-редактор Polygon 2D."
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV редактор"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полигоны"
@@ -9304,6 +9765,7 @@ msgstr "Параметры сетки"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Привязка"
@@ -9755,7 +10217,8 @@ msgstr "Подключения к методу:"
msgid "Source"
msgstr "Источник"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Цель"
@@ -9802,6 +10265,7 @@ msgid "Convert Case"
msgstr "Преобразовать регистр"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ВЕРХНИЙ РЕГИСТР"
@@ -9983,7 +10447,8 @@ msgid "Create physical bones"
msgstr "Создать физические кости"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Скелет"
@@ -9999,7 +10464,7 @@ msgstr "Воспроизвести IK"
msgid "Orthogonal"
msgstr "Ортогональный"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Перспективный"
@@ -10087,7 +10552,7 @@ msgstr "Вид преобразования плоскости."
msgid "None"
msgstr "Пусто"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Повернуть"
@@ -10354,7 +10819,7 @@ msgstr "Не удалось найти сплошной пол, к которо
msgid "Use Local Space"
msgstr "Использовать локальное пространство"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Использовать привязки"
@@ -10732,6 +11197,9 @@ msgid "Speed:"
msgstr "Скорость:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Зациклить"
@@ -11254,14 +11722,6 @@ msgid "Override all default type items."
msgstr "Переопределить все элементы типа по умолчанию."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Базовый тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr "Выберите базовый тип вариации из списка доступных типов."
@@ -11604,6 +12064,7 @@ msgstr "Выберите предыдущую форму, элемент тай
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Регион"
@@ -11611,7 +12072,7 @@ msgstr "Регион"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Столкновение"
@@ -12200,7 +12661,8 @@ msgstr "Вершины"
msgid "Fragment"
msgstr "Фрагмент"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Свет"
@@ -13018,6 +13480,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Шаблоны экспорта для этой платформы отсутствуют/повреждены:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Путь экспорта"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Предустановки"
@@ -13034,10 +13500,6 @@ msgstr ""
"использования в развертывании одним щелчком мыши.\n"
"Только одна предустановка на платформу может быть помечена как работающая."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Путь экспорта"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурсы"
@@ -13098,7 +13560,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим экспорта GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Текстовый"
@@ -13457,6 +13920,13 @@ msgstr ""
"Вы действительно хотите поискать существующие проекты Godot в %s папках?\n"
"Это может занять много времени."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Менеджер проектов"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локальные проекты"
@@ -13600,10 +14070,6 @@ msgid "All Devices"
msgstr "Все устройства"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Устройство"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Физическая)"
@@ -13655,10 +14121,6 @@ msgstr "Кнопка X 2"
msgid "Joypad Axis Index:"
msgstr "Индекс оси джойстика:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Ось"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Индекс кнопки джойстика:"
@@ -13807,11 +14269,7 @@ msgstr "Список действий"
msgid "Action:"
msgstr "Действие:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Действие"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Мёртвая зона"
@@ -14000,7 +14458,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Начальное значение для счетчика"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Шаг"
@@ -14795,7 +15255,7 @@ msgid "Monitor"
msgstr "Параметр"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Значение"
@@ -14820,6 +15280,11 @@ msgstr "Всего:"
msgid "Export list to a CSV file"
msgstr "Экспортировать профиль в CSV файл"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Путь к ресурсу"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14889,7 +15354,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Изменить угол AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14901,14 +15366,17 @@ msgstr "Изменить FOV камеры"
msgid "Change Camera Size"
msgstr "Изменить размер камеры"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Точка"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15097,16 +15565,11 @@ msgstr "Задать обработчик"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Сообщение коммита"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Мульти-узловый набор"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15179,12 +15642,14 @@ msgid "Display"
msgstr "Отображать всё"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15192,20 +15657,6 @@ msgstr ""
msgid "Height"
msgstr "Свет"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Граничные пиксели"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Включить полноэкранный режим"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15239,10 +15690,6 @@ msgid "Use V-Sync"
msgstr "Использовать привязки"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15250,7 +15697,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Включить"
@@ -15269,11 +15724,6 @@ msgstr "Кадрировать выбранное"
msgid "Energy Saving"
msgstr "Ошибка сохранения"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Оставить отладчик открытым"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15309,11 +15759,6 @@ msgstr "Кадр физики %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Кадр физики %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Принудительно отправить"
@@ -15345,7 +15790,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Кадрировать выбранное"
#: main/main.cpp
@@ -15357,10 +15802,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15424,14 +15865,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Фильтр:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Цвета"
#: main/main.cpp
@@ -15516,6 +15957,7 @@ msgid "Main Loop Type"
msgstr "Найти тип узла"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Извлечь"
@@ -15538,7 +15980,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Назад"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Привязка к сторонам узла"
@@ -15580,24 +16022,33 @@ msgstr "Изменение внешнего радиуса полукруга"
msgid "Operation"
msgstr "Параметры"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Столкновение"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Режим столкновения"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Режим столкновения"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Преобразовать регистр"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15605,10 +16056,12 @@ msgstr "Материалов изменено:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Радиус:"
@@ -15625,10 +16078,19 @@ msgstr "Предупреждения"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Сглаженный"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Отображение направляющих"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Изменение внутреннего радиуса полукруга"
@@ -15642,6 +16104,13 @@ msgstr "Изменение внешнего радиуса полукруга"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигоны"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15652,6 +16121,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Вставить узлы"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Создать внутреннюю вершину"
@@ -15670,20 +16144,88 @@ msgstr "Случайный поворот:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Сделать локальным"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Непрерывная"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Расстояние выбора:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Случайный поворот:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Режим столкновения"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Изменение преобразования"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Добавить экземпляр"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Всегда отображать сетку"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Использовать привязки"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Сохранение файла:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Загрузить ресурс"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Скелет"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Префикс:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Перезагрузить"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15739,12 +16281,18 @@ msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Имя класса:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Имя скрипта:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Переместить фокус на строку пути"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15844,6 +16392,180 @@ msgstr "Экспорт полисетки GLTF2"
msgid "Export GLTF..."
msgstr "Экспорт GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Вид сзади"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Отступ сетки:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Компоненты"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Формат"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Величина:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Сочетание"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Добавить экземпляр"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Анализ геометрии..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Вид сзади"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Тема по умолчанию"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Все устройства"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Размер:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Линейный"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Цвета"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Изменить"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Запекать карты освещения"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Материалов изменено:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Переподчинить"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Переводы"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Шаг поворота:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Редактируемые потомки"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Точка"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15854,10 +16576,25 @@ msgid "Godot Bone Node"
msgstr "Получить узел сцены"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Новый корень сцены"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Сфокусироваться на начале координат"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Передвинуть сустав"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15865,8 +16602,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Скалярный оператор."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Версия"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Версия"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "С данными"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Узел"
@@ -15889,6 +16674,16 @@ msgstr "Меш"
msgid "Materials"
msgstr "Материалов изменено:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Путь к сцене:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Имя корневого узла"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15933,18 +16728,49 @@ msgstr "Выбрать узел"
msgid "Animations"
msgstr "Анимации:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Показать кости"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Кадр физики %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Запекать карты освещения"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Вид спереди"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "По центру"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "По центру"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "По центру"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16125,12 +16951,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Отступ:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16148,11 +16980,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16239,6 +17071,15 @@ msgid "Done!"
msgstr "Сделано!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Случайный размер:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16246,6 +17087,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Отступ сетки:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16263,13 +17109,58 @@ msgstr "Перспективный"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Название"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Параметры:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Описание"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Установить тип переменной"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Установить тип переменной"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Статус"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16318,12 +17209,6 @@ msgstr "Переполнение стека с глубиной стека: "
msgid "Visual Script"
msgstr "Искать VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Функция"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Изменить аргументы сигнала"
@@ -16643,6 +17528,7 @@ msgid "Edit Member"
msgstr "Редактировать элемент"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Выражение"
@@ -16652,6 +17538,11 @@ msgstr "Возврат"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Активный"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Возврат"
@@ -16748,13 +17639,30 @@ msgid "Basic Type"
msgstr "Базовый тип"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Копировать путь узла"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Изменить имя аргумента"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Сбросить настройки"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Допустимые символы:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим масштабирования"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16815,11 +17723,6 @@ msgid "Get %s"
msgstr "Получить %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Индекс:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Неверный индекс свойства имени."
@@ -16862,6 +17765,11 @@ msgid "a if cond, else b"
msgstr "a если условие, иначе b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Название"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet не найден в скрипте: "
@@ -16934,6 +17842,10 @@ msgstr ""
msgid "SubCall"
msgstr "Подвызов"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Составить %s"
@@ -16987,6 +17899,11 @@ msgstr "Следующий физический кадр"
msgid "%s sec(s)"
msgstr "%s сек"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Покрасить тайл"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Ждать сигнал"
@@ -17013,6 +17930,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "Путь к закрытому ключу SSH"
@@ -17023,9 +17944,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Очистить цепь ИК"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Время ожидания."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17054,6 +17980,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Переключить видимость"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Повторить"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17931,6 +18862,60 @@ msgstr ""
"Чтобы AnimatedSprite отображал кадры, ресурс SpriteFrames должен быть создан "
"или задан в свойстве «Frames»."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Кадр %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Масштабировать"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Запустить"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "По центру"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Отступ:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Параметр"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Параметр"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17943,22 +18928,30 @@ msgstr "Переопределить"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Генерировать точки"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Ждать сигнал объекта"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Превью по умолчанию"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Линейный"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17969,8 +18962,8 @@ msgstr "Добавить аудио шину"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Раскладка звуковой шины"
+msgid "Override"
+msgstr "Переопределить"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17991,10 +18984,11 @@ msgid "Pitch Scale"
msgstr "Масштабировать"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Запустить"
+msgid "Autoplay"
+msgstr "Переключить автовоспроизведение"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18002,7 +18996,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Расстояние выбора:"
@@ -18032,13 +19027,29 @@ msgstr "Копировать узлы"
msgid "Anchor Mode"
msgstr "Режим иконки"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Шаг поворота:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Выбранный:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Приблизить"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Окно"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Режим перемещения"
@@ -18049,36 +19060,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Сглаженный"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Задать отступ"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Задать отступ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Задать отступ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Сглаженный"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Отступ:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Отступ:"
+msgid "Drag Margin"
+msgstr "Задать отступ"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Отступ:"
+msgid "Draw Screen"
+msgstr "Вызовов отрисовки:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Вызовов отрисовки:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Задать отступ"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 узел"
@@ -18088,30 +19123,66 @@ msgstr "Blend2 узел"
msgid "Light Mode"
msgstr "Справа по всей высоте"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Частицы"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Частицы"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Переключить видимость"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Переключить видимость"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Заполнить"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Заполнить"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Отображать центр"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Запекание LightMap"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18134,6 +19205,11 @@ msgstr ""
"Подумайте о добавлении CollisionShape2D или CollisionPolygon2D как дочерний, "
"чтобы определить ее форму."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Выбрать тайл"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18165,6 +19241,19 @@ msgid "Build Mode"
msgstr "Режим измерения"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Отключённый элемент"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Создать полигон столкновений"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Создать полигон столкновений"
@@ -18208,6 +19297,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Параметры:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Величина:"
@@ -18217,16 +19313,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Постобработка"
+msgid "One Shot"
+msgstr "OneShot узел"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Масштабировать"
+msgid "Preprocess"
+msgstr "Постобработка"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18252,11 +19348,22 @@ msgstr "Показывать FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Локальные проекты"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18270,8 +19377,10 @@ msgstr ""
msgid "Texture"
msgstr "Текстовый"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18283,9 +19392,19 @@ msgstr "Маска излучения"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Источник излучения: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Гизмо"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Формат"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18311,7 +19430,8 @@ msgid "Initial Velocity"
msgstr "Инициализировать"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18352,12 +19472,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Цвета"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Цвета"
@@ -18395,16 +19509,32 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
"Узел А и Узел B должны быть различными экземплярами класса PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Узел"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Узел"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Заблокированная кнопка"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18413,11 +19543,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Инициализировать"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18427,44 +19557,41 @@ msgid ""
"property."
msgstr "Текстуры с формой света должны быть предоставлены параметру «Texture»."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Редактор"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Область текстуры"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Изменить"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Повернуть вправо"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Изменить размер камеры"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Слой"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18473,28 +19600,33 @@ msgid "Shadow"
msgstr "Шейдер"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Вид сзади"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Изменить фильтр"
+msgid "Gradient Length"
+msgstr "Градиент отредактирован"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Фильтры:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Фильтр методов"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Закрыть"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Режим измерения"
@@ -18515,6 +19647,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Разделить кривую"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "По умолчанию"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18548,25 +19685,41 @@ msgstr "Режим региона"
msgid "End Cap Mode"
msgstr "Режим привязки:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "в порядке:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Инициализировать"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "Умножить %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Редактировать соединение:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18598,6 +19751,11 @@ msgstr "Расстояние выбора:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D можно использовать только под узлом Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Изменение внешнего радиуса полукруга"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18606,6 +19764,11 @@ msgstr ""
"NavigationObstacle2D служит только для предотвращения столкновений с "
"объектом Node2D."
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Вершины:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18631,12 +19794,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Шаг поворота:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Поворот на %s градусов."
@@ -18651,10 +19810,48 @@ msgstr "Глобальная константа"
msgid "Global Rotation Degrees"
msgstr "Поворот на %s градусов."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Случайный размер:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Сохранить глобальные преобразования"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Относительная привязка"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Отступ:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Использовать привязку масштабирования"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "В конце"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18662,11 +19859,18 @@ msgstr ""
"Узел ParallaxLayer работает только при установке его в качестве дочернего "
"узла ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Действие"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Отразить"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18708,11 +19912,17 @@ msgstr ""
"Для анимации Particles2D требуется использование CanvasItemMaterial с "
"включенной опцией «Particles Animation»."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим приоритета"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Разделить кривую"
@@ -18728,6 +19938,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Отступ сетки:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Отступ:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Отступ:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18738,12 +19962,22 @@ msgid "Layers"
msgstr "Слой"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Инициализировать"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Инициализировать"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Функция"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18786,9 +20020,14 @@ msgstr "Свет"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Пользовательский узел"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Непрерывная"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18796,6 +20035,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Выбрать цвет"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Интеллектуальная привязка"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Скорость:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18803,6 +20062,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Принудительно отправить"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18810,26 +20078,72 @@ msgstr "Задать отступ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Физическая)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Перемещение выходных данных"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Отрисовщик:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Локаль"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Режим столкновения"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Поворот на %s градусов."
+msgid "Collider RID"
+msgstr "Неверный RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Область текстуры"
+msgid "Collider Shape"
+msgstr "Режим столкновения"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Режим столкновения"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Вид с орбиты вправо"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18837,8 +20151,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "в порядке:"
+msgid "Vertex Colors"
+msgstr "Вершины"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18851,17 +20165,25 @@ msgid "Gizmo Extents"
msgstr "Гизмо"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Создать Шейдерный узел"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Режим столкновения"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18869,6 +20191,21 @@ msgstr ""
"Для корректной работы свойство Path должно указывать на действующий узел "
"Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Удалить точку"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Следующая координата"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Перезапустить"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18899,6 +20236,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Кадр %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Фильтр скриптов"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18916,51 +20263,70 @@ msgstr "Набор тайлов"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Изменить размер камеры"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Преобразование"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Инициализировать"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Отображать начало координат"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Режим столкновения"
+msgid "Y Sort"
+msgstr "Сортировать"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Столкновение"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Режим столкновения"
+msgid "Compatibility Mode"
+msgstr "Режим приоритета"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Режим столкновения"
+msgid "Centered Textures"
+msgstr "Основные возможности:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Преобразование набора окклюдеров"
+msgid "Use Parent"
+msgstr "Режим столкновения"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Формат"
+msgid "Shape Centered"
+msgstr "Привязка к центру узла"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Пресет"
+msgid "Shape Visible"
+msgstr "Переключить видимость"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18981,27 +20347,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Сбросить громкость шины"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Сбросить громкость шины"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Задать имя uniform"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera должна иметь узел ARVROrigin в качестве предка."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19019,7 +20376,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Только якоря"
#: scene/3d/arvr_nodes.cpp
@@ -19038,6 +20395,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin требует дочерний узел ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Случайный размер:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19066,34 +20428,38 @@ msgstr "Цвета излучения"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Цвета излучения"
+msgid "Degrees"
+msgstr "Поворот на %s градусов."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анимация"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Включить эффект Доплера"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Трек параметра"
+msgid "Tracking"
+msgstr "Упаковывание"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19108,6 +20474,16 @@ msgstr "Очистить преобразование"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Поддерево"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19137,6 +20513,13 @@ msgstr "Сохранение карт освещения"
msgid "Done"
msgstr "Готово"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Гизмо"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19151,6 +20534,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Фильтр:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Цвета"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Тема по умолчанию"
@@ -19161,38 +20558,43 @@ msgstr "Новый атлас"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Окружение"
+msgid "Generate"
+msgstr "Основное"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Размер:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Пользовательский узел"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Поворот на %s градусов."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Пользовательский узел"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Из пикселя"
+msgid "Custom Energy"
+msgstr "Передвинуть эффект шины"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Захват"
+msgid "Min Light"
+msgstr "Отступ вправо"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Навигация"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19203,16 +20605,26 @@ msgstr ""
msgid "Light Data"
msgstr "С данными"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Имя узла:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Трек параметра"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Проект"
@@ -19222,6 +20634,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Отступ сетки:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Ближайшие"
@@ -19229,8 +20646,9 @@ msgstr "Ближайшие"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19241,16 +20659,16 @@ msgstr "Задать отступ"
msgid "Clip To"
msgstr "Обрезать сверху"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Перевернуть порталы"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Захват"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19320,17 +20738,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Гизмо"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Маска излучения"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Изменение внутреннего радиуса полукруга"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Точек излучения:"
+msgid "Ring Height"
+msgstr "Повернуть вправо"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Предупреждения"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19347,35 +20776,34 @@ msgid "Portal Mode"
msgstr "Режим приоритета"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Включить приоритет"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Динамическая библиотека"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Навигация"
+msgid "Dynamic Range"
+msgstr "Динамическая библиотека"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19415,21 +20843,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Выбрать цвет"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "Запекание LightMap"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Режим битовой маски"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Сбросить громкость шины"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19438,24 +20863,26 @@ msgstr "Направления"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Режим без отвлечения"
+msgid "Blend Splits"
+msgstr "Время смешивания:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Глубина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Шейдер"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Показать по умолчанию"
#: scene/3d/light.cpp
@@ -19467,18 +20894,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Преобразование прервано."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестируемые"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Игнорировать]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent можно использовать только под узлом Spatial."
@@ -19550,9 +20993,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Переключить видимость"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Вызовов отрисовки:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Вызовов отрисовки:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при если она дочь узла Path."
@@ -19587,8 +21040,8 @@ msgstr "Ось"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Покрасить тайл"
+msgid "Body Offset"
+msgstr "Отступ:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19615,6 +21068,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Удалить узлы"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19671,39 +21129,82 @@ msgstr "Room не должен быть ребёнком или внуком Por
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup не должен быть ребёнком или внуком Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [порталы активны]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Редактирование корня в реальном времени:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "По умолчанию"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Сгруппирован"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Радиус:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Отладчик"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Режим вращения"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Отступ сетки:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Проект"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Включить привязку"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Выбрать цвет"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Цвета излучения"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Отступ вправо"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19735,6 +21236,10 @@ msgstr ""
"производительности."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19775,6 +21280,10 @@ msgstr "В SceneTree должен быть только один RoomManager."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19846,6 +21355,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Кадр физики %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Создать полигон столкновений"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Дерево анимации не действительно."
@@ -19867,6 +21386,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19894,11 +21417,6 @@ msgstr ""
"shapes)."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Сохранить глобальные преобразования"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19907,7 +21425,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Гизмо"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Кадр физики %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19964,14 +21491,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Разделение:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Колёсико вверх."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Функция"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Выражение"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Ошибка"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Разделение:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20004,6 +21563,11 @@ msgstr "Запекать карты освещения"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Создание карт освещения"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
msgid "Lightmap Scale"
msgstr "Запекание LightMap"
@@ -20011,22 +21575,18 @@ msgstr "Запекание LightMap"
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Расстояние выбора:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Расстояние выбора:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20053,11 +21613,13 @@ msgstr ""
"установите в Environment ресурсе Background режим в Canvas (для 2D сцен)."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Главная сцена"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20072,6 +21634,11 @@ msgid "Auto Triangles"
msgstr "Переключить автоматические треугольники"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Переключить автоматические треугольники"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20109,6 +21676,11 @@ msgstr "Автоперезапуск:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Автоперезапуск:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Автоперезапуск:"
@@ -20127,11 +21699,26 @@ msgstr "Добавить входной порт"
msgid "Xfade Time"
msgstr "Время X-Fade (сек.):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Отступ сетки:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Множественный выбор"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Автоматическая установка"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Дополнительные параметры"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Анимация - Применить сброс"
@@ -20147,11 +21734,6 @@ msgid "Assigned Animation"
msgstr "Добавить анимацию"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Переключить автовоспроизведение"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20171,22 +21753,16 @@ msgid "Playback Options"
msgstr "Параметры класса:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Тема по умолчанию"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Запустить сцену"
+msgid "Active"
+msgstr "Действие"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20231,9 +21807,19 @@ msgid "Tree Root"
msgstr "Создать корневой узел:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Закрепить анимацию игрока"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Добавить трек"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Этот узел был удален. Вместо этого используйте AnimationTree."
@@ -20243,16 +21829,88 @@ msgstr "Этот узел был удален. Вместо этого испо
msgid "Playback"
msgstr "Запустить"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Вставить параметры"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Путь экспорта"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анимация"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Ноль"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Имя корневого узла"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Кости"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Режим интерполяции"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Переопределить"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Переподчинить узел"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Сделать функцию"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Запустить сцену"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Цель"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Сохранять пропорции"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20263,30 +21921,38 @@ msgstr "Режим выделения"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Перевернуть по горизонтали"
+msgid "Horizontal"
+msgstr "Горизонтальные:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Перевернуть по вертикали"
+msgid "Vertical"
+msgstr "Вертикальные:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Режим иконки"
+msgid "Shortcut In Tooltip"
+msgstr "Отображать центр"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Кнопка"
+msgid "Action Mode"
+msgstr "Режим иконки"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20297,6 +21963,11 @@ msgstr "Горячие клавиши"
msgid "Group"
msgstr "Группы"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копировать текст"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20306,6 +21977,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Развернуть все"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Слева вверху"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20317,6 +21998,36 @@ msgstr ""
"ПКМ: Удалить пресет"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Редактировать полигон"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Режим выделения"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Режим осмотра"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Отложенное"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Предустановки"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Переключить видимость"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Выберите цвет в экране редактора."
@@ -20366,28 +22077,29 @@ msgstr "Только якоря"
msgid "Grow Direction"
msgstr "Направления"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Горизонтальные:"
+msgid "Min Size"
+msgstr "Размер обводки:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикальные:"
+msgid "Pivot Offset"
+msgstr "Отступ сетки:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Случайный поворот:"
+msgid "Clip Content"
+msgstr "Константа класса"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Инструменты"
#: scene/gui/control.cpp
#, fuzzy
@@ -20395,21 +22107,16 @@ msgid "Focus"
msgstr "Переместить фокус на строку пути"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Режим перекрытия"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Фильтр локалей"
+msgid "Default Cursor Shape"
+msgstr "Загрузить раскладку шины по умолчанию."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20419,17 +22126,8 @@ msgstr "Размер: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Перевернуть по горизонтали"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Перевернуть по вертикали"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Режим выделения"
#: scene/gui/control.cpp
#, fuzzy
@@ -20446,9 +22144,13 @@ msgid "Dialog"
msgstr "XForm диалоговое окно"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копировать текст"
+msgid "Autowrap"
+msgstr "Автозагрузка"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20459,14 +22161,49 @@ msgid "Please Confirm..."
msgstr "Подтверждение..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Переопределить элемент"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Нужно использовать доступное расширение."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Отсоединить"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Отступ сетки:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Расстояние выбора:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Приблизить"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Приблизить"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Отдалить"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Показать кости"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20476,10 +22213,25 @@ msgid "Enable grid minimap."
msgstr "Включить миникарту сетки."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Показать кости"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Выделение"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Коммит"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Объём"
@@ -20491,21 +22243,50 @@ msgid "Timers"
msgstr "Время"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Применить сброс"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Заполнить выбранное"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестируемые"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Случайный размер:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Вид спереди"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20533,6 +22314,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Допустимые символы:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Контекстная справка"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Горячие клавиши"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Только выделенное"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Правая кнопка мыши"
@@ -20543,39 +22372,48 @@ msgid "Placeholder"
msgstr "Загрузить как заполнитель"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Загрузить как заполнитель"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Установить позицию выхода кривой"
+msgid "Blink Speed"
+msgstr "Скорость:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Задать отступ"
+msgid "Switch On Hover"
+msgstr "Множественный выбор"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "По центру"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Создать горизонтальную направляющую"
+msgid "Region Rect"
+msgstr "Задать регион"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Задать отступ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20596,6 +22434,11 @@ msgid "Popup"
msgstr "Заполнить"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Включительно"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20605,6 +22448,30 @@ msgstr ""
"функций popup() или popup*(). Их можно делать видимыми при редактировании, "
"но они будут скрыты при запуске."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центрировать выбранное"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Удалить выделенную сетку"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Удалить выделенное"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Поиск"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20614,24 +22481,81 @@ msgstr "Недавнее:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Если «Exp Edit» включён, «Min Value» должно быть больше 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Сохранять пропорции"
+msgid "Min Value"
+msgstr "Закрепить значение"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Значение"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Страница: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Редактировать"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Сгруппирован"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Переименовать цвет"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Граничные пиксели"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Получить индекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Автоотступ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Время смешивания:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Конец"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Допустимые символы:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копировать текст"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20640,6 +22564,29 @@ msgstr "Размер:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Изменить вес костей"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Только выделенное"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Настроить выбранный профиль:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Передвинуть эффект шины"
@@ -20660,14 +22607,58 @@ msgstr ""
"минимальный размер вручную."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Заполнить поверхность"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Горизонтальные:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Фильтр сигналов"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Выбрать цвет"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "в порядке:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Префикс:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Суффикс:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Отступ сетки:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Свернуть все"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20682,73 +22673,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Выбранный:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Переключить видимость"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Перетащите чтобы изменить порядок."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Закладки"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Пропустить точки останова"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Область текстуры"
+msgid "Fold Gutter"
+msgstr "Папка:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Редактор отключен)"
+msgid "Hiding Enabled"
+msgstr "Включить"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Включить"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикальные:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Горизонтальные:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Вызовов отрисовки:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Разблокировать узел"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Развернуть все"
+msgid "Focused"
+msgstr "Переместить фокус на строку пути"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Режим столкновения"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Развернуть все"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Область текстуры"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Шаг через"
+msgid "Over"
+msgstr "Перезаписать"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Свойства темы"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Режим воспроизведения:"
@@ -20762,12 +22812,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Инициализировать"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Поворот на %s градусов."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Слева по центру"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Режим интерполяции"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20778,6 +22840,21 @@ msgid "(Other)"
msgstr "(Другие)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Переключить видимость"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Заблокированная кнопка"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Создать корневой узел:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20786,8 +22863,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Добавить трек"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20795,14 +22876,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Установить позицию входа кривой"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Показать окно просмотра"
+msgid "Stretch Shrink"
+msgstr "Извлечь"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Показать окно просмотра"
#: scene/main/http_request.cpp
@@ -20844,6 +22925,11 @@ msgstr "Описание"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Путь экспорта"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Режим осмотра"
@@ -20872,6 +22958,35 @@ msgstr "Умножить %s"
msgid "Custom Multiplayer"
msgstr "Задать несколько:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Включить приоритет"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Режим интерполяции"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Слева вверху"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Режим столкновения"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Режим навигации"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20881,6 +22996,16 @@ msgstr "Новый корень сцены"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Умножить %s"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Режим интерполяции"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20912,11 +23037,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Создать контур"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим интерполяции"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20943,12 +23063,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20984,17 +23104,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Покрасить тайл"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Автоперезапуск:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Слева вверху"
+msgid "Viewport Path"
+msgstr "Путь экспорта"
#: scene/main/viewport.cpp
msgid ""
@@ -21017,6 +23133,19 @@ msgstr ""
"Размер области просмотра должен быть больше или равен 2 пикселям в обоих "
"измерениях, чтобы отобразить что-либо."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Переопределить элемент"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21027,6 +23156,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Транспонировать"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Изменить входное значение"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Привязка"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Отключённый элемент"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Левый линейный"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Отладка"
@@ -21036,13 +23198,33 @@ msgid "Render Target"
msgstr "Отрисовщик:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Изменить режим обновления анимации"
+msgid "Clear Mode"
+msgstr "Режим измерения"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Включить"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Включить"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Включить режим кальки"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Отключённый элемент"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -21050,7 +23232,17 @@ msgid "Shadow Atlas"
msgstr "Новый атлас"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Очистить преобразование"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Сохранить глобальные преобразования"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21072,15 +23264,30 @@ msgstr "Пользовательский узел"
msgid "Loop Mode"
msgstr "Режим перемещения"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Закрепить значение"
+msgid "Loop Begin"
+msgstr "Режим перемещения"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Значение"
+msgid "Loop End"
+msgstr "Режим перемещения"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix узел"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Аргументы главной сцены:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -21091,17 +23298,17 @@ msgstr "Половинное разрешение"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Вектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Переопределить элемент"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Переместить фокус на строку пути"
@@ -21112,6 +23319,16 @@ msgstr "Размер обводки:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Функция"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Сигналы"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Дополнительные параметры:"
@@ -21129,29 +23346,36 @@ msgstr "С данными"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим иконки"
+msgid "Sky Custom FOV"
+msgstr "Пользовательский узел"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Онлайн-документация"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Шаг поворота:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Поворот на %s градусов."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21160,86 +23384,98 @@ msgid "Ambient Light"
msgstr "Отступ вправо"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Условие"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Сохранение файла:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Величина:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Глубина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Глубина"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Разделить кривую"
+msgid "Depth End"
+msgstr "Глубина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Разделить кривую"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Фильтр сигналов"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Разделить кривую"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Фильтр сигналов"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Переназначения"
+msgid "Height Min"
+msgstr "Свет"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим привязки:"
+msgid "Height Max"
+msgstr "Свет"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Разделить кривую"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Переназначения"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Экспорт"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21248,20 +23484,27 @@ msgid "SS Reflections"
msgstr "Масштабировать выбранное"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Шаг"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Только выделенное"
+msgid "Fade In"
+msgstr "Проявление (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Исчезновение (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Глубина"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21270,122 +23513,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Радиус:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Радиус:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Справа по всей высоте"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Цвета"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "Отладка UV канала"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Расстояние выбора:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Переход: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 узел"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Масштабировать"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21393,26 +23586,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Свет"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Разделение:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Функция цвета."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Предупреждения"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Недавнее:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Режим без отвлечения"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Отступ:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21422,6 +23633,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Глубина"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Глубина"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21443,44 +23663,46 @@ msgid "Parameters"
msgstr "Параметр изменён:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Режим осмотра"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 узел"
+msgid "Specular Mode"
+msgstr "Режим измерения"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Режим интерполяции"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Слева по всей высоте"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Вид спереди"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим измерения"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Величина:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21489,6 +23711,16 @@ msgid "Particles Anim"
msgstr "Частицы"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Кадр %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Кадр %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21505,10 +23737,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21532,11 +23760,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Случайный размер:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21565,32 +23788,35 @@ msgid "Ambient Occlusion"
msgstr "Перекрытие"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Область текстуры"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Глубина"
+msgid "Min Layers"
+msgstr "Слой"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Слой"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Перевернуть портал"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21603,27 +23829,14 @@ msgstr "Переход: "
msgid "Refraction"
msgstr "Разделение:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Случайный размер:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 узел"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Слой"
#: scene/resources/material.cpp
#, fuzzy
@@ -21631,7 +23844,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21640,42 +23853,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Режим приоритета"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Режим без отвлечения"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Режим осмотра"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Запекание LightMap"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 узел"
@@ -21707,8 +23904,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Преобразование прервано."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Преобразовать UV карту"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Создать массив"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Создать массив"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21725,6 +23938,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Источник"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21738,11 +23956,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Размер обводки:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Слияние из Сцены"
@@ -21756,11 +23969,6 @@ msgid "Max Error"
msgstr "Ошибка"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полигоны"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21774,6 +23982,18 @@ msgstr "Расстояние выбора:"
msgid "Sample Max Error"
msgstr "Сэмплер"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21782,43 +24002,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Задать сферы"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полигоны"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Передвинуть точки"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Разделить %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Модификатор скорости свободного вида"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Модификатор замедления свободного вида"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Точек излучения:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Источник излучения: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Цвета излучения"
+msgid "Color Texture"
+msgstr "Тема редактора"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Точек излучения:"
+msgid "Point Count"
+msgstr "Добавить входной порт"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Плоскость:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Перевернуть порталы"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21851,6 +24104,18 @@ msgstr "Справа внизу"
msgid "Left To Right"
msgstr "Справа вверху"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21874,17 +24139,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Разделить кривую"
+msgid "Top Color"
+msgstr "Следующий этаж"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Сохранение файла:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21893,12 +24155,8 @@ msgstr "Сгруппирован"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Сомкнуть кривую"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Закладки"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21907,35 +24165,21 @@ msgstr "Запустить"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Заменить"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Разделить кривую"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Область текстуры"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21948,11 +24192,6 @@ msgstr "Развернуть все"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Заполнить"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Изменение внутреннего радиуса полукруга"
@@ -21961,10 +24200,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21980,10 +24215,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -22005,12 +24236,28 @@ msgstr "Удалить текстуру"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Страница: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим масштабирования"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Захват"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Режим воспроизведения:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Режим воспроизведения:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -22022,12 +24269,30 @@ msgstr "Базовый тип"
msgid "Current Frame"
msgstr "Название текущей сцены"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Режим осмотра"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Чувствительность регистра"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "По умолчанию"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Инициализировать"
@@ -22069,6 +24334,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Профиль возможностей Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Изменить входное значение"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Загрузить по умолчанию"
@@ -22082,6 +24357,16 @@ msgid "Fallback Environment"
msgstr "Окружение"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Главная сцена"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22099,10 +24384,32 @@ msgstr "Левый линейный"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Инициализировать"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Пользовательский интерфейс"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22144,12 +24451,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Релиз"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22161,7 +24468,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22180,13 +24487,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Отправить отзыв о документации"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Обход"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22207,19 +24515,10 @@ msgid "Post Gain"
msgstr "После"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ресурс"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22255,7 +24554,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Размер:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22263,14 +24562,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим воспроизведения:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Отправить отзыв о документации"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22278,7 +24571,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Обход"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22291,18 +24584,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Время ожидания."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix узел"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22323,13 +24611,33 @@ msgid "Channel Disable Time"
msgstr "Изменить время смешивания"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Добавить входной порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Из пикселя"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Глобальная переменная"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Перспективный"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22343,19 +24651,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Размер:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Свободный вид, лево"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Линейный"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Превью по умолчанию"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Инициализировать"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Режим столкновения"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Режим столкновения"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Слева по центру"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22397,6 +24781,11 @@ msgstr "Разбиение..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Фильтр сигналов"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Выражение"
@@ -22555,7 +24944,7 @@ msgstr "Режим интерполяции"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Открыть"
#: servers/visual_server.cpp
@@ -22705,5 +25094,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Изменить размер камеры"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 26ea6f83de..66612e59c3 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -21,6 +21,55 @@ msgstr ""
"X-Generator: Weblate 4.5-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -28,11 +77,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ශ්‍රිත:"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "නිවේශන මාදිලිය"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "කැඩපත"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -58,9 +190,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ශ්‍රිත:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -86,6 +230,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "ශ්‍රිත:"
@@ -94,24 +242,65 @@ msgstr "ශ්‍රිත:"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "යතුරු මකා දමන්න"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "ශ්‍රිත:"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "නිවේශන මාදිලිය"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -159,6 +348,15 @@ msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
msgid "On call to '%s':"
msgstr "'%s' ඇමතීම:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -198,10 +396,149 @@ msgstr "ශ්‍රිත:"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "ශ්‍රිත:"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "වටිනාකම:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -215,10 +552,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -395,17 +734,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -433,7 +774,7 @@ msgstr ""
msgid "Max Functions"
msgstr "ශ්‍රිත:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "නිවේශන මාදිලිය"
@@ -504,15 +845,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -525,7 +876,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -557,7 +908,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -626,8 +977,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -643,7 +999,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -927,8 +1283,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1076,6 +1434,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1463,7 +1823,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1629,13 +1989,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1767,10 +2120,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2111,7 +2463,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2566,8 +2920,11 @@ msgstr "නිවේශන මාදිලිය"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2584,6 +2941,15 @@ msgstr ""
msgid "Current Path"
msgstr "ලක්ෂණය ලුහුබදින්න"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2604,7 +2970,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2722,6 +3089,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2832,14 +3201,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "ලක්ෂණය ලුහුබදින්න"
@@ -2852,6 +3225,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3558,7 +3955,7 @@ msgstr "යතුරු පිටපත් කරන්න"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3602,7 +3999,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4199,7 +4596,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4302,10 +4702,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4437,7 +4850,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4505,10 +4918,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4556,15 +4965,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4578,19 +4987,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4599,11 +5002,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4613,11 +5016,11 @@ msgstr ""
msgid "Navigation"
msgstr "නිවේශන මාදිලිය"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4637,7 +5040,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4726,7 +5129,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4829,7 +5232,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5048,7 +5451,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5080,8 +5485,7 @@ msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5236,6 +5640,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6635,8 +7043,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6723,6 +7131,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6731,6 +7140,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6813,6 +7224,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6932,7 +7344,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7096,11 +7508,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8170,6 +8582,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8710,16 +9123,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8803,6 +9219,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9245,7 +9662,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9289,6 +9707,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9468,7 +9887,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9484,7 +9904,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9572,7 +9992,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9826,7 +10246,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10205,6 +10625,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10720,14 +11143,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11054,6 +11469,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "නිවේශන මාදිලිය"
@@ -11062,7 +11478,7 @@ msgstr "නිවේශන මාදිලිය"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11649,7 +12065,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12398,6 +12815,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12411,10 +12832,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12471,7 +12888,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12787,6 +13205,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12924,10 +13348,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12979,10 +13399,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13130,11 +13546,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13320,7 +13732,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14058,7 +14472,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14082,6 +14496,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14151,7 +14570,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14163,13 +14582,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14347,15 +14769,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14423,30 +14841,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14477,10 +14885,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14488,7 +14892,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14504,10 +14916,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14539,10 +14947,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14573,8 +14977,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "කාලය (තත්): "
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14585,10 +14990,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14646,12 +15047,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14730,6 +15131,7 @@ msgid "Main Loop Type"
msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14749,7 +15151,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14790,34 +15192,45 @@ msgstr ""
msgid "Operation"
msgstr "ශ්‍රිත:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "නිවේශන මාදිලිය"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "නිවේශන මාදිලිය"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "යතුර ඇතුලත් කරන්න"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14830,10 +15243,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14845,6 +15266,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14854,6 +15281,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14870,19 +15302,79 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "අඛණ්ඩව"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "නිවේශන මාදිලිය"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14937,11 +15429,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15037,6 +15533,165 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ශ්‍රිත:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "රේඛීය"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "මෙහි යතුර ඇතුලත් කරන්න"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15047,10 +15702,22 @@ msgid "Godot Bone Node"
msgstr "යතුරු මකා දමන්න"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15058,7 +15725,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "යතුරු පිටපත් කරන්න"
@@ -15079,6 +15790,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "සාදන්න"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "යතුරු මකා දමන්න"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15120,17 +15841,45 @@ msgstr "යතුරු මකා දමන්න"
msgid "Animations"
msgstr "ශ්‍රිත:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "යතුරු මකා දමන්න"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15310,12 +16059,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "නිවේශන මාදිලිය"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15331,11 +16086,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15421,6 +16176,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15428,6 +16191,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15444,12 +16211,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15490,13 +16297,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ශ්‍රිත:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15822,6 +16622,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15830,6 +16631,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15924,12 +16729,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "RPC Call Mode"
msgstr "නිවේශන මාදිලිය"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15988,10 +16807,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16033,6 +16848,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16105,6 +16924,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16158,6 +16981,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16184,6 +17011,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16192,7 +17023,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16220,6 +17055,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16999,6 +17838,54 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17008,22 +17895,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "රේඛීය"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17033,7 +17926,7 @@ msgid "Audio Bus"
msgstr "ශ්‍රව්‍ය පසුරු:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17053,8 +17946,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17063,7 +17957,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17090,12 +17985,27 @@ msgstr "ලක්ෂණය ලුහුබදින්න"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17104,31 +18014,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "නිවේශන මාදිලිය"
@@ -17138,27 +18068,61 @@ msgstr "නිවේශන මාදිලිය"
msgid "Light Mode"
msgstr "රේඛීය"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "සජීවිකරණ ලූපය වෙනස් කරන්න"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17175,6 +18139,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17200,6 +18168,18 @@ msgid "Build Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17230,6 +18210,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17239,13 +18225,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17270,11 +18256,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17287,8 +18283,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17298,7 +18296,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17324,7 +18330,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17363,11 +18370,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17402,16 +18404,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17419,11 +18437,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17433,40 +18451,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17474,26 +18489,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "නිවේශන මාදිලිය"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "නිවේශන මාදිලිය"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "නිවේශන මාදිලිය"
@@ -17511,6 +18529,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17542,23 +18564,38 @@ msgstr "නිවේශන මාදිලිය"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "ශ්‍රිත:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17587,12 +18624,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17613,11 +18658,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17629,20 +18671,60 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ශ්‍රිත:"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "කැඩපත"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17671,11 +18753,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17687,6 +18774,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17696,12 +18795,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ශ්‍රිත:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17738,9 +18845,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "අඛණ්ඩව"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17748,6 +18860,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17755,28 +18884,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17784,9 +18963,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "යතුර ඇතුලත් කරන්න"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17797,22 +18975,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "නිවේශන මාදිලිය"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17838,6 +19036,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17850,47 +19057,63 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "නිවේශන මාදිලිය"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Collision Friction"
-msgstr "නිවේශන මාදිලිය"
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "නිවේශන මාදිලිය"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17908,15 +19131,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17924,10 +19139,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17942,7 +19157,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17959,6 +19174,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -17985,32 +19204,35 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "ශ්‍රිත:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "ලක්ෂණය ලුහුබදින්න"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18026,6 +19248,15 @@ msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18054,6 +19285,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18067,46 +19304,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+#, fuzzy
+msgid "Custom Sky"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "යතුරු පිටපත් කරන්න"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "ග්‍රහණය"
+msgid "Custom Energy"
+msgstr "යතුරු පිටපත් කරන්න"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18115,15 +19367,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -18132,6 +19393,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "ආසන්නම"
@@ -18140,8 +19405,9 @@ msgstr "ආසන්නම"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18150,13 +19416,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "ග්‍රහණය"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18211,15 +19478,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18236,12 +19511,15 @@ msgid "Portal Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18249,20 +19527,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18295,19 +19568,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18315,11 +19585,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18327,11 +19597,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18343,11 +19614,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "3D රූපාන්තරණය ලුහුබදින්න"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18355,6 +19635,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18409,9 +19693,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18439,7 +19731,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18467,6 +19759,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18518,37 +19815,71 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "යතුරු පිටපත් කරන්න"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18576,6 +19907,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18613,6 +19948,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18667,6 +20006,15 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18687,6 +20035,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18710,11 +20062,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18722,7 +20069,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18771,13 +20126,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "කැඩපත"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "ශ්‍රිත:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18803,27 +20190,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18844,10 +20232,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18861,6 +20251,11 @@ msgid "Auto Triangles"
msgstr "ලුහුබදින්නෙක් එක් කරන්න"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18896,6 +20291,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Anim යතුරක් ඇතුලත් කරන්න"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Anim යතුරක් ඇතුලත් කරන්න"
@@ -18913,10 +20313,24 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "සමතුලිතයි"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ශ්‍රිත:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18932,10 +20346,6 @@ msgid "Assigned Animation"
msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18954,20 +20364,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -19011,9 +20414,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19022,15 +20435,80 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "ශ්‍රිත:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "නිවේශන මාදිලිය"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "ශ්‍රිත:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19040,13 +20518,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19055,11 +20541,11 @@ msgid "Action Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19070,6 +20556,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19079,6 +20569,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19087,6 +20585,33 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19127,26 +20652,24 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Rect Rotation"
-msgstr "සජීවීකරණ පුනරාවර්ථනය"
+msgid "Clip Content"
+msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19154,20 +20677,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "රේඛීය"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19175,16 +20694,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19199,7 +20711,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -19211,11 +20727,43 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Anim ඇතුලත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19227,10 +20775,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19241,7 +20802,15 @@ msgid "Timers"
msgstr "කාලය:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19249,13 +20818,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19281,6 +20866,48 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "රේඛීය"
@@ -19290,36 +20917,44 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "ශ්‍රිත:"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19335,12 +20970,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19349,20 +21008,71 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "වටිනාකම:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "වටිනාකම:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "කාලය (තත්): "
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19370,6 +21080,27 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19386,13 +21117,50 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19405,64 +21173,117 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19479,13 +21300,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "යතුරු මකා දමන්න"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19495,6 +21326,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19503,20 +21346,24 @@ msgstr ""
msgid "Audio Track"
msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19554,6 +21401,11 @@ msgstr ""
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "තෝරාගත් යතුරු මකා දමන්න"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "නිවේශන මාදිලිය"
@@ -19577,6 +21429,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19585,6 +21464,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "නිවේශන මාදිලිය"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19613,11 +21501,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "නිවේශන මාදිලිය"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19643,12 +21526,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19674,15 +21557,12 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "Anim යතුරක් ඇතුලත් කරන්න"
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19699,6 +21579,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19708,6 +21600,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "රේඛීය"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19716,20 +21637,46 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "සජීවිකරණ යාවත්කාලීන ප්‍රකාරය වෙනස් කරන්න"
+msgid "Clear Mode"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19751,15 +21698,28 @@ msgstr "යතුරු පිටපත් කරන්න"
msgid "Loop Mode"
msgstr "නිවේශන මාදිලිය"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "වටිනාකම:"
+msgid "Loop Begin"
+msgstr "නිවේශන මාදිලිය"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "වටිනාකම:"
+msgid "Loop End"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19770,12 +21730,12 @@ msgstr "ශ්‍රිත:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19787,6 +21747,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "ශ්‍රිත:"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19802,29 +21771,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "නිවේශන මාදිලිය"
+msgid "Sky Custom FOV"
+msgstr "යතුරු පිටපත් කරන්න"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19832,256 +21808,235 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "නිවේශන මාදිලිය"
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+msgid "Height Min"
+msgstr "රේඛීය"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "රේඛීය"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "රේඛීය"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "ශ්‍රිත:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ශ්‍රිත:"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20101,47 +22056,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "රේඛීය"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20161,10 +22127,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20185,10 +22147,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20215,31 +22173,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "වටිනාකම:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20251,24 +22212,12 @@ msgstr "Anim සංක්රමණය වෙනස් කරන්න"
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20276,7 +22225,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20284,39 +22233,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "නිවේශන මාදිලිය"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
@@ -20348,7 +22281,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "3D රූපාන්තරණය ලුහුබදින්න"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "3D රූපාන්තරණය ලුහුබදින්න"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20364,19 +22312,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20393,10 +22341,6 @@ msgid "Max Error"
msgstr "කැඩපත"
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20408,6 +22352,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20416,36 +22372,69 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "නිවේශන මාදිලිය"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "ශ්‍රිත:"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20476,6 +22465,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20497,59 +22498,42 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "ශ්‍රිත:"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20561,10 +22545,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20573,10 +22553,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20592,10 +22568,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20613,14 +22585,29 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Storage Mode"
+msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "ග්‍රහණය"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
@@ -20628,11 +22615,28 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20668,6 +22672,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "සාදන්න"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "වටිනාකම:"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "ශ්‍රිත:"
@@ -20680,6 +22694,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20696,10 +22718,30 @@ msgstr "රේඛීය"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20739,11 +22781,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20755,7 +22797,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20773,11 +22815,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20797,17 +22840,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20842,7 +22877,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20850,12 +22885,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "නිවේශන මාදිලිය"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20863,7 +22893,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20875,17 +22905,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20903,13 +22929,31 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "ග්‍රහණය"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20923,7 +22967,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20931,11 +22975,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "රේඛීය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "රේඛීය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "නිවේශන මාදිලිය"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20971,6 +23087,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21118,7 +23238,7 @@ msgid "Ninepatch Mode"
msgstr "නිවේශන මාදිලිය"
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21256,5 +23376,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index c398f2f482..b12f5cf035 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -29,6 +29,59 @@ msgstr ""
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Vložiť"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Povoliť"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Move Mode"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Veľkosť: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Veľkosť: "
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Popis:"
@@ -38,12 +91,102 @@ msgstr "Popis:"
msgid "Window"
msgstr "Nové Okno"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Ohraničené Pixely"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Prepnúť na Celú Obrazovku"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozícia Dock-u"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Veľkosť: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Režim Interpolácie"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale Node"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fyzická Snímka %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Chyba pri presúvaní:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Chyba pri presúvaní:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Vložiť"
@@ -70,9 +213,21 @@ msgstr "Potiahnutím: Otáčenie"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcie"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +255,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Pripojiť"
@@ -108,25 +267,67 @@ msgstr "Pripojiť"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Povoliť Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Vytvoriť adresár"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Vytvoriť adresár"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Pripojiť"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Pohyb Mód"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -175,6 +376,16 @@ msgstr "Neplatné argumenty pre vytvorenie '%s'"
msgid "On call to '%s':"
msgstr "Pri volaní '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Rotačný Režim"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -215,10 +426,165 @@ msgstr "Skopírovať Výber"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Zariadenie"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Všetky"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Kontrola Verzie"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komunita"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SkenZdrojov"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Tlačidlo"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konštant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Tlačidlo"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Prichytiť Relatívne"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Veľkosť:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Os"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(hodnota)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Nastaviť Rukoväť"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Všetky vybrané"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Zmeniť"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Zmeniť"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Veľkosť:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Číslo línie:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -234,10 +600,12 @@ msgstr "Konfigurovať Prichytenie"
msgid "Project Settings Override"
msgstr "Nastavenia Projektu..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Meno"
@@ -428,18 +796,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtre:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +838,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Všetky vybrané"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Režim Interpolácie"
@@ -541,16 +911,28 @@ msgstr "Particly"
msgid "Resource"
msgstr "Prostriedok"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zavrieť Scénu"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Cesta"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Prostriedok"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Zmeniť"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -564,7 +946,7 @@ msgstr "Testovanie"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -596,7 +978,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -669,8 +1051,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Veľkosť:"
@@ -687,7 +1074,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -962,8 +1349,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animácie"
@@ -1106,6 +1495,8 @@ msgstr "Pohybové kľúče Animácie"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1504,7 +1895,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odloží signál, uloží ho do queue a vystrelí ho iba cez idle time."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1674,13 +2065,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Závislostí"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Cesta"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislostí:"
@@ -1819,10 +2203,10 @@ msgid "Lead Developer"
msgstr "Vedúci Vývojár"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Manažér Projektu "
#: editor/editor_about.cpp
@@ -2174,7 +2558,9 @@ msgid "Remove Autoload"
msgstr "Vymazať AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Povoliť"
@@ -2659,8 +3045,11 @@ msgstr "Prehrať Mód:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Pohyb Mód"
@@ -2680,6 +3069,16 @@ msgstr "Aktuálny Profil:"
msgid "Current Path"
msgstr "Aktuálny:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Prepnúť Skryté Súbory"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ísť Naspäť"
@@ -2700,7 +3099,8 @@ msgstr "Prepnúť Skryté Súbory"
msgid "Toggle Favorite"
msgstr "Prepnúť Obľúbené"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Prepnúť Mode"
@@ -2821,6 +3221,8 @@ msgid "Theme Properties"
msgstr "Vlastnosti Témy"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2935,14 +3337,18 @@ msgid "Method"
msgstr "Metóda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Signál"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konštant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Vlastnosť"
@@ -2954,6 +3360,34 @@ msgstr "Vlastnosť Témy"
msgid "Property:"
msgstr "Vlastnosť:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Iba Metódy"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zamknúť Označené"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Volania"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spustiť"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3720,7 +4154,7 @@ msgstr "Vlastnosti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Vypnuté"
@@ -3768,7 +4202,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozícia Dock-u"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Režim bez rozptyľovania"
@@ -4413,7 +4847,10 @@ msgstr "Editovať Text:"
msgid "On"
msgstr "Zapnúť"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Vrstva"
@@ -4524,11 +4961,26 @@ msgstr "Konvertovať Do %s"
msgid "New %s"
msgstr "Nový %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmeniť %s Typ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Prostriedok"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Súbor:"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nový Script"
@@ -4668,7 +5120,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4744,11 +5196,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Prepnúť Skryté Súbory"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "\"Thumbnail\"..."
@@ -4800,15 +5247,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Smery"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4822,20 +5269,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Veľkosť: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4844,12 +5284,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Volania"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Volania"
@@ -4860,11 +5300,11 @@ msgstr "Volania"
msgid "Navigation"
msgstr "Signály:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4885,7 +5325,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Číslo línie:"
@@ -4979,7 +5419,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5088,7 +5528,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5320,7 +5760,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Plný Obdĺžnik"
@@ -5354,8 +5796,7 @@ msgstr "Vymazať Bod"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5526,6 +5967,11 @@ msgstr ""
"Podržte Ctrl na zaokrúhlenie na celé čísla. Podržte Shift pre viac precízne "
"zmeny."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Plochý 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte Node(y) pre Importovanie"
@@ -6978,8 +7424,8 @@ msgid "Future"
msgstr "Budúcnosť"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hĺbka"
@@ -7064,6 +7510,7 @@ msgid "Immediate"
msgstr "Okamžite"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronizácia"
@@ -7072,6 +7519,8 @@ msgid "At End"
msgstr "Na Konci"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Cestovať"
@@ -7157,6 +7606,7 @@ msgid "Fade Out (s):"
msgstr "Miznutie Von (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Blend"
@@ -7276,7 +7726,7 @@ msgstr "Nastaviť Node Filtre"
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7441,11 +7891,11 @@ msgstr "Licencia (Z-A)"
msgid "First"
msgstr "Prvý"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Minulý"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Ďalší"
@@ -8556,6 +9006,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9113,17 +9564,20 @@ msgstr "Otvorit priečinok"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Signály:"
@@ -9211,6 +9665,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Prichytiť"
@@ -9676,7 +10131,8 @@ msgstr "Pripojiť k Node:"
msgid "Source"
msgstr "Prostriedok"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9720,6 +10176,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9910,7 +10367,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9926,7 +10384,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10016,7 +10474,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Rotačný Režim"
@@ -10285,7 +10743,7 @@ msgstr "Nepodarilo sa nájsť pevnú zem na prichytenie výberu."
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Použiť Prichytávanie"
@@ -10673,6 +11131,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11240,15 +11701,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Zmeniť %s Typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11599,6 +12051,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Režim Interpolácie"
@@ -11607,7 +12060,7 @@ msgstr "Režim Interpolácie"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12258,7 +12711,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13013,6 +13467,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13026,10 +13484,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13087,7 +13541,8 @@ msgstr "Popis:"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13411,6 +13866,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Manažér Projektu "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13559,10 +14021,6 @@ msgid "All Devices"
msgstr "Zariadenie"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Zariadenie"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13616,10 +14074,6 @@ msgstr "Tlačidlo"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Os"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13769,12 +14223,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Všetky vybrané"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13963,7 +14412,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14725,7 +15176,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14750,6 +15201,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Exportovať Profil"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14820,7 +15276,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14832,14 +15288,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Bod"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15031,16 +15490,11 @@ msgstr "Nastaviť Rukoväť"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Zmeniť"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Set"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15112,32 +15566,20 @@ msgid "Display"
msgstr "Zobraziť Všetko"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Ohraničené Pixely"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Prepnúť na Celú Obrazovku"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15171,10 +15613,6 @@ msgid "Use V-Sync"
msgstr "Použiť Prichytávanie"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15182,7 +15620,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povoliť"
@@ -15200,10 +15646,6 @@ msgstr "Výber Frame-u"
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15238,11 +15680,6 @@ msgid "Physics FPS"
msgstr "Fyzická Snímka %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fyzická Snímka %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15274,7 +15711,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Výber Frame-u"
#: main/main.cpp
@@ -15286,10 +15723,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15351,14 +15784,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtre:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Všetky vybrané"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15438,6 +15872,7 @@ msgid "Main Loop Type"
msgstr "Zmeniť %s Typ"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15459,7 +15894,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Ísť Naspäť"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Prichitiť na strany Node-u"
@@ -15501,24 +15936,33 @@ msgstr ""
msgid "Operation"
msgstr "Popis:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Režim Interpolácie"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Režim Interpolácie"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Režim Interpolácie"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertovať Do %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15526,10 +15970,12 @@ msgstr "Parameter sa Zmenil"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15544,10 +15990,19 @@ msgstr "Varovania"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Hladkýkrok"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Zobraziť Návody"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15559,6 +16014,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Signály:"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15569,6 +16031,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Vložiť"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Popis:"
@@ -15586,20 +16053,87 @@ msgid "Path Rotation"
msgstr "Prilepiť Animáciu"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Prilepiť Animáciu"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Priebežný"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Prilepiť Animáciu"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Režim Interpolácie"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Pohyb Mód"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Inštancie"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Vždy Zobraziť Mriežku"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Použiť Prichytávanie"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Ukladanie súboru:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Načítať"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Nastavenia Kostry"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Znovu načítať"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15656,12 +16190,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Trieda:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Meno Skriptu:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Zamerať Cestu"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15762,6 +16302,173 @@ msgstr "Exportovať Mesh Library"
msgid "Export GLTF..."
msgstr "Export..."
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenty"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Množstvo:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Inštancie"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Predvolené"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Zariadenie"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Veľkosť: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineárne"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Zmeniť"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Bake Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Parameter sa Zmenil"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Prichytiť na Rodiča"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Preložiť Preloženie:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok Rotácie:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Bod"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15772,10 +16479,24 @@ msgid "Godot Bone Node"
msgstr "TimeSeek Node"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Zobraziť Pôvod"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Všetky vybrané"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15783,8 +16504,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Verzia:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Verzia:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15805,6 +16572,16 @@ msgstr ""
msgid "Materials"
msgstr "Parameter sa Zmenil"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Cesta Scény:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Vytvoriť adresár"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15849,18 +16626,49 @@ msgstr "Zmazať Node"
msgid "Animations"
msgstr "Popis:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Zobraziť Kosti"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fyzická Snímka %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Bake Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Veľkosť: "
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "V Strede"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "V Strede"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "V Strede"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16050,12 +16858,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Odchýlka Mriežky:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16073,11 +16887,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16164,6 +16978,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16171,6 +16993,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Odchýlka Mriežky:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16187,12 +17014,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Meno"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Nastavenie Prichytenia"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Popis"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Zmeniť %s Typ"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16235,13 +17106,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Vložiť"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcie"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16579,6 +17443,7 @@ msgid "Edit Member"
msgstr "Súbor:"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16588,6 +17453,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Signály Filtru"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Typ Člena"
@@ -16687,12 +17557,29 @@ msgid "Basic Type"
msgstr "Zmeniť %s Typ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Načítať Predvoľbu"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Obnoviť na východzie"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Platné písmená:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Zmena Veľkosti"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16755,11 +17642,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Nastaviť Rukoväť"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16802,6 +17684,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Meno"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16882,6 +17769,10 @@ msgstr ""
msgid "SubCall"
msgstr "Volania"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16940,6 +17831,11 @@ msgstr "Fyzická Snímka %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Čas"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16969,6 +17865,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16978,9 +17878,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Zmazať IK Reťaz"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Čas vypršal."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17008,6 +17913,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Skúsiť znova"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17831,6 +18741,58 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímka %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Veľkosť:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spustiť"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "V Strede"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17843,22 +18805,30 @@ msgstr "Predpísať:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Generovaný Bodový Počet:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Inštancie"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Predzobraziť Vylepšenie"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineárne"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17869,8 +18839,8 @@ msgstr "Pridať Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Otvoriť Audio Bus Layout"
+msgid "Override"
+msgstr "Prepísať"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17890,10 +18860,11 @@ msgid "Pitch Scale"
msgstr "Veľkosť:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spustiť"
+msgid "Autoplay"
+msgstr "Prepnúť Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17901,7 +18872,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Inštancie"
@@ -17931,13 +18903,29 @@ msgstr "Kopírovať Pozíciu"
msgid "Anchor Mode"
msgstr "Iba Kovadliny"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Krok Rotácie:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Aktuálny:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Priblížiť"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Zobraziť Výrez"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Move Mode"
@@ -17947,35 +18935,56 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Hladkýkrok"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Hladkýkrok"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Odchýlka Mriežky:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Odchýlka Mriežky:"
+msgid "Draw Screen"
+msgstr "Volania"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Odchýlka Mriežky:"
+msgid "Draw Limits"
+msgstr "Volania"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Extra Call Argumenty:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Node"
@@ -17985,28 +18994,62 @@ msgstr "Blend2 Node"
msgid "Light Mode"
msgstr "Pravá Šírka"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particly"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particly"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Vybrať Režim"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Zobraziť Pôvod"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18023,6 +19066,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Vložiť"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18048,6 +19096,19 @@ msgid "Build Mode"
msgstr "Pravítko"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Vypnuté"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Vytvoriť adresár"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Vytvoriť adresár"
@@ -18085,6 +19146,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Nastavenie Prichytenia"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Množstvo:"
@@ -18094,15 +19162,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "OneShot Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Veľkosť:"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18128,11 +19196,22 @@ msgstr "Súbor:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Zakladatelia Projektu"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18146,8 +19225,10 @@ msgstr ""
msgid "Texture"
msgstr "Všetky vybrané"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18159,9 +19240,17 @@ msgstr "Emisná Maska"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emisná Maska"
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18186,7 +19275,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18225,11 +19315,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18264,16 +19349,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Vypnuté"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18282,11 +19383,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Odchýlka Mriežky:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18297,41 +19398,40 @@ msgid ""
"property."
msgstr "Textúra s tvarom svetla musí mať nastavenú vlastnosť \"textúra\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Zmeniť"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Vrstva"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Vrstva"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18339,28 +19439,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Ohraničené Pixely"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Zmeniť Filter"
+msgid "Gradient Length"
+msgstr "Prechod je Upravený"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtre:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filter:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zatvoriť"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Pravítko"
@@ -18379,6 +19484,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predvolené"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18412,24 +19522,39 @@ msgstr "Režim Interpolácie"
msgid "End Cap Mode"
msgstr "Režim Prichytenia:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Zostávajúce priečinky:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Upraviť Pripojenie:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18458,12 +19583,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Vpravo Dole"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Particly"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18485,12 +19620,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok Rotácie:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Krok Rotácie:"
@@ -18504,20 +19635,64 @@ msgstr "Konštant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Zobraziť Všetko"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Prichytiť Relatívne"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Použiť Prichytávanie Veľkosti"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Na Konci"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Všetky vybrané"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrkadlový"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18546,11 +19721,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18563,6 +19743,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Odchýlka Mriežky:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18573,12 +19767,22 @@ msgid "Layers"
msgstr "Vrstva"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Iba Konštanty"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Iba Konštanty"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcie"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18616,9 +19820,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Vložiť"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Priebežný"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18626,6 +19835,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Smart Prichytávanie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18633,30 +19860,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fyzická Snímka %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Udržovať Pomer"
+msgid "Collider"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "Nesprávny \"RID\""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Režim Interpolácie"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18664,8 +19942,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Zostávajúce priečinky:"
+msgid "Vertex Colors"
+msgstr "Popis:"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18677,22 +19955,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Vytvoriť adresár"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Režim Interpolácie"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Vymazať Bod"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Popis:"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Reštartovať"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18719,6 +20020,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Snímka %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filter:"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -18736,48 +20047,69 @@ msgid "Tile Set"
msgstr "Súbor:"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Súbor:"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Režim Interpolácie"
+msgid "Tile Origin"
+msgstr "Zobraziť Pôvod"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Zoradiť:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
+msgid "Show Collision"
msgstr "Režim Interpolácie"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Compatibility Mode"
+msgstr "Kopírovať Pozíciu"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Povolené Funkcie:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
msgstr "Režim Interpolácie"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Prichytiť na Stred Node-u"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Preset"
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18795,27 +20127,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Resetovať hlasitosť Bus-u"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Resetovať hlasitosť Bus-u"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Parameter sa Zmenil"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18831,7 +20154,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Iba Kovadliny"
#: scene/3d/arvr_nodes.cpp
@@ -18848,6 +20171,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Veľkosť:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18876,34 +20204,38 @@ msgstr "Emisné Farby"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisné Farby"
+msgid "Degrees"
+msgstr "Krok Rotácie:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animácie"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Filter:"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Property Track"
+msgid "Tracking"
+msgstr "Zabalovanie"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18918,6 +20250,15 @@ msgstr "Anim Zmeniť Veľkosť"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18949,6 +20290,13 @@ msgstr "Generovanie Lightmaps"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Obsah:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18963,46 +20311,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Predvolené"
+msgid "Use Denoiser"
+msgstr "Filtre:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Popis:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Predvolené"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Hlavné"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Veľkosť: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Vložiť"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Snímanie z Pixelu"
+msgid "Custom Sky Rotation Degrees"
+msgstr "Krok Rotácie:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Vložiť"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Zachytiť"
+msgid "Custom Energy"
+msgstr "Posunúť Bus Effect"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Od Stredu Vpravo"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Signály:"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19012,16 +20380,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Meno Node-u:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Property Track"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19031,6 +20409,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Najbližší"
@@ -19038,8 +20421,9 @@ msgstr "Najbližší"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19048,13 +20432,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Zachytiť"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19112,16 +20497,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Obsah:"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisná Maska"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Emisná Maska"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Height"
+msgstr "Testovanie"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varovania"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19137,34 +20534,32 @@ msgid "Portal Mode"
msgstr "Pohyb Mód"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Súbor:"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Signály:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19198,21 +20593,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Rotačný Režim"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Resetovať hlasitosť Bus-u"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19221,24 +20613,26 @@ msgstr "Smery"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Režim bez rozptyľovania"
+msgid "Blend Splits"
+msgstr "Blend Times:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Hĺbka"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Prepnúť Mode"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Načítať predvolené"
#: scene/3d/light.cpp
@@ -19250,18 +20644,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Vytvoriť adresár"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inšpektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testovanie"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19316,10 +20725,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Volania"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Volania"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19348,8 +20766,9 @@ msgid "Axis Lock"
msgstr "Os"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19376,6 +20795,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Všetky vybrané"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19428,39 +20852,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Ísť Naspäť"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predvolené"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Skupiny"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Vpravo Hore"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debug"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Rotačný Režim"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Povoliť Prichytávanie"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Popis:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisné Farby"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Od Stredu Vpravo"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19487,6 +20953,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19525,6 +20995,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19582,6 +21056,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fyzická Snímka %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Vytvoriť adresár"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animačný Strom je neplatný."
@@ -19602,6 +21086,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19625,10 +21113,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19636,7 +21120,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fyzická Snímka %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19687,13 +21180,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Popis:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcie"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Chyba!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Popis:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19724,27 +21249,30 @@ msgid "Baked Light"
msgstr "Bake Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generovanie Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Inštancie"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19765,10 +21293,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19782,6 +21312,11 @@ msgid "Auto Triangles"
msgstr "Prepnúť Automatické Trojuholníky"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Prepnúť Automatické Trojuholníky"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19819,6 +21354,11 @@ msgstr "Auto Reštart:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Auto Reštart:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Auto Reštart:"
@@ -19837,11 +21377,26 @@ msgstr "Signály:"
msgid "Xfade Time"
msgstr "Čas X-Miznutia (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Odchýlka Mriežky:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Zmena Veľkosti"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Nastaviť Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animácie"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19857,11 +21412,6 @@ msgid "Assigned Animation"
msgstr "Pridať Animáciu"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Prepnúť Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19881,22 +21431,16 @@ msgid "Playback Options"
msgstr "Možnosti pre Class:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Predvolené"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spustiť Scénu"
+msgid "Active"
+msgstr "Všetky vybrané"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19942,9 +21486,19 @@ msgid "Tree Root"
msgstr "Vytvoriť adresár"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Pripnúť Prehrávač Animácie"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Pridať Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19954,15 +21508,85 @@ msgstr ""
msgid "Playback"
msgstr "Spustiť"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Vložiť Params"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Zamerať Cestu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animácie"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Vytvoriť adresár"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Režim Interpolácie"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Predpísať:"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Vytvoriť Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Všetky vybrané"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spustiť Scénu"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Udržovať Pomer"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19973,29 +21597,38 @@ msgstr "Vybrať Režim"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Vytvoriť Horizontálny Návod"
+msgid "Horizontal"
+msgstr "Presunúť Horizontálny Návod"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
-msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Presunúť Vertikálny Návod"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Režim Interpolácie"
+msgid "Shortcut In Tooltip"
+msgstr "Zobraziť Pôvod"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Tlačidlo"
+msgid "Action Mode"
+msgstr "Režim Interpolácie"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20006,6 +21639,11 @@ msgstr "Všetky vybrané"
msgid "Group"
msgstr "Skupiny"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopírovať Text"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20015,6 +21653,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandovať Všetky"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Vľavo Hore"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20023,6 +21671,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Upraviť Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Vybrať Režim"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Pohyb Mód"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odložené"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Povoliť"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20065,28 +21742,29 @@ msgstr "Iba Kovadliny"
msgid "Grow Direction"
msgstr "Smery"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Presunúť Horizontálny Návod"
+msgid "Min Size"
+msgstr "Veľkosť: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Presunúť Vertikálny Návod"
+msgid "Pivot Offset"
+msgstr "Odchýlka Mriežky:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Použiť Prichytávanie Rotácie"
+msgid "Clip Content"
+msgstr "Konštant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Nástroje"
#: scene/gui/control.cpp
#, fuzzy
@@ -20094,21 +21772,16 @@ msgid "Focus"
msgstr "Zamerať Cestu"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Signály:"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Zmeniť Filter"
+msgid "Default Cursor Shape"
+msgstr "Načítať základný Bus Layout."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20117,16 +21790,9 @@ msgid "Size Flags"
msgstr "Veľkosť: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Vybrať Režim"
#: scene/gui/control.cpp
#, fuzzy
@@ -20142,9 +21808,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopírovať Text"
+msgid "Autowrap"
+msgstr "Prepnúť Autoplay"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20155,14 +21825,49 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Prepísať"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Musíte použiť platné rozšírenie."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odpojiť"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Inštancie"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Priblížiť"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Priblížiť"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Oddialiť"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Zobraziť Kosti"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20173,10 +21878,25 @@ msgid "Enable grid minimap."
msgstr "Povoliť Prichytávanie"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zobraziť Kosti"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Zvoliť"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komunita"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20187,21 +21907,49 @@ msgid "Timers"
msgstr "Čas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Všetky vybrané"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testovanie"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Krok Rotácie:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Prichytenie Pixelov"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20228,6 +21976,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Platné písmená:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Iba Výber"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Lineárne Vpravo"
@@ -20237,37 +22031,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Všetky vybrané"
+msgid "Blink Speed"
+msgstr "Spustiť Scénu"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Zmena Veľkosti"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "V Strede"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Vytvoriť Horizontálny Návod"
+msgid "Region Rect"
+msgstr "Režim Interpolácie"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20283,12 +22087,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluzívne"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Výber Stredu"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Všetky vybrané"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Vymazať výber"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Vyhľadať"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20298,24 +22131,81 @@ msgstr "Nedávne:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Udržovať Pomer"
+msgid "Min Value"
+msgstr "(hodnota)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Hodnota:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Strana: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Edit"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Skupiny"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Všetky vybrané"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Ohraničené Pixely"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Nastaviť Rukoväť"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Nastaviť Rukoväť"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Blend Times:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Koniec"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Platné písmená:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopírovať Text"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20324,6 +22214,29 @@ msgstr "Veľkosť: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Testovanie"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Iba Výber"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Aktuálny Profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Posunúť Bus Effect"
@@ -20340,13 +22253,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Signály Filtru"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Zostávajúce priečinky:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Odchýlka Mriežky:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Collapse All"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20360,70 +22314,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Aktuálny:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Zoberte a položte(drag & drop) pre rearandžovanie."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Všetky vybrané"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Priečinok:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Editor je vypnutý)"
+msgid "Hiding Enabled"
+msgstr "Povoliť"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Povoliť"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Presunúť Vertikálny Návod"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Presunúť Horizontálny Návod"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Volania"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Vložiť"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandovať Všetky"
+msgid "Focused"
+msgstr "Zamerať Cestu"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Režim Interpolácie"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandovať Všetky"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Prepísať"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Vlastnosti Témy"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Prehrať Mód:"
@@ -20437,12 +22451,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Odchýlka Mriežky:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Krok Rotácie:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Od Stredu Vľavo"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Režim Interpolácie"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20453,6 +22479,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Vypnuté"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Vytvoriť adresár"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20461,8 +22501,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Pridať Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20470,14 +22514,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Všetky vybrané"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Zobraziť Výrez"
+msgid "Stretch Shrink"
+msgstr "Vybrať Režim"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Zobraziť Výrez"
#: scene/main/http_request.cpp
@@ -20519,6 +22563,11 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Import"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Pohyb Mód"
@@ -20547,6 +22596,35 @@ msgstr "Nastaviť Viac:"
msgid "Custom Multiplayer"
msgstr "Nastaviť Viac:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Súbor:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Režim Interpolácie"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vľavo Hore"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Režim Interpolácie"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Signály:"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20555,6 +22633,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Nastaviť Viac:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Režim Interpolácie"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20584,11 +22672,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Režim Interpolácie"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20614,12 +22697,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20648,17 +22731,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Čas"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Auto Reštart:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Vľavo Hore"
+msgid "Viewport Path"
+msgstr "Zamerať Cestu"
#: scene/main/viewport.cpp
msgid ""
@@ -20674,6 +22753,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Prepísať"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20684,6 +22776,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Preložiť Preloženie:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Inštalovanie"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Vypnuté"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineárne Vľavo"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Debug"
@@ -20692,20 +22816,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Zmeniť Update Mode Animácie"
+msgid "Clear Mode"
+msgstr "Pravítko"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Povoliť"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Povoliť"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Povoliť Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Vypnuté"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Anim Zmeniť Veľkosť"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20727,15 +22881,29 @@ msgstr "Vložiť"
msgid "Loop Mode"
msgstr "Move Mode"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(hodnota)"
+msgid "Loop Begin"
+msgstr "Move Mode"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Hodnota:"
+msgid "Loop End"
+msgstr "Move Mode"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20746,17 +22914,17 @@ msgstr "Všetky vybrané"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inšpektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Prepísať"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Zamerať Cestu"
@@ -20766,6 +22934,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcie"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signály"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Možnosti pre Class:"
@@ -20781,29 +22959,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Režim Interpolácie"
+msgid "Sky Custom FOV"
+msgstr "Vložiť"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Popis:"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Krok Rotácie:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Krok Rotácie:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20812,84 +22997,96 @@ msgid "Ambient Light"
msgstr "Od Stredu Vpravo"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animácie"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Ukladanie súboru:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Množstvo:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Hĺbka"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Signály Filtru"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Prechod Vymazaný"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Signály Filtru"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Lineárne Vpravo"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Režim Prichytenia:"
+msgid "Height Max"
+msgstr "Pravá Šírka"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Export"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20898,141 +23095,100 @@ msgid "SS Reflections"
msgstr "Zmeniť veľkosť výberu"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Iba Výber"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "kroky"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Miznutie do (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Miznutie Von (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Hĺbka"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Vpravo Hore"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Pravá Šírka"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Inštancie"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Prechody: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Veľkosť:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21040,26 +23196,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Bake Lightmaps"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Popis:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Všetky vybrané"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varovania"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedávne:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Režim bez rozptyľovania"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Odchýlka Mriežky:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21069,6 +23243,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Hĺbka"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Hĺbka"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21089,44 +23272,46 @@ msgid "Parameters"
msgstr "Parameter sa Zmenil"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Pohyb Mód"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 Node"
+msgid "Specular Mode"
+msgstr "Pravítko"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Režim Interpolácie"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ľavá Šírka"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Veľkosť: "
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Pravítko"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Množstvo:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21135,6 +23320,16 @@ msgid "Particles Anim"
msgstr "Particly"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Snímka %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Snímka %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21151,10 +23346,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21178,10 +23369,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21209,32 +23396,34 @@ msgid "Ambient Occlusion"
msgstr "Signály:"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Pravítko"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Hĺbka"
+msgid "Min Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrstva"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21247,34 +23436,21 @@ msgstr "Prechody: "
msgid "Refraction"
msgstr "Popis:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Krok Rotácie:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 Node"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Vrstva"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21282,41 +23458,25 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Režim bez rozptyľovania"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Pohyb Mód"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Bake Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Node"
@@ -21348,8 +23508,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Vytvoriť adresár"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Vytvoriť adresár"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Zmeniť veľkosť Array-u"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Zmeniť veľkosť Array-u"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21365,6 +23541,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Prostriedok"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21377,11 +23558,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Veľkosť: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21395,11 +23571,6 @@ msgid "Max Error"
msgstr "Chyba!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Signály:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21411,6 +23582,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21419,41 +23602,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Signály:"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Všetky vybrané"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Pohyb Mód"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Pohyb Mód"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Vytvoriť Emisné Body z Mesh-u"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emisné Farby"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisné Farby"
+msgid "Color Texture"
+msgstr "Súbor:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisné Farby"
+msgid "Point Count"
+msgstr "Signály:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21486,6 +23701,18 @@ msgstr "Vpravo Dole"
msgid "Left To Right"
msgstr "Vpravo Hore"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21508,16 +23735,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Popis:"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Ukladanie súboru:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21525,43 +23750,28 @@ msgid "Ground"
msgstr "Skupiny"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Všetky vybrané"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21575,10 +23785,6 @@ msgid "Expand Margin"
msgstr "Expandovať Všetky"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21587,10 +23793,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21606,10 +23808,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21631,12 +23829,28 @@ msgstr "Všetky vybrané"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Strana: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Zmena Veľkosti"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Zachytiť"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Prehrať Mód:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Prehrať Mód:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21648,12 +23862,30 @@ msgstr "Zmeniť %s Typ"
msgid "Current Frame"
msgstr "Vložiť"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Pohyb Mód"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Rozlišuje malé a veľké písmená"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Predvolené"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21692,6 +23924,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot Feature Profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Zmazať Vstup"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Načítať predvolené"
@@ -21704,6 +23946,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Volania"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scéna"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21721,10 +23973,31 @@ msgstr "Lineárne Vľavo"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Všetky Primary Line:"
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21764,11 +24037,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21780,7 +24053,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21799,13 +24072,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Poslať spätnú väzbu Dokumentácie"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Obísť"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21825,19 +24099,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Prostriedok"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21873,7 +24138,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Veľkosť: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21881,14 +24146,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Prehrať Mód:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Poslať spätnú väzbu Dokumentácie"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21896,7 +24155,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Obísť"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21909,18 +24168,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Čas vypršal."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21941,13 +24195,32 @@ msgid "Channel Disable Time"
msgstr "Zmeniť Blend Time"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Signály:"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Snímanie z Pixelu"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konštant"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21961,19 +24234,94 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Veľkosť: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineárne"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Predzobraziť Vylepšenie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Lineárne"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Režim Interpolácie"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Od Stredu Vľavo"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22009,6 +24357,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Signály Filtru"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22162,7 +24515,7 @@ msgstr "Režim Interpolácie"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otvoriť"
#: servers/visual_server.cpp
@@ -22309,5 +24662,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 9a67b17fd4..c6ecb3b9bb 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -31,6 +31,59 @@ msgstr ""
"X-Generator: Weblate 4.5-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Omogoči"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Način Premika"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Zaženi Skripto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Zaženi Skripto"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Odpri Nedavne"
@@ -39,12 +92,100 @@ msgstr "Odpri Nedavne"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Preklopi na Celozaslonski Način"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Položaj Sidranja"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Urejevalnik"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Animacijski Gradnik"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Gradnik ČasovnoMerilo"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizikalni Okvir %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Napaka pri premikanju:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Napaka pri premikanju:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Išči Pomoč"
@@ -71,9 +212,21 @@ msgstr "Povleci: Vrtenje"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funkcije:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +253,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Poveži"
@@ -108,25 +265,67 @@ msgstr "Poveži"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Omogoči Lupljenje Čebule"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Izvozi Projekt"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Preimenuj"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Poveži"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Način Plošče"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -175,6 +374,16 @@ msgstr "Neveljavni argumenti za construct '%s'"
msgid "On call to '%s':"
msgstr "Na klic '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Način Vrtenja"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -215,10 +424,166 @@ msgstr "Odstrani izbrano"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Vse"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Različica:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Skupnost"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Prednastavitev..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Preglej"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Dodaj v Skupino"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstanta"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Nadzornik"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Način Plošče"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Prednastavitev..."
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Pripni Relativno"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Prilagodi Velikost:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Novo ime:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Način Plošče"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Premakni Dejanje"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Spremeni"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Usklajuj Spremembe Skript"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Prilagodi Velikost:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Številka Vrste:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -234,10 +599,12 @@ msgstr "Nastavi Zaskok"
msgid "Project Settings Override"
msgstr "Nastavitve Projekta"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Ime"
@@ -428,18 +795,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtri..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -468,7 +837,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Preimenuj Funkcijo"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Trenutna Različica:"
@@ -541,16 +910,28 @@ msgstr "Lastnosti"
msgid "Resource"
msgstr "Viri"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Zapri Prizor"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Pot"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Viri"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Usklajuj Spremembe Skript"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -564,7 +945,7 @@ msgstr "Preskušanje"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -596,7 +977,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -669,8 +1050,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Prilagodi Velikost:"
@@ -687,7 +1073,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -983,8 +1369,10 @@ msgstr "Urejevalnik"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
@@ -1135,6 +1523,8 @@ msgstr "Animacija Premakni ključ"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Preoblikovanje"
@@ -1548,7 +1938,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "En Poizkus"
@@ -1728,13 +2118,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Odvisnosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Pot"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Odvisnosti:"
@@ -1872,11 +2255,11 @@ msgid "Lead Developer"
msgstr "Vodilni Razvajalec"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Upravljalnik Projekta "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Upravljalnik Projekta"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2238,7 +2621,9 @@ msgid "Remove Autoload"
msgstr "Odstrani SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Omogoči"
@@ -2729,8 +3114,11 @@ msgstr "Način Plošče"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Način Plošče"
@@ -2750,6 +3138,16 @@ msgstr "Trenutna Različica:"
msgid "Current Path"
msgstr "Trenutno:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Pojdi Nazaj"
@@ -2770,7 +3168,8 @@ msgstr "Preklopi na Skrite Datoteke"
msgid "Toggle Favorite"
msgstr "Preklopi na Najljubše"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Preklopi Način"
@@ -2899,6 +3298,8 @@ msgid "Theme Properties"
msgstr "Lastnosti"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -3028,15 +3429,19 @@ msgid "Method"
msgstr "Metode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signali"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Lastnosti"
@@ -3050,6 +3455,34 @@ msgstr "Lastnosti"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metode"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Izbira Orodja"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Klici"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Zaženi"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3820,7 +4253,7 @@ msgstr "Lastnosti"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Onemogočen"
@@ -3868,7 +4301,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Položaj Sidranja"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Način Brez Motenj"
@@ -4520,7 +4953,10 @@ msgstr "Člani"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4627,11 +5063,26 @@ msgstr "Pretvori V..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Spremeni Osnovni Tip"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Prilepi Vir"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Uredi Spremenljivko"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4773,7 +5224,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4848,11 +5299,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Preklopi na Skrite Datoteke"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Sličica..."
@@ -4902,15 +5348,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Smeri"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4925,19 +5371,13 @@ msgid "Indent"
msgstr "Način Plošče"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4946,12 +5386,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Klici"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Klici"
@@ -4962,11 +5402,11 @@ msgstr "Klici"
msgid "Navigation"
msgstr "Animacijski Gradnik"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4987,7 +5427,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Številka Vrste:"
@@ -5081,7 +5521,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5189,7 +5629,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5421,7 +5861,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5455,8 +5897,7 @@ msgstr "Odstrani točko"
msgid "Editor SSL Certificates"
msgstr "Nastavitve Urejevalnika"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Upravljalnik Projekta"
@@ -5625,6 +6066,10 @@ msgstr "Išči Pomoč"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Izberi Gradnik(e) za Uvoz"
@@ -7150,8 +7595,8 @@ msgid "Future"
msgstr "Prihodnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Globina"
@@ -7240,6 +7685,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7248,6 +7694,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7337,6 +7785,7 @@ msgid "Fade Out (s):"
msgstr "Postopno Izginevanje (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Zmešaj"
@@ -7456,7 +7905,7 @@ msgstr "Uredi Gradnike Filtri"
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7632,12 +8081,12 @@ msgstr "Licenca"
msgid "First"
msgstr "prvi"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Prejšnji zavihek"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Next"
msgstr "Naslednji zavihek"
@@ -8793,6 +9242,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9347,17 +9797,20 @@ msgstr "Odpri 2D Urejevalnik"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Odstrani točko"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Uredi Poligon"
@@ -9447,6 +9900,7 @@ msgstr "Nastavitve Urejevalnika"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9928,7 +10382,8 @@ msgstr "Poveži se z Gradnikom:"
msgid "Source"
msgstr "Viri"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9974,6 +10429,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10168,7 +10624,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Posameznik"
@@ -10186,7 +10643,7 @@ msgstr "Zaženi"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10276,7 +10733,7 @@ msgstr ""
msgid "None"
msgstr "Nič"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Način Vrtenja"
@@ -10543,7 +11000,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Lokalno prostorski način (%s)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Uporabi Pripenjanje"
@@ -10940,6 +11397,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11507,15 +11967,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Spremeni Osnovni Tip"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11868,6 +12319,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Način Vrtenja"
@@ -11876,7 +12328,7 @@ msgstr "Način Vrtenja"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12533,7 +12985,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13295,6 +13748,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Izvozi Projekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13308,11 +13766,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Izvozi Projekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -13371,7 +13824,8 @@ msgstr "Zaženi Skripto"
msgid "GDScript Export Mode:"
msgstr "Izvozi Projekt"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13706,6 +14160,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Upravljalnik Projekta"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13857,10 +14318,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13912,10 +14369,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -14063,12 +14516,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Premakni Dejanje"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14263,7 +14711,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Korak (s):"
@@ -15051,7 +15501,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15076,6 +15526,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Izvozi Projekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15146,7 +15601,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15158,14 +15613,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Odstrani točko"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15354,16 +15812,11 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Usklajuj Spremembe Skript"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Niz Večkratnih Gradnikov"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15436,31 +15889,20 @@ msgid "Display"
msgstr "Zamenjaj Vse"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Preklopi na Celozaslonski Način"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15493,10 +15935,6 @@ msgid "Use V-Sync"
msgstr "Uporabi Pripenjanje"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15504,7 +15942,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogoči"
@@ -15522,10 +15968,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Napaka pri premikanju:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15560,11 +16002,6 @@ msgid "Physics FPS"
msgstr "Fizikalni Okvir %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizikalni Okvir %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15595,8 +16032,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Okvirni Čas (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15607,10 +16045,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15670,14 +16104,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtri..."
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Odstrani Vse Stvari"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15759,6 +16194,7 @@ msgid "Main Loop Type"
msgstr "Poišči tip vozlišča"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15780,7 +16216,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Pojdi Nazaj"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Pripni na gradnik strani"
@@ -15825,24 +16261,33 @@ msgstr ""
msgid "Operation"
msgstr "Oštevilčenja:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animacijski Gradnik"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animacijski Gradnik"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animacijski Gradnik"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Pretvori V..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15850,10 +16295,12 @@ msgstr "Spremebe v Shader"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15866,10 +16313,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Spremeni Sidrišča in Robove"
@@ -15882,6 +16337,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Uredi Poligon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15892,6 +16354,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Izberi Gradnik"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Ustvari nov vodoravni vodnik"
@@ -15909,20 +16376,86 @@ msgid "Path Rotation"
msgstr "Prilepi animacijo"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Pot ne vodi do vozlišča!"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Neprekinjeno"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Prilepi animacijo"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animacijski Gradnik"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Preoblikovanje Sprememb"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Primer"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Uporabi Pripenjanje"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Shranjevanje Datoteke:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Naloži"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Posameznik"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Odstrani Spremenljivko"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15979,12 +16512,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Razred:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Ime Projekta:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Poudari Pot"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16085,6 +16624,172 @@ msgstr "Izvozi Knjižnico Modelov"
msgid "Export GLTF..."
msgstr "Izvozi"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Mrežni Zamik:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponente"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Količina:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mešaj"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Primer"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Prevzeto"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Zaženi Skripto"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linearno"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Spremeni"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Zapeči Svetlobne karte"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Spremebe v Shader"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Pripni na Predhodnika"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Prestavi Zaskočenje:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Rotacijski Korak:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Odstrani točko"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16095,10 +16800,24 @@ msgid "Godot Bone Node"
msgstr "Gradnik ČasovniIskalnik"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Shrani Prizor"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Odstrani točko"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16106,8 +16825,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Različica:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Različica:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Gradnik"
@@ -16128,6 +16893,16 @@ msgstr ""
msgid "Materials"
msgstr "Spremebe v Shader"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Pot Prizora:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Preimenuj"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16172,18 +16947,48 @@ msgstr "Izberi Gradnik"
msgid "Animations"
msgstr "Animacija"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikalni Okvir %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Zapeči Svetlobne karte"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Zaženi Skripto"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Način Vrtenja"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Način Vrtenja"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Način Vrtenja"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16372,12 +17177,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Mrežni Zamik:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16395,11 +17206,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16486,6 +17297,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16493,6 +17312,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Mrežni Zamik:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16509,12 +17333,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Ime"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Nastavitve Zaskočenja"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Opis:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16564,13 +17433,6 @@ msgstr "Sklad prepoln z stack depth: "
msgid "Visual Script"
msgstr "Odstrani Gradnik VizualnaSkripta"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funkcije:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Spremeni Argumente Signala"
@@ -16908,6 +17770,7 @@ msgid "Edit Member"
msgstr "Člani"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Trenutna Različica:"
@@ -16918,6 +17781,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Člani"
@@ -17018,12 +17886,29 @@ msgid "Basic Type"
msgstr "Spremeni Osnovni Tip"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Napake pri Nalaganju"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Naložite Prevzeto"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Veljavni znaki:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Način Obsega (R)"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17084,11 +17969,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Način Plošče"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neveljaven indeks lastnosti imena."
@@ -17131,6 +18011,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Ime"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet ni najden v skripti: "
@@ -17214,6 +18099,10 @@ msgstr ""
msgid "SubCall"
msgstr "Klici"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17274,6 +18163,11 @@ msgstr "Fizikalni Okvir %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Čas"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17303,6 +18197,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17311,9 +18209,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Čas"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17341,6 +18244,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Ponovi"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18169,6 +19077,58 @@ msgstr ""
"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z "
"namenom, da AnimatedSprite prikaže sličice."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Okvir %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Prilagodi Velikost:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Zaženi"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Način Vrtenja"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18180,22 +19140,30 @@ msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Ustavi Točko"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Primer"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Predogled"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearno"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18206,8 +19174,8 @@ msgstr "Dodaj Zvočno Vodilo"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Odpri Zvočno Vodilo"
+msgid "Override"
+msgstr "Fizikalni Okvir %"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18227,10 +19195,11 @@ msgid "Pitch Scale"
msgstr "Prilagodi Velikost:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Zaženi"
+msgid "Autoplay"
+msgstr "Preklop funkcije Samodejno Predvajanje"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18238,7 +19207,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Primer"
@@ -18268,12 +19238,28 @@ msgstr "Kopiraj Pot"
msgid "Anchor Mode"
msgstr "Način Plošče"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Rotacijski Korak:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Trenutno:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Približaj"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Način Premika"
@@ -18283,34 +19269,54 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Mrežni Zamik:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Mrežni Zamik:"
+msgid "Draw Screen"
+msgstr "Klici"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Mrežni Zamik:"
+msgid "Draw Limits"
+msgstr "Klici"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Dodatni Klicni Argumenti:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Gradnik Zmešaj2"
@@ -18320,27 +19326,62 @@ msgstr "Gradnik Zmešaj2"
msgid "Light Mode"
msgstr "Linearno"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Prilepi animacijo"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Prilepi animacijo"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Izberi Način"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18359,6 +19400,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18388,6 +19433,19 @@ msgid "Build Mode"
msgstr "Način Obsega (R)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Onemogočen"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Ustvarite Poligon"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Ustvarite Poligon"
@@ -18424,6 +19482,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Nastavitve Zaskočenja"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Količina:"
@@ -18433,16 +19498,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Trenutna Različica:"
+msgid "One Shot"
+msgstr "Gradnik EnPoizkus"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Prilagodi Velikost:"
+msgid "Preprocess"
+msgstr "Trenutna Različica:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18467,11 +19532,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekt"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18485,8 +19561,10 @@ msgstr ""
msgid "Texture"
msgstr "Odstrani Predlogo"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18497,7 +19575,16 @@ msgstr "Vidne Oblike Trka"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18524,7 +19611,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18563,11 +19651,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18602,16 +19685,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Gradnik"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Gradnik"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Onemogočen"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18620,11 +19719,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Mrežni Zamik:"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18634,42 +19733,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Urejevalnik"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Spremeni"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Način Vrtenja"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18677,28 +19772,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Mrežni Korak:"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Spremeni Dolžino Animacije"
+msgid "Gradient Length"
+msgstr "Prevzeto"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtri..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lastnosti objekta."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zapri"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Način Obsega (R)"
@@ -18716,6 +19816,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Uredi krivuljo vozlišča"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Prevzeto"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18748,24 +19853,39 @@ msgstr "Način Vrtenja"
msgid "End Cap Mode"
msgstr "Način Postavljanja:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Preimenovanje mape:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Napaka Pri Povezavi"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18794,12 +19914,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Način Vrtenja"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Lastnosti"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18821,12 +19951,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Rotacijski Korak:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotacijski Korak:"
@@ -18840,20 +19966,64 @@ msgstr "Konstanta"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Preimenuj Spremenljivko"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Preoblikovanje"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Pripni Relativno"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Uporabi Pripenjanje"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Premakni Dejanje"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Zrcali"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18882,11 +20052,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Izvozi Projekt"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Uredi krivuljo vozlišča"
@@ -18900,6 +20076,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Mrežni Zamik:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18909,12 +20099,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcije:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18952,9 +20152,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Gradnik Prehod"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Neprekinjeno"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18962,6 +20167,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Pametno pripenjanje"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18969,39 +20192,90 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fizikalni Okvir %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Lokalno prostorski način (%s)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Razmerje Obsega:"
+msgid "Collider RID"
+msgstr "Neveljavna Pot"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Animacijski Gradnik"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Preimenovanje mape:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -19013,22 +20287,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Ustvarite Mapo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Animacijski Gradnik"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Odstrani točko"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstanta"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Znova Zaženi (s):"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -19055,6 +20352,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Okvir %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Lastnosti objekta."
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -19073,49 +20380,69 @@ msgid "Tile Set"
msgstr "Izvozi Ploščno Zbirko"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Preoblikovanje"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Mrežni Zamik:"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Razvrsti:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Animacijski Gradnik"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Izvozi Projekt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Animacijski Gradnik"
+msgid "Centered Textures"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Animacijski Gradnik"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Preoblikovanje"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
-msgstr ""
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Pripni na gradnik vodilo"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Prednastavitev..."
+msgid "Shape Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19134,27 +20461,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ponastavi Glasnost Vodila"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ponastavi Glasnost Vodila"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Preoblikovanje Sprememb"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19170,7 +20488,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Samo Sidrišča"
#: scene/3d/arvr_nodes.cpp
@@ -19187,6 +20505,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Prilagodi Velikost:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19213,34 +20536,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Rotacijski Korak:"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Spremeni Dolžino Animacije"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Sled atributa"
+msgid "Tracking"
+msgstr "Pakiranje"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19255,6 +20583,15 @@ msgstr "Preoblikovanje"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19286,6 +20623,13 @@ msgstr "Ustvarjanje Svetlobnih Kart"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Vsebina:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19300,45 +20644,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Prevzeto"
+msgid "Use Denoiser"
+msgstr "Filtri..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Odstrani Vse Stvari"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Prevzeto"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Ustavi Točko"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Zaženi Skripto"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Gradnik Prehod"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Rotacijski Korak:"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Gradnik Prehod"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Prihodnost"
+msgid "Custom Energy"
+msgstr "Premakni učinek Vodila"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Način Vrtenja"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animacijski Gradnik"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19348,16 +20713,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Ime Gradnika:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Sled atributa"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19367,6 +20742,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Najbližji"
@@ -19374,8 +20754,9 @@ msgstr "Najbližji"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19384,13 +20765,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Prihodnost"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19445,15 +20827,27 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Vsebina:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Način Vrtenja"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -19470,34 +20864,32 @@ msgid "Portal Mode"
msgstr "Izvozi Projekt"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Uredi Filtre"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Animacijski Gradnik"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19531,21 +20923,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Način Vrtenja"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ponastavi Glasnost Vodila"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19554,24 +20943,26 @@ msgstr "Smeri"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Način Brez Motenj"
+msgid "Blend Splits"
+msgstr "Čas Mešanja:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Globina"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Preklopi Način"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Naložite Prevzeto"
#: scene/3d/light.cpp
@@ -19583,18 +20974,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Nadzornik"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Preskušanje"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19650,9 +21056,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Izvozi Projekt"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Klici"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Klici"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19680,8 +21096,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Mrežni Zamik:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19708,6 +21125,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Izberi Gradnik"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19760,39 +21182,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Pojdi Nazaj"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Prevzeto"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Skupine"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Spremeni Sidrišča in Robove"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Razhroščevalnik"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Način Vrtenja"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Mrežni Zamik:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Omogoči"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Uredi Poligon"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Način Vrtenja"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Način Vrtenja"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19819,6 +21283,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19857,6 +21325,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19913,6 +21385,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizikalni Okvir %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Ustvarite Poligon"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Drevo animacije ni veljavno."
@@ -19933,6 +21415,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19956,11 +21442,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Preoblikovanje"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19968,7 +21449,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizikalni Okvir %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -20021,14 +21511,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Oštevilčenja:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcije:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Trenutna Različica:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Napaka!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oštevilčenja:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -20059,27 +21581,30 @@ msgid "Baked Light"
msgstr "Zapeči Svetlobne karte"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Ustvarjanje Svetlobnih Kart"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Primer"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20100,10 +21625,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -20117,6 +21644,11 @@ msgid "Auto Triangles"
msgstr "Preklopi na Globalno SamodejnoNalaganje"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Preklopi na Globalno SamodejnoNalaganje"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20155,6 +21687,11 @@ msgstr "Samodejni Ponovni Zagon:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Samodejni Ponovni Zagon:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Samodejni Ponovni Zagon:"
@@ -20173,11 +21710,26 @@ msgstr "Dodaj Vnos"
msgid "Xfade Time"
msgstr "Čas X-Bledenja (s):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Mrežni Zamik:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Način Obsega (R)"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Nastavi Samodejno-Napredovanje"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Možnosti pripenjanja"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20193,11 +21745,6 @@ msgid "Assigned Animation"
msgstr "Dodaj Animacijo"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Preklop funkcije Samodejno Predvajanje"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20217,22 +21764,16 @@ msgid "Playback Options"
msgstr "Opis:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Prevzeto"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Zaženi Prizor"
+msgid "Active"
+msgstr "Premakni Dejanje"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20282,9 +21823,19 @@ msgid "Tree Root"
msgstr "Ustvarite Mapo"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Prilepi animacijo"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Animacija Dodaj sled"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20294,15 +21845,84 @@ msgstr ""
msgid "Playback"
msgstr "Zaženi"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Prilepi Parametre"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Izvozi Projekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacija"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Preimenuj"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Animacijski Gradnik"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Gradnik ČasovnoMerilo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Preimenuj Funkcijo"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Zaženi Prizor"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Razmerje Obsega:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20313,13 +21933,22 @@ msgstr "Izberi Način"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Ustvari nov vodoravni vodnik"
+msgid "Horizontal"
+msgstr "Premakni vodoravni vodnik"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Premakni navpični vodnik"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20328,12 +21957,11 @@ msgid "Action Mode"
msgstr "Način Plošče"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Dodaj v Skupino"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20346,6 +21974,11 @@ msgstr "Spremeni Sidrišča"
msgid "Group"
msgstr "Skupine"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopiraj Pot"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20355,6 +21988,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Razširi vse"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Način Vrtenja"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20363,6 +22006,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Uredi Poligon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Izberi Način"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Način Plošče"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odloženo"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Omogoči"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20406,28 +22079,29 @@ msgstr "Samo Sidrišča"
msgid "Grow Direction"
msgstr "Smeri"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Premakni vodoravni vodnik"
+msgid "Min Size"
+msgstr "Zaženi Skripto"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Premakni navpični vodnik"
+msgid "Pivot Offset"
+msgstr "Mrežni Zamik:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Uporabi Rotacijsko Pripenjanje"
+msgid "Clip Content"
+msgstr "Konstanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Orodja"
#: scene/gui/control.cpp
#, fuzzy
@@ -20435,21 +22109,16 @@ msgid "Focus"
msgstr "Poudari Pot"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Uredi Poligon"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Spremeni Dolžino Animacije"
+msgid "Default Cursor Shape"
+msgstr "Naloži prevezeto Postavitev Vodila."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20457,16 +22126,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Izberi Način"
#: scene/gui/control.cpp
#, fuzzy
@@ -20482,9 +22144,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopiraj Pot"
+msgid "Autowrap"
+msgstr "Preklop funkcije Samodejno Predvajanje"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20495,14 +22161,47 @@ msgid "Please Confirm..."
msgstr "Prosimo Potrdite..."
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Uporabiti moraš valjavno razširitev."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odklopi"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Primer"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Približaj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Približaj"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Oddalji"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20512,10 +22211,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zapri"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Izberi"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Skupnost"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20526,21 +22240,50 @@ msgid "Timers"
msgstr "Čas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Ponastavi Povečavo/Pomanjšavo"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Celotna izbira"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Preskušanje"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Rotacijski Korak:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Zaženi Skripto"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20568,6 +22311,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Veljavni znaki:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Samo Izbira"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Linearno"
@@ -20577,37 +22366,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Nastavi Krivuljo iz Položaja"
+msgid "Blink Speed"
+msgstr "Zaženi Prizor"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Način Obsega (R)"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Ustvari nov vodoravni vodnik"
+msgid "Region Rect"
+msgstr "Način Vrtenja"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20624,6 +22422,11 @@ msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Vključno"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20633,6 +22436,30 @@ msgstr ""
"ali katerih izmed popup*() funkcij. Spreminjanje vidnosti za urejanje je "
"sprejemljivo, vendar se bodo ob zagonu skrila."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Izbriši Izbrano"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Izbriši Izbor"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Izbriši Izbrano"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Iskanje"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20642,23 +22469,78 @@ msgstr "Nedavni:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Razmerje Obsega:"
+msgid "Min Value"
+msgstr "Novo ime:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrednost:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Uredi"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Skupine"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Odstrani Vse Stvari"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Način Plošče"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Način Plošče"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Čas Mešanja:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Veljavni znaki:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopiraj Pot"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -20666,6 +22548,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Preskušanje"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Samo Izbira"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Trenutna Različica:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Premakni učinek Vodila"
@@ -20682,13 +22587,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Preimenovanje mape:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Mrežni Zamik:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Skrči vse"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20703,70 +22649,130 @@ msgstr ""
msgid "Current Tab"
msgstr "Trenutno:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Zvočno Vodilo, Povelci in Izpusti za preureditev."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Izbriši točke"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Ustvarite Mapo"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Uredi Spremenljivko"
+msgid "Hiding Enabled"
+msgstr "Omogoči"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Omogoči"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Premakni navpični vodnik"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Premakni vodoravni vodnik"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Klici"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Izberi Gradnik"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Razširi vse"
+msgid "Focused"
+msgstr "Poudari Pot"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Animacijski Gradnik"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Razširi vse"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Lastnosti"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Način Plošče"
@@ -20780,12 +22786,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Mrežni Zamik:"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Rotacijski Korak:"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Način Vrtenja"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Animacijski Gradnik"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20796,6 +22814,21 @@ msgid "(Other)"
msgstr "(Ostalo)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Preklopi na Skrite Datoteke"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Onemogočen"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Ustvarite Mapo"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20804,8 +22837,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Animacija Dodaj sled"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20813,12 +22850,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Nastavi Krivuljo na Položaj"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Izberi Način"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20859,6 +22897,11 @@ msgstr "Opis:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Izvozi Projekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Način Plošče"
@@ -20885,6 +22928,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Uredi Filtre"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Način Vrtenja"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Animacijski Gradnik"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20894,6 +22966,15 @@ msgstr "Shrani Prizor"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Animacijski Gradnik"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20923,11 +23004,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Animacijski Gradnik"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20953,12 +23029,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20987,17 +23063,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Čas"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Samodejni Ponovni Zagon:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Način Vrtenja"
+msgid "Viewport Path"
+msgstr "Izvozi Projekt"
#: scene/main/viewport.cpp
msgid ""
@@ -21013,6 +23085,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -21023,6 +23107,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Prestavi Zaskočenje:"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Prenašanje"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Onemogočen"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linearno"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Razhroščevalnik"
@@ -21031,20 +23147,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Spremeni Ime Animacije:"
+msgid "Clear Mode"
+msgstr "Način Obsega (R)"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Omogoči"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Omogoči"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Omogoči Lupljenje Čebule"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Onemogočen"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Preoblikovanje"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Preoblikovanje"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21066,15 +23212,29 @@ msgstr "Gradnik Prehod"
msgid "Loop Mode"
msgstr "Način Premika"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Novo ime:"
+msgid "Loop Begin"
+msgstr "Način Premika"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vrednost:"
+msgid "Loop End"
+msgstr "Način Premika"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Gradnik Mešanica"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -21085,16 +23245,15 @@ msgstr "Preimenuj Funkcijo"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Nadzornik"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Poudari Pot"
@@ -21105,6 +23264,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcije:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Opis:"
@@ -21121,29 +23290,36 @@ msgstr "Poveži se z Gradnikom:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Način Plošče"
+msgid "Sky Custom FOV"
+msgstr "Gradnik Prehod"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Odpri Nedavne"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Rotacijski Korak:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Rotacijski Korak:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21152,85 +23328,97 @@ msgid "Ambient Light"
msgstr "Način Vrtenja"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacija"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Shranjevanje Datoteke:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Količina:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Globina"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Globina"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Uredi krivuljo vozlišča"
+msgid "Depth End"
+msgstr "Globina"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Uredi krivuljo vozlišča"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtriraj datoteke..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Uredi krivuljo vozlišča"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtriraj datoteke..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Linearno"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Način Postavljanja:"
+msgid "Height Max"
+msgstr "Linearno"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Uredi krivuljo vozlišča"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Izvozi"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21239,141 +23427,100 @@ msgid "SS Reflections"
msgstr "Povečaj izbiro"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Samo Izbira"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Korak (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "Postopno Prikazovanje (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Postopno Izginevanje (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Globina"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Način Vrtenja"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Linearno"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Primer"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Prehod"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Gradnik Zmešaj2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Prilagodi Velikost:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21381,26 +23528,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Zapeči Svetlobne karte"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Oštevilčenja:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Dodaj Funkcijo"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Nastavitve Zaskočenja"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedavni:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Način Brez Motenj"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Mrežni Zamik:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21410,6 +23575,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Globina"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Globina"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21430,44 +23604,46 @@ msgid "Parameters"
msgstr "Spremebe v Shader"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Način Plošče"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Gradnik Zmešaj2"
+msgid "Specular Mode"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Animacijski Gradnik"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Linearno"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Zaženi Skripto"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Količina:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21476,6 +23652,16 @@ msgid "Particles Anim"
msgstr "Prilepi animacijo"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Okvir %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Okvir %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21492,10 +23678,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21517,10 +23699,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21548,32 +23726,34 @@ msgid "Ambient Occlusion"
msgstr "Uredi Poligon"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Način Obsega (R)"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Globina"
+msgid "Min Layers"
+msgstr "Animacijski Gradnik"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrednost:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21586,26 +23766,12 @@ msgstr "Prehod"
msgid "Refraction"
msgstr "Oštevilčenja:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Rotacijski Korak:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Gradnik Zmešaj2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21613,7 +23779,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21621,42 +23787,26 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Izvozi Projekt"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Način Brez Motenj"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Način Plošče"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Zapeči Svetlobne karte"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Gradnik Zmešaj2"
@@ -21688,8 +23838,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Preoblikovanje Dialoga..."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Povečaj Niz"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Povečaj Niz"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21705,6 +23871,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Viri"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21717,11 +23888,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Zaženi Skripto"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21735,11 +23901,6 @@ msgid "Max Error"
msgstr "Napaka!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Uredi Poligon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21751,6 +23912,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21759,36 +23932,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Uredi Poligon"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Odstrani točko"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Način Plošče"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Način Plošče"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Odstrani Predlogo"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Odstrani Predlogo"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Člani"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Dodaj Vnos"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21822,6 +24031,18 @@ msgstr "Način Vrtenja"
msgid "Left To Right"
msgstr "Način Vrtenja"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21844,17 +24065,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Uredi krivuljo vozlišča"
+msgid "Top Color"
+msgstr "Odstrani Vse Stvari"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Shranjevanje Datoteke:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21862,12 +24080,9 @@ msgid "Ground"
msgstr "Skupine"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Odstrani Vse Stvari"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21875,32 +24090,19 @@ msgid "Sun"
msgstr "Zaženi"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Uredi krivuljo vozlišča"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21914,10 +24116,6 @@ msgid "Expand Margin"
msgstr "Razširi vse"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Spremeni Sidrišča in Robove"
@@ -21927,10 +24125,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21946,10 +24140,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21970,13 +24160,28 @@ msgid "Base Texture"
msgstr "Odstrani Predlogo"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Način Obsega (R)"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Prihodnost"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Način Plošče"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Način Plošče"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21988,12 +24193,30 @@ msgstr "Spremeni Osnovni Tip"
msgid "Current Frame"
msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Način Plošče"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Zapri Prizor"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Prevzeto"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -22033,6 +24256,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Upravljaj Izvozne Predloge"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Izbriši Vnos"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Naložite Prevzeto"
@@ -22046,6 +24279,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Klici"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Prizor"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -22063,10 +24306,30 @@ msgstr "Linearno"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -22106,11 +24369,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22122,7 +24385,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22141,12 +24404,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Prehod"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22166,19 +24430,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Viri"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22213,20 +24468,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Zaženi Skripto"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Način Plošče"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22235,7 +24486,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Prehod"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22248,18 +24499,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Čas"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Gradnik Mešanica"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22280,13 +24526,32 @@ msgid "Channel Disable Time"
msgstr "Spremeni Mešalni Čas"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Dodaj Vnos"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Prihodnost"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Preimenuj Spremenljivko"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22300,7 +24565,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22308,11 +24573,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Predogled"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linearno"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Animacijski Gradnik"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Način Vrtenja"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22349,6 +24688,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtriraj datoteke..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Trenutna Različica:"
@@ -22502,7 +24846,7 @@ msgstr "Animacijski Gradnik"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Odpri"
#: servers/visual_server.cpp
@@ -22650,5 +24994,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index fbf3c8a417..0b55838a8b 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -19,6 +19,59 @@ msgstr ""
"X-Generator: Weblate 3.6-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Lejo"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Madhësia: "
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Madhësia: "
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Hap të Fundit"
@@ -27,11 +80,99 @@ msgstr "Hap të Fundit"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Ndrysho Ekranin e Plotë"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Pozicioni i Dokut"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Madhësia: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Koha"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Hapi i Fizikës %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Gabim gjatë lëvizjes:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Gabim gjatë lëvizjes:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -57,9 +198,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funksionet:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -87,6 +240,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Lidh"
@@ -95,25 +252,66 @@ msgstr "Lidh"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Eksporto Projektin"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Fshi Nyjen"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Lidh"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Ndrysho Mënyrën"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -165,6 +363,15 @@ msgstr "Argumente të gabuar për të ndërtuar '%s'"
msgid "On call to '%s':"
msgstr "Në thërritje të '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +412,159 @@ msgstr "Animacionet:"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versioni:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Komuniteti"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ngarko Gabimet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "SkanoBurimet"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Shto te Grupi"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstantet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Inspektori"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Shto te Grupi"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Ngarko Gabimet"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Vlerë e Re:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ndrysho"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Sinkronizo Ndryshimet e Shkrimit"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +579,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Opsionet e Projektit"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Emri"
@@ -414,18 +772,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrat:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -454,7 +814,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Funksionet:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Versioni Aktual:"
@@ -527,16 +887,28 @@ msgstr "Vetitë:"
msgid "Resource"
msgstr "Resursi"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Mbyll Skenën"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Rrugë"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Resursi"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Sinkronizo Ndryshimet e Shkrimit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -549,7 +921,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -581,7 +953,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -650,8 +1022,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -667,7 +1044,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -945,8 +1322,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1084,6 +1463,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1477,7 +1858,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1654,13 +2035,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Varësitë"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Rrugë"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Varësitë:"
@@ -1798,10 +2172,10 @@ msgid "Lead Developer"
msgstr "Krye Zhvilluesi"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Menaxheri Projektit "
#: editor/editor_about.cpp
@@ -2163,7 +2537,9 @@ msgid "Remove Autoload"
msgstr "Hiq Autoload-in"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Lejo"
@@ -2665,8 +3041,11 @@ msgstr "Luaj Skenën"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Ndrysho Mënyrën"
@@ -2686,6 +3065,16 @@ msgstr "Versioni Aktual:"
msgid "Current Path"
msgstr "Versioni Aktual:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Ndrysho Skedarët e Fshehur"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Shko Pas"
@@ -2706,7 +3095,8 @@ msgstr "Ndrysho Skedarët e Fshehur"
msgid "Toggle Favorite"
msgstr "Ndrysho të Preferuarat"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Ndrysho Mënyrën"
@@ -2831,6 +3221,8 @@ msgid "Theme Properties"
msgstr "Vetitë e Temës"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2949,15 +3341,19 @@ msgid "Method"
msgstr "Metodat"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Sinjalet"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Vetitë:"
@@ -2971,6 +3367,34 @@ msgstr "Vetitë e Temës"
msgid "Property:"
msgstr "Vetitë:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Vetëm Metodat"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Zgjidh"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Thërritjet"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Luaj"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3747,7 +4171,7 @@ msgstr "Vetitë"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
@@ -3793,7 +4217,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Pozicioni i Dokut"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Metoda Pa Shpërqëndrime"
@@ -4439,7 +4863,10 @@ msgstr "Modifiko:"
msgid "On"
msgstr "Mbi"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Shtresa"
@@ -4552,11 +4979,26 @@ msgstr "Konverto në %s"
msgid "New %s"
msgstr "%s i Ri"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ndrysho Tipin e %s"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resursi"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Lejo"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Shkrim i Ri"
@@ -4696,7 +5138,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4771,11 +5213,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Ndrysho Skedarët e Fshehur"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Korniza..."
@@ -4824,15 +5261,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4846,20 +5283,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Madhësia: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4868,12 +5298,12 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Thërritjet"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Thërritjet"
@@ -4884,11 +5314,11 @@ msgstr "Thërritjet"
msgid "Navigation"
msgstr "Metoda Pa Shpërqëndrime"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4909,7 +5339,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -5001,7 +5431,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5106,7 +5536,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5332,7 +5762,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5366,8 +5798,7 @@ msgstr "Hiq Artikullin"
msgid "Editor SSL Certificates"
msgstr "Opsionet e Editorit"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5528,6 +5959,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Zgjidh Nyjet Për ti Importuar"
@@ -6993,8 +7428,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7079,6 +7514,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7087,6 +7523,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7169,6 +7607,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7288,7 +7727,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7460,11 +7899,11 @@ msgstr "Liçensa"
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8546,6 +8985,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9091,16 +9531,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -9185,6 +9628,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9645,7 +10089,8 @@ msgstr "Lidhë me Nyjen:"
msgid "Source"
msgstr "Resursi"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9688,6 +10133,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9876,7 +10322,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9892,7 +10339,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9980,7 +10427,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10243,7 +10690,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10631,6 +11078,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11184,15 +11634,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ndrysho Tipin e %s"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11531,6 +11972,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11538,7 +11980,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -12149,7 +12591,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12898,6 +13341,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12911,10 +13358,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12971,7 +13414,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13300,6 +13744,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Menaxheri Projektit "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13447,10 +13898,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13502,10 +13949,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13653,11 +14096,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13845,7 +14284,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14613,7 +15054,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14638,6 +15079,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "Eksporto Projektin"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14707,7 +15153,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14719,14 +15165,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Lëviz të Preferuarën Lartë"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14904,16 +15353,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Sinkronizo Ndryshimet e Shkrimit"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14984,31 +15428,20 @@ msgid "Display"
msgstr "Shfaqi të Gjitha"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Ndrysho Ekranin e Plotë"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15038,10 +15471,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15049,7 +15478,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Lejo"
@@ -15066,10 +15503,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15104,11 +15537,6 @@ msgid "Physics FPS"
msgstr "Hapi i Fizikës %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Hapi i Fizikës %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15139,8 +15567,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Koha e Hapit (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15151,10 +15580,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15213,14 +15638,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrat:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Hiq Artikullin"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15299,6 +15725,7 @@ msgid "Main Loop Type"
msgstr "Ndrysho Tipin e %s"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15320,7 +15747,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Shko Pas"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15361,34 +15788,45 @@ msgstr ""
msgid "Operation"
msgstr "Enumeracionet:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Format e Përplasjes të Dukshme"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Format e Përplasjes të Dukshme"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konverto në %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15401,10 +15839,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15416,6 +15862,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Krijo një Poligon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15425,6 +15878,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Fshi Nyjen"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15442,20 +15900,83 @@ msgid "Path Rotation"
msgstr "Konstantet"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Konstantet"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "I Vazhdueshëm"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Konstantet"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Versioni Aktual:"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanco"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Duke Ruajtur Skedarin:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ngarko"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15512,12 +16033,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klasa:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Emri i Shkrimit:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokuso Rrugën"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15617,6 +16144,167 @@ msgstr "Eksporto Librarinë Mesh"
msgid "Export GLTF..."
msgstr "Eksporto"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponentët"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Shto te të preferuarat"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Animacionet:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanco"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "E Parazgjedhur"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Madhësia: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ndrysho"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Ndrysho Mënyrën"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Hapi i Fizikës %"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Shto Animacion"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15627,10 +16315,23 @@ msgid "Godot Bone Node"
msgstr "Fshi Nyjen"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Lëviz të Preferuarën Lartë"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15638,8 +16339,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versioni:"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Versioni:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nyje"
@@ -15659,6 +16406,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Rruga Skenës:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Fshi Nyjen"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15700,18 +16457,47 @@ msgstr "Fshi Nyjen"
msgid "Animations"
msgstr "Animacionet:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Hapi i Fizikës %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Madhësia: "
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Fshi Nyjen"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Fshi Nyjen"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Fshi Nyjen"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15896,12 +16682,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Ndrysho Mënyrën"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15919,11 +16711,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16009,6 +16801,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16016,6 +16816,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16032,12 +16836,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Emri"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Duke u lidhur..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Përshkrimi:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16079,13 +16927,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Tabi i mëparshëm"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funksionet:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16416,6 +17257,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Versioni Aktual:"
@@ -16426,6 +17268,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtro Skedarët..."
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Tipi i Anëtarit"
@@ -16524,12 +17371,29 @@ msgid "Basic Type"
msgstr "Ndrysho Tipin e %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Ngarko Gabimet"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Ngarko të Parazgjedhur"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Karakteret e lejuar:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Ndrysho Mënyrën"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16591,10 +17455,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16636,6 +17496,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Emri"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16714,6 +17579,10 @@ msgstr ""
msgid "SubCall"
msgstr "Thërritjet"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16771,6 +17640,11 @@ msgstr "Hapi i Fizikës %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Koha"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16800,6 +17674,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16808,9 +17686,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Koha"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16838,6 +17721,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17651,6 +18538,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Hapi %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Luaj"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Fshi Nyjen"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17663,21 +18600,29 @@ msgstr "Mbishkruaj"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Fut një Pikë"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instanco"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "E Parazgjedhur"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17688,8 +18633,8 @@ msgstr "Faqosja e Editorit"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Faqosja e Editorit"
+msgid "Override"
+msgstr "Mbishkruaj"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17708,10 +18653,10 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Luaj"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17719,7 +18664,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instanco"
@@ -17748,13 +18694,28 @@ msgstr "Kopjo Rrugën"
msgid "Anchor Mode"
msgstr "Ndrysho Mënyrën"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Konstantet"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Versioni Aktual:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Zgjidh një 'Viewport'"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Ndrysho Mënyrën"
@@ -17764,31 +18725,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Thërritjet"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Thërritjet"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Ndrysho Mënyrën"
@@ -17798,27 +18781,61 @@ msgstr "Ndrysho Mënyrën"
msgid "Light Mode"
msgstr "Metoda Pa Shpërqëndrime"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Përmirëso Animacionin"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Ndrysho Ciklin e Animacionit"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17835,6 +18852,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17860,6 +18881,18 @@ msgid "Build Mode"
msgstr "Ndrysho Mënyrën"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17890,6 +18923,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Duke u lidhur..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17899,6 +18939,11 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
@@ -17906,11 +18951,6 @@ msgstr "Versioni Aktual:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
@@ -17931,11 +18971,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekti"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17948,8 +18999,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17960,7 +19013,15 @@ msgstr "Format e Përplasjes të Dukshme"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17987,7 +19048,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18025,11 +19087,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18064,16 +19121,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nyje"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nyje"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18081,11 +19154,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18095,41 +19168,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ndrysho"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Shtresa"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Shtresa"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18137,28 +19209,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Madhësia: "
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Shfaqe në 'FileSystem'"
+msgid "Gradient Length"
+msgstr "E Parazgjedhur"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtrat:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Nyjet filtruese"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Mbyll"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Ndrysho Mënyrën"
@@ -18175,6 +19252,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "E Parazgjedhur"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18205,24 +19287,39 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Duke riemërtuar folderin:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifiko Lidhjen: "
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18251,12 +19348,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vetitë:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18278,11 +19384,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18295,20 +19398,63 @@ msgstr "Konstantet"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Shfaqi të Gjitha"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Ndrysho Tipin e %s"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Shkrim i Ri"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacionet:"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Pasqyrë"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18337,11 +19483,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18353,6 +19504,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18363,12 +19526,22 @@ msgid "Layers"
msgstr "Shtresa"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Vetëm Konstantet"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Vetëm Konstantet"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funksionet:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18406,9 +19579,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Dyfisho Nyjet"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "I Vazhdueshëm"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18416,6 +19594,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18423,28 +19618,79 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Hapi i Fizikës %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "RID i pavlefshëm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Ndrysho metodën e ndarjes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -18452,9 +19698,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Duke riemërtuar folderin:"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18465,21 +19710,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Krijo një Folder"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Hiq Artikullin"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Konstantet"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Ruaj & Rifillo"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18506,6 +19775,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Hapi %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtro vetitë."
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18519,46 +19798,64 @@ msgid "Tile Set"
msgstr "SetPllakash..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Binari i Transformimeve 3D"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+#, fuzzy
+msgid "Show Collision"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopjo Rrugën"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Binari i Transformimeve 3D"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Ngarko Gabimet"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18575,16 +19872,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Emri i Nyjes:"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18592,10 +19880,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18610,8 +19898,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Ndrysho Mënyrën"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18627,6 +19916,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18653,23 +19946,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacionet:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -18677,10 +19973,10 @@ msgstr ""
msgid "Doppler"
msgstr "Vetitë:"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Binari i Vetive"
+msgid "Tracking"
+msgstr "Duke Paketuar"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18695,6 +19991,15 @@ msgstr "Binari i Transformimeve 3D"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18726,6 +20031,12 @@ msgstr "Duke Gjeneruar Hartat e Dritës"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18740,6 +20051,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtrat:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Hiq Artikullin"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "E Parazgjedhur"
@@ -18749,36 +20074,42 @@ msgid "Atlas"
msgstr "%s i Ri"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Fut një Pikë"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Madhësia: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Dyfisho Nyjet"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Dyfisho Nyjet"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Dyfisho Nyjet"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Min Light"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18788,16 +20119,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Emri i Nyjes:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Binari i Vetive"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekti"
@@ -18806,6 +20147,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18813,8 +20158,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18823,12 +20169,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18884,15 +20230,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18909,12 +20263,15 @@ msgid "Portal Mode"
msgstr "Luaj Skenën"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18922,20 +20279,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Metoda Pa Shpërqëndrime"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18969,45 +20321,44 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Luaj Skenën"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Emri i Nyjes:"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Metoda Pa Shpërqëndrime"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Ndrysho"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Ndrysho Mënyrën"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ngarko të Parazgjedhur"
#: scene/3d/light.cpp
@@ -19019,11 +20370,21 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Inspektori"
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -19031,6 +20392,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19085,10 +20450,19 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Thërritjet"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Thërritjet"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19116,7 +20490,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19144,6 +20518,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Fshi Nyjen"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19196,38 +20575,76 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Shko Pas"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "E Parazgjedhur"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupet"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Rregullo (Debug)"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Përditëso"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekti"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Lejo"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Duke Ruajtur Skedarin:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -19255,6 +20672,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19292,6 +20713,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19347,6 +20772,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Hapi i Fizikës %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Krijo një Poligon"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19367,6 +20802,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19390,11 +20829,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Binari i Transformimeve 3D"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19402,7 +20836,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Hapi i Fizikës %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19452,14 +20895,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Enumeracionet:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funksionet:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Versioni Aktual:"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Pasqyrë"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Enumeracionet:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19487,27 +20962,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Duke Gjeneruar Hartat e Dritës"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instanco"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19528,10 +21006,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19544,6 +21024,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19579,6 +21063,11 @@ msgstr "Ruaj & Rifillo"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Ruaj & Rifillo"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Vendos Key"
@@ -19596,11 +21085,25 @@ msgstr "Shto te të preferuarat"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Ndrysho Mënyrën"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "I Balancuar"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Animacionet:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19616,10 +21119,6 @@ msgid "Assigned Animation"
msgstr "Shto Animacion"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19639,22 +21138,16 @@ msgid "Playback Options"
msgstr "Përshkrimi i Klasës:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "E Parazgjedhur"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Luaj Skenën"
+msgid "Active"
+msgstr "Aktivizo tani?"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19698,9 +21191,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Shto Binarë"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19710,15 +21212,84 @@ msgstr ""
msgid "Playback"
msgstr "Luaj"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Ngjit Parametrat"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Fokuso Rrugën"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacionet:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Fshi Nyjen"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Enumeracionet"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Mbishkruaj"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Fshi Nyjen"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Funksionet:"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Luaj Skenën"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19728,13 +21299,22 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Krijo një Folder"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Vetitë:"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19743,12 +21323,11 @@ msgid "Action Mode"
msgstr "Ndrysho Mënyrën"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Shto te Grupi"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19760,6 +21339,11 @@ msgstr ""
msgid "Group"
msgstr "Grupet"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopjo Rrugën"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19769,6 +21353,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Zgjero të Gjitha"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19777,6 +21370,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Luaj Skenën"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Lejo"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19817,27 +21438,28 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Krijo një Folder"
+msgid "Min Size"
+msgstr "Madhësia: "
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Vendos Animacionin"
+msgid "Clip Content"
+msgstr "Konstantet"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Veglat"
#: scene/gui/control.cpp
#, fuzzy
@@ -19845,21 +21467,16 @@ msgid "Focus"
msgstr "Fokuso Rrugën"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Ndrysho Mënyrën"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Filtrat:"
+msgid "Default Cursor Shape"
+msgstr "Fshi Faqosjen"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19868,16 +21485,9 @@ msgid "Size Flags"
msgstr "Madhësia: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Vendos Animacionin"
#: scene/gui/control.cpp
#, fuzzy
@@ -19893,9 +21503,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopjo Rrugën"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19906,11 +21519,43 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Mbishkruaj"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Duhet të perdorësh një shtesë të lejuar."
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Shkëput"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instanco"
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Dyfisho Nyjet"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19922,10 +21567,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mbyll"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Zgjidh"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Komuniteti"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19936,7 +21596,15 @@ msgid "Timers"
msgstr "Koha"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19944,13 +21612,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Mos Ruaj"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Madhësia: "
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19977,6 +21664,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Karakteret e lejuar:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19985,37 +21718,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Pozicioni i Dokut"
+msgid "Blink Speed"
+msgstr "Luaj Skenën"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Ndrysho Mënyrën"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Krijo një Folder"
+msgid "Region Rect"
+msgstr "Hap të Fundit"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20031,12 +21773,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Gjithpërfshirës"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Fshi të Selektuarat"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Fshi të Selektuarat"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Fshi të Selektuarat"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Kërko"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20046,22 +21817,77 @@ msgstr "Të fundit:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Vlerë e Re:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vlerë e Re:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Faqja: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Ndrysho"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupet"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
msgstr ""
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Hiq Artikullin"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Koha e Hapit (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Karakteret e lejuar:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopjo Rrugën"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20069,6 +21895,28 @@ msgid "Tab Size"
msgstr "Madhësia: "
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Zgjidh Këtë Folder"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Versioni Aktual:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -20085,13 +21933,53 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtro Skedarët..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Duke riemërtuar folderin:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Mbyll të Gjitha"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20105,70 +21993,128 @@ msgstr ""
msgid "Current Tab"
msgstr "(Aktual)"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Krijo pika."
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folderi:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Lejo"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Lejo"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Vetëm Vetitë"
+msgid "Scroll Horizontal"
+msgstr "Krijo një Folder"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Thërritjet"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Zgjero të Gjitha"
+msgid "Focused"
+msgstr "Fokuso Rrugën"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Format e Përplasjes të Dukshme"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Zgjero të Gjitha"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Mbishkruaj"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Vetitë e Temës"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Luaj Skenën"
@@ -20182,13 +22128,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Fshi Nyjen"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Metoda Pa Shpërqëndrime"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -20198,6 +22154,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20206,8 +22175,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Shto Binarë"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20215,15 +22188,15 @@ msgstr ""
msgid "Stream Position"
msgstr "Pozicioni i Dokut"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
+msgstr ""
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "Zgjidh një 'Viewport'"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -20262,6 +22235,11 @@ msgstr "Përshkrimi:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Importo"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Luaj Skenën"
@@ -20290,6 +22268,34 @@ msgstr "Vendos të Shumëfishta:"
msgid "Custom Multiplayer"
msgstr "Vendos të Shumëfishta:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Hapi i Fizikës %"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Koha"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -20298,6 +22304,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Vendos të Shumëfishta:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20326,10 +22341,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20355,12 +22366,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20388,17 +22399,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Koha"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Ruaj & Rifillo"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Koha"
+msgid "Viewport Path"
+msgstr "Fokuso Rrugën"
#: scene/main/viewport.cpp
msgid ""
@@ -20414,6 +22421,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Mbishkruaj"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20423,6 +22443,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Duke Shkarkuar"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Rregullo (Debug)"
@@ -20432,20 +22482,50 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Lejo"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Lejo"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shadow Atlas"
msgstr "%s i Ri"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20467,15 +22547,28 @@ msgstr "Dyfisho Nyjet"
msgid "Loop Mode"
msgstr "Ndrysho Mënyrën"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Vlerë e Re:"
+msgid "Loop Begin"
+msgstr "Ndrysho Mënyrën"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vlerë e Re:"
+msgid "Loop End"
+msgstr "Ndrysho Mënyrën"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20486,17 +22579,17 @@ msgstr "Funksionet:"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Inspektori"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Mbishkruaj"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokuso Rrugën"
@@ -20506,6 +22599,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funksionet:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Sinjalet"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Përshkrimi i Klasës:"
@@ -20521,29 +22624,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Ndrysho Mënyrën"
+msgid "Sky Custom FOV"
+msgstr "Dyfisho Nyjet"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Hap të Fundit"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Konstantet"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20551,84 +22661,91 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Animacionet:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Duke Ruajtur Skedarin:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Lejo"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtro Skedarët..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtro Skedarët..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Ndrysho Mënyrën"
+msgid "Height Max"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Eksporto"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20637,141 +22754,96 @@ msgid "SS Reflections"
msgstr "Fshi të Selektuarat"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Zgjidh Këtë Folder"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Menaxho Shabllonet e Eksportit"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instanco"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Animacionet:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Ndrysho Mënyrën"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Shfaqi të Gjitha"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20779,26 +22851,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Enumeracionet:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Konstantet"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Duke u lidhur..."
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Të fundit:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Metoda Pa Shpërqëndrime"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20807,6 +22895,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20825,48 +22921,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Luaj Skenën"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Metoda Pa Shpërqëndrime"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Shfaqi të Gjitha"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Madhësia: "
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Krijo një Folder"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Hapi %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Hapi %"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20885,10 +22994,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20910,10 +23015,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20940,31 +23041,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Ndrysho Mënyrën"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Shtresa"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Shtresa"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20976,32 +23080,21 @@ msgstr ""
msgid "Refraction"
msgstr "Enumeracionet:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Shtresa"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21009,40 +23102,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Metoda Pa Shpërqëndrime"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Ndrysho Mënyrën"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Ndrysho metodën e ndarjes"
@@ -21075,7 +23151,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Konstantet"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -21092,6 +23183,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Resursi"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21104,11 +23200,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Madhësia: "
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21122,11 +23213,6 @@ msgid "Max Error"
msgstr "Pasqyrë"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Krijo një Poligon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21138,6 +23224,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21146,36 +23244,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Hiq Poligonin Dhe Pikën"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Hiq Artikullin"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Luaj Skenën"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Luaj Skenën"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Ndrysho Tipin e %s"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Ndrysho Tipin e %s"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Editor"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Shto te të preferuarat"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21206,6 +23340,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21228,16 +23374,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Hiq Artikullin"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Duke Ruajtur Skedarin:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21245,43 +23389,28 @@ msgid "Ground"
msgstr "Grupet"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Hiq Artikullin"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21294,10 +23423,6 @@ msgid "Expand Margin"
msgstr "Zgjero të Gjitha"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21306,10 +23431,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21325,10 +23446,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21350,15 +23467,30 @@ msgstr "Ndrysho Tipin e %s"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Faqja: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Ndrysho Mënyrën"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "Luaj Skenën"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Luaj Skenën"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Ndrysho Tipin e %s"
@@ -21367,12 +23499,30 @@ msgstr "Ndrysho Tipin e %s"
msgid "Current Frame"
msgstr "Lëviz të Preferuarën Lartë"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Luaj Skenën"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Mbyll Skenën"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "E Parazgjedhur"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21410,6 +23560,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Menaxho Shabllonet e Eksportit"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "E Parazgjedhur"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ngarko të Parazgjedhur"
@@ -21422,6 +23582,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Thërritjet"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Skenë"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21439,10 +23609,30 @@ msgstr "E Parazgjedhur"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21482,11 +23672,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21498,7 +23688,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21517,12 +23707,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Tejkalo"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21542,18 +23733,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resursi"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21589,7 +23772,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Madhësia: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21597,12 +23780,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Luaj Skenën"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21611,7 +23789,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Tejkalo"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21624,17 +23802,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Koha"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -21654,13 +23828,31 @@ msgid "Channel Disable Time"
msgstr "Ndrysho Tipin e %s"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Shto te të preferuarat"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Konstantet"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21674,19 +23866,91 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Madhësia: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "E Parazgjedhur"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "E Parazgjedhur"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Format e Përplasjes të Dukshme"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21723,6 +23987,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtro Skedarët..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Versioni Aktual:"
@@ -21875,7 +24144,7 @@ msgstr "Metoda Pa Shpërqëndrime"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Hap"
#: servers/visual_server.cpp
@@ -22020,5 +24289,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index f71441418c..e362f08c9b 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -23,6 +23,61 @@ msgstr ""
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Клип Изнад"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Тренутна Сцена"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Укључи"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим померања"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Остави дебагер отвореним"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Величина ивице:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Величина ивице:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Заслон оператор."
@@ -32,12 +87,104 @@ msgstr "Заслон оператор."
msgid "Window"
msgstr "Нов Прозор"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Пиксели Оквира"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Укљ./Искљ. режим целог екрана"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Велика слова"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Позиција панела"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Величина:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Уредник"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Анимациони чвор"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Мета"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale чвор"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Слика физике %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Грешка"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Грешка при чувању"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Грешка при чувању"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Потражи Ретултате"
@@ -64,9 +211,21 @@ msgstr "Вучење: ротација"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Промени векторску функцију"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -94,6 +253,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Повежи"
@@ -102,25 +265,68 @@ msgstr "Повежи"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Нацртани објекти"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Омогући Слојевито Обмотавање"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Мрежни Осматрач"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Име кореног нода"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Повежи"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Тип трансформације"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -169,6 +375,16 @@ msgstr "Неважећи аргументи ка конструкту '%s'"
msgid "On call to '%s':"
msgstr "На позиву за '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -210,10 +426,169 @@ msgstr "Обриши одабрано"
msgid "Use Single Quotes"
msgstr "Нова Једна Плочица"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Device"
+msgstr "Уређаји"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "сви"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Верзија:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Заједница"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Поставке"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Претрага"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Дугме"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Константан"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Инспектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Миш Дугме Индекс"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Поставке"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Залепи релативно"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Брзина (FPS):"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Axis"
+msgstr "Осе"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Ново име:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Индекс:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Радња"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Промени"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Синхронизуј промене скриптица"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Лево-Десно"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Велика слова"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Број линије:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -229,10 +604,12 @@ msgstr "Конфигурација лепљења"
msgid "Project Settings Override"
msgstr "Поставке пројекта"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Име"
@@ -429,18 +806,20 @@ msgstr "Цртач:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Филтери..."
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -470,7 +849,7 @@ msgstr "Осматрач"
msgid "Max Functions"
msgstr "Промени векторску функцију"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Постави правоугаони регион"
@@ -544,17 +923,28 @@ msgstr "Тачке"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: core/resource.cpp
#, fuzzy
-msgid "Resource Path"
-msgstr "Путања Ресурса"
+msgid "Local To Scene"
+msgstr "Затвори сцену"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Пут"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Извор"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Синхронизуј промене скриптица"
+
#: core/translation.cpp editor/project_settings_editor.cpp
#, fuzzy
msgid "Locale"
@@ -569,7 +959,7 @@ msgstr "Тестирање"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -601,7 +991,7 @@ msgstr "ЕиБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -674,8 +1064,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Скала:"
@@ -693,7 +1088,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1009,8 +1404,10 @@ msgstr "Уредник"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анимација"
@@ -1169,6 +1566,8 @@ msgstr "Помери кључеве"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Трансформација"
@@ -1606,7 +2005,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Одлаже сигнал, памти га у ред и пали га само за време чекања."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Једном"
@@ -1794,13 +2193,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Зависности"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Пут"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависности:"
@@ -1939,11 +2331,10 @@ msgid "Lead Developer"
msgstr "Главни девелопер"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Менаџер пројекта"
#: editor/editor_about.cpp
@@ -2308,7 +2699,9 @@ msgid "Remove Autoload"
msgstr "Обриши аутоматско учитавање"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Укључи"
@@ -2832,8 +3225,11 @@ msgstr "Режим Игре:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Режим инспекције"
@@ -2853,6 +3249,16 @@ msgstr "Тренутна верзија:"
msgid "Current Path"
msgstr "Тренутно:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Прикажи сакривене датотеке"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Натраг"
@@ -2873,7 +3279,8 @@ msgstr "Прикажи сакривене датотеке"
msgid "Toggle Favorite"
msgstr "Прикажи омиљене"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Промени режим"
@@ -3006,6 +3413,8 @@ msgid "Theme Properties"
msgstr "Особине Теме"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Боја"
@@ -3139,15 +3548,19 @@ msgid "Method"
msgstr "Методе"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Сигнали"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Константан"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Особине"
@@ -3162,6 +3575,36 @@ msgstr "Особине"
msgid "Property:"
msgstr "Особина:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Вредност"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Методе"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Провери Предмет"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Предмет проверен"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Позиви цртања"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Покрени"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3957,7 +4400,7 @@ msgstr "Особине"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Онемогућено"
@@ -4005,7 +4448,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Позиција панела"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Режим без сметње"
@@ -4689,7 +5132,10 @@ msgstr "Измени тему..."
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Layer"
msgstr "Лајер"
@@ -4818,11 +5264,26 @@ msgstr "Пребаци у %s"
msgid "New %s"
msgstr "Нов %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Промени Тип"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Додај ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Измени тему..."
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4968,7 +5429,7 @@ msgstr "Боја"
msgid "Accent Color"
msgstr "Одабери боју"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -5046,11 +5507,6 @@ msgstr "XForm дијалог"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Прикажи сакривене датотеке"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Сличица..."
@@ -5102,16 +5558,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Смерови"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Изтицање Синтаксе"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -5126,21 +5582,14 @@ msgid "Indent"
msgstr "Увучи лево"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Type"
msgstr "Врста"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Величина:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Аутоматско увлачење"
@@ -5150,12 +5599,12 @@ msgstr "Аутоматско увлачење"
msgid "Convert Indent On Save"
msgstr "Претвори увучени ред у размаке"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Позиви цртања"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Позиви цртања"
@@ -5166,11 +5615,11 @@ msgstr "Позиви цртања"
msgid "Navigation"
msgstr "Направи навигациону мрежу"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -5191,7 +5640,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Број линије:"
@@ -5286,7 +5735,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5399,7 +5848,7 @@ msgstr "МапаМреже Боји"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "МапаМреже Боји"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5643,7 +6092,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Пун Правоугаоник"
@@ -5679,8 +6130,7 @@ msgstr "Обриши тачку"
msgid "Editor SSL Certificates"
msgstr "Поставке уредника"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менаџер пројекта"
@@ -5854,6 +6304,11 @@ msgstr "Потражи Ретултате"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "Држи Ctrl да испустиш Узимача. Држи Shift да испустиш општи потпис."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Раван0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Одабери чвор/ове за увоз"
@@ -7446,8 +7901,8 @@ msgid "Future"
msgstr "Будућност"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Дубина"
@@ -7539,6 +7994,7 @@ msgid "Immediate"
msgstr "Непосредан"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Sync"
msgstr "Усклади"
@@ -7549,6 +8005,8 @@ msgid "At End"
msgstr "На Крај"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Travel"
msgstr "Путуј"
@@ -7650,6 +8108,7 @@ msgid "Fade Out (s):"
msgstr "Нестанак (сек.):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Мешање"
@@ -7769,7 +8228,7 @@ msgstr "Измени филтере чвора"
msgid "Filters..."
msgstr "Филтери..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7950,12 +8409,12 @@ msgstr "Лиценса (Z-A)"
msgid "First"
msgstr "Први"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "Претходни таб"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Следеће"
@@ -9167,6 +9626,7 @@ msgid "Create Outline"
msgstr "Направи ивице"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9768,18 +10228,21 @@ msgstr "Уредник UV 2Д полигона"
msgid "Polygon 2D UV Editor"
msgstr "Уредник UV 2Д полигона"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Помери тачку"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Полигон->UV"
@@ -9879,6 +10342,7 @@ msgstr "Поставке"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Залепи"
@@ -10381,7 +10845,8 @@ msgstr "Везе са методом:"
msgid "Source"
msgstr "Извор"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target"
msgstr "Мета"
@@ -10431,6 +10896,7 @@ msgid "Convert Case"
msgstr "Конвертуј слова"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Велика слова"
@@ -10638,7 +11104,8 @@ msgid "Create physical bones"
msgstr "Направи навигациону мрежу"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Синглетон"
@@ -10657,7 +11124,7 @@ msgstr "Покрени"
msgid "Orthogonal"
msgstr "Ортогонална пројекција"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Перспективна пројекција"
@@ -10758,7 +11225,7 @@ msgstr "Види трансформацију равни."
msgid "None"
msgstr "<Ниједан>"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Режим ротације"
@@ -11039,7 +11506,7 @@ msgstr "Није пронађен чврст под где ће се одаби
msgid "Use Local Space"
msgstr "Режим скалирања (R)"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Користи лепљење"
@@ -11456,6 +11923,9 @@ msgid "Speed:"
msgstr "Брзина (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
#, fuzzy
msgid "Loop"
msgstr "Циклус"
@@ -12043,15 +12513,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Промени Тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -12437,6 +12898,7 @@ msgstr "Одабери претходни облик, под-плочицу, и
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Режим ротације"
@@ -12445,7 +12907,7 @@ msgstr "Режим ротације"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -13149,7 +13611,8 @@ msgstr "Тачке"
msgid "Fragment"
msgstr "Део"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "десно"
@@ -14121,6 +14584,11 @@ msgstr "Извозни шаблони за ову платформу или ни
#: editor/project_export.cpp
#, fuzzy
+msgid "Export Path"
+msgstr "Извези пројекат"
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Presets"
msgstr "Поставке"
@@ -14136,11 +14604,6 @@ msgid ""
msgstr ""
"Ако је означено, поставке ће бити омогућене за коришћење у један-клик развој."
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Извези пројекат"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -14205,7 +14668,8 @@ msgstr "Покрени скриптицу"
msgid "GDScript Export Mode:"
msgstr "Режим извоза:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Text"
@@ -14623,6 +15087,13 @@ msgstr ""
"пројектима?\n"
"Ово може потрајати."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Менаџер пројекта"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -14794,11 +15265,6 @@ msgid "All Devices"
msgstr "Сви Уређаји"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Device"
-msgstr "Уређаји"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -14862,11 +15328,6 @@ msgstr "X Дугме 2"
msgid "Joypad Axis Index:"
msgstr "Џојпад Оса Индекс:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Axis"
-msgstr "Осе"
-
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
@@ -15050,12 +15511,7 @@ msgstr "Мапа Улаза"
msgid "Action:"
msgstr "Радња:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Радња"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
#, fuzzy
msgid "Deadzone"
msgstr "Мртва-зона"
@@ -15285,7 +15741,9 @@ msgstr "Ако је постављен, бројач се рестартује
msgid "Initial value for the counter"
msgstr "Иницијална вредност бројача"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Корак:"
@@ -16195,7 +16653,7 @@ msgid "Monitor"
msgstr "Монитор"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
#, fuzzy
msgid "Value"
msgstr "Вредност"
@@ -16225,6 +16683,12 @@ msgstr "Укупно:"
msgid "Export list to a CSV file"
msgstr "Извези листу у CSV фајл"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Resource Path"
+msgstr "Путања Ресурса"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
#, fuzzy
@@ -16309,7 +16773,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Промени AudioStreamPlayer3D Угао Емитовања"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -16323,14 +16787,17 @@ msgstr "Промени FOV Камере"
msgid "Change Camera Size"
msgstr "Проемени Велићину Камере"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Помери тачку"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -16535,16 +17002,11 @@ msgstr "Постави дршку"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Синхронизуј промене скриптица"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Постави MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -16617,12 +17079,14 @@ msgid "Display"
msgstr "Прикажи нормалу"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -16630,20 +17094,6 @@ msgstr ""
msgid "Height"
msgstr "десно"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Пиксели Оквира"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Укљ./Искљ. режим целог екрана"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -16677,10 +17127,6 @@ msgid "Use V-Sync"
msgstr "Користи лепљење"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -16688,7 +17134,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Укључи"
@@ -16707,11 +17161,6 @@ msgstr "Ибор рама"
msgid "Energy Saving"
msgstr "Грешка при чувању"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Остави дебагер отвореним"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -16747,11 +17196,6 @@ msgstr "Слика физике %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Слика физике %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Изворна мрежа:"
@@ -16783,7 +17227,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Ибор рама"
#: main/main.cpp
@@ -16795,10 +17239,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -16861,14 +17301,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Филтери..."
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Боја"
#: main/main.cpp
@@ -16953,6 +17393,7 @@ msgid "Main Loop Type"
msgstr "Промени Тип"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -16974,7 +17415,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Натраг"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Лепи за Стране Чвора"
@@ -17020,24 +17461,33 @@ msgstr "Промени Спољашњи Опсег Торуса"
msgid "Operation"
msgstr "Опција"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Анимациони чвор"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Анимациони чвор"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Анимациони чвор"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Конвертуј слова"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -17045,10 +17495,12 @@ msgstr "Промене материјала"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr " Опсег:"
@@ -17065,10 +17517,19 @@ msgstr "Упозорење"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Гладак корак"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Покажи водиче"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Промени Унутрашњи Опсег Торуса"
@@ -17082,6 +17543,13 @@ msgstr "Промени Спољашњи Опсег Торуса"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Полигон->UV"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -17092,6 +17560,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Налепи Чворове"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Направи нови хоризонтални водич"
@@ -17110,20 +17583,88 @@ msgstr "Насумична ротација:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Направи кости"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Трајан"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Одабери Одстојање:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Насумична ротација:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Анимациони чвор"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Промена Трансформације"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Додај инстанцу"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Покажи мрежу"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Користи лепљење"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Складиштење датотеке:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Учитај ресурс"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Синглетон"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Предметак"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Освежи"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17192,12 +17733,18 @@ msgstr "Библиотеке:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Име Класе:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Име Скрипте:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Фокусирај пут"
#: modules/gdnative/register_types.cpp
#, fuzzy
@@ -17309,6 +17856,180 @@ msgstr "Извези Mesh Library"
msgid "Export GLTF..."
msgstr "Извоз"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Поглед позади"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Офсет мреже:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Компоненте"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Формат"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Количина:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "МиБ"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Микс"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Додај инстанцу"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Анализирање геометрије..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Поглед позади"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Уобичајено"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Сви Уређаји"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Величина:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Линеаран"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Боја"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Промени"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Изпеци МапеСенчења"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Промене материјала"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Промени оца"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Превод"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ротације корака:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Измењиа Деца"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Помери тачку"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -17319,10 +18040,25 @@ msgid "Godot Bone Node"
msgstr "TimeSeek чвор"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Нови Корен Сцене"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Фокус на центар"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Помери тачку"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -17330,8 +18066,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Скаларни опреатор."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Верзија:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Верзија:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "десно"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Чвор"
@@ -17354,6 +18138,16 @@ msgstr "Мрежа"
msgid "Materials"
msgstr "Промене материјала"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Пут сцене:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Име кореног нода"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -17398,18 +18192,49 @@ msgstr "Одабери Чвор"
msgid "Animations"
msgstr "Анимације"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Покажи кости"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Слика физике %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Изпеци МапеСенчења"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Поглед испред"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Средина"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Средина"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Средина"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -17624,12 +18449,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Офсет:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -17647,11 +18478,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -17744,6 +18575,15 @@ msgid "Done!"
msgstr "Готово!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Насумична величина:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -17751,6 +18591,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Офсет мреже:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -17768,13 +18613,58 @@ msgstr "Перспективна пројекција"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Име"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Поставке"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Опис"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Постави Врсту Променљиве"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr "Постави Врсту Променљиве"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Статус"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -17827,13 +18717,6 @@ msgstr "Преоптерећење наслаге са дубином насла
msgid "Visual Script"
msgstr "Потражи VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Промени векторску функцију"
-
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
@@ -18190,6 +19073,7 @@ msgid "Edit Member"
msgstr "Чланови"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Постави правоугаони регион"
@@ -18200,6 +19084,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Покретљива"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Чланови"
@@ -18301,13 +19190,30 @@ msgid "Basic Type"
msgstr "Промени Тип"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Копирај Путању Чвора"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Измени име Аргумента"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Учитај уобичајено"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Важећа слова:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим Увећања"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18373,11 +19279,6 @@ msgid "Get %s"
msgstr "Повуци %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Индекс:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -18422,6 +19323,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Име"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -18509,6 +19415,10 @@ msgstr ""
msgid "SubCall"
msgstr "Позиви цртања"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -18569,6 +19479,11 @@ msgstr "Слика физике %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Цртај полчице"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -18598,6 +19513,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -18607,9 +19526,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Очисти IK ланац"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Време:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -18638,6 +19562,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Укљ/Искљ Видљивост"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Покушај поново"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -19523,6 +20452,60 @@ msgstr ""
"СпрајтРамови ресурс мора бити креиран или поставњен у \"Рамови\" особини да "
"би АнимациониСпрајт приказао фрејмове."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Слика %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Скала:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Покрени"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Средина"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Офсет:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Монитор"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Монитор"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -19535,22 +20518,30 @@ msgstr "Преписке"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Број генерисаних тачака:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Додај инстанцу"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Преглед"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Линеаран"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -19561,8 +20552,8 @@ msgstr "Додај звучни бас"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Отвори распоред звучног баса"
+msgid "Override"
+msgstr "Преписке"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -19583,10 +20574,11 @@ msgid "Pitch Scale"
msgstr "Скала:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Покрени"
+msgid "Autoplay"
+msgstr "Укљ./Искљ. аутоматско покретање"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -19594,7 +20586,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Одабери Одстојање:"
@@ -19624,13 +20617,29 @@ msgstr "Копирај позу"
msgid "Anchor Mode"
msgstr "Режим инспекције"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Ротације корака:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Тренутно:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Увеличај"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 прозор"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Режим померања"
@@ -19641,36 +20650,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Гладак корак"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Постави дршку"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Постави дршку"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Постави дршку"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Гладак корак"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Офсет:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Офсет:"
+msgid "Drag Margin"
+msgstr "Постави дршку"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Офсет:"
+msgid "Draw Screen"
+msgstr "Позиви цртања"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Позиви цртања"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Постави дршку"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Мешање2 чвор"
@@ -19680,30 +20713,66 @@ msgstr "Мешање2 чвор"
msgid "Light Mode"
msgstr "Поглед с десна"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Честице"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Честице"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Укљ/Искљ Видљивост"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Укљ/Искљ Видљивост"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Попуни"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Попуни"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Прикажи центар"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "десно"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -19727,6 +20796,11 @@ msgstr ""
"Размотри додавање СударнихОблика2Д или СударнихМногоуглова2Д као деце да "
"дефинишеш његов облик."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Одабери плочицу"
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid ""
@@ -19757,6 +20831,19 @@ msgid "Build Mode"
msgstr "Режим Мерења"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Онемогућено"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Направи навигациони полигон"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Направи навигациони полигон"
@@ -19799,6 +20886,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Поставке"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Количина:"
@@ -19808,16 +20902,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Након-Обраде"
+msgid "One Shot"
+msgstr "OneShot чвор"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Скала:"
+msgid "Preprocess"
+msgstr "Након-Обраде"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -19843,11 +20937,22 @@ msgstr "Погледај бр. слика у секунди (FPS)"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Пројекти"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -19861,8 +20966,10 @@ msgstr ""
msgid "Texture"
msgstr "Текст"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -19874,9 +20981,19 @@ msgstr "Маска емисије"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Извор емисије: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Прикажи справице"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Формат"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -19902,7 +21019,8 @@ msgid "Initial Velocity"
msgstr "Велика слова"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -19942,12 +21060,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Боја"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Боја"
@@ -19982,16 +21094,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Чвор"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Чвор"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Онемогућено"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -20000,11 +21128,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Велика слова"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -20016,44 +21144,41 @@ msgid ""
msgstr ""
"Текстура са обликом светла мора бити снабдевена у \"Текстура\" особини."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Уредник"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "Регион текстуре"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Промени"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Ротирај полигон"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Проемени Велићину Камере"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Лајер"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -20062,28 +21187,33 @@ msgid "Shadow"
msgstr "Шејдер"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Поглед позади"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Измени Филтер"
+msgid "Gradient Length"
+msgstr "Нагиб Измењен"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Филтери..."
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Филтрирај методе"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Затвори"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Режим Мерења"
@@ -20106,6 +21236,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Подели Криву"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Уобичајено"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -20139,24 +21274,40 @@ msgstr "Режим ротације"
msgid "End Cap Mode"
msgstr "Режим лепљења:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Преименовање директоријума:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Велика слова"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Повезивање не успешно"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -20188,12 +21339,22 @@ msgstr "Одабери Одстојање:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Промени Спољашњи Опсег Торуса"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Тачке"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -20221,12 +21382,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Ротације корака:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Ротација за %s степени."
@@ -20241,21 +21398,66 @@ msgstr "Константан"
msgid "Global Rotation Degrees"
msgstr "Ротација за %s степени."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Насумична величина:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Сачувај Глобалну Трансформу"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Залепи релативно"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Офсет:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Користи Лествично Лепљење"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "На Крај"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ПаралаксСлој чвор само ради кад је дете од ПаралаксПозадина чвора."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Радња"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Огледало"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -20294,11 +21496,17 @@ msgstr ""
"Честице2Д анимација захтева корићење ПозориштеПредметМатеријала са "
"омогућеном \"Анимација Честица\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим извоза:"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Подели Криву"
@@ -20313,6 +21521,20 @@ msgstr "ПутањаПраћења2Д само ради кад је дете П
msgid "Unit Offset"
msgstr "Офсет мреже:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Офсет:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Офсет:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -20323,12 +21545,22 @@ msgid "Layers"
msgstr "Лајер"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Велика слова"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Велика слова"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Промени векторску функцију"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -20372,9 +21604,14 @@ msgstr "десно"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Направи чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Трајан"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -20382,6 +21619,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Одабери боју"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Паметно Лепљење"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Брзина (FPS):"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -20389,6 +21646,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Изворна мрежа:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -20396,26 +21662,72 @@ msgstr "Постави дршку"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Слика физике %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Платформа"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Формат"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Цртач:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Локал"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Анимациони чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Ротација за %s степени."
+msgid "Collider RID"
+msgstr "Неважеће име."
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Регион текстуре"
+msgid "Collider Shape"
+msgstr "Анимациони чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Анимациони чвор"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Велика слова"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -20423,8 +21735,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Преименовање директоријума:"
+msgid "Vertex Colors"
+msgstr "Тачке"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -20437,23 +21749,46 @@ msgid "Gizmo Extents"
msgstr "Прикажи справице"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Направи чвор"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Анимациони чвор"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
#, fuzzy
msgid "Path property must point to a valid Node2D node to work."
msgstr "Путања особина мора показивати ка важећем Чвор2Д чвор да би радила."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Обриши тачку"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Следећа скриптица"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Рестартовање (сек.):"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -20486,6 +21821,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Слика %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Филтрирај скрипте"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -20504,51 +21849,70 @@ msgstr "TileSet..."
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Проемени Велићину Камере"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Трансформација"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Велика слова"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Прикажи центар"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Сортирање"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Анимациони чвор"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Режим извоза:"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Анимациони чвор"
+msgid "Centered Textures"
+msgstr "Карактеристике"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Анимациони чвор"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Очисти Трансформацију"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Формат"
+msgid "Shape Centered"
+msgstr "Лепи за Сидро Чвора"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Поставке"
+msgid "Shape Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -20570,17 +21934,8 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ресетуј јачину баса"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ресетуј јачину баса"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Постави Јединствено Име"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
@@ -20588,10 +21943,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera мора имати ARVROrigin члан као родитеља."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -20611,7 +21966,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Само сидра"
#: scene/3d/arvr_nodes.cpp
@@ -20632,6 +21987,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin захтева ARVRCamera дете чвор."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Насумична величина:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -20660,34 +22020,38 @@ msgstr "Боје емисије"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Боје емисије"
+msgid "Degrees"
+msgstr "Ротација за %s степени."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анимација"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "Б"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Измени дужину анимације"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Особине Трака"
+msgid "Tracking"
+msgstr "Паковање"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -20702,6 +22066,16 @@ msgstr "Очисти Трансформацију"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Под-стабло"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -20736,6 +22110,13 @@ msgstr "Генерисање осног поравнаног граничнио
msgid "Done"
msgstr "Готово!"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Прикажи справице"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -20750,6 +22131,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Филтери..."
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Боја"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Уобичајено"
@@ -20760,38 +22155,43 @@ msgstr "Нов Атлас"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Прикажи околину"
+msgid "Generate"
+msgstr "Генерална"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Величина:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Направи чвор"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Ротација за %s степени."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Направи чвор"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Сними од пиксела"
+msgid "Custom Energy"
+msgstr "Помери звучни ефекат"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Карактеристике"
+msgid "Min Light"
+msgstr "Увучи десно"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Направи навигациону мрежу"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -20802,16 +22202,26 @@ msgstr ""
msgid "Light Data"
msgstr "десно"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Име чвора:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Особине Трака"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Пројекат"
@@ -20821,6 +22231,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Офсет мреже:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Најближи"
@@ -20828,8 +22243,9 @@ msgstr "Најближи"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -20840,17 +22256,17 @@ msgstr "Постави дршку"
msgid "Clip To"
msgstr "Клип Изнад"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Обрни Хоризонтално"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
+msgid "Capture On Drag"
+msgstr "Карактеристике"
+
+#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -20929,17 +22345,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Прикажи справице"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Маска емисије"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Промени Унутрашњи Опсег Торуса"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Тачке емисије:"
+msgid "Ring Height"
+msgstr "Ротирај полигон"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Упозорење"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -20956,35 +22383,34 @@ msgid "Portal Mode"
msgstr "Режим извоза:"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Уреди филтере"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Динамичка Библиотека"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Направи навигациону мрежу"
+msgid "Dynamic Range"
+msgstr "Динамичка Библиотека"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -21025,21 +22451,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Одабери боју"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Режим ротације"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ресетуј јачину баса"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -21048,24 +22471,26 @@ msgstr "Смерови"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Режим без сметње"
+msgid "Blend Splits"
+msgstr "Времена мешања:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Дубина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Шејдер"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Учитај уобичајено"
#: scene/3d/light.cpp
@@ -21078,18 +22503,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Трансформација прекинута."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Инспектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестирање"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "(игнориши)"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -21153,9 +22594,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Укљ/Искљ Видљивост"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Позиви цртања"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Позиви цртања"
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -21192,8 +22643,8 @@ msgstr "Осе"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Цртај полчице"
+msgid "Body Offset"
+msgstr "Офсет:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -21220,6 +22671,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Обриши Чворове"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -21276,39 +22732,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Натраг"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Измена Корена Уживо:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Уобичајено"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Групе"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr " Опсег:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Дебагер"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Режим ротације"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Офсет мреже:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Пројекат"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Укључи лепљење"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Одабери боју"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Боје емисије"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Увучи десно"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -21338,6 +22837,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -21376,6 +22879,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -21433,6 +22940,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Слика физике %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Направи навигациони полигон"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Анимационо дрво није важеће."
@@ -21454,6 +22971,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -21481,11 +23002,6 @@ msgstr ""
"рада."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Сачувај Глобалну Трансформу"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -21494,7 +23010,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Прикажи справице"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Слика физике %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -21553,14 +23078,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Одвојеност:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Точкић Горе."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Промени векторску функцију"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Постави правоугаони регион"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Грешка"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Одвојеност:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -21592,6 +23149,11 @@ msgid "Baked Light"
msgstr "Изпеци МапеСенчења"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Генерисање осног поравнаног граничниог оквира (AABB)"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -21599,22 +23161,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Одабери Одстојање:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Одабери Одстојање:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -21642,11 +23200,13 @@ msgid ""
msgstr "СветскоОкружење је занемарено."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Главна Сцена"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -21661,6 +23221,11 @@ msgid "Auto Triangles"
msgstr "Укљ./Искљ. Троуглове"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Укљ./Искљ. Троуглове"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -21700,6 +23265,11 @@ msgstr "Аутоматско рестартовање:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Аутоматско рестартовање:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Аутоматско рестартовање:"
@@ -21718,11 +23288,26 @@ msgstr "Додај улазни порт"
msgid "Xfade Time"
msgstr "X-Fade време (сек.):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Офсет мреже:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Лево-Десно"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Постави аутоматски напредак"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Напредне Поставке"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -21738,11 +23323,6 @@ msgid "Assigned Animation"
msgstr "Додај анимацију"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Укљ./Искљ. аутоматско покретање"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -21762,22 +23342,16 @@ msgid "Playback Options"
msgstr "Опис:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Уобичајено"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Покрени сцену"
+msgid "Active"
+msgstr "Радња"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -21829,9 +23403,19 @@ msgid "Tree Root"
msgstr "Направи корени чвор:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Налепи анимацију"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Додај нову траку"
+
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -21842,16 +23426,88 @@ msgstr "Овај члан је застарео. Користи AnimationTree к
msgid "Playback"
msgstr "Покрени"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Налепи параметре"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Извези пројекат"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анимација"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Нула"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Име кореног нода"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Направи кости"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Анимациони чвор"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Преписке"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Промени оца Чвору"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Промени векторску функцију"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Покрени сцену"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Мета"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Задржи однос"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -21862,30 +23518,38 @@ msgstr "Одабери режим"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Обрни Хоризонтално"
+msgid "Horizontal"
+msgstr "Хоризонтално:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Обрни Вертикално"
+msgid "Vertical"
+msgstr "Вертикално:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Режим инспекције"
+msgid "Shortcut In Tooltip"
+msgstr "Прикажи центар"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Дугме"
+msgid "Action Mode"
+msgstr "Режим инспекције"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -21896,6 +23560,11 @@ msgstr "Пречице"
msgid "Group"
msgstr "Групе"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копирај пут"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -21905,6 +23574,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Прошири све"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Горе Лево"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -21918,6 +23597,36 @@ msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
+msgid "Edit Alpha"
+msgstr "Измени полигон"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Одабери режим"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Режим инспекције"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Одложен"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Поставке"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
msgid "Pick a color from the editor window."
msgstr "Одабери боју из прозора уредника."
@@ -21972,28 +23681,29 @@ msgstr "Само сидра"
msgid "Grow Direction"
msgstr "Смерови"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Хоризонтално:"
+msgid "Min Size"
+msgstr "Величина ивице:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикално:"
+msgid "Pivot Offset"
+msgstr "Офсет мреже:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Насумична ротација:"
+msgid "Clip Content"
+msgstr "Константан"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Алати"
#: scene/gui/control.cpp
#, fuzzy
@@ -22001,21 +23711,16 @@ msgid "Focus"
msgstr "Фокусирај пут"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Измени полигон"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Локални Пробирачи"
+msgid "Default Cursor Shape"
+msgstr "Учитај уобичајен бас распоред."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -22025,17 +23730,8 @@ msgstr "Величина:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Обрни Хоризонтално"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Обрни Вертикално"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Одабери режим"
#: scene/gui/control.cpp
#, fuzzy
@@ -22052,9 +23748,13 @@ msgid "Dialog"
msgstr "XForm дијалог"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копирај пут"
+msgid "Autowrap"
+msgstr "Ауто-Учитавање"
#: scene/gui/dialogs.cpp
#, fuzzy
@@ -22067,14 +23767,49 @@ msgid "Please Confirm..."
msgstr "Молимо Потврди..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Преписке"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Мора се користити важећа екстензија."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Ископчати"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Офсет мреже:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Одабери Одстојање:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Увеличај"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Увеличај"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Умањи"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Покажи кости"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -22085,10 +23820,25 @@ msgid "Enable grid minimap."
msgstr "Укључи лепљење"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Покажи кости"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Одабери"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Заједница"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Запремина"
@@ -22100,21 +23850,50 @@ msgid "Timers"
msgstr "Време:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Ресетуј увеличање"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Испуни одабрано"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестирање"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Насумична величина:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Поглед испред"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -22142,6 +23921,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Важећа слова:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Контекстуална помоћ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Пречице"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Само одабрано"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Десно Дугме"
@@ -22152,39 +23979,48 @@ msgid "Placeholder"
msgstr "Учитај као Месточувца"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Учитај као Месточувца"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Постави крајњу позицију криве"
+msgid "Blink Speed"
+msgstr "Брзина (FPS):"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Постави дршку"
+msgid "Switch On Hover"
+msgstr "Лево-Десно"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Средина"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Направи нови хоризонтални водич"
+msgid "Region Rect"
+msgstr "Постави правоугаони регион"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Постави дршку"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -22202,6 +24038,11 @@ msgstr "Попуни"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Закључно"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -22211,6 +24052,30 @@ msgstr ""
"popup*() функција. Чинити их видљивим за измену је добро, али ће се сакрити "
"након покретања."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центрирај одабрано"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "МапаМреже Обриши Одабир"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Центрирај одабрано"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Тражи"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -22222,24 +24087,81 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Ако је \"Експ Измена\" омогућена, \"Најмања Вредност\" мора бити већа од 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Задржи однос"
+msgid "Min Value"
+msgstr "Ново име:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Вредност"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Страна:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Уреди"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Групе"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Обриши ставке класе"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Пиксели Оквира"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Режим инспекције"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Аутоматско увлачење"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Времена мешања:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Крај"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Важећа слова:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копирај пут"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -22248,6 +24170,29 @@ msgstr "Величина:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Боји Тежине Костура"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Само одабрано"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Тренутна верзија:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Помери звучни ефекат"
@@ -22268,14 +24213,58 @@ msgstr ""
"ручно произвољну најмању величину."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Попуни површину"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Хоризонтално:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Одабери боју"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Преименовање директоријума:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Предметак"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Наставак"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Офсет мреже:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Умањи све"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -22290,73 +24279,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Тренутно:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Звучни бас, превуците и испустите за преуређивање."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Белешке"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Прескочи тачке-прекида"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "Регион текстуре"
+msgid "Fold Gutter"
+msgstr "Пресавији линију"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Онемогућено"
+msgid "Hiding Enabled"
+msgstr "Укључи"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Укључи"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикално:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Хоризонтално:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Позиви цртања"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Откључај Чвор"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Прошири све"
+msgid "Focused"
+msgstr "Фокусирај пут"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Анимациони чвор"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Прошири све"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "Регион текстуре"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Корак преко"
+msgid "Over"
+msgstr "Препиши"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Особине Теме"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Режим Игре:"
@@ -22370,12 +24418,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Велика слова"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Ротација за %s степени."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Средина Лево"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Анимациони чвор"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -22387,6 +24447,21 @@ msgid "(Other)"
msgstr "(Остатак)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Прикажи Сакривене"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Онемогућено"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Направи корени чвор:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -22395,8 +24470,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Додај нову траку"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -22404,14 +24483,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Постави почетну позицију криве"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "1 прозор"
+msgid "Stretch Shrink"
+msgstr "Одабери режим"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "1 прозор"
#: scene/main/http_request.cpp
@@ -22453,6 +24532,11 @@ msgstr "Опис"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Извези пројекат"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Режим инспекције"
@@ -22481,6 +24565,35 @@ msgstr "Постави Више:"
msgid "Custom Multiplayer"
msgstr "Постави Више:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Уреди филтере"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Анимациони чвор"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Горе Лево"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Анимациони чвор"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Направи навигациону мрежу"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -22490,6 +24603,16 @@ msgstr "Нови Корен Сцене"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Постави Више:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Анимациони чвор"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -22521,11 +24644,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Направи ивице"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Анимациони чвор"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -22552,12 +24670,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -22589,17 +24707,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Цртај полчице"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Аутоматско рестартовање:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Горе Лево"
+msgid "Viewport Path"
+msgstr "Извези пројекат"
#: scene/main/viewport.cpp
#, fuzzy
@@ -22621,6 +24735,19 @@ msgid ""
"dimensions to render anything."
msgstr "Величина Viewport-а мора бити већа од 0 да би се нешто исцртало."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Преписке"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -22631,6 +24758,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Преокрени"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Спојеви"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Онемогућено"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Леви линеарни"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Дебаг"
@@ -22640,13 +24799,33 @@ msgid "Render Target"
msgstr "Цртач:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Измени име анимације:"
+msgid "Clear Mode"
+msgstr "Режим Мерења"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Укључи"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Укључи"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Омогући Слојевито Обмотавање"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Онемогућено"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -22654,7 +24833,17 @@ msgid "Shadow Atlas"
msgstr "Нов Атлас"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Очисти Трансформацију"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Сачувај Глобалну Трансформу"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -22676,15 +24865,30 @@ msgstr "Направи чвор"
msgid "Loop Mode"
msgstr "Режим померања"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Ново име:"
+msgid "Loop Begin"
+msgstr "Режим померања"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Вредност"
+msgid "Loop End"
+msgstr "Режим померања"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Микс чвор"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Аргументи Главне Сцене"
#: scene/resources/curve.cpp
#, fuzzy
@@ -22695,17 +24899,17 @@ msgstr "Упола резолуције"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Инспектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Преписке"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Фокусирај пут"
@@ -22716,6 +24920,16 @@ msgstr "Величина ивице:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Промени векторску функцију"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Знаци"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Опис:"
@@ -22733,29 +24947,36 @@ msgstr "Повежи са чвором:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим инспекције"
+msgid "Sky Custom FOV"
+msgstr "Направи чвор"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Отвори Документацију"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Ротације корака:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ротација за %s степени."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -22764,86 +24985,98 @@ msgid "Ambient Light"
msgstr "Увучи десно"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Анимација"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Складиштење датотеке:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Количина:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Дубина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Дубина"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Подели Криву"
+msgid "Depth End"
+msgstr "Дубина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Подели Криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Филтрирај датотеке..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Подели Криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Филтрирај датотеке..."
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Преправке"
+msgid "Height Min"
+msgstr "десно"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим лепљења:"
+msgid "Height Max"
+msgstr "десно"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Подели Криву"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Преправке"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Извоз"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -22852,20 +25085,27 @@ msgid "SS Reflections"
msgstr "Увећај одабрано"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Корак:"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Само одабрано"
+msgid "Fade In"
+msgstr "Појављивање (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Нестанак (сек.):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Дубина"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -22874,122 +25114,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr " Опсег:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr " Опсег:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Поглед с десна"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Боја"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV Канал ПИП (Проналажење и Исправка Проблема)"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Одабери Одстојање:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Прелаз:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Мешање2 чвор"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Скала:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -22997,26 +25187,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "десно"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Одвојеност:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Иди на функцију..."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Упозорење"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Честе:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Режим без сметње"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Офсет:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -23026,6 +25234,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Дубина"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Дубина"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -23047,44 +25264,46 @@ msgid "Parameters"
msgstr "Промене материјала"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Режим инспекције"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Мешање2 чвор"
+msgid "Specular Mode"
+msgstr "Режим Мерења"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Анимациони чвор"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Поглед с лева"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Поглед испред"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим Мерења"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Количина:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -23093,6 +25312,16 @@ msgid "Particles Anim"
msgstr "Честице"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Слика %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Слика %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -23109,10 +25338,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -23136,11 +25361,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Насумична величина:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -23169,32 +25389,35 @@ msgid "Ambient Occlusion"
msgstr "Измени полигон"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Регион текстуре"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Дубина"
+msgid "Min Layers"
+msgstr "Лајер"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Лајер"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Обрни Хоризонтално"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -23207,27 +25430,14 @@ msgstr "Прелаз:"
msgid "Refraction"
msgstr "Одвојеност:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Насумична величина:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Мешање2 чвор"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Лајер"
#: scene/resources/material.cpp
#, fuzzy
@@ -23235,7 +25445,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -23244,42 +25454,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Режим извоза:"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Режим без сметње"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Режим инспекције"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Изпеци МапеСенчења"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Мешање2 чвор"
@@ -23311,8 +25505,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Трансформација прекинута."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Трансформиши UV мапу"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Промени величину низа"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Промени величину низа"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -23329,6 +25539,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Извор"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -23342,11 +25557,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Величина ивице:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Споји од сцене"
@@ -23360,11 +25570,6 @@ msgid "Max Error"
msgstr "Грешка"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полигон->UV"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -23378,6 +25583,18 @@ msgstr "Одабери Одстојање:"
msgid "Sample Max Error"
msgstr "Узрокотвор"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -23386,43 +25603,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полигон->UV"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Помери тачку"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Брзина слободног погледа"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Брзина слободног погледа"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Тачке емисије:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Извор емисије: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Боје емисије"
+msgid "Color Texture"
+msgstr "Измени тему..."
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Тачке емисије:"
+msgid "Point Count"
+msgstr "Додај улазни порт"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Раван:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Обрни Хоризонтално"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -23455,6 +25704,18 @@ msgstr "Доле Десно"
msgid "Left To Right"
msgstr "Горе Десно"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -23478,17 +25739,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Подели Криву"
+msgid "Top Color"
+msgstr "Следећи Спрат"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Складиштење датотеке:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -23497,12 +25755,8 @@ msgstr "Групе"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Затвори криву"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Белешке"
#: scene/resources/sky.cpp
#, fuzzy
@@ -23511,35 +25765,21 @@ msgstr "Покрени"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Замена"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Подели Криву"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "Регион текстуре"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -23552,11 +25792,6 @@ msgstr "Прошири све"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Попуни"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Промени Унутрашњи Опсег Торуса"
@@ -23565,10 +25800,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -23584,10 +25815,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -23609,12 +25836,28 @@ msgstr "Обриши шаблон"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Страна:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Режим Увећања"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Карактеристике"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Режим Игре:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Режим Игре:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -23626,12 +25869,30 @@ msgstr "Промени Тип"
msgid "Current Frame"
msgstr "Име тренутне сцене"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Режим инспекције"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Разликовање великих и малих слова"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Уобичајено"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Велика слова"
@@ -23673,6 +25934,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Управљај извозним шаблонима"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Обриши улаз"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Учитај уобичајено"
@@ -23687,6 +25958,16 @@ msgid "Fallback Environment"
msgstr "Прикажи околину"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Главна Сцена"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -23704,10 +25985,32 @@ msgstr "Леви линеарни"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Велика слова"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Кориснички Интерфејс"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -23749,12 +26052,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Издање"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -23766,7 +26069,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -23785,13 +26088,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Пошаљи Подржку о Документацији"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Заобиђи"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -23812,19 +26116,10 @@ msgid "Post Gain"
msgstr "После"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ресурс"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -23860,7 +26155,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Величина:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -23868,14 +26163,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим Игре:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Пошаљи Подржку о Документацији"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -23883,7 +26172,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Заобиђи"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -23896,18 +26185,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Време:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Микс чвор"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -23928,13 +26212,33 @@ msgid "Channel Disable Time"
msgstr "Промени време мешања"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Додај улазни порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Сними од пиксела"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Преименуј Променљиву"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Перспективна пројекција"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -23948,19 +26252,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Величина:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Слободан поглед лево"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Линеаран"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Преглед"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Велика слова"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Анимациони чвор"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Анимациони чвор"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Средина Лево"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -24002,6 +26382,11 @@ msgstr "Партиционирање..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Филтрирај датотеке..."
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Постави правоугаони регион"
@@ -24160,7 +26545,7 @@ msgstr "Анимациони чвор"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Отвори"
#: servers/visual_server.cpp
@@ -24310,5 +26695,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Проемени Велићину Камере"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index dc0cfde91b..5e5497c214 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -25,6 +25,55 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Klipbord je prazan!"
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -32,11 +81,97 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Napravi"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Način Interpolacije"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Razmera"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Postavke Uređivača..."
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Greška:"
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -62,9 +197,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Funkcija"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +236,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Poveži"
@@ -98,24 +248,65 @@ msgstr "Poveži"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Animacija Obriši Ključeve"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Poveži"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transformiši Poligon"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -164,6 +355,15 @@ msgstr "Neispravni argumenti za konstrukciju '%s'"
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +403,156 @@ msgstr "Kopiraj Označeno"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Zajednica"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Kontanta"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Razmera"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Zakači vrednost"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Sve sekcije"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Promeni"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Zajednica"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Razmera"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Broj Linije:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +566,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -402,18 +750,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriraj signale"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -442,7 +792,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Napravi Funkciju"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Napravi"
@@ -514,15 +864,26 @@ msgstr ""
msgid "Resource"
msgstr "Resurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+#: core/resource.cpp
+msgid "Local To Scene"
msgstr ""
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Putanja"
+
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Zajednica"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -535,7 +896,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -567,7 +928,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -637,8 +998,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Razmera"
@@ -654,7 +1020,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -929,8 +1295,10 @@ msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1072,6 +1440,8 @@ msgstr "Anim Pomeri Ključeve"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1468,7 +1838,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odlaže signal, smešta ga u red i ispaljuje ga samo za vreme mirovanja."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Oneshot"
msgstr "Jednookidač"
@@ -1638,13 +2008,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Zavisnosti"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Putanja"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zavisnosti:"
@@ -1779,11 +2142,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Izmjeni Selekciju Krivulje"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2122,7 +2485,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2574,8 +2939,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2591,6 +2959,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2611,7 +2988,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2729,6 +3107,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2839,14 +3219,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2858,6 +3242,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Zakači vrednost"
@@ -3559,7 +3967,7 @@ msgstr "Zalepi Osobine"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Onemogućeno"
@@ -3605,7 +4013,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4200,7 +4608,10 @@ msgstr "Izmeni Tekst:"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4303,11 +4714,26 @@ msgstr "Konvertuj u %s"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Promeni %s Tip"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Uredi"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4439,7 +4865,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4506,10 +4932,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4558,15 +4980,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4580,19 +5002,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4601,11 +5017,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4615,11 +5031,11 @@ msgstr ""
msgid "Navigation"
msgstr "Napravi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4639,7 +5055,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Broj Linije:"
@@ -4732,7 +5148,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4836,7 +5252,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5059,7 +5475,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5092,8 +5510,7 @@ msgstr "Ukloni Tačku"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5254,6 +5671,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6640,8 +7061,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6726,6 +7147,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6734,6 +7156,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6815,6 +7239,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6934,7 +7359,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7098,11 +7523,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8153,6 +8578,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8696,16 +9122,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
@@ -8789,6 +9218,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9231,7 +9661,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9274,6 +9705,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9453,7 +9885,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9469,7 +9902,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9557,7 +9990,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9811,7 +10244,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10186,6 +10619,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10702,15 +11138,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Promeni %s Tip"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11042,6 +11469,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11049,7 +11477,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11658,7 +12086,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12402,6 +12831,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12415,10 +12848,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12475,7 +12904,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12791,6 +13221,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Izmjeni Selekciju Krivulje"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12931,10 +13368,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12986,10 +13419,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13137,12 +13566,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Sve sekcije"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13329,7 +13753,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14066,7 +14492,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14090,6 +14516,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14159,7 +14590,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14171,13 +14602,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14358,16 +14792,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Zajednica"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14436,30 +14865,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14490,10 +14909,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14501,7 +14916,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14517,10 +14940,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14553,10 +14972,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14587,8 +15002,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Vreme Frejma(ms)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14599,10 +15015,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14660,13 +15072,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Promeni %s Tip"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -14745,6 +15158,7 @@ msgid "Main Loop Type"
msgstr "Počisti Animaciju"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14764,7 +15178,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14805,34 +15219,45 @@ msgstr ""
msgid "Operation"
msgstr "Odvajanje:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Napravi"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Napravi"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Napravi"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertuj u %s"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14846,10 +15271,18 @@ msgid "Rings"
msgstr "Upozorenja"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14861,6 +15294,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14870,6 +15310,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Animacija Obriši Ključeve"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14887,19 +15332,81 @@ msgid "Path Rotation"
msgstr "Kontanta"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Kontanta"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Neprekidna"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Kontanta"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Napravi"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformiši Poligon"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instanciraj Scenu Ovde"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14954,13 +15461,18 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
+msgid "Class Name"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Script Class"
msgstr ""
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Putanja"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
@@ -15055,6 +15567,165 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Počisti Animaciju"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Optimizuj Animaciju"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instanciraj Scenu Ovde"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linearna"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Promeni"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Instanciraj Scenu Ovde"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Tranzicija: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Napravi"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15065,10 +15736,22 @@ msgid "Godot Bone Node"
msgstr "Animacija Obriši Ključeve"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15076,7 +15759,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Animacija Uduplaj Ključeve"
@@ -15097,6 +15824,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Napravi"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Animacija Obriši Ključeve"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15139,17 +15876,45 @@ msgstr "Ukloni Čvor"
msgid "Animations"
msgstr "Animacije:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centriraj Čvor"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centriraj Čvor"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centriraj Čvor"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15333,12 +16098,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Napravi"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15354,11 +16125,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15445,6 +16216,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15452,6 +16231,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15468,12 +16251,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Postavke Uređivača..."
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Opis:"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Promeni %s Tip"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15515,12 +16341,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Prethodna Skripta"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Funkcija"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15842,6 +16662,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15851,6 +16672,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtriraj signale"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Promeni %s Tip"
@@ -15947,14 +16773,30 @@ msgid "Basic Type"
msgstr "Promeni %s Tip"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Putanja"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Napravi"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
@@ -16009,10 +16851,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16054,6 +16892,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16130,6 +16972,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16185,6 +17031,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16210,6 +17060,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16218,9 +17072,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Istek vremena."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16246,6 +17105,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17026,6 +17889,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Razmera"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centriraj Čvor"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17035,22 +17947,29 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Generiši Tačke"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearna"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17060,7 +17979,7 @@ msgid "Audio Bus"
msgstr "Audio Klipovi"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17081,8 +18000,9 @@ msgid "Pitch Scale"
msgstr "Razmera"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17091,7 +18011,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17118,12 +18039,28 @@ msgstr "Kopiraj Tekst"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Kontanta"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Obeleži Trenutno"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Uveličaj"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17132,31 +18069,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Dodatni Argumenti Poziva:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17165,27 +18123,60 @@ msgstr ""
msgid "Light Mode"
msgstr "Desna Široka"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Optimizuj Animaciju"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Promeni Ponavljanje Animacije"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17202,6 +18193,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17226,6 +18221,19 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Onemogućeno"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Napravi"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Napravi"
@@ -17257,6 +18265,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Postavke Uređivača..."
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17266,15 +18281,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Razmera"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17298,11 +18312,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Cele Reči"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17316,8 +18341,10 @@ msgstr ""
msgid "Texture"
msgstr "Obriši Selekciju"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17327,7 +18354,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17354,7 +18389,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17393,11 +18429,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17432,16 +18463,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Animacija Uduplaj Ključeve"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Onemogućeno"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17449,11 +18496,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17463,41 +18510,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Uredi"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Promeni"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17505,27 +18549,31 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtriraj signale"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Centriraj Čvor"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Zatvori"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Napravi"
@@ -17543,6 +18591,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Razdeli Krivu"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Traži Zamenu za:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17572,23 +18625,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Izmeni Konekciju:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17617,12 +18685,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17643,11 +18719,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17660,20 +18733,62 @@ msgstr "Kontanta"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Obriši Selekciju"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Prethodna Skripta"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Sve sekcije"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Ogledalo"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17702,11 +18817,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Razdeli Krivu"
@@ -17719,6 +18839,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17728,12 +18860,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Samo Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Samo Konstante"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcija"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17770,9 +18912,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Neprekidna"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17780,6 +18927,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Kačenje:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17787,28 +18952,78 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Napravi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Napravi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Napravi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17816,9 +19031,8 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
-msgid "Invert Border"
-msgstr "Unesi Ključ"
+msgid "Vertex Colors"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17829,22 +19043,43 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Napravi"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Ukloni Tačku"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Kontanta"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17870,6 +19105,15 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtriraj signale"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17882,47 +19126,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "Napravi"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopiraj Tekst"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Napravi"
+msgid "Centered Textures"
+msgstr "Obriši Selekciju"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Napravi"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Postavi Transformaciju Okludera"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17940,16 +19201,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Obriši Selekciju"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17957,10 +19209,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17975,7 +19227,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17992,6 +19244,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Razmera"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18018,32 +19275,36 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animacije:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
+msgid "Tracking"
msgstr "Osobine Trake"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18059,6 +19320,15 @@ msgstr "Animacija Promjeni Transformaciju"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18087,6 +19357,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18100,46 +19376,63 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Promeni %s Tip"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Opšta"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Animacija Uduplaj Ključeve"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Ulovi"
+msgid "Custom Energy"
+msgstr "Animacija Uduplaj Ključeve"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Napravi"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18148,16 +19441,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Obriši Selekciju"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Osobine Trake"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Izmjeni Selekciju Krivulje"
@@ -18166,6 +19469,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Najbliža"
@@ -18174,8 +19481,9 @@ msgstr "Najbliža"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18184,13 +19492,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Ulovi"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18245,18 +19554,28 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Upozorenja"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18269,12 +19588,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18282,20 +19604,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Napravi"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18328,43 +19645,43 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Animacija Uduplaj Ključeve"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Obriši Selekciju"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Razmera"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Napravi"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18376,11 +19693,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformacija homogenosti."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18388,6 +19714,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18442,9 +19772,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18472,7 +19810,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18500,6 +19838,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Animacija Obriši Ključeve"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18551,39 +19894,75 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupisane"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Animacija Uduplaj Ključeve"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Izmjeni Selekciju Krivulje"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Napravi"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Napravi"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18609,6 +19988,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18646,6 +20029,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18700,6 +20087,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Napravi"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18720,6 +20117,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18743,11 +20144,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Animacija Promjeni Transformaciju"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18755,7 +20151,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18804,13 +20208,45 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Odvajanje:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funkcija"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "%s Greška"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Odvajanje:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18837,27 +20273,29 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generiši Tačke"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18878,10 +20316,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18895,6 +20335,11 @@ msgid "Auto Triangles"
msgstr "Dodaj Trougao"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Dodaj Trougao"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18929,6 +20374,11 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Automatski Ubaci Ključ"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatski Ubaci Ključ"
@@ -18946,10 +20396,24 @@ msgstr "Optimizuj Animaciju"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Napredno"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Optimizuj Animaciju"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18965,10 +20429,6 @@ msgid "Assigned Animation"
msgstr "Postavi Animaciju"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18987,21 +20447,15 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Sve sekcije"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19045,9 +20499,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Anim Ubaci"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Dodaj Traku"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19056,15 +20520,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Putanja"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animacije:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Animacija Obriši Ključeve"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Način Interpolacije"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Ukloni Čvor"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Napravi Funkciju"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19074,13 +20604,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Ukloni Horizontalni Vodič"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19089,11 +20627,11 @@ msgid "Action Mode"
msgstr "Napravi"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19105,6 +20643,11 @@ msgstr ""
msgid "Group"
msgstr "Grupisane"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopiraj Tekst"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19114,6 +20657,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19122,6 +20673,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Napravi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Napravi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Odložen"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19162,26 +20741,25 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Ukloni Horizontalni Vodič"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Postavi Animaciju"
+msgid "Clip Content"
+msgstr "Kontanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19189,20 +20767,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Napravi"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Levi Linearni"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19210,16 +20784,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Razmera:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19234,9 +20801,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopiraj Tekst"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19247,14 +20817,45 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Odveži"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Uveličaj"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Uveličaj"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Umanji"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19264,10 +20865,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Zatvori"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Grupiši Označeno"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Zajednica"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19278,21 +20894,48 @@ msgid "Timers"
msgstr "Vreme:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Primeni Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Sve sekcije"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Razmera"
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19318,6 +20961,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Samo Obeleženo"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Desni Linearni"
@@ -19327,36 +21015,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "Napravi"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19372,12 +21067,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Ukloni oznaku"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Ukloni oznaku"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Ukloni oznaku"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Pretraga:"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19387,28 +21110,103 @@ msgstr "Nedavno:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Zakači vrednost"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Vrednost:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Uredi"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupisane"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
msgstr ""
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Tačke Prekida"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Vreme Frejma(ms)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopiraj Tekst"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Samo Obeleženo"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Grupiši Označeno"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19425,13 +21223,52 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Razdeli Krivu"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19444,65 +21281,120 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Napravi"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Filtriraj signale"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Ukloni Horizontalni Vodič"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Uređivač Onemogućen)"
+msgid "Block Mode"
+msgstr "Napravi"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Expand"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Focused"
+msgstr "Napravi"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Napravi"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19519,13 +21411,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Centriraj Čvor"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Način Interpolacije"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19535,6 +21437,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Onemogućeno"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19543,20 +21458,24 @@ msgstr ""
msgid "Audio Track"
msgstr "Dodaj Traku"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19594,6 +21513,11 @@ msgid "Editor Description"
msgstr "Opis:"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Putanja"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19619,6 +21543,33 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Način Interpolacije"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Napravi"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Napravi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19627,6 +21578,15 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Način Interpolacije"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19656,11 +21616,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Način Interpolacije"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19686,12 +21641,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19717,16 +21672,14 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+#, fuzzy
+msgid "Autostart"
+msgstr "Automatski Ubaci Ključ"
-#: scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Putanja"
#: scene/main/viewport.cpp
msgid ""
@@ -19742,6 +21695,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19751,6 +21716,36 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Onemogućeno"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Levi Linearni"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19759,20 +21754,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Promijeni Način Ažuriranja Animacije"
+msgid "Clear Mode"
+msgstr "Očisti Kosti"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Onemogućeno"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19794,15 +21816,28 @@ msgstr "Animacija Uduplaj Ključeve"
msgid "Loop Mode"
msgstr "Napravi"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Zakači vrednost"
+msgid "Loop Begin"
+msgstr "Napravi"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Vrednost:"
+msgid "Loop End"
+msgstr "Napravi"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -19813,12 +21848,12 @@ msgstr "Napravi Funkciju"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19831,6 +21866,16 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Funkcija"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signali"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19846,29 +21891,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Napravi"
+msgid "Sky Custom FOV"
+msgstr "Animacija Uduplaj Ključeve"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Optimizuj Animaciju"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Kontanta"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Napravi"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19876,84 +21928,95 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Optimizuj Animaciju"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Funkcija"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Razmera"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Razmera"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Razdeli Krivu"
+msgid "Depth End"
+msgstr "Razmera"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Razdeli Krivu"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Razdeli Krivu"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Desni Linearni"
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "Desna Široka"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Razdeli Krivu"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -19962,140 +22025,96 @@ msgid "SS Reflections"
msgstr "Skaliraj Selekciju"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Samo Obeleženo"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Skaliraj Korak:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Razmera"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Desna Široka"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Tranzicija: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Razmera"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20103,26 +22122,41 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Odvajanje:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Napravi"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Upozorenja"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
+#: scene/resources/font.cpp
+msgid "Distance Field"
+msgstr ""
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20131,6 +22165,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
@@ -20148,47 +22190,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Način Interpolacije"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Leva Široka"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Animacija Dodaj Kanal"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Ukloni Horizontalni Vodič"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "H Frames"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -20208,10 +22261,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20232,10 +22281,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20263,32 +22308,34 @@ msgid "Ambient Occlusion"
msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "(Uređivač Onemogućen)"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Razmera"
+msgid "Min Layers"
+msgstr "Napravi"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Vrednost:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20301,24 +22348,12 @@ msgstr "Tranzicija: "
msgid "Refraction"
msgstr "Odvajanje:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20326,7 +22361,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20334,35 +22369,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20397,7 +22416,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformacija homogenosti."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformacija homogenosti."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Homogenost Boje."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20413,19 +22447,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20442,11 +22476,6 @@ msgid "Max Error"
msgstr "%s Greška"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Poligoni"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20458,6 +22487,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20466,36 +22507,71 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligoni"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Ukloni Tačku"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Homogenost Boje."
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Obriši Selekciju"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Obriši Selekciju"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Izmjeni Selekciju Krivulje"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Optimizuj Animaciju"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20526,6 +22602,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20547,17 +22635,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Razdeli Krivu"
+msgid "Top Color"
+msgstr "Promeni %s Tip"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Funkcija"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20565,44 +22650,28 @@ msgid "Ground"
msgstr "Grupisane"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Tačke Prekida"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Razdeli Krivu"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20614,10 +22683,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20626,10 +22691,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20645,10 +22706,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20668,15 +22725,30 @@ msgid "Base Texture"
msgstr "Obriši Selekciju"
#: scene/resources/texture.cpp
-msgid "Storage Mode"
+msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Ulovi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Napravi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Napravi"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr "Promeni %s Tip"
@@ -20684,11 +22756,27 @@ msgstr "Promeni %s Tip"
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20723,6 +22811,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Napravi Profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Vrednost:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20735,6 +22833,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20751,10 +22857,30 @@ msgstr "Levi Linearni"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20794,11 +22920,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20810,7 +22936,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20828,11 +22954,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20852,19 +22979,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20899,7 +23017,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20907,11 +23025,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20919,7 +23033,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20932,17 +23046,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Istek vremena."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20960,13 +23070,32 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Optimizuj Animaciju"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Ulovi"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Kontanta"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20980,7 +23109,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20988,11 +23117,83 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linearna"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linearna"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Napravi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Napravi"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21028,6 +23229,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtriraj signale"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21177,7 +23383,7 @@ msgstr "Način Interpolacije"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Otvori"
#: servers/visual_server.cpp
@@ -21320,5 +23526,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 277d9ed139..b4374e9816 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -42,6 +42,60 @@ msgstr ""
"X-Generator: Weblate 4.10\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Klippbordet är tomt!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Nuvarande Scen"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Aktivera"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Exportera Projekt"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Storlek:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Storlek:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Öppna Senaste"
@@ -51,12 +105,101 @@ msgstr "Öppna Senaste"
msgid "Window"
msgstr "Nytt Fönster"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Växla Fullskärm"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dockposition"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Storlek:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Redigera Tema"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Interpolationsläge"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Skala"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fysik Bildruta %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fel"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Fel vid sparande"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Fel vid sparande"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Sök Hjälp"
@@ -83,9 +226,21 @@ msgstr "Ctrl: Rotera"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funktioner"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -113,6 +268,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Anslut"
@@ -121,25 +280,66 @@ msgstr "Anslut"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Nätverksprofilerare"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Byt namn"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Anslut"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Transformera"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -188,6 +388,16 @@ msgstr "Ogiltiga argument för att bygga '%s'"
msgid "On call to '%s':"
msgstr "I anrop till '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -228,10 +438,165 @@ msgstr "Ta bort Urval"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Enhet"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Alla"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Versionshantering"
+
#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Gemenskap"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Återställ Zoom"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Skanna"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Knapp"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Konstant"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektor"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Automatisk Indentering"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Återställ Zoom"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Skala"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Axel"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Värde"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Automatisk Indentering"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Åtgärd"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Ändra"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Synkronisera Skript-ändringar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Växla"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Radnummer:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -246,10 +611,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Projektinställningar..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Namn"
@@ -439,18 +806,20 @@ msgstr "Renderare:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filter:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -479,7 +848,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Byt namn på funktion"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ställ in uttryck"
@@ -552,16 +921,28 @@ msgstr "Partiklar"
msgid "Resource"
msgstr "Resurs"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Stäng Scen"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Sökväg"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Källa"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Synkronisera Skript-ändringar"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -574,7 +955,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -606,7 +987,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -676,8 +1057,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Skala"
@@ -693,7 +1079,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -968,8 +1354,10 @@ msgstr "Öppna 3D-redigeraren"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animation"
@@ -1111,6 +1499,8 @@ msgstr "Anim Flytta Nycklar"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Transformera"
@@ -1514,7 +1904,7 @@ msgstr ""
"Skjuter upp signalen och sparar den i en kö och avfyrar den endast under "
"vilotid."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Ett skott"
@@ -1683,13 +2073,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Beroenden"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Sökväg"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Beroenden:"
@@ -1828,11 +2211,11 @@ msgid "Lead Developer"
msgstr "Ledande utvecklare"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Projektledare "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Projektledare"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2180,7 +2563,9 @@ msgid "Remove Autoload"
msgstr "Ta bort Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Aktivera"
@@ -2669,8 +3054,11 @@ msgstr "Spel Läge:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Icon Läge"
@@ -2690,6 +3078,16 @@ msgstr "Nuvarande Profil:"
msgid "Current Path"
msgstr "Nuvarande:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Växla Dolda Filer"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå Tillbaka"
@@ -2710,7 +3108,8 @@ msgstr "Växla Dolda Filer"
msgid "Toggle Favorite"
msgstr "Växla Favorit"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Växla Läge"
@@ -2832,6 +3231,8 @@ msgid "Theme Properties"
msgstr "Tema Egenskaper"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Färg"
@@ -2962,15 +3363,19 @@ msgid "Method"
msgstr "Metoder"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signaler"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Property"
msgstr "Egenskaper"
@@ -2984,6 +3389,34 @@ msgstr "Egenskaper"
msgid "Property:"
msgstr "Egenskap:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Värde"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Metoder"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Välj"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Spela"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3769,7 +4202,7 @@ msgstr "Egenskaper"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Avaktiverad"
@@ -3817,7 +4250,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Dockposition"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Distraktionsfritt Läge"
@@ -4437,7 +4870,10 @@ msgstr "Redigera Text:"
msgid "On"
msgstr "På"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lager"
@@ -4544,11 +4980,26 @@ msgstr "Konvertera till %s"
msgid "New %s"
msgstr "Ny %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ändra Typ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Lägg till Resurs"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Redigerbara Barn"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"
@@ -4689,7 +5140,7 @@ msgstr "Färg"
msgid "Accent Color"
msgstr "Välj Färg"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4764,11 +5215,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Växla Dolda Filer"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatyr..."
@@ -4819,15 +5265,15 @@ msgstr ""
msgid "Highlighting"
msgstr "Direkt ljus"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4842,20 +5288,13 @@ msgid "Indent"
msgstr "Automatisk Indentering"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Typ"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Storlek:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk Indentering"
@@ -4865,11 +5304,11 @@ msgstr "Automatisk Indentering"
msgid "Convert Indent On Save"
msgstr "Konvertera till Versaler"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4879,11 +5318,11 @@ msgstr ""
msgid "Navigation"
msgstr "Animations-Node"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4904,7 +5343,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Radnummer:"
@@ -4998,7 +5437,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5106,7 +5545,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5341,7 +5780,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5375,8 +5816,7 @@ msgstr "Flytta Ner"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektledare"
@@ -5547,6 +5987,11 @@ msgstr "Sök Hjälp"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Platt 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Välj Nod(er) att Importera"
@@ -7041,8 +7486,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7130,6 +7575,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7138,6 +7584,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7223,6 +7671,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7344,7 +7793,7 @@ msgstr "Redigera Node-Filter"
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7510,11 +7959,11 @@ msgstr "Licens (Z-A)"
msgid "First"
msgstr "Första"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Föregående"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Nästa"
@@ -8629,6 +9078,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9186,17 +9636,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "Flytta Ner"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Redigera Polygon"
@@ -9286,6 +9739,7 @@ msgstr "Inställningar"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9756,7 +10210,8 @@ msgstr "Anslut Till Node:"
msgid "Source"
msgstr "Källa"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9800,6 +10255,7 @@ msgid "Convert Case"
msgstr "Konvertera gemener/versaler"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Versaler"
@@ -9995,7 +10451,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skelett"
@@ -10013,7 +10470,7 @@ msgstr "Spela"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektiv"
@@ -10107,7 +10564,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Ctrl: Rotera"
@@ -10373,7 +10830,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10767,6 +11224,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Slinga"
@@ -11332,15 +11792,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ändra Typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11687,6 +12138,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Raw-Läge"
@@ -11695,7 +12147,7 @@ msgstr "Raw-Läge"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12337,7 +12789,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
#, fuzzy
msgid "Light"
msgstr "Höger"
@@ -13084,6 +13537,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "Exportera Projekt"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13097,11 +13555,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "Exportera Projekt"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Resurser"
@@ -13160,7 +13613,8 @@ msgstr "Nytt Skript"
msgid "GDScript Export Mode:"
msgstr "Skript Exporterings Läge:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13498,6 +13952,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Projektledare"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13645,10 +14106,6 @@ msgid "All Devices"
msgstr "Enhet"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhet"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13703,10 +14160,6 @@ msgstr "Knapp"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Axel"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13854,11 +14307,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Åtgärd"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Dödzon"
@@ -14050,7 +14499,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Steg"
@@ -14820,7 +15271,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Värde"
@@ -14845,6 +15296,11 @@ msgstr "Totalt:"
msgid "Export list to a CSV file"
msgstr "Exportera Projekt"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14917,7 +15373,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14929,14 +15385,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Flytta Ner"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15119,16 +15578,11 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "Synkronisera Skript-ändringar"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Ange"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15200,12 +15654,14 @@ msgid "Display"
msgstr "Ersätt Alla"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15213,19 +15669,6 @@ msgstr ""
msgid "Height"
msgstr "Höger"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Växla Fullskärm"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15257,10 +15700,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15268,7 +15707,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Aktivera"
@@ -15286,10 +15733,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Fel vid sparande"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15324,11 +15767,6 @@ msgid "Physics FPS"
msgstr "Fysik Bildruta %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fysik Bildruta %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15359,8 +15797,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Bildrutetid (sek)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15371,10 +15810,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15435,14 +15870,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filter:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Färg"
#: main/main.cpp
@@ -15523,6 +15958,7 @@ msgid "Main Loop Type"
msgstr "Ändra Typ"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15544,7 +15980,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Gå Tillbaka"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15585,24 +16021,33 @@ msgstr ""
msgid "Operation"
msgstr "Alternativ"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Animations-Node"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animations-Node"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animations-Node"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Konvertera gemener/versaler"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15610,10 +16055,12 @@ msgstr "Materialförändringar:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15627,10 +16074,18 @@ msgid "Rings"
msgstr "Varningar"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15642,6 +16097,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Redigera Polygon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15651,6 +16113,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Klistra in Noder"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15668,20 +16135,85 @@ msgid "Path Rotation"
msgstr "Slumpmässig Rotation:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Gör Patch"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Kontinuerlig"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Slumpmässig Rotation:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animations-Node"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Transformera"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instans"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lagrar Fil:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Ladda Resurs"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skelett"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Ladda om"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15739,12 +16271,18 @@ msgstr "Bibliotek: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Klassnamn:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Skript Namn:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Fokusera på Sökväg"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15845,6 +16383,175 @@ msgstr "Exportera Mesh Library"
msgid "Export GLTF..."
msgstr "Exportera..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vy bakifrån"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Komponenter"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Slumpmässig Skala:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Välj Färg"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instans"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vy bakifrån"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Standard"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Enhet"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Storlek:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Linjär"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Färg"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Ändra"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Höger"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materialförändringar:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Översättningar"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Ctrl: Rotera"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Redigerbara Barn"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Flytta Ner"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15855,10 +16562,24 @@ msgid "Godot Bone Node"
msgstr "Ny Scenrot"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Ny Scenrot"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Flytta Ner"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15866,8 +16587,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Version"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Höger"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nod"
@@ -15889,6 +16657,16 @@ msgstr ""
msgid "Materials"
msgstr "Materialförändringar:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Scen Filsökväg:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Byt namn"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15933,18 +16711,48 @@ msgstr "Välj en Node"
msgid "Animations"
msgstr "Animationer:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fysik Bildruta %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Höger"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vy framifrån"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Skapa Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Skapa Node"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Skapa Node"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16132,12 +16940,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Icon Läge"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16155,11 +16969,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16246,6 +17060,15 @@ msgid "Done!"
msgstr "Klar!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Slumpmässig Skala:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16253,6 +17076,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16270,13 +17097,57 @@ msgstr "Perspektiv"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Namn"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Inställningar:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Beskrivning"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ändra Bas Typ:"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Status"
msgstr "Status"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16318,13 +17189,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Fäst Skript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Funktioner"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16651,6 +17515,7 @@ msgid "Edit Member"
msgstr "Medlemmar"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Ställ in uttryck"
@@ -16661,6 +17526,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Filtrera signaler"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Medlemmar"
@@ -16762,12 +17632,29 @@ msgid "Basic Type"
msgstr "Ändra Typ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Kopiera Nod-Sökväg"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Återställ till standardvärden"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Giltiga tecken:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Växla Läge"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16831,11 +17718,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Automatisk Indentering"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16878,6 +17760,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Namn"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet hittades inte i Skript: "
@@ -16958,6 +17845,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17018,6 +17909,11 @@ msgstr "Fysik Bildruta %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tid"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17047,6 +17943,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17055,9 +17955,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Tidsgräns."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17085,6 +17990,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Försök igen"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17902,6 +18812,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Bildruta %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Skala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Spela"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Skapa Node"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17914,22 +18875,30 @@ msgstr "Åsidosätt Alla"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Infoga Punkt"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instans"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Förhandsgranska"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linjär"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17940,8 +18909,8 @@ msgstr "Lägg till Ljud-Buss"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Öppna Ljud-Buss Layout"
+msgid "Override"
+msgstr "Skriv över"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17962,10 +18931,11 @@ msgid "Pitch Scale"
msgstr "Skala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Spela"
+msgid "Autoplay"
+msgstr "Slå på/av Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17973,7 +18943,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instans"
@@ -18003,13 +18974,29 @@ msgstr "Kopiera Noder"
msgid "Anchor Mode"
msgstr "Icon Läge"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Ctrl: Rotera"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nuvarande:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Zooma In"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Vy underifrån"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Exportera Projekt"
@@ -18019,31 +19006,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Ta Skärmdump"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Extra Call Argument:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Växla Läge"
@@ -18053,28 +19062,63 @@ msgstr "Växla Läge"
msgid "Light Mode"
msgstr "Vy från höger"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Partiklar"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Partiklar"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Växla Läge"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Höger"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18091,6 +19135,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Välj en Node"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18119,6 +19168,19 @@ msgid "Build Mode"
msgstr "Växla Läge"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Avaktiverad"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Skapa Prenumeration"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Skapa Prenumeration"
@@ -18153,6 +19215,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Inställningar:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18162,16 +19231,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Efterbehandling"
+msgid "One Shot"
+msgstr "OneShot-Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Skala"
+msgid "Preprocess"
+msgstr "Efterbehandling"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18197,11 +19266,22 @@ msgstr "Visa FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Projekt"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18215,8 +19295,10 @@ msgstr ""
msgid "Texture"
msgstr "Ta Bort Mall"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18227,10 +19309,20 @@ msgstr "Synliga Kollisionsformer"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Höger"
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
@@ -18254,7 +19346,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18294,12 +19387,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Färg"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Färg"
@@ -18334,16 +19421,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nod"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nod"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Avaktiverad"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18351,11 +19454,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18365,41 +19468,40 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Redigera Polygon"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Ändra"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lager"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lager"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18407,28 +19509,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vy bakifrån"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ändra Typ"
+msgid "Gradient Length"
+msgstr "Standard"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filter:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Filtrera noder"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Stäng"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Växla Läge"
@@ -18446,6 +19553,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Redigera Nodkurva"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Standard"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18477,24 +19589,39 @@ msgstr "Raw-Läge"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Byter namn på mappen:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Redigera Koppling:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18523,12 +19650,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Vy underifrån"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Partiklar"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18552,12 +19689,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Ctrl: Rotera"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Roterar %s grader."
@@ -18572,10 +19705,46 @@ msgstr "Konstant"
msgid "Global Rotation Degrees"
msgstr "Roterar %s grader."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Transformera"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Ta Bort Mall"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Nytt Skript"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18583,11 +19752,18 @@ msgstr ""
"ParallaxLayer-Node fungerar bara när satt som en barn till en "
"ParallaxBackground-Node."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Åtgärd"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Spegla"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18616,11 +19792,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Exportera Projekt"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Redigera Nodkurva"
@@ -18634,6 +19816,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18644,12 +19838,22 @@ msgid "Layers"
msgstr "Lager"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Konstanter"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funktioner"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18688,9 +19892,14 @@ msgstr "Höger"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Klipp ut Noder"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Kontinuerlig"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18698,6 +19907,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Välj Färg"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Alternativ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18705,31 +19933,83 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Fysik Bildruta %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderare:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Slumpmässig Skala:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Animations-Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Roterar %s grader."
+msgid "Collider RID"
+msgstr "Ogiltig Sökväg"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Behåll Förhållande"
+msgid "Collider Shape"
+msgstr "Animations-Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Animations-Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18737,8 +20017,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Byter namn på mappen:"
+msgid "Vertex Colors"
+msgstr "Nästa Skript"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -18749,23 +20029,46 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Skapa Node"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Animations-Node"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Sökvägs-egenskapen måste peka på en giltigt Node2D Node för att fungera."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Flytta Ner"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Nästa Skript"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Starta om nu"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18792,6 +20095,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Bildruta %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtrera noder"
+
#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
@@ -18809,49 +20122,68 @@ msgid "Tile Set"
msgstr "TileSet"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Vy framifrån"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Transformera"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "Sortera"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "Animations-Node"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Exportera Projekt"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Animations-Node"
+msgid "Centered Textures"
+msgstr "Aktivera funktioner:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "Animations-Node"
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Transformera"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Återställ Zoom"
+msgid "Shape Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18870,27 +20202,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Återställ Buss-Volym"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Återställ Buss-Volym"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uppdatera Ändringar"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18905,8 +20228,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Icon Läge"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18922,6 +20246,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin kräver en ARVRCamera Barn-Node."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Slumpmässig Skala:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18948,34 +20277,39 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Roterar %s grader."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Redigerbara Barn"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Egenskapsspår"
+msgid "Tracking"
+msgstr "Packar"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18990,6 +20324,15 @@ msgstr "Transformera"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19021,6 +20364,13 @@ msgstr "Genererar Lightmaps"
msgid "Done"
msgstr "Klar"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Innehåll:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19035,45 +20385,66 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "Standard"
+msgid "Use Denoiser"
+msgstr "Filter:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "Färg"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Standard"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Allmänt"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Storlek:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Klipp ut Noder"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Fånga"
+msgid "Custom Energy"
+msgstr "Flytta Buss-Effekt"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#, fuzzy
+msgid "Min Light"
+msgstr "Höger"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Animations-Node"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19084,16 +20455,26 @@ msgstr ""
msgid "Light Data"
msgstr "Höger"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node Namn:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Egenskapsspår"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Projekt"
@@ -19102,6 +20483,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Närmaste"
@@ -19110,8 +20495,9 @@ msgstr "Närmaste"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19120,13 +20506,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Fånga"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19187,18 +20574,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Innehåll:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Höger"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Höger"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Varningar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19212,35 +20611,34 @@ msgid "Portal Mode"
msgstr "Exportera Projekt"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Redigera Filter"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Bibliotek"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Animations-Node"
+msgid "Dynamic Range"
+msgstr "Bibliotek"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19275,21 +20673,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Välj Färg"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmaskläge"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Återställ Buss-Volym"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19297,25 +20692,26 @@ msgid "Directional Shadow"
msgstr "Riktningar"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Distraktionsfritt Läge"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Skala"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Växla Läge"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ladda Standard"
#: scene/3d/light.cpp
@@ -19327,18 +20723,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transformera uniform."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektor"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Höger"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19393,9 +20804,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Exportera Projekt"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
@@ -19426,7 +20846,7 @@ msgid "Axis Lock"
msgstr "Axel"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19454,6 +20874,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Ta bort Nod(er)"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19510,40 +20935,80 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Gå Tillbaka"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Standard"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Grupper"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Höger"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Felsök"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Uppdatera"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Aktivera"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Välj Färg"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Redigera Polygon"
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
@@ -19571,6 +21036,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19609,6 +21078,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19665,6 +21138,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fysik Bildruta %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Skapa Prenumeration"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19686,6 +21169,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19709,11 +21196,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Transformera"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19721,7 +21203,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fysik Bildruta %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19771,14 +21262,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Sektioner:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funktioner"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ställ in uttryck"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Fel"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Sektioner:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19809,27 +21332,30 @@ msgid "Baked Light"
msgstr "Höger"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Genererar Lightmaps"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instans"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19850,10 +21376,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19868,6 +21396,11 @@ msgid "Auto Triangles"
msgstr "Växla AutoLoad Globals"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Växla AutoLoad Globals"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19905,6 +21438,11 @@ msgstr "Starta om nu"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Starta om nu"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Anim Infoga Nyckel"
@@ -19922,11 +21460,25 @@ msgstr "Lägg till Ingångsport"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Växla"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Avancerad"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Alternativ"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19942,11 +21494,6 @@ msgid "Assigned Animation"
msgstr "Lägg till Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Slå på/av Autoplay"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19966,22 +21513,16 @@ msgid "Playback Options"
msgstr "Beskrivning:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Standard"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Spela Scen"
+msgid "Active"
+msgstr "Åtgärd"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20027,9 +21568,19 @@ msgid "Tree Root"
msgstr "Skapa Rot Nod:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Klistra in Animation"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Lägg till spår"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20039,15 +21590,86 @@ msgstr ""
msgid "Playback"
msgstr "Spela"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Klistra in Params"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Exportera Projekt"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animation"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Noll"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Byt namn"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolationsläge"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Åsidosätt Alla"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Byt Förälder-Node"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Byt namn på funktion"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Spela Scen"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Behåll Förhållande"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20058,13 +21680,22 @@ msgstr "Växla Läge"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "Skapa Node"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Partiklar"
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20073,12 +21704,11 @@ msgid "Action Mode"
msgstr "Icon Läge"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Knapp"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20091,6 +21721,11 @@ msgstr "Genvägar"
msgid "Group"
msgstr "Grupper"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopiera Sökvägen"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20100,6 +21735,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Expandera alla"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Vänster"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20108,6 +21753,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Redigera Polygon"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Växla Läge"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Växla Läge"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Uppskjuten"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Aktivera"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20149,27 +21824,28 @@ msgstr ""
msgid "Grow Direction"
msgstr "Riktningar"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Skapa Node"
+msgid "Min Size"
+msgstr "Storlek:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Slumpmässig Rotation:"
+msgid "Clip Content"
+msgstr "Konstant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Verktyg"
#: scene/gui/control.cpp
#, fuzzy
@@ -20177,21 +21853,16 @@ msgid "Focus"
msgstr "Fokusera på Sökväg"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Redigera Polygon"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Ändra Typ"
+msgid "Default Cursor Shape"
+msgstr "Ladda standard Buss-Layouten."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20200,16 +21871,9 @@ msgid "Size Flags"
msgstr "Storlek: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Växla Läge"
#: scene/gui/control.cpp
#, fuzzy
@@ -20225,9 +21889,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopiera Sökvägen"
+msgid "Autowrap"
+msgstr "Slå på/av Autoplay"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20238,14 +21906,47 @@ msgid "Please Confirm..."
msgstr "Vänligen Bekräfta..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Skriv över"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Måste använda en giltigt filändelse."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Koppla från"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instans"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Zooma In"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Zooma In"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Zooma Ut"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20255,10 +21956,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Stäng"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Välj"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Community"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Volym"
@@ -20270,21 +21986,50 @@ msgid "Timers"
msgstr "Tid"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Återställ Zoom"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Alla urval"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Höger"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Slumpmässig Skala:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vy framifrån"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20312,6 +22057,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Giltiga tecken:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Genvägar"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Endast Urval"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Vy från höger"
@@ -20321,37 +22113,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Dockposition"
+msgid "Blink Speed"
+msgstr "Spela Scen"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Växla"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Skapa Node"
+msgid "Region Rect"
+msgstr "Raw-Läge"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20367,12 +22168,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inkluderande"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Radera Markering"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Radera Markering"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Radera Markering"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Sök"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20382,23 +22212,79 @@ msgstr "Senaste:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Behåll Förhållande"
+msgid "Min Value"
+msgstr "Värde"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Värde"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Sida: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Redigera"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Grupper"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Byt namn på Node"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Automatisk Indentering"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Automatisk Indentering"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Bildrutetid (sek)"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Giltiga tecken:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopiera Sökvägen"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20407,6 +22293,29 @@ msgstr "Storlek:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Höger"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Endast Urval"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Nuvarande Profil:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Flytta Buss-Effekt"
@@ -20423,14 +22332,55 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtrera signaler"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Välj Färg"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Byter namn på mappen:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Redigera Nodkurva"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Stäng Alla"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20445,70 +22395,129 @@ msgstr ""
msgid "Current Tab"
msgstr "Nuvarande:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Dra och släpp för att ändra ordning."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Radera punkter"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Mapp:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Aktivera"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Aktivera"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Skapa Node"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Redigera Variabel"
+msgid "Block Mode"
+msgstr "Välj Node"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Expandera alla"
+msgid "Focused"
+msgstr "Fokusera på Sökväg"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Animations-Node"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Expandera alla"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Skriv över"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Tema Egenskaper"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Spel Läge:"
@@ -20522,12 +22531,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Roterar %s grader."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Skapa Node"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Interpolationsläge"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20538,6 +22558,21 @@ msgid "(Other)"
msgstr "(Annat)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Växla Dolda Filer"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Avaktiverad"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Skapa Rot Nod:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20546,8 +22581,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Lägg till spår"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20555,12 +22594,13 @@ msgstr ""
msgid "Stream Position"
msgstr "Dockposition"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Växla Läge"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20601,6 +22641,11 @@ msgstr "Beskrivning"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Exportera Projekt"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Växla Läge"
@@ -20629,6 +22674,35 @@ msgstr "Sätt Flera:"
msgid "Custom Multiplayer"
msgstr "Sätt Flera:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Redigera Filter"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Interpolationsläge"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Vänster"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Animations-Node"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Animations-Node"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20638,6 +22712,16 @@ msgstr "Ny Scenrot"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Sätt Flera:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolationsläge"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20668,11 +22752,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolationsläge"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20698,12 +22777,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20731,17 +22810,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tid"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Starta om nu"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Vänster"
+msgid "Viewport Path"
+msgstr "Exportera Projekt"
#: scene/main/viewport.cpp
msgid ""
@@ -20757,6 +22832,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Skriv över"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20767,6 +22855,38 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Översättningar"
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Laddar ner"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Avaktiverad"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Linjär"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Felsök"
@@ -20776,20 +22896,49 @@ msgid "Render Target"
msgstr "Renderare:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ändra Animationens Uppdateringsläge"
+msgid "Clear Mode"
+msgstr "Växla Läge"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Aktivera"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Aktivera"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Avaktiverad"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Transformera"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Transformera"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20811,15 +22960,29 @@ msgstr "Klipp ut Noder"
msgid "Loop Mode"
msgstr "Icon Läge"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Värde"
+msgid "Loop Begin"
+msgstr "Icon Läge"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Värde"
+msgid "Loop End"
+msgstr "Icon Läge"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix-Node"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20830,17 +22993,17 @@ msgstr "Byt namn på funktion"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektor"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Skriv över"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Fokusera på Sökväg"
@@ -20850,6 +23013,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Funktioner"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Signaler"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Beskrivning:"
@@ -20867,29 +23040,36 @@ msgstr "Anslut Noder"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Icon Läge"
+msgid "Sky Custom FOV"
+msgstr "Klipp ut Noder"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Öppna Senaste"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Ctrl: Rotera"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Roterar %s grader."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20897,85 +23077,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "animering"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lagrar Fil:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Skala"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Redigera Nodkurva"
+msgid "Depth End"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Redigera Nodkurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtrera signaler"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Redigera Nodkurva"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtrera signaler"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Höger"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Växla Läge"
+msgid "Height Max"
+msgstr "Höger"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Redigera Nodkurva"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Exportera"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20984,142 +23175,98 @@ msgid "SS Reflections"
msgstr "Skala urval"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Endast Urval"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Steg"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Skala"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Höger"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Färg"
+msgid "Light Affect"
+msgstr "Vy från höger"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instans"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Övergång: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Växla Läge"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Skala"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21127,26 +23274,43 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Höger"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Sektioner:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Färg funktion."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Varningar"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Senaste:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Distraktionsfritt Läge"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21155,6 +23319,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21175,43 +23347,46 @@ msgid "Parameters"
msgstr "Parameter ändrad:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Interpolationsläge"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Vy från vänster"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Vy framifrån"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Skapa Node"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21220,6 +23395,16 @@ msgid "Particles Anim"
msgstr "Partiklar"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Bildruta %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Bildruta %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21236,10 +23421,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21261,11 +23442,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Slumpmässig Skala:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21293,32 +23469,34 @@ msgid "Ambient Occlusion"
msgstr "Redigera Polygon"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Växla Läge"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Skala"
+msgid "Min Layers"
+msgstr "Lager"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lager"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21331,33 +23509,21 @@ msgstr "Övergång: "
msgid "Refraction"
msgstr "Sektioner:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Slumpmässig Skala:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+#, fuzzy
+msgid "UV Layer"
+msgstr "Lager"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21365,41 +23531,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Exportera Projekt"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Distraktionsfritt Läge"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Icon Läge"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Växla Läge"
@@ -21432,8 +23581,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transformera uniform."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Transformera uniform."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ändra storlek på Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ändra storlek på Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21449,6 +23614,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Källa"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21461,11 +23631,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Storlek:"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21479,11 +23644,6 @@ msgid "Max Error"
msgstr "Fel"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Redigera Polygon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21495,6 +23655,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21503,36 +23675,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Redigera Polygon"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Flytta Ner"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Senast Ändrad"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Senast Ändrad"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "Ta Bort Mall"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Ta Bort Mall"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Redigera Tema"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "Lägg till Ingångsport"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Nästa flik"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21566,6 +23775,18 @@ msgstr "Vy underifrån"
msgid "Left To Right"
msgstr "Höger"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21587,17 +23808,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Redigera Nodkurva"
+msgid "Top Color"
+msgstr "Nästa Skript"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lagrar Fil:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21605,12 +23823,9 @@ msgid "Ground"
msgstr "Grupper"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Välj Färg"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21618,32 +23833,19 @@ msgid "Sun"
msgstr "Kör"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Redigera Nodkurva"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21657,10 +23859,6 @@ msgid "Expand Margin"
msgstr "Expandera alla"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21669,10 +23867,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21688,10 +23882,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21713,12 +23903,28 @@ msgstr "Ta Bort Mall"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Sida: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Växla Läge"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Fånga"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Spel Läge:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Spel Läge:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21730,12 +23936,30 @@ msgstr "Ändra Typ"
msgid "Current Frame"
msgstr "Nuvarande Scen"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Växla Läge"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Skiftlägeskänsligt"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Standard"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21776,6 +24000,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot funktions profil"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Standard"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Ladda Standard"
@@ -21788,6 +24022,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scen"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21805,10 +24048,30 @@ msgstr "Linjär"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21850,11 +24113,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21866,7 +24129,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21885,13 +24148,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Skicka Dokumentations Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Gå förbi"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21911,19 +24175,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21959,7 +24214,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Storlek:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21967,14 +24222,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Spel Läge:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Skicka Dokumentations Feedback"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21982,7 +24231,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Gå förbi"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21995,18 +24244,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Tidsgräns."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix-Node"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22027,13 +24271,33 @@ msgid "Channel Disable Time"
msgstr "Ändra Typ"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Lägg till Ingångsport"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Fånga"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Global variabel"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Perspektiv"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22047,19 +24311,93 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Storlek:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Linjär"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Förhandsgranska"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Linjär"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Animations-Node"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Animations-Node"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22098,6 +24436,11 @@ msgstr "Partitionerar..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtrera signaler"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ställ in uttryck"
@@ -22251,7 +24594,7 @@ msgstr "Interpolationsläge"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Öppna"
#: servers/visual_server.cpp
@@ -22398,5 +24741,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 74d33a4cc5..794f221af7 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -23,6 +23,55 @@ msgstr ""
"X-Generator: Weblate 4.2.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -30,11 +79,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -60,9 +192,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -88,6 +232,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
@@ -96,23 +244,64 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -164,6 +353,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -203,10 +401,149 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -220,10 +557,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -402,17 +741,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -441,7 +782,7 @@ msgstr ""
msgid "Max Functions"
msgstr "அனைத்து தேர்வுகள்"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -511,15 +852,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -532,7 +883,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -564,7 +915,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -633,8 +984,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -650,7 +1006,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -937,8 +1293,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1079,6 +1437,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1467,7 +1827,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1633,13 +1993,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1771,11 +2124,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2115,7 +2468,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2570,8 +2925,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2587,6 +2945,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2607,7 +2974,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2725,6 +3093,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2835,14 +3205,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2854,6 +3228,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3557,7 +3955,7 @@ msgstr "அசைவூட்டு போலிபச்சாவிகள்"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "முடக்கப்பட்டது"
@@ -3603,7 +4001,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4202,7 +4600,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4306,10 +4707,24 @@ msgstr "சேர் முக்கியப்புள்ளியை நக
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "முடக்கப்பட்டது"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4440,7 +4855,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4506,10 +4921,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4556,15 +4967,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4578,19 +4989,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4599,11 +5004,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4612,11 +5017,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4636,7 +5041,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4725,7 +5130,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4828,7 +5233,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5044,7 +5449,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5076,8 +5483,7 @@ msgstr "அசைவூட்டு பாதையை நீக்கு"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5233,6 +5639,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6630,8 +7040,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6719,6 +7129,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6727,6 +7138,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6810,6 +7223,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6929,7 +7343,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7093,11 +7507,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8161,6 +8575,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8703,16 +9118,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8796,6 +9214,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9239,7 +9658,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9282,6 +9702,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9462,7 +9883,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9478,7 +9900,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9566,7 +9988,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9820,7 +10242,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10197,6 +10619,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10718,14 +11143,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11057,6 +11474,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11064,7 +11482,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11648,7 +12066,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12394,6 +12813,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12407,10 +12830,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12467,7 +12886,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12783,6 +13203,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12921,10 +13348,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12976,10 +13399,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13127,12 +13546,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13319,7 +13733,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14057,7 +14473,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14081,6 +14497,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14150,7 +14571,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14162,14 +14583,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14342,15 +14766,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14418,30 +14838,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14471,10 +14881,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14482,7 +14888,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14498,10 +14912,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14533,10 +14943,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14567,7 +14973,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14579,10 +14985,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14640,12 +15042,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14724,6 +15126,7 @@ msgid "Main Loop Type"
msgstr "மாற்றம் அசைவூட்டு"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14743,7 +15146,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14784,32 +15187,42 @@ msgstr ""
msgid "Operation"
msgstr "மாற்றங்களை இதற்கு அமை:"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14822,10 +15235,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14837,6 +15258,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "அனைத்து தேர்வுகள்"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14846,6 +15274,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14862,18 +15295,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14928,11 +15418,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15028,6 +15522,162 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "மாற்றம் அசைவூட்டு"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15038,10 +15688,23 @@ msgid "Godot Bone Node"
msgstr "அனைத்து தேர்வுகள்"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15049,7 +15712,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "அசைவூட்டு போலிபச்சாவிகள்"
@@ -15070,6 +15777,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15111,17 +15828,45 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Animations"
msgstr "மாற்றங்களை இதற்கு அமை:"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15305,12 +16050,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15326,11 +16076,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15417,6 +16167,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15424,6 +16182,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15440,12 +16202,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Description URL"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15486,13 +16291,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "அனைத்து தேர்வுகள்"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15813,6 +16611,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15821,6 +16620,11 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Enabled"
+msgstr "முடக்கப்பட்டது"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15914,11 +16718,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15976,10 +16794,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16021,6 +16835,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16092,6 +16910,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -16146,6 +16968,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -16171,6 +16997,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16179,7 +17009,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16206,6 +17040,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16986,6 +17824,55 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16995,21 +17882,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17019,7 +17912,7 @@ msgid "Audio Bus"
msgstr "அசைவூட்டு பாதை சேர்"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17039,8 +17932,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17049,7 +17943,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17076,12 +17971,27 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -17090,31 +18000,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -17122,27 +18052,59 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17159,6 +18121,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17183,6 +18149,18 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17213,6 +18191,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17222,13 +18207,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17253,11 +18238,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17270,8 +18265,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17281,7 +18278,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17308,7 +18313,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17346,11 +18352,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17385,16 +18386,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17402,11 +18419,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17416,40 +18433,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17457,26 +18472,29 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "அனைத்து தேர்வுகள்"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17494,6 +18512,11 @@ msgstr ""
msgid "Width Curve"
msgstr "கணு வளைவை[Node Curve] திருத்து"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17522,23 +18545,38 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17567,12 +18605,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17593,11 +18639,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17609,20 +18652,59 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "அனைத்து தேர்வுகள்"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17651,11 +18733,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "கணு வளைவை[Node Curve] திருத்து"
@@ -17668,6 +18755,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17677,12 +18776,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "அனைத்து தேர்வுகள்"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17719,8 +18826,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17728,6 +18840,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17735,28 +18864,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17764,7 +18940,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17776,21 +18952,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17816,6 +19013,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17828,44 +19035,61 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "உருமாற்றம் அசைவூட்டு"
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17883,15 +19107,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17899,10 +19115,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17917,7 +19133,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17934,6 +19150,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17959,31 +19179,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17999,6 +19222,15 @@ msgstr "உருமாற்றம் அசைவூட்டு"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -18027,6 +19259,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18040,45 +19278,61 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+#, fuzzy
+msgid "Custom Energy"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18087,15 +19341,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
@@ -18105,6 +19367,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18112,8 +19378,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18122,12 +19389,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18183,15 +19450,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18207,12 +19482,15 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18220,20 +19498,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18266,19 +19539,16 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18286,11 +19556,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18298,11 +19568,12 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18314,11 +19585,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18326,6 +19605,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18380,9 +19663,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18409,7 +19700,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18437,6 +19728,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18488,37 +19784,71 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+#, fuzzy
+msgid "Box Projection"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18546,6 +19876,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18583,6 +19917,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18636,6 +19974,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18656,6 +20002,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18679,11 +20029,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18691,7 +20036,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18740,13 +20093,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18772,27 +20156,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18813,10 +20198,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18830,6 +20217,11 @@ msgid "Auto Triangles"
msgstr "அசைவூட்டு பாதை சேர்"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "அசைவூட்டு பாதை சேர்"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18862,6 +20254,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18879,10 +20275,24 @@ msgstr "மாற்றங்களை இதற்கு அமை:"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "அசைவூட்டு பாதை சேர்"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18898,10 +20308,6 @@ msgid "Assigned Animation"
msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18920,21 +20326,15 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -18977,9 +20377,18 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "அசைவூட்டு பாதை சேர்"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18988,14 +20397,79 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -19005,13 +20479,21 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Horizontal"
msgstr "அசைவூட்டு பாதையை நீக்கு"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19020,11 +20502,11 @@ msgid "Action Mode"
msgstr "அனைத்து தேர்வுகள்"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19036,6 +20518,11 @@ msgstr ""
msgid "Group"
msgstr "அனைத்து தேர்வுகள்"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19045,6 +20532,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19053,6 +20548,31 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19093,26 +20613,24 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Rect Rotation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
+msgid "Clip Content"
+msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19120,19 +20638,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19140,16 +20654,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -19164,9 +20671,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr "அனைத்து தேர்வுகள்"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19177,11 +20687,41 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19193,10 +20733,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19206,21 +20759,46 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "அனைத்து தேர்வுகள்"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19246,6 +20824,49 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19254,36 +20875,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19299,12 +20927,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19313,28 +20968,98 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "அனைத்து தேர்வுகள்"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19351,13 +21076,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19370,65 +21133,115 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "முடக்கப்பட்டது"
+msgid "Scroll Horizontal"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19444,11 +21257,20 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19460,6 +21282,19 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19468,20 +21303,24 @@ msgstr ""
msgid "Audio Track"
msgstr "அசைவூட்டு பாதை சேர்"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19518,6 +21357,11 @@ msgid "Editor Description"
msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19542,6 +21386,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19550,6 +21418,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19579,10 +21455,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19608,12 +21480,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19639,15 +21511,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19664,6 +21532,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19673,6 +21553,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "முடக்கப்பட்டது"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19681,19 +21590,47 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "முடக்கப்பட்டது"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19714,12 +21651,25 @@ msgstr "அசைவூட்டு போலிபச்சாவிகள்"
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19731,12 +21681,12 @@ msgstr "அனைத்து தேர்வுகள்"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19748,6 +21698,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19763,28 +21722,35 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -19792,84 +21758,88 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
+#, fuzzy
+msgid "Sun Color"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/environment.cpp
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
+msgid "Depth Curve"
msgstr "கணு வளைவை[Node Curve] திருத்து"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -19878,171 +21848,147 @@ msgid "SS Reflections"
msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "மாற்றங்களை இதற்கு அமை:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "உருமாற்றம் அசைவூட்டு"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "மாற்றங்களை இதற்கு அமை:"
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20063,48 +22009,58 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "அசைவூட்டு பாதை சேர்"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20123,10 +22079,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20147,10 +22099,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20177,31 +22125,32 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "முடக்கப்பட்டது"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20214,24 +22163,12 @@ msgstr "மாற்றங்களை இதற்கு அமை:"
msgid "Refraction"
msgstr "மாற்றங்களை இதற்கு அமை:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20239,7 +22176,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20247,35 +22184,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20308,7 +22229,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20324,19 +22259,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20352,11 +22287,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20368,6 +22298,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20376,36 +22318,70 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "உருமாற்றம் அசைவூட்டு"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20436,6 +22412,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20457,17 +22445,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
+msgid "Top Color"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20475,44 +22460,28 @@ msgid "Ground"
msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "அனைத்து தேர்வுகள்"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20524,10 +22493,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20536,10 +22501,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20555,10 +22516,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20576,11 +22533,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20592,11 +22561,27 @@ msgstr ""
msgid "Current Frame"
msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20631,6 +22616,16 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20643,6 +22638,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20658,10 +22661,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20701,11 +22724,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20717,7 +22740,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20735,11 +22758,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20759,17 +22783,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20804,7 +22820,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20812,11 +22828,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20824,7 +22836,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20836,17 +22848,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20864,13 +22872,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20884,7 +22909,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20892,11 +22917,76 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20932,6 +23022,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21079,7 +23173,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -21220,5 +23314,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 8ba67b655e..42002085e8 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,23 +233,63 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "నోడ్"
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -156,6 +339,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -194,10 +386,150 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "సంఘం"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "స్థిరాంకాలు"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "సంఘం"
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -210,10 +542,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -389,17 +723,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -426,7 +762,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -496,15 +832,26 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "సంఘం"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -517,7 +864,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -549,7 +896,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -618,8 +965,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -635,7 +987,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -909,8 +1261,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1046,6 +1400,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1431,7 +1787,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1596,13 +1952,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1734,10 +2083,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2077,7 +2425,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2528,8 +2878,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2545,6 +2898,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2565,7 +2927,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2683,6 +3046,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2793,14 +3158,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2812,6 +3181,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3508,7 +3901,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3552,7 +3945,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4147,7 +4540,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4250,10 +4646,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4384,7 +4793,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4449,10 +4858,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4498,15 +4903,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4520,19 +4925,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4541,11 +4940,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4554,11 +4953,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4578,7 +4977,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4668,7 +5067,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4770,7 +5169,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4981,7 +5380,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5011,8 +5412,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5164,6 +5564,11 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "ఫ్లాట్ 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6550,8 +6955,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6636,6 +7041,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6644,6 +7050,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6725,6 +7133,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6844,7 +7253,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7008,11 +7417,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8062,6 +8471,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8599,16 +9009,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8692,6 +9105,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9132,7 +9546,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9175,6 +9590,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9354,7 +9770,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9370,7 +9787,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9458,7 +9875,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9712,7 +10129,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10086,6 +10503,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10593,14 +11013,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10925,6 +11337,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10932,7 +11345,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11506,7 +11919,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12250,6 +12664,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12263,10 +12681,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12323,7 +12737,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12639,6 +13054,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12775,10 +13196,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12830,10 +13247,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12980,11 +13393,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13170,7 +13579,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13901,7 +14312,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13925,6 +14336,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13994,7 +14410,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14006,13 +14422,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14185,16 +14604,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "సంఘం"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14262,30 +14676,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14315,10 +14719,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14326,7 +14726,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14342,10 +14750,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14377,10 +14781,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14411,7 +14811,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14423,10 +14823,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14484,12 +14880,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14566,6 +14962,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14585,7 +14982,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14626,32 +15023,41 @@ msgstr ""
msgid "Operation"
msgstr "గణనలు"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14664,10 +15070,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14679,6 +15093,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14688,6 +15108,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "నోడ్"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14705,18 +15130,78 @@ msgid "Path Rotation"
msgstr "స్థిరాంకాలు"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "స్థిరాంకాలు"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "స్థిరాంకాలు"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "స్థిరాంకాలు"
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14771,11 +15256,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14871,6 +15360,157 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "గణనలు"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14880,10 +15520,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14891,7 +15543,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "నోడ్"
@@ -14912,6 +15608,15 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "నోడ్"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14951,17 +15656,42 @@ msgstr ""
msgid "Animations"
msgstr "గణనలు"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15140,12 +15870,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15161,11 +15896,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15250,6 +15985,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15257,6 +16000,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15273,12 +16020,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15319,12 +16106,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15636,6 +16417,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15644,6 +16426,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15736,11 +16522,26 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "నోడ్"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15798,10 +16599,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15843,6 +16640,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15916,6 +16717,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -15970,6 +16775,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -15996,6 +16805,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16004,7 +16817,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16031,6 +16848,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16811,6 +17632,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16820,21 +17688,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16843,7 +17717,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16863,8 +17737,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16873,7 +17748,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16899,12 +17775,26 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "స్థిరాంకాలు"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16913,31 +17803,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16945,27 +17855,59 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "గణనలు"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16982,6 +17924,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17006,6 +17952,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17036,6 +17993,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17045,13 +18008,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17076,11 +18039,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17093,8 +18066,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17104,7 +18079,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17130,7 +18113,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17168,11 +18152,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17207,16 +18186,31 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "నోడ్"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "నోడ్"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17224,11 +18218,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17238,40 +18232,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17279,26 +18270,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17315,6 +18307,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17343,23 +18339,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17388,12 +18398,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17414,11 +18432,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17431,19 +18446,57 @@ msgstr "స్థిరాంకాలు"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17472,11 +18525,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17488,6 +18546,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17497,11 +18567,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17538,8 +18616,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17547,6 +18629,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17554,28 +18653,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17583,7 +18729,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17595,21 +18741,42 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "స్థిరాంకాలు"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17635,6 +18802,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17647,43 +18822,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17701,15 +18892,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17717,10 +18900,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17735,7 +18918,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17752,6 +18935,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17777,31 +18964,34 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "గణనలు"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17816,6 +19006,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17844,6 +19043,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17857,43 +19062,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17904,15 +19121,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17921,6 +19146,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17928,8 +19157,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17938,12 +19168,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17999,15 +19229,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18023,32 +19261,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18081,19 +19318,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18101,11 +19334,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18113,11 +19346,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18129,11 +19362,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18141,6 +19382,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18195,9 +19440,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18224,7 +19477,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18252,6 +19505,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18303,36 +19560,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Box Projection"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18360,6 +19649,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18397,6 +19690,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18450,6 +19747,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18470,6 +19775,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18493,10 +19802,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18504,7 +19809,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18553,13 +19866,43 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "గణనలు"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "గణనలు"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18585,27 +19928,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18626,10 +19970,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18642,6 +19988,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18674,6 +20024,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18690,10 +20044,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18707,10 +20073,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18727,20 +20089,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18784,9 +20139,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18795,15 +20158,80 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "గణనలు"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "నోడ్"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "గణనలు"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "నోడ్"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "గణనలు"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18813,26 +20241,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18841,6 +20277,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18850,6 +20290,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18858,6 +20306,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18898,24 +20370,25 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
-msgstr ""
+#, fuzzy
+msgid "Clip Content"
+msgstr "స్థిరాంకాలు"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18923,19 +20396,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18943,16 +20412,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "స్థిరాంకాలు"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
@@ -18967,7 +20429,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18979,11 +20445,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18995,10 +20489,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "సంఘం"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19008,7 +20515,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19016,13 +20531,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19048,6 +20579,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19056,35 +20628,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19100,12 +20680,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19114,20 +20718,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19135,6 +20787,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19150,13 +20822,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19169,64 +20877,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19242,11 +20999,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19258,6 +21023,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19265,20 +21042,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19314,6 +21095,11 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "దిగుమతి"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19337,6 +21123,31 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "గణనలు"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19345,6 +21156,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19373,10 +21192,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19401,12 +21216,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19432,15 +21247,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19457,6 +21268,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19466,6 +21289,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19474,11 +21325,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19486,7 +21353,16 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "స్థిరాంకాలు"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19505,12 +21381,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19521,12 +21410,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19538,6 +21427,15 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "సంకేతాలు"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19553,40 +21451,41 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "స్థిరాంకాలు"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19594,243 +21493,221 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "గణనలు"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "గణనలు"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19850,47 +21727,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19910,10 +21791,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19934,10 +21811,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19962,31 +21835,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19998,24 +21871,12 @@ msgstr ""
msgid "Refraction"
msgstr "గణనలు"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20023,7 +21884,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20031,35 +21892,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20091,7 +21936,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20107,19 +21964,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20135,10 +21992,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20150,6 +22003,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20158,36 +22023,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20218,6 +22111,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20239,15 +22144,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20255,11 +22156,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20267,31 +22164,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20303,10 +22188,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20315,10 +22196,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20334,10 +22211,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20355,11 +22228,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20370,11 +22255,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20409,6 +22310,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20421,6 +22330,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20436,10 +22353,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20479,11 +22416,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20495,7 +22432,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20513,11 +22450,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20537,17 +22475,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20582,7 +22512,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20590,11 +22520,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20602,7 +22528,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20614,17 +22540,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20642,13 +22564,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "స్థిరాంకాలు"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20662,7 +22601,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20670,11 +22609,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20710,6 +22713,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20859,7 +22866,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20996,5 +23003,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 2e58ad6283..d2705b069b 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -29,6 +29,61 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "คลิปบอร์ดว่างเปล่า!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ฉากปัจจุบัน"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "เปิด"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "เปิดตัวดีบักค้างไว้"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "ขนาดเส้นรอบรูป:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "ดำเนินการ Screen"
@@ -38,12 +93,104 @@ msgstr "ดำเนินการ Screen"
msgid "Window"
msgstr "หน้าต่างใหม่"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "พิกเซลขอบ"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "เริ่มต้น"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "ตำแหน่งแผง"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "ขนาด: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "ตัวแก้ไข"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "โหมดการแก้ไข"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "เป้าหมาย"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "โหนด TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "% ของเฟรมฟิสิกส์"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "ผิดพลาด"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "ผิดพลาดขณะบันทึก"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "ผิดพลาดขณะบันทึก"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "ผลการค้นหา"
@@ -70,9 +217,21 @@ msgstr "ctrl: หมุน"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "ฟังก์ชัน"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -100,6 +259,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "เชื่อม"
@@ -108,25 +271,68 @@ msgstr "เชื่อม"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "ออบเจกต์ที่วาด"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "เปิดภาพเงาการเคลื่อนไหว"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "โปรไฟล์เน็ตเวิร์ก"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "ชื่อโหนดแม่"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "เชื่อม"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "ประเภทการเคลื่อนย้าย"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -176,6 +382,16 @@ msgstr "อาร์กิวเมนต์ของคอนสตรัค '%
msgid "On call to '%s':"
msgstr "ขณะเรียก '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "สถานะ"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -217,10 +433,166 @@ msgstr "คัดลอกที่เลือก"
msgid "Use Single Quotes"
msgstr "ไทล์เดี่ยวใหม่"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "อุปกรณ์"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "ทั้งหมด"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "เวอร์ชันคอนโทรล"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "ชุมชน"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "พรีเซ็ต"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "สแกน"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "ปุ่ม"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "คงที่"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "เวกเตอร์"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "ปุ่มเมาส์:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "พรีเซ็ต"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "ความเร็ว:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "แกน"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(ค่า)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "ดัชนี:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "การกระทำ"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "เปลี่ยน"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "การเปลี่ยนแปลง commit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Pitch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "เริ่มต้น"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "บรรทัดที่:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -236,10 +608,12 @@ msgstr "ตั้งค่าการจำกัด"
msgid "Project Settings Override"
msgstr "ตั้งค่าโปรเจกต์"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "ชื่อ"
@@ -433,18 +807,20 @@ msgstr "ตัวเรนเดอร์:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "ตัวกรอง:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -473,7 +849,7 @@ msgstr "ตัวตรวจวิเคราะห์ประสิทธิ
msgid "Max Functions"
msgstr "สร้างฟังก์ชัน"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "ตั้งค่านิพจน์"
@@ -547,16 +923,28 @@ msgstr "มุมรูปทรง"
msgid "Resource"
msgstr "ทรัพยากร"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "ปิดฉาก"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "ตำแหน่งรีซอร์ส"
+msgid "Path"
+msgstr "ตำแหน่ง"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "ต้นฉบับ"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "การเปลี่ยนแปลง commit"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "ภูมิภาค"
@@ -570,7 +958,7 @@ msgstr "กำลังทดสอบ"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -602,7 +990,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -675,8 +1063,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "อัตราส่วน:"
@@ -694,7 +1087,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -976,8 +1369,10 @@ msgstr "ตัวแก้ไข"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "แอนิเมชัน"
@@ -1119,6 +1514,8 @@ msgstr "ย้ายคีย์แอนิเมชัน"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "การแปลง"
@@ -1514,7 +1911,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "หน่วงสัญญาณและจัดเก็บเอาไว้ในคิวและจะทำงานในเวลาว่างเท่านั้น"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "ครั้งเดียว"
@@ -1683,13 +2080,6 @@ msgstr ""
msgid "Dependencies"
msgstr "การอ้างอิง"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "ตำแหน่ง"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "การอ้างอิง:"
@@ -1829,11 +2219,11 @@ msgid "Lead Developer"
msgstr "ผู้พัฒนาหลัก"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "ผู้จัดการโครงการ "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "ตัวจัดการโปรเจกต์"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2183,7 +2573,9 @@ msgid "Remove Autoload"
msgstr "ลบออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "เปิด"
@@ -2663,8 +3055,11 @@ msgstr "โหมดการเล่น:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "โหมดมุมมอง"
@@ -2684,6 +3079,16 @@ msgstr "โปรไฟล์ปัจจุบัน:"
msgid "Current Path"
msgstr "ปัจจุบัน:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "ย้อนกลับ"
@@ -2704,7 +3109,8 @@ msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
msgid "Toggle Favorite"
msgstr "เพิ่ม/ลบที่ชอบ"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "สลับโหมด"
@@ -2823,6 +3229,8 @@ msgid "Theme Properties"
msgstr "คุณสมบัติธีม"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "สี"
@@ -2937,14 +3345,18 @@ msgid "Method"
msgstr "เมธอด"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "สัญญาณ"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "คงที่"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "คุณสมบัติ"
@@ -2956,6 +3368,36 @@ msgstr "คุณสมบัติธีม"
msgid "Property:"
msgstr "คุณสมบัติ:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "ค่า"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "เมท็อดเท่านั้น"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "ทำเครื่องหมายไอเทม"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "ไอเทมมีเครื่องหมาย"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "จำนวนครั้งในการวาด"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "เล่น"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3706,7 +4148,7 @@ msgstr "คุณสมบัติ"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "ปิดการทำงานปุ่ม"
@@ -3754,7 +4196,7 @@ msgstr ""
msgid "Dock Position"
msgstr "ตำแหน่งแผง"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "โหมดไร้สิ่งรบกวน"
@@ -4391,7 +4833,10 @@ msgstr "แก้ไขข้อความ:"
msgid "On"
msgstr "เปิด"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "เลเยอร์"
@@ -4499,11 +4944,26 @@ msgstr "แปลงเป็น %s"
msgid "New %s"
msgstr "%s ใหม่"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "เปลี่ยนประเภท"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "เพิ่มรีซอร์ส"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "ไอเทมที่สามารถแก้ไขได้"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "สคริปต์ใหม่"
@@ -4644,7 +5104,7 @@ msgstr "สี"
msgid "Accent Color"
msgstr "เลือกสี"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4722,11 +5182,6 @@ msgstr "เครื่องมือเคลื่อนย้าย"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "รูปตัวอย่าง..."
@@ -4778,16 +5233,16 @@ msgstr ""
msgid "Highlighting"
msgstr "lighting แบบตรง"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "ไฮไลท์ไวยากรณ์"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4802,20 +5257,13 @@ msgid "Indent"
msgstr "ย่อหน้าซ้าย"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "ประเภท"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "ขนาด: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
@@ -4825,12 +5273,12 @@ msgstr "ย่อหน้าอัตโนมัติ"
msgid "Convert Indent On Save"
msgstr "แปลงย่อหน้าเป็นเว้นวรรค"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "จำนวนครั้งในการวาด"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "จำนวนครั้งในการวาด"
@@ -4840,11 +5288,11 @@ msgstr "จำนวนครั้งในการวาด"
msgid "Navigation"
msgstr "ตัวนำทาง"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4865,7 +5313,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "บรรทัดที่:"
@@ -4960,7 +5408,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5073,7 +5521,7 @@ msgstr "วาด GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "วาด GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5317,7 +5765,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "สี่เหลี่ยมผืนผ้าเต็ม"
@@ -5353,8 +5803,7 @@ msgstr "ลบจุด"
msgid "Editor SSL Certificates"
msgstr "การตั้งค่าตัวแก้ไข"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
@@ -5529,6 +5978,11 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"กด Ctrl ค้างเพื่อปัดเศษเป็นจำนวนเต็ม กด Shift ค้างเพื่อเพิ่มความแม่นยำสำหรับการเปลี่ยนแปลง"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "เลือกโหนดเพื่อนำเข้า"
@@ -6968,8 +7422,8 @@ msgid "Future"
msgstr "อนาคต"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "ความลึก"
@@ -7054,6 +7508,7 @@ msgid "Immediate"
msgstr "ทันที"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "ซิงก์"
@@ -7062,6 +7517,8 @@ msgid "At End"
msgstr "ในตอนท้าย"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "การเคลื่อนที่"
@@ -7146,6 +7603,7 @@ msgid "Fade Out (s):"
msgstr "เฟดออก (วิ):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "ผสม"
@@ -7265,7 +7723,7 @@ msgstr "แก้ไขตัวกรองโหนด"
msgid "Filters..."
msgstr "ตัวกรอง..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7430,11 +7888,11 @@ msgstr "สัญญาอนุญาต (Z-A)"
msgid "First"
msgstr "แรกสุด"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "ก่อนหน้า"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "ต่อไป"
@@ -8523,6 +8981,7 @@ msgid "Create Outline"
msgstr "สร้างเส้นรอบรูป"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9083,16 +9542,19 @@ msgstr "เปิดตัวแก้ไข Polygon 2D UV"
msgid "Polygon 2D UV Editor"
msgstr "ตัวแก้ไข Polygon 2D UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "จุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "โพลีกอน"
@@ -9178,6 +9640,7 @@ msgstr "ตั้งค่าเส้นกริด"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "จำกัดการเคลื่อนย้าย"
@@ -9636,7 +10099,8 @@ msgstr "เชื่อมไปยังเมธอด:"
msgid "Source"
msgstr "ต้นฉบับ"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "เป้าหมาย"
@@ -9679,6 +10143,7 @@ msgid "Convert Case"
msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ตัวพิมพ์ใหญ่"
@@ -9863,7 +10328,8 @@ msgid "Create physical bones"
msgstr "สร้างโครงกายภาพ"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "โครงหลัก"
@@ -9879,7 +10345,7 @@ msgstr "เล่น IK"
msgid "Orthogonal"
msgstr "ขนาน"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "เพอร์สเปกทีฟ"
@@ -9979,7 +10445,7 @@ msgstr "ดูระนาบการย้าย"
msgid "None"
msgstr "ไม่มี"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "รัฐ"
@@ -10254,7 +10720,7 @@ msgstr "ไม่สามารถหาชั้นแข็งที่จะ
msgid "Use Local Space"
msgstr "ใช้พื้นที่ภายใน"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "ใช้สแนป"
@@ -10635,6 +11101,9 @@ msgid "Speed:"
msgstr "ความเร็ว:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "วน"
@@ -11211,15 +11680,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "เปลี่ยนประเภท"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11563,6 +12023,7 @@ msgstr "เลือกรูปร่าง, ไทล์ย่อยหรื
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "ขอบเขต"
@@ -11570,7 +12031,7 @@ msgstr "ขอบเขต"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "ขอบเขตการชน"
@@ -12180,7 +12641,8 @@ msgstr "เวอร์เทกซ์"
msgid "Fragment"
msgstr "แฟรกเมนต์"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "แสง"
@@ -12968,6 +13430,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "เทมเพลตส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "ไดเรกทอรีส่งออก"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "พรีเซ็ต"
@@ -12983,10 +13449,6 @@ msgstr ""
"ถ้าเลือก พรีเซ็ตจะสามารถใช้สำหรับ deploy ในหนึ่งคลิก\n"
"สามารถใช้พรีเซ็ตได้เพียงหนึ่งอันต่อแพลตฟอร์มเพื่อให้สามารถทำงานได้"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "ไดเรกทอรีส่งออก"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "ทรัพยากร"
@@ -13048,7 +13510,8 @@ msgstr "สคริปต์"
msgid "GDScript Export Mode:"
msgstr "โหมดส่งออกสคริปต์:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "ตัวอักษร"
@@ -13402,6 +13865,13 @@ msgstr ""
"ทำการสแกนหาโปรเจกต์ ในโฟลเดอร์ %s หรือไม่?\n"
"อาจจะใช้เวลาสักครู่"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "ตัวจัดการโปรเจกต์"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13551,10 +14021,6 @@ msgid "All Devices"
msgstr "อุปกรณ์ทั้งหมด"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "อุปกรณ์"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13606,10 +14072,6 @@ msgstr "X ปุ่ม 2"
msgid "Joypad Axis Index:"
msgstr "คันบังคับจอย:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "แกน"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "ปุ่มจอย:"
@@ -13759,11 +14221,7 @@ msgstr "ปุ่มกด"
msgid "Action:"
msgstr "การกระทำ:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "การกระทำ"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Deadzone"
@@ -13951,7 +14409,9 @@ msgstr "หากตั้ง ตัวนับจะรีเริ่มใ
msgid "Initial value for the counter"
msgstr "ค่าเริ่มต้นในการนับ"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "ช่วง"
@@ -14708,7 +15168,7 @@ msgid "Monitor"
msgstr "ข้อมูล"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "ค่า"
@@ -14732,6 +15192,11 @@ msgstr "ทั้งหมด:"
msgid "Export list to a CSV file"
msgstr "ส่งออกรายการเป็นไฟล์ CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "ตำแหน่งรีซอร์ส"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14801,7 +15266,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "แก้ไของศาการเปล่งเสียงของ AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14813,14 +15278,17 @@ msgstr "ปรับกล้อง FOV"
msgid "Change Camera Size"
msgstr "เปลี่ยนขนาดกล้อง"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "จุด"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15015,16 +15483,11 @@ msgstr "ปรับขนาดรูปร่าง"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "การเปลี่ยนแปลง commit"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "กำหนด MultiNode"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15097,12 +15560,14 @@ msgid "Display"
msgstr "แสดงทั้งหมด"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15110,20 +15575,6 @@ msgstr ""
msgid "Height"
msgstr "แสง"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "พิกเซลขอบ"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15157,10 +15608,6 @@ msgid "Use V-Sync"
msgstr "ใช้สแนป"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15168,7 +15615,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "เปิด"
@@ -15187,11 +15642,6 @@ msgstr "ให้สิ่งที่เลือกเต็มจอ"
msgid "Energy Saving"
msgstr "ผิดพลาดขณะบันทึก"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "เปิดตัวดีบักค้างไว้"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15227,11 +15677,6 @@ msgstr "% ของเฟรมฟิสิกส์"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "% ของเฟรมฟิสิกส์"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Mesh ต้นฉบับ:"
@@ -15263,7 +15708,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "ให้สิ่งที่เลือกเต็มจอ"
#: main/main.cpp
@@ -15275,10 +15720,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15341,14 +15782,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "ตัวกรอง:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "สี"
#: main/main.cpp
@@ -15433,6 +15874,7 @@ msgid "Main Loop Type"
msgstr "หาประเภทของโหนด"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15454,7 +15896,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "ย้อนกลับ"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "สแนปด้านข้างโหนด"
@@ -15496,24 +15938,33 @@ msgstr "แก้ไขรัศมีภายนอกของวงแหว
msgid "Operation"
msgstr "ตัวเลือก"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "ขอบเขตการชน"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "โหมดขอบเขตการชน"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "โหมดขอบเขตการชน"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15521,10 +15972,12 @@ msgstr "จำนวนครั้งที่เปลี่ยนวัสด
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "รัศมี:"
@@ -15541,10 +15994,19 @@ msgstr "คำเตือน"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "นุ่มนวล"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "แสดงเส้นไกด์"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
@@ -15558,6 +16020,13 @@ msgstr "แก้ไขรัศมีภายนอกของวงแหว
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "โพลีกอน"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15568,6 +16037,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "วางโหนด"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "สร้างจุดยอดภายใน"
@@ -15586,20 +16060,88 @@ msgstr "สุ่มการหมุน:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "ทำให้เป็นภายใน"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "ต่อเนื่อง"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "ระยะการเลือก:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "สุ่มการหมุน:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "โหมดขอบเขตการชน"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "เคลื่อนย้าย"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "อินสแตนซ์"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "แสดงเส้นกริด"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "ใช้สแนป"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "เก็บไฟล์:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "โหลดรีซอร์ส"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "โครงหลัก"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "คำนำหน้า:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "โหลดใหม่"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15655,12 +16197,18 @@ msgstr "ไลบรารี: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "ชื่อคลาส:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "ชื่อสคริปต์:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "ตำแหน่งที่สนใจ"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15761,6 +16309,180 @@ msgstr "ส่งออกไลบรารี Mesh"
msgid "Export GLTF..."
msgstr "ส่งออก..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "มุมหลัง"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "ไลบรารี"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "รูปแบบ"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "จำนวน:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "ร่วม"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "อินสแตนซ์"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "วิเคราะห์พื้นผิว..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "มุมหลัง"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "ค่าเริ่มต้น"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "อุปกรณ์ทั้งหมด"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "ขนาด: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "เส้นตรง"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "สี"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "เปลี่ยน"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "สร้าง Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "เลือกโหนดแม่ใหม่"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "แพลตฟอร์ม"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "การแปลง"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "ช่วงองศา:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "แก้ไขโหนดลูกได้"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "จุด"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15771,10 +16493,25 @@ msgid "Godot Bone Node"
msgstr "โหนด TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "ฉากแม่ใหม่"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "มองไปที่จุดกำเนิด"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "เลื่อนข้อต่อ"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15782,8 +16519,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "ตัวดำเนินการสเกลาร์"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "รุ่น:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "รุ่น:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "แสง"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "โนด"
@@ -15806,6 +16591,16 @@ msgstr "Mesh"
msgid "Materials"
msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "ตำแหน่งที่อยู่ฉาก:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "ชื่อโหนดแม่"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15850,18 +16645,49 @@ msgstr "เลือกโหนด"
msgid "Animations"
msgstr "แอนิเมชัน:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "แสดงโครง"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "% ของเฟรมฟิสิกส์"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "สร้าง Lightmaps"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "มุมหน้า"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "กลาง"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "กลาง"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "กลาง"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16042,12 +16868,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "เลื่อน:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16065,11 +16897,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16156,6 +16988,15 @@ msgid "Done!"
msgstr "เสร็จสิ้น!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "สุ่มขนาด:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16163,6 +17004,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "จุดกำเนิดตาราง:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16180,13 +17026,58 @@ msgstr "เพอร์สเปกทีฟ"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "ชื่อ"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "ตั้งค่า:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "รายละเอียด"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "แก้ไขประเภทตัวแปร"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "แก้ไขประเภทตัวแปร"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "สถานะ"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16230,13 +17121,6 @@ msgstr "สแตคล้น ความสูงสแตค: "
msgid "Visual Script"
msgstr "ค้นหาโหนด VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "ฟังก์ชัน"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "แก้ไขตัวแปรสัญญาณ"
@@ -16553,6 +17437,7 @@ msgid "Edit Member"
msgstr "แก้ไขสมาชิก"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "ตั้งค่านิพจน์"
@@ -16563,6 +17448,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "สามารถรันได้"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "ชนิดสมาชิก"
@@ -16664,13 +17554,30 @@ msgid "Basic Type"
msgstr "เปลี่ยนประเภท"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "คัดลอกตำแหน่งโหนด"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "เปลี่ยนชื่อตัวแปร"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "โหมดปรับขนาด"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16735,11 +17642,6 @@ msgid "Get %s"
msgstr "รับ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "ดัชนี:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "ไม่พบคุณสมบัติ"
@@ -16784,6 +17686,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "ชื่อ"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "ไม่พบ VariableGet ในสคริปต์: "
@@ -16866,6 +17773,10 @@ msgstr "ค่าคืนจาก _step() ผิดพลาด ต้อง
msgid "SubCall"
msgstr "จำนวนครั้ง"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16925,6 +17836,11 @@ msgstr "% ของเฟรมฟิสิกส์"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "วาดไทล์"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16954,6 +17870,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16963,9 +17883,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "ลบ IK Chain"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "หมดเวลา"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16994,6 +17919,11 @@ msgstr ""
msgid "Visibility State"
msgstr "ซ่อน/แสดง"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "ลองใหม่"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17831,6 +18761,60 @@ msgstr ""
"ทรัพยากร SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite "
"แสดงผล"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "เฟรม %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "อัตราส่วน:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "เล่น"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "กลาง"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "ข้อมูล"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "ข้อมูล"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17843,22 +18827,30 @@ msgstr "แทนที่"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "จำนวนจุดที่สร้างขึ้น:"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "อินสแตนซ์"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "อัพเดทการดูตัวอย่าง"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "เส้นตรง"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17869,8 +18861,8 @@ msgstr "เพิ่ม Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "เปิดเลย์เอาต์ของบัสเสียง"
+msgid "Override"
+msgstr "แทนที่"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17891,10 +18883,11 @@ msgid "Pitch Scale"
msgstr "อัตราส่วน:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "เล่น"
+msgid "Autoplay"
+msgstr "เปิดปิดการเล่นอัตโนมัติ"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17902,7 +18895,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "ระยะการเลือก:"
@@ -17932,13 +18926,29 @@ msgstr "คัดลอกโหนด"
msgid "Anchor Mode"
msgstr "โหมดไอคอน"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "ช่วงองศา:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "ปัจจุบัน:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "ขยาย"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 วิวพอร์ต"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "โหมดเคลื่อนย้าย"
@@ -17949,36 +18959,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "นุ่มนวล"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "ตั้งระยะขอบ"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "นุ่มนวล"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "เลื่อน:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "เลื่อน:"
+msgid "Drag Margin"
+msgstr "ตั้งระยะขอบ"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "เลื่อน:"
+msgid "Draw Screen"
+msgstr "จำนวนครั้งในการวาด"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "จำนวนครั้งในการวาด"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "ตั้งระยะขอบ"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "โหนด Blend2"
@@ -17988,30 +19022,66 @@ msgstr "โหนด Blend2"
msgid "Light Mode"
msgstr "ความกว้างขวา"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "อนุภาค"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "อนุภาค"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "ซ่อน/แสดง"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "สร้าง"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "สร้าง"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "แสดงจุดกำเนิด"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "แสง"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18033,6 +19103,11 @@ msgstr ""
"กรุณาเพิ่ม CollisionShape2D หรือ CollisionPolygon2D "
"เป็นโหนดลูกเพื่อให้สามารถสร้างรูปทรงได้"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "เลือกไทล์"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18061,6 +19136,19 @@ msgid "Build Mode"
msgstr "โหมดไม้บรรทัด"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
@@ -18100,6 +19188,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "ตั้งค่า:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "จำนวน:"
@@ -18109,16 +19204,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "หลังประมวลผล"
+msgid "One Shot"
+msgstr "โหนด OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "อัตราส่วน:"
+msgid "Preprocess"
+msgstr "หลังประมวลผล"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18144,11 +19239,22 @@ msgstr "แสดงอัตราเฟรม/วินาที"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "โปรเจกต์"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18162,8 +19268,10 @@ msgstr ""
msgid "Texture"
msgstr "ตัวอักษร"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18175,9 +19283,19 @@ msgstr "Mask การปะทุ"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "แหล่งปะทุ: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "กิสโม"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "รูปแบบ"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18203,7 +19321,8 @@ msgid "Initial Velocity"
msgstr "เริ่มต้น"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18243,12 +19362,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "สี"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "สี"
@@ -18283,16 +19396,32 @@ msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "โนด"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "โนด"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "ปิดการทำงานปุ่ม"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18301,11 +19430,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "เริ่มต้น"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18315,44 +19444,41 @@ msgid ""
"property."
msgstr "ต้องระบุเทกเจอร์ที่มีรูปร่างของแสงให้กับคุณสมบัติ \"Texture\"'"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "ตัวแก้ไข"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "ขอบเขตเทกเจอร์"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "เปลี่ยน"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "หมุนขวา"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "เปลี่ยนขนาดกล้อง"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "เลเยอร์"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18361,28 +19487,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "มุมหลัง"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "แก้ไขตัวกรอง"
+msgid "Gradient Length"
+msgstr "แก้ไขเกรเดียนต์"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "ตัวกรอง:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "วิธีการกรอง"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "ปิด"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "โหมดไม้บรรทัด"
@@ -18400,6 +19531,11 @@ msgstr "รูปหลายเหลี่ยมของตัวบังแ
msgid "Width Curve"
msgstr "แยกเส้นโค้ง"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "ค่าเริ่มต้น"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18433,24 +19569,40 @@ msgstr "โหมดขอบเขต"
msgid "End Cap Mode"
msgstr "โหมดสแนป:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "เปลี่ยนชื่อโฟลเดอร์:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "เริ่มต้น"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "แก้ไขการเชื่อมต่อ:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18482,12 +19634,22 @@ msgstr "ระยะการเลือก:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "แก้ไขรัศมีภายนอกของวงแหวน"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "มุมรูปทรง"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18512,12 +19674,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "ช่วงองศา:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "หมุน %s องศา"
@@ -18532,20 +19690,65 @@ msgstr "คงที่"
msgid "Global Rotation Degrees"
msgstr "หมุน %s องศา"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "สุ่มขนาด:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "เก็บ Global Transform"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "ใช้สแนปขนาด"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "ในตอนท้าย"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "การกระทำ"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "สะท้อน"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18579,11 +19782,17 @@ msgstr ""
"แอนิเมชัน Particles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดใช้งาน \"Particles "
"Animation\""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "โหมดการจัดลำดับความสำคัญ"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "แยกเส้นโค้ง"
@@ -18597,6 +19806,20 @@ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโ
msgid "Unit Offset"
msgstr "จุดกำเนิดตาราง:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "เลื่อน:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18607,12 +19830,22 @@ msgid "Layers"
msgstr "เลเยอร์"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "ฟังก์ชัน"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18655,9 +19888,14 @@ msgstr "แสง"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "ตัดโหนด"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "ต่อเนื่อง"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18665,6 +19903,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "เลือกสี"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "สแนปอัจฉริยะ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "ความเร็ว:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18672,6 +19930,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh ต้นฉบับ:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18679,26 +19946,72 @@ msgstr "ตั้งระยะขอบ"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "กำลังย้ายเอาต์พุต"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "รูปแบบ"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "ตัวเรนเดอร์:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "ภูมิภาค"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "หมุน %s องศา"
+msgid "Collider RID"
+msgstr "RID ผิดพลาด"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "ขอบเขตเทกเจอร์"
+msgid "Collider Shape"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "เริ่มต้น"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18706,8 +20019,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+msgid "Vertex Colors"
+msgstr "เวอร์เทกซ์"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18720,22 +20033,45 @@ msgid "Gizmo Extents"
msgstr "กิสโม"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "สร้างโหนดเชดเดอร์"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "โหมดขอบเขตการชน"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "ลบจุด"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "พิกัดถัดไป"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "เริ่มใหม่"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18762,6 +20098,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "เฟรม %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "ตัวกรองสคริปต์"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18779,51 +20125,70 @@ msgstr "ไทล์เซต"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "เปลี่ยนขนาดกล้อง"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "การแปลง"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "เริ่มต้น"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "แสดงจุดกำเนิด"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "โหมดขอบเขตการชน"
+msgid "Y Sort"
+msgstr "เรียง"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "ขอบเขตการชน"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "โหมดขอบเขตการชน"
+msgid "Compatibility Mode"
+msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "โหมดขอบเขตการชน"
+msgid "Centered Textures"
+msgstr "ฟีเจอร์"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "เคลียร์การแปลง"
+msgid "Use Parent"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "รูปแบบ"
+msgid "Shape Centered"
+msgstr "สแนปจุดกลางโหนด"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "พรีเซ็ต"
+msgid "Shape Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18842,27 +20207,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "รีเซ็ตระดับเสียงบัส"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "รีเซ็ตระดับเสียงบัส"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "ตั้งชื่อยูนิฟอร์ม"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดแม่"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18878,7 +20234,7 @@ msgstr "id ตัวควบคุมต้องไม่เป็น 0 ไม
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "ปรับหมุดเท่านั้น"
#: scene/3d/arvr_nodes.cpp
@@ -18895,6 +20251,11 @@ msgstr "id จุดยึดต้องไม่เป็น 0 ไม่เช
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูก"
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "สุ่มขนาด:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18923,34 +20284,38 @@ msgstr "สีการปะทุ"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "สีการปะทุ"
+msgid "Degrees"
+msgstr "หมุน %s องศา"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "แอนิเมชัน"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "เปิดการใช้งานดอปเลอร์"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "แทร็กคุณสมบัติ"
+msgid "Tracking"
+msgstr "กำลังรวบรวม"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18965,6 +20330,16 @@ msgstr "เคลียร์การแปลง"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "ผังย่อย"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18994,6 +20369,13 @@ msgstr "กำลังบันทึก lightmaps"
msgid "Done"
msgstr "เสร็จสิ้น"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "กิสโม"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19008,6 +20390,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "ตัวกรอง:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "สี"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "ค่าเริ่มต้น"
@@ -19018,38 +20414,43 @@ msgstr "แผนที่ใหม่"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "แสดงสภาพแวดล้อม"
+msgid "Generate"
+msgstr "ทั่วไป"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "ขนาด: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ตัดโหนด"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "หมุน %s องศา"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ตัดโหนด"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "ใช้สีพิกเซล"
+msgid "Custom Energy"
+msgstr "ย้ายเอฟเฟกต์บัสเสียง"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "จับ"
+msgid "Min Light"
+msgstr "ย่อหน้าขวา"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "ตัวนำทาง"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19060,16 +20461,26 @@ msgstr ""
msgid "Light Data"
msgstr "แสง"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "ชื่อโนด:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "แทร็กคุณสมบัติ"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "โปรเจกต์"
@@ -19079,6 +20490,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "ใกล้ที่สุด"
@@ -19086,8 +20502,9 @@ msgstr "ใกล้ที่สุด"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19098,16 +20515,16 @@ msgstr "ตั้งระยะขอบ"
msgid "Clip To"
msgstr "ตัดด้านบน"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "พลิกแนวนอน"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "จับ"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19169,17 +20586,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "กิสโม"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Mask การปะทุ"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "แก้ไขรัศมีภายในของวงแหวน"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "จุดปะทุ:"
+msgid "Ring Height"
+msgstr "หมุนขวา"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "คำเตือน"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19196,35 +20624,34 @@ msgid "Portal Mode"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "เปิดการจัดลำดับความสำคัญ"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "ไดนามิกไลบรารี"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "ตัวนำทาง"
+msgid "Dynamic Range"
+msgstr "ไดนามิกไลบรารี"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19261,21 +20688,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "เลือกสี"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "โหมดบิทมาร์ก"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "รีเซ็ตระดับเสียงบัส"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19284,24 +20708,26 @@ msgstr "ทิศทาง"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "โหมดไร้สิ่งรบกวน"
+msgid "Blend Splits"
+msgstr "ระยะเวลาผสาน:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "ความลึก"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "โหลดค่าเริ่มต้น"
#: scene/3d/light.cpp
@@ -19313,18 +20739,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "ยกเลิกการเคลื่อนย้าย"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "เวกเตอร์"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "กำลังทดสอบ"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[ละเว้น]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19387,9 +20829,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "ซ่อน/แสดง"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "จำนวนครั้งในการวาด"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "จำนวนครั้งในการวาด"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path"
@@ -19424,8 +20876,8 @@ msgstr "แกน"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "วาดไทล์"
+msgid "Body Offset"
+msgstr "เลื่อน:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19452,6 +20904,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "ลบโหนด"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19508,39 +20965,82 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "ย้อนกลับ"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "รากผังฉาก:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "ค่าเริ่มต้น"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "กลุ่ม"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "รัศมี:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "ตัวดีบัก"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "โหมดหมุน"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "จุดกำเนิดตาราง:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "โปรเจกต์"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "จำกัดการเคลื่อนย้าย"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "เลือกสี"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "สีการปะทุ"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "ย่อหน้าขวา"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19569,6 +21069,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19607,6 +21111,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19664,6 +21172,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "ผังแอนิเมชันไม่ถูกต้อง"
@@ -19685,6 +21203,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19710,11 +21232,6 @@ msgstr ""
"เปลี่ยนขนาดของขอบเขตการชนลูกแทน"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "เก็บ Global Transform"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19723,7 +21240,16 @@ msgstr ""
msgid "Gizmo"
msgstr "กิสโม"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "% ของเฟรมฟิสิกส์"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19778,14 +21304,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "เว้น:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "ล้อเมาส์ขึ้น"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "ฟังก์ชัน"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "ตั้งค่านิพจน์"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "ผิดพลาด"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "เว้น:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19817,6 +21375,11 @@ msgid "Baked Light"
msgstr "สร้าง Lightmaps"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "กำลังสร้าง Lightmaps"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19824,22 +21387,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "ระยะการเลือก:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "ระยะการเลือก:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19862,11 +21421,13 @@ msgstr ""
"Background ไปยังแคนวาส (สำหรับฉาก 2 มิติ)"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "ฉากหลัก"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19881,6 +21442,11 @@ msgid "Auto Triangles"
msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19918,6 +21484,11 @@ msgstr "เริ่มใหม่อัตโนมัติ:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "เริ่มใหม่อัตโนมัติ:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "เริ่มใหม่อัตโนมัติ:"
@@ -19936,11 +21507,26 @@ msgstr "เพิ่มพอร์ตอินพุต"
msgid "Xfade Time"
msgstr "ระยะเวลาเฟด (วิ):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "จุดกำเนิดตาราง:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Pitch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "ตั้ง Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "ตัวเลือกขั้นสูง"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19956,11 +21542,6 @@ msgid "Assigned Animation"
msgstr "เพิ่มแอนิเมชัน"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "เปิดปิดการเล่นอัตโนมัติ"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19980,22 +21561,16 @@ msgid "Playback Options"
msgstr "ตั้งค่าคลาส:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "ค่าเริ่มต้น"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "เล่นฉาก"
+msgid "Active"
+msgstr "การกระทำ"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20040,9 +21615,19 @@ msgid "Tree Root"
msgstr "สร้างโหนดแม่:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "ปักหมุด AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "เพิ่มแทร็ก"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "โหนดนี้เลิกใช้งานแล้ว ใช้โหนด AnimationTree แทน"
@@ -20052,16 +21637,88 @@ msgstr "โหนดนี้เลิกใช้งานแล้ว ใช
msgid "Playback"
msgstr "เล่น"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "วางตัวแปร"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "ไดเรกทอรีส่งออก"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "แอนิเมชัน"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "ศูนย์"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "ชื่อโหนดแม่"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "โครง"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "โหมดการแก้ไข"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "แทนที่"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "หาโหนดแม่ใหม่"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "สร้างฟังก์ชัน"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "เล่นฉาก"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "เป้าหมาย"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "รักษาอัตราส่วน"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20072,30 +21729,38 @@ msgstr "โหมดเลือก"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "พลิกแนวนอน"
+msgid "Horizontal"
+msgstr "แนวนอน:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "พลิกแนวตั้ง"
+msgid "Vertical"
+msgstr "แนวตั้ง:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "โหมดไอคอน"
+msgid "Shortcut In Tooltip"
+msgstr "แสดงจุดกำเนิด"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "ปุ่ม"
+msgid "Action Mode"
+msgstr "โหมดไอคอน"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20106,6 +21771,11 @@ msgstr "ทางลัด"
msgid "Group"
msgstr "กลุ่ม"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "คัดลอกข้อความ"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20115,6 +21785,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "ขยายออก"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "บนซ้าย"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20127,6 +21807,36 @@ msgstr ""
"คลิกขวา: ลบพรีเซ็ต"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "แก้ไขรูปหลายเหลี่ยม"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "โหมดเลือก"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "โหมดมุมมอง"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "เรียกภายหลัง"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "พรีเซ็ต"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "เลือกสีจากหน้าต่างตัวแก้ไข"
@@ -20173,28 +21883,29 @@ msgstr "ปรับหมุดเท่านั้น"
msgid "Grow Direction"
msgstr "ทิศทาง"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "แนวนอน:"
+msgid "Min Size"
+msgstr "ขนาดเส้นรอบรูป:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "แนวตั้ง:"
+msgid "Pivot Offset"
+msgstr "จุดกำเนิดตาราง:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "สุ่มการหมุน:"
+msgid "Clip Content"
+msgstr "คงที่"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "เครื่องมือ"
#: scene/gui/control.cpp
#, fuzzy
@@ -20202,21 +21913,16 @@ msgid "Focus"
msgstr "ตำแหน่งที่สนใจ"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "โหมดตัวบังแสง"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "ตัวกรองภูมิภาค"
+msgid "Default Cursor Shape"
+msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20226,17 +21932,8 @@ msgstr "ขนาด: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "พลิกแนวนอน"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "พลิกแนวตั้ง"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "โหมดเลือก"
#: scene/gui/control.cpp
#, fuzzy
@@ -20253,9 +21950,13 @@ msgid "Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "คัดลอกข้อความ"
+msgid "Autowrap"
+msgstr "ออโต้โหลด"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20266,14 +21967,49 @@ msgid "Please Confirm..."
msgstr "กรุณายืนยัน..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "แทนที่"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "นามสกุลไฟล์ไม่ถูกต้อง"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "ลบการเชื่อมโยง"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "ระยะการเลือก:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "ขยาย"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "ขยาย"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ย่อ"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "แสดงโครง"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20283,10 +22019,25 @@ msgid "Enable grid minimap."
msgstr "เปิดเส้นกริดมินิแมพ"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "แสดงโครง"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "เลือก"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "ระดับเสียง"
@@ -20298,21 +22049,50 @@ msgid "Timers"
msgstr "เวลา"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "นำการรีเซ็ตไปใช้"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "เติมส่วนที่เลือก"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "กำลังทดสอบ"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "สุ่มขนาด:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "มุมหน้า"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20340,6 +22120,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "ค้นหาคำที่เลือกในคู่มือ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "ทางลัด"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "เมาส์ขวา"
@@ -20350,39 +22178,48 @@ msgid "Placeholder"
msgstr "โหลดเป็นตัวแทน"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "โหลดเป็นตัวแทน"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "กำหนดเส้นโค้งขาออก"
+msgid "Blink Speed"
+msgstr "ความเร็ว:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "ตั้งระยะขอบ"
+msgid "Switch On Hover"
+msgstr "Pitch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "กลาง"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "สร้างเส้นไกด์แนวนอน"
+msgid "Region Rect"
+msgstr "กำหนดขอบเขต Texture"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "ตั้งระยะขอบ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20399,6 +22236,11 @@ msgid "Popup"
msgstr "สร้าง"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "รวม"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20407,6 +22249,30 @@ msgstr ""
"ป๊อปอัปจะถูกซ่อนตามค่าเริ่มต้นยกเว้นแต่คุณจะเรียกใช้ popup() หรือฟังก์ชัน popup*() ใด ๆ "
"คุณสามารถทำให้มันมองเห็นได้เมื่อแก้ไข แต่มันจะถูกซ่อนเมื่อทำงานจริง"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "ลบที่เลือกใน GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "ลบที่เลือก"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "ค้นหา"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20416,24 +22282,81 @@ msgstr "ล่าสุด:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "ถ้า \"Exp Edit\" เปิดใช้งาน \"Min Value\" จะต้องมากกว่า 0"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "รักษาอัตราส่วน"
+msgid "Min Value"
+msgstr "(ค่า)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "ค่า"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "หน้า: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "แก้ไข"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "กลุ่ม"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "ลบไอเทมคลาส"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "พิกเซลขอบ"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z Index"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "ย่อหน้าอัตโนมัติ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "ระยะเวลาผสาน:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "จบ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "คัดลอกข้อความ"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20442,6 +22365,29 @@ msgstr "ขนาด: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "เติมน้ำหนักโครง"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "เฉพาะที่กำลังเลือก"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "โปรไฟล์ปัจจุบัน:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "ย้ายเอฟเฟกต์บัสเสียง"
@@ -20460,14 +22406,58 @@ msgstr ""
"ใช้ container เป็นโหนดลูก (VBox,HBox,ฯลฯ) หรือ Control และปรับขนาดเล็กสุดด้วยตนเอง"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "สร้างพื้นผิว"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "แนวนอน:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "กรองสัญญาณ"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "เลือกสี"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "เปลี่ยนชื่อโฟลเดอร์:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "คำนำหน้า:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "คำต่อท้าย:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "จุดกำเนิดตาราง:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "ยุบเข้า"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20482,73 +22472,132 @@ msgstr ""
msgid "Current Tab"
msgstr "ปัจจุบัน:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "ลากและวางเพื่อจัดเรียง"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "บุ๊คมาร์ค"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "ข้ามเบรกพอยต์"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "ขอบเขตเทกเจอร์"
+msgid "Fold Gutter"
+msgstr "โฟลเดอร์:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)"
+msgid "Hiding Enabled"
+msgstr "เปิด"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "เปิด"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "แนวตั้ง:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "แนวนอน:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "จำนวนครั้งในการวาด"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ปลดล็อคโหนด"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "ขยายออก"
+msgid "Focused"
+msgstr "ตำแหน่งที่สนใจ"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "โหมดขอบเขตการชน"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "ขยายออก"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "ขอบเขตเทกเจอร์"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "บรรทัดต่อไป"
+msgid "Over"
+msgstr "เขียนทับ"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "คุณสมบัติธีม"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "โหมดการเล่น:"
@@ -20562,12 +22611,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "เริ่มต้น"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "หมุน %s องศา"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "กลางซ้าย"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "โหมดการแก้ไข"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20578,6 +22639,21 @@ msgid "(Other)"
msgstr "(อื่น)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "ซ่อน/แสดง"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "ปิดการทำงานปุ่ม"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "สร้างโหนดแม่:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20586,8 +22662,12 @@ msgstr ""
msgid "Audio Track"
msgstr "เพิ่มแทร็ก"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20595,14 +22675,14 @@ msgstr ""
msgid "Stream Position"
msgstr "กำหนดเส้นโค้งขาเข้า"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "แสดงวิวพอร์ต"
+msgid "Stretch Shrink"
+msgstr "โหมดเลือก"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "แสดงวิวพอร์ต"
#: scene/main/http_request.cpp
@@ -20644,6 +22724,11 @@ msgstr "รายละเอียด"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "ไดเรกทอรีส่งออก"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "โหมดมุมมอง"
@@ -20672,6 +22757,35 @@ msgstr "กำหนด หลายอย่าง:"
msgid "Custom Multiplayer"
msgstr "กำหนด หลายอย่าง:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "เปิดการจัดลำดับความสำคัญ"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "โหมดการแก้ไข"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "บนซ้าย"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "โหมดขอบเขตการชน"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "โหมด Navigation"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20681,6 +22795,16 @@ msgstr "ฉากแม่ใหม่"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "กำหนด หลายอย่าง:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "โหมดการแก้ไข"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20712,11 +22836,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "สร้างเส้นรอบรูป"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "โหมดการแก้ไข"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20743,12 +22862,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20779,17 +22898,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "วาดไทล์"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "เริ่มใหม่อัตโนมัติ:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "บนซ้าย"
+msgid "Viewport Path"
+msgstr "ไดเรกทอรีส่งออก"
#: scene/main/viewport.cpp
msgid ""
@@ -20809,6 +22924,19 @@ msgid ""
"dimensions to render anything."
msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "แทนที่"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20819,6 +22947,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "สลับแกน"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "แก้ไขค่าอินพุต"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "ปุ่มลัด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "รายการที่ปิดใช้งาน"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "เส้นตรงซ้าย"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "ดีบัก"
@@ -20828,13 +22989,33 @@ msgid "Render Target"
msgstr "ตัวเรนเดอร์:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "เปลี่ยนโหมดการอัพเดทแอนิเมชัน"
+msgid "Clear Mode"
+msgstr "โหมดไม้บรรทัด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "เปิด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "เปิด"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "เปิดภาพเงาการเคลื่อนไหว"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "รายการที่ปิดใช้งาน"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20842,7 +23023,17 @@ msgid "Shadow Atlas"
msgstr "แผนที่ใหม่"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "เคลียร์การแปลง"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "เก็บ Global Transform"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20864,15 +23055,30 @@ msgstr "ตัดโหนด"
msgid "Loop Mode"
msgstr "โหมดเคลื่อนย้าย"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(ค่า)"
+msgid "Loop Begin"
+msgstr "โหมดเคลื่อนย้าย"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "ค่า"
+msgid "Loop End"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "โหนด Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "ตัวแปรฉากหลัก:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20883,17 +23089,17 @@ msgstr "ความละเอียดครื่งหนึ่ง"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "เวกเตอร์"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "แทนที่"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "ตำแหน่งที่สนใจ"
@@ -20904,6 +23110,16 @@ msgstr "ขนาดเส้นรอบรูป:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "ฟังก์ชัน"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "สัญญาณ"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "ตัวเลือก Texture"
@@ -20921,29 +23137,36 @@ msgstr "เชื่อมต่อข้อมูลโหนด"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "โหมดไอคอน"
+msgid "Sky Custom FOV"
+msgstr "ตัดโหนด"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "เปิดคู่มือ"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "ช่วงองศา:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "หมุน %s องศา"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20952,86 +23175,98 @@ msgid "Ambient Light"
msgstr "ย่อหน้าขวา"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "แอนิเมชัน"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "เก็บไฟล์:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "จำนวน:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "ความลึก"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "ความลึก"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "แยกเส้นโค้ง"
+msgid "Depth End"
+msgstr "ความลึก"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "กรองสัญญาณ"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "กรองสัญญาณ"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "การแทนที่"
+msgid "Height Min"
+msgstr "แสง"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "โหมดสแนป:"
+msgid "Height Max"
+msgstr "แสง"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "แยกเส้นโค้ง"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "การแทนที่"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "ส่งออก"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21040,20 +23275,27 @@ msgid "SS Reflections"
msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "ช่วง"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "เฉพาะที่กำลังเลือก"
+msgid "Fade In"
+msgstr "เฟดเข้า (วิ):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "เฟดออก (วิ):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "ความลึก"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21062,122 +23304,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "รัศมี:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "รัศมี:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "ความกว้างขวา"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "สี"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "ดีบั๊ก UV"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "ระยะการเลือก:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "ทรานสิชัน: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "โหนด Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "อัตราส่วน:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21185,26 +23377,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "แสง"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "เว้น:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "ฟังก์ชันสี"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "คำเตือน"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "ล่าสุด:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "โหมดไร้สิ่งรบกวน"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "เลื่อน:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21214,6 +23424,15 @@ msgstr ""
msgid "Map Depth"
msgstr "ความลึก"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "ความลึก"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21235,44 +23454,46 @@ msgid "Parameters"
msgstr "เปลี่ยนพารามิเตอร์"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "โหมดมุมมอง"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "โหนด Blend2"
+msgid "Specular Mode"
+msgstr "โหมดไม้บรรทัด"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "โหมดการแก้ไข"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "ความกว้างซ้าย"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "มุมหน้า"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "โหมดไม้บรรทัด"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "จำนวน:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21281,6 +23502,16 @@ msgid "Particles Anim"
msgstr "อนุภาค"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "เฟรม %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "เฟรม %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21297,10 +23528,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21324,11 +23551,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "สุ่มขนาด:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21357,32 +23579,35 @@ msgid "Ambient Occlusion"
msgstr "ตัวบังแสง"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "ขอบเขตเทกเจอร์"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "ความลึก"
+msgid "Min Layers"
+msgstr "เลเยอร์"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "เลเยอร์"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "พลิกแนวนอน"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21395,27 +23620,14 @@ msgstr "ทรานสิชัน: "
msgid "Refraction"
msgstr "เว้น:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "สุ่มขนาด:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "โหนด Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "เลเยอร์"
#: scene/resources/material.cpp
#, fuzzy
@@ -21423,7 +23635,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21432,42 +23644,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "โหมดการจัดลำดับความสำคัญ"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "โหมดไร้สิ่งรบกวน"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "โหมดมุมมอง"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "สร้าง Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "โหนด Blend2"
@@ -21499,8 +23695,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "ยกเลิกการเคลื่อนย้าย"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "เคลื่อนย้าย UV Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "ปรับขนาดอาร์เรย์"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "ปรับขนาดอาร์เรย์"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21517,6 +23729,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "ต้นฉบับ"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21530,11 +23747,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "ขนาดเส้นรอบรูป:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "รวมจากฉาก"
@@ -21548,11 +23760,6 @@ msgid "Max Error"
msgstr "ผิดพลาด"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "โพลีกอน"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21566,6 +23773,18 @@ msgstr "ระยะการเลือก:"
msgid "Sample Max Error"
msgstr "ตัวอย่าง"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21574,43 +23793,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "โพลีกอน"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "ย้ายจุด"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "จุดปะทุ:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "แหล่งปะทุ: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "สีการปะทุ"
+msgid "Color Texture"
+msgstr "แก้ไขธีม"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "จุดปะทุ:"
+msgid "Point Count"
+msgstr "เพิ่มพอร์ตอินพุต"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "ระนาบ:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "พลิกแนวนอน"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21643,6 +23894,18 @@ msgstr "ล่างขวา"
msgid "Left To Right"
msgstr "บนขวา"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21666,17 +23929,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "แยกเส้นโค้ง"
+msgid "Top Color"
+msgstr "ไปชั้นบน"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "เก็บไฟล์:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21685,12 +23945,8 @@ msgstr "กลุ่ม"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "ปิดเส้นโค้ง"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "บุ๊คมาร์ค"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21699,35 +23955,21 @@ msgstr "เริ่ม"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "การแทนที่"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "แยกเส้นโค้ง"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "ขอบเขตเทกเจอร์"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21740,11 +23982,6 @@ msgstr "ขยายออก"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "สร้าง"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "แก้ไขรัศมีภายในของวงแหวน"
@@ -21753,10 +23990,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21772,10 +24005,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21797,12 +24026,28 @@ msgstr "ลบเทกเจอร์"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "หน้า: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "โหมดปรับขนาด"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "จับ"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "โหมดการเล่น:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "โหมดการเล่น:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21814,12 +24059,30 @@ msgstr "เปลี่ยนประเภท"
msgid "Current Frame"
msgstr "ชื่อฉากปัจจุบัน"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "โหมดมุมมอง"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "ค่าเริ่มต้น"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "เริ่มต้น"
@@ -21859,6 +24122,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "รายละเอียดคุณสมบัติ Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "แก้ไขค่าอินพุต"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "โหลดค่าเริ่มต้น"
@@ -21872,6 +24145,16 @@ msgid "Fallback Environment"
msgstr "แสดงสภาพแวดล้อม"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "ฉากหลัก"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "ฉาก"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21889,10 +24172,32 @@ msgstr "เส้นตรงซ้าย"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "เริ่มต้น"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "อินเตอร์เฟส"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21934,12 +24239,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "เผยแพร่"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21951,7 +24256,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21970,13 +24275,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "ข้าม"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21997,19 +24303,10 @@ msgid "Post Gain"
msgstr "หลัง"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "ทรัพยากร"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22045,7 +24342,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "ขนาด: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22053,14 +24350,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "โหมดการเล่น:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22068,7 +24359,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "ข้าม"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22081,18 +24372,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "หมดเวลา"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "โหนด Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22113,13 +24399,33 @@ msgid "Channel Disable Time"
msgstr "แก้ไขระยะเวลาการผสาน"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "เพิ่มพอร์ตอินพุต"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "ใช้สีพิกเซล"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "ตัวแปร"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "เพอร์สเปกทีฟ"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22133,19 +24439,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "ขนาด: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "มุมมองอิสระ ไปซ้าย"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "เส้นตรง"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "อัพเดทการดูตัวอย่าง"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "เริ่มต้น"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "โหมดขอบเขตการชน"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "กลางซ้าย"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22184,6 +24566,11 @@ msgstr "กำลังแบ่งส่วน..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "กรองสัญญาณ"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "ตั้งค่านิพจน์"
@@ -22342,7 +24729,7 @@ msgstr "โหมดการแก้ไข"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "เปิด"
#: servers/visual_server.cpp
@@ -22492,5 +24879,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "เปลี่ยนขนาดกล้อง"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index b54ffd8c6d..0146a51e24 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -21,6 +21,60 @@ msgstr ""
"X-Generator: Weblate 4.12-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Walang laman ang clipboard!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Susunod na tab"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Paganahin"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Gumalaw"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Pangunahing Skrip:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Pangunahing Skrip:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Buksan ang Dokumentasyon"
@@ -30,12 +84,102 @@ msgstr "Buksan ang Dokumentasyon"
msgid "Window"
msgstr "Bagong Tabing"
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Pumalit sa Buong Tabing"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Simulan"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Idaong Ang Posisyon"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Laki: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Paraang Interpolasyon"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Pinagtututukan"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Lalim"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Nabigo"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Nabigo ang Pagiimpok"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Nabigo ang Pagiimpok"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Bunga ng Paghahanap"
@@ -61,9 +205,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Mga Punsyon:"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -90,6 +246,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Ikabit"
@@ -98,24 +258,65 @@ msgstr "Ikabit"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Ilipat Ang Node"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Ikabit"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Paraan ng Pag-pan"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -166,6 +367,16 @@ msgstr "Di-wastong mga argument para i-construct ang '%s'"
msgid "On call to '%s':"
msgstr "Sa pagtawag sa '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Kalagayan"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -207,10 +418,164 @@ msgstr "Kopyahin Ang Pinagpipilian"
msgid "Use Single Quotes"
msgstr "Bagong Single Tile"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Lahat"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Pagmamahala ng Bersyon"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Pamayanan"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Maghanap"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Constant"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Index ng Z"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preset"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "GDNative"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Bilis:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Halaga ng Pin"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Index ng Z"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Baguhin"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "I-commit Lahat ng Pagbabago"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Switch"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Simulan"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Bilang ng Linya:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -225,10 +590,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "Kaayusan ng Proyekto..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Pangalan"
@@ -413,18 +780,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Salain ang mga node"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -453,7 +822,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Gumawa ng Punsyon"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ekspresyon"
@@ -525,15 +894,27 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Isara ang Eksena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "Kinaroroonan"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "I-commit Lahat ng Pagbabago"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -547,7 +928,7 @@ msgstr "Sinusubukan"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -579,7 +960,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -650,8 +1031,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -667,7 +1053,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -944,8 +1330,10 @@ msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasyon"
@@ -1089,6 +1477,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1488,7 +1878,7 @@ msgstr ""
"Ipinagpaliban ang hudyat. Iniistore ito sa isang queue at pinapalitaw lamang "
"kapag walang ginagawa."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Isang Beses"
@@ -1659,13 +2049,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Mga Kaasahan"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Kinaroroonan"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Mga Kaasahan:"
@@ -1800,10 +2183,10 @@ msgid "Lead Developer"
msgstr "Pangunahing Developer"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "Tagapangasiwa ng Proyekto "
#: editor/editor_about.cpp
@@ -2149,7 +2532,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Paganahin"
@@ -2606,8 +2991,11 @@ msgstr "Paraan sa Pagpapalabas:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Paraan ng Pag-pan"
@@ -2627,6 +3015,16 @@ msgstr "Nakatutok na Profile:"
msgid "Current Path"
msgstr "Nakatutok na Profile:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Ipakita sa FileSystem"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Bumalik"
@@ -2647,7 +3045,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2765,6 +3164,8 @@ msgid "Theme Properties"
msgstr "Mga Katangian ng Theme"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Mga Kulay"
@@ -2879,14 +3280,18 @@ msgid "Method"
msgstr "Method"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Hudyat"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Katangian"
@@ -2898,6 +3303,33 @@ msgstr "Katangian ng Tema"
msgid "Property:"
msgstr "Katangian:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Mga Method Lang"
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Nakakandado"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Patakbuhin"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Halaga ng Pin"
@@ -3615,7 +4047,7 @@ msgstr "I-pasta ang mga Katangian"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3660,7 +4092,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Idaong Ang Posisyon"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4258,7 +4690,10 @@ msgstr "Baguhin ang Text:"
msgid "On"
msgstr "Nakabukas"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4361,11 +4796,26 @@ msgstr "Gawing %s"
msgid "New %s"
msgstr "Bagong %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Ibahin ang Punong-Uri"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Baguhin ang Pangalan ng Resource"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Paganahin"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Bagong Skrip"
@@ -4503,7 +4953,7 @@ msgstr "Mga Kulay"
msgid "Accent Color"
msgstr "Pumili ng Kulay"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4576,11 +5026,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Ipakita sa FileSystem"
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4630,15 +5075,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4653,20 +5098,13 @@ msgid "Indent"
msgstr "I-urong Pakaliwa"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Laki: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4675,11 +5113,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4688,11 +5126,11 @@ msgstr ""
msgid "Navigation"
msgstr "Nabigasyon"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4713,7 +5151,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Bilang ng Linya:"
@@ -4806,7 +5244,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4913,7 +5351,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5147,7 +5585,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Buong Sukat"
@@ -5181,8 +5621,7 @@ msgstr "Magalis ng Punto"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5349,6 +5788,10 @@ msgstr "Bunga ng Paghahanap"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pumili ng (mga) Node na Iaangkat"
@@ -6741,8 +7184,8 @@ msgid "Future"
msgstr "Hinaharap"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Lalim"
@@ -6827,6 +7270,7 @@ msgid "Immediate"
msgstr "Mabilisan"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Ipagsabay"
@@ -6835,6 +7279,8 @@ msgid "At End"
msgstr "Sa Huli"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6920,6 +7366,7 @@ msgid "Fade Out (s):"
msgstr "(Mga) Palabong Paglabas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Halo"
@@ -7039,7 +7486,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7204,11 +7651,11 @@ msgstr "Lisensya (Z-A)"
msgid "First"
msgstr "Panguna"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8271,6 +8718,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8813,16 +9261,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8906,6 +9357,7 @@ msgstr "Kaayusan ng Grid"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9350,7 +9802,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Pinagtututukan"
@@ -9393,6 +9846,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9573,7 +10027,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9589,7 +10044,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9677,7 +10132,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9931,7 +10386,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10307,6 +10762,9 @@ msgid "Speed:"
msgstr "Bilis:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ipaulit-ulit"
@@ -10822,15 +11280,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Ibahin ang Punong-Uri"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11162,6 +11611,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Saklaw"
@@ -11169,7 +11619,7 @@ msgstr "Saklaw"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11758,7 +12208,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12502,6 +12953,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12515,10 +12970,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12575,7 +13026,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12895,6 +13347,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Tagapangasiwa ng Proyekto "
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Mga Proyekto"
@@ -13038,10 +13497,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13093,10 +13548,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13243,11 +13694,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13433,7 +13880,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14168,7 +14617,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14192,6 +14641,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14261,7 +14715,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14273,14 +14727,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Punto"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14458,16 +14915,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "I-commit Lahat ng Pagbabago"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14538,31 +14990,20 @@ msgid "Display"
msgstr "Ipakita Lahat"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Pumalit sa Buong Tabing"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14594,10 +15035,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14605,7 +15042,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Paganahin"
@@ -14623,10 +15068,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "Nabigo ang Pagiimpok"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14660,10 +15101,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14694,8 +15131,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Oras ng Frame (ms)"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14706,10 +15144,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14769,14 +15203,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Tignan ang mga File"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Mga Kulay"
#: main/main.cpp
@@ -14856,6 +15290,7 @@ msgid "Main Loop Type"
msgstr "Hanapin ang Uri ng Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14877,7 +15312,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Bumalik"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14918,34 +15353,45 @@ msgstr ""
msgid "Operation"
msgstr "Mga Enumerasyon"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Nakikitang Collision Shapes"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Nakikitang Collision Shapes"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Ayusin ang Y Axis"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14959,10 +15405,18 @@ msgid "Rings"
msgstr "Mga Babala"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14974,6 +15428,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Bagong Polygon"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14983,6 +15444,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Ilipat Ang Node"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15000,20 +15466,86 @@ msgid "Path Rotation"
msgstr "Constant"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Constant"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Tuloy-tuloy"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Constant"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ekspresyon"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Paraan ng Pag-pan"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Parating Ipakita ang Grid"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Inimpok ang File:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Mag-load"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Pagsasaayos ng Kalansay"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Alisin ang Variable"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15069,12 +15601,18 @@ msgstr "Mga Sanggunianan: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Class"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Pangalan ng Skript:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Kopyahin ang Kinaroroonan"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15172,6 +15710,174 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Usog:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Mga Bahagi"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Bilang:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mix"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Sinisiyasat ang Geometry..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Karaniwan"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Laki: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Pahanay"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Mga Kulay"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Baguhin"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Magpalaki"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Instance:"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Transisyon: "
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Mag-ikot"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Mababagong mga Anak"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15182,10 +15888,24 @@ msgid "Godot Bone Node"
msgstr "Panibagong Eksena"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Tingnan ang Pinagmulan"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15193,8 +15913,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Bersyon"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Bersyon"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Node"
@@ -15214,6 +15980,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Kinalalagyan ng Eksena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Ilipat Ang Node"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15257,17 +16033,47 @@ msgstr "Burahin ang Node"
msgid "Animations"
msgstr "Animasyon"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Ipakita Ang Mga Buto"
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Pangunahing Skrip:"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Gitna"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Gitna"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Gitna"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15446,12 +16252,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Usog:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15469,11 +16281,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15559,6 +16371,14 @@ msgid "Done!"
msgstr "Tapos na!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15566,6 +16386,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Usog:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15582,13 +16407,57 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Pangalan"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Kaayusan:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Paglalarawan"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "IGD Status"
msgstr "Kalagayan"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15631,13 +16500,6 @@ msgstr ""
msgid "Visual Script"
msgstr "Maghanap ng VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Mga Punsyon:"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15949,6 +16811,7 @@ msgid "Edit Member"
msgstr "Ayusin ang Kasapi"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ekspresyon"
@@ -15958,6 +16821,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Uri ng Kasapi"
@@ -16056,12 +16924,29 @@ msgid "Basic Type"
msgstr "Ibahin ang Punong-Uri"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "I-load ang Karaniwan"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Ibalik sa Dati"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Mga Pinapayagang Karakter:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Magpalaki"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16122,11 +17007,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Index ng Z"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16170,6 +17050,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Pangalan"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16250,6 +17135,10 @@ msgstr ""
msgid "SubCall"
msgstr "Mga Tawag"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16306,6 +17195,11 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Oras"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16334,6 +17228,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16343,9 +17241,13 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Alisin ang IK Chain"
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
+msgstr ""
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16373,6 +17275,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Subukan muli"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17163,6 +18070,59 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Susunod na tab"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Patakbuhin"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Gitna"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Usog:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Mga Tagasubaybay"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Mga Tagasubaybay"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17173,22 +18133,29 @@ msgid "Space Override"
msgstr "Ipagpalit"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Maglagay ng Punto"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Pahanay"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17199,8 +18166,8 @@ msgstr "Magdagdag ng Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "I-save Ang Ayos ng Audio Bus Bilang..."
+msgid "Override"
+msgstr "Ipagpalit"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17219,10 +18186,11 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Patakbuhin"
+msgid "Autoplay"
+msgstr "I-toggle ang Kusang Pagpapalabas"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17230,7 +18198,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17259,13 +18228,29 @@ msgstr "Kopyahin ang mga Node"
msgid "Anchor Mode"
msgstr "Mga angkla lang"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Mag-ikot"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Nakatutok na Profile:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Palakihin Ang Tanaw"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Tinginan"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Gumalaw"
@@ -17275,34 +18260,53 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Usog:"
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
#: scene/2d/camera_2d.cpp
-#, fuzzy
-msgid "Offset H"
-msgstr "Usog:"
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Usog:"
+msgid "Draw Screen"
+msgstr "Kumuha ng Screenshot"
#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
+msgid "Draw Limits"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Mga Dagdag na Argumento ng Tawag:"
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Magpalaki"
@@ -17312,27 +18316,61 @@ msgstr "Magpalaki"
msgid "Light Mode"
msgstr "Huling Binago"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Pabilisin ang takbo ng Animation"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Pagbago ng Animation Loop"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Paraan ng Pagpili"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17349,6 +18387,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17374,6 +18416,18 @@ msgid "Build Mode"
msgstr "Paraan ng Pag-sukat"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "(Hindi Pinapagana Ang Editor)"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17405,6 +18459,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Kaayusan:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Bilang:"
@@ -17414,13 +18475,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17446,11 +18507,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Mga Proyekto"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17464,8 +18536,10 @@ msgstr ""
msgid "Texture"
msgstr "Mga Tampok"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17476,7 +18550,16 @@ msgstr "Nakikitang Collision Shapes"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Mga Gizmo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17504,7 +18587,8 @@ msgid "Initial Velocity"
msgstr "Simulan"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17544,12 +18628,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Mga Kulay"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Mga Kulay"
@@ -17584,16 +18662,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Node"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Node"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17602,11 +18696,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Simulan"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17616,41 +18710,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Baguhin"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17658,28 +18749,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Ipagsama galing sa Eksena"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Ipakita sa FileSystem"
+msgid "Gradient Length"
+msgstr "Karaniwan"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Salain ang mga node"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Salain ang mga method"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Isara"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Paraan ng Pag-sukat"
@@ -17696,6 +18792,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Karaniwan"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17728,23 +18829,39 @@ msgstr "Paraan ng Paguurong:"
msgid "End Cap Mode"
msgstr "Paraan ng Paguurong:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Simulan"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Ayusin Ang Pagkakabit:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17774,12 +18891,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Mga Katangian"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -17801,12 +18927,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Mag-ikot"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17819,20 +18941,63 @@ msgstr "Constant"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Pangkalahatang (Global) Variable"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Usog:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Bagong Skrip"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Sa Huli"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Kondisyon"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Salamin"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17861,11 +19026,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17878,6 +19048,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Usog:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Usog:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Usog:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17887,12 +19071,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Simulan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Simulan"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Mga Punsyon:"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17930,9 +19124,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Tuloy-tuloy"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17940,6 +19139,25 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Pumili ng Kulay"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Bilis:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17947,30 +19165,79 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "Panatiliin Ang Ratio"
+msgid "Collider"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Magpalaki"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Simulan"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -17978,8 +19245,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Maglagay ng Key"
+msgid "Vertex Colors"
+msgstr "Susunod na Koordinayt"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
@@ -17991,21 +19258,44 @@ msgid "Gizmo Extents"
msgstr "Mga Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Magalis ng Punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Susunod na Koordinayt"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Simulan muli"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18032,6 +19322,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Susunod na tab"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Salain ang mga skrip"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18045,46 +19345,68 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Kopyahin ang mga Node"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Simulan"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Tingnan ang Pinagmulan"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Pagkakaayos"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Nakikitang Collision Shapes"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Kopyahin ang mga Node"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Pangunahing Mga Tampok:"
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Gitna"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Pressed"
-msgstr "Preset"
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -18101,17 +19423,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18119,10 +19431,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18138,7 +19450,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Mga angkla lang"
#: scene/3d/arvr_nodes.cpp
@@ -18155,6 +19467,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18181,33 +19497,37 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasyon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Pangkatangiang Track"
+msgid "Tracking"
+msgstr "Iniimpake"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18222,6 +19542,15 @@ msgstr "Pagbago ng Transform ng Animation"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18251,6 +19580,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Mga Gizmo"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18264,6 +19600,20 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Denoiser"
+msgstr "Tignan ang mga File"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Mga Kulay"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
msgstr ""
@@ -18273,37 +19623,43 @@ msgid "Atlas"
msgstr "Bagong Atlas"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Pangkalahatan"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Pangunahing Skrip:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Kopyahin ang mga Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Kopyahin ang mga Node"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Ilipat ang Effect ng Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Pagkuha"
+msgid "Min Light"
+msgstr "I-urong Pakanan"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Nabigasyon"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18313,16 +19669,26 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Pangalan ng Node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Pangkatangiang Track"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proyekto"
@@ -18332,6 +19698,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Usog:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Pinakamalapit"
@@ -18339,8 +19710,9 @@ msgstr "Pinakamalapit"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18349,13 +19721,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Pagkuha"
#: scene/3d/collision_object.cpp
msgid ""
@@ -18410,18 +19783,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Mga Gizmo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Mga Babala"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Sinusubukan"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Mga Babala"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -18435,34 +19820,32 @@ msgid "Portal Mode"
msgstr "Paraan ng Pag-pan"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Pagpapahalaga"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Nabigasyon"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18497,21 +19880,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Pumili ng Kulay"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Mag-ikot"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ibalik sa Dati Ang Kaingayan ng Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18519,24 +19899,26 @@ msgid "Directional Shadow"
msgstr "Mga Direksyon"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Lalim"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Paraan ng Pag-pan"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Ipakita ang Karaniwan"
#: scene/3d/light.cpp
@@ -18548,18 +19930,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Tagasuri"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Sinusubukan"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18614,9 +20011,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18644,8 +20049,9 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
-msgstr ""
+#, fuzzy
+msgid "Body Offset"
+msgstr "Usog:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -18672,6 +20078,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18724,39 +20134,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [mga aktibong portal]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Karaniwan"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Nakapangkat"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Paguurong na Pa-grid"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Debug"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Mag-ikot"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Simulan"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proyekto"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Paganahin"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Pumili ng Kulay"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "I-urong Pakanan"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "I-urong Pakanan"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -18783,6 +20235,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18821,6 +20277,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -18879,6 +20339,15 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Paganahin"
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Di-wasto ang animation tree."
@@ -18899,6 +20368,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18922,10 +20395,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18934,7 +20403,15 @@ msgstr ""
msgid "Gizmo"
msgstr "Mga Gizmo"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18985,14 +20462,46 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Ibahin ang Pangalan ng Punsyon"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Mga Punsyon:"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ekspresyon"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Nabigo"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Ibahin ang Pangalan ng Punsyon"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19020,27 +20529,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "I-urong Pakanan"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Pumili ng Pangunahing Eksena"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19061,10 +20573,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19078,6 +20592,11 @@ msgid "Auto Triangles"
msgstr "Magdagdag ng Tatsulok"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Magdagdag ng Tatsulok"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19114,6 +20633,11 @@ msgstr "Kusa Muling Pagumpisa:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Kusa Muling Pagumpisa:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Kusa Muling Pagumpisa:"
@@ -19130,11 +20654,26 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Usog:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Switch"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Kusang Paghahati"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Kondisyon"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19150,11 +20689,6 @@ msgid "Assigned Animation"
msgstr "Magdagdag ng Animation"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "I-toggle ang Kusang Pagpapalabas"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19174,22 +20708,16 @@ msgid "Playback Options"
msgstr "Mga Kaayusan ng Class:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Karaniwan"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Ipalabas Ang Eksena"
+msgid "Active"
+msgstr "Aktibahin na ngayon?"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19233,9 +20761,19 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Maglagay ng Anim"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Magdagdag ng Track"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19245,16 +20783,85 @@ msgstr ""
msgid "Playback"
msgstr "Patakbuhin"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "I-pasta ang mga Params"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Kinaroroonan ng Proyekto:"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasyon"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Ilipat Ang Node"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Paraang Interpolasyon"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Pinagtututukan"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Gumawa ng Punsyon"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Ipalabas Ang Eksena"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Pinagtututukan"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Panatiliin Ang Ratio"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19265,12 +20872,20 @@ msgstr "Paraan ng Pagpili"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19279,11 +20894,11 @@ msgid "Action Mode"
msgstr "Mga Punsyon:"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19295,6 +20910,11 @@ msgstr ""
msgid "Group"
msgstr "Nakapangkat"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Kopyahin Ang Nakasulat"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19304,6 +20924,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Palakihin lahat"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "I-urong Pakaliwa"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -19316,6 +20946,35 @@ msgstr ""
"RMB: Magalis ng preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Ayusin ang Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Paraan ng Pagpili"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ipinagbaliban"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Paganahin"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19358,46 +21017,45 @@ msgstr "Mga angkla lang"
msgid "Grow Direction"
msgstr "Mga Direksyon"
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
-msgstr ""
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Pangunahing Skrip:"
#: scene/gui/control.cpp
-msgid "Grow Vertical"
-msgstr ""
+#, fuzzy
+msgid "Pivot Offset"
+msgstr "Usog:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Itakda ang Animasyon"
+msgid "Clip Content"
+msgstr "Constant"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Mga Kagamitan"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Gumalaw"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
-msgstr ""
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Alisin Ang Kaayusan"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19406,16 +21064,9 @@ msgid "Size Flags"
msgstr "Laki: "
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Paraan ng Pagpili"
#: scene/gui/control.cpp
#, fuzzy
@@ -19431,9 +21082,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Kopyahin Ang Nakasulat"
+msgid "Autowrap"
+msgstr "I-toggle ang Kusang Pagpapalabas"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19444,14 +21099,49 @@ msgid "Please Confirm..."
msgstr "Paki-confirm..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Ipagpapalit sa %s:"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Tanggalin"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Usog:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Pumili ng Pangunahing Eksena"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Palakihin Ang Tanaw"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
msgstr "Palakihin Ang Tanaw"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Paliitin Ang Tanaw"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Ipakita Ang Mga Buto"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -19461,10 +21151,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Ipakita Ang Mga Buto"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Magpili"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Magcommit"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19475,7 +21180,16 @@ msgid "Timers"
msgstr "Oras"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "I-apply ang Reset"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -19483,13 +21197,32 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Sinusubukan"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Sukat:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Paguurong na Pa-pixel"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19516,6 +21249,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Mga Pinapayagang Karakter:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Napili lang"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19524,36 +21303,47 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Idaong Ang Posisyon"
+msgid "Blink Speed"
+msgstr "Bilis:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Switch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Gitna"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+#, fuzzy
+msgid "Region Rect"
+msgstr "Saklaw"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19569,12 +21359,41 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Mapagsaklaw"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Pumuwesto sa gitna ng pinagtutukan"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Alisin ang Nakapili"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Alisin ang Nakapili"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Maghanap"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -19584,23 +21403,80 @@ msgstr "Kamakailan:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Panatiliin Ang Ratio"
+msgid "Min Value"
+msgstr "Halaga ng Pin"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Halaga:"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pahina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Ayusin"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Nakapangkat"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Mga Kulay"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Index ng Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Index ng Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Oras ng Frame (ms)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Iwakas"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Mga Pinapayagang Karakter:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Kopyahin Ang Nakasulat"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -19608,6 +21484,29 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Sinusubukan"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Napili lang"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Ayusin ang Napiling Profile:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Ilipat ang Effect ng Bus"
@@ -19624,14 +21523,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Pumili ng Kulay"
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Usog:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Isara lahat"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19645,70 +21584,127 @@ msgstr ""
msgid "Current Tab"
msgstr "Itutok"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "I-drag & i-hulog para ayusin."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Folder:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Paganahin"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Paganahin"
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
msgstr ""
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Hindi Pinapagana Ang Editor)"
+msgid "Draw"
+msgstr "Gumuhit ng Linya"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Magpalaki"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Palakihin lahat"
+msgid "Focused"
+msgstr "Gumalaw"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Nakikitang Collision Shapes"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Palakihin lahat"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "Ipagpalit"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Mga Katangian ng Theme"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Paraan sa Pagpapalabas:"
@@ -19722,13 +21718,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Simulan"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Usog:"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Paraang Interpolasyon"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19738,6 +21745,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19746,8 +21765,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Magdagdag ng Track"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19755,15 +21778,16 @@ msgstr ""
msgid "Stream Position"
msgstr "Idaong Ang Posisyon"
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Paraan ng Pagpili"
+
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "1 Tinginan"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
-msgstr ""
-
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
@@ -19802,6 +21826,11 @@ msgstr "Paglalarawan"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Umangkat"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Paraan ng Pag-pan"
@@ -19830,6 +21859,34 @@ msgstr "Magtakda ng Marami:"
msgid "Custom Multiplayer"
msgstr "Magtakda ng Marami:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Pagpapahalaga"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Paraang Interpolasyon"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Oras"
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Nabigasyon"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19838,6 +21895,16 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Magtakda ng Marami:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Paraang Interpolasyon"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19867,11 +21934,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Paraang Interpolasyon"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -19897,12 +21959,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19929,17 +21991,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Oras"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Kusa Muling Pagumpisa:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Oras"
+msgid "Viewport Path"
+msgstr "1 Tinginan"
#: scene/main/viewport.cpp
msgid ""
@@ -19957,6 +22015,19 @@ msgstr ""
"Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng "
"alinman."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Ipagpalit"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19966,6 +22037,37 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Ibahin ang Halaga ng Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Dinadawnload"
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Pahanay"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Debug"
@@ -19976,13 +22078,32 @@ msgid "Render Target"
msgstr "Pinagtututukan"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Ibahin ang Paraan ng Pag-update ng Animation"
+msgid "Clear Mode"
+msgstr "Paraan ng Pag-sukat"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Paganahin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Paganahin"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Alisin ang Input"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -19990,7 +22111,17 @@ msgid "Shadow Atlas"
msgstr "Bagong Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Pagbago ng Transform ng Animation"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20012,15 +22143,28 @@ msgstr "Kopyahin ang mga Node"
msgid "Loop Mode"
msgstr "Gumalaw"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Halaga ng Pin"
+msgid "Loop Begin"
+msgstr "Gumalaw"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Halaga:"
+msgid "Loop End"
+msgstr "Gumalaw"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
@@ -20031,16 +22175,15 @@ msgstr "Gumawa ng Punsyon"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Tagasuri"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Kopyahin ang Kinaroroonan"
@@ -20051,6 +22194,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Mga Punsyon:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Mga Hudyat"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Karagdagang Kaayusan:"
@@ -20067,29 +22220,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Paraan ng Pag-pan"
+msgid "Sky Custom FOV"
+msgstr "Kopyahin ang mga Node"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Mga Kasulatan sa Online"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Mag-ikot"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Mag-ikot"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20098,84 +22258,97 @@ msgid "Ambient Light"
msgstr "I-urong Pakanan"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Kondisyon"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Inimpok ang File:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Bilang:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Salain ang mga hudyat"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Naalis ang Transisyon"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Salain ang mga hudyat"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Huling Binago"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Paraan ng Paguurong:"
+msgid "Height Max"
+msgstr "Huling Binago"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Pumili ng Kulay"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Magluwas"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20184,141 +22357,99 @@ msgid "SS Reflections"
msgstr "Ibahin Ang Sukat ng Napili"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Napili lang"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "2 hakbang"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
-msgstr ""
+#, fuzzy
+msgid "Fade In"
+msgstr "(Mga) Palabong Pagpasok:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "(Mga) Palabong Paglabas:"
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Lalim"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Mga Kulay"
+msgid "Light Affect"
+msgstr "Huling Binago"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Pumili ng Pangunahing Eksena"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Transisyon: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Lalim"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20326,26 +22457,43 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Animasyon"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Ikabit"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Mga Babala"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Kamakailan:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Instance:"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Usog:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20355,6 +22503,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Lalim"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Lalim"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -20374,49 +22531,61 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Paraan ng Pag-pan"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Paraan ng Pag-pan"
+msgid "Depth Draw Mode"
+msgstr "Paraang Interpolasyon"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ipakita Lahat"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Pangunahing Skrip:"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Bilang:"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "Susunod na tab"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Susunod na tab"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20435,10 +22604,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20460,10 +22625,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20490,32 +22651,34 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "Paraan ng Pag-sukat"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Lalim"
+msgid "Min Layers"
+msgstr "Nakikitang Collision Shapes"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Halaga:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20528,24 +22691,12 @@ msgstr "Transisyon: "
msgid "Refraction"
msgstr "Ibahin ang Pangalan ng Punsyon"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20553,7 +22704,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20561,39 +22712,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Paraan ng Pag-pan"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Magpalaki"
@@ -20625,8 +22760,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Track na Pang-3D Transform"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ibahin Ang Sukat ng Array"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ibahin Ang Sukat ng Array"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -20643,6 +22794,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Pangalan ng Skript:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20656,11 +22812,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Pangunahing Skrip:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Ipagsama galing sa Eksena"
@@ -20674,11 +22825,6 @@ msgid "Max Error"
msgstr "Nabigo"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Bagong Polygon"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20691,6 +22837,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr "Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20699,40 +22857,74 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Alisin ang Polygon At Punto"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Magalis ng Punto"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Pagbukud-bukurin ayon sa Unang Binago"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Binago"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Ibahin ang Punong-Uri"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "Iangkat ang Tema"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
+msgid "Point Count"
msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
+
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
@@ -20762,6 +22954,18 @@ msgstr ""
msgid "Left To Right"
msgstr "I-urong Pakanan"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20784,16 +22988,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "Susunod na Koordinayt"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Inimpok ang File:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20801,12 +23003,9 @@ msgid "Ground"
msgstr "Nakapangkat"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Pumili ng Kulay"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20814,31 +23013,19 @@ msgid "Sun"
msgstr "Patakbuhin"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20852,10 +23039,6 @@ msgid "Expand Margin"
msgstr "Palakihin lahat"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20864,10 +23047,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20883,10 +23062,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -20908,12 +23083,28 @@ msgstr "Ibahin ang Punong-Uri"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Pahina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Magpalaki"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Pagkuha"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Paraan sa Pagpapalabas:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Paraan sa Pagpapalabas:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -20925,12 +23116,30 @@ msgstr "Ibahin ang Punong-Uri"
msgid "Current Frame"
msgstr "Susunod na tab"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Paraan ng Pag-pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Sensitibo sa Case"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Karaniwan"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Simulan"
@@ -20969,6 +23178,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Gumawa ng Profile"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Ibahin ang Halaga ng Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "I-load ang Karaniwan"
@@ -20981,6 +23200,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Eksena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20997,10 +23225,31 @@ msgstr "Burahin ang Linya"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Simulan"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21040,11 +23289,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21056,7 +23305,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21075,13 +23324,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Magpadala ng Puna Ukol sa Docs"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Ligtaan"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21101,18 +23351,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21147,22 +23388,17 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "Laki: "
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Paraan sa Pagpapalabas:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Magpadala ng Puna Ukol sa Docs"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21170,7 +23406,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Ligtaan"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21182,17 +23418,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21213,13 +23445,32 @@ msgid "Channel Disable Time"
msgstr "Ibahin ang Punong-Uri"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Pumili ng Kulay"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Pagkuha"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Pangkalahatang (Global) Variable"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21233,7 +23484,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21241,11 +23492,84 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Pahanay"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Karaniwan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Simulan"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Nakikitang Collision Shapes"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Gitna"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21282,6 +23606,11 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Salain ang mga hudyat"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Ekspresyon"
@@ -21435,7 +23764,7 @@ msgstr "Paraang Interpolasyon"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Buksan"
#: servers/visual_server.cpp
@@ -21578,5 +23907,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 0b06625d9d..b49972b6d7 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -86,6 +86,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Pano boş!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Şu anki Sahne"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Etkin"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Biçimi Taşı"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Hata Ayıklayıcıyı Açık Tut"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Kontur Boyutu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Kontur Boyutu:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Screen Etkisi operatörü."
@@ -95,12 +150,104 @@ msgstr "Screen Etkisi operatörü."
msgid "Window"
msgstr "Yeni Pencere"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Kenar Pikselleri"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Tam Ekranı Aç/Kapat"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Etkinleştir"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Dock Pozisyonu"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Boyut:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Düzenleyici"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Ara Değerleme Kipi"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Hedef"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale Düğümü"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fizik Kare %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Hata"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Kaydedilirken hata"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Kaydedilirken hata"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Arama Sonuçları"
@@ -127,9 +274,20 @@ msgstr "Ctrl: Döndür"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Fonksiyon"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -158,6 +316,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Bağla"
@@ -166,25 +328,68 @@ msgstr "Bağla"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Çizilmiş Nesneler:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Araları Doldurmayı Etkinleştir"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Ağ Profilcisi"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Kök düğüm adı"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Bağla"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Dönüştürme Türü"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -233,6 +438,16 @@ msgstr "'%s' oluşturulurken geçersiz argümanlar atandı"
msgid "On call to '%s':"
msgstr "'%s' çağrıldığında:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Durum"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -274,10 +489,167 @@ msgstr "Seçimi Kopyala"
msgid "Use Single Quotes"
msgstr "Yeni Döşeme Parçacığı"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Aygıt"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Hepsi"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Sürüm Kontrol"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Topluluk"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Ön ayar"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Tara"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Fiziksel Anahtar"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Düğme"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Genel Sabit"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vektör"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Fare Düğmesi İndeksi:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Ön ayar"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Göreceli Yapış"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Hız:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Eksen"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "İğneleme değeri"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "İndeks:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Eylem"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Değiştir"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "İşleme Mesajı"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Perde:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Yörünge Görünümü Sağ"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Satır Numarası:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -293,10 +665,12 @@ msgstr "Yapışmayı Yapılandır"
msgid "Project Settings Override"
msgstr "Proje Ayarları..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "İsim"
@@ -490,18 +864,20 @@ msgstr "Oluşturucu:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Süzgeçler:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -530,7 +906,7 @@ msgstr "Kesitçi"
msgid "Max Functions"
msgstr "İşlev Yap"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "İfade"
@@ -604,16 +980,28 @@ msgstr "Köşenoktalar:"
msgid "Resource"
msgstr "Kaynak"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Sahneyi Kapat"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Kaynak Yolu"
+msgid "Path"
+msgstr "Yol"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Kaynak"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "İşleme Mesajı"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Yerel"
@@ -627,7 +1015,7 @@ msgstr "Deneme"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -659,7 +1047,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -732,8 +1120,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Ölçekle"
@@ -750,7 +1143,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -1025,8 +1418,10 @@ msgstr "Düzenleyici"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animasyon"
@@ -1168,6 +1563,8 @@ msgstr "Animasyon Anahtarları Taşı"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Dönüşüm"
@@ -1566,7 +1963,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Sinyali erteler, sıraya kaydeder ve sadece işlemci boşta iken ateşler."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Tek sefer"
@@ -1736,13 +2133,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Bağımlılıklar"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Yol"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Bağımlılıklar:"
@@ -1882,11 +2272,11 @@ msgid "Lead Developer"
msgstr "Baş Geliştirici"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Proje Yöneticisi "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Proje Yöneticisi"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2231,7 +2621,9 @@ msgid "Remove Autoload"
msgstr "KendindenYüklenme'yi Kaldır"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Etkin"
@@ -2710,8 +3102,11 @@ msgstr "Oynatma Modu:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Kaydırma Biçimi"
@@ -2731,6 +3126,16 @@ msgstr "Şu Anki Profil:"
msgid "Current Path"
msgstr "Geçerli:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Gizli Dosyalari Aç / Kapat"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Geri dön"
@@ -2751,7 +3156,8 @@ msgstr "Gizli Dosyalari Aç / Kapat"
msgid "Toggle Favorite"
msgstr "Beğenileni Aç / Kapat"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Aç / Kapat Biçimi"
@@ -2872,6 +3278,8 @@ msgid "Theme Properties"
msgstr "Tema Özellikleri"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Renkler"
@@ -2986,14 +3394,18 @@ msgid "Method"
msgstr "Metot"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Sinyal"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Sabit"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Nitelik"
@@ -3005,6 +3417,36 @@ msgstr "Tema Özelliği"
msgid "Property:"
msgstr "Özellik:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Değer"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Sadece Metotlar"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Öğeyi Denetle"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Denetlenen Öğe"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Çizim Çağrıları:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Oynat"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "İğneleme değeri"
@@ -3776,7 +4218,7 @@ msgstr "Özellikleri Yapıştır"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Pasif Düğme"
@@ -3823,7 +4265,7 @@ msgstr "SSH Özel Anahtar Yolu"
msgid "Dock Position"
msgstr "Dock Pozisyonu"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Dikkat Dağıtmayan Kip"
@@ -4472,7 +4914,10 @@ msgstr "Metin Düzenle:"
msgid "On"
msgstr "Açık"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Katman"
@@ -4584,11 +5029,26 @@ msgstr "%s 'e dönüştür"
msgid "New %s"
msgstr "Yeni %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Temel Tipi Değiştir"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Kaynak Ekle"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Düzenlenebilir Öge"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Yeni Betik"
@@ -4730,7 +5190,7 @@ msgstr "Renkler"
msgid "Accent Color"
msgstr "Renk Seç"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4808,11 +5268,6 @@ msgstr "XForm İletişim Kutusu"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Gizli Dosyalari Aç / Kapat"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Küçük Resim..."
@@ -4864,16 +5319,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Doğrudan aydınlatma"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Yazım Vurgulama"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4888,20 +5343,13 @@ msgid "Indent"
msgstr "Sola Girintile"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Tür"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Boyut:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Kendinden Girintili"
@@ -4911,12 +5359,12 @@ msgstr "Kendinden Girintili"
msgid "Convert Indent On Save"
msgstr "Girintiyi Boşluklara Dönüştür"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Çizim Çağrıları:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Çizim Çağrıları:"
@@ -4926,11 +5374,11 @@ msgstr "Çizim Çağrıları:"
msgid "Navigation"
msgstr "Gezinim"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4951,7 +5399,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Satır Numarası:"
@@ -5047,7 +5495,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5160,7 +5608,7 @@ msgstr "IzgaraHaritası Boyama"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "IzgaraHaritası Boyama"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5404,7 +5852,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Tam Kare"
@@ -5440,8 +5890,7 @@ msgstr "Noktayı kaldır"
msgid "Editor SSL Certificates"
msgstr "Düzenleyici Ayarları"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Proje Yöneticisi"
@@ -5616,6 +6065,11 @@ msgstr ""
"Tam sayıya yuvarlamak için %s tuşuna basılı tutun. Hassas değişiklikler için "
"Shift tuşuna basılı tutun."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Sade 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Düğüm(leri) içe Aktarmak için Seç"
@@ -7049,8 +7503,8 @@ msgid "Future"
msgstr "Gelecek"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Derinlik"
@@ -7135,6 +7589,7 @@ msgid "Immediate"
msgstr "Hemen"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Eşitle"
@@ -7143,6 +7598,8 @@ msgid "At End"
msgstr "Sonunda"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Seyahat"
@@ -7231,6 +7688,7 @@ msgid "Fade Out (s):"
msgstr "Karartma (sn):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Karıştır"
@@ -7350,7 +7808,7 @@ msgstr "Düğüm Süzgeçlerini Düzenle"
msgid "Filters..."
msgstr "Süzgeçler..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7515,11 +7973,11 @@ msgstr "Lisans (Z-A)"
msgid "First"
msgstr "İlk"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Önceki"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Sonraki"
@@ -8604,6 +9062,7 @@ msgid "Create Outline"
msgstr "Anahat Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9169,16 +9628,19 @@ msgstr "Çokgen 2D UV Düzenleyicisini aç."
msgid "Polygon 2D UV Editor"
msgstr "Çokgen 2B UV Düzenleyicisi"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Noktalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Çokgenler"
@@ -9264,6 +9726,7 @@ msgstr "Izgara Ayarları"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Tutunma"
@@ -9715,7 +10178,8 @@ msgstr "Metotlara bağlantılar:"
msgid "Source"
msgstr "Kaynak"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Hedef"
@@ -9760,6 +10224,7 @@ msgid "Convert Case"
msgstr "Büyük/Küçük Harf Dönüştür"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Büyük harf"
@@ -9941,7 +10406,8 @@ msgid "Create physical bones"
msgstr "Fiziki kemikler oluştur"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "İskelet"
@@ -9957,7 +10423,7 @@ msgstr "Oynat IK"
msgid "Orthogonal"
msgstr "Dikey"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Derinlik"
@@ -10045,7 +10511,7 @@ msgstr "Düzlem Dönüşümünü Görüntüle."
msgid "None"
msgstr "Düğüm"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Döndür"
@@ -10309,7 +10775,7 @@ msgstr "Seçimi hizalamak için somut zemin bulunamıyor."
msgid "Use Local Space"
msgstr "Yerel Ekseni Kullan"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Yapışma Kullan"
@@ -10686,6 +11152,9 @@ msgid "Speed:"
msgstr "Hız:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Döngü"
@@ -11208,15 +11677,6 @@ msgid "Override all default type items."
msgstr "Tüm varsayılan tür öğelerini geçersiz kıl."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Temel Tipi Değiştir"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11557,6 +12017,7 @@ msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Bölge"
@@ -11564,7 +12025,7 @@ msgstr "Bölge"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Temas"
@@ -12155,7 +12616,8 @@ msgstr "Köşe"
msgid "Fragment"
msgstr "Bölümlenme"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Işık"
@@ -12968,6 +13430,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Dışa aktarım Yolu"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Önayarlar"
@@ -12984,10 +13450,6 @@ msgstr ""
"Her platform için sadece tek bir önayar çalıştırılabilir olarak "
"işaretlenebilir."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Dışa aktarım Yolu"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Kaynaklar"
@@ -13048,7 +13510,8 @@ msgstr "Betik"
msgid "GDScript Export Mode:"
msgstr "GDScript Dışa Aktarım Modu:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Yazı"
@@ -13409,6 +13872,13 @@ msgstr ""
"misiniz?\n"
"Bu biraz zaman alabilir."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Proje Yöneticisi"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Yerel Projeler"
@@ -13551,10 +14021,6 @@ msgid "All Devices"
msgstr "Tüm Aygıtlar"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aygıt"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Fiziksel)"
@@ -13606,10 +14072,6 @@ msgstr "X Düğmesi 2"
msgid "Joypad Axis Index:"
msgstr "Oyun Kolu Ekseni İndeksi:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Eksen"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Oyun Kolu Düğmesi İndeksi:"
@@ -13759,11 +14221,7 @@ msgstr "Girdi Haritası"
msgid "Action:"
msgstr "Eylem:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Eylem"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Ölü bölge"
@@ -13951,7 +14409,9 @@ msgstr "Ayarlanmış sa, her alt düğüm grubu için sayaç yeniden başlatıl
msgid "Initial value for the counter"
msgstr "Sayaç için başlangıç değeri"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Adım"
@@ -14732,7 +15192,7 @@ msgid "Monitor"
msgstr "Görüntülük"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Değer"
@@ -14756,6 +15216,11 @@ msgstr "Toplam:"
msgid "Export list to a CSV file"
msgstr "Listeyi CSV dosyasına aktar"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Kaynak Yolu"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14825,7 +15290,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "AudioStreamPlayer3D Emisyon Açısı Değişimi"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14837,14 +15302,17 @@ msgstr "Kamera FOV'sunu Değiştir"
msgid "Change Camera Size"
msgstr "Kamera Boyutunu Değiştir"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Nokta"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15035,16 +15503,11 @@ msgstr "Tutamacı Ayarla"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "İşleme Mesajı"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Kur"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15117,12 +15580,14 @@ msgid "Display"
msgstr "Hepsini Görüntüle"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15130,20 +15595,6 @@ msgstr ""
msgid "Height"
msgstr "Işık"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Kenar Pikselleri"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Tam Ekranı Aç/Kapat"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15177,10 +15628,6 @@ msgid "Use V-Sync"
msgstr "Yapışma Kullan"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15188,7 +15635,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Etkin"
@@ -15207,11 +15662,6 @@ msgstr "Çerçeve Seçimi"
msgid "Energy Saving"
msgstr "Kaydedilirken hata"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Hata Ayıklayıcıyı Açık Tut"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15247,11 +15697,6 @@ msgstr "Fizik Kare %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Fizik Kare %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Zorla Gönder"
@@ -15283,7 +15728,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Çerçeve Seçimi"
#: main/main.cpp
@@ -15295,10 +15740,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15362,14 +15803,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Süzgeç:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Renkler"
#: main/main.cpp
@@ -15454,6 +15895,7 @@ msgid "Main Loop Type"
msgstr "Düğüm Türü Bul"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch"
msgstr "Çek"
@@ -15476,7 +15918,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Geri dön"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Düğüm Kenarlarına Hizala"
@@ -15518,24 +15960,33 @@ msgstr "Simit Şekli Dış Yarıçapını Değiştir"
msgid "Operation"
msgstr "Seçenekler"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Temas"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Temas Kipi"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Temas Kipi"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Büyük/Küçük Harf Dönüştür"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15543,10 +15994,12 @@ msgstr "Materyal Değişiklikleri:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Yarıçap:"
@@ -15563,10 +16016,19 @@ msgstr "Uyarılar"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Yumuşakgeçiş"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "Kılavuz çizgilerini göster"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Simit Şekli İç Yarıçapını Değiştir"
@@ -15580,6 +16042,13 @@ msgstr "Simit Şekli Dış Yarıçapını Değiştir"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Çokgenler"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15590,6 +16059,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Düğümleri Yapıştır"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "Dahili Köşe Oluştur"
@@ -15608,20 +16082,88 @@ msgstr "Rastgele Döndürme:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Yerelleştir"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Sürekli"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "Uzaklık Seç:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rastgele Döndürme:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Temas Kipi"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Dönüşümü Değiştir"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Örnek"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Daima Izgarayı Göster"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Yapışma Kullan"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Dosya Depolama:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Kaynak Yükle"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "İskelet"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Ön Ek:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Yeniden Yükle"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15677,12 +16219,18 @@ msgstr "Kütüphaneler: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Sınıf İsmi:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Betik Adı:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Yola Odaklan"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15781,6 +16329,180 @@ msgstr "Örüntüyü GLTF2 Olarak Dışa Aktar"
msgid "Export GLTF..."
msgstr "GLTF Dışa Aktar..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Arkadan Görünüm"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Bileşenler"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Biçem"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Değer:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Çırp"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Örnek"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Geometri Ayrıştırılıyor..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Arkadan Görünüm"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Varsayılan tema"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tüm Aygıtlar"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Boyut:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Doğrusal"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Renkler"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Değiştir"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Işık-Haritalarını Pişir"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Materyal Değişiklikleri:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Ebeveynlik Değiştir"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Mecra"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Çeviriler"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Dönme Adımı:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Düzenlenebilir Çocuklar"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Nokta"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15791,10 +16513,25 @@ msgid "Godot Bone Node"
msgstr "Sahne Düğümünü Al"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Yeni Sahne Kökü"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Başlatıma Odaklan"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Kesişimi Taşı"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15802,7 +16539,55 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Katsayı operatörü."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Sürüm"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Sürüm"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Veri ile"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Düğüm"
@@ -15826,6 +16611,16 @@ msgstr "Örgü"
msgid "Materials"
msgstr "Materyal Değişiklikleri:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Sahne Yolu:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Kök düğüm adı"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15870,18 +16665,49 @@ msgstr "Bir Düğüm Seç"
msgid "Animations"
msgstr "Animasyonlar:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Kemikleri Göster"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizik Kare %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Işık-Haritalarını Pişir"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Önden Görünüm"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Merkez"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Merkez"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Merkez"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16061,12 +16887,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Kaydırma:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16084,11 +16916,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16176,6 +17008,15 @@ msgid "Done!"
msgstr "Oldu!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Rastgele Ölçek:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16183,6 +17024,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Izgarayı Kaydır:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16200,13 +17046,58 @@ msgstr "Derinlik"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "İsim"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Ayarlar:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Açıklama"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Değişken Tipini Ayarla"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Değişken Tipini Ayarla"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Durum"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16255,12 +17146,6 @@ msgstr "Şu derinlikte yığın taşması: "
msgid "Visual Script"
msgstr "Görsel Betikte Ara"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Fonksiyon"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Sinyal Argümanlarını Değiştir"
@@ -16579,6 +17464,7 @@ msgid "Edit Member"
msgstr "Üye Düzenle"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "İfade"
@@ -16588,6 +17474,11 @@ msgstr "Dön"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Koşturulabilir"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Dön"
@@ -16686,13 +17577,30 @@ msgid "Basic Type"
msgstr "Temel Tipi Değiştir"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Düğüm Yolunu Kopyala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Argüman ismini değiştir"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Varsayılanlara dön"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Geçerli karakterler:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Esnetme Şekli"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16754,11 +17662,6 @@ msgid "Get %s"
msgstr "Getir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "İndeks:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Geçersiz indeks özelliği ismi."
@@ -16803,6 +17706,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "İsim"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet betikte bulunamadı: "
@@ -16876,6 +17784,10 @@ msgstr ""
msgid "SubCall"
msgstr "Çağrılar"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "%s'ı Oluştur"
@@ -16930,6 +17842,11 @@ msgstr "Sonraki Fizik Çerçevesi"
msgid "%s sec(s)"
msgstr "%s saniye/ler"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Karo Boya"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "BeklemeSinyali"
@@ -16957,6 +17874,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "SSH Özel Anahtar Yolu"
@@ -16967,9 +17888,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "IK Zincirini Temizle"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Zaman aşımı."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16998,6 +17924,11 @@ msgstr ""
msgid "Visibility State"
msgstr "Görünebilirliği Aç/Kapa"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Tekrarla"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17847,6 +18778,60 @@ msgstr ""
"AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" "
"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Kare %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Ölçekle"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Oynat"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Merkez"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Görüntülük"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Görüntülük"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17859,22 +18844,30 @@ msgstr "Üzerine Yaz"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Noktalar Oluştur"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Örnek"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Varsayılan Önizleme"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Doğrusal"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17885,8 +18878,8 @@ msgstr "Audio Bus Ekle"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Audio Bus Yerleşim Düzenini Aç"
+msgid "Override"
+msgstr "Üzerine Yaz"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17907,10 +18900,11 @@ msgid "Pitch Scale"
msgstr "Ölçekle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Oynat"
+msgid "Autoplay"
+msgstr "Otomatik Oynatmayı Aç/Kapat"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17918,7 +18912,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Uzaklık Seç:"
@@ -17948,13 +18943,29 @@ msgstr "Düğümleri Kopyala"
msgid "Anchor Mode"
msgstr "Simge Kipi"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Dönme Adımı:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Geçerli:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Yaklaştır"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Görüntü Kapısı"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Biçimi Taşı"
@@ -17965,36 +18976,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Yumuşakgeçiş"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "Kenar Boşluk Belirle"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Kenar Boşluk Belirle"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "Yumuşakgeçiş"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Kaydırma:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Kaydırma:"
+msgid "Drag Margin"
+msgstr "Kenar Boşluk Belirle"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Kaydırma:"
+msgid "Draw Screen"
+msgstr "Çizim Çağrıları:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Çizim Çağrıları:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Kenar Boşluk Belirle"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Karıştır2 Düğümü"
@@ -18004,30 +19039,66 @@ msgstr "Karıştır2 Düğümü"
msgid "Light Mode"
msgstr "Sağdan Görünüm"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Parçacıklar"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Parçacıklar"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Görünebilirliği Aç/Kapa"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Doldur"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Doldur"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Başlatımı Göster"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Işık"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18051,6 +19122,11 @@ msgstr ""
"Şeklini tanımlamak için alt düğüm olarak bir TemasŞekli2B veya TemasÇokgen2B "
"eklemeyi düşünün."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Karo Seç"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18081,6 +19157,19 @@ msgid "Build Mode"
msgstr "Cetvel Şekli"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Pasif Öge"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Temas Çokgeni Oluştur"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Temas Çokgeni Oluştur"
@@ -18124,6 +19213,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Ayarlar:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Değer:"
@@ -18133,16 +19229,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Rötuş"
+msgid "One Shot"
+msgstr "OneShot Düğümü"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Ölçekle"
+msgid "Preprocess"
+msgstr "Rötuş"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18168,11 +19264,22 @@ msgstr "FPS'yi Göster"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Yerel Projeler"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18186,8 +19293,10 @@ msgstr ""
msgid "Texture"
msgstr "Yazı"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18199,9 +19308,19 @@ msgstr "Emisyon Maskesi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Emisyon Kaynağı: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmolar"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Biçem"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18227,7 +19346,8 @@ msgid "Initial Velocity"
msgstr "Etkinleştir"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18268,12 +19388,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Renkler"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Renkler"
@@ -18308,16 +19422,32 @@ msgstr "Kesişim, iki PhysicsBody2D'ye bağlı değil"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Düğüm"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Düğüm"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Pasif Düğme"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18326,11 +19456,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Etkinleştir"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18340,44 +19470,41 @@ msgid ""
"property."
msgstr "\"Doku\" özelliğine ışık şeklinde bir doku sağlanmalıdır."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Düzenleyici"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "DokuBölgesi"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Değiştir"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Sağa Döndür"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Kamera Boyutunu Değiştir"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Katman"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18386,28 +19513,33 @@ msgid "Shadow"
msgstr "Gölgelendirici"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Arkadan Görünüm"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Süzgeç Değiştir"
+msgid "Gradient Length"
+msgstr "Renk Geçişi Düzenlendi"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Süzgeçler:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Metotları filtrele"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Kapat"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Cetvel Şekli"
@@ -18427,6 +19559,11 @@ msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çiz
msgid "Width Curve"
msgstr "Eğriyi Böl"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Varsayılan"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18460,25 +19597,41 @@ msgstr "Bölge Kipi"
msgid "End Cap Mode"
msgstr "Yapışma Kipi:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Klasör yeniden adlandırma:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Etkinleştir"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "%s'ı Çarp"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Bağlantıyı Düzenle:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18510,12 +19663,22 @@ msgstr "Uzaklık Seç:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Simit Şekli Dış Yarıçapını Değiştir"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Köşenoktalar:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18542,12 +19705,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Dönme Adımı:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "%s Düzey Dönüyor."
@@ -18562,10 +19721,48 @@ msgstr "Genel Sabit"
msgid "Global Rotation Degrees"
msgstr "%s Düzey Dönüyor."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Rastgele Ölçek:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Bütünsel Dönüşümü Tut"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Göreceli Yapış"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Esnetme Hizalaması Kullan"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Sonunda"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -18573,11 +19770,18 @@ msgstr ""
"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman "
"çalışır."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Eylem"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Ayna"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18613,11 +19817,17 @@ msgstr ""
"Particles2D animasyonu, \"Parçacık Animasyonu\" etkinleştirilmiş bir "
"CanvasÖgesiMalzemesi kullanımını gerektirir."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Öncelik Kipi"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Eğriyi Böl"
@@ -18632,6 +19842,20 @@ msgstr ""
msgid "Unit Offset"
msgstr "Izgarayı Kaydır:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Kaydırma:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18642,12 +19866,22 @@ msgid "Layers"
msgstr "Katman"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Etkinleştir"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Etkinleştir"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Fonksiyon"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18690,9 +19924,14 @@ msgstr "Işık"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ÖzelSınıf"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Sürekli"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18700,6 +19939,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Renk Seç"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Akıllı Hizalama"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Hız:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18707,6 +19966,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Zorla Gönder"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18714,26 +19982,72 @@ msgstr "Kenar Boşluk Belirle"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Fiziksel)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Çıktı taşınıyor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Biçem"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Oluşturucu:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Yerel"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Temas Kipi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "%s Düzey Dönüyor."
+msgid "Collider RID"
+msgstr "Geçersiz Yol"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "DokuBölgesi"
+msgid "Collider Shape"
+msgstr "Temas Kipi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Temas Kipi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Yörünge Görünümü Sağ"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18741,8 +20055,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Klasör yeniden adlandırma:"
+msgid "Vertex Colors"
+msgstr "Köşe"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18755,23 +20069,46 @@ msgid "Gizmo Extents"
msgstr "Gizmolar"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Shader düğümü oluştur"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Temas Kipi"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Yol özelliği çalışabilmesi için geçerli bir Node2D düğümüne işaret etmelidir."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Noktayı kaldır"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Sonraki Koordinat"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Yeniden Başlat"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18802,6 +20139,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Kare %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Betikleri Süz"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18820,51 +20167,70 @@ msgstr "DöşemeTakımı"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Kamera Boyutunu Değiştir"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Dönüşüm"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "Etkinleştir"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "Başlatım Görünümü"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Temas Kipi"
+msgid "Y Sort"
+msgstr "Sırala"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Temas"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Temas Kipi"
+msgid "Compatibility Mode"
+msgstr "Öncelik Kipi"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Temas Kipi"
+msgid "Centered Textures"
+msgstr "Ana Özellikler:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Engelleyici Dönüşümü Ayarla"
+msgid "Use Parent"
+msgstr "Temas Kipi"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Biçem"
+msgid "Shape Centered"
+msgstr "Düğüm Merkezine hizala"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Ön ayar"
+msgid "Shape Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18885,27 +20251,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Bus Ses Düzeyini Sıfırla"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Bus Ses Düzeyini Sıfırla"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform ismi ayarla"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18923,7 +20280,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Sadece çapalar"
#: scene/3d/arvr_nodes.cpp
@@ -18941,6 +20298,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Rastgele Ölçek:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18969,34 +20331,38 @@ msgstr "Emisyon Renkleri"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Emisyon Renkleri"
+msgid "Degrees"
+msgstr "%s Düzey Dönüyor."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animasyon"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Doppler'i etkinleştir"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Özellik Parçası"
+msgid "Tracking"
+msgstr "Çıkınla"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19011,6 +20377,16 @@ msgstr "Dönüşümü Temizle"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Altağaç"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19040,6 +20416,13 @@ msgstr "Işık-haritaları kaydediliyor"
msgid "Done"
msgstr "Oldu"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmolar"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19054,6 +20437,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Süzgeç:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Renkler"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Varsayılan tema"
@@ -19064,38 +20461,43 @@ msgstr "Yeni Atlas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Ortamı Göster"
+msgid "Generate"
+msgstr "Genel"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Boyut:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ÖzelSınıf"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ÖzelSınıf"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Pikselden Yakala"
+msgid "Custom Energy"
+msgstr "Bus Efektini Taşı"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Yakala"
+msgid "Min Light"
+msgstr "Sağa Girintile"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Gezinim"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19106,16 +20508,26 @@ msgstr ""
msgid "Light Data"
msgstr "Veri ile"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Düğüm adı:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Özellik Parçası"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Proje"
@@ -19125,6 +20537,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "En Yakın"
@@ -19132,8 +20549,9 @@ msgstr "En Yakın"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19144,16 +20562,16 @@ msgstr "Kenar Boşluk Belirle"
msgid "Clip To"
msgstr "Klip Üzerine"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Portalları Çevir"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Yakala"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19224,17 +20642,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmolar"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Emisyon Maskesi"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Simit Şekli İç Yarıçapını Değiştir"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Emisyon Noktaları:"
+msgid "Ring Height"
+msgstr "Sağa Döndür"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Uyarılar"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19251,35 +20680,34 @@ msgid "Portal Mode"
msgstr "Öncelik Kipi"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Önceliklemeyi Etkinleştir"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Dinamik Kütüphane"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Gezinim"
+msgid "Dynamic Range"
+msgstr "Dinamik Kütüphane"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19320,21 +20748,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Renk Seç"
+msgid "Negative"
+msgstr "GDYerel"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Bitmask Kipi"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Bus Ses Düzeyini Sıfırla"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19343,24 +20768,26 @@ msgstr "Yönler"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Dikkat Dağıtmayan Kip"
+msgid "Blend Splits"
+msgstr "Süreleri Karıştır:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Derinlik"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Gölgelendirici"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Varsayılanı Göster"
#: scene/3d/light.cpp
@@ -19372,18 +20799,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Dönüşüm Durduruldu."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vektör"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Deneme"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Gözardı et]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir."
@@ -19448,9 +20891,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Çizim Çağrıları:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Çizim Çağrıları:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19486,8 +20939,8 @@ msgstr "Eksen"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Karo Boya"
+msgid "Body Offset"
+msgstr "Kaydırma:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19514,6 +20967,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Düğümleri Sil"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19570,39 +21028,82 @@ msgstr "Bir Oda, bir Portal'ın çocuğu veya torunu olmamalıdır."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Bir RoomGroup, bir Portal'ın çocuğu veya torunu olmamalıdır."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portallar aktif]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Canlı Kök Düzenle:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Varsayılan"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Gruplanmış"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Yarıçap:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Hata Ayıklayıcı"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Döndürme Biçimi"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Izgarayı Kaydır:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Proje"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Yapışmayı Enkinleştir"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Renk Seç"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Emisyon Renkleri"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Sağa Girintile"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19633,6 +21134,10 @@ msgstr ""
"Performansı artırmak için oda sınırını basitleştirmeyi düşünün."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19673,6 +21178,10 @@ msgstr "SceneTree'de yalnızca bir RoomManager olmalıdır."
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19743,6 +21252,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fizik Kare %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Temas Çokgeni Oluştur"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animasyon ağacı geçersizdir."
@@ -19764,6 +21283,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19790,11 +21313,6 @@ msgstr ""
"Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Bütünsel Dönüşümü Tut"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19803,7 +21321,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmolar"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fizik Kare %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19860,14 +21387,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Ayrım:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Tekerlek Yukarı."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Fonksiyon"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "İfade"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Hata"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Ayrım:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19899,6 +21458,11 @@ msgid "Baked Light"
msgstr "Işık-Haritalarını Pişir"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Işık-haritaları Üretiliyor"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19906,22 +21470,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Uzaklık Seç:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Uzaklık Seç:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19948,11 +21508,13 @@ msgstr ""
"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın."
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Ana Sahne"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19967,6 +21529,11 @@ msgid "Auto Triangles"
msgstr "Otomatik Üçgenleri Aç / Kapat"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Otomatik Üçgenleri Aç / Kapat"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20004,6 +21571,11 @@ msgstr "Kendiliğinden Yeniden Başlat:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Kendiliğinden Yeniden Başlat:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Kendiliğinden Yeniden Başlat:"
@@ -20022,11 +21594,26 @@ msgstr "Giriş Portu Ekle"
msgid "Xfade Time"
msgstr "X-Sönülme Süresi (sn):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Izgarayı Kaydır:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Değiştir"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Kendiliğinden İlerlemeyi Ayarla"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Gelişmiş Ayarlar"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Animasyon Sıfırlamayı Uygula"
@@ -20042,11 +21629,6 @@ msgid "Assigned Animation"
msgstr "Animasyon Ekle"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Otomatik Oynatmayı Aç/Kapat"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20066,22 +21648,16 @@ msgid "Playback Options"
msgstr "Sınıf Seçenekleri:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Varsayılan tema"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Sahneyi Oynat"
+msgid "Active"
+msgstr "Eylem"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20128,9 +21704,19 @@ msgid "Tree Root"
msgstr "Kök Düğüm Oluştur:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Animasyon Oynatıcıyı Sabitle"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "İz Ekle"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın."
@@ -20140,16 +21726,88 @@ msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı ku
msgid "Playback"
msgstr "Oynat"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Parametreleri Yapıştır"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Dışa aktarım Yolu"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animasyon"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Sıfır"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Kök düğüm adı"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Kemikler"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Ara Değerleme Kipi"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Üzerine Yaz"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Düğümün Ebeveynliğini Değiştir"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "İşlev Yap"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Sahneyi Oynat"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Hedef"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Oranı Koru"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20160,30 +21818,38 @@ msgstr "Kip Seç"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Yatay Yansıt"
+msgid "Horizontal"
+msgstr "Yatay:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Dikey Yansıt"
+msgid "Vertical"
+msgstr "Dikey:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Simge Kipi"
+msgid "Shortcut In Tooltip"
+msgstr "Başlatımı Göster"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Düğme"
+msgid "Action Mode"
+msgstr "Simge Kipi"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20194,6 +21860,11 @@ msgstr "Kısayollar"
msgid "Group"
msgstr "Gruplar"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Metni Kopyala"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20203,6 +21874,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Hepsini Genişlet"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Sol Üst"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -20215,6 +21896,36 @@ msgstr ""
"RMB: Önayar kaldır"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Çokluyu Düzenleyin"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Kip Seç"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Kaydırma Biçimi"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Ertelenmiş"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Önayarlar"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Düzenleme penceresinden renk seç."
@@ -20264,28 +21975,29 @@ msgstr "Sadece çapalar"
msgid "Grow Direction"
msgstr "Yönler"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Yatay:"
+msgid "Min Size"
+msgstr "Kontur Boyutu:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Dikey:"
+msgid "Pivot Offset"
+msgstr "Izgarayı Kaydır:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Rastgele Döndürme:"
+msgid "Clip Content"
+msgstr "Sınıf Sabiti"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Araçlar"
#: scene/gui/control.cpp
#, fuzzy
@@ -20293,21 +22005,16 @@ msgid "Focus"
msgstr "Yola Odaklan"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Örtü Kipi"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Yereller Süzgeci"
+msgid "Default Cursor Shape"
+msgstr "Varsayılan Bus Yerleşim Düzenini Yükle."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20317,17 +22024,8 @@ msgstr "Boyut: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Yatay Yansıt"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Dikey Yansıt"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Kip Seç"
#: scene/gui/control.cpp
#, fuzzy
@@ -20344,9 +22042,13 @@ msgid "Dialog"
msgstr "XForm İletişim Kutusu"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Metni Kopyala"
+msgid "Autowrap"
+msgstr "Otomatik Yükle"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20357,14 +22059,49 @@ msgid "Please Confirm..."
msgstr "Lütfen Doğrulayın..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Öğeyi Geçersiz Kıl"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Geçerli bir uzantı kullanılmalı."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Bağlantıyı kes"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Uzaklık Seç:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Yaklaştır"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Yaklaştır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Uzaklaştır"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Kemikleri Göster"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20374,10 +22111,25 @@ msgid "Enable grid minimap."
msgstr "Izgara haritasını etkinleştir."
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Kemikleri Göster"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seç"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "İşle"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Oylum"
@@ -20389,21 +22141,50 @@ msgid "Timers"
msgstr "Zaman"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Sıfırla"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Seçimi Doldur"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Deneme"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Rastgele Ölçek:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Önden Görünüm"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20431,6 +22212,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Geçerli karakterler:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Bağlamsal Yardım"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Kısayollar"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Yalnızca Seçim"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Sağ Düğme"
@@ -20441,39 +22270,48 @@ msgid "Placeholder"
msgstr "Yer Tutucu Olarak Yükle"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Yer Tutucu Olarak Yükle"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Eğri Çıkış Konumunu Ayarla"
+msgid "Blink Speed"
+msgstr "Hız:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Kenar Boşluk Belirle"
+msgid "Switch On Hover"
+msgstr "Değiştir"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Merkez"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Yeni yatay kılavuz oluştur"
+msgid "Region Rect"
+msgstr "Dikdörtgen Bölgesini Ayarla"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Kenar Boşluk Belirle"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20494,6 +22332,11 @@ msgid "Popup"
msgstr "Doldur"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Kapsayıcı"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20503,6 +22346,30 @@ msgstr ""
"varsayılan olarak gizlenir. Bunları düzenleme için görünür yapmak iyidir, "
"ancak çalıştırıldıktan sonra gizlenirler."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Merkez Seçimi"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "IzgaraHaritası Seçimi Sil"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Seçilenleri Sil"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Ara"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20512,24 +22379,81 @@ msgstr "Yakın zamanda:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "\"Exp Edit\" etkinse, \"Min Değer\" 0'dan büyük olmalıdır."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Oranı Koru"
+msgid "Min Value"
+msgstr "İğneleme değeri"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Değer"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Sayfa: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Düzenle"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Gruplanmış"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Renk Öğesini Yeniden Adlandır"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Kenar Pikselleri"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "İndeksi Al"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Kendinden Girintili"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Süreleri Karıştır:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Bitiş"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Geçerli karakterler:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Metni Kopyala"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20538,6 +22462,29 @@ msgstr "Boyut:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Kemik Ağırlık Boyama"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Yalnızca Seçim"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Seçilen Profili Yapılandır:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Bus Efektini Taşı"
@@ -20557,14 +22504,58 @@ msgstr ""
"minimum boyutu elle ayarlayın."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Yüzeyi Doldur"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Yatay:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Renk Seç"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Klasör yeniden adlandırma:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Ön Ek:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Son Ek (Suffix) :"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Izgarayı Kaydır:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Hepsini Daralt"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20579,73 +22570,132 @@ msgstr ""
msgid "Current Tab"
msgstr "Geçerli:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Düzenlemek için Sürükle-Bırak."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Yer imleri"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "İşaret Noktalarını Atla"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "DokuBölgesi"
+msgid "Fold Gutter"
+msgstr "Dosya:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "Editör Devre dışı"
+msgid "Hiding Enabled"
+msgstr "Etkin"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Etkin"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Dikey:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Yatay:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Çizim Çağrıları:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Düğüm Kilidi Aç"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Hepsini Genişlet"
+msgid "Focused"
+msgstr "Yola Odaklan"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Temas Kipi"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Hepsini Genişlet"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "DokuBölgesi"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Adımla"
+msgid "Over"
+msgstr "Üzerine Yaz"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Tema Özellikleri"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Oynatma Modu:"
@@ -20659,12 +22709,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Etkinleştir"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "%s Düzey Dönüyor."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Sol Merkez"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Ara Değerleme Kipi"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20675,6 +22737,21 @@ msgid "(Other)"
msgstr "(Diğer)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Görünebilirliği Aç/Kapa"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Pasif Düğme"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Kök Düğüm Oluştur:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20683,8 +22760,12 @@ msgstr ""
msgid "Audio Track"
msgstr "İz Ekle"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20692,14 +22773,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Eğriyi Konumda Ayarla"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Görüntükapısını Göster"
+msgid "Stretch Shrink"
+msgstr "Çek"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Görüntükapısını Göster"
#: scene/main/http_request.cpp
@@ -20741,6 +22822,11 @@ msgstr "Açıklama"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Dışa aktarım Yolu"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Kaydırma Biçimi"
@@ -20769,6 +22855,35 @@ msgstr "%s'ı Çarp"
msgid "Custom Multiplayer"
msgstr "Çoklu Ayarla:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Önceliklemeyi Etkinleştir"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Ara Değerleme Kipi"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Sol Üst"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Temas Kipi"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Gezinim Kipi"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20778,6 +22893,16 @@ msgstr "Yeni Sahne Kökü"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "%s'ı Çarp"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Ara Değerleme Kipi"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20809,11 +22934,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Anahat Oluştur"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Ara Değerleme Kipi"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20840,12 +22960,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20880,17 +23000,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Karo Boya"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Kendiliğinden Yeniden Başlat:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Sol Üst"
+msgid "Viewport Path"
+msgstr "Dışa aktarım Yolu"
#: scene/main/viewport.cpp
msgid ""
@@ -20912,6 +23028,19 @@ msgstr ""
"Herhangi bir şeyi işlemek için her iki boyutta da görüntükapısı boyutu 2 "
"pikselden büyük ya da buna eşit olmalıdır."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Öğeyi Geçersiz Kıl"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20922,6 +23051,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Tersine Çevir"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Girdi Değerini Değiştir"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Bağlayıcı"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Pasif Öge"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Sol Doğrusal"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Hata Ayıklama"
@@ -20931,13 +23093,33 @@ msgid "Render Target"
msgstr "Oluşturucu:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Animasyonun Güncelleme Kipini Değiştir"
+msgid "Clear Mode"
+msgstr "Cetvel Şekli"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Etkin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Etkin"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Araları Doldurmayı Etkinleştir"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Pasif Öge"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20945,7 +23127,17 @@ msgid "Shadow Atlas"
msgstr "Yeni Atlas"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Dönüşümü Temizle"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Bütünsel Dönüşümü Tut"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20967,15 +23159,30 @@ msgstr "ÖzelSınıf"
msgid "Loop Mode"
msgstr "Biçimi Taşı"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "İğneleme değeri"
+msgid "Loop Begin"
+msgstr "Biçimi Taşı"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Değer"
+msgid "Loop End"
+msgstr "Biçimi Taşı"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Düğümü Çırp"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Ana Sahne Değiştirgenleri:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20986,17 +23193,17 @@ msgstr "Yarım Çözünürlük"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Vektör"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Öğeyi Geçersiz Kıl"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Yola Odaklan"
@@ -21007,6 +23214,16 @@ msgstr "Kontur Boyutu:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Fonksiyon"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "sinyaller"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "İlave Seçenekler:"
@@ -21024,29 +23241,36 @@ msgstr "Veri ile"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Simge Kipi"
+msgid "Sky Custom FOV"
+msgstr "ÖzelSınıf"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Çevrimiçi Dokümanlar"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Dönme Adımı:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "%s Düzey Dönüyor."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21055,86 +23279,98 @@ msgid "Ambient Light"
msgstr "Sağa Girintile"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Koşul"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Dosya Depolama:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Değer:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Derinlik"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Derinlik"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Eğriyi Böl"
+msgid "Depth End"
+msgstr "Derinlik"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Eğriyi Böl"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Sinyalleri filtrele"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Eğriyi Böl"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Sinyalleri filtrele"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Yeniden Eşlemeler"
+msgid "Height Min"
+msgstr "Işık"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Yapışma Kipi:"
+msgid "Height Max"
+msgstr "Işık"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Eğriyi Böl"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "Yeniden Eşlemeler"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Dışa Aktar"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21143,20 +23379,27 @@ msgid "SS Reflections"
msgstr "Seçimi Ölçekle"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "Adım"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Yalnızca Seçim"
+msgid "Fade In"
+msgstr "Açılma (sn):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Karartma (sn):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Derinlik"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -21165,122 +23408,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "Yarıçap:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Yarıçap:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "Sağdan Görünüm"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Renkler"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV Kanal Hata Ayıkla"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Uzaklık Seç:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Geçiş: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Karıştır2 Düğümü"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Ölçekle"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21288,26 +23481,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Işık"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Ayrım:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Renk işlevi."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Uyarılar"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Yakın zamanda:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Dikkat Dağıtmayan Kip"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Kaydırma:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21317,6 +23528,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Derinlik"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Derinlik"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21338,44 +23558,46 @@ msgid "Parameters"
msgstr "Parametre Değiştirildi:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Kaydırma Biçimi"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Karıştır2 Düğümü"
+msgid "Specular Mode"
+msgstr "Cetvel Şekli"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Ara Değerleme Kipi"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Soldan Görünüm"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Önden Görünüm"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Cetvel Şekli"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Değer:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21384,6 +23606,16 @@ msgid "Particles Anim"
msgstr "Parçacıklar"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Kare %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Kare %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21400,10 +23632,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21427,11 +23655,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Rastgele Ölçek:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21460,32 +23683,35 @@ msgid "Ambient Occlusion"
msgstr "Engel"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "DokuBölgesi"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Derinlik"
+msgid "Min Layers"
+msgstr "Katman"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Katman"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Portalı Çevir"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21498,27 +23724,14 @@ msgstr "Geçiş: "
msgid "Refraction"
msgstr "Ayrım:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Rastgele Ölçek:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Karıştır2 Düğümü"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Katman"
#: scene/resources/material.cpp
#, fuzzy
@@ -21526,7 +23739,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21535,42 +23748,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Öncelik Kipi"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Dikkat Dağıtmayan Kip"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Kaydırma Biçimi"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Işık-Haritalarını Pişir"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Karıştır2 Düğümü"
@@ -21602,8 +23799,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Dönüşüm Durduruldu."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "UV Haritasını Dönüştür"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Diziyi Yeniden Boyutlandır"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Diziyi Yeniden Boyutlandır"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21620,6 +23833,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Kaynak"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21633,11 +23851,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Kontur Boyutu:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Sahneden Birleştir"
@@ -21651,11 +23864,6 @@ msgid "Max Error"
msgstr "Hata"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Çokgenler"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21669,6 +23877,18 @@ msgstr "Uzaklık Seç:"
msgid "Sample Max Error"
msgstr "Örnekleyici"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21677,43 +23897,76 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere Küre Kümeleri"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Çokgenler"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Noktaları Taşı"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "%s'ı Böl"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Serbest Bakış Hız Değiştirici"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Serbest Bakış Hız Değiştirici"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Emisyon Noktaları:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Emisyon Kaynağı: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Emisyon Renkleri"
+msgid "Color Texture"
+msgstr "Editör Teması"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Emisyon Noktaları:"
+msgid "Point Count"
+msgstr "Giriş Portu Ekle"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Sekme:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Portalları Çevir"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21746,6 +23999,18 @@ msgstr "Alt Sağ"
msgid "Left To Right"
msgstr "Sağ Üst"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21769,17 +24034,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Eğriyi Böl"
+msgid "Top Color"
+msgstr "Sonraki Zemin"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Dosya Depolama:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21788,12 +24050,8 @@ msgstr "Gruplanmış"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Eğriyi Kapat"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Yer imleri"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21802,35 +24060,21 @@ msgstr "Çalıştır"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Yer Tutucu"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Eğriyi Böl"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "DokuBölgesi"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21843,11 +24087,6 @@ msgstr "Hepsini Genişlet"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Doldur"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Simit Şekli İç Yarıçapını Değiştir"
@@ -21856,10 +24095,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21875,10 +24110,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21900,12 +24131,28 @@ msgstr "Dokuyu Kaldır"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Sayfa: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Esnetme Şekli"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Yakala"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Oynatma Modu:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Oynatma Modu:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21917,12 +24164,30 @@ msgstr "Temel Tipi Değiştir"
msgid "Current Frame"
msgstr "Mevcut sahne adı"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Kaydırma Biçimi"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Büyük Küçük Harf Duyarlı"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Varsayılan"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Etkinleştir"
@@ -21964,6 +24229,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot Özellik Profili"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Girdi Değerini Değiştir"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Varsayılanı Yükle"
@@ -21977,6 +24252,16 @@ msgid "Fallback Environment"
msgstr "Ortamı Göster"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Ana Sahne"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Sahne"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21994,10 +24279,32 @@ msgstr "Sol Doğrusal"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Etkinleştir"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Kullanıcı Arayüzü"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -22039,12 +24346,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Yayınlamak"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22056,7 +24363,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -22075,13 +24382,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Belgelendirme Hatası Bildir"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Baypas"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22102,19 +24410,10 @@ msgid "Post Gain"
msgstr "Sonrası"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Kaynak"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22150,7 +24449,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Boyut:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22158,14 +24457,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Oynatma Modu:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Belgelendirme Hatası Bildir"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22173,7 +24466,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Baypas"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22186,18 +24479,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Zaman aşımı."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Düğümü Çırp"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22218,13 +24506,33 @@ msgid "Channel Disable Time"
msgstr "Harmanlama Süresini Değiştir"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Giriş Portu Ekle"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Pikselden Yakala"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Global Değişken"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Derinlik"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22238,19 +24546,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Boyut:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Sola Serbest Bakış"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Doğrusal"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Varsayılan Önizleme"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Etkinleştir"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Temas Kipi"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Temas Kipi"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Sol Merkez"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22291,6 +24675,11 @@ msgstr "Bölümleniyor..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Sinyalleri filtrele"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "İfade"
@@ -22449,7 +24838,7 @@ msgstr "Ara Değerleme Kipi"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Aç"
#: servers/visual_server.cpp
@@ -22599,5 +24988,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Kamera Boyutunu Değiştir"
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index 5b296a48fa..088d00b94a 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.7-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,22 +233,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -155,6 +338,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -193,10 +385,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Җәмәгать"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -209,10 +539,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -388,17 +720,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -425,7 +759,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -495,15 +829,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -516,7 +860,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -548,7 +892,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -617,8 +961,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -634,7 +983,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -908,8 +1257,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1045,6 +1396,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1430,7 +1783,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1595,13 +1948,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1733,10 +2079,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2076,7 +2421,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2527,8 +2874,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2544,6 +2894,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2564,7 +2923,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2682,6 +3042,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2792,14 +3154,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2811,6 +3177,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3507,7 +3897,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3551,7 +3941,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4145,7 +4535,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4248,10 +4641,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4382,7 +4788,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4447,10 +4853,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4496,15 +4898,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4518,19 +4920,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4539,11 +4935,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4552,11 +4948,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4576,7 +4972,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4666,7 +5062,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4768,7 +5164,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4979,7 +5375,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5009,8 +5407,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5162,6 +5559,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6548,8 +6949,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6634,6 +7035,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6642,6 +7044,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6723,6 +7127,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6842,7 +7247,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7006,11 +7411,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8060,6 +8465,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8597,16 +9003,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8690,6 +9099,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9130,7 +9540,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9173,6 +9584,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9352,7 +9764,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9368,7 +9781,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9456,7 +9869,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9710,7 +10123,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10084,6 +10497,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10591,14 +11007,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10923,6 +11331,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10930,7 +11339,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11502,7 +11911,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12246,6 +12656,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12259,10 +12673,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12319,7 +12729,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12635,6 +13046,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12771,10 +13188,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12826,10 +13239,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12976,11 +13385,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13166,7 +13571,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13897,7 +14304,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13921,6 +14328,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13990,7 +14402,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14002,13 +14414,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14181,15 +14596,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14257,30 +14668,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14310,10 +14711,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14321,7 +14718,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14337,10 +14742,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14372,10 +14773,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14406,7 +14803,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14418,10 +14815,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14479,12 +14872,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14561,6 +14954,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14580,7 +14974,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14620,32 +15014,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14658,10 +15061,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14673,6 +15084,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14682,6 +15099,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14698,18 +15119,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14764,11 +15242,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14864,6 +15346,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14873,10 +15505,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14884,7 +15528,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14904,6 +15592,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14942,17 +15638,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15131,12 +15852,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15152,11 +15878,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15241,6 +15967,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15248,6 +15982,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15264,12 +16002,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15310,12 +16088,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15627,6 +16399,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15635,6 +16408,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15727,11 +16504,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15789,10 +16580,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15834,6 +16621,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15903,6 +16694,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15955,6 +16750,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15980,6 +16779,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15988,7 +16791,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16015,6 +16822,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16794,6 +17605,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16803,21 +17661,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16826,7 +17690,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16846,8 +17710,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16856,7 +17721,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16881,12 +17747,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16895,31 +17774,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16927,27 +17826,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16964,6 +17894,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16988,6 +17922,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17018,6 +17963,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17027,13 +17978,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17058,11 +18009,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17075,8 +18036,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17086,7 +18049,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17112,7 +18083,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17150,11 +18122,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17188,16 +18155,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17205,11 +18185,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17219,40 +18199,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17260,26 +18237,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17296,6 +18274,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17324,23 +18306,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17369,12 +18365,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17395,11 +18399,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17411,19 +18412,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17452,11 +18491,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17468,6 +18512,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17477,11 +18533,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17518,8 +18582,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17527,6 +18595,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17534,28 +18619,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17563,7 +18695,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17575,21 +18707,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17615,6 +18767,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17627,43 +18787,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17681,15 +18857,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17697,10 +18865,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17715,7 +18883,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17732,6 +18900,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17757,11 +18929,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17769,19 +18941,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17796,6 +18970,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17824,6 +19007,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17837,43 +19026,56 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
msgstr ""
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+#, fuzzy
+msgid "Generate"
+msgstr "Төп"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
+msgid "Custom Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17884,15 +19086,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17901,6 +19111,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17908,8 +19122,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17918,12 +19133,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -17979,15 +19194,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18003,32 +19226,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18061,19 +19283,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18081,11 +19299,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18093,11 +19311,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18109,11 +19327,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18121,6 +19347,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18175,9 +19405,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18204,7 +19442,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18232,6 +19470,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18283,36 +19525,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18340,6 +19614,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18377,6 +19655,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18430,6 +19712,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18450,6 +19740,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18473,10 +19767,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18484,7 +19774,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18533,13 +19831,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18565,27 +19891,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18606,10 +19933,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18622,6 +19951,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18654,6 +19987,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18670,10 +20007,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18687,10 +20036,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18707,20 +20052,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18764,9 +20102,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18775,14 +20121,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18792,26 +20199,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18820,6 +20235,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18829,6 +20248,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18837,6 +20264,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18877,16 +20328,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18894,7 +20345,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18902,19 +20353,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18922,15 +20369,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18946,7 +20385,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18958,11 +20401,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18974,10 +20445,23 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Җәмәгать"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18987,7 +20471,15 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18995,13 +20487,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19027,6 +20535,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19035,35 +20584,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19079,12 +20636,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19093,20 +20674,68 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19114,6 +20743,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19129,13 +20778,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19148,64 +20833,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19221,11 +20955,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19237,6 +20979,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19244,20 +20998,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19293,6 +21051,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19316,6 +21078,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19324,6 +21110,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19352,10 +21146,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19380,12 +21170,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19411,15 +21201,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19436,6 +21222,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19445,6 +21243,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19453,11 +21279,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19465,7 +21307,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19484,12 +21334,25 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -19500,12 +21363,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19517,6 +21380,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19532,40 +21403,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19573,159 +21444,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19733,83 +21584,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19829,47 +21676,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19889,10 +21740,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19913,10 +21760,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19941,31 +21784,31 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
+msgid "Min Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19976,24 +21819,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20001,7 +21832,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20009,35 +21840,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20069,7 +21884,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20085,19 +21912,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20113,10 +21940,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20128,6 +21951,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20136,36 +21971,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20196,6 +22059,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20217,15 +22092,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20233,11 +22104,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20245,31 +22112,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20281,10 +22136,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20293,10 +22144,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20312,10 +22159,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20333,11 +22176,23 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20348,11 +22203,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20387,6 +22258,14 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20399,6 +22278,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20414,10 +22301,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20457,11 +22364,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20473,7 +22380,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20491,11 +22398,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20515,17 +22423,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20560,7 +22460,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20568,11 +22468,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20580,7 +22476,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20592,17 +22488,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20620,13 +22512,29 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20640,7 +22548,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20648,11 +22556,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20688,6 +22660,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20832,7 +22808,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20968,5 +22944,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 2c6563ad7b..ade91b21ad 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -19,6 +19,54 @@ msgstr ""
"X-Generator: Weblate 4.3.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -26,11 +74,91 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+msgid "Position"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
@@ -56,9 +184,20 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -83,6 +222,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
msgid "Connection"
msgstr ""
@@ -90,22 +233,62 @@ msgstr ""
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr ""
#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr ""
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr ""
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
@@ -153,6 +336,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -191,10 +383,148 @@ msgstr ""
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Azal:"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
msgstr ""
@@ -207,10 +537,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -386,17 +718,19 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -423,7 +757,7 @@ msgstr ""
msgid "Max Functions"
msgstr ""
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
msgstr ""
@@ -493,15 +827,25 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+msgid "Messages"
+msgstr ""
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -514,7 +858,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -546,7 +890,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -615,8 +959,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
@@ -632,7 +981,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -906,8 +1255,10 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1043,6 +1394,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1428,7 +1781,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1593,13 +1946,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1731,10 +2077,9 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
@@ -2074,7 +2419,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2525,8 +2872,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
@@ -2542,6 +2892,15 @@ msgstr ""
msgid "Current Path"
msgstr ""
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2562,7 +2921,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2680,6 +3040,8 @@ msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2790,14 +3152,18 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2809,6 +3175,30 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3505,7 +3895,7 @@ msgstr ""
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
@@ -3549,7 +3939,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4143,7 +4533,10 @@ msgstr ""
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4246,10 +4639,23 @@ msgstr ""
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
msgstr ""
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
@@ -4380,7 +4786,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4445,10 +4851,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4494,15 +4896,15 @@ msgstr ""
msgid "Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4516,19 +4918,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4537,11 +4933,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4550,11 +4946,11 @@ msgstr ""
msgid "Navigation"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4574,7 +4970,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4663,7 +5059,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4765,7 +5161,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -4977,7 +5373,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5007,8 +5405,7 @@ msgstr ""
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5160,6 +5557,10 @@ msgstr ""
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6546,8 +6947,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6632,6 +7033,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6640,6 +7042,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6721,6 +7125,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -6840,7 +7245,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7004,11 +7409,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8058,6 +8463,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8595,16 +9001,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
@@ -8688,6 +9097,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9128,7 +9538,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9171,6 +9582,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9350,7 +9762,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9366,7 +9779,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9454,7 +9867,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -9708,7 +10121,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10082,6 +10495,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10589,14 +11005,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -10921,6 +11329,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -10928,7 +11337,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr ""
@@ -11498,7 +11907,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12242,6 +12652,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12255,10 +12669,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12315,7 +12725,8 @@ msgstr ""
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -12631,6 +13042,12 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
@@ -12767,10 +13184,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -12822,10 +13235,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -12972,11 +13381,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13162,7 +13567,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -13893,7 +14300,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -13917,6 +14324,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -13986,7 +14398,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -13998,13 +14410,16 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14177,15 +14592,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14253,30 +14664,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14306,10 +14707,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14317,7 +14714,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14333,10 +14738,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14367,10 +14768,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14401,7 +14798,7 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr ""
#: main/main.cpp
@@ -14413,10 +14810,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14474,12 +14867,12 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
-#: main/main.cpp
-msgid "Bg Color"
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
msgstr ""
#: main/main.cpp
@@ -14556,6 +14949,7 @@ msgid "Main Loop Type"
msgstr ""
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -14575,7 +14969,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -14615,32 +15009,41 @@ msgstr ""
msgid "Operation"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr ""
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
msgid "Collision Mask"
msgstr ""
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -14653,10 +15056,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -14668,6 +15079,12 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr ""
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -14677,6 +15094,10 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -14693,18 +15114,75 @@ msgid "Path Rotation"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr ""
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -14759,11 +15237,15 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -14859,6 +15341,156 @@ msgstr ""
msgid "Export GLTF..."
msgstr ""
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -14868,10 +15500,22 @@ msgid "Godot Bone Node"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -14879,7 +15523,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr ""
@@ -14899,6 +15587,14 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -14937,17 +15633,42 @@ msgstr ""
msgid "Animations"
msgstr ""
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15126,12 +15847,17 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15147,11 +15873,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15236,6 +15962,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15243,6 +15977,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15259,12 +15997,52 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15305,12 +16083,6 @@ msgstr ""
msgid "Visual Script"
msgstr ""
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -15622,6 +16394,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -15630,6 +16403,10 @@ msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
@@ -15722,11 +16499,25 @@ msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -15784,10 +16575,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -15829,6 +16616,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -15898,6 +16689,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
@@ -15950,6 +16745,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr ""
@@ -15975,6 +16774,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -15983,7 +16786,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16010,6 +16817,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -16789,6 +17600,53 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -16798,21 +17656,27 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -16821,7 +17685,7 @@ msgid "Audio Bus"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus Name"
+msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16841,8 +17705,9 @@ msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -16851,7 +17716,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -16876,12 +17742,25 @@ msgstr ""
msgid "Anchor Mode"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
@@ -16890,31 +17769,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr ""
@@ -16922,27 +17821,58 @@ msgstr ""
msgid "Light Mode"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -16959,6 +17889,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -16983,6 +17917,17 @@ msgid "Build Mode"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
@@ -17013,6 +17958,12 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17022,13 +17973,13 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
+msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -17053,11 +18004,21 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17070,8 +18031,10 @@ msgstr ""
msgid "Texture"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17081,7 +18044,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17107,7 +18078,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17145,11 +18117,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17183,16 +18150,29 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17200,11 +18180,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17214,40 +18194,37 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17255,26 +18232,27 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Gradient Length"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter"
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
+msgid "Filter Smooth"
msgstr ""
-#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
msgstr ""
-#: scene/2d/light_occluder_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
@@ -17291,6 +18269,10 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+msgid "Default Color"
+msgstr ""
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17319,23 +18301,37 @@ msgstr ""
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17364,12 +18360,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17390,11 +18394,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17406,19 +18407,57 @@ msgstr ""
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
msgstr ""
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -17447,11 +18486,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -17463,6 +18507,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -17472,11 +18528,19 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -17513,8 +18577,12 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -17522,6 +18590,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -17529,28 +18614,75 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17558,7 +18690,7 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
+msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
@@ -17570,21 +18702,41 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Bodies"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr ""
@@ -17610,6 +18762,14 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -17622,43 +18782,59 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Parent"
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
+msgid "Show Collision"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Friction"
+msgid "Compatibility Mode"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Collision Bounce"
+msgid "Centered Textures"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -17676,15 +18852,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-msgid "Reverb Bus Name"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17692,10 +18860,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -17710,7 +18878,7 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -17727,6 +18895,10 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr ""
@@ -17752,11 +18924,11 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
+msgid "Filter Attenuation dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -17764,19 +18936,21 @@ msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -17791,6 +18965,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "User Data"
msgstr ""
@@ -17819,6 +19002,12 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -17832,44 +19021,55 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
+msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
+msgid "Use Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
+msgid "Generate"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
+msgid "Max Size"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
+msgid "Custom Sky"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Capture Quality"
-msgstr "Amẓ"
+msgid "Custom Energy"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -17880,15 +19080,23 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+msgid "Bone Name"
+msgstr ""
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Projection"
msgstr ""
@@ -17897,6 +19105,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -17904,8 +19116,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -17914,13 +19127,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Amẓ"
#: scene/3d/collision_object.cpp
msgid ""
@@ -17975,15 +19189,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -17999,32 +19221,31 @@ msgid "Portal Mode"
msgstr ""
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
msgstr ""
-#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Propagation"
+msgid "Dynamic Range"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18057,19 +19278,15 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Bake Mode"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
+msgid "Bake Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Shadow Color"
+msgid "Reverse Cull Face"
msgstr ""
#: scene/3d/light.cpp servers/visual_server.cpp
@@ -18077,11 +19294,11 @@ msgid "Directional Shadow"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
+msgid "Depth Range"
msgstr ""
#: scene/3d/light.cpp
@@ -18089,11 +19306,11 @@ msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
+msgid "Shadow Mode"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr ""
#: scene/3d/light.cpp
@@ -18105,11 +19322,19 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18117,6 +19342,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18171,9 +19400,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18200,7 +19437,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18228,6 +19465,10 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18279,36 +19520,68 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
+msgid "Ambient Color"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
+msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
@@ -18336,6 +19609,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18373,6 +19650,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -18426,6 +19707,14 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -18446,6 +19735,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -18469,10 +19762,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -18480,7 +19769,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -18529,13 +19826,41 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -18561,27 +19886,28 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
+msgid "Generate Lightmap"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -18602,10 +19928,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -18618,6 +19946,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -18650,6 +19982,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -18666,10 +20002,22 @@ msgstr ""
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -18683,10 +20031,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -18703,20 +20047,13 @@ msgid "Playback Options"
msgstr ""
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
+msgid "Default Blend Time"
msgstr ""
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
-
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
@@ -18760,9 +20097,17 @@ msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -18771,14 +20116,75 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr ""
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
@@ -18788,26 +20194,34 @@ msgstr ""
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Horizontal"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Action Mode"
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Action Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
@@ -18816,6 +20230,10 @@ msgstr ""
msgid "Group"
msgstr ""
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -18825,6 +20243,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -18833,6 +20259,30 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -18873,16 +20323,16 @@ msgstr ""
msgid "Grow Direction"
msgstr ""
-#: scene/gui/control.cpp
-msgid "Grow Horizontal"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
msgstr ""
#: scene/gui/control.cpp
-msgid "Grow Vertical"
+msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
@@ -18890,7 +20340,7 @@ msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -18898,19 +20348,15 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-msgid "Focus Mode"
-msgstr ""
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Filter"
+msgid "Default Cursor Shape"
msgstr ""
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -18918,15 +20364,7 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
+msgid "Stretch Ratio"
msgstr ""
#: scene/gui/control.cpp
@@ -18942,7 +20380,11 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-msgid "Dialog Text"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
@@ -18954,11 +20396,39 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -18970,10 +20440,22 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -18984,7 +20466,15 @@ msgid "Timers"
msgstr "Akud:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
@@ -18992,13 +20482,29 @@ msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19024,6 +20530,47 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19032,35 +20579,43 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-msgid "Caret Position"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Horizontal"
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19076,12 +20631,36 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19090,20 +20669,70 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Azal:"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Azal:"
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
msgstr ""
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-msgid "Bbcode Text"
+msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
@@ -19111,6 +20740,26 @@ msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19126,13 +20775,49 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19145,64 +20830,113 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
+msgid "Focused"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Progress"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Progress"
+msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
@@ -19218,11 +20952,19 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Nine Patch Stretch"
msgstr ""
#: scene/gui/tree.cpp
@@ -19234,6 +20976,18 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19241,20 +20995,24 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19291,6 +21049,10 @@ msgid "Editor Description"
msgstr ""
#: scene/main/node.cpp
+msgid "Import Path"
+msgstr ""
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr ""
@@ -19314,6 +21076,30 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolated"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19322,6 +21108,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19350,10 +21144,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr ""
@@ -19378,12 +21168,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -19409,15 +21199,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Paused"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -19434,6 +21220,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -19443,6 +21241,34 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -19451,11 +21277,27 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
msgstr ""
#: scene/main/viewport.cpp servers/visual_server.cpp
@@ -19463,7 +21305,15 @@ msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -19482,15 +21332,26 @@ msgstr ""
msgid "Loop Mode"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Azal:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Azal:"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
#: scene/resources/curve.cpp
msgid "Bake Resolution"
@@ -19500,12 +21361,12 @@ msgstr ""
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -19517,6 +21378,14 @@ msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr ""
@@ -19532,40 +21401,40 @@ msgstr ""
msgid "Background"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Mode"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky"
+msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
+msgid "Sky Orientation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Energy"
+msgid "Sky Rotation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Sky Rotation Degrees"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
+msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
@@ -19573,159 +21442,139 @@ msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
+msgid "Sun Color"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
+msgid "Depth Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Depth Begin"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
+msgid "Depth End"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap"
+msgid "Depth Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Mode"
+msgid "Transmit Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Height Enabled"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Height Min"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "Height Max"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SS Reflections"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+msgid "SS Reflections"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO"
+msgid "Max Steps"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
+msgid "Depth Tolerance"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
+msgid "Transition"
msgstr ""
#: scene/resources/environment.cpp
@@ -19733,83 +21582,79 @@ msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "HDR Scale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "Saturation"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
+msgid "Color Correction"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -19829,47 +21674,51 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
+msgid "Diffuse Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
+msgid "Specular Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
+msgid "Depth Draw Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
+msgid "Point Size"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Line Width"
+msgid "Billboard Mode"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow Amount"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
msgstr ""
#: scene/resources/material.cpp
@@ -19889,10 +21738,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -19913,10 +21758,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -19941,31 +21782,33 @@ msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Light Affect"
+msgid "Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Scale"
-msgstr ""
+#, fuzzy
+msgid "Min Layers"
+msgstr "Azal:"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Azal:"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -19976,24 +21819,12 @@ msgstr ""
msgid "Refraction"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20001,7 +21832,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20009,35 +21840,19 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
+msgid "Async Mode"
msgstr ""
-#: scene/resources/material.cpp
-msgid "Async Mode"
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
@@ -20069,7 +21884,19 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+msgid "Transform Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform 2D Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20085,19 +21912,19 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
+msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
+msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Min Size"
+msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20113,10 +21940,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20128,6 +21951,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20136,36 +21971,64 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
+msgid "Color Texture"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20196,6 +22059,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20217,15 +22092,11 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
+msgid "Top Color"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky Energy"
+msgid "Horizon Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20233,11 +22104,7 @@ msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
+msgid "Bottom Color"
msgstr ""
#: scene/resources/sky.cpp
@@ -20245,31 +22112,19 @@ msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Curve"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20281,10 +22136,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20293,10 +22144,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20312,10 +22159,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20333,11 +22176,24 @@ msgid "Base Texture"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
-msgid "Repeat"
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Amẓ"
+
+#: scene/resources/texture.cpp
+msgid "Fill From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Fill To"
msgstr ""
#: scene/resources/texture.cpp
@@ -20348,11 +22204,27 @@ msgstr ""
msgid "Current Frame"
msgstr ""
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -20387,6 +22259,15 @@ msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Azal:"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr ""
@@ -20399,6 +22280,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -20414,10 +22303,30 @@ msgstr ""
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -20457,11 +22366,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -20473,7 +22382,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -20491,11 +22400,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -20515,17 +22425,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -20560,7 +22462,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
+msgid "FFT Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20568,11 +22470,7 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -20580,7 +22478,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -20592,17 +22490,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
msgid "Enable Audio Input"
msgstr ""
@@ -20620,13 +22514,30 @@ msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Amẓ"
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -20640,7 +22551,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -20648,11 +22559,75 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -20688,6 +22663,10 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -20832,7 +22811,7 @@ msgid "Ninepatch Mode"
msgstr ""
#: servers/visual_server.cpp
-msgid "Opengl"
+msgid "OpenGL"
msgstr ""
#: servers/visual_server.cpp
@@ -20968,5 +22947,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 73a02c4c62..9b4ca34e91 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -23,7 +23,7 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-10 22:02+0000\n"
+"PO-Revision-Date: 2022-03-18 08:52+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -37,13 +37,145 @@ msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
-msgid "Screen Orientation"
-msgstr "Оператор екрана."
+msgid "Tablet Driver"
+msgstr "Драйвер"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Буфер обміну порожній!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Поточна сцена"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Exit Code"
+msgstr "Код"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Увімкнено"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Режим переміщення"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr "Залишити зневаджувач відкритим"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Розмір обведення:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Max Window Size"
+msgstr "Розмір обведення:"
+
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr "Орієнтація екрана"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "Нове вікно"
+msgstr "Вікно"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr "Без рамки"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr "На весь екран"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Мінімальна ширина:"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr "Зі зміною розміру"
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Положення панелей"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr "Розмір"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Редактор"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Режим інтерполяції"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Призначення"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Вузол часової шкали"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr "Фізичний кадр %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -51,12 +183,21 @@ msgstr "Помилка"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Помилка збереження"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Помилка збереження"
+
+#: core/bind/core_bind.cpp
msgid "Result"
-msgstr "Результати пошуку"
+msgstr "Результат"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Пам'ять"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -66,77 +207,125 @@ msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Обмеження"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: Обертати"
+msgstr "Черга команд"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Розмір багатопотокової черги (кБ)"
+
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Функція"
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "З даними"
+msgstr "Дані"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Network"
-msgstr "Засіб профілювання мережі"
+msgstr "Мережа"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Віддалений "
+msgstr "Віддалена ФС"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Сторінка: "
+msgstr "Розмір сторінки"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
+msgstr "Випереджальне читання сторінок"
+
+#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "З'єднати"
+msgstr "З'єднання"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
+msgstr "Розмір фрагмента читання"
+
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Намальовано об'єктів:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Увімкнути калькування"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Засіб профілювання мережі"
+msgstr "Вузол мережі"
-#: core/io/multiplayer_api.cpp
-#, fuzzy
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr "Назва кореневого вузла"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "З'єднання"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
-msgstr "Тип перетворення"
+msgstr "Режим передавання"
+
+#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
msgstr "Редагувати з’єднання:"
@@ -187,13 +376,23 @@ msgstr "Некоректні аргументи для створення \"%s\"
msgid "On call to '%s':"
msgstr "При виклику \"%s\":"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус"
+
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Черга повідомлень"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Макс. розмір (кБ)"
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -205,9 +404,8 @@ msgstr ""
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Text Editor"
-msgstr "Відкрити вікно редактора"
+msgstr "Текстовий редактор"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
@@ -215,42 +413,192 @@ msgstr "Відкрити вікно редактора"
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Completion"
-msgstr "Копіювати позначене"
+msgstr "Завершення"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Use Single Quotes"
msgstr "Нова окрема плитка"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Пристрій"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Все"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Контрастність"
+
#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Загальні"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr "Натиснута"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Сканувати"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Фізична клавіша"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr "Кнопка"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Загальна стала"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Вектор"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Індекс кнопки миші:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Натиснута"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Відносна прив'язка"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Швидкість:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Вісь"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Мін. значення"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr "Індекс"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "Дія"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
+msgstr "Потужність"
+
+#: core/os/input_event.cpp
+msgid "Delta"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Змінити"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr "Повідомлення"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Тон:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Орбітальний вид праворуч"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
+msgid "Controller Number"
+msgstr "Номер рядка:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
-msgstr "Дія"
+msgstr "Програма"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Налаштування прив'язки"
+msgstr "Налаштування"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
msgstr "Параметри проєкту…"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Назва"
@@ -271,12 +619,10 @@ msgid "Main Scene"
msgstr "Головна сцена"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
msgstr "Вимкнути автоплитки"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
msgstr "Вимкнений елемент"
@@ -298,7 +644,6 @@ msgid "Audio"
msgstr "Аудіо"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
msgstr "Завантажити типове компонування шини."
@@ -310,7 +655,6 @@ msgid "Editor"
msgstr "Редактор"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
msgstr "Аргументи головної сцени:"
@@ -332,47 +676,39 @@ msgid "Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "Plugin Name"
msgstr "Назва додатка:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "Додати вхід"
+msgstr "Вхідні дані"
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
msgstr "Виділити"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
msgstr "Скасувати"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
msgstr "Фокусувати шлях"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
msgstr "Фокусувати шлях"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
msgstr "Згори ліворуч"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
msgstr "Згори праворуч"
@@ -381,14 +717,12 @@ msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
msgstr "Отримання"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Сторінка: "
+msgstr "Сторінка:"
#: core/project_settings.cpp
msgid "UI Page Down"
@@ -399,7 +733,6 @@ msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
msgstr "На кінець"
@@ -410,9 +743,8 @@ msgstr "На кінець"
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
msgid "Physics"
-msgstr " (фізичний)"
+msgstr "Фізика"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
@@ -420,10 +752,9 @@ msgstr " (фізичний)"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
-msgstr ""
+msgstr "Просторова графіка"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "Створити увігнуту область зіткнення"
@@ -436,26 +767,26 @@ msgstr "Створити увігнуту область зіткнення"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "Обробник:"
+msgstr "Обробка"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Якість"
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
-msgstr "Фільтри:"
+msgstr "Фільтри"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -470,9 +801,8 @@ msgstr "Діагностика"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Параметри:"
+msgstr "Параметри"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -480,19 +810,16 @@ msgid "Profiler"
msgstr "Засіб профілювання"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
msgstr "Створити функцію"
-#: core/project_settings.cpp
-#, fuzzy
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
-msgstr "Вираз"
+msgstr "Стиснення"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "Формат"
+msgstr "Формати"
#: core/project_settings.cpp
msgid "Zstd"
@@ -504,7 +831,7 @@ msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Рівень стискання"
#: core/project_settings.cpp
msgid "Window Log Size"
@@ -516,22 +843,21 @@ msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Модулі"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "З'єднання з методом:"
@@ -545,12 +871,11 @@ msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "Вершини:"
+msgstr "Сертифікати"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -558,30 +883,40 @@ msgstr "Вершини:"
msgid "Resource"
msgstr "Ресурс"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Закрити сцену"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Шлях до ресурсу"
+msgid "Path"
+msgstr "Шлях"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "Джерело"
+msgstr "Початковий код"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Повідомлення"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Мова"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "Тестування"
+msgstr "Перевірити"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "Б"
@@ -613,9 +948,9 @@ msgstr "ЕіБ"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Буфери"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -634,17 +969,15 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "Інтелектуальне прилипання"
+msgstr "Прилипання"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "Використати прилипання до пікселів"
@@ -655,7 +988,6 @@ msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
msgstr "Запікати карти освітлення"
@@ -673,7 +1005,6 @@ msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
msgstr "Центрувати на вибраному"
@@ -686,13 +1017,17 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Масштаб"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
msgstr "Заповнити поверхню"
@@ -704,9 +1039,9 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Висока якість"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
@@ -973,19 +1308,19 @@ msgstr "Видалити доріжку"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "Редактор"
+msgstr "Редактори"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Анімація"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
msgstr "Вставити доріжку і ключ анімації"
@@ -1123,6 +1458,8 @@ msgstr "Перемістити ключі анімації"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Перетворення"
@@ -1132,7 +1469,7 @@ msgstr "Методи"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Крива Безьє"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1525,7 +1862,7 @@ msgstr ""
"Відкладає сигнал, зберігаючи його у черзі і відпускаючи, лише настане стан "
"бездіяльності."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Один раз"
@@ -1694,13 +2031,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Залежності"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Шлях"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Залежності:"
@@ -1840,11 +2170,11 @@ msgid "Lead Developer"
msgstr "Ведучий розробник"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Керівник проєктів "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Керівник проєкту"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2188,7 +2518,9 @@ msgid "Remove Autoload"
msgstr "Видалити автозавантаження"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Увімкнути"
@@ -2586,7 +2918,6 @@ msgid "Manage Editor Feature Profiles"
msgstr "Керування профілями можливостей редактора"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
msgstr "Профіль можливостей Godot"
@@ -2660,39 +2991,45 @@ msgid "Save a File"
msgstr "Зберегти файл"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Успіх!"
+msgstr "Доступ"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Режим гри:"
+msgstr "// Режим показу"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
-msgstr "Режим панорамування"
+msgstr "Режим"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
msgstr "Поточний:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
msgstr "Поточний профіль:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
msgstr "Поточний:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr "Показувати приховані файли"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Повернутися назад"
@@ -2713,7 +3050,8 @@ msgstr "Перемкнути приховані файли"
msgid "Toggle Favorite"
msgstr "Перемкнути обране"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Режим Перемикання"
@@ -2833,6 +3171,8 @@ msgid "Theme Properties"
msgstr "Властивості теми"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Кольори"
@@ -2947,14 +3287,18 @@ msgid "Method"
msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Сигнал"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Сталий"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Властивість"
@@ -2966,6 +3310,36 @@ msgstr "Властивість теми"
msgid "Property:"
msgstr "Властивість:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Мітка X"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Лише методи"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Позначити елемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Позначений елемент"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Намалювати виклики:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Відтворення"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Пришпилити значення"
@@ -3631,23 +4005,19 @@ msgid "Scene"
msgstr "Сцена"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Scene Naming"
msgstr "Шлях до сцени:"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Інтерфейс користувача"
+msgstr "Інтерфейс"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
msgstr "Перемикання вкладки \"Сцена\""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
msgstr "Завжди показувати ґратку"
@@ -3657,14 +4027,13 @@ msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Мінімальна ширина:"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Результат"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
msgstr "Очистити вивід"
@@ -3677,12 +4046,10 @@ msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "Автонарізання"
+msgstr "Автозбереження"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Before Running"
msgstr "Зберегти сцену перед запуском…"
@@ -3691,17 +4058,14 @@ msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "Зберегти гілку як сцену"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
msgstr "Перегляд відомостей"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
msgstr "Приховати оновлення лічильника"
@@ -3710,17 +4074,14 @@ msgid "Update Continuously"
msgstr "Оновлювати неперервно"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
msgstr "Оновити критичні зміни"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Translate Properties"
msgstr "Вставити властивості"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
msgstr "Отримати вузол сцени"
@@ -3733,7 +4094,6 @@ msgid "Inspector"
msgstr "Інспектор"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Capitalize Properties"
msgstr "Вставити властивості"
@@ -3741,8 +4101,7 @@ msgstr "Вставити властивості"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
-#, fuzzy
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Вимкнена кнопка"
@@ -3759,12 +4118,10 @@ msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
msgstr "Відкрити в інспекторі"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "Відкрити в інспекторі"
@@ -3788,7 +4145,7 @@ msgstr "Шлях до закритого ключа SSH"
msgid "Dock Position"
msgstr "Положення панелей"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Режим без відволікання"
@@ -4423,7 +4780,6 @@ msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Перейменувати функцію"
@@ -4435,7 +4791,10 @@ msgstr "Редагувати текст:"
msgid "On"
msgstr "Увімкнено"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Шар"
@@ -4547,11 +4906,24 @@ msgstr "Перетворити до %s"
msgid "New %s"
msgstr "Новий %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "Базовий тип"
+
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
msgstr "Додати ресурс"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Редагований елемент"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Новий скрипт"
@@ -4561,7 +4933,6 @@ msgid "Extend Script"
msgstr "Розширити скрипт"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
msgstr "Назва скрипту:"
@@ -4601,12 +4972,10 @@ msgid "Did you forget the '_run' method?"
msgstr "Ви забули метод '_run'?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
msgstr "Редактор компонування"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
msgstr "Показати усе"
@@ -4631,16 +5000,14 @@ msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Головна сцена"
+msgstr "Основний шрифт"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
msgstr "Додати вузлову точку"
@@ -4657,7 +5024,6 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Режим без відволікання"
@@ -4685,79 +5051,66 @@ msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Кольори"
+msgstr "Базовий колір"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
msgstr "Вибрати колір"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Контрастність"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
msgstr "Збереження карт освітлення"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Межеві пікселі"
+msgstr "Розмір рамки"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
msgstr "Циклічність анімації"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
msgstr "Тема редактора"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
msgstr "Кнопка коліщатка праворуч"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
msgid "Filesystem"
msgstr "Файлова система"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Напрямки"
+msgstr "Каталоги"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
msgstr "Шлях проєкту:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
msgstr "Шлях проєкту:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
msgstr "Зберегти"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
msgstr "Копіювати ресурс"
@@ -4766,26 +5119,18 @@ msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "Вікно XForm"
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Перемкнути приховані файли"
+msgstr "Діалогове вікно файлів"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Мініатюра..."
+msgstr "Розмір мініатюр"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Панелі"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
msgstr "Отримати ієрархію сцен"
@@ -4794,52 +5139,46 @@ msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
msgstr "Завжди показувати ґратку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Редактор груп"
+msgstr "Редактор властивостей"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
msgstr "Підресурси"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Тема редактора"
+msgstr "Тема кольорів"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Інтервал між рядками"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Безпосереднє освітлення"
+msgstr "Підсвічування"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
-msgstr "Засіб підсвічування синтаксису"
+msgstr "Підсвічування синтаксису"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Підсвічувати поточний рядок"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
@@ -4847,41 +5186,30 @@ msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
-#, fuzzy
msgid "Indent"
-msgstr "Зменшити відступ"
+msgstr "Відступ"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Тип"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Розмір:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автовідступ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
msgstr "Перетворити відступ на пропуски"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr "Намалювати виклики:"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr "Намалювати виклики:"
@@ -4890,22 +5218,21 @@ msgstr "Намалювати виклики:"
msgid "Navigation"
msgstr "Навігація"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Плавне гортання"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
msgstr "Показати центр"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Ширина мінікарти"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
@@ -4913,15 +5240,13 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Вигляд"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
-msgstr "Номер рядка:"
+msgstr "Показувати номери рядків"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Номер рядка:"
@@ -4930,7 +5255,6 @@ msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Пропустити точки зупину"
@@ -4940,11 +5264,11 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Згортання коду"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Перенесення слів"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
@@ -4959,7 +5283,6 @@ msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
msgstr "Редактор скриптів"
@@ -4969,12 +5292,10 @@ msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Файл"
+msgstr "Файли"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
msgstr "Обрізати кінцевий пробіл"
@@ -4987,7 +5308,6 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
msgstr "Примусово встановити резерви для шейдерів"
@@ -4997,7 +5317,7 @@ msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Курсор"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
@@ -5011,12 +5331,11 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
msgstr "Клацніть правою кнопкою миші, щоб додати точку"
@@ -5041,17 +5360,14 @@ msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
msgstr "Копіювати вузол шляху"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
msgstr "Додати тип"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
msgstr "Показати помічники"
@@ -5073,7 +5389,6 @@ msgid "Grid Map"
msgstr "Карта сітки"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
msgstr "Відстань вибору:"
@@ -5086,19 +5401,16 @@ msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
msgstr "Тільки виділити"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
msgstr "Крок сітки:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Крок сітки:"
+msgstr "Розмір ґратки:"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -5113,32 +5425,27 @@ msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
msgstr "Малюнок GridMap"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
msgstr "Малюнок GridMap"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "Малюнок GridMap"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default FOV"
msgstr "Типовий"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Near"
msgstr "Типова тема"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Far"
msgstr "Типовий"
@@ -5147,22 +5454,18 @@ msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
msgstr "Режим навігації"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
msgstr "Редагувати вісь Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
msgstr "Редагувати вісь X"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
msgstr "Зменшення"
@@ -5175,17 +5478,14 @@ msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
msgstr "Упорядкувати за початковим внесенням змін"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
msgstr "Режим панорамування"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
msgstr "Змінено"
@@ -5194,7 +5494,6 @@ msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
msgstr "Режим навігації"
@@ -5207,62 +5506,50 @@ msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
msgstr "Переклади"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
msgstr "Збільшувати"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
msgstr "Огляд вгору"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "Створити навігаційну сітку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
msgstr "Огляд ліворуч"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
msgstr "Огляд ліворуч"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
msgstr "Коефіцієнт швидкості огляду"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
msgstr "Модифікатор швидкості довільного огляду"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
msgstr "Коефіцієнт швидкості огляду"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Вибрати колір"
+msgstr "Колір сітки"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
msgstr "Вибрати колір"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
msgstr "Інтелектуальне прилипання"
@@ -5271,17 +5558,14 @@ msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
msgstr "Перейменувати запис кольору"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
msgstr "Перейменувати запис кольору"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
msgstr "Налаштувати позначений профіль:"
@@ -5294,7 +5578,6 @@ msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
msgstr "Розмір обведення:"
@@ -5315,12 +5598,10 @@ msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
msgstr "Швидкість:"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
msgstr "Редактор плоских полігонів UV"
@@ -5329,12 +5610,10 @@ msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
msgstr "Попередня площина"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Перейменувати анімацію"
@@ -5343,7 +5622,6 @@ msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Створити доріжки RESET"
@@ -5356,7 +5634,6 @@ msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
msgstr "Редактор груп"
@@ -5366,68 +5643,61 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "розташування вікон"
-#: editor/editor_settings.cpp scene/gui/control.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
-msgstr "Увесь прямокутник"
+msgstr "прямий кут"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
msgstr "Встановити положення виходу кривої"
#: editor/editor_settings.cpp
msgid "Screen"
-msgstr ""
+msgstr "Екран"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "Вигляд спереду"
+msgstr "Розмір шрифту"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "Віддалений "
+msgstr "<br><b>Віддалений вузол:</b> %1"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
msgstr "Вилучити точку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
msgstr "Параметри редактора"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Керівник проєкту"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
msgstr "у порядку:"
#: editor/editor_settings.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Колір символу:"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Колір ключових слів"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
msgstr "Базовий тип"
@@ -5444,22 +5714,18 @@ msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
msgstr "Збереження файлу:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "Некоректний колір тла."
+msgstr "Колір тла"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Background Color"
msgstr "Некоректний колір тла."
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Selected Color"
msgstr "Імпортувати позначене"
@@ -5476,17 +5742,14 @@ msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Наступний поверх"
+msgstr "Колір тексту"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Number Color"
msgstr "Номер рядка:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Safe Line Number Color"
msgstr "Номер рядка:"
@@ -5495,17 +5758,14 @@ msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Caret Background Color"
msgstr "Некоректний колір тла."
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
msgstr "Вилучити вибране"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Color"
msgstr "Тільки виділити"
@@ -5514,45 +5774,38 @@ msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "Поточна сцена"
+msgstr "Колір поточного рядка"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Word Highlighted Color"
msgstr "Засіб підсвічування синтаксису"
#: editor/editor_settings.cpp
msgid "Number Color"
-msgstr ""
+msgstr "Колір номерів:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Function Color"
msgstr "Функція"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Member Variable Color"
msgstr "Перейменувати змінну"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Mark Color"
msgstr "Вибрати колір"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bookmark Color"
msgstr "Закладки"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Breakpoint Color"
msgstr "Точки зупину"
@@ -5565,12 +5818,10 @@ msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
msgstr "Результати пошуку"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
msgstr "Результати пошуку"
@@ -5580,6 +5831,11 @@ msgstr ""
"Утримуйте натиснутою %s, щоб заокруглити до цілих. Утримуйте натиснутою "
"Shift, щоб зміни були точнішими."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Плаский 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Виберіть вузол(вузли) для імпорту"
@@ -5624,18 +5880,18 @@ msgstr "Розпочинаємо отримання даних…"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "HTTP-проксі"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
-msgstr ""
+msgstr "Вузол"
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
-msgstr ""
+msgstr "Порт"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -5887,7 +6143,7 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "Файловий сервер"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -7024,8 +7280,8 @@ msgid "Future"
msgstr "Майбутні"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Глибина"
@@ -7110,6 +7366,7 @@ msgid "Immediate"
msgstr "Негайно"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Синхронізувати"
@@ -7118,6 +7375,8 @@ msgid "At End"
msgstr "На кінець"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Подорож"
@@ -7204,6 +7463,7 @@ msgid "Fade Out (s):"
msgstr "Затухання (с):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Змішати"
@@ -7323,9 +7583,9 @@ msgstr "Редагувати фільтри вузла"
msgid "Filters..."
msgstr "Фільтри..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "Використовувати потоки обробки"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -7452,7 +7712,6 @@ msgid "Download Error"
msgstr "Помилка завантаження"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
msgstr "Доступні профілі:"
@@ -7488,11 +7747,11 @@ msgstr "Ліцензування (Z-A)"
msgid "First"
msgstr "Перший"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Назад"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Далі"
@@ -8111,21 +8370,18 @@ msgid "View"
msgstr "Перегляд"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "Показати сітку"
+msgstr "&Показати"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
msgstr "Інтелектуальне прилипання"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Сховати"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
msgstr "Режим Перемикання"
@@ -8581,6 +8837,7 @@ msgid "Create Outline"
msgstr "Створити контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8730,21 +8987,18 @@ msgid "Update from Scene"
msgstr "Оновити зі сцени"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
msgstr "Змінити перетворення екземпляра сітки"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
msgstr "Змінити перетворення екземпляра сітки"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "Попередній перегляд"
+msgstr "Розмір перегляду"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -9059,14 +9313,12 @@ msgstr "Розділити сегмент (кривої)"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
msgstr "Гаджети"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
msgstr "Кольори випромінювання"
@@ -9147,16 +9399,19 @@ msgstr "Відкрити вікно редактора плоских поліг
msgid "Polygon 2D UV Editor"
msgstr "Редактор плоских полігонів UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Полігони"
@@ -9243,6 +9498,7 @@ msgstr "Параметри сітки"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Прилипання"
@@ -9634,20 +9890,17 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Зовнішній"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
msgstr "Зневадження за допомогою зовнішнього редактора"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
msgstr "Шлях експорту"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Виберіть файл шаблону"
@@ -9660,22 +9913,18 @@ msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
msgstr "Некоректний колір тла."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
msgstr "Згрупувати позначені"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
msgstr "Створити скрипт"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
msgstr "Назва скрипту:"
@@ -9696,7 +9945,8 @@ msgstr "З'єднання з методом:"
msgid "Source"
msgstr "Джерело"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Призначення"
@@ -9743,6 +9993,7 @@ msgid "Convert Case"
msgstr "Перемкнути регістр"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "ВЕРХНІЙ РЕГІСТР"
@@ -9924,7 +10175,8 @@ msgid "Create physical bones"
msgstr "Створити фізичний кістяк"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Каркас"
@@ -9940,7 +10192,7 @@ msgstr "Відтворити IK"
msgid "Orthogonal"
msgstr "Ортогонально"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Перспектива"
@@ -10028,7 +10280,7 @@ msgstr "Перетворення площини перегляду."
msgid "None"
msgstr "Немає"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Обертати"
@@ -10294,7 +10546,7 @@ msgstr "Не вдалося знайти твердої основи для пр
msgid "Use Local Space"
msgstr "Використати локальний простір"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "За допомогою функції прив'язки"
@@ -10504,12 +10756,10 @@ msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "Зафіксувати обертання перегляду"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Instanced"
msgstr "Екземпляр"
@@ -10672,6 +10922,9 @@ msgid "Speed:"
msgstr "Швидкість:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Зациклити"
@@ -11193,14 +11446,6 @@ msgid "Override all default type items."
msgstr "Перевизначити усі записи стандартних типів."
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "Базовий тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr "Виберіть базовий тип змінної зі списку доступних типів."
@@ -11449,7 +11694,6 @@ msgid "Clear Transform"
msgstr "Зняти перетворення"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
msgstr "Намалювати карту плиток"
@@ -11463,40 +11707,33 @@ msgid "Palette Item Hseparation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
msgstr "Показати усі локалізації"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "Показати лінійки"
+msgstr "Показати ідентифікатори елементів"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Упорядкувати файли"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
msgstr "Залиття"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
msgstr "Редактор"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "Режим просвічування"
+msgstr "Показувати сітку"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "Вибрати колір"
+msgstr "Колір осей"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -11544,6 +11781,7 @@ msgstr "Вибір попередньої форми, підплитки або
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Область"
@@ -11551,7 +11789,7 @@ msgstr "Область"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Зіткнення"
@@ -12145,7 +12383,8 @@ msgstr "Вершина"
msgid "Fragment"
msgstr "Фрагмент"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Світло"
@@ -12966,6 +13205,10 @@ msgstr ""
"Не вистачає шаблонів експортування для платформи або шаблони пошкоджено:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Шлях експорту"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Набори"
@@ -12981,10 +13224,6 @@ msgstr ""
"Якщо позначено, набором можна буде скористатися в одне клацання.\n"
"Придатним до запуску можна визначати лише один набір на одну платформу."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Шлях експорту"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Ресурси"
@@ -13045,7 +13284,8 @@ msgstr "Скрипт"
msgid "GDScript Export Mode:"
msgstr "Режим експортування GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Текст"
@@ -13074,9 +13314,8 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "Перемістити до..."
+msgstr "Додаткова інформація"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -13407,6 +13646,13 @@ msgstr ""
"Ви справді хочете виконати пошук у %s теках наявних проєктів Godot?\n"
"Пошук може бути доволі тривалим."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Керівник проєкту"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "Локальні проєкти"
@@ -13550,10 +13796,6 @@ msgid "All Devices"
msgstr "Усі пристрої"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Пристрій"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (фізичний)"
@@ -13605,10 +13847,6 @@ msgstr "Кнопка X 2"
msgid "Joypad Axis Index:"
msgstr "Індекс вісі джойстика:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Вісь"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Індекс кнопки джойстика:"
@@ -13758,11 +13996,7 @@ msgstr "Карта введення"
msgid "Action:"
msgstr "Дія:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "Дія"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "«Мертва» зона"
@@ -13952,7 +14186,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Початкове значення для лічильника"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Крок"
@@ -14401,7 +14637,6 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Вилучити успадковування? (Без можливості скасувати!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "Центрувати на вибраному"
@@ -14410,7 +14645,6 @@ msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Кадрувати вибране"
@@ -14743,7 +14977,7 @@ msgid "Monitor"
msgstr "Монітор"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Значення"
@@ -14767,6 +15001,11 @@ msgstr "Загалом:"
msgid "Export list to a CSV file"
msgstr "Експортувати список до файла CSV"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Шлях до ресурсу"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14836,9 +15075,9 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Змінити кут випромінювання AudioStreamPlayer3D"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
-msgstr ""
+msgstr "Фотоапарат"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -14848,17 +15087,19 @@ msgstr "Змінити поле зору камери"
msgid "Change Camera Size"
msgstr "Змінити розмір камери"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
-#, fuzzy
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
-msgstr "Точка"
+msgstr "З’єднання"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Форма"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
@@ -14873,7 +15114,6 @@ msgid "Change Particles AABB"
msgstr "Змінити AABB часток"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
msgstr "Вибір властивості"
@@ -14882,12 +15122,10 @@ msgid "Change Probe Extents"
msgstr "Змінити розміри зонду"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
msgstr "Запекти пробу GI"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
msgstr "Опосередковане освітлення"
@@ -14920,22 +15158,18 @@ msgid "Change Ray Shape Length"
msgstr "Змінити довжину форми променя"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
msgstr "Режим навігації"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Режим навігації"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
msgstr "Режим навігації"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Режим навігації"
@@ -14960,7 +15194,6 @@ msgid "Set Room Point Position"
msgstr "Задати положення точки кімнати"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
msgstr "Встановити поле"
@@ -14981,13 +15214,11 @@ msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
msgstr "Повернутися назад"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
msgstr "Режим перешкоди"
@@ -15008,17 +15239,14 @@ msgid "Set Occluder Hole Point Position"
msgstr "Задати розташування точки отвору затінювання"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Створено затінювальний полігон"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Створено затінювальний полігон"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
msgstr "Створено затінювальний полігон"
@@ -15033,31 +15261,22 @@ msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
msgstr "Режим перешкоди"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
msgstr "Встановити обробник"
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Повідомлення внеску"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "Мультивузловий набір"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
msgstr "Зневаджувач"
@@ -15083,21 +15302,19 @@ msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "Журналювання"
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
msgstr "Увімкнути фільтрування"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "Копіювати шлях"
+msgstr "Шлях до журналу"
#: main/main.cpp
msgid "Max Log Files"
@@ -15105,10 +15322,9 @@ msgstr ""
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "Драйвер"
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
msgstr "Назва скрипту:"
@@ -15121,112 +15337,89 @@ msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "Показати усе"
+msgstr "Показ"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "Ширина"
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "Світло"
-
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Межеві пікселі"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Перемикач повноекранного режиму"
+msgstr "Висота"
#: main/main.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "Завжди згори"
#: main/main.cpp
-#, fuzzy
msgid "Test Width"
msgstr "Ліворуч за шириною"
#: main/main.cpp
-#, fuzzy
msgid "Test Height"
msgstr "Тестування"
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "Роздільність"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
msgstr "Синхронізувати"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
msgstr "За допомогою функції прив'язки"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
+msgstr "дозволено"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
-msgstr "Увімкнути"
+msgstr "Увімкнено"
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
msgstr "Кадрувати вибране"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Помилка збереження"
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Залишити зневаджувач відкритим"
+msgstr "Заощадження енергії"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "Потоки"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
msgstr "Режим Перемикання"
@@ -15236,31 +15429,22 @@ msgstr ""
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "Кишеньковий пристрій"
#: main/main.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Документація в інтернеті"
+msgstr "Орієнтація"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Common"
-msgstr "Спільнота"
+msgstr "Загальні"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
msgstr "Фізичний кадр %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Фізичний кадр %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Примусово записати"
@@ -15272,7 +15456,7 @@ msgstr ""
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "Інтерфейс"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
@@ -15280,7 +15464,7 @@ msgstr ""
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
@@ -15292,7 +15476,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Кадрувати вибране"
#: main/main.cpp
@@ -15304,26 +15488,20 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "Усі пристрої"
+msgstr "Пристрої вводу"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "Точка"
+msgstr "&Фокус"
#: main/main.cpp
msgid "Touch Delay"
@@ -15334,21 +15512,18 @@ msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
msgstr "Шейдер"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
msgstr "Примусово встановити резерви для шейдерів"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Перегляд середовища"
+msgstr "Середовище"
#: main/main.cpp
msgid "Default Clear Color"
@@ -15356,33 +15531,30 @@ msgstr ""
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Вітання системи"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Показати кістки"
+msgstr "Показати зображення"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Зображення"
#: main/main.cpp
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr "Фільтр:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Кольори"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
msgstr "Встановити піктограму плитки"
@@ -15392,7 +15564,7 @@ msgstr ""
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "Буферизація"
#: main/main.cpp
msgid "Agile Event Flushing"
@@ -15407,12 +15579,10 @@ msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Кнопка миші"
+msgstr "Курсор мишки"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
msgstr "Нетиповий вузол"
@@ -15421,72 +15591,64 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
msgstr "Відступ повороту:"
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Моно"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
msgstr "Зневаджувач"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
msgstr "Зневаджувач"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
msgstr "Перевищено час очікування на відповідь."
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "[АРГУМЕНТИ...]"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "Середовище виконання"
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
msgstr "Знайти тип вузла"
#: main/main.cpp scene/gui/texture_progress.cpp
-#, fuzzy
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr "Отримати"
+msgstr "Розтягнути"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Інспектор"
+msgstr "Аспект:"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Зменшити"
#: main/main.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Quit On Go Back"
msgstr "Повернутися назад"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr "Прилипання до боків вузла"
@@ -15523,72 +15685,88 @@ msgid "Change Torus Outer Radius"
msgstr "Змінити зовнішній радіус тора"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Параметри"
+msgstr "Дія"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Use Collision"
+msgstr "Зіткнення"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
msgstr "Режим перешкоди"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
msgstr "Режим перешкоди"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
-#: scene/resources/primitive_meshes.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Invert Faces"
+msgstr "Перемкнути регістр"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Material"
-msgstr "Зміни матеріалу:"
+msgstr "Матеріал"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
-#, fuzzy
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
-msgstr "Радіус:"
+msgstr "Радіус"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
msgstr "Аргументи головної сцени:"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Попередження"
+msgstr "Кільця"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "Згладжений"
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
-msgstr "Показати напрямні"
+msgstr "Сторони"
+
+#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "Змінити внутрішній радіус тора"
+msgstr "Внутрішній радіус:"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "Змінити зовнішній радіус тора"
+msgstr "Внутрішній радіус:"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr "Багатокутник"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15599,6 +15777,10 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "Вставити вузли"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr "Створити внутрішню вершину"
@@ -15611,24 +15793,88 @@ msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
msgstr "Випадкове обертання:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "Зробити локальним"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Неперервна"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr "Відстань вибору:"
-#: modules/enet/networked_multiplayer_enet.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Joined"
+msgstr "Випадкове обертання:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
msgstr "Режим перешкоди"
-#: modules/gdnative/gdnative.cpp
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Зміна перетворення"
+
+#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
+msgid "Channel Count"
+msgstr "Екземпляр"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Завжди показувати ґратку"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Використовувати SSL"
+
+#: modules/gdnative/gdnative.cpp
msgid "Config File"
-msgstr "Збереження файлу:"
+msgstr "Файл налаштувань"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Завантажити ресурс"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Каркас"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Колір символу:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Перезавантажити"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -15686,12 +15932,17 @@ msgstr "Бібліотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Назва класу:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr "Назва скрипту:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Фокусувати шлях"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15699,7 +15950,6 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
msgstr "Скрипт"
@@ -15708,7 +15958,6 @@ msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
msgstr "Копіювати вузол шляху"
@@ -15718,7 +15967,7 @@ msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "вважати попередження помилками"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
@@ -15767,12 +16016,10 @@ msgid "Object can't provide a length."
msgstr "Об'єкт не може надавати довжину."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
msgstr "Мова:"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
msgstr "Не вдається вирішити"
@@ -15792,20 +16039,206 @@ msgstr "Експортувати GLTF2 сітки"
msgid "Export GLTF..."
msgstr "Експортувати GLTF…"
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Вигляд ззаду"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Відступ сітки:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Складники"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Звичайний"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Сума"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "Основний"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Поєднання"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Екземпляр"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Аналіз геометрії..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Буфери"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "&Розмір буфера:"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Пристрої вводу"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Розмір:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Лінійний"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr "Колір"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr "Інтенсивність"
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr "Діапазон"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Запікати карти освітлення"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Матеріали"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Змінити батьківський"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Платформа"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr "Оболонка"
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Переклади"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr "Обертання"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Редагований дочірній елемент"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "З’єднання"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Roots"
+msgstr "Корінь"
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
msgstr "Отримати вузол сцени"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Оболонка"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Фокус на центрі"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Пересунути з'єднання"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15813,13 +16246,59 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Скалярний оператор."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
-msgid "Nodes"
-msgstr "Вузол"
+msgid "Major Version"
+msgstr "Версія"
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Minor Version"
+msgstr "Версія"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "З даними"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+msgid "Nodes"
+msgstr "Вузли"
+
+#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr "Вигляд ззаду"
@@ -15828,25 +16307,32 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "Сітка"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "Зміни матеріалу:"
+msgstr "Матеріали"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Шлях до сцени:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Назва кореневого вузла"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Можливості"
+msgstr "Текстури"
#: modules/gltf/gltf_state.cpp
msgid "Images"
-msgstr ""
+msgstr "Зображення"
#: modules/gltf/gltf_state.cpp
msgid "Skins"
@@ -15854,45 +16340,70 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Фотоапарати"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Світло"
+msgstr "Освітлення"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
msgstr "Нове ім'я анімації:"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
msgstr "Каркас"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
msgstr "Виберіть вузол"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
msgid "Animations"
-msgstr "Анімації:"
+msgstr "Анімації"
-#: modules/gridmap/grid_map.cpp
+#: modules/gltf/gltf_texture.cpp
#, fuzzy
+msgid "Src Image"
+msgstr "Показати зображення"
+
+#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr "Фізичний кадр %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Запікати карти освітлення"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "Мобільний"
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Розмір шрифту"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "За центром"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "За центром"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "За центром"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16053,7 +16564,6 @@ msgid "Plotting lightmaps"
msgstr "Креслення карт освітлення"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
msgstr "Запікати карти освітлення"
@@ -16073,21 +16583,26 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Зміщення"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
-msgstr ""
+#, fuzzy
+msgid "IOD"
+msgstr "Лод"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
msgstr "Перегляд каркасу"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
msgstr "Перегляд без тіней"
@@ -16096,12 +16611,14 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
-msgstr ""
+#, fuzzy
+msgid "K1"
+msgstr "К"
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
-msgstr ""
+#, fuzzy
+msgid "K2"
+msgstr "К"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -16112,7 +16629,6 @@ msgid "Build Solution"
msgstr "Зібрати рішення"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
msgstr "Проєкт без назви"
@@ -16188,41 +16704,98 @@ msgid "Done!"
msgstr "Зроблено!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Нормальне картографування"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "Шум"
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Відступ сітки:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Октави:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Період"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Перспектива"
+msgstr "Сталість"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Назва"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Параметри"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "Опис"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Встановити тип змінної"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Встановити тип змінної"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Статус"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Default Input Values"
msgstr "Зміна вхідного значення"
@@ -16263,16 +16836,9 @@ msgid "Stack overflow with stack depth: "
msgstr "Переповнення стека, глибина стека: "
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
msgstr "Шукати VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "Функція"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Змірити аргументи сигналу"
@@ -16593,6 +17159,7 @@ msgid "Edit Member"
msgstr "Редагувати член"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Вираз"
@@ -16602,8 +17169,12 @@ msgstr "Повернутися"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Активний"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
-msgstr "Повернутися"
+msgstr "Тип результату"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -16651,9 +17222,8 @@ msgid "in order:"
msgstr "у порядку:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
-msgstr "Крок"
+msgstr "Кроки"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -16673,7 +17243,6 @@ msgstr "Чи %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
msgstr "Новий скрипт"
@@ -16687,24 +17256,38 @@ msgstr "На собі"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
msgstr "Режим масштабування"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
msgstr "Базовий тип"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
+msgid "Node Path"
+msgstr "Копіювати вузол шляху"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr "Змінити назву аргументу"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Відновити типові параметри"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Припустимі символи:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Режим масштабування"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16744,17 +17327,14 @@ msgid "BitXor %s"
msgstr "Побітове «Виключне АБО» %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
msgstr "Режим виділення"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Type Cache"
msgstr "Виклик типу"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Призначити"
@@ -16765,11 +17345,6 @@ msgid "Get %s"
msgstr "Отримати %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Індекс:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Неправильний індекс властивості імені."
@@ -16795,9 +17370,8 @@ msgstr "Композитний масив"
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "ітератор"
+msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -16812,6 +17386,11 @@ msgid "a if cond, else b"
msgstr "a якщо cond, інакше b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Назва"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Не знайдено VariableGet у скрипті: "
@@ -16883,14 +17462,17 @@ msgstr ""
msgid "SubCall"
msgstr "Підвиклик"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "Побудувати %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Constructor"
-msgstr "Побудувати %s"
+msgstr "Конструктор"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
@@ -16936,6 +17518,10 @@ msgstr "Наступний фізичний кадр"
msgid "%s sec(s)"
msgstr "%s секунд"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr "Намалювати плитку"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "Очікування сигналу"
@@ -16949,7 +17535,6 @@ msgid "WaitInstanceSignal"
msgstr "Очікування сигналу екземпляра"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
msgstr "Режим пріоритетності"
@@ -16962,9 +17547,12 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
-msgstr "Шлях до закритого ключа SSH"
+msgstr "Закритий ключ:"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
@@ -16972,21 +17560,23 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "Очистити ІК-ланцюг"
-#: modules/webxr/webxr_interface.cpp
+#: modules/websocket/websocket_server.cpp
#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Перевищено час очікування на відповідь."
+
+#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr "Режим області"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
msgstr "Основні можливості:"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
msgstr "Основні можливості:"
@@ -16999,16 +17589,19 @@ msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
msgstr "Перемкнути видимість"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Геометрія"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
msgstr "Зневаджувач"
@@ -17448,7 +18041,7 @@ msgstr "Помилка під час спроби запуску сервера
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Інтернет"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
@@ -17456,12 +18049,11 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "Порт HTTP"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "За допомогою функції прив'язки"
+msgstr "Використовувати SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
@@ -17767,7 +18359,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
@@ -17837,10 +18429,9 @@ msgstr "Некоректні розмірності зображення вік
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "**UWP**"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
msgstr "Сигнал"
@@ -17849,12 +18440,10 @@ msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
msgstr "Пароль"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
msgstr "Зневаджувач"
@@ -17880,9 +18469,8 @@ msgid "Invalid product version:"
msgstr "Некоректна версія продукту:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "Нове вікно"
+msgstr "Вікна"
#: platform/windows/export/export.cpp
msgid "Rcedit"
@@ -17898,9 +18486,8 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Кадр %"
+msgstr "Кадри"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -17910,70 +18497,122 @@ msgstr ""
"Щоб AnimatedSprite могла показувати кадри, має бути створено або встановлено "
"у властивості «Frames» ресурс SpriteFrames."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Кадри"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr "Масштаб"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr "Відтворення"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "За центром"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Зміщення"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Monitoring"
+msgstr "Монітор"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Монітор"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr "Перевизначення"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Space Override"
msgstr "Перевизначення"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Створити точки"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr "Очікування сигналу екземпляра"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Тяжіння"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Тяжіння"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr "Лінійний"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
msgstr "Додавання аудіо шини"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Компонування звукової шини"
+msgid "Override"
+msgstr "Перевизначення"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "Потік"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Об'єм"
+msgstr "&Гучність (дБ):"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
msgstr "Масштаб"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "Відтворити"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr "Перемкнути автовідтворення"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17981,119 +18620,179 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Відстань вибору:"
#: scene/2d/audio_stream_player_2d.cpp
-#, fuzzy
msgid "Attenuation"
msgstr "Анімація"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "Додати шину"
+msgstr "Автобус"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Копіювати вузли"
+msgstr "Режим копіювання"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
msgstr "Режим піктограм"
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Rotating"
+msgstr "Обертання"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Поточний:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr "Масштаб"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr "1 панель перегляду"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
-#, fuzzy
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr "Режим переміщення"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Обмеження"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "Згладжений"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr "Встановити поле"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Встановити поле"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Встановити поле"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
-msgstr "Згладжений"
+msgstr "Згладжування"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Зсув:"
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr "Встановити поле"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Зсув:"
+msgid "Draw Screen"
+msgstr "Намалювати виклики:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Зсув:"
+msgid "Draw Limits"
+msgstr "Обмеження"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Drag Margin"
msgstr "Встановити поле"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
-msgstr "Вузол Blend2"
+msgstr "Режим змішування"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
msgstr "Праворуч за шириною"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Частинки"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Частинки"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
-msgstr "Перемкнути видимість"
+msgstr "Видимість"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Видимість"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "модуляція"
#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Self Modulate"
+msgstr "модуляція"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr "Показати центр"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#, fuzzy
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr "Приготування карти освітлення"
#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
+msgid "Use Parent Material"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr "TopLevel"
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -18113,6 +18812,11 @@ msgstr ""
"Спробуйте додати дочірні вузли CollisionShape2D або CollisionPolygon2D для "
"визначення його форми."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Вибрати плитку"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18138,12 +18842,23 @@ msgstr ""
"Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки."
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
msgstr "Режим вимірювання"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
#, fuzzy
+msgid "Disabled"
+msgstr "Вимкнений елемент"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Створити полігон зіткнення"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr "Створити полігон зіткнення"
@@ -18185,8 +18900,14 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Уточнення"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
-msgstr "Обсяг:"
+msgstr "Сума"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18194,16 +18915,15 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Пост-обробка"
+msgid "One Shot"
+msgstr "Одноразовий вузол"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "Масштаб"
+msgid "Preprocess"
+msgstr "preprocess()"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18212,9 +18932,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Випадкові перезавантаження (сек.):"
+msgstr "Випадковість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -18223,17 +18942,27 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
msgstr "Перегляд частоти кадрів"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
+msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr "Малюнок"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Локальні проєкти"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18243,64 +18972,71 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "Текст"
+msgstr "Текстура"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
-msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr "Нормальне картографування"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
msgstr "Маска випромінювання"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
-msgstr "Джерело випромінювання: "
+msgid "Sphere Radius"
+msgstr "Джерело випромінювання:"
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Гаджети"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Звичайний"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
-msgstr ""
+msgstr "Прапорці"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
-msgstr "Напрямки"
+msgstr "Напрямок"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Розсіювання"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
msgstr "Ініціалізувати"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
msgstr "Орбітальний вид праворуч"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
msgstr "Лінійний"
@@ -18319,22 +19055,15 @@ msgstr ""
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "В’язкість"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Кут"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color"
-msgstr "Кольори"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Кольори"
@@ -18345,7 +19074,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
msgstr "Відокремлення:"
@@ -18369,31 +19097,46 @@ msgstr "З'єднання не з'єднано із двома PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Вузол A і вузол B мають бути різними PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Вузол"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Вузол"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "Зміщений"
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Вимкнена кнопка"
#: scene/2d/joints_2d.cpp
msgid "Softness"
-msgstr ""
+msgstr "М’якість"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Довжина"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
msgstr "Ініціалізувати"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
-msgstr ""
+msgstr "Довжина у нерозтягненому стані"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Жорсткість"
#: scene/2d/light_2d.cpp
msgid ""
@@ -18401,74 +19144,73 @@ msgid ""
"property."
msgstr "Для властивості «Texture» слід надати текстуру із формою освітлення."
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
+msgid "Editor Only"
+msgstr "Редактор"
+
+#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Енергія"
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Змінити"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Обернути праворуч"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "Змінити розмір камери"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Шар"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Шейдер"
+msgstr "Тінь"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Вигляд ззаду"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Змінити фільтр"
+msgid "Gradient Length"
+msgstr "Градієнт"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Фільтри"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Фільтрувати методи"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Закрити"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr "Режим вимірювання"
@@ -18486,62 +19228,76 @@ msgstr ""
"багатокутник."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
msgstr "Розділити криву"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "&Типовий шрифт:"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Заповнення"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Змінено градієнт"
+msgstr "Градієнт"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
msgstr "TextureRegion"
#: scene/2d/line_2d.cpp
msgid "Capping"
-msgstr ""
+msgstr "Вершина:"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
msgstr "Режим піктограм"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Begin Cap Mode"
msgstr "Режим області"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
msgstr "Режим прилипання:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
-msgstr "у порядку:"
+msgstr "Кордон"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Sharp Limit"
+msgstr "Обмеження"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Ініціалізувати"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-#, fuzzy
msgid "Multimesh"
msgstr "Помножити на %s"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr "Розмір комірки:"
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Редагувати з’єднання:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18555,17 +19311,14 @@ msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Time Horizon"
msgstr "Віддзеркалити горизонтально"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Швидкість:"
+msgstr "Макс. швидкість"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
msgstr "Відстань вибору:"
@@ -18573,6 +19326,11 @@ msgstr "Відстань вибору:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D можна використовувати лише під вузлом Node2D."
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Внутрішній радіус:"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
@@ -18581,8 +19339,12 @@ msgstr ""
"NavigationObstacle2D призначено лише для надання засобів уникнення зіткнення "
"для об'єкта Node2D."
-#: scene/2d/navigation_polygon.cpp
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Vertices"
+msgstr "Вершини:"
+
+#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr "Розмір обведення:"
@@ -18607,28 +19369,59 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Крок повороту:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr "Обертання на %s градусів."
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
msgstr "Загальна стала"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
msgstr "Обертання на %s градусів."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Звичайне масштабування"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr "Зберегти загальне перетворення"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Відносна прив'язка"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
+msgstr "Гортання"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Зміщення"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Використати прив'язування масштабу"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit Begin"
+msgstr "Обмеження"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Обмеження"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
@@ -18638,10 +19431,16 @@ msgstr ""
"Вузол ParallaxLayer працює, лише якщо його встановлено як дочірній для вузла "
"ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion"
-msgstr "Дія"
+msgstr "Рух"
+
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Віддзеркалені"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -18685,43 +19484,69 @@ msgstr ""
"Анімація Particles2D потребує використання CanvasItemMaterial із увімкненим "
"параметром «Анімація часток»."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Режим пріоритетності"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
-#, fuzzy
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
-msgstr "Розділити криву"
+msgstr "Крива"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D працюватиме лише як дочірній елемент вузла Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
msgstr "Відступ сітки:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Зміщення"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Зміщення"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
-msgstr ""
+msgstr "Випередження"
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Шар"
+msgstr "Шари"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Ініціалізувати"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Ініціалізувати"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr "Функція"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Відскакування"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
@@ -18729,7 +19554,6 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
msgstr "Типове зображення перегляду"
@@ -18745,25 +19569,28 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Маса"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Вертикально:"
+msgstr "інерція"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Світло"
+msgstr "Вага"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Нетиповий вузол"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "Неперервна"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18771,72 +19598,152 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Вибрати колір"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Прилипання"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Швидкість:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Damp"
+msgstr "В’язкість"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Кутовий"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp
#, fuzzy
+msgid "Force"
+msgstr "Примусово записати"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr "Встановити поле"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Фізика"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr "Пересування виведених даних"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr "Звичайний"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Обробка"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Мова"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Режим перешкоди"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Обертання на %s градусів."
+msgid "Collider RID"
+msgstr "Некоректний RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Режим перешкоди"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Режим перешкоди"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Орбітальний вид праворуч"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Інвертувати"
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "у порядку:"
+msgid "Vertex Colors"
+msgstr "Вершина"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
msgstr "Створити внутрішню вершину"
#: scene/2d/position_2d.cpp
-#, fuzzy
msgid "Gizmo Extents"
msgstr "Гаджети"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Exclude Parent"
+msgstr "Виключити"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Cast To"
+msgstr "Накласти тінь"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
msgstr ""
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Режим перешкоди"
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18844,8 +19751,22 @@ msgstr ""
"Щоб усе працювало як слід, властивість шляху (path) має вказувати на "
"коректний вузол Node2D."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Вилучити точку"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Наступна координата"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
+msgid "Rest"
+msgstr "Перезапустити"
+
+#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
msgstr "Типова тема"
@@ -18872,6 +19793,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Кадри"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Фільтрувати скрипти"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18884,60 +19815,77 @@ msgstr ""
"форми."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "Набір плиток"
+msgstr "Набір плитки"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "Змінити розмір камери"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Перетворення"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Ініціалізувати"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr "Перегляд центра"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Режим перешкоди"
+msgid "Y Sort"
+msgstr "Сортувати"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "Зіткнення"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Режим перешкоди"
+msgid "Compatibility Mode"
+msgstr "Сумісність"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Режим перешкоди"
+msgid "Centered Textures"
+msgstr "Основні можливості:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Перетворення набору закупорювача"
+msgid "Use Parent"
+msgstr "Режим перешкоди"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Формат"
+msgid "Shape Centered"
+msgstr "Прилипання до центру вузла"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Набір"
+msgid "Shape Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
msgstr "Режим пріоритетності"
@@ -18955,27 +19903,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Скинути гучність шини"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Скинути гучність шини"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Встановити однорідну назву"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera повинен мати батьківським вузлом вузол ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18993,7 +19932,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Тільки прив'язки"
#: scene/3d/arvr_nodes.cpp
@@ -19012,8 +19951,12 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera."
-#: scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
+msgid "World Scale"
+msgstr "Звичайне масштабування"
+
+#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr "Анімаційний вузол"
@@ -19027,54 +19970,54 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Макс дБ"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
msgstr "Кольори випромінювання"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "Кольори випромінювання"
+msgid "Degrees"
+msgstr "Обертання на %s градусів."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Анімація"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr "Пропускання (у Гц)"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr "дБ"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Увімкнути ефект Доплера"
+msgstr "Доплер"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Доріжка властивостей"
+msgid "Tracking"
+msgstr "Пакування"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
-msgstr ""
+msgstr ": межі"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Cell Space Transform"
msgstr "Зняти перетворення"
@@ -19082,10 +20025,19 @@ msgstr "Зняти перетворення"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Octree"
+msgstr "Піддерево"
+
+#: scene/3d/baked_lightmap.cpp
msgid "User Data"
-msgstr "Інтерфейс користувача"
+msgstr "Дані користувача"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -19111,9 +20063,16 @@ msgstr "Збереження карт освітлення"
msgid "Done"
msgstr "Зроблено"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Гаджети"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Коригування"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
@@ -19125,106 +20084,132 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Фільтр:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Базовий колір"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
msgstr "Типова тема"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Новий атлас"
+msgstr "Атлас"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "Перегляд середовища"
+msgid "Generate"
+msgstr "Загальне"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Макс. розмір (кБ)"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Нетиповий вузол"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Обертання на %s градусів."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Нетиповий шрифт"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "Захопити з пікселя"
+msgid "Custom Energy"
+msgstr "Сонячна енергія"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Захоплення"
+msgid "Min Light"
+msgstr "Збільшити відступ"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr "Навігація"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Адреса зображення"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
msgstr "З даними"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Ім'я Вузла:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
-#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Доріжка властивостей"
+
+#: scene/3d/camera.cpp
msgid "Projection"
-msgstr "Проєкт"
+msgstr "Проєкція"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "ПЗ"
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Відступ сітки:"
+
+#: scene/3d/camera.cpp
msgid "Near"
-msgstr "Найближча"
+msgstr "Близько"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Далеко"
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "Встановити поле"
+msgstr "Поле"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Обрізати вище"
-
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Віддзеркалити портали"
+msgstr "Обрізати до:"
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Захоплення"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19296,68 +20281,74 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Гаджети"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "Маска випромінювання"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Внутрішній радіус:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "Точок випромінювання:"
+msgid "Ring Height"
+msgstr "Обернути праворуч"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Кільця"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
-msgstr ""
+msgstr "Пласкість:"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
msgstr "Віддзеркалити портали"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
msgstr "Режим пріоритетності"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
+msgid "Allow Merging"
+msgstr "дозволено"
+
+#: scene/3d/cull_instance.cpp
msgid "Autoplace Priority"
msgstr "Увімкнути пріоритетність"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
-msgstr "Динамічна бібліотека"
+msgid "Dynamic Data"
+msgstr "Динамічний діапазон"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
+msgid "Dynamic Range"
+msgstr "Динамічний діапазон"
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "Навігація"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Складники"
+msgstr "Стиснути"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -19391,47 +20382,45 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Вибрати колір"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "Приготування карти освітлення"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "Режим бітової маски"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Скинути гучність шини"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
msgstr "Напрямки"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Режим без відволікання"
+msgid "Blend Splits"
+msgstr "Час змішування:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Глибина"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Розмір ті&ні:"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Показати типовий"
#: scene/3d/light.cpp
@@ -19440,21 +20429,36 @@ msgstr "SpotLight з кутом, який є більшим за 90 градус
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Пляма"
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Перетворення перервано."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr "Вектор"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Тестування"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ігнорувати]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent можна використовувати лише під просторовим вузлом."
@@ -19527,9 +20531,18 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Видимість"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr "Намалювати виклики:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Намалювати виклики:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow працюватиме лише як дочірній елемент вузла Path."
@@ -19543,7 +20556,6 @@ msgstr ""
"батьківському ресурсі Curve у Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
msgstr "Режим повороту"
@@ -19558,14 +20570,13 @@ msgstr ""
"Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
msgstr "Вісь"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Намалювати плитку"
+msgid "Body Offset"
+msgstr "Зміщення"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19589,34 +20600,34 @@ msgstr "Вузол A і вузол B має бути різними PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "Розв’язувач"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Виключити"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "ВЕРХНІЙ РЕГІСТР"
+msgstr "Верхня"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "нижній регістр"
+msgstr "Опустити"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
msgstr "ВЕРХНІЙ РЕГІСТР"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
msgstr "нижній регістр"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Swing Span"
msgstr "Збереження сцени"
@@ -19654,39 +20665,80 @@ msgstr ""
"Запис RoomGroup не повинен бути дочірнім об'єктом першого або другого рівня "
"для Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [портали активні]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Корінь інтерактивного редагування:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Типовий"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Згруповано"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
-#: scene/3d/ray_cast.cpp
+#: scene/3d/proximity_group.cpp
#, fuzzy
+msgid "Grid Radius"
+msgstr "Радіус"
+
+#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr "Зневаджувач"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
-msgstr ""
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr "Товщина"
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr "Режим повороту"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Відступ сітки:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Проєкція"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Дозволити прилипання"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Вибрати колір"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Кольори випромінювання"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Збільшити відступ"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19719,6 +20771,10 @@ msgstr ""
"Вам варто спростити межу кімнати, щоб підвищити швидкодію."
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19727,7 +20783,6 @@ msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
msgstr "Пріоритетність"
@@ -19757,20 +20812,21 @@ msgstr "У SceneTree має бути лише один запис RoomManager."
#: scene/3d/room_manager.cpp
msgid "Main"
+msgstr "Основний"
+
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "Кадри за секунду"
+msgstr "pvs"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
msgstr "Режим панорамування"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
msgstr "Файл ZIP"
@@ -19830,13 +20886,21 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Фізичний кадр %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Створити полігон зіткнення"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr "Дерево анімації недійсне."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Загалом:"
+msgstr "Загальна маса"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -19851,12 +20915,17 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pressure Coefficient"
+msgstr "Коефіцієнт опору"
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
-msgstr ""
+msgstr "Коефіцієнт опору"
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
@@ -19876,27 +20945,30 @@ msgstr ""
"Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Зберегти загальне перетворення"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Матриця"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
msgstr "Гаджети"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Фізичний кадр %"
+
+#: scene/3d/spring_arm.cpp
+#, fuzzy
+msgid "Spring Length"
+msgstr "Потужність"
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "Непрозорість"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "Прилипання до пікселів"
+msgstr "Розмір у пікселях"
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
@@ -19923,12 +20995,10 @@ msgstr ""
"Будь ласка, використовуйте цей елемент як дочірній елемент вузла VehicleBody."
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Per-Wheel Motion"
msgstr "Кнопка коліщатка вниз"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
msgstr "Онлайн документація"
@@ -19946,69 +21016,93 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Відокремлення:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
-msgstr "Коліщатко вгору."
+msgstr "Колесо"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Friction Slip"
+msgstr "Функція"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
-msgstr "Вираз"
+msgstr "Призупинення"
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Max Force"
+msgstr "Помилка"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Відокремлення:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
-msgstr "Повторити спробу"
+msgstr "Геометрія"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
msgstr "Перевизначення"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
msgstr "Зміни матеріалу:"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "Створити вузол шейдера"
+msgstr "Накласти тінь"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
msgstr "Додаткові аргументи виклику:"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Baked Light"
msgstr "Запікати карти освітлення"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Створення карт освітлення"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr "Приготування карти освітлення"
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "Лод"
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "Відстань вибору:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "Відстань вибору:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -20036,31 +21130,35 @@ msgstr ""
"значення Canvas (для двовимірних сцен)."
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr "Головна сцена"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
msgid "Value Label"
-msgstr "Значення"
+msgstr "Мітка значення"
#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
msgid "Auto Triangles"
msgstr "Увімкнути або вимкнути автоматичні трикутники"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Увімкнути або вимкнути автоматичні трикутники"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
-msgstr ""
+msgstr "Мітка X"
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
-msgstr ""
+msgstr "Мітка Y"
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -20071,27 +21169,27 @@ msgid "Animation not found: '%s'"
msgstr "Не знайдено анімації: «%s»"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
msgstr "Змішувати вузол"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
msgstr "Час X-Fade (с):"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
msgstr "Час X-Fade (с):"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "autorestart_"
msgstr "Автоматичний перезапуск:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Автоматичний перезапуск:"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr "Автоматичний перезапуск:"
@@ -20100,76 +21198,72 @@ msgid "Autorestart Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Input Count"
msgstr "Додати вхідний порт"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
msgstr "Час X-Fade (с):"
-#: scene/animation/animation_node_state_machine.cpp
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
#, fuzzy
+msgid "Graph Offset"
+msgstr "Відступ сітки:"
+
+#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
-msgstr "Перемкнутися"
+msgstr "Перемкнути режим"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Автоматичні параметри"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Додаткові параметри"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Скинути застосування анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
msgstr "Встановити анімацію"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
msgstr "Додавання анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Перемкнути автовідтворення"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
msgstr "Змінити тривалість анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Position"
msgstr "Додати точку анімації"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
msgstr "Параметри класу:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Типова тема"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Відтворити сцену"
+msgid "Active"
+msgstr "Дія"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20188,7 +21282,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Нічого не з'єднано із входом «%s» вузла «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Filter Enabled"
msgstr "Фільтрувати сигнали"
@@ -20210,87 +21303,182 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "Кореневий елемент AnimationPlayer не є коректним вузлом."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
msgstr "Створити кореневий вузол:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Пришпилити AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Додати доріжку"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree."
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
-msgstr "Відтворити"
+msgstr "Відтворення"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Вставити параметри"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Адреса зображення"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Анімація"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Нуль"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Root Bone"
+msgstr "Назва кореневого вузла"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Кістки"
+
+#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
-msgstr "Режим інтерполяції"
+msgstr "Інтерполяція"
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Перевизначення"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Змінити батьківський вузол"
+
+#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Max Iterations"
+msgstr "Створити функцію"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr "Повторення"
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr "Швидкість програвання"
+
+#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr "Призначення"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr "Пропорція"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
msgstr "Режим виділення"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Вирівнювання"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Віддзеркалити горизонтально"
+msgid "Horizontal"
+msgstr "Горизонтально:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Віддзеркалити вертикально"
+msgid "Vertical"
+msgstr "Вертикально:"
#: scene/gui/base_button.cpp
#, fuzzy
+msgid "Shortcut In Tooltip"
+msgstr "Показати центр"
+
+#: scene/gui/base_button.cpp
msgid "Action Mode"
msgstr "Режим піктограм"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "Кнопка"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
-msgstr "Клавіатурні скорочення"
+msgstr "Скорочення"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Group"
-msgstr "Групи"
+msgstr "Група"
+
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Копіювати текст"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Вирівнювання"
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Розгорнути"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Згори ліворуч"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20302,6 +21490,36 @@ msgstr ""
"Права кнопка: вилучити взірець"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Редагувати полігон"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Режим виділення"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Режим панорамування"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Відкладені"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Набори"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Вибрати колір з вікна редактора."
@@ -20342,98 +21560,82 @@ msgstr ""
"Filter значення «Stop» або «Pass»."
#: scene/gui/control.cpp
-#, fuzzy
msgid "Anchor"
-msgstr "Тільки прив'язки"
+msgstr "Якір"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Grow Direction"
msgstr "Напрямки"
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Горизонтально:"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr "Розмір обведення:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Вертикально:"
+msgid "Pivot Offset"
+msgstr "Відступ сітки:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Випадкове обертання:"
+msgid "Clip Content"
+msgstr "Стала класу"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+msgstr "Підказка"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Focus"
-msgstr "Фокусувати шлях"
+msgid "Tooltip"
+msgstr "Інструменти"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Режим перешкоди"
+msgid "Focus"
+msgstr "Фокусування"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Миша"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Фільтр локалізацій"
+msgid "Default Cursor Shape"
+msgstr "Завантажити типове компонування шини."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "Розмір: "
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Віддзеркалити горизонтально"
+msgstr "Розмір:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Віддзеркалити вертикально"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Режим виділення"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Type Variation"
msgstr "Властивості теми"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Заголовок вікна"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "Вікно XForm"
+msgstr "Діалогове вікно"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Копіювати текст"
+msgid "Autowrap"
+msgstr "Автозавантаження"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20444,14 +21646,49 @@ msgid "Please Confirm..."
msgstr "Будь ласка, підтвердьте..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Перевизначити запис"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Необхідно використовувати допустиме розширення."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Роз'єднати"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Відступ сітки:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Відстань вибору:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Збільшувати"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Збільшувати"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Зменшення"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Показати зображення"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20461,47 +21698,88 @@ msgid "Enable grid minimap."
msgstr "Увімкнути мінікарту ґратки."
#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
+#, fuzzy
+msgid "Show Close"
+msgstr "Колір тіні"
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#, fuzzy
+msgid "Selected"
+msgstr "Виділити"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Внесок"
+
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr "Накладання"
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
-msgstr "Об'єм"
+msgstr "Стовпчики"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "Час"
+msgstr "Таймери"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Застосувати скидання"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Заповнити позначене"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Тестування"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Same Column Width"
+msgstr "Фіксована ширина стовпчику:"
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Фіксована ширина стовпчику:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Випадковий масштаб:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Розмір шрифту"
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
msgstr "Припустимі символи:"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Percent Visible"
msgstr "Перемкнути видимість"
@@ -20515,52 +21793,106 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
+msgstr "Максимальна довжина"
+
+#: scene/gui/line_edit.cpp
+msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
+msgid "Secret Character"
+msgstr "Припустимі символи:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Контекстна довідка"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Клавіатурні скорочення"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Тільки виділити"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr "Права кнопка"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Placeholder"
-msgstr "Завантажити як заповнювач"
+msgstr "Проміжний"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "Завантажити як заповнювач"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
+msgstr "Позначка вставки"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Встановити положення виходу кривої"
+msgid "Blink Speed"
+msgstr "Швидкість:"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Підкреслений"
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Встановити поле"
+msgid "Switch On Hover"
+msgstr "Перемкнути режим"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "За центром"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Створити горизонтальну напрямну"
+msgid "Region Rect"
+msgstr "Встановити прямокутник області"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr "Встановити поле"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20576,9 +21908,13 @@ msgstr ""
"як «Розтягнути»."
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Popup"
-msgstr "Заповнити"
+msgstr "Вигульк"
+
+#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Включно"
#: scene/gui/popup.cpp
msgid ""
@@ -20590,24 +21926,104 @@ msgstr ""
"якусь із функцій popup*(). Втім, робити їх видимими для редагування — звична "
"практика. Втім, слід пам'ятати, що під час запуску їх буде приховано."
-#: scene/gui/progress_bar.cpp
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Центрувати на вибраному"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Вилучення позначеного GridMap"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Вилучити позначене"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
#, fuzzy
+msgid "Allow Search"
+msgstr "Пошук"
+
+#: scene/gui/progress_bar.cpp
msgid "Percent"
-msgstr "Нещодавні:"
+msgstr "Відсоток"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Якщо увімкнено «Exp Edit», «Min Value» має бути > 0."
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr "Мін. значення"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr "Макс. значення"
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Зберігати співвідношення розмірів"
+msgid "Page"
+msgstr "Сторінка: "
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Редагувати"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr ": межі"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Allow Greater"
+msgstr "дозволено"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Allow Lesser"
+msgstr "дозволено"
+
+#: scene/gui/reference_rect.cpp
#, fuzzy
+msgid "Border Color"
+msgstr "Перейменувати запис кольору"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
-msgstr "Межеві пікселі"
+msgstr "Ширина смуг"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Отримати індекс"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Автовідступ"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Час змішування:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Кінець"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Припустимі символи:"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -20615,21 +22031,42 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
-msgid "Bbcode Text"
-msgstr "Копіювати текст"
+msgid "Meta Underlined"
+msgstr "Підкреслений"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Розмір:"
+msgstr "Розмір табуляції"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Малювати ваги кісток"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Scroll Active"
+msgstr "Гортання"
#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Тільки виділити"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Налаштувати позначений профіль:"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr "Перемістити ефект шини"
#: scene/gui/scroll_bar.cpp
-#, fuzzy
msgid "Custom Step"
msgstr "Нетиповий вузол"
@@ -20645,16 +22082,59 @@ msgstr ""
"Control і встановіть нетиповий мінімальний розмір вручну."
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Заповнити поверхню"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Горизонтально:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
#, fuzzy
+msgid "Scrollable"
+msgstr "Гортання"
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr "Вибрати колір"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "у порядку:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Префікс:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Суфікс:"
+
#: scene/gui/split_container.cpp
#, fuzzy
+msgid "Split Offset"
+msgstr "Відступ сітки:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Згорнути все"
+
+#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr "Перемкнути видимість"
@@ -20663,96 +22143,165 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Поточний:"
+msgstr "Поточна вкладка"
+
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Порядок можна змінити перетягуванням зі скиданням."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Закладки"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Пропустити точки зупину"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Тека:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Редактор вимкнено)"
+msgid "Hiding Enabled"
+msgstr "Увімкнено"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Увімкнено"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Вертикально:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Горизонтально:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Малюнок"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Розблокувати вузол"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Розгорнути все"
+msgid "Focused"
+msgstr "Фокусування"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Режим перешкоди"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr "Розгорнути"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr "Підкреслений"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "Крок через"
+msgid "Over"
+msgstr "Накладання"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Властивості теми"
#: scene/gui/texture_progress.cpp
-#, fuzzy
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
msgid "Fill Mode"
-msgstr "Режим гри:"
+msgstr "Режим заповнення"
#: scene/gui/texture_progress.cpp
msgid "Tint"
-msgstr ""
+msgstr "Затінення"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Ініціалізувати"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Обертання на %s градусів."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "За центром ліворуч"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Режим інтерполяції"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20763,40 +22312,55 @@ msgid "(Other)"
msgstr "(Інші)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Перемкнути видимість"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Згортання коду"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Створити кореневий вузол:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "Додати доріжку"
+msgstr "Доріжка"
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr "Призупинено"
#: scene/gui/video_player.cpp
#, fuzzy
+msgid "Buffering (msec)"
+msgstr "Буферизація"
+
+#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr "Встановити криву в позиції"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Показати панель перегляду"
+msgid "Stretch Shrink"
+msgstr "Розтягнути"
#: scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Показати панель перегляду"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "Завантажити"
+msgstr "Отримання файла"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
msgstr "Завантаження"
@@ -20809,12 +22373,10 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "Перевищено час очікування на відповідь."
+msgstr "Час очікування"
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
msgstr "Іменований роздільник"
@@ -20823,59 +22385,92 @@ msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
msgid "Editor Description"
msgstr "Опис"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Шлях експорту"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
msgstr "Режим панорамування"
#: scene/main/node.cpp
-#, fuzzy
msgid "Display Folded"
msgstr "Перегляд без тіней"
#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
-msgstr "Перейменувати"
+msgstr "Назва файла"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Власники:"
+msgstr "Власник"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "Помножити на %s"
+msgstr "Декілька гравців"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
msgstr "Встановити кратність:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Увімкнути пріоритетність"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Режим інтерполяції"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr "Залишилось часу"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Режим перешкоди"
+
#: scene/main/scene_tree.cpp
#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Режим навігації"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr "Новий корінь сцени"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "Корінь"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Декілька гравців"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "Режим інтерполяції"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "Форми"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "Колір форми"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Contact Color"
msgstr "Вибрати колір"
@@ -20884,7 +22479,6 @@ msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Вимкнений елемент"
@@ -20893,22 +22487,14 @@ msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#, fuzzy
msgid "Draw 2D Outlines"
msgstr "Створити контур"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Режим інтерполяції"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Напрямки"
+msgstr "Відбиття"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
msgstr "Розмір обведення:"
@@ -20928,16 +22514,15 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
msgstr "Перегляд середовища"
@@ -20950,7 +22535,6 @@ msgstr ""
"проєкту (Обробка -> Середовище -> Типове середовище)."
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Enable Object Picking"
msgstr "Увімкнути калькування"
@@ -20969,17 +22553,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Намалювати плитку"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Автоматичний перезапуск:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Згори ліворуч"
+msgid "Viewport Path"
+msgstr "Шлях експорту"
#: scene/main/viewport.cpp
msgid ""
@@ -21001,9 +22581,23 @@ msgstr ""
"Щоб програма могла хоч щось показати, розмір поля перегляду має бути більшим "
"або рівним 2 пікселям в обох вимірах."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Перевизначити запис"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Own World"
+msgstr "Світ"
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
-msgstr ""
+msgstr "Світ"
#: scene/main/viewport.cpp
msgid "World 2D"
@@ -21011,30 +22605,90 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Транспонувати"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Зміна вхідного значення"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Палітурка"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Вимкнений елемент"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Лівий лінійний"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr "Діагностика"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
msgstr "Обробник:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Змінити режим оновлення анімації"
+msgid "Clear Mode"
+msgstr "Режим вимірювання"
-#: scene/main/viewport.cpp servers/visual_server.cpp
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Увімкнути"
+
+#: scene/main/viewport.cpp
#, fuzzy
+msgid "Enable 3D"
+msgstr "Увімкнути"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Увімкнути калькування"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Вимкнений елемент"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr "Новий атлас"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Зняти перетворення"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Зберегти загальне перетворення"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -21042,32 +22696,42 @@ msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom"
-msgstr "Нетиповий вузол"
+msgstr "Нетиповий"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom Font"
-msgstr "Нетиповий вузол"
+msgstr "Нетиповий шрифт"
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
msgstr "Режим переміщення"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "Пришпилити значення"
+msgid "Loop Begin"
+msgstr "Режим переміщення"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Значення"
+msgid "Loop End"
+msgstr "Режим переміщення"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr "Змішувати вузол"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
+msgid "Segments"
+msgstr "Аргументи головної сцени:"
+
+#: scene/resources/curve.cpp
msgid "Bake Resolution"
msgstr "Половина роздільності"
@@ -21075,406 +22739,420 @@ msgstr "Половина роздільності"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Вектор"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "Уточнення"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Перевизначити запис"
+
+#: scene/resources/dynamic_font.cpp
msgid "Font Path"
msgstr "Фокусувати шлях"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
msgstr "Розмір обведення:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Функція"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Сигнали"
+
+#: scene/resources/dynamic_font.cpp
msgid "Extra Spacing"
msgstr "Додаткові параметри:"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font"
-msgstr "Шрифти"
+msgstr "Шрифт"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font Data"
msgstr "З даними"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "Тло"
+
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr "Небо"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Режим піктограм"
+msgid "Sky Custom FOV"
+msgstr "Нетиповий шрифт"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Орієнтація"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Обертання"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Обертання на %s градусів."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Feed ID"
+msgstr "Фотоапарат"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Ambient Light"
msgstr "Збільшити відступ"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Умова"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+msgid "Fog"
+msgstr "Туман"
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Збереження файлу:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Сума"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Глибина"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Глибина"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Розділити криву"
+msgid "Depth End"
+msgstr "Глибина"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Розділити криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Фільтрувати сигнали"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Розділити криву"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Фільтрувати сигнали"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "Переспрямування"
+msgid "Height Min"
+msgstr "Висота"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Режим прилипання:"
+msgid "Height Max"
+msgstr "Висота"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Розділити криву"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+msgid "Tonemap"
+msgstr "Переспрямування"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Автоекспозиція"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
-msgstr ""
+msgid "Auto Exposure"
+msgstr "Автоекспозиція"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
-#, fuzzy
msgid "SS Reflections"
msgstr "Вибір масштабу"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Тільки виділити"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Кроки"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Радіус:"
+msgid "Fade In"
+msgstr "Наростання (с):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Затухання (с):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Радіус:"
+msgid "Depth Tolerance"
+msgstr "Глибина"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
+msgstr "Шорсткість"
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Радіус"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+#, fuzzy
+msgid "Intensity 2"
+msgstr "Інтенсивність"
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Кольори"
+msgid "Light Affect"
+msgstr "Праворуч за шириною"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Діагностика UV-каналу"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Відстань вибору:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Перехід: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Сяйво"
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Вузол Blend2"
+msgid "HDR Threshold"
+msgstr "Поріг"
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Масштаб"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Коригування"
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Шорсткість"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Відокремлення:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "Функція кольору."
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Попередження"
+
+#: scene/resources/font.cpp
msgid "Ascent"
-msgstr "Нещодавні:"
+msgstr "Підйом:"
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Режим без відволікання"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Зміщення"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
msgstr "Глибина"
-#: scene/resources/material.cpp
+#: scene/resources/height_map_shape.cpp
#, fuzzy
+msgid "Map Data"
+msgstr "Глибина"
+
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "D"
+msgstr "Просторова графіка"
+
+#: scene/resources/material.cpp
msgid "Render Priority"
msgstr "Увімкнути пріоритетність"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Наступна площина"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Color"
msgstr "Вершина"
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Змінено параметр:"
+msgstr "Параметри"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Режим панорамування"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Режим вимірювання"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Вузол Blend2"
+msgid "Depth Draw Mode"
+msgstr "Режим інтерполяції"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Ліворуч за шириною"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Розмір шрифту"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Режим вимірювання"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Сума"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
-msgstr ""
+msgid "Particles Anim"
+msgstr "Частинки"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Particles Anim"
-msgstr "Частинки"
+msgid "H Frames"
+msgstr "Кадри"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Кадри"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Альбедо"
#: scene/resources/material.cpp
msgid "Metallic"
@@ -21489,25 +23167,18 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission"
msgstr "Маска випромінювання"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission Energy"
msgstr "Кольори випромінювання"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission Operator"
msgstr "Кольори випромінювання"
@@ -21516,150 +23187,108 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Випадковий масштаб:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Rim Tint"
msgstr "Випадковий нахил:"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Очистити"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat Gloss"
msgstr "Очистити позу"
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Анізотропія"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ambient Occlusion"
msgstr "Перешкода"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Глибина"
+msgid "Min Layers"
+msgstr "Шари"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Шари"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Віддзеркалити портал"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "Перехід: "
+msgstr "Перехід:"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Відокремлення:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Випадковий масштаб:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
-msgstr ""
+msgstr "Подробиці"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Вузол Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Шар"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Proximity Fade"
msgstr "Режим пріоритетності"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Режим без відволікання"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Режим панорамування"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Приготування карти освітлення"
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr "Вузол Blend2"
@@ -21668,12 +23297,10 @@ msgid "Custom AABB"
msgstr ""
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
msgstr "Оператор кольору."
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
msgstr "Перетворення перервано."
@@ -21682,7 +23309,6 @@ msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Instance Count"
msgstr "Екземпляр"
@@ -21691,16 +23317,30 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Перетворення перервано."
-#: scene/resources/navigation_mesh.cpp
+#: scene/resources/multimesh.cpp
#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Перетворити UV-карту"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Композитний масив"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Композитний масив"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
msgstr "Встановити базовий тип змінної"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
msgstr "Аналіз геометрії..."
@@ -21709,8 +23349,13 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Початковий код"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
-msgstr ""
+msgstr "АГЕНТ"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -21721,43 +23366,42 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "Розмір обведення:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Об'єднати зі сцени"
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
-msgstr ""
+msgstr "Край"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Max Error"
msgstr "Помилка"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Полігони"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Distance"
msgstr "Відстань вибору:"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Max Error"
msgstr "Зразок"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Ledge Spans"
+msgstr "Інтервал між рядками"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21766,43 +23410,77 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "Сфери набору OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Полігони"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Перемістити точки"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "Слід"
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "Поділити на %s"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "Коефіцієнт швидкості огляду"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "Модифікатор швидкості довільного огляду"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Точок випромінювання:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
-msgstr "Джерело випромінювання: "
+msgid "Normal Texture"
+msgstr "Джерело випромінювання:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Кольори випромінювання"
+msgid "Color Texture"
+msgstr "Тема кольорів"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Точок випромінювання:"
+msgid "Point Count"
+msgstr "Додати вхідний порт"
+
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Rough"
+msgstr "Шорсткість"
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Площина:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Віддзеркалити портали"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21821,26 +23499,35 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
msgstr "Радіус:"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
msgstr "Внизу праворуч"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Left To Right"
-msgstr "Згори праворуч"
+msgstr "Зліва праворуч"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+#, fuzzy
+msgid "A"
+msgstr "ar"
#: scene/resources/shader.cpp
msgid "Code"
-msgstr ""
+msgstr "Код"
#: scene/resources/shader.cpp
-#, fuzzy
msgid "Custom Defines"
msgstr "Відтворити вибіркову сцену"
@@ -21849,108 +23536,74 @@ msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Radiance Size"
msgstr "Розмір обведення:"
#: scene/resources/sky.cpp
msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
+msgstr "Панорама"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Розділити криву"
+msgid "Top Color"
+msgstr "Колір тексту"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Збереження файлу:"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Ground"
-msgstr "Згруповано"
+msgstr "Земля"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Закрити криву"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Закладки"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Sun"
-msgstr "Запустити"
+msgstr "Сонце"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Підставити"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Curve"
-msgstr "Розділити криву"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
+msgid "Angle Min"
+msgstr "Кут"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
+msgid "Angle Max"
+msgstr "Кут"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Content Margin"
msgstr "Встановити поле"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Expand Margin"
msgstr "Розгорнути все"
#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Заповнити"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
-msgstr "Змінити внутрішній радіус тора"
+msgstr "Радіус кутового скруглення"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "Згладжування"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
@@ -21964,65 +23617,85 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Збереження файлу:"
+msgstr "Сховище даних"
#: scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Load Path"
msgstr "Завантажити шаблон"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Base Texture"
msgstr "Вилучити текстуру"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Розмір сторінки"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
-msgstr "Режим масштабування"
+msgstr "Режим зберігання"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Захоплення"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Base"
-msgstr "Базовий тип"
+msgid "Fill From"
+msgstr "Режим заповнення"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill To"
+msgstr "Режим заповнення"
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr "Основа"
+
+#: scene/resources/texture.cpp
msgid "Current Frame"
-msgstr "Назва поточної сцени"
+msgstr "Поточний кадр:"
-#: scene/resources/theme.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Призупинено"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
+msgid "Camera Is Active"
+msgstr "Фотоапарати"
+
+#: scene/resources/theme.cpp
msgid "Default Font"
-msgstr "Типовий"
+msgstr "&Типовий шрифт:"
+
+#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Initialized"
msgstr "Ініціалізувати"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input Name"
msgstr "Карта введення"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Uniform Name"
msgstr "Встановити однорідну назву"
@@ -22043,7 +23716,6 @@ msgid "Invalid source for shader."
msgstr "Некоректне джерело програми побудови тіней."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture Type"
msgstr "TextureRegion"
@@ -22053,6 +23725,15 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Профіль можливостей Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Зміна вхідного значення"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr "Завантажити типовий"
@@ -22061,21 +23742,28 @@ msgid "Invalid comparison function for that type."
msgstr "Некоректна функція порівняння для цього типу."
#: scene/resources/world.cpp
-#, fuzzy
msgid "Fallback Environment"
msgstr "Перегляд середовища"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Головна сцена"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Сцена"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity Vector"
msgstr "Типове зображення перегляду"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Linear Damp"
msgstr "Лівий лінійний"
@@ -22083,17 +23771,37 @@ msgstr "Лівий лінійний"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Ініціалізувати"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
+msgstr "ar"
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
msgstr ""
-#: servers/audio/audio_stream.cpp
+#: servers/arvr_server.cpp
#, fuzzy
+msgid "Primary Interface"
+msgstr "Інтерфейс користувача"
+
+#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
-msgstr "Пункт варіанта"
+msgstr "Потік звукових даних %1"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
msgstr "Випадковий нахил:"
@@ -22101,7 +23809,7 @@ msgstr "Випадковий нахил:"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
-msgstr ""
+msgstr "&Розмір буфера:"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
@@ -22116,24 +23824,24 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
-msgstr ""
+msgstr "мокрий"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Поріг"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
-msgstr ""
+msgstr "Підсилення"
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Випуск"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -22142,36 +23850,35 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
-msgstr ""
+msgstr "удар"
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "&Рівень (дБ):"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Площина:"
+msgstr "Панорамування"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
-msgstr ""
+msgstr "удар"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
-#, fuzzy
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
-msgstr "Надіслати відгук щодо документації"
+msgstr "Зворотній зв’язок"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
-msgstr "Обхід"
+msgid "Low-pass"
+msgstr "Низькочастотний"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
@@ -22183,26 +23890,15 @@ msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
-msgstr ""
+msgstr "Диск"
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Post Gain"
msgstr "Після"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "Resonance"
-msgstr "Ресурс"
-
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "Б"
+msgstr "Резонанс"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
@@ -22210,7 +23906,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
-msgstr ""
+msgstr "Поріг у дБ"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
@@ -22230,7 +23926,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
-msgstr ""
+msgstr "Частота (Гц)"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
@@ -22239,30 +23935,24 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
-msgstr "Розмір:"
+msgid "FFT Size"
+msgstr "Розмір табуляції"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Режим гри:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Надіслати відгук щодо документації"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "&Розмір зали (%):"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Обхід"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22275,25 +23965,18 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Перевищено час очікування на відповідь."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
-msgstr ""
-
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Змішувати вузол"
+msgstr "Об'ємний 7.1"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
msgstr "Перейменування аудіо шини"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
msgstr "Результат"
@@ -22302,17 +23985,36 @@ msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
-#, fuzzy
msgid "Channel Disable Time"
msgstr "Змінити час змішування"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Додати вхідний порт"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Захопити з пікселя"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Загальна змінна"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
-msgstr ""
+msgstr "Подача"
+
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Перспектива"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
@@ -22327,19 +24029,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Розмір табуляції"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Огляд ліворуч"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Лінійний"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Типове зображення перегляду"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Ініціалізувати"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
+msgstr "Виключити"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Shape RID"
+msgstr "Форма"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Режим перешкоди"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Режим перешкоди"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "За центром ліворуч"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22375,46 +24153,43 @@ msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
msgstr "Розбиття..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Фільтрувати сигнали"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr "Вираз"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
msgstr "Імпорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
msgstr "Імпортувати тему"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Стискання без втрат"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
msgstr "Примусово записати"
@@ -22427,9 +24202,8 @@ msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Cubemap Size"
-msgstr "Змінити розмір камери"
+msgstr "Розмір кубічної карти:"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
@@ -22448,17 +24222,14 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "Шейдер"
+msgstr "Тіні"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "Фільтрувати вузли"
+msgstr "Режим фільтрування:"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Texture Array Reflections"
msgstr "Центрувати на вибраному"
@@ -22471,9 +24242,8 @@ msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shading"
-msgstr "Фаска"
+msgstr "Затінювання"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
@@ -22492,7 +24262,6 @@ msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Split Stream"
msgstr "Розділити криву"
@@ -22533,13 +24302,12 @@ msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
msgstr "Режим інтерполяції"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Відкрити"
#: servers/visual_server.cpp
@@ -22547,7 +24315,6 @@ msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching Stream"
msgstr "Пакетне перейменування"
@@ -22560,7 +24327,6 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
msgstr "Шукаємо…"
@@ -22569,7 +24335,6 @@ msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
msgstr "Оновлення редактора"
@@ -22590,7 +24355,6 @@ msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
msgstr "Керувати записами…"
@@ -22607,7 +24371,6 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
msgstr "Вставити кадр"
@@ -22617,16 +24380,15 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Сумісність"
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "Вираз"
+msgstr "Точність"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -22637,7 +24399,6 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
msgstr "Використати прив'язування масштабу"
@@ -22646,22 +24407,18 @@ msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
msgstr "Сигнали"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Remove Danglers"
msgstr "Вилучити плитку"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
msgstr "Віддзеркалити портали"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Occlusion Culling"
msgstr "Переглянути відбраковування замикання"
@@ -22670,12 +24427,10 @@ msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
msgstr "Перемістити полігон"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Режим інтерполяції"
@@ -22689,5 +24444,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "Змінити розмір камери"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index ce10ef09d8..3c912a3f98 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -22,6 +22,58 @@ msgstr ""
"X-Generator: Weblate 4.10-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "ایکشن منتقل کریں"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
@@ -29,11 +81,94 @@ msgstr ""
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr ".تمام کا انتخاب"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr ".تمام کا انتخاب"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr ""
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "سب سکریپشن بنائیں"
@@ -60,9 +195,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr ".تمام کا انتخاب"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +236,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr ".تمام کا انتخاب"
@@ -97,25 +248,66 @@ msgstr ".تمام کا انتخاب"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr ".تمام کا انتخاب"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "سب سکریپشن بنائیں"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr ".تمام کا انتخاب"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "ایکشن منتقل کریں"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -166,6 +358,15 @@ msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -206,10 +407,154 @@ msgstr ".تمام کا انتخاب"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "کمیونٹی"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "مستقل"
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "ایکشن منتقل کریں"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ایکشن منتقل کریں"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "کمیونٹی"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "ایکشن منتقل کریں"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +568,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr ""
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr ""
@@ -405,18 +752,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "سب سکریپشن بنائیں"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -444,7 +793,7 @@ msgstr ""
msgid "Max Functions"
msgstr ".تمام کا انتخاب"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "سب سکریپشن بنائیں"
@@ -516,15 +865,27 @@ msgstr ""
msgid "Resource"
msgstr ""
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "ایک مینو منظر چنیں"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
+msgid "Path"
msgstr ""
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "کمیونٹی"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -537,7 +898,7 @@ msgstr ""
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -569,7 +930,7 @@ msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -639,8 +1000,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "ایکشن منتقل کریں"
@@ -657,7 +1023,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -935,8 +1301,10 @@ msgstr "سب سکریپشن بنائیں"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1073,6 +1441,8 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1463,7 +1833,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
@@ -1635,13 +2005,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1773,11 +2136,11 @@ msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr ""
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "سب سکریپشن بنائیں"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2123,7 +2486,9 @@ msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr ""
@@ -2588,8 +2953,11 @@ msgstr "ایکشن منتقل کریں"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "ایکشن منتقل کریں"
@@ -2609,6 +2977,15 @@ msgstr ".تمام کا انتخاب"
msgid "Current Path"
msgstr ".تمام کا انتخاب"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
@@ -2629,7 +3006,8 @@ msgstr ""
msgid "Toggle Favorite"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2753,6 +3131,8 @@ msgid "Theme Properties"
msgstr ".تمام کا انتخاب"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2865,15 +3245,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr ".تمام کا انتخاب"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
@@ -2886,6 +3270,31 @@ msgstr ".تمام کا انتخاب"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3597,7 +4006,7 @@ msgstr ".تمام کا انتخاب"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -3643,7 +4052,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
@@ -4252,7 +4661,10 @@ msgstr ".تمام کا انتخاب"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4356,11 +4768,25 @@ msgstr ".تمام کا انتخاب"
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr ".تمام کا انتخاب"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4496,7 +4922,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4564,10 +4990,6 @@ msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
@@ -4617,15 +5039,15 @@ msgstr ""
msgid "Highlighting"
msgstr "سب سکریپشن بنائیں"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4639,19 +5061,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4660,11 +5076,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4674,11 +5090,11 @@ msgstr ""
msgid "Navigation"
msgstr "سب سکریپشن بنائیں"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4698,7 +5114,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr ""
@@ -4790,7 +5206,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -4894,7 +5310,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5119,7 +5535,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
@@ -5152,8 +5570,7 @@ msgstr ".تمام کا انتخاب"
msgid "Editor SSL Certificates"
msgstr ""
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5314,6 +5731,11 @@ msgstr "سب سکریپشن بنائیں"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "فلیٹ 1"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -6745,8 +7167,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -6832,6 +7254,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -6840,6 +7263,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -6925,6 +7350,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7044,7 +7470,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7209,11 +7635,11 @@ msgstr ""
msgid "First"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
@@ -8305,6 +8731,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8856,17 +9283,20 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr ".تمام کا انتخاب"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "سب سکریپشن بنائیں"
@@ -8953,6 +9383,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9408,7 +9839,8 @@ msgstr ""
msgid "Source"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9452,6 +9884,7 @@ msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -9636,7 +10069,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -9653,7 +10087,7 @@ msgstr ""
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -9741,7 +10175,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10001,7 +10435,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10387,6 +10821,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -10928,15 +11365,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11271,6 +11699,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "ایکشن منتقل کریں"
@@ -11279,7 +11708,7 @@ msgstr "ایکشن منتقل کریں"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -11903,7 +12332,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -12656,6 +13086,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12669,10 +13103,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
@@ -12730,7 +13160,8 @@ msgstr "سب سکریپشن بنائیں"
msgid "GDScript Export Mode:"
msgstr ""
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
@@ -13051,6 +13482,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13196,10 +13634,6 @@ msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13251,10 +13685,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13403,12 +13833,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "ایکشن منتقل کریں"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13594,7 +14019,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14347,7 +14774,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -14371,6 +14798,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr ""
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14441,7 +14873,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14453,14 +14885,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr ".تمام کا انتخاب"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14648,16 +15083,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "کمیونٹی"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14726,30 +15156,20 @@ msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullscreen"
-msgstr ""
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14779,10 +15199,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14790,7 +15206,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr ""
@@ -14806,10 +15230,6 @@ msgstr ""
msgid "Energy Saving"
msgstr ""
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -14842,10 +15262,6 @@ msgid "Physics FPS"
msgstr ""
#: main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -14876,8 +15292,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "ایکشن منتقل کریں"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -14888,10 +15305,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -14951,14 +15364,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "سب سکریپشن بنائیں"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr ".تمام کا انتخاب"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15036,6 +15450,7 @@ msgid "Main Loop Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15055,7 +15470,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
@@ -15096,34 +15511,45 @@ msgstr ""
msgid "Operation"
msgstr ".تمام کا انتخاب"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "سب سکریپشن بنائیں"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "سب سکریپشن بنائیں"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr ".تمام کا انتخاب"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15136,10 +15562,18 @@ msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15151,6 +15585,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "سب سکریپشن بنائیں"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15161,6 +15602,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "سب سکریپشن بنائیں"
@@ -15178,20 +15624,82 @@ msgid "Path Rotation"
msgstr "مستقل"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "مستقل"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "مستقل"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "مستقل"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "سب سکریپشن بنائیں"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15247,12 +15755,16 @@ msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "سب سکریپشن بنائیں"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
+msgid "Icon Path"
msgstr ""
#: modules/gdnative/register_types.cpp
@@ -15351,6 +15863,165 @@ msgstr ""
msgid "Export GLTF..."
msgstr ".سپورٹ"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15361,10 +16032,23 @@ msgid "Godot Bone Node"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15372,7 +16056,51 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "نوڈ"
@@ -15393,6 +16121,16 @@ msgstr ""
msgid "Materials"
msgstr ""
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "سب سکریپشن بنائیں"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15435,17 +16173,46 @@ msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
msgid "Animations"
msgstr "سب سکریپشن بنائیں"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15633,12 +16400,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "ایکشن منتقل کریں"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15654,11 +16427,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15745,6 +16518,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15752,6 +16533,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15768,12 +16553,55 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -15815,13 +16643,6 @@ msgstr ""
msgid "Visual Script"
msgstr "سب سکریپشن بنائیں"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr ".تمام کا انتخاب"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16154,6 +16975,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16163,6 +16985,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -16259,12 +17086,28 @@ msgid "Basic Type"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "نوڈ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "ایکشن منتقل کریں"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16323,10 +17166,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -16368,6 +17207,10 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -16444,6 +17287,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16501,6 +17348,10 @@ msgstr ""
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16529,6 +17380,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -16537,7 +17392,11 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
@@ -16565,6 +17424,10 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17355,6 +18218,56 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
@@ -17364,21 +18277,28 @@ msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17388,9 +18308,8 @@ msgid "Audio Bus"
msgstr "ایکشن منتقل کریں"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus Name"
-msgstr ".تمام کا انتخاب"
+msgid "Override"
+msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17410,8 +18329,9 @@ msgid "Pitch Scale"
msgstr "ایکشن منتقل کریں"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
@@ -17420,7 +18340,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
@@ -17448,12 +18369,27 @@ msgstr ".تمام کا انتخاب"
msgid "Anchor Mode"
msgstr "ایکشن منتقل کریں"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "مستقل"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "ایکشن منتقل کریں"
@@ -17463,31 +18399,51 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "ایکشن منتقل کریں"
@@ -17497,27 +18453,60 @@ msgstr "ایکشن منتقل کریں"
msgid "Light Mode"
msgstr "سب سکریپشن بنائیں"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17534,6 +18523,10 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17559,6 +18552,19 @@ msgid "Build Mode"
msgstr "ایکشن منتقل کریں"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "سب سکریپشن بنائیں"
@@ -17590,6 +18596,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -17599,15 +18612,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "ایکشن منتقل کریں"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17631,11 +18643,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17649,8 +18672,10 @@ msgstr ""
msgid "Texture"
msgstr ".تمام کا انتخاب"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17660,7 +18685,15 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17687,7 +18720,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -17725,11 +18759,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -17764,16 +18793,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "نوڈ"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "نوڈ"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -17781,11 +18826,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -17795,40 +18840,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Height"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -17836,27 +18879,30 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
+msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
+msgid "Gradient Length"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "سب سکریپشن بنائیں"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "سب سکریپشن بنائیں"
#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "ایکشن منتقل کریں"
@@ -17874,6 +18920,11 @@ msgstr ""
msgid "Width Curve"
msgstr ""
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -17905,23 +18956,38 @@ msgstr "ایکشن منتقل کریں"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr ".تمام کا انتخاب"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -17950,12 +19016,20 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Vertices"
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
@@ -17976,11 +19050,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -17993,20 +19064,60 @@ msgstr "مستقل"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "ایکشن منتقل کریں"
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18035,11 +19146,16 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
@@ -18051,6 +19167,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18060,12 +19188,20 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr ".تمام کا انتخاب"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18102,8 +19238,13 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
-msgid "Continuous Cd"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18111,6 +19252,23 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18118,38 +19276,88 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr ".تمام کا انتخاب"
+msgid "Collider Shape"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-msgid "Invert Border"
-msgstr ""
+#, fuzzy
+msgid "Vertex Colors"
+msgstr "سب سکریپشن بنائیں"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18161,22 +19369,44 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Collide With Bodies"
+msgid "Cast To"
msgstr "سب سکریپشن بنائیں"
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Rest"
+msgstr ""
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18203,6 +19433,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18215,46 +19455,64 @@ msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Show Collision"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr ".تمام کا انتخاب"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "سب سکریپشن بنائیں"
+msgid "Centered Textures"
+msgstr ".تمام کا انتخاب"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Pressed"
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
@@ -18272,16 +19530,7 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "ریموٹ "
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Amount"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
+msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -18289,10 +19538,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18307,8 +19556,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18324,6 +19574,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "ایکشن منتقل کریں"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18350,23 +19605,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "گنتی"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -18374,8 +19632,8 @@ msgstr ""
msgid "Doppler"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -18390,6 +19648,15 @@ msgstr ""
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18419,6 +19686,13 @@ msgstr ""
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18433,45 +19707,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+msgid "Use Denoiser"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr ".تمام کا انتخاب"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "ایکشن منتقل کریں"
+
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Quality"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -18480,15 +19774,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "ریموٹ "
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "سب سکریپشن بنائیں"
@@ -18498,6 +19801,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
msgid "Near"
msgstr ""
@@ -18505,8 +19812,9 @@ msgstr ""
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -18515,12 +19823,12 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
@@ -18576,15 +19884,23 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -18601,12 +19917,15 @@ msgid "Portal Mode"
msgstr "ایکشن منتقل کریں"
#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
+msgid "Include In Bound"
msgstr ""
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18614,20 +19933,15 @@ msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
+msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -18660,20 +19974,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "ریموٹ "
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -18681,24 +19993,27 @@ msgid "Directional Shadow"
msgstr "سب سکریپشن بنائیں"
#: scene/3d/light.cpp
-msgid "Directional Shadow Mode"
+msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "ایکشن منتقل کریں"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/3d/light.cpp
-msgid "Omni Shadow Detail"
-msgstr ""
+#, fuzzy
+msgid "Shadow Detail"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -18709,11 +20024,20 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
+#, fuzzy
+msgid "Transform Normals"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
@@ -18721,6 +20045,10 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -18775,9 +20103,17 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -18805,7 +20141,7 @@ msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -18833,6 +20169,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -18884,39 +20225,78 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr ".تمام کا انتخاب"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "ایکشن منتقل کریں"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "سب سکریپشن بنائیں"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -18942,6 +20322,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -18979,6 +20363,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19034,6 +20422,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19054,6 +20452,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19077,10 +20479,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19088,7 +20486,15 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19137,13 +20543,44 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
@@ -19170,27 +20607,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr ".تمام کا انتخاب"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "ایک مینو منظر چنیں"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19211,10 +20651,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19227,6 +20669,10 @@ msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
+msgid "Triangles"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19260,6 +20706,10 @@ msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
@@ -19277,11 +20727,24 @@ msgstr ".تمام کا انتخاب"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "ایکشن منتقل کریں"
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19296,10 +20759,6 @@ msgid "Assigned Animation"
msgstr ""
#: scene/animation/animation_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19318,21 +20777,16 @@ msgid "Playback Options"
msgstr "سب سکریپشن بنائیں"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "ایکشن منتقل کریں"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19377,9 +20831,17 @@ msgid "Tree Root"
msgstr "سب سکریپشن بنائیں"
#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -19388,15 +20850,81 @@ msgstr ""
msgid "Playback"
msgstr ""
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "گنتی"
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr ".تمام کا انتخاب"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19407,13 +20935,22 @@ msgstr "ایکشن منتقل کریں"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "سب سکریپشن بنائیں"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -19422,11 +20959,11 @@ msgid "Action Mode"
msgstr "ایکشن منتقل کریں"
#: scene/gui/base_button.cpp
-msgid "Button Mask"
+msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -19439,6 +20976,11 @@ msgstr ".تمام کا انتخاب"
msgid "Group"
msgstr ".تمام کا انتخاب"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19448,6 +20990,14 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -19456,6 +21006,34 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -19497,26 +21075,26 @@ msgstr ""
msgid "Grow Direction"
msgstr "سب سکریپشن بنائیں"
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr ".تمام کا انتخاب"
-
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Vertical"
+msgid "Min Size"
msgstr "سب سکریپشن بنائیں"
#: scene/gui/control.cpp
-msgid "Rect Rotation"
+msgid "Pivot Offset"
msgstr ""
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Clip Content"
+msgstr "مستقل"
+
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
+msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
@@ -19524,21 +21102,16 @@ msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+msgid "Default Cursor Shape"
+msgstr ".تمام کا انتخاب"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -19546,16 +21119,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "ایکشن منتقل کریں"
#: scene/gui/control.cpp
#, fuzzy
@@ -19571,9 +21137,12 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
-msgid "Dialog Text"
-msgstr ".تمام کا انتخاب"
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -19584,11 +21153,42 @@ msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
-msgid "Zoom"
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "ایک مینو منظر چنیں"
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
@@ -19600,10 +21200,24 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "کمیونٹی"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -19613,21 +21227,48 @@ msgid "Timers"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -19653,6 +21294,51 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
@@ -19661,37 +21347,45 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Caret Position"
-msgstr ".تمام کا انتخاب"
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "ایکشن منتقل کریں"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "سب سکریپشن بنائیں"
+msgid "Region Rect"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -19707,12 +21401,39 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
#: scene/gui/progress_bar.cpp
msgid "Percent"
msgstr ""
@@ -19721,28 +21442,100 @@ msgstr ""
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
msgstr ""
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr ".تمام کا انتخاب"
+
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr ".تمام کا انتخاب"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -19759,13 +21552,51 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -19778,68 +21609,125 @@ msgstr ""
msgid "Current Tab"
msgstr ""
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr ".تمام کا انتخاب"
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Disabled"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Expand"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Focused"
+msgstr "سب سکریپشن بنائیں"
#: scene/gui/texture_button.cpp
-msgid "Flip V"
+#, fuzzy
+msgid "Click Mask"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
+msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr ".تمام کا انتخاب"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "ایکشن منتقل کریں"
@@ -19853,13 +21741,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
+msgid "Fill Degrees"
msgstr ""
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "سب سکریپشن بنائیں"
+
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
@@ -19869,6 +21767,20 @@ msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -19876,8 +21788,12 @@ msgstr ""
msgid "Audio Track"
msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -19885,12 +21801,13 @@ msgstr ""
msgid "Stream Position"
msgstr ".تمام کا انتخاب"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "ایکشن منتقل کریں"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -19929,6 +21846,11 @@ msgstr "سب سکریپشن بنائیں"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "درآمد"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "ایکشن منتقل کریں"
@@ -19953,6 +21875,34 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "گنتی"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
@@ -19961,6 +21911,14 @@ msgstr ""
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -19989,10 +21947,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20018,12 +21972,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20050,15 +22004,11 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-msgid "Wait Time"
+msgid "Autostart"
msgstr ""
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Time Left"
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
msgstr ""
#: scene/main/viewport.cpp
@@ -20075,6 +22025,18 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20084,6 +22046,35 @@ msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
@@ -20092,19 +22083,48 @@ msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Render Target Update Mode"
+#, fuzzy
+msgid "Clear Mode"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
msgstr ""
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr ".تمام کا انتخاب"
+
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "مستقل"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20126,12 +22146,27 @@ msgstr "ایکشن منتقل کریں"
msgid "Loop Mode"
msgstr "ایکشن منتقل کریں"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20143,12 +22178,12 @@ msgstr ".تمام کا انتخاب"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Up Vector"
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
+msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
@@ -20161,6 +22196,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "سگنلز"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "سب سکریپشن بنائیں"
@@ -20176,29 +22221,36 @@ msgstr ""
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
+msgid "Sky Custom FOV"
msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "مستقل"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20206,84 +22258,93 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Depth Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
+msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "ایکشن منتقل کریں"
+msgid "Height Max"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
+msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
+msgid "Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20292,171 +22353,151 @@ msgid "SS Reflections"
msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "ایکشن منتقل کریں"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "ایک مینو منظر چنیں"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
+msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr ".تمام کا انتخاب"
#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr ".تمام کا انتخاب"
-#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustments"
+#: scene/resources/font.cpp
+msgid "Kernings"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+#: scene/resources/font.cpp
+msgid "Ascent"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
+#: scene/resources/font.cpp
+msgid "Distance Field"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
+#: scene/resources/gradient.cpp
+msgid "Offsets"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
msgstr ""
-#: scene/resources/font.cpp
-msgid "Ascent"
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
+msgid "Map Data"
msgstr ""
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
msgstr ""
#: scene/resources/material.cpp
@@ -20477,48 +22518,60 @@ msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
+msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "Params Point Size"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr ".تمام کا انتخاب"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
+#, fuzzy
+msgid "H Frames"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
msgid "Albedo"
@@ -20537,10 +22590,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -20561,10 +22610,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -20592,32 +22637,33 @@ msgid "Ambient Occlusion"
msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "ایکشن منتقل کریں"
+msgid "Min Layers"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -20629,24 +22675,12 @@ msgstr ""
msgid "Refraction"
msgstr ".تمام کا انتخاب"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -20654,7 +22688,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -20662,39 +22696,23 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-msgid "Distance Fade Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "ایکشن منتقل کریں"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "ایکشن منتقل کریں"
@@ -20725,7 +22743,21 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/multimesh.cpp
+msgid "Color Array"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -20742,6 +22774,10 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -20754,11 +22790,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -20771,11 +22802,6 @@ msgid "Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "سب سکریپشن بنائیں"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -20788,6 +22814,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr "نمونے"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -20796,36 +22834,72 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "ایکشن منتقل کریں"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr ".تمام کا انتخاب"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr ".تمام کا انتخاب"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr ".تمام کا انتخاب"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -20856,6 +22930,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -20877,16 +22963,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sky Curve"
-msgstr ""
+#, fuzzy
+msgid "Top Color"
+msgstr "سب سکریپشن بنائیں"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr ".تمام کا انتخاب"
#: scene/resources/sky.cpp
#, fuzzy
@@ -20894,43 +22978,28 @@ msgid "Ground"
msgstr ".تمام کا انتخاب"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr ".تمام کا انتخاب"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -20942,10 +23011,6 @@ msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -20954,10 +23019,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -20973,10 +23034,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -20995,16 +23052,30 @@ msgid "Base Texture"
msgstr ".تمام کا انتخاب"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "ایکشن منتقل کریں"
#: scene/resources/texture.cpp
-msgid "Repeat"
+msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Fill From"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Base"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
@@ -21013,12 +23084,29 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
msgid "Current Frame"
msgstr "ایکشن منتقل کریں"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "ایکشن منتقل کریں"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21055,6 +23143,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr ".تمام کا انتخاب"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr ".تمام کا انتخاب"
@@ -21067,6 +23165,14 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21083,10 +23189,30 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21126,11 +23252,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21142,7 +23268,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21160,11 +23286,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Lowpass"
+msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21184,17 +23311,9 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr ""
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21229,20 +23348,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "سب سکریپشن بنائیں"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "ایکشن منتقل کریں"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21250,7 +23365,7 @@ msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Hipass"
+msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21262,17 +23377,13 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21292,13 +23403,31 @@ msgid "Channel Disable Time"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr ".تمام کا انتخاب"
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "مستقل"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21312,7 +23441,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -21320,11 +23449,82 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21360,6 +23560,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "سب سکریپشن بنائیں"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -21512,7 +23717,7 @@ msgstr "سب سکریپشن بنائیں"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "سب سکریپشن بنائیں"
#: servers/visual_server.cpp
@@ -21655,5 +23860,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index ab60a8f06e..3d972bd1ae 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -37,6 +37,61 @@ msgstr ""
"X-Generator: Weblate 4.11.1-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Clipboard trống!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Cảnh Hiện tại"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Mở"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Chế độ Di chuyển"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Giữ Trình gỡ lỗi mở"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Kích cỡ viền:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Kích cỡ viền:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Mở Hướng dẫn"
@@ -46,12 +101,104 @@ msgstr "Mở Hướng dẫn"
msgid "Window"
msgstr "Cửa sổ mới"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Điểm ảnh viền"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Chế độ Toàn màn hình"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Khởi tạo"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Vị trí Khung"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Kích thước: "
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Trình chỉnh sửa"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Nội suy"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Bề mặt mục tiêu:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nút TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Khung hình Vật lý %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Lỗi"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "Lỗi Khi Lưu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Lỗi Khi Lưu"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "Kết quả tìm kiếm"
@@ -78,9 +225,21 @@ msgstr "Nút Command: Xoay"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Hàm"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -108,6 +267,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Kết nối"
@@ -116,25 +279,67 @@ msgstr "Kết nối"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Xem Khung hình Liên tiếp"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Xuất hồ sơ"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Tên nút gốc"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Kết nối"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "Kiểu biến đổi"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -184,6 +389,16 @@ msgstr "Đối số không hợp lệ để dựng '%s'"
msgid "On call to '%s':"
msgstr "Khi gọi đến '%s':"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Trạng thái"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -225,10 +440,167 @@ msgstr "Sao chép lựa chọn"
msgid "Use Single Quotes"
msgstr "Tạo Ô mới"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Thiết bị"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tất cả"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Theo dõi phiên bản"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Cộng đồng"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Cài sẵn"
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Quét"
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Button (nút, phím)"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Hằng số"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Véc tơ"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Thụt lề Tự động"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Cài sẵn"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Dính tương đối"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Tốc độ:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Trục"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(giá trị)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Chỉ mục:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Chọn tất cả"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Đổi"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Đổi"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Tỷ lệ:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Khởi tạo"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Dòng số:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -244,10 +616,12 @@ msgstr "Cài đặt Dính"
msgid "Project Settings Override"
msgstr "Cài đặt Dự Án..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Tên"
@@ -440,18 +814,20 @@ msgstr "Trình kết xuất hình ảnh:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Lọc:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -480,7 +856,7 @@ msgstr ""
msgid "Max Functions"
msgstr "Tạo Hàm"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Đặt phép diễn đạt"
@@ -554,16 +930,28 @@ msgstr "Đỉnh"
msgid "Resource"
msgstr "Tài nguyên"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Đóng Cảnh"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "Đường dẫn Tài nguyên"
+msgid "Path"
+msgstr "Đường dẫn"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Nguồn"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Đổi"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Vùng vị trí"
@@ -577,7 +965,7 @@ msgstr "Kiểm tra"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -609,7 +997,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -681,8 +1069,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Tỷ lệ:"
@@ -699,7 +1092,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -975,8 +1368,10 @@ msgstr "Trình chỉnh sửa"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Hoạt ảnh"
@@ -1119,6 +1514,8 @@ msgstr "Di chuyển các khoá hoạt cảnh"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "Biến đổi"
@@ -1516,7 +1913,7 @@ msgid ""
msgstr ""
"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Một lần"
@@ -1685,13 +2082,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Các phụ thuộc"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "Đường dẫn"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Các phụ thuộc:"
@@ -1830,11 +2220,11 @@ msgid "Lead Developer"
msgstr "Phát triển chính"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Quản lí Dự án "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Trình quản lý Dự án"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2184,7 +2574,9 @@ msgid "Remove Autoload"
msgstr "Xóa Nạp tự động"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Mở"
@@ -2655,8 +3047,11 @@ msgstr "Chế độ chơi:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Chế độ Xoay"
@@ -2676,6 +3071,16 @@ msgstr "Hồ sơ hiện tại:"
msgid "Current Path"
msgstr "Hiện tại:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Bật tắt File ẩn"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Trở lại"
@@ -2696,7 +3101,8 @@ msgstr "Bật tắt File ẩn"
msgid "Toggle Favorite"
msgstr "Bật tắt Ưa thích"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Bật tắt Chức năng"
@@ -2817,6 +3223,8 @@ msgid "Theme Properties"
msgstr "Thuộc tính Chủ đề"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Màu"
@@ -2935,14 +3343,18 @@ msgid "Method"
msgstr "Phương thức"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Tín hiệu"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Hằng số"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Thuộc tính"
@@ -2954,6 +3366,36 @@ msgstr "Cài đặt Tông màu"
msgid "Property:"
msgstr "Thuộc tính:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Giá trị"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Chỉ tìm phương thức"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Đánh dấu mục"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Mục đã đánh dấu"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Lượt gọi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Chạy"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3716,7 +4158,7 @@ msgstr "Thuộc tính"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Tắt"
@@ -3764,7 +4206,7 @@ msgstr ""
msgid "Dock Position"
msgstr "Vị trí Khung"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Chế độ tập trung"
@@ -4395,7 +4837,10 @@ msgstr "Sửa văn bản:"
msgid "On"
msgstr "Bật"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lớp"
@@ -4502,11 +4947,26 @@ msgstr "Chuyển thành %s"
msgid "New %s"
msgstr "%s mới"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Thay đổi loại cơ sở"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Thêm tài nguyên"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Mục có thể chỉnh sửa"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Mã lệnh mới"
@@ -4645,7 +5105,7 @@ msgstr "Màu"
msgid "Accent Color"
msgstr "Chọn màu"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4721,11 +5181,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "Bật tắt File ẩn"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "Ảnh thu nhỏ..."
@@ -4777,16 +5232,16 @@ msgstr ""
msgid "Highlighting"
msgstr "Hướng đi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Nổi màu cú pháp"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4801,20 +5256,13 @@ msgid "Indent"
msgstr "Thụt lề Trái"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Kiểu"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "Kích thước: "
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Thụt lề Tự động"
@@ -4824,12 +5272,12 @@ msgstr "Thụt lề Tự động"
msgid "Convert Indent On Save"
msgstr "Chuyển thụt lề thành Dấu cách"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Lượt gọi"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Lượt gọi"
@@ -4839,11 +5287,11 @@ msgstr "Lượt gọi"
msgid "Navigation"
msgstr "Điều hướng"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4864,7 +5312,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Dòng số:"
@@ -4959,7 +5407,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5069,7 +5517,7 @@ msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5308,7 +5756,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Rộng hết cỡ"
@@ -5344,8 +5794,7 @@ msgstr "Xoá điểm"
msgid "Editor SSL Certificates"
msgstr "Cài đặt Trình biên tập"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Trình quản lý Dự án"
@@ -5519,6 +5968,10 @@ msgstr "Kết quả tìm kiếm"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Chọn Nút để Nhập"
@@ -6967,8 +7420,8 @@ msgid "Future"
msgstr "Tương lai"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Chiều sâu"
@@ -7053,6 +7506,7 @@ msgid "Immediate"
msgstr "Lập tức"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Đồng bộ hoá"
@@ -7061,6 +7515,8 @@ msgid "At End"
msgstr "Ở cuối"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Di chuyển"
@@ -7147,6 +7603,7 @@ msgid "Fade Out (s):"
msgstr "Giảm dần (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Hoà"
@@ -7266,7 +7723,7 @@ msgstr "Chỉnh bộ lọc Node"
msgid "Filters..."
msgstr "Lọc..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7431,11 +7888,11 @@ msgstr "Giấy phép (Z-A)"
msgid "First"
msgstr "Đầu tiên"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Trước đó"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Tiếp theo"
@@ -8525,6 +8982,7 @@ msgid "Create Outline"
msgstr "Tạo đường viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9090,16 +9548,19 @@ msgstr ""
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Các Điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Đa giác"
@@ -9184,6 +9645,7 @@ msgstr "Thiết lập lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Dính"
@@ -9642,7 +10104,8 @@ msgstr "Kết nối đến phương thức:"
msgid "Source"
msgstr "Nguồn"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
@@ -9686,6 +10149,7 @@ msgid "Convert Case"
msgstr "Chuyển đổi Hoa thường"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Chữ hoa"
@@ -9872,7 +10336,8 @@ msgid "Create physical bones"
msgstr "Tạo xương vật lý"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Khung xương"
@@ -9888,7 +10353,7 @@ msgstr "Chạy IK"
msgid "Orthogonal"
msgstr "Vuông góc"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Phối cảnh"
@@ -9988,7 +10453,7 @@ msgstr "Xem Transform của Plane."
msgid "None"
msgstr "Không có"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Chế độ Xoay"
@@ -10258,7 +10723,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Sử dụng Không gian Cục bộ"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Sử dụng Dính"
@@ -10639,6 +11104,9 @@ msgid "Speed:"
msgstr "Tốc độ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Lặp"
@@ -11216,15 +11684,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "Thay đổi loại cơ sở"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11567,6 +12026,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr ""
@@ -11574,7 +12034,7 @@ msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Va chạm"
@@ -12187,7 +12647,8 @@ msgstr "Đỉnh"
msgid "Fragment"
msgstr "Mảnh"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Ánh sáng"
@@ -12958,6 +13419,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Các mẫu xuất bản cho nền tảng này bị thiếu/hỏng:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Đường dẫn xuất"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -12971,10 +13436,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Đường dẫn xuất"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Tài nguyên"
@@ -13036,7 +13497,8 @@ msgstr "Tệp lệnh"
msgid "GDScript Export Mode:"
msgstr "Chế độ xuất tệp lệnh:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Văn bản"
@@ -13397,6 +13859,13 @@ msgstr ""
"Bạn có chắc chắn quét các thư mục %s để tìm các dự án Godot có sẵn?\n"
"Điều này sẽ mất chút thời gian."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "Trình quản lý Dự án"
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13549,10 +14018,6 @@ msgid "All Devices"
msgstr "Tất cả thiết bị"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Thiết bị"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13604,10 +14069,6 @@ msgstr ""
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "Trục"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13755,12 +14216,7 @@ msgstr "Ánh xạ đầu vào"
msgid "Action:"
msgstr "Hành động:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Chọn tất cả"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -13951,7 +14407,9 @@ msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từn
msgid "Initial value for the counter"
msgstr "Giá trị đếm ban đầu"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Bước"
@@ -14738,7 +15196,7 @@ msgid "Monitor"
msgstr "Màn hình"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Giá trị"
@@ -14765,6 +15223,11 @@ msgstr "Tổng:"
msgid "Export list to a CSV file"
msgstr "Xuất hồ sơ"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "Đường dẫn Tài nguyên"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14835,7 +15298,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14847,14 +15310,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Điểm"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15046,16 +15512,11 @@ msgid "Crash Handler"
msgstr "Đặt tay nắm"
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "Đổi"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15128,12 +15589,14 @@ msgid "Display"
msgstr "Hiển thị tất cả"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -15141,20 +15604,6 @@ msgstr ""
msgid "Height"
msgstr "Ánh sáng"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "Điểm ảnh viền"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "Chế độ Toàn màn hình"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15188,10 +15637,6 @@ msgid "Use V-Sync"
msgstr "Sử dụng Dính"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15199,7 +15644,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Mở"
@@ -15218,11 +15671,6 @@ msgstr "Lựa chọn khung hình"
msgid "Energy Saving"
msgstr "Lỗi Khi Lưu"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "Giữ Trình gỡ lỗi mở"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15258,11 +15706,6 @@ msgstr "Khung hình Vật lý %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "Khung hình Vật lý %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "Lưới nguồn:"
@@ -15294,7 +15737,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "Lựa chọn khung hình"
#: main/main.cpp
@@ -15306,10 +15749,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15372,14 +15811,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Lọc:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "Màu"
#: main/main.cpp
@@ -15463,6 +15902,7 @@ msgid "Main Loop Type"
msgstr "Tìm loại Node"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15484,7 +15924,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "Trở lại"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Dính vào các cạnh của Nút"
@@ -15526,24 +15966,33 @@ msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
msgid "Operation"
msgstr "Tùy chọn"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Va chạm"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Chế độ va chạm"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Chế độ va chạm"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Chuyển đổi Hoa thường"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15551,10 +16000,12 @@ msgstr "Đối số đã thay đổi"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Bán kính:"
@@ -15570,11 +16021,19 @@ msgid "Rings"
msgstr "Cảnh báo"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Hiện đường căn"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
@@ -15588,6 +16047,13 @@ msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Đa giác"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15597,6 +16063,11 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Dán các nút"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
@@ -15614,20 +16085,88 @@ msgid "Path Rotation"
msgstr "Xoay ngẫu nhiên:"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Cục bộ"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Liên tục"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Xoay ngẫu nhiên:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Chế độ va chạm"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Kiểu biến đổi"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Thêm vào Cảnh"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Luôn hiện lưới"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Sử dụng Dính"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Lưu trữ tệp tin:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Nạp tài nguyên"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Khung xương"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Tiền tố:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Tải lại"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15684,12 +16223,18 @@ msgstr "Thư viện: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "Tên Lớp:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "Tên Mã lệnh:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "Đường dẫn Tập trung"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15791,6 +16336,179 @@ msgstr "Xuất Mesh Library"
msgid "Export GLTF..."
msgstr "Xuất..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Góc nhìn lưng"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Độ lệch lưới:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Thành phần"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Định dạng"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Số lượng:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Trộn"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Thêm vào Cảnh"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Góc nhìn lưng"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Mặc định"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tất cả thiết bị"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Kích thước: "
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Tịnh tuyến"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Màu"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Đổi"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Ánh sáng"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Đối số đã thay đổi"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Đổi nút mẹ"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Nền tảng"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Bản dịch"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Bước xoay:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Các nút Con có thể sửa"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Điểm"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15801,10 +16519,25 @@ msgid "Godot Bone Node"
msgstr "Nút TimeSeek"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Tạo Scene Mới"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Hiện Gốc"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Di chuyển Khớp"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15812,8 +16545,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Toán tử vô hướng."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "Phiên bản"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Phiên bản"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Ánh sáng"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "Nút"
@@ -15836,6 +16617,16 @@ msgstr "Lưới"
msgid "Materials"
msgstr "Đối số đã thay đổi"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Đường dẫn Cảnh:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Tên nút gốc"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15880,18 +16671,49 @@ msgstr "Chọn một Nút"
msgid "Animations"
msgstr "Các hoạt ảnh:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Hiển thị Xương"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Khung hình Vật lý %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Ánh sáng"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "Góc nhìn trực diện"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Giữa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Giữa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Giữa"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16077,12 +16899,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Độ dời:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16100,11 +16928,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16191,6 +17019,15 @@ msgid "Done!"
msgstr "Xong!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16198,6 +17035,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Độ lệch lưới:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16215,13 +17057,58 @@ msgstr "Phối cảnh"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Tên"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Cài đặt:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Nội dung"
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Service Type"
+msgstr "Đặt loại biến"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Đặt loại biến"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "Trạng thái"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16270,13 +17157,6 @@ msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
msgid "Visual Script"
msgstr "Tìm VisualScript"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "Hàm"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Thay đổi đối số tín hiệu"
@@ -16591,6 +17471,7 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Đặt phép diễn đạt"
@@ -16601,6 +17482,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Lọc tín hiệu"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "Loại"
@@ -16701,13 +17587,30 @@ msgid "Basic Type"
msgstr "Thay đổi loại cơ sở"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Sao chép đường dẫn nút"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "Thay đổi tên đối số"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "Đặt lại thành mặc định"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Ký tự hợp lệ:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "Chế độ căn Tỉ lệ"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16772,11 +17675,6 @@ msgid "Get %s"
msgstr "Lấy %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "Chỉ mục:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Tên thuộc tính chỉ mục không hợp lệ."
@@ -16820,6 +17718,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Tên"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Không tìm thấy VariableGet trong tệp lệnh: "
@@ -16906,6 +17809,10 @@ msgstr ""
msgid "SubCall"
msgstr "Lượt gọi"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16965,6 +17872,11 @@ msgstr "Khung hình Vật lý %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Tô ô"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16994,6 +17906,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17002,9 +17918,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Quá giờ."
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17032,6 +17953,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Thử lại"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17882,6 +18808,60 @@ msgstr ""
"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung "
"hình\" thì AnimatedSprite mới hiển thị các khung hình được."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Khung hình %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Tỷ lệ:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Chạy"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Giữa"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Màn hình"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Màn hình"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17894,22 +18874,30 @@ msgstr "Ghi đè"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "Xóa Point"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Thêm vào Cảnh"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Cập nhật bản xem trước"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Tịnh tuyến"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17920,8 +18908,8 @@ msgstr "Thêm Bus âm thanh"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "Mở bố cục Bus âm thanh"
+msgid "Override"
+msgstr "Ghi đè"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17942,10 +18930,11 @@ msgid "Pitch Scale"
msgstr "Tỷ lệ:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "Chạy"
+msgid "Autoplay"
+msgstr "Chuyển đổi Tự động chạy"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17953,7 +18942,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Thêm vào Cảnh"
@@ -17983,13 +18973,29 @@ msgstr "Sao chép nút"
msgid "Anchor Mode"
msgstr "Bật tắt Chức năng"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Bước xoay:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Hiện tại:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Phóng to"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Cổng xem"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Chế độ Di chuyển"
@@ -17999,36 +19005,59 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Đặt Lề"
#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Đặt Lề"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Đặt Lề"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "Độ dời:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "Độ dời:"
+msgid "Drag Margin"
+msgstr "Đặt Lề"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "Độ dời:"
+msgid "Draw Screen"
+msgstr "Lượt gọi"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "Lượt gọi"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "Đặt Lề"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nút Blend2"
@@ -18038,29 +19067,65 @@ msgstr "Nút Blend2"
msgid "Light Mode"
msgstr "Rộng bên phải"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Hạt"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Hạt"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Điền"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Điền"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Hiện Gốc"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Ánh sáng"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18083,6 +19148,11 @@ msgstr ""
"Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho "
"nút này."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Chọn ô"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18111,6 +19181,19 @@ msgid "Build Mode"
msgstr "Chế độ thước"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Các mục tắt"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Tạo đa giác va chạm"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Tạo đa giác va chạm"
@@ -18151,6 +19234,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "Cài đặt:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "Số lượng:"
@@ -18160,16 +19250,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "Hậu xử lí"
+msgid "One Shot"
+msgstr "Nút Chạy một lần"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "Tỷ lệ:"
+msgid "Preprocess"
+msgstr "Hậu xử lí"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18195,11 +19285,22 @@ msgstr "Xem tốc độ khung hình"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Dự án"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18213,8 +19314,10 @@ msgstr ""
msgid "Texture"
msgstr "Văn bản"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18226,9 +19329,18 @@ msgstr "Nguồn phát ra: "
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "Nguồn phát ra: "
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Định dạng"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -18254,7 +19366,8 @@ msgid "Initial Velocity"
msgstr "Khởi tạo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18294,12 +19407,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "Màu"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "Màu"
@@ -18334,16 +19441,32 @@ msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nút"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nút"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Tắt"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18352,11 +19475,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "Khởi tạo"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18366,43 +19489,41 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Trình chỉnh sửa"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "Đổi"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "Xoay Phải"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
-msgstr ""
+#, fuzzy
+msgid "Layer Min"
+msgstr "Lớp"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "Lớp"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18411,28 +19532,33 @@ msgid "Shadow"
msgstr "Shader"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Góc nhìn lưng"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "Đổi bộ lọc"
+msgid "Gradient Length"
+msgstr "Dải màu đã được chỉnh sửa"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Lọc:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Lọc phương thức"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "Đóng"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "Chế độ thước"
@@ -18450,6 +19576,11 @@ msgstr ""
msgid "Width Curve"
msgstr "Chia đường Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Mặc định"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18483,24 +19614,40 @@ msgstr "Chế độ Dính:"
msgid "End Cap Mode"
msgstr "Chế độ Dính:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Đổi tên thư mục:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Khởi tạo"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Chỉnh sửa kết nối:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18531,12 +19678,22 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Đỉnh"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18562,12 +19719,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Bước xoay:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Xoay %s độ."
@@ -18582,21 +19735,66 @@ msgstr "Hằng số"
msgid "Global Rotation Degrees"
msgstr "Xoay %s độ."
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Dính tương đối"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Dính theo bước tỉ lệ"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Ở cuối"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground."
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Chọn tất cả"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Phản chiếu"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18630,11 +19828,17 @@ msgid ""
msgstr ""
"Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Chế độ Ưu tiên"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Chia đường Curve"
@@ -18648,6 +19852,20 @@ msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của m
msgid "Unit Offset"
msgstr "Độ lệch lưới:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Độ dời:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18658,12 +19876,22 @@ msgid "Layers"
msgstr "Lớp"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Hàm"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18706,9 +19934,14 @@ msgstr "Ánh sáng"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "Cắt các nút"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "Liên tục"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18716,6 +19949,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Chọn màu"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Dính thông minh"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Tốc độ:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18723,6 +19976,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Lưới nguồn:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18730,26 +19992,72 @@ msgstr "Đặt Lề"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr "Khung hình Vật lý %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "Nền tảng"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Định dạng"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "Trình kết xuất hình ảnh:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Vùng vị trí"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "Xoay %s độ."
+msgid "Collider RID"
+msgstr "Số RID không hợp lệ"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "TextureRegion"
+msgid "Collider Shape"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Khởi tạo"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18757,8 +20065,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "Đổi tên thư mục:"
+msgid "Vertex Colors"
+msgstr "Đỉnh"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18770,17 +20078,25 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "Tạo nút Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "Chế độ va chạm"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -18788,6 +20104,21 @@ msgstr ""
"Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động "
"được."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Xoá điểm"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Tọa độ tiếp theo"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Khởi động lại"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18815,6 +20146,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Khung hình %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Lọc tệp lệnh"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18828,50 +20169,71 @@ msgid "Tile Set"
msgstr "TileSet"
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
-msgstr ""
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Kích cỡ viền:"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Biến đổi"
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
-msgstr ""
+#, fuzzy
+msgid "Half Offset"
+msgstr "Khởi tạo"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "Chế độ va chạm"
+msgid "Tile Origin"
+msgstr "Hiện Gốc"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Y Sort"
+msgstr "Sắp xếp"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "Chế độ va chạm"
+msgid "Show Collision"
+msgstr "Va chạm"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "Chế độ va chạm"
+msgid "Compatibility Mode"
+msgstr "Chế độ Ưu tiên"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "Xóa biến đổi"
+msgid "Centered Textures"
+msgstr "Tính năng chính:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Chế độ va chạm"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "Định dạng"
+msgid "Shape Centered"
+msgstr "Dính vào tâm Nút"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "Cài sẵn"
+msgid "Shape Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18890,27 +20252,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "Đặt lại âm lượng Bus"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "Đặt lại âm lượng Bus"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Đối số đã thay đổi"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18926,7 +20279,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "Chỉ neo"
#: scene/3d/arvr_nodes.cpp
@@ -18945,6 +20298,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin cần một nút con ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18972,34 +20330,39 @@ msgid "Emission Angle"
msgstr "Nguồn phát ra: "
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
-msgstr ""
+#, fuzzy
+msgid "Degrees"
+msgstr "Xoay %s độ."
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Hoạt ảnh"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Kích hoạt lọc"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "Theo dõi đặc tính"
+msgid "Tracking"
+msgstr "Đóng gói"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -19014,6 +20377,16 @@ msgstr "Xóa biến đổi"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Cây con"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19044,6 +20417,13 @@ msgstr ""
msgid "Done"
msgstr "Xong"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Nội dung:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19058,6 +20438,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "Lọc:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Màu"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Mặc định"
@@ -19067,37 +20461,44 @@ msgid "Atlas"
msgstr "Tập bản đồ mới"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "Tổng quan"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "Kích thước: "
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Cắt các nút"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Xoay %s độ."
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Cắt các nút"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
-msgstr ""
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Di chuyển hiệu ứng Bus"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "Chụp"
+msgid "Min Light"
+msgstr "Thụt lề phải"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Điều hướng"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -19108,16 +20509,26 @@ msgstr ""
msgid "Light Data"
msgstr "Ánh sáng"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Tên Node:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Theo dõi đặc tính"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "Dự Án"
@@ -19127,6 +20538,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "Gần nhất"
@@ -19134,8 +20550,9 @@ msgstr "Gần nhất"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -19145,16 +20562,16 @@ msgstr "Đặt Lề"
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "Lật Ngang"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Chụp"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -19222,16 +20639,29 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "Chỉnh chiều dài hình hộp"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Bán kính:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Xoay Phải"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Cảnh báo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -19248,35 +20678,34 @@ msgid "Portal Mode"
msgstr "Chế độ Ưu tiên"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Chỉnh độ ưu tiên của ô"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "Thư viện động"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "Điều hướng"
+msgid "Dynamic Range"
+msgstr "Thư viện động"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19311,21 +20740,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "Chọn màu"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "Chế độ Bitmask"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Đặt lại âm lượng Bus"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19333,25 +20759,26 @@ msgid "Directional Shadow"
msgstr "Hướng đi"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "Chế độ tập trung"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "Chiều sâu"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "Nạp mặc định"
#: scene/3d/light.cpp
@@ -19363,18 +20790,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Hủy Biến đổi."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Véc tơ"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Kiểm tra"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Bỏ qua]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19436,9 +20879,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "Chế độ Ưu tiên"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "Lượt gọi"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Lượt gọi"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19471,8 +20924,8 @@ msgstr "Trục"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "Tô ô"
+msgid "Body Offset"
+msgstr "Độ dời:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19499,6 +20952,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Xoá các nút"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19555,39 +21013,81 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "Trở lại"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Mặc định"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Nhóm"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Bán kính:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Trình gỡ lỗi"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Chế độ Xoay"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Độ lệch lưới:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "Dự Án"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Bật Dính"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Chọn màu"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Nguồn phát ra: "
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Thụt lề phải"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19614,6 +21114,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19652,6 +21156,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19709,6 +21217,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "Khung hình Vật lý %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Tạo đa giác va chạm"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "Animation tree vô hiệu."
@@ -19730,6 +21248,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19755,11 +21277,6 @@ msgstr ""
"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "Xóa biến đổi"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19767,7 +21284,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Khung hình Vật lý %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19820,14 +21346,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "Lăn Lên."
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Hàm"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Đặt phép diễn đạt"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Lỗi"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Thu phóng (theo tỉ lệ):"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19859,27 +21417,30 @@ msgid "Baked Light"
msgstr "Ánh sáng"
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Xóa Point"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Thêm vào Cảnh"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19900,11 +21461,13 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Cảnh chính"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19919,6 +21482,11 @@ msgid "Auto Triangles"
msgstr "Bật tắt Tự động tạo tam giác"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Bật tắt Tự động tạo tam giác"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19955,6 +21523,11 @@ msgstr "Tự khởi động lại:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "Tự khởi động lại:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "Tự khởi động lại:"
@@ -19972,11 +21545,26 @@ msgstr "Thêm cổng vào"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Độ lệch lưới:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Chế độ căn Tỉ lệ"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Đặt Auto-Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Tùy chọn Nâng cao"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -19992,11 +21580,6 @@ msgid "Assigned Animation"
msgstr "Thêm Hoạt ảnh"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "Chuyển đổi Tự động chạy"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20016,22 +21599,16 @@ msgid "Playback Options"
msgstr "Tuỳ chọn Lớp:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Mặc định"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "Chạy Cảnh"
+msgid "Active"
+msgstr "Chọn tất cả"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20078,9 +21655,19 @@ msgid "Tree Root"
msgstr "Tạo Nút Gốc:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Đính AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Thêm Track Animation"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20090,15 +21677,87 @@ msgstr ""
msgid "Playback"
msgstr "Chạy"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Dán các đối số"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Đường dẫn xuất"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Hoạt ảnh"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Không"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Tên nút gốc"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Xương"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Nội suy"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Ghi đè"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Đổi mẹ của nút"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Tạo Hàm"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Chạy Cảnh"
+
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Giữ Tỉ lệ"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20109,30 +21768,38 @@ msgstr "Chế độ chọn"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "Lật Ngang"
+msgid "Horizontal"
+msgstr "Ngang:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "Lật Dọc"
+msgid "Vertical"
+msgstr "Dọc:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "Bật tắt Chức năng"
+msgid "Shortcut In Tooltip"
+msgstr "Hiện Gốc"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "Button (nút, phím)"
+msgid "Action Mode"
+msgstr "Bật tắt Chức năng"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -20143,6 +21810,11 @@ msgstr "Lối tắt"
msgid "Group"
msgstr "Nhóm"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Sao chép văn bản"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20152,6 +21824,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Mở rộng Tất cả"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "Góc trên trái"
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20160,6 +21842,36 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Sửa Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Chế độ chọn"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Chế độ Xoay"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Trì hoãn"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Mở"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Xóa lịch sử Tệp gần đây"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Chọn một màu từ cửa sổ biên tập."
@@ -20202,28 +21914,29 @@ msgstr "Chỉ neo"
msgid "Grow Direction"
msgstr "Hướng đi"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "Ngang:"
+msgid "Min Size"
+msgstr "Kích cỡ viền:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "Dọc:"
+msgid "Pivot Offset"
+msgstr "Độ lệch lưới:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "Xoay ngẫu nhiên:"
+msgid "Clip Content"
+msgstr "Hằng số"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "Công cụ"
#: scene/gui/control.cpp
#, fuzzy
@@ -20231,21 +21944,16 @@ msgid "Focus"
msgstr "Đường dẫn Tập trung"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "Tạo"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "Đổi bộ lọc"
+msgid "Default Cursor Shape"
+msgstr "Nạp bố cục Bus mặc định."
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20255,17 +21963,8 @@ msgstr "Kích thước: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "Lật Ngang"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "Lật Dọc"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "Chế độ chọn"
#: scene/gui/control.cpp
#, fuzzy
@@ -20281,9 +21980,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "Sao chép văn bản"
+msgid "Autowrap"
+msgstr "Tự nạp"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20294,14 +21997,49 @@ msgid "Please Confirm..."
msgstr "Xin hãy xác nhận..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Ghi đè"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Sử dụng phần mở rộng hợp lệ."
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "Hủy kết nối"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Thêm vào Cảnh"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "Phóng to"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Phóng to"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Thu nhỏ"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Hiển thị Xương"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20311,10 +22049,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Hiển thị Xương"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Chọn"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Cộng đồng"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Âm lượng"
@@ -20326,21 +22079,50 @@ msgid "Timers"
msgstr "Thời gian"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Áp dụng đặt lại"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Chọn tất cả"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Kiểm tra"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Thu phóng ngẫu nhiên:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Góc nhìn trực diện"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20368,6 +22150,53 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Ký tự hợp lệ:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Lối tắt"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Chỉ chọn"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Phím Phải"
@@ -20377,38 +22206,48 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "Đặt vị trí điểm uốn"
+msgid "Blink Speed"
+msgstr "Tốc độ:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "Đặt Lề"
+msgid "Switch On Hover"
+msgstr "Chế độ căn Tỉ lệ"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "Giữa"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "Tạo đường căn ngang"
+msgid "Region Rect"
+msgstr "Mở gần đây"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Đặt Lề"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20426,6 +22265,11 @@ msgstr "Điền"
#: scene/gui/popup.cpp
#, fuzzy
+msgid "Exclusive"
+msgstr "Bao gồm"
+
+#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20435,6 +22279,30 @@ msgstr ""
"có dạng popup*(). Có thể để popup nhìn thấy được để chỉnh sửa, nhưng chúng "
"sẽ ẩn khi chạy."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Căn giữa phần được chọn"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "Xoá lựa chọn"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Xoá lựa chọn"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Tìm kiếm"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20444,24 +22312,81 @@ msgstr "Gần đây:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "Giữ Tỉ lệ"
+msgid "Min Value"
+msgstr "(giá trị)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Giá trị"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Trang: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Chỉnh sửa"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Nhóm"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Xóa mục Lớp"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Điểm ảnh viền"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Chỉ số Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Thụt lề Tự động"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Thời gian khung hình (ms)"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Cuối"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Ký tự hợp lệ:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "Sao chép văn bản"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20470,6 +22395,29 @@ msgstr "Kích thước: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "Kiểm tra"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Chỉ chọn"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Cấu hình hồ sơ được chọn:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "Di chuyển hiệu ứng Bus"
@@ -20486,14 +22434,57 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Ngang:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Lọc tín hiệu"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Chọn màu"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Đổi tên thư mục:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Tiền tố:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Hậu tố:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Độ lệch lưới:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Thu gọn Tất cả"
+
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
@@ -20507,73 +22498,131 @@ msgstr ""
msgid "Current Tab"
msgstr "Hiện tại:"
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Kéo & thả để sắp xếp lại."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Dấu trang"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Lờ đi điểm dừng"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "TextureRegion"
+msgid "Fold Gutter"
+msgstr "Thư mục:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(Đã tắt trình chỉnh sửa)"
+msgid "Hiding Enabled"
+msgstr "Mở"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Mở"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Dọc:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Ngang:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Lượt gọi"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Mở khoá nút"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "Mở rộng Tất cả"
+msgid "Focused"
+msgstr "Đường dẫn Tập trung"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "Chế độ va chạm"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Mở rộng Tất cả"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "TextureRegion"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "TextureRegion"
+msgid "Over"
+msgstr "Ghi đè"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "Thuộc tính Chủ đề"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Chế độ chơi:"
@@ -20587,12 +22636,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Khởi tạo"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Xoay %s độ."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "Giữa bên trái"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Nội suy"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20603,6 +22664,20 @@ msgid "(Other)"
msgstr "(Khác)"
#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Tắt"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Tạo Nút Gốc:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20611,8 +22686,12 @@ msgstr ""
msgid "Audio Track"
msgstr "Thêm Track Animation"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20620,14 +22699,14 @@ msgstr ""
msgid "Stream Position"
msgstr "Đặt vị trí điểm uốn"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "Hiện Cổng xem"
+msgid "Stretch Shrink"
+msgstr "Chế độ chọn"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "Hiện Cổng xem"
#: scene/main/http_request.cpp
@@ -20668,6 +22747,11 @@ msgstr "Nội dung"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "Đường dẫn xuất"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "Chế độ Xoay"
@@ -20696,6 +22780,35 @@ msgstr "Gán nhiều:"
msgid "Custom Multiplayer"
msgstr "Gán nhiều:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Chỉnh độ ưu tiên của ô"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Nội suy"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "Góc trên trái"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Chế độ va chạm"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Chế độ di chuyển"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20705,6 +22818,16 @@ msgstr "Tạo Scene Mới"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Gán nhiều:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Nội suy"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20736,11 +22859,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "Tạo đường viền"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Nội suy"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20767,12 +22885,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20803,17 +22921,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "Tô ô"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "Tự khởi động lại:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "Góc trên trái"
+msgid "Viewport Path"
+msgstr "Đường dẫn xuất"
#: scene/main/viewport.cpp
msgid ""
@@ -20829,6 +22943,19 @@ msgid ""
"dimensions to render anything."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Ghi đè"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20839,6 +22966,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "Chuyển vị"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Thay đổi giá trị đầu vào"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Đệm"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Các mục tắt"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Tịnh tuyến trái"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "Gỡ lỗi"
@@ -20848,13 +23008,33 @@ msgid "Render Target"
msgstr "Trình kết xuất hình ảnh:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "Đổi chế độ cập nhật hoạt ảnh"
+msgid "Clear Mode"
+msgstr "Chế độ thước"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Mở"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Mở"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Xem Khung hình Liên tiếp"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Các mục tắt"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20862,7 +23042,17 @@ msgid "Shadow Atlas"
msgstr "Tập bản đồ mới"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Xóa biến đổi"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20884,15 +23074,30 @@ msgstr "Cắt các nút"
msgid "Loop Mode"
msgstr "Chế độ Di chuyển"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(giá trị)"
+msgid "Loop Begin"
+msgstr "Chế độ Di chuyển"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "Giá trị"
+msgid "Loop End"
+msgstr "Chế độ Di chuyển"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Nút Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Tham số Cảnh chính:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20903,17 +23108,17 @@ msgstr "Nửa độ phân giải"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "Véc tơ"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "Ghi đè"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "Đường dẫn Tập trung"
@@ -20924,6 +23129,16 @@ msgstr "Kích cỡ viền:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "Hàm"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Tín hiệu"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "Tuỳ chọn bổ sung:"
@@ -20941,29 +23156,36 @@ msgstr "Kết nối dữ liệu nút"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "Bật tắt Chức năng"
+msgid "Sky Custom FOV"
+msgstr "Cắt các nút"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Mở Hướng dẫn"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Bước xoay:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Xoay %s độ."
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20972,85 +23194,97 @@ msgid "Ambient Light"
msgstr "Thụt lề phải"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Hoạt ảnh"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "Lưu trữ tệp tin:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Số lượng:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Chiều sâu"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Chiều sâu"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "Chia đường Curve"
+msgid "Depth End"
+msgstr "Chiều sâu"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Chia đường Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Lọc tín hiệu"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Chia đường Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Lọc tín hiệu"
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "Ánh sáng"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "Chế độ Dính:"
+msgid "Height Max"
+msgstr "Ánh sáng"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "Chia đường Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "Xuất ra"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21059,144 +23293,100 @@ msgid "SS Reflections"
msgstr "Chọn Scale"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "Chỉ chọn"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "Bước"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "Bán kính:"
+msgid "Fade In"
+msgstr "Mờ dần (s):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "Giảm dần (s):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "Bán kính:"
+msgid "Depth Tolerance"
+msgstr "Chiều sâu"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "Bán kính:"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "Màu"
+msgid "Light Affect"
+msgstr "Rộng bên phải"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Thêm vào Cảnh"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "Chuyển tiếp: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Nút Blend2"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "Tỷ lệ:"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21204,26 +23394,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "Ánh sáng"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "Thu phóng (theo tỉ lệ):"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "hàm màu"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "Cảnh báo"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "Gần đây:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Chế độ tập trung"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Độ dời:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21233,6 +23441,15 @@ msgstr ""
msgid "Map Depth"
msgstr "Chiều sâu"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Chiều sâu"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21254,44 +23471,46 @@ msgid "Parameters"
msgstr "Đối số đã thay đổi"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Chế độ Xoay"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Nút Blend2"
+msgid "Specular Mode"
+msgstr "Chế độ thước"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Nội suy"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "Rộng bên trái"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "Góc nhìn trực diện"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Chế độ thước"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Số lượng:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21300,6 +23519,16 @@ msgid "Particles Anim"
msgstr "Hạt"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Khung hình %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Khung hình %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21316,10 +23545,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21343,11 +23568,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "Thu phóng ngẫu nhiên:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21376,32 +23596,35 @@ msgid "Ambient Occlusion"
msgstr "Tạo"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "Chiều sâu"
+msgid "Min Layers"
+msgstr "Lớp"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "Lớp"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Lật Ngang"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21414,27 +23637,14 @@ msgstr "Chuyển tiếp: "
msgid "Refraction"
msgstr "Thu phóng (theo tỉ lệ):"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "Thu phóng ngẫu nhiên:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Nút Blend2"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "Lớp"
#: scene/resources/material.cpp
#, fuzzy
@@ -21442,7 +23652,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21451,41 +23661,24 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Chế độ Ưu tiên"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "Chế độ tập trung"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "Chế độ Xoay"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Nút Blend2"
@@ -21518,8 +23711,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "Hủy Biến đổi."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Hủy Biến đổi."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Thay đổi kích thước mảng"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Thay đổi kích thước mảng"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21535,6 +23744,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Nguồn"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21548,11 +23762,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "Kích cỡ viền:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "Gộp từ Scene"
@@ -21566,11 +23775,6 @@ msgid "Max Error"
msgstr "Lỗi"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "Đa giác"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21582,6 +23786,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21590,41 +23806,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Đa giác"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Di chuyển các điểm"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Size Modifier"
-msgstr ""
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Sửa đổi lần cuối"
#: scene/resources/particles_material.cpp
-msgid "Trail Color Modifier"
-msgstr ""
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Đã sửa đổi"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "Nguồn phát ra: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "Nguồn phát ra: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "Nguồn phát ra: "
+msgid "Color Texture"
+msgstr "Chỉnh Tông màu"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "Tạo điểm phát xạ từ nút"
+msgid "Point Count"
+msgstr "Thêm cổng vào"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Mặt phẳng:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Lật Ngang"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21657,6 +23907,18 @@ msgstr "Góc dưới phải"
msgid "Left To Right"
msgstr "Góc trên phải"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21680,17 +23942,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "Chia đường Curve"
+msgid "Top Color"
+msgstr "Tọa độ tiếp theo"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Lưu trữ tệp tin:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21699,12 +23958,8 @@ msgstr "Nhóm"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "Đóng đường cong"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "Dấu trang"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21713,35 +23968,21 @@ msgstr "Chạy"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "Thay thế"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "Chia đường Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "TextureRegion"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21754,11 +23995,6 @@ msgstr "Mở rộng Tất cả"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "Điền"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
@@ -21767,10 +24003,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21786,10 +24018,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21811,12 +24039,28 @@ msgstr "Xóa Họa tiết"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "Trang: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Chế độ căn Tỉ lệ"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Chụp"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Chế độ chơi:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Chế độ chơi:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21828,12 +24072,30 @@ msgstr "Thay đổi loại cơ sở"
msgid "Current Frame"
msgstr "Tên Cảnh hiện tại"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Chế độ Xoay"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Phân biệt hoa thường"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Mặc định"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Khởi tạo"
@@ -21873,6 +24135,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Quản lý Tính năng Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Thay đổi giá trị đầu vào"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "Nạp mặc định"
@@ -21886,6 +24158,16 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Cảnh chính"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Cảnh"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21903,10 +24185,32 @@ msgstr "Tịnh tuyến trái"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Khởi tạo"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Giao diện người dùng"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21948,12 +24252,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "Phát hành"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21965,7 +24269,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21984,13 +24288,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Gửi ý kiến phản hồi về hướng dẫn"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "Bỏ qua"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22011,19 +24316,10 @@ msgid "Post Gain"
msgstr "Sau"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Tài nguyên"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22059,7 +24355,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "Kích thước: "
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22067,14 +24363,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "Chế độ chơi:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "Gửi ý kiến phản hồi về hướng dẫn"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -22082,7 +24372,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "Bỏ qua"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22095,18 +24385,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "Quá giờ."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Nút Mix"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22127,13 +24412,33 @@ msgid "Channel Disable Time"
msgstr "Đổi Thời gian Chuyển Animation"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Thêm cổng vào"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Chụp"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Biến toàn cục"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Phối cảnh"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22147,19 +24452,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Kích thước: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Dọc:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Tịnh tuyến"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Cập nhật bản xem trước"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Khởi tạo"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Chế độ va chạm"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "Giữa bên trái"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22197,6 +24578,11 @@ msgstr "Phân vùng ..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Lọc tín hiệu"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "Đặt phép diễn đạt"
@@ -22354,7 +24740,7 @@ msgstr "Nội suy"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "Mở"
#: servers/visual_server.cpp
@@ -22503,5 +24889,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 790efe6922..9dfec92ed8 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -76,7 +76,7 @@
# twoBornottwoB <305766341@qq.com>, 2021.
# Magian <magian1127@gmail.com>, 2021.
# Weiduo Xie <xwditfr@gmail.com>, 2021.
-# suplife <2634557184@qq.com>, 2021.
+# suplife <2634557184@qq.com>, 2021, 2022.
# luoji <564144019@qq.com>, 2021.
# zeng haochen <m18621006730@163.com>, 2021.
# Sam Sun <oppositenormal@outlook.com>, 2021.
@@ -88,8 +88,8 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-03-10 22:01+0000\n"
-"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
+"PO-Revision-Date: 2022-03-18 10:46+0000\n"
+"Last-Translator: suplife <2634557184@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -101,13 +101,146 @@ msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
-msgid "Screen Orientation"
-msgstr "滤色运算符。"
+msgid "Tablet Driver"
+msgstr "驱动"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "公告板"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "当前场景"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "启用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr "通过混合器垂直同步"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr "增量平滑"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "低处理器模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr "低处理器模式睡眠(微秒)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr "屏幕常亮"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "窗口对数大小"
+
+#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Max Window Size"
+msgstr "窗口对数大小"
+
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr "窗口朝向"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr "新窗口"
+msgstr "窗口"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr "无边框"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Per Pixel Transparency Enabled"
+msgstr "像素级透明"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Fullscreen"
+msgstr "全屏"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "最小宽度"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr "可调整大小"
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "面板位置"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr "大小"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "编辑器侧边"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "每秒最大警告数"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目标"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale 节点"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr "修正物理抖动"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -115,12 +248,21 @@ msgstr "错误"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "保存出错"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "保存出错"
+
+#: core/bind/core_bind.cpp
msgid "Result"
-msgstr "搜索结果"
+msgstr "结果"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "内存"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -130,79 +272,130 @@ msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "限制"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Command: 旋转"
+msgstr "命令队列"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "多线程队列大小(KB)"
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "函数"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Data"
-msgstr "含数据"
+msgstr "数据"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Network"
-msgstr "网络分析器"
+msgstr "网络"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "远程 "
+msgstr "远程文件系统"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "页: "
+msgstr "页大小"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
+msgstr "预加载页数"
+
+#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
msgstr "连接"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
+msgstr "加载块大小"
+
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "绘制对象:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "启用对象拾取"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "网络分析器"
+msgstr "网络对等体"
-#: core/io/multiplayer_api.cpp
-#, fuzzy
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
-msgstr "根节点名称"
+msgstr "根节点"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "连接"
+
+#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
-msgstr "变换类型"
+msgstr "传输模式"
+
+#: core/io/packet_peer.cpp
+#, fuzzy
+msgid "Encode Buffer Max Size"
+msgstr "分批缓冲区大小"
+
+#: core/io/packet_peer.cpp
+#, fuzzy
+msgid "Input Buffer Max Size"
+msgstr "分批缓冲区大小"
+
+#: core/io/packet_peer.cpp
+#, fuzzy
+msgid "Output Buffer Max Size"
+msgstr "分批缓冲区大小"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
+msgstr "流对等体"
+
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "编辑连接:"
+msgstr "最大挂起连接数"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -247,13 +440,23 @@ msgstr "构造 '%s' 的参数无效"
msgid "On call to '%s':"
msgstr "在调用 '%s' 时:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "状态"
+
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "消息队列"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "最大大小(KB)"
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -265,9 +468,8 @@ msgstr ""
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Text Editor"
-msgstr "打开编辑器"
+msgstr "文本编辑器"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
@@ -275,42 +477,193 @@ msgstr "打开编辑器"
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Completion"
-msgstr "复制选中项"
+msgstr "补全"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Use Single Quotes"
-msgstr "新建单个图块"
+msgstr "使用单引号"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "设备"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "对比度"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Meta"
+msgstr "金属性"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "通用"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+msgid "Pressed"
+msgstr "按下"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "扫描"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "物理按键"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr "按钮遮罩"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "全局旋转"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "向量"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "鼠标按键索引:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "按下"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "相对吸附"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "速度:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "轴"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "最小值"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr "索引"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "动作"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
+msgstr "强度"
+
+#: core/os/input_event.cpp
+msgid "Delta"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "更改"
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr "消息"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "俯仰角:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
+msgid "Velocity"
+msgstr "环绕速度"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行号:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
msgid "Application"
-msgstr "动作"
+msgstr "应用"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "设置吸附"
+msgstr "配置"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "项目设置..."
-
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+msgstr "项目设置覆盖"
+
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名称"
@@ -331,26 +684,24 @@ msgid "Main Scene"
msgstr "主场景"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "禁用自动图块"
+msgstr "禁用标准输出"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "不可用的项目"
+msgstr "禁用标准错误输出"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "使用隐藏的项目数据目录"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "使用自定义用户目录"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "自定义用户目录名称"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp servers/audio_server.cpp
@@ -358,9 +709,8 @@ msgid "Audio"
msgstr "音频"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "加载默认总线布局。"
+msgstr "默认总线布局"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -370,17 +720,16 @@ msgid "Editor"
msgstr "编辑器"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "主场景参数:"
+msgstr "主运行参数"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "搜索文件扩展名"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
+msgstr "脚本模板搜索路径"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -389,79 +738,68 @@ msgstr "版本控制"
#: core/project_settings.cpp
msgid "Autoload On Startup"
-msgstr ""
+msgstr "启动时自动加载"
#: core/project_settings.cpp
-#, fuzzy
msgid "Plugin Name"
-msgstr "插件名:"
+msgstr "插件名"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "添加输入"
+msgstr "输入"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "UI 接受"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "选择"
+msgstr "UI 选择"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "取消"
+msgstr "UI 取消"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "聚焦路径"
+msgstr "UI 聚焦下一个"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "聚焦路径"
+msgstr "UI 聚焦上一个"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "左上"
+msgstr "UI 左"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "右上"
+msgstr "UI 右"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "UI 上"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "下载"
+msgstr "UI 下"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "页: "
+msgstr "UI 上一页"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "UI 下一页"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI 行首"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "在结尾"
+msgstr "UI 行尾"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -470,9 +808,8 @@ msgstr "在结尾"
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
-#, fuzzy
msgid "Physics"
-msgstr " (物理)"
+msgstr "物理"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
@@ -480,12 +817,11 @@ msgstr " (物理)"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "创建三角网格碰撞同级"
+msgstr "平滑三角网格碰撞"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -496,28 +832,28 @@ msgstr "创建三角网格碰撞同级"
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Rendering"
-msgstr "渲染器:"
+msgstr "渲染"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "质量"
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
msgid "Filters"
-msgstr "筛选:"
+msgstr "过滤器"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "锐化强度"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
@@ -530,9 +866,8 @@ msgstr "调试"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "设置:"
+msgstr "设置"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -540,77 +875,72 @@ msgid "Profiler"
msgstr "性能分析器"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "生成函数"
+msgstr "最大函数数"
-#: core/project_settings.cpp
-#, fuzzy
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
-msgstr "表达式"
+msgstr "压缩"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
msgstr "格式"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "长距离匹配"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "压缩等级"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "窗口对数大小"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "模块"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "与方法的连接:"
+msgstr "连接超时秒数"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "数据包对等体流"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "最大缓冲区(二次幂)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "顶点:"
+msgstr "证书"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -618,30 +948,40 @@ msgstr "顶点:"
msgid "Resource"
msgstr "资源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "关闭场景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "资源路径"
+msgid "Path"
+msgstr "路径"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "来源"
+msgstr "源代码"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "消息"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "区域"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
msgstr "测试"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "备用"
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -673,19 +1013,19 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "缓冲区"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "画布多边形缓冲大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "画布多边形索引缓冲大小(KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -694,83 +1034,83 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "智能吸附"
+msgstr "吸附"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "使用像素吸附"
+msgstr "使用 GPU 像素吸附"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "立即缓冲大小(KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "烘焙光照贴图"
+msgstr "光照贴图"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "使用双三次采样"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "最大可渲染元素数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "最大可渲染灯光数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "居中显示所选项"
+msgstr "最大可渲染反射数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "单对象最大灯光数"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "次表面散射"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "缩放"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "填充表面"
+msgstr "跟随表面"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "权重采样"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "体素椎追踪"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "高质量"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "混合形状最大缓冲区大小(KB)"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -1033,21 +1373,21 @@ msgstr "移除动画轨道"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "编辑器"
+msgstr "各编辑器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "动画"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "插入动画轨道和关键帧"
+msgstr "确认插入轨道"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1181,6 +1521,8 @@ msgstr "移动动画关键帧"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "变换"
@@ -1190,7 +1532,7 @@ msgstr "方法"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "贝塞尔"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -1572,7 +1914,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "延迟信号触发,将其保存到队列中,在空闲时触发。"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "单次"
@@ -1741,13 +2083,6 @@ msgstr ""
msgid "Dependencies"
msgstr "依赖"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路径"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"
@@ -1884,11 +2219,11 @@ msgid "Lead Developer"
msgstr "主要开发者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "项目管理员 "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "项目管理器"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2229,7 +2564,9 @@ msgid "Remove Autoload"
msgstr "移除 Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "启用"
@@ -2407,7 +2744,7 @@ msgstr "以 32 位平台导出时,内嵌的 PCK 不能大于 4GB。"
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "导出时将文本资源转换为二进制"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -2605,9 +2942,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "管理编辑器功能配置文件"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Godot 功能配置文件"
+msgstr "默认功能配置文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -2679,38 +3015,44 @@ msgid "Save a File"
msgstr "保存文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "成功!"
+msgstr "访问"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "播放模式:"
+msgstr "显示模式"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
-msgstr "平移模式"
+msgstr "模式"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "当前:"
+msgstr "当前目录"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "当前配置文件:"
+msgstr "当前文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "当前:"
+msgstr "当前路径"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr "显示隐藏文件"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -2732,7 +3074,8 @@ msgstr "切换显示隐藏文件"
msgid "Toggle Favorite"
msgstr "切换收藏"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "切换模式"
@@ -2810,7 +3153,7 @@ msgstr "正在导入或重新导入素材"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "重新导入缺失的已导入文件"
#: editor/editor_help.cpp
msgid "Top"
@@ -2850,6 +3193,8 @@ msgid "Theme Properties"
msgstr "主题属性"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "颜色"
@@ -2908,7 +3253,7 @@ msgstr "帮助"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "按字母序排列函数"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2964,14 +3309,18 @@ msgid "Method"
msgstr "方法"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "信号"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常量"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "属性"
@@ -2983,6 +3332,36 @@ msgstr "主题属性"
msgid "Property:"
msgstr "属性:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "X 标签"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "仅方法"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "检查项目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "已选项目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "绘制顺序"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "正在播放"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "固定值"
@@ -3607,153 +3986,136 @@ msgstr "其他 %d 个文件"
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
+msgstr "无法写入文件“%s”,文件被占用、已锁定、或权限不足。"
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "场景"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "场景路径:"
+msgstr "场景命名"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "用户界面"
+msgstr "界面"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "切换场景选项卡"
+msgstr "场景选项卡"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "总是显示网格"
+msgstr "始终显示关闭按钮"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "选项卡过多时调整大小"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "最小宽度"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "清空输出"
+msgstr "运行时清空输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "运行时打开输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
+msgstr "停止时关闭输出"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "自动裁剪"
+msgstr "自动保存"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Before Running"
-msgstr "运行前保存场景..."
+msgstr "运行前保存"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "焦点丢失时保存"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "将分支保存为场景"
+msgstr "退出时保存各场景"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "查看信息"
+msgstr "退出确认"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "隐藏更新旋转图"
+msgstr "显示更新旋转图"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "持续更新"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "更新关键修改"
+msgstr "仅更新关键修改"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Translate Properties"
-msgstr "粘贴属性"
+msgstr "翻译属性"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "获取场景节点"
+msgstr "加载时恢复场景"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "悬停时显示缩略图"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "检查器"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Capitalize Properties"
-msgstr "粘贴属性"
+msgstr "属性首字母大小"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "默认浮点数步长"
-#: editor/editor_node.cpp
-#, fuzzy
+#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
-msgstr "不可用的按钮"
+msgstr "禁用折叠"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "自动展开新场景"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "横向编辑 Vector2"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "横向编辑 Vector 类型"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "在检查器中打开"
+msgstr "在当前检查器中打开资源"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "在检查器中打开"
+msgstr "在新检查器中打开的资源"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "默认取色器模式"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
@@ -3771,7 +4133,7 @@ msgstr "SSH 私钥路径"
msgid "Dock Position"
msgstr "面板位置"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "专注模式"
@@ -4382,12 +4744,11 @@ msgstr "调试器"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "性能分析器帧历史大小"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "重命名函数"
+msgstr "性能分析器帧最大函数数"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -4397,7 +4758,10 @@ msgstr "编辑文本:"
msgid "On"
msgstr "启用"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "层"
@@ -4504,10 +4868,23 @@ msgstr "转换为 %s"
msgid "New %s"
msgstr "新建 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr "基础类型"
+
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "添加资源"
+msgstr "编辑资源"
+
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "可编辑的项目"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -4518,9 +4895,8 @@ msgid "Extend Script"
msgstr "扩展脚本"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "脚本名:"
+msgstr "脚本所有者"
#: editor/editor_run_native.cpp
msgid ""
@@ -4556,73 +4932,68 @@ msgid "Did you forget the '_run' method?"
msgstr "是否遗漏了 _run() 方法?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "编辑器布局"
+msgstr "编辑器语言"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "全部显示"
+msgstr "显示缩放"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "自定义显示缩放"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "主字体大小"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "代码字体大小"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "字体抗锯齿"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "字体微调"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "主场景"
+msgstr "主字体"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "主字体粗体"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "添加节点顶点"
+msgstr "代码字体"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "弹出对话框时编辑器变暗"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "低处理器模式睡眠(微秒)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "未聚焦低处理器模式睡眠(微秒)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "专注模式"
+msgstr "单独的专注模式"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "自动打开截图"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "每页最大数组字典条目数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
@@ -4637,390 +5008,340 @@ msgstr "预设"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "图标与字体颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "颜色"
+msgstr "基础颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "拾取颜色"
+msgstr "强调颜色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "对比度"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "关系线不透明度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "正在保存光照贴图"
+msgstr "高亮选项卡"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "边界像素"
+msgstr "边框大小"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "使用图表节点标题"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "动画循环"
+msgstr "额外间距"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "编辑器主题"
+msgstr "自定义主题"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "滚轮向右"
+msgstr "显示脚本按钮"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#, fuzzy
msgid "Filesystem"
msgstr "文件系统"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "方向"
+msgstr "目录"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "项目路径:"
+msgstr "自动扫描项目路径"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "项目路径:"
+msgstr "默认项目路径"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "保存"
+msgstr "保存时"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "复制资源"
+msgstr "压缩二进制资源"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "安全保存备份后重命名"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "变换对话框"
+msgstr "文件对话框"
#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Show Hidden Files"
-msgstr "切换显示隐藏文件"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "缩略图..."
+msgstr "缩略图大小"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "停靠面板"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "获取场景树"
+msgstr "场景树"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "默认完全展开创建对话框"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "总是显示网格"
+msgstr "总是显示文件夹"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "分组编辑器"
+msgstr "属性编辑器"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "自动刷新频率"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "子资源"
+msgstr "子资源彩色显示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "编辑器主题"
+msgstr "颜色主题"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "行间距"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "直接光照"
+msgstr "高亮"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
-msgstr "语法高亮器"
+msgstr "语法高亮"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "高亮所有匹配项"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "高亮当前行"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "高亮类型安全的行"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
-#, fuzzy
msgid "Indent"
-msgstr "向左缩进"
+msgstr "缩进"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "类型"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "大小:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "将缩进转为空格"
+msgstr "保存时转换缩进"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
-msgstr "绘制调用:"
+msgstr "绘制制表符"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
-msgstr "绘制调用:"
+msgstr "绘制空格"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
msgid "Navigation"
msgstr "导航"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "平滑滚动"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "垂直滚动速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "显示原点"
+msgstr "显示小地图"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "小地图宽度"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "使用专门鼠标按键查看历史"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "外观"
-#: editor/editor_settings.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
-msgstr "行号:"
+msgstr "显示行号"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "行号:"
+msgstr "行号补零"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "显示书签栏"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "跳过断点"
+msgstr "显示断点栏"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "显示信息栏"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "代码折叠"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "自动换行"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "显示行长度参考线"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "行长度参考线软列数"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "行长度参考线硬列数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "脚本编辑器"
+msgstr "脚本列表"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "显示成员概览"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Files"
msgstr "文件"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "移除尾部空格"
+msgstr "保存时移除行尾空格"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "自动保存间隔秒数"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "加载时恢复脚本"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
-msgstr "强制备用着色器"
+msgstr "创建信号回调"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "按字母序排列成员大纲"
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
-msgstr ""
+msgstr "光标"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "滚动超过文件末尾"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "方形光标"
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "光标闪烁"
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "光标闪烁速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "鼠标右键添加点"
+msgstr "单击右键移动光标"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "空闲解析延迟"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "自动补全括号"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "代码补全延迟"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "调用提示放置于当前行下方"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "调用提示偏移"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "复制节点路径"
+msgstr "补全文件路径"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "添加类型"
+msgstr "添加类型提示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "显示辅助信息"
+msgstr "显示帮助索引"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "帮助字体大小"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "帮助源码字体大小"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "帮助标题字体大小"
#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -5028,511 +5349,451 @@ msgid "Grid Map"
msgstr "网格地图"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "拾取距离:"
+msgstr "拾取距离"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "主网格颜色"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "次网格颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "仅选中"
+msgstr "选择框颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "网格步长:"
+msgstr "主网格步长"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "网格步长:"
+msgstr "网格大小"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "网格细分级别上限"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "网格细分级别下限"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "网格细分级别偏倚"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "GridMap 绘制"
+msgstr "网格 XZ 平面"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "GridMap 绘制"
+msgstr "网格 XY 平面"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
-msgstr "GridMap 绘制"
+msgid "Grid YZ Plane"
+msgstr "网格 XZ 平面"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default FOV"
-msgstr "默认"
+msgstr "默认 FOV"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Near"
-msgstr "默认主题"
+msgstr "默认 Z Near"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Default Z Far"
-msgstr "默认"
+msgstr "默认 Z Far"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "光照贴图烘焙 CPU 线程数"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
msgstr "导航模式"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "编辑 Y 轴"
+msgstr "翻转 Y 轴"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "编辑 X 轴"
+msgstr "翻转 X 轴"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "缩小"
+msgstr "缩放样式"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "模拟小键盘"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "模拟三键鼠标"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "按最早修改"
+msgstr "环绕修饰键"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "平移模式"
+msgstr "平移修饰键"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "已修改"
+msgstr "缩放修饰键"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "鼠标平移跳跃"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "导航模式"
+msgstr "导航体验"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "环绕灵敏度"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "环绕惯性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "翻译"
+msgstr "平移惯性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "放大"
+msgstr "缩放关心"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "自由观看向上"
+msgstr "自由观看"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "创建导航网格"
+msgstr "自由观看导航模式"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "自由观看向左"
+msgstr "自由观看灵敏度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "自由观看向左"
+msgstr "自由观看惯性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "自由观看加速调整"
+msgstr "自由观看基础速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "自由观看减速调整"
+msgstr "自由观看激活修饰键"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "自由观看加速调整"
+msgstr "自由观看速度缩放关联"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "拾取颜色"
+msgstr "网格颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "拾取颜色"
+msgstr "参考线颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "智能吸附"
+msgstr "智能吸附线颜色"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "骨骼宽度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "重命名颜色项目"
+msgstr "骨骼颜色 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "重命名颜色项目"
+msgstr "骨骼颜色 2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "配置所选配置文件:"
+msgstr "骨骼选中颜色"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "骨骼 IK 颜色"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "骨骼轮廓颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "轮廓大小:"
+msgstr "骨骼轮廓颜色"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "视区边框颜色"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
-msgstr ""
+msgstr "限制编辑器视图"
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "简单平移"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "滚动平移"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "速度:"
+msgstr "平移速度"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "2D 多边形 UV 编辑器"
+msgstr "多边形编辑器"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "句柄点半径"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "上一平面"
+msgstr "显示旧有轮廓"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "重命名动画"
+msgstr "自动重命名动画轨道"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "默认创建贝塞尔轨道"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "创建 RESET 轨道"
+msgstr "默认创建重置轨道"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "洋葱层过去颜色"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "洋葱层未来颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "分组编辑器"
+msgstr "可视化编辑器"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "小地图不透明度"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "窗口放置"
-#: editor/editor_settings.cpp scene/gui/control.cpp
-#, fuzzy
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
msgid "Rect"
-msgstr "整个矩形"
+msgstr "矩形"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "设置曲线外控点位置"
+msgstr "矩形自定义位置"
#: editor/editor_settings.cpp
msgid "Screen"
-msgstr ""
+msgstr "屏幕"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "前视图"
+msgstr "字体大小"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "远程 "
+msgstr "远程主机"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "移除点"
+msgstr "远程端口"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "编辑器设置"
+msgstr "编辑器 SSL 证书"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "项目管理器"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "按顺序:"
+msgstr "排序方式"
#: editor/editor_settings.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "符号颜色"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "关键词颜色"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "流程控制关键词颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "基础类型"
+msgstr "基础类型颜色"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "引擎类型颜色"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "用户类型颜色"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "注释颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "保存文件:"
+msgstr "字符串颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "无效的背景颜色。"
+msgstr "背景色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Background Color"
-msgstr "无效的背景颜色。"
+msgstr "自动补全背景色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "导入所选项"
+msgstr "自动补全选中颜色"
#: editor/editor_settings.cpp
msgid "Completion Existing Color"
-msgstr ""
+msgstr "补全存在颜色"
#: editor/editor_settings.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "补全滚动条颜色"
#: editor/editor_settings.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "补全字体颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "下一层"
+msgstr "文本颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Number Color"
-msgstr "行号:"
+msgstr "行号颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Safe Line Number Color"
-msgstr "行号:"
+msgstr "安全行号颜色"
#: editor/editor_settings.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "光标颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Caret Background Color"
-msgstr "无效的背景颜色。"
+msgstr "光标背景色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "删除选中项"
+msgstr "文本选中颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Color"
-msgstr "仅选中"
+msgstr "选中颜色"
#: editor/editor_settings.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "括号不匹配颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "当前场景"
+msgstr "当前行颜色"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "行长度参考线颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "语法高亮器"
+msgstr "单词高亮颜色"
#: editor/editor_settings.cpp
msgid "Number Color"
-msgstr ""
+msgstr "数字颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "函数"
+msgstr "函数颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "重命名变量"
+msgstr "成员变量颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "拾取颜色"
+msgstr "标记颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "书签"
+msgstr "书签颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "断点"
+msgstr "断点颜色"
#: editor/editor_settings.cpp
msgid "Executing Line Color"
-msgstr ""
+msgstr "运行行颜色"
#: editor/editor_settings.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "代码折叠颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "搜索结果"
+msgstr "搜索结果颜色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "搜索结果"
+msgstr "搜索结果边框颜色"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "按住 %s 取整。 按住 Shift 获取更精确的变化。"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "平面 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"
@@ -5577,18 +5838,18 @@ msgstr "正在开始下载……"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "HTTP 代理"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
-msgstr ""
+msgstr "主机"
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
-msgstr ""
+msgstr "端口"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -5832,7 +6093,7 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "文件服务器"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -6203,11 +6464,11 @@ msgstr "管理分组"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr ""
+msgstr "Collada"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
-msgstr ""
+msgstr "使用环境光"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -6295,6 +6556,7 @@ msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"警告,项目设置中未启用合适的 PC VRAM 压缩。这个纹理在 PC 上无法正确显示。"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -6941,8 +7203,8 @@ msgid "Future"
msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -7027,6 +7289,7 @@ msgid "Immediate"
msgstr "立即"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "同步"
@@ -7035,6 +7298,8 @@ msgid "At End"
msgstr "在结尾"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "行程"
@@ -7119,6 +7384,7 @@ msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "混合 (Blend)"
@@ -7238,9 +7504,9 @@ msgstr "编辑节点筛选"
msgid "Filters..."
msgstr "筛选..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "使用线程"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -7367,9 +7633,8 @@ msgid "Download Error"
msgstr "下载错误"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "可用配置文件:"
+msgstr "可用 URL"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -7403,11 +7668,11 @@ msgstr "许可证(Z-A)"
msgid "First"
msgstr "首页"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "上一页"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一页"
@@ -8009,23 +8274,20 @@ msgid "View"
msgstr "视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "显示网格"
+msgstr "显示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "智能吸附"
+msgstr "吸附时显示"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "隐藏"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "切换模式"
+msgstr "切换网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -8476,6 +8738,7 @@ msgid "Create Outline"
msgstr "创建轮廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8620,21 +8883,18 @@ msgid "Update from Scene"
msgstr "从场景中更新"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "应用 MeshInstance 变换"
+msgstr "不带变换应用"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "应用 MeshInstance 变换"
+msgstr "带变换应用"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "预览"
+msgstr "预览大小"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -8948,16 +9208,14 @@ msgstr "拆分线段(在曲线中)"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "控制器"
+msgstr "3D 控制器"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "发射色彩"
+msgstr "控制器颜色"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
@@ -9034,16 +9292,19 @@ msgstr "打开 2D 多边形 UV 编辑器。"
msgid "Polygon 2D UV Editor"
msgstr "2D 多边形 UV 编辑器"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多边形"
@@ -9127,6 +9388,7 @@ msgstr "网格设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "吸附"
@@ -9255,7 +9517,7 @@ msgstr "关闭并保存更改吗?"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "外部修改时自动重新加载脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
@@ -9336,7 +9598,7 @@ msgstr "%s 类参考"
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "保存时自动重新加载并解析脚本"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -9510,58 +9772,51 @@ msgstr "搜索结果"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "场景变化时打开主要脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "外部"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "使用外部编辑器进行调试"
+msgstr "使用外部编辑器"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "导出路径"
+msgstr "可执行文件路径"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "选择模板文件"
+msgstr "启用脚本温度"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "高亮当前脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "脚本温度历史大小"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "无效的背景颜色。"
+msgstr "当前脚本背景色"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "编组所选项"
+msgstr "帮助页分组"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "创建脚本"
+msgstr "脚本排序"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "脚本名:"
+msgstr "列表中的脚本名称"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "执行参数"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -9576,7 +9831,8 @@ msgstr "与方法的连接:"
msgid "Source"
msgstr "来源"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目标"
@@ -9619,6 +9875,7 @@ msgid "Convert Case"
msgstr "转换大小写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "大写"
@@ -9800,7 +10057,8 @@ msgid "Create physical bones"
msgstr "创建物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Skeleton"
@@ -9816,7 +10074,7 @@ msgstr "播放 IK"
msgid "Orthogonal"
msgstr "正交"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "透视"
@@ -9904,7 +10162,7 @@ msgstr "视图平面变换。"
msgid "None"
msgstr "无"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "旋转"
@@ -10165,7 +10423,7 @@ msgstr "找不到可吸附的坚实地板。"
msgid "Use Local Space"
msgstr "使用本地空间"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "使用吸附"
@@ -10368,21 +10626,19 @@ msgstr "后置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "操作控制器大小"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "操作控制器不透明度"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "锁定视角旋转"
+msgstr "显示视区旋转控制器"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "实例化"
+msgstr "实例"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -10541,6 +10797,9 @@ msgid "Speed:"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "循环"
@@ -11055,14 +11314,6 @@ msgid "Override all default type items."
msgstr "覆盖所有默认类型项目。"
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr "基础类型"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr "从可用类型列表中选择该变种的基础类型。"
@@ -11304,54 +11555,46 @@ msgid "Clear Transform"
msgstr "清除变换"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "绘制 TileMap"
+msgstr "图块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "调色板最小宽度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Palette Item Hseparation"
-msgstr ""
+msgstr "调色器条目水平间距"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "显示所有区域"
+msgstr "显示图块名称"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "显示标尺"
+msgstr "显示图块 ID"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "文件排序"
+msgstr "按名称排序图块"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "油漆桶填充"
+msgstr "油漆桶填充预览"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "编辑器"
+msgstr "编辑器侧边"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "显示重复绘制"
+msgstr "显示网格"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "拾取颜色"
+msgstr "坐标轴颜色"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -11399,6 +11642,7 @@ msgstr "选择上一个形状、子图块、图块。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "区域"
@@ -11406,7 +11650,7 @@ msgstr "区域"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "碰撞"
@@ -11990,7 +12234,8 @@ msgstr "顶点"
msgid "Fragment"
msgstr "片段"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "灯光"
@@ -12770,6 +13015,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "该平台的导出模板缺失或损坏:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "导出路径"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
@@ -12785,10 +13034,6 @@ msgstr ""
"选中时,可以在一键部署中使用该预设。\n"
"每个平台只可以有一个可执行的预设。"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "导出路径"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "资源"
@@ -12849,7 +13094,8 @@ msgstr "脚本"
msgid "GDScript Export Mode:"
msgstr "GDScript 导出模式:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文本"
@@ -12875,11 +13121,12 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"注意:加密密钥需要存储在二进制文件中,\n"
+"你需要从源码构建导出模板。"
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "移动..."
+msgstr "更多信息..."
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -13197,6 +13444,13 @@ msgstr ""
"确定要扫描文件夹 %s 中的现有 Godot 项目吗? \n"
"这可能需要一段时间。"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "项目管理器"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "本地项目"
@@ -13337,10 +13591,6 @@ msgid "All Devices"
msgstr "所有设备"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "设备"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (物理)"
@@ -13392,10 +13642,6 @@ msgstr "X 按键 2"
msgid "Joypad Axis Index:"
msgstr "手柄摇杆索引:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "轴"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "手柄按钮索引:"
@@ -13542,11 +13788,7 @@ msgstr "键位映射"
msgid "Action:"
msgstr "动作:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "动作"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "死区"
@@ -13734,7 +13976,9 @@ msgstr "如果启用,计数器将为每组子节点重置。"
msgid "Initial value for the counter"
msgstr "计数器初始值"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "步长"
@@ -14161,18 +14405,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "是否清除继承?(无法撤销!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "居中显示所选项"
+msgstr "显示场景树根选择"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "根据名称推断脚本全局变量"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "完整显示所选项"
+msgstr "使用收藏根选择"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -14480,15 +14722,15 @@ msgstr "筛选栈变量"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "自动切换到远程场景树"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "远程场景树刷新间隔"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "远程检查器刷新间隔"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -14499,7 +14741,7 @@ msgid "Monitor"
msgstr "监视"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "值"
@@ -14523,6 +14765,11 @@ msgstr "合计:"
msgid "Export list to a CSV file"
msgstr "将列表导出为 CSV 文件"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "资源路径"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14586,15 +14833,15 @@ msgstr "修改光照半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
-msgstr ""
+msgstr "StreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "修改 AudioStreamPlayer3D 发射角"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
-msgstr ""
+msgstr "Camera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -14604,21 +14851,23 @@ msgstr "修改摄像机视角"
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
-#, fuzzy
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
msgid "Joint"
-msgstr "点"
+msgstr "关节"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "VisibilityNotifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -14629,23 +14878,20 @@ msgid "Change Particles AABB"
msgstr "修改粒子 AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "选择属性"
+msgstr "反射探针"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "修改探针范围"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "烘焙 GI 探针"
+msgstr "GI 探针"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
-msgstr "间接光照"
+msgstr "烘焙间接光照"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -14676,57 +14922,52 @@ msgid "Change Ray Shape Length"
msgstr "修改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "导航模式"
+msgstr "导航边缘"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "导航模式"
+msgstr "禁用导航边缘"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "导航模式"
+msgstr "导航实体"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "导航模式"
+msgstr "禁用导航实体"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
-msgstr ""
+msgstr "关节实体 A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
-msgstr ""
+msgstr "关节实体 B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "房间边界"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "房间重叠"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "设置房间顶点位置"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "设置边距"
+msgstr "入口边距"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "入口边界"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "入口箭头"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -14734,18 +14975,16 @@ msgstr "设置入口顶点位置"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "入口正面"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "后退"
+msgstr "入口反面"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "遮挡模式"
+msgstr "遮挡器"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -14764,503 +15003,435 @@ msgid "Set Occluder Hole Point Position"
msgstr "设置遮挡空洞顶点位置"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "创建遮光多边形"
+msgstr "多边形遮挡器正面"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "创建遮光多边形"
+msgstr "多边形遮挡器反面"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "创建遮光多边形"
+msgstr "遮挡器空洞"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Godot Physics"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "使用 BVH"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
-msgstr "碰撞模式"
+msgstr "BVH 碰撞边距"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
-msgstr "设置处理程序"
+msgstr "崩溃处理器"
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "提交消息"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
-msgstr "设置多个节点"
+msgstr "多线程服务器"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
-msgstr ""
+#, fuzzy
+msgid "RID Pool Prealloc"
+msgstr "RID 池预分配"
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "调试器"
+msgstr "调试器标准输出"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "每秒最大字符数"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "每帧最大消息数"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "每秒最大错误数"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "每秒最大警告数"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "打印时清空标准输出"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "日志"
#: main/main.cpp
msgid "File Logging"
-msgstr ""
+msgstr "文件日志"
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
-msgstr "启用筛选"
+msgstr "启用文件日志"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "复制路径"
+msgstr "日志路径"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "最大日志文件数"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "驱动"
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "脚本名:"
+msgstr "驱动名称"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "回退至 GLES2"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
+msgstr "使用 Nvidia 矩形闪烁变通措施"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "全部显示"
+msgstr "显示"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "宽度"
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "灯光"
-
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "边界像素"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "切换全屏模式"
+msgstr "高度"
#: main/main.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "置顶"
#: main/main.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "左侧全幅"
+msgstr "测试宽度"
#: main/main.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "测试"
+msgstr "测试高度"
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "允许 hiDPI"
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "同步"
+msgstr "垂直同步"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "使用吸附"
-
-#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "使用垂直同步"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "像素级透明"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
+msgstr "允许"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
msgid "Enabled"
msgstr "启用"
#: main/main.cpp
msgid "Intended Usage"
-msgstr ""
+msgstr "预期用法"
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
-msgstr "完整显示所选项"
+msgstr "帧缓冲分配"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "保存出错"
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "保持调试器打开"
+msgstr "节能"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "线程"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "切换模式"
+msgstr "线程模型"
#: main/main.cpp
msgid "Thread Safe BVH"
-msgstr ""
+msgstr "线程安全 BVH"
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "手持设备"
#: main/main.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "在线文档"
+msgstr "朝向"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Common"
-msgstr "社区"
+msgstr "通用"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
-msgstr "物理帧 %"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理帧 %"
+msgstr "物理 FPS"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "强制推送"
+msgstr "强制 FPS"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
-msgstr ""
+msgstr "启用暂停感知拾取"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "禁用 GUI 输入时丢弃鼠标"
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "标准输出"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "打印 FPS"
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "冗长标准输出"
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
-msgstr "完整显示所选项"
+msgid "Frame Delay (msec)"
+msgstr "帧延迟毫秒"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "低处理器模式"
#: main/main.cpp
msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
+msgstr "绘制后增量同步"
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "隐藏主屏指示器"
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "所有设备"
+msgstr "输入设备"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "点"
+msgstr "指点"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "触摸延迟"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
msgstr "着色器"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
-msgstr "强制备用着色器"
+msgstr "调试备用着色器"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "查看环境"
+msgstr "环境"
#: main/main.cpp
msgid "Default Clear Color"
-msgstr ""
+msgstr "默认清屏颜色"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "启动页"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "显示骨骼"
+msgstr "显示图像"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "图像"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "完整大小"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
-msgstr "筛选:"
+msgstr "使用过滤器"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
-msgstr "颜色"
+msgid "BG Color"
+msgstr "背景色"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "设置图块图标"
+msgstr "macOS 原生图标"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "Windows 原生图标"
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "缓冲"
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "敏捷事件处理"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "鼠标模拟触屏"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "触屏模拟鼠标"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "鼠标按键"
+msgstr "鼠标光标"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "自定义节点"
+msgstr "自定义图像"
#: main/main.cpp
msgid "Custom Image Hotspot"
-msgstr ""
+msgstr "自定义图像热区"
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "旋转偏移:"
+msgstr "工具提示位置偏移"
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
-msgstr "调试器"
+msgstr "调试器代理"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "调试器"
+msgstr "等待调试器"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
-msgstr "超时。"
+msgstr "等待超时"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "参数"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "运行时"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "未处理异常策略"
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "查找节点类型"
+msgstr "主循环类型"
#: main/main.cpp scene/gui/texture_progress.cpp
-#, fuzzy
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr "抓取"
+msgstr "拉伸"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "检查器"
+msgstr "比例"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "收缩"
#: main/main.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "自动接受退出"
#: main/main.cpp
-#, fuzzy
msgid "Quit On Go Back"
-msgstr "后退"
+msgstr "返回时退出"
-#: main/main.cpp
-#, fuzzy
+#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
-msgstr "吸附到节点边沿"
+msgstr "控件像素吸附"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "动态字体"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "使用过采样"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
-msgstr ""
+msgstr "激活柔体世界"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -15279,112 +15450,196 @@ msgid "Change Torus Outer Radius"
msgstr "修改圆环外半径"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "选项"
+msgstr "操作"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Use Collision"
+msgstr "碰撞"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
msgid "Collision Layer"
-msgstr "碰撞模式"
+msgstr "碰撞层"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "碰撞模式"
+msgstr "碰撞遮罩"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
-#: scene/resources/primitive_meshes.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Invert Faces"
+msgstr "转换大小写"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Material"
-msgstr "材质变更:"
+msgstr "材质"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
-#, fuzzy
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
-msgstr "半径:"
+msgstr "半径"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "主场景参数:"
+msgstr "径向段数"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "警告"
+msgstr "环数"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "平滑插值"
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
-msgstr "显示辅助线"
+msgstr "边数"
+
+#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "修改圆环内半径"
+msgstr "内径"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "修改圆环外半径"
+msgstr "外径"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "环边数"
+
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+msgid "Polygon"
+msgstr "多边形"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "旋转度数"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "旋转边数"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "粘贴节点"
+
+#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
-msgstr "创建内部顶点"
+msgstr "路径间隔类型"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "路径间隔"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "路径简化角"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "随机旋转:"
+msgstr "路径旋转"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "转为本地"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "连续"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
-msgstr "拾取距离:"
+msgstr "路径 U 距离"
-#: modules/enet/networked_multiplayer_enet.cpp
+#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Joined"
+msgstr "路径旋转"
+
+#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
-msgstr "碰撞模式"
+msgstr "压缩模式"
-#: modules/gdnative/gdnative.cpp
+#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
+msgid "Transfer Channel"
+msgstr "修改变换"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "实例数"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "总是显示文件夹"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "使用 SSL"
+
+#: modules/gdnative/gdnative.cpp
msgid "Config File"
-msgstr "保存文件:"
+msgstr "配置文件"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "加载资源"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Skeleton"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "符号颜色"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "重新加载"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -15442,12 +15697,17 @@ msgstr "库: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "类名:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
-msgstr "脚本名:"
+msgstr "脚本类"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "字体路径"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15455,34 +15715,32 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "脚本"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "函数定义颜色"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "复制节点路径"
+msgstr "节点路径颜色"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "最大调用堆栈"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "将警告当作错误"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "排除插件"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "自动补全 Setter 和 Getter"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -15521,22 +15779,20 @@ msgid "Object can't provide a length."
msgstr "对象无法提供长度。"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "语言:"
+msgstr "语言服务器"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "无法解析"
+msgstr "启用智能解析"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "编辑器中显示原生符号"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "使用线程"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -15546,20 +15802,206 @@ msgstr "导出网格 GLTF2"
msgid "Export GLTF..."
msgstr "导出 GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "缓冲视图"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "单位偏移"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "组件"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "正常"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "数量"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "主要"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "混合 (Mix)"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "实例数"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "解析几何体类型"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "缓冲区"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "长度"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "输入设备"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "大小:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "线性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr "颜色"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr "强度"
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+msgid "Range"
+msgstr "范围"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "烘焙光照贴图"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "材质"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "重设父节点"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "平台"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻译"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+msgid "Rotation"
+msgstr "旋转"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "子节点可编辑"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "关节"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Roots"
+msgstr "根"
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "唯一名称"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "获取场景节点"
+msgstr "Godot 骨骼节点"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "根"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "聚焦原点"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "移动关节"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15567,40 +16009,94 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Godot Skin"
+msgstr "Godot Physics"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "标量运算符。"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "版本"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本"
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "GLB Data"
+msgstr "光照数据"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
msgid "Nodes"
msgstr "节点"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "后视图"
+msgstr "缓冲视图"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "网格"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "材质变更:"
+msgstr "材质"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "场景命名"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "根节点"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "特性"
+msgstr "纹理"
#: modules/gltf/gltf_state.cpp
msgid "Images"
-msgstr ""
+msgstr "图像"
#: modules/gltf/gltf_state.cpp
msgid "Skins"
@@ -15616,14 +16112,12 @@ msgid "Lights"
msgstr "灯光"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "新动画名称:"
+msgstr "唯一动画名称"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Skeleton"
+msgstr "骨架"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -15631,23 +16125,53 @@ msgid "Skeleton To Node"
msgstr "选择一个节点"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
msgid "Animations"
-msgstr "动画:"
+msgstr "动画"
-#: modules/gridmap/grid_map.cpp
+#: modules/gltf/gltf_texture.cpp
#, fuzzy
+msgid "Src Image"
+msgstr "显示图像"
+
+#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
-msgstr "物理帧 %"
+msgstr "物理材质"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "烘焙光照贴图"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "单元格"
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
-msgstr ""
+#, fuzzy
+msgid "Octant Size"
+msgstr "字体大小"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "居中"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "居中"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "居中"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Mask"
+msgstr "区域遮罩"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -15806,9 +16330,8 @@ msgid "Plotting lightmaps"
msgstr "绘制光照图"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "烘焙光照贴图"
+msgstr "CPU 光照贴图器"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
@@ -15826,13 +16349,20 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "偏移"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
-msgstr ""
+#, fuzzy
+msgid "IOD"
+msgstr "LOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
@@ -15849,11 +16379,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15865,9 +16395,8 @@ msgid "Build Solution"
msgstr "构建解决方案"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "未命名项目"
+msgstr "自动更新项目"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -15939,6 +16468,15 @@ msgid "Done!"
msgstr "完成!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "法线贴图"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15946,13 +16484,18 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "单位偏移"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "倍频"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "周期"
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
@@ -15963,19 +16506,63 @@ msgstr "透视"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名称"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "设置"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "描述"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "设置变量类型"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "设置变量类型"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "状态"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Default Input Values"
-msgstr "修改输入值"
+msgstr "默认输入值"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -16010,15 +16597,8 @@ msgid "Stack overflow with stack depth: "
msgstr "堆栈深度溢出: "
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "搜索 VisualScript"
-
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr "函数"
+msgstr "Visual Script"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -16333,6 +16913,7 @@ msgid "Edit Member"
msgstr "编辑成员"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "表达式"
@@ -16342,8 +16923,12 @@ msgstr "返回"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "可执行的"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
-msgstr "返回"
+msgstr "返回类型"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -16427,25 +17012,39 @@ msgstr "对自身"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "缩放模式"
+msgstr "调用模式"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "基础类型"
+msgstr "基本类型"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
+msgid "Node Path"
+msgstr "复制节点路径"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
-msgstr "修改参数名称"
+msgstr "参数缓存"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
-msgstr "缩放模式"
+msgid "Use Default Args"
+msgstr "重置为默认值"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有效字符:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "RPC 调用模式"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -16484,19 +17083,16 @@ msgid "BitXor %s"
msgstr "将 %s 按位异或"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "选择模式"
+msgstr "设置模式"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Type Cache"
-msgstr "类型转换"
+msgstr "类型缓存"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "分配"
+msgstr "赋值操作"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -16505,11 +17101,6 @@ msgid "Get %s"
msgstr "获取 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "索引:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "属性名称索引无效。"
@@ -16535,9 +17126,8 @@ msgstr "组成数组"
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "迭代器"
+msgstr "操作符"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -16552,6 +17142,11 @@ msgid "a if cond, else b"
msgstr "如果 cond 则 a,否则 b"
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名称"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "脚本中未找到 VariableGet: "
@@ -16621,14 +17216,17 @@ msgstr "_step() 的返回值无效,必须是整型(Seq Out)或字符串(
msgid "SubCall"
msgstr "子调用"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr "构造 %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Constructor"
-msgstr "构造 %s"
+msgstr "构造函数"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
@@ -16674,6 +17272,10 @@ msgstr "下一物理帧"
msgid "%s sec(s)"
msgstr "%s 秒"
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr "等待时间"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
msgstr "等待信号"
@@ -16687,46 +17289,51 @@ msgid "WaitInstanceSignal"
msgstr "等待实例信号"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "优先模式"
+msgstr "写模式"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "验证 SSL"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
+msgstr "信任 SSL 证书"
+
+#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "SSH 私钥路径"
+msgstr "私钥"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
-msgstr ""
+msgstr "SSL 证书"
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "清除 IK 链"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "等待超时"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "区域模式"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "主要特性:"
+msgstr "必要特性"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "主要特性:"
+msgstr "可选特性"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -16741,30 +17348,34 @@ msgstr ""
msgid "Visibility State"
msgstr "切换 隐藏/可见"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "几何体"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Android SDK 路径"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "调试器"
+msgstr "调试 Keystore"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
-msgstr ""
+msgstr "调试 Keystore 用户"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
-msgstr ""
+msgstr "调试 Keystore 密码"
#: platform/android/export/export.cpp
msgid "Force System User"
-msgstr ""
+msgstr "强制系统用户"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
-msgstr ""
+msgstr "退出时关闭 ADB"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -17145,24 +17756,23 @@ msgstr "启动 HTTP 服务器时出错:"
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
-msgstr ""
+msgstr "HTTP 主机"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "HTTP 端口"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "使用吸附"
+msgstr "使用 SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
-msgstr ""
+msgstr "SSL 密钥"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
@@ -17428,11 +18038,11 @@ msgstr "隐私:已启用照片库访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
-msgstr ""
+msgstr "强制内置 codesign"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -17488,26 +18098,23 @@ msgstr "启动画面图片尺寸无效(应为 620x300)。"
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
-msgstr "信号"
+msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "调试证书"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "密码"
+msgstr "调试密码"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "调试器"
+msgstr "调试算法"
#: platform/windows/export/export.cpp
msgid ""
@@ -17530,27 +18137,25 @@ msgid "Invalid product version:"
msgstr "产品版本无效:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "新窗口"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "Wine"
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "帧 %"
+msgstr "帧"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -17560,189 +18165,302 @@ msgstr ""
"必须创建 SpriteFrames 资源,或在 “Frames” 属性中设置 SpriteFrames 资源,以便 "
"AnimatedSprite 显示帧。"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "帧"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr "速度缩放"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr "正在播放"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "居中"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "偏移"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr "水平翻转"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr "垂直翻转"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Physics Overrides"
-msgstr "重写"
+msgid "Monitoring"
+msgstr "监视"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Monitorable"
+msgstr "监视"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr "物理覆盖"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
-msgstr "重写"
+msgstr "空间覆盖"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "生成顶点"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
-msgstr "等待实例信号"
+msgstr "重力距离缩放"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "重力"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "重力"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
-msgstr "线性"
+msgstr "线性阻尼"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
-msgstr ""
+msgstr "角度阻尼"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
-msgstr "添加音频总线"
+msgstr "音频总线"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "音频总线布局"
+msgid "Override"
+msgstr "重写"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "流"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "体积"
+msgstr "音量分贝"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "缩放"
+msgstr "音高缩放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#, fuzzy
-msgid "Playing"
-msgstr "运行"
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr "自动播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "暂停流"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
msgid "Max Distance"
-msgstr "拾取距离:"
+msgstr "最大距离"
#: scene/2d/audio_stream_player_2d.cpp
-#, fuzzy
msgid "Attenuation"
-msgstr "动画"
+msgstr "衰减"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "添加总线"
+msgstr "总线"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
-msgstr ""
+msgstr "区域遮罩"
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "复制节点"
+msgstr "复制模式"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
-msgstr "图标模式"
+msgstr "锚点模式"
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Custom Viewport"
-msgstr "1 个视窗"
+msgid "Rotating"
+msgstr "旋转"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
#, fuzzy
+msgid "Current"
+msgstr "当前:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr "缩放"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr "自定义视区"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
-msgstr "移动模式"
+msgstr "处理模式"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "限制"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "平滑插值"
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
-msgstr "设置边距"
+msgstr "绘制边距"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "拖拽边距"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "拖拽边距"
+
+#: scene/2d/camera_2d.cpp
msgid "Smoothing"
-msgstr "平滑插值"
+msgstr "平滑"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "偏移:"
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr "拖拽边距"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "偏移:"
+msgid "Draw Screen"
+msgstr "绘制空格"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "偏移:"
+msgid "Draw Limits"
+msgstr "限制"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
-msgstr "设置边距"
+msgid "Draw Drag Margin"
+msgstr "拖拽边距"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
-msgstr "Blend2 节点"
+msgstr "混合模式"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
-msgstr "右侧全幅"
+msgstr "光照模式"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "粒子"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
-msgstr ""
+msgstr "粒子动画水平帧数"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
-msgstr ""
+msgstr "粒子动画垂直帧数"
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "粒子"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
-msgstr "切换 隐藏/可见"
+msgstr "可见性"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "可见性"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr "调制"
#: scene/2d/canvas_item.cpp
#, fuzzy
+msgid "Self Modulate"
+msgstr "调制"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Show On Top"
-msgstr "显示原点"
+msgstr "显示在上方"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#, fuzzy
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
-msgstr "LightMap 烘焙"
+msgstr "光线遮罩"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Use Parent Material"
+msgstr "处理材质"
#: scene/2d/canvas_item.cpp
msgid "Toplevel"
-msgstr ""
+msgstr "顶级"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -17762,6 +18480,11 @@ msgstr ""
"请添加一个 CollisionShape2D 或 CollisionPolygon2D 类型的子节点来定义它的形"
"状。"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "选择图块"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17784,14 +18507,25 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "多边形无效。“Segments”构建模式需要至少两个点。"
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
-msgstr "标尺模式"
+msgstr "构建模式"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "不可用的项目"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
+msgid "One Way Collision"
+msgstr "单向碰撞边距"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
-msgstr "创建碰撞多边形"
+msgstr "单向碰撞边距"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -17827,57 +18561,71 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "微调"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
-msgstr "数量:"
+msgstr "数量"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
-msgstr ""
+msgstr "生命期"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "后处理"
+msgid "One Shot"
+msgstr "OneShot 节点"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "缩放"
+msgid "Preprocess"
+msgstr "预处理"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "爆炸性"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "随机开始(秒):"
+msgstr "随机性"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
-msgstr ""
+msgstr "生命期随机性"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "查看 FPS"
+msgstr "固定 FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
+msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr "绘制"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "本地项目"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "绘制顺序"
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
@@ -17885,35 +18633,44 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "文本"
+msgstr "纹理"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
-msgstr ""
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr "法线贴图"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "发射遮罩"
+msgstr "发射形状"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
-msgstr "发射源: "
+msgid "Sphere Radius"
+msgstr "发射球体半径"
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "控制器大小"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "正常"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
-msgstr ""
+msgstr "标志"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
msgstr "方向"
@@ -17921,75 +18678,65 @@ msgstr "方向"
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "发散"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "初始化"
+msgstr "初速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "角速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "视图向右环绕"
+msgstr "环绕速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
-msgstr "线性"
+msgstr "线性加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "径向加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "切向加速度"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "阻尼"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color"
-msgstr "颜色"
+msgstr "角度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
-msgstr "颜色"
+msgstr "颜色映射"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
-msgstr ""
+msgstr "颜色初始映射"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "分隔:"
+msgstr "色相变化"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -18011,29 +18758,44 @@ msgstr "Joint 未连接 2 个 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 与 Node B 必须为不同的 PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "节点"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "节点"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "偏倚"
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "禁用折叠"
#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "长度"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
-msgstr "初始化"
+msgstr "初始偏移"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18043,76 +18805,76 @@ msgid ""
"property."
msgstr "必须将具有灯光形状的纹理提供给 “Texture”(纹理)属性。"
-#: scene/2d/light_2d.cpp
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
+msgid "Editor Only"
+msgstr "编辑器"
+
+#: scene/2d/light_2d.cpp
msgid "Texture Scale"
-msgstr "纹理区域"
+msgstr "纹理缩放"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "更改"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "向右旋转"
+msgstr "能量"
#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "修改摄像机尺寸"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "层"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Item Cull Mask"
+msgstr "剔除遮罩"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "着色器"
+msgstr "阴影"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "分批缓冲区大小"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "修改过滤器"
+msgid "Gradient Length"
+msgstr "过渡"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "过滤器"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "筛选方法"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "关闭"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
-msgstr "标尺模式"
+msgstr "剔除模式"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -18124,32 +18886,33 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "此遮光体的遮光多边形为空。请绘制一个多边形。"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "拆分曲线"
+msgstr "宽度曲线"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "默认清屏颜色"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "填充"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "编辑渐变"
+msgstr "过渡"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "纹理区域"
+msgstr "纹理模式"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
-msgstr "图标模式"
+msgstr "关节模式"
#: scene/2d/line_2d.cpp
#, fuzzy
@@ -18161,25 +18924,41 @@ msgstr "区域模式"
msgid "End Cap Mode"
msgstr "吸附模式:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
-msgstr "按顺序:"
+msgstr "边框"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Sharp Limit"
+msgstr "角度限制"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "字体抗锯齿"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
msgid "Multimesh"
msgstr "将 %s 乘以"
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "编辑连接:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18198,29 +18977,36 @@ msgid "Time Horizon"
msgstr "水平翻转"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "速度:"
+msgstr "最大速度"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "拾取距离:"
+msgstr "路径最大距离"
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr "NavigationAgent2D 只能在 Node2D 节点下使用。"
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "外径"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr "NavigationObstacle2D 只能用于为 Node2D 对象避免碰撞。"
-#: scene/2d/navigation_polygon.cpp
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Vertices"
+msgstr "顶点:"
+
+#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
-msgstr "轮廓大小:"
+msgstr "轮廓"
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -18241,41 +19027,79 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "旋转步长:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
-msgstr "旋转 %s 度。"
+msgstr "旋转角度"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "全局常量"
+msgstr "全局旋转"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "旋转 %s 度。"
+msgstr "全局旋转角度"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "法线缩放"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr "全局变换"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "相对吸附"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "偏移"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "使用缩放吸附"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit Begin"
+msgstr "限制"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "限制"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer 类型的节点必须作为 ParallaxBackground 的子节点才能正常工作。"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "动作"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "镜像"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18312,40 +19136,67 @@ msgid ""
msgstr ""
"Particles2D 动画需要使用启用了 “Particles Animation” 的 CanvasItemMaterial。"
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "可见模式"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
-msgstr ""
+msgstr "处理材质"
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
-#, fuzzy
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
msgid "Curve"
-msgstr "拆分曲线"
+msgstr "曲线"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D 类型的节点只有作为 Path2D 的子节点节才能正常工作。"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "网格偏移:"
+msgstr "单位偏移"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "偏移"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "偏移"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
msgstr "层"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "初速度"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "角速度"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "函数"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18356,9 +19207,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "默认预览"
+msgstr "默认重力"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -18375,9 +19225,8 @@ msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "垂直:"
+msgstr "惯性"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -18388,16 +19237,42 @@ msgstr "灯光"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
-msgstr "连续"
+msgid "Custom Integrator"
+msgstr "自定义步长"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
+msgstr "连续碰撞检测"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "接触颜色"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "吸附"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "平移速度"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Damp"
+msgstr "阻尼"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18405,10 +19280,23 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp
#, fuzzy
+msgid "Force"
+msgstr "强制 FPS"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
-msgstr "设置边距"
+msgstr "安全边距"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "Godot Physics"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -18416,22 +19304,63 @@ msgid "Moving platform"
msgstr "移动输出"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
+msgstr "正常"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
+#, fuzzy
+msgid "Remainder"
+msgstr "渲染"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "旋转 %s 度。"
+msgid "Local Shape"
+msgstr "区域"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "纹理区域"
+msgid "Collider"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider ID"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "碰撞体 ID"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "角速度"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18439,8 +19368,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "按顺序:"
+msgid "Vertex Colors"
+msgstr "顶点颜色"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18448,31 +19377,54 @@ msgid "Internal Vertex Count"
msgstr "创建内部顶点"
#: scene/2d/position_2d.cpp
-#, fuzzy
msgid "Gizmo Extents"
-msgstr "控制器"
+msgstr "控制器大小"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
+#, fuzzy
+msgid "Exclude Parent"
+msgstr "排除"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "投射阴影"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
#, fuzzy
-msgid "Collide With Bodies"
-msgstr "碰撞模式"
+msgid "Areas"
+msgstr "区域遮罩"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path 属性必须指向有效的 Node2D 节点才能正常工作。"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "远程端口"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一个坐标"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
+msgid "Rest"
+msgstr "重新启动"
+
+#: scene/2d/skeleton_2d.cpp
msgid "Default Length"
-msgstr "默认主题"
+msgstr "默认长度"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -18490,11 +19442,21 @@ msgstr "该骨骼没有合适的放松姿势。请到 Skeleton2D 节点中设置
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "水平帧数"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "垂直帧数"
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "帧"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "筛选脚本"
#: scene/2d/tile_map.cpp
msgid ""
@@ -18507,62 +19469,79 @@ msgstr ""
"形状。"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
msgstr "图块集"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "修改摄像机尺寸"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "变换"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "单元格半偏移"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "显示原点"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "碰撞模式"
+msgid "Y Sort"
+msgstr "排序"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "碰撞"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "碰撞模式"
+msgid "Compatibility Mode"
+msgstr "兼容性"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "碰撞模式"
+msgid "Centered Textures"
+msgstr "必要特性"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "遮挡设置变换"
+msgid "Use Parent"
+msgstr "碰撞模式"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "格式"
+msgid "Shape Centered"
+msgstr "吸附到节点中心"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "预设"
+msgid "Shape Visible"
+msgstr "切换可见性"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "优先模式"
+msgstr "可见模式"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -18572,31 +19551,23 @@ msgstr "当直接将已编辑的场景根作为父级使用时,VisibilityEnabl
#: scene/3d/area.cpp
msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重置总线音量"
+msgstr "混响总线"
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重置总线音量"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "Uniform 名称"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera 必须将 ARVROrigin 节点作为其父节点。"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
-msgstr ""
+#, fuzzy
+msgid "Controller ID"
+msgstr "碰撞体 ID"
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18612,8 +19583,8 @@ msgstr "控制器 ID 不能为 0,否则此控制器将不会绑定到实际的
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
-msgstr "仅锚点"
+msgid "Anchor ID"
+msgstr "锚点 ID"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -18629,10 +19600,14 @@ msgstr "锚点 ID 不能为 0,否则此锚点将不会绑定到实际的锚点
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 需要一个 ARVRCamera 子节点。"
-#: scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
+msgid "World Scale"
+msgstr "法线缩放"
+
+#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
-msgstr "动画节点"
+msgstr "衰减模型"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
@@ -18651,40 +19626,42 @@ msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "发射色彩"
+msgstr "发射角"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "发射色彩"
+msgid "Degrees"
+msgstr "旋转度数"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "衰减"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr "分贝"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "启用多普勒效应"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "属性轨道"
+msgid "Tracking"
+msgstr "打包中"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18699,10 +19676,19 @@ msgstr "清除变换"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Octree"
+msgstr "子树"
+
+#: scene/3d/baked_lightmap.cpp
msgid "User Data"
-msgstr "用户界面"
+msgstr "用户数据"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -18728,6 +19714,13 @@ msgstr "正在保存光照贴图"
msgid "Done"
msgstr "完成"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "控制器大小"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18742,8 +19735,22 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "使用过滤器"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Use HDR"
+msgstr "使用 BVH"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "基础颜色"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
-msgstr "默认主题"
+msgstr "默认每单位纹素数"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
#, fuzzy
@@ -18752,96 +19759,113 @@ msgstr "新建图集"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "查看环境"
+msgid "Generate"
+msgstr "常规"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "最大大小(KB)"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "自定义步长"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "旋转角度"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "注释颜色"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "从像素捕获"
+msgid "Custom Energy"
+msgstr "自定义特效"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "捕获"
+msgid "Min Light"
+msgstr "环境光"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "导航"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "图像路径"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "含数据"
+msgstr "光照数据"
+
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "节点名称:"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "保持长宽比"
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
-msgstr ""
+msgstr "剔除遮罩"
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "属性轨道"
+
+#: scene/3d/camera.cpp
msgid "Projection"
-msgstr "项目"
+msgstr "投影"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "单位偏移"
+
+#: scene/3d/camera.cpp
msgid "Near"
-msgstr "临近"
+msgstr "Near"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Far"
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "设置边距"
+msgstr "边距"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Clip To"
msgstr "向上裁剪"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "翻转入口"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "捕获"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -18904,41 +19928,53 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "控制器大小"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "发射遮罩"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "内径"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "发射位置:"
+msgid "Ring Height"
+msgstr "向右旋转"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "环边数"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "翻转入口"
+msgstr "入口"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "优先模式"
+msgstr "入口模式"
+
+#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
-msgid "Autoplace Priority"
-msgstr "启用优先级"
+msgid "Allow Merging"
+msgstr "允许"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr "自动放置优先级"
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
@@ -18946,26 +19982,21 @@ msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
+msgid "Dynamic Data"
+msgstr "动态字体"
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
msgid "Dynamic Range"
msgstr "动态链接库"
#: scene/3d/gi_probe.cpp
msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "导航"
-
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
+msgstr "法线偏倚"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "组件"
+msgstr "压缩"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -18994,52 +20025,50 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
-msgstr ""
+msgstr "细分"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "拾取颜色"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
-msgstr "LightMap 烘焙"
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+msgid "Bake Mode"
+msgstr "位掩码模式"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "混响总线名称"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "方向"
+msgstr "方向阴影"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "专注模式"
+msgid "Blend Splits"
+msgstr "混合时间:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "深度"
#: scene/3d/light.cpp
msgid "Omni"
-msgstr ""
+msgstr "全向"
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "全向阴影模式"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
-msgstr "显示默认"
+msgid "Shadow Detail"
+msgstr "全向阴影细节"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -19050,18 +20079,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "变换格式"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr "上向量"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "测试高度"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[忽略]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr "NavigationAgent 只能在 Spatial 节点下使用。"
@@ -19128,9 +20172,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "可见性"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "绘制调用:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "绘制调用:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow 类型的节点只有作为 Path 类型节点的子节点才能正常工作。"
@@ -19159,14 +20213,13 @@ msgstr ""
"建议您修改子节点的碰撞形状。"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
-msgstr "轴"
+msgstr "轴锁定"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "绘制图块"
+msgid "Body Offset"
+msgstr "偏移"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19193,28 +20246,29 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "排除插件"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "角度限制"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "大写"
+msgstr "上端"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "小写"
+msgstr "下端"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "大写"
+msgstr "上端角"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "小写"
+msgstr "下端角"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -19227,15 +20281,15 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
+msgstr "角度限制 X"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "角度限制 Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "角度限制 Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -19249,39 +20303,80 @@ msgstr "Room 不应该是 Portal 的子节点或孙节点。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup 不应该是 Portal 的子节点或孙节点。"
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [入口生效]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "实时编辑根节点:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "默认 Z Far"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "已分组"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
-#: scene/3d/ray_cast.cpp
+#: scene/3d/proximity_group.cpp
#, fuzzy
-msgid "Debug Shape"
-msgstr "调试器"
+msgid "Grid Radius"
+msgstr "半径"
#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
-msgstr ""
+msgid "Debug Shape"
+msgstr "调试形状"
+
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr "粗细"
+
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
+msgid "Update Mode"
+msgstr "更新模式"
#: scene/3d/reflection_probe.cpp
#, fuzzy
-msgid "Update Mode"
-msgstr "旋转模式"
+msgid "Origin Offset"
+msgstr "网格偏移:"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "投影"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "启用吸附"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "强调颜色"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "发射色彩"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "环境光"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19311,17 +20406,20 @@ msgstr ""
"为了提升性能,请考虑简化房间的边界。"
#: scene/3d/room.cpp
-msgid "Room Simplify"
+msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr "房间简化"
+
+#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
-msgstr "优先级"
+msgstr "RoomGroup 优先级"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
@@ -19349,22 +20447,23 @@ msgstr "场景树中仅能存在一个 RoomManager。"
#: scene/3d/room_manager.cpp
msgid "Main"
+msgstr "主要"
+
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "FPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "平移模式"
+msgstr "PVS 模式"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "ZIP 文件"
+msgstr "PVS 文件名"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
@@ -19416,13 +20515,21 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
-msgid "Simulation Precision"
-msgstr "动画树无效。"
+msgid "Physics Enabled"
+msgstr "物理帧 %"
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "创建碰撞多边形"
+
+#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr "模拟精度"
+
+#: scene/3d/soft_body.cpp
msgid "Total Mass"
-msgstr "合计:"
+msgstr "总质量"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -19437,6 +20544,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19462,35 +20573,38 @@ msgstr ""
"建议修改子节点的碰撞体形状尺寸。"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "保持全局变换"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "矩阵"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
msgstr "控制器"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理 FPS"
+
+#: scene/3d/spring_arm.cpp
+#, fuzzy
+msgid "Spring Length"
+msgstr "强度"
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "不透明度"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "像素吸附"
+msgstr "像素大小"
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
-msgstr ""
+msgstr "公告板"
#: scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
-msgstr ""
+msgstr "Alpha 切除"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -19509,61 +20623,85 @@ msgstr ""
"节点。"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Per-Wheel Motion"
-msgstr "滚轮向下"
+msgstr "单车轮运动"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "在线文档"
+msgstr "引擎力度"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "刹车"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
-msgstr ""
+msgstr "方向控制"
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
-msgstr ""
+msgstr "VehicleBody 运动"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "分隔:"
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Steering"
+msgstr "方向控制"
+
+#: scene/3d/vehicle_body.cpp
msgid "Wheel"
-msgstr "滚轮向上滚动。"
+msgstr "车轮"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Friction Slip"
+msgstr "函数"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
-msgstr "表达式"
+msgstr "悬架"
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "最大空间"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Relaxation"
+msgstr "分隔:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
-msgstr "重试"
+msgstr "几何体"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Override"
-msgstr "重写"
+msgstr "材质覆盖"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "材质变更:"
+msgstr "材质覆盖层"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Cast Shadow"
-msgstr "创建着色器节点"
+msgstr "投射阴影"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "额外调用参数:"
+msgstr "额外剔除边距"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -19572,30 +20710,32 @@ msgstr "烘焙光照贴图"
#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Generate Lightmap"
+msgstr "正在生成光照贴图"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
-msgstr "LightMap 烘焙"
+msgstr "光照贴图缩放"
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD"
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
-msgstr "拾取距离:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+msgid "Min Distance"
+msgstr "LOD 最小距离"
#: scene/3d/visual_instance.cpp
#, fuzzy
-msgid "LOD Max Distance"
-msgstr "拾取距离:"
+msgid "Min Hysteresis"
+msgstr "LOD 最小滞后"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
-msgstr ""
+#, fuzzy
+msgid "Max Hysteresis"
+msgstr "LOD 最大滞后"
#: scene/3d/world_environment.cpp
msgid ""
@@ -19619,31 +20759,35 @@ msgstr ""
"设置为画布(用于 2D 场景)。"
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
-msgstr "主场景"
+msgstr "最小空间"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
-msgstr ""
+msgstr "最大空间"
#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
msgid "Value Label"
-msgstr "值"
+msgstr "值标签"
#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
msgid "Auto Triangles"
-msgstr "打开/关闭自动三角形"
+msgstr "自动三角形"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "自动三角形"
#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
-msgstr ""
+msgstr "X 标签"
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
-msgstr ""
+msgstr "Y 标签"
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -19654,109 +20798,105 @@ msgid "Animation not found: '%s'"
msgstr "没有动画: “%s”"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
-msgstr "Mix 节点"
+msgstr "混合模式"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "淡入淡出时间(秒):"
+msgstr "淡入时间"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "淡入淡出时间(秒):"
+msgstr "淡出时间"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "autorestart_"
-msgstr "自动重新开始:"
+msgstr "自动重启"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "自动重启"
+
+#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
-msgstr "自动重新开始:"
+msgstr "自动重启延迟"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Random Delay"
-msgstr ""
+msgstr "自动重启随机延迟"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Input Count"
-msgstr "添加输入端口"
+msgstr "输入数量"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "淡入淡出时间(秒):"
+msgstr "淡入淡出时间"
-#: scene/animation/animation_node_state_machine.cpp
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
#, fuzzy
+msgid "Graph Offset"
+msgstr "网格偏移:"
+
+#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
-msgstr "切换"
+msgstr "切换模式"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "设置自动推进"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "高级选项"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "动画应用重置"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "设置动画"
+msgstr "当前动画"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
-msgstr "添加动画"
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "打开/关闭自动播放"
+msgstr "分配动画"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "保存时重置"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
-msgstr "修改动画长度"
+msgstr "当前动画长度"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Position"
-msgstr "添加动画点"
+msgstr "当前动画位置"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "类选项:"
+msgstr "播放选项"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "播放默认混合时间"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "运行场景"
+msgid "Active"
+msgstr "动作"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
-msgstr ""
+msgstr "方法调用模式"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -19771,9 +20911,8 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "没有任何物体连接到节点 “%s” 的输入 “%s” 。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Filter Enabled"
-msgstr "筛选信号"
+msgstr "启用筛选"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -19792,85 +20931,181 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "AnimationPlayer 根节点不是有效节点。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "创建根节点:"
+msgstr "树根"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "固定 AnimationPlayer"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
-msgstr ""
+msgstr "根运动"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "添加轨道"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "该节点已废弃。请使用 AnimationTree 代替。"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
-msgstr "运行"
+msgstr "播放"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "粘贴参数"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "图像路径"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "动画"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "置零"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "根节点"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Tip Bone"
+msgstr "骨骼"
+
+#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
-msgstr "插值模式"
+msgstr "插值"
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/skeleton_ik.cpp
#, fuzzy
+msgid "Override Tip Basis"
+msgstr "重写"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "重设父节点"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "最大函数数"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr "重复"
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr "播放处理模式"
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr "播放速度"
+
+#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
-msgstr "目标"
+msgstr "混音目标"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "比例"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
-msgstr "选择模式"
+msgstr "拉伸模式"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "对齐"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "水平翻转"
+msgid "Horizontal"
+msgstr "水平:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "垂直翻转"
+msgid "Vertical"
+msgstr "垂直:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "图标模式"
+msgid "Shortcut In Tooltip"
+msgstr "显示在上方"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "按钮"
+msgid "Action Mode"
+msgstr "动作模式"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
+msgstr "启用聚焦模式"
+
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
msgstr "快捷键"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Group"
msgstr "分组"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "复制文本"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "对齐"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "图标对齐"
+
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "扩展"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "左上"
#: scene/gui/color_picker.cpp
msgid ""
@@ -19883,6 +21118,36 @@ msgstr ""
"鼠标右键:移除预设"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "编辑多边形"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "设置模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "平移模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延迟"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "预设"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "可见百分比"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "从编辑器窗口中选择一种颜色。"
@@ -19920,98 +21185,82 @@ msgstr ""
"Filter 设置为“Stop”或“Pass”可修正此问题。"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Anchor"
-msgstr "仅锚点"
+msgstr "锚点"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Grow Direction"
-msgstr "方向"
+msgstr "伸长方向"
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Horizontal"
-msgstr "水平:"
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr "最小大小"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "垂直:"
+msgid "Pivot Offset"
+msgstr "单位偏移"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "随机旋转:"
+msgid "Clip Content"
+msgstr "类常量"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+msgstr "提示"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Focus"
-msgstr "聚焦路径"
+msgid "Tooltip"
+msgstr "工具提示"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "遮挡模式"
+msgid "Focus"
+msgstr "聚焦"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "鼠标"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "筛选区域"
+msgid "Default Cursor Shape"
+msgstr "鼠标默认光标形状"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "大小: "
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "水平翻转"
+msgstr "大小标志"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "垂直翻转"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "拉伸模式"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Type Variation"
-msgstr "主题属性"
+msgstr "主题类型变种"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "窗口标题"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "变换对话框"
+msgstr "对话框"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "复制文本"
+msgid "Autowrap"
+msgstr "自动加载"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20022,124 +21271,259 @@ msgid "Please Confirm..."
msgstr "请确认..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "覆盖项目"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必须使用有效的扩展名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "断开连接"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "网格偏移:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "拾取距离:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "缩放样式"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "显示图像"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
-msgstr ""
+msgstr "小地图"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "启用网格小地图。"
#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
+#, fuzzy
+msgid "Show Close"
+msgstr "阴影颜色"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "选择"
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/graph_node.cpp
#, fuzzy
+msgid "Comment"
+msgstr "提交"
+
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr "覆盖层"
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
-msgstr "体积"
+msgstr "列数"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "时间"
+msgstr "计时器"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
+#, fuzzy
+msgid "Incremental Search Max Interval (msec)"
+msgstr "增量搜索最大间隔毫秒"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "应用重置"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "填充选中项"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "最大文本行数"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "测试高度"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "最大列数"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Same Column Width"
+msgstr "最小宽度"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "随机缩放:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "字体大小"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "有效字符:"
+msgstr "可见字符"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Percent Visible"
-msgstr "切换可见性"
+msgstr "可见百分比"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "跳过行数"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "最大可见行数"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
+msgstr "最大长度"
+
+#: scene/gui/line_edit.cpp
+msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
-msgid "Right Icon"
-msgstr "右键"
+msgid "Secret Character"
+msgstr "可见字符"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "上下文帮助"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "启用筛选"
#: scene/gui/line_edit.cpp
#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "启用筛选"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "快捷键"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "启用筛选"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "仅选中"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Deselect On Focus Loss Enabled"
+msgstr "焦点丢失时保存"
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr "右侧图标"
+
+#: scene/gui/line_edit.cpp
msgid "Placeholder"
-msgstr "加载为占位符"
+msgstr "占位符"
#: scene/gui/line_edit.cpp
#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "加载为占位符"
+msgid "Alpha"
+msgstr "Alpha 切除"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "光标"
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "设置曲线外控点位置"
+msgid "Blink"
+msgstr "光标闪烁"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Blink Speed"
+msgstr "光标闪烁速度"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "下划线"
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "设置边距"
+msgid "Switch On Hover"
+msgstr "切换模式"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "居中"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "创建水平参考线"
+msgid "Region Rect"
+msgstr "设置纹理区域"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "设置边距"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
-msgstr ""
+msgid "Axis Stretch"
+msgstr "轴拉伸"
#: scene/gui/nine_patch_rect.cpp
msgid ""
@@ -20157,6 +21541,11 @@ msgid "Popup"
msgstr "填充"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "全部"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20165,48 +21554,149 @@ msgstr ""
"弹窗将默认隐藏,除非调用 popup() 或任何 popup*() 函数。虽然可以将弹窗设为可见"
"来进行编辑,但在运行时会隐藏。"
-#: scene/gui/progress_bar.cpp
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "居中显示所选项"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap 删除所选项"
+
+#: scene/gui/popup_menu.cpp
#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "删除选中项"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜索"
+
+#: scene/gui/progress_bar.cpp
msgid "Percent"
-msgstr "最近使用:"
+msgstr "百分比"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "如果启用了 “Exp Edit”,则 “Min Value” 必须大于 0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr "最小值"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr "最大之"
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "保持长宽比"
+msgid "Page"
+msgstr "页: "
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "编辑"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "地面"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Allow Greater"
+msgstr "允许"
+
+#: scene/gui/range.cpp
#, fuzzy
+msgid "Allow Lesser"
+msgstr "允许"
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "骨骼颜色 1"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
-msgstr "边界像素"
+msgstr "边框宽度"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "获取索引"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "自动缩进"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "混合时间:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "结束"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "可见字符"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
-msgstr ""
+msgstr "BBCode"
#: scene/gui/rich_text_label.cpp
#, fuzzy
-msgid "Bbcode Text"
-msgstr "复制文本"
+msgid "Meta Underlined"
+msgstr "下划线"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "大小:"
+msgstr "制表符大小"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "绘制骨骼权重"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Scroll Following"
+msgstr "滚动平移"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Selection Enabled"
+msgstr "仅选中"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "骨骼选中颜色"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
-msgstr "移动总线效果"
+msgstr "自定义特效"
#: scene/gui/scroll_bar.cpp
-#, fuzzy
msgid "Custom Step"
-msgstr "自定义节点"
+msgstr "自定义步长"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -20219,14 +21709,59 @@ msgstr ""
"寸。"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "跟随表面"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "水平:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "启用筛选"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
#, fuzzy
+msgid "Scrollable"
+msgstr "滚动平移"
+
+#: scene/gui/slider.cpp
+#, fuzzy
msgid "Tick Count"
msgstr "拾取颜色"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "按顺序:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "前缀:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "后缀:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "单位偏移"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "全部折叠"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20234,99 +21769,168 @@ msgstr "切换 隐藏/可见"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
+msgstr "选项卡对齐"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr "当前选项卡"
+
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "切换可见性"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
-msgid "Current Tab"
-msgstr "当前:"
+msgid "Drag To Rearrange Enabled"
+msgstr "拖放以重新排列。"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "显示书签栏"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "显示断点栏"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "纹理区域"
+msgid "Fold Gutter"
+msgstr "文件夹:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(编辑器已禁用)"
+msgid "Hiding Enabled"
+msgstr "启用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "启用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "垂直伸长"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "水平伸长"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "绘制"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "解锁节点"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "全部展开"
+msgid "Focused"
+msgstr "聚焦"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "剔除遮罩"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr "扩展"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Under"
-msgstr "纹理区域"
+msgid "Under"
+msgstr "下划线"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "单步跳过"
+msgid "Over"
+msgstr "覆盖层"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
-msgstr "主题属性"
+msgid "Progress"
+msgstr "进度纹理"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "播放模式:"
+msgstr "填充模式"
#: scene/gui/texture_progress.cpp
msgid "Tint"
-msgstr ""
+msgstr "染色"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "初始化"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "旋转度数"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "左侧居中"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "九宫格模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20337,42 +21941,57 @@ msgid "(Other)"
msgstr "(其他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "最大可见行数"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "代码折叠"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "树根"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
-msgstr ""
+msgstr "拖放模式标志"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "添加轨道"
+msgstr "音频轨道"
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr "暂停"
#: scene/gui/video_player.cpp
#, fuzzy
+msgid "Buffering (msec)"
+msgstr "缓冲毫秒"
+
+#: scene/gui/video_player.cpp
msgid "Stream Position"
-msgstr "设置曲线内控点位置"
+msgstr "流位置"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "显示视口"
+msgid "Stretch Shrink"
+msgstr "拉伸"
#: scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Follow Viewport Scale"
-msgstr "显示视口"
+msgid "Follow Viewport"
+msgstr "跟随视区"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "下载"
+msgstr "下载文件"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
-msgstr "正在下载"
+msgstr "下载分块大小"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
@@ -20383,103 +22002,127 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "超时。"
+msgstr "超时"
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
-msgstr "带名称的分隔线"
+msgstr "名称数字分隔"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "名称大小写"
#: scene/main/node.cpp
-#, fuzzy
msgid "Editor Description"
-msgstr "描述"
+msgstr "编辑器描述"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "导出路径"
+
+#: scene/main/node.cpp
msgid "Pause Mode"
-msgstr "平移模式"
+msgstr "暂停模式"
#: scene/main/node.cpp
-#, fuzzy
msgid "Display Folded"
-msgstr "显示无阴影"
+msgstr "显示折叠"
#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
-msgstr "重命名"
+msgstr "文件名"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "拥有者:"
+msgstr "拥有者"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "将 %s 乘以"
+msgstr "多人"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "批量设置:"
+msgstr "自定义多人"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "自动放置优先级"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "物理插值"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr "剩余时间"
#: scene/main/scene_tree.cpp
#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "BVH 碰撞边距"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "导航实体"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Use Font Oversampling"
+msgstr "使用过采样"
+
+#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
-msgstr "新建场景根"
+msgstr "编辑场景根"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "根"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "多人"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr "物理插值"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "形状"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "形状颜色"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Contact Color"
-msgstr "拾取颜色"
+msgstr "接触颜色"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
-msgstr ""
+msgstr "几何体颜色"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Disabled Geometry Color"
-msgstr "不可用的项目"
+msgstr "禁用几何体颜色"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
-msgstr ""
+msgstr "最大显示接触数"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#, fuzzy
msgid "Draw 2D Outlines"
-msgstr "创建轮廓"
-
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "插值模式"
+msgstr "绘制 2D 轮廓"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "方向"
+msgstr "反射"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -20492,41 +22135,37 @@ msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
-msgstr ""
+msgstr "MSAA"
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "使用 FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
-msgstr "查看环境"
+msgstr "默认环境"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
-msgstr ""
-"无法加载项目设置中的默认环境(Rendering -> Environment -> Default "
-"Environment)。"
+msgstr "无法加载项目设置中的默认环境(渲染 -> 环境 -> 默认环境)。"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Enable Object Picking"
-msgstr "启用洋葱皮"
+msgstr "启用对象拾取"
#: scene/main/timer.cpp
msgid ""
@@ -20541,17 +22180,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "绘制图块"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "自动重新开始:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "左上"
+msgid "Viewport Path"
+msgstr "导出路径"
#: scene/main/viewport.cpp
msgid ""
@@ -20570,6 +22205,19 @@ msgid ""
"dimensions to render anything."
msgstr "Viewport 的宽高都大于等于 2 像素时才能进行渲染。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "覆盖项目"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20580,22 +22228,75 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Debug Draw"
-msgstr "调试"
+msgid "Transparent BG"
+msgstr "转置"
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target"
-msgstr "渲染器:"
+msgid "Handle Input Locally"
+msgstr "修改输入值"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "FXAA"
+msgstr "使用 FXAA"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "绑定"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "不可用的项目"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "左线性"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr "调试绘制"
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr "渲染目标"
+
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "修改动画更新模式"
+msgid "V Flip"
+msgstr "水平翻转"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "标尺模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "启用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "启用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "启用对象拾取"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "不可用的项目"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20603,37 +22304,59 @@ msgid "Shadow Atlas"
msgstr "新建图集"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
-msgstr ""
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "清除变换"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "全局变换"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Tooltip Delay (sec)"
+msgstr "工具提示延迟秒数"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
-msgstr ""
+msgstr "使用 hiDPI"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom"
-msgstr "自定义节点"
+msgstr "自定义"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom Font"
-msgstr "自定义节点"
+msgstr "自定字体"
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "移动模式"
+msgstr "混换模式"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "固定值"
+msgid "Loop Begin"
+msgstr "向前伸长"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "值"
+msgid "Loop End"
+msgstr "混换模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr "混音率"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "径向段数"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20644,396 +22367,402 @@ msgstr "半分辨率"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "向量"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "微调"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "使用过采样"
+
+#: scene/resources/dynamic_font.cpp
msgid "Font Path"
-msgstr "聚焦路径"
+msgstr "字体路径"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "轮廓大小:"
+msgstr "轮廓大小"
#: scene/resources/dynamic_font.cpp
#, fuzzy
-msgid "Extra Spacing"
-msgstr "更多选项:"
+msgid "Outline Color"
+msgstr "骨骼轮廓颜色"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Use Mipmaps"
+msgstr "使用信号"
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr "额外间距"
+
+#: scene/resources/dynamic_font.cpp
msgid "Font"
msgstr "字体"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Font Data"
-msgstr "含数据"
+msgstr "字体数据"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "背景"
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Background Mode"
-msgstr "图标模式"
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr "天空"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "自定字体"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "朝向"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "旋转"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "旋转角度"
#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/texture.cpp
#, fuzzy
-msgid "Ambient Light"
-msgstr "向右缩进"
+msgid "Camera Feed ID"
+msgstr "Camera"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+msgid "Ambient Light"
+msgstr "环境光"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "条件"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "雾"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "字符串颜色"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "数量"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "深度"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "拆分曲线"
+msgid "Depth Begin"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth End"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "拆分曲线"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "启用筛选"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "拆分曲线"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "重定向"
+msgid "Height Enabled"
+msgstr "启用筛选"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "吸附模式:"
+msgid "Height Min"
+msgstr "高度"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Max"
+msgstr "高度"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "拆分曲线"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+msgid "Tonemap"
+msgstr "色调映射"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "自动曝光"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
-msgstr ""
+msgid "Auto Exposure"
+msgstr "自动曝光"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SS Reflections"
-msgstr "缩放选中项"
+msgid "Max Luma"
+msgstr "最大列数"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+msgid "SS Reflections"
+msgstr "屏幕空间反射"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "仅选中"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "步长"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
-msgstr "半径:"
+msgid "Fade In"
+msgstr "淡入(秒):"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "淡出(秒):"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "半径:"
+msgid "Depth Tolerance"
+msgstr "深度"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
+msgid "SSAO"
+msgstr "SSAO"
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Radius 2"
+msgstr "半径"
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+#, fuzzy
+msgid "Intensity 2"
+msgstr "强度"
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "颜色"
+msgid "Light Affect"
+msgstr "光照模式"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "调试 UV 通道"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "最大距离"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "过渡: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "发光"
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 节点"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "缩放"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "调整"
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "灯光"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "分隔:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "颜色函数。"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
msgid "Ascent"
-msgstr "最近使用:"
+msgstr "升部"
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "专注模式"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "偏移"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
-msgstr ""
+msgstr "贴图宽度"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
-msgstr "深度"
+msgstr "贴图深度"
-#: scene/resources/material.cpp
+#: scene/resources/height_map_shape.cpp
#, fuzzy
+msgid "Map Data"
+msgstr "贴图深度"
+
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "D"
+msgstr "3D"
+
+#: scene/resources/material.cpp
msgid "Render Priority"
-msgstr "启用优先级"
+msgstr "渲染优先级"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
-msgstr "下一平面"
+msgstr "下一遍"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Color"
-msgstr "顶点"
+msgstr "顶点颜色"
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "修改参数:"
-
-#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
+msgstr "参数"
#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "暂停模式"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 节点"
+msgid "Specular Mode"
+msgstr "标尺模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "方法调用模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "骨骼宽度"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "字体大小"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "公告板"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
-msgstr ""
+#, fuzzy
+msgid "Grow"
+msgstr "向后伸长"
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "数量"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21042,12 +22771,22 @@ msgid "Particles Anim"
msgstr "粒子"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "帧"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "帧"
+
+#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "反照率"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
+msgstr "金属性"
#: scene/resources/material.cpp
msgid "Metallic Specular"
@@ -21058,10 +22797,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21082,12 +22817,7 @@ msgstr "发射色彩"
#: scene/resources/material.cpp
msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "随机缩放:"
+msgstr "法线贴图"
#: scene/resources/material.cpp
msgid "Rim"
@@ -21110,91 +22840,73 @@ msgstr "清除姿势"
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "各向异性"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ambient Occlusion"
-msgstr "遮挡"
+msgstr "环境光遮蔽"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "纹理缩放"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "深度"
+msgid "Min Layers"
+msgstr "层"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "层"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "翻转入口"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "过渡: "
+msgstr "传递"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "分隔:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "随机缩放:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
-msgstr ""
+msgstr "细节"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 节点"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "层"
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV1"
-msgstr "UV"
+msgstr "UV1"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "UV2"
-msgstr "UV"
-
-#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
+msgstr "UV2"
#: scene/resources/material.cpp
#, fuzzy
@@ -21202,102 +22914,98 @@ msgid "Proximity Fade"
msgstr "优先模式"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "专注模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
-msgstr "平移模式"
+msgstr "异步模式"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "光照贴图缩放"
+
+#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
-msgstr "Blend2 节点"
+msgstr "形状混合模式"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "自定义 AABB"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
-msgstr "颜色运算符。"
+msgstr "颜色格式"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "已忽略变换。"
+msgstr "变换格式"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
-msgstr ""
+msgstr "自定义数据格式"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Instance Count"
-msgstr "实例化"
+msgstr "实例数"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
-msgstr ""
+msgstr "可见实例数"
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "变换格式"
-#: scene/resources/navigation_mesh.cpp
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "变换 UV 贴图"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "组成数组"
+
+#: scene/resources/multimesh.cpp
#, fuzzy
+msgid "Custom Data Array"
+msgstr "自定义数据格式"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
-msgstr "设置变种基础类型"
+msgstr "采样分区类型"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "解析多边形中..."
+msgstr "解析几何体类型"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
-msgstr ""
+msgstr "来源几何体模式"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "源代码"
#: scene/resources/navigation_mesh.cpp
msgid "Agent"
-msgstr ""
+msgstr "代理"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
-msgstr ""
+msgstr "最大爬升"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "轮廓大小:"
+msgstr "最大斜坡"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
-msgstr "从场景中合并"
+msgstr "合并大小"
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
@@ -21309,11 +23017,6 @@ msgid "Max Error"
msgstr "错误"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "多边形"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21327,51 +23030,97 @@ msgstr "拾取距离:"
msgid "Sample Max Error"
msgstr "采样 Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Ledge Spans"
+msgstr "行间距"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
-msgstr ""
+msgstr "球体"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere 设置 Spheres"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "多边形"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "移动点"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "拖尾"
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
-msgstr ""
+#, fuzzy
+msgid "Divisor"
+msgstr "将 %s 除以"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "自由观看加速调整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "自由观看减速调整"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "发射位置:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
-msgstr "发射源: "
+msgid "Normal Texture"
+msgstr "发射法线纹理"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "发射色彩"
+msgid "Color Texture"
+msgstr "颜色主题"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "发射位置:"
+msgid "Point Count"
+msgstr "输入数量"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "平面:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "翻转入口"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21390,20 +23139,31 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "半径:"
+msgstr "顶部半径"
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Bottom Radius"
-msgstr "右下"
+msgstr "底部半径"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Left To Right"
msgstr "右上"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+#, fuzzy
+msgid "A"
+msgstr "AR"
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21427,120 +23187,82 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "拆分曲线"
+msgid "Top Color"
+msgstr "文本颜色"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "字符串颜色"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Ground"
-msgstr "已分组"
+msgstr "地面"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "闭合曲线"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "书签颜色"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Sun"
-msgstr "运行"
+msgstr "太阳"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "替换"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Curve"
-msgstr "拆分曲线"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
-msgstr ""
+msgid "Angle Min"
+msgstr "角度"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Texture Size"
-msgstr "纹理区域"
+msgid "Angle Max"
+msgstr "角度"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Content Margin"
-msgstr "设置边距"
+msgstr "内容边距"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Expand Margin"
-msgstr "全部展开"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "填充"
+msgstr "扩展边距"
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
-msgstr "修改圆环内半径"
+msgstr "圆角半径"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
+msgstr "圆角细节"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "抗锯齿"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
-msgstr ""
+msgstr "抗锯齿大小"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
-msgstr ""
+msgstr "向前伸长"
#: scene/resources/style_box.cpp
msgid "Grow End"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
+msgstr "向后伸长"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "保存文件:"
+msgstr "存储"
#: scene/resources/texture.cpp
msgid "Lossy Quality"
@@ -21558,12 +23280,27 @@ msgstr "移除纹理"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "页大小"
+
+#: scene/resources/texture.cpp
msgid "Storage Mode"
-msgstr "缩放模式"
+msgstr "存储模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "捕获"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "填充模式"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "填充模式"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21571,14 +23308,30 @@ msgid "Base"
msgstr "基础类型"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Current Frame"
-msgstr "当前场景名称"
+msgstr "当前帧"
-#: scene/resources/theme.cpp
+#: scene/resources/texture.cpp
#, fuzzy
+msgid "Pause"
+msgstr "暂停"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "区分大小写"
+
+#: scene/resources/theme.cpp
msgid "Default Font"
-msgstr "默认"
+msgstr "默认字体"
+
+#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -21586,14 +23339,12 @@ msgid "Initialized"
msgstr "初始化"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input Name"
-msgstr "键位映射"
+msgstr "输入名称"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Uniform Name"
-msgstr "设置 Uniform 名称"
+msgstr "Uniform 名称"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
@@ -21610,9 +23361,8 @@ msgid "Invalid source for shader."
msgstr "着色器的源资源无效。"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture Type"
-msgstr "纹理区域"
+msgstr "纹理类型"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
@@ -21620,49 +23370,86 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "默认功能配置文件"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "默认输入值"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
-msgstr "加载默认"
+msgstr "颜色默认"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "该类型的比较功能无效。"
#: scene/resources/world.cpp
-#, fuzzy
msgid "Fallback Environment"
-msgstr "查看环境"
+msgstr "备用环境"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "最小空间"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "场景"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity Vector"
-msgstr "默认预览"
+msgstr "默认重力向量"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Linear Damp"
-msgstr "左线性"
+msgstr "默认线性阻尼"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "初始化"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
+msgstr "AR"
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
msgstr ""
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "用户界面"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "单选项目"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "随机倾斜:"
+msgstr "随机音高"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21695,13 +23482,14 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
-msgstr ""
+#, fuzzy
+msgid "Attack (µs)"
+msgstr "起音微秒"
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
-msgstr "发布"
+msgid "Release (ms)"
+msgstr "释音毫秒"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
@@ -21712,8 +23500,9 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
-msgstr ""
+#, fuzzy
+msgid "Delay (ms)"
+msgstr "延迟毫秒"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
@@ -21731,13 +23520,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "发送文档反馈"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "旁通"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21758,19 +23548,10 @@ msgid "Post Gain"
msgstr "后置"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "资源"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21801,35 +23582,29 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
-msgstr ""
+msgstr "过采样"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
-msgstr "大小:"
+msgid "FFT Size"
+msgstr "制表符大小"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "播放模式:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "发送文档反馈"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "房间大小"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "旁通"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21842,27 +23617,20 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "超时。"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix 节点"
-
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
-msgstr "重命名音频总线"
+msgstr "启用音频输入"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "输出"
+msgstr "输出延迟"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
@@ -21874,13 +23642,33 @@ msgid "Channel Disable Time"
msgstr "修改混合时间"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "输入数量"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "从像素捕获"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "全局变量"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "透视"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21894,19 +23682,97 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "制表符大小"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "自由观看惯性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Angular Damp"
+msgstr "角度阻尼"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "线性阻尼"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "默认重力"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "角速度"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
+msgstr "排除"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Shape RID"
+msgstr "Shape"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "左侧居中"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21938,52 +23804,49 @@ msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "分区中..."
+msgstr "空间分割"
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "启用筛选"
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
-msgstr "表达式"
+msgstr "VRAM 压缩"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
-msgstr "导入"
+msgstr "导入 BPTC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
-msgstr "导入"
+msgstr "导入 S3TC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "导入"
+msgstr "导入 ETC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "导入"
+msgstr "导入 ETC2"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
-msgstr "导入主题"
+msgstr "导入 PVRTC"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "无损压缩"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "强制推送"
+msgstr "强制 PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
-msgstr ""
+msgstr "WebP 压缩等级"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
@@ -22011,14 +23874,12 @@ msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shadows"
-msgstr "着色器"
+msgstr "阴影"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filter Mode"
-msgstr "筛选节点"
+msgstr "过滤模式"
#: servers/visual_server.cpp
#, fuzzy
@@ -22034,13 +23895,12 @@ msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shading"
-msgstr "填充"
+msgstr "着色"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
-msgstr ""
+msgstr "强制顶点着色"
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
@@ -22096,23 +23956,21 @@ msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
-msgstr "插值模式"
+msgstr "九宫格模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "打开"
#: servers/visual_server.cpp
msgid "Batching Send Null"
-msgstr ""
+msgstr "分批发送 Null"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching Stream"
-msgstr "批量重命名"
+msgstr "分批流"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
@@ -22123,18 +23981,16 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "搜索中..."
+msgstr "分批"
#: servers/visual_server.cpp
msgid "Use Batching"
-msgstr ""
+msgstr "使用分批"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "正在更新编辑器"
+msgstr "在编辑器中使用分批"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
@@ -22159,7 +24015,7 @@ msgstr "管理项目..."
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
-msgstr ""
+msgstr "分批缓冲区大小"
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
@@ -22170,26 +24026,24 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
-msgstr "粘贴帧"
+msgstr "诊断帧"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "兼容性"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "禁用半精度浮点数"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "表达式"
+msgstr "精度"
#: servers/visual_server.cpp
msgid "UV Contract"
@@ -22200,18 +24054,16 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
-msgstr "使用缩放吸附"
+msgstr "使用简单 PVS"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "PVS 日至"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "信号"
+msgstr "使用信号"
#: servers/visual_server.cpp
#, fuzzy
@@ -22219,38 +24071,34 @@ msgid "Remove Danglers"
msgstr "移除图块"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Flip Imported Portals"
-msgstr "翻转入口"
+msgstr "翻转导入的入口"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Occlusion Culling"
-msgstr "显示遮挡剔除"
+msgstr "遮挡剔除"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "最大活动球体数"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "移动多边形"
+msgstr "最大活动多边形数"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "插值模式"
+msgstr "着色器编译模式"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "最大同时编译数"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
-msgstr ""
+msgstr "将活动异步编译数记入日志"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
-msgstr "修改摄像机尺寸"
+msgid "Shader Cache Size (MB)"
+msgstr "着色器缓存大小 MB"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 5d47288bdc..05f4d30d08 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -21,6 +21,60 @@ msgstr ""
"X-Generator: Weblate 4.0.2\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "路徑為空"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "未儲存當前場景。仍要開啟?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "啟用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動模式"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "下一個腳本"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "下一個腳本"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "開啓最近的"
@@ -29,12 +83,101 @@ msgstr "開啓最近的"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "全螢幕"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "只限選中"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "編輯器"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目標"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "選擇模式"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理幀 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "載入錯誤:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "載入錯誤:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "在幫助檔搜尋"
@@ -60,9 +203,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "行為"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +244,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "連到"
@@ -97,25 +256,66 @@ msgstr "連到"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "匯出"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "重新命名..."
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "連到"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "選擇模式"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -165,6 +365,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +414,162 @@ msgstr "複製選項"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "設備"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "版本:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "社群"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "重設縮放比例"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按鍵"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "常數"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "監視器"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "按鍵"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "重設縮放比例"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "選擇模式"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Axis"
+msgstr "中軸"
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "行為"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "當改變時更新"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "同步更新腳本"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "選擇模式"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行數:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +584,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "專案設定"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名稱"
@@ -412,18 +775,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -452,7 +817,7 @@ msgstr ""
msgid "Max Functions"
msgstr "只限選中"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "無干擾模式"
@@ -525,16 +890,28 @@ msgstr "內客"
msgid "Resource"
msgstr "資源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "關閉場景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "路徑"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "來源:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "同步更新腳本"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -548,7 +925,7 @@ msgstr "測試"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -580,7 +957,7 @@ msgstr "PiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -651,8 +1028,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "選擇模式"
@@ -669,7 +1051,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -966,8 +1348,10 @@ msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1119,6 +1503,8 @@ msgstr "移動動畫幀"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1530,7 +1916,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "只限一次"
@@ -1706,13 +2092,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路徑"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1848,10 +2227,10 @@ msgid "Lead Developer"
msgstr "主要開發者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "開啟 Project Manager "
#: editor/editor_about.cpp
@@ -2218,7 +2597,9 @@ msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Enable"
msgstr "啟用"
@@ -2704,8 +3085,11 @@ msgstr "匯出"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "移動模式"
@@ -2725,6 +3109,16 @@ msgstr "新增資料夾"
msgid "Current Path"
msgstr "匯出"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "(不)顯示隱藏的文件"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Back"
@@ -2748,7 +3142,8 @@ msgstr "(不)顯示隱藏的文件"
msgid "Toggle Favorite"
msgstr "(不)顯示最愛"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2876,6 +3271,8 @@ msgid "Theme Properties"
msgstr "篩選:"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2994,15 +3391,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "訊號"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常數"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "內容"
@@ -3014,6 +3415,32 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "所有選項"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "運行"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3762,7 +4189,7 @@ msgstr "內客"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "已停用"
@@ -3810,7 +4237,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
#, fuzzy
msgid "Distraction Free Mode"
msgstr "無干擾模式"
@@ -4453,7 +4880,10 @@ msgstr "檔案"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4558,11 +4988,26 @@ msgstr "轉為..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "更改動畫循環"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "複製資源"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "檔案"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4703,7 +5148,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4779,11 +5224,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "(不)顯示隱藏的文件"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "縮圖"
@@ -4834,15 +5274,15 @@ msgstr ""
msgid "Highlighting"
msgstr "描述:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4856,19 +5296,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4878,11 +5312,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "轉為..."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4892,11 +5326,11 @@ msgstr ""
msgid "Navigation"
msgstr "插件"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4917,7 +5351,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行數:"
@@ -5011,7 +5445,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5121,7 +5555,7 @@ msgstr "設定"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "設定"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5356,7 +5790,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "有效名稱"
@@ -5391,8 +5827,7 @@ msgstr "只限選中"
msgid "Editor SSL Certificates"
msgstr "編輯器設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5560,6 +5995,10 @@ msgstr "在幫助檔搜尋"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -7090,8 +7529,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7180,6 +7619,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7188,6 +7628,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7278,6 +7720,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7397,7 +7840,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7575,12 +8018,12 @@ msgstr "授權條款"
msgid "First"
msgstr "首頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "上一個tab"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一個"
@@ -8700,6 +9143,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9259,17 +9703,20 @@ msgstr "開啟資料夾"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "下移"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "插件"
@@ -9357,6 +9804,7 @@ msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9839,7 +10287,8 @@ msgstr "連到:"
msgid "Source"
msgstr "來源:"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目標"
@@ -9886,6 +10335,7 @@ msgid "Convert Case"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10084,7 +10534,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -10102,7 +10553,7 @@ msgstr "運行"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10191,7 +10642,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10461,7 +10912,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10860,6 +11311,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11427,15 +11881,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "更改動畫循環"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11787,6 +12232,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "無干擾模式"
@@ -11795,7 +12241,7 @@ msgstr "無干擾模式"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12448,7 +12894,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13208,6 +13655,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "匯出"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13221,11 +13673,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "匯出"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資源"
@@ -13285,7 +13732,8 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文字"
@@ -13620,6 +14068,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "開啟 Project Manager "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13771,10 +14226,6 @@ msgid "All Devices"
msgstr "設備"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "設備"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13830,11 +14281,6 @@ msgstr "按鍵"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Axis"
-msgstr "中軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13985,11 +14431,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "行為"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14188,7 +14630,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14983,7 +15427,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15008,6 +15452,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "匯出"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15078,7 +15527,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15090,14 +15539,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "下移"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15285,16 +15737,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "同步更新腳本"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15366,31 +15813,20 @@ msgid "Display"
msgstr "全部取代"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "全螢幕"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15422,10 +15858,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15433,7 +15865,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -15451,10 +15891,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "載入錯誤:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15488,11 +15924,6 @@ msgid "Physics FPS"
msgstr "物理幀 %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理幀 %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15523,8 +15954,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "時間:"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15535,10 +15967,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15599,14 +16027,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "篩選:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "移除選項"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15685,6 +16114,7 @@ msgid "Main Loop Type"
msgstr "更改動畫循環"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15706,7 +16136,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "向後"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "選擇模式"
@@ -15748,24 +16178,33 @@ msgstr ""
msgid "Operation"
msgstr "選項"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "無干擾模式"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "無干擾模式"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "無干擾模式"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "轉為..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15773,10 +16212,12 @@ msgstr "當改變時更新"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15790,10 +16231,18 @@ msgid "Rings"
msgstr "警告"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15805,6 +16254,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "插件"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15815,6 +16271,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "貼上"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "新增"
@@ -15832,20 +16293,84 @@ msgid "Path Rotation"
msgstr "貼上動畫"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "貼上動畫"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "連續"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "貼上動畫"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "無干擾模式"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "選擇模式"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "更改動畫長度"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "載入"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "只限選中"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -15905,12 +16430,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "名稱:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "腳本"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "匯出"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16011,6 +16542,170 @@ msgstr "匯出Mesh Library"
msgid "Export GLTF..."
msgstr "匯出"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "內容:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "新增訊號"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "預設"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "設備"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "下一個腳本"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "線性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "選擇模式"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻譯"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "下移"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16021,10 +16716,24 @@ msgid "Godot Bone Node"
msgstr "儲存場景"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "儲存場景"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "下移"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16032,8 +16741,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "版本:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "貼上"
@@ -16054,6 +16809,16 @@ msgstr ""
msgid "Materials"
msgstr "當改變時更新"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "場景路徑:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "重新命名..."
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16097,18 +16862,47 @@ msgstr "不選"
msgid "Animations"
msgstr "新增動畫"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理幀 %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "下一個腳本"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16302,12 +17096,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "移動模式"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16325,11 +17125,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16417,6 +17217,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16424,6 +17232,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16440,12 +17252,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名稱"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "描述:"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "更改動畫循環"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16488,13 +17344,6 @@ msgstr ""
msgid "Visual Script"
msgstr "貼上"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "行為"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16840,6 +17689,7 @@ msgid "Edit Member"
msgstr "檔案"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16849,6 +17699,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "啟用"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "更改動畫循環"
@@ -16946,12 +17801,29 @@ msgid "Basic Type"
msgstr "更改動畫循環"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "複製路徑"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "預設"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有效字符:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17012,10 +17884,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -17057,6 +17925,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名稱"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -17134,6 +18007,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17192,6 +18069,11 @@ msgstr "物理幀 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "時間:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17221,6 +18103,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17229,9 +18115,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "時間:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17259,6 +18150,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "重試"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18086,6 +18982,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "幀 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "選擇模式"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "運行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "不選"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18098,22 +19045,30 @@ msgstr "覆蓋"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "刪除"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instance"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "預覽:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "線性"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18124,8 +19079,8 @@ msgstr "移動 Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "編輯器佈局"
+msgid "Override"
+msgstr "覆蓋"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18145,10 +19100,11 @@ msgid "Pitch Scale"
msgstr "選擇模式"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "運行"
+msgid "Autoplay"
+msgstr "開/關自動播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18156,7 +19112,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instance"
@@ -18185,12 +19142,28 @@ msgstr "複製路徑"
msgid "Anchor Mode"
msgstr "移動模式"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "本地化"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "當前版本:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動模式"
@@ -18200,31 +19173,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "儲存場景"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "選擇模式"
@@ -18234,27 +19228,62 @@ msgstr "選擇模式"
msgid "Light Mode"
msgstr "線性"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "貼上動畫"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "貼上動畫"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "選擇模式"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18271,6 +19300,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "貼上"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18296,6 +19330,19 @@ msgid "Build Mode"
msgstr "選擇模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "已停用"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "縮放selection"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "縮放selection"
@@ -18327,6 +19374,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "設定"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18336,15 +19390,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "選擇模式"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18369,11 +19422,22 @@ msgstr "檔案"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "專案"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18387,8 +19451,10 @@ msgstr ""
msgid "Texture"
msgstr "文字"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18399,7 +19465,15 @@ msgstr "可見碰撞圖形"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18426,7 +19500,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18465,11 +19540,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18504,16 +19574,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "貼上"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "貼上"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "已停用"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18521,11 +19607,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18535,41 +19621,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "編輯器"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "當改變時更新"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18577,28 +19660,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "設定"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "更改動畫長度"
+msgid "Gradient Length"
+msgstr "預設"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "篩選:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "篩選:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "關閉"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "選擇模式"
@@ -18616,6 +19704,11 @@ msgstr ""
msgid "Width Curve"
msgstr "編輯Node Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "預設"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18647,24 +19740,39 @@ msgstr "無干擾模式"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "重新命名資料夾:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "編輯連接"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18693,12 +19801,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "內客"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18720,12 +19837,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "本地化"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18738,20 +19851,62 @@ msgstr "常數"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "全部取代"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "移除選項"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "下一個腳本"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "行為"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "對稱"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18780,11 +19935,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "匯出"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "編輯Node Curve"
@@ -18797,6 +19958,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18806,12 +19979,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "只限常數"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "只限常數"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "行為"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18849,9 +20032,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "貼上"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "連續"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18859,6 +20047,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "選項"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18866,30 +20072,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "物理幀 %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "縮放比例:"
+msgid "Collider"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "有效的路徑"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18897,8 +20154,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "重新命名資料夾:"
+msgid "Vertex Colors"
+msgstr "下一個腳本"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18910,22 +20167,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "新增資料夾"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "無干擾模式"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "只限選中"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一個腳本"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "儲存檔案"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18952,6 +20232,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "幀 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "篩選:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18965,48 +20255,67 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "檔案"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "排序:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "無干擾模式"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "匯出"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "無干擾模式"
+msgid "Centered Textures"
+msgstr "管理輸出範本"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "無干擾模式"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "重設縮放比例"
+msgid "Shape Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19025,27 +20334,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重設縮放比例"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重設縮放比例"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "當改變時更新"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19060,8 +20360,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "移動模式"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -19077,6 +20378,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "選擇模式"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19103,23 +20409,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "新增動畫"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -19127,8 +20436,8 @@ msgstr ""
msgid "Doppler"
msgstr "更改動畫長度"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -19144,6 +20453,15 @@ msgstr "動畫變化過渡"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19175,6 +20493,13 @@ msgstr "光照圖生成中"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "內容:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19189,46 +20514,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "預設"
+msgid "Use Denoiser"
+msgstr "篩選:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "下一個腳本"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "預設"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "刪除"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "下一個腳本"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "貼上"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "貼上"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "捕捉"
+msgid "Custom Energy"
+msgstr "貼上"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "插件"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19237,15 +20581,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node名稱"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "專案"
@@ -19255,6 +20608,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "最近"
@@ -19263,8 +20620,9 @@ msgstr "最近"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19273,13 +20631,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "捕捉"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19334,18 +20693,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "內容:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "測試"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19359,35 +20730,34 @@ msgid "Portal Mode"
msgstr "匯出"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "檔案"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "MeshLibrary..."
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "插件"
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19421,20 +20791,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "選擇模式"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "重設縮放比例"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19442,25 +20810,26 @@ msgid "Directional Shadow"
msgstr "描述:"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "無干擾模式"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "選擇模式"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "更改動畫長度"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "預設"
#: scene/3d/light.cpp
@@ -19472,18 +20841,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "縮放selection"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "監視器"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "測試"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19538,9 +20922,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "匯出"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19569,7 +20962,7 @@ msgid "Axis Lock"
msgstr "中軸"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19597,6 +20990,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "不選"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19649,39 +21047,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "向後"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "預設"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groups"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "設定"
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "更新"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "專案"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "啟用"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "下一個腳本"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "插件"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19707,6 +21145,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19745,6 +21187,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19800,6 +21246,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理幀 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "縮放selection"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19820,6 +21276,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19843,10 +21303,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19854,7 +21310,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理幀 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19905,13 +21370,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "翻譯:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "上滾"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "行為"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "錯誤!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "翻譯:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19940,27 +21437,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "光照圖生成中"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instance"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19981,10 +21481,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19998,6 +21500,11 @@ msgid "Auto Triangles"
msgstr "開/關自動播放"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "開/關自動播放"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20035,6 +21542,11 @@ msgstr "儲存檔案"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "儲存檔案"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "動晝插入關鍵幀?"
@@ -20052,11 +21564,25 @@ msgstr "新增訊號"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "選擇模式"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "進階"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "選項"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20072,11 +21598,6 @@ msgid "Assigned Animation"
msgstr "新增動畫"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20096,22 +21617,16 @@ msgid "Playback Options"
msgstr "描述:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "預設"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "運行場景"
+msgid "Active"
+msgstr "行為"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20159,9 +21674,19 @@ msgid "Tree Root"
msgstr "新增資料夾"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "貼上動畫"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "新增動畫軌跡"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20171,16 +21696,86 @@ msgstr ""
msgid "Playback"
msgstr "運行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "貼上參數"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "匯出"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "新增動畫"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "重新命名..."
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "模式"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "覆蓋"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "目標"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "只限選中"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "運行場景"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "目標"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "縮放比例:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20191,13 +21786,22 @@ msgstr "選擇模式"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr "只限選中"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "新增"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20206,12 +21810,11 @@ msgid "Action Mode"
msgstr "移動模式"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "按鍵"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20224,6 +21827,11 @@ msgstr "縮放selection"
msgid "Group"
msgstr "Groups"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "複製路徑"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20233,6 +21841,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "全部展開"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20241,6 +21858,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延遲"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "啟用"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20282,49 +21928,44 @@ msgstr ""
msgid "Grow Direction"
msgstr "描述:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "只限選中"
+msgid "Min Size"
+msgstr "下一個腳本"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "新增"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "本地化"
+msgid "Clip Content"
+msgstr "常數"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "工具"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "插件"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "更改動畫長度"
+msgid "Default Cursor Shape"
+msgstr "刪除佈局"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20332,16 +21973,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "選擇模式"
#: scene/gui/control.cpp
#, fuzzy
@@ -20357,9 +21991,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "複製路徑"
+msgid "Autowrap"
+msgstr "開/關自動播放"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20370,14 +22008,47 @@ msgid "Please Confirm..."
msgstr "請確認..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "覆蓋"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "請用有效的副檔名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "中斷"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instance"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "縮小"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20387,10 +22058,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "關閉"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選取"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "社群"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20401,21 +22087,50 @@ msgid "Timers"
msgstr "時間:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "重設縮放比例"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "所有選項"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "測試"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "選擇模式"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "下一個腳本"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20443,6 +22158,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "有效字符:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "只限選中"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右𨫡"
@@ -20452,37 +22213,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "只限選中"
+msgid "Blink Speed"
+msgstr "運行場景"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "選擇模式"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "新增"
+msgid "Region Rect"
+msgstr "無干擾模式"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20498,12 +22268,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜尋"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20513,29 +22311,103 @@ msgstr "最近:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "縮放比例:"
+msgid "Exp Edit"
+msgstr "編輯"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groups"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "移除選項"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "時間:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "有效字符:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "複製路徑"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "測試"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "只限選中"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "所有選項"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -20552,13 +22424,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "重新命名資料夾:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "編輯Node Curve"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "全部折疊"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20573,70 +22486,130 @@ msgstr ""
msgid "Current Tab"
msgstr "未儲存當前場景。仍要開啟?"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "刪除"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "資料夾:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "已停用"
+msgid "Hiding Enabled"
+msgstr "啟用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "啟用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "新增"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "只限選中"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "線性"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "不選"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "全部展開"
+msgid "Focused"
+msgstr "插件"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "無干擾模式"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "全部展開"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "覆蓋"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "篩選:"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "匯出"
@@ -20650,12 +22623,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "設備"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "不選"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20666,6 +22650,21 @@ msgid "(Other)"
msgstr "(其他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "已停用"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "新增資料夾"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20674,8 +22673,12 @@ msgstr ""
msgid "Audio Track"
msgstr "新增動畫軌跡"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20683,12 +22686,13 @@ msgstr ""
msgid "Stream Position"
msgstr "只限選中"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "選擇模式"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20729,6 +22733,11 @@ msgstr "描述:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "匯出"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "選擇模式"
@@ -20754,6 +22763,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "檔案"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "模式"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "時間:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "無干擾模式"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "插件"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20763,6 +22801,15 @@ msgstr "儲存場景"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "模式"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20792,11 +22839,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "模式"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20822,12 +22864,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20855,17 +22897,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "時間:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "儲存檔案"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "時間:"
+msgid "Viewport Path"
+msgstr "匯出"
#: scene/main/viewport.cpp
msgid ""
@@ -20882,6 +22920,19 @@ msgid ""
"dimensions to render anything."
msgstr "viewport大小必須大於0以渲染任何東西。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "覆蓋"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20892,6 +22943,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "翻譯"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "動畫變化數值"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "下載中"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "已停用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "線性"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "線性"
@@ -20901,20 +22985,49 @@ msgid "Render Target"
msgstr "目標"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "更改動畫名稱:"
+msgid "Clear Mode"
+msgstr "選擇模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "已停用"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "動畫變化過渡"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "動畫變化過渡"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20936,12 +23049,27 @@ msgstr "貼上"
msgid "Loop Mode"
msgstr "移動模式"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20953,17 +23081,17 @@ msgstr "縮放selection"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "監視器"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "覆蓋"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "匯出"
@@ -20973,6 +23101,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "行為"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "訊號"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "描述:"
@@ -20989,29 +23127,36 @@ msgstr "連到:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "移動模式"
+msgid "Sky Custom FOV"
+msgstr "貼上"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "開啓最近的"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "本地化"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "無干擾模式"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21019,85 +23164,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "新增動畫"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "行為"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "編輯Node Curve"
+msgid "Depth End"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "篩選檔案..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "篩選檔案..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "線性"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "移動模式"
+msgid "Height Max"
+msgstr "線性"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "匯出"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21106,140 +23262,97 @@ msgid "SS Reflections"
msgstr "縮放selection"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "只限選中"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "管理輸出範本"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "選擇模式"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "線性"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instance"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "過渡"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21247,26 +23360,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "翻譯:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "行為"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "無干擾模式"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21275,6 +23404,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21295,43 +23432,46 @@ msgid "Parameters"
msgstr "當改變時更新"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "線性"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "下一個腳本"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "只限選中"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21340,6 +23480,16 @@ msgid "Particles Anim"
msgstr "貼上動畫"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "幀 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "幀 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21356,10 +23506,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21380,10 +23526,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21411,32 +23553,33 @@ msgid "Ambient Occlusion"
msgstr "插件"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "選擇模式"
+msgid "Min Layers"
+msgstr "無干擾模式"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21449,24 +23592,12 @@ msgstr "過渡"
msgid "Refraction"
msgstr "翻譯:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21474,7 +23605,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21482,41 +23613,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "匯出"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "無干擾模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "移動模式"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "選擇模式"
@@ -21549,7 +23663,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "常數"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -21566,6 +23695,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "來源:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21578,11 +23712,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "下一個腳本"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21596,11 +23725,6 @@ msgid "Max Error"
msgstr "錯誤!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "插件"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21612,6 +23736,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21620,38 +23756,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "插件"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "下移"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "下滾"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "下滾"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "文字"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "移除選項"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "檔案"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "新增訊號"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "下一個"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21682,6 +23853,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21704,17 +23887,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "編輯Node Curve"
+msgid "Top Color"
+msgstr "下一個腳本"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "行為"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21722,12 +23902,9 @@ msgid "Ground"
msgstr "Groups"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "移除選項"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21735,32 +23912,19 @@ msgid "Sun"
msgstr "運行"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "編輯Node Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21774,10 +23938,6 @@ msgid "Expand Margin"
msgstr "全部展開"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21786,10 +23946,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21805,10 +23961,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21828,13 +23980,28 @@ msgid "Base Texture"
msgstr "移除選項"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "選擇模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "捕捉"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "匯出"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "匯出"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21846,12 +24013,30 @@ msgstr "更改動畫循環"
msgid "Current Frame"
msgstr "未儲存當前場景。仍要開啟?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "選擇模式"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "區分大小寫"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "預設"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21891,6 +24076,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "管理輸出範本"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "動畫變化數值"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "預設"
@@ -21903,6 +24098,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "場景"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21920,10 +24124,30 @@ msgstr "線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21963,11 +24187,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21979,7 +24203,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21997,12 +24221,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "略過"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22022,18 +24247,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "資源"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22068,20 +24285,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "下一個腳本"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "匯出"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22090,7 +24303,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "略過"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22103,17 +24316,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "時間:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22133,13 +24342,32 @@ msgid "Channel Disable Time"
msgstr "更改動畫循環"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "新增訊號"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "捕捉"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "常數"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22153,7 +24381,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22161,11 +24389,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "下滾"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "預覽:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "無干擾模式"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22201,6 +24503,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "篩選檔案..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22354,7 +24661,7 @@ msgstr "模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開啟"
#: servers/visual_server.cpp
@@ -22501,5 +24808,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index ff641b99c4..b94f4dfe35 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -46,6 +46,61 @@ msgstr ""
"X-Generator: Weblate 4.11-dev\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "剪貼簿為空!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "目前場景"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "啟用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動模式"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "保持開啟除錯工具"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "輪廓尺寸:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "輪廓尺寸:"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "濾色運算子。"
@@ -55,12 +110,104 @@ msgstr "濾色運算子。"
msgid "Window"
msgstr "新視窗"
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "邊界像素"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "開啟/取消全螢幕顯示"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "初始化"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "停駐列位置"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "大小:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "編輯器"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "插值模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目標"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "TimeScale 節點"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理影格 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "錯誤"
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "保存時發生錯誤"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "保存時發生錯誤"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "搜尋結果"
@@ -87,9 +234,21 @@ msgstr "Command:旋轉"
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "函式"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Data"
@@ -118,6 +277,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "連接"
@@ -126,25 +289,68 @@ msgstr "連接"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "繪製的物件:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "啟用描圖紙"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "網路分析工具"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "根節點名稱"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "連接"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "轉換類型"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -193,6 +399,16 @@ msgstr "用了無效的引數來建置「%s」"
msgid "On call to '%s':"
msgstr "呼叫「%s」時:"
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "狀態"
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -234,10 +450,167 @@ msgstr "複製所選"
msgid "Use Single Quotes"
msgstr "新增單一圖塊"
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "裝置"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "版本控制"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "社群"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "預設設定"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "掃描"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "實體按鍵"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按鈕"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "常數"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "向量 Vector"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "滑鼠按鍵索引:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "預設設定"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "相對吸附"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "速度:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "類比軸"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "(數值)"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "索引:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "操作"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "更改"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "提交改動"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "仰角:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "向右環視"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行號:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -253,10 +626,12 @@ msgstr "設定吸附"
msgid "Project Settings Override"
msgstr "專案設定..."
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名稱"
@@ -450,18 +825,20 @@ msgstr "算繪引擎:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -490,7 +867,7 @@ msgstr "分析工具"
msgid "Max Functions"
msgstr "產生函式"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "設定表示式"
@@ -564,16 +941,28 @@ msgstr "頂點:"
msgid "Resource"
msgstr "資源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "關閉場景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr "資源路徑"
+msgid "Path"
+msgstr "路徑"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "來源"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "提交改動"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "地區"
@@ -587,7 +976,7 @@ msgstr "測試"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -619,7 +1008,7 @@ msgstr "EiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -692,8 +1081,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "縮放"
@@ -710,7 +1104,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -986,8 +1380,10 @@ msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "動畫"
@@ -1128,6 +1524,8 @@ msgstr "移動動畫關鍵畫格"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr "變換"
@@ -1520,7 +1918,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "延後送出訊號,將其存放於佇列中並待閒置時再送出。"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "單次"
@@ -1689,13 +2087,6 @@ msgstr ""
msgid "Dependencies"
msgstr "相依性"
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路徑"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "相依於:"
@@ -1832,11 +2223,11 @@ msgid "Lead Developer"
msgstr "主要開發者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "專案管理員 "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "專案管理員"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2178,7 +2569,9 @@ msgid "Remove Autoload"
msgstr "刪除 Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "啟用"
@@ -2644,8 +3037,11 @@ msgstr "播放模式:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "平移模式"
@@ -2665,6 +3061,16 @@ msgstr "目前設定檔:"
msgid "Current Path"
msgstr "目前:"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "顯示/取消顯示隱藏檔案"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "上一頁"
@@ -2685,7 +3091,8 @@ msgstr "顯示/取消顯示隱藏檔案"
msgid "Toggle Favorite"
msgstr "新增/取消我的最愛"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "切換模式"
@@ -2804,6 +3211,8 @@ msgid "Theme Properties"
msgstr "主題屬性"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "顏色"
@@ -2916,14 +3325,18 @@ msgid "Method"
msgstr "方法"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "訊號"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常數"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "屬性"
@@ -2935,6 +3348,36 @@ msgstr "主題屬性"
msgid "Property:"
msgstr "屬性:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "數值"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "僅顯示方法"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "檢查項目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "已檢查的項目"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "繪製呼叫:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "執行"
+
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
@@ -3680,7 +4123,7 @@ msgstr "貼上屬性"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "已停用的按鈕"
@@ -3728,7 +4171,7 @@ msgstr ""
msgid "Dock Position"
msgstr "停駐列位置"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "專注模式"
@@ -4353,7 +4796,10 @@ msgstr "編輯文字:"
msgid "On"
msgstr "開啟"
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "圖層"
@@ -4460,11 +4906,26 @@ msgstr "轉換為 %s"
msgid "New %s"
msgstr "新增 %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "更改基礎型別"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "新增資源"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "可編輯的項目"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "新增腳本"
@@ -4605,7 +5066,7 @@ msgstr "顏色"
msgid "Accent Color"
msgstr "選擇顏色"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4683,11 +5144,6 @@ msgstr "XForm 對話框"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "顯示/取消顯示隱藏檔案"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "縮圖…"
@@ -4739,16 +5195,16 @@ msgstr ""
msgid "Highlighting"
msgstr "向性光照"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "高亮顯示語法"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4763,20 +5219,13 @@ msgid "Indent"
msgstr "向左縮排"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "型別"
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Size"
-msgstr "大小:"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動縮排"
@@ -4786,12 +5235,12 @@ msgstr "自動縮排"
msgid "Convert Indent On Save"
msgstr "轉換縮排為空白"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "繪製呼叫:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "繪製呼叫:"
@@ -4801,11 +5250,11 @@ msgstr "繪製呼叫:"
msgid "Navigation"
msgstr "導航"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4826,7 +5275,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行號:"
@@ -4921,7 +5370,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5034,7 +5483,7 @@ msgstr "網格地圖繪圖"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "網格地圖繪圖"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5278,7 +5727,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "全矩形"
@@ -5314,8 +5765,7 @@ msgstr "移除控制點"
msgid "Editor SSL Certificates"
msgstr "編輯器設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "專案管理員"
@@ -5488,6 +5938,11 @@ msgstr "搜尋結果"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。"
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "平面0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "選擇要匯入的節點"
@@ -6896,8 +7351,8 @@ msgid "Future"
msgstr "未來"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "深度"
@@ -6982,6 +7437,7 @@ msgid "Immediate"
msgstr "立即"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "同步"
@@ -6990,6 +7446,8 @@ msgid "At End"
msgstr "在結尾"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "行程"
@@ -7074,6 +7532,7 @@ msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "混合 (Blend)"
@@ -7193,7 +7652,7 @@ msgstr "編輯節點篩選條件"
msgid "Filters..."
msgstr "篩選..."
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7358,11 +7817,11 @@ msgstr "授權(Z-A)"
msgid "First"
msgstr "首頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "上一頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一頁"
@@ -8435,6 +8894,7 @@ msgid "Create Outline"
msgstr "建立輪廓"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -8993,16 +9453,19 @@ msgstr "Polygon2D UV 編輯器。"
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D UV 編輯器"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "點"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "多邊形"
@@ -9086,6 +9549,7 @@ msgstr "網格設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "吸附"
@@ -9535,7 +9999,8 @@ msgstr "連接至方法:"
msgid "Source"
msgstr "來源"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目標"
@@ -9578,6 +10043,7 @@ msgid "Convert Case"
msgstr "轉換大小寫"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "大寫"
@@ -9760,7 +10226,8 @@ msgid "Create physical bones"
msgstr "建立物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "骨架"
@@ -9776,7 +10243,7 @@ msgstr "執行 IK"
msgid "Orthogonal"
msgstr "正交"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "透視"
@@ -9864,7 +10331,7 @@ msgstr "檢視平面轉換。"
msgid "None"
msgstr "無"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "旋轉"
@@ -10126,7 +10593,7 @@ msgstr "找不到可吸附所選項目的堅固地板 (Solid Floor)。"
msgid "Use Local Space"
msgstr "使用本機空間"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "使用吸附"
@@ -10503,6 +10970,9 @@ msgid "Speed:"
msgstr "速度:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "循環"
@@ -11023,15 +11493,6 @@ msgid "Override all default type items."
msgstr "複寫所有預設類別項目。"
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "更改基礎型別"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11368,6 +11829,7 @@ msgstr "選擇前一個形狀、子圖塊、或圖塊。"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "區域"
@@ -11375,7 +11837,7 @@ msgstr "區域"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "碰撞"
@@ -11985,7 +12447,8 @@ msgstr "頂點"
msgid "Fragment"
msgstr "片段"
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "燈光"
@@ -12766,6 +13229,10 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "該平台的匯出範本遺失/損毀:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "匯出路徑"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "預設設定"
@@ -12781,10 +13248,6 @@ msgstr ""
"若選中,則預設設定將可使用單鍵部署。\n"
"每個平台只可將一個預設設定設為可執行。"
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "匯出路徑"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資源"
@@ -12845,7 +13308,8 @@ msgstr "腳本"
msgid "GDScript Export Mode:"
msgstr "GDScript匯出模式:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "純文字"
@@ -13193,6 +13657,13 @@ msgstr ""
"確定要掃描 %s 中的 Godot 專案嗎?\n"
"這可能需要一段時間。"
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "專案管理員"
+
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr "本地專案"
@@ -13333,10 +13804,6 @@ msgid "All Devices"
msgstr "所有裝置"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "裝置"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (物理)"
@@ -13388,10 +13855,6 @@ msgstr "X 按鍵 2"
msgid "Joypad Axis Index:"
msgstr "控制器類比搖桿索引:"
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr "類比軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "控制器按鈕索引:"
@@ -13538,11 +14001,7 @@ msgstr "輸入映射"
msgid "Action:"
msgstr "操作:"
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "操作"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "盲區"
@@ -13730,7 +14189,9 @@ msgstr "若啟用則計數器將依據每組子節點重新啟動。"
msgid "Initial value for the counter"
msgstr "計數器起始值"
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "步長"
@@ -14490,7 +14951,7 @@ msgid "Monitor"
msgstr "檢視程式"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "數值"
@@ -14514,6 +14975,11 @@ msgstr "總計:"
msgid "Export list to a CSV file"
msgstr "匯出列表至 CSV 檔案"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr "資源路徑"
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -14583,7 +15049,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "更改 AudioStreamPlayer3D 發射角"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -14595,14 +15061,17 @@ msgstr "更改相機視角"
msgid "Change Camera Size"
msgstr "更改相機尺寸"
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "點"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -14793,16 +15262,11 @@ msgstr "設定處理程式"
#: main/main.cpp
#, fuzzy
-msgid "Message"
-msgstr "提交改動"
-
-#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
msgstr "多節點組"
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -14875,12 +15339,14 @@ msgid "Display"
msgstr "全部顯示"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
@@ -14888,20 +15354,6 @@ msgstr ""
msgid "Height"
msgstr "燈光"
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Borderless"
-msgstr "邊界像素"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "開啟/取消全螢幕顯示"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -14935,10 +15387,6 @@ msgid "Use V-Sync"
msgstr "使用吸附"
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -14946,7 +15394,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -14965,11 +15421,6 @@ msgstr "完整顯示所選"
msgid "Energy Saving"
msgstr "保存時發生錯誤"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Keep Screen On"
-msgstr "保持開啟除錯工具"
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15005,11 +15456,6 @@ msgstr "物理影格 %"
#: main/main.cpp
#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理影格 %"
-
-#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
msgstr "來源網格:"
@@ -15041,7 +15487,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
-msgid "Frame Delay Msec"
+msgid "Frame Delay (msec)"
msgstr "完整顯示所選"
#: main/main.cpp
@@ -15053,10 +15499,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15119,14 +15561,14 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "篩選:"
-#: main/main.cpp
+#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Bg Color"
+msgid "BG Color"
msgstr "顏色"
#: main/main.cpp
@@ -15211,6 +15653,7 @@ msgid "Main Loop Type"
msgstr "尋找節點型別"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15232,7 +15675,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "上一頁"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "吸附至節點側邊"
@@ -15274,24 +15717,33 @@ msgstr "更改環面外半徑"
msgid "Operation"
msgstr "選項"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "碰撞"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "碰撞模式"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "碰撞模式"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "轉換大小寫"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15299,10 +15751,12 @@ msgstr "材質變更:"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "半徑:"
@@ -15319,10 +15773,19 @@ msgstr "警告"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Smooth Faces"
+msgstr "平滑插值"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Sides"
msgstr "顯示參考線"
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "更改環面內半徑"
@@ -15336,6 +15799,13 @@ msgstr "更改環面外半徑"
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "多邊形"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15346,6 +15816,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "貼上節點"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "建立內部頂點"
@@ -15364,20 +15839,88 @@ msgstr "隨機旋轉:"
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Local"
+msgstr "轉為本地"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "連續"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path U Distance"
msgstr "選擇距離:"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "隨機旋轉:"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "碰撞模式"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "修改變換"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "實體"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "永遠顯示網格"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "使用吸附"
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "儲存檔案:"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "載入資源"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "骨架"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "前置:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "重新載入"
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
@@ -15433,12 +15976,18 @@ msgstr "函式庫: "
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "類別名稱:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "腳本名稱:"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "聚焦路徑"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -15537,6 +16086,180 @@ msgstr "匯出網格GLTF2"
msgid "Export GLTF..."
msgstr "匯出GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "後視圖"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "網格偏移量:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "元件"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "格式"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "數量:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "混合 (Mix)"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "實體"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "正在解析多邊形..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "後視圖"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "預設主題"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "所有裝置"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "大小:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "線性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "顏色"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "更改"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "烘焙光照圖"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "材質變更:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "重設母節點"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "平台"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻譯"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "旋轉步長:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "可編輯子節點"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "點"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -15547,10 +16270,25 @@ msgid "Godot Bone Node"
msgstr "TimeSeek 節點"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "新場景根"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "聚焦原點"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "移動關節"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -15558,8 +16296,56 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "純量運算子。"
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "版本"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "包含數據"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "節點"
@@ -15582,6 +16368,16 @@ msgstr "網格"
msgid "Materials"
msgstr "材質變更:"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "場景路徑:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "根節點名稱"
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -15626,18 +16422,49 @@ msgstr "選擇一個節點"
msgid "Animations"
msgstr "動畫:"
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "顯示骨骼"
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理影格 %"
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "烘焙光照圖"
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "前視圖"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "中央"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -15817,12 +16644,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "偏移:"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -15840,11 +16673,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -15930,6 +16763,15 @@ msgid "Done!"
msgstr "完成!"
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "隨機縮放:"
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -15937,6 +16779,11 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "網格偏移量:"
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -15954,13 +16801,58 @@ msgstr "透視"
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名稱"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
#: modules/upnp/upnp_device.cpp
#, fuzzy
-msgid "Igd Status"
+msgid "Description URL"
+msgstr "說明"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "設定變數型別"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "設定變數型別"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
msgstr "狀態"
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16003,13 +16895,6 @@ msgstr "堆疊深度的堆疊溢出: "
msgid "Visual Script"
msgstr "搜尋視覺腳本 (VisualScript)"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "函式"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "更改訊號引數"
@@ -16324,6 +17209,7 @@ msgid "Edit Member"
msgstr "編輯成員"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "設定表示式"
@@ -16334,6 +17220,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "可執行"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "成員型別"
@@ -16435,13 +17326,30 @@ msgid "Basic Type"
msgstr "更改基礎型別"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "複製節點路徑"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Argument Cache"
msgstr "更改引數名稱"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "重設為預設"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "可使用的字元:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "縮放模式"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16506,11 +17414,6 @@ msgid "Get %s"
msgstr "取得 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Index"
-msgstr "索引:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "無效的索引屬性名稱。"
@@ -16555,6 +17458,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名稱"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "腳本中未找到 VariableGet(取得變數): "
@@ -16637,6 +17545,10 @@ msgstr "_step() 的回傳值無效,必須為整數 (Seq Out) 或字串 (Error)
msgid "SubCall"
msgstr "呼叫"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -16696,6 +17608,11 @@ msgstr "物理影格 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "繪製圖塊"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -16725,6 +17642,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Private Key"
msgstr "實體按鍵"
@@ -16735,9 +17656,14 @@ msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr "清除 IK 鏈"
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "逾時。"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -16766,6 +17692,11 @@ msgstr ""
msgid "Visibility State"
msgstr "切換可見/隱藏"
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "重試"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -17589,6 +18520,60 @@ msgstr ""
"必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite 顯示影"
"格。"
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "影格 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "縮放"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "執行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "中央"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "偏移:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "檢視程式"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "檢視程式"
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -17601,22 +18586,30 @@ msgstr "複寫"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "產生點"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "實體"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "預設預覽"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "線性"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -17627,8 +18620,8 @@ msgstr "新增音訊匯流排"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "開啟音訊匯流排配置"
+msgid "Override"
+msgstr "複寫"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -17649,10 +18642,11 @@ msgid "Pitch Scale"
msgstr "縮放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "執行"
+msgid "Autoplay"
+msgstr "開啟/關閉自動播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -17660,7 +18654,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "選擇距離:"
@@ -17690,13 +18685,29 @@ msgstr "複製節點"
msgid "Anchor Mode"
msgstr "圖示模式"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "旋轉步長:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "目前:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 個檢視區"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動模式"
@@ -17707,36 +18718,60 @@ msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Smoothed"
+msgstr "平滑插值"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Draw Margin"
msgstr "設定外邊距"
#: scene/2d/camera_2d.cpp
#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "設定外邊距"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "設定外邊距"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Smoothing"
msgstr "平滑插值"
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset"
-msgstr "偏移:"
+msgid "V"
+msgstr "UV"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset H"
-msgstr "偏移:"
+msgid "Drag Margin"
+msgstr "設定外邊距"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Offset V"
-msgstr "偏移:"
+msgid "Draw Screen"
+msgstr "繪製呼叫:"
#: scene/2d/camera_2d.cpp
#, fuzzy
-msgid "Drag Margin"
+msgid "Draw Limits"
+msgstr "繪製呼叫:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
msgstr "設定外邊距"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 節點"
@@ -17746,30 +18781,66 @@ msgstr "Blend2 節點"
msgid "Light Mode"
msgstr "右延展"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "粒子"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "粒子"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "切換可見/隱藏"
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "填充"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "填充"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "顯示原點"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "燈光"
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -17790,6 +18861,11 @@ msgstr ""
"該節點無形狀,故無法與其他物件碰撞或互動。\n"
"建議您新增 CollisionShape2D 或 CollisionPolygon2D 作為其子節點以定義其形狀。"
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "選擇圖塊"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -17818,6 +18894,19 @@ msgid "Build Mode"
msgstr "尺規模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "已停用的項目"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "建立碰撞多邊形"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "建立碰撞多邊形"
@@ -17857,6 +18946,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
+msgid "Emitting"
+msgstr "設定:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
msgid "Amount"
msgstr "數量:"
@@ -17866,16 +18962,16 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
-msgid "Preprocess"
-msgstr "後處理"
+msgid "One Shot"
+msgstr "OneShot 節點"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
-msgid "Speed Scale"
-msgstr "縮放"
+msgid "Preprocess"
+msgstr "後處理"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -17901,11 +18997,22 @@ msgstr "檢視 FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "本地專案"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -17919,8 +19026,10 @@ msgstr ""
msgid "Texture"
msgstr "純文字"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -17932,9 +19041,19 @@ msgstr "發射遮罩"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
msgstr "發射源: "
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "格式"
+
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
@@ -17960,7 +19079,8 @@ msgid "Initial Velocity"
msgstr "初始化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18001,12 +19121,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Color"
-msgstr "顏色"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
msgstr "顏色"
@@ -18041,16 +19155,32 @@ msgstr "Joint 未連結至 2 個 PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "節點"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "節點"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "已停用的按鈕"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18059,11 +19189,11 @@ msgstr ""
msgid "Initial Offset"
msgstr "初始化"
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18073,44 +19203,41 @@ msgid ""
"property."
msgstr "有光照形狀的紋理必須提供「Texture」(紋理)屬性。"
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "編輯器"
+
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "紋理貼圖區域"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "更改"
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range Height"
-msgstr "向右旋轉"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr "更改相機尺寸"
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
-msgstr ""
+#, fuzzy
+msgid "Layer Max"
+msgstr "圖層"
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18119,28 +19246,33 @@ msgid "Shadow"
msgstr "著色器"
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "後視圖"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "更改篩選條件"
+msgid "Gradient Length"
+msgstr "漸層編輯"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "篩選:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "篩選方法"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "關閉"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "尺規模式"
@@ -18158,6 +19290,11 @@ msgstr "遮光體無遮光體多邊形。請先繪製一個多邊形。"
msgid "Width Curve"
msgstr "拆分控制點"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "預設"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18191,24 +19328,40 @@ msgstr "區域模式"
msgid "End Cap Mode"
msgstr "吸附模式:"
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "重新命名資料夾:"
#: scene/2d/line_2d.cpp
-msgid "Round Precision"
+msgid "Sharp Limit"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
msgstr ""
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "初始化"
+
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "編輯連接內容:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18240,12 +19393,22 @@ msgstr "選擇距離:"
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "更改環面外半徑"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "頂點:"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18271,12 +19434,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "旋轉步長:"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "旋轉 %s 度。"
@@ -18291,20 +19450,65 @@ msgstr "常數"
msgid "Global Rotation Degrees"
msgstr "旋轉 %s 度。"
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "隨機縮放:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "保持全域變換"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "相對吸附"
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "偏移:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "使用縮放吸附"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "在結尾"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer 節點僅在當其被設為 ParallaxBackground 的子節點時有效。"
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "操作"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "鏡像"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -18338,11 +19542,17 @@ msgstr ""
"Particles2D 動畫需要使用開啟了「Particles Animation(粒子動畫)」的 "
"CanvasItemMaterial。"
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "優先模式"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "拆分控制點"
@@ -18356,6 +19566,20 @@ msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。"
msgid "Unit Offset"
msgstr "網格偏移量:"
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "偏移:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "偏移:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18366,12 +19590,22 @@ msgid "Layers"
msgstr "圖層"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "初始化"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "初始化"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "函式"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18414,9 +19648,14 @@ msgstr "燈光"
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Custom Integrator"
+msgstr "剪下節點"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
msgstr "連續"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18424,6 +19663,26 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "選擇顏色"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "智慧型吸附"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "速度:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18431,6 +19690,15 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "來源網格:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
@@ -18438,26 +19706,72 @@ msgstr "設定外邊距"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
+msgid "Sync To Physics"
+msgstr " (物理)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
msgid "Moving platform"
msgstr "移動輸出"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
msgstr ""
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "格式"
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+#, fuzzy
+msgid "Remainder"
+msgstr "算繪引擎:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "地區"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "碰撞模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation Degrees"
-msgstr "旋轉 %s 度。"
+msgid "Collider RID"
+msgstr "無效的 RID"
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "紋理貼圖區域"
+msgid "Collider Shape"
+msgstr "碰撞模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "碰撞模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "向右環視"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18465,8 +19779,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "重新命名資料夾:"
+msgid "Vertex Colors"
+msgstr "頂點"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18479,22 +19793,45 @@ msgid "Gizmo Extents"
msgstr "Gizmo"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "建立著色器節點"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "碰撞模式"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "路徑屬性必須指向一個有效的 Node2D 才可用。"
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "移除控制點"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一個座標"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "重新啟動"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18521,6 +19858,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "影格 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "篩選腳本"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18537,51 +19884,70 @@ msgstr "圖塊集"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr "更改相機尺寸"
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
-msgstr ""
+#, fuzzy
+msgid "Custom Transform"
+msgstr "變換"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Cell Tile Origin"
+msgid "Half Offset"
+msgstr "初始化"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
msgstr "顯示原點"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
-msgstr "碰撞模式"
+msgid "Y Sort"
+msgstr "排序"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Show Collision"
+msgstr "碰撞"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "碰撞模式"
+msgid "Compatibility Mode"
+msgstr "優先模式"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
-msgstr "碰撞模式"
+msgid "Centered Textures"
+msgstr "主要功能:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Occluder Light Mask"
-msgstr "遮擋物集變換"
+msgid "Use Parent"
+msgstr "碰撞模式"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Normal"
-msgstr "格式"
+msgid "Shape Centered"
+msgstr "吸附至節點中央"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "預設設定"
+msgid "Shape Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -18600,27 +19966,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重設匯流排音量"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重設匯流排音量"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "設定均勻名稱"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera 必須有 ARVROrigin 節點作為母節點。"
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -18636,7 +19993,7 @@ msgstr "控制器 ID 不可為 0,否則該控制器將不會綁定至實際的
#: scene/3d/arvr_nodes.cpp
#, fuzzy
-msgid "Anchor Id"
+msgid "Anchor ID"
msgstr "僅限錨點"
#: scene/3d/arvr_nodes.cpp
@@ -18653,6 +20010,11 @@ msgstr "錨點 ID 不可為 0,否則該錨點將不會被綁定至實際的錨
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。"
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "隨機縮放:"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -18681,34 +20043,38 @@ msgstr "發射色彩"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Emission Angle Degrees"
-msgstr "發射色彩"
+msgid "Degrees"
+msgstr "旋轉 %s 度。"
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "動畫"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
-msgstr ""
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "啟用都卜勒效應"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
+#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
-msgid "Doppler Tracking"
-msgstr "屬性軌道"
+msgid "Tracking"
+msgstr "正在打包"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
@@ -18723,6 +20089,16 @@ msgstr "清除變換"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "子樹"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -18752,6 +20128,13 @@ msgstr "正在保存光照圖"
msgid "Done"
msgstr "完成"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmo"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -18766,6 +20149,20 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
+msgid "Use Denoiser"
+msgstr "篩選:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "顏色"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Default Texels Per Unit"
msgstr "預設主題"
@@ -18776,38 +20173,43 @@ msgstr "新增合集"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Environment Mode"
-msgstr "檢視環境"
+msgid "Generate"
+msgstr "一般"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "大小:"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "剪下節點"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "旋轉 %s 度。"
-#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "剪下節點"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Cell Size"
-msgstr "自像素中捕捉"
+msgid "Custom Energy"
+msgstr "移動匯流排效果"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "截取"
+msgid "Min Light"
+msgstr "向右縮排"
-#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
-msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "導航"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
@@ -18818,16 +20220,26 @@ msgstr ""
msgid "Light Data"
msgstr "包含數據"
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "節點名稱:"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Doppler Tracking"
+msgstr "屬性軌道"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Projection"
msgstr "專案"
@@ -18837,6 +20249,11 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
+msgid "Frustum Offset"
+msgstr "網格偏移量:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
msgid "Near"
msgstr "最近的"
@@ -18844,8 +20261,9 @@ msgstr "最近的"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
@@ -18856,16 +20274,16 @@ msgstr "設定外邊距"
msgid "Clip To"
msgstr "剪裁上方"
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Clip To Areas"
-msgstr "翻轉入口"
-
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "截取"
+
+#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -18927,17 +20345,28 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Radius"
+msgid "Box Extents"
+msgstr "Gizmo"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
msgstr "發射遮罩"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "更改環面內半徑"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Ring Height"
-msgstr "發射點:"
+msgid "Ring Height"
+msgstr "向右旋轉"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
@@ -18954,35 +20383,34 @@ msgid "Portal Mode"
msgstr "優先模式"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "啟用優先級"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "動態函式庫"
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "導航"
+msgid "Dynamic Range"
+msgstr "動態函式庫"
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19021,21 +20449,18 @@ msgstr ""
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Color"
-msgstr "選擇顏色"
+msgid "Negative"
+msgstr "GDNative"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Light Bake Mode"
+msgid "Bake Mode"
msgstr "優先模式"
#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "重設匯流排音量"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19044,24 +20469,26 @@ msgstr "方向"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "專注模式"
+msgid "Blend Splits"
+msgstr "混合時間:"
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "深度"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "著色器"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "顯示預設"
#: scene/3d/light.cpp
@@ -19073,18 +20500,34 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "已中止變換。"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "向量 Vector"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "測試"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[忽略]"
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19147,9 +20590,19 @@ msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
+msgid "Visibility AABB"
+msgstr "切換可見/隱藏"
+
+#: scene/3d/particles.cpp
+#, fuzzy
msgid "Draw Passes"
msgstr "繪製呼叫:"
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "繪製呼叫:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow 僅在其為 Path 節點的子節點時才可運作。"
@@ -19184,8 +20637,8 @@ msgstr "類比軸"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Joint Type"
-msgstr "繪製圖塊"
+msgid "Body Offset"
+msgstr "偏移:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -19212,6 +20665,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "刪除節點"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19268,39 +20726,82 @@ msgstr "Room不應是Portal的子或孫節點。"
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup不應是Portal的子或孫節點。"
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [入口生效]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "即時編輯根節點:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "預設"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "已組成群組"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "半徑:"
+
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "除錯工具"
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "旋轉模式"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
-msgstr ""
+#, fuzzy
+msgid "Origin Offset"
+msgstr "網格偏移量:"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "專案"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "啟用吸附"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
-msgstr ""
+#, fuzzy
+msgid "Ambient Color"
+msgstr "選擇顏色"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "發射色彩"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "向右縮排"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -19330,6 +20831,10 @@ msgstr ""
"建議簡化空間的邊界以提升效能。"
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19370,6 +20875,10 @@ msgstr "在SceneTree中僅能有一個RoomManager。"
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
@@ -19435,6 +20944,16 @@ msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理影格 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "建立碰撞多邊形"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
msgid "Simulation Precision"
msgstr "無效的動畫樹。"
@@ -19456,6 +20975,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19481,11 +21004,6 @@ msgstr ""
"請改為修改其子節點的碰撞形狀之大小。"
#: scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "保持全域變換"
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19494,7 +21012,16 @@ msgstr ""
msgid "Gizmo"
msgstr "Gizmo"
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理影格 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19551,14 +21078,46 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "分隔:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "滾輪向上。"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "函式"
+
+#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "設定表示式"
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "錯誤"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "分隔:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19590,6 +21149,11 @@ msgid "Baked Light"
msgstr "烘焙光照圖"
#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "正在產生光照圖"
+
+#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
@@ -19597,22 +21161,18 @@ msgstr ""
msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
#, fuzzy
-msgid "LOD Min Distance"
+msgid "Min Distance"
msgstr "選擇距離:"
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-#, fuzzy
-msgid "LOD Max Distance"
-msgstr "選擇距離:"
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19637,11 +21197,13 @@ msgstr ""
"Environment 之 Background Mode 設為 Canvas。"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "主場景"
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19656,6 +21218,11 @@ msgid "Auto Triangles"
msgstr "開啟/取消自動三角形"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "開啟/取消自動三角形"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -19693,6 +21260,11 @@ msgstr "自動重新開始:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "自動重新開始:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "自動重新開始:"
@@ -19711,11 +21283,26 @@ msgstr "新增輸入埠口"
msgid "Xfade Time"
msgstr "淡入與淡出時間(秒):"
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "網格偏移量:"
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "仰角:"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "設定自動 Advance"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "進階選項"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "動畫套用重設"
@@ -19731,11 +21318,6 @@ msgid "Assigned Animation"
msgstr "新增動畫"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "開啟/關閉自動播放"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -19755,22 +21337,16 @@ msgid "Playback Options"
msgstr "類別選項:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "預設主題"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "執行場景"
+msgid "Active"
+msgstr "操作"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -19815,9 +21391,19 @@ msgid "Tree Root"
msgstr "建立根節點:"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "固定 AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "新增動畫軌"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "該節點已停止維護,請改為使用 AnimationTree。"
@@ -19827,16 +21413,88 @@ msgstr "該節點已停止維護,請改為使用 AnimationTree。"
msgid "Playback"
msgstr "執行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "貼上參數"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "匯出路徑"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "動畫"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "無"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "根節點名稱"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "骨骼"
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "插值模式"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "複寫"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "重設母節點"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "產生函式"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "執行場景"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "目標"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "保持比例"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -19847,30 +21505,38 @@ msgstr "選擇模式"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
-msgstr "水平翻轉"
+msgid "Horizontal"
+msgstr "水平:"
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Vertical"
-msgstr "垂直翻轉"
+msgid "Vertical"
+msgstr "垂直:"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Action Mode"
-msgstr "圖示模式"
+msgid "Shortcut In Tooltip"
+msgstr "顯示原點"
#: scene/gui/base_button.cpp
#, fuzzy
-msgid "Button Mask"
-msgstr "按鈕"
+msgid "Action Mode"
+msgstr "圖示模式"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
@@ -19881,6 +21547,11 @@ msgstr "快捷鍵"
msgid "Group"
msgstr "群組"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "複製文字"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -19890,6 +21561,16 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "展開全部"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "左上"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -19902,6 +21583,36 @@ msgstr ""
"右鍵點擊:刪除預設設定"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "編輯多邊形"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "平移模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延遲"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "預設設定"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "請自編輯器視窗選擇一個顏色。"
@@ -19949,28 +21660,29 @@ msgstr "僅限錨點"
msgid "Grow Direction"
msgstr "方向"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "水平:"
+msgid "Min Size"
+msgstr "輪廓尺寸:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Grow Vertical"
-msgstr "垂直:"
+msgid "Pivot Offset"
+msgstr "網格偏移量:"
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "隨機旋轉:"
+msgid "Clip Content"
+msgstr "常數"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "工具"
#: scene/gui/control.cpp
#, fuzzy
@@ -19978,21 +21690,16 @@ msgid "Focus"
msgstr "聚焦路徑"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "遮擋模式"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "地區篩選條件"
+msgid "Default Cursor Shape"
+msgstr "載入預設匯流排配置。"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20002,17 +21709,8 @@ msgstr "大小: "
#: scene/gui/control.cpp
#, fuzzy
-msgid "Size Flags Horizontal"
-msgstr "水平翻轉"
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Size Flags Vertical"
-msgstr "垂直翻轉"
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+msgid "Stretch Ratio"
+msgstr "選擇模式"
#: scene/gui/control.cpp
#, fuzzy
@@ -20029,9 +21727,13 @@ msgid "Dialog"
msgstr "XForm 對話框"
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "複製文字"
+msgid "Autowrap"
+msgstr "Autoload"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20042,14 +21744,49 @@ msgid "Please Confirm..."
msgstr "請確認..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "複寫項目"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必須使用有效的副檔名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "斷開訊號連接"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "網格偏移量:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "選擇距離:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "縮小"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "顯示骨骼"
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20059,10 +21796,25 @@ msgid "Enable grid minimap."
msgstr "啟用網格迷你地圖。"
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "顯示骨骼"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選擇"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "提交"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "體積"
@@ -20074,21 +21826,50 @@ msgid "Timers"
msgstr "時間"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "套用重設"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "填充所選"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "測試"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "隨機縮放:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "前視圖"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20116,6 +21897,54 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "可使用的字元:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "上下文說明"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "快捷鍵"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "僅搜尋所選區域"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右鍵"
@@ -20126,39 +21955,48 @@ msgid "Placeholder"
msgstr "載入為佔位"
#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Placeholder Alpha"
-msgstr "載入為佔位"
+msgid "Alpha"
+msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "設定曲線外控制點位置"
+msgid "Blink Speed"
+msgstr "速度:"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
+#: scene/gui/menu_button.cpp
#, fuzzy
-msgid "Patch Margin"
-msgstr "設定外邊距"
+msgid "Switch On Hover"
+msgstr "仰角:"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
+#, fuzzy
+msgid "Draw Center"
+msgstr "中央"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "建立水平參考線"
+msgid "Region Rect"
+msgstr "設定區域矩形 (Region Rect)"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "設定外邊距"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20178,6 +22016,11 @@ msgid "Popup"
msgstr "填充"
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "全部"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -20186,6 +22029,30 @@ msgstr ""
"彈出視窗預設會隱藏,除非呼叫 popup() 或任何一個 popup*() 函式。可以將其設為可"
"見來進行編輯,但在執行的時候會隱藏。"
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "置中所選"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "網格地圖刪除所選範圍"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "刪除所選"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜尋"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20195,24 +22062,81 @@ msgstr "最近存取:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "若啟用「Exp Edit」,則「Min Value」必須大於 0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "保持比例"
+msgid "Min Value"
+msgstr "(數值)"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "數值"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "頁: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "編輯"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "已組成群組"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "重新命名顏色項目"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "邊界像素"
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Z 索引"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "自動縮排"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "混合時間:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "結束"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "可使用的字元:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "複製文字"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -20221,6 +22145,29 @@ msgstr "大小:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
+msgid "Fit Content Height"
+msgstr "描繪骨骼權重"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "僅搜尋所選區域"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "設定所選之設定檔:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
msgid "Custom Effects"
msgstr "移動匯流排效果"
@@ -20240,14 +22187,58 @@ msgstr ""
"值。"
#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "填充表面"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "水平:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "篩選訊號"
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "選擇顏色"
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "重新命名資料夾:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "前置:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "後置:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "網格偏移量:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "收合全部"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20262,73 +22253,132 @@ msgstr ""
msgid "Current Tab"
msgstr "目前:"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "拖放以重新排列。"
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "書籤"
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "跳過中斷點"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Hover"
-msgstr "紋理貼圖區域"
+msgid "Fold Gutter"
+msgstr "資料夾:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "(已禁用編輯器)"
+msgid "Hiding Enabled"
+msgstr "啟用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "啟用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "垂直:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "水平:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "繪製呼叫:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "解鎖節點"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "展開全部"
+msgid "Focused"
+msgstr "聚焦路徑"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "碰撞模式"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "展開全部"
#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Texture Under"
-msgstr "紋理貼圖區域"
+msgid "Under"
+msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Over"
-msgstr "不進入函式"
+msgid "Over"
+msgstr "複寫"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "主題屬性"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "播放模式:"
@@ -20342,12 +22392,24 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
-msgstr ""
+#, fuzzy
+msgid "Initial Angle"
+msgstr "初始化"
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "旋轉 %s 度。"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "中左"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "插值模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20358,6 +22420,21 @@ msgid "(Other)"
msgstr "(其它)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "切換可見/隱藏"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "已停用的按鈕"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "建立根節點:"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20366,8 +22443,12 @@ msgstr ""
msgid "Audio Track"
msgstr "新增動畫軌"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20375,14 +22456,14 @@ msgstr ""
msgid "Stream Position"
msgstr "設定曲線內控制點位置"
-#: scene/main/canvas_layer.cpp
+#: scene/gui/viewport_container.cpp
#, fuzzy
-msgid "Follow Viewport"
-msgstr "顯示檢視區"
+msgid "Stretch Shrink"
+msgstr "選擇模式"
#: scene/main/canvas_layer.cpp
#, fuzzy
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr "顯示檢視區"
#: scene/main/http_request.cpp
@@ -20424,6 +22505,11 @@ msgstr "說明"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "匯出路徑"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "平移模式"
@@ -20452,6 +22538,35 @@ msgstr "設定多個:"
msgid "Custom Multiplayer"
msgstr "設定多個:"
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "啟用優先級"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "插值模式"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "左上"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "碰撞模式"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "導航模式"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20461,6 +22576,16 @@ msgstr "新場景根"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "設定多個:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "插值模式"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20492,11 +22617,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr "建立輪廓"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "插值模式"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20523,12 +22643,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20562,17 +22682,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "繪製圖塊"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "自動重新開始:"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "左上"
+msgid "Viewport Path"
+msgstr "匯出路徑"
#: scene/main/viewport.cpp
msgid ""
@@ -20591,6 +22707,19 @@ msgid ""
"dimensions to render anything."
msgstr "Viewport長與寬必須皆大於或等於2像素才可進行算繪。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "複寫項目"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20601,6 +22730,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "切換行列(縱橫)顯示"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "更改輸入值"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "綁定"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "已停用的項目"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "左線性"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "偵錯"
@@ -20610,13 +22772,33 @@ msgid "Render Target"
msgstr "算繪引擎:"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "更改動畫更新模式"
+msgid "Clear Mode"
+msgstr "尺規模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "啟用描圖紙"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "已停用的項目"
#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
@@ -20624,7 +22806,17 @@ msgid "Shadow Atlas"
msgstr "新增合集"
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "清除變換"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "保持全域變換"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20646,15 +22838,30 @@ msgstr "剪下節點"
msgid "Loop Mode"
msgstr "移動模式"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Min Value"
-msgstr "(數值)"
+msgid "Loop Begin"
+msgstr "移動模式"
-#: scene/resources/curve.cpp
+#: scene/resources/audio_stream_sample.cpp
#, fuzzy
-msgid "Max Value"
-msgstr "數值"
+msgid "Loop End"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Mix 節點"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "主場景引數:"
#: scene/resources/curve.cpp
#, fuzzy
@@ -20665,17 +22872,17 @@ msgstr "半解析度"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "向量 Vector"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "複寫項目"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "聚焦路徑"
@@ -20686,6 +22893,16 @@ msgstr "輪廓尺寸:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "函式"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "訊號"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "更多選項:"
@@ -20703,29 +22920,36 @@ msgstr "包含數據"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "圖示模式"
+msgid "Sky Custom FOV"
+msgstr "剪下節點"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "線上說明文件"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "旋轉步長:"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "旋轉 %s 度。"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -20734,86 +22958,98 @@ msgid "Ambient Light"
msgstr "向右縮排"
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "動畫"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "儲存檔案:"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
-msgstr ""
+#, fuzzy
+msgid "Sun Amount"
+msgstr "數量:"
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "深度"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "拆分控制點"
+msgid "Depth End"
+msgstr "深度"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "拆分控制點"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "篩選訊號"
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "拆分控制點"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "篩選訊號"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap"
-msgstr "重映射"
+msgid "Height Min"
+msgstr "燈光"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "吸附模式:"
+msgid "Height Max"
+msgstr "燈光"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "拆分控制點"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
-msgstr ""
+#, fuzzy
+msgid "Tonemap"
+msgstr "重映射"
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "匯出"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -20822,20 +23058,27 @@ msgid "SS Reflections"
msgstr "縮放所選"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
+#, fuzzy
+msgid "Max Steps"
+msgstr "步長"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "僅搜尋所選區域"
+msgid "Fade In"
+msgstr "淡入(秒):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
+#, fuzzy
+msgid "Fade Out"
+msgstr "淡出(秒):"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "深度"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
@@ -20844,122 +23087,72 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Radius"
+msgid "Radius 2"
msgstr "半徑:"
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
-msgid "SSAO Radius 2"
-msgstr "半徑:"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Bias"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
-msgstr ""
+msgid "Light Affect"
+msgstr "右延展"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "SSAO Color"
-msgstr "顏色"
-
-#: scene/resources/environment.cpp
-msgid "SSAO Quality"
-msgstr ""
+msgid "AO Channel Affect"
+msgstr "UV 通道偵錯"
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "選擇距離:"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "轉場: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Glow Blend Mode"
-msgstr "Blend2 節點"
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+msgid "HDR Scale"
+msgstr "縮放"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -20967,26 +23160,44 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
-msgstr ""
+#, fuzzy
+msgid "Brightness"
+msgstr "燈光"
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "分隔:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "顏色函式。"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近存取:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "專注模式"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "偏移:"
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -20996,6 +23207,15 @@ msgstr ""
msgid "Map Depth"
msgstr "深度"
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "深度"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21017,44 +23237,46 @@ msgid "Parameters"
msgstr "已更改參數:"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "平移模式"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Params Blend Mode"
-msgstr "Blend2 節點"
+msgid "Specular Mode"
+msgstr "尺規模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "插值模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "左延展"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "前視圖"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "尺規模式"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "數量:"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21063,6 +23285,16 @@ msgid "Particles Anim"
msgstr "粒子"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "影格 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "影格 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21079,10 +23311,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21106,11 +23334,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Normal Scale"
-msgstr "隨機縮放:"
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21139,32 +23362,35 @@ msgid "Ambient Occlusion"
msgstr "遮擋"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "紋理貼圖區域"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "深度"
+msgid "Min Layers"
+msgstr "圖層"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
-msgstr ""
+#, fuzzy
+msgid "Max Layers"
+msgstr "圖層"
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "翻轉入口"
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21177,27 +23403,14 @@ msgstr "轉場: "
msgid "Refraction"
msgstr "分隔:"
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction Scale"
-msgstr "隨機縮放:"
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Detail Blend Mode"
-msgstr "Blend2 節點"
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
-msgstr ""
+msgid "UV Layer"
+msgstr "圖層"
#: scene/resources/material.cpp
#, fuzzy
@@ -21205,7 +23418,7 @@ msgid "UV1"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21214,42 +23427,26 @@ msgid "UV2"
msgstr "UV"
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "優先模式"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "專注模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "平移模式"
#: scene/resources/mesh.cpp
#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "烘焙光照圖"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 節點"
@@ -21281,8 +23478,24 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
-msgstr ""
+#, fuzzy
+msgid "Transform Array"
+msgstr "已中止變換。"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "轉換 UV Map"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "調整陣列大小"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "調整陣列大小"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -21299,6 +23512,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "來源"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21312,11 +23530,6 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Min Size"
-msgstr "輪廓尺寸:"
-
-#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Merge Size"
msgstr "自場景合併"
@@ -21330,11 +23543,6 @@ msgid "Max Error"
msgstr "錯誤"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "多邊形"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21348,6 +23556,18 @@ msgstr "選擇距離:"
msgid "Sample Max Error"
msgstr "採樣 Sampler"
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21356,43 +23576,75 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr "OccluderShapeSphere設定球體"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "多邊形"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "移動點"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "加速自由視圖速度"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "放慢自由視圖速度"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Texture"
+msgid "Point Texture"
msgstr "發射點:"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Normal Texture"
+msgid "Normal Texture"
msgstr "發射源: "
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Color Texture"
-msgstr "發射色彩"
+msgid "Color Texture"
+msgstr "編輯器主題"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Emission Point Count"
-msgstr "發射點:"
+msgid "Point Count"
+msgstr "新增輸入埠口"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "平面:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "翻轉入口"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
@@ -21425,6 +23677,18 @@ msgstr "右下"
msgid "Left To Right"
msgstr "右上"
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21448,17 +23712,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "拆分控制點"
+msgid "Top Color"
+msgstr "下一個地板"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "儲存檔案:"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21467,12 +23728,8 @@ msgstr "已組成群組"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Ground Curve"
-msgstr "關閉曲線"
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+msgid "Bottom Color"
+msgstr "書籤"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21481,35 +23738,21 @@ msgstr "執行"
#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sun Latitude"
+msgid "Latitude"
msgstr "取代"
#: scene/resources/sky.cpp
-msgid "Sun Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "拆分控制點"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Max"
msgstr ""
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Texture Size"
-msgstr "紋理貼圖區域"
-
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
@@ -21522,11 +23765,6 @@ msgstr "展開全部"
#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Modulate"
-msgstr "填充"
-
-#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Corner Radius"
msgstr "更改環面內半徑"
@@ -21535,10 +23773,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21554,10 +23788,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
@@ -21579,12 +23809,28 @@ msgstr "移除紋理"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Image Size"
+msgstr "頁: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "縮放模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "截取"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "播放模式:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "播放模式:"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21596,12 +23842,30 @@ msgstr "更改基礎型別"
msgid "Current Frame"
msgstr "目前場景名稱"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "平移模式"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "區分大小寫"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "預設"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "初始化"
@@ -21641,6 +23905,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Godot 功能設定檔"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "更改輸入值"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "載入預設"
@@ -21654,6 +23928,16 @@ msgid "Fallback Environment"
msgstr "檢視環境"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "主場景"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "場景"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21671,10 +23955,32 @@ msgstr "左線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "初始化"
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "使用者界面"
+
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
@@ -21716,12 +24022,12 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr "發行"
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21733,7 +24039,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21752,13 +24058,14 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "傳送說明文件回饋"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "忽略效果"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -21779,19 +24086,10 @@ msgid "Post Gain"
msgstr "後置"
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "資源"
-#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
-msgid "dB"
-msgstr "B"
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -21827,7 +24125,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
-msgid "Fft Size"
+msgid "FFT Size"
msgstr "大小:"
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -21835,14 +24133,8 @@ msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "播放模式:"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Feedback"
-msgstr "傳送說明文件回饋"
+msgid "(msec)"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -21850,7 +24142,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "忽略效果"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -21863,18 +24155,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "逾時。"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
-msgid "Mix Rate"
-msgstr "Mix 節點"
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -21895,13 +24182,33 @@ msgid "Channel Disable Time"
msgstr "修改混合時間"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "新增輸入埠口"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "自像素中捕捉"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "全域變數"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "透視"
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -21915,19 +24222,95 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
-msgstr ""
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "大小:"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "自由視圖 左"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "預設預覽"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "初始化"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "碰撞模式"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "中左"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -21969,6 +24352,11 @@ msgstr "正在分割..."
#: servers/visual_server.cpp
#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "篩選訊號"
+
+#: servers/visual_server.cpp
+#, fuzzy
msgid "VRAM Compression"
msgstr "設定表示式"
@@ -22127,7 +24515,7 @@ msgstr "插值模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開啟"
#: servers/visual_server.cpp
@@ -22277,5 +24665,5 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr "更改相機尺寸"
diff --git a/main/main.cpp b/main/main.cpp
index f0e74c3bb7..6134ad5146 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2399,10 +2399,10 @@ bool Main::start() {
"display/window/stretch/aspect",
PROPERTY_HINT_ENUM,
"ignore,keep,keep_width,keep_height,expand"));
- GLOBAL_DEF_BASIC("display/window/stretch/shrink", 1.0);
- ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink",
+ GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale",
PropertyInfo(Variant::FLOAT,
- "display/window/stretch/shrink",
+ "display/window/stretch/scale",
PROPERTY_HINT_RANGE,
"1.0,8.0,0.1"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop
index 8b74234174..4d23c96545 100644
--- a/misc/dist/linux/org.godotengine.Godot.desktop
+++ b/misc/dist/linux/org.godotengine.Godot.desktop
@@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application
MimeType=application/x-godot-project;
Categories=Development;IDE;
+StartupWMClass=Godot
diff --git a/platform/windows/godot.ico b/platform/windows/godot.ico
index dd611e07da..25830ffdc6 100644
--- a/platform/windows/godot.ico
+++ b/platform/windows/godot.ico
Binary files differ
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index cd2153b132..dd9df3c485 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -500,7 +500,7 @@ bool CPUParticles2D::get_split_scale() {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -762,6 +762,11 @@ void CPUParticles2D::_particles_process(double p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::randf();
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
real_t s = Math::randf(), t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
@@ -1357,7 +1362,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1447,6 +1452,7 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8c8f161d74..7ae51e3966 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -69,6 +69,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index ab28a83806..8c8596fc2e 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -508,7 +508,7 @@ bool CPUParticles3D::get_split_scale() {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -804,6 +804,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
case EMISSION_SHAPE_SPHERE: {
real_t s = 2.0 * Math::randf() - 1.0;
real_t t = Math_TAU * Math::randf();
+ real_t x = Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
@@ -1530,7 +1537,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1627,6 +1634,7 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 5eeb5e75d3..521b6c615e 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -71,6 +71,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 3d0ac291b8..433f21f91f 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -376,7 +376,7 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
- ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_GROUP("Auto Restart", "autorestart_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 1ef2b3496f..01a0411545 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -190,6 +190,9 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += "uniform float emission_sphere_radius;\n";
} break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += "uniform float emission_sphere_radius;\n";
+ } break;
case EMISSION_SHAPE_BOX: {
code += "uniform vec3 emission_box_extents;\n";
} break;
@@ -398,6 +401,13 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float p = rand_from_seed(alt_seed);\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n";
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
@@ -1165,7 +1175,7 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -1388,7 +1398,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
@@ -1496,6 +1506,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index fd00c58468..57da344ce0 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -73,6 +73,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 8a5c976dcb..668bd31a49 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2899,8 +2899,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/environment/ssao/quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
- GLOBAL_DEF("rendering/environment/ssao/half_size", false);
- GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
+ GLOBAL_DEF("rendering/environment/ssao/half_size", true);
GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);